wolfpaw4.0-release/area/
wolfpaw4.0-release/backup/
wolfpaw4.0-release/bin/
wolfpaw4.0-release/boards/
wolfpaw4.0-release/clans/
wolfpaw4.0-release/councils/
wolfpaw4.0-release/deity/
wolfpaw4.0-release/finger/
wolfpaw4.0-release/gods/
wolfpaw4.0-release/guilds/
wolfpaw4.0-release/lockers/
wolfpaw4.0-release/log/
wolfpaw4.0-release/log/Clean/
wolfpaw4.0-release/maps/
wolfpaw4.0-release/offline_data/
wolfpaw4.0-release/player-obj/
wolfpaw4.0-release/player-obj/a/
wolfpaw4.0-release/player/
wolfpaw4.0-release/player/a/
wolfpaw4.0-release/plog/
wolfpaw4.0-release/save-rooms/
wolfpaw4.0-release/secure/
wolfpaw4.0-release/source/
wolfpaw4.0-release/source/betasrc/system/
wolfpaw4.0-release/source/betasrc/util/
wolfpaw4.0-release/system/clean-source/
wolfpaw4.0-release/system/clean-source/grux/
/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |   \\._.//   *
 * -----------------------------------------------------------|   (0...0)   *
 * SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider             |    ).:.(    *
 * -----------------------------------------------------------|    {o o}    *
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |   / ' ' \   *
 * Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops  |~'~.VxvxV.~'~*
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
 * ------------------------------------------------------------------------ *
 *			 Command interpretation module			    *
 ****************************************************************************/

#include <sys/types.h>
#include <sys/time.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include "mud.h"


/* Last Command crap */
char last_command [MSL]; /* Global variable to hold the last input line */
/*
 * Externals
 */
void refresh_page( CHAR_DATA *ch );
void subtract_times( struct timeval *etime, struct timeval *stime );
CMAP_DATA *find_char_map_by_type(CHAR_DATA *ch, int map_type);
SOCIALTYPE *personal_social_check(CHAR_DATA *ch, char *name );

bool	check_social	args( ( CHAR_DATA *ch, char *command,
			    char *argument ) );

bool  check_disabled (const struct cmd_type *command);
bool is_name_with_minus( const char *str, char *namelist );

DISABLED_DATA *disabled_first;

#define END_MARKER    "END" /* for load_disabled() and save_disabled() */



/*
 * Log-all switch.
 */
bool				fLogAll		= FALSE;


CMDTYPE	   *command_hash[126];	/* hash table for cmd_table */
SOCIALTYPE *social_index[27];   /* hash table for socials   */

/*
 * Character not in position for command?
 */
bool check_pos( CHAR_DATA *ch, sh_int position )
{
    if ( ch->position < position )
    {
	switch( ch->position )
	{
	case POS_DEAD:
	    send_to_char( "A little difficult to do when you are DEAD...\n\r", ch );
	    break;

	case POS_MORTAL:
	case POS_INCAP:
	    send_to_char( "You are hurt far too bad for that.\n\r", ch );
	    break;

	case POS_STUNNED:
	    send_to_char( "You are too stunned to do that.\n\r", ch );
	    break;

	case POS_SLEEPING:
	    send_to_char( "In your dreams, or what?\n\r", ch );
	    break;

	case POS_RESTING:
	    send_to_char( "Nah... You feel too relaxed...\n\r", ch);
	    break;

	case POS_SITTING:
	    send_to_char( "You can't do that sitting down.\n\r", ch);
	    break;

	case POS_FIGHTING:
	    send_to_char( "No way!  You are still fighting!\n\r", ch);
	    break;

	}
	return FALSE;
    }
    return TRUE;
}

extern char lastplayercmd[MAX_INPUT_LENGTH*2];

/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret( CHAR_DATA *ch, char *argument )
{
    char command[MAX_INPUT_LENGTH];
    char lag_buf[MAX_INPUT_LENGTH];
    char logline[MAX_INPUT_LENGTH];
    char logname[MAX_INPUT_LENGTH];
    TIMER *timer = NULL;
    CMDTYPE *cmd = NULL;
    int trust;
    int loglvl;
    bool found;
    struct timeval time_used;
    long tmptime;
    int rannum;
    int comnum,comnum2;

    if ( !ch )
    {
	bug( "interpret: null ch!", 0 );
	return;
    }

    found = FALSE;
    if ( ch->substate == SUB_REPEATCMD )
    {
	DO_FUN *fun=NULL;

	if ( !IS_NPC(ch) && (fun=ch->pcdata->last_cmd) == NULL )
	{
	    ch->substate = SUB_NONE;
	    bug( "interpret: SUB_REPEATCMD with NULL last_cmd", 0 );
	    return;
	}
	else
	{
	    int x;

