#FUSSAREA
#AREADATA
Version      1
Name         Miden'nir~
Author       Copper~
WeatherX     0
WeatherY     0
Ranges       5 15 0 60
Economy      0 35006290
#ENDAREADATA

#MOBILE
Vnum       3500
Keywords   gypsy~
Short      a Black Forest gypsy~
Long       A swift little creature scrounges for nifty items.
~
Desc       She looks like a sneaky little creature. Don't take your eyes off of her for
toooooo long.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     female~
Actflags   npc scavenger stayarea~
Affected   detect_invis infrared sneak hide~
Stats1     -570 8 10 1 600 3575
Stats2     8 10 80
Stats3     2 6 1
Stats4     0 0 1 0 0
Attribs    10 13 13 18 13 13 18
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head legs heart guts ear eye claws~
Attacks    claws~
Defenses   disarm~
#ENDMOBILE

#MOBILE
Vnum       3501
Keywords   mountain goblin spy inhabitant~
Short      a goblin spy~
Long       An inhabitant of the forest prowls about, protecting his mountain.
~
Desc       Prowling the Black Forest, this predator represents the initial line of
defense against those who might try to infiltrate the mighty mountain.
~
Race       goblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc aggressive stayarea~
Stats1     -500 6 15 6 30 800
Stats2     5 7 55
Stats3     1 10 4
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
#ENDMOBILE

#MOBILE
Vnum       3502
Keywords   jacob finn elf~
Short      Jacob, the young Finn elf~
Long       A young, shivering elf quietly drops tears onto the dirt below.
~
Desc       Jacob looks as though he narrowly missed the evildoings of the dark
goblins of Miden'nir. It looks, sadly, as though his brethren did not
share his good fortune.
~
Race       human~
Class      warrior~
Position   sitting~
DefPos     sitting~
Gender     male~
Actflags   npc sentinel r2 wimpy~
Affected   hide~
Stats1     500 7 17 6 0 600
Stats2     1 12 47
Stats3     1 8 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs hands feet ear eye~
Attacks    trip~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       3503
Keywords   black jack bartender man~
Short      Jack~
Long       A tall, chubby man focuses on making the best drinks possible for his patrons.
~
Desc       "Black" Jack's been employed here for much longer than he can remember. He
drinks as much profit as he makes. Standing 6'4" and weighing about 310
lbs., though, who's going to tell him different?
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel stayarea~
Stats1     400 10 8 1 1500 7000
Stats2     1 12 200
Stats3     2 8 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
Defenses   parry dodge~
ShopData   17 0 0 0 0 130 90 7 21
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   tell $n Have ye tasted my specialized green beverage, $n?
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   nope no~
Comlist   tell $n Really? Disgraceful...
shake
tell $n Ye must try it, 'tis the best green winter ale in these parts...
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   yup yes uh-huh yawp yesireebob~
Comlist   tell $n Aye? Did ya find it to yer likin'?
wink $n
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       3504
Keywords   dave bard soul man~
Short      Dave the introspective bard~
Long       A pensive soul sits at a table, randomly questioning his liquor bottle.
~
Desc       Dave doesn't get out too often. Actually, he has not left his seat other
than to sleep or relieve himself. He seems pretty content, though, for a
person with no social life.
~
Race       elf~
Class      thief~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc sentinel stayarea~
Affected   detect_invis~
Stats1     600 8 13 3 10 3750
Stats2     2 6 92
Stats3     2 6 3
Stats4     0 0 1 0 0
Attribs    12 18 18 10 10 10 10
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Resist     poison~
Suscept    magic~
Attacks    punch trip~
#MUDPROG
Progtype  greet_prog~
Arglist   57~
Comlist   if isnpc($n)
else
  emote looks up from his sorry condition for a moment.
  grumble
  tell $n What do ye want with me, peasant?!
  emote lowers his weary head down to the warmth of the table.
  snore
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       3505
Keywords   doom elite goblin figure~
Short      A Doom elite~
Long       A massive goblin prowls the Circle of Doom, protecting his king.
~
Desc       Created from Brajtkomu's own magic, this predator's duty is to rid the
nucleus of Mount Doom of unwanted visitors. He kills on sight.
~
Race       goblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc aggressive stayarea~
Affected   detect_invis detect_hidden sanctuary infrared sneak~
Stats1     -1000 16 12 4 10 4000
Stats2     5 7 190
Stats3     5 7 4
Stats4     0 0 1 0 0
Attribs    18 10 10 16 16 8 10
Saves      -5 0 0 -3 0
Speaks     common~
Speaking   common~
Bodyparts  head legs guts feet~
Resist     nonmagic~
Immune     poison~
Suscept    fire magic~
Attacks    kick trip~
Defenses   parry dodge disarm~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   if ispc ($n)
tell $n You have not been invited to this place by my king, $n
growl $n
else
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       3506
Keywords   goblin doom protector~
Short      a Doom goblin~
Long       A protector of the mountain is here, foaming at the mouth.
~
Desc       Sworn to protect Mount Doom from invaders, this fierce warrior would do
whatever he could to destroy all who sought to infiltrate his home.
~
Race       goblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc aggressive stayarea~
Affected   detect_invis infrared~
Stats1     -1000 10 15 3 2000 2000
Stats2     2 6 130
Stats3     2 6 2
Stats4     0 0 0 0 0
Attribs    16 13 13 13 13 8 13
Saves      0 0 0 0 0
Speaks     goblin~
Speaking   goblin~
Bodyparts  head arms legs heart guts hands feet ear eye~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if ispc ($n)
snarl
yell Children of Doom, the enemy is upon us!! To your weapons!!
else
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       3507
Keywords   goblin dark king figure brajtkomu~
Short      Brajtkomu, the Goblin King~
Long       A lone, dark figure growls at himself from his black, decaying throne.
~
Desc       The shadows somehow seem to converge upon themselves, creating this horrid,
though wondrous, creature. Brajtkomu did not gain his position and status
only by looking so mean...
~
Race       goblin~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive~
Affected   detect_evil detect_invis detect_hidden sanctuary infrared~
Stats1     -1000 15 10 1 3500 8000
Stats2     6 4 170
Stats3     4 7 4
Stats4     0 0 1 0 0
Attribs    18 10 16 16 13 10 16
Saves      0 0 0 0 0
Speaks     common~
Speaking   common goblin~
Bodyparts  head legs heart~
Attacks    kick~
Defenses   dodge~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   tell $n Welcome, $n...
grin
tell $n Have you come to meet your DOOM?!?!
muhaha
 
