#AREA Miden'nir~ #AUTHOR Copper~ #RANGES 5 15 0 60 $ #FLAGS 0 #ECONOMY 0 35006290 #MOBILES #3500 gypsy~ a Black Forest gypsy~ A swift little creature scrounges for nifty items. ~ She looks like a sneaky little creature. Don't take your eyes off of her for toooooo long. ~ 69 98824 -570 C 8 10 1 8d10+80 2d6+1 600 3575 8 8 2 10 13 13 18 13 13 18 0 0 0 0 0 0 3 0 0 1 1 1 0 0 263725 0 0 0 2 524288 #3501 mountain goblin spy inhabitant~ a goblin spy~ An inhabitant of the forest prowls about, protecting his mountain. ~ Prowling the Black Forest, this predator represents the initial line of defense against those who might try to infiltrate the mighty mountain. ~ 97 0 -500 C 6 15 6 5d7+55 1d10+4 30 800 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 39 3 0 0 1 1 0 0 0 1775 0 0 0 0 0 #3502 jacob finn elf~ Jacob, the young Finn elf~ A young, shivering elf quietly drops tears onto the dirt below. ~ Jacob looks as though he narrowly missed the evildoings of the dark goblins of Miden'nir. It looks, sadly, as though his brethren did not share his good fortune. ~ 147 65536 500 C 7 17 6 1d12+47 1d8+0 0 600 5 5 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 1735 0 0 0 64 2 #3503 black jack bartender man~ Jack~ A tall, chubby man focuses on making the best drinks possible for his patrons. ~ "Black" Jack's been employed here for much longer than he can remember. He drinks as much profit as he makes. Standing 6'4" and weighing about 310 lbs., though, who's going to tell him different? ~ 67 0 400 C 10 8 1 1d12+200 2d8+1 1500 7000 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 1775 0 0 0 64 3 > greet_prog 100~ tell $n Have ye tasted my specialized green beverage, $n? ~ > speech_prog nope no~ tell $n Really? Disgraceful... shake tell $n Ye must try it, 'tis the best green winter ale in these parts... ~ > speech_prog yup yes uh-huh yawp yesireebob~ tell $n Aye? Did ya find it to yer likin'? wink $n ~ | #3504 dave bard soul man~ Dave the introspective bard~ A pensive soul sits at a table, randomly questioning his liquor bottle. ~ Dave doesn't get out too often. Actually, he has not left his seat other than to sleep or relieve himself. He seems pretty content, though, for a person with no social life. ~ 67 8 600 C 8 13 3 2d6+92 2d6+3 10 3750 6 6 1 12 18 18 10 10 10 10 0 0 0 0 0 1 2 0 0 1 1 1 0 0 1775 256 0 1048576 80 0 > greet_prog 57~ if isnpc($n) else emote looks up from his sorry condition for a moment. grumble tell $n What do ye want with me, peasant?! emote lowers his weary head down to the warmth of the table. snore endif ~ | #3505 doom elite goblin figure~ A Doom elite~ A massive goblin prowls the Circle of Doom, protecting his king. ~ Created from Brajtkomu's own magic, this predator's duty is to rid the nucleus of Mount Doom of unwanted visitors. He kills on sight. ~ 97 33448 -1000 C 16 12 4 5d7+190 5d7+4 10 4000 8 8 1 18 10 10 16 16 8 10 -5 0 0 -3 0 39 3 0 0 1 1 1 0 0 165 8192 256 1048577 96 524291 > greet_prog 100~ if ispc ($n) tell $n You have not been invited to this place by my king, $n growl $n else endif ~ | #3506 goblin doom protector~ a Doom goblin~ A protector of the mountain is here, foaming at the mouth. ~ Sworn to protect Mount Doom from invaders, this fierce warrior would do whatever he could to destroy all who sought to infiltrate his home. ~ 97 520 -1000 C 10 15 3 2d6+130 2d6+2 2000 2000 8 8 1 16 13 13 13 13 8 13 0 0 0 0 0 39 3 0 0 16384 16384 0 0 0 1775 0 0 0 0 0 > all_greet_prog 100~ if ispc ($n) snarl yell Children of Doom, the enemy is upon us!! To your weapons!! else endif ~ | #3507 goblin dark king figure brajtkomu~ Brajtkomu, the Goblin King~ A lone, dark figure growls at himself from his black, decaying throne. ~ The shadows somehow seem to converge upon themselves, creating this horrid, though wondrous, creature. Brajtkomu did not gain his position and status only by looking so mean... ~ 35 684 -1000 C 15 10 1 6d4+170 4d7+4 3500 8000 8 8 1 18 10 16 16 13 10 16 0 0 0 0 0 39 3 0 0 135464987 16385 1 0 0 13 0 0 0 32 2 > greet_prog 100~ tell $n Welcome, $n... grin tell $n Have you come to meet your DOOM?!?! muhaha ~ | #3508 jed innkeeper proprietor man~ Innkeeper Jed~ The proprietor sits at his desk, slowly paging through his favorite book. ~ Jed makes you feel right at home in this strange place. His bushy, brown beard is, remarkably, groomed to near perfection. He peers up at you with warm blue eyes, and you feel a sudden urge to rent a room. What a suave businessman, eh? ~ 1073741831 0 0 C 10 0 0 1d1+88 2d6+2 50 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 2 0 0 1 1 0 0 0 141 0 0 1048576 0 2 #3550 final mob~ a newly created final mob~ Some god abandoned a newly created final mob here. ~ ~ 1073741825 0 0 S 1 0 0 0d0+0 0d0+0 0 0 8 8 0 #0 #OBJECTS #3500 crescent white deerbone~ a white deerbone crescent~ An earring of the purest white rests in the dirt.