	    /*
	     * yes... we lose out on the hashing speediness here...
	     * but the only REPEATCMDS are wizcommands (currently)
	     */
	    for ( x = 0; x < 126; x++ )
	    {
		for ( cmd = command_hash[x]; cmd; cmd = cmd->next )
		   if ( cmd->do_fun == fun )
		   {
			found = TRUE;
			break;
		   }
		if ( found )
		   break;
	    }
	    if ( !found )
	    {
		cmd = NULL;
		bug( "interpret: SUB_REPEATCMD: last_cmd invalid", 0 );
		return;
	    }
	    sprintf( logline, "(%s) %s", cmd->name, argument );
	}
    }

    if ( !cmd )
    {
	/* Changed the order of these ifchecks to prevent crashing. */
	if ( !argument || !strcmp(argument,"") ) 
	{
	    return;
	}

	/*
	 * Strip leading spaces.
	 */
	while ( isspace(*argument) )
	    argument++;
	if ( argument[0] == '\0' )
	    return;

	timer = get_timerptr( ch, TIMER_DO_FUN );

	/*
	 * Implement freeze command.
	 */
	if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
	{
	    send_to_char( "You're totally frozen!\n\r", ch );
	    return;
	}

	if ( ch->stun_rounds > 0 )
	{
	    send_to_char( "You are stunned!\n\r",ch);
	    return;
	}

	/*
	 * Aliens --GW
	 */
	if ( !IS_NPC(ch) && IS_SET(ch->pcdata->flagstwo, MOREPC_ABDUCTING) )
	{
	    send_to_char( "You're to scared to move!\n\r", ch );
	    return;
	}

	/*
	 * Grab the command word.
	 * Special parsing so ' can be a command,
	 *   also no spaces needed after punctuation.
	 */
	strcpy( logline, argument );
	if ( !isalpha(argument[0]) && !isdigit(argument[0]) )
	{
	    command[0] = argument[0];
	    command[1] = '\0';
	    argument++;
	    while ( isspace(*argument) )
		argument++;
	}
	else
	    argument = one_argument( argument, command );

	/*
	 * Look for command in command table.
	 * Check for council powers and/or bestowments
	 */
	trust = get_trust( ch );
	for ( cmd = command_hash[LOWER(command[0])%126]; cmd; cmd = cmd->next )

	    if ( !str_prefix( command, cmd->name )
	    &&   (cmd->level <= trust
	    ||  (!IS_NPC(ch) && ch->pcdata->council
	    &&    is_name( cmd->name, ch->pcdata->council->powers )
	    &&    cmd->level <= (trust+MAX_CPD))
	    ||  (!IS_NPC(ch) && ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0'
	    &&    is_name( cmd->name, ch->pcdata->bestowments )
	    &&    cmd->level <= (trust+17)) ) )
	    {

		found = TRUE;
		break;
	    }

	
/*
 * CHEATER Flag stuff
 */

if ( !IS_NPC(ch) && IS_SET(ch->pcdata->flags, PCFLAG_CHEATER) )
{	
if ( !str_prefix( command, "north" )
||  !str_prefix( command, "east" )
||  !str_prefix( command, "south" )
||  !str_prefix( command, "west" )
||  !str_prefix( command, "up" )
||  !str_prefix( command, "down" )
||  !str_prefix( command, "gossip" )
||  !str_prefix( command, "say" )
||  !str_prefix( command, "tell" )
||  !str_prefix( command, "flee" )
||  !str_prefix( command, "quit" )
||  !str_prefix( command, "who" )
||  !str_prefix( command, "look" )
||  !str_prefix( command, "recall" )
||  !str_prefix( command, "use" ) )
{
     send_to_char("Ok, but Your a CHEATER, TALK TO A GOD!!\n\r",ch);
     sprintf(lag_buf,"%s 50",ch->name);
     do_addlag(ch,lag_buf);
     send_to_char("Oops, you seem to be lagging *innocent*\n\e",ch);
}
else
{
     send_to_char("NO!!! Your a CHEATER, TALK TO A GOD!!\n\r",ch);
     return;
}     

