#AREA The City of Mithras~ #AUTHOR Dhamon~ #RANGES 0 67 0 67 $ #RESETMSG The winds of change howl all around you.~ #FLAGS 80 67 0 #CLUB None~ #ECONOMY 0 120190998 #MOBILES #30601 amy armorer~ Amy~ Amy the armorer is here polishing a helm. ~ She is a short but strong woman of about thirty five years. She enjoys executing shoplifters personaly. ~ 3 0 0 C 0 0 55 0 0 55d55+550 50d10+1000 10000 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 20 85 65 0 0 0 0 0 0 #30602 carl~ Carl~ Carl the container guy is here. ~ Carl is a rather boring guy but he does great work. He can make everything from an ale barrel to a hidden belt pouch. ~ 1073741827 4194304 0 C 0 0 55 0 0 60d60+600 50d50+0 20000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 8 50 50 0 0 0 0 0 0 #30603 candle man~ the man~ The candle man is here watching a flame. ~ He is a small weedy man who enjoys producing new ways to make and play with fire. He has so far succeeded in burning off all the hairs on his arms and face. ~ 3 0 0 C 0 0 55 0 0 60d60+600 40d30+70 9000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 7 30 65 0 0 0 0 0 0 #30604 johan the baker~ Johan~ Johan the baker is here slaving over an oven. ~ He is a old, balded and overwight man but a great cook. He used to cook in the kitchens of kings before deciding to open up his own buisness here in Mithras. ~ 3 4194304 0 C 0 0 55 0 0 60d100+600 50d50+1000 2000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 20 40 40 0 0 0 0 0 0 #30605 guard wizard~ the wizard~ A powerful wizard is here guarding the mages' guild. ~ He is the guard of the guild of mages selected by the guild for his long service and amazing magical talent. His task is to keep all intruders out of the mages library by any means necessary. ~ 3 0 0 C 0 0 55 0 0 60d60+600 20d20+20 4000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == ma say Welcome Master $n!, Please Enter! bow $n break endif say You cannot enter here $n!!! peer $n mptransfer $n 30616 break endif ~ | #30606 harry the barkeep~ Harry~ Harry the barkeep is here mixing drinks. ~ He is a tall attractive man in a fancy suit. He is obviously well skilled as a bartender as he is constantly pouring multiple drinks without spilling a drop. ~ 3 0 0 C 0 0 55 0 0 30d40+400 10d20+60 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 70 65 0 0 0 0 0 0 #30607 Chris the blacksmith~ Chris~ Chris the blacksmith is here working a piece of broken armor. ~ Chris is a tall, red haired fellow with a talent for fixing things broken by the foolishness of others. He will repair your armor and weapons but for a rather high price. ~ 3 4194304 0 C 0 0 55 0 0 50d100+500 20d30+1000 0 0 8 8 1 20 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 20 50 50 0 0 0 0 0 0 #30608 will~ Will~ Will is here polishing a long sword. ~ Will is a small dwarf with a long beard and a thrist for blood. He delights in supplying weapons as long as the item's users promises to use it on something or someone. ~ 3 4194304 0 C 0 0 55 0 0 0d0+0 100d100+1000 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 20 50 40 0 0 0 0 0 0 #30609 jeweller~ The jeweller is here tinkering with a bracelet~ The jeweller is standing here tinkering with a bracelet ~ He is a skinny man with a bald head and long, thin fingers that work well in his trade. ~ 3 4194304 0 C 0 0 55 0 0 0d0+0 0d0+0 90000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 60 60 0 0 0 0 0 0 #30610 pulsar wizard~ Pulsar~ Pulsar the wizard is here selling his wares. ~ Pulsar is one of the three mage brothers that have opened stores in this city. He wears thick glasses as a result of reading and writing far too many scrolls. ~ 1073741827 4194304 0 C 0 0 55 0 0 50d50+700 50d40+1000 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 20 50 50 0 0 0 0 0 0 #30611 brightwater~ Brightwater~ Brightwater is here working on the rudder of a boat. ~ A typical sailor with a short white beard and a pipe always hanging out of his mouth. ~ 3 0 0 C 0 0 55 0 0 60d55+550 40d10+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 60 50 0 0 0 0 0 0 #30612 photon~ Photon~ Photon the store keeper is here. ~ One of the three mage brothers who have set up shops in this town Photon is into edible substances that produce "magical" affects upon consumption. ~ 3 4194304 0 C 0 0 55 0 0 55d55+55 15d10+20 40000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 50 50 0 0 0 0 0 0 #30613 phaser~ Phaser~ Phaser is here pointing a wand in your direction. ~ Phaser is one of the three brother who have set up magic stores in this city. His specialtiy is the creation of wands and staffs. ~ 3 4194304 0 C 0 0 55 0 0 55d55+550 12d10+0 40000 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 50 50 0 0 0 0 0 0 #30614 cleric master~ the cleric~ The master cleric is here meditating. ~ The master cleric is an ageless, pale man who has taken it on as his duty to train all the news servants of the gods. ~ 1027 0 0 S 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #30615 mage master~ the Master~ The Master Mage is here ready to teach you. ~ He is the oldest man you have ever seen. His weather beaten face contrasts with his eyes which still dance with energy. He wears only a blue robe and always carries his stack of spell-books with him. ~ 1027 0 0 C 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 #30616 Cleo~ Cleo~ Cleo the helpful ranger is here. ~ Cleo is a wise and experienced ranger who takes in wild animals and raises them for uses as pets and mounts. He is no pansy though, and will defend the store and the Rangers' Guild with the massive sword that hangs by his side. ~ 3 0 0 S 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 1 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == ra say Welcome Master $n!, Please Enter! bow $n break endif say You cannot enter here $n!!! peer $n mptransfer $n 30616 break endif ~ | #30617 lizard giant~ a giant lizard~ Someone's giant pet lizard is here. ~ A huge chameleon stands six feet tall and is saddled for a rider. ~ 262403 0 0 C 0 0 35 0 0 30d20+200 2d10+10 300 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 89 3 0 0 1634683905 1634683904 1 4 4 1046 0 0 0 1 0 #30618 wolf greywolf~ a wolf~ A lumbering greywolf is here. ~ A huge northern tundra wolf who is famed for being ridden into battle by nomadic barbarians. ~ 262147 0 0 C 0 0 46 0 -48 40d10+200 3d5+10 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 7 7 1047 0 0 0 1 0 #30619 hawk~ a hawk~ A hunting hawk is perched here. ~ A hunting bird used by the nobles and aristocrats of the area. ~ 3 524288 0 C 0 0 10 0 0 10d9+60 1d8+4 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 33 3 0 0 135721237 135721236 1 4 2 0 0 0 0 1 0 #30620 ferret~ a ferret~ A brown ferret is here scurrying around underfoot. ~ It is a thin brown rodent that is kept around some households for the express purpose of keeping the floors clean. ~ 3 0 0 C 0 0 2 0 0 4d4+40 3d3+0 0 0 8 8 0 13 13 13 18 13 13 13 0 0 0 0 0 54 3 0 0 1998615661 1998615660 1 0 0 262199 0 0 0 1 0 #30621 paladin~ the paladin~ A mighty paladin is here gaurding the master cleric. ~ He is clad in glowing armor that seems to be formed from pure light. This is the most holy and pure person you have ever encountered. ~ 3 128 0 C 0 0 55 0 0 50d50+500 20d20+0 0 0 8 8 0 20 13 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 12 12 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == cl say Welcome Master $n!, Please Enter! bow $n break endif say You cannot enter here $n!!! peer $n mptransfer $n 30602 break endif ~ | #30622 vampire guard~ the guard~ The vampire guarding the entrance to stronghold is here. ~ ~ 3 0 -1000 C 0 0 55 0 -90 50d50+500 20d20+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 13 0 0 0 0 1 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == va say Welcome Master $n!, Please Enter! bow $n break endif say You cannot enter here $n!!! peer $n mptransfer $n 30682 break endif ~ | #30623 assassin~ the assassin~ A sleak assassin is here guarding the Rogue