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       3508
Keywords   jed innkeeper proprietor man~
Short      Innkeeper Jed~
Long       The proprietor sits at his desk, slowly paging through his favorite book.
~
Desc       Jed makes you feel right at home in this strange place. His bushy, brown
beard is, remarkably, groomed to near perfection. He peers up at you with
warm blue eyes, and you feel a sudden urge to rent a room. What a suave
businessman, eh?
~
Race       human~
Class      thief~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger prototype~
Stats1     0 10 0 0 50 0
Stats2     1 1 88
Stats3     2 6 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head legs heart feet~
Suscept    magic~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       3550
Keywords   final mob~
Short      a newly created final mob~
Long       Some god abandoned a newly created final mob here.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc prototype~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
#ENDMOBILE

#OBJECT
Vnum     3500
Keywords crescent white deerbone~
Type     armor~
Short    a white deerbone crescent~
Long     An earring of the purest white rests in the dirt.~
Flags    dark magic metal~
WFlags   take ears~
Values   4 6 0 0 0 0
Stats    1 10 1 0 0
Affect       -1 -1 1 2 0
#ENDOBJECT

#OBJECT
Vnum     3501
Keywords green beer winter ale~
Type     drinkcon~
Short    "Black" Jack's Green Winter Ale~
Long     A big bottle of green ooze has been wisely discarded on the ground.~
WFlags   take hold~
Values   10 10 4 0 0 0
Stats    1 10 1 0 0
#ENDOBJECT

#OBJECT
Vnum     3502
Keywords book~
Type     furniture~
Short    Jed's favorite book of tales~
Long     An old, worn book rests quietly on the ground, pages intact.~
WFlags   take hold~
Values   0 0 0 0 0 0
Stats    3 35 3 0 0
Affect       -1 -1 2 3 0
Affect       -1 -1 10 12 0
#ENDOBJECT

#OBJECT
Vnum     3503
Keywords black key~
Type     key~
Short    a strange black key~
Long     An old, black key draws your attention.~
Flags    dark metal~
WFlags   take hold~
Values   0 0 0 0 0 0
Stats    2 0 0 0 0
#EXDESC
ExDescKey    key~
ExDesc       The key is obviously quite old. Upon it have been inscribed some arcane
scribblings.
~
#ENDEXDESC

#EXDESC
ExDescKey    scribblings~
ExDesc       You cannot seem to decipher the strange runes.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     3504
Keywords vat~
Type     container~
Short    Jack's brewing vat~
Long     A big vat sits majestically in the middle of the room.~
Flags    metal~
Values   190 0 0 0 0 0
Stats    90 0 0 0 0
#EXDESC
ExDescKey    vat~
ExDesc       The vat gets put to good use whenever Jack actually has to make a fresh batch
of his Green Winter Ale. In other words, not too often.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     3505
Keywords doom skeleton key~
Type     key~
Short    the key of Doom~
Long     A shadowy skeleton key darkens the ground below.~
Flags    hum dark metal~
WFlags   take hold~
Values   0 0 0 0 0 0
Stats    2 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     3506
Keywords doom cape~
Type     armor~
Short    a long, black Doom insignia cape~
Long     A long, dark cape casts strange shadows upon the ground.~
Flags    hum dark magic~
WFlags   take about~
Values   10 4 0 0 0 0
Stats    3 3000 300 0 0
Affect       -1 -1 -2 3 0
Affect       -1 -1 2 1 0
Affect       -1 -1 3 18 0
Affect       -1 -1 1 19 0
#MUDPROG
Progtype  wear_prog~
Arglist   100~
Comlist   mpforce $n muhaha
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     3507
Keywords doom visor~
Type     armor~
Short    a black Doom insignia visor~
Long     A dark visor casts strange shadows on the ground.~
Flags    hum dark metal~
WFlags   take eyes~
Values   10 3 0 0 0 0
Stats    2 5700 570 0 0
Affect       -1 -1 1 19 0
Affect       -1 -1 1 18 0
Affect       -1 -1 -2 1 0
Affect       -1 -1 -2 31 0
Affect       -1 -1 -2 25 0
Affect       -1 -1 -2 3 0
Affect       -1 -1 10 13 0
#ENDOBJECT

#OBJECT
Vnum     3508
Keywords doom sceptre~
Type     armor~
Short    Brajtkomu's sceptre of Doom~
Long     A darkened sceptre envelopes the ground in an evil mist.~
Flags    glow hum dark evil metal~
WFlags   take hold~
Values   8 10 0 0 0 0
Stats    6 190000 19000 0 0
Affect       -1 -1 30 12 0
Affect       -1 -1 10 13 0
Affect       -1 -1 2 19 0
#ENDOBJECT

#OBJECT
Vnum     3509
Keywords clogs~
Type     armor~
Short    a pair of clogs made of Black Forest bark~
Long     Some black clogs have been discarded on the ground.~
Flags    organic~
WFlags   take feet~
Values   8 6 0 0 0 0
Stats    6 10 1 0 0
Affect       -1 -1 2 2 0
Affect       -1 -1 10 13 0
#ENDOBJECT

