/
SilentMists/class/
SilentMists/gods/
SilentMists/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "merc.h"
#include "magic.h"
#include "interp.h"


/* item type list */
const struct item_type		item_table	[]	=
{
    {	ITEM_LIGHT,	"light"		},
    {	ITEM_SCROLL,	"scroll"	},
    {	ITEM_WAND,	"wand"		},
    {   ITEM_STAFF,	"staff"		},
    {   ITEM_WEAPON,	"weapon"	},
    {   ITEM_TREASURE,	"treasure"	},
    {   ITEM_ARMOR,	"armor"		},
    {	ITEM_POTION,	"potion"	},
    {	ITEM_CLOTHING,	"clothing"	},
    {   ITEM_FURNITURE,	"furniture"	},
    {	ITEM_TRASH,	"trash"		},
    {	ITEM_CONTAINER,	"container"	},
    {	ITEM_DRINK_CON, "drink"		},
    {	ITEM_KEY,	"key"		},
    {	ITEM_FOOD,	"food"		},
    {	ITEM_MONEY,	"money"		},
    {	ITEM_BOAT,	"boat"		},
    {	ITEM_CORPSE_NPC,"npc_corpse"	},
    {	ITEM_CORPSE_PC,	"pc_corpse"	},
    {   ITEM_FOUNTAIN,	"fountain"	},
    {	ITEM_PILL,	"pill"		},
    {	ITEM_PROTECT,	"protect"	},
    {	ITEM_MAP,	"map"		},
    {	ITEM_PORTAL,	"portal"	},
    {	ITEM_WARP_STONE,"warp_stone"	},
    {	ITEM_ROOM_KEY,	"room_key"	},
    {	ITEM_GEM,	"gem"		},
    {	ITEM_JEWELRY,	"jewelry"	},
    {   ITEM_JUKEBOX,	"jukebox"	},
    {   0,		NULL		}
};


/* weapon selection table */
const	struct	weapon_type	weapon_table	[]	=
{
   { "sword",	OBJ_VNUM_SCHOOL_SWORD,	WEAPON_SWORD,	&gsn_sword	},
   { "mace",	OBJ_VNUM_SCHOOL_MACE,	WEAPON_MACE,	&gsn_mace 	},
   { "dagger",	OBJ_VNUM_SCHOOL_DAGGER,	WEAPON_DAGGER,	&gsn_dagger	},
   { "axe",		OBJ_VNUM_SCHOOL_AXE,	WEAPON_AXE,	&gsn_axe	},
   { "staff",	OBJ_VNUM_SCHOOL_STAFF,	WEAPON_SPEAR,	&gsn_spear	},
   { "flail",	OBJ_VNUM_SCHOOL_FLAIL,	WEAPON_FLAIL,	&gsn_flail	},
   { "whip",	OBJ_VNUM_SCHOOL_WHIP,	WEAPON_WHIP,	&gsn_whip	},
   { "polearm",	OBJ_VNUM_SCHOOL_POLEARM,WEAPON_POLEARM,	&gsn_polearm	},
   { NULL,	0,				0,	NULL		}
};


 
/* wiznet table and prototype for future flag setting */
const   struct wiznet_type      wiznet_table    []              =
{
   {    "on",           WIZ_ON,         IM },
   {    "prefix",	WIZ_PREFIX,	IM },
   {    "ticks",        WIZ_TICKS,      IM },
   {    "logins",       WIZ_LOGINS,     IM },
   {    "sites",        WIZ_SITES,      L4 },
   {    "links",        WIZ_LINKS,      L7 },
   {	"newbies",	WIZ_NEWBIE,	IM },
   {	"spam",		WIZ_SPAM,	L5 },
   {    "deaths",       WIZ_DEATHS,     IM },
   {    "resets",       WIZ_RESETS,     L4 },
   {    "mobdeaths",    WIZ_MOBDEATHS,  L4 },
   {    "flags",	WIZ_FLAGS,	L5 },
   {	"penalties",	WIZ_PENALTIES,	L5 },
   {	"saccing",	WIZ_SACCING,	L5 },
   {	"levels",	WIZ_LEVELS,	IM },
   {	"load",		WIZ_LOAD,	L2 },
   {	"restore",	WIZ_RESTORE,	L2 },
   {	"snoops",	WIZ_SNOOPS,	L2 },
   {	"switches",	WIZ_SWITCHES,	L2 },
   {	"secure",	WIZ_SECURE,	L1 },
   {	NULL,		0,		0  }
};

/* attack table  -- not very organized :( */
const 	struct attack_type	attack_table	[MAX_DAMAGE_MESSAGE]	=
{
    { 	"none",		"hit",		-1		},  /*  0 */
    {	"slice",	"slice", 	DAM_SLASH	},	
    {   "stab",		"stab",		DAM_PIERCE	},
    {	"slash",	"slash",	DAM_SLASH	},
    {	"whip",		"whip",		DAM_SLASH	},
    {   "claw",		"claw",		DAM_SLASH	},  /*  5 */
    {	"blast",	"blast",	DAM_BASH	},
    {   "pound",	"pound",	DAM_BASH	},
    {	"crush",	"crush",	DAM_BASH	},
    {   "grep",		"grep",		DAM_SLASH	},
    {	"bite",		"bite",		DAM_PIERCE	},  /* 10 */
    {   "pierce",	"pierce",	DAM_PIERCE	},
    {   "suction",	"suction",	DAM_BASH	},
    {	"beating",	"beating",	DAM_BASH	},
    {   "digestion",	"digestion",	DAM_ACID	},
    {	"charge",	"charge",	DAM_BASH	},  /* 15 */
    { 	"slap",		"slap",		DAM_BASH	},
    {	"punch",	"punch",	DAM_BASH	},
    {	"wrath",	"wrath",	DAM_ENERGY	},
    {	"magic",	"magic",	DAM_ENERGY	},
    {   "divine",	"divine power",	DAM_HOLY	},  /* 20 */
    {	"cleave",	"cleave",	DAM_SLASH	},
    {	"scratch",	"scratch",	DAM_PIERCE	},
    {   "peck",		"peck",		DAM_PIERCE	},
    {   "peckb",	"peck",		DAM_BASH	},
    {   "chop",		"chop",		DAM_SLASH	},  /* 25 */
    {   "sting",	"sting",	DAM_PIERCE	},
    {   "smash",	 "smash",	DAM_BASH	},
    {   "shbite",	"shocking bite",DAM_LIGHTNING	},
    {	"flbite",	"flaming bite", DAM_FIRE	},
    {	"frbite",	"freezing bite", DAM_COLD	},  /* 30 */
    {	"acbite",	"acidic bite", 	DAM_ACID	},
    {	"chomp",	"chomp",	DAM_PIERCE	},
    {  	"drain",	"life drain",	DAM_NEGATIVE	},
    {   "thrust",	"thrust",	DAM_PIERCE	},
    {   "slime",	"slime",	DAM_ACID	},
    {	"shock",	"shock",	DAM_LIGHTNING	},
    {   "thwack",	"thwack",	DAM_BASH	},
    {   "flame",	"flame",	DAM_FIRE	},
    {   "chill",	"chill",	DAM_COLD	},
    {   NULL,		NULL,		0		}
};

/* race table */
const 	struct	race_type	race_table	[]		=
{
/*
    {
	name,		pc_race?,
	act bits,	aff_by bits,	off bits,
	imm,		res,		vuln,
	form,		parts, remort level
    },
*/
    { "unique",		FALSE, 0, 0, 0, 0 },

    {
	"archon",		TRUE,
	0,		AFF_FLYING|AFF_HASTE, OFF_FAST|OFF_DODGE,
	0,	RES_LIGHTNING,	0,
	A|B|G|Z,		A|C|D|E|F|H|J|K|Q|V|X
    },

    {
	"human",		TRUE,
	0,		0, 		0,
	0, 		0,		0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"elf",			TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_CHARM,	VULN_IRON,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
   	"sylvan",			TRUE,
   	0,		AFF_INFRARED,	0,
   	0,		RES_CHARM,	VULN_IRON,
   	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

	{
	"daergar",		TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_POISON|RES_DISEASE, VULN_MAGIC,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"drow",			TRUE,
	0,		AFF_INFRARED|AFF_DETECT_HIDDEN,	0,
	0,		0,		0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"dracon",			TRUE,
	0,		0,	OFF_FAST|OFF_TAIL|OFF_TRIP,
	0,		RES_COLD,	VULN_FIRE,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"dwarf",		TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_POISON|RES_DISEASE, VULN_DROWNING,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"giant",		TRUE,
	0,		0,		0,
	0,		RES_FIRE|RES_COLD,	VULN_MENTAL|VULN_LIGHTNING,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"goblin",		TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE,	VULN_MAGIC,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"gnome",		TRUE,
	0,		0,		0,
	0,		RES_POISON,	VULN_MAGIC,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"kyrie",		TRUE,
	0,		AFF_FLYING, OFF_FAST,
	0,	RES_POISON,	0,
	A|B|G|Z,		A|C|D|E|F|H|J|K|Q|V|X 
    },

    {
	"saurial",		TRUE,
	0,		AFF_INFRARED,	OFF_TRIP,
	0,		RES_CHARM|RES_COLD, VULN_POISON,
	A|B|H|M|V,	A|B|C|D|E|F|G|H|I|J|K|Q
    },

    {
	"vampire",		TRUE,
	0,		AFF_FLYING|AFF_INFRARED, OFF_FAST|OFF_DODGE,
	0, 		RES_CHARM, VULN_SILVER|VULN_FIRE|VULN_HOLY|VULN_LIGHT,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"tigriat",		TRUE,
	0,		AFF_DETECT_HIDDEN|AFF_INFRARED, OFF_FAST|OFF_DODGE,
	0, 		RES_CHARM, VULN_SILVER,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"dragonkin",			TRUE,
	0,		AFF_INFRARED|AFF_SANCTUARY|AFF_FLYING|AFF_HASTE,	0,
	IMM_CHARM|IMM_FIRE|IMM_COLD|IMM_ACID,	0,	0,
	A|H|Z,	A|B|C|D|E|F|K|L|P|Q|U|W 
    },