Guild. ~ He is a tall and slender man dressed in all black. He moves silently and seems to blend in with the shadows cast around him. ~ 3 0 -900 C 0 0 55 0 0 50d50+400 0d0+0 0 0 8 8 1 18 13 13 18 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 14 15 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == th say Welcome Master $n!, Please Enter! bow $n break endif say You cannot enter here $n!!! peer $n mptransfer $n 30682 break endif ~ | #30624 boss~ the boss~ The Boss is here contemplating his next scheme. ~ No one know exactly who he is all they know is that he is a man to be respected and feared. He is behind every organized crime in the city and because of this no one has felt brave enough to search for his true identity. ~ 1027 0 0 S 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 0 #30625 banker~ the banker~ A banker is here counting some money. ~ He is a tall, skinny man with short hair and thick glasses. ~ -2147483645 0 0 C 0 0 20 0 0 20d5+200 5d5+15 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 8 8 0 0 0 0 16 0 #30633 legion dark prince~ Legion~ Legion, the Dark Prince, is here eyeing your neck. ~ Legion is the master of those who prey on the living. legion was cast out of the heavens and has since roamed earth recruiting for his undieing army. ~ 1027 0 -1000 C 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 7 0 0 1 1 1 0 0 0 0 0 0 0 0 #30644 master warrior~ the master~ The Master is here training a crossbow on you. ~ Standing before you is an ageless man who is a veteran of countless wars. His first and only love is battle and he will instruct others of what he has learned of the art of fighting. ~ 1027 0 0 S 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #30645 guardian~ The guardian~ The guardian is here protecting his guild. ~ He is a tall broad shouldered man with a nose so crooked it must have been broken a dozen times. ~ 3 128 0 C 0 0 55 0 0 50d50+500 20d5+20 1000000 0 8 8 1 20 13 13 19 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 12 12 0 0 0 0 16 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == wa say Welcome Master $n!, Please Enter! bow $n break endif say You cannot enter here $n!!! peer $n mptransfer $n 30640 break endif ~ | #30646 master tracker~ the master~ The master tracker is here ready to teach aspiring rangers. ~ He is a hairy, feral man who appears more like an animal than a man. Despite his strange looks he is one of the most powerful and influential people in all of Mithras. ~ 1027 0 0 S 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 2 #30647 grand hierophant~ the Hierophant~ The Grand Hierophant is here tending to his plants. ~ He is the oldest elf you have ever seen and probably the wisest. The Hierophant will teach young adventurers such as yourself as long as you follow the path of the druid. ~ 1027 0 0 S 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #30648 druid guard~ the druid~ A druid guard has been posted here. ~ The guard will only let those who are at peace with nature in to see the Grand Hierophant. ~ 3 0 0 C 0 0 54 0 0 50d40+200 5d6+20 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 15 20 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == dr say Welcome Master $n!, Please Enter! bow $n break endif say You cannot enter here $n!!! peer $n mptransfer $n 30648 break endif ~ | #30649 augurer guard~ the guard~ The guard to the Augurer Guild is here staring you down. ~ This guard is a master of magic and weapons and will use both to keep the unworthy out of his guild. ~ 3 0 0 C 0 0 54 0 0 50d50+300 20d15+10 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 15 20 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) worship $n say Lord $n, dont let humble me stop you!!! bow $n break endif if class ($n) == au say Welcome Master $n!, Please Enter! bow /$n break endif say You cannot enter helre $n!!! peer $n mptransfer $n 30657 break endif ~ | #30650 augurer master leader~ the leader~ The leader of the Augurer is here resting. ~ He is a true renaisance man, a master of both the mental and the physical paths the leader is one of the most influential and powerful men in the known world. ~ 1027 0 0 S 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #30651 city guard cityguard head~ The head cityguard~ The Head of the Cityguards is here searching out scum and villany. ~ The Cityguard Head is a huge man who enjoys snaping the spines of the most wanted. He scans the crowd looking for any sign of trouble and you do not feel worthy to meet his stare. ~ 65 0 1000 C 0 0 52 0 -120 40d30+300 10d8+10 1000000 0 8 8 1 20 13 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 14 25 0 0 0 0 32784 0 #30652 guard silver talon member~ The guard~ A member of the Silver Talon Guard has been posted here. ~ He has sworn to uphold the laws of the city of Mithras and protect it's citizens with his life. ~ 3 0 0 C 0 0 14 0 0 14d14+120 2d3+6 450 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 5 2 1054 0 0 0 16 0 #30653 silver talon guard man~ the guard~ A member of the Silver Talon Guard is on patrol here. ~ He has sworn to uphold the laws of the city of Mithras and protect it's citizens with his life. ~ 65 0 0 C 0 0 13 0 0 2d3+120 2d3+6 400 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 8 3 31 0 0 0 16 0 #30654 sanitation worker janitor~ A worker~ A Mithras Sanitation worker is here keeping the city clean. ~ He doesn't have the most glorious job in the city but someone has to do it. ~ 65 0 0 C 0 0 3 0 0 3d3+35 0d2+1 32 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 2 1 1055 0 0 0 16 0 > act_prog drops~ emote mutters something about punks with no respect for his town. get all mpechoat $n The janitor flips you the bird. ~ | #30655 keeper storekeeper ranger~ the storekeeper~ The storekeeper is here tending to the animals. ~ He is a kindly young fellow who raises animals for mounts and pets. ~ 3 0 0 S 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 1 #30656 healer mithras~ The Healer~ The Healer of Mithras stands here. ~ Although retired from adventuring, the healer still lends a hand. ~ 67 4194440 1000 S 0 0 55 -10 -20 1d1+29999 2d4+30 0 0 8 8 1 > all_greet_prog 1~ say One day I'm gonna start charging for this... ~ | #30657 man dealer herbalist~ the herbalist~ The town herbalist is selling his wares. ~ ~ 1073741889 0 0 C 0 0 53 0 0 550d500+0 20d24+20 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 20 45 0 0 0 0 16 0 #30661 trainer Joran~ The Master Trainer~ A master is here doing pushups with one finger. ~ Wow. What a amazing feat! Such demonstration of strength and control. Don't you wish you can do that. ~ 1223 8320 500 S 0 0 26 0 0 0d0+0 0d0+0 0 0 8 8 1 #30662 newbie guide~ Newbie~ The Ancients Newbie Guide stands here. ~ ~ 3 4194440 0 S 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 0 > all_greet_prog 100~ if ispc($n) mea $n Newbie says 'Hi Im the Ancient Newbie Guide, tell me help for help!' endif ~ > speech_prog help~ mea $n I can Guide you to places to get EXP! Places available are: mea $n Newbie Tower, Mud School, Mob Factory, and Lawns of Mithras mea $n Tell me only the name of the place you want to go, ill take you there! mea $n remember, you MUST be level 5 or lower! mea $n Also, if your stuck tell me summon and ill bring you here! mea $n Or, tell me 'guide' for the newbie guide. ~ > speech_prog p newbie tower~ if level($n) < 6 mea $n Ok. mptransfer $n 30009 tell $n There you go :) endif ~ > speech_prog p mud school~ if level($n) < 6 mea $n Ok. mptransfer $n 25503 tell $n There you go :) endif ~ > speech_prog p mob factory~ if level($n) < 6 mea $n Ok. mptransfer $n 9400 tell $n There you go :) endif ~ > speech_prog p lawns of mithras~ if level($n) < 6 a $n Ok. mptransfer $n 7801 tell $n There you go :) endif ~ > speech_prog summon~ tell $n Ok. mptransfer $n 30602 smile $n say There you are :) ~ > fight_prog 100~ mpslay $n ~ > speech_prog guide~ mpoload 25521 give guide $n say enjoy :) ~ > speech_prog 'light please'~ mpoload 21 1 emote clicks his