#OBJECT
Vnum     3510
Keywords doom arm armguards guards black~
Type     armor~
Short    a pair of black Doom insignia armguards~
Long     A pair of dark metal armguards casts strange shadows onto the ground.~
Flags    dark evil metal~
WFlags   take arms~
Values   8 8 0 0 0 0
Stats    4 6000 600 0 0
Affect       -1 -1 1 19 0
Affect       -1 -1 1 18 0
#ENDOBJECT

#OBJECT
Vnum     3511
Keywords signobj~
Type     furniture~
Short    the sign~
Long     An old sign made of wood tilts a bit to the left.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     3550
Keywords final object~
Type     trash~
Short    a newly created final object~
Long     Some god dropped a newly created final object here.~
Flags    prototype~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#ROOM
Vnum     3500
Name     The Plains~
Sector   city~
Desc     You are standing on the plains. This is a vast desolate place where the
wind can howl undisturbed since nothing but you bars its way. However you
are not the first to wander here. Before you somebody has left a small path.
The path looks rather bewildered and is not the kind of path to lead to
anywhere significant or important but it seems to have made up its mind to
enter the hills far away north.
~
#EXIT
Direction south~
ToRoom    3501
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3501
Name     The Lane~
Sector   city~
Desc     You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
~
#EXIT
Direction north~
ToRoom    3500
#ENDEXIT

#EXIT
Direction south~
ToRoom    3502
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3502
Name     The Cross Roads on the Hilltop~
Sector   city~
Desc     You stand atop a hill upon which several roads cross.  The great city of
Darkhaven can be seen a short distance to the west, while to the east the
stately oaks and poplars of the holy grove wave slowly in the wind.  A
wide, flat path leads due south through the stark landscape of the dwarven
forest, while the tree-line lane to the north is rumoured to rapidly give
way to desolate, open plains.  An small path leads northeast to the base
of the hill and the mouth of a small tunnel, which you can only assume to
be the engineering of dwarves.
~
#EXIT
Direction north~
ToRoom    3501
#ENDEXIT

#EXIT
Direction east~
ToRoom    8904
#ENDEXIT

#EXIT
Direction west~
ToRoom    3503
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    6500
Desc      A small path leads to the base of the hill and a dwarven village.
~
#ENDEXIT

#MUDPROG
Progtype  speech_prog~
Arglist   p I seek the ruins~
Comlist   if ispc($n)
 if ispkill($n)
   mea 0.$n _red A shiver rushes through your body as you return to the ruins.
   mer 0.$n _red A chill washes over you as $n fades into nothingness...
   mptrans 0.$n 3053
   mpat 0.$n mpforce 0.$n look
 else
   mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves!
   mea 0.$n _red It is surely a realm in which you would perish...
 endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     3503
Name     Outskirts of Darkhaven~
Sector   city~
Flags    nomob~
Desc     You stand on the outskirts of the city of Darkhaven; the primary city of
this land.  The road leads east into the peace and quiet of the forest;
while to the west comes to the western gate of the city, surrounded by a
confusion of shops, bars, and market places.  Another path meanders off
through the forest to the southeast.
~
#EXIT
Direction east~
ToRoom    3502
Desc      Several roads crest atop a hill...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    21112
Desc      The great eastern gate of Darkhaven...
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    3586
Desc      A pathway meaders into the forest...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3504
Name     On a Long, Rusted Bridge~
Sector   city~
Desc     Much reluctance plagues your thoughts as you stumble onto the old bridge 
leading south into the Black Forest, in which there is rumored to be an 
ancient mountain, within which lies a labyrinth of untold riches. None
who have ever gone looking for the treasure, though, have returned
to verify the rumors (or perhaps chose for some reason to be silent).
~
#EXIT
Direction north~
ToRoom    21075
#ENDEXIT

#EXIT
Direction south~
ToRoom    3505
Desc      The dark forest beckons...
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    3590
Desc      A crag can be seen below, but getting there from here would be impossible.
~
Flags     window~
#ENDEXIT

Reset O 0 3511 1 3504
#EXDESC
ExDescKey    sign~
ExDesc       The sign, covered with a strange green substance, reads:
 
                        B E W A R E ! ! !
 
       THERE BE MEAN, VICIOUS GOBLINS CLOSE BY IN THE SOUTH!
 
                      PROCEED AT OWN RISK
 
~
#ENDEXDESC

#MUDPROG
Progtype  rand_prog~
Arglist   3~
Comlist   mpecho The wind whistles through the unstable planks of the rickety bridge.
~
#ENDPROG

#MUDPROG
Progtype  speech_prog~
Arglist   p I seek the ruins~
Comlist   if ispc($n)
 if ispkill($n)
   mea 0.$n _red A shiver rushes through your body as you return to the ruins.
   mer 0.$n _red A chill washes over you as $n fades into nothingness...
   mptrans 0.$n 3030
   mpat 0.$n mpforce 0.$n look
 else
   mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves!
   mea 0.$n _red It is surely a realm in which you would perish...
 endif
endif
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     3505
Name     Before the Black Forest~
Sector   forest~
Desc     Looking back, the sanctuary of New Darkhaven seems to beckon you now more
than ever before. The woods to the south project feelings of despair and
misery. The bards used to tell you stories of horror about mighty
adventurers who would traverse into the heart of the Black Forest, never
to return. And who knows how long the old, rusted bridge to the north
will hold out? Better to not take that chance, perhaps.
~
#EXIT
Direction north~
ToRoom    3504
Desc      The sanctity of New Darkhaven beckons...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3507
Desc      The darkness slowly creeps in...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3570
Desc      A strange building lies to the west...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3506
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction east~
ToRoom    3550
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3509
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

Reset M 0 3501 8 3506
#ENDROOM

#ROOM
Vnum     3507
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3505
Desc      The edge of the forest might be a welcome sight...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3510
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3508
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3508
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction east~
ToRoom    3507
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3511
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3509
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3506
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3512
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3514
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

Reset M 0 3501 8 3509
#ENDROOM

#ROOM
Vnum     3510
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3507
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3514
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3516
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3511
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest appears to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3508
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3515
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3512
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction south~
ToRoom    3513
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3509
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

