/*
* Original buggy and crappy and small version by NtPotJmaU
* Bug fixes made by OleAndEr, Addition of ASCII art by OleAndEr
* Addition of not enough money by OleAndEr, Addition of non residency
* cannot play by OleAndEr, Addition of dice log, wdice log and ldice log
* by OleAndEr, Addition of DiCE vervion by OleAndEr, and the Addition of
* just about everything else by OleAndEr
*/
/* Updates started on May 12th 2001 through May 13th
*  Dice Align on August 09 ;)
*  A Jackpot added to the code
*  Easy Colour Change of the Dice
*  Easy JaCKpOT amount added
*  Some other bits added too
*  Fix so's not to get negative money by stratcaster
*/


#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "include/config.h"
#include "include/player.h"
#include "include/proto.h"

void dice(player * p, char *str)
{

int diceFaces = ( rand() % 36 ) + 1;
char dc[3];
char hc[3];


/* This is the colour of your dice, change at will */
sprintf (dc, "%s", get_config_msg("dc"));
/* This is the colour of your hole, change at will */
sprintf (hc, "%s", get_config_msg("hc"));


if (p->residency == NON_RESIDENT )  /* Hey, if they arent a resident, why let em play? */
 {
    TELLPLAYER(p, "%s", LINE);
    TELLPLAYER(p, "^BSorry, but only residents may gamble their money away on dice\n"
                  "^YPlease talk to a staff member about residency^A\n");
    TELLPLAYER(p, "%s", LINE);
 }
else
{

/* Well, if they dont have the money, Why let them play? */

  if (p->pennies < 200)
  {
    TELLPLAYER(p, "%s", LINE);
    TELLPLAYER(p, " Sorry, But, you can't lose what you don't have.\n"
               " (You need at least 200 %s to play)\n", get_config_msg("cash_name"));
    TELLPLAYER(p, "%s", LINE);
    LOGF("dice", "%s is short %s to roll the dice", p->name, get_config_msg("cash_name"));
    return;
  }
  else
{
TELLPLAYER(p, "\n%s", LINE);
p->pennies -= 200;
jpot = (jpot + 200);
TELLPLAYER(p, "^Y\t\tYou pay 200 %s to roll the dice^N\n\n", get_config_msg("cash_name"));
LOGF("dice", "%s ^ypays ^P200 ^C%s^y to roll the dice^N", p->name, get_config_msg("cash_name"));

