#FUSSAREA
#AREADATA
Version      1
Name         Dwarven Daycare~
Author       Sandman~
WeatherX     0
WeatherY     0
Ranges       1 5 0 60
Economy      0 19976800
ResetMsg     You hear a small child scream for his mommy.~
ResetFreq    5
#ENDAREADATA

#MOBILE
Vnum       6600
Keywords   dwarven child~
Short      a dwarven child~
Long       A dwarven child runs around, wreaking havoc everywhere.
~
Desc       This is a young but not totally harmless creature.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     male~
Actflags   npc scavenger stayarea~
Stats1     -5 3 17 6 300 400
Stats2     1 4 30
Stats3     1 3 6
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart hands feet eye~
#ENDMOBILE

#MOBILE
Vnum       6601
Keywords   dwarven youth~
Short      a dwarven youth~
Long       A dwarven youth slouches here, trying to avoid her chores.
~
Desc       This young woman seems quite discontent about the fact that she has to
clean up after all these brats.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger stayarea~
Stats1     500 3 19 9 450 75
Stats2     3 5 20
Stats3     2 3 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#ENDMOBILE

#MOBILE
Vnum       6602
Keywords   dwarven baby~
Short      a dwarven baby~
Long       A small dwarven baby sits here, sucking her thumb.
~
Desc       This small baby looks like she has been cared for with a lot of love.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc scavenger stayarea~
Stats1     300 2 18 9 150 200
Stats2     2 5 19
Stats3     1 5 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart eye~
#ENDMOBILE

#MOBILE
Vnum       6603
Keywords   toddler dwarven~
Short      a dwarven toddler~
Long       A dwarven toddler sits here, crying for his mommy.
~
Desc       The toddler looks at you with his baby blue eyes, and he doesn't look
like he could cause you any harm.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_janitor~
Gender     male~
Actflags   npc scavenger stayarea~
Stats1     -300 3 18 7 100 300
Stats2     3 5 26
Stats3     2 3 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart hands feet~
#ENDMOBILE

#MOBILE
Vnum       6604
Keywords   bear ugly stuffed~
Short      an ugly stuffed bear~
Long       An ugly stuffed bear stares at you through glass eyes.
~
Desc       This is obviously a reject from the factory.
He snarls and growls at you.
~
Race       bear~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger stayarea~
Affected   sneak~
Stats1     -400 3 17 6 300 300
Stats2     3 4 25
Stats3     1 3 6
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  arms legs heart eye~
#ENDMOBILE

#MOBILE
Vnum       6605
Keywords   old doll~
Short      an old doll~
Long       A worn out old doll flops here lifelessly.
~
Desc       This small baby looks like it has been cared for with plenty of love.
~
Race       magical~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     female~
Actflags   npc stayarea~
Affected   sneak~
Stats1     -2 1 20 10 200 50
Stats2     1 1 9
Stats3     1 3 4
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs eye~
#ENDMOBILE

#MOBILE
Vnum       6606
Keywords   nanny~
Short      the mean old nanny~
Long       A mean old nanny stands here, watching over the children.
~
Desc       You see an old dwarven lady who has been hunched over with age.  However, it
appears that there is still some fight left in her.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_cast_cleric~
Gender     female~
Actflags   npc stayarea~
Stats1     10 5 16 6 1000 750
Stats2     4 4 50
Stats3     1 8 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart hands feet eye~
#MUDPROG
Progtype  all_greet_prog~
Arglist   33~
Comlist   if name ($n) == toddler dwarven
or name ($n) == dwarven baby
  , frowns and takes something from $N's mouth.
else
  if name ($n) == dwarven child
    mpecho $I spanks $N and gives him a nasty lecture.
    mpecho You're sure he deserved it.
  endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       6607
Keywords   knavish bully~
Short      a knavish bully~
Long       A knavish bully stands here, guarding the room to the south.
~
Desc       This is a big mean bully who is tired of being lost in this maze.
You suddenly think that you had better flee.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger stayarea~
Affected   detect_invis~
Stats1     -800 4 9 2 2500 2000
Stats2     3 5 50
Stats3     3 2 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart hands feet~
#ENDMOBILE

#MOBILE
Vnum       6608
Keywords   brat spoiled~
Short      a spoiled brat~
Long       A spoiled brat sits in the corner, pouting.
~
Desc       You see a little tyke who has always gotten what he wanted.  You have the
biggest urge to put him out of his misery.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     male~
Actflags   npc sentinel stayarea~
Affected   detect_invis~
Stats1     -400 6 18 9 2000 50
Stats2     2 5 65
Stats3     1 3 8
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart hands feet eye~
#ENDMOBILE

