/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops |~'~.VxvxV.~'~* * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Character saving and loading module * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <unistd.h> #include <sys/stat.h> #include <sys/dir.h> #include "mud.h" /* * Increment with every major format change. */ #define SAVEVERSION 3 /* * Array to keep track of equipment temporarily. -Thoric */ OBJ_DATA *save_equipment[MAX_WEAR][8]; CHAR_DATA *quitting_char, *loading_char, *saving_char; int file_ver; /* * Externals */ void fwrite_comments( CHAR_DATA *ch, FILE *fp ); void fread_comment( CHAR_DATA *ch, FILE *fp ); /* * Array of containers read for proper re-nesting of objects. */ static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp, bool preload) ); void write_corpses args( ( CHAR_DATA *ch, char *name ) ); /* * Un-equip character before saving to ensure proper -Thoric * stats are saved in case of changes to or removal of EQ */ void de_equip_char( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; int x,y; for ( x = 0; x < MAX_WEAR; x++ ) for ( y = 0; y < MAX_LAYERS; y++ ) save_equipment[x][y] = NULL; for ( obj = ch->first_carrying; obj; obj = obj->next_content ) if ( obj->wear_loc > -1 && obj->wear_loc < MAX_WEAR ) { if ( get_trust( ch ) >= obj->level ) { for ( x = 0; x < MAX_LAYERS; x++ ) if ( !save_equipment[obj->wear_loc][x] ) { save_equipment[obj->wear_loc][x] = obj; break; } if ( x == MAX_LAYERS ) { sprintf( buf, "%s had on more than %d layers of clothing in one location (%d): %s", ch->name, MAX_LAYERS, obj->wear_loc, obj->name ); bug( buf, 0 ); } } else { sprintf( buf, "%s had on %s: ch->level = %d obj->level = %d", ch->name, obj->name, ch->level, obj->level ); bug( buf, 0 ); } unequip_char(ch, obj); } } /* * Re-equip character -Thoric */ void re_equip_char( CHAR_DATA *ch ) { int x,y; for ( x = 0; x < MAX_WEAR; x++ ) for ( y = 0; y < MAX_LAYERS; y++ ) if ( save_equipment[x][y] != NULL ) { if ( quitting_char != ch ) equip_char(ch, save_equipment[x][y], x); save_equipment[x][y] = NULL; } else break; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; char strback[MAX_INPUT_LENGTH]; FILE *fp; if ( !ch ) { bug( "Save_char_obj: null ch!", 0 ); return; } if ( IS_NPC(ch) || ch->level < 2 ) return; saving_char = ch; /* save pc's clan's data while we're at it to keep the data in sync */ if ( !IS_NPC(ch) && ch->pcdata->clan ) save_clan( ch->pcdata->clan ); /* save deity's data to keep it in sync -ren */ if ( !IS_NPC(ch) && ch->pcdata->deity ) save_deity( ch->pcdata->deity ); if ( ch->desc && ch->desc->original ) ch = ch->desc->original; de_equip_char( ch ); ch->save_time = current_time; sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(ch->name[0]), capitalize( ch->name ) ); /* * Auto-backup pfile (can cause lag with high disk access situtations */ if ( IS_SET( sysdata.save_flags, SV_BACKUP ) ) { sprintf( strback, "%s%c/%s", BACKUP_DIR, tolower(ch->name[0]), capitalize( ch->name ) ); rename( strsave, strback ); } /* * Save immortal stats, level & vnums for wizlist -Thoric * and do_vnums command * * Also save the player flags so we the wizlist builder can see * who is a guest and who is retired. */ if ( ch->level >= LEVEL_IMMORTAL ) { sprintf( strback, "%s%s", GOD_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( strback, "w" ) ) == NULL ) { bug( "Save_god_level: fopen", 0 ); perror( strsave ); } else { fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Pcflags %d\n", ch->pcdata->flags ); if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); fclose( fp ); } } if ( ( fp = fopen( strsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->first_carrying ) fwrite_obj( ch, ch->last_carrying, fp, 0, OS_CARRY ); if ( ch->comments ) /* comments */ fwrite_comments( ch, fp ); /* comments */ fprintf( fp, "#END\n" ); fclose( fp ); } re_equip_char( ch ); write_corpses(ch, NULL); quitting_char = NULL; saving_char = NULL; return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, track; SKILLTYPE *skill; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Version %d\n", SAVEVERSION ); fprintf( fp, "Name %s~\n", ch->name ); if ( ch->short_descr && ch->short_descr[0] != '\0' ) fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); if ( ch->long_descr && ch->long_descr[0] != '\0' ) fprintf( fp, "LongDescr %s~\n", ch->long_descr ); if ( ch->description && ch->description[0] != '\0' ) fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Languages %d %d\n", ch->speaks, ch->speaking ); fprintf( fp, "Level %d\n", ch->level ); if ( ch->trust ) fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "Exp %d\n", ch->exp ); if ( ch->act ) fprintf( fp, "Act %d\n", ch->act ); if ( ch->affected_by ) fprintf( fp, "AffectedBy %d\n", ch->affected_by ); fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrows %d %d %d %d %d\n", ch->saving_poison_death, ch->saving_wand, ch->saving_para_petri, ch->saving_breath, ch->saving_spell_staff ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Favor %d\n", ch->pcdata->favor ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); if ( ch->wimpy ) fprintf( fp, "Wimpy %d\n", ch->wimpy ); if ( ch->deaf ) fprintf( fp, "Deaf %d\n", ch->deaf ); if ( ch->resistant ) fprintf( fp, "Resistant %d\n", ch->resistant ); if ( ch->immune ) fprintf( fp, "Immune %d\n", ch->immune ); if ( ch->susceptible ) fprintf( fp, "Susceptible %d\n", ch->susceptible ); if ( ch->pcdata && ch->pcdata->outcast_time ) fprintf( fp, "Outcast_time %ld\n",ch->pcdata->outcast_time ); if ( ch->pcdata && ch->pcdata->restore_time ) fprintf( fp, "Restore_time %ld\n",ch->pcdata->restore_time ); if ( ch->mental_state != -10 ) fprintf( fp, "Mentalstate %d\n", ch->mental_state ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); fprintf( fp, "Mobinvis %d\n", ch->mobinvis ); } else { fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); if ( ch->pcdata->bamfin && ch->pcdata->bamfin[0] != '\0' ) fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); if ( ch->pcdata->bamfout && ch->pcdata->bamfout[0] != '\0' ) fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); if ( ch->pcdata->rank && ch->pcdata->rank[0] != '\0' ) fprintf( fp, "Rank %s~\n", ch->pcdata->rank ); if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) fprintf( fp, "Bestowments %s~\n", ch->pcdata->bestowments ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); if ( ch->pcdata->homepage && ch->pcdata->homepage[0] != '\0' ) fprintf( fp, "Homepage %s~\n", ch->pcdata->homepage ); if ( ch->pcdata->bio && ch->pcdata->bio[0] != '\0' ) fprintf( fp, "Bio %s~\n", ch->pcdata->bio ); if ( ch->pcdata->authed_by && ch->pcdata->authed_by[0] != '\0' ) fprintf( fp, "AuthedBy %s~\n", ch->pcdata->authed_by ); if ( ch->pcdata->min_snoop ) fprintf( fp, "Minsnoop %d\n", ch->pcdata->min_snoop ); if ( ch->pcdata->prompt && *ch->pcdata->prompt ) fprintf( fp, "Prompt %s~\n", ch->pcdata->prompt ); if ( ch->pcdata->pagerlen != 24 ) fprintf( fp, "Pagerlen %d\n", ch->pcdata->pagerlen ); if ( IS_IMMORTAL( ch ) ) { fprintf( fp, "WizInvis %d\n", ch->pcdata->wizinvis ); if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); } if ( ch->pcdata->council) fprintf( fp, "Council %s~\n", ch->pcdata->council_name ); if ( ch->pcdata->deity_name && ch->pcdata->deity_name[0] != '\0' ) fprintf( fp, "Deity %s~\n", ch->pcdata->deity_name ); if ( ch->pcdata->clan_name && ch->pcdata->clan_name[0] != '\0' ) fprintf( fp, "Clan %s~\n", ch->pcdata->clan_name ); fprintf( fp, "Flags %d\n", ch->pcdata->flags ); if ( ch->pcdata->release_date > current_time ) fprintf( fp, "Helled %d %s~\n", (int)ch->pcdata->release_date, ch->pcdata->helled_by ); if ( ch->pcdata->pkills ) fprintf( fp, "PKills %d\n", ch->pcdata->pkills ); if ( ch->pcdata->pdeaths ) fprintf( fp, "PDeaths %d\n", ch->pcdata->pdeaths ); if ( get_timer( ch , TIMER_PKILLED) && ( get_timer( ch , TIMER_PKILLED) > 0 ) ) fprintf( fp, "PTimer %d\n", get_timer(ch, TIMER_PKILLED)); fprintf( fp, "MKills %d\n", ch->pcdata->mkills ); fprintf( fp, "MDeaths %d\n", ch->pcdata->mdeaths ); if ( ch->pcdata->illegal_pk ) fprintf( fp, "IllegalPK %d\n", ch->pcdata->illegal_pk ); fprintf( fp, "AttrPerm %d %d %d %d %d %d %d\n", ch->perm_str, ch->perm_int, ch->perm_wis, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); fprintf( fp, "AttrMod %d %d %d %d %d %d %d\n", ch->mod_str, ch->mod_int, ch->mod_wis, ch->mod_dex, ch->mod_con, ch->mod_cha, ch->mod_lck ); fprintf( fp, "Condition %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); if ( ch->desc && ch->desc->host ) fprintf( fp, "Site %s\n", ch->desc->host ); else fprintf( fp, "Site (Link-Dead)\n" ); for ( sn = 1; sn < top_sn; sn++ ) { if ( skill_table[sn]->name && ch->pcdata->learned[sn] > 0 ) switch( skill_table[sn]->type ) { default: fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_SPELL: fprintf( fp, "Spell %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_WEAPON: fprintf( fp, "Weapon %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; case SKILL_TONGUE: fprintf( fp, "Tongue %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn]->name ); break; } } } for ( paf = ch->first_affect; paf; paf = paf->next ) { if ( paf->type >= 0 && (skill=get_skilltype(paf->type)) == NULL ) continue; if ( paf->type >= 0 && paf->type < TYPE_PERSONAL ) fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n", skill->name, paf->duration, paf->modifier, paf->location, paf->bitvector ); else fprintf( fp, "Affect %3d %3d %3d %3d %10d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } track = URANGE( 2, ((ch->level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK ); for ( sn = 0; sn < track; sn++ ) { if ( ch->pcdata->killed[sn].vnum == 0 ) break; fprintf( fp, "Killed %d %d\n", ch->pcdata->killed[sn].vnum, ch->pcdata->killed[sn].count ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, sh_int os_type ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; sh_int wear, wear_loc, x; if ( iNest >= MAX_NEST ) { bug( "fwrite_obj: iNest hit MAX_NEST %d", iNest ); return; } /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->prev_content && os_type != OS_CORPSE ) fwrite_obj( ch, obj->prev_content, fp, iNest, OS_CARRY ); /* * Castrate storage characters. */ if ( (ch && ch->level < obj->level) || ( obj->item_type == ITEM_KEY && !IS_OBJ_STAT(obj, ITEM_CLANOBJECT ))) return; /* * Catch deleted objects -Thoric */ if ( obj_extracted(obj) ) return; /* * Do NOT save prototype items! -Thoric */ if ( IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) ) return; /* Corpse saving. -- Altrag */ fprintf( fp, (os_type == OS_CORPSE ? "#CORPSE\n" : "#OBJECT\n") ); if ( iNest ) fprintf( fp, "Nest %d\n", iNest ); if ( obj->count > 1 ) fprintf( fp, "Count %d\n", obj->count ); if ( QUICKMATCH( obj->name, obj->pIndexData->name ) == 0 ) fprintf( fp, "Name %s~\n", obj->name ); if ( QUICKMATCH( obj->short_descr, obj->pIndexData->short_descr ) == 0 ) fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); if ( QUICKMATCH( obj->description, obj->pIndexData->description ) == 0 ) fprintf( fp, "Description %s~\n", obj->description ); if ( QUICKMATCH( obj->action_desc, obj->pIndexData->action_desc ) == 0 ) fprintf( fp, "ActionDesc %s~\n", obj->action_desc ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if ( os_type == OS_CORPSE && obj->in_room ) fprintf( fp, "Room %d\n", obj->in_room->vnum ); if ( obj->extra_flags != obj->pIndexData->extra_flags ) fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags ) fprintf( fp, "WearFlags %d\n", obj->wear_flags ); wear_loc = -1; for ( wear = 0; wear < MAX_WEAR; wear++ ) for ( x = 0; x < MAX_LAYERS; x++ ) if ( obj == save_equipment[wear][x] ) { wear_loc = wear; break; } else if ( !save_equipment[wear][x] ) break; if ( wear_loc != -1 ) fprintf( fp, "WearLoc %d\n", wear_loc ); if ( obj->item_type != obj->pIndexData->item_type ) fprintf( fp, "ItemType %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight ) fprintf( fp, "Weight %d\n", obj->weight ); if ( obj->level ) fprintf( fp, "Level %d\n", obj->level ); if ( obj->timer ) fprintf( fp, "Timer %d\n", obj->timer ); if ( obj->cost != obj->pIndexData->cost ) fprintf( fp, "Cost %d\n", obj->cost ); if ( obj->value[0] || obj->value[1] || obj->value[2] || obj->value[3] || obj->value[4] || obj->value[5] ); fprintf( fp, "Values %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5] ); switch ( obj->item_type ) { case ITEM_PILL: /* was down there with staff and wand, wrongly - Scryn */ case ITEM_POTION: case ITEM_SCROLL: if ( IS_VALID_SN(obj->value[1]) ) fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]]->name ); if ( IS_VALID_SN(obj->value[2]) ) fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]]->name ); if ( IS_VALID_SN(obj->value[3]) ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]]->name ); break; case ITEM_STAFF: case ITEM_WAND: if ( IS_VALID_SN(obj->value[3]) ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]]->name ); break; case ITEM_SALVE: if ( IS_VALID_SN(obj->value[4]) ) fprintf( fp, "Spell 4 '%s'\n", skill_table[obj->value[4]]->name ); if ( IS_VALID_SN(obj->value[5]) ) fprintf( fp, "Spell 5 '%s'\n", skill_table[obj->value[5]]->name ); break; } for ( paf = obj->first_affect; paf; paf = paf->next ) { /* * Save extra object affects -Thoric */ if ( paf->type < 0 || paf->type >= top_sn ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, ((paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN) && IS_VALID_SN(paf->modifier)) ? skill_table[paf->modifier]->slot : paf->modifier, paf->location, paf->bitvector ); } else fprintf( fp, "AffectData '%s' %d %d %d %d\n", skill_table[paf->type]->name, paf->duration, ((paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN) && IS_VALID_SN(paf->modifier)) ? skill_table[paf->modifier]->slot : paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->first_extradesc; ed; ed = ed->next ) fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); fprintf( fp, "End\n\n" ); if ( obj->first_content ) fwrite_obj( ch, obj->last_content, fp, iNest + 1, OS_CARRY ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name, bool preload ) { char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; struct stat fst; int i, x; extern FILE *fpArea; extern char strArea[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; CREATE( ch, CHAR_DATA, 