fingers in a COOL way and makes a ball of light! give ball $n say There you go, young Adventurer smile $n ~ | #30663 Judge DREDD~ JUDGE DREDD~ JUDGE DREDD the LAW of Mithras stands here. ~ ~ 65 4194432 0 C 0 0 55 0 -300 1d1+30000 100d100+1000 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 20 0 0 0 0 3155968 0 2147483647 540615 #30664 shopkeeper quill parchment~ The shopkeeper~ A man is standing here.. uh.. immersed in his work ~ ~ 3 4194816 0 S 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 0 #30665 assassin figure~ The assassin~ A cloaked figure stands here, hiding in the shadows ~ It's hard to make out this figure.. it looks like it could be a man but he's cloaked in a dark cowl and he's impossible to totally make out.. He does have one eye focused squarely on you.. The eye which sees you is blue with black, instead of white, all around it. Ominous indeed ~ 67 5243392 0 C 0 0 55 0 -10 1d1+2999 50d50+200 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 9 42 40 0 0 0 0 0 0 #30666 dealer figure man~ The dark figure~ A shadowy figure creeps in the shadows here ~ ~ 193 5341184 -1000 C 0 0 57 0 -200 1d1+2999 50d55+300 10000 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 135721235 135721234 9 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if isimmort($n) emote quickly packs up his things so $n doesn't see else emote approaches you. emote whispers to you 'would you be interested in some more exotic mpechoat $n _whi stuff, you can smoke this' emote shows you his collection of herbs and a fine array of pipes emote quickly closes his coat and whispers 'you interested?' endif endif ~ > speech_prog yes~ if isimmort($n) say yes?? yes what?? I'm not doing anything requiring a yes! else emote whispers to you 'you won't be dissappointed' mpforce $n list endif ~ | #30667 locker attendant mithras~ The Locker Attendant~ The Mithras locker Attendant stands here, handing out keys. ~ ~ 16385 128 0 S 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 0 #30668 mithras postmaster~ The Postmaster~ The Mithras Postmaster stands here. ~ ~ 515 128 0 C 0 0 55 0 0 0d0+0 0d0+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 #30669 nagg the trouble maker~ Bugger, Nagg~ Aw hell, Nagg is in here with you. ~ ~ 65 4194304 -1000 C 0 0 65 0 0 50d30+30000 30d20+50 10000000 0 8 8 0 12 8 7 13 18 5 3 0 0 0 0 0 0 3 0 0 1 1 15 0 0 1540 32 2048 256 134480673 16131 #30670 questmaster~ The Questmaster~ A Man Surrounded in Holy Light stands here, watching you.. ~ ~ 3 128 0 C 0 2 67 0 -300 1d1+30000 100d100+100 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 20 85 65 0 0 1056864 0 0 0 #30671 blood doll citizen~ The citizen~ A dying citizen of Mithras lies here ~ ~ 1 0 0 S 0 0 1 0 0 0d0+20000 0d0+0 0 0 8 8 0 > death_prog 100~ say Thankyou for saving me from this cursed life, here, please accept... ,slumps to the ground, offerring you his neck mpmset $n blood 30 ~ | #30672 clan salesman sales man~ Clan Salesman~ The Clan Salesman Stands here. ~ ~ 1073741825 0 0 S 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 0 #0 #OBJECTS #30601 fountain~ the fountain~ A huge fountain is here pumping out fresh water.~ It's a beautiful fountain carved out of pure white marble.~ 25 0 0 0 0 0 0 0 0 0 0 1000 1000 0 0 16960 0 0 #30602 loaf sourdough bread~ a loaf of sourdough bread~ A loaf of sourdough bread lies here.~ ~ 19 0 16385 0 0 0 0 0 0 0 0 30 0 0 0 1 20 2 #30603 chunky chicken pie~ a chunky chicken pot pie~ A chunky chicken pot pie lies here smelling good.~ ~ 19 0 16385 0 0 0 0 0 0 0 0 45 0 0 0 3 50 5 #30604 mail board private~ the mail board~ The private mail board is nailed to the wall here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30605 emerald stud~ an emerald stud~ An emerald stud lise here hidden amongst the dirt.~ ~ 8 0 65537 0 0 0 0 0 0 0 0 0 0 0 0 1 9000 900 A 3 2 A 17 -7 #30606 golden bracelet~ a golden bracelet~ A golden bracelet lies here.~ ~ 8 0 4097 0 0 0 0 0 0 0 0 0 0 0 0 1 320 32 A 17 -4 A 19 1 #30607 silver ring~ a silver ring~ A band of silver lies here.~ ~ 8 0 3 0 0 0 0 0 0 0 0 0 0 0 0 1 500 50 A 17 -5 #30608 dirk~ a dirk~ A small dirk lies here.~ ~ 5 64 8193 0 0 0 0 0 0 0 0 12 17 45 11 2 400 40 #30609 mace~ a large mace~ A huge mace rests on the ground here.~ ~ 5 64 8193 0 0 0 0 0 0 0 0 12 16 3 7 12 1200 120 A 18 2 A 19 1 #30610 two handed sword~ a two handed sword~ A giant two handed sword rests here.~ ~ 5 64 8193 0 0 0 0 0 0 0 0 12 20 50 1 1 1900 190 A 18 3 A 19 3 #30611 leather whip~ a leather whip~ A leather whip lies in a coil here.~ ~ 5 0 8193 0 0 0 0 0 0 0 0 12 15 48 4 5 450 45 #30612 potion cire blind~ a potion of cure blind~ A green potion lies here.~ ~ 10 0 16385 0 0 0 0 0 0 0 0 50 14 -1 -1 1 1100 110 #30613 potion bottle remove curse yellow~ a yellow potion labled "uncurse"~ A bottle of strange yellow liquid lies here.~ ~ 10 65 16385 0 0 0 0 0 0 0 0 50 35 -1 -1 1 1100 110 #30614 potion detect invis~ a bottle of detect invis~ A purple potion lies on the ground here.~ ~ 10 0 16385 0 0 0 0 0 0 0 0 50 19 -1 -1 1 800 80 #30615 potion cure poison bottle~ a potion labled "Cures poisons"~ A small ornate bottle lies here.~ ~ 10 8256 16385 0 0 0 0 0 0 0 0 50 43 -1 -1 1 5000 105 #30616 potion detect magic~ a potion of detect the magical~ A potion of grey swirling liquid lies here.~ ~ 10 8256 16385 0 0 0 0 0 0 0 0 50 20 -1 -1 1 5000 30 #30617 scroll invisibility~ a scroll of invisibility~ A rolled up scroll rests neatly here.~ ~ 2 0 16385 0 0 0 0 0 0 0 0 50 29 -1 -1 1 2000 200 #30619 mana potion~ a mana restore potion~ A glowing potion floats here~ ~ 10 8192 16385 50 0 0 0 0 0 0 0 50 84 84 84 1 5000 30 #30620 scroll blindness~ a scroll of blindness~ A scroll lies here.~ ~ 2 0 16385 0 0 0 0 0 0 0 0 30 4 -1 -1 1 400 40 #30621 staff of sanctuary~ a staff of sanctuary~ A wooden staff leans on a wall here.~ ~ 4 64 16385 0 0 0 0 0 0 0 0 50 1 1 36 1 1300 130 #30622 wand fireball~ a fireball wand~ A thin wand lies here.~ ~ 3 64 16385 0 0 0 0 0 0 0 0 37 2 2 26 1 600 60 #30623 water jug~ a water jug~ A clay jug lies here.~ ~ 17 0 16385 0 0 0 0 0 0 0 0 10 10 10 0 3 30 3 #30625 black hole~ a black hole~ A hole in space and time is ripped open here.~ ~ 15 32 16385 0 0 0 0 0 0 0 0 1000 0 0 12 1 10378 1037 #30626 small tin box~ a small tin box~ A small tin box lies on the ground here.~ ~ 31 0 16385 0 0 0 0 0 0 0 0 9 0 0 0 1 40 4 #30627 barrel~ a large barrel~ A large barrel stands here.~ ~ 17 0 16385 0 0 0 0 0 0 0 0 20 20 0 0 30 101 10 #30638 a torch~ a torch~ A simple torch lies here.~ ~ 1 0 16385 0 0 0 0 0 0 0 0 0 0 30 0 1 20 2 #30639 candle scented~ a sweet smelling candle~ A scented candle burns here.~ ~ 13 64 16385 0 0 0 0 0 0 0 0 0 0 90 0 1 99 9 A 3 1 A 4 1 #30640 ball faerie fire~ a ball of faerie fire~ A glowing ball of shifting fire hovers here.~ ~ 1 1073741891 16385 0 0 0 0 0 0 0 0 0 0 99999 0 2 6148 614 A 18 4 A 19 4 A 31 -2 #30641 book pedastle~ the book~ An old leather bound book lies on a marble pedastle.~ ~ 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30642 general board~ the general board~ Messages are pinned to the general board here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 16959 0 0 #30643 imc board~ the board~ The IMC board is here awaiting your messages.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30644 raft~ a raft~ A raft constructed from barrels and trees lies here.~ ~ 22 0 1 0 0 0 0 0 0 0 0 0 0 0 0 50 110 11 #30645 canoe~ a one man canoe~ A light one man canoe lies here.~ ~ 22 0 1 0 0 0 0 0 0 0 0 0 0 0 0 12 630 63 #30646 mug of ale~ a mug of ale~ A mug of ale is on a table here.~ ~ 17 0 16385 0 0 0 0 0 0 0 0 2 2 4 0 1 35 3 #30647 a shot of whiskey~ a short of whiskey~ A shot of whiskey lies here.~ ~ 17 0 16385 0 0 0 0 0 0 0 0 1 1 5 0 1 25 2 #30648 glass brain washer~ a glass of brain washer~ A glass of fire read liquid lies here.~ ~ 17 0 16385 0 0 0 0 0 0 0 0 3 3 7 0 1 76 7 #30649 desk~ the desk~ An empty desk stands here.~ ~ 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30650 couch~ the couch~ A comfertable couch tempts you to sit a while.