#MOBILE
Vnum       6609
Keywords   lady old cook~
Short      an old cook~
Long       An old lady stands here, slaving over the hot oven.
~
Desc       This old lady looks tired and haggard, perhaps from working in a kitchen
for too long.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Stats1     200 3 0 0 1500 0
Stats2     2 5 30
Stats3     2 2 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart hands feet~
#ENDMOBILE

#MOBILE
Vnum       6610
Keywords   obnoxious dwarven boy~
Short      an obnoxious dwarven boy~
Long       A dwarven boy obnoxiously stamps his feet through the overflowing water.
~
Desc       This is a young but not totally harmless creature.
~
Race       dwarf~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     male~
Actflags   npc sentinel scavenger stayarea~
Stats1     -5 3 17 6 300 400
Stats2     1 4 30
Stats3     1 3 6
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common dwarven~
Speaking   common dwarven~
Bodyparts  head arms legs heart hands feet eye~
#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho The boy slams his foot down, soaking your legs with fetid water.
~
#ENDPROG

#ENDMOBILE

#OBJECT
Vnum     6600
Keywords axe toy~
Type     weapon~
Short    a toy axe~
Long     An axe made of plastic lies here.~
WFlags   take wield~
Values   0 2 8 0 0 0
Stats    15 600 60 0 0
#ENDOBJECT

#OBJECT
Vnum     6601
Keywords ring pink ice~
Type     armor~
Short    a pink ice ring~
Long     A pink ice ring draws your eye.~
WFlags   take finger~
Values   1 0 0 0 0 0
Stats    8 7000 700 0 0
Affect       -1 -1 1 1 0
Affect       -1 -1 6 13 0
#ENDOBJECT

#OBJECT
Vnum     6602
Keywords plaque~
Type     furniture~
Short    a small plaque~
Long     A small plaque is affixed to the wall.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    plaque~
ExDesc       Before you lies the Dwarven Daycare.  This area is intended for levels 1-5,
and may not offer too much for levels higher than that.
 
Enjoy the daycare, but watch out for the little anklebiters.
 
-- Vaiza, Renovator and member of the Area Council
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6617
Keywords swing swings swing-set~
Type     furniture~
Short    a set of worn rope swings~
Long     A set of rope swings twist lazily in the breeze.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     6618
Keywords wooden seesaw see-saw~
Type     furniture~
Short    a brightly painted wooden see-saw~
Long     A wooden see-saw promises hours of simple-minded distraction.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     6619
Keywords wooden bench~
Type     furniture~
Short    a low wooden bench~
Long     A low wooden bench offers respite for your aching feet.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     6620
Keywords tree~
Type     furniture~
Short    a large oak tree~
Long     A large oak tree stands here, waiting for you to climb it.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    tree large oak~
ExDesc       This majestic tree seems to reach up to the clouds with its beauty.  Its
branches are so inviting, and you feel like you want to climb it.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     6621
Keywords robe linen~
Type     armor~
Short    a linen robe~
Long     A linen robe is crumpled into a ball here.~
WFlags   take about~
Values   1 0 0 0 0 0
Stats    5 4000 400 0 0
Affect       -1 -1 1 4 0
Affect       -1 -1 5 12 0
#ENDOBJECT

#OBJECT
Vnum     6630
Keywords beanie multi-coloured~
Type     armor~
Short    a multi-coloured beanie~
Long     A beanie of many colours has been dropped here.~
WFlags   take head~
Values   3 3 0 1 0 0
Stats    7 1450 145 0 0
Affect       -1 -1 1 5 0
Affect       -1 -1 1 2 0
Affect       -1 -1 8 13 0
#ENDOBJECT

#OBJECT
Vnum     6631
Keywords ring frosty roseate~
Type     armor~
Short    a frosty roseate ring~
Long     A frosty roseate ring catches your attention.~
Flags    magic~
WFlags   take finger~
Values   0 0 0 0 0 0
Stats    8 15000 1500 0 0
Affect       -1 -1 1 1 0
Affect       -1 -1 6 13 0
Affect       -1 -1 6 12 0
#ENDOBJECT

