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0
B NOTHING~ 0 0 1 0 0 0 0 0 0 0 0 1 Description~ ~ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 ~
B Headquarters~ 1000 1000 50 0 1 In the middle of the building is a podium. Surrounded by that podium sits a few screens. The screens displays places around the area. It shows updates on buildings, projects, and even where the enemy might lurk. Some timers pop up here and there, calculating when the next SCUD or NUKE might be created. There is even a small counter for when the bar opens, since every leader needs his drinks. Computers line the walls that don't have exits, and just go around the exits when they do. Everything is monitored from here, and nothing can be built without it, as it houses all the blueprints for each building possible.~ HQ~ 1 2 7 8 -1 6 0 0 0 0 0 0 1 0 0 0 0 1 0 0 1 0 10 Main building - allows the construction of all other buildings. If you do not have a headquarters, you cannot build anything else.~
B Armory~ 70 30 3 1 1 A very tall heavy set weapon smith that has a sickly smell of body odor about him stands here banging away a some type of firearm that has not yet taken shape. The smell of molten metal and body odor floats through the air as thick as smoke. Used paper targets lay strewn about the floor making it nearly impossible to walk without stepping on one. The room is dimly lit by several small lamps. The only noise that can be heard is that of the weapon smith banging on the weapon he is crafting. ~ AA~ 1 2 7 8 6 14 4 0 0 0 0 1 0 0 0 0 0 1 0 0 80 0 10 Armory generates weapons. It is also needed for many of the other buildings.~
B Small Turret~ 65 20 3 2 1 The inside of the turret is hardly enough for a person to feel comfortable in. It's just a small empty black with some monitors attached to the walls. The turrets defend your base from any non-allied person.~ ^^~ 1 2 7 6 8 4 0 0 0 0 0 60 3 9 0 0 1 1 0 2 80 0 10 The weakest defense turret type available.

 

Like all turrets, it comes pre-equipped with bullet-type damage. New damage types can be bought frrom your lab and installed in the building. You may also set the turret's range and damage using the @@eCustomize@@c menu.

 

Defense turrets of all types can hit air only if equipped with one of the following damage types:

* Bullet

* Blast

* Laser

~
B Storage~ 70 40 3 2 1 Clips and shells fill carton boxes in the corner of the room. Two men sitting in metal chairs carefully insert bullets into the clips and fill the cartons. This building sells ammunition for weapons sold at the armory.~ ST~ 1 2 7 8 6 14 4 0 0 0 0 1 0 0 0 0 0 1 0 0 80 0 10 Storages sell ammunition clips for your weapons.~
B Turret~ 90 50 3 3 2 The inside of the turret is hardly enough for a person to feel comfortable in. It's just a small empty black with some monitors attached to the walls. The turrets defend your base from any non-allied person.~ VV~ 1 2 7 6 3 8 0 0 0 0 0 80 5 10 0 0 1 1 0 2 80 0 10 A defense turret.~
B Large Turret~ 100 60 15 5 2 The inside of the turret is hardly enough for a person to feel comfortable in. It's just a small empty black with some monitors attached to the walls. The turrets defend your base from any non-allied person.~ !!~ 1 2 7 6 8 14 0 0 0 0 0 150 6 13 0 0 1 1 0 2 110 0 10 A defense turret.~
B Bank~ 100 100 17 1 1 This is a small but spacious building. There is several security guards wandering around keeping a weary but well trained eye on the patrons of the bank. Tellers sit behind a thick brick wall with small windows carved in it which is protected by bullet proof glass and solid steal bars. There is a small drawer under each window for you to do your banking business. The bank is lit by lots of Tall lamps that are placed here and there. The sounds of typing, talking, things opening and closeing it seems to come from everywhere.~ $$~ 8 6 1 7 2 8 180 0 0 0 0 0 0 0 0 0 0 1 0 0 3 0 10 You may deposit money inside to get interest (You deposit the money in the @@eUPGRADE@@c menu).

 

You are also able to work here to sneak cash into your bank account (Payment and interest rate are based on the building's level).