~ ~ 15 0 0 0 0 0 0 0 0 0 0 2 0 0 0 1 0 0 #30651 cooler~ the cooler~ A large cooler lies here.~ ~ 15 0 0 0 0 0 0 0 0 0 0 100 1 30652 0 1 0 0 #30652 key~ a key~ The key to the cooler.~ ~ 18 0 16385 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30653 ice~ some ice cubes~ Some ice cubes are melting here.~ ~ 1 65 16385 0 0 0 0 0 0 0 0 0 0 999999 0 1 0 0 A 56 12 #30654 silver dragonscale jacketr~ a silver dragonscale jacket~ A glittering silver jacket lies here.~ ~ 9 66 9 0 0 0 0 0 0 0 0 100 100 0 0 10 10000000 1000000 A 12 50 A 13 50 A 1 1 A 2 2 #30655 shield~ a standard regulation shield~ A large wooden shield rests here.~ ~ 9 64 513 0 0 0 0 0 0 0 0 7 7 0 0 8 200 20 #30656 a suit of plate mail~ a suit of plate armor~ A heavy suit of plate armor lies here.~ ~ 9 0 9 0 0 0 0 0 0 0 0 7 7 0 0 30 300 30 A 13 5 #30657 long sword~ a long sword~ A long sword rests here.~ ~ 5 64 8193 0 0 0 0 0 0 0 0 12 5 17 3 6 150 15 A 19 1 A 18 1 #30658 breast plate iron~ an iron breast plate~ A huge and heavy breast plate lies here.~ ~ 9 0 9 0 0 0 0 0 0 0 0 12 12 0 0 55 300 30 #30659 steel leggings~ a pair of steel leggings~ A pair of heavy steel leggings rest here.~ ~ 9 64 33 0 0 0 0 0 0 0 0 14 14 0 0 10 900 90 A 13 10 #30660 statue altrag~ Altrag~ A Pure Gold Statue of Altrag sits here.~ ~ 13 65 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 #30661 short pipe~ a small pipe~ A small herb pipe lies here.~ ~ 30 0 16385 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 #30662 herb~ some green herbs~ Some god dropped a newly created herb here.~ ~ 32 0 0 0 0 0 0 0 0 0 0 0 8 1 0 1 0 0 #30663 mithras shrine~ The Shrine~ A huge shrine to the greatest gods and deities stands as the prominant point in this chamber~ ~ 61 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30664 quill pen~ a quill~ A small quill sits here dripping with ink~ ~ 21 8192 16385 2 0 0 0 0 0 0 0 100 100 100 100 100 100 1 100 10 #30665 blank note parchment~ a note~ A blank piece of parchment is here~ ~ 47 1073741824 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30666 herb pipeweed~ Pipeweed~ Some pipeweed lies here.~ ~ 32 270336 1 1 0 0 0 0 0 0 0 0 5 0 0 1 1200 120 #30667 herb vermeir~ Vermeir~ Some vermeir lies here forgotten.~ ~ 32 270336 1 1 0 0 0 0 0 0 0 0 5 2 0 1 6000 600 #30672 final herb~ a newly created final herb~ Some god dropped a newly created final herb here.~ ~ 13 1073741824 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #30673 oak pipe~ a pipe~ A small pipe made from oak lies here~ ~ 30 0 1 1 0 0 0 0 0 0 0 35 0 0 0 3 5000 500 #30695 donation pit Mithras~ The Mithras Donation Pit~ The Mithras Donation Pit is dug in to the floor here.~ ~ 15 1 0 0 0 0 0 0 0 0 0 5000 0 0 0 1 0 0 #30696 scroll of identify~ A Scroll of Identify~ A Scroll if Identify lies here.~ ~ 2 8193 16385 0 0 0 0 0 0 0 0 50 53 -1 -1 -1 -1 2 1500 150 #30697 vial of minor healing~ A Vial of Minor Healing~ A Vial of Minor Healing lies here~ ~ 10 0 1 0 0 0 0 0 0 0 0 50 15 -1 -1 2 5000 500 #30698 vial of major healing~ A Vial of Major Healing~ A vial of Major Healing lies here..~ ~ 10 1 1 0 0 0 0 0 0 0 0 15 28 -1 -1 1 40000 4000 #30699 book player kill~ The Book of Blood.~ &WA Large book, on a pedistal. marked '&RThe Book of Blood&W' sits here~ ~ 63 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #0 #ROOMS #30601 The Mithras Sanctuary~ You are in a white marble room that is the sanctuary of Mithras. Here you are safe from the dangers of the outside world. Above you is a temple dedicated to the gods of this world and to the west is the General Hall where adventurers from all over the world gather. ~ ~ 0 1036 1 0 D0 ~ ~ 0 -1 30695 D1 ~ ~ 0 -1 30693 D2 ~ ~ 0 -1 30692 D3 You see the general hall. ~ ~ 0 -1 30603 D4 A white marble staircase leads to the temple. ~ ~ 0 -1 30602 > entry_prog 100~ if isnpc($n) mppurge $n endif ~ | S #30602 The Place of Worship~ As you enter this room a feeling of peace and serenity washes over you. To your west is the temple and below you is the Mithras Sanctuary. ~ ~ 0 1032 1 0 D1 ~ ~ 0 -1 30700 D2 ~ ~ 0 -1 30691 D3 You see the temple of the pious. ~ ~ 0 -1 30674 D4 ~ ~ 0 -1 1017 D5 A white marble staircase leads down to the sanctuary. ~ ~ 0 -1 30601 E book~ This timeless book's yellowed pages hold an account of ever significant event in the history of the realms. ~ S #30603 The General Meeting Hall~ You are in a massive hall filled with enough tables cnd chairs to accomodate at least a hundred adventurers in great comfert. This is a place where all inhabitants can gather and exchange stories. To your east is the recall point and to the south the hall exits into Centaur Street. ~ ~ 0 12 1 0 D0 ~ ~ 0 -1 30696 D1 You see Mirthas' Sanctuary ~ ~ 0 -1 30601 D2 You see a busy street. ~ ~ 0 -1 30604 D5 ~ ~ 0 -1 30697 E board~ Players have attatched notes of all types to a cork board on the wall here. ~ S #30604 Centaur Street~ You stand on a wide cobble stone road that leads from the west gate to the east through Commoners Square. To your north is the Mithras Temple that houses the sanctuary and meeting hall while to the south is the donation room. ~ ~ 0 3145728 1 0 D0 You see the general hall. ~ ~ 0 -1 30603 D1 Centaur Street continues. ~ ~ 0 -1 30606 D2 You see the donation room. ~ ~ 1 -1 30609 D3 You see the Commoner's Square. ~ ~ 0 -1 30605 S #30605 Commoners Square~ This is the center of Mithras and consequently the center of this world. To the east and west Centaur Street run towards two of the cities gates and to the north and south Emerald Avenue run to the other two gates. ~ ~ 0 3145728 1 0 D0 You see Emerald Avenue ~ ~ 0 -1 30618 D1 You see a busy Centaur Street. ~ ~ 0 -1 30604 D2 You see the southern half of Emerald Avenue. ~ ~ 0 -1 30622 D3 You see the main street of Mithras. ~ ~ 0 -1 30614 D4 ~ ~ 0 -1 30678 D5 ~ ~ 0 -1 27400 E fountain~ A large marble statue of a pheonix spurts out water. ~ E statue altrag~ For all his help in weaving the magics that hold this world together a statue of Altrag has been placed here. ~ S #30606 Centaur Street~ You are on a wide and bust coble stone street that leads from west gate to east. The wonderful smell of freshly baked bread drifts in from the north and to the south is the town blacksmith. ~ ~ 0 3145728 1 0 D0 You see a small bakery. ~ door~ 1 -1 30610 D1 Centaur Street continues. ~ ~ 0 -1 30607 D2 You see a blacksmiths shop. ~ door~ 1 -1 30611 D3 Centaur Street continues. ~ ~ 0 -1 30604 S #30607 Centaur Street~ You are on a busy street in Mithras. To your east lies the eastern gate, Centaur Street continues to the west, to your north is the town jewlers and a weapon store lies to your south. ~ ~ 0 3145728 1 0 D0 You see a jewler's store. ~ door~ 1 -1 30612 D1 You see a large iron gate. ~ ~ 0 -1 30608 D2 You see a weaponry store. ~ door~ 1 -1 30613 D3 Centaur Street continues. ~ ~ 0 -1 30606 S #30608 Inside The East Gate~ You are on the city side of a huge iron gate in the thirty foot walls that surround Mithras. To your west Centaur Street leads into the Commoners Square. ~ ~ 0 3145728 1 0 D1 ~ ~ 0 -1 7810 D3 You see the bustling main street of Mithras. ~ ~ 0 -1 30607 D4 You see the city walls. ~ ~ 0 -1 30650 S #30609 The Donation Room~ You are in a room that fills with unneeded items donated by wealthy players to those less fortunate. ~ ~ 0 16396 1 0 D0 ~ ~ 1 -1 30604 S #30610 Johan's Bakery~ You are in a small building filled with the wondeful smell of freshly baked foods. There is a counter in the middle of the room and a door to your south will take you back out on to Centaur Street. ~ ~ 0 1049608 1 0 D2 ~ door~ 1 -1 30606 S #30611 The Blacksmith's~ You are in a small room at the front of the blacksmith's workshop. A large metal anvil is fastened to the center of the floor here and your ears are bombarded by the constant ringing sound of metal clashing upon metal. ~ ~ 0 1049608 1 0 D0 ~ door~ 1 -1 30606 S #30612 The Mithras Jewler's~ You are in a small but fancy building decorated with posh paintings and tapestries. Tables