}

	/*
	 * Turn off afk bit when any command performed.
	 */
	if ( IS_SET ( ch->act, PLR_AFK)  && (str_cmp(command, "AFK")))
	{
	    REMOVE_BIT( ch->act, PLR_AFK );
     	    act( AT_GREY, "$n is no longer afk.", ch, NULL, NULL, TO_ROOM );
	}
    }

    /*
     * Log and snoop.
     */
    sprintf( lastplayercmd, "** %s: %s", ch->name, logline );

    if ( found && cmd->log == LOG_NEVER )
	strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );

    loglvl = found ? cmd->log : LOG_NORMAL;

    if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
    ||   fLogAll
    ||	 loglvl == LOG_BUILD
    ||   loglvl == LOG_HIGH
    ||   loglvl == LOG_ALWAYS )
    {
        /* Added by Narn to show who is switched into a mob that executes
           a logged command.  Check for descriptor in case force is used. */
        if ( ch->desc && ch->desc->original ) 
          sprintf( log_buf, "Log %s (%s): %s", ch->name,
                   ch->desc->original->name, logline );
        else
          sprintf( log_buf, "Log %s: %s", ch->name, logline );

	/*
	 * Make it so a 'log all' will send most output to the log
	 * file only, and not spam the log channel to death	-Thoric
	 */
	if ( fLogAll && loglvl == LOG_NORMAL
	&&  (IS_NPC(ch) || !IS_SET(ch->act, PLR_LOG)) )
	  loglvl = LOG_ALL;

	/* This is handled in get_trust already */
/*	if ( ch->desc && ch->desc->original )
	  log_string_plus( log_buf, loglvl,
		ch->desc->original->level );
	else*/
	  log_string_plus( log_buf, loglvl, get_trust(ch) );
    }

        /* PLOGGING --GW */
        plog_check(ch,logline);

    if ( ch->desc && ch->desc->snoop_by )
    {
  	sprintf( logname, "%s", ch->name);
	write_to_buffer( ch->desc->snoop_by, logname, 0 );
	write_to_buffer( ch->desc->snoop_by, "% ",    2 );
	write_to_buffer( ch->desc->snoop_by, logline, 0 );
	write_to_buffer( ch->desc->snoop_by, "\n\r",  2 );
    }

    if ( !IS_NPC(ch) && (
	 IS_SET( ch->pcdata->flags, PCFLAG_CHALLENGER ) ||
         IS_SET( ch->pcdata->flags, PCFLAG_CHALLENGED ) ) )
    {
  	sprintf( logname, "%s", ch->name);
	write_to_gallery(ch, logname );
	write_to_gallery(ch, "> " );
	write_to_gallery(ch, logline );
	write_to_gallery(ch, "\n\r" );
    }

    if ( timer )
    {
	int tempsub;

	tempsub = ch->substate;
	ch->substate = SUB_TIMER_DO_ABORT;
	(timer->do_fun)(ch,"");
	if ( char_died(ch) )
	  return;
	if ( ch->substate != SUB_TIMER_CANT_ABORT )
	{
	  ch->substate = tempsub;
	  extract_timer( ch, timer );
	}
	else
	{
	  ch->substate = tempsub;
	  return;
	}
    }

    /*
     * Look for command in skill and socials table.
     */
    if ( !found )
    {
	if ( !check_skill( ch, command, argument )
	&&   !check_social( ch, command, argument ) )
	{
	    EXIT_DATA *pexit;

	    /* check for an auto-matic exit command */
	    if ( (pexit = find_door( ch, command, TRUE )) != NULL
	    &&   IS_SET( pexit->exit_info, EX_xAUTO ))
	    {
		if ( IS_SET(pexit->exit_info, EX_CLOSED)
		&& (!IS_AFFECTED(ch, AFF_PASS_DOOR)
		||   IS_SET(pexit->exit_info, EX_NOPASSDOOR)) )
		{
		  if ( !IS_SET( pexit->exit_info, EX_SECRET ) )
		    act( AT_PLAIN, "The $d is closed.", ch, NULL, pexit->keyword, TO_CHAR );
		  else
		    send_to_char( "You cannot do that here.\n\r", ch );
		  return;
		}
		move_char( ch, pexit, 0, FALSE );
		return;
	    }