Reset M 0 3501 8 3512
Reset M 0 3501 8 3512
#ENDROOM

#ROOM
Vnum     3513
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3512
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3584
Desc      A trail of some sort rips through the darkened trees...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3514
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

Reset M 0 3501 8 3513
#ENDROOM

#ROOM
Vnum     3514
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3509
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3513
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3517
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3510
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3515
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3511
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3516
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3518
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3516
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3510
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3517
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3519
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3515
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3517
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction north~
ToRoom    3514
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3516
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3518
Name     Heart of the Black Forest~
Sector   forest~
Flags    dark~
Desc     You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom    3515
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3522
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3519
Name     Heart of the Black Forest~
Sector   forest~
Flags    dark~
Desc     You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom    3516
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3520
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3521
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3520
Name     Heart of the Black Forest~
Sector   forest~
Flags    dark~
Desc     You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction south~
ToRoom    3523
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3519
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3521
Name     Heart of the Black Forest~
Sector   forest~
Flags    dark~
Desc     You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom    3519
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3523
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3522
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

Reset M 0 3500 2 3521
  Reset E 1 3509 2 8
Reset M 0 3500 2 3521
  Reset E 1 3509 2 8
#ENDROOM

#ROOM
Vnum     3522
Name     Heart of the Black Forest~
Sector   forest~
Flags    dark~
Desc     You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom    3518
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3521
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

Reset M 0 3501 8 3522
#ENDROOM

#ROOM
Vnum     3523
Name     Heart of the Black Forest~
Sector   forest~
Flags    dark~
Desc     You now realize that the darkness and mystery of the Black Forest were not
exaggerated in tales of olde. The trees appear to reach out, as if trying
to strangle the lifeforce out of all creatures that might be foolish enough
to wander too deep into the forest. Though the blood on the ground has
practically disappeared, the auras of gloom and terror have certainly not
diminished.
~
#EXIT
Direction north~
ToRoom    3520
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3551
Desc      The dark trees become less dense to the east...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3521
Desc      Darkness consumes the forest in a terrifying void...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3524
Name     Underbelly of Mount Doom~
Sector   inside~
Flags    dark indoors~
Desc     The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom    3525
Desc      Into the darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3533
Desc      A shadowy passage...
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    3531
Key       3505
Desc      A strange odor emanates from this direction...
~
Keywords  grate~
Flags     isdoor closed locked secret~
#ENDEXIT

Reset D 0 3524 4 2
#ENDROOM

#ROOM
Vnum     3525
Name     Underbelly of Mount Doom~
Sector   inside~
Flags    dark indoors~
Desc     The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom    3526
Desc      Into the darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3524
Desc      Into the darkness...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3535
Desc      A shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3526
Name     Underbelly of Mount Doom~
Sector   inside~
Flags    dark indoors~
Desc     The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom    3527
Desc      Into the darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3537
Desc      A shadowy passage...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3525
Desc      Into the darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3527
Name     Underbelly of Mount Doom~
Sector   inside~
Flags    dark indoors~
Desc     The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom    3528
Desc      Into the darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3526
Desc      Into the darkness...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3539
Desc      A shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3528
Name     Underbelly of Mount Doom~
Sector   inside~
Flags    dark indoors~
Desc     The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom    3529
Desc      Into the darkness...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3541
Desc      A shadowy passage...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3527
Desc      Into the darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3529
Name     Underbelly of Mount Doom~
Sector   inside~
Flags    dark indoors~
Desc     The underground portion of Mount Doom is, unbelievably, even darker than the
ground level. Burnt-out torches line the walls of the tunnel, serving as
little more than decoration. Scarlet stains the sides of the tunnel in
several places. Something must live down here.
~
#EXIT
Direction north~
ToRoom    3532
Desc      A tiny spec of light slips through the dense darkness...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3528
#ENDEXIT

#EXIT
Direction west~
ToRoom    3543
Desc      A shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3530
Name     A Long, Cavernous Tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     By now, the water has been totally drained from the tunnel. The chants have
become frighteningly close. Also of notice in this portion of the tunnel is
a repugnant stench. That is not to say that the rest of the tunnel didn't
stink, only that the smell is a bit different and the severity is much worse
here than there.
~
#EXIT
Direction north~
ToRoom    3556
Desc      The dark tunnel continues...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3531
Desc      A strange odor emanates from this direction...
~
#ENDEXIT

Reset M 0 3506 4 3530
  Reset E 1 3510 4 10
#ENDROOM

#ROOM
Vnum     3531
Name     A Massive Pile of Slop~
Sector   inside~
Flags    dark indoors tunnel~
Desc     Alas, the goblins of this mountain obviously have not heard of proper waste
disposal. A gigantic pile of something has been left here for some unknown
reason. Maybe goblins just really like slop, or maybe there might be some
other reason for this hygienic atrocity. Difficult to tell.
~
#EXIT
Direction north~
ToRoom    3530
Desc      Back into the dark tunnel...
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    3524
Key       3505
Desc      Looks pretty scary down there...
~
Keywords  grate~
Flags     isdoor closed locked secret searchable~
#ENDEXIT

Reset D 0 3531 5 2
#ENDROOM

#ROOM
Vnum     3532
Name     Underbelly of Mount Doom~
Sector   inside~
Flags    indoors~
Desc     The tunnel, which looked to have continued north for some time, stops
abruptly at this point. The torches on the walls are lit, highlighting the
scarlet-stained spots on the sides of the tunnel. The chant-like noises that
had disappeared momentarily have now resurfaced, louder than before. Also,
an old, faded drawing on the north wall catches your attention.
~
#EXIT
Direction north~
ToRoom    3545
Desc      An old, broken ladder can be seen faintly through the darkness...
~
Keywords  drawing~
Flags     isdoor closed secret climb~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3529
Desc      Back into the darkness...
~
#ENDEXIT