~ ~ 9 524356 65537 4 6 0 0 1 10 1 A 2 1 #3501 green beer winter ale~ "Black" Jack's Green Winter Ale~ A big bottle of green ooze has been wisely discarded on the ground.~ ~ 17 0 16385 10 10 4 0 1 10 1 #3502 book~ Jed's favorite book of tales~ An old, worn book rests quietly on the ground, pages intact.~ ~ 12 0 16385 0 0 0 0 3 35 3 A 3 2 A 12 10 #3503 black key~ a strange black key~ An old, black key draws your attention.~ ~ 18 524292 16385 0 0 0 0 2 0 0 E key~ The key is obviously quite old. Upon it have been inscribed some arcane scribblings. ~ E scribblings~ You cannot seem to decipher the strange runes. ~ #3504 vat~ Jack's brewing vat~ A big vat sits majestically in the middle of the room.~ ~ 15 524288 0 190 0 0 0 90 0 0 E vat~ The vat gets put to good use whenever Jack actually has to make a fresh batch of his Green Winter Ale. In other words, not too often. ~ #3505 doom skeleton key~ the key of Doom~ A shadowy skeleton key darkens the ground below.~ ~ 18 524294 16385 0 0 0 0 2 0 0 #3506 doom cape~ a long, black Doom insignia cape~ A long, dark cape casts strange shadows upon the ground.~ ~ 9 70 1025 10 4 0 0 3 3000 300 A 3 -2 A 1 2 A 18 3 A 19 1 > wear_prog 100~ mpforce $n muhaha ~ | #3507 doom visor~ a black Doom insignia visor~ A dark visor casts strange shadows on the ground.~ ~ 9 524294 131073 10 3 0 0 2 5700 570 A 19 1 A 18 1 A 1 -2 A 31 -2 A 25 -2 A 3 -2 A 13 10 #3508 doom sceptre~ Brajtkomu's sceptre of Doom~ A darkened sceptre envelopes the ground in an evil mist.~ ~ 9 524311 16385 8 10 0 0 6 190000 19000 A 12 30 A 13 10 A 19 2 #3509 clogs~ a pair of clogs made of Black Forest bark~ Some black clogs have been discarded on the ground.~ ~ 9 262144 65 8 6 0 0 6 10 1 A 2 2 A 13 10 #3510 doom arm armguards guards black~ a pair of black Doom insignia armguards~ A pair of dark metal armguards casts strange shadows onto the ground.~ ~ 9 524308 257 8 8 0 0 4 6000 600 A 19 1 A 18 1 #3511 signobj~ the sign~ An old sign made of wood tilts a bit to the left.~ ~ 12 0 0 0 0 0 0 0 0 0 #3550 final object~ a newly created final object~ Some god dropped a newly created final object here.~ ~ 13 1073741824 0 0 0 0 0 0 0 0 #0 #ROOMS #3500 The Plains~ You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. ~ 0 0 1 D2 ~ ~ 0 0 3501 S #3501 The Lane~ You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. ~ 0 0 1 D0 ~ ~ 0 0 3500 D2 ~ ~ 0 0 3502 S #3502 The Cross Roads on the Hilltop~ You stand atop a hill upon which several roads cross. The great city of Darkhaven can be seen a short distance to the west, while to the east the stately oaks and poplars of the holy grove wave slowly in the wind. A wide, flat path leads due south through the stark landscape of the dwarven forest, while the tree-line lane to the north is rumoured to rapidly give way to desolate, open plains. An small path leads northeast to the base of the hill and the mouth of a small tunnel, which you can only assume to be the engineering of dwarves. ~ 0 0 1 D0 ~ ~ 0 0 3501 D1 ~ ~ 0 -1 8904 D3 ~ ~ 0 0 3503 D6 A small path leads to the base of the hill and a dwarven village. ~ ~ 0 -1 6500 > speech_prog p I seek the ruins~ if ispc($n) if ispkill($n) mea 0.$n _red A shiver rushes through your body as you return to the ruins. mer 0.$n _red A chill washes over you as $n fades into nothingness... mptrans 0.$n 3053 mpat 0.$n mpforce 0.$n look else mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves! mea 0.$n _red It is surely a realm in which you would perish... endif endif ~ | S #3503 Outskirts of Darkhaven~ You stand on the outskirts of the city of Darkhaven; the primary city of this land. The road leads east into the peace and quiet of the forest; while to the west comes to the western gate of the city, surrounded by a confusion of shops, bars, and market places. Another path meanders off through the forest to the southeast. ~ 0 4 1 D1 Several roads crest atop a hill... ~ ~ 0 0 3502 D3 The great eastern gate of Darkhaven... ~ ~ 0 0 21112 D8 A pathway meaders into the forest... ~ ~ 0 -1 3586 S #3504 On a Long, Rusted Bridge~ Much reluctance plagues your thoughts as you stumble onto the old bridge