#FUSSAREA #AREADATA Version 1 Name Miden'nir~ Author Copper~ WeatherX 0 WeatherY 0 Ranges 5 15 0 60 Economy 0 35006290 #ENDAREADATA #MOBILE Vnum 3500 Keywords gypsy~ Short a Black Forest gypsy~ Long A swift little creature scrounges for nifty items. ~ Desc She looks like a sneaky little creature. Don't take your eyes off of her for toooooo long. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender female~ Actflags npc scavenger stayarea~ Affected detect_invis infrared sneak hide~ Stats1 -570 8 10 1 600 3575 Stats2 8 10 80 Stats3 2 6 1 Stats4 0 0 1 0 0 Attribs 10 13 13 18 13 13 18 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head legs heart guts ear eye claws~ Attacks claws~ Defenses disarm~ #ENDMOBILE #MOBILE Vnum 3501 Keywords mountain goblin spy inhabitant~ Short a goblin spy~ Long An inhabitant of the forest prowls about, protecting his mountain. ~ Desc Prowling the Black Forest, this predator represents the initial line of defense against those who might try to infiltrate the mighty mountain. ~ Race goblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc aggressive stayarea~ Stats1 -500 6 15 6 30 800 Stats2 5 7 55 Stats3 1 10 4 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ #ENDMOBILE #MOBILE Vnum 3502 Keywords jacob finn elf~ Short Jacob, the young Finn elf~ Long A young, shivering elf quietly drops tears onto the dirt below. ~ Desc Jacob looks as though he narrowly missed the evildoings of the dark goblins of Miden'nir. It looks, sadly, as though his brethren did not share his good fortune. ~ Race human~ Class warrior~ Position sitting~ DefPos sitting~ Gender male~ Actflags npc sentinel r2 wimpy~ Affected hide~ Stats1 500 7 17 6 0 600 Stats2 1 12 47 Stats3 1 8 0 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs hands feet ear eye~ Attacks trip~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 3503 Keywords black jack bartender man~ Short Jack~ Long A tall, chubby man focuses on making the best drinks possible for his patrons. ~ Desc "Black" Jack's been employed here for much longer than he can remember. He drinks as much profit as he makes. Standing 6'4" and weighing about 310 lbs., though, who's going to tell him different? ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel stayarea~ Stats1 400 10 8 1 1500 7000 Stats2 1 12 200 Stats3 2 8 1 Stats4 0 0 1 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Attacks trip~ Defenses parry dodge~ ShopData 17 0 0 0 0 130 90 7 21 #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist tell $n Have ye tasted my specialized green beverage, $n? ~ #ENDPROG #MUDPROG Progtype speech_prog~ Arglist nope no~ Comlist tell $n Really? Disgraceful... shake tell $n Ye must try it, 'tis the best green winter ale in these parts... ~ #ENDPROG #MUDPROG Progtype speech_prog~ Arglist yup yes uh-huh yawp yesireebob~ Comlist tell $n Aye? Did ya find it to yer likin'? wink $n ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 3504 Keywords dave bard soul man~ Short Dave the introspective bard~ Long A pensive soul sits at a table, randomly questioning his liquor bottle. ~ Desc Dave doesn't get out too often. Actually, he has not left his seat other than to sleep or relieve himself. He seems pretty content, though, for a person with no social life. ~ Race elf~ Class thief~ Position aggressive~ DefPos aggressive~ Gender male~ Actflags npc sentinel stayarea~ Affected detect_invis~ Stats1 600 8 13 3 10 3750 Stats2 2 6 92 Stats3 2 6 3 Stats4 0 0 1 0 0 Attribs 12 18 18 10 10 10 10 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart guts hands feet ear eye~ Resist poison~ Suscept magic~ Attacks punch trip~ #MUDPROG Progtype greet_prog~ Arglist 57~ Comlist if isnpc($n) else emote looks up from his sorry condition for a moment. grumble tell $n What do ye want with me, peasant?! emote lowers his weary head down to the warmth of the table. snore endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 3505 Keywords doom elite goblin figure~ Short A Doom elite~ Long A massive goblin prowls the Circle of Doom, protecting his king. ~ Desc Created from Brajtkomu's own magic, this predator's duty is to rid the nucleus of Mount Doom of unwanted visitors. He kills on sight. ~ Race goblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc aggressive stayarea~ Affected detect_invis detect_hidden sanctuary infrared sneak~ Stats1 -1000 16 12 4 10 4000 Stats2 5 7 190 Stats3 5 7 4 Stats4 0 0 1 0 0 Attribs 18 10 10 16 16 8 10 Saves -5 0 0 -3 0 Speaks common~ Speaking common~ Bodyparts head legs guts feet~ Resist nonmagic~ Immune poison~ Suscept fire magic~ Attacks kick trip~ Defenses parry dodge disarm~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist if ispc ($n) tell $n You have not been invited to this place by my king, $n growl $n else endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 3506 Keywords goblin doom protector~ Short a Doom goblin~ Long A protector of the mountain is here, foaming at the mouth. ~ Desc Sworn to protect Mount Doom from invaders, this fierce warrior would do whatever he could to destroy all who sought to infiltrate his home. ~ Race goblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc aggressive stayarea~ Affected detect_invis infrared~ Stats1 -1000 10 15 3 2000 2000 Stats2 2 6 130 Stats3 2 6 2 Stats4 0 0 0 0 0 Attribs 16 13 13 13 13 8 13 Saves 0 0 0 0 0 Speaks goblin~ Speaking goblin~ Bodyparts head arms legs heart guts hands feet ear eye~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if ispc ($n) snarl yell Children of Doom, the enemy is upon us!! To your weapons!! else endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 3507 Keywords goblin dark king figure brajtkomu~ Short Brajtkomu, the Goblin King~ Long A lone, dark figure growls at himself from his black, decaying throne. ~ Desc The shadows somehow seem to converge upon themselves, creating this horrid, though wondrous, creature. Brajtkomu did not gain his position and status only by looking so mean... ~ Race goblin~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel aggressive~ Affected detect_evil detect_invis detect_hidden sanctuary infrared~ Stats1 -1000 15 10 1 3500 8000 Stats2 6 4 170 Stats3 4 7 4 Stats4 0 0 1 0 0 Attribs 18 10 16 16 13 10 16 Saves 0 0 0 0 0 Speaks common~ Speaking common goblin~ Bodyparts head legs heart~ Attacks kick~ Defenses dodge~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist tell $n Welcome, $n... grin tell $n Have you come to meet your DOOM?!?! muhaha ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 3508 Keywords jed innkeeper proprietor man~ Short Innkeeper Jed~ Long The proprietor sits at his desk, slowly paging through his favorite book. ~ Desc Jed makes you feel right at home in this strange place. His bushy, brown beard is, remarkably, groomed to near perfection. He peers up at you with warm blue eyes, and you feel a sudden urge to rent a room. What a suave businessman, eh? ~ Race human~ Class thief~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger prototype~ Stats1 0 10 0 0 50 0 Stats2 1 1 88 Stats3 2 6 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head legs heart feet~ Suscept magic~ Defenses dodge~ #ENDMOBILE #MOBILE Vnum 3550 Keywords final mob~ Short a newly created final mob~ Long Some god abandoned a newly created final mob here. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc prototype~ Stats1 0 1 0 0 0 0 Stats2 0 0 0 Stats3 0 0 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ #ENDMOBILE #OBJECT Vnum 3500 Keywords crescent white deerbone~ Type armor~ Short a white deerbone crescent~ Long An earring of the purest white rests in the dirt.~ Flags dark magic metal~ WFlags take ears~ Values 4 6 0 0 0 0 Stats 1 10 1 0 0 Affect -1 -1 1 2 0 #ENDOBJECT #OBJECT Vnum 3501 Keywords green beer winter ale~ Type drinkcon~ Short "Black" Jack's Green Winter Ale~ Long A big bottle of green ooze has been wisely discarded on the ground.~ WFlags take hold~ Values 10 10 4 0 0 0 Stats 1 10 1 0 0 #ENDOBJECT #OBJECT Vnum 3502 Keywords book~ Type furniture~ Short Jed's favorite book of tales~ Long An old, worn book rests quietly on the ground, pages intact.~ WFlags take hold~ Values 0 0 0 0 0 0 Stats 3 35 3 0 0 Affect -1 -1 2 3 0 Affect -1 -1 10 12 0 #ENDOBJECT #OBJECT Vnum 3503 Keywords black key~ Type key~ Short a strange black key~ Long An old, black key draws your attention.~ Flags dark metal~ WFlags take hold~ Values 0 0 0 0 0 0 Stats 2 0 0 0 0 #EXDESC ExDescKey key~ ExDesc The key is obviously quite old. Upon it have been inscribed some arcane scribblings. ~ #ENDEXDESC #EXDESC ExDescKey scribblings~ ExDesc You cannot seem to decipher the strange runes. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 3504 Keywords vat~ Type container~ Short Jack's brewing vat~ Long A big vat sits majestically in the middle of the room.~ Flags metal~ Values 190 0 0 0 0 0 Stats 90 0 0 0 0 #EXDESC ExDescKey vat~ ExDesc The vat gets put to good use whenever Jack actually has to make a fresh batch of his Green Winter Ale. In other words, not too often. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 3505 Keywords doom skeleton key~ Type key~ Short the key of Doom~ Long A shadowy skeleton key darkens the ground below.~ Flags hum dark metal~ WFlags take hold~ Values 0 0 0 0 0 0 Stats 2 0 0 0 0 #ENDOBJECT #OBJECT Vnum 3506 Keywords doom cape~ Type armor~ Short a long, black Doom insignia cape~ Long A long, dark cape casts strange shadows upon the ground.~ Flags hum dark magic~ WFlags take about~ Values 10 4 0 0 0 0 Stats 3 3000 300 0 0 Affect -1 -1 -2 3 0 Affect -1 -1 2 1 0 Affect -1 -1 3 18 0 Affect -1 -1 1 19 0 #MUDPROG Progtype wear_prog~ Arglist 100~ Comlist mpforce $n muhaha ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 3507 Keywords doom visor~ Type armor~ Short a black Doom insignia visor~ Long A dark visor casts strange shadows on the ground.~ Flags hum dark metal~ WFlags take eyes~ Values 10 3 0 0 0 0 Stats 2 5700 570 0 0 Affect -1 -1 1 19 0 Affect -1 -1 1 18 0 Affect -1 -1 -2 1 0 Affect -1 -1 -2 31 0 Affect -1 -1 -2 25 0 Affect -1 -1 -2 3 0 Affect -1 -1 10 13 0 #ENDOBJECT #OBJECT Vnum 3508 Keywords doom sceptre~ Type armor~ Short Brajtkomu's sceptre of Doom~ Long A darkened sceptre envelopes the ground in an evil mist.~ Flags glow hum dark evil metal~ WFlags take hold~ Values 8 10 0 0 0 0 Stats 6 190000 19000 0 0 Affect -1 -1 30 12 0 Affect -1 -1 10 13 0 Affect -1 -1 2 19 0 #ENDOBJECT #OBJECT Vnum 3509 Keywords clogs~ Type armor~ Short a pair of clogs made of Black Forest bark~ Long Some black clogs have been discarded on the ground.~ Flags organic~ WFlags take feet~ Values 8 6 0 0 0 0 Stats 6 10 1 0 0 Affect -1 -1 2 2 0 Affect -1 -1 10 13 0 #ENDOBJECT #OBJECT Vnum 3510 Keywords doom arm armguards guards black~ Type armor~ Short a pair of black Doom insignia armguards~ Long A pair of dark metal armguards casts strange shadows onto the ground.~ Flags dark evil metal~ WFlags take arms~ Values 8 8 0 0 0 0 Stats 4 6000 600 0 0 Affect -1 -1 1 19 0 Affect -1 -1 1 18 0 #ENDOBJECT #OBJECT Vnum 3511 Keywords signobj~ Type furniture~ Short the sign~ Long An old sign made of wood tilts a bit to the left.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 3550 Keywords final object~ Type trash~ Short a newly created final object~ Long Some god dropped a newly created final object here.~ Flags prototype~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #ROOM Vnum 3500 Name The Plains~ Sector city~ Desc You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. ~ #EXIT Direction south~ ToRoom 3501 #ENDEXIT #ENDROOM #ROOM Vnum 3501 Name The Lane~ Sector city~ Desc You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. ~ #EXIT Direction north~ ToRoom 3500 #ENDEXIT #EXIT Direction south~ ToRoom 3502 #ENDEXIT #ENDROOM #ROOM Vnum 3502 Name The Cross Roads on the Hilltop~ Sector city~ Desc You stand atop a hill upon which several roads cross. The great city of Darkhaven can be seen a short distance to the west, while to the east the stately oaks and poplars of the holy grove wave slowly in the wind. A wide, flat path leads due south through the stark landscape of the dwarven forest, while the tree-line lane to the north is rumoured to rapidly give way to desolate, open plains. An small path leads northeast to the base of the hill and the mouth of a small tunnel, which you can only assume to be the engineering of dwarves. ~ #EXIT Direction north~ ToRoom 3501 #ENDEXIT #EXIT Direction east~ ToRoom 8904 #ENDEXIT #EXIT Direction west~ ToRoom 3503 #ENDEXIT #EXIT Direction northeast~ ToRoom 6500 Desc A small path leads to the base of the hill and a dwarven village. ~ #ENDEXIT #MUDPROG Progtype speech_prog~ Arglist p I seek the ruins~ Comlist if ispc($n) if ispkill($n) mea 0.$n _red A shiver rushes through your body as you return to the ruins. mer 0.$n _red A chill washes over you as $n fades into nothingness... mptrans 0.$n 3053 mpat 0.$n mpforce 0.$n look else mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves! mea 0.