#OBJECT
Vnum     6632
Keywords saffron potion~
Type     potion~
Short    a saffron potion~
Long     A saffron potion is delicately balanced on the floor here.~
Flags    glow~
WFlags   take~
Values   30 -1 -1 -1 0 0
Stats    2 1500 150 0 0
Spells   'cure serious' 'shield' 'refresh'
#ENDOBJECT

#OBJECT
Vnum     6633
Keywords pop gun~
Type     weapon~
Short    a pop gun~
Long     A small pop gun lays here unattended.~
WFlags   take wield~
Values   0 0 0 0 0 0
Stats    12 750 75 0 0
#ENDOBJECT

#OBJECT
Vnum     6634
Keywords sticky pacifier~
Type     weapon~
Short    a sticky pacifier~
Long     A sticky pacifier sits here, waiting to be sucked.~
WFlags   take wield~
Values   0 2 3 12 0 0
Stats    5 1700 170 0 0
#ENDOBJECT

#OBJECT
Vnum     6635
Keywords shawl woolen~
Type     armor~
Short    a woolen shawl~
Long     A delicate woolen shawl has been carelessly dropped here.~
WFlags   take about~
Values   1 0 0 0 0 0
Stats    5 4000 400 0 0
Affect       -1 -1 1 4 0
Affect       -1 -1 12 12 0
Affect       -1 -1 5 13 0
#ENDOBJECT

#OBJECT
Vnum     6644
Keywords saltine dry~
Type     food~
Short    a dry saltine~
Long     A crumbly saltine is here, waiting to be stepped on.~
Action   %s noisily eat$q $p.~
WFlags   take~
Values   15 0 0 0 0 0
Stats    5 15 1 0 0
#ENDOBJECT

#OBJECT
Vnum     6645
Keywords steak rotten~
Type     food~
Short    a rotten steak~
Long     A dry steak lies on the floor.~
Flags    prototype~
WFlags   take head~
Values   4 0 0 1 0 0
Stats    5 14 1 0 0
#ENDOBJECT

#OBJECT
Vnum     6646
Keywords potion amber~
Type     potion~
Short    an amber potion~
Long     An amber potion sits in a corner.~
WFlags   take~
Values   30 -1 -1 -1 0 0
Stats    1 1500 150 0 0
Spells   'cure light' 'armor' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     6647
Keywords gun toy~
Type     weapon~
Short    a toy gun~
Long     A toy gun with a sharp bayonet lies here.~
WFlags   take wield~
Values   0 2 3 7 0 0
Stats    5 1700 170 0 0
#ENDOBJECT

#ROOM
Vnum     6601
Name     The Dwarven Drop Off~
Sector   inside~
Flags    nomob indoors~
Desc     You stand within a short tunnel carved into the hillside, and which leads
south to the Dwarven Dropoff.  Built beneath the earth, a place of preference
and safety for dwarves, this is where the dwarven mothers and fathers come
to drop off their annoying little brats.  You can hear screams and wails
coming from the south, and you suddenly feel the urge to leave.  There
is a small sign on the tunnel wall, with a small plaque below it.
~
#EXIT
Direction south~
ToRoom    6617
Desc      You see the cloakroom.
~
Flags     isdoor~
#ENDEXIT

#EXIT
Direction up~
ToRoom    6500
Desc      The tunnel opens to a path before the dwarven settlement.
~
#ENDEXIT

#EXDESC
ExDescKey    sign~
ExDesc       This is an area for newbies, so have fun.  -- Sandman
~
#ENDEXDESC

#EXDESC
ExDescKey    plaque~
ExDesc       Before you lies the Dwarven Daycare.  This area is intended for levels 1-5,
and may not offer too much for levels higher than that.
 
Enjoy the daycare, but watch out for the little anklebiters.
 
-- Vaiza, Renovator and member of the Area Council
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6602
Name     Entrance to the Day Care~
Sector   inside~
Flags    indoors~
Desc     You have entered into north-east corner of the dwarven daycare.  As you 
look around, you can see toddlers running and playing.  There are toys
and dolls scattered about the room, and the room itself is quite dirty.
Your nostrils are filled with the scent of food which wafts in from the
kitchen to the east.  A small gate guards the exit north to freedom.
~
#EXIT
Direction north~
ToRoom    6617
Desc      You see a darkened cloakroom.
~
Keywords  gate~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6626
Desc      You see an extremely messy kitchen.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6604
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6632
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset D 0 6602 0 1
#ENDROOM