leading south into the Black Forest, in which there is rumored to be an ancient mountain, within which lies a labyrinth of untold riches. None who have ever gone looking for the treasure, though, have returned to verify the rumors (or perhaps chose for some reason to be silent). ~ 0 0 1 D0 ~ ~ 0 -1 21075 D2 The dark forest beckons... ~ ~ 0 0 3505 D5 A crag can be seen below, but getting there from here would be impossible. ~ ~ 33554432 -1 3590 E sign~ The sign, covered with a strange green substance, reads: B E W A R E ! ! ! THERE BE MEAN, VICIOUS GOBLINS CLOSE BY IN THE SOUTH! PROCEED AT OWN RISK ~ > rand_prog 3~ mpecho The wind whistles through the unstable planks of the rickety bridge. ~ > speech_prog p I seek the ruins~ if ispc($n) if ispkill($n) mea 0.$n _red A shiver rushes through your body as you return to the ruins. mer 0.$n _red A chill washes over you as $n fades into nothingness... mptrans 0.$n 3030 mpat 0.$n mpforce 0.$n look else mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves! mea 0.$n _red It is surely a realm in which you would perish... endif endif ~ | S #3505 Before the Black Forest~ Looking back, the sanctuary of New Darkhaven seems to beckon you now more than ever before. The woods to the south project feelings of despair and misery. The bards used to tell you stories of horror about mighty adventurers who would traverse into the heart of the Black Forest, never to return. And who knows how long the old, rusted bridge to the north will hold out? Better to not take that chance, perhaps. ~ 0 0 3 D0 The sanctity of New Darkhaven beckons... ~ ~ 0 0 3504 D2 The darkness slowly creeps in... ~ ~ 0 0 3507 D3 A strange building lies to the west... ~ ~ 0 0 3570 S #3506 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D1 The forest concedes to the vast darkness... ~ ~ 0 -1 3550 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3509 S #3507 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The edge of the forest might be a welcome sight... ~ ~ 0 0 3505 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3510 D3 The forest concedes to the vast darkness... ~ ~ 0 0 3508 S #3508 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D1 The forest concedes to the vast darkness... ~ ~ 0 0 3507 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3511 S #3509 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3506 D1 The forest concedes to the vast darkness... ~ ~ 0 0 3512 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3514 S #3510 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3507 D1 The forest concedes to the vast darkness... ~ ~ 0 0 3514 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3516 S #3511 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest appears to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3508 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3515 S #3512 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3513 D3 The forest concedes to the vast darkness... ~ ~ 0 0 3509 S #3513 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3512 D1 A trail of some sort rips through the darkened trees... ~ ~ 0 -1 3584 D3 The forest concedes to the vast darkness... ~ ~ 0 0 3514 S #3514 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3509 D1 The forest concedes to the vast darkness... ~ ~ 0 0 3513 D2 The forest concedes to the vast darkness... ~ ~ 0 0 3517 D3 The forest concedes to the vast darkness... ~ ~ 0 0 3510 S #3515 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3511 D1 The forest concedes to the vast darkness... ~ ~ 0 0 3516 D2 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3518 S #3516 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3510 D1 The forest concedes to the vast darkness... ~ ~ 0 0 3517 D2 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3519 D3 The forest concedes to the vast darkness... ~ ~ 0 0 3515 S #3517 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3514 D3 The forest concedes to the vast darkness... ~ ~ 0 0 3516 S #3518 Heart of the Black Forest~ You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3515 D2 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3522 S #3519 Heart of the Black Forest~ You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ 0 1 3 D0 The forest concedes to the vast darkness... ~ ~ 0 0 3516 D1 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3520 D2 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3521 S #3520 Heart of the Black Forest~ You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ 0 1 3 D2 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3523 D3 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3519 S #3521 Heart of the Black Forest~ You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ 0 1 3 D0 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3519 D1 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3523 D3 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3522 S #3522 Heart of the Black Forest~ You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ 0 1 3 D0 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3518 D1 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3521 S #3523 Heart of the Black Forest~ You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ 0 1 3 D0 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3520 D1 The dark trees become less dense to the east... ~ ~ 0 -1 3551 D3 Darkness consumes the forest in a terrifying void... ~ ~ 0 0 3521 S #3524 Underbelly of Mount Doom~ The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ 0 9 0 D0 Into the darkness... ~ ~ 0 -1 3525 D1 A shadowy passage... ~ ~ 0 -1 3533 D4 A strange odor emanates from this direction... ~ grate~ 15 3505 3531 S #3525 Underbelly of Mount Doom~ The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ 0 9 0 D0 Into the darkness... ~ ~ 0 -1 3526 D2 Into the darkness... ~ ~ 0 -1 3524 D3 A shadowy passage... ~ ~ 0 -1 3535 S #3526 Underbelly of Mount Doom~ The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ 0 9 0 D0 Into the darkness... ~ ~ 0 -1 3527 D1 A shadowy passage... ~ ~ 0 -1 3537 D2 Into the darkness... ~ ~ 0 -1 3525 S #3527 Underbelly of Mount Doom~ The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ 0 9 0 D0 Into the darkness... ~ ~ 0 -1 3528 D2 Into the darkness... ~ ~ 0 -1 3526 D3 A shadowy passage... ~ ~ 0 -1 3539 S #3528 Underbelly of Mount Doom~ The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ 0 9 0 D0 Into the darkness... ~ ~ 0 -1 3529 D1 A shadowy passage... ~ ~ 0 -1 3541 D2 Into the darkness... ~ ~ 0 -1 3527 S #3529 Underbelly of Mount Doom~ The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ 0 9 0 D0 A tiny spec of light slips through the dense darkness... ~ ~ 0 -1 3532 D2 ~ ~ 0 -1 3528 D3 A shadowy passage... ~ ~ 0 -1 3543 S #3530 A Long, Cavernous Tunnel~ By now, the water has been totally drained from the tunnel. The chants have become frighteningly close. Also of notice in this portion of the tunnel is a repugnant stench. That is not to say that the rest of the tunnel didn't stink, only that the smell is a bit different and the severity is much worse here than there. ~ 0 265 0 D0 The dark tunnel continues... ~ ~ 0 -1 3556 D2 A strange odor emanates from this direction... ~ ~ 0 -1 3531 S #3531 A Massive Pile of Slop~ Alas, the goblins of this mountain obviously have not heard of proper waste disposal. A gigantic pile of something has been left here for some unknown reason. Maybe goblins just really like slop, or maybe there might be some other reason for this hygienic atrocity. Difficult to tell. ~ 0 265 0 D0 Back into the dark tunnel... ~ ~ 0 -1 3530 D5 Looks pretty scary down there... ~ grate~ 2097167 3505 3524 S #3532 Underbelly of Mount Doom~ The tunnel, which looked to have continued north for some time, stops abruptly at this point. The torches on the walls are lit, highlighting the scarlet-stained spots on the sides of the tunnel. The chant-like noises that had disappeared momentarily have now resurfaced, louder than before. Also, an old, faded drawing on the north wall catches your attention. ~ 0 8 0 D0 An old, broken ladder can be seen faintly through the darkness... ~ drawing~ 139 -1 3545 D2 Back into the darkness... ~ ~ 0 -1 3529 E drawing~ The drawing depicts an old, broken ladder. At the bottom of the ladder, a pile of bones litters blood-soaked ground. ~ S #3533 A Damp Passage~ Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ 0 9 0 D0 A tiny alcove... ~ ~ 0 -1 3534 D3 Back into the main tunnel of the underbelly... ~ ~ 0 -1 3524 S #3534 A Dark Alcove~ Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ 0 9 0 D2 Back into the shadowy passage... ~ ~ 0 -1 3533 S #3535 A Damp Passage~ Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ 0 9 0 D0 A tiny alcove... ~ ~ 0 -1 3536 D1 Back into the main tunnel of the underbelly... ~ ~ 0 -1 3525 S #3536 A Dark Alcove~ Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ 0 9 0 D2 Back into the shadowy passage... ~ ~ 0 -1 3535 S #3537 A Damp