#FUSSAREA #AREADATA Version 1 Name Dwarven Daycare~ Author Sandman~ WeatherX 0 WeatherY 0 Ranges 1 5 0 60 Economy 0 19976800 ResetMsg You hear a small child scream for his mommy.~ ResetFreq 5 #ENDAREADATA #MOBILE Vnum 6600 Keywords dwarven child~ Short a dwarven child~ Long A dwarven child runs around, wreaking havoc everywhere. ~ Desc This is a young but not totally harmless creature. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender male~ Actflags npc scavenger stayarea~ Stats1 -5 3 17 6 300 400 Stats2 1 4 30 Stats3 1 3 6 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart hands feet eye~ #ENDMOBILE #MOBILE Vnum 6601 Keywords dwarven youth~ Short a dwarven youth~ Long A dwarven youth slouches here, trying to avoid her chores. ~ Desc This young woman seems quite discontent about the fact that she has to clean up after all these brats. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger stayarea~ Stats1 500 3 19 9 450 75 Stats2 3 5 20 Stats3 2 3 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs eye~ #ENDMOBILE #MOBILE Vnum 6602 Keywords dwarven baby~ Short a dwarven baby~ Long A small dwarven baby sits here, sucking her thumb. ~ Desc This small baby looks like she has been cared for with a lot of love. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc scavenger stayarea~ Stats1 300 2 18 9 150 200 Stats2 2 5 19 Stats3 1 5 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart eye~ #ENDMOBILE #MOBILE Vnum 6603 Keywords toddler dwarven~ Short a dwarven toddler~ Long A dwarven toddler sits here, crying for his mommy. ~ Desc The toddler looks at you with his baby blue eyes, and he doesn't look like he could cause you any harm. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_janitor~ Gender male~ Actflags npc scavenger stayarea~ Stats1 -300 3 18 7 100 300 Stats2 3 5 26 Stats3 2 3 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart hands feet~ #ENDMOBILE #MOBILE Vnum 6604 Keywords bear ugly stuffed~ Short an ugly stuffed bear~ Long An ugly stuffed bear stares at you through glass eyes. ~ Desc This is obviously a reject from the factory. He snarls and growls at you. ~ Race bear~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc scavenger stayarea~ Affected sneak~ Stats1 -400 3 17 6 300 300 Stats2 3 4 25 Stats3 1 3 6 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts arms legs heart eye~ #ENDMOBILE #MOBILE Vnum 6605 Keywords old doll~ Short an old doll~ Long A worn out old doll flops here lifelessly. ~ Desc This small baby looks like it has been cared for with plenty of love. ~ Race magical~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender female~ Actflags npc stayarea~ Affected sneak~ Stats1 -2 1 20 10 200 50 Stats2 1 1 9 Stats3 1 3 4 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs eye~ #ENDMOBILE #MOBILE Vnum 6606 Keywords nanny~ Short the mean old nanny~ Long A mean old nanny stands here, watching over the children. ~ Desc You see an old dwarven lady who has been hunched over with age. However, it appears that there is still some fight left in her. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_cast_cleric~ Gender female~ Actflags npc stayarea~ Stats1 10 5 16 6 1000 750 Stats2 4 4 50 Stats3 1 8 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart hands feet eye~ #MUDPROG Progtype all_greet_prog~ Arglist 33~ Comlist if name ($n) == toddler dwarven or name ($n) == dwarven baby , frowns and takes something from $N's mouth. else if name ($n) == dwarven child mpecho $I spanks $N and gives him a nasty lecture. mpecho You're sure he deserved it. endif endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 6607 Keywords knavish bully~ Short a knavish bully~ Long A knavish bully stands here, guarding the room to the south. ~ Desc This is a big mean bully who is tired of being lost in this maze. You suddenly think that you had better flee. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger stayarea~ Affected detect_invis~ Stats1 -800 4 9 2 2500 2000 Stats2 3 5 50 Stats3 3 2 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart hands feet~ #ENDMOBILE #MOBILE Vnum 6608 Keywords brat spoiled~ Short a spoiled brat~ Long A spoiled brat sits in the corner, pouting. ~ Desc You see a little tyke who has always gotten what he wanted. You have the biggest urge to put him out of his misery. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender male~ Actflags npc sentinel stayarea~ Affected detect_invis~ Stats1 -400 6 18 9 2000 50 Stats2 2 5 65 Stats3 1 3 8 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart hands feet eye~ #ENDMOBILE #MOBILE Vnum 6609 Keywords lady old cook~ Short an old cook~ Long An old lady stands here, slaving over the hot oven. ~ Desc This old lady looks tired and haggard, perhaps from working in a kitchen for too long. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Stats1 200 3 0 0 1500 0 Stats2 2 5 30 Stats3 2 2 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart hands feet~ #ENDMOBILE #MOBILE Vnum 6610 Keywords obnoxious dwarven boy~ Short an obnoxious dwarven boy~ Long A dwarven boy obnoxiously stamps his feet through the overflowing water. ~ Desc This is a young but not totally harmless creature. ~ Race dwarf~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender male~ Actflags npc sentinel scavenger stayarea~ Stats1 -5 3 17 6 300 400 Stats2 1 4 30 Stats3 1 3 6 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common dwarven~ Speaking common dwarven~ Bodyparts head arms legs heart hands feet eye~ #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho The boy slams his foot down, soaking your legs with fetid water. ~ #ENDPROG #ENDMOBILE #OBJECT Vnum 6600 Keywords axe toy~ Type weapon~ Short a toy axe~ Long An axe made of plastic lies here.~ WFlags take wield~ Values 0 2 8 0 0 0 Stats 15 600 60 0 0 #ENDOBJECT #OBJECT Vnum 6601 Keywords ring pink ice~ Type armor~ Short a pink ice ring~ Long A pink ice ring draws your eye.~ WFlags take finger~ Values 1 0 0 0 0 0 Stats 8 7000 700 0 0 Affect -1 -1 1 1 0 Affect -1 -1 6 13 0 #ENDOBJECT #OBJECT Vnum 6602 Keywords plaque~ Type furniture~ Short a small plaque~ Long A small plaque is affixed to the wall.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey plaque~ ExDesc Before you lies the Dwarven Daycare. This area is intended for levels 1-5, and may not offer too much for levels higher than that. Enjoy the daycare, but watch out for the little anklebiters. -- Vaiza, Renovator and member of the Area Council ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6617 Keywords swing swings swing-set~ Type furniture~ Short a set of worn rope swings~ Long A set of rope swings twist lazily in the breeze.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 6618 Keywords wooden seesaw see-saw~ Type furniture~ Short a brightly painted wooden see-saw~ Long A wooden see-saw promises hours of simple-minded distraction.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 6619 Keywords wooden bench~ Type furniture~ Short a low wooden bench~ Long A low wooden bench offers respite for your aching feet.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 6620 Keywords tree~ Type furniture~ Short a large oak tree~ Long A large oak tree stands here, waiting for you to climb it.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey tree large oak~ ExDesc This majestic tree seems to reach up to the clouds with its beauty. Its branches are so inviting, and you feel like you want to climb it. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 6621 Keywords robe linen~ Type armor~ Short a linen robe~ Long A linen robe is crumpled into a ball here.~ WFlags take about~ Values 1 0 0 0 0 0 Stats 5 4000 400 0 0 Affect -1 -1 1 4 0 Affect -1 -1 5 12 0 #ENDOBJECT #OBJECT Vnum 6630 Keywords beanie multi-coloured~ Type armor~ Short a multi-coloured beanie~ Long A beanie of many colours has been dropped here.~ WFlags take head~ Values 3 3 0 1 0 0 Stats 7 1450 145 0 0 Affect -1 -1 1 5 0 Affect -1 -1 1 2 0 Affect -1 -1 8 13 0 #ENDOBJECT #OBJECT Vnum 6631 Keywords ring frosty roseate~ Type armor~ Short a frosty roseate ring~ Long A frosty roseate ring catches your attention.~ Flags magic~ WFlags take finger~ Values 0 0 0 0 0 0 Stats 8 15000 1500 0 0 Affect -1 -1 1 1 0 Affect -1 -1 6 13 0 Affect -1 -1 6 12 0 #ENDOBJECT #OBJECT Vnum 6632 Keywords saffron potion~ Type potion~ Short a saffron potion~ Long A saffron potion is delicately balanced on the floor here.~ Flags glow~ WFlags take~ Values 30 -1 -1 -1 0 0 Stats 2 1500 150 0 0 Spells 'cure serious' 'shield' 'refresh' #ENDOBJECT #OBJECT Vnum 6633 Keywords pop gun~ Type weapon~ Short a pop gun~ Long A small pop gun lays here unattended.~ WFlags take wield~ Values 0 0 0 0 0 0 Stats 12 750 75 0 0 #ENDOBJECT #OBJECT Vnum 6634 Keywords sticky pacifier~ Type weapon~ Short a sticky pacifier~ Long A sticky pacifier sits here, waiting to be sucked.