$n _red It is surely a realm in which you would perish... endif endif ~ #ENDPROG #ENDROOM #ROOM Vnum 3503 Name Outskirts of Darkhaven~ Sector city~ Flags nomob~ Desc You stand on the outskirts of the city of Darkhaven; the primary city of this land. The road leads east into the peace and quiet of the forest; while to the west comes to the western gate of the city, surrounded by a confusion of shops, bars, and market places. Another path meanders off through the forest to the southeast. ~ #EXIT Direction east~ ToRoom 3502 Desc Several roads crest atop a hill... ~ #ENDEXIT #EXIT Direction west~ ToRoom 21112 Desc The great eastern gate of Darkhaven... ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 3586 Desc A pathway meaders into the forest... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3504 Name On a Long, Rusted Bridge~ Sector city~ Desc Much reluctance plagues your thoughts as you stumble onto the old bridge leading south into the Black Forest, in which there is rumored to be an ancient mountain, within which lies a labyrinth of untold riches. None who have ever gone looking for the treasure, though, have returned to verify the rumors (or perhaps chose for some reason to be silent). ~ #EXIT Direction north~ ToRoom 21075 #ENDEXIT #EXIT Direction south~ ToRoom 3505 Desc The dark forest beckons... ~ #ENDEXIT #EXIT Direction down~ ToRoom 3590 Desc A crag can be seen below, but getting there from here would be impossible. ~ Flags window~ #ENDEXIT Reset O 0 3511 1 3504 #EXDESC ExDescKey sign~ ExDesc The sign, covered with a strange green substance, reads: B E W A R E ! ! ! THERE BE MEAN, VICIOUS GOBLINS CLOSE BY IN THE SOUTH! PROCEED AT OWN RISK ~ #ENDEXDESC #MUDPROG Progtype rand_prog~ Arglist 3~ Comlist mpecho The wind whistles through the unstable planks of the rickety bridge. ~ #ENDPROG #MUDPROG Progtype speech_prog~ Arglist p I seek the ruins~ Comlist if ispc($n) if ispkill($n) mea 0.$n _red A shiver rushes through your body as you return to the ruins. mer 0.$n _red A chill washes over you as $n fades into nothingness... mptrans 0.$n 3030 mpat 0.$n mpforce 0.$n look else mea 0.$n _red The Umbrageous Ruins is a place for murderers and thieves! mea 0.$n _red It is surely a realm in which you would perish... endif endif ~ #ENDPROG #ENDROOM #ROOM Vnum 3505 Name Before the Black Forest~ Sector forest~ Desc Looking back, the sanctuary of New Darkhaven seems to beckon you now more than ever before. The woods to the south project feelings of despair and misery. The bards used to tell you stories of horror about mighty adventurers who would traverse into the heart of the Black Forest, never to return. And who knows how long the old, rusted bridge to the north will hold out? Better to not take that chance, perhaps. ~ #EXIT Direction north~ ToRoom 3504 Desc The sanctity of New Darkhaven beckons... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3507 Desc The darkness slowly creeps in... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3570 Desc A strange building lies to the west... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3506 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction east~ ToRoom 3550 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3509 Desc The forest concedes to the vast darkness... ~ #ENDEXIT Reset M 0 3501 8 3506 #ENDROOM #ROOM Vnum 3507 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3505 Desc The edge of the forest might be a welcome sight... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3510 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3508 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3508 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction east~ ToRoom 3507 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3511 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3509 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3506 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3512 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3514 Desc The forest concedes to the vast darkness... ~ #ENDEXIT Reset M 0 3501 8 3509 #ENDROOM #ROOM Vnum 3510 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3507 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3514 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3516 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3511 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest appears to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3508 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3515 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3512 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction south~ ToRoom 3513 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3509 Desc The forest concedes to the vast darkness... ~ #ENDEXIT Reset M 0 3501 8 3512 Reset M 0 3501 8 3512 #ENDROOM #ROOM Vnum 3513 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3512 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3584 Desc A trail of some sort rips through the darkened trees... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3514 Desc The forest concedes to the vast darkness... ~ #ENDEXIT Reset M 0 3501 8 3513 #ENDROOM #ROOM Vnum 3514 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3509 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3513 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3517 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3510 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3515 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3511 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3516 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3518 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3516 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3510 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3517 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3519 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3515 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3517 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction north~ ToRoom 3514 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3516 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3518 Name Heart of the Black Forest~ Sector forest~ Flags dark~ Desc You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ #EXIT Direction north~ ToRoom 3515 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3522 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3519 Name Heart of the Black Forest~ Sector forest~ Flags dark~ Desc You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ #EXIT Direction north~ ToRoom 3516 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3520 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3521 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3520 Name Heart of the Black Forest~ Sector forest~ Flags dark~ Desc You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ #EXIT Direction south~ ToRoom 3523 