/
SilentMists/class/
SilentMists/gods/
SilentMists/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

char *const distance[4]=
{
"right here.", "nearby to the %s.", "not far %s.", "off in the distance %s."
};

void scan_list           args((ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch,
                               sh_int depth, sh_int door));
void scan_char           args((CHAR_DATA *victim, CHAR_DATA *ch,
                               sh_int depth, sh_int door));
/*
void do_scan(CHAR_DATA *ch, char *argument)
{
   extern char *const dir_name[];
   char arg1[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *scan_room;
   EXIT_DATA *pExit;
   sh_int door, depth;

   argument = one_argument(argument, arg1);

   if (arg1[0] == '\0')
   {
      act("$n looks all around.", ch, NULL, NULL, TO_ROOM);
      send_to_char("Looking around you see:\n\r", ch);
                scan_list(ch->in_room, ch, 0, -1);

      for (door=0;door<6;door++)
      {
         if ((pExit = ch ->in_room->exit[door]) != NULL)
            scan_list(pExit->u1.to_room, ch, 1, door);
      }
      return;
   }
   else if (!str_cmp(arg1, "n") || !str_cmp(arg1, "north")) door = 0;
   else if (!str_cmp(arg1, "e") || !str_cmp(arg1, "east"))  door = 1;
   else if (!str_cmp(arg1, "s") || !str_cmp(arg1, "south")) door = 2;
   else if (!str_cmp(arg1, "w") || !str_cmp(arg1, "west"))  door = 3;
   else if (!str_cmp(arg1, "u") || !str_cmp(arg1, "up" ))   door = 4;
   else if (!str_cmp(arg1, "d") || !str_cmp(arg1, "down"))  door = 5;
   else { send_to_char("Which way do you want to scan?\n\r", ch); return; }

   act("You peer intently $T.", ch, NULL, dir_name[door], TO_CHAR);
   act("$n peers intently $T.", ch, NULL, dir_name[door], TO_ROOM);
   sprintf(buf, "Looking %s you see:\n\r", dir_name[door]);

   scan_room = ch->in_room;

   for (depth = 1; depth < 4; depth++)
   {
      if ((pExit = scan_room->exit[door]) != NULL)
      {
         scan_room = pExit->u1.to_room;
         scan_list(pExit->u1.to_room, ch, depth, door);
      }
   }
   return;
}
*/

/* SCAN BY TAKA     */
int scan_room (CHAR_DATA *ch, const ROOM_INDEX_DATA *room,char *buf)
{
    CHAR_DATA *target = room->people;
    int number_found = 0;

    while (target != NULL) /* repeat as long more peple in the room */
    {
        if (can_see(ch,target)) /* show only if the character can see the target */
        {
            strcat (buf, " {R- {G");
            strcat (buf, IS_NPC(target) ? target->short_descr : target->name);
            strcat (buf, "{x\n\r");
            number_found++;
        }
        target = target->next_in_room;
    }

    return number_found;
}

void do_scan (CHAR_DATA *ch, char *argument)
{
    EXIT_DATA * pexit;
    ROOM_INDEX_DATA * room;
    extern char * const dir_name[];
    char buf[MAX_STRING_LENGTH];
    int dir;
    int distance;

    if (ch->fighting != NULL)
		return;

    sprintf (buf, "Right here you see:\n\r");
    if (scan_room(ch,ch->in_room,buf) == 0)
        strcat (buf, "Noone\n\r");
    send_to_char (buf,ch);

    for (dir = 0; dir < 6; dir++) /* look in every direction */
    {
        room = ch->in_room; /* starting point */

        for (distance = 1 ; distance < 4; distance++)
        {
            pexit = room->exit[dir]; /* find the door to the next room */
            if ((pexit == NULL) || (pexit->u1.to_room == NULL) || (IS_SET(pexit->exit_info, EX_CLOSED)))
                break; /* exit not there OR points to nothing OR is closed */

            /* char can see the room */
            sprintf (buf, "{Y%d {W%s {Mfrom here you see:{x\n\r", distance, dir_name[dir]);
            if (scan_room(ch,pexit->u1.to_room,buf)) /* if there is something there */
                send_to_char (buf,ch);

            room = pexit->u1.to_room; /* go to the next room */
        } /* for distance */
    } /* for dir */
}


/* end scan by TAKA     */
void scan_list(ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch, sh_int depth,
               sh_int door)
{
   CHAR_DATA *rch;

   if (scan_room == NULL) return;

   /*
	* Scan improved by TAKA     to allow immortals to see through closed doors
    */
   for (rch=scan_room->people; rch != NULL; rch=rch->next_in_room)
   {
      if (rch == ch) continue;
      if (!IS_NPC(rch) && rch->invis_level > get_trust(ch)) continue;
      if (can_see(ch, rch)) scan_char(rch, ch, depth, door);
   }
   return;
}

void scan_char(CHAR_DATA *victim, CHAR_DATA *ch, sh_int depth, sh_int door)
{
   extern char *const dir_name[];
   extern char *const distance[];
   char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];

   buf[0] = '\0';

   strcat(buf, PERS(victim, ch));
   strcat(buf, ", ");
   sprintf(buf2, distance[depth], dir_name[door]);
   strcat(buf, buf2);
   strcat(buf, "\n\r");

   send_to_char(buf, ch);
   return;
}