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> 	/*
> 	 * Bribe trigger
> 	 */
> 	if ( IS_NPC(victim) && HAS_TRIGGER( victim, TRIG_BRIBE ) )
> 	    mp_bribe_trigger( victim, ch, silver ? amount : amount * 100 );
> 
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>     MOBtrigger = FALSE;
826a834,841
>     MOBtrigger = TRUE;
> 
>     /*
>      * Give trigger
>      */
>     if ( IS_NPC(victim) && HAS_TRIGGER( victim, TRIG_GIVE ) )
> 	mp_give_trigger( victim, ch, obj );
>