           rannum = dice( 1 , 10 );
	  if ( rannum == 1 )
	    send_to_char( "WTF??\n\r", ch );
	  else if ( rannum == 2 )
	    send_to_char( "Are you on GLUE?!?!?\n\r", ch );
	  else if ( rannum == 3 )
	    send_to_char( "How the F*CK did you get to this level!?!\n\r", ch );
	  else if ( rannum == 4 )
	    send_to_char( "S'cuse me??\n\r", ch );
	  else if ( rannum == 5 )
	    send_to_char( "You know, I do have the number to a good *Typotheripist*\n\r", ch );
	  else if ( rannum == 6 )
	    send_to_char( "Connection closed by foriegn host.\n\r", ch );
	  else if ( rannum == 7 )
	    send_to_char( "Your totally frozen!\n\r", ch );
	  else if ( rannum == 8 )
	    send_to_char( "Sorry, that makes no sense.\n\r", ch );
/*    Justice: Adding new typo messages */
          else if ( rannum == 9 )
            send_to_char( "What've you been smoking and why haven't you been sharing?\n\r", ch );
          else if ( rannum == 10 )
            send_to_char( "What's that in English?\n\r", ch );
	}
	return;
    }

/*   if (check_disabled (&cmd_table[cmd]))
       {
               send_to_char ("This command has been temporarily disabled.\n\r",ch);
               return;
       }
*/
	/* Ability to forbid someone to use a command --GW */
	    if ( !IS_NPC(ch) && ch->pcdata->bestowments[0] != '\0' &&
		 is_name_with_minus( cmd->name,ch->pcdata->bestowments ) )
	    {
		send_to_char("You are not allowed to use this command.\n\r",ch);
		return;
	    }	     

	/* Hyp Retired Command Restriction to level 51.. --GW */
	if ( IS_RETIRED( ch ) && IS_IMP(ch) && cmd->level > 51 )
	{
	  send_to_char("&wYour Retired.. please speak to an Active Hyperion.\n\r",ch);
	  return;
	}

    /*
     * Character not in position for command?
     */
    if ( !check_pos( ch, cmd->position ) )
	return;
    
    /* Berserk check for flee.. maybe add drunk to this?.. but too much
       hardcoding is annoying.. -- Altrag */
    if ( !str_cmp(cmd->name, "flee") &&
          IS_AFFECTED(ch, AFF_BERSERK) )
    {
	send_to_char( "You aren't thinking very clearly..\n\r", ch);
	return;
    }

    /* Record the command */

    sprintf (last_command, "[%5d] %s in [%5d] %s: %s",
        IS_NPC(ch) ? ch->pIndexData->vnum : 0,
        IS_NPC(ch) ? ch->short_descr : ch->name,
        ch->in_room ? ch->in_room->vnum : 0,
        ch->in_room ? ch->in_room->name : "(not in a room)",
        logline);

	/*
  	 * Last 10 commands logged in pfile for gods to look at
	 * at Wyverns Request --GW
         */
	if( !IS_NPC(ch) )
	{
	 for ( comnum = 0; comnum < MAX_COM; comnum++ )
	 {
	  if ( !ch->pcdata->lastcom[comnum] )
	    break;

           ch->pcdata->comtrack[comnum+1] = STRALLOC(ch->pcdata->lastcom[comnum]);
	 }

            ch->pcdata->comtrack[0] = STRALLOC(logline);
	
	 for( comnum2 = 0; comnum2 < MAX_COM; comnum2++ )
	 {
	 if (ch->pcdata->comtrack[comnum2] == NULL )
	   break;

            ch->pcdata->lastcom[comnum2] = STRALLOC(ch->pcdata->comtrack[comnum2]);
	 }
        }	 
    /*
     * Dispatch the command.
     */
    if ( !IS_NPC(ch) )
    {
      ch->pcdata->prev_cmd = ch->pcdata->last_cmd;    /* haus, for automapping */
      ch->pcdata->last_cmd = cmd->do_fun;
    }

    start_timer(&time_used);
    (*cmd->do_fun) ( ch, argument );
    end_timer(&time_used);
    /*
     * Update the record of how many times this command has been used (haus)
     */
    update_userec(&time_used, &cmd->userec);
    tmptime = UMIN(time_used.tv_sec,19) * 1000000 + time_used.tv_usec;