Passage~ Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ 0 9 0 D0 A tiny alcove... ~ ~ 0 -1 3538 D3 Back into the main tunnel of the underbelly... ~ ~ 0 -1 3526 S #3538 A Dark Alcove~ Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ 0 9 0 D2 Back into the shadowy passage... ~ ~ 0 -1 3537 S #3539 A Damp Passage~ Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ 0 9 0 D0 A tiny alcove... ~ ~ 0 -1 3540 D1 Back into the main tunnel of the underbelly... ~ ~ 0 -1 3527 S #3540 A Dark Alcove~ Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ 0 9 0 D2 Back into the shadowy passage... ~ ~ 0 -1 3539 S #3541 A Damp Passage~ Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ 0 9 0 D0 A tiny alcove... ~ ~ 0 -1 3542 D3 Back into the main tunnel of the underbelly... ~ ~ 0 -1 3528 S #3542 A Dark Alcove~ Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ 0 9 0 D2 Back into the shadowy passage... ~ ~ 0 -1 3541 S #3543 A Damp Passage~ Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ 0 9 0 D0 A tiny alcove... ~ ~ 0 -1 3544 D1 Back into the main tunnel of the underbelly... ~ ~ 0 -1 3529 S #3544 A Dark Alcove~ Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ 0 9 0 D2 Back into the shadowy passage... ~ ~ 0 -1 3543 S #3545 An Old, Broken Ladder~ The distance to the bottom of this hole is much more than anyone in their right mind would care to plunge. Fortunately, the ladder looks sturdy enough to carry even slightly-heavy souls down into the depths of the underbelly. Probably not the wisest thing to test its might, though. Also, a weathered drawing of some sort can be viewed on the wall on the south side of the room. ~ 0 9 0 D2 Back into the darkness... ~ drawing~ 11 -1 3532 D5 A descent into mystery... ~ ~ 128 -1 3546 E drawing~ The drawing depicts a shadowy, massive figure apparently toying with a group of blood-soaked adventurers. ~ S #3546 An Old, Broken Ladder~ The old ladder continues to bend, though refusing to break beneath the same weight it has weathered thousands of times before. The bottom of the hole appears close, though through the darkness it is difficult to tell. ~ 0 9 0 D4 Up the old, broken ladder... ~ ~ 128 -1 3545 D5 A descent into mystery... ~ ~ 128 -1 3547 S #3547 An Old, Broken Ladder~ The bottom of the hole is definitely close now. The ridged ground below can be slightly uncovered through the shadows that race back and forth across the old ladder's rungs. A vile stench seems to emanate from below, causing slight nausea, though it is not nearly potent enough at this point to make you decide to turn back. ~ 0 9 0 D4 Up the old, broken ladder... ~ ~ 128 -1 3546 D5 The bottom of the old, broken ladder... ~ ~ 0 -1 3548 S #3548 The Bottom of the Ladder~ The stink has now become an unfortunate reality. No matter how much breath is held, the odor continues to unwantedly sneak into your nasal passages. The curiosity of what lies beyond this spot makes the unbearable odors temporarily subside, however. ~ 0 13 0 D0 Impending Doom... ~ ~ 0 -1 3549 D4 Up the old, broken ladder... ~ ~ 0 -1 3547 S #3549 The Circle Of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D2 Back towards the old, broken ladder... ~ ~ 0 -1 3548 D6 Impending Doom... ~ ~ 0 -1 3557 D7 Impending Doom... ~ ~ 0 -1 3558 S #3550 Within the Black Forest~ Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ 0 1 3 D3 The forest concedes to the vast darkness... ~ ~ 0 -1 3506 S #3551 Gazing Upon Mount Doom~ The forest is abruptly left in the distance. Gazing up, the mountain peers down upon you like a vulture carefully monitoring its prey. Though this place looks quite serene from the outside, the stories and tales about Mount Doom have discredited that notion of serenity long before now. ~ 0 1 1 D2 The mysteries of the mountain beckon... ~ boulder~ 7 3503 3552 D3 ~ ~ 0 -1 3523 S #3552 A Long, Cavernous Tunnel~ Though cold and dreary-looking from the outside, the temperature within the mountain is relatively comfortable. The tunnel appears to stretch for some distance southward, though traversing too far into this accursed place does not look to be a very wise decision. ~ 0 265 0 D0 The dark forest awaits... ~ boulder~ 7 3503 3551 D2 The dark tunnel continues... ~ ~ 0 -1 3553 S #3553 A Long, Cavernous Tunnel~ The tunnel continues to run southward, with no immediate end in sight. The cavern walls have begun to trickle water onto the dirt below, making it quite difficult to sneak about as there are puddles splishing and splashing with each step. ~ 0 265 0 D0 The