#ROOM
Vnum     6603
Name     Day Care Center~
Sector   inside~
Flags    indoors~
Desc     You stand in the north-west corner of the dwarven daycare.  As you
try to make a path through the toys at your feet, you give up and
just walk over them.  Toddlers begin to wreak havoc on your legs 
and you try to shake some off that have clung to your ankles.
~
#EXIT
Direction east~
ToRoom    6632
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6605
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6606
Desc      You see a messy bathroom.
~
#ENDEXIT

Reset M 0 6605 2 6603
  Reset E 1 6631 1 1
#ENDROOM

#ROOM
Vnum     6604
Name     Day Care Center~
Sector   inside~
Flags    indoors~
Desc     As you walk through the daycare, the toddlers seem to get a little more
aggravating.  The floor seems to be lost in the sea of toys everywhere,
and you try to find a path that will lead you out of the chaos.  There
is a small staircase to the east.
~
#EXIT
Direction north~
ToRoom    6602
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6607
Desc      You see a small wooden staircase.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6636
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6633
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset M 0 6604 2 6604
#ENDROOM

#ROOM
Vnum     6605
Name     Day Care Center~
Sector   inside~
Flags    indoors~
Desc     You carefully weave your way through the masses of toys and children
in the daycare.  The little anklebiters are still attached to your legs
and you try in vain to shake them off.  There is a small tunnel to the
west that leads to an open-air playground.  Perhaps if you run in that
direction, the kids will let go of your appendages.
~
#EXIT
Direction north~
ToRoom    6603
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6633
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6634
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6637
Desc      You see a well worn path leading to the playground.
~
#ENDEXIT

Reset M 0 6601 2 6605
  Reset G 1 6632 1
#ENDROOM

#ROOM
Vnum     6606
Name     Inside a Filthy Bathroom~
Sector   inside~
Flags    indoors~
Desc     You plug your nose as you enter the rancid bathroom.  The walls are stained
and there is no evidence that this room has been cleaned in a very long time.
Bath toys are scattered everywhere, and water leaks freely from rotting
wood tubs and cracked stone basins.
~
#EXIT
Direction east~
ToRoom    6603
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset M 0 6602 2 6606
  Reset E 1 6634 1 16
Reset M 0 6604 2 6606
Reset M 0 6610 1 6606
#ENDROOM

#ROOM
Vnum     6607
Name     Atop the Rickety Stairs~
Sector   inside~
Flags    indoors~
Desc     You stand atop a wooden staircase which leads downwards.  The steps
seem rickety and unstable, but they look like they're able to hold
your weight.  You begin to wonder what mystery could lie down there.
~
#EXIT
Direction west~
ToRoom    6604
#ENDEXIT

#EXIT
Direction down~
ToRoom    6612
Desc      You see the entrance to something.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6608
Name     The Playground~
Sector   inside~
Desc     You are in the north-east corner of the playground.  In front of you
is a comfortable looking wooden bench which you can sit on and take
a breath from the kids.  You can hear the pleasant sound of birds
singing, but their melodies are soon drowned out by the grating
sound of screaming children.
~
#EXIT
Direction south~
ToRoom    6610
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6639
Desc      You see the playground.
~
#ENDEXIT

Reset M 0 6601 2 6608
  Reset G 1 6632 1
Reset O 0 6619 1 6608
#ENDROOM

#ROOM
Vnum     6609
Name     The Playground~
Sector   inside~
Desc     You are in the north-west corner of the playground.  Standing before
you is a brightly painted wooden see-saw, teetering and tottering back
and forth.  Children frollick all about you, and the sound of their play
is so comforting.  At least they're not clinging to your legs anymore.
~
#EXIT
Direction east~
ToRoom    6639
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6611
Desc      You see the playground.
~
#ENDEXIT

Reset M 0 6603 2 6609
Reset O 0 6618 1 6609
#ENDROOM

#ROOM
Vnum     6610
Name     The Playground~
Sector   inside~
Desc     You are in the south-east corner of the playground.  Before you is a
large oak tree that seems to reach up to the sky.  Lush green grass 
tickles your ankles, and you can see remnants of wild flowers which
have been trampled upon by the toddlers.
~
#EXIT
Direction north~
ToRoom    6608
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6637
Desc      You see a well worn path leading to the daycare.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6638
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    6620
Desc      You see the large oak tree.
~
Keywords  tree~
Flags     climb can_climb~
#ENDEXIT