    /* laggy command notice: command took longer than 1.5 seconds */
/*    if ( tmptime > 1500000 )
    {
        sprintf(log_buf, "[*****] LAG: %s: %s %s (R:%d S:%ld.%06ld)",ch->name,
                cmd->name, (cmd->log == LOG_NEVER ? "XXX" : argument),
		ch->in_room ? ch->in_room->vnum : 0,
		time_used.tv_sec, time_used.tv_usec );
	log_string_plus(log_buf, LOG_NORMAL, get_trust(ch));
    } */

    /* Record that the command was the last done, but it is finished */
    sprintf (last_command, "(Finished) [%5d] %s in [%5d] %s: %s",
        IS_NPC(ch) ? ch->pIndexData->vnum : 0,
        IS_NPC(ch) ? ch->short_descr : ch->name,
        ch->in_room ? ch->in_room->vnum : 0,
        ch->in_room ? ch->in_room->name : "(not in a room)",
        logline);

    tail_chain( );
}

CMDTYPE *find_command( char *command )
{
    CMDTYPE *cmd;
    int hash;

    hash = LOWER(command[0]) % 126;

    for ( cmd = command_hash[hash]; cmd; cmd = cmd->next )
	if ( !str_prefix( command, cmd->name ) )
	    return cmd;

    return NULL;
}

SOCIALTYPE *find_social( CHAR_DATA *ch, char *command, bool personal )
{
    SOCIALTYPE *social;
    int hash;

    if ( command[0] < 'a' || command[0] > 'z' )
	hash = 0;
    else
	hash = (command[0] - 'a') + 1;

    for ( social = social_index[hash]; social; social = social->next )
	if ( !str_prefix( command, social->name ) )
	    return social;

    if ( personal )
    {
      if ((social=personal_social_check(ch,command))!=NULL)
	return social;
    }

    return NULL;
}

bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    SOCIALTYPE *social;
    CMAP_DATA *map;
    int colornum=0;
    bool personal_found=FALSE;

    if ( (social=find_social(ch,command,FALSE)) == NULL )
    {
      if ( (social=find_social(ch,command,TRUE)) == NULL )
	return FALSE;
      else
        personal_found = TRUE;
    }

    if ( !social )
     return FALSE;

    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
    {
	send_to_char( "You are anti-social!\n\r", ch );
	if ( personal_found )
	   free_socialtype_data(social);

	return TRUE;
    }

    switch ( ch->position )
    {
    case POS_DEAD:
	send_to_char( "Lie still; you are DEAD.\n\r", ch );
	if ( personal_found )
	   free_socialtype_data(social);
	return TRUE;

    case POS_INCAP:
    case POS_MORTAL:
	send_to_char( "You are hurt far too bad for that.\n\r", ch );
	if ( personal_found )
	   free_socialtype_data(social);
	return TRUE;

    case POS_STUNNED:
	send_to_char( "You are too stunned to do that.\n\r", ch );
	if ( personal_found )
	   free_socialtype_data(social);
	return TRUE;

    case POS_SLEEPING:
	/*
	 * I just know this is the path to a 12" 'if' statement.  :(
	 * But two players asked for it already!  -- Furey
	 */
	if ( !str_cmp( social->name, "snore" ) )
	    break;
	send_to_char( "In your dreams, or what?\n\r", ch );
	if ( personal_found )
	   free_socialtype_data(social);
	return TRUE;

    }

    one_argument( argument, arg );
    victim = NULL;
  if ( !colormap_check(ch,CMAP_SOCIALS) )
  {
    if ( arg[0] == '\0' )
    {
	act( AT_SOCIAL, social->others_no_arg, ch, NULL, NULL, TO_ROOM );
	act( AT_SOCIAL, social->char_no_arg,   ch, NULL, NULL, TO_CHAR );
    }
    else if ( ( victim = get_char_room( ch, arg ) ) == NULL )    
    {
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	if ( personal_found )
	   free_socialtype_data(social);
	return TRUE;
    }

    if ( !IS_NPC(victim) )
    {
    send_to_char("From Far Away...",ch);
    act( AT_SOCIAL, social->char_found, ch, argument, victim,TO_CHAR );
    send_to_char("From Far Away...",victim);
    act( AT_SOCIAL, social->vict_found, ch, argument, victim,TO_VICT );
    }
    }
    else if ( victim == ch )
    {
	act( AT_SOCIAL, social->others_auto,   ch, NULL, victim, TO_ROOM    );
	act( AT_SOCIAL, social->char_auto,     ch, NULL, victim, TO_CHAR    );
    }
    else
    {
	act( AT_SOCIAL, social->others_found,  ch, NULL, victim, TO_NOTVICT );
	act( AT_SOCIAL, social->char_found,    ch, NULL, victim, TO_CHAR    );