~ WFlags take wield~ Values 0 2 3 12 0 0 Stats 5 1700 170 0 0 #ENDOBJECT #OBJECT Vnum 6635 Keywords shawl woolen~ Type armor~ Short a woolen shawl~ Long A delicate woolen shawl has been carelessly dropped here.~ WFlags take about~ Values 1 0 0 0 0 0 Stats 5 4000 400 0 0 Affect -1 -1 1 4 0 Affect -1 -1 12 12 0 Affect -1 -1 5 13 0 #ENDOBJECT #OBJECT Vnum 6644 Keywords saltine dry~ Type food~ Short a dry saltine~ Long A crumbly saltine is here, waiting to be stepped on.~ Action %s noisily eat$q $p.~ WFlags take~ Values 15 0 0 0 0 0 Stats 5 15 1 0 0 #ENDOBJECT #OBJECT Vnum 6645 Keywords steak rotten~ Type food~ Short a rotten steak~ Long A dry steak lies on the floor.~ Flags prototype~ WFlags take head~ Values 4 0 0 1 0 0 Stats 5 14 1 0 0 #ENDOBJECT #OBJECT Vnum 6646 Keywords potion amber~ Type potion~ Short an amber potion~ Long An amber potion sits in a corner.~ WFlags take~ Values 30 -1 -1 -1 0 0 Stats 1 1500 150 0 0 Spells 'cure light' 'armor' 'NONE' #ENDOBJECT #OBJECT Vnum 6647 Keywords gun toy~ Type weapon~ Short a toy gun~ Long A toy gun with a sharp bayonet lies here.~ WFlags take wield~ Values 0 2 3 7 0 0 Stats 5 1700 170 0 0 #ENDOBJECT #ROOM Vnum 6601 Name The Dwarven Drop Off~ Sector inside~ Flags nomob indoors~ Desc You stand within a short tunnel carved into the hillside, and which leads south to the Dwarven Dropoff. Built beneath the earth, a place of preference and safety for dwarves, this is where the dwarven mothers and fathers come to drop off their annoying little brats. You can hear screams and wails coming from the south, and you suddenly feel the urge to leave. There is a small sign on the tunnel wall, with a small plaque below it. ~ #EXIT Direction south~ ToRoom 6617 Desc You see the cloakroom. ~ Flags isdoor~ #ENDEXIT #EXIT Direction up~ ToRoom 6500 Desc The tunnel opens to a path before the dwarven settlement. ~ #ENDEXIT #EXDESC ExDescKey sign~ ExDesc This is an area for newbies, so have fun. -- Sandman ~ #ENDEXDESC #EXDESC ExDescKey plaque~ ExDesc Before you lies the Dwarven Daycare. This area is intended for levels 1-5, and may not offer too much for levels higher than that. Enjoy the daycare, but watch out for the little anklebiters. -- Vaiza, Renovator and member of the Area Council ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6602 Name Entrance to the Day Care~ Sector inside~ Flags indoors~ Desc You have entered into north-east corner of the dwarven daycare. As you look around, you can see toddlers running and playing. There are toys and dolls scattered about the room, and the room itself is quite dirty. Your nostrils are filled with the scent of food which wafts in from the kitchen to the east. A small gate guards the exit north to freedom. ~ #EXIT Direction north~ ToRoom 6617 Desc You see a darkened cloakroom. ~ Keywords gate~ Flags isdoor closed~ #ENDEXIT #EXIT Direction east~ ToRoom 6626 Desc You see an extremely messy kitchen. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6604 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6632 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset D 0 6602 0 1 #ENDROOM #ROOM Vnum 6603 Name Day Care Center~ Sector inside~ Flags indoors~ Desc You stand in the north-west corner of the dwarven daycare. As you try to make a path through the toys at your feet, you give up and just walk over them. Toddlers begin to wreak havoc on your legs and you try to shake some off that have clung to your ankles. ~ #EXIT Direction east~ ToRoom 6632 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6605 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6606 Desc You see a messy bathroom. ~ #ENDEXIT Reset M 0 6605 2 6603 Reset E 1 6631 1 1 #ENDROOM #ROOM Vnum 6604 Name Day Care Center~ Sector inside~ Flags indoors~ Desc As you walk through the daycare, the toddlers seem to get a little more aggravating. The floor seems to be lost in the sea of toys everywhere, and you try to find a path that will lead you out of the chaos. There is a small staircase to the east. ~ #EXIT Direction north~ ToRoom 6602 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6607 Desc You see a small wooden staircase. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6636 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6633 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset M 0 6604 2 6604 #ENDROOM #ROOM Vnum 6605 Name Day Care Center~ Sector inside~ Flags indoors~ Desc You carefully weave your way through the masses of toys and children in the daycare. The little anklebiters are still attached to your legs and you try in vain to shake them off. There is a small tunnel to the west that leads to an open-air playground. Perhaps if you run in that direction, the kids will let go of your appendages. ~ #EXIT Direction north~ ToRoom 6603 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6633 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6634 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6637 Desc You see a well worn path leading to the playground. ~ #ENDEXIT Reset M 0 6601 2 6605 Reset G 1 6632 1 #ENDROOM #ROOM Vnum 6606 Name Inside a Filthy Bathroom~ Sector inside~ Flags indoors~ Desc You plug your nose as you enter the rancid bathroom. The walls are stained and there is no evidence that this room has been cleaned in a very long time. Bath toys are scattered everywhere, and water leaks freely from rotting wood tubs and cracked stone basins. ~ #EXIT Direction east~ ToRoom 6603 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset M 0 6602 2 6606 Reset E 1 6634 1 16 Reset M 0 6604 2 6606 Reset M 0 6610 1 6606 #ENDROOM #ROOM Vnum 6607 Name Atop the Rickety Stairs~ Sector inside~ Flags indoors~ Desc You stand atop a wooden staircase which leads downwards. The steps seem rickety and unstable, but they look like they're able to hold your weight. You begin to wonder what mystery could lie down there. ~ #EXIT Direction west~ ToRoom 6604 #ENDEXIT #EXIT Direction down~ ToRoom 6612 Desc You see the entrance to something. ~ #ENDEXIT #ENDROOM #ROOM Vnum 6608 Name The Playground~ Sector inside~ Desc You are in the north-east corner of the playground. In front of you is a comfortable looking wooden bench which you can sit on and take a breath from the kids. You can hear the pleasant sound of birds singing, but their melodies are soon drowned out by the grating sound of screaming children. ~ #EXIT Direction south~ ToRoom 6610 Desc You see the playground. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6639 Desc You see the playground. ~ #ENDEXIT Reset M 0 6601 2 6608 Reset G 1 6632 1 Reset O 0 6619 1 6608 #ENDROOM #ROOM Vnum 6609 Name The Playground~ Sector inside~ Desc You are in the north-west corner of the playground. Standing before you is a brightly painted wooden see-saw, teetering and tottering back and forth. Children frollick all about you, and the sound of their play is so comforting. At least they're not clinging to your legs anymore. ~ #EXIT Direction east~ ToRoom 6639 Desc You see the playground. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6611 Desc You see the playground. ~ #ENDEXIT Reset M 0 6603 2 6609 Reset O 0 6618 1 6609 #ENDROOM #ROOM Vnum 6610 Name The Playground~ Sector inside~ Desc You are in the south-east corner of the playground. Before you is a large oak tree that seems to reach up to the sky. Lush green grass tickles your ankles, and you can see remnants of wild flowers which have been trampled upon by the toddlers. ~ #EXIT Direction north~ ToRoom 6608 Desc You see the playground. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6637 Desc You see a well worn path leading to the daycare. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6638 Desc You see the playground. ~ #ENDEXIT #EXIT Direction up~ ToRoom 6620 Desc You see the large oak tree. ~ Keywords tree~ Flags climb can_climb~ #ENDEXIT Reset O 0 6620 1 6610 #ENDROOM #ROOM Vnum 6611 Name The Playground~ Sector inside~ Desc You are in the south-west corner of the playground. Before you stands a large set of swings tethered by old, worn rope. The swings sway in the wind, beckoning you to sit upon them. The sun beams brightly upon your head, making you almost forget the chaos that surrounds you. ~ #EXIT Direction north~ ToRoom 6609 Desc You see the playground. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6638 Desc You see the playground. ~ #ENDEXIT Reset M 0 6606 2 6611 Reset E 1 6635 1 12 Reset G 1 6644 1 Reset O 0 6617 1 6611 #ENDROOM #ROOM Vnum 6612 Name Foot of the Stairs~ Sector field~ Flags dark nomob indoors~ Desc You stand in the entrance to a small, but confusing maze. The area is dark, but there is still enough light to see by. You really hope that you don't get lost in here. ~ #EXIT Direction east~ ToRoom 6613 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction up~ ToRoom 6607 Desc You see some stairs. ~ #ENDEXIT #ENDROOM #ROOM Vnum 6613 Name Lost in a mini-maze~ Sector field~ Flags dark indoors~ Desc You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ #EXIT Direction east~ ToRoom 6615 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6614 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6612 Desc You see a small passage. ~ #ENDEXIT Reset R 0 6613 4 #ENDROOM #ROOM Vnum 6614 Name Lost in a mini-maze~ Sector field~ Flags dark indoors~ Desc You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ #EXIT Direction south~ ToRoom 6613 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6616 Desc You see a small passage. ~ #ENDEXIT Reset R 0 6614 4 #ENDROOM #ROOM Vnum 6615 Name Lost in a mini-maze~ Sector field~ Flags dark indoors~ Desc You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ #EXIT Direction north~ ToRoom 6613 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6616 Desc You see a small passage. ~ #ENDEXIT Reset R 0 6615 4 #ENDROOM #ROOM Vnum 6616 Name Lost in a mini-maze~ Sector field~ Flags dark indoors~ Desc You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ #EXIT Direction north~ ToRoom 6615 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6614 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6624 Desc The end of the mini-maze. ~ #ENDEXIT Reset R 0 6616 4 #ENDROOM #ROOM Vnum 6617 Name A Darkened Cloakroom~ Sector inside~ Flags nomob indoors~ Desc Before you lies a pile of child-sized coats and boots. The room is quite dark, and a musty smell wafts in the air. Ahead, there is a small wooden gate blocking you from the daycare. Presumably, this gate is to guard all of the dwarven children from the real world. ~ #EXIT Direction north~ ToRoom 6601 Desc You see the Dwarven Drop Off. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6602 Desc Beyond the small gate you see a room full of children wreaking havoc. ~ Keywords gate~ Flags isdoor closed~ #ENDEXIT Reset D 0 6617 2 1 #ENDROOM #ROOM Vnum 6619 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6620 Name At the top of the tree~ Sector field~ Flags nomob~ Desc After a swift climb, you have reached the top of the majestic oak tree. As you look around, you can see the town of Darkhaven, and all of the people moving in it. The air is very clean up here, and the leaves of the tree graze across your face. ~ #EXIT Direction down~ ToRoom 6610 Desc You see the playground. ~ Keywords tree~ #ENDEXIT #ENDROOM #ROOM Vnum 6624 Name Near the End~ Sector field~ Flags dark indoors~ Desc You made it through the maze, and you stand at the end of your journey. The area is still quite dim, but there seems to be a light coming from the south. The is a scribbled sign here. ~ #EXIT Direction north~ ToRoom 6616 Desc You see a small passage. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6631 Desc The end? ~ #ENDEXIT Reset M 0 6607 1 6624 #EXDESC ExDescKey sign~ ExDesc If you are not level 5 or above, you should think twice about going south! The room could be dangerous... ~ #ENDEXDESC #ENDROOM #ROOM Vnum 6626 Name A Filthy Kitchen~ Sector inside~ Flags indoors~ Desc You stand in the middle of the kitchen and eating area of the daycare centre. Food is sprayed all over the walls, and copper pots and pans are strewn in every direction. Grubby fingerprints cover nearly every surface here, and the stench of rotten food makes your stomach churn. ~ #EXIT Direction west~ ToRoom 6602 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset M 0 6603 2 6626 Reset M 0 6609 1 6626 #ENDROOM #ROOM Vnum 6628 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6631 Name Last Stop~ Sector field~ Flags dark indoors~ Desc You have reached the final part of your journey. This is a room where all the bad kids go to think about what they've done. There is a small wooden stool in the corner, and a dunce-cap lays nearby. ~ #EXIT Direction north~ ToRoom 6624 Desc End of the mini-maze. ~ #ENDEXIT Reset M 0 6608 1 6631 Reset E 1 6630 1 6 #ENDROOM #ROOM Vnum 6632 Name Day Care Center~ Sector city~ Flags nomob~ Desc As you walk through the daycare, you can see children screaming and running everywhere. Toys are strewn all around the room, and you step all over them, tripping over them at times. The daycare continues to the east, south and west. ~ #EXIT Direction east~ ToRoom 6602 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6633 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6603 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset M 0 6600 3 6632 Reset E 1 6633 1 16 #ENDROOM #ROOM Vnum 6633 Name Day Care Center~ Sector inside~ Flags indoors~ Desc As you continue through the