Reset D 0 3532 0 1
#EXDESC
ExDescKey    drawing~
ExDesc       The drawing depicts an old, broken ladder. At the bottom of the ladder, a
pile of bones litters blood-soaked ground.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     3533
Name     A Damp Passage~
Sector   inside~
Flags    dark indoors~
Desc     Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom    3534
Desc      A tiny alcove...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3524
Desc      Back into the main tunnel of the underbelly...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3534
Name     A Dark Alcove~
Sector   inside~
Flags    dark indoors~
Desc     Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom    3533
Desc      Back into the shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3535
Name     A Damp Passage~
Sector   inside~
Flags    dark indoors~
Desc     Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom    3536
Desc      A tiny alcove...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3525
Desc      Back into the main tunnel of the underbelly...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3536
Name     A Dark Alcove~
Sector   inside~
Flags    dark indoors~
Desc     Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom    3535
Desc      Back into the shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3537
Name     A Damp Passage~
Sector   inside~
Flags    dark indoors~
Desc     Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom    3538
Desc      A tiny alcove...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3526
Desc      Back into the main tunnel of the underbelly...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3538
Name     A Dark Alcove~
Sector   inside~
Flags    dark indoors~
Desc     Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom    3537
Desc      Back into the shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3539
Name     A Damp Passage~
Sector   inside~
Flags    dark indoors~
Desc     Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom    3540
Desc      A tiny alcove...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3527
Desc      Back into the main tunnel of the underbelly...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3540
Name     A Dark Alcove~
Sector   inside~
Flags    dark indoors~
Desc     Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom    3539
Desc      Back into the shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3541
Name     A Damp Passage~
Sector   inside~
Flags    dark indoors~
Desc     Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom    3542
Desc      A tiny alcove...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3528
Desc      Back into the main tunnel of the underbelly...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3542
Name     A Dark Alcove~
Sector   inside~
Flags    dark indoors~
Desc     Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom    3541
Desc      Back into the shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3543
Name     A Damp Passage~
Sector   inside~
Flags    dark indoors~
Desc     Not even a single inch of this part of the mountain is dry. Dripping down
the sides of the room is something that is not quite water, though not quite
slime. Also, the temperature in this small passage is considerably higher
than in the main corridor of the underbelly. Possibly, this might be because
of the decreased size of this room.
~
#EXIT
Direction north~
ToRoom    3544
Desc      A tiny alcove...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3529
Desc      Back into the main tunnel of the underbelly...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3544
Name     A Dark Alcove~
Sector   inside~
Flags    dark indoors~
Desc     Darkness envelopes the room from the bottom to the top. The dim spec of light
that peeks in from the main tunnel of the underground casts strange, twisted
shapes upon the distorted walls of the umbrageous alcove.
~
#EXIT
Direction south~
ToRoom    3543
Desc      Back into the shadowy passage...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3545
Name     An Old, Broken Ladder~
Sector   inside~
Flags    dark indoors~
Desc     The distance to the bottom of this hole is much more than anyone in their
right mind would care to plunge. Fortunately, the ladder looks sturdy enough
to carry even slightly-heavy souls down into the depths of the underbelly.
Probably not the wisest thing to test its might, though. Also, a weathered
drawing of some sort can be viewed on the wall on the south side of the room.
~
#EXIT
Direction south~
ToRoom    3532
Desc      Back into the darkness...
~
Keywords  drawing~
Flags     isdoor closed secret~
#ENDEXIT

#EXIT
Direction down~
ToRoom    3546
Desc      A descent into mystery...
~
Flags     climb~
#ENDEXIT

Reset D 0 3545 2 1
#EXDESC
ExDescKey    drawing~
ExDesc       The drawing depicts a shadowy, massive figure apparently toying with a group
of blood-soaked adventurers.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     3546
Name     An Old, Broken Ladder~
Sector   inside~
Flags    dark indoors~
Desc     The old ladder continues to bend, though refusing to break beneath the same
weight it has weathered thousands of times before. The bottom of the hole
appears close, though through the darkness it is difficult to tell.
~
#EXIT
Direction up~
ToRoom    3545
Desc      Up the old, broken ladder...
~
Flags     climb~
#ENDEXIT

#EXIT
Direction down~
ToRoom    3547
Desc      A descent into mystery...
~
Flags     climb~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3547
Name     An Old, Broken Ladder~
Sector   inside~
Flags    dark indoors~
Desc     The bottom of the hole is definitely close now. The ridged ground below can
be slightly uncovered through the shadows that race back and forth across
the old ladder's rungs. A vile stench seems to emanate from below, causing
slight nausea, though it is not nearly potent enough at this point to make
you decide to turn back.
~
#EXIT
Direction up~
ToRoom    3546
Desc      Up the old, broken ladder...
~
Flags     climb~
#ENDEXIT

#EXIT
Direction down~
ToRoom    3548
Desc      The bottom of the old, broken ladder...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3548
Name     The Bottom of the Ladder~
Sector   inside~
Flags    dark nomob indoors~
Desc     The stink has now become an unfortunate reality. No matter how much breath
is held, the odor continues to unwantedly sneak into your nasal passages.
The curiosity of what lies beyond this spot makes the unbearable odors
temporarily subside, however.
~
#EXIT
Direction north~
ToRoom    3549
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    3547
Desc      Up the old, broken ladder...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3549
Name     The Circle Of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction south~
ToRoom    3548
Desc      Back towards the old, broken ladder...
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    3557
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    3558
Desc      Impending Doom...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3550
Name     Within the Black Forest~
Sector   forest~
Flags    dark~
Desc     Even the breeze flowing through the treetops is dark and gloomy. Strange
noises come at you from each direction. The leaves on the ground might make
rustling sounds if they were not soaked down with blood. In each direction,
the forest seems to grow darker and darker.
~
#EXIT
Direction west~
ToRoom    3506
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3551
Name     Gazing Upon Mount Doom~
Sector   city~
Flags    dark~
Desc     The forest is abruptly left in the distance. Gazing up, the mountain peers
down upon you like a vulture carefully monitoring its prey. Though this
place looks quite serene from the outside, the stories and tales about Mount
Doom have discredited that notion of serenity long before now.
~
#EXIT
Direction south~
ToRoom    3552
Key       3503
Desc      The mysteries of the mountain beckon...
~
Keywords  boulder~
Flags     isdoor closed locked~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3523
#ENDEXIT