    if ( IS_NPC(victim ) && ( victim->fighting && victim->fighting->who) )
    {
	if ( personal_found )
	   free_socialtype_data(social);
    return FALSE;
    }

	act( AT_SOCIAL, social->vict_found,    ch, NULL, victim, TO_VICT    );

	if ( !IS_NPC(ch) && IS_NPC(victim)
	&&   !IS_AFFECTED(victim, AFF_CHARM)
	&&   IS_AWAKE(victim) 
        &&   !IS_SET( victim->pIndexData->progtypes, ACT_PROG ) )
	{
	    switch ( number_bits( 4 ) )
	    {
	    case 0:
		if ( !IS_SET(ch->in_room->room_flags, ROOM_SAFE )
		||    IS_EVIL(ch) )
		  multi_hit( victim, ch, TYPE_UNDEFINED );
		else
		if ( IS_NEUTRAL(ch) )
		{
		    act( AT_ACTION, "$n slaps $N.",  victim, NULL, ch, TO_NOTVICT );
		    act( AT_ACTION, "You slap $N.",  victim, NULL, ch, TO_CHAR    );
		    act( AT_ACTION, "$n slaps you.", victim, NULL, ch, TO_VICT    );
		}
		else
		{
		    act( AT_ACTION, "$n acts like $N doesn't even exist.",  victim, NULL, ch, TO_NOTVICT );
		    act( AT_ACTION, "You just ignore $N.",  victim, NULL, ch, TO_CHAR    );
		    act( AT_ACTION, "$n appears to be ignoring you.", victim, NULL, ch, TO_VICT    );
		}
		break;

	    case 1: case 2: case 3: case 4:
	    case 5: case 6: case 7: case 8:
		act( AT_SOCIAL, social->others_found,
		    victim, NULL, ch, TO_NOTVICT );
		act( AT_SOCIAL, social->char_found,
		    victim, NULL, ch, TO_CHAR    );
		act( AT_SOCIAL, social->vict_found,
		    victim, NULL, ch, TO_VICT    );
		break;

	    case 9: case 10: case 11: case 12:
		act( AT_ACTION, "$n slaps $N.",  victim, NULL, ch, TO_NOTVICT );
		act( AT_ACTION, "You slap $N.",  victim, NULL, ch, TO_CHAR    );
		act( AT_ACTION, "$n slaps you.", victim, NULL, ch, TO_VICT    );
		break;
	    }
      }
    }
  }
  else /* Color Maps --GW */
  {
    map=find_char_map_by_type(ch,CMAP_SOCIALS);
    colornum=get_real_act_color_num(map->mapped_color);

    if ( arg[0] == '\0' )
    {
	act( colornum, social->others_no_arg, ch, NULL, NULL, TO_ROOM );
	act( colornum, social->char_no_arg,   ch, NULL, NULL, TO_CHAR );
    }
    else if ( ( victim = get_char_room( ch, arg ) ) == NULL )    
    {
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	if ( personal_found )
	   free_socialtype_data(social);
	return TRUE;
    }

    if ( !IS_NPC(victim) )
    {
    send_to_char("From Far Away...",ch);
    act( colornum, social->char_found, ch, argument, victim,TO_CHAR );
    send_to_char("From Far Away...",victim);
    act( colornum, social->vict_found, ch, argument, victim,TO_VICT );
    }
    }
    else if ( victim == ch )
    {
	act( colornum, social->others_auto,   ch, NULL, victim, TO_ROOM    );
	act( colornum, social->char_auto,     ch, NULL, victim, TO_CHAR    );
    }
    else
    {
	act( colornum, social->others_found,  ch, NULL, victim, TO_NOTVICT );
	act( colornum, social->char_found,    ch, NULL, victim, TO_CHAR    );

    if ( IS_NPC(victim ) && ( victim->fighting && victim->fighting->who) )
    {
	if ( personal_found )
	   free_socialtype_data(social);
    return FALSE;
    }
	act( colornum, social->vict_found,    ch, NULL, victim, TO_VICT    );