~
B War Cannon~ 70 70 15 2 4 A large control panel, equipped with the most high-tech, specially designed, and most sophisticated chair, sits on the far wall. A digital mapping of the area spreads through the entire building. From inside the War Cannon, you can choose to @@eblast@@N any person in a 10X10 radius!.~ WC~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 5 0 10 Inside a War Cannon you may @@eblast@@c any player in a 10X10 area. Buildings around that player will be damaged as well.~
B Bio Lab~ 600 0 35 2 1 This large tower is divided into two floors; one for research, which is done in basic labratories spread throughout the ground floor, and the second is for testing, which is done inside some of the sterile rooms which make the upper part of the building.~ BL~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 10 0 10 Advances your technology tree towards biological and chemical weapons and utilities.~
B Chemical Factory~ 80 60 150 9 1 The walls are burned through with various acids, creating strange shapes and colors on them. Tubes of strange substances roll around the floor, emitting strange smells and smoke.~ CC~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 80 0 10 Sells chemical weapons and upgrades, such as Acid Sprayers and containers.~
B Tech Lab~ 600 0 35 2 1 In here are dozens of research teams bringing forth the most advanced technology. From lasers to weapons that completely remove shields to the mighty Nuke Launcher.~ TL~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 10 0 10 Advances your technology tree towards technologically-advanced defenses.~
B Explosives Supplier~ 60 60 12 1 1 A back room, quite nicely camouflaged since it has no real visible door, is where the explosive work is done. From here all manner of bombs and explosive devices may be bought. To use them you must first @@eset@@n the timer and then @@earm@@n them. Just be careful not to be in the same room when they explode!~ ES~ 1 2 7 8 6 -1 2 0 0 0 0 1 0 0 0 0 0 1 0 0 80 0 10 Sells bombs and grenades.~
B Medical Center~ 70 40 6 9 1 Robotic arms controlled by a few people on the control tower above preform experiments on, for the most part, animals. Various liquids and pills have found their way on the floor, while the ones that acually help you have been placed on the shelves near the entrance. To use med packs, type @@eheal@@N.~ MC~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 80 0 10 Sells MedPacks which you can use to recover your wounds with using the @@eHeal@@c command.~
B Garage~ 60 30 140 2 2 Men covered in grease and grime work on many vehicals here. A large above ground tanker holds all the fuel you can ever need. From here you may buy land vehicals and also, while any are stored inside the Garage, vehicals are repaired and refueled.~ GG~ 1 2 7 8 6 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 10 Sells land vehicles such as Tanks and Jeeps.~
B Blaster Turret~ 100 200 40 6 2 Huge guns atop a massive frame hold what is viewed as the best defense there is. Massive damage that can potientally be of any kind and the longest reach available.~ ''~ 6 8 -1 2 7 1 0 0 0 0 0 190 7 13 0 0 1 1 0 2 140 0 11 The strongest turret form, can support the longest range.~
B Jammer~ 30 100 140 11 1 Electronics cover entire desks and walls, filling the building with constant beeping. A large satellite monitor hangs on the ceiling, showing a grid of the nearby structures, while a team of men work hard to keep them comoflauged.~ JJ~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 80 0 10 Jammers render some of your nearby buildings to become invisible on the map. What buildings become invisible are random and frequently change. The radius of the Jammer is its building Level X 2.~
B Warehouse~ 40 250 2 1 1 This place is completely cluttered with various boxes, crates, and big metal boxes There is hardly enough room to move. Huge florescent tube lights run all the way across This massive  building. Small animals can be heard squeaking and gnawing which echoes through this massive building.~ WW~ 1 2 7 8 6 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 5 0 10 Warehouses are buildings used to store and SAVE any item inside of it. ONLY Warehouses will SAVE dropped items when you go offline. The capasity of the Warehouse is the building Level X 20.~
B SCUD Launcher~ 800 800 400 9 10 A huge missile stands in the middle of this round room, constantly worked on by a dozen people at any givin time. When the missile is ready, you can @@eblast@@N any coordinates you like!~ !S~ 4 4 4 4 4 4 360 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 10 @@yBio Lab Superweapon @@c- Fires a missile at a given set of coordinates by using the @@eblast@@c command. The SCUD has a good chance of missing the target by 1-2 rooms.~
B Armorer~ 80 45 3 1 1 Vests, helmets, rings, boots and an assortment of all other kinds of armor are hanging or lying about this store. Here you can buy any sort of protection you can want. And the more money you invest in here the better the choices of armor you can make.~ AR~ 1 2 7 8 6 -1 5 0 0 0 0 1 0 0 0 0 0 1 0 0 80 0 10 Sells armor items.~
B Nuke Launcher~ 800 600 400 11 10 Four large missiles corner the large building, each being developped by its own team of technicians. A computer in the center of the room provides quick access to information about the nukes, as well as some games the staff downloaded to keep themselves from getting bored to death building missile after missile. From here you can @@eblast@@N any coordinates you'd like.~ !N~ 4 4 4 4 4 4 360 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 10 @@yTech Lab Superweapon - @@gFires a nuclear missile at the coordinates with the @@eblast@@g command. The missile itself doesn't do any damage, but leaves a trail of nuclear fallout in all the buildings in a 5-room radius from the blast zone, so anyone inside will be hurt until they get out.~
B Airfield~ 105 40 140 2 2 The airfield is nothing special, just a long paved runway with a small control tower on the side. Here you can buy aircraft of various designs. Flying an aircraft is difficult however, they are always on the move. In the air you must find where you would like to land or bomb first, because your so high up you can't see the ground anymore.~ AF~ 1 8 2 7 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 400 0 10 Sells aircrafts and choppers.~
B Shockwave~ 400 290 200 40 5 A large dish anteena sites atop this building pointing towards the sky. From this spot you can @@espy@@N an enemy to discover and disable ALL dummy buildings that player may have. When this happens they are disabled and no longer hurt when you blow them up.~ !W~ 1 2 7 8 6 4 540 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 10 @@yComm. Lab Superweapon - @@gExposes and disables a targetted enemy's dummies! Use with the @@ySpy@@g command.~
B Club~ 115 80 18 63 1 Dim lights, loud music, and tons of alcohol! The underground club is packed with people, enough to render you completely hidden from others' sight.~ CL~ 1 2 7 8 6 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 10 The Club is the hiding spot - As long as you're inside the club, you are completely invisible.~
B Laser Workshop~ 300 210 40 11 1 The building is split into several labs, each holding several scientists meddling with strange devices. The corners of the room are all covered by large cabinets containing records and other pieces of research. The center of the roof appears to be scorched... Someone's been playing around!~ LS~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 10 0 10 Sells laser weapons.~
B Magnet Tower~ 90 45 12 11 1 A group of extremely high-powered magnets spin in alignment with each other at the very top of this tower. Fortunately for you, everything you own had been demagnetized to these particular magnets. Unfortunately for others, everything they own hasn't. Anyone coming too close to your tower will soon find themselves at a loss for some of the things they brought with them.~ MT~ 1 2 7 8 6 14 1 0 0 0 0 0 5 0 0 0 0 1 0 2 4 0 10 Magnet Towers is a defensive building that randomly steals one item from a non-allied person's inventory. The range on this effect is a 5X5 radius.~
B Shield Generator~ 100 600 30 36 5 Catwalks line the walls of this immense building, providing the only safe passage through the room. Large Metallic disks spin around in opposite directions on the ceiling and floor, creating constant lightning strikes between the two circles. A control room against one of the walls houses the 4 scientists running the machine, as well as tons of wires leading off to other places.~ SG~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 2 80 0 10 Shield generators use their own shield power to restore nearby buildings' shields. Their range equals their level X 2.