daycare, children start babbling nonsense to you. In an effort to escape the madness, you thrash through the masses of toys on the ground, only to find yourself making the mess worse. ~ #EXIT Direction north~ ToRoom 6632 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6604 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6635 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6605 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #ENDROOM #ROOM Vnum 6634 Name Day Care Center~ Sector inside~ Flags indoors~ Desc You are in the south-west corner of the daycare. This area of the centre seems more subdued, though it is still messy. Many of the children seem to stay away from this corner, as it is rumoured that the wicked old nanny visits here often. ~ #EXIT Direction north~ ToRoom 6605 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6635 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset M 0 6606 2 6634 Reset E 1 6635 1 12 Reset G 1 6644 1 #ENDROOM #ROOM Vnum 6635 Name Day Care Center~ Sector inside~ Flags indoors~ Desc As you wander through the messy daycare, you start to get a little nervewracked by all of the children screaming and clinging at your lower appendages. The floor seems to get messier and messier by the second, and you wish you could escape this chaos. ~ #EXIT Direction north~ ToRoom 6633 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6636 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6634 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset M 0 6600 3 6635 Reset E 1 6633 1 16 Reset M 0 6605 2 6635 Reset E 1 6631 1 1 #ENDROOM #ROOM Vnum 6636 Name Day Care Center~ Sector inside~ Flags indoors~ Desc You are in the south-east corner of the daycare. Before you is a large easel and a pile of watercolour paints. You suddenly get the urge to plop down in the small wooden chair and paint to your heart's content, but you're a little afraid that the mean old nanny would catch you. ~ #EXIT Direction north~ ToRoom 6604 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6635 Desc You see a room full of children wreaking havoc. ~ #ENDEXIT Reset M 0 6602 2 6636 Reset E 1 6634 1 16 #ENDROOM #ROOM Vnum 6637 Name A well worn path~ Sector inside~ Desc As you walk along this well trodden path, you can see the daycare to the east and the playground to the west. You can hear laughter of the children coming from both directions, but the fresh air outside seems more inviting. The sun shines on your head, and the lush green grass sways at your feet. ~ #EXIT Direction east~ ToRoom 6605 Desc You see the daycare. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6610 Desc You see the playground. ~ #ENDEXIT #ENDROOM #ROOM Vnum 6638 Name The Playground~ Sector inside~ Desc As you walk through the playground, the sound of children playing fills your ears with delight. The air smells much fresher than the air in the daycare, and the feeling of the grass upon your heels is quite refreshing. ~ #EXIT Direction north~ ToRoom 6639 Desc You see the playground. ~ #ENDEXIT #EXIT Direction east~ ToRoom 6610 Desc You see the playground. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6611 Desc You see the playground. ~ #ENDEXIT Reset M 0 6600 3 6638 Reset E 1 6633 1 16 #ENDROOM #ROOM Vnum 6639 Name The Playground~ Sector inside~ Desc As you continue walking through the playground, children hop to and fro, giggling and frollicking. The ground is moist, and what were once beautiful wild flowers are now stomped into a mixture of grass and mud. ~ #EXIT Direction east~ ToRoom 6608 Desc You see the playground. ~ #ENDEXIT #EXIT Direction south~ ToRoom 6638 Desc You see the playground. ~ #ENDEXIT #EXIT Direction west~ ToRoom 6609 Desc You see the playground. ~ #ENDEXIT #ENDROOM #ROOM Vnum 6640 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6641 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6642 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6643 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6644 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6645 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6646 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6647 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6648 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6649 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6650 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 6651 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ENDAREA