Reset O 0 6620 1 6610
#ENDROOM

#ROOM
Vnum     6611
Name     The Playground~
Sector   inside~
Desc     You are in the south-west corner of the playground.  Before you stands
a large set of swings tethered by old, worn rope.  The swings sway in
the wind, beckoning you to sit upon them.  The sun beams brightly upon
your head, making you almost forget the chaos that surrounds you.
~
#EXIT
Direction north~
ToRoom    6609
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6638
Desc      You see the playground.
~
#ENDEXIT

Reset M 0 6606 2 6611
  Reset E 1 6635 1 12
  Reset G 1 6644 1
Reset O 0 6617 1 6611
#ENDROOM

#ROOM
Vnum     6612
Name     Foot of the Stairs~
Sector   field~
Flags    dark nomob indoors~
Desc     You stand in the entrance to a small, but confusing maze.  The area is
dark, but there is still enough light to see by.  You really hope that
you don't get lost in here.
~
#EXIT
Direction east~
ToRoom    6613
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    6607
Desc      You see some stairs.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6613
Name     Lost in a mini-maze~
Sector   field~
Flags    dark indoors~
Desc     You stand in a small passage that looks like every other passage in
this maze.  The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction east~
ToRoom    6615
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6614
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6612
Desc      You see a small passage.
~
#ENDEXIT

Reset R 0 6613 4
#ENDROOM

#ROOM
Vnum     6614
Name     Lost in a mini-maze~
Sector   field~
Flags    dark indoors~
Desc     You stand in a small passage that looks like every other passage in
this maze.  The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction south~
ToRoom    6613
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6616
Desc      You see a small passage.
~
#ENDEXIT

Reset R 0 6614 4
#ENDROOM

#ROOM
Vnum     6615
Name     Lost in a mini-maze~
Sector   field~
Flags    dark indoors~
Desc     You stand in a small passage that looks like every other passage in
this maze.  The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction north~
ToRoom    6613
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6616
Desc      You see a small passage.
~
#ENDEXIT

Reset R 0 6615 4
#ENDROOM

#ROOM
Vnum     6616
Name     Lost in a mini-maze~
Sector   field~
Flags    dark indoors~
Desc     You stand in a small passage that looks like every other passage in
this maze.  The area is still quite dim, but your eyes seem to be
adjusting to it.
~
#EXIT
Direction north~
ToRoom    6615
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6614
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6624
Desc      The end of the mini-maze.
~
#ENDEXIT

Reset R 0 6616 4
#ENDROOM

#ROOM
Vnum     6617
Name     A Darkened Cloakroom~
Sector   inside~
Flags    nomob indoors~
Desc     Before you lies a pile of child-sized coats and boots.  The room is
quite dark, and a musty smell wafts in the air.  Ahead, there is a
small wooden gate blocking you from the daycare.  Presumably, this 
gate is to guard all of the dwarven children from the real world.
~
#EXIT
Direction north~
ToRoom    6601
Desc      You see the Dwarven Drop Off.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6602
Desc      Beyond the small gate you see a room full of children wreaking havoc.
~
Keywords  gate~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 6617 2 1
#ENDROOM

#ROOM
Vnum     6619
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6620
Name     At the top of the tree~
Sector   field~
Flags    nomob~
Desc     After a swift climb, you have reached the top of the majestic oak tree.
As you look around, you can see the town of Darkhaven, and all of the
people moving in it.  The air is very clean up here, and the leaves of
the tree graze across your face.
~
#EXIT
Direction down~
ToRoom    6610
Desc      You see the playground.
~
Keywords  tree~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6624
Name     Near the End~
Sector   field~
Flags    dark indoors~
Desc     You made it through the maze, and you stand at the end of your journey.
The area is still quite dim, but there seems to be a light coming from
the south.  The is a scribbled sign here.
~
#EXIT
Direction north~
ToRoom    6616
Desc      You see a small passage.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6631
Desc      The end?
~
#ENDEXIT

Reset M 0 6607 1 6624
#EXDESC
ExDescKey    sign~
ExDesc       If you are not level 5 or above, you should think twice about going south!
The room could be dangerous...
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     6626
Name     A Filthy Kitchen~
Sector   inside~
Flags    indoors~
Desc     You stand in the middle of the kitchen and eating area of the daycare
centre.  Food is sprayed all over the walls, and copper pots and pans
are strewn in every direction.  Grubby fingerprints cover nearly every
surface here, and the stench of rotten food makes your stomach churn.
~
#EXIT
Direction west~
ToRoom    6602
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset M 0 6603 2 6626
Reset M 0 6609 1 6626
#ENDROOM

