#AREA The Cursed Lands~ #VERSION 1 AV-1-TXT-ZC~ #AUTHOR Ozymandias~ #RANGES 1 50 1 50 $ #FLAGS 64 67 0 0 #CLUB None~ #ECONOMY 0 31250100 #MOBILES #21700 locker attendant~ the Locker Attendant~ The Cursedlands Locker Attendant stands here handing out keys. ~ ~ 16387 0 0 S 0 0 67 0 0 30000d1+1 100d100+1000 0 0 8 8 0 #21701 Baker of the land~ Baker~ A baker stands here ready to take your order ~ A baker tall in stature waits here for the next customer. ~ 134217731 0 0 S 0 0 1 0 0 100d100+0 0d0+0 0 0 8 8 1 #21702 Smith~ Smith~ A skinny and tall man waits rests here with a container in his hands ~ A life that is well lived some say. Waking up and selling containers is what he does, nothing more, nothing less. ~ 134217731 0 0 S 0 0 1 0 0 1d1+2999 0d0+0 0 0 8 8 1 #21703 Cursed Healer~ Healer~ The Healer of the Cursed lands waits for your biddings ~ ~ 3 128 0 C 0 0 65 0 0 1d1+29999 0d0+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 15 67 65 0 1048672 1048673 0 319 526343 #21704 Citizen of the land~ Citizen of the land~ A citizen walks here, sadly. ~ This plain man waits and wonders as the day goes by. Will he ever get out of this dredded place called Cursed Lands? ~ 65 0 0 C 0 0 1 0 100 1d1+499 0d0+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 39 0 0 0 48 2 #21705 Trainer of the land~ Cursed Trainer~ The trainer of the land stands here mocking you ~ A man with the build of a giant stands here. He awaits you to ask him something. Too big you think he is, you soon will grow. ~ 1027 128 0 S 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 0 #21706 Blacky~ Blacky~ A blacksmith waits here for a sword to hammer ~ ~ 134217793 0 0 S 0 0 1 0 0 0d0+0 0d0+0 0 0 8 8 0 #0 #OBJECTS #21700 bleh~ a newly created bleh~ Some god dropped a newly created bleh here.~ ~ 13 0 0 0 0 0 0 0 0 136728144 0 0 0 0 0 1 0 0 #21701 sewage gutter~ Sewage Gutter~ A gutter from the ground emerges here.~ ~ 25 0 0 0 0 0 0 0 0 0 0 1000000 1000000 0 0 1 0 0 #21702 bread rotten~ Rotten Bread~ A piece of rotten bread rests here~ ~ 19 0 16385 0 0 0 0 0 0 0 0 10 0 0 0 1 150 15 #21703 cabbage broken~ Broken Cabbage~ A bunch of broken cabbage has fallen here~ ~ 19 0 1 0 0 0 0 0 0 0 0 20 0 0 0 1 230 23 #21704 craked pot~ Cracked Pot~ A pot with a crack down the side rests here~ ~ 15 0 1 0 0 0 0 0 0 0 0 400 0 0 0 100 0 1 350 35 #21705 shoe empty~ Empty Shoe~ A shoe rests here with a horrible odor coming from the openings~ ~ 15 0 1 0 0 0 0 0 0 0 0 90 0 0 0 100 0 1 200 20 #0 #ROOMS #21700 Cursed Lands~ You have done it now. You are in the area of Cursed Lands. This is the area for all of those who are the outcasts of Mithras. You look into the horizon and see the vast land ahead of you. The feeling of evil and death is in the air. You shiver for a second and then realize it. This is your new home. ~ ~ 0 4 1 0 D0 You see a dark pathway ~ ~ 0 -1 21701 D4 ~ ~ 0 -1 21712 S #21701 Dark Pathway~ You continue north and walk down the street. You look and see many things in the area. It is all somewhat a blur because of the darkness of the area. Looking ahead you see a few shadowy forms and that is all. Thinking that this is the end of it all, you continue to walk on. ~ ~ 0 1 1 0 D0 You see a four way street ~ ~ 0 -1 21702 D2 You see where the damned are sent to. ~ ~ 0 -1 21700 S #21702 Pathway~ As you continue walking, you come to a four way intersection shaped like a crucifix. There are exits in all of the cardinal directions. The road is destroyed with cracks and everything else there is to break down the build of a road. The streets are narrow and often hard to travel. The moon gleams with a dark aura. ~ ~ 0 5 1 0 D0 You see the northern part of the crucifix ~ ~ 0 -1 21705 D1 You see a container store ~ ~ 0 -1 21704 D2 You see a dark pathway ~ ~ 0 -1 21701 D3 You see and smell a bakery ~ ~ 0 -1 21703 S #21703 Bakery of the Cursed lands~ Umm. The smell of freshly baked bread is something that all people like to smell. Too bad you can't do that! You look into the Baker's oven and see only cold, rotten food. You are very hungry or are getting food for later. The food looks alright to eat but do you want to risk it? Well you are in Cursed lands. . . ~ ~ 0 1156 1 0 D1 You see a four way street ~ ~ 0 -1 21702 S #21704 Boxes,Containers,and more Boxes.