1 ); for ( x = 0; x < MAX_WEAR; x++ ) for ( i = 0; i < MAX_LAYERS; i++ ) save_equipment[x][i] = NULL; clear_char( ch ); loading_char = ch; CREATE( ch->pcdata, PC_DATA, 1 ); d->character = ch; ch->desc = d; ch->name = STRALLOC( name ); ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ch->perm_str = 13; ch->perm_int = 13; ch->perm_wis = 13; ch->perm_dex = 13; ch->perm_con = 13; ch->perm_cha = 13; ch->perm_lck = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_BLOODTHIRST] = 10; ch->pcdata->wizinvis = 0; ch->mental_state = -10; ch->mobinvis = 0; for(i = 0; i < MAX_SKILL; i++) ch->pcdata->learned[i] = 0; ch->pcdata->release_date = 0; ch->pcdata->helled_by = NULL; ch->saving_poison_death = 0; ch->saving_wand = 0; ch->saving_para_petri = 0; ch->saving_breath = 0; ch->saving_spell_staff = 0; ch->comments = NULL; /* comments */ ch->pcdata->pagerlen = 24; found = FALSE; sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(name[0]), capitalize( name ) ); if ( stat( strsave, &fst ) != -1 ) { if ( fst.st_size == 0 ) { sprintf( strsave, "%s%c/%s", BACKUP_DIR, tolower(name[0]), capitalize( name ) ); send_to_char( "Restoring your backup player file...", ch ); } else { sprintf( buf, "%s player data for: %s (%dK)", preload ? "Preloading" : "Loading", ch->name, (int) fst.st_size/1024 ); log_string_plus( buf, LOG_COMM, LEVEL_GREATER ); } } /* else no player file */ if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; /* Cheat so that bug will show line #'s -- Altrag */ fpArea = fp; strcpy(strArea, strsave); for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); bug( name, 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) { fread_char ( ch, fp, preload ); if ( preload ) break; } else if ( !str_cmp( word, "OBJECT" ) ) /* Objects */ fread_obj ( ch, fp, OS_CARRY ); else if ( !str_cmp( word, "COMMENT") ) fread_comment(ch, fp ); /* Comments */ else if ( !str_cmp( word, "END" ) ) /* Done */ break; else { bug( "Load_char_obj: bad section.", 0 ); bug( name, 0 ); break; } } fclose( fp ); fpArea = NULL; strcpy(strArea, "$"); } if ( !found ) { ch->short_descr = STRALLOC( "" ); ch->long_descr = STRALLOC( "" ); ch->description = STRALLOC( "" ); ch->editor = NULL; ch->pcdata->clan_name = STRALLOC( "" ); ch->pcdata->clan = NULL; ch->pcdata->council_name = STRALLOC( "" ); ch->pcdata->council = NULL; ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->deity = NULL; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->rank = str_dup( "" ); ch->pcdata->bestowments = str_dup( "" ); ch->pcdata->title = STRALLOC( "" ); ch->pcdata->homepage = str_dup( "" ); ch->pcdata->bio = STRALLOC( "" ); ch->pcdata->authed_by = STRALLOC( "" ); ch->pcdata->prompt = STRALLOC( "" ); ch->pcdata->r_range_lo = 0; ch->pcdata->r_range_hi = 0; ch->pcdata->m_range_lo = 0; ch->pcdata->m_range_hi = 0; ch->pcdata->o_range_lo = 0; ch->pcdata->o_range_hi = 0; ch->pcdata->wizinvis = 0; } else { if ( !ch->pcdata->clan_name ) { ch->pcdata->clan_name = STRALLOC( "" ); ch->pcdata->clan = NULL; } if ( !ch->pcdata->council_name ) { ch->pcdata->council_name = STRALLOC( "" ); ch->pcdata->council = NULL; } if ( !ch->pcdata->deity_name ) { ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->deity = NULL; } if ( !ch->pcdata->bio ) ch->pcdata->bio = STRALLOC( "" ); if ( !ch->pcdata->authed_by ) ch->pcdata->authed_by = STRALLOC( "" ); if ( !IS_NPC( ch ) && IS_IMMORTAL( ch ) ) { if ( ch->pcdata->wizinvis < 2 ) ch->pcdata->wizinvis = ch->level; assign_area( ch ); } if ( file_ver > 1 ) for ( i = 0; i < MAX_WEAR; i++ ) for ( x = 0; x < MAX_LAYERS; x++ ) if ( save_equipment[i][x] ) { equip_char( ch, save_equipment[i][x], i ); save_equipment[i][x] = NULL; } else break; /* Must be done *AFTER* eq is worn because of wis/int modifiers */ /* if ( !IS_IMMORTAL(ch) ) REMOVE_BIT(ch->speaks, LANG_COMMON | race_table[ch->race].language); if ( countlangs(ch->speaks) < (ch->level / 10) && !IS_IMMORTAL(ch) ) { int prct = 5 + (get_curr_int(ch) / 6) + (get_curr_wis(ch) / 7); do { int iLang; int lang = 1; int need = (ch->level / 10) - countlangs(ch->speaks); int prac = 2 - (get_curr_cha(ch) / 17) * (70 / prct) * need; if ( ch->practice >= prac ) break; for ( iLang = 1; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if ( number_range( 1, iLang ) == 1 ) lang = iLang; if ( (iLang = bsearch_skill_exact( lang_names[lang], gsn_first_tongue, gsn_top_sn-1 )) < 0 ) continue; if ( ch->pcdata->learned[iLang] > 0 ) continue; SET_BIT(ch->speaks, lang_array[lang]); ch->pcdata->learned[iLang] = 70; ch->speaks &= VALID_LANGS; REMOVE_BIT(ch->speaks, LANG_COMMON | race_table[ch->race].language); } }*/ } loading_char = NULL; return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp, bool preload ) { char buf[MAX_STRING_LENGTH]; char *line; char *word; int x1, x2, x3, x4, x5, x6, x7; sh_int killcnt; bool fMatch; file_ver = 0; killcnt = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if ( preload ) { fMatch = TRUE; fread_to_eol( fp ); break; } CREATE( paf, AFFECT_DATA, 1 ); if ( !str_cmp( word, "Affect" ) ) { paf->type = fread_number( fp ); } else { int sn; char *sname = fread_word(fp); if ( (sn=skill_lookup(sname)) < 0 ) { if ( (sn=herb_lookup(sname)) < 0 ) bug( "Fread_char: unknown skill.", 0 ); else sn += TYPE_HERB; } paf->type = sn; } paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); LINK(paf, ch->first_affect, ch->last_affect, next, prev ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) ) { line = fread_line( fp ); x1=x2=x3=x4=x5=x6=x7=13; sscanf( line, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); ch->mod_str = x1; ch->mod_int = x2; ch->mod_wis = x3; ch->mod_dex = x4; ch->mod_con = x5; ch->mod_cha = x6; ch->mod_lck = x7; if (!x7) ch->mod_lck = 0; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) ) { line = fread_line( fp ); x1=x2=x3=x4=x5=x6=x7=0; sscanf( line, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); ch->perm_str = x1; ch->perm_int = x2; ch->perm_wis = x3; ch->perm_dex = x4; ch->perm_con = x5; ch->perm_cha = x6; ch->perm_lck = x7; if (!x7 || x7 == 0) ch->perm_lck = 13; fMatch = TRUE; break; } KEY( "AuthedBy", ch->pcdata->authed_by, fread_string( fp ) ); break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string_nohash( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string_nohash( fp ) ); KEY( "Bestowments", ch->pcdata->bestowments, fread_string_nohash( fp ) ); KEY( "Bio", ch->pcdata->bio, fread_string( fp ) ); break; case 'C': if ( !str_cmp( word, "Clan" ) ) { ch->pcdata->clan_name = fread_string( fp ); if ( !preload && ch->pcdata->clan_name[0] != '\0' && ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL ) { sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r", ch->pcdata->clan_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->clan_name ); ch->pcdata->clan_name = STRALLOC( "" ); } fMatch = TRUE; break; } KEY( "Class", ch->class, fread_number( fp ) ); if ( !str_cmp( word, "Condition" ) ) { line = fread_line( fp ); sscanf( line, "%d %d %d %d", &x1, &x2, &x3, &x4 ); ch->pcdata->condition[0] = x1; ch->pcdata->condition[1] = x2; ch->pcdata->condition[2] = x3; ch->pcdata->condition[3] = x4; fMatch = TRUE; break; } if ( !str_cmp( word, "Council" ) ) { ch->pcdata->council_name = fread_string( fp ); if ( !preload && ch->pcdata->council_name[0] != '\0' && ( ch->pcdata->council = get_council( ch->pcdata->council_name )) == NULL ) { sprintf( buf, "Warning: the council %s no longer exists, and herefore you no longer\n\rbelong to a council.\n\r", ch->pcdata->council_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->council_name ); ch->pcdata->council_name = STRALLOC( "" ); } fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); if ( !str_cmp( word, "Deity" ) ) { ch->pcdata->deity_name = fread_string( fp ); if ( !preload && ch->pcdata->deity_name[0] != '\0' && ( ch->pcdata->deity = get_deity( ch->pcdata->deity_name )) == NULL ) { sprintf( buf, "Warning: the deity %s no longer exists.\n\r", ch->pcdata->deity_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->deity_name ); ch->pcdata->deity_name = STRALLOC( "" ); ch->pcdata->favor = 0; } fMatch = TRUE; break; } KEY( "Description", ch->description, fread_string( fp ) ); break; /* 'E' was moved to after 'S' */ case 'F': KEY( "Favor", ch->pcdata->favor, fread_number( fp ) ); KEY( "Flags", ch->pcdata->flags, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); /* temporary measure */ if ( !str_cmp( word, "Guild" ) ) { ch->pcdata->clan_name = fread_string( fp ); if ( !preload && ch->pcdata->clan_name[0] != '\0' && ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL ) { sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r", ch->pcdata->clan_name ); send_to_char( buf, ch ); STRFREE( ch->pcdata->clan_name ); ch->pcdata->clan_name = STRALLOC( "" ); } fMatch = TRUE; break; } break; case 'H': if ( !str_cmp(word, "Helled") ) { ch->pcdata->release_date = fread_number(fp); ch->pcdata->helled_by = fread_string(fp); if ( ch->pcdata->release_date < current_time ) { STRFREE(ch->pcdata->helled_by); ch->pcdata->helled_by = NULL; ch->pcdata->release_date = 0; } fMatch = TRUE; break; } KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Homepage", ch->pcdata->homepage, fread_string_nohash( fp ) ); if ( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "IllegalPK", ch->pcdata->illegal_pk, fread_number( fp ) ); KEY( "Immune", ch->immune, fread_number( fp ) ); break; case 'K': if ( !str_cmp( word, "Killed" ) ) { fMatch = TRUE; if ( killcnt >= MAX_KILLTRACK ) bug( "fread_char: killcnt (%d) >= MAX_KILLTRACK", killcnt ); else { ch->pcdata->killed[killcnt].vnum = fread_number( fp ); ch->pcdata->killed[killcnt++].count = fread_number( fp ); } } break; case 'L': KEY( "Level", ch->level, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); if ( !str_cmp( word, "Languages" ) ) { ch->speaks = fread_number( fp ); ch->speaking = fread_number( fp ); fMatch = TRUE; } break; case 'M': KEY( "MDeaths", ch->pcdata->mdeaths, fread_number( fp ) ); KEY( "Mentalstate", ch->mental_state, fread_number( fp ) ); KEY( "Minsnoop", ch->pcdata->min_snoop, fread_number( fp ) ); KEY( "MKills", ch->pcdata->mkills, fread_number( fp ) ); KEY( "Mobinvis", ch->mobinvis, fread_number( fp ) ); if ( !str_cmp( word, "MobRange" ) ) { ch->pcdata->m_range_lo = fread_number( fp ); ch->pcdata->m_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'N': if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'O': KEY( "Outcast_time", ch->pcdata->outcast_time, fread_number( fp ) ); if ( !str_cmp( word, "ObjRange" ) ) { ch->pcdata->o_range_lo = fread_number( fp ); ch->pcdata->o_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'P': KEY( "Pagerlen", ch->pcdata->pagerlen, fread_number( fp ) ); KEY( "Password", ch->pcdata->pwd, fread_string_nohash( fp ) ); KEY( "PDeaths", ch->pcdata->pdeaths, fread_number( fp ) ); KEY( "PKills", ch->pcdata->pkills, fread_number( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prompt", ch->pcdata->prompt, fread_string( fp ) ); if (!str_cmp ( word, "PTimer" ) ) { add_timer( ch , TIMER_PKILLED, fread_number(fp), NULL, 0 ); fMatch = TRUE; break; } break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); KEY( "Rank", ch->pcdata->rank, fread_string_nohash( fp ) ); KEY( "Resistant", ch->resistant, fread_number( fp ) ); KEY( "Restore_time",ch->pcdata->restore_time, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( !ch->in_room ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } if ( !str_cmp( word, "RoomRange" ) ) { ch->pcdata->r_range_lo = fread_number( fp ); ch->pcdata->r_range_hi = fread_number( fp ); fMatch = TRUE; } break; case 'S': KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "Susceptible", ch->susceptible, fread_number( fp ) ); if ( !str_cmp( word, "SavingThrow" ) ) { ch->saving_wand = fread_number( fp ); ch->saving_poison_death = ch->saving_wand; ch->saving_para_petri = ch->saving_wand; ch->saving_breath = ch->saving_wand; ch->saving_spell_staff = ch->saving_wand; fMatch = TRUE; break; } if ( !str_cmp( word, "SavingThrows" ) ) { ch->saving_poison_death = fread_number( fp ); ch->saving_wand = fread_number( fp ); ch->saving_para_petri = fread_number( fp ); ch->saving_breath = fread_number( fp ); ch->saving_spell_staff = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Site" ) ) { if ( !preload ) { sprintf( buf, "Last connected from: %s\n\r", fread_word( fp ) ); send_to_char( buf, ch ); } else fread_to_eol( fp ); fMatch = TRUE; if ( preload ) word = "End"; else break; } if ( !str_cmp( word, "Skill" ) ) { int sn; int value; if ( preload ) word = "End"; else { value = fread_number( fp ); if ( file_ver < 3 ) sn = skill_lookup( fread_word( fp ) ); else sn = bsearch_skill_exact( fread_word( fp ), gsn_first_skill, gsn_first_weapon-1 ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else { ch->pcdata->learned[sn] = value; /* Take care of people who have stuff they shouldn't * * Assumes class and level were loaded before. -- Altrag * * Assumes practices are loaded first too now. -- Altrag */ if ( ch->level < LEVEL_IMMORTAL ) { if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } } fMatch = TRUE; break; } } if ( !str_cmp( word, "Spell" ) ) { int sn; int value; if ( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_spell, gsn_first_skill-1 ); if ( sn < 0 ) bug( "Fread_char: unknown spell.", 0 ); else { ch->pcdata->learned[sn] = value; if ( ch->level < LEVEL_IMMORTAL ) if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; break; } } if ( str_cmp( word, "End" ) ) break; case 'E': if ( !str_cmp( word, "End" ) ) { if (!ch->short_descr) ch->short_descr = STRALLOC( "" ); if (!ch->long_descr) ch->long_descr = STRALLOC( "" ); if (!ch->description) ch->description = STRALLOC( "" ); if (!ch->pcdata->pwd) ch->pcdata->pwd = str_dup( "" ); if (!ch->pcdata->bamfin) ch->pcdata->bamfin = str_dup( "" ); if (!ch->pcdata->bamfout) ch->pcdata->bamfout = str_dup( "" ); if (!ch->pcdata->bio) ch->pcdata->bio = STRALLOC( "" ); if (!ch->pcdata->rank) ch->pcdata->rank = str_dup( "" ); if (!ch->pcdata->bestowments) ch->pcdata->bestowments = str_dup( "" ); if (!ch->pcdata->title) ch->pcdata->title = STRALLOC( "" ); if (!ch->pcdata->homepage) ch->pcdata->homepage = str_dup( "" ); if (!ch->pcdata->authed_by) ch->pcdata->authed_by = STRALLOC( "" ); if (!ch->pcdata->prompt ) ch->pcdata->prompt = STRALLOC( "" ); ch->editor = NULL; killcnt = URANGE( 2, ((ch->level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK ); if ( killcnt < MAX_KILLTRACK ) ch->pcdata->killed[killcnt].vnum = 0; /* no good for newbies at all */ if ( !IS_IMMORTAL( ch ) && !ch->speaking ) ch->speaking = LANG_COMMON; /* ch->speaking = race_table[ch->race].language; */ if ( IS_IMMORTAL( ch ) ) { ch->speaks = ~0; if ( ch->speaking == 0 ) ch->speaking = ~0; } if ( !ch->pcdata->prompt ) ch->pcdata->prompt = STRALLOC(""); return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'T': if ( !str_cmp( word, "Tongue" ) ) { int sn; int value; if ( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_tongue, gsn_top_sn-1 ); if ( sn < 0 ) bug( "Fread_char: unknown tongue.", 0 ); else { ch->pcdata->learned[sn] = value; if ( ch->level < LEVEL_IMMORTAL ) if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; } break; } KEY( "Trust", ch->trust, fread_number( fp ) ); /* Let no character be trusted higher than one below maxlevel -- Narn */ ch->trust = UMIN( ch->trust, MAX_LEVEL - 1 ); if ( !str_cmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); if ( ch->pcdata->title ) STRFREE( ch->pcdata->title ); ch->pcdata->title = STRALLOC( buf ); } fMatch = TRUE; break; } break; case 'V': if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } KEY( "Version", file_ver, fread_number( fp ) ); break; case 'W': if ( !str_cmp( word, "Weapon" ) ) { int sn; int value; if ( preload ) word = "End"; else { value = fread_number( fp ); sn = bsearch_skill_exact( fread_word( fp ), gsn_first_weapon, gsn_first_tongue-1 ); if ( sn < 0 ) bug( "Fread_char: unknown weapon.", 0 ); else { ch->pcdata->learned[sn] = value; if ( ch->level < LEVEL_IMMORTAL ) if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL ) { ch->pcdata->learned[sn] = 0; ch->practice++; } } fMatch = TRUE; } break; } KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "WizInvis", ch->pcdata->wizinvis, fread_number( fp ) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_char: no match: %s", word ); bug( buf, 0 ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp, sh_int os_type ) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; ROOM_INDEX_DATA *room; CREATE( obj, OBJ_DATA, 1 ); obj->count = 1; obj->wear_loc = -1; fNest = TRUE; /* Requiring a Nest 0 is a waste */ fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) ) { AFFECT_DATA *paf; int pafmod; CREATE( paf, AFFECT_DATA, 1 ); if ( !str_cmp( word, "Affect" ) ) { paf->type = fread_number( fp ); } else { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else paf->type = sn; } paf->duration = fread_number( fp ); pafmod = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); if ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL ) paf->modifier = slot_lookup( pafmod ); else paf->modifier = pafmod; LINK(paf, obj->first_affect, obj->last_affect, next, prev ); fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); KEY( "Count", obj->count, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK(ed, obj->first_extradesc, obj->last_extradesc, next, prev ); fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_obj: incomplete object.", 0 ); if ( obj->name ) STRFREE( obj->name ); if ( obj->description ) STRFREE( obj->description ); if ( obj->short_descr ) STRFREE( obj->short_descr ); DISPOSE( obj ); return; } else { sh_int wear_loc = obj->wear_loc; if ( !obj->name ) obj->name = QUICKLINK( obj->pIndexData->name ); if ( !obj->description ) obj->description = QUICKLINK( obj->pIndexData->description ); if ( !obj->short_descr ) obj->short_descr = QUICKLINK( obj->pIndexData->short_descr ); if ( !obj->action_desc ) obj->action_desc = QUICKLINK( obj->pIndexData->action_desc ); LINK(obj, first_object, last_object, next, prev ); obj->pIndexData->count += obj->count; if ( !obj->serial ) { cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1); obj->serial = obj->pIndexData->serial = cur_obj_serial; } if ( fNest ) rgObjNest[iNest] = obj; numobjsloaded += obj->count; ++physicalobjects; if ( file_ver > 1 || obj->wear_loc < -1 || obj->wear_loc >= MAX_WEAR ) obj->wear_loc = -1; /* Corpse saving. -- Altrag */ if ( os_type == OS_CORPSE ) { if ( !room ) { bug( "Fread_obj: Corpse without room", 0); room = get_room_index(ROOM_VNUM_LIMBO); } obj = obj_to_room( obj, room ); } else if ( iNest == 0 || rgObjNest[iNest] == NULL ) { int slot; bool reslot = FALSE; if ( file_ver > 1 && wear_loc > -1 && wear_loc < MAX_WEAR ) { int x; for ( x = 0; x < MAX_LAYERS; x++ ) if ( !save_equipment[wear_loc][x] ) { save_equipment[wear_loc][x] = obj; slot = x; reslot = TRUE; break; } if ( x == MAX_LAYERS ) bug( "Fread_obj: too many layers %d", wear_loc ); } obj = obj_to_char( obj, ch ); if ( reslot ) save_equipment[wear_loc][slot] = obj; } else { if ( rgObjNest[iNest-1] ) { separate_obj( rgObjNest[iNest-1] ); obj = obj_to_obj( obj, rgObjNest[iNest-1] ); } else bug( "Fread_obj: nest layer missing %d", iNest-1 ); } if ( fNest ) rgObjNest[iNest] = obj; return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); iNest = 0; fNest = FALSE; } fMatch = TRUE; } break; case 'R': KEY( "Room", room, get_room_index(fread_number(fp)) ); case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 5 ) bug( "Fread_obj: bad iValue %d.", iValue ); else if ( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else obj->value[iValue] = sn; fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { int x1,x2,x3,x4,x5,x6; char *ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=0; sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); /* clean up some garbage */ if ( file_ver < 3 ) x5=x6=0; obj->value[0] = x1; obj->value[1] = x2; obj->value[2] = x3; obj->value[3] = x4; obj->value[4] = x5; obj->value[5] = x6; fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); /* bug( "Fread_obj: bad vnum %d.", vnum ); */ if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) fVnum = FALSE; else { fVnum = TRUE; obj->cost = obj->pIndexData->cost; obj->weight = obj->pIndexData->weight; obj->item_type = obj->pIndexData->item_type; obj->wear_flags = obj->pIndexData->wear_flags; obj->extra_flags = obj->pIndexData->extra_flags; } fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; bug( "Fread_obj: no match.", 0 ); bug( word, 0 ); fread_to_eol( fp ); if ( obj->name ) STRFREE( obj->name ); if ( obj->description ) STRFREE( obj->description ); if ( obj->short_descr ) STRFREE( obj->short_descr ); while ( (ed=obj->first_extradesc) != NULL ) { STRFREE( ed->keyword ); STRFREE( ed->description ); UNLINK( ed, obj->first_extradesc, obj->last_extradesc, next, prev ); DISPOSE( ed ); } while ( (paf=obj->first_affect) != NULL ) { UNLINK( paf, obj->first_affect, obj->last_affect, next, prev ); DISPOSE( paf ); } DISPOSE( obj ); return; } } } void set_alarm( long seconds ) { alarm( seconds ); } /* * Based on last time modified, show when a player was last on -Thoric */ void do_last( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; char arg [MAX_INPUT_LENGTH]; char name[MAX_INPUT_LENGTH]; struct stat fst; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Usage: last <playername>\n\r", ch ); return; } strcpy( name, capitalize(arg) ); sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower(arg[0]), name ); if ( stat( buf, &fst ) != -1 ) sprintf( buf, "%s was last on: %s\r", name, ctime( &fst.st_mtime ) ); else sprintf( buf, "%s was not found.\n\r", name ); send_to_char( buf, ch ); } void write_corpses( CHAR_DATA *ch, char *name ) { OBJ_DATA *corpse; FILE *fp = NULL; /* Name and ch support so that we dont have to have a char to save their corpses.. (ie: decayed corpses while offline) */ if ( ch && IS_NPC(ch) ) { bug( "Write_corpses: writing NPC corpse.", 0 ); return; } if ( ch ) name = ch->name; /* Go by vnum, less chance of screwups. -- Altrag */ for ( corpse = first_object; corpse; corpse = corpse->next ) if ( corpse->pIndexData->vnum == OBJ_VNUM_CORPSE_PC && corpse->in_room != NULL && !str_cmp(corpse->short_descr+14, name) ) { if ( !fp ) { char buf[127]; sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name)); if ( !(fp = fopen(buf, "w")) ) { bug( "Write_corpses: Cannot open file.", 0 ); perror(buf); return; } } fwrite_obj(ch, corpse, fp, 0, OS_CORPSE); } if ( fp ) { fprintf(fp, "#END\n\n"); fclose(fp); } else { char buf[127]; sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name)); remove(buf); } return; } void load_corpses( void ) { DIR *dp; struct direct *de; extern FILE *fpArea; extern char strArea[MAX_INPUT_LENGTH]; extern int falling; if ( !(dp = opendir(CORPSE_DIR)) ) { bug( "Load_corpses: can't open CORPSE_DIR", 0); perror(CORPSE_DIR); return; } falling = 1; /* Arbitrary, must be >0 though. */ while ( (de = readdir(dp)) != NULL ) { if ( de->d_name[0] != '.' ) { sprintf(strArea, "%s%s", CORPSE_DIR, de->d_name ); fprintf(stderr, "Corpse -> %s\n", strArea); if ( !(fpArea = fopen(strArea, "r")) ) { perror(strArea); continue; } for ( ; ; ) { char letter; char *word; letter = fread_letter( fpArea ); if ( letter == '*' ) { fread_to_eol(fpArea); continue; } if ( letter != '#' ) { bug( "Load_corpses: # not found.", 0 ); break; } word = fread_word( fpArea ); if ( !str_cmp(word, "CORPSE" ) ) fread_obj( NULL, fpArea, OS_CORPSE ); else if ( !str_cmp(word, "OBJECT" ) ) fread_obj( NULL, fpArea, OS_CARRY ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_corpses: bad section.", 0 ); break; } } fclose(fpArea); } } fpArea = NULL; strcpy(strArea, "$"); closedir(dp); falling = 0; return; }