#FUSSAREA #AREADATA Version 1 Name Tullfuhrzky Manor~ Author Cedrick~ WeatherX 0 WeatherY 0 Ranges 0 10 0 60 Economy 0 59671270 ResetFreq 10 #ENDAREADATA #MOBILE Vnum 2405 Keywords snake python~ Short a python~ Long A python lies here, ready to sink its fangs into you. ~ Desc This snake could pick you up and swallow you whole! You're terrified at the thought of coming anywhere near it. ~ Race reptile~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_poison~ Gender neuter~ Actflags npc sentinel stayarea~ Stats1 -100 7 0 -20 7000 0 Stats2 5 4 60 Stats3 2 3 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head guts long_tongue tail~ Resist pierce poison~ Attacks bite~ #MUDPROG Progtype greet_prog~ Arglist 85~ Comlist mpechoat $n The python hisses blindly at you. ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist emote hisses, flicking its tongue out. ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 40~ Comlist emote rears back to strike. ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) > 19 mpecho The python's corpse is cut to shreds! mpoload 2415 else mpecho The python hisses loudly as the life drains from its body. mpecho As the python falls to the ground, a piece of its hide is severed from mpecho its body. mpoload 2414 mpoload 2415 endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2407 Keywords dog collie~ Short a collie~ Long A collie approaches you, looking rather dangerous. ~ Desc Although friendly with family members, this collie is a superb watchdog. She doesn't approve of your presence in the house. ~ Race canine~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Stats1 150 5 0 -10 0 0 Stats2 1 1 50 Stats3 1 1 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head legs heart brains guts feet ear tail claws~ Suscept sleep~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist mpechoat $n The collie is not too happy to see you. bark $n snarl $n ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho The dog scratches her ears. ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist growl ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 35~ Comlist snarl growl $n ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2408 Keywords a large rat~ Short a large rat~ Long An enormous rat scurries around here. ~ Desc Disgusting and disease-ridden fur makes this rat something that you do not want to approach. ~ Race rodent~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc stayarea~ Stats1 -200 4 0 -10 75 0 Stats2 0 0 0 Stats3 3 3 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head heart ear eye tail~ #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpecho The rat hisses and squeals with its dying breath. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2409 Keywords large rat~ Short A large rat~ Long A large rat wanders about here. ~ Desc Disgusting and disease-ridden fur makes this rat something that you do not want to approach. ~ Race rodent~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc sentinel~ Stats1 -1 5 0 -10 75 0 Stats2 5 4 60 Stats3 3 2 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks elvish ogre rodent insectoid dragon halfling clan~ Speaking common elvish ogre orcish rodent mammal spiritual magical goblin god clan~ Bodyparts head legs tail claws~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist mpecho $I hisses at you. ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 40~ Comlist mpecho The rat hisses and squeals. ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) > 14 mpecho Thhe savage attack has reduced the corpse to shreds. else mpecho The final blow detaches some of the rat's skin from its body. mpoload 2447 endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2410 Keywords grandpa man~ Short old grandpa~ Long An old grandpa sits here, smoking a pipe and reading a book. ~ Desc This old man has been around for a long, long time. Although ancient, a dangerous glimmer in his eye makes you wonder just how frail he is. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Stats1 275 7 0 10 2000 0 Stats2 5 2 60 Stats3 2 2 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist mpechoat $n Grandpa squints in your direction. say Who are you? I don't know you. if rand(50) mpechoat $n Grandpa tries to hit you with his book! mpechoaround $n Grandpa tries to hit $n with a book! if rand(50) mpechoat $n That hurt! mpechoaround $n Grandpa smacks $n right in the face! mpdamage $n 3 else mpechoat $n You duck out of the way just in time! mpechoaround $n $n ducks just in time. endif else snarl $n endif ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 50~ Comlist if rand(50) mpecho Grandpa starts coughing with the exertion of the fight. if rand(75) mpechoat $n Your attacks seem to be causing more damage. endif else mpechoat $n Grandpa tries to knee you in the stomach! if rand(65) mpechoat $n Grandpa drives his knee into your gut! mpdamage $n 8 mpechoaround $n Grandpa knees $n in the stomach! endif endif ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) > 14 mpecho The savagery of the attack reduces some of $I's belongings to scrap. mpjunk 'smoking jacket' endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2411 Keywords lady cook Kery~ Short the fat cook~ Long An old, fat lady is preparing food here. ~ Desc Kery the cook looks like she really enjoys taste-testing! She is very large, and very friendly. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Affected blind truesight~ Stats1 250 5 0 0 2000 0 Stats2 5 4 40 Stats3 3 1 1 Stats4 0 0 0 0 0 Attribs 13 6 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist if ispc($n) say Hey, $n, either help me or get out of here. mpechoat $n The cook shoves a mop at you. endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist grumble say Overworked...underpaid. sigh close cabinet ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 60~ Comlist if rand(50) mpechoat $n The cook grits her teeth and redoubles her efforts. else mpechoat $n The cook narrows her eyes into a glare of pure hate. endif if rand(50) mpechoat $n The cook pulls your shirt over your head! mpechoaround $n The cook pulls $n's shirt over $s head! if rand(50) mpdamage $n 1 mpechoat $n The cook knees you in the face! mpechoaround $n The cook knees $n in the face! else mpechoat $n The cook tries to elbow you, but misses. mpechoaround $n The cook swings an elbow at $n, but misses. endif else mpecho The cook is starting to look tired. endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2412 Keywords rat large~ Short a huge rat~ Long An enormous rat scurries around here. ~ Desc Disgusting and disease-ridden fur makes this rat something that you do not want to approach. ~ Race rodent~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc stayarea~ Stats1 -200 5 0 -10 75 0 Stats2 5 5 52 Stats3 3 2 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head heart ear eye tail~ #ENDMOBILE #MOBILE Vnum 2420 Keywords child~ Short A small child~ Long A small child washes himself in the tub. ~ Desc This is one of the young children in the Tullfuhrzky family. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Stats1 250 5 0 -10 400 0 Stats2 3 3 45 Stats3 2 2 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist hug $n mpechoat $n The child looks innocently up at you. say Hello! ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist emote splashes water around. ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 33~ Comlist if rand(50) say You're hurting me! cry else cry yell Mommy! Help me! endif ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpechoat $n The child looks up at you, draws his last breath, and dies. mpechoaround $n The child looks up at $n, draws his last breath, and dies. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2421 Keywords baby~ Short a baby~ Long A cute baby crawls along on the floor. ~ Desc The baby is so little and helpless. You feel a sense of calm come over you, and couldn't even consider violence. It would be a sin to harm such a precious little creature. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Stats1 1000 3 0 -10 10 0 Stats2 5 5 50 Stats3 2 2 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist mpechoat $n The baby looks up at you. smile $n ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 55~ Comlist scream cry ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpechoat $n The baby looks up pitifully at you as its life comes to an end. mpechoat $n Good job! You have slain a helpless baby. mpechoat $n A magical force has transferred you to another dimension. mptrans $n 2485 mpat $n mpforce $n say Help! ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho The baby crawls around. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2422 Keywords Robert boy child~ Short Robert~ Long Robert Tullfuhrzky is drawing pictures here. ~ Desc Robert Tullfuhrzky is quite a budding artist at age 4. He is very friendly, and is not afraid of anyone. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Stats1 250 6 0 -10 1000 0 Stats2 5 6 80 Stats3 2 2 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear~ Attacks kick~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist mpechoat $n Robert looks at you. say Hello. Would you like to see one of my paintings? smile mpechoat $n Robert thrusts a painting in your face. mpechoaround $n Robert shoves a painting at $n ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 45~ Comlist if rand(50) mpecho Robert screams in pain. scream else if rand(50) cry yell Help! Help me! mpechoat $n Robert tries to flee your attack. else scream mpechoat $n $I looks at you, wondering why you have decided to hurt him. endif endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2423 Keywords young child~ Short a young child~ Long A young child sits on his bed. ~ Desc This is a young child of the Tullfuhrzky household. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Stats1 150 3 0 1 600 0 Stats2 4 5 75 Stats3 2 3 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #ENDMOBILE #MOBILE Vnum 2425 Keywords Joshua Tullfuhrzky master man~ Short Master Tullfuhrzky~ Long Master Tullfuhrzky is angered by your presence. ~ Desc Mr. Joshua Tullfuhrzky is a bear of a man, standing over two meters tall. Although he is aging, you can see that he still has some fight left in him. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Affected detect_invis detect_hidden~ Stats1 350 12 0 1 7000 0 Stats2 7 5 130 Stats3 5 3 4 Stats4 0 0 0 1 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ Immune charm~ Defenses dodge~ #MUDPROG Progtype fight_prog~ Arglist 50~ Comlist , snarls in rage. if rand(60) mpechoat $n Master Tullfuhrzky swings his cane at your head! mpechoaround $n $I swings his cane at $n's head! if rand(80) mpechoat $n His strike glances off your shoulder mpechoaround $n His strike glances off $n's shoulder. mpdamage $n 15 else if rand(45) mpechoat $n His strike bashes you in the face! mpechoaround $n His strike bashes $n in the face! mpdamage $n 20 else if rand(20) mpechoat $n His strike nails you in the skull! mpechoaround $n His strike nails $n in the skull! mpdamage $n 35 endif endif endif else mpechoat $n Master Tullfuhrzky misses you with his cane. mpechoaround $n $I misses $n with his cane. endif ~ #ENDPROG #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist if ispc($n) snarl if rand(50) say Begone from my home! Get out! curse $n else say $n, you are not welcome here. LEAVE! glare $n endif if rand(50) mpechoat $n Master Tullfuhrzky slaps you across the face! mpechoat $n Ouch! That hurt! mpechoaround $n Master Tullfuhrzky slaps $n across the face! mpdamage $n 3 else mpechoat $n Master Tullfuhrzky tries to slap you, but misses. mpechoaround $n Master Tullfuhrzky takes a swing at $n, but misses. endif endif ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) > 19 mpjunk ring endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2426 Keywords Lady Tullfuhrzky woman~ Short Lady Tullfuhrzky~ Long Lady Tullfuhrzky is terrified by your presence. ~ Desc Lady Tullfuhrzky is one of the most beautiful women you have ever seen. She is tall and lithe, with dark brown hair, sparkling eyes, and a dazzling smile. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc sentinel~ Affected detect_invis detect_hidden~ Stats1 350 10 0 1 4000 0 Stats2 10 2 130 Stats3 5 3 4 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ Immune charm~ Attacks punch~ #MUDPROG Progtype fight_prog~ Arglist 30~ Comlist if rand(50) yell Joshua! Children! Help me! else say Get AWAY from me! glare $n endif ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist mpechoat $n With her dying breath, Lady Tullfuhrzky looks you in the eye and mpechoat $n says, "Please, tell my children..." if level($n) > 19 mpecho The brutality of the attack reduces $I's belongings to scraps. mpjunk all endif ~ #ENDPROG #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist if ispc($n) mpasound A woman's scream comes from somewhere nearby. scream say Who are you? cringe $n mpechoat $n Lady Tullfhurzky tries to kick you! mpechoaround $n Lady Tullfuhrzky tries to kick $n! if rand(60) mpechoat $n Her kick connects with your shin! mpechoaround $n Lady Tullfuhrzky kicks $n in the shin! mpdamage $n 3 mpforce $n wince else mpechoat $n You dodge out of the way just in time. mpechoaround $n $n dodges Lady Tullfhurzky's kick! endif endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2442 Keywords spirit~ Short the corpse's spirit~ Long The corpse's spirit floats above the rotting carcass. ~ Desc There's not really much to see, since this is the ghost of a man. Peering intently, you seem to be able to make out a vague shape of shimmering energy. ~ Race ghoul~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc sentinel~ Affected invisible detect_invis detect_hidden floating truesight~ Stats1 -200 6 0 1 100 0 Stats2 1 1 55 Stats3 5 5 5 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Defenses dodge~ #MUDPROG Progtype act_prog~ Arglist p gets a panther-crested shield from a rotting corpse.~ Comlist say $n, you have INVADED my privacy. vis mpecho The spirit of the corpse fades into existance. say You die! mpkill $n ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) > 19 else mpoload 2426 endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 4~ Comlist mpecho You sense a presence moving about the room. ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist mpecho You feel something brush past you. mpat 3 c invis ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2443 Keywords rotting corpse~ Short this mob is not used~ Long A corpse slowly decomposes here. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc~ Stats1 0 1 0 0 0 0 Stats2 0 0 0 Stats3 0 0 0 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #ENDMOBILE #MOBILE Vnum 2450 Keywords torturer~ Short an evil-looking torturer~ Long A black-hooded torturer stands here, ready to massacre you. ~ Desc You see a man dressed completely in black. His entire body is covered, except for his mouth, which is drawn into an evil grin. He looks like he enjoys dishing out pain. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc sentinel~ Affected detect_invis detect_hidden truesight~ Stats1 -500 11 0 1 25000 0 Stats2 10 3 120 Stats3 3 2 6 Stats4 0 0 0 2 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts arms legs heart brains guts hands feet fingers ear eye~ Immune charm~ Attacks bite kick~ Defenses dodge~ #MUDPROG Progtype fight_prog~ Arglist 40~ Comlist if rand(50) mpechoat $n The torturer snarls angrily as he tries to destroy you. else mpechoat $n The torturer cracks his whip at your face, but misses. endif if rand(70) else say You think you're pretty tough, hotshot? if rand(50) say I shall bury you in an unmarked grave, coward. endif endif ~ #ENDPROG #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist mpechoat $n The torturer looks at you with a glint in his eye. grin say $n... you have the name of a coward. say Congratulations, you have found me. say You may now have a taste of my whip. mpkill $n ~ #ENDPROG #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) > 29 mpecho The corpse of this once fearsome man now lies mangled. mpjunk all endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2455 Keywords riding horse~ Short a riding horse~ Long A beautiful manor riding horse stands here. ~ Desc A strong, proud, and properly groomed manor horse meets your gaze. You are just dying for a ride, aren't you? ~ Race horse~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc mountable~ Affected detect_invis detect_hidden~ Stats1 200 8 0 1 1000 0 Stats2 9 3 100 Stats3 3 3 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common clan~ Bodyparts head legs heart brains guts eye tail~ #MUDPROG Progtype rand_prog~ Arglist 4~ Comlist mpecho The horse swishes its tail. ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 4~ Comlist nuzzle $n ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2456 Keywords stablehand man~ Short a stablehand~ Long An old stablehand is hard at work. ~ Desc You see an old man with gnarled hands. He has been performing the same tasks for over thirty-five years, and is quite bitter about it. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc~ Stats1 200 7 0 1 3000 0 Stats2 5 5 80 Stats3 3 2 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist mpechoat $n The stablehand looks up at you and sees nothing of interest. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2460 Keywords Nanny Nana~ Short a decrepit old nanny~ Long Nana is here, rocking merrily away. ~ Desc Nana can't be less than 100 years old. Her skin is wrinkled, her eyesight is failing, and her hearing is poor. In spite of this, her face has a kindness to it. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender female~ Actflags npc stayarea~ Stats1 250 7 0 1 25000 0 Stats2 10 2 60 Stats3 2 2 1 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart hands~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if isnpc($n) else mpechoat $n Nana looks at you in confusion. if rand(50) say Joshua? Is that you? else say Robert? Come to grandma. smile $n endif endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2462 Keywords servant boy~ Short a servant boy~ Long A small servant boy relaxes here. ~ Desc The little boy is only about five years old, and has already been introduced to the harsh world of forced labor. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_thief~ Gender male~ Actflags npc sentinel~ Affected detect_invis~ Stats1 -100 5 0 15 20 0 Stats2 3 3 60 Stats3 2 2 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #MUDPROG Progtype greet_prog~ Arglist 100~ Comlist mpechoat $n The little boy is terrified of you. cringe $n ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 35~ Comlist cry if rand(50) say You're hurting me! else say Stop hurting me! endif ~ #ENDPROG #MUDPROG Progtype fight_prog~ Arglist 35~ Comlist yell $n is killing children! Help me! ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2463 Keywords man servant~ Short a house servant~ Long A house servant rests after a long day. ~ Desc Years of labor have worn this man down. He looks tired and unhappy, and is not particularly happy to be looking at you. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel~ Stats1 200 6 0 1 3000 0 Stats2 4 5 60 Stats3 2 3 3 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if ispc($n) if rand(50) say What're ya doin' here? Get outta here! Go on, move yer butt. else snarl $n say Get LOST! This is MY house. endif mpechoat $n The servant shoves you toward the door. mpechoaround $n The house servant shoves $n toward the door. if rand(40) mpechoat $n The house servant kicks you out the door...literally! mpdamage $n 3 mpechoat $n That hurt! mpechoaround $n $n gets kicked out the door! mpforce $n south endif endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2465 Keywords gardener man~ Short the gardener~ Long The gardener works hard to produce fresh vegetables. ~ Desc The man before you has been worn down by years of tilling the soil. He looks old and frail, but has a glint of wisdom in his eye. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Gender male~ Actflags npc sentinel scavenger~ Stats1 250 9 0 1 4000 0 Stats2 5 5 160 Stats3 4 5 5 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye~ Immune charm~ Attacks kick~ ShopData 0 0 0 0 0 150 90 0 23 #MUDPROG Progtype act_prog~ Arglist p sits down.~ Comlist say Here is what I have to offer you. Please, take your time. mpforce $n list ~ #ENDPROG #MUDPROG Progtype act_prog~ Arglist p stands up.~ Comlist if rand(50) say Leaving so soon? Have a good day, $n. wave $n else say Please come again. shake $n endif ~ #ENDPROG #MUDPROG Progtype rand_prog~ Arglist 5~ Comlist emote starts tilling the soil. ~ #ENDPROG #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist if isnpc($n) else mpechoaround $n The gardener looks at $n. if rand(50) say Greetings, $n, please have a seat and examine my produce. smile $n else bow $n say Hello, $n, please sit down. endif endif mpechoat $n The gardener motions for you to sit. ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2471 Keywords cockroach roach~ Short a giant cockroach~ Long An extremely LARGE roach wanders about. ~ Desc This is the biggest, most disgusting roach you have ever seen in your life. ~ Race insect~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc stayarea~ Stats1 -275 7 0 1 100 0 Stats2 4 3 78 Stats3 3 4 4 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head heart brains guts eye tentacles~ Resist fire~ Suscept poison~ #MUDPROG Progtype death_prog~ Arglist 100~ Comlist if level($n) > 19 mpecho The carcass of the roach is damaged beyond recognition. else mpecho As the roach falls its exoskeleton detaches from the rest of its body. mpoload 2429 endif ~ #ENDPROG #ENDMOBILE #MOBILE Vnum 2472 Keywords cockroach roach~ Short this mob is not used~ Long An extremely LARGE roach wanders about. ~ Desc This is the biggest, most disgusting roach you have ever seen in your life. ~ Race insect~ Class warrior~ Position standing~ DefPos standing~ Gender neuter~ Actflags npc stayarea~ Stats1 -275 3 0 0 0 0 Stats2 4 3 20 Stats3 3 2 2 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head heart brains guts eye tentacles~ Resist fire~ Suscept poison~ #ENDMOBILE #MOBILE Vnum 2484 Keywords judge~ Short The Judge~ Long The Final Judge glares at you. ~ Desc The Judge is dressed in long, flowing robes, and has an air of arrogant superiority about him. ~ Race human~ Class warrior~ Position standing~ DefPos standing~ Specfun spec_janitor~ Gender neuter~ Actflags npc scavenger prototype~ Affected detect_invis detect_hidden sanctuary fireshield shockshield iceshield~ Stats1 -1000 2 0 0 0 0 Stats2 1 1 30000 Stats3 1 1 1000 Stats4 0 0 0 0 0 Attribs 13 13 13 13 13 13 13 Saves 0 0 0 0 0 Speaks common~ Speaking common~ Bodyparts head arms legs heart brains guts hands feet fingers ear eye wings~ Resist pierce slash acid~ Immune fire cold electricity energy blunt pierce slash acid poison sleep charm magic~ Attacks trip bash stun firebreath frostbreath acidbreath gasbreath poison causecritical fireball weaken~ Defenses parry dodge heal curecritical dispelmagic stoneskin disarm~ #MUDPROG Progtype all_greet_prog~ Arglist 100~ Comlist mea 0.$n $I looks at you with a glare of hatred in his eyes. say VERMIN! You SCUM! CHILD KILLER! yell $n Is a CHILD killer! say You do not deserve LIFE. say However, I will pardon you this time. mea 0.$n The Judge points his finger at you... say Begone, you vile murderer! mea 0.$n By the Judge's mercy, you have been transferred to... if ispkill($n) mea 0.$n Gravoc's waiting presence. mptrans 0.$n 3009 else if rand(35) mea 0.$n $n Hawk Street & Law Avenue mptrans 0.$n 21016 else if rand(45) mea 0.$n Dwarven Day Care mptrans 0.$n 6601 else if rand(50) mea 0.$n The Miden'nir mptrans 0.$n 3504 else mea 0.$n Thoth's Rune mptrans 0.$n 21001 endif endif endif endif ~ #ENDPROG #ENDMOBILE #OBJECT Vnum 2400 Keywords toybox box~ Type container~ Short a cute wooden toybox~ Long A cute wooden toybox sits here~ Values 50 5 0 0 0 0 Stats 1 0 0 0 0 #EXDESC ExDescKey box toybox~ ExDesc The box is painted white, with pictures of butterflies and wooden blocks. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 2401 Keywords mixing bowl~ Type container~ Short a mixing bowl~ Long Here sits a large mixing bowl.~ WFlags take~ Values 30 0 0 0 0 0 Stats 1 50 5 0 0 #ENDOBJECT #OBJECT Vnum 2402 Keywords wooden spoon~ Type weapon~ Short a wooden spoon~ Long A cook's wooden spoon has been dropped here.~ Flags magic organic~ WFlags take wield~ Values 12 2 5 0 0 0 Stats 1 100 10 0 0 Affect -1 -1 1 18 0 Affect -1 -1 1 19 0 #EXDESC ExDescKey spoon~ ExDesc The spoon is long and strong. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 2403 Keywords well~ Type fountain~ Short a well~ Long A small stone water well descends into the ground here.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2404 Keywords baker's apron~ Type container~ Short this object is not used~ Long A plain baker's apron has been discarded here.~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2405 Keywords rolling pin~ Type weapon~ Short a rolling pin~ Long A rolling pin lies on the ground, forgotten.~ Flags magic antiwarrior antivampire~ WFlags take wield~ Values 12 0 0 7 0 0 Stats 3 500 50 0 0 Affect -1 -1 2 18 0 Affect -1 -1 1 1 0 #ENDOBJECT #OBJECT Vnum 2406 Keywords pile gold coins~ Type money~ Short a large pile of gold~ Long A large pile of gold coins lies here.~ WFlags take~ Values 40000 0 0 0 0 0 Stats 1 50000 5000 0 0 #ENDOBJECT #OBJECT Vnum 2407 Keywords safe~ Type container~ Short a safe~ Long A safe sits in the corner.~ Flags loyal~ Values 100 15 2425 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2408 Keywords book~ Type wand~ Short a book entitled "50 Ways to Heal the Dying"~ Long A book entitled "50 Ways to Heal the Dying" lies on the ground.~ Flags magic~ WFlags take hold~ Values 15 3 3 -1 0 0 Stats 1 0 0 0 0 Spells 'cure critical' #EXDESC ExDescKey book~ ExDesc Instructions: just hold this book and zap somebody with it to make them feel better! ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 2409 Keywords smoking jacket~ Type armor~ Short a plaid smoking jacket~ Long A old, plaid smoking jacket has been left on the ground.