~ You say you need a container. Well you got yourself a container. This is a state of the art container store for this run down land. You see many of the best containers waiting on the ranks in the room. You make your move and go for a steal on the container but are stopped as the storekeeper looks at you with a harsh stare. ~ ~ 0 1156 1 0 D3 You see a four way street ~ ~ 0 -1 21702 S #21705 North Crucifix~ As you keep walking along this street you see the people of the town. They are walking with no spring in their step and seem very dull and gloomy. You want to leave and look back. You see that there is no exit out of what you have got in to. So just like the other people, you continue to walk in a gloomy manner. ~ ~ 0 1 1 0 D0 You see the trainer ~ ~ 0 -1 21707 D1 The Woods approach ~ ~ 0 -1 21706 D2 You see Crucifix Street ~ ~ 0 -1 21702 S #21706 Approaching a Dark Woods~ The trail gets considerable darker. The area that you are in now appears to look like a giant wooded field. You here hoots and calls of the animals in the area. The woods seem to have a pulse toward the middle of them. You continue along the trail and wait for signs of life. Will you find them soon. . . ~ ~ 0 0 1 0 D1 The woods grows darker considerably ~ ~ 0 -1 21708 D3 The North Crucifix waits ~ ~ 0 -1 21705 S #21707 The Cursed Trainer~ You have reached the trainer of the land. He stands here with a gleem in his eye and a look of terror strikes in your heart. You want to leave but know you have to stay in order to become stronger through practice. He laughs at you mercilessly and makes your puny fighting styles and muscles mini. He is the ultimate fighter and someone you should learn from. ~ ~ 0 1164 1 0 D2 ~ ~ 0 -1 21705 D3 Blacky is waiting ~ ~ 0 -1 21710 S #21708 In the Dark Woods~ Deeper in the woods you go. The light here is extremely dim. You have a open your eyes very WIDE in order to find some sort of light. You here some noises farther along the trail. They are becoming louder as you move. You here a pulse and think what it is. ~ ~ 0 1 1 0 D2 The trail comes to a brief halt ~ ~ 0 -1 21709 D3 The woods start seems farther away ~ ~ 0 -1 21706 S #21709 The Trail comes to an end~ The trail stops here. Basically you have no where to go. There is a gate to the west of you leading into the unknown. Looking around you see that it is dark and you can't find your way back. Continue into the darkness a voice says inside of you. Do you listen? ~ ~ 0 1 1 0 D0 The way out waits for you ~ ~ 0 -1 21708 D2 ~ ~ 0 -1 5027 D3 The smell of death lurks ~ gate 21709~ 3 -1 21711 S #21710 Blacky the Blacksmith~ The blacksmith stands here under a hot area. He waits with sword in hand pounding it to try and make it restored. He needs and wants to have your eq to repair. He tries to get the eq fixed and a somewhat reasonable price. He waits for the eq. ~ ~ 0 1164 1 0 D1 ~ ~ 0 -1 21707 S #21711 DeathKeep~ The area is filled with corpses and many other items. There are monsters and demons flying around the area and making you scared. With your sword in hand, you look ahead. Lifting up your chin, you make your way into the darkness. ~ ~ 0 1 1 0 D1 The only way out is gone ~ gate 21711~ 3 -1 21709 D2 The steps of stone wait for your feet ~ ~ 0 -1 21712 S #21712 Stone steps~ The steps of knowledge you think. HaHa! More like the steps of death. Ahead above you is the steps of stone. They await your feet to walk upon them. They seem to lead into another area. You are not quite sure where, so you think about going on. ~ ~ 0 0 1 0 D0 The start of DeathKeep ~ ~ 0 -1 21711 D5 ~ ~ 0 -1 21700 S #0 #RESETS M 1 21701 1 21703 G 1 21703 1 G 1 21702 1 M 1 21702 1 21704 G 1 21704 1 G 1 21705 1 M 1 21705 1 21707 M 1 21706 1 21710 M 1 21704 1 21706 M 1 21704 2 21705 M 1 21704 3 21708 M 1 21704 4 21709 D 0 21709 3 1 O 1 21701 1 21702 M 1 21703 1 21700 M 1 21700 1 21700 S #SHOPS 21701 0 0 0 0 0 120 90 0 23 ; Baker 21702 0 0 0 0 0 120 90 0 23 ; Smith 0 #REPAIRS 21702 0 0 0 0 100 1 0 23 ; Smith 21706 9 5 1 0 50 1 0 23 ; Blacky 0 #SPECIALS M 21703 spec_cast_adept M 21705 spec_cast_mage S #$