Shield generators are not able to power up buildings currently infected with nuclear fallout!~
B Cloning Facility~ 200 150 400 1 8 Tubes are everywhere, large and small. 

A table against one wall holds a rack of small test tubes, each of which holds a liquid of a different color. Large floor to ceiling tubes hold partially developed creatures, most of which appear to be humanoid. Several scientists run about the room checking on the various tanks, and their inhabitants.~ CF~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 5 0 10 When you die, if you have a cloning facility you will be transported to it. Also, some of your equipment and inventory will return there, according to its level.~
B Nature Lab~ 500 0 50 2 1 @@N~ NL~ 3 8 4 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 10 0 10 The study of nature unlocks new, nature-powered buildings for the user.~
B Solar Panel~ 100 100 800 28 1 @@N~ SP~ 3 4 7 6 2 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 10 Provides an energy boost to defensive buildings around it, making them fire faster than usual by, on average, 10%.

 

@@eNote that by making the buildings work faster, viruses or other bad effects will also work faster.@@N

~
B Computer Lab~ 400 200 30 2 1 A symphony of humming and beeping welcomes passer-bys' to the computer lab. All around you robots go about their set tasts, being monitore by their programmers. Computing systems are constantly being designed and tested here, in the hopes that they will one day be se into mass production. This building truly serves host to the pinnacle of technological accomplishments.~ CL~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 10 0 10 Advances your technology tree towards computers - Generating computers, hacking facilities, etc.~
B HP Offices~ 105 90 30 30 1 Drones flock all about in the factory, each with a set task at hand. Some are assigned to manufacture cases, others to program the chips directly, and others still to assemble all the hardware that goes into making a computer. Regardless every drone's job is essential to haveing the most top-of-the-line computing systems.~ HP~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 10 0 10 Sells laptops and batteries.~
B Web Research~ 135 100 8 30 1 Disks and more disks line the walls and cases of this room. Each color ascribing to what each disk can do. From virus spreading to being able to directly weaken a building. The more money you invest in here the better the disks become available to you.~ WR~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 10 0 10 Sells hacking disks and equipment, such as viruses and cracking software.~
B Hackers Hideout~ 120 73 15 30 3 Beneath asphalt shingles and ricketty barn-siding. one may come to find the hideout of a hacker. Here, the inhabitant may seek refuge whilst tracing the effects of their acts of sabotage against their neighbors and enemies. Little more then a round pineweek table, two bentwood chairs, and a musty foam rubber bedroll matress furnish this dim and damp establishment.~ HF~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 10 This building gives you the ability to @@etrace@@c enemies who carry a trojan-infected computer.~
B Sniper Nest~ 40 50 5 58 1 A sturdy platform constructed of 2x6 planks rests atop a well-braced series of steel legs. This tower extends up a relatively short distance, and is further concealed by well-placed natural camoflauge, such as shrubs, briar thickets and trees. This vantage afforgs the sniper greater control over the surrounding land by offering a better range of fire.~ ->~ 1 2 7 8 3 4 0 0 0 0 0 0 0 0 0 0 0 1 0 0 80 0 10 While in a sniper nest, all your firing skills have increased range (by 5).~
B Hackport~ 1000 500 400 30 10 In this room is a singer computer terminal hooked up to a powerful transmitter. From here you can type @@eDoom@@N to connect to a satellite orbiting the Earth and send a signal to all computers everywhere and implant a trojan horse virus.~ !H~ 1 2 7 8 6 1 360 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 10 @@yComputer Lab Superweapon - @@gAttempts to infect all computers with a trojan horse.