covered with every kind of jewlry fill this room to over flowing and you have to be careful not to bump into one and nock it over. ~ ~ 0 1049608 1 0 D2 ~ door~ 1 -1 30607 S #30613 Will's Weaponry~ You are in a large stone building whose stone walls are lined with display cases that are filled with weapons of every type imaginable. This is more of a showcase for Will's collection than a shop. ~ ~ 0 1049608 1 0 D0 ~ door~ 1 -1 30607 S #30614 Centaur Street~ You are on the the main street of Mithras. To your east is the bustling Commoners Square. To the north is the entrance to the Sleeping Dragon and south is the Chandler's shop. ~ ~ 0 3145728 1 0 D0 You see the entrance to a local inn. ~ door~ 1 -1 30626 D1 You see the center of Mithras. ~ ~ 0 -1 30605 D2 You see the Chandler's store. ~ door~ 1 -1 30625 D3 You Centaur Street continues. ~ ~ 0 -1 30615 S #30615 Centaur Street~ You are on the main street of Mithras which continues to your west and east. To your north a door leads into the armor store and to your south the container store. ~ ~ 0 3145728 1 0 D0 You see the armorer's store. ~ door~ 0 -1 30627 D1 You Centaur Street continues. ~ ~ 0 -1 30614 D2 You see the cooper's residence. ~ door~ 1 -1 30628 D3 You Centaur Street continues. ~ ~ 0 -1 30616 S #30616 Centaur Street~ You are at the end of the main street of Mithras. To your west is the western entrance gate and to your north lies the Mithras pet store while the great library lies to the south. ~ ~ 0 0 1 0 D0 You see the pet store. ~ door~ 1 -1 30670 D1 You Centaur Street continues. ~ ~ 0 -1 30615 D2 ~ door~ 1 -1 30630 D3 You see a heavy iron gate. ~ ~ 0 -1 30617 S #30617 Inside The West Gate~ You are on the city side of a huge opening in the thirty foot stone walls surrounding Mithras. Towards the east Centaur Street leads into town and above you the walls run around the perimiter of the city. ~ ~ 0 0 1 0 D1 You see the main street of Mithras. ~ ~ 0 -1 30616 D3 ~ ~ 0 -1 7819 D4 You see the city walls. ~ ~ 0 -1 30642 S #30618 Emerald Avenue~ You are on a wide and busy street bistecting Mithras through it's north and south gates. On your west and east are the Magic Plaza and the post office and to your south is Commoners Square. ~ ~ 0 0 1 0 D0 Emerald Avenue continues. ~ ~ 0 -1 30619 D1 You see the post office. ~ door~ 1 -1 30632 D2 You see the center of Mithras. ~ ~ 0 -1 30605 D3 You see the Scroll Source. ~ door~ 1 -1 30657 S #30619 Emerald Avenue~ You are on a wide and busy street bisecting Mithras through the north and south gates. To your east is the boat shop while Emerald Avenue continues to the north and south. ~ ~ 0 0 1 0 D0 Emerald Avenue continues. ~ ~ 0 -1 30620 D1 You see a boat store. ~ ~ 0 -1 30634 D2 Emerald Avenue continues. ~ ~ 0 -1 30618 S #30620 Emerald Avenue~ You are on a wide pathed street running from northern gate to southern. Emerald Avenue continues to the south and ends to your north at the gate. The financial buildings of Mithras are located to you east. ~ ~ 0 0 1 0 D0 You see a heavy iron gate. ~ ~ 0 -1 30621 D1 ~ door~ 1 -1 30659 D2 Emerald Avenue continues. ~ ~ 0 -1 30619 S #30621 The Northen Gate~ You are at the northern exit to the city of Mithras. The portcullis is an opening in the thirty foot high wall protecting the city and it's inhabitants. To your south is Emerald Avenue and above you are the city walls. ~ ~ 0 0 1 0 D0 ~ ~ 0 -1 7824 D2 You see Emerald Avenue in all it's splendor. ~ ~ 0 -1 30620 D4 You see the city walls. ~ ~ 0 -1 30638 S #30622 Emerald Avenue~ You are on a wide street running north and south through Mithras. To your north is the Common Square and to you south is the Servant Square. ~ ~ 0 0 1 0 D0 You see the Commoners Square. ~ ~ 0 -1 30605 D2 You see the Servants Square. ~ Emerald Avenue.~ 0 -1 30623 S #30623 Servants Square~ You are in a smaller and less crowded verion of The Common Square. To your west is the town dump and located to your east is the residential area of Mithras. ~ ~ 0 1024 1 0 D0 You see Emerald Avenue. ~ ~ 0 -1 30622 D2 You see Emerald Avenue. ~ ~ 0 -1 30654 D3 You see the dump. ~ ~ 0 -1 30624 S #30624 The Town Dump~ You are up to your knees in the unwanted items and waste of the good citizens of Mithras. This area is frequently visted by the poorer people of Mithras as a hotel and a restaurant. A grate below you leads into the sewer system below the city. ~ ~ 0 0 1 0 D1 You see Servants Square. ~ ~ 0 -1 30623 D5 You see the sewers. ~ grate~ 1 -1 30682 S #30625 The Chandler's Shop~ You are in a cozy building that is store and home to the town chandler. All maner of lamps, candles and torches are affixed to the walls and roof. The sounds of the main street of Mithras filter in from the north. ~ ~ 0 1032 1 0 D0 You see Centaur Street. ~ door~ 1 -1 30614 S #30626 The Sleeping Dragon Inn~ You are in the entrance to the Sleeping Dragon inn. It is a comfertable, well furnished place with oak walls and plenty of windows. A staircase leads up to the rooms and to your east is the bar. ~ ~ 0 3145736 1 0 D1 You see the bar. ~ ~ 0 -1 30636 D2 You see Centair Street. ~ door~ 1 -1 30614 D4 You see a narrow hallway. ~ ~ 0 -1 30637 S #30627 The Armorer's~ You are in a room that is a showcase for the wonderful armors created by Amy. Although it saddens her to part with them she will sell them for the right price. A door to your south will take you back out onto Centaur Street. ~ ~ 0 1049608 1 0 D2 You see Centaur Street. ~ door~ 0 -1 30615 S #30628 Carl's Containers~ You are in a large warehouse filled with barrels and every other type of container imaginable. The owner of this store used to only sell barrels to breweries but has since realized the large market in selling containers to aventurers like yourself. ~ ~ 0 1049608 1 0 D0 You see Centaur Street in all it's glory. ~ door~ 1 -1 30615 S #30629 The Pet Store~ You are in a room that smells a little too much like animals for your liking. Cages line the room in which pets available for sale are kept. The animals call to you in the hoping that you will purchase them. ~ ~ 0 1049608 1 0 D2 You see Centaur Street. ~ door~ 1 -1 30616 S #30630 The Great Library~ You are in the largest building in the city. Every book ever written is housed within these giant walls. An almost deathly silence silence occupies this room and as you look around you see several scholars writing the ongoing history of these lands. ~ ~ 0 1049608 1 0 D0 ~ door~ 1 -1 30616 D3 You see the training place of mages. ~ door~ 1 -1 30660 S #30631 The Scroll Source~ You are in one of the three main magic stores in Mithras. This particular shop specializes in the production and sale of prewritten spells. As you enter the owners asks you to extinguish all open flames so no harm may come to the merchandise. ~ ~ 0 1049608 1 0 D1 You see Magic Plaza. ~ door~ 1 -1 30657 S #30632 Mithras Mail~ No, it's not another armor store it's the post office. Here you can send private messages to other players on the mud without the fear of other players being able to read them. A helpful sign requests your attention. ~ ~ 0 1049608 1 0 D1 You see the inter MUD mail department. ~ ~ 0 -1 30658 D3 You see Emerald Avenue. ~ door~ 1 -1 30618 E sign~ For information on how to send private mail to other players please look at "help mail" To send mail to players on other muds please use the Inter-MUD Mailing Company to your east. ~ E board~ Messages addressed to the players of AotA are pinned up here. ~ S #30633 The Potion Place~ You are in the second of the large Mothras magic stores. This one serves as the town apocethary selling potions of a clerical nature as wells of those of mage nature. ~ ~ 0 1049608 1 0 D2 You see Magic Plaza. ~ ~ 0 -1 30657 S #30634 Brightwater Boats~ Allthough there are no rivers or ports near the city the owner of this store still makes a fairly good living selling one man rafts and canoes to travelers and explorers. ~ ~ 0 1049608 1 0 D3 You see Emerald Avenue. ~ ~ 0 -1 30619 S #30635 The Staff Supply~ You are in the thrid of the magor magical