    {
	"barbarian",			TRUE,
	0,		AFF_BERSERK,	0,
	0,		RES_COLD|RES_BASH|RES_FIRE,	0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"orc",			TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE,	VULN_LIGHT,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"troll",		TRUE,
	0,		AFF_REGENERATION|AFF_INFRARED|AFF_DETECT_HIDDEN, OFF_BERSERK,
 	0,	RES_CHARM|RES_BASH,	VULN_FIRE|VULN_ACID,
	A|B|H|M|V,		A|B|C|D|E|F|G|H|I|J|K|U|V 
    },

    {
	"oyate",			TRUE,
	0,		AFF_INFRARED,	0,
	IMM_DISEASE,		RES_CHARM|RES_COLD|RES_FIRE|RES_POISON,	0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"halfelf",			TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_CHARM|RES_COLD|RES_FIRE|RES_POISON,	0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"halforc",			TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE|RES_COLD,	0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"halfgiant",		TRUE,
	0,		0,		0,
	0,		RES_FIRE|RES_COLD,	0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"werewolf",		TRUE,
	0,		0,		0,
	IMM_CHARM|IMM_POISON,		RES_COLD,	VULN_HOLY|VULN_SILVER,
	B|H|I|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"lich",		TRUE,
	0,		0,		0,
	IMM_CHARM|IMM_POISON|IMM_MAGIC,		RES_COLD,	VULN_HOLY|VULN_WEAPON,
	B|H|I|M|V,	A|B|C|D|E|F|G|H|I|J|K 
    },

    {
	"lupine",		TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_POISON|RES_DISEASE, VULN_DROWNING,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"celarti",		TRUE,  /* new races end here */
	0,		0,		0,
	0,		RES_FIRE|RES_COLD,	VULN_MENTAL|VULN_LIGHTNING,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"bat",			FALSE,
	0,		AFF_FLYING|AFF_DARK_VISION,	OFF_DODGE|OFF_FAST,
	0,		0,		VULN_LIGHT,
	A|G|V,		A|C|D|E|F|H|J|K|P
    },

    {
	"bear",			FALSE,
	0,		0,		OFF_CRUSH|OFF_DISARM|OFF_BERSERK,
	0,		RES_BASH|RES_COLD,	0,
	A|G|V,		A|B|C|D|E|F|H|J|K|U|V
    },

    {
	"cat",			FALSE,
	0,		AFF_DARK_VISION,	OFF_FAST|OFF_DODGE,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K|Q|U|V
    },

    {
	"centipede",		FALSE,
	0,		AFF_DARK_VISION,	0,
	0,		RES_PIERCE|RES_COLD,	VULN_BASH,
 	A|B|G|O,		A|C|K	
    },

    {
	"dog",			FALSE,
	0,		0,		OFF_FAST,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K|U|V
    },

    {
	"doll",			FALSE,
	0,		0,		0,
	IMM_COLD|IMM_POISON|IMM_HOLY|IMM_NEGATIVE|IMM_MENTAL|IMM_DISEASE
	|IMM_DROWNING,	RES_BASH|RES_LIGHT,
	VULN_SLASH|VULN_FIRE|VULN_ACID|VULN_LIGHTNING|VULN_ENERGY,
	E|J|M|cc,	A|B|C|G|H|K
    },

    { 	"dragon", 		FALSE, 
	0, 			AFF_INFRARED|AFF_FLYING,	0,
	0,			RES_FIRE|RES_BASH|RES_CHARM, 
	VULN_PIERCE|VULN_COLD,
	A|H|Z,		A|C|D|E|F|G|H|I|J|K|P|Q|U|V|X
    },

    {
	"fido",			FALSE,
	0,		0,		OFF_DODGE|ASSIST_RACE,
	0,		0,			VULN_MAGIC,
	A|B|G|V,	A|C|D|E|F|H|J|K|Q|V
    },		
   
    {
	"fox",			FALSE,
	0,		AFF_DARK_VISION,	OFF_FAST|OFF_DODGE,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K|Q|V
    },

    {
	"goblin",		FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE,	VULN_MAGIC,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"hobgoblin",		FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE|RES_POISON,	0,
	A|H|M|V,        A|B|C|D|E|F|G|H|I|J|K|Y
    },

    {
	"kobold",		FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_POISON,	VULN_MAGIC,
	A|B|H|M|V,	A|B|C|D|E|F|G|H|I|J|K|Q
    },

    {
	"lizard",		FALSE,
	0,		0,		0,
	0,		RES_POISON,	VULN_COLD,
	A|G|X|cc,	A|C|D|E|F|H|K|Q|V
    },

    {
	"modron",		FALSE,
	0,		AFF_INFRARED,		ASSIST_RACE|ASSIST_ALIGN,
	IMM_CHARM|IMM_DISEASE|IMM_MENTAL|IMM_HOLY|IMM_NEGATIVE,
			RES_FIRE|RES_COLD|RES_ACID,	0,
	H,		A|B|C|G|H|J|K
    },

    {
	"orc",			FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE,	VULN_LIGHT,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"pig",			FALSE,
	0,		0,		0,
	0,		0,		0,
	A|G|V,	 	A|C|D|E|F|H|J|K
    },	

    {
	"rabbit",		FALSE,
	0,		0,		OFF_DODGE|OFF_FAST,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K
    },
    
    {
	"school monster",	FALSE,
	ACT_NOALIGN,		0,		0,
	IMM_CHARM|IMM_SUMMON,	0,		VULN_MAGIC,
	A|M|V,		A|B|C|D|E|F|H|J|K|Q|U
    },	

    {
	"snake",		FALSE,
	0,		0,		0,
	0,		RES_POISON,	VULN_COLD,
	A|G|X|Y|cc,	A|D|E|F|K|L|Q|V|X
    },
 
    {
	"song bird",		FALSE,
	0,		AFF_FLYING,		OFF_FAST|OFF_DODGE,
	0,		0,		0,
	A|G|W,		A|C|D|E|F|H|K|P
    },

    {
	"troll",		FALSE,
	0,		AFF_REGENERATION|AFF_INFRARED|AFF_DETECT_HIDDEN,
	OFF_BERSERK,
 	0,	RES_CHARM|RES_BASH,	VULN_FIRE|VULN_ACID,
	A|B|H|M|V,		A|B|C|D|E|F|G|H|I|J|K|U|V
    },

    {
	"water fowl",		FALSE,
	0,		AFF_SWIM|AFF_FLYING,	0,
	0,		RES_DROWNING,		0,
	A|G|W,		A|C|D|E|F|H|K|P
    },		
  
    {
	"wolf",			FALSE,
	0,		AFF_DARK_VISION,	OFF_FAST|OFF_DODGE,
	0,		0,		0,	
	A|G|V,		A|C|D|E|F|J|K|Q|V
    },

    {
	"wyvern",		FALSE,
	0,		AFF_FLYING|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN,
	OFF_BASH|OFF_FAST|OFF_DODGE,
	IMM_POISON,	0,	VULN_LIGHT,
	A|B|G|Z,		A|C|D|E|F|H|J|K|Q|V|X
    },

    {
	"unique",		FALSE,
	0,		0,		0,
	0,		0,		0,		
	0,		0
    },


    {
	NULL, 0, 0, 0, 0, 0, 0
    }
};

const	struct	pc_race_type	pc_race_table	[MAX_PC_RACE]	=
{
    { "null race", "", 0, { 100, 100, 100, 100 },
      { "" }, { 13, 13, 13, 13, 13 }, { 18, 18, 18, 18, 18 }, 0 },

/*
    {
	"race name", 	short name, 	points,	{ class multipliers },
	{ bonus skills },
	{ base stats },		{ max stats },		size
    },
*/
    {
	"archon",	"Arch ",	7,	{ 100, 100, 100, 100 },
	{ "" },
	{ 12, 16, 14, 13, 11 },	{ 17, 19, 18, 18, 17 },	SIZE_MEDIUM
	},

    {
	"human",	"Human",	0,	{ 100, 100, 100, 100 },
	{ "" },
	{ 13, 13, 13, 13, 13 },	{ 18, 18, 18, 18, 18 },	SIZE_MEDIUM
    },

    {
	"elf",		" Elf ",	5,	{ 100, 100, 100, 100 },
	{ "sneak", "hide" },
	{ 12, 14, 10, 12, 13 },	{ 17, 19, 18, 19, 17 }, SIZE_MEDIUM
    },

    {
	"sylvan",		"Sylv ",	5,	{ 100, 100, 100, 100 },
	{ "sneak", "hide" },
	{ 12, 14, 13, 15, 11 },	{ 16, 20, 18, 21, 15 }, SIZE_MEDIUM
    },

    {
	"daergar",	"Daer ",	7,	{ 100, 100, 100, 100 },
	{ "berserk" },
	{ 14, 11, 13, 10, 15 },	{ 18, 16, 18, 17, 18 }, SIZE_MEDIUM
	},


    {
	"drow",		"Drow ",	7,	{ 100, 100, 100, 100 },
	{ "sneak", "hide" },
	{ 10, 15, 10, 14, 13 },	{ 18, 19, 18, 20, 17 }, SIZE_MEDIUM
    },

	{
	"dracon",		"Drac ",	8,	{ 100, 100, 100, 100 },
	{ "fast", "trip" },
	{ 15, 14, 10, 13, 14 },	{ 18, 18, 18, 17, 18 }, SIZE_LARGE
    },