Usage Command: Doom~
B Defense Lab~ 400 200 30 2 1 The defense lab is organized with the advancement of defensive turrets to suit anyones needs. From better armor to protect yourself, to Missile deflection protecting your most vital buildings, with this and a little planning, you can have a very powerful defense.~ DL~ 1 2 7 8 6 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 10 0 10 Advances your technology tree towards special and almost unbeatable defenses, but really lacking in offensive.~
B Encryption Pod~ 150 150 1 36 1 15 20 0 0 0 76 1 A powerful machine rests straight up here. On the side is a walkway to a small covered cubical. Inside there, a field is generated to block all incoming computer transmissions to your person, blocking any attempt to connect to your personal computers.~ EP~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Attaches the Encryption effect to you - you will be protected from personal computer attacks (backdoors).~
B Armor Factory~ 300 200 7 36 1 Specialized computers scan all the equipment left on the ground, searching for imperfections and areas with the computer can enhance. The computers run through millions of calculations on the structural integrity of the armor, estimating where overall defense can be increased without weaking other spots of the armor. Leave your armor on the ground here and it will slowly improve in quality.~ A+~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 0 10 Raises any armor item's level and efficiency!~
B Temple~ 50 0 1000 28 1 @@N~ TM~ 3 8 -1 -1 -1 -1 180 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 10 Calls for divine healing for the owner every 30 minutes, no matter where he/she is.~
B Communications Lab~ 400 200 30 2 1 Computers line one wall, and on the other monitors with people wearing headsets watch and listen and report dealings all over the world. Information is power and from here alot can be gathered and used.~ UL~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 10 0 10 Advances your technology tree towards information gathering and spying.~
B Poison Shop~ 200 50 30 28 1 @@N~ OS~ 3 4 -1 8 -1 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 0 10 Sells poisonous weapon upgrades, including one to Hurt the opponent over time, one to damage them, and one to make them ... vomit a lot...~
B Spy Quarters~ 180 100 100 40 1 There are a number of spies here in various stages of readiness. From here you can @@espy@@N any player in the world, even one that is otherwise hidden!. The spy will give you information about that person and his location.~ SQ~ 1 2 7 8 6 -1 360 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 10 Allows you to send a @@espy@@c to gather info about the player. 


 


This building performs the following actions based on its level:


 


Level 1: Retrieve the player's current defense rating (The sum of his defense building levels)


Level 2: Retrieve the player's current coordinates


Level 4: Plant bombs in each HQ owned by the player


Level 5: Retrieve the complete building list for the player


~
B Spy Satellite~ 100 80 50 40 1 A large satellite dish points up to the sky, connecting this building with a satellite in orbit around the Earth. Computers to decipher the data comming from the satellite form a picture of an area that you @@espy@@N on.~ SS~ 1 2 7 8 6 1 360 0 0 0 0 0 0 0 0 0 0 1 0 1 10 0 10 Allows you to get a @@espy@@c picture of a given set of coordinates.~
B Projector~ 50 100 15 45 1 One of the few mind scrambling defenses, this biulding simply bombards the attacker with so much information that he can't tell who is who and where is what.~ ={~ 1 2 7 8 6 1 2 0 0 0 0 0 5 0 0 0 0 1 0 2 100 0 10 Creates multiple visions of 'you' to confuse any intruders.~
B Psychic Lab~ 400 200 30 2 1 Strange people are walking about, some seeming lost in a trance or talking to  blank walls, as if they can see and hear something that's not quite real. Mind control, clarivoyance and unstoppable damage can be brought forth from these mystics.~ PL~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 10 0 10 Advances your technology tree towards the mysterious psychic abilities.~
B Psychic Tormentor~ 500 2000 400 45 10 A large helmet wired to a great machine is used to bring your mind is contact with any living person in the world. From here you can @@etorment@@n them into doing foolish things to embarrase, hurt, or even kill themselves.~ !P~ 1 2 7 8 6 1 360 0 0 0 0 0 0 0 0 0 0 1 0 1 1 0 10 @@yPsychic Lab Superweapon - @@gForces any given enemy, at any given range, to do one of the following: fire, arm bomb, or demolish!~
B Psychic Shield~ 130 150 10 45 1 A large bunker made of a strange matterial sits here. A chair and table are all that is inside. While here, protection is granted from anyone trying to control your mind and body!~ 0o~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Protects you from Psychic Tormentor attacks as long as you're within a 4-room range from it.~
B Paradrop~ 60 30 3 21 1 This strip of airfield is where paradrop planes take off, allowing the owner to parachute to a location of choice. The whirring of plane engines can be heard in the background. Use the @@eparadrop@@n command to take off.~ (=~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Allows you to @@eparadrop@@c to any given coordinates. You will have to wait 40 seconds - 20 for getting there, and 20 for dropping to the ground (in which you are vulnerable to all attacks).~
B Psychic Radar~ 80 80 30 45 1 This building houses a number of comfterable couches and chairs. In all of them are people of various states of concience. One person stands ready to attend thier needs and to inform if any of them sense any enemies near by.~ PR~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 6 100 0 10 The psychic radar will inform you of any possible enemies at a 30-room radius.~
B Dummy~ 10 10 15 3 1 A shallow framework of 2x2 planks rises up to hold the thin composite siding against the walls of this false structure. Beneath the paper-thin cellophane shingles, only a sheet of blue plastic covers where the roof sheeting should go. The entire structure sways slightly in the breeze, though thankfully, not much, as the thin walls are fitted with impact-detonation sensors, which are wired to about five tons of plastic and powder expolsives, sitting in crates and kegs, upon the center of the slab floor.~ VV~ 1 2 7 8 6 -1 5 0 0 0 0 0 0 0 0 0 0 1 0 0 100 1 10 The dummy building looks like a regular building, but when it takes damage it explodes and hurts the attacker. See: Help Mimic~
B Particle Emitter~ 70 50 15 36 1 Wierd sensors and wires run around this complex trying to detect any armed bombs in the area. If one is detected it sends a pulse to try to nutralize it rendering it harmless.~ PE~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 0 10 The Particle Emitter attempts to disable nearby bombs in a 4-room radius.~
B EMP Research~ 83 70 30 11 5 This building houses numerous engineers who constantly design and construct weapons designed for the specific purpose of destroying shields. Electro-Magnetic Pulse technology is used in all of the weapons produced here.~ EM~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Sells EMP weapons used to disable building shields.~
B Teleporter~ 80 150 10 1 10 Thick wires run around on the floor connected to a large sealed pod. Enter it and you may be transported instantly to any other Teleporter you have in the entier world.~ >(~ 1 2 7 8 6 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 6 100 0 10 Teleporters allow you to teleport from one structure to another (Both must be teleporters owned by you).~
B Missile Defense~ 400 1000 100 11 1 Large radars sweep back and forth over the sky looking for any incoming missiles. Long thin sharp rockets have been loaded and ready to fire and intercept any missiles within range.~ MD~ 1 2 7 4 6 1 0 0 0 0 0 0 0 0 0 0 0 1 0 2 100 0 10 @@cThe Missle Defense System is a defensive superweapon, blocking any SCUDs or NUKEs from entering in a 5-room radius.@@N~
B Virus Analyzer~ 50 20 5 1 1 Computers and a large detection unit sit here. If the system is ever infected with a virus it can analyze the source of the infection and bring you the coordinates of where it is coming from.~ VA~ 1 7 6 14 2 8 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 When infected with a virus, it attempts to analyze it - giving the defender information on the attacker and possible base locations.~
B Shop~ 40 0 2 1 1 There are people scattered about here and there. The smell of various baked goods wafts through the air. The sounds of people talking can be heard coming from every direction. The light here is fairly dim, its comes from several small candles laid about on shelves in each corner of the room.~ S1~ 1 2 7 6 8 1 2160 0 0 0 0 0 0 0 0 0 0 1 0 5 2 0 10 The shop generates a small amount of money every tick, transferred directly to your cash account.