dark tunnel continues... ~ ~ 0 -1 3552 D2 The dark tunnel continues... ~ ~ 0 -1 3555 S #3554 Green Winter Ale Brewery~ Ahh, the good ol' Green Winter Ale Brewery. This is the place in which all of Jack's "magic" begins (and, fortunately, ends). The dust that covers most of the floor would suggest that Jack has not needed to brew any fresh Green Ale in quite some time. Maybe the shelf lives of the existing bottles is just very long. Probably not, though. ~ 0 9 0 D4 ~ trapdoor~ 11 -1 3576 S #3555 A Long, Cavernous Tunnel~ The puddles have now become a single, massive pool enveloping the floor of the tunnel. To the south, strange, chant-like noises beckon investigation in that direction. The journey now has become one of survival, not only a search for riches. The labyrinth depicted in tales of olde must be close, though in which direction is totally unclear. ~ 0 265 0 D0 The dark tunnel continues... ~ ~ 0 -1 3553 D2 The dark tunnel continues... ~ ~ 0 -1 3556 S #3556 A Long, Cavernous Tunnel~ At this point in the tunnel, tiny cracks have become evident in the lower parts of the walls. What might have caused them is anybody's guess. The strange thing is that all of the water from the floor of the tunnel seems to be gravitating towards the cracks. From the south, the chant-like noises have become louder. ~ 0 265 0 D0 The dark tunnel continues... ~ ~ 0 -1 3555 D2 The dark tunnel continues... ~ ~ 0 -1 3530 S #3557 The Circle of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D0 Impending Doom... ~ ~ 0 -1 3559 D9 Impending Doom... ~ ~ 0 -1 3549 S #3558 The Circle of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D0 Impending Doom... ~ ~ 0 -1 3560 D8 Impending Doom... ~ ~ 0 -1 3549 S #3559 The Circle of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D2 Impending Doom... ~ ~ 0 -1 3557 D7 Impending Doom... ~ ~ 0 -1 3561 S #3560 The Circle of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D2 Impending Doom... ~ ~ 0 -1 3558 D6 Impending Doom... ~ ~ 0 -1 3562 S #3561 The Circle of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D7 Impending Doom... ~ ~ 0 -1 3563 D8 Impending Doom... ~ ~ 0 -1 3559 S #3562 The Circle of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D6 Impending Doom... ~ ~ 0 -1 3563 D9 Impending Doom... ~ ~ 0 -1 3560 S #3563 The Circle of Doom~ An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ 0 9 0 D0 A soft green glow emanates from this direction... ~ ~ 0 -1 3564 D8 Impending Doom... ~ ~ 0 -1 3561 D9 Impending Doom... ~ ~ 0 -1 3562 S #3564 A Skull-filled Tunnel~ Each and every piece of this particular tunnel seems to have been built with the skulls of different creatures- those creatures that foolishly traversed into the Circle of Doom. Though no torches appear in sight, a soft, though eerie, glow pulsates out from beneath the skulls. Shadows created by the mysterious glow reach all about, as if cradling the tunnel in some sort of devious embrace. ~ 0 269 0 D0 The mysterious tunnel continues... ~ ~ 0 -1 3565 D2 Impending Doom... ~ ~ 0 -1 3563 S #3565 A Skull-filled Tunnel~ Each and every piece of this particular tunnel seems to have been built with the skulls of different creatures- those creatures that foolishly traversed into the Circle Of Doom. Though no torches appear in sight, a soft, though eerie, glow pulsates out from beneath the skulls. Shadows created by the mysterious glow reach all about, as if cradling the tunnel in some sort of devious embrace. ~ 0 265 0 D0 The mysterious tunnel continues... ~ ~ 0 -1 3566 D2 The mysterious tunnel continues... ~ ~ 0 -1 3564 S #3566 A Skull-filled Tunnel~ Each and every piece of this particular tunnel seems to have been built with the skulls of different creatures- those creatures that foolishly traversed into the Circle of Doom. Though no torches appear in sight, a soft, though eerie, glow pulsates out from beneath the skulls. Shadows created by the mysterious glow reach all about, as if cradling the tunnel in some sort of devious embrace. ~ 0 265 0 D0 Darkness, once again, prevails... ~ ~ 0 -1 3567 D2 The mysterious tunnel continues... ~ ~ 0 -1 3565 S #3567 The Dark Landing~ The skulls trail off as the tunnel turns into a dark, gloomy landing. An even darker set of stairs leads down into possible doom. Thoughts and questions begin to take shape. Have any souls ever made it this deep into the evil mountain? If so, have they made it out alive? Only glory remains now. ~ 0 9 0 D2 A soft green glow emanates from the mysterious tunnel... ~ ~ 