#10400 Get Beer from the Keg - 10400~ 1 c 100 pour~ if %cmd.mudcommand% == pour && beer /= %arg% %echoaround% %actor% %actor.name% pours himself a glass of beer. %load% obj 10401 %send% %actor% You fill up a glass full of beer. end ~ #10401 Birds in the trees - 10401~ 2 b 50 ~ %echo% The sound of birds echos through the forest, canaries and robins fly around in the area. ~ #10402 Little Children - 10402~ 2 b 100 ~ wait 30 sec %echo% The sound of children laughing fills your head. wait 25 sec %echo% A small child tugs at your pants and disappears in a small puff of smoke. wait 45 sec %echo% Small handprints appear all over the trees, but quickly disappear. ~ #10403 Squirrels in the trees - 10403~ 2 b 100 ~ wait 24 sec %echo% Squirrels run around in the trees, scratching the bark. ~ #10404 Deer Sounds - 10404~ 2 b 50 ~ %echo% The leaves rustle around you as something brushes up against them. wait 420 sec %echo% A Deer dashes across the path, but quickly disappears into the woods on the other side. ~ #10406 Welcome - (10400, 10401, 10402, & 10409)~ 0 g 100 ~ if %actor.vnum% == -1 wait 1 sec say Hello, welcome to my shop. wait 1 sec say How can I be of service? end ~ #10407 Welcome Zone 104 - 10413~ 0 d 100 hello Jewel~ wait 2 sec say Hello, and welcome the the land of Orchan. wait 2 sec say Please feel free to look around %actor.name%. ~ #10408 Journal Take Trigger~ 1 c 2 write~ if %actor.id% == 4891 %send% %actor% %actor.name% welcome back home. %force% %actor% write journal else %send% %actor% You do not have permission to write in this journal. end ~ #10409 Sleep chair~ 1 c 100 sl~ if %actor.id% == 4891 %echoaround% %actor% %actor.name% falls asleep in the comfort of the chair. %send% %actor% You drift into a calm slumber. %force% %actor% sleep else %force %actor% sleep end ~ #10410 test trig~ 1 c 2 drop~ if %room.vnum% == 1209 if %cmd.mudcommand% == drop && infra /= %arg% %echoaround% %actor% %actor.name% drops the infra on the ground. %echaround% %actor% The infra just disappears. %load% obj 8818 %purge% %self% else if %cmd.mudcommand% == drop && infra /= %arg% %force% %actor% drop infra end end end ~ #10411 Quest for Armor~ 0 g 100 ~ if %actor.vnum% == -1 if %direction% == north if %actor.inventory(10429)% say Do you have the item? else if %actor.vnum% == -1 if %direction% == north say Hello there young one. say %actor.name%, do you wish to find the strongest armor in the world? end end end end end ~ #10412 Accept Quest~ 0 d 100 yes~ say So you do wish to find this armor. say Then go to the east of the entrance of this town to find what you seek. say When you find the armor, please bring it back to me. say Now go. %echoaround% %actor% %actor.name% is engulfed in a bright light, and disappears. %send% %actor% You are engulfed within a bright light, and when the light fades, you notice you are not where you were. %teleport% %actor% 10413 %force% %actor% look ~ #10413 Finding the Armor~ 1 g 100 ~ %echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical @Wwhite@n light. %send% %actor% You pick up the armor and you are engulfed in a @Wwhite@n light. %teleport% %actor% 10413 %echoaround% %actor% As the light fades, you notice %actor.name% is no longer there. %echoaround% %actor% Nor is the armor. %send% %actor% The light fades away and you notice you are no longer in the maze. %force% %actor% look ~ #10414 bringing armor back~ 0 j 100 ~ if %object.vnum% == 10429 %force% %actor% give armor elder wait 2 say Hmmm, this looks like the armor. say If you got this, you must be strong. Here, take it. %purge% armor %load% obj 10429 give armor %actor.name% return 0 else wait 2 say What is this? I don't want this. return 0 end ~ #10416 WeatherMan~ 0 d 0 whats the weather~ eval here %self.room% eval today %here.weather% say The weather eh? Give me a little. %echo The Weatherman looks up into the sky and pulls a notepad out of his pocket. wait 1 sec %echo% The Weatherman begins to jot down something on his notepad. wait 1 sec %echo% The Weatherman sctatches his head then looks a %actor.name% if %today% == rainy %echo% The Weatherman places a raincoat on, then pulls out an umbrella. say It's pouring out today. elseif %today% == sunny %echo% The Weatherman puts on some sunglasses and places some sunscreen on his nose. say I just might go to the beach today. elseif %today% == lightning %echo% The Weatherman watches the flashing lights in the sky smiling. say Pretty ain't it? elseif %today% == cloudy %echo% The Weatherman takes cover under a tree. say Looks like it might rain today, thoase clouds are rather dark. else say I cannot tell you the weather while Im indoors. end ~ #10417 Peek Tool~ 1 c 1 glance~ eval room0 %self.room% eval homeroom %room0.vnum% if %arg% == north || if %arg% == south || if %arg% == east || if %arg% == west || if %arg% == up || if %arg% == down eval room1 %self.room% eval otherroom %%room1.%arg%(vnum)%% if %otherroom% %teleport% %actor% %otherroom% %force% %actor% l %teleport% %actor% %homeroom% else %send% %actor% There is not a room in that direction. end else %send% %actor% What direction do you wish to glance? end ~ #10418 Run Trigger~ 0 g 100 ~ * No Script ~ $~