 

The shop upgrades itself automatically through usage. Note, however, that the level doesn't increase the amount of money it generates.

 

@@WYou are also able to @@ework@@W in the shop for extra cash. The amount of money you may earn is based on the shop's level.@@N

~
B Lumberyard~ 80 0 6 56 1 A large mill dedicated to bring lumber of all shapes and sizes to the community. Money is generated from here from selling lumber for the construction of the future cities that will arise.~ LL~ -1 -1 -1 -1 8 -1 1080 0 0 0 0 0 0 0 0 0 0 1 0 5 2 0 10 This building earns you extra cash automatically. Note that this one isn't a must in order to have a good economy, it's just an extra $1 per tick.~
B Short Wall~ 200 0 1 1 1 This 5-ft high stone wall looks like it has been here for awhile. Not very much in the way of protection but it's better then nothing.~ --~ 1 7 6 2 8 3 10 0 0 0 0 0 0 0 0 0 0 0 0 3 100 0 10 A poor wall, to block incoming attacks. It is an open buliding, so turrets can fire into it while players stand inside. Walls also take longer to infiltrate.~
B Tall Wall~ 300 0 2 1 2 This 8-ft stone wall seems to provide too cover. However it's coarse surface makes climbing a non-too difficult task.~ ||~ 1 2 3 6 7 -1 16 0 0 0 0 0 0 0 0 0 0 0 0 3 100 0 10 Blocks attacks a little better than the poor wall, but still has room for improvement. It is an open buliding, so turrets can fire into it while players stand inside. Walls also take longer to infiltrate.~
B Strong Wall~ 400 50 4 1 4 This 8-ft wall is made of concrete with steel reinforcement. Strong protection against damage. It's smooth surface repels infiltration much better then the smaller walls.~ ==~ 1 2 3 6 -1 7 23 0 0 0 0 0 0 0 0 0 0 0 0 3 100 0 10 Blocks incoming attacks to a good degree. It is an open buliding, so turrets can fire into it while players stand inside. Walls also take longer to infiltrate.~
B Energy Wall~ 400 300 6 1 5 A shimmering field before you flashes slightly and the terrian beyond seems waved like looking through heat. Thin electric rods stand a few feet apart from each other generation the enery used for this wall. This is the best defense against infiltration.~ ##~ 1 2 3 8 6 7 30 0 0 0 0 0 0 0 0 0 0 0 0 3 100 0 10 The ultimate in blocking incoming attacks. It is an open buliding, so turrets can fire into it while players stand inside. Walls also take longer to infiltrate.~
B Shipyard~ 200 0 30 1 1 Scaffolds surround a harbor with people going about constructing ships from the big to small. From here you can @@ebuy@@N any ship and sail it on the ocean. Ships can also be repaired and refueled here.~ /\~ 1 7 6 8 2 4 0 0 0 0 0 0 0 0 0 0 0 0 0 6 100 0 10 Sells ships so you may travel across the ocean. Must be built next to an ocean sector!~
B Government Building~ 1000 1000 30 56 1 The Government building contains the paperwork and designs for civilian buildings. People constantly run around the many offices, yelling and shouting, throwing forms...But most of the people who work here don't do anything. Kinda reminds you of the real world when you think about it...~ GV~ 1 2 7 8 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 10 The Government Building hosts your alliance board, so it is only useful if you are a member of one.~
B Mine~ 80 0 8 56 1 Drills, cranes, railcars and miners are all about in this structure. Money is generated from the selling of ores to be processed and used in the makeing of the future cities that will arise.~ MM~ -1 4 -1 -1 -1 -1 1080 0 0 0 0 0 0 0 0 0 0 1 0 5 2 0 10 This building earns you extra cash automatically. Note that this one isn't a must in order to have a good economy, it's just an extra $1 per tick.