	if ( !IS_NPC(ch) && IS_NPC(victim)
	&&   !IS_AFFECTED(victim, AFF_CHARM)
	&&   IS_AWAKE(victim) 
        &&   !IS_SET( victim->pIndexData->progtypes, ACT_PROG ) )
	{
	    switch ( number_bits( 4 ) )
	    {
	    case 0:
		if ( !IS_SET(ch->in_room->room_flags, ROOM_SAFE )
		||    IS_EVIL(ch) )
		  multi_hit( victim, ch, TYPE_UNDEFINED );
		else
		if ( IS_NEUTRAL(ch) )
		{
		    act( colornum, "$n slaps $N.",  victim, NULL, ch, TO_NOTVICT);
		    act( colornum, "You slap $N.",  victim, NULL, ch, TO_CHAR);
		    act( colornum, "$n slaps you.", victim, NULL, ch, TO_VICT);
		}
		else
		{
		    act( colornum, "$n acts like $N doesn't even exist.",  victim,NULL, ch, TO_NOTVICT );
		    act( colornum, "You just ignore $N.",  victim, NULL, ch,TO_CHAR );
		    act( colornum, "$n appears to be ignoring you.", victim, NULL,ch, TO_VICT    );
		}
		break;

	    case 1: case 2: case 3: case 4:
	    case 5: case 6: case 7: case 8:
		act( colornum, social->others_found,
		    victim, NULL, ch, TO_NOTVICT );
		act( colornum, social->char_found,
		    victim, NULL, ch, TO_CHAR    );
		act( colornum, social->vict_found,
		    victim, NULL, ch, TO_VICT    );
		break;

	    case 9: case 10: case 11: case 12:
		act( colornum, "$n slaps $N.",  victim, NULL, ch, TO_NOTVICT );
		act( colornum, "You slap $N.",  victim, NULL, ch, TO_CHAR    );
		act( colornum, "$n slaps you.", victim, NULL, ch, TO_VICT    );
		break;
	    }
      }
    }
   }

	if ( personal_found )
	   free_socialtype_data(social);
    return TRUE;
}



/*
 * Return true if an argument is completely numeric.
 */
bool is_number( char *arg )
{
    if ( *arg == '\0' )
	return FALSE;

    for ( ; *arg != '\0'; arg++ )
    {
	if ( !isdigit(*arg) )
	    return FALSE;
    }

    return TRUE;
}



/*
 * Given a string like 14.foo, return 14 and 'foo'
 */
int number_argument( char *argument, char *arg )
{
    char *pdot;
    int number;

    if ( !argument || !arg )
    return 1;

    for ( pdot = argument; *pdot != '\0'; pdot++ )
    {
	if ( *pdot == '.' )
	{
	    *pdot = '\0';
	    number = atoi( argument );
	    *pdot = '.';
	    strcpy( arg, pdot+1 );
	    return number;
	}
    }

    strcpy( arg, argument );
    return 1;
}



/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes.
 */
char *one_argument( char *argument, char *arg_first )
{
    char cEnd;
    sh_int count;
    int cnt=0;

    count = 0;

    if ( !argument )
     return NULL;

    while ( isspace(*argument) )
	argument++;

    cEnd = ' ';
    if ( *argument == '\'' || *argument == '"' )
	cEnd = *argument++;

    /* Appearently the MUD is being crashed with buffer exploits simular to those used in shells to bust
       root.. well just stop that dead..GW */
    while ( ((*argument != '\0') && (++cnt < MIL) )|| ++count >= 255 )
    {
	if ( *argument == cEnd )
	{
	    argument++;
	    break;
	}

    /* hopefully put a noose on the crap bug --GW */
    if ( !isprint(*argument) )
    {
	argument++;
	break;
    }
	cnt++;
	*arg_first = LOWER(*argument);
	arg_first++;
	argument++;
    }
    *arg_first = '\0';

    while ( isspace(*argument) )
	argument++;

    return argument;
}

/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes.  Delimiters = { ' ', '-' }
 */
char *one_argument2( char *argument, char *arg_first )
{
    char cEnd;
    sh_int count;
    int cnt=0;

    count = 0;

    while ( isspace(*argument) )
	argument++;

    cEnd = ' ';
    if ( *argument == '\'' || *argument == '"' )
	cEnd = *argument++;

    while ( ((*argument != '\0') && (++cnt < MSL)) || ++count >= 255 )
    {
	if ( *argument == cEnd || *argument == '-' )
	{
	    argument++;
	    break;
	}