switch (diceFaces)
  {
   case 1: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                |         |                  |         |\n"
                          "                |   %s O%s    |                  |    %sO%s""    |\n"
                          "                |         |                  |         |\n"
     	                  "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 1!      ^XOn Die Two You got a 1!^A\n", dc, hc, dc, hc, dc);
   break;
   case 2: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                |         |                  | %sO%s       |\n"
                          "                |    %sO%s    |                  |         |\n"
                          "                |         |                  |       %sO%s |\n"
                          "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 1!      ^XOn Die Two You got a 2!^A\n", dc, hc, dc, hc, dc, hc, dc);
   break;
   case 3: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                |         |                  |       %sO%s |\n"
                          "                |    %sO%s    |                  |    %sO%s""    |\n"
                          "                |         |                  | %sO%s       |\n"
                          "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 1!      ^XOn Die Two You got a 3!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 4: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                |         |                  | %sO     O%s |\n"
                          "                |    %sO%s    |                  |         |\n"
                          "                |         |                  | %sO     O%s |\n"
                          "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 1!      ^XOn Die Two You got a 4!^A\n", dc, hc, dc, hc, dc, hc, dc);
   break;
   case 5: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                |         |                  | %sO     O%s |\n"
                          "                |    %sO%s    |                  |    %sO%s    |\n"
                          "                |         |                  | %sO     O%s |\n"
                          "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 1!      ^XOn Die Two You got a 5!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 6: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                |         |                  | %sO     O%s |\n"
                          "                |    %sO%s    |                  | %sO     O%s |\n"
                          "                |         |                  | %sO     O%s |\n"
                          "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 1!      ^XOn Die Two You got a 6!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 7: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                | %sO%s       |                  |         |\n"
                          "                |         |                  |    %sO%s    |\n"
                          "                |       %sO%s |                  |         |\n"
     	                  "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 2!      ^XOn Die Two You got a 1!^A\n", dc, hc, dc, hc, dc, hc, dc);
   break;
   case 8: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                | %sO%s       |                  | %sO%s       |\n"
                          "                |         |                  |         |\n"
                          "                |       %sO%s |                  |       %sO%s |\n"
                          "                |_________|                  |_________|\n\n"
	                  "          ^XOn Die One You got a 2!      ^XOn Die Two You got a 2!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 9: TELLPLAYER(p, "          %s       _________                    _________\n"
                          "                |         |                  |         |\n"
                          "                | %sO%s       |                  |       %sO%s |\n"
                          "                |         |                  |    %sO%s    |\n"
                          "                |       %sO%s |                  | %sO%s |\n"
                          "                |_________|                  |_________|\n\n"
                          "          ^XOn Die One You got a 2!      ^XOn Die Two You got a 3!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 10: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s       |                  | %sO%s     %sO%s |\n"
                           "                |         |                  |         |\n"
                           "                |       %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 2!      ^XOn Die Two You got a 4!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 11: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s       |                  | %sO%s     %sO%s |\n"
                           "                |         |                  |    %sO%s    |\n"
                           "                |       %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 2!      ^XOn Die Two You got a 5!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 12: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s       |                  | %sO%s     %sO%s |\n"
                           "                |         |                  | %sO%s     %sO%s |\n"
                           "                |       %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 2!      ^XOn Die Two You got a 6!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 13: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                |       %sO%s |                  |         |\n"
                           "                |    %sO%s    |                  |    %sO%s    |\n"
                           "                | %sO%s       |                  |         |\n"
     	                   "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 3!      ^XOn Die Two You got a 1!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 14: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                |       %sO%s |                  | %sO%s       |\n"
                           "                |    %sO%s    |                  |         |\n"
                           "                | %sO%s       |                  |       %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 3!      ^XOn Die Two You got a 2!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 15: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                |       %sO%s |                  |       %sO%s |\n"
                           "                |    %sO%s    |                  |    %sO%s    |\n"
                           "                | %sO%s       |                  | %sO%s       |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 3!      ^XOn Die Two You got a 3!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 16: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                |       %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |    %sO%s    |                  |         |\n"
                           "                | %sO%s       |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 3!      ^XOn Die Two You got a 4!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 17: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                |       %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |    %sO%s    |                  |    %sO%s    |\n"
                           "                | %sO%s       |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 3!      ^XOn Die Two You got a 5!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 18: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                |       %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |    %sO%s    |                  | %sO%s     %sO%s |\n"
                           "                | %sO%s       |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 3!      ^XOn Die Two You got a 6!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 19: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
                           "                |         |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
     	                   "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 4!      ^XOn Die Two You got a 1!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 20: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s       |\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |       %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 4!      ^XOn Die Two You got a 2!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 21: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |       %sO%s |\n"
                           "                |         |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s       |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 4!      ^XOn Die Two You got a 3!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 22: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 4!      ^XOn Die Two You got a 4!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 23: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |         |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 4!      ^XOn Die Two You got a 5!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 24: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |         |                  | %sO%s     %sO%s |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 4!      ^XOn Die Two You got a 6!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 25: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
                           "                |    %sO%s    |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
     	                   "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 5!      ^XOn Die Two You got a 1!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 26: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s       |\n"
                           "                |    %sO%s    |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |       %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 5!      ^XOn Die Two You got a 2!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 27: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |       %sO%s |\n"
                           "                |    %sO%s    |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s       |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 5!      ^XOn Die Two You got a 3!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 28: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |    %sO%s    |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 5!      ^XOn Die Two You got a 4!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 29: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |    %sO%s    |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 5!      ^XOn Die Two You got a 5!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 30: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |    %sO%s    |                  | %sO%s     %sO%s |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 5!      ^XOn Die Two You got a 6!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 31: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
     	                   "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 6!      ^XOn Die Two You got a 1!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 32: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s       |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |       %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 6!      ^XOn Die Two You got a 2!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 33: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  |       %sO%s |\n"
                           "                | %sO%s     %sO%s |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s       |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 6!      ^XOn Die Two You got a 3!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 34: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                | %sO%s     %sO%s |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 6!      ^XOn Die Two You got a 4!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 35: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                | %sO%s     %sO%s |                  |    %sO%s    |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 6!      ^XOn Die Two You got a 5!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
   case 36: TELLPLAYER(p, "          %s       _________                    _________\n"
                           "                |         |                  |         |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                | %sO%s     %sO%s |                  | %sO%s     %sO%s |\n"
                           "                |_________|                  |_________|\n\n"
                           "          ^XOn Die One You got a 6!      ^XOn Die Two You got a 6!^A\n", dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc, hc, dc);
   break;
 }