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3519 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3521 Name Heart of the Black Forest~ Sector forest~ Flags dark~ Desc You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ #EXIT Direction north~ ToRoom 3519 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3523 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3522 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT Reset M 0 3500 2 3521 Reset E 1 3509 2 8 Reset M 0 3500 2 3521 Reset E 1 3509 2 8 #ENDROOM #ROOM Vnum 3522 Name Heart of the Black Forest~ Sector forest~ Flags dark~ Desc You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ #EXIT Direction north~ ToRoom 3518 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3521 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT Reset M 0 3501 8 3522 #ENDROOM #ROOM Vnum 3523 Name Heart of the Black Forest~ Sector forest~ Flags dark~ Desc You now realize that the darkness and mystery of the Black Forest were not exaggerated in tales of olde. The trees appear to reach out, as if trying to strangle the lifeforce out of all creatures that might be foolish enough to wander too deep into the forest. Though the blood on the ground has practically disappeared, the auras of gloom and terror have certainly not diminished. ~ #EXIT Direction north~ ToRoom 3520 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3551 Desc The dark trees become less dense to the east... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3521 Desc Darkness consumes the forest in a terrifying void... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3524 Name Underbelly of Mount Doom~ Sector inside~ Flags dark indoors~ Desc The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ #EXIT Direction north~ ToRoom 3525 Desc Into the darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3533 Desc A shadowy passage... ~ #ENDEXIT #EXIT Direction up~ ToRoom 3531 Key 3505 Desc A strange odor emanates from this direction... ~ Keywords grate~ Flags isdoor closed locked secret~ #ENDEXIT Reset D 0 3524 4 2 #ENDROOM #ROOM Vnum 3525 Name Underbelly of Mount Doom~ Sector inside~ Flags dark indoors~ Desc The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ #EXIT Direction north~ ToRoom 3526 Desc Into the darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3524 Desc Into the darkness... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3535 Desc A shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3526 Name Underbelly of Mount Doom~ Sector inside~ Flags dark indoors~ Desc The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ #EXIT Direction north~ ToRoom 3527 Desc Into the darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3537 Desc A shadowy passage... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3525 Desc Into the darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3527 Name Underbelly of Mount Doom~ Sector inside~ Flags dark indoors~ Desc The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ #EXIT Direction north~ ToRoom 3528 Desc Into the darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3526 Desc Into the darkness... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3539 Desc A shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3528 Name Underbelly of Mount Doom~ Sector inside~ Flags dark indoors~ Desc The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ #EXIT Direction north~ ToRoom 3529 Desc Into the darkness... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3541 Desc A shadowy passage... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3527 Desc Into the darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3529 Name Underbelly of Mount Doom~ Sector inside~ Flags dark indoors~ Desc The underground portion of Mount Doom is, unbelievably, even darker than the ground level. Burnt-out torches line the walls of the tunnel, serving as little more than decoration. Scarlet stains the sides of the tunnel in several places. Something must live down here. ~ #EXIT Direction north~ ToRoom 3532 Desc A tiny spec of light slips through the dense darkness... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3528 #ENDEXIT #EXIT Direction west~ ToRoom 3543 Desc A shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3530 Name A Long, Cavernous Tunnel~ Sector inside~ Flags dark indoors tunnel~ Desc By now, the water has been totally drained from the tunnel. The chants have become frighteningly close. Also of notice in this portion of the tunnel is a repugnant stench. That is not to say that the rest of the tunnel didn't stink, only that the smell is a bit different and the severity is much worse here than there. ~ #EXIT Direction north~ ToRoom 3556 Desc The dark tunnel continues... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3531 Desc A strange odor emanates from this direction... ~ #ENDEXIT Reset M 0 3506 4 3530 Reset E 1 3510 4 10 #ENDROOM #ROOM Vnum 3531 Name A Massive Pile of Slop~ Sector inside~ Flags dark indoors tunnel~ Desc Alas, the goblins of this mountain obviously have not heard of proper waste disposal. A gigantic pile of something has been left here for some unknown reason. Maybe goblins just really like slop, or maybe there might be some other reason for this hygienic atrocity. Difficult to tell. ~ #EXIT Direction north~ ToRoom 3530 Desc Back into the dark tunnel... ~ #ENDEXIT #EXIT Direction down~ ToRoom 3524 Key 3505 Desc Looks pretty scary down there... ~ Keywords grate~ Flags isdoor closed locked secret searchable~ #ENDEXIT Reset D 0 3531 5 2 #ENDROOM #ROOM Vnum 3532 Name Underbelly of Mount Doom~ Sector inside~ Flags indoors~ Desc The tunnel, which looked to have continued north for some time, stops abruptly at this point. The torches on the walls are lit, highlighting the scarlet-stained spots on the sides of the tunnel. The chant-like noises that had disappeared momentarily have now resurfaced, louder than before. Also, an old, faded drawing on the north wall catches your attention. ~ #EXIT Direction north~ ToRoom 3545 Desc An old, broken ladder can be seen faintly through the darkness... ~ Keywords drawing~ Flags isdoor closed secret climb~ #ENDEXIT #EXIT Direction south~ ToRoom 3529 Desc Back into the darkness... ~ #ENDEXIT Reset D 0 3532 0 1 #EXDESC ExDescKey drawing~ ExDesc The drawing depicts an old, broken ladder. At the bottom of the ladder, a pile of bones litters blood-soaked ground. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 3533 Name A Damp Passage~ Sector inside~ Flags dark indoors~ Desc Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ #EXIT Direction north~ ToRoom 3534 Desc A tiny alcove... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3524 Desc Back into the main tunnel of the underbelly... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3534 Name A Dark Alcove~ Sector inside~ Flags dark indoors~ Desc Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ #EXIT Direction south~ ToRoom 3533 Desc Back into the shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3535 Name A Damp Passage~ Sector inside~ Flags dark indoors~ Desc Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ #EXIT Direction north~ ToRoom 3536 Desc A tiny alcove... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3525 Desc Back into the main tunnel of the underbelly... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3536 Name A Dark Alcove~ Sector inside~ Flags dark indoors~ Desc Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ #EXIT Direction south~ ToRoom 3535 Desc Back into the shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3537 Name A Damp Passage~ Sector inside~ Flags dark indoors~ Desc Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ #EXIT Direction north~ ToRoom 3538 Desc A tiny alcove... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3526 Desc Back into the main tunnel of the underbelly... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3538 Name A Dark Alcove~ Sector inside~ Flags dark indoors~ Desc Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ #EXIT Direction south~ ToRoom 3537 Desc Back into the shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3539 Name A Damp Passage~ Sector inside~ Flags dark indoors~ Desc Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ #EXIT Direction north~ ToRoom 3540 Desc A tiny alcove... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3527 Desc Back into the main tunnel of the underbelly... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3540 Name A Dark Alcove~ Sector inside~ Flags dark indoors~ Desc Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ #EXIT Direction south~ ToRoom 3539 Desc Back into the shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3541 Name A Damp Passage~ Sector inside~ Flags dark indoors~ Desc Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ #EXIT Direction north~ ToRoom 3542 Desc A tiny alcove... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3528 Desc Back into the main tunnel of the underbelly... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3542 Name A Dark Alcove~ Sector inside~ Flags dark indoors~ Desc Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ #EXIT Direction south~ ToRoom 3541 Desc Back into the shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3543 Name A Damp Passage~ Sector inside~ Flags dark indoors~ Desc Not even a single inch of this part of the mountain is dry. Dripping down the sides of the room is something that is not quite water, though not quite slime. Also, the temperature in this small passage is considerably higher than in the main corridor of the underbelly. Possibly, this might be because of the decreased size of this room. ~ #EXIT Direction north~ ToRoom 3544 Desc A tiny alcove... ~ #ENDEXIT #EXIT Direction east~ ToRoom 3529 Desc Back into the main tunnel of the underbelly... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3544 Name A Dark Alcove~ Sector inside~ Flags dark indoors~ Desc Darkness envelopes the room from the bottom to the top. The dim spec of light that peeks in from the main tunnel of the underground casts strange, twisted shapes upon the distorted walls of the umbrageous alcove. ~ #EXIT Direction south~ ToRoom 3543 Desc Back into the shadowy passage... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3545 Name An Old, Broken Ladder~ Sector inside~ Flags dark indoors~ Desc The distance to the bottom of this hole is much more than anyone in their right mind would care to plunge. Fortunately, the ladder looks sturdy enough to carry even slightly-heavy souls down into the depths of the underbelly. Probably not the wisest thing to test its might, though. Also, a weathered drawing of some sort can be viewed on the wall on the south side of the room. ~ #EXIT Direction south~ ToRoom 3532 Desc Back into the darkness... ~ Keywords drawing~ Flags isdoor closed secret~ #ENDEXIT #EXIT Direction down~ ToRoom 3546 Desc A descent into mystery... ~ Flags climb~ #ENDEXIT Reset D 0 3545 2 1 #EXDESC ExDescKey drawing~ ExDesc The drawing depicts a shadowy, massive figure apparently toying with a group of blood-soaked adventurers. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 3546 Name An Old, Broken Ladder~ Sector inside~ Flags dark indoors~ Desc The old ladder continues to bend, though refusing to break beneath the same weight it has weathered thousands of times before. The bottom of the hole appears close, though through the darkness it is difficult to tell. ~ #EXIT Direction up~ ToRoom 3545 Desc Up the old, broken ladder... ~ Flags climb~ #ENDEXIT #EXIT Direction down~ ToRoom 3547 Desc A descent into mystery... ~ Flags climb~ #ENDEXIT #ENDROOM #ROOM Vnum 3547 Name An Old, Broken Ladder~ Sector inside~ Flags dark indoors~ Desc The bottom of the hole is definitely close now. The ridged ground below can be slightly uncovered through the shadows that race back and forth across the old ladder's rungs. A vile stench seems to emanate from below, causing slight nausea, though it is not nearly potent enough at this point to make you decide to turn back. ~ #EXIT Direction up~ ToRoom 3546 Desc Up the old, broken ladder... ~ Flags climb~ #ENDEXIT #EXIT Direction down~ ToRoom 3548 Desc The bottom of the old, broken ladder... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3548 Name The Bottom of the Ladder~ Sector inside~ Flags dark nomob indoors~ Desc The stink has now become an unfortunate reality. No matter how much breath is held, the odor continues to unwantedly sneak into your nasal passages. The curiosity of what lies beyond this spot makes the unbearable odors temporarily subside, however. ~ #EXIT Direction north~ ToRoom 3549 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction up~ ToRoom 3547 Desc Up the old, broken ladder... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3549 Name The Circle Of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction south~ ToRoom 3548 Desc Back towards the old, broken ladder... ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 3557 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 3558 Desc Impending Doom... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3550 Name Within the Black Forest~ Sector forest~ Flags dark~ Desc Even the breeze flowing through the treetops is dark and gloomy. Strange noises come at you from each direction. The leaves on the ground might make rustling sounds if they were not soaked down with blood. In each direction, the forest seems to grow darker and darker. ~ #EXIT Direction west~ ToRoom 3506 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3551 Name Gazing Upon Mount Doom~ Sector city~ Flags dark~ Desc The forest is abruptly left in the distance. Gazing up, the mountain peers down upon you like a vulture carefully monitoring its prey. Though this place looks quite serene from the outside, the stories and tales about Mount Doom have discredited that notion of serenity long before now. ~ #EXIT Direction south~ ToRoom 3552 Key 3503 Desc The mysteries of the mountain beckon... ~ Keywords boulder~ Flags isdoor closed locked~ #ENDEXIT #EXIT Direction west~ ToRoom 3523 #ENDEXIT Reset M 0 3501 8 3551 Reset M 0 3501 8 3551 Reset M 0 3506 4 3551 Reset E 1 3510 4 10 Reset G 1 3505 1 Reset D 0 3551 2 2 #ENDROOM #ROOM Vnum 3552 Name A Long, Cavernous Tunnel~ Sector inside~ Flags dark indoors tunnel~ Desc Though cold and dreary-looking from the outside, the temperature within the mountain is relatively comfortable. The tunnel appears to stretch for some distance southward, though traversing too far into this accursed place does not look to be a very wise decision. ~ #EXIT Direction north~ ToRoom 3551 Key 3503 Desc The dark forest awaits... ~ Keywords boulder~ Flags isdoor closed locked~ #ENDEXIT #EXIT Direction south~ ToRoom 3553 Desc The dark tunnel continues... ~ #ENDEXIT Reset M 0 3506 4 3552 Reset E 1 3510 4 10 Reset D 0 3552 0 2 #ENDROOM #ROOM Vnum 3553 Name A Long, Cavernous Tunnel~ Sector inside~ Flags dark indoors tunnel~ Desc The tunnel continues to run southward, with no immediate end in sight. The cavern walls have begun to trickle water onto the dirt below, making it quite difficult to sneak about as there are puddles splishing and splashing with each step. ~ #EXIT Direction north~ ToRoom 3552 Desc The dark tunnel continues... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3555 Desc The dark tunnel continues... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3554 Name Green Winter Ale Brewery~ Sector inside~ Flags dark indoors~ Desc Ahh, the good ol' Green Winter Ale Brewery. This is the place in which all of Jack's "magic" begins (and, fortunately, ends). The dust that covers most of the floor would suggest that Jack has not needed to brew any fresh Green Ale in quite some time. Maybe the shelf lives of the existing bottles is just very long. Probably not, though. ~ #EXIT Direction up~ ToRoom 3576 Keywords trapdoor~ Flags isdoor closed secret~ #ENDEXIT Reset O 0 3504 1 3554 Reset P 0 3503 1 3504 Reset D 0 3554 4 1 #ENDROOM #ROOM Vnum 3555 Name A Long, Cavernous Tunnel~ Sector inside~ Flags dark indoors tunnel~ Desc The puddles have now become a single, massive pool enveloping the floor of the tunnel. To the south, strange, chant-like noises beckon investigation in that direction. The journey now has become one of survival, not only a search for riches. The labyrinth depicted in tales of olde must be close, though in which direction is totally unclear. ~ #EXIT Direction north~ ToRoom 3553 Desc The dark tunnel continues... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3556 Desc The dark tunnel continues... ~ #ENDEXIT Reset M 0 3506 4 3555 Reset E 1 3510 4 10 #ENDROOM #ROOM Vnum 3556 Name A Long, Cavernous Tunnel~ Sector inside~ Flags dark indoors tunnel~ Desc At this point in the tunnel, tiny cracks have become evident in the lower parts of the walls. What might have caused them is anybody's guess. The strange thing is that all of the water from the floor of the tunnel seems to be gravitating towards the cracks. From the south, the chant-like noises have become louder. ~ #EXIT Direction north~ ToRoom 3555 Desc The dark tunnel continues... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3530 Desc The dark tunnel continues... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3557 Name The Circle of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction north~ ToRoom 3559 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 3549 Desc Impending Doom... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3558 Name The Circle of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction north~ ToRoom 3560 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 3549 Desc Impending Doom... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3559 Name The Circle of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction south~ ToRoom 3557 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 3561 Desc Impending Doom... ~ #ENDEXIT Reset M 0 3505 2 3559 Reset E 1 3506 2 12 Reset E 1 3507 2 20 #ENDROOM #ROOM Vnum 3560 Name The Circle of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction south~ ToRoom 3558 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 3562 Desc Impending Doom... ~ #ENDEXIT Reset M 0 3505 2 3560 Reset E 1 3506 2 12 Reset E 1 3507 2 20 #ENDROOM #ROOM Vnum 3561 Name The Circle of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction northwest~ ToRoom 3563 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 3559 Desc Impending Doom... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3562 Name The Circle of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction northeast~ ToRoom 3563 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 3560 Desc Impending Doom... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3563 Name The Circle of Doom~ Sector inside~ Flags dark indoors~ Desc An ice-cold breeze flows through the room. The stench of unavoidable death fills the frigid air with an immense aura of despair. The blackened walls, ceiling and floor look infinite from this point-of-view. Torches made from bones of some sort line the sides of the room, though none are lit. ~ #EXIT Direction north~ ToRoom 3564 Desc A soft green glow emanates from this direction... ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 3561 Desc Impending Doom... ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 3562 Desc Impending Doom... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3564 Name A Skull-filled Tunnel~ Sector inside~ Flags dark nomob indoors tunnel~ Desc Each and every piece of this particular tunnel seems to have been built with the skulls of different creatures- those creatures that foolishly traversed into the Circle of Doom. Though no torches appear in sight, a soft, though eerie, glow pulsates out from beneath the skulls. Shadows created by the mysterious glow reach all about, as if cradling the tunnel in some sort of devious embrace. ~ #EXIT Direction north~ ToRoom 3565 Desc The mysterious tunnel continues... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3563 Desc Impending Doom... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3565 Name A Skull-filled Tunnel~ Sector inside~ Flags dark indoors tunnel~ Desc Each and every piece of this particular tunnel seems to have been built with the skulls of different creatures- those creatures that foolishly traversed into the Circle Of Doom. Though no torches appear in sight, a soft, though eerie, glow pulsates out from beneath the skulls. Shadows created by the mysterious glow reach all about, as if cradling the tunnel in some sort of devious embrace. ~ #EXIT Direction north~ ToRoom 3566 Desc The mysterious tunnel continues... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3564 Desc The mysterious tunnel continues... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3566 Name A Skull-filled Tunnel~ Sector inside~ Flags dark indoors tunnel~ Desc Each and every piece of this particular tunnel seems to have been built with the skulls of different creatures- those creatures that foolishly traversed into the Circle of Doom. Though no torches appear in sight, a soft, though eerie, glow pulsates out from beneath the skulls. Shadows created by the mysterious glow reach all about, as if cradling the tunnel in some sort of devious embrace. ~ #EXIT Direction north~ ToRoom 3567 Desc Darkness, once again, prevails... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3565 Desc The mysterious tunnel continues... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3567 Name The Dark Landing~ Sector inside~ Flags dark indoors~ Desc The skulls trail off as the tunnel turns into a dark, gloomy landing. An even darker set of stairs leads down into possible doom. Thoughts and questions begin to take shape. Have any souls ever made it this deep into the evil mountain? If so, have they made it out alive? Only glory remains now. ~ #EXIT Direction south~ ToRoom 3566 Desc A soft green glow emanates from the mysterious tunnel... ~ #ENDEXIT #EXIT Direction down~ ToRoom 3568 Desc This sort of darkness you have not before witnessed... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3568 Name Lair of the Goblin King~ Sector inside~ Flags dark indoors chaotic norecall nosummon noastral~ Desc Spiderwebs blanket the ceiling and cracks of the goblin king's throne room. A massive, crumbling granite throne sits darkly in the middle of the dirt- covered floor, casting visions of terror upon the four walls. The room's temperature must be close to freezing, and you think that whoever or whatever lives in this place must not be too warm itself. ~ #EXIT Direction up~ ToRoom 3567 Desc Back towards the mysterious tunnel... ~ #ENDEXIT Reset M 0 3507 1 3568 Reset E 1 3508 1 17 #ENDROOM #ROOM Vnum 3569 Name Diov a ni gnitaolf~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 3570 Name Outside a Mysterious Inn~ Sector city~ Flags nomob~ Desc The darkness engulfing the forest lessens as the inn becomes near. Equipped with battered shutters and chipped paint, this place still seems to oddly possess a heightened sense of warmth and friendliness. There is, however, a not-so-fresh scent creeping out from the entrance of the inn. ~ #EXIT Direction east~ ToRoom 3505 Desc The darkness creeps in... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3574 Desc The interior of the Green Gobble Inn lies to the west... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3571 Name The Clover Suite~ Sector inside~ Flags indoors~ Desc So named because of its odd shape, the room contains three tiny alcoves- one in the north wall, one in the east, and one in the west. A bed lies in the northern alcove, while a dresser lies in the east and a small desk in the west. A large oriental rug covers the spacious center of the room. ~ #EXIT Direction east~ ToRoom 3579 Desc Back towards the scary stairs... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3572 Name The King's Suite~ Sector inside~ Flags indoors~ Desc Jed has reserved this room for the distant possibility that a king of some sort might actually stay here sometime. You are pretty certain that there won't be an occupant here anytime in the near future. ~ #EXIT Direction south~ ToRoom 3579 Desc Back towards the scary stairs... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3573 Name The Recovery Room~ Sector inside~ Flags indoors~ Desc This shabby, threadbare room appears to serve the purpose of housing those individuals who have consumed a bit too much of Jack's green winter ale and are quite unable to make the journey home on the same night. A messy double bed- the only piece of furniture in the room- rests in the middle of the floor and looks as though it has not been made up nor laundered in quite some time. ~ #EXIT Direction north~ ToRoom 3579 Desc Back towards the scary stairs... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3574 Name Jed's Desk~ Sector inside~ Flags nomob indoors~ Desc The Green Gobble actually is much bigger on the inside than it appears from the shadowy forest. An unspectacular reception desk beckons you from the southwest corner of the room. Directly to the east of the front desk, a flight of stairs trails up to the guest rooms. ~ #EXIT Direction north~ ToRoom 3576 Desc A sign reads, simply, 'Saloon.' ~ #ENDEXIT #EXIT Direction east~ ToRoom 3570 #ENDEXIT #EXIT Direction west~ ToRoom 3577 Desc The warm light of the inn becomes more dim... ~ #ENDEXIT #EXIT Direction up~ ToRoom 3579 Desc A flight of scary stairs... ~ #ENDEXIT Reset M 0 3508 1 3574 Reset E 1 3502 1 17 #ENDROOM #ROOM Vnum 3575 Name The Bloodsoaked Brambles~ Sector forest~ Flags dark~ Desc The darkened trail comes to an abrupt stop at this point. Floating all about is an overshadowing sense of loss. There seem to have been rose bushes on the sides of the path. They all have been trampled and now drip with blood. You can only hope that whatever horrors took place here do not soon return. ~ #EXIT Direction west~ ToRoom 3581 Desc A trail thru the woods. ~ #ENDEXIT Reset M 0 3502 1 3575 Reset E 1 3500 1 19 #ENDROOM #ROOM Vnum 3576 Name "Black" Jack's Dusty Saloon~ Sector inside~ Flags indoors~ Desc Mounds of dust cover the floor. The tables look as though they might have been strewn about in a skirmish and long forgotten. There is, however, a single, upright table in the southeast corner of the bar- possibly an indication of just how much business "Black" Jack does nowadays. ~ #EXIT Direction south~ ToRoom 3574 Desc You can stumble back towards Jed. ~ #ENDEXIT #EXIT Direction down~ ToRoom 3554 Keywords trapdoor~ Flags isdoor closed secret searchable~ #ENDEXIT Reset M 0 3503 1 3576 Reset G 1 3501 3503 Reset D 0 3576 5 1 #ENDROOM #ROOM Vnum 3577 Name A Dark Corner Room~ Sector inside~ Flags indoors~ Desc The atmosphere in this part of the inn is one of solemnity. There are but three lonely tables taking up space in a room that could easily host ten or so. Though the mood here is nothing short of morose, it is quite a bit better than Jack's place. ~ #EXIT Direction east~ ToRoom 3574 Desc Back towards Jed... ~ #ENDEXIT Reset M 0 3504 1 3577 #ENDROOM #ROOM Vnum 3578 Name A Dark, Dusty Attic~ Sector inside~ Flags dark indoors~ Desc Despite a tiny layer of dust on the ground, the attic actually seems to be the cleanest part of the inn. Scattered boxes and miscellaneous items of mostly-insignificant worth litter the floor. There is, however, one box, in particular, that catches your attention. Also, there is a sign posted on the western wall of the attic. ~ #EXIT Direction down~ ToRoom 3579 #ENDEXIT #EXDESC ExDescKey sign~ ExDesc The sign, worn and torn throughout the years, reads: DO NOT feed the rodents!! (Management assumes no responsibility for injuries that result from negligent rodent relations) - Jed ~ #ENDEXDESC #EXDESC ExDescKey box~ ExDesc It appears to have caught your attention because of Jed's stinky old shoes and undergarments contained within. Better to leave this box alone. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 3579 Name A Creepy Corridor~ Sector inside~ Flags indoors~ Desc The second floor to this place is no more spectacular than the first. The corridor is filled with dust, and the floorboards make loud, unsettling creaking noises as you arrive at the top of the stairs. The corridor hosts three guestrooms, though you highly doubt that they are occupied. ~ #EXIT Direction north~ ToRoom 3572 Desc A "majestic" room lies to the north... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3573 Desc A dingy room lies to the south... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3571 Desc A strangely-shaped room lies to the west... ~ #ENDEXIT #EXIT Direction up~ ToRoom 3578 #ENDEXIT #EXIT Direction down~ ToRoom 3574 Desc A flight of scary stairs... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3580 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 3581 Name On a Darkened Trail~ Sector forest~ Flags dark~ Desc A tiny trail of blood runs to the east, becoming more and more dense as the footprints seem to blend together. Also, the once serene breeze has now become a dark, dreary whisper. ~ #EXIT Direction east~ ToRoom 3575 Desc The darkened trail appears to stop... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3582 Desc The darkened trail continues... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3582 Name On a Darkened Trail~ Sector forest~ Flags dark~ Desc Here, you think you can almost make out tiny footprints in the visible parts of the dirt. Beside the tiny footprints lie bigger, uglier footprints. You can only wonder why two creatures of such differing size would choose to travel together. ~ #EXIT Direction east~ ToRoom 3581 Desc The darkened trail continues... ~ #ENDEXIT #EXIT Direction south~ ToRoom 3583 Desc The darkened trail continues... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3583 Name On a Darkened Trail~ Sector forest~ Flags dark~ Desc The trail becomes darker to the north. The trampling of the trees and plant life appears to become more intense in that direction, also. A frightful, though serene, breeze blows through what remains of the treetops. ~ #EXIT Direction north~ ToRoom 3582 Desc The darkened trail continues... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3584 Desc The darkened trail twists toward the forest... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3584 Name On a Darkened Trail~ Sector forest~ Flags dark~ Desc The forest narrows into what looks to have been a recently-constructed path of some sort. The forest looks as though it has been deliberately pushed aside to make room for some dark, mighty force. ~ #EXIT Direction east~ ToRoom 3583 Desc The darkened trail continues... ~ #ENDEXIT #EXIT Direction west~ ToRoom 3513 Desc The forest concedes to the vast darkness... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3585 Name Beside a murky river~ Sector forest~ Flags nomob~ Desc You've clambered down between several large rocks resting on the steep banks of a murky river. The only exit appears to be back from where you came. ~ #ENDROOM #ROOM Vnum 3586 Name Inside the Forest's Edge~ Sector field~ Desc You stand just inside the forest's edge in a narrow trail. To the northwest runs a large, busy road, while the trail itself heads into the relative quiet of the forest to the southwest. ~ #EXIT Direction northwest~ ToRoom 3503 Desc The outskirts of Darkhaven... ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 3587 Desc The trail continues into the forest... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3587 Name Along a Quiet Trail~ Sector field~ Desc You travel down a quiet, narrow trail through the forest. The sounds of civilization can be heard roughly north of here, while the forest changes gradually to the south. ~ #EXIT Direction south~ ToRoom 3588 Desc The trail continues... ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 3586 Desc The trail continues toward the forest's edge. ~ #ENDEXIT #ENDROOM #ROOM Vnum 3588 Name A Quiet Trail~ Sector field~ Desc You travel down a quiet, narrow trail through the forest. The sounds of civilization can be heard roughly north of here, while the forest changes gradually to the south. ~ #EXIT Direction north~ ToRoom 3587 Desc Along the quiet trail... ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 1501 Desc A bend in the trail... ~ #ENDEXIT #ENDROOM #ROOM Vnum 3589 Name Floating in a void~ Sector city~ Flags nomob~ #ENDROOM #ROOM Vnum 3590 Name Beneath a rusted bridge~ Sector hills~ Desc Here opens a small crag just outside an steep earth embankment, and just beneath what appears to be a large and somewhat decrepit bridge. The stench of sewage wafts from the gaping hole in the embankment, and the nearby rush of what sounds like a large river can be heard, though you can't seem to see it from here. You can climb up to the bridge from this spot, though from the looks of it the narrow passage upward would be too precarious to enable you to make it back down. ~ #EXIT Direction north~ ToRoom 7031 Desc A gaping hole in the embankment. ~ #ENDEXIT #EXIT Direction up~ ToRoom 3504 Flags hidden can_climb~ #ENDEXIT #ENDROOM #ENDAREA