    {
	"dwarf",	"Dwarf",	8,	{ 100, 100, 100, 100 },
	{ "berserk" },
	{ 14, 12, 14, 10, 15 },	{ 20, 16, 19, 14, 21 }, SIZE_MEDIUM
    },

    {
	"giant",	"Giant",	6,	{ 100, 100, 100, 100 },
	{ "bash", "fast healing" },
	{ 16, 11, 13, 11, 14 },	{ 22, 15, 18, 15, 20 }, SIZE_LARGE
    },

    {
	"goblin",		" Gob ",	6,	{ 100, 100, 100, 100 },
	{ "hide" },
	{ 11, 10, 11, 14, 13 },	{ 18, 15, 16, 19, 17 }, SIZE_SMALL
    },

    {
	"gnome",	"Gnome",	7,	{ 100, 100, 100, 100 },
	{ "" },
	{ 10, 11, 12, 14, 14 },	{ 17, 17, 18, 19, 18 },	SIZE_MEDIUM
    },

    {
	"kyrie",	"Kyrie",	5,	{ 100, 100, 100, 100 },
	{ "" },
	{ 10, 13, 15, 14, 12 },	{ 16, 18, 19, 19, 17 },	SIZE_MEDIUM
    },

    {
	"saurial",	" Sau ",	8,	{ 100, 100, 100, 100 },
	{ "trip" },
	{ 15, 14, 11, 10, 14 },	{ 19, 19, 18, 14, 18 },	SIZE_MEDIUM
    },

    {
	"vampire",	" Vam ",	9,	{ 100, 100, 100, 100 },
	{ "" },
	{ 14, 14, 13, 15, 14 },	{ 19, 18, 18, 19, 18 },	SIZE_MEDIUM
    },

    {
	"tigriat",	" Tig ",	8,	{ 100, 100, 100, 100 },
	{ "haste" },
	{ 13, 13, 11, 16, 12 },	{ 18, 18, 16, 21, 17 },	SIZE_MEDIUM
    },

    {
	"dragonkin",		"DKin ",	10,	{ 100, 100, 100, 100 },
	{ "sneak", "hide", "fast healing", "second attack" },
	{ 12, 14, 13, 15, 18 },	{ 25, 25, 25, 25, 25 }, SIZE_LARGE
    },

    {
	"barbarian",		" Bar ",	4,	{ 100, 100, 100, 100 },
	{ "fast healing", "second attack" },
	{ 16, 11, 13, 11, 14 },	{ 25, 13, 17, 15, 21 }, SIZE_LARGE
    },

	{
	"orc",	" Orc ",	6,	{ 100, 100, 100, 100 },
	{ "berserk", "second attack"  },
	{ 15, 12, 12, 11, 15 },	{ 20, 14, 15, 19, 21 }, SIZE_MEDIUM
    },

	{
	"troll",	"Troll",	8,	{ 100, 100, 100, 100 },
	{ "berserk", "fast healing", "second attack" },
	{ 16, 11, 11, 13, 15 },	{ 21, 13, 14, 21, 21 }, SIZE_MEDIUM
    },

    {
	"oyate",	"Oyate",	0,	{ 100, 100, 100, 100 },
	{ "" },
	{ 13, 13, 13, 15, 13 },	{ 18, 18, 19, 21, 19 },	SIZE_MEDIUM
    },

    {
	"halfelf",		"H.Elf",	5,	{ 100, 100, 100, 100 },
	{ "sneak", "hide" },
	{ 13, 14, 13, 14, 11 },	{ 17, 20, 18, 20, 15 }, SIZE_MEDIUM
    },

	{
	"halforc",	"H.Orc",	6,	{ 100, 100, 100, 100 },
	{ "berserk", "second attack"  },
	{ 14, 13, 13, 11, 14 },	{ 19, 15, 16, 19, 20 }, SIZE_MEDIUM
    },

    {
	"halfgiant",	"H.Gia",	6,	{ 100, 100, 100, 100 },
	{ "bash", "fast healing" },
	{ 15, 12, 13, 11, 14 },	{ 20, 16, 19, 15, 20 }, SIZE_MEDIUM
    },

    {
	"werewolf",	"WWolf",	7,	{ 100, 100, 100, 100 },
	{ "bash", "fast healing", "second attack", "sneak" },
	{ 15, 12, 13, 13, 13 },	{ 20, 16, 19, 18, 19 }, SIZE_MEDIUM
    },

    {
	"lich",	"Lich ",	9,	{ 100, 100, 100, 100 },
	{ "bash", "fast healing", "second attack", "sneak", "fly" },
	{ 15, 12, 13, 12, 14 },	{ 20, 20, 20, 20, 20 }, SIZE_MEDIUM
    },

    {
	"lupine",	"Lupn",	5,	{ 150, 100, 125, 100 },
	{ "berserk" },
	{ 14, 12, 14, 10, 15 },	{ 20, 16, 19, 14, 21 }, SIZE_MEDIUM
    },

    {
	"celarti",	"Celar",	9,	{ 200, 150, 150, 105 },
	{ "bash", "fast healing" },
	{ 16, 11, 13, 11, 14 },	{ 22, 15, 18, 15, 20 }, SIZE_LARGE
    }
};

	
      	

/*
 * Class table.
 */
struct	class_type	class_table	[MAX_CLASS]	=
{
    {
	"mage", "Mag",  STAT_INT,  OBJ_VNUM_SCHOOL_DAGGER,
	{ 3018, 9618 },  75,  20, 6,  6,  8, TRUE,
	"mage basics", "mage default"
    },

    {
	"cleric", "Cle",  STAT_WIS,  OBJ_VNUM_SCHOOL_MACE,
	{ 3003, 9619 },  75,  20, 2,  7, 10, TRUE,
	"cleric basics", "cleric default"
    },

    {
	"thief", "Thi",  STAT_DEX,  OBJ_VNUM_SCHOOL_DAGGER,
	{ 3028, 9639 },  75,  20,  -4,  8, 13, FALSE,
	"thief basics", "thief default"
    },

    {
	"warrior", "War",  STAT_STR,  OBJ_VNUM_SCHOOL_SWORD,
	{ 3022, 9633 },  75,  20,  -10,  11, 15, FALSE,
	"warrior basics", "warrior default"
    } 
};



/*
 * Titles.
 */
char *	const			title_table	[MAX_CLASS][MAX_LEVEL+1][2] =
{
    {
	{ "Man",			"Woman"				},

	{ "Apprentice of Magic",	"Apprentice of Magic"		},
	{ "Spell Student",		"Spell Student"			},
	{ "Scholar of Magic",		"Scholar of Magic"		},
	{ "Delver in Spells",		"Delveress in Spells"		},
	{ "Medium of Magic",		"Medium of Magic"		},

	{ "Scribe of Magic",		"Scribess of Magic"		},
	{ "Seer",			"Seeress"			},
	{ "Sage",			"Sage"				},
	{ "Illusionist",		"Illusionist"			},
	{ "Abjurer",			"Abjuress"			},

	{ "Invoker",			"Invoker"			},
	{ "Enchanter",			"Enchantress"			},
	{ "Conjurer",			"Conjuress"			},
	{ "Magician",			"Witch"				},
	{ "Creator",			"Creator"			},

	{ "Savant",			"Savant"			},
	{ "Magus",			"Craftess"			},
	{ "Wizard",			"Wizard"			},
	{ "Warlock",			"War Witch"			},
	{ "Sorcerer",			"Sorceress"			},

	{ "Elder Sorcerer",		"Elder Sorceress"		},
	{ "Grand Sorcerer",		"Grand Sorceress"		},
	{ "Great Sorcerer",		"Great Sorceress"		},
	{ "Golem Maker",		"Golem Maker"			},
	{ "Greater Golem Maker",	"Greater Golem Maker"		},

	{ "Maker of Stones",		"Maker of Stones",		},
	{ "Maker of Potions",		"Maker of Potions",		},
	{ "Maker of Scrolls",		"Maker of Scrolls",		},
	{ "Maker of Wands",		"Maker of Wands",		},
	{ "Maker of Staves",		"Maker of Staves",		},

	{ "Demon Summoner",		"Demon Summoner"		},
	{ "Greater Demon Summoner",	"Greater Demon Summoner"	},
	{ "Dragon Charmer",		"Dragon Charmer"		},
	{ "Greater Dragon Charmer",	"Greater Dragon Charmer"	},
	{ "Master of all Magic",	"Master of all Magic"		},

 	{ "Master Mage",		"Master Mage"			},
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },

        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },

        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },

	{ "Mage Hero",			"Mage Heroine"			},
	{ "Avatar of Magic",		"Avatar of Magic"		},
	{ "Angel of Magic",		"Angel of Magic"		},
	{ "Demigod of Magic",		"Demigoddess of Magic"		},
	{ "Immortal of Magic",		"Immortal of Magic"		},
	{ "God of Magic",		"Goddess of Magic"		},
	{ "Deity of Magic",		"Deity of Magic"		},
	{ "Supremity of Magic",		"Supremity of Magic"		},
	{ "Creator",			"Creator"			},
	{ "Implementor",		"Implementress"			}
    },

    {
	{ "Man",			"Woman"				},

	{ "Believer",			"Believer"			},
	{ "Attendant",			"Attendant"			},
	{ "Acolyte",			"Acolyte"			},
	{ "Novice",			"Novice"			},
	{ "Missionary",			"Missionary"			},

	{ "Adept",			"Adept"				},
	{ "Deacon",			"Deaconess"			},
	{ "Vicar",			"Vicaress"			},
	{ "Priest",			"Priestess"			},
	{ "Minister",			"Lady Minister"			},

	{ "Canon",			"Canon"				},
	{ "Levite",			"Levitess"			},
	{ "Curate",			"Curess"			},
	{ "Monk",			"Nun"				},
	{ "Healer",			"Healess"			},