~ Flags bless~ WFlags take body~ Values 6 5 0 0 0 0 Stats 8 0 0 0 0 Affect -1 -1 -4 17 0 Affect -1 -1 1 18 0 #ENDOBJECT #OBJECT Vnum 2410 Keywords pipe~ Type staff~ Short a hand-carved pipe~ Long Someone carelessly dropped their pipe on the ground.~ WFlags take hold~ Values 11 3 3 -1 0 0 Stats 2 4000 400 0 0 Affect -1 -1 2 3 0 Spells 'faerie fire' #ENDOBJECT #OBJECT Vnum 2411 Keywords row cabinet cabinets~ Type container~ Short a large array of cabinets~ Long A large row of cabinets hangs above the sink.~ Values 30 5 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2412 Keywords toolshed shed~ Type container~ Short a small toolshed~ Long A small toolshed stands on the grounds here.~ Values 999 5 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2413 Keywords gardening shears~ Type weapon~ Short a small pair of gardening shears~ Long A small pair of gardening shears sits here.~ Flags magic anticleric antidruid~ WFlags take wield~ Values 12 0 0 1 0 0 Stats 4 0 0 0 0 Affect -1 -1 1 19 0 Affect -1 -1 1 2 0 #ENDOBJECT #OBJECT Vnum 2414 Keywords snakeskin hide cloak~ Type armor~ Short the hide of a python~ Long A cloak made from the skin of a python lies here.~ Flags organic~ WFlags take about~ Values 6 6 0 0 0 0 Stats 2 0 0 0 0 Affect -1 -1 1 5 0 Affect -1 -1 256 27 0 #ENDOBJECT #OBJECT Vnum 2415 Keywords wand venom fang~ Type wand~ Short a fang filled with venom~ Long A fang filled with python's venom has been dropped here.~ WFlags take hold~ Values 15 6 6 -1 0 0 Stats 1 2000 200 0 0 Spells 'poison' #ENDOBJECT #OBJECT Vnum 2416 Keywords dresser~ Type container~ Short object not used~ Long Some god dropped a newly created dresser here.~ Values 10 5 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2417 Keywords panther-crested ring~ Type armor~ Short panther-crested ring~ Long A ring with the crest of a panther glitters on the ground.~ Flags magic metal~ WFlags take finger~ Values 5 5 0 0 0 0 Stats 1 4000 400 0 0 Affect -1 -1 1 2 0 Affect -1 -1 1 1 0 Affect -1 -1 1 18 0 #ENDOBJECT #OBJECT Vnum 2418 Keywords bar soap~ Type pill~ Short a bar of soap~ Long A bar of soap is here for you to trip over.~ WFlags take~ Values 30 -1 -1 -1 0 0 Stats 1 3000 300 0 0 Spells 'heal' 'armor' 'refresh' #ENDOBJECT #OBJECT Vnum 2419 Keywords nightshirt shirt~ Type armor~ Short a nightshirt~ Long A nightshirt with the image of a panther has been discarded here.~ WFlags take body~ Values 5 0 0 0 0 0 Stats 2 100 10 0 0 Affect -1 -1 -10 17 0 Affect -1 -1 1 5 0 #ENDOBJECT #OBJECT Vnum 2420 Keywords cabinet~ Type container~ Short a small wooden cabinet~ Long A cabinet is here, waiting to be opened.~ Values 50 5 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2421 Keywords silk robe~ Type armor~ Short a silk bathrobe~ Long A soft silk bathrobe sits here, waiting to be worn.~ Flags organic~ WFlags take body~ Values 8 0 0 0 0 0 Stats 7 1600 160 0 0 Affect -1 -1 -4 17 0 Affect -1 -1 1 4 0 Affect -1 -1 1 25 0 #ENDOBJECT #OBJECT Vnum 2422 Keywords ivory cane~ Type staff~ Short an ivory cane~ Long An expensive-looking ivory cane has been carelessly left here.~ Flags magic bless~ WFlags take hold~ Values 1 1 1 -1 0 0 Stats 15 10000 1000 0 0 Spells 'sanctuary' #ENDOBJECT #OBJECT Vnum 2423 Keywords black patent leather shoes~ Type armor~ Short black patent leather shoes~ Long Some rich person has left their black patent leather shoes here.~ Flags organic~ WFlags take feet~ Values 5 5 0 0 0 0 Stats 2 1000 100 0 0 Affect -1 -1 -5 17 0 Affect -1 -1 50 14 0 #ENDOBJECT #OBJECT Vnum 2424 Keywords sapphire ring~ Type armor~ Short a dazzling sapphire ring~ Long A sapphire ring glistens and sparkles.~ Flags glow magic~ WFlags take finger~ Values 5 5 0 0 0 0 Stats 1 2000 200 0 0 Affect -1 -1 5 13 0 Affect -1 -1 1 2 0 Affect -1 -1 2 18 0 #ENDOBJECT #OBJECT Vnum 2425 Keywords key safekey~ Type key~ Short a small, metal safe key~ Long A small, metal safe key sits here.~ Flags metal~ WFlags take~ Values 2407 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2426 Keywords vial potion undead~ Type potion~ Short a vial of undead spirits~ Long On the ground is a vial of undead spirit potion.~ Flags evil magic~ WFlags take~ Values 10 -1 -1 -1 0 0 Stats 1 3000 300 0 0 Spells 'heal' 'detect evil' 'invis' #ENDOBJECT #OBJECT Vnum 2427 Keywords dog collar~ Type armor~ Short a gem encrusted dog collar~ Long On the ground sits a gem-encrusted dog collar.~ Flags metal~ WFlags take neck~ Values 3 3 0 0 0 0 Stats 8 0 0 0 0 Affect -1 -1 -1 17 0 Affect -1 -1 1 3 0 #MUDPROG Progtype wear_prog~ Arglist 100~ Comlist if level($n) > 10 mpechoat $n You seem to have outgrown this collar. mpechoaround $n $n's neck is too big for $O. mpforce $n remove $o endif ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 2428 Keywords cowhide whip~ Type weapon~ Short a cowhide whip~ Long A long whip made of cowhide lies on the ground.~ Flags antievil organic antivampire~ WFlags take wield~ Values 12 2 6 4 0 0 Stats 2 560 56 0 0 Affect -1 -1 2 18 0 #ENDOBJECT #OBJECT Vnum 2429 Keywords exoskeleton breastplate plate~ Type armor~ Short a cockroach's exoskeleton~ Long Here lies a breastplate fashioned from the exoskeleton of an enormous roach.~ Flags organic~ WFlags take body~ Values 5 7 0 0 0 0 Stats 3 10000 1000 0 0 Affect -1 -1 1 5 0 Affect -1 -1 -7 17 0 #MUDPROG Progtype use_prog~ Arglist 100~ Comlist mpechoaround $n Squishing noises abound as $n squeezes into $O. mpechoat $n Squishing noises abound as you squeeze into $O. ~ #ENDPROG #ENDOBJECT #OBJECT Vnum 2430 Keywords gold~ Type money~ Short this object is not used~ Long 25000 gold coins lie here.~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 25000 2500 0 0 #ENDOBJECT #OBJECT Vnum 2431 Keywords purse coin~ Type container~ Short a coin purse~ Long A small coin purse lies here.~ Flags magic bless~ WFlags take~ Values 65 5 0 0 0 0 Stats 1 50 5 0 0 #ENDOBJECT #OBJECT Vnum 2432 Keywords spectacles glasses~ Type armor~ Short gold spectacles~ Long Somebody has lost their spectacles here.~ Flags metal~ WFlags take eyes~ Values 4 3 0 0 0 0 Stats 1 8600 860 0 0 Affect -1 -1 1 3 0 #ENDOBJECT #OBJECT Vnum 2433 Keywords shawl~ Type armor~ Short a shawl~ Long A raggedy shawl is lying in the dirt.~ Flags bless~ WFlags take neck~ Values 4 3 0 0 0 0 Stats 4 4000 400 0 0 Affect -1 -1 -5 17 0 Affect -1 -1 1 4 0 #ENDOBJECT #OBJECT Vnum 2434 Keywords wooden knife~ Type weapon~ Short a wooden knife~ Long A child has dropped a wooden knife here.~ Flags magic organic~ WFlags take wield~ Values 12 0 0 2 0 0 Stats 1 50 5 0 0 #ENDOBJECT #OBJECT Vnum 2435 Keywords fairy tale book~ Type scroll~ Short a book of fairy tales~ Long A book of fairy tales has been left on the floor.~ WFlags take~ Values 2 -1 -1 -1 0 0 Stats 1 1000 100 0 0 Spells 'detect magic' 'fly' 'armor' #ENDOBJECT #OBJECT Vnum 2436 Keywords pocket watch~ Type armor~ Short an expensive-looking pocket watch~ Long An expensive-looking pocket watch has been left here.~ Flags metal~ WFlags take hold~ Values 4 4 0 0 0 0 Stats 2 24000 2400 0 0 Affect -1 -1 1 2 0 Affect -1 -1 -14 9 0 #ENDOBJECT #OBJECT Vnum 2437 Keywords candle~ Type light~ Short a wax candle~ Long A wax candle flickers in the darkness.~ Flags glow~ WFlags take hold~ Values 0 0 65 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2438 Keywords cloth diaper~ Type armor~ Short a cloth diaper~ Long A cloth diaper lies on the ground.~ WFlags take waist~ Values 1 1 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2439 Keywords paintbrush brush~ Type wand~ Short a paintbrush~ Long A brush drips with fresh watercolor paint.~ Flags magic~ WFlags take hold~ Values 9 4 4 -1 0 0 Stats 1 0 0 0 0 Spells 'colour spray' #ENDOBJECT #OBJECT Vnum 2440 Keywords make-up compact~ Type staff~ Short an ivory make-up compact~ Long A small, ivory make-up compact has been forgotten on the floor.~ Flags magic bless~ WFlags take hold~ Values 14 3 3 -1 0 0 Stats 1 1000 100 0 0 Spells 'elven beauty' #ENDOBJECT #OBJECT Vnum 2441 Keywords chef apron~ Type armor~ Short a chef's apron~ Long A white chef's apron has been discarded here.~ WFlags take body~ Values 3 3 0 0 0 0 Stats 1 1000 100 0 0 Affect -1 -1 -5 17 0 Affect -1 -1 5 13 0 #ENDOBJECT #OBJECT Vnum 2442 Keywords panther-crested helmet~ Type armor~ Short a panther-crested helmet~ Long Someone has dropped a helmet with the crest of a panther here.~ WFlags take head~ Values 2 4 0 0 0 0 Stats 2 75 7 0 0 Affect -1 -1 1 5 0 #ENDOBJECT #OBJECT Vnum 2443 Keywords panther-crested shield~ Type armor~ Short a panther-crested shield~ Long Lying here is a shield with the crest of a panther.~ WFlags take shield~ Values 4 4 0 0 0 0 Stats 3 50 5 0 0 Affect -1 -1 -6 17 0 Affect -1 -1 -1 24 0 #ENDOBJECT #OBJECT Vnum 2444 Keywords rotting corpse~ Type container~ Short a rotting corpse~ Long A grotesque corpse rots away.