0 -1 3566 D5 This sort of darkness you have not before witnessed... ~ ~ 0 -1 3568 S #3568 Lair of the Goblin King~ Spiderwebs blanket the ceiling and cracks of the goblin king's throne room. A massive, crumbling granite throne sits darkly in the middle of the dirt- covered floor, casting visions of terror upon the four walls. The room's temperature must be close to freezing, and you think that whoever or whatever lives in this place must not be too warm itself. ~ 0 3153993 0 D4 Back towards the mysterious tunnel... ~ ~ 0 -1 3567 S #3569 Diov a ni gnitaolf~ ~ 0 1073741828 1 S #3570 Outside a Mysterious Inn~ The darkness engulfing the forest lessens as the inn becomes near. Equipped with battered shutters and chipped paint, this place still seems to oddly possess a heightened sense of warmth and friendliness. There is, however, a not-so-fresh scent creeping out from the entrance of the inn. ~ 0 4 1 D1 The darkness creeps in... ~ ~ 0 0 3505 D3 The interior of the Green Gobble Inn lies to the west... ~ ~ 0 -1 3574 S #3571 The Clover Suite~ So named because of its odd shape, the room contains three tiny alcoves- one in the north wall, one in the east, and one in the west. A bed lies in the northern alcove, while a dresser lies in the east and a small desk in the west. A large oriental rug covers the spacious center of the room. ~ 0 8 0 D1 Back towards the scary stairs... ~ ~ 0 -1 3579 S #3572 The King's Suite~ Jed has reserved this room for the distant possibility that a king of some sort might actually stay here sometime. You are pretty certain that there won't be an occupant here anytime in the near future. ~ 0 8 0 D2 Back towards the scary stairs... ~ ~ 0 -1 3579 S #3573 The Recovery Room~ This shabby, threadbare room appears to serve the purpose of housing those individuals who have consumed a bit too much of Jack's green winter ale and are quite unable to make the journey home on the same night. A messy double bed- the only piece of furniture in the room- rests in the middle of the floor and looks as though it has not been made up nor laundered in quite some time. ~ 0 8 0 D0 Back towards the scary stairs... ~ ~ 0 -1 3579 S #3574 Jed's Desk~ The Green Gobble actually is much bigger on the inside than it appears from the shadowy forest. An unspectacular reception desk beckons you from the southwest corner of the room. Directly to the east of the front desk, a flight of stairs trails up to the guest rooms. ~ 0 12 0 D0 A sign reads, simply, 'Saloon.' ~ ~ 0 0 3576 D1 ~ ~ 0 -1 3570 D3 The warm light of the inn becomes more dim... ~ ~ 0 0 3577 D4 A flight of scary stairs... ~ ~ 0 -1 3579 S #3575 The Bloodsoaked Brambles~ The darkened trail comes to an abrupt stop at this point. Floating all about is an overshadowing sense of loss. There seem to have been rose bushes on the sides of the path. They all have been trampled and now drip with blood. You can only hope that whatever horrors took place here do not soon return. ~ 0 1 3 D3 A trail thru the woods. ~ ~ 0 0 3581 S #3576 "Black" Jack's Dusty Saloon~ Mounds of dust cover the floor. The tables look as though they might have been strewn about in a skirmish and long forgotten. There is, however, a single, upright table in the southeast corner of the bar- possibly an indication of just how much business "Black" Jack does nowadays. ~ 0 8 0 D2 You can stumble back towards Jed. ~ ~ 0 0 3574 D5 ~ trapdoor~ 2097163 -1 3554 S #3577 A Dark Corner Room~ The atmosphere in this part of the inn is one of solemnity. There are but three lonely tables taking up space in a room that could easily host ten or so. Though the mood here is nothing short of morose, it is quite a bit better than Jack's place. ~ 0 8 0 D1 Back towards Jed... ~ ~ 0 0 3574 S #3578 A Dark, Dusty Attic~ Despite a tiny layer of dust on the ground, the attic actually seems to be the cleanest part of the inn. Scattered boxes and miscellaneous items of mostly-insignificant worth litter the floor. There is, however, one box, in particular, that catches your attention. Also, there is a sign posted on the western wall of the attic. ~ 0 9 0 D5 ~ ~ 0 -1 3579 E sign~ The sign, worn and torn throughout the years, reads: DO NOT feed the rodents!! (Management assumes no responsibility for injuries that result from negligent rodent relations) - Jed ~ E box~ It appears to have caught your attention because of Jed's stinky old shoes and undergarments contained within. Better to leave this box alone. ~ S #3579 A Creepy Corridor~ The second