Reset M 0 3501 8 3551
Reset M 0 3501 8 3551
Reset M 0 3506 4 3551
  Reset E 1 3510 4 10
  Reset G 1 3505 1
Reset D 0 3551 2 2
#ENDROOM

#ROOM
Vnum     3552
Name     A Long, Cavernous Tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     Though cold and dreary-looking from the outside, the temperature within the
mountain is relatively comfortable. The tunnel appears to stretch for some
distance southward, though traversing too far into this accursed place does
not look to be a very wise decision.
~
#EXIT
Direction north~
ToRoom    3551
Key       3503
Desc      The dark forest awaits...
~
Keywords  boulder~
Flags     isdoor closed locked~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3553
Desc      The dark tunnel continues...
~
#ENDEXIT

Reset M 0 3506 4 3552
  Reset E 1 3510 4 10
Reset D 0 3552 0 2
#ENDROOM

#ROOM
Vnum     3553
Name     A Long, Cavernous Tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     The tunnel continues to run southward, with no immediate end in sight. The
cavern walls have begun to trickle water onto the dirt below, making it
quite difficult to sneak about as there are puddles splishing and splashing
with each step.
~
#EXIT
Direction north~
ToRoom    3552
Desc      The dark tunnel continues...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3555
Desc      The dark tunnel continues...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3554
Name     Green Winter Ale Brewery~
Sector   inside~
Flags    dark indoors~
Desc     Ahh, the good ol' Green Winter Ale Brewery. This is the place in which all
of Jack's "magic" begins (and, fortunately, ends). The dust that covers most
of the floor would suggest that Jack has not needed to brew any fresh Green
Ale in quite some time. Maybe the shelf lives of the existing bottles is
just very long. Probably not, though.
~
#EXIT
Direction up~
ToRoom    3576
Keywords  trapdoor~
Flags     isdoor closed secret~
#ENDEXIT

Reset O 0 3504 1 3554
  Reset P 0 3503 1 3504
Reset D 0 3554 4 1
#ENDROOM

#ROOM
Vnum     3555
Name     A Long, Cavernous Tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     The puddles have now become a single, massive pool enveloping the floor
of the tunnel. To the south, strange, chant-like noises beckon investigation
in that direction. The journey now has become one of survival, not only
a search for riches. The labyrinth depicted in tales of olde must be close,
though in which direction is totally unclear.
~
#EXIT
Direction north~
ToRoom    3553
Desc      The dark tunnel continues...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3556
Desc      The dark tunnel continues...
~
#ENDEXIT

Reset M 0 3506 4 3555
  Reset E 1 3510 4 10
#ENDROOM

#ROOM
Vnum     3556
Name     A Long, Cavernous Tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     At this point in the tunnel, tiny cracks have become evident in the lower
parts of the walls. What might have caused them is anybody's guess. The
strange thing is that all of the water from the floor of the tunnel seems to
be gravitating towards the cracks. From the south, the chant-like noises
have become louder.
~
#EXIT
Direction north~
ToRoom    3555
Desc      The dark tunnel continues...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3530
Desc      The dark tunnel continues...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3557
Name     The Circle of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction north~
ToRoom    3559
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    3549
Desc      Impending Doom...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3558
Name     The Circle of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction north~
ToRoom    3560
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    3549
Desc      Impending Doom...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3559
Name     The Circle of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction south~
ToRoom    3557
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    3561
Desc      Impending Doom...
~
#ENDEXIT

Reset M 0 3505 2 3559
  Reset E 1 3506 2 12
  Reset E 1 3507 2 20
#ENDROOM

#ROOM
Vnum     3560
Name     The Circle of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction south~
ToRoom    3558
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    3562
Desc      Impending Doom...
~
#ENDEXIT