if ( diceFaces == 36 )   /* I guess we gotta let them win
something ;) */
    {
    p->pennies += jpot;
    TELLPLAYER(p, "       Double Sixes, You just won the JackPot of %d %s\a\n", jpot,
get_config_msg("cash_name"));
    LOGF("wdice", "%s ^Ygets ^RDouble ^Ysixes^R and ^Ywins ^R%d ^Y%s^N", p->name, jpot,
get_config_msg("cash_name"));
    jpot = (jpot - jpot);
    }
else if ( diceFaces == 32 )
    {
    p->pennies += 300;
    TELLPLAYER(p, "\t\t    Not bad, You got 300 %s\n", get_config_msg("cash_name"));
    jpot = (jpot - 300);
    LOGF("wdice", "%s gets a 6 on the first die", p->name);
    }
else if ( diceFaces == 33 )
    {
    p->pennies += 300;
    TELLPLAYER(p, "\t\t    Not bad, You got 300 %s\n", get_config_msg("cash_name"));
    jpot = (jpot - 300);
    LOGF("wdice", "%s gets a 6 on the first die", p->name);
    }
else if ( diceFaces == 34 )
    {
    p->pennies += 300;
    TELLPLAYER(p, "\t\t    Not bad, You got 300 %s\n", get_config_msg("cash_name"));
    jpot = (jpot - 300);
    LOGF("wdice", "%s gets a 6 on the first die", p->name);
    }
else if ( diceFaces == 35 )
    {
    p->pennies -= 300;
    if (p->pennies < 0) p->pennies = 0;
    TELLPLAYER(p, "\t\t    You just lost 300 %s\n", get_config_msg("cash_name"));
    jpot = (jpot + 300);
    LOGF("ldice", "%s gets a 6 and a 4 and loses 300 %s", p->name,
get_config_msg("cash_name"));
    }
else if ( diceFaces == 31 )   /* 7 is an awesome number */
    {
    p->pennies += 900;
    TELLPLAYER(p, "\t  Awesome, that adds up to 7 You get 900 %s\n",
get_config_msg("cash_name"));
    jpot = (jpot - 900);
    LOGF("wdice", "%s ^Hgets a ^P6^H and a ^Y1^N", p->name);
    }
else if ( diceFaces == 8 )
    {
    p->pennies += 500;
    TELLPLAYER(p, "\t\tDouble Twos, thats another 500 %s\n", get_config_msg("cash_name"));
    jpot = (jpot - 500);
    LOGF("wdice", "%s gets doubles", p->name);
    }
else if ( diceFaces == 15 )
    {
    p->pennies += 300;
    TELLPLAYER(p, "\t\tDouble Threes, thats another 300 %s\n",
get_config_msg("cash_name"));
    jpot = (jpot - 300);
    LOGF("wdice", "%s gets doubles", p->name);
    }
else if ( diceFaces == 22 )
    {
    p->pennies += 300;
    TELLPLAYER(p, "\t\tDouble Fours, thats another 300 %s\n", get_config_msg("cash_name"));
    jpot = (jpot - 300);
    LOGF("wdice", "%s gets doubles", p->name);
    }
else if ( diceFaces == 29 ) /* What, you expect them to win
on all doubles? */
    {
    p->pennies -= 300;
    if (p->pennies < 0) p->pennies = 0;
    TELLPLAYER(p, "\t  You just lost 300 %s for getting double fives\n",
get_config_msg("cash_name"));
    jpot = (jpot + 300);
    LOGF("ldice", "%s just lost 300 %s", p->name, get_config_msg("cash_name"));
    }
else if ( diceFaces == 1 )  /* Hey, gotta lose
sometime }:) */
    {
    p->pennies -= 1000;
    if (p->pennies < 0) p->pennies = 0;
    TELLPLAYER(p, "\t  Ohh Man, Snake eyes, You just lost 1000 %s\a\n",
get_config_msg("cash_name"));
    jpot = (jpot + 1000);
    LOGF("ldice", "%s ^Ygets ^PSnake Eyes^N", p->name);
    }
else                    /* Can't win everytime */
    {
    TELLPLAYER(p, "\t\tOhh well, better luck next on the next roll\n");
    }

if (jpot > 0)
  {
    TELLPLAYER(p, "\t\t       The Jackpot is now worth %d\n", jpot);
  }
else if (jpot <= 0)
  {
    TELLPLAYER(p, "\t    The Jackpot is now empty, and is being reset to %d\n", 
atoi(get_config_msg("dice_pot")));
  }
TELLPLAYER(p, "%s", LINE);
}
}

}


void dice_version(void)
{
  stack += sprintf(stack, "^Y -=*> You are using ^BD^N^Hi^RC^N^HE^N ^Rv6^Y. (by ^gOleAndEr^Y)^N\n");
}