floor to this place is no more spectacular than the first. The corridor is filled with dust, and the floorboards make loud, unsettling creaking noises as you arrive at the top of the stairs. The corridor hosts three guestrooms, though you highly doubt that they are occupied. ~ 0 8 0 D0 A "majestic" room lies to the north... ~ ~ 0 -1 3572 D2 A dingy room lies to the south... ~ ~ 0 -1 3573 D3 A strangely-shaped room lies to the west... ~ ~ 0 -1 3571 D4 ~ ~ 0 -1 3578 D5 A flight of scary stairs... ~ ~ 0 -1 3574 S #3580 Floating in a void~ ~ 0 1073741828 1 S #3581 On a Darkened Trail~ A tiny trail of blood runs to the east, becoming more and more dense as the footprints seem to blend together. Also, the once serene breeze has now become a dark, dreary whisper. ~ 0 1 3 D1 The darkened trail appears to stop... ~ ~ 0 0 3575 D3 The darkened trail continues... ~ ~ 0 -1 3582 S #3582 On a Darkened Trail~ Here, you think you can almost make out tiny footprints in the visible parts of the dirt. Beside the tiny footprints lie bigger, uglier footprints. You can only wonder why two creatures of such differing size would choose to travel together. ~ 0 1 3 D1 The darkened trail continues... ~ ~ 0 0 3581 D2 The darkened trail continues... ~ ~ 0 -1 3583 S #3583 On a Darkened Trail~ The trail becomes darker to the north. The trampling of the trees and plant life appears to become more intense in that direction, also. A frightful, though serene, breeze blows through what remains of the treetops. ~ 0 1 3 D0 The darkened trail continues... ~ ~ 0 -1 3582 D3 The darkened trail twists toward the forest... ~ ~ 0 -1 3584 S #3584 On a Darkened Trail~ The forest narrows into what looks to have been a recently-constructed path of some sort. The forest looks as though it has been deliberately pushed aside to make room for some dark, mighty force. ~ 0 1 3 D1 The darkened trail continues... ~ ~ 0 0 3583 D3 The forest concedes to the vast darkness... ~ ~ 0 -1 3513 S #3585 Beside a murky river~ You've clambered down between several large rocks resting on the steep banks of a murky river. The only exit appears to be back from where you came. ~ 0 4 3 S #3586 Inside the Forest's Edge~ You stand just inside the forest's edge in a narrow trail. To the northwest runs a large, busy road, while the trail itself heads into the relative quiet of the forest to the southwest. ~ 0 0 2 D7 The outskirts of Darkhaven... ~ ~ 0 -1 3503 D9 The trail continues into the forest... ~ ~ 0 -1 3587 S #3587 Along a Quiet Trail~ You travel down a quiet, narrow trail through the forest. The sounds of civilization can be heard roughly north of here, while the forest changes gradually to the south. ~ 0 0 2 D2 The trail continues... ~ ~ 0 -1 3588 D6 The trail continues toward the forest's edge. ~ ~ 0 -1 3586 S #3588 A Quiet Trail~ You travel down a quiet, narrow trail through the forest. The sounds of civilization can be heard roughly north of here, while the forest changes gradually to the south. ~ 0 0 2 D0 Along the quiet trail... ~ ~ 0 -1 3587 D8 A bend in the trail... ~ ~ 0 -1 1501 S #3589 Floating in a void~ ~ 0 1073741828 1 S #3590 Beneath a rusted bridge~ Here opens a small crag just outside an steep earth embankment, and just beneath what appears to be a large and somewhat decrepit bridge. The stench of sewage wafts from the gaping hole in the embankment, and the nearby rush of what sounds like a large river can be heard, though you can't seem to see it from here. You can climb up to the bridge from this spot, though from the looks of it the narrow passage upward would be too precarious to enable you to make it back down. ~ 0 0 4 D0 A gaping hole in the embankment. ~ ~ 0 -1 7031 D4 ~ ~ 67584 -1 3504 S #0 #RESETS M 0 3500 2 3521 E 1 3509 2 8 M 0 3500 2 3521 E 1 3509 2 8 M 0 3501 8 3512 M 0 3501 8 3512 M 0 3501 8 3509 M 0 3501 8 3506 M 0 3501 8 3513 M 0 3501 8 3551 M 0 3501 8 3551 M 0 3506 4 3552 E 1 3510 4 10 M 0 3506 4 3530 E 1 3510 4 10 M 0 3502 1 3575 E 1 3500 1 19 M 0 3503 1 3576 G 1 3501 3503 M 0 3504 1 3577 M 0 3508 1 3574 E 1 3502 1 17 O 0 3504 1 3554 P 1 3503 1 3504 M 0 3506 4 3555 E 1 3510 4 10 M 0 3506 4 3551 E 1 3510 4 10 G 1 3505 1 M 0 3501 8 3522 M 0 3507 1 3568 E 1 3508 1 17 M 0 3505 2 3559 E 1 3506 2 12 E 1 3507 2 20 M 0 3505 2 3560 E 1 3506 2 12 E 1 3507 2 20 D 0 3531 5 2 D 0 3524 4 2 D 0 3552 0 2 D 0 3551 2 2 D 0 3576 5 1 D 0 3554 4 1 D 0 3545 2 1 D 0 3532 0 1 O 0 3511 1 3504 S #SHOPS 3503 17 0 0 0 0 130 90 7 21 ; Jack 0 #REPAIRS 0 #SPECIALS M 3500 spec_thief S #$