	{ "Chaplain",			"Chaplain"			},
	{ "Expositor",			"Expositress"			},
	{ "Bishop",			"Bishop"			},
	{ "Arch Bishop",		"Arch Lady of the Church"	},
	{ "Patriarch",			"Matriarch"			},

	{ "Elder Patriarch",		"Elder Matriarch"		},
	{ "Grand Patriarch",		"Grand Matriarch"		},
	{ "Great Patriarch",		"Great Matriarch"		},
	{ "Demon Killer",		"Demon Killer"			},
	{ "Greater Demon Killer",	"Greater Demon Killer"		},

	{ "Cardinal of the Sea",	"Cardinal of the Sea"		},
	{ "Cardinal of the Earth",	"Cardinal of the Earth"		},
	{ "Cardinal of the Air",	"Cardinal of the Air"		},
	{ "Cardinal of the Ether",	"Cardinal of the Ether"		},
	{ "Cardinal of the Heavens",	"Cardinal of the Heavens"	},

	{ "Avatar of an Immortal",	"Avatar of an Immortal"		},
	{ "Avatar of a Deity",		"Avatar of a Deity"		},
	{ "Avatar of a Supremity",	"Avatar of a Supremity"		},
	{ "Avatar of an Implementor",	"Avatar of an Implementor"	},
	{ "Master of all Divinity",	"Mistress of all Divinity"	},

	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},	
	{ "Master Cleric",		"Master Cleric"			},

	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},

	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},

	{ "Holy Hero",			"Holy Heroine"			},
	{ "Holy Avatar",		"Holy Avatar"			},
	{ "Angel",			"Angel"				},
	{ "Demigod",			"Demigoddess",			},
	{ "Immortal",			"Immortal"			},
	{ "God",			"Goddess"			},
	{ "Deity",			"Deity"				},
	{ "Supreme Master",		"Supreme Mistress"		},
        { "Creator",                    "Creator"                       },
	{ "Implementor",		"Implementress"			}
    },

    {
	{ "Man",			"Woman"				},

	{ "Pilferer",			"Pilferess"			},
	{ "Footpad",			"Footpad"			},
	{ "Filcher",			"Filcheress"			},
	{ "Pick-Pocket",		"Pick-Pocket"			},
	{ "Sneak",			"Sneak"				},

	{ "Pincher",			"Pincheress"			},
	{ "Cut-Purse",			"Cut-Purse"			},
	{ "Snatcher",			"Snatcheress"			},
	{ "Sharper",			"Sharpress"			},
	{ "Rogue",			"Rogue"				},

	{ "Robber",			"Robber"			},
	{ "Magsman",			"Magswoman"			},
	{ "Highwayman",			"Highwaywoman"			},
	{ "Burglar",			"Burglaress"			},
	{ "Thief",			"Thief"				},

	{ "Knifer",			"Knifer"			},
	{ "Quick-Blade",		"Quick-Blade"			},
	{ "Killer",			"Murderess"			},
	{ "Brigand",			"Brigand"			},
	{ "Cut-Throat",			"Cut-Throat"			},

	{ "Spy",			"Spy"				},
	{ "Grand Spy",			"Grand Spy"			},
	{ "Master Spy",			"Master Spy"			},
	{ "Assassin",			"Assassin"			},
	{ "Greater Assassin",		"Greater Assassin"		},

	{ "Master of Vision",		"Mistress of Vision"		},
	{ "Master of Hearing",		"Mistress of Hearing"		},
	{ "Master of Smell",		"Mistress of Smell"		},
	{ "Master of Taste",		"Mistress of Taste"		},
	{ "Master of Touch",		"Mistress of Touch"		},

	{ "Crime Lord",			"Crime Mistress"		},
	{ "Infamous Crime Lord",	"Infamous Crime Mistress"	},
	{ "Greater Crime Lord",		"Greater Crime Mistress"	},
	{ "Master Crime Lord",		"Master Crime Mistress"		},
	{ "Godfather",			"Godmother"			},

        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },

        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },

        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },

	{ "Assassin Hero",		"Assassin Heroine"		},
	{ "Avatar of Death",		"Avatar of Death",		},
	{ "Angel of Death",		"Angel of Death"		},
	{ "Demigod of Assassins",	"Demigoddess of Assassins"	},
	{ "Immortal Assasin",		"Immortal Assassin"		},
	{ "God of Assassins",		"God of Assassins",		},
	{ "Deity of Assassins",		"Deity of Assassins"		},
	{ "Supreme Master",		"Supreme Mistress"		},
        { "Creator",                    "Creator"                       },
	{ "Implementor",		"Implementress"			}
    },

    {
	{ "Man",			"Woman"				},

	{ "Swordpupil",			"Swordpupil"			},
	{ "Recruit",			"Recruit"			},
	{ "Sentry",			"Sentress"			},
	{ "Fighter",			"Fighter"			},
	{ "Soldier",			"Soldier"			},

	{ "Warrior",			"Warrior"			},
	{ "Veteran",			"Veteran"			},
	{ "Swordsman",			"Swordswoman"			},
	{ "Fencer",			"Fenceress"			},
	{ "Combatant",			"Combatess"			},

	{ "Hero",			"Heroine"			},
	{ "Myrmidon",			"Myrmidon"			},
	{ "Swashbuckler",		"Swashbuckleress"		},
	{ "Mercenary",			"Mercenaress"			},
	{ "Swordmaster",		"Swordmistress"			},

	{ "Lieutenant",			"Lieutenant"			},
	{ "Champion",			"Lady Champion"			},
	{ "Dragoon",			"Lady Dragoon"			},
	{ "Cavalier",			"Lady Cavalier"			},
	{ "Knight",			"Lady Knight"			},

	{ "Grand Knight",		"Grand Knight"			},
	{ "Master Knight",		"Master Knight"			},
	{ "Paladin",			"Paladin"			},
	{ "Grand Paladin",		"Grand Paladin"			},
	{ "Demon Slayer",		"Demon Slayer"			},

	{ "Greater Demon Slayer",	"Greater Demon Slayer"		},
	{ "Dragon Slayer",		"Dragon Slayer"			},
	{ "Greater Dragon Slayer",	"Greater Dragon Slayer"		},
	{ "Underlord",			"Underlord"			},
	{ "Overlord",			"Overlord"			},

	{ "Baron of Thunder",		"Baroness of Thunder"		},
	{ "Baron of Storms",		"Baroness of Storms"		},
	{ "Baron of Tornadoes",		"Baroness of Tornadoes"		},
	{ "Baron of Hurricanes",	"Baroness of Hurricanes"	},
	{ "Baron of Meteors",		"Baroness of Meteors"		},

	{ "Master Warrior",		"Master Warrior"		},
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },

        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },

        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },

	{ "Knight Hero",		"Knight Heroine"		},
	{ "Avatar of War",		"Avatar of War"			},
	{ "Angel of War",		"Angel of War"			},
	{ "Demigod of War",		"Demigoddess of War"		},
	{ "Immortal Warlord",		"Immortal Warlord"		},
	{ "God of War",			"God of War"			},
	{ "Deity of War",		"Deity of War"			},
	{ "Supreme Master of War",	"Supreme Mistress of War"	},
        { "Creator",                    "Creator"                       },
	{ "Implementor",		"Implementress"			}
    }
};



/*
 * Attribute bonus tables.
 */
const	struct	str_app_type	str_app		[26]		=
{
    { -5, -4,   0,  0 },  /* 0  */
    { -5, -4,   3,  1 },  /* 1  */
    { -3, -2,   3,  2 },
    { -3, -1,  10,  3 },  /* 3  */
    { -2, -1,  25,  4 },
    { -2, -1,  55,  5 },  /* 5  */
    { -1,  0,  80,  6 },
    { -1,  0,  90,  7 },
    {  0,  0, 100,  8 },
    {  0,  0, 100,  9 },
    {  0,  0, 115, 10 }, /* 10  */
    {  0,  0, 115, 11 },
    {  0,  0, 130, 12 },
    {  0,  0, 130, 13 }, /* 13  */
    {  0,  1, 140, 14 },
    {  1,  1, 150, 15 }, /* 15  */
    {  1,  2, 165, 16 },
    {  2,  3, 180, 22 },
    {  2,  3, 200, 25 }, /* 18  */
    {  3,  4, 225, 30 },
    {  3,  5, 250, 35 }, /* 20  */
    {  4,  6, 300, 40 },
    {  4,  6, 350, 45 },
    {  5,  7, 400, 50 },
    {  5,  8, 450, 55 },
    {  6,  9, 500, 60 }  /* 25   */
};



const	struct	int_app_type	int_app		[26]		=
{
    {  3 },	/*  0 */
    {  5 },	/*  1 */
    {  7 },
    {  8 },	/*  3 */
    {  9 },
    { 10 },	/*  5 */
    { 11 },
    { 12 },
    { 13 },
    { 15 },
    { 17 },	/* 10 */
    { 19 },
    { 22 },
    { 25 },
    { 28 },
    { 31 },	/* 15 */
    { 34 },
    { 37 },
    { 40 },	/* 18 */
    { 44 },
    { 49 },	/* 20 */
    { 55 },
    { 60 },
    { 70 },
    { 80 },
    { 85 }	/* 25 */
};



const	struct	wis_app_type	wis_app		[26]		=
{
    { 0 },	/*  0 */
    { 0 },	/*  1 */
    { 0 },
    { 0 },	/*  3 */
    { 0 },
    { 1 },	/*  5 */
    { 1 },
    { 1 },
    { 1 },
    { 1 },
    { 1 },	/* 10 */
    { 1 },
    { 1 },
    { 1 },
    { 1 },
    { 2 },	/* 15 */
    { 2 },
    { 2 },
    { 3 },	/* 18 */
    { 3 },
    { 3 },	/* 20 */
    { 3 },
    { 4 },
    { 4 },
    { 4 },
    { 5 }	/* 25 */
};