item sources of Mithras. While claiming to specialize in staves this store also contains a good supply of wands. The staves are stacked nicely against the walls of this room. ~ ~ 0 1049608 1 0 D0 You see Magic Plaza. ~ ~ 0 -1 30657 S #30636 The Bar of the Sleeping Dragon~ You are in a well lit and comfortably furnished bar that caters to the adventurers and explorers of Mithras. A row of stools are pulled up to the bar and booths line the walls. ~ ~ 0 3145736 1 0 D3 You see the entrance to the inn. ~ ~ 0 -1 30626 S #30637 A Hallway~ You are in a hallway on the second floor of the Sleeping Dragon inn. Private rooms are located to your east and west while a staircase leads back down to the entrance of the inn. ~ ~ 0 12 15 0 D0 ~ ~ 0 -1 30683 D1 You see a private room. ~ door~ 1 -1 30690 D2 The hallway ends. ~ ~ 0 -1 30686 D3 You see a private room. ~ door~ 1 -1 30689 D5 You see the entrance to the Sleeping Dragon. ~ ~ 0 -1 30626 S #30638 Above The North Gate~ You stand on a path atop the thirty foot defensive wall of Mithras. Below you people enter and exit throught one of the fourth gates in the city walls. From up here you can see all the land around as well as the busy streets inside of the city. ~ ~ 0 3145728 1 0 D1 The wall continues. ~ ~ 0 -1 30653 D3 The wall continues. ~ ~ 0 -1 30639 D5 You see the northern gate. ~ ~ 0 -1 30621 S #30639 On The Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D1 The wall continues. ~ ~ 0 -1 30638 D3 The wall continues. ~ ~ 0 -1 30640 S #30640 At The Base Of The Guard Tower~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. Above you a heavily fortified guard tower which also serves as the guild of warriors. ~ ~ 0 0 1 0 D1 The wall continues. ~ ~ 0 -1 30639 D2 The wall continues. ~ ~ 0 -1 30641 D4 You see the entrance to the Guild of Warriors. ~ ~ 0 -1 30664 S #30641 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D0 The wall continues. ~ ~ 0 -1 30640 D2 The wall continues. ~ ~ 0 -1 30642 S #30642 Above The West Gate~ You stand on a path atop the thirty foot defensive wall of Mithras. Below you people enter and exit throught one of the fourth gates in the city walls. From up here you can see all the land around as well as the busy streets inside of the city. ~ ~ 0 3145728 1 0 D0 The wall continues. ~ ~ 0 -1 30641 D2 The wall continues. ~ ~ 0 -1 30643 D5 You see the west gate. ~ ~ 0 -1 30617 S #30643 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D0 The wall continues. ~ ~ 0 -1 30642 D2 The wall continues. ~ ~ 0 -1 30644 S #30644 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D0 The wall continues. ~ ~ 0 -1 30643 D1 The wall continues. ~ ~ 0 -1 30645 S #30645 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 3145728 1 0 D1 The wall continues. ~ ~ 0 -1 30646 D3 The wall continues. ~ ~ 0 -1 30644 S #30646 Above The South Gate~ You stand on a path atop the thirty foot defensive wall of Mithras. Below you people enter and exit throught one of the fourth gates in the city walls. From up here you can see all the land around as well as the busy streets inside of the city. ~ ~ 0 0 1 0 D1 The wall continues. ~ ~ 0 -1 30647 D3 The wall continues. ~ ~ 0 -1 30645 D5 You see the southern gate. ~ ~ 0 -1 30655 S #30647 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D1 The wall continues. ~ ~ 0 -1 30648 D3 The wall continues. ~ ~ 0 -1 30646 S #30648 At The Base Of The Druid Tower~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. Above you is the entrance to the Druid Tower. ~ ~ 0 0 1 0 D0 The wall continues. ~ ~ 0 -1 30649 D3 The wall continues. ~ ~ 0 -1 30647 D4 You see the Druid Tower. ~ ~ 0 -1 30680 S #30649 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D0 The wall continues. ~ ~ 0 -1 30650 D2 The wall continues. ~ ~ 0 -1 30648 S #30650 Above The East Gate~ You stand on a path atop the thirty foot defensive wall of Mithras. Below you people enter and exit throught one of the fourth gates in the city walls. From up here you can see all the land around as well as the busy streets inside of the city. ~ ~ 0 3145728 1 0 D0 The wall continues. ~ ~ 0 -1 30651 D2 The wall continues. ~ ~ 0 -1 30649 D5 You see the eastern gate. ~ ~ 0 -1 30608 S #30651 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D0 The wall continues. ~ ~ 0 -1 30652 D2 The wall continues.s ~ ~ 0 -1 30650 S #30652 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 3145728 1 0 D2 The wall continues. ~ ~ 0 -1 30651 D3 The wall continues. ~ ~ 0 -1 30653 S #30653 On The City Walls~ You stand on top of the thirty foot defensive walls that are built around the perimiter of Mithras. From up here you can see all of the surrounding lands and most of the inner city. ~ ~ 0 0 1 0 D1 The wall continues. ~ ~ 0 -1 30652 D3 The wall continues. ~ ~ 0 -1 30638 S #30654 Emerald Avenue~ You are on a wide street running north and south through Mithras. To your north is Servant Square and to your south is one of the towns four gates. ~ ~ 0 0 1 0 D0 You see Servants Square. ~ ~ 0 -1 30623 D1 ~ ~ 0 -1 9400 D2 You see the south gate. ~ ~ 0 -1 30655 S #30655 The South Gate~ You are on the city side of a huge opening in the thirty foot stone walls surrounding Mithras. To your north Emerald Avenue runs all the way to the northern gate and above you are the city walls. ~ ~ 0 0 1 0 D0 You see Emerald Avenue. ~ ~ 0 -1 30654 D2 ~ ~ 0 -1 7813 D4 You see the city walls. ~ ~ 0 -1 30646 S #30656 The Temple of The Pious~ You are in the private temple of the Master Cleric that also serves as the training grounds for priests wishing to further there mystical skills. All the floors and walls are carved from huge blocks of the purest white marble. ~ ~ 0 1049624 1 0 D0 You see the temple. ~ ~ 0 -1 30674 S #30657 Magic Plaza~ You stand in a small plaza that houses the magical item stores of this city. To your east is the scroll store, your north the potion store and to your south is the staff store. ~ ~ 0 0 1 0 D0 You see the potion place. ~ ~ 0 -1 30633 D1 You see Emerald Avenue. ~ ~ 0 -1 30618 D2 You see the Staff Supply. ~ ~ 0 -1 30635 D3 You see the scroll source. ~ ~ 0 -1 30631 D4 You see the entrance to the Augurers' Guild. ~ ~ 0 -1 30668 S #30658 Inter-MUD Mailing Company~ You are in a small room in which you can send mail to players of others worlds and dimensionds. Behind the main desk a team of wizards are constantly working the powerful magics that transport messages from world to world. ~ ~ 0 8 1 0 D3 You see the mail office. ~ ~ 0 -1 30632 S #30659 The First Bank Of Mithras~ You are in a large clean building with plenty of windows and lots of large comfertable furniture. Bankers stand here greedly eyeing your gold purse while talking to you about the benifits of opening an account with their bank. To your east is Emerald Avenue and to your north and south are the realtor's and the stockbroker's offices. ~ ~ 0 -2146434040 1 0 D0 You see the realtor's office. ~ door~ 3 -1 30675 D2 ~ door~ 3 -1 30676 D3 You see the streets of Mithras. ~ door~ 1 -1 30620 S #30660 The Mages' Guild~ You are in a remote corner of the Great Library of Mithras. Here wizards come to research spells in the massive tomes kept here. A helpful note pinned to the walls kindly asks you to refrain from the use of combustion magics while inside the library. ~ ~ 0 1049608 1 0 D1 You see the great library. ~ door~ 1 -1 30630 S #30661 The Clerics' Guild~ ~ ~ 0 4 1 0 S #30662 Floating in a void~ ~ ~ 0 1073741828 1 0 S #30663 The Thieves' Guild~ You are in a dark room hidden in the sewer system below Mithras. Here thieves come to hone there skills with help from the Master of the Shadows who runs the largest organized crime operation in the known world. An exit to the south will take you back into the sewers. ~ ~ 0 1049612 1 0 D2 You see the sewers. ~ ~ 0 -1 30669 S #30664 The Entrance To The Guild Of Warriors~ You stand in the guard tower and lobby for the fighter's guild. A small stairway will take you up into the warrior's guild and down onto the city walls. ~ ~ 0 3145740 1 0 D4 You see the hall of the Master Warrior. ~ ~ 0 -1 30677 D5 You see the city walls. ~ ~ 0 -1 30640 S #30665 The Guild Of The Rangers~ You are in a room that is more like an animal sanctuary than a guild. The Great Ranger takes in lost and hurt animals found in and around the city. Green vines cover all of the walls that are not taken up by the vast number of bookcases that line the perimiter of the room. ~ ~ 0 1049612 1 0 D3 ~ door~ 1 -1 30681 S #30666 The Druid Tower~ You stand in a huge greenhouse with glass replacing every wall and nearly every kind of plant in existance growing on the floor. Since the Hierophant had to move into town this room has become a replacement for his grove and he devotes much of his time to the garden's upkeep. ~ ~ 0 1049612 1 0 D5 You see the entrance to the tower. ~ the top of the tower.