Reset M 0 3505 2 3560
  Reset E 1 3506 2 12
  Reset E 1 3507 2 20
#ENDROOM

#ROOM
Vnum     3561
Name     The Circle of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction northwest~
ToRoom    3563
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    3559
Desc      Impending Doom...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3562
Name     The Circle of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction northeast~
ToRoom    3563
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    3560
Desc      Impending Doom...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3563
Name     The Circle of Doom~
Sector   inside~
Flags    dark indoors~
Desc     An ice-cold breeze flows through the room. The stench of unavoidable death
fills the frigid air with an immense aura of despair. The blackened walls,
ceiling and floor look infinite from this point-of-view. Torches made from
bones of some sort line the sides of the room, though none are lit.
~
#EXIT
Direction north~
ToRoom    3564
Desc      A soft green glow emanates from this direction...
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    3561
Desc      Impending Doom...
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    3562
Desc      Impending Doom...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3564
Name     A Skull-filled Tunnel~
Sector   inside~
Flags    dark nomob indoors tunnel~
Desc     Each and every piece of this particular tunnel seems to have been built with
the skulls of different creatures- those creatures that foolishly traversed
into the Circle of Doom. Though no torches appear in sight, a soft, though
eerie, glow pulsates out from beneath the skulls. Shadows created by the
mysterious glow reach all about, as if cradling the tunnel in some sort of
devious embrace.
~
#EXIT
Direction north~
ToRoom    3565
Desc      The mysterious tunnel continues...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3563
Desc      Impending Doom...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3565
Name     A Skull-filled Tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     Each and every piece of this particular tunnel seems to have been built with
the skulls of different creatures- those creatures that foolishly traversed
into the Circle Of Doom. Though no torches appear in sight, a soft, though
eerie, glow pulsates out from beneath the skulls. Shadows created by the
mysterious glow reach all about, as if cradling the tunnel in some sort of
devious embrace.
~
#EXIT
Direction north~
ToRoom    3566
Desc      The mysterious tunnel continues...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3564
Desc      The mysterious tunnel continues...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3566
Name     A Skull-filled Tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     Each and every piece of this particular tunnel seems to have been built with
the skulls of different creatures- those creatures that foolishly traversed
into the Circle of Doom. Though no torches appear in sight, a soft, though
eerie, glow pulsates out from beneath the skulls. Shadows created by the
mysterious glow reach all about, as if cradling the tunnel in some sort of
devious embrace.
~
#EXIT
Direction north~
ToRoom    3567
Desc      Darkness, once again, prevails...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3565
Desc      The mysterious tunnel continues...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3567
Name     The Dark Landing~
Sector   inside~
Flags    dark indoors~
Desc     The skulls trail off as the tunnel turns into a dark, gloomy landing. An
even darker set of stairs leads down into possible doom. Thoughts and
questions begin to take shape. Have any souls ever made it this deep into
the evil mountain? If so, have they made it out alive? Only glory remains
now.
~
#EXIT
Direction south~
ToRoom    3566
Desc      A soft green glow emanates from the mysterious tunnel...
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    3568
Desc      This sort of darkness you have not before witnessed...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3568
Name     Lair of the Goblin King~
Sector   inside~
Flags    dark indoors chaotic norecall nosummon noastral~
Desc     Spiderwebs blanket the ceiling and cracks of the goblin king's throne room.
A massive, crumbling granite throne sits darkly in the middle of the dirt-
covered floor, casting visions of terror upon the four walls. The room's
temperature must be close to freezing, and you think that whoever or whatever
lives in this place must not be too warm itself.
~
#EXIT
Direction up~
ToRoom    3567
Desc      Back towards the mysterious tunnel...
~
#ENDEXIT

Reset M 0 3507 1 3568
  Reset E 1 3508 1 17
#ENDROOM

#ROOM
Vnum     3569
Name     Diov a ni gnitaolf~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     3570
Name     Outside a Mysterious Inn~
Sector   city~
Flags    nomob~
Desc     The darkness engulfing the forest lessens as the inn becomes near. Equipped
with battered shutters and chipped paint, this place still seems to oddly
possess a heightened sense of warmth and friendliness. There is, however,
a not-so-fresh scent creeping out from the entrance of the inn.
~
#EXIT
Direction east~
ToRoom    3505
Desc      The darkness creeps in...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3574
Desc      The interior of the Green Gobble Inn lies to the west...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3571
Name     The Clover Suite~
Sector   inside~
Flags    indoors~
Desc     So named because of its odd shape, the room contains three tiny alcoves-
one in the north wall, one in the east, and one in the west. A bed lies in
the northern alcove, while a dresser lies in the east and a small desk in
the west. A large oriental rug covers the spacious center of the room.
~
#EXIT
Direction east~
ToRoom    3579
Desc      Back towards the scary stairs...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3572
Name     The King's Suite~
Sector   inside~
Flags    indoors~
Desc     Jed has reserved this room for the distant possibility that a king of some
sort might actually stay here sometime. You are pretty certain that there
won't be an occupant here anytime in the near future.
~
#EXIT
Direction south~
ToRoom    3579
Desc      Back towards the scary stairs...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3573
Name     The Recovery Room~
Sector   inside~
Flags    indoors~
Desc     This shabby, threadbare room appears to serve the purpose of housing those
individuals who have consumed a bit too much of Jack's green winter ale and
are quite unable to make the journey home on the same night. A messy double
bed- the only piece of furniture in the room- rests in the middle of the
floor and looks as though it has not been made up nor laundered in quite
some time.
~
#EXIT
Direction north~
ToRoom    3579
Desc      Back towards the scary stairs...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3574
Name     Jed's Desk~
Sector   inside~
Flags    nomob indoors~
Desc     The Green Gobble actually is much bigger on the inside than it appears from
the shadowy forest. An unspectacular reception desk beckons you from the
southwest corner of the room. Directly to the east of the front desk, a
flight of stairs trails up to the guest rooms.
~
#EXIT
Direction north~
ToRoom    3576
Desc      A sign reads, simply, 'Saloon.'
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    3570
#ENDEXIT

#EXIT
Direction west~
ToRoom    3577
Desc      The warm light of the inn becomes more dim...
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    3579
Desc      A flight of scary stairs...
~
#ENDEXIT

Reset M 0 3508 1 3574
  Reset E 1 3502 1 17
#ENDROOM

#ROOM
Vnum     3575
Name     The Bloodsoaked Brambles~
Sector   forest~
Flags    dark~
Desc     The darkened trail comes to an abrupt stop at this point. Floating all about
is an overshadowing sense of loss. There seem to have been rose bushes on
the sides of the path. They all have been trampled and now drip with blood.
You can only hope that whatever horrors took place here do not soon return.
~
#EXIT
Direction west~
ToRoom    3581
Desc      A trail thru the woods.
~
#ENDEXIT

Reset M 0 3502 1 3575
  Reset E 1 3500 1 19
#ENDROOM

#ROOM
Vnum     3576
Name     "Black" Jack's Dusty Saloon~
Sector   inside~
Flags    indoors~
Desc     Mounds of dust cover the floor. The tables look as though they might have
been strewn about in a skirmish and long forgotten. There is, however, a
single, upright table in the southeast corner of the bar- possibly an
indication of just how much business "Black" Jack does nowadays.
~
#EXIT
Direction south~
ToRoom    3574
Desc      You can stumble back towards Jed.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    3554
Keywords  trapdoor~
Flags     isdoor closed secret searchable~
#ENDEXIT