const	struct	dex_app_type	dex_app		[26]		=
{
    {   60 },   /* 0 */
    {   50 },   /* 1 */
    {   50 },
    {   40 },
    {   30 },
    {   20 },   /* 5 */
    {   10 },
    {    0 },
    {    0 },
    {    0 },
    {    0 },   /* 10 */
    {    0 },
    {    0 },
    {    0 },
    {    0 },
    { - 10 },   /* 15 */
    { - 15 },
    { - 20 },
    { - 30 },
    { - 40 },
    { - 50 },   /* 20 */
    { - 60 },
    { - 75 },
    { - 90 },
    { -105 },
    { -120 }    /* 25 */
};


const	struct	con_app_type	con_app		[26]		=
{
    { -4, 20 },   /*  0 */
    { -3, 25 },   /*  1 */
    { -2, 30 },
    { -2, 35 },	  /*  3 */
    { -1, 40 },
    { -1, 45 },   /*  5 */
    { -1, 50 },
    {  0, 55 },
    {  0, 60 },
    {  0, 65 },
    {  0, 70 },   /* 10 */
    {  0, 75 },
    {  0, 80 },
    {  0, 85 },
    {  0, 88 },
    {  1, 90 },   /* 15 */
    {  2, 95 },
    {  2, 97 },
    {  3, 99 },   /* 18 */
    {  3, 99 },
    {  4, 99 },   /* 20 */
    {  4, 99 },
    {  5, 99 },
    {  6, 99 },
    {  7, 99 },
    {  8, 99 }    /* 25 */
};



/*
 * Liquid properties.
 * Used in world.obj.
 */
const	struct	liq_type	liq_table	[]	=
{
/*    name			color	proof, full, thirst, food, ssize */
    { "water",			"clear",	{   0, 1, 10, 0, 16 }	},
    { "beer",			"amber",	{  12, 1,  8, 1, 12 }	},
    { "red wine",		"burgundy",	{  30, 1,  8, 1,  5 }	},
    { "ale",			"brown",	{  15, 1,  8, 1, 12 }	},
    { "dark ale",		"dark",		{  16, 1,  8, 1, 12 }	},

    { "whisky",			"golden",	{ 120, 1,  5, 0,  2 }	},
    { "lemonade",		"pink",		{   0, 1,  9, 2, 12 }	},
    { "firebreather",		"boiling",	{ 190, 0,  4, 0,  2 }	},
    { "local specialty",	"clear",	{ 151, 1,  3, 0,  2 }	},
    { "slime mold juice",	"green",	{   0, 2, -8, 1,  2 }	},

    { "milk",			"white",	{   0, 2,  9, 3, 12 }	},
    { "tea",			"tan",		{   0, 1,  8, 0,  6 }	},
    { "coffee",			"black",	{   0, 1,  8, 0,  6 }	},
    { "blood",			"red",		{   0, 2, -1, 2,  6 }	},
    { "salt water",		"clear",	{   0, 1, -2, 0,  1 }	},

    { "coke",			"brown",	{   0, 2,  9, 2, 12 }	}, 
    { "root beer",		"brown",	{   0, 2,  9, 2, 12 }   },
    { "elvish wine",		"green",	{  35, 2,  8, 1,  5 }   },
    { "white wine",		"golden",	{  28, 1,  8, 1,  5 }   },
    { "champagne",		"golden",	{  32, 1,  8, 1,  5 }   },

    { "mead",			"honey-colored",{  34, 2,  8, 2, 12 }   },
    { "rose wine",		"pink",		{  26, 1,  8, 1,  5 }	},
    { "benedictine wine",	"burgundy",	{  40, 1,  8, 1,  5 }   },
    { "vodka",			"clear",	{ 130, 1,  5, 0,  2 }   },
    { "cranberry juice",	"red",		{   0, 1,  9, 2, 12 }	},

    { "orange juice",		"orange",	{   0, 2,  9, 3, 12 }   }, 
    { "absinthe",		"green",	{ 200, 1,  4, 0,  2 }	},
    { "brandy",			"golden",	{  80, 1,  5, 0,  4 }	},
    { "aquavit",		"clear",	{ 140, 1,  5, 0,  2 }	},
    { "schnapps",		"clear",	{  90, 1,  5, 0,  2 }   },

    { "icewine",		"purple",	{  50, 2,  6, 1,  5 }	},
    { "amontillado",		"burgundy",	{  35, 2,  8, 1,  5 }	},
    { "sherry",			"red",		{  38, 2,  7, 1,  5 }   },	
    { "framboise",		"red",		{  50, 1,  7, 1,  5 }   },
    { "rum",			"amber",	{ 151, 1,  4, 0,  2 }	},

    { "cordial",		"clear",	{ 100, 1,  5, 0,  2 }   },
    { NULL,			NULL,		{   0, 0,  0, 0,  0 }	}
};



/*
 * The skill and spell table.
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
 */
#define SLOT(n)	n

struct	skill_type	skill_table	[MAX_SKILL]	=
{

/*
 * Magic spells.
 */

    {
	"reserved",		{}, {},
	0,			TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT( 0),	 0,	 0,
	"",			"",		""
    },

    {
	"acid blast",		{}, {},
	spell_acid_blast,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(70),	20,	12,
	"acid blast",		"!Acid Blast!"
    },

    {
	"armor",		{}, {},
	spell_armor,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT( 1),	 5,	12,
	"",			"You feel less armored.",	""
    },

    {
	"bless",		{}, {},
	spell_bless,		TAR_OBJ_CHAR_DEF,	POS_STANDING,
	NULL,			SLOT( 3),	 5,	12,
	"",			"You feel less righteous.", 
	"$p's holy aura fades."
    },

    {
	"blindness",		{}, {},
	spell_blindness,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	&gsn_blindness,		SLOT( 4),	 5,	12,
	"",			"You can see again.",	""
    },

    {
	"burning hands",	{}, {},
	spell_burning_hands,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT( 5),	15,	12,
	"burning hands",	"!Burning Hands!", 	""
    },

    {
	"call lightning",	{}, {},
	spell_call_lightning,	TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT( 6),	15,	12,
	"lightning bolt",	"!Call Lightning!",	""
    },

    {   "calm",			{}, {},
	spell_calm,		TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(509),	30,	12,
	"",			"You have lost your peace of mind.",	""
    },

    {
	"cancellation",		{}, {},
	spell_cancellation,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(507),	20,	12,
	""			"!cancellation!",	""
    },

    {
	"cause critical",	{}, {},
	spell_cause_critical,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(63),	20,	12,
	"spell",		"!Cause Critical!",	""
    },

    {
	"cause light",		{}, {},
	spell_cause_light,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(62),	15,	12,
	"spell",		"!Cause Light!",	""
    },

    {
	"cause serious",	{}, {},
	spell_cause_serious,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(64),	17,	12,
	"spell",		"!Cause Serious!",	""
    },

    {   
	"chain lightning",	{}, {},
	spell_chain_lightning,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(500),	25,	12,
	"lightning",		"!Chain Lightning!",	""
    }, 

    {
	"change sex",		{}, {},
	spell_change_sex,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(82),	15,	12,
	"",			"Your body feels familiar again.",	""
    },

    {
	"charm person",		{}, {},
	spell_charm_person,	TAR_CHAR_OFFENSIVE,	POS_STANDING,
	&gsn_charm_person,	SLOT( 7),	 5,	12,
	"",			"You feel more self-confident.",	""
    },

    {
	"chill touch",		{}, {},
	spell_chill_touch,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT( 8),	15,	12,
	"chilling touch",	"You feel less cold.",	""
    },

    {
	"colour spray",		{}, {},
	spell_colour_spray,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(10),	15,	12,
	"colour spray",		"!Colour Spray!",	""
    },

    {
	"continual light",	{}, {},
	spell_continual_light,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(57),	 7,	12,
	"",			"!Continual Light!",	""
    },

    {
	"control weather",	{}, {},
	spell_control_weather,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(11),	25,	12,
	"",			"!Control Weather!",	""
    },

    {
	"create food",		{}, {},
	spell_create_food,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(12),	 5,	12,
	"",			"!Create Food!",	""
    },

    {
	"create rose",		{}, {},
	spell_create_rose,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(511),	30, 	12,
	"",			"!Create Rose!",	""
    },  

    {
	"create spring",	{}, {},
	spell_create_spring,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(80),	20,	12,
	"",			"!Create Spring!",	""
    },

    {
	"create water",		{}, {},
	spell_create_water,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(13),	 5,	12,
	"",			"!Create Water!",	""
    },

    {
	"cure blindness",	{}, {},
	spell_cure_blindness,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(14),	 5,	12,
	"",			"!Cure Blindness!",	""
    },

    {
	"cure critical",	{}, {},
	spell_cure_critical,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(15),	20,	12,
	"",			"!Cure Critical!",	""
    },

    {
	"cure disease",		{}, {},
	spell_cure_disease,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(501),	20,	12,
	"",			"!Cure Disease!",	""
    },

    {
	"cure light",		{}, {},
	spell_cure_light,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(16),	10,	12,
	"",			"!Cure Light!",		""
    },

    {
	"cure poison",		{}, {},
	spell_cure_poison,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(43),	 5,	12,
	"",			"!Cure Poison!",	""
    },

    {
	"cure serious",		{}, {},
	spell_cure_serious,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(61),	15,	12,
	"",			"!Cure Serious!",	""
    },

    {
	"curse",		{}, {},
	spell_curse,		TAR_OBJ_CHAR_OFF,	POS_FIGHTING,
	&gsn_curse,		SLOT(17),	20,	12,
	"curse",		"The curse wears off.", 
	"$p is no longer impure."
    },

    {
	"demonfire",		{}, {},
	spell_demonfire,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(505),	20,	12,
	"torments",		"!Demonfire!",		""
    },	