 

@@WYou are also able to @@eWork@@W in the mines for more cash.

~
B Pawn Shop~ 50 0 2 56 1 A fat, balding man sits behind a counter rolling a toothpick in his mouth. This shady character will buy anything, for a cheap price. He also might be selling a few things of his own that he aquired.~ PS~ 1 7 6 2 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Allows you to @@esell@@c used items for a part of their cost.~
B Security Center~ 100 50 5 2 1 Men is uniform walk around trying to keep order. Other people are working on delicate machines to be installed in buildings. Guns from large to small are being put together. Some look to be standing on a tripod while others look like they drop out from the ceiling to shoot any trespassers.~ SC~ 1 7 8 6 2 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 5 0 10 Sells Internal Security Kits to install in your buildings.~
B Alchemy Shop~ 50 50 17 1 6 Large tubes, bottles, beakers, bunson burners and other various odd equipment lies all over the room. Small vials underneth slowly dripping downspouts catch what seems to be a smooth liquid. Here it is said, that dreams can come true, for the right price.~ AS~ 1 7 2 6 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 @@cFrom this building you can buy Elixirs for various short-term effects. Only one affect may be active at one time.@@N~
B QP Megastore~ 99999 99999 0 0 1 Wonder upon wonders. You've seeked it out several times and now you're here. A great "Welcome" sign hangs above the door in bright colors. All the workers here greet you with a warm smile. The greatest items are here, some for a steap price. But viewed by all to be well worth it.~ QP~ -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 600 This store houses the rarest items, but can be quite difficult to catch. It randomly moves about the entire map at various times.~
B Warp Scanner~ 200 200 100 11 1 Wires of all colors stream along the walls and ceiling. All of them are connected to what appears to be a viewing screen. In here, and for a price, you can see a small map of a random area and see if anything, or anyone, is there.~ WS~ 1 7 6 8 2 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Lets you see a small area of the map at random locations anywhere in the world.~
B Robot Factory~ 100 150 130 9 1 Small, delicate robots cover the counters and shelves here. A women dressed in a labrotory uniform stands here with a serious face, restocking any empty shelf space. From cockroaches to moles to birds, these micro-machines carry out only one purpose - To seek and report the first building they find within thier range.~ RF~ 1 7 8 6 2 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Sells robots programmed to find other players.~
B Minigun Tower~ 100 100 40 36 2 Atop a towering structure, sits four guns with a rotating barrel. Long tubes filled with ammunition lead down to storage bins on the ground. These fast fireing weapons is an ideal defense. Once it discovers a target they rapidly fire with good accuracy.~ >>~ 1 7 8 6 2 3 0 0 0 0 0 150 6 13 0 0 1 1 0 2 80 0 5 This defense building is as powerful as the Large Turret, but fires twice as fast!~
B CyberCafe~ 50 50 50 56 1 A long thick bar stretches the length of the north wall. There is a large selection of food intricately laid out for people to chose from. A counter towards the front entrance of the store has a cash register placed on it. Small oak tables placed here and there have computers mounted to the tops of them for people to surf the web. Alot of pictures of famous people adorn the walls. Large golden lamps hang from the ceilings. People can be seen siting, eating and walking around. The sounds of people chating, eating and typing bounce around the room. The smell of exquisite foods float across this large room.~ CC~ 1 7 6 8 2 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Cybercafes allow you to @@ework@@c as a hacker for some extra cash. The pay is based on your Computers skill and the laptop you use to work with.


 


 


@@WNote that while working as a hacker, your computer may get infected with a trojan horse, allowing other hackers to trace you or hack your base.@@N


~
B Wireless Store~ 200 250 55 30 1 Multiple large glass cases stand in the middle of this plush carpeted businesses floor. Inside those glass cases are several different types of wireless equipment such as phones, laptops, cameras and the likes. There is a small desk against the east wall where there is a cash register placed. A man with a nice black suit is walking around asking customers if they need any help. The only light visible is A massive Chandelier hanging above the glass cases. The small of glass cleaner seams heavy in the air. People can be heard talking amongst themselves and chatting with others.~ WI~ 1 7 6 2 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Sells transmitters which you can use for remote-hacking. 