Reset M 0 3503 1 3576
  Reset G 1 3501 3503
Reset D 0 3576 5 1
#ENDROOM

#ROOM
Vnum     3577
Name     A Dark Corner Room~
Sector   inside~
Flags    indoors~
Desc     The atmosphere in this part of the inn is one of solemnity. There are but
three lonely tables taking up space in a room that could easily host ten or
so. Though the mood here is nothing short of morose, it is quite a bit better
than Jack's place.
~
#EXIT
Direction east~
ToRoom    3574
Desc      Back towards Jed...
~
#ENDEXIT

Reset M 0 3504 1 3577
#ENDROOM

#ROOM
Vnum     3578
Name     A Dark, Dusty Attic~
Sector   inside~
Flags    dark indoors~
Desc     Despite a tiny layer of dust on the ground, the attic actually seems to be
the cleanest part of the inn. Scattered boxes and miscellaneous items of
mostly-insignificant worth litter the floor. There is, however, one box,
in particular, that catches your attention. Also, there is a sign posted
on the western wall of the attic.
~
#EXIT
Direction down~
ToRoom    3579
#ENDEXIT

#EXDESC
ExDescKey    sign~
ExDesc       The sign, worn and torn throughout the years, reads:
 
 
                  DO NOT feed the rodents!!
 
          (Management assumes no responsibility for injuries
           that result from negligent rodent relations)
 
 
 
                                             - Jed
 
~
#ENDEXDESC

#EXDESC
ExDescKey    box~
ExDesc       It appears to have caught your attention because of Jed's stinky old shoes
and undergarments contained within. Better to leave this box alone.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     3579
Name     A Creepy Corridor~
Sector   inside~
Flags    indoors~
Desc     The second floor to this place is no more spectacular than the first. The
corridor is filled with dust, and the floorboards make loud, unsettling
creaking noises as you arrive at the top of the stairs. The corridor
hosts three guestrooms, though you highly doubt that they are occupied.
~
#EXIT
Direction north~
ToRoom    3572
Desc      A "majestic" room lies to the north...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3573
Desc      A dingy room lies to the south...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3571
Desc      A strangely-shaped room lies to the west...
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    3578
#ENDEXIT

#EXIT
Direction down~
ToRoom    3574
Desc      A flight of scary stairs...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3580
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     3581
Name     On a Darkened Trail~
Sector   forest~
Flags    dark~
Desc     A tiny trail of blood runs to the east, becoming more and more dense as the
footprints seem to blend together. Also, the once serene breeze has now
become a dark, dreary whisper.
~
#EXIT
Direction east~
ToRoom    3575
Desc      The darkened trail appears to stop...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3582
Desc      The darkened trail continues...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3582
Name     On a Darkened Trail~
Sector   forest~
Flags    dark~
Desc     Here, you think you can almost make out tiny footprints in the visible parts
of the dirt. Beside the tiny footprints lie bigger, uglier footprints. You
can only wonder why two creatures of such differing size would choose to
travel together.
~
#EXIT
Direction east~
ToRoom    3581
Desc      The darkened trail continues...
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    3583
Desc      The darkened trail continues...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3583
Name     On a Darkened Trail~
Sector   forest~
Flags    dark~
Desc     The trail becomes darker to the north. The trampling of the trees and plant
life appears to become more intense in that direction, also. A frightful,
though serene, breeze blows through what remains of the treetops.
~
#EXIT
Direction north~
ToRoom    3582
Desc      The darkened trail continues...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3584
Desc      The darkened trail twists toward the forest...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3584
Name     On a Darkened Trail~
Sector   forest~
Flags    dark~
Desc     The forest narrows into what looks to have been a recently-constructed path
of some sort. The forest looks as though it has been deliberately pushed
aside to make room for some dark, mighty force.
~
#EXIT
Direction east~
ToRoom    3583
Desc      The darkened trail continues...
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    3513
Desc      The forest concedes to the vast darkness...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3585
Name     Beside a murky river~
Sector   forest~
Flags    nomob~
Desc     You've clambered down between several large rocks resting on the steep
banks of a murky river.  The only exit appears to be back from where
you came.
~
#ENDROOM

#ROOM
Vnum     3586
Name     Inside the Forest's Edge~
Sector   field~
Desc     You stand just inside the forest's edge in a narrow trail.  To the
northwest runs a large, busy road, while the trail itself heads into
the relative quiet of the forest to the southwest.
~
#EXIT
Direction northwest~
ToRoom    3503
Desc      The outskirts of Darkhaven...
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    3587
Desc      The trail continues into the forest...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3587
Name     Along a Quiet Trail~
Sector   field~
Desc     You travel down a quiet, narrow trail through the forest.  The sounds of
civilization can be heard roughly north of here, while the forest changes
gradually to the south. 
~
#EXIT
Direction south~
ToRoom    3588
Desc      The trail continues...
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    3586
Desc      The trail continues toward the forest's edge.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3588
Name     A Quiet Trail~
Sector   field~
Desc     You travel down a quiet, narrow trail through the forest.  The sounds of
civilization can be heard roughly north of here, while the forest changes
gradually to the south. 
~
#EXIT
Direction north~
ToRoom    3587
Desc      Along the quiet trail...
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    1501
Desc      A bend in the trail...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     3589
Name     Floating in a void~
Sector   city~
Flags    nomob~
#ENDROOM

#ROOM
Vnum     3590
Name     Beneath a rusted bridge~
Sector   hills~
Desc     Here opens a small crag just outside an steep earth embankment, and just
beneath what appears to be a large and somewhat decrepit bridge.  The
stench of sewage wafts from the gaping hole in the embankment, and the
nearby rush of what sounds like a large river can be heard, though you
can't seem to see it from here.  You can climb up to the bridge from
this spot, though from the looks of it the narrow passage upward would
be too precarious to enable you to make it back down.
~
#EXIT
Direction north~
ToRoom    7031
Desc      A gaping hole in the embankment.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    3504
Flags     hidden can_climb~
#ENDEXIT

#ENDROOM

#ENDAREA