player/a/
player/b/
player/c/
player/d/
player/e/
player/f/
player/g/
player/i/
player/j/
player/k/
player/m/
player/n/
player/r/
player/s/
player/v/
player/w/
player/x/
player/z/
player_fst/e/
player_fst/f/
player_fst/h/
player_fst/i/
player_fst/j/
player_fst/n/
player_fst/o/
player_fst/p/
player_fst/player/a/
player_fst/player/b/
player_fst/player/c/
player_fst/player/d/
player_fst/player/e/
player_fst/player/f/
player_fst/player/g/
player_fst/player/j/
player_fst/player/k/
player_fst/player/m/
player_fst/player/n/
player_fst/player/r/
player_fst/player/s/
player_fst/player/v/
player_fst/player/w/
player_fst/player/x/
player_fst/player/z/
player_fst/u/
player_fst/v/
player_fst/w/
player_fst/x/
Alliance Plans:
Commands:
Gen:
alliprop - Propose an alliance creation
allijoin - Join a public alliance
allisupport - Support Proposed Alliance, once 3 people support, 		alliance created and ownership given to proposal
allileave - Leave your alliance
alliances - Show all created/prop alliances

Invite:
alliaccept - Accept invitation
allireject - Reject invitation

Member:
amem - Show all members, online and offline
awho - Alliance who, where they are, fight timer


Leadership:
invite - Offers an invitation to a player (even if offline)
allirem - Removes a member
allibank - views the bank account of the alliance (alliance rewards)
allibuy - Buys alliance rewards


Hierarchy
Owner -> Leaders -> members -> invited -> public (noone)

Rewards:
Building installs
Skill increases for all members (one a week, week long)
Sensors to allow alliance members to enter a alli base without fear
Members +10 building limit, leaders 20, owner 30

All rewards require the Government Building (except blimit)

upkeep:
No rewards - 0
Less than 4 members, 1000 per member per week