728a729,734 > /* > * Bribe trigger > */ > if ( IS_NPC(victim) && HAS_TRIGGER( victim, TRIG_BRIBE ) ) > mp_bribe_trigger( victim, ch, silver ? amount : amount * 100 ); > 823a830 > MOBtrigger = FALSE; 826a834,841 > MOBtrigger = TRUE; > > /* > * Give trigger > */ > if ( IS_NPC(victim) && HAS_TRIGGER( victim, TRIG_GIVE ) ) > mp_give_trigger( victim, ch, obj ); >