 

@@eNote:@@c The transmitters are always activated, so buy one only when you really need it. If you buy one, your base will be hackable by that transmitter!

~
B Ice Wall~ 700 100 6 1 1 ~ [[~ 6 11 -1 -1 -1 -1 30 0 0 0 0 0 0 0 0 0 0 0 0 3 100 0 10 A barrier even more resiliant than the Energy wall, Like the rest, it is an open building, and turrets can fire into it. It also takes longer to infiltrate into.~
B Secret Armory~ 50 200 50 45 3 ~ SA~ 1 7 8 6 2 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Sells Psychic-based Weapons.~
B Weather Machine~ 50 200 500 1 8 ~ WM~ -1 6 11 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Changes all Water (Not ocean) terrain into Ice. The range is equal to the building level, though the higher the range, the lower the effectiveness is per room. 

 

Ice terrain changes back into water over time.

~
B Counterspy Agency~ 400 0 1000 36 1 ~ CA~ 1 7 6 8 2 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Attaches the Evade effect to players in its range (equal to the building's level). Players affected by it will have a 5/6 chance of evading any spy-quarters missions aimed at them and instead target another player.~
B Volcanic Chamber~ 200 50 500 28 1 ~ VC~ -1 9 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 6 1 0 10 Volcanic heat and minerals will heal your body completely if you stand inside for a few seconds.~
B Casino~ 100 200 20 1 1 @@yThree bright chandeliers hang from the middle of a high cone shaped ceiling made of solid gold.@@n There are rows upon rows of @@fslot machines@@n lining the east wall, several Blackjack tables are spread out amongst other tables such as, roulette and Texas hold'em. A small bar is built into the west wall, several people are siting on stools drinking different kinds of drinks while others are shooting darts. The sounds of machine bells sounding off along with various loud people talking can be heard echoing throughout the casino. Bright lights flash off on top the slot machines, and peoples camera flashes are going off all over the place. Right in the middle of the Casino there is a live show  of an animal tamer wrestling with a lion. The smell of stale smoke and bear is very powerful in the air.~ C$~ 1 7 2 6 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 0 10 Players are able to gamble for money here. The minigames here include DARTS and BLACKJACK (For now).~
B Bar~ 100 0 5 66 1 ~ BR~ 1 7 8 2 6 1 360 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 10 Sells Alcoholic drinks. You will almost surely get some negative effects when you drink them, but if you drink enough, the barkeep might help you find other players!~
B Waterpan~ 200 100 15 1 1 The building is fitted to sift through water for minerals others can use. You can generate money from this.~ WP~ -1 -1 -1 -1 -1 5 560 0 0 0 0 0 0 0 0 0 0 1 0 5 3 0 10 This building will generate money through income of selling minerals found in water. Must be built on water.~
B Windmill~ 130 150 75 1 1 Big things turn at the top to turn generators. This is your source of power.~ WN~ 7 3 6 11 2 8 0 0 0 0 0 0 2 0 0 0 0 1 0 7 100 0 10 Windmills will power a small range of area. (1+(level/2)) - rounded down.~
B Coal Plant~ 200 200 125 1 1 Huge stacks of coal are piled from floor to ceiling as far as the eye can see. Hundreds of people covered in a thick soot, are shoveling the coal into burners to help produce energy. A thick black dust has settled in the air making it nearly impossible to see and extremely hard to breath. The smell of dust and sweat filters through the damp coal factory. The only thing that keeps this place from being pitch black is the hot fires in the coal burners.~ CP~ 1 8 7 6 2 14 0 0 0 0 0 0 2 0 0 0 0 1 0 7 10 0 10 Coal Plants can power a larger (than windmill) area, generally 2+(level/2) range.~
B Dam~ 400 100 5 1 1 This is just a huge wall to help protect river bases.~ DM~ -1 5 -1 -1 -1 -1 30 0 0 0 0 0 0 0 0 0 0 1 0 3 50 0 10 Dams are big. They are so big, they are a wall.~
B Forestal Turret~ 300 50 100 1 1 This turret has anything found in the forest that would be loaded into the barrel. Bark, rocks, etc.~ FT~ 7 8 -1 -1 -1 -1 0 0 0 0 0 150 6 13 0 0 1 1 0 2 100 0 10 This is a turret for forests. Something basic, but makes it easier to live in the forest in this world.~
B Aero Lab~ 300 300 500 21 1 Development of air technology starts here. Tools lay all around.~ AL~ 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 0 4 1 1 10 This lab will focus on Air-Air and Air-Land combat.~