#ROOM
Vnum     6628
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6631
Name     Last Stop~
Sector   field~
Flags    dark indoors~
Desc     You have reached the final part of your journey.  This is a room where
all the bad kids go to think about what they've done.  There is a small
wooden stool in the corner, and a dunce-cap lays nearby.  
~
#EXIT
Direction north~
ToRoom    6624
Desc      End of the mini-maze.
~
#ENDEXIT

Reset M 0 6608 1 6631
  Reset E 1 6630 1 6
#ENDROOM

#ROOM
Vnum     6632
Name     Day Care Center~
Sector   city~
Flags    nomob~
Desc     As you walk through the daycare, you can see children screaming and
running everywhere.  Toys are strewn all around the room, and you
step all over them, tripping over them at times.  The daycare
continues to the east, south and west.
~
#EXIT
Direction east~
ToRoom    6602
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6633
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6603
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset M 0 6600 3 6632
  Reset E 1 6633 1 16
#ENDROOM

#ROOM
Vnum     6633
Name     Day Care Center~
Sector   inside~
Flags    indoors~
Desc     As you continue through the daycare, children start babbling nonsense
to you.  In an effort to escape the madness, you thrash through the
masses of toys on the ground, only to find yourself making the mess
worse.  
~
#EXIT
Direction north~
ToRoom    6632
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6604
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6635
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6605
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6634
Name     Day Care Center~
Sector   inside~
Flags    indoors~
Desc     You are in the south-west corner of the daycare.  This area of the
centre seems more subdued, though it is still messy.  Many of the
children seem to stay away from this corner, as it is rumoured that
the wicked old nanny visits here often.
~
#EXIT
Direction north~
ToRoom    6605
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6635
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset M 0 6606 2 6634
  Reset E 1 6635 1 12
  Reset G 1 6644 1
#ENDROOM

#ROOM
Vnum     6635
Name     Day Care Center~
Sector   inside~
Flags    indoors~
Desc     As you wander through the messy daycare, you start to get a little
nervewracked by all of the children screaming and clinging at your
lower appendages.  The floor seems to get messier and messier by the
second, and you wish you could escape this chaos.
~
#EXIT
Direction north~
ToRoom    6633
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6636
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6634
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset M 0 6600 3 6635
  Reset E 1 6633 1 16
Reset M 0 6605 2 6635
  Reset E 1 6631 1 1
#ENDROOM

#ROOM
Vnum     6636
Name     Day Care Center~
Sector   inside~
Flags    indoors~
Desc     You are in the south-east corner of the daycare.  Before you is a large
easel and a pile of watercolour paints.  You suddenly get the urge to
plop down in the small wooden chair and paint to your heart's content,
but you're a little afraid that the mean old nanny would catch you.
~
#EXIT
Direction north~
ToRoom    6604
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6635
Desc      You see a room full of children wreaking havoc.
~
#ENDEXIT

Reset M 0 6602 2 6636
  Reset E 1 6634 1 16
#ENDROOM

#ROOM
Vnum     6637
Name     A well worn path~
Sector   inside~
Desc     As you walk along this well trodden path, you can see the daycare to the
east and the playground to the west.  You can hear laughter of the children
coming from both directions, but the fresh air outside seems more inviting.
The sun shines on your head, and the lush green grass sways at your feet.
~
#EXIT
Direction east~
ToRoom    6605
Desc      You see the daycare.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6610
Desc      You see the playground.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6638
Name     The Playground~
Sector   inside~
Desc     As you walk through the playground, the sound of children playing
fills your ears with delight.  The air smells much fresher than the
air in the daycare, and the feeling of the grass upon your heels is
quite refreshing.
~
#EXIT
Direction north~
ToRoom    6639
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    6610
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6611
Desc      You see the playground.
~
#ENDEXIT

Reset M 0 6600 3 6638
  Reset E 1 6633 1 16
#ENDROOM

#ROOM
Vnum     6639
Name     The Playground~
Sector   inside~
Desc     As you continue walking through the playground, children hop to and
fro, giggling and frollicking.  The ground is moist, and what were 
once beautiful wild flowers are now stomped into a mixture of grass
and mud.
~
#EXIT
Direction east~
ToRoom    6608
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    6638
Desc      You see the playground.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    6609
Desc      You see the playground.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     6640
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6641
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6642
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6643
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6644
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6645
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6646
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6647
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6648
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6649
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6650
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     6651
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ENDAREA