    {
	"detect evil",		{}, {},
	spell_detect_evil,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(18),	 5,	12,
	"",			"The red in your vision disappears.",	""
    },

    {
        "detect good",          {}, {},
        spell_detect_good,      TAR_CHAR_SELF,          POS_STANDING,
        NULL,                   SLOT(513),        5,     12,
        "",                     "The gold in your vision disappears.",	""
    },

    {
	"detect hidden",	{}, {},
	spell_detect_hidden,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(44),	 5,	12,
	"",			"You feel less aware of your surroundings.",	
	""
    },

    {
	"detect invis",		{}, {},
	spell_detect_invis,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(19),	 5,	12,
	"",			"You no longer see invisible objects.",
	""
    },

    {
	"detect magic",		{}, {},
	spell_detect_magic,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(20),	 5,	12,
	"",			"The detect magic wears off.",	""
    },

    {
	"detect poison",	{}, {},
	spell_detect_poison,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(21),	 5,	12,
	"",			"!Detect Poison!",	""
    },

    {
	"dispel evil",		{}, {},
	spell_dispel_evil,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(22),	15,	12,
	"dispel evil",		"!Dispel Evil!",	""
    },

    {
        "dispel good",          {}, {},
        spell_dispel_good,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(512),      15,     12,
        "dispel good",          "!Dispel Good!",	""
    },

    {
	"dispel magic",		{}, {},
	spell_dispel_magic,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(59),	15,	12,
	"",			"!Dispel Magic!",	""
    },

    {
	"earthquake",		{}, {},
	spell_earthquake,	TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(23),	15,	12,
	"earthquake",		"!Earthquake!",		""
    },

    {
	"enchant armor",	{}, {},
	spell_enchant_armor,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(510),	100,	24,
	"",			"!Enchant Armor!",	""
    },

    {
	"enchant weapon",	{}, {},
	spell_enchant_weapon,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(24),	100,	24,
	"",			"!Enchant Weapon!",	""
    },

    {
	"energy drain",		{}, {},
	spell_energy_drain,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(25),	35,	12,
	"energy drain",		"!Energy Drain!",	""
    },

    {
	"faerie fire",		{}, {},
	spell_faerie_fire,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(72),	 5,	12,
	"faerie fire",		"The pink aura around you fades away.",
	""
    },

    {
	"faerie fog",		{}, {},
	spell_faerie_fog,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(73),	12,	12,
	"faerie fog",		"!Faerie Fog!",		""
    },

    {
	"farsight",		{}, {},
	spell_farsight,		TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(521),	36,	20,
	"farsight",		"!Farsight!",		""
    },	

    {
	"fireball",		{}, {},
	spell_fireball,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(26),	15,	12,
	"fireball",		"!Fireball!",		""
    },
  
    {
	"fireproof",		{}, {},
	spell_fireproof,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(523),	10,	12,
	"",			"",	"$p's protective aura fades."
    },

    {
	"flamestrike",		{}, {},
	spell_flamestrike,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(65),	20,	12,
	"flamestrike",		"!Flamestrike!",		""
    },

    {
	"fly",			{}, {},
	spell_fly,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(56),	10,	18,
	"",			"You slowly float to the ground.",	""
    },

    {
	"floating disc",	{}, {},
	spell_floating_disc,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(522),	40,	24,
	"",			"!Floating disc!",	""
    },

    {
        "frenzy",               {}, {},
        spell_frenzy,           TAR_CHAR_DEFENSIVE,     POS_STANDING,
        NULL,                   SLOT(504),      30,     24,
        "",                     "Your rage ebbs.",	""
    },

    {
	"gate",			{}, {},
	spell_gate,		TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(83),	80,	12,
	"",			"!Gate!",		""
    },

    {
	"giant strength",	{}, {},
	spell_giant_strength,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(39),	20,	12,
	"",			"You feel weaker.",	""
    },

    {
	"harm",			{}, {},
	spell_harm,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(27),	35,	12,
	"harm spell",		"!Harm!,		"""
    },
  
    {
	"haste",		{}, {},
	spell_haste,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(502),	30,	12,
	"",			"You feel yourself slow down.",	""
    },

    {
	"heal",			{}, {},
	spell_heal,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(28),	50,	12,
	"",			"!Heal!",		""
    },
  
    {
	"heat metal",		{}, {},
	spell_heat_metal,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(516), 	25,	18,
	"spell",		"!Heat Metal!",		""
    },

    {
	"holy word",		{}, {},
	spell_holy_word,	TAR_IGNORE,	POS_FIGHTING,
	NULL,			SLOT(506), 	200,	24,
	"divine wrath",		"!Holy Word!",		""
    },

    {
	"identify",		{}, {},
	spell_identify,		TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(53),	12,	24,
	"",			"!Identify!",		""
    },

    {
	"infravision",		{}, {},
	spell_infravision,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(77),	 5,	18,
	"",			"You no longer see in the dark.",	""
    },

    {
	"invisibility",		{}, {},
	spell_invis,		TAR_OBJ_CHAR_DEF,	POS_STANDING,
	&gsn_invis,		SLOT(29),	 5,	12,
	"",			"You are no longer invisible.",		
	"$p fades into view."
    },

    {
	"know alignment",	{}, {},
	spell_know_alignment,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(58),	 9,	12,
	"",			"!Know Alignment!",	""
    },

    {
	"lightning bolt",	{}, {},
	spell_lightning_bolt,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(30),	15,	12,
	"lightning bolt",	"!Lightning Bolt!",	""
    },

    {
	"locate object",	{}, {},
	spell_locate_object,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(31),	20,	18,
	"",			"!Locate Object!",	""
    },

    {
	"magic missile",	{}, {},
	spell_magic_missile,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(32),	15,	12,
	"magic missile",	"!Magic Missile!",	""
    },

    {
	"mass healing",		{}, {},
	spell_mass_healing,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(508),	100,	36,
	"",			"!Mass Healing!",	""
    },

    {
	"mass invis",		{}, {},
	spell_mass_invis,	TAR_IGNORE,		POS_STANDING,
	&gsn_mass_invis,	SLOT(69),	20,	24,
	"",			"You are no longer invisible.",		""
    },

    {
        "nexus",                {}, {},
        spell_nexus,            TAR_IGNORE,             POS_STANDING,
        NULL,                   SLOT(520),       150,   36,
        "",                     "!Nexus!",		""
    },

    {
	"pass door",		{}, {},
	spell_pass_door,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(74),	20,	12,
	"",			"You feel solid again.",	""
    },

    {
	"plague",		{}, {},
	spell_plague,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	&gsn_plague,		SLOT(503),	20,	12,
	"sickness",		"Your sores vanish.",	""
    },

    {
	"poison",		{}, {},
	spell_poison,		TAR_OBJ_CHAR_OFF,	POS_FIGHTING,
	&gsn_poison,		SLOT(33),	10,	12,
	"poison",		"You feel less sick.",	
	"The poison on $p dries up."
    },

    {
        "portal",               {}, {}, 
        spell_portal,           TAR_IGNORE,             POS_STANDING,
        NULL,                   SLOT(519),       100,     24,
        "",                     "!Portal!",		""
    },

    {
	"protection evil",	{}, {},
	spell_protection_evil,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(34), 	5,	12,
	"",			"You feel less protected.",	""
    },

    {
        "protection good",      {}, {},
        spell_protection_good,  TAR_CHAR_SELF,          POS_STANDING,
        NULL,                   SLOT(514),       5,     12,
        "",                     "You feel less protected.",	""
    },

    {
        "ray of truth",        {}, {},
        spell_ray_of_truth,     TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(518),      20,     12,
        "ray of truth",         "!Ray of Truth!",	""
    },

    {
	"recharge",		{}, {},
	spell_recharge,		TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(517),	60,	24,
	"",			"!Recharge!",		""
    },

    {
	"refresh",		{}, {},
	spell_refresh,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(81),	12,	18,
	"refresh",		"!Refresh!",		""
    },

    {
	"remove curse",		{}, {},
	spell_remove_curse,	TAR_OBJ_CHAR_DEF,	POS_STANDING,
	NULL,			SLOT(35),	 5,	12,
	"",			"!Remove Curse!",	""
    },

    {
	"sanctuary",		{}, {},
	spell_sanctuary,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	&gsn_sanctuary,		SLOT(36),	75,	12,
	"",			"The white aura around your body fades.",
	""
    },

    {
	"shield",		{}, {},
	spell_shield,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(67),	12,	18,
	"",			"Your force shield shimmers then fades away.",
	""
    },

    {
	"shocking grasp",	{}, {},
	spell_shocking_grasp,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(53),	15,	12,
	"shocking grasp",	"!Shocking Grasp!",	""
    },

    {
	"sleep",		{}, {},
	spell_sleep,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
	&gsn_sleep,		SLOT(38),	15,	12,
	"",			"You feel less tired.",	""
    },

    {
        "slow",                 {}, {},
        spell_slow,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(515),      30,     12,
        "",                     "You feel yourself speed up.",	""
    },

    {
	"stone skin",		{}, {},
	spell_stone_skin,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin feels soft again.",	""
    },

    {
	"summon",		{}, {},
	spell_summon,		TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(40),	50,	12,
	"",			"!Summon!",		""
    },

    {
	"teleport",		{}, {},
	spell_teleport,		TAR_CHAR_SELF,		POS_FIGHTING,
	NULL,	 		SLOT( 2),	35,	12,
	"",			"!Teleport!",		""
    },

    {
	"ventriloquate",	{}, {},
	spell_ventriloquate,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(41),	 5,	12,
	"",			"!Ventriloquate!",	""
    },

    {
	"weaken",		{}, {},
	spell_weaken,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(68),	20,	12,
	"spell",		"You feel stronger.",	""
    },

    {
	"word of recall",	{}, {},
	spell_word_of_recall,	TAR_CHAR_SELF,		POS_RESTING,
	NULL,			SLOT(42),	 5,	12,
	"",			"!Word of Recall!",	""
    },