    /* hopefully put a noose on the crap bug --GW */
    if ( !isprint(*argument) )
    {
	argument++;
	break;
    }

	*arg_first = LOWER(*argument);
	arg_first++;
	argument++;
    }
    *arg_first = '\0';

    while ( isspace(*argument) )
	argument++;

    return argument;
}

void do_timecmd( CHAR_DATA *ch, char *argument )
{
  struct timeval stime;
  struct timeval etime;
  static bool timing;
  extern CHAR_DATA *timechar;
  char arg[MAX_INPUT_LENGTH];
  
  send_to_char("Timing\n\r",ch);
  if ( timing )
    return;
  one_argument(argument, arg);
  if ( !*arg )
  {
    send_to_char( "No command to time.\n\r", ch );
    return;
  }
  if ( !str_cmp(arg, "update") )
  {
    if ( timechar )
      send_to_char( "Another person is already timing updates.\n\r", ch );
    else
    {
      timechar = ch;
      send_to_char( "Setting up to record next update loop.\n\r", ch );
    }
    return;
  }
  set_char_color(AT_PLAIN, ch);
  send_to_char( "Starting timer.\n\r", ch );
  timing = TRUE;
  gettimeofday(&stime, NULL);
  interpret(ch, argument);
  gettimeofday(&etime, NULL);
  timing = FALSE;
  set_char_color(AT_PLAIN, ch);
  send_to_char( "Timing complete.\n\r", ch );
  subtract_times(&etime, &stime);
  ch_printf( ch, "Timing took %d.%06d seconds.\n\r",
      etime.tv_sec, etime.tv_usec );
  return;
}

void start_timer(struct timeval *stime)
{
  if ( !stime )
  {
    bug( "Start_timer: NULL stime.", 0 );
    return;
  }
  gettimeofday(stime, NULL);
  return;
}

time_t end_timer(struct timeval *stime)
{
  struct timeval etime;
  
  /* Mark etime before checking stime, so that we get a better reading.. */
  gettimeofday(&etime, NULL);
  if ( !stime || (!stime->tv_sec && !stime->tv_usec) )
  {
    bug( "End_timer: bad stime.", 0 );
    return 0;
  }
  subtract_times(&etime, stime);
  /* stime becomes time used */
  *stime = etime;
  return (etime.tv_sec*1000000)+etime.tv_usec;
}

void send_timer(struct timerset *vtime, CHAR_DATA *ch)
{
  struct timeval ntime;
  int carry;
  
  if ( vtime->num_uses == 0 )
    return;
  ntime.tv_sec  = vtime->total_time.tv_sec / vtime->num_uses;
  carry = (vtime->total_time.tv_sec % vtime->num_uses) * 1000000;
  ntime.tv_usec = (vtime->total_time.tv_usec + carry) / vtime->num_uses;
  ch_printf(ch, "Has been used %d times this boot.\n\r", vtime->num_uses);
  ch_printf(ch, "Time (in secs): min %d.%0.6d; avg: %d.%0.6d; max %d.%0.6d"
      "\n\r", vtime->min_time.tv_sec, vtime->min_time.tv_usec, ntime.tv_sec,
      ntime.tv_usec, vtime->max_time.tv_sec, vtime->max_time.tv_usec);
  return;
}

void update_userec(struct timeval *time_used, struct timerset *userec)
{
  userec->num_uses++;
  if ( !timerisset(&userec->min_time)
  ||    timercmp(time_used, &userec->min_time, <) )
  {
    userec->min_time.tv_sec  = time_used->tv_sec;
    userec->min_time.tv_usec = time_used->tv_usec;
  }
  if ( !timerisset(&userec->max_time)
  ||    timercmp(time_used, &userec->max_time, >) )
  {
    userec->max_time.tv_sec  = time_used->tv_sec;
    userec->max_time.tv_usec = time_used->tv_usec;
  }
  userec->total_time.tv_sec  += time_used->tv_sec;
  userec->total_time.tv_usec += time_used->tv_usec;
  while ( userec->total_time.tv_usec >= 1000000 )
  {
    userec->total_time.tv_sec++;
    userec->total_time.tv_usec -= 1000000;
  }
  return;
}