~ 0 -1 30680 S #30667 The Stronghold Of The Vampires~ You are in an underground crypt that is home to the Dark Prince, undisputed ruler of the vampires. He will teach those who please and serve him by joining the leagues of the walking dead. ~ ~ 0 1049612 1 0 D3 ~ ~ 0 -1 30672 S #30668 The Entrance To The Augurer Guild~ You stand in the entry way to the Guild of the Well Rounded Adventurer. The Augurers are a combintion of mage and warrior and their guild reflects that with it's librarys and training yards. The leader's office is to the west. ~ ~ 0 3145868 1 0 D3 You see the guild. ~ ~ 0 -1 30673 D5 You see the Magic Plaza. ~ ~ 0 -1 30657 S #30669 Beneath The City~ You are in the sewer system that runs below the city of Mithras. Actualy, the sewers used to be the dwarven city of Dran'Korr until it was destroyed by the forces of chaos in war that encompassed the entire world. The city of Mithras was built upon the ruins of the abandoned Dran'Korr. ~ ~ 0 3145736 1 0 D0 You see the Theives' Guild. ~ ~ 0 -1 30663 D2 ~ ~ 0 -1 30682 S #30670 The Pet and Mount Store~ You are in a large stable that is home to the many animals on sale to the good people of Mithras. Both pets and mounts are available here as long a you promise to take good care of the creatures. The door leads out onto Centaur Street to your south and the Guild of the Rangers is located to your east. ~ ~ 0 1053704 1 0 D1 ~ door~ 1 -1 30681 D2 You see Centaur Street ~ door~ 1 -1 30616 S #30671 *****Pet store storage room*****~ Dhamon kindly requests that people do not fuck with this room or the animals contained within it. ~ ~ 0 4 1 0 S #30672 Beneath The City~ You are stepping the used water and refuse of the city of Mithras. To your west the sewers exit upwards and to you east is the Stronghold of the Vampires. ~ ~ 0 3145736 1 0 D1 ~ ~ 0 -1 30667 D2 ~ ~ 0 -1 30698 D3 ~ ~ 0 -1 30682 S #30673 The Augurer Guild~ You are in the chamber of the Augurer Leader. It's sparse interior contains only a bookshelf and a mat on the ground upon which the leader and his trainies sit. ~ ~ 0 1049608 1 0 D1 You see the entrance to the guild. ~ the guild.~ 0 -1 30668 S #30674 The Temple~ You are in a room in the sacred Temple of Mithras. The only sounds you can hear are the quiet mumbling of prayers. The temple continues to your east and to your south is the chamber of the Master Cleric. ~ ~ 0 3145736 1 0 D1 You see the temple. ~ ~ 0 -1 30602 D2 You see the Master Cleric's private chamber. ~ ~ 0 -1 30656 S #30675 The Realtor's Office~ You are in a large room covered with paintings depicting the various establishments available for purchase in the residential are of Mithras. The realtor is away on important buisiness so you'll have to talk to a god about purchasing player houses. ~ ~ 0 1048584 1 0 D2 You see the main room of the bank. ~ door~ 3 -1 30659 S #30676 The Stockbroker's~ You are in a small crowded room filled with telepaths who are ingrossed in mental links with people on the actual stock market floor miles away. The telepaths communicate messages to buy and sell for their customers who are usualy the most wealthy men and women of the world. ~ ~ 0 8 1 0 D0 ~ door~ 3 -1 30659 S #30677 The Guild Of The Warriors~ You stand in the highest level of a guard tower in the city of Mithras. This room serves as the practicing arena where aspiring warriors come to better themselves physicaly. ~ ~ 0 1049608 1 0 D5 You see the entrance. ~ ~ 0 -1 30664 S #30678 The Hall Of The Dragons~ You are in a hall built in honor of the honored and reviered race of dragons. Only those who are of this species or of great courage may enter the lounge to your south. ~ ~ 0 8 1 0 D2 You see the lounge. ~ door~ 1 -1 30679 D5 You see the common square. ~ ~ 0 -1 30605 S #30679 The Dragon Lounge~ You are in a comfertable, warm room well furnished and cleaned often by a team of servants who cater to the dragons' needs. In this room dragons, the ruling class of Mithras, meet to discuss buisiness and to just hang out. ~ ~ 0 1049612 1 0 D0 You see the hall. ~ door~ 1 -1 30678 S #30680 The Entrance To The Druid Tower~ You are in a small hallway that ends in stairs that lead up to the Master Hierophant's graden. Below you are the city walls which run all the way around Mithras. ~ ~ 0 3145736 1 0 D4 You see the top of the tower. ~ ~ 0 -1 30666 D5 You see the city walls. ~ ~ 0 -1 30648 S #30681 The Entrance To The Ranger Guild~ You are in the entrance to the guild of the forestmen. To your west is the animal store run by the rangers and the actual guild is located to the east. ~ ~ 0 3146760 1 0 D1 ~ ~ 0 -1 30665 D3 ~ ~ 0 -1 30670 S #30682 Beneath The City~ You are standing in the sewers beneath the city of Mithras. A grate above you leads up to the city dump and to your north and east are a pair of large rooms. ~ ~ 0 1076887565 1 0 D0 ~ ~ 0 -1 30669 D1 ~ ~ 0 -1 30672 D4 ~ grate~ 1 -1 30624 S #30683 The Hallway~ You are in a hallway on the second floor of the Sleeping Dragon inn. Private rooms line the walls to your west and east and the hallway continues to your north. ~ ~ 0 1073741832 1 0 D1 You see a private room. ~ door~ 1 -1 30684 D2 The hallway continues. ~ ~ 0 -1 30637 D3 You see a private room for rent. ~ door~ 1 -1 30685 S #30684 A Private Room~ You are in a small room above the bar of the Sleeping Dragon Inn. A window looks out into the streets of Mithras and a door leads out into the hallway. Against the wall is large comfertable bed which along with mirror on the wall are the only furnishings in the room. ~ ~ 0 1073744904 14 0 D3 You see the hallway. ~ door~ 1 -1 30683 S #30685 A Private Room~ You are in a small room above the bar of the Sleeping Dragon Inn. A window looks out into the streets of Mithras and a door leads out into the hallway. Against the wall is large comfertable bed which along with mirror on the wall are the only furnishings in the room. ~ ~ 0 1073744904 14 0 D1 ~ door~ 1 -1 30683 S #30686 The Hallway~ You are in a hallway on the second floor of the Sleeping Dragon inn. Private rooms line the walls to your west and east and the hallway continues to your north. ~ ~ 0 1073741832 1 0 D0 The hallway continues. ~ ~ 0 -1 30637 D1 You see a private room. ~ door~ 1 -1 30687 D3 You see a private room. ~ door~ 1 -1 30688 S #30687 A Private Room~ You are in a small room above the bar of the Sleeping Dragon Inn. A window looks out into the streets of Mithras and a door leads out into the hallway. Against the wall is large comfertable bed which along with mirror on the wall are the only furnishings in the room. ~ ~ 0 1073744904 14 0 D3 You see the hallway. ~ door~ 1 -1 30686 S #30688 A Private Room~ You are in a small room above the bar of the Sleeping Dragon Inn. A window looks out into the streets of Mithras and a door leads out into the hallway. Against the wall is large comfertable bed which along with mirror on the wall are the only furnishings in the room. ~ ~ 0 1073744904 14 0 D1 You see the hallway. ~ door~ 1 -1 30686 S #30689 A Private Room~ You are in a small room above the bar of the Sleeping Dragon Inn. A window looks out into the streets of Mithras and a door leads out into the hallway. Against the wall is large comfertable bed which along with mirror on