B Deep Core Energy~ 400 100 1500 28 1 Lava flows through predefined areas of this building, and powers the base.~ DC~ -1 9 -1 -1 -1 -1 0 0 0 0 0 0 4 0 0 0 0 1 0 7 100 0 10 This power plant is only available to those with the Nature expertise (AKA Lab). \nIt takes lava, and creates power... Expensive, but powers a lot.~
B Lava Thrower~ 300 200 35 28 1 Wheels turn and cogs grind in a medievil style catapult, ready to fling lava on thy foes.~ LT~ 9 -1 -1 -1 -1 -1 0 0 0 0 0 198 6 13 0 0 4 1 0 2 80 0 10 The lava thrower does just that, throws lava. ~
B Sound Lab~ 1000 500 2000 1 7 The lab that powers all sound weapons.~ SL~ 1 2 3 4 7 6 0 0 0 0 0 0 0 0 0 0 0 1 0 4 1 1 20 This lab will be based on sound defenses as well as offenses.~
B Rocky Wall~ 600 100 4 1 1 All this wall is made of is rock. Nothing really new here.~ RW~ 1 4 14 1 1 1 25 0 0 0 0 0 0 0 0 0 0 1 0 3 100 0 10 This wall can hold up against a lot of attacks, and is purely made out of rocks.~
B Spaceyard~ 3000 1000 3000 1 8 This building will enable basic space traveling through buying vehicles.~ SP~ 7 8 6 4 1 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 10 This building sells basic vehicles for space travel.~
B Space Center~ 900 300 1000 1 8 Buy space stuff here~ SE~ 1 7 4 6 8 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 2 0 10 You can buy stuff like space suits from here.~
B Tunnel~ 300 300 1500 1 3 Tunnel yourself down beneath the earth.~ TN~ 1 4 6 7 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 6 5 0 10 Use "tunnel" to tunnel yourself underground.~
B Space Turret~ 500 500 30 1 1 Guns point out to space, protecting the space it occupies.~ ST~ 17 -1 -1 -1 -1 -1 0 0 0 0 0 180 6 20 0 0 2 1 0 2 80 0 10 Basic space turrets.~
B Solar Cell~ 1500 800 60 1 1 Simple Solar Cell~ SC~ 17 -1 -1 -1 -1 -1 0 0 0 0 0 0 3 0 0 0 0 1 0 7 20 0 10 A simple Solar Cell to power your space buildings.~
B Small Space Turret~ 20 80 20 1 1 ~ ^^~ -1 17 -1 -1 -1 -1 0 0 0 0 0 80 5 5 0 0 0 1 0 2 100 1 10 ~
B Space Colony Center~ 250 1500 5000 92 1 ~ [  ]~ 17 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 1 10 ~
B Space Weapons Factory~ 100 500 500 97 1 ~ [  ]~ 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 1 10 ~
B Satellite Construction Site~ 300 700 1000 40 3 Parts are all about, working on the current model of the next big thing. Workers are scattered here and there.~ SS~ 1 7 2 6 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 2 1 10 Purchase satellites and have them constructed. When they are constructed, they will then launch themselves into orbit. Each satellite will only last so long before they no longer work.~
B Hydro Power Plant~ 300 100 600 1 3 Turbines turn, and power is generated. Nothing much to it.~ HY~ -1 5 -1 -1 -1 -1 0 0 0 0 0 0 4 0 0 0 0 1 0 7 5 0 10 Modified dams. They generate power.~
B Sniper Turret~ 1 1 100 1 1 This turret is a long range turret that does exceptional damage, but its speed is extremely slow. Men control a massive machine guided sniper rifle in a huge rotating ball on the top of a large tower.~ LT~ 1 1 1 1 1 1 12 0 0 0 0 0 5 -100 0 0 0 1 0 2 100 1 10 ~
B Whorehouse~ 100 100 10 1 1 There's some whores in here. That's about it.~ WH~ 1 7 -1 -1 -1 -1 0 0 0 0 0 600 10 25 0 0 10 1 0 2 100 1 10 You buy whores at this building. Nice way to unwind after destroying the world, yeah?~
B Subpen~ 1 1 0 1 1 ~ US~ 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 100 1 10 ~
B Oil Derrick~ 20 50 10 56 1 A series of pipes and machinery are active all around you, as the derrick does it's best to produce barrels of much needed oil.~ OD~ -1 14 -1 -1 -1 -1 560 0 0 0 0 0 0 0 0 0 0 1 0 5 2 0 10 This building searches underground areas for oil deposits, and facilitating the sale of oil. Can only be built underground.~
B Asteroid Scraper~ 50 100 50 1 1 The airlock on the far side of the scraper rapidly opens and closes, drawing in and ejecting all manner of objects, ranging from misplaced moon rocks to pieces of scrapped space ships. Intricate tools ranging from hammers, to delicate diamond chisels remove any valuable bits from these items.~ A(~ 17 -1 -1 -1 -1 -1 560 0 0 0 0 0 0 0 0 0 0 1 0 5 2 1 10 The asteroid scraper sucks in bits of space debris, and extracts any valuable minerals from it, before ejecting it back out. Resources recovered in this way generate cash.~
B Gold Digger~ 300 50 4 1 1 Sifting pans, drills, and other equipment rest all over, digging and searching for gold. Specs of the stuff is found and sometimes, you even get a good chunk.~ GD~ -1 14 -1 -1 -1 -1 3000 0 0 0 0 0 0 0 0 0 0 1 0 5 2 1 10 It digs for gold and gives you money. What more can you want?~
#DONE