/* NEW SPELLS ADDED HERE = CHRIS */

    {
	"iceshield",	{}, {},
	spell_iceshield,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(590),	 5,	12,
	"chilling touch",			"Your icy shield slowly melts away.",	""
    },

    {
	"fireshield",		{}, {},
	spell_fireshield,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(591),	20,	12,
	"fireball",		"Your firey shield gutters out.",	""
    },

    {
	"shockshield",	{}, {},
	spell_shockshield,	TAR_CHAR_DEFENSIVE,		POS_RESTING,
	NULL,			SLOT(592),	 5,	12,
	"lightning bolt",			"Your crackling shield sizzles and fades.",	""
    },

    {
	"stone meld",		{}, {},
	spell_stone_meld,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(593),	12,	18,
	"",			"Your skin is no longer stone.",	""
    },

    {
	"screen",		{}, {},
	spell_screen,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(594),	12,	18,
	"",			"You are no longer cloaked in a protective screen.",	""
    },

	{
	"adrenaline",      {}, {},
	 spell_adrenaline,           TAR_CHAR_DEFENSIVE,     POS_STANDING,
	 NULL,                   SLOT(595),      30,     24,
	 "",                     "Your rage ebbs.",	""
	 },

    {
	"quench",		{}, {},
	spell_quench,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(596),	15,	12,
	"",			"!QUENCHED!",	""
    },

	{
	"sate",		{}, {},
	spell_sate,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(597),	15,	12,
	"",			"!HUNGER SATISFIED!",	""
    },

    {
	"acid rain",		{}, {},
	spell_acidrain,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(598),	125,	12,
	"acid rain",		"!Acid Rain!"
    },

    {
	"ice rain",		{}, {},
	spell_icerain,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(70),	125,	12,
	"ice rain",		"!Ice Rain!"
    },

    {
	"fire rain",		{}, {},
	spell_firerain,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(70),	125,	12,
	"fire rain",		"!Fire Rain!"
    },

    {
	"acid storm",		{}, {},
	spell_acidstorm,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(70),	60,	12,
	"acid storm",		"!Acid Storm!"
    },

    {
	"ice storm",		{}, {},
	spell_icestorm,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(70),	60,	12,
	"ice storm",		"!Ice Storm!"
    },

    {
	"fire storm",		{}, {},
	spell_firestorm,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(70),	60,	12,
	"fire storm",		"!Fire Storm!"
    },

    {
	"mud skin",		{}, {},
	spell_mud_skin,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(66),	5,	18,
	"",			"Your skin feels clean again.",	""
    },

    {
	"moss skin",		{}, {},
	spell_moss_skin,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin feels dry again.",	""
    },

    {
	"bark skin",		{}, {},
	spell_bark_skin,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin feels soft again.",	""
    },

    {
	"steel skin",		{}, {},
	spell_steel_skin,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin feels soft again.",	""
    },

    {
	"emerald skin",		{}, {},
	spell_emerald_skin,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin loses it's green glow.",	""
    },

    {
	"ruby skin",		{}, {},
	spell_ruby_skin,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin loses it's red glow.",	""
    },

    {
	"diamond skin",		{}, {},
	spell_diamond_skin,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin loses it's brilliance.",	""
    },

    {
	"hit",		{}, {},
	spell_hit,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(0),	120,	12,
	"hit",			"You do not feel as lucky.",	""
    },

    {
	"damage",		{}, {},
	spell_damage,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(0),	120,	12,
	"damage",			"You do not feel as strong!",	""
    },

    {
	"ego whip",		{}, {},
	spell_ego_whip,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	15,	6,
	"ego whip",			"!ego whip!",	""
    },

    {
	"mind flail",		{}, {},
	spell_mind_flail,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	10,	6,
	"mind flail",			"!mind flail!",	""
    },

    {
	"psychic thrust",	{}, {},
	spell_psychic_thrust,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	10,	6,
	"psychic thrust",			"!psychic thrust!",	""
    },

    {
	"psychic crush",	{}, {},
	spell_psychic_crush,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	10,	6,
	"psychic crush",			"!psychic crush!",	""
    },

    {
	"mystic armor",		{}, {},
	spell_mystic_armor,	TAR_CHAR_DEFENSIVE,		POS_STANDING,
	NULL,			SLOT(0),	10,	6,
	"mystic armor",			"The mystical armor protecting you fades away!",	""
    },

    {
	"bloody tears",		{}, {},
	spell_bloody_tears,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	20,	12,
	"bloody tears",			"!bloody tears!",	""
    },

    {
 	"mind bolt",		{}, {},
 	spell_mind_bolt,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
 	NULL,			SLOT(0),	20,	12,
 	"mind bolt",			"!mind bolt!",	""
     },

    {
	"fighting trance",	{}, {},
	spell_fighting_trance,	TAR_OBJ_CHAR_DEF,		POS_STANDING,
	NULL,			SLOT(0),	20,	12,
	"fighting trance",			"!fighting trance!",	""
    },

	    {
		"ice bolt",		{}, {},
		spell_ice_bolt,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
		NULL,			SLOT(0),	35,	12,
		"ice bolt",			"!ice_bolt!",	""
	    },

	    {
		"fire bolt",		{}, {},
		spell_fire_bolt,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
		NULL,			SLOT(0),	35,	12,
		"fire bolt",			"!fire_bolt!",	""
	    },

	    {
		"acid bolt",		{}, {},
		spell_acid_bolt,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
		NULL,			SLOT(0),	35,	12,
		"acid bolt",			"!acid_bolt!",	""
	    },

	    {
		"lightning bolt",		{}, {},
		spell_lightning_bolt,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
		NULL,			SLOT(0),	35,	12,
		"lightning bolt",			"!lightning bolt!",	""
	    },

	    {
		"gas bolt",		{}, {},
		spell_gas_bolt,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
		NULL,			SLOT(0),	35,	12,
		"gas bolt",			"!gas_bolt!",	""
	    },

	    {
		"holy bolt",		{}, {},
		spell_holy_bolt,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
		NULL,			SLOT(0),	35,	12,
		"holy bolt",			"!holy_bolt!",	""
	    },


    {
	"fireblast",		{}, {},
	spell_fireblast,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	35,	12,
	"fire blast",			"!fireblast!",	""
    },

    {
	"iceblast",		{}, {},
	spell_iceblast,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	35,	12,
	"ice blast",			"!iceblast!",	""
    },

    {
	"gasblast",		{}, {},
	spell_gasblast,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	35,	12,
	"gas blast",			"!gasblast!",	""
    },

    {
	"electricblast",		{}, {},
	spell_electricblast,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	35,	12,
	"electric blast",			"!electricblast!",	""
    },

    {
	"lightningblast",		{}, {},
	spell_lightningblast,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	35,	12,
	"lightning blast",			"!lightningblast!",	""
    },

    {
	"holyblast",		{}, {},
	spell_holyblast,	TAR_CHAR_OFFENSIVE,		POS_FIGHTING,
	NULL,			SLOT(0),	35,	12,
	"holy blast",			"!holyblast!",	""
    },

/*
 * Dragon breath
 */
    {
	"acid breath",		{}, {},
	spell_acid_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(200),	100,	24,
	"blast of acid",	"!Acid Breath!",	""
    },

    {
	"fire breath",		{}, {},
	spell_fire_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(201),	200,	24,
	"blast of flame",	"The smoke leaves your eyes.",	""
    },

    {
	"frost breath",		{}, {},
	spell_frost_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(202),	125,	24,
	"blast of frost",	"!Frost Breath!",	""
    },

    {
	"gas breath",		{}, {},
	spell_gas_breath,	TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(203),	175,	24,
	"blast of gas",		"!Gas Breath!",		""
    },

    {
	"lightning breath",	{}, {},
	spell_lightning_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(204),	150,	24,
	"blast of lightning",	"!Lightning Breath!",	""
    },

    {
        "test spell",		{}, {},
        spell_test_spell,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,                   SLOT(550),       15,     12,
        "",			"!Test Spell",	""
    },

/*
 * Spells for mega1.are from Glop/Erkenbrand.
 */
    {
        "general purpose",      {}, {},
        spell_general_purpose,  TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(401),      0,      12,
        "general purpose ammo", "!General Purpose Ammo!",	""
    },
 
    {
        "high explosive",       {}, {},
        spell_high_explosive,   TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(402),      0,      12,
        "high explosive ammo",  "!High Explosive Ammo!",	""
    },


/* combat and weapons skills */


    {
	"axe",			{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_axe,            	SLOT( 0),       0,      0,
        "",                     "!Axe!",		""
    },

    {
        "dagger",               {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_dagger,            SLOT( 0),       0,      0,
        "",                     "!Dagger!",		""
    },
 
    {
	"flail",		{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_flail,            	SLOT( 0),       0,      0,
        "",                     "!Flail!",		""
    },

    {
	"mace",			{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_mace,            	SLOT( 0),       0,      0,
        "",                     "!Mace!",		""
    },

    {
	"polearm",		{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_polearm,           SLOT( 0),       0,      0,
        "",                     "!Polearm!",		""
    },
    
    {
	"shield block",		{}, {},
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_shield_block,	SLOT(0),	0,	0,
	"",			"!Shield!",		""
    },
 
    {
	"spear",		{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_spear,            	SLOT( 0),       0,      0,
        "",                     "!Spear!",		""
    },

    {
	"sword",		{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_sword,            	SLOT( 0),       0,      0,
        "",                     "!sword!",		""
    },

    {
	"whip",			{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_whip,            	SLOT( 0),       0,      0,
        "",                     "!Whip!",	""
    },

    {
        "backstab",             {}, {},
        spell_null,             TAR_IGNORE,             POS_STANDING,
        &gsn_backstab,          SLOT( 0),        0,     24,
        "backstab",             "!Backstab!",		""
    },