the wall are the only furnishings in the room. ~ ~ 0 1073744904 15 0 D1 You see the hallway. ~ door~ 1 -1 30637 S #30690 A Private Room~ You are in a small room above the bar of the Sleeping Dragon Inn. A window looks out into the streets of Mithras and a door leads out into the hallway. Against the wall is large comfertable bed which along with mirror on the wall are the only furnishings in the room. ~ ~ 0 1073744904 15 0 D3 You see the hallway. ~ door~ 1 -1 30637 S #30691 Joran's Training Chamber~ All around you stand practice dummies and other things used to help young adventurers train their skills up to par. FOR LEVELS: TRAIN <class> class being the class you wish to train a level in. FOR SKILLS: PRA for a list PRACTISE <skill/spell> to train them up. FOR ATTRIBUTES: TRAIN <attribute> type TRAIN for usage. NOTE: You can only train skills/spells to 19% or so, the rest you earn as you use them. ==GW== ~ ~ 0 1049608 1 0 D0 ~ ~ 0 -1 30602 S #30692 The Temple of Immortality~ You are standing in a huge temple chamber.. stained glass windows depicting scenes from the creation of the world display themselves on the walls in full glory. Ahead of you is a large shrine which you can use to communicate with your deity and have the deity hear your pleas. It is here, that you may pray to the gods for assistance.. Be Warned.. donot bug the Gods, or thou may be struck down by there wrath. ~ ~ 0 1073741832 1 0 D0 ~ ~ 0 -1 30601 S #30693 Hall of Honour~ The feeling of pure Magesty washes over you. The walls are made white and grey veined marble. Pilars made of the same marble stand to your left and right. Adorning the walls are plaques and medals honouring those who have shown loyalty, helpfulness or have done deeds above all others. Perhaps you will be the next to be honoured here... ~ ~ 0 1074791436 1 0 D3 ~ ~ 0 -1 30601 S #30694 Quill and Parchment shop~ You are standing in a large shop filled with pens and paper before you is a man who almost has pens coming out of every part of his body and paper stuck to his skin.. quite disgusting actually ~ ~ 0 1049604 1 0 S #30695 Alter of the Immortals~ This room is surrounded by large marble blocks. At the front of the room stands a large stone alter, dedicated to the Immortals of these realms. This room is a place of rest and healing, for those advanterurs with no place to go. ~ ~ 0 1049608 1 0 D2 ~ ~ 0 -1 30601 S #30696 The Mithras Locker Room~ The walls of this room are covered in lockers, forged by the blacksmith of Mithras. The heavy iron doors look pretty much impossible to break. There are a few benches along the lockers for people to get dressed and to sit around and chat about current MUD events. A Large sign reads 'READ HELP LOCKER FIRST!' ~ ~ 0 1073742856 1 0 D2 ~ ~ 0 -1 30603 S #30697 &rA room swamped in blood~ The immortals of Age of the Ancients have decided to open up a morgue for all the unlucky souls that fell foul of some wicked creature. The walls are smeared in sticky blood, some of it still wet to the touch. The Reaper smiles at you happily, glad to have taken your soul once and willing to take it again if he feels the need. ~ ~ 0 1028 1 0 D4 ~ ~ 0 -1 30603 S #30698 The lair of the Vampire!~ You have stumbled into a highly dangerous room where vampires are rumoured to inhabit! You should leave quickly before they find you and decide to feast on YOUR blood like the last fool that stumbled in here! ~ ~ 0 1073741824 1 0 D0 ~ ~ 0 -1 30672 S #0 #RESETS D 0 30604 2 0 M 1 30653 8 30606 E 1 30655 1 11 E 1 30657 1 16 E 1 30656 1 5 D 0 30606 0 0 D 0 30606 2 0 D 0 30607 0 0 D 0 30607 2 0 M 1 30652 10 30608 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30652 10 30608 E 1 30656 1 5 E 1 30657 1 16 M 1 30652 10 30608 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30663 10 30608 M 1 30604 1 30610 G 1 30602 1 G 1 30603 1 D 0 30610 2 0 M 1 30607 1 30611 M 1 30654 3 30611 G 1 30004 1 G 1 30004 1 M 1 30653 8 30611 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 D 0 30611 0 0 M 1 30609 1 30612 G 1 30605 1 G 1 30606 1 G 1 30607 1 D 0 30612 2 0 M 1 30608 1 30613 G 1 30609 1 G 1 30610 1 G 1 30608 1 G 1 30611 1 D 0 30613 0 0 D 0 30614 0 0 D 0 30614 2 0 D 0 30615 2 0 D 0 30616 0 0 D 0 30616 2 0 M 1 30652 10 30617 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30652 10 30617 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 D 0 30618 1 0 D 0 30618 3 0 M 1 30654 3 30619 G 1 30639 1 M 1 30652 10 30621 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30652 10 30621 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30663 10 30621 M 1 30653 8 30621 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 D 0 30624 5 0 M 1 30603 1 30625 G 1 30638 1 G 1 30639 1 D 0 30625 0 0 D 0 30626 2 0 M 1 30601 1 30627 G 1 30658 1 G 1 30659 1 O 1 25514 1 30627 M 1 30602 1 30628 G 1 9224 1 E 1 30625 1 17 G 1 30626 1 G 1 30627 1 D 0 30628 0 0 D 0 30629 2 0 M 1 30605 1 30630 M 1 30663 10 30630 D 0 30630 0 0 D 0 30630 3 0 M 1 30611 1 30634 G 1 30645 1 G 1 30644 1 M 1 30663 10 30634 M 1 30613 1 30635 G 1 30621 1 G 1 30622 1 M 1 30606 1 30636 G 1 30647 1 G 1 30646 1 G 1 30648 1 D 0 30637 1 0 D 0 30637 3 0 M 1 30663 10 30639 M 1 30653 8 30640 G 1 30655 1 G 1 30657 1 G 1 30656 1 M 1 30653 8 30643 E 1 30657 1 16 E 1 30655 1 11 E 1 30656 1 5 M 1 30663 10 30645 M 1 30653 8 30646 E 1 30655 1 11 E 1 30657 1 16 E 1 30656 1 5 M 1 30663 10 30648 M 1 30663 10 30651 M 1 30663 10 30653 M 1 30652 10 30655 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30652 10 30655 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30652 10 30655 E 1 30655 1 11 E 1 30656 1 5 E 1 30657 1 16 M 1 30614 1 30656 M 1 30653 8 30657 E 1 30655 1 11 E 1 30657 1 16 E 1 30656 1 5 O 1 30643 1 30658 M 1 30625 1 30659 D 0 30659 0 1 D 0 30659 2 1 D 0 30659 3 0 M 1 30615 1 30660 M 1 30663 10 30660 D 0 30660 1 0 M 1 30624 1 30663 M 1 30645 1 30664 M 1 30646 1 30665 D 0 30665 3 0 M 1 30647 1 30666 M 1 30633 1 30667 M 1 30649 1 30668 M 1 30623 1 30669 M 1 30655 1 30670 D 0 30670 1 0 D 0 30670 2 0 M 1 30617 1 30671 M 1 30619 1 30671 M 1 30620 1 30671 M 1 30622 1 30672 M 1 30650 1 30673 M 1 30621 1 30674 O 1 30649 1 30675 D 0 30675 2 1 D 0 30676 0 1 M 1 30644 1 30677 M 1 30654 3 30678 G 1 25509 1 D 0 30678 2 0 O 1 30650 1 30679 O 1 30651 1 30679 D 0 30679 0 0 M 1 30648 1 30680 M 1 30616 1 30681 M 1 30665 1 30682 G 1 33 1 D 0 30682 4 0 D 0 30683 1 0 D 0 30683 3 0 D 0 30684 3 0 D 0 30685 1 0 D 0 30686 1 0 D 0 30686 3 0 D 0 30687 3 0 D 0 30688 1 0 D 0 30689 1 0 D 0 30690 3 0 O 1 30663 1 30692 M 1 30664 1 30694 G 1 36 1 G 1 37 1 O 1 30642 1 30603 M 1 30662 1 30602 O 1 30641 1 30602 O 1 30695 1 30609 D 0 30609 0 0 M 1 30667 1 30696 M 1 30668 1 30632 D 0 30632 3 0 M 1 30656 1 30695 G 1 30697 1 G 1 30698 1 D 0 30620 1 0 O 1 30699 1 30693 M 1 30670 1 30605 O 1 30601 1 30605 O 1 30660 1 30605 M 1 30661 1 30691 M 1 30610 1 30631 G 1 30617 1 G 1 30620 1 G 1 34 1 G 1 30696 1 D 0 30631 1 0 M 1 30612 1 30633 G 1 30613 1 G 1 30614 1 G 1 35 1 G 1 30619 1 G 1 30616 1 G 1 30615 1 O 1 24406 1 30698 S #SHOPS 30601 9 0 0 0 0 120 90 1 20 ; Amy 30602 15 17 31 0 0 120 60 0 20 ; Carl 30603 1 36 31 0 0 120 90 0 23 ; the man 30604 19 0 19 0 0 120 60 6 23 ; Johan 30606 17 0 0 0 0 105 0 0 23 ; Harry 30608 5 0 0 0 0 120 90 0 23 ; Will 30609 8 0 0 0 0 140 60 0 23 ; The jeweller is here tinkering with a bracelet 30610 2 0 0 0 0 133 90 0 23 ; Pulsar 30611 22 32 30 0 0 150 90 6 22 ; Brightwater 30612 10 0 0 0 0 140 60 0 23 ; Photon 30613 4 3 0 0 0 120 90 0 23 ; Phaser 30656 0 0 0 0 0 120 90 0 23 ; The Healer 30657 32 31 30 0 0 120 90 0 23 ; the herbalist 30664 0 0 0 0 0 120 90 0 23 ; The shopkeeper 30665 0 0 0 0 0 120 90 0 23 ; The assassin 30666 0 32 30 0 0 100 90 0 23 ; The dark figure 0 #REPAIRS 0 #SPECIALS M 30605 spec_cast_mage M 30614 spec_cast_cleric M 30648 spec_cast_mage M 30649 spec_cast_undead M 30651 spec_executioner M 30652 spec_guard M 30653 spec_executioner M 30654 spec_janitor M 30656 spec_cast_adept M 30661 spec_cast_mage M 30663 spec_executioner M 30670 spec_questmaster M 30672 spec_clan_salesman S #$