#include "mob.h" #define DIMPLEFLAG_ONE 17 #define GOT_DIMPLE_ANSWER 18 #define SOLVED_EXISTENCE 19 ATTACH_TO_MOB (mob_101_1, 101, ENTERS, unused) ATTACH_TO_MOB (mob_101_2, 101, SAY / TELL, unused) MOB_FUNCTION (mob_101_1) { CHECK_INTEGRITY (ch, mob_101_1); ALLOW_INTERRUPTIONS; MARK_CHUNK (1) { DELAY_SCRIPT (1); } MARK_CHUNK (2) { SOCIAL (mob, "emote stands up."); DELAY_SCRIPT (1); } MARK_CHUNK (3) { SOCIAL (mob, "curtsey"); DELAY_SCRIPT (1); } MARK_CHUNK (4) { SOCIAL (mob, "emote sits down."); } END_FUNCTION; } MOB_FUNCTION (mob_101_2) { CHECK_INTEGRITY (ch, mob_101_2); DONT_ALLOW_INTERRUPTIONS; MARK_CHUNK (1) { DELAY_SCRIPT (1); } MARK_CHUNK (2) { if (CONTAINS ("hello", argy) || CONTAINS ("greetings", argy)) { SAY (mob, "Uhhh... hello there."); END_FUNCTION; } if (CONTAINS ("who are", argy)) { if (FLAG (SOLVED_EXISTENCE)) { SAY (mob, "I am Dimples."); END_FUNCTION; } else { SAY (mob, "I would tell you if I knew. I cannot prove my existence. Perhaps you could ask someone wiser than me why I exist, and relay the answer back to me..."); FLAG (DIMPLEFLAG_ONE) = TRUE; END_FUNCTION; } } if (CONTAINS ("there is no answer", argy)) { if (FLAG (SOLVED_EXISTENCE)) { END_FUNCTION; } if (!FLAG (GOT_DIMPLE_ANSWER)) { SAY (mob, "Bah, how do you know that... I don't believe you."); END_FUNCTION; } SAY (mob, "Eh? Well that's something to think about... I can tell you have discussed it with the great Druid."); DELAY_SCRIPT (ONE_SECOND); } END_FUNCTION; } MARK_CHUNK (3) { SAY (mob, "I appreciate your effort, even though it does not help me in my quest."); AWARDXP (ch, 40000); AWARDTP (ch, 35); COINS (mob, 500); GIVECOINS (mob, ch, "5 gold"); FLAG (SOLVED_EXISTENCE) = TRUE; FLAG (GOT_DIMPLE_ANSWER) = FALSE; FLAG (DIMPLEFLAG_ONE) = FALSE; DELAY_SCRIPT ((2 * ONE_SECOND)); } MARK_CHUNK (4) { SOCIAL (mob, "emote sits down and begins to draw funny symbols in the air once again."); } END_FUNCTION; }