    {
        "circle",             {}, {},
        spell_null,             TAR_IGNORE,             POS_STANDING,
        &gsn_circle,          SLOT( 0),        0,     24,
        "circle",             "!Circle!",		""
    },

    {
	"bash",						{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_bash,            	SLOT( 0),       0,      24,
        "bash",                 "!Bash!",		""
    },

    {
	"berserk",					{}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_berserk,        	SLOT( 0),       0,      24,
        "",                     "You feel your pulse slow down.",	""
    },

    {
	"dirt kicking",		{}, {}, 
	spell_null,			TAR_IGNORE,		POS_FIGHTING,
	&gsn_dirt,			SLOT( 0),	0,	24,
	"kicked dirt",		"You rub the dirt out of your eyes.",	""
    },

    {
        "disarm",              {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_disarm,            SLOT( 0),        0,     24,
        "",                     "!Disarm!",		""
    },
 
    {
        "dodge",                {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_dodge,             SLOT( 0),        0,     0,
        "",                     "!Dodge!",		""
    },
 
    {
        "smithing",                {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_smithing,             SLOT( 0),        0,     0,
        "",                     "!smithing!",		""
    },

    {
        "enhanced damage",      {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_enhanced_damage,   SLOT( 0),        0,     0,
        "",                     "!Enhanced Damage!",	""
    },

    {
        "ultra damage",      {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_ultra_damage,   SLOT( 0),        0,     0,
        "",                     "!Ultra Damage!",	""
    },

    {
	"envenom",		{}, {},
	spell_null,		TAR_IGNORE,	  	POS_RESTING,
	&gsn_envenom,		SLOT(0),	0,	36,
	"",			"!Envenom!",		""
    },

    {
	"hand to hand",		{}, {},
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_hand_to_hand,	SLOT( 0),	0,	0,
	"",			"!Hand to Hand!",	""
    },

    {
        "kick",                 {}, {},
        spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        &gsn_kick,              SLOT( 0),        0,     12,
        "kick",                 "!Kick!",		""
    },

    {
        "parry",                {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_parry,             SLOT( 0),        0,     0,
        "",                     "!Parry!",		""
    },

    {
        "tumble",                {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_tumble,             SLOT( 0),        0,     0,
        "",                     "!Tumble!",		""
    },

    {
        "sway",                {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_sway,             SLOT( 0),        0,     0,
        "",                     "!Sway!",		""
    },

    {
        "rescue",               {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_rescue,            SLOT( 0),        0,     12,
        "",                     "!Rescue!",		""
    },

    {
	"trip",			{}, {},
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_trip,		SLOT( 0),	0,	24,
	"trip",			"!Trip!",		""
    },

    {
        "second attack",        {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_second_attack,     SLOT( 0),        0,     0,
        "",                     "!Second Attack!",	""
    },

    {
        "third attack",         {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_third_attack,      SLOT( 0),        0,     0,
        "",                     "!Third Attack!",	""
    },

    {
        "fourth attack",         {}, {},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_fourth_attack,      SLOT( 0),        0,     0,
        "",                     "!Fourth Attack!",	""
    },

    {
		"track",			{}, {},
		spell_null,			TAR_IGNORE,					POS_STANDING,
		&gsn_hunt,			SLOT( 0),			0,		12,
		"",			"!Track!",		""
    },

    {
		"butcher",			{}, {},
		spell_null,			TAR_IGNORE,					POS_STANDING,
		&gsn_butcher,			SLOT( 0),			0,		12,
		"",			"!Butcher!",		""
    },

/*
	{
        "sharpen",			{},	{},
		spell_null,			TAR_IGNORE,				POS_STANDING,
		&gsn_sharpen,		SLOT(0),			0,		16,
	"",		"!Sharpen!",   ""
	},
*/
/* non-combat skills */

	 {
	"awareness",		{}, {},
	spell_null,		TAR_IGNORE,		POS_SLEEPING,
	&gsn_awareness,	SLOT( 0),		0,	0,
	"",			"!Awareness!",		""
	 },

	 {
	"channel",			{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_channel,	SLOT(0),		 0, 0,
	"",			"!Channel!",		 ""
	},
	
	{ 
	"fast healing",		{}, {},
	spell_null,		TAR_IGNORE,		POS_SLEEPING,
	&gsn_fast_healing,	SLOT( 0),	0,	0,
	"",			"!Fast Healing!",	""
    },

    {
	"haggle",		{}, {},
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_haggle,		SLOT( 0),	0,	0,
	"",			"!Haggle!",		""
    },

    {
	"hide",			{}, {},
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_hide,		SLOT( 0),	 0,	12,
	"",			"!Hide!",		""
    },

    {
	"lore",			{}, {},
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_lore,		SLOT( 0),	0,	36,
	"",			"!Lore!",		""
    },

    {
	"meditation",		{}, {},
	spell_null,		TAR_IGNORE,		POS_SLEEPING,
	&gsn_meditation,	SLOT( 0),	0,	0,
	"",			"Meditation",		""
    },

    {
	"peek",			{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_peek,		SLOT( 0),	 0,	 0,
	"",			"!Peek!",		""
    },

    {
	"pick lock",		{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_pick_lock,		SLOT( 0),	 0,	12,
	"",			"!Pick!",		""
    },

    {
	"sneak",		{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_sneak,		SLOT( 0),	 0,	12,
	"",			"You no longer feel stealthy.",	""
    },

    {
	"steal",		{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_steal,		SLOT( 0),	 0,	24,
	"",			"!Steal!",		""
    },

    {
	"scrolls",		{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_scrolls,		SLOT( 0),	0,	24,
	"",			"!Scrolls!",		""
    },

    {
	"staves",		{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_staves,		SLOT( 0),	0,	12,
	"",			"!Staves!",		""
    },
    
    {
	"wands",		{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_wands,		SLOT( 0),	0,	12,
	"",			"!Wands!",		""
    },

    {
	"recall",		{}, {},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_recall,		SLOT( 0),	0,	12,
	"",			"!Recall!",		""
    },

    {
        "drain blade",		{}, {},
        spell_drain_blade,	TAR_OBJ_INV,		POS_STANDING,
	NULL,                   SLOT(500),       15,     12,
        "",			"!Drain Blade!",	"$p looks less malevolant."
    },

    {
        "shocking blade",	{}, {},
        spell_shocking_blade,	TAR_OBJ_INV,		POS_STANDING,
	NULL,                   SLOT(501),       15,     12,
        "",			"!Shocking Blade!",	"$p looses its electrical charge."
    },

    {
        "flame blade",		{}, {},
        spell_flame_blade,	TAR_OBJ_INV,		POS_STANDING,
	NULL,                   SLOT(502),       15,     12,
        "",			"!Flame Blade!",	"$p looses its fiery glow."
    },

    {
        "frost blade",		{}, {},
        spell_frost_blade,	TAR_OBJ_INV,		POS_STANDING,
	NULL,                   SLOT(503),       15,     12,
        "",			"!Frost Blade!",	"$p warms back up."
    },

    {
        "sharp blade",		{}, {},
        spell_sharp_blade,	TAR_OBJ_INV,		POS_STANDING,
	NULL,                   SLOT(504),       15,     12,
        "",			"!Sharp Blade!",	"$p becomes quite dull."
    },

    {
        "vorpal blade",		{}, {},
        spell_vorpal_blade,	TAR_OBJ_INV,		POS_STANDING,
	NULL,                   SLOT(505),       15,     12,
        "",			"!Vorpal Blade!",	"$p becomes quite dull."
    }
};

const   struct  group_type      group_table     [MAX_GROUP]     =
{

    {
	"rom basics",		{ 0, 0, 0, 0 },
	{ "axe", "dagger", "flail", "mace", "polearm", "spear", "sword", "whip", 
	"staves", "wands", "scrolls",  "recall", "stone meld", "screen", "adrenaline", 
	"quench", "sate", "mud skin", "moss skin", "bark skin", "cchannel", "test spell", 
	"butcher", "tumble", "sway", "dagger", "steal", "second attack", "lore", "flail", 
	"shield block", "backstab", "disarm", "dodge", "trip", "hide", "peek", "pick lock", 
	"sneak", "bash", "enhanced damage", "rescue", "third attack", "ultra damage", 
	"fourth attack", "demonfire", "dispel evil", "dispel good", "earthquake", 
	"flamestrike", "heat metal", "ray of truth", "calm", "charm person", "sleep", 
	"bless", "calm", "frenzy", "holy word", "remove curse", "acid blast", "burning hands", 
	"chain lightning", "chill touch", "colour spray", "fireball", "lightning bolt", 
	"magic missile", "shocking grasp", "continual light", "create food", "create spring", 
	"create water", "create rose", "floating disc", "cure blindness", "cure disease", 
	"cure poison", "detect evil", "detect good", "detect hidden", "detect invis", 
	"detect magic", "detect poison", "farsight", "identify", "know alignment", 
	"locate object", "acid breath", "fire breath", "frost breath", "gas breath", 
	"lightning breath", "enchant armor", "enchant weapon", "fireproof", "recharge", 
	"giant strength", "haste", "infravision", "refresh", "cause critical", "cause light", 
	"cause serious", "harm", "mass healing", "fireshield", "cure critical", "cure light", 
	"cure serious", "heal", "stone skin", "lightning bolt", "invis", "mass invis", 
	"ventriloquate", "poison", "slow", "weaken", "iceshield", "blindness", "change sex", 
	"curse", "energy drain", "plague", "word of recall", "armor", "cancellation", 
	"dispel magic", "fireproof", "shockshield", "protection evil", "protection good", 
	"sanctuary", "shield", "fly", "gate", "nexus", "pass door", "portal", "summon", 
	"teleport", "call lightning", "control weather", "faerie fire", "faerie fog",
	"awareness" }
	},
};