~ Values 5 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2445 Keywords scroll avatar avatar's~ Type scroll~ Short an avatar's scroll~ Long An avatar's scroll lies here.~ Flags glow magic~ WFlags take~ Values 4 -1 -1 -1 0 0 Stats 1 10000 1000 0 0 Spells 'kindred strength' 'sagacity' 'dragon wit' #EXDESC ExDescKey scroll~ ExDesc You are looking at a scroll which contains the 5 best lines heard over the avatar channel. To view the entries, type "look one", "look two", etc. ~ #ENDEXDESC #EXDESC ExDescKey one~ ExDesc "Let it be known that if I ever start to resemble Iceman in any way, shape, or form, I want to be killed immediately." -Quoted from Kyra ~ #ENDEXDESC #EXDESC ExDescKey two~ ExDesc "Link, you buy the dumbest things on auction." -Quoted from Boheme ~ #ENDEXDESC #EXDESC ExDescKey three~ ExDesc "What is stupid? Anything said by Zippy." -Quoted from Rhianna ~ #ENDEXDESC #EXDESC ExDescKey four~ ExDesc "You may address me as master." -Quoted from Zippy. This proves Rhianna's theory. See number three. ~ #ENDEXDESC #EXDESC ExDescKey five~ ExDesc "Where can I buy roots?" -Overheard by Beran. Speakers name withheld for fear of slaying. ~ #ENDEXDESC #ENDOBJECT #OBJECT Vnum 2446 Keywords tin shield~ Type armor~ Short a tin shield~ Long Somebody dropped a cheap tin shield on the floor.~ WFlags take shield~ Values 2 2 0 0 0 0 Stats 3 50 5 0 0 Affect -1 -1 -3 17 0 Affect -1 -1 -1 22 0 #ENDOBJECT #OBJECT Vnum 2447 Keywords rat fur cloak~ Type armor~ Short a rat fur cloak~ Long A cloak made of rat fur sits on the ground.~ Flags organic~ WFlags take about~ Values 3 4 0 0 0 0 Stats 2 100 10 0 0 Affect -1 -1 -6 17 0 Affect -1 -1 10 13 0 #ENDOBJECT #OBJECT Vnum 2448 Keywords small mirror~ Type wand~ Short a small mirror~ Long A small mirror has been left on the ground.~ Flags magic bless~ WFlags take hold~ Values 10 2 2 -1 0 0 Stats 1 50 5 0 0 Spells 'charm person' #ENDOBJECT #OBJECT Vnum 2449 Keywords undershirt shirt tattered~ Type armor~ Short a tattered undershirt~ Long An old, tattered undershirt has been discarded here.~ WFlags take body~ Values 1 3 0 0 0 0 Stats 1 50 5 0 0 Affect -1 -1 -4 17 0 #ENDOBJECT #OBJECT Vnum 2450 Keywords key~ Type key~ Short skeleton key~ Long A skeleton key lies here.~ WFlags take~ Values 2450 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2451 Keywords torturer's whip~ Type weapon~ Short a nasty torturer's whip~ Long A long, nasty-looking whip lies here.~ Flags dark evil magic antigood antineutral antiwarrior anticleric~ WFlags take wield~ Values 12 0 0 4 0 0 Stats 2 5400 540 0 0 Affect -1 -1 20 13 0 Affect -1 -1 4 18 0 Affect -1 -1 5 19 0 #ENDOBJECT #OBJECT Vnum 2452 Keywords torturer's mask~ Type armor~ Short black torturer's mask~ Long On the ground lies a black mask with two eyeholes.~ Flags dark evil antigood antineutral antiwarrior anticleric~ WFlags take head~ Values 4 5 0 0 0 0 Stats 3 3000 300 0 0 Affect -1 -1 1 3 0 Affect -1 -1 1 18 0 #ENDOBJECT #OBJECT Vnum 2453 Keywords torn pants~ Type armor~ Short a pair of torn pants~ Long An old pair of torn pants have been dropped here.~ WFlags take legs~ Values 2 3 0 0 0 0 Stats 1 100 10 0 0 Affect -1 -1 -2 17 0 #ENDOBJECT #OBJECT Vnum 2454 Keywords gavel judgement~ Type weapon~ Short the Gavel of Judgement~ Long The Gavel of Judgement lies on the ground.~ WFlags take wield~ Values 12 50 70 7 0 0 Stats 5 2000000 200000 0 0 #ENDOBJECT #OBJECT Vnum 2455 Keywords riding stick~ Type weapon~ Short a riding stick~ Long A riding stick has been dropped here.~ Flags magic~ WFlags take wield~ Values 12 0 0 0 0 0 Stats 4 450 45 0 0 Affect -1 -1 1 18 0 Affect -1 -1 2 19 0 Affect -1 -1 -1 2 0 #ENDOBJECT #OBJECT Vnum 2456 Keywords pair of chaps~ Type armor~ Short a pair of leather chaps~ Long A pair of leather chaps have been discarded here.~ Flags organic~ WFlags take legs~ Values 2 5 0 0 0 0 Stats 2 630 63 0 0 Affect -1 -1 -2 17 0 #ENDOBJECT #OBJECT Vnum 2457 Keywords oil lamp~ Type light~ Short an oil lamp~ Long An oil lamp burns brightly.~ Flags glow metal~ WFlags take~ Values 0 0 70 0 0 0 Stats 4 5 0 0 0 #ENDOBJECT #OBJECT Vnum 2458 Keywords carrot~ Type pill~ Short an orange carrot~ Long A large, orange carrot pokes up from the ground.~ Flags organic~ WFlags take~ Values 3 -1 -1 -1 0 0 Stats 6 500 50 0 0 Spells 'detect invis' 'NONE' 'NONE' #ENDOBJECT #OBJECT Vnum 2460 Keywords chest drawers~ Type container~ Short a chest of drawers~ Long A chest of drawers sits in the corner.~ Flags organic~ Values 30 5 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2461 Keywords watermelon~ Type pill~ Short a juicy watermelon~ Long A tantalizing watermelon grows here.~ Flags organic~ WFlags take~ Values 5 -1 -1 -1 0 0 Stats 15 900 90 0 0 Spells 'kindred strength' 'fly' 'NONE' #ENDOBJECT #OBJECT Vnum 2462 Keywords head lettuce~ Type pill~ Short a head of lettuce~ Long A head of lettuce is growing here.~ Flags organic~ WFlags take~ Values 14 -1 -1 -1 0 0 Stats 4 500 50 0 0 Spells 'cure critical' 'NONE' 'NONE' #ENDOBJECT #OBJECT Vnum 2463 Keywords port barrel wine~ Type drinkcon~ Short a barrel of port wine~ Long Several barrels of port wine are stacked here.~ Flags organic~ WFlags take~ Values 20 20 2 0 0 0 Stats 14 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2464 Keywords dried meat~ Type food~ Short some dried meat~ Long On a shelf sits some dried meat.~ WFlags take~ Values 5 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2465 Keywords cheese~ Type food~ Short delicious cheddar cheese~ Long The shelves contain some wonderful cheddar cheese.~ WFlags take~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2466 Keywords deck cards~ Type armor~ Short a deck of playing cards~ Long A deck of playing cards lies here.~ WFlags take hold~ Values 2 2 0 0 0 0 Stats 2 0 0 0 0 Affect -1 -1 1 4 0 Affect -1 -1 1 2 0 #ENDOBJECT #OBJECT Vnum 2486 Keywords trough~ Type fountain~ Short a water trough~ Long A trough filled with cool water stands here.~ Values 0 0 0 0 0 0 Stats 1 0 0 0 0 #ENDOBJECT #OBJECT Vnum 2498 Keywords sword~ Type weapon~ Short not used~ Long A deadly elvenbane lies here.~ WFlags take wield~ Values 12 60 100 3 0 0 Stats 1 0 0 0 0 Affect -1 -1 -399 17 0 Affect -1 -1 100 18 0 Affect -1 -1 100 19 0 #ENDOBJECT #OBJECT Vnum 2499 Keywords potion sprite~ Type potion~ Short not used~ Long A Sprite~ WFlags take~ Values 50 -1 -1 -1 0 0 Stats 1 0 0 0 0 Spells 'heal' 'heal' 'heal' #ENDOBJECT #ROOM Vnum 2400 Name The Main Gate~ Sector inside~ Flags indoors~ Desc As you reach the top of the hill, you come upon a large, three-story manor. Past the gate, you can see a nice, well-maintained yard, with trees and flowers. The house is red brick with white trim, and two candle lamps are on either side of the door. You could turn around and go back the way you came, or enter the yard through the gate. As you look to your right, you see a small bronze plaque embedded in a rock. ~ #EXIT Direction north~ ToRoom 2401 Desc You see the front of a manor. ~ Keywords gate~ Flags isdoor closed~ #ENDEXIT #EXIT Direction down~ ToRoom 2467 Desc This direction leads back down the hill. ~ #ENDEXIT Reset D 0 2400 0 1 #EXDESC ExDescKey plaque~ ExDesc Welcome! This area is intended for levels 1 to 10. Remember, LOOK at everything. There is a lot you will miss if you don't stop and examine your surroundings. Good luck and have fun! -Cedrick, April 1996 ~ #ENDEXDESC #EXDESC ExDescKey rock~ ExDesc The rock has a small plaque embedded in it. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2401 Name Before the Front Door~ Sector inside~ Flags indoors~ Desc As you pass through the gate, you come up to the house's front door. The white lacy blinds are drawn across the front windows, preventing you from peeking inside. You peer through the window in the door. Apparently nobody is home. It really is a nice looking house. It wouldn't hurt to take a quick look inside, would it? Or, you could wander into the yard, which extends east and west. ~ #EXIT Direction north~ ToRoom 2406 Desc The door leads into the house. ~ Keywords door~ Flags isdoor closed~ #ENDEXIT #EXIT Direction east~ ToRoom 2402 Desc The yard continues on to the east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2400 Desc The main gate is this way. ~ Keywords gate~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 2403 Desc The yard continues on to the west. ~ #ENDEXIT Reset D 0 2401 0 1 Reset D 0 2401 2 1 #EXDESC ExDescKey door~ ExDesc The door has a small square window built into it. ~ #ENDEXDESC #EXDESC ExDescKey window~ ExDesc Looks pretty empty. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2402 Name East of the Front Door~ Sector inside~ Flags nomob indoors~ Desc You walk around the east side of the house. Looking in the windows, you can see a parlor. To the west is the front door to the home, and east takes you around the house. ~ #EXIT Direction east~ ToRoom 2405 Desc The yard continues to the east. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2401 Desc You see the front of the house. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2403 Name West of the Front Door~ Sector inside~ Flags nomob indoors~ Desc You are standing in the yard, west of the front door. A small well is full of cold, clear water. The beautiful lawn takes you around the manor to the west, or back east to the main enterance. ~ #EXIT Direction east~ ToRoom 2401 Desc The main enterance is this way. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2404 Desc The yard continues west. ~ #ENDEXIT Reset O 0 2403 1 2403 #ENDROOM #ROOM Vnum 2404 Name Southwest Corner of the Manor~ Sector inside~ Flags nomob indoors~ Desc This is the southwest corner of the manor house. To the north, you see the yard extends far back into the distance. A large fence prevents movement to the west. More yard lies north, or you could return the way you came. ~ #EXIT Direction north~ ToRoom 2412 Desc The yard continues north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2403 Desc The yard continues east. ~ #ENDEXIT #EXDESC ExDescKey fence~ ExDesc The fence is about fifteen feet high. Looks like the owners don't want anyone wandering around here. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2405 Name Southeast Corner of the Manor~ Sector inside~ Flags nomob indoors~ Desc You are standing at the southeast corner of the manor. A large fence prevents movement to the east. Your only choices are to go around the house to the north, or to return west to the front door. ~ #EXIT Direction north~ ToRoom 2415 Desc The yard continues north. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2402 Desc The yard continues to the west. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2406 Name The Foyer~ Sector inside~ Flags indoors~ Desc As you step into the house, you take a look around. You are standing in what appears to be the front hallway. A mirror hangs on the wall to the east, and a coat stand sits in the corner. On the floor, a beautiful rug draws your attention. Wait! What's that? You hear noises coming from within the house. Maybe somebody is home after all. You consider this as you decide whether or not to continue on. ~ #EXIT Direction north~ ToRoom 2408 Desc You see a comfortable room ahead. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2464 Desc A parlor lies this way. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2401 Desc This leads out of the house. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction down~ ToRoom 2407 Keywords trapdoor~ Flags isdoor closed secret~ #ENDEXIT Reset M 0 2407 1 2406 Reset E 1 2427 1 3 Reset D 0 2406 2 1 Reset D 0 2406 5 1 #EXDESC ExDescKey rug~ ExDesc As you lift up the rug, you see...a trapdoor! ~ #ENDEXDESC #EXDESC ExDescKey mirror~ ExDesc You see...YOU! ~ #ENDEXDESC #EXDESC ExDescKey trapdoor~ ExDesc The trapdoor leads into darkness. ~ #ENDEXDESC #EXDESC ExDescKey stand~ ExDesc Would you care to hang your coat? ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2407 Name The Basement~ Sector inside~ Flags indoors norecall nosummon noastral~ Desc Oops! You wonder why you went down without looking first. You slide down a chute, and land with a *THUMP* on the well-padded floor. As you look at the opening well above your head, you realize that you will have to find another way out of here. Other than a small safe built into the wall, there does not seem to be anything else of interest here. ~ #EXIT Direction south~ ToRoom 2474 Desc South leads to a staircase. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 2409 2 2407 Reset O 0 2407 1 2407 Reset P 0 2450 1 2407 Reset P 0 2406 1 2407 Reset P 0 2445 1 2407 Reset D 0 2407 2 1 #ENDROOM #ROOM Vnum 2408 Name A Luxurious Living Room~ Sector inside~ Flags indoors~ Desc You find yourself in a comfortable living room. Beautiful artwork adorns the walls, and you take a second to look at it all. A crackling fire burns in the fireplace. A large, sturdy oak chair and a nice couch makes this place feel like home. Turning around, you see the curtains which prevented you from looking through the windows. There are also a few potted plants sitting next to the windows, soaking up sunlight. A beautiful grandfather clock sits against the west wall. A staircase leads up from here. ~ #EXIT Direction north~ ToRoom 2411 Desc The kitchen is this way. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2410 Desc You see the study. ~ Flags isdoor~ #ENDEXIT #EXIT Direction south~ ToRoom 2406 Desc The foyer lies to the south. ~ #ENDEXIT #EXIT Direction up~ ToRoom 2419 Desc The staircase leads to the second floor. ~ Keywords staircase~ #ENDEXIT #EXIT Direction down~ ToRoom 2409 #ENDEXIT Reset D 0 2408 1 0 #EXDESC ExDescKey artwork~ ExDesc Wow! A real Picasso! ~ #ENDEXDESC #EXDESC ExDescKey fireplace~ ExDesc This brick fireplace appears to get a lot of use. ~ #ENDEXDESC #EXDESC ExDescKey fire~ ExDesc It looks like....well, a fire. ~ #ENDEXDESC #EXDESC ExDescKey couch~ ExDesc Makes you really want a nap. ~ #ENDEXDESC #EXDESC ExDescKey curtains~ ExDesc White lace curtains are drawn across the windows. ~ #ENDEXDESC #EXDESC ExDescKey plant~ ExDesc Just your run-of-the-mill houseplant. ~ #ENDEXDESC #EXDESC ExDescKey chair~ ExDesc A sturdy, oak chair. ~ #ENDEXDESC #EXDESC ExDescKey art~ ExDesc Wow! A real Picasso! ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2409 Name The Secret Room~ Sector inside~ Flags nomob indoors~ Desc Well what do you know? A secret room! It is quite dark in here, although the living room windows provide enough light to see with. It is very damp in this room, and there is a tunnel leading down from here. You try to peer down, but can not penetrate the blackness. You shiver unconsciously and decide to move on. ~ #EXIT Direction up~ ToRoom 2408 #ENDEXIT #EXIT Direction down~ ToRoom 2429 Desc You see darkness. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2410 Name A Comfortable Study~ Sector inside~ Flags indoors~ Desc As you enter a large room, all you see is books, books, and more books! Every wall is lined with bookshelves. They run from the ceiling to the floor, all completely full. You glance over some of the titles. Two leather chairs sit in the corner with a coffee table between them. Underneath your feet is a large Persian rug. A window in the east wall reveals the yard outside. ~ #EXIT Direction west~ ToRoom 2408 Desc West takes you back to the living room. ~ Flags isdoor~ #ENDEXIT Reset M 0 2410 1 2410 Reset G 1 2436 1 Reset G 1 2408 1 Reset E 1 2410 1 17 Reset E 1 2409 1 5 Reset D 0 2410 3 0 #EXDESC ExDescKey books~ ExDesc Some of the titles include "Immortality on the Realms of Despair", "How to Build an Area In Less Than 80 Days", "1,001 Ways to Annoy Taboo", "50 Reasons Why All Areas Should Have DT's", "The Sad Life of an Avatar", and "Arkin's Coding: A SlaveDriver Speaks". ~ #ENDEXDESC #EXDESC ExDescKey bookshelves~ ExDesc Never in your life have you seen so many shelves. ~ #ENDEXDESC #EXDESC ExDescKey window~ ExDesc You can see the yard outside. ~ #ENDEXDESC #EXDESC ExDescKey rug~ ExDesc This thing must have cost a fortune! ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2411 Name The Kitchen~ Sector inside~ Flags indoors~ Desc Upon entering the kitchen, you begin to feel very warm. A huge oven dominates the entire west wall. Looking under it, you see the large amount of wood fueling the flame. Along the north wall is a small basin, with a pitcher and towel alongside. There are cabinets above the basin, which probably contain dishes and glassware. Hanging on the south wall is a large array of knives. In the middle of the room is a large wooden table. You may leave the house to the north, or enter the pantry to the east. ~ #EXIT Direction north~ ToRoom 2418 Desc The door leads outside. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction east~ ToRoom 2463 Desc There is quite a bit of food this way. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 2408 Desc You see a spacious living room. ~ #ENDEXIT Reset M 0 2411 1 2411 Reset E 1 2405 1 16 Reset E 1 2441 1 5 Reset O 0 2411 1 2411 Reset P 0 2402 1 2411 Reset P 0 2401 1 2411 Reset D 0 2411 0 1 Reset D 0 2411 1 1 #ENDROOM #ROOM Vnum 2412 Name West of the Manor~ Sector inside~ Flags nomob indoors~ Desc You are standing west of the manor. Other than a toolshed sitting here, there is nothing of interest. The fence prevents your going west. ~ #EXIT Direction north~ ToRoom 2413 Desc yard continues north. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2404 Desc The yard continues south. ~ #ENDEXIT Reset O 0 2412 1 2412 Reset P 0 2413 1 2412 #ENDROOM #ROOM Vnum 2413 Name Continuing Along the West Side of the Manor~ Sector inside~ Flags nomob indoors~ Desc The yard continues north around the house. ~ #EXIT Direction north~ ToRoom 2414 Desc The yard continues north. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2412 Desc The yard continues south. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2414 Name Northwest Corner of the Manor~ Sector inside~ Flags nomob indoors~ Desc This is the northwest corner of the manor. The fence prevents your movement north and west. To the east, you can see the back door to the home. ~ #EXIT Direction east~ ToRoom 2418 Desc East takes you to the backyard. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2413 Desc The yard continues south. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2415 Name East of the Manor~ Sector inside~ Flags nomob indoors~ Desc You are walking around the east side of the house. The fence runs along to your right. ~ #EXIT Direction north~ ToRoom 2416 Desc The yard continues north. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2405 Desc The yard continues south. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2416 Name Continuing Along the East Side of the Manor~ Sector inside~ Flags nomob indoors~ Desc You are following the yard around the east side of the house. You can see a study through a window to the west. The fence still runs to your right. ~ #EXIT Direction north~ ToRoom 2417 Desc The yard continues north. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2415 Desc The yard continues south. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2417 Name Northeast Corner of the Manor~ Sector inside~ Flags nomob indoors~ Desc You are standing at the northeast corner of the house. Going west leads to more yard. South takes you back towards the front of the house. ~ #EXIT Direction south~ ToRoom 2416 Desc The yard continues south. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2418 Desc West leads to the backyard. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2418 Name The Backyard~ Sector inside~ Flags nomob indoors~ Desc You are standing behind the manor. The yard stretches out to the north. Looking that way, you see two small structures standing next to each other. Farther on, you see a small garden, and beyond that, you think you can see another building but can't quite make it out behind all the hedges. The yard splits off in all directions here. East and west takes you back around the manor, and south leads back into the house. ~ #EXIT Direction north~ ToRoom 2451 Desc North leads farther into the backyard. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2417 Desc The yard continues east. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2411 Desc The door leads into the rear of the house. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 2414 #ENDEXIT Reset D 0 2418 2 1 #ENDROOM #ROOM Vnum 2419 Name The Second Floor Landing~ Sector inside~ Flags indoors~ Desc The second floor branches off in all directions. The carpeting here is worn and stained. It evidently gets quite a bit of use, because you can see the wood floor in the spots where the carpet has worn through. You see paintings on the wall, along with a portrait of the entire family. Looking north, you see another hallway. To the west is a playroom, and east looks like a bathroom. Turning around, you notice yet another hallway leading south, and also a staircase leading up. You wonder which way to go. ~ #EXIT Direction north~ ToRoom 2422 Desc You see another hallway. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2420 Desc You see a bathroom. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 2458 Desc You see another hallway. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2421 Desc West leads to the playroom. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction up~ ToRoom 2426 Desc It is really dark... ~ Keywords staircase~ #ENDEXIT #EXIT Direction down~ ToRoom 2408 Desc The staircase takes you back to the living room. ~ Keywords staircase~ #ENDEXIT Reset D 0 2419 1 1 Reset D 0 2419 3 1 #ENDROOM #ROOM Vnum 2420 Name A Large Bathroom~ Sector inside~ Flags indoors~ Desc This is just a standard bathroom. A wash basin, complete with a pitcher and towel, sits to your left. Above that is a small, but adequate mirror. Linen cabinets line the wall. A large tub sits along the wall to your right. A candle chandelier provides overhead illumination. ~ #EXIT Direction west~ ToRoom 2419 Desc The landing lies in this direction. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 2420 1 2420 Reset O 0 2420 1 2420 Reset P 0 2421 1 2420 Reset D 0 2420 3 1 #EXDESC ExDescKey basin~ ExDesc Just a standard basin, used for washing up. ~ #ENDEXDESC #EXDESC ExDescKey cabinets~ ExDesc The cabinet probably has towels and linens. ~ #ENDEXDESC #EXDESC ExDescKey mirror~ ExDesc Yup...it's you all right. ~ #ENDEXDESC #EXDESC ExDescKey chandelier~ ExDesc It appears to be made of diamond. ~ #ENDEXDESC #EXDESC ExDescKey pitcher~ ExDesc The pitcher is used to fill the basin. ~ #ENDEXDESC #EXDESC ExDescKey tub~ ExDesc You aren't sure if you're looking at a tub or a swimming pool. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2421 Name The Playroom~ Sector inside~ Flags indoors~ Desc What a mess! There are toys strewn about the room, and children are everywhere. You carefully aviod stepping on anything. The windows to the west offer you a view of the endless forest beyond the house. A toybox sits along the north wall. ~ #EXIT Direction east~ ToRoom 2419 Desc East will return you to the landing. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 2421 1 2421 Reset E 1 2438 1 13 Reset O 0 2400 1 2421 Reset P 0 2434 1 2400 Reset P 0 2435 1 2400 Reset D 0 2421 1 1 #EXDESC ExDescKey window~ ExDesc You see a sprawling forest. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2422 Name A Hallway on the Second Floor~ Sector inside~ Flags indoors~ Desc You are in a hallway on the second floor. To the east, you can see a fairly large bed and a dresser. It doesn't appear to be in use, and you figure that it is a guest room. To the west is a room filled with beds and several dressers. North you can see a huge room with an enormous bed and a shield hanging on the wall. ~ #EXIT Direction north~ ToRoom 2425 Desc North leads you to the Master Bedroom. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction east~ ToRoom 2424 Desc Just another bedroom. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 2419 Desc South leads to the landing. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2423 Desc You see a room full of beds and dressers. ~ Flags isdoor closed~ #ENDEXIT Reset D 0 2422 0 1 Reset D 0 2422 1 1 Reset D 0 2422 3 1 #ENDROOM #ROOM Vnum 2423 Name The Children's Bedroom~ Sector inside~ Flags indoors~ Desc Here is where all the children in the house sleep. Beds line the wall to the north, and rows of dressers sit to the south. It is brightly painted, giving a sense of happiness and warmth. Hanging on the walls are whimsical drawings which the children created. ~ #EXIT Direction east~ ToRoom 2422 Desc You see the hallway. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 2422 1 2423 Reset E 1 2439 1 17 Reset D 0 2423 1 1 #EXDESC ExDescKey drawing painting drawings~ ExDesc What a cute drawing! You see a picture of the entire family, mom, dad, and all the siblings. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2424 Name The Guest Bedroom~ Sector inside~ Flags indoors~ Desc This room is small and spartan, containing a bed, a chair, and a tiny Oriental rug. The master of the manor must not entertain a lot of house guests. The tiny window in the east wall provides a poor view of the outlying forest. ~ #EXIT Direction west~ ToRoom 2422 Desc You see the hallway. ~ Flags isdoor closed~ #ENDEXIT Reset D 0 2424 3 1 #EXDESC ExDescKey bed~ ExDesc Your baby crib was bigger than this. ~ #ENDEXDESC #EXDESC ExDescKey chair~ ExDesc This chair has no cushion, no arm rests, and does not look comfortable at all. ~ #ENDEXDESC #EXDESC ExDescKey window~ ExDesc Peering through the tiny window, you get a glimpse of the yard and surrounding forest. ~ #ENDEXDESC #EXDESC ExDescKey oriental rug~ ExDesc A remnant of the Ming dynasty. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2425 Name The Master Bedroom~ Sector inside~ Flags indoors~ Desc Well, you have found your way to the master bedroom. The owner would not be pleased with your intrustion. You see a huge, comfortable king-sized bed, along with a large desk, two dressers, and a full-length mirror. Several large windows offer you a wonderful view of the outlying forest. Hanging on the wall is a shield with the crest of a panther. Crossed over the shield are two deadly scimitars. ~ #EXIT Direction east~ ToRoom 2466 Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 2422 Desc You see the hallway. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 2425 1 2425 Reset E 1 2422 1 17 Reset E 1 2423 1 8 Reset E 1 2424 1 1 Reset G 1 2425 1 Reset D 0 2425 1 1 Reset D 0 2425 2 1 #EXDESC ExDescKey bed~ ExDesc The king-sized bed looks VERY inviting. ~ #ENDEXDESC #EXDESC ExDescKey mirror~ ExDesc You look into the mirror, and a horrible beast stares back! You draw your weapon and prepare for battle! Oh, wait, that's just you. ~ #ENDEXDESC #EXDESC ExDescKey window~ ExDesc You see a sprawling forest. ~ #ENDEXDESC #EXDESC ExDescKey scimitar~ ExDesc This blade could do some serious damage. ~ #ENDEXDESC #EXDESC ExDescKey shield~ ExDesc A large shield, crested with a panther. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2426 Name The Attic~ Sector inside~ Flags dark nomob indoors~ Desc You are in the attic. It is cold, damp, and really dark. You can barely see five feet in front of your face. As you walk on the floorboards, you can feel them bending beneath your feet. Apparently nobody comes up here. It does not look like this place has been entered in years. The layer of dust on the walls is thick enough to write your name in. The attic continues to the west, where it is pitch black. You could leave back down the stairs. A cold chill runs down your spine as you decide what to do. ~ #EXIT Direction west~ ToRoom 2427 Desc It is REALLY dark that way. ~ #ENDEXIT #EXIT Direction down~ ToRoom 2419 Desc You can leave down. The concept entices you. ~ Keywords staircase~ #ENDEXIT #ENDROOM #ROOM Vnum 2427 Name Further Into the Attic~ Sector inside~ Flags dark nomob indoors~ Desc You really feel scared now. The boards are bending more now, and making odd creaking sounds. There aren't even rats up here. The darkness is so thick that your light can't penetrate more than two meters. As you try to peer north, you get a really bad feeling. Maybe you should turn back right now. ~ #EXIT Direction north~ ToRoom 2428 Desc The darkness gives you a bad feeling... ~ #ENDEXIT #EXIT Direction east~ ToRoom 2426 Desc You can leave to the east. Maybe that's a good idea. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2428 Name Oops~ Sector inside~ Flags nomob indoors~ Desc On your next step, your foot goes right through the floorboard. Unable to keep you balance, you fall forward. Fortunately, you fall onto a solid part of the floor. The part of the floor by the door crumbles away, leaving a gaping hole! There's no way out... ~ #ENDROOM #ROOM Vnum 2429 Name The Sub-Basement~ Sector inside~ Flags dark nomob indoors~ Desc It is really dark down here. You can't see a thing. You seriously consider turning around immediately. As a matter of fact, that might be a good idea. ~ #EXIT Direction east~ ToRoom 2430 Desc It is so dark... ~ #ENDEXIT #EXIT Direction up~ ToRoom 2409 Desc You think you can see light above. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2430 Name The Labyrinth~ Sector inside~ Flags nomob indoors~ Desc Looking up, you see a burning torch mounted high on the wall. Maybe that's why it was so dark in the room to the west. The torch must have gone out. This room is utterly empty. Damp, moldy walls make this place reek. Your only choice is to continue on or turn back. ~ #EXIT Direction south~ ToRoom 2431 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2429 Desc West leads out of here. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2431 Name The Laybrinth~ Sector inside~ Flags nomob indoors~ Desc You are in some sort of maze underneath the manor house. The dark gray, moldy walls are disorienting. You realize that it would be very easy to get hopelessly lost in here. Looking back, you see the way you came, the path back to safety. In the other directions, all you see is corridors, dark and dismal. ~ #EXIT Direction north~ ToRoom 2430 Desc The exit to this place is north. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2434 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2432 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2432 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc The laybrinth branches off in many directions. ~ #EXIT Direction north~ ToRoom 2431 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2438 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2433 Desc This is the enterance to the wine cellar. ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 2434 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 2439 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2433 Name The Wine Cellar~ Sector inside~ Flags indoors~ Desc This room is cold and damp. Wooden kegs of wine are stacked from the floor to the ceiling. Along one wall is a huge wine rack, filled with various bottles of choice vintages. ~ #EXIT Direction east~ ToRoom 2432 #ENDEXIT Reset O 0 2463 2 2433 #ENDROOM #ROOM Vnum 2434 Name An Intersection~ Sector inside~ Flags indoors~ Desc The dark corridors branch off here. You have no way of knowing which path to choose. You can only pick one, and hope... ~ #EXIT Direction east~ ToRoom 2435 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2440 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2431 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction northeast~ ToRoom 2437 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 2432 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2435 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2437 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2436 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2445 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2434 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2408 2 2435 #ENDROOM #ROOM Vnum 2436 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction south~ ToRoom 2446 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2435 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 2437 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2437 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2441 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2435 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 2436 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 2434 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2438 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc As you come up on a corner, you begin to feel completely lost. Which way did you come from? You can't remember. What could be lurking down here? You shudder at the thought. Best to keep moving. ~ #EXIT Direction north~ ToRoom 2432 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2439 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2439 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are really lost now. As you come up on yet another intersection, you spy a massive slate-grey metal door to the south. Curious, you pull on the handle, but it does not budge. Pressing your ear to the door, you hear the sound of...machinery? ~ #EXIT Direction north~ ToRoom 2440 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2450 Key 2450 Flags isdoor closed locked pickproof nopassdoor~ #ENDEXIT #EXIT Direction west~ ToRoom 2438 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 2432 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset D 0 2439 2 2 #ENDROOM #ROOM Vnum 2440 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2434 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2445 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2439 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2412 4 2440 #ENDROOM #ROOM Vnum 2441 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2442 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2437 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2442 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. An absolutely repulsive stench drifts in from the west. From the east, you hear a fearsome hissing and rattling. You shiver as you decide what to do. ~ #EXIT Direction east~ ToRoom 2444 #ENDEXIT #EXIT Direction south~ ToRoom 2441 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2443 #ENDEXIT #ENDROOM #ROOM Vnum 2443 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc This is the final resting point of some poor adventurer. Built into the wall is a small niche in which the corpse of a man lies. The body is beginning to decompose, making the whole room stink. You think about searching the corpse for anything useful, but the very idea repulses you. ~ #EXIT Direction east~ ToRoom 2442 #ENDEXIT Reset M 0 2442 1 2443 Reset G 1 2426 1 Reset O 0 2444 1 2443 Reset P 0 2442 1 2444 Reset P 0 2443 1 2444 #ENDROOM #ROOM Vnum 2444 Name A Gruesome Lair~ Sector inside~ Flags indoors~ Desc What a disgusting, horrible place! Blood covers every square centimeter of the walls. The decaying guts of several animals...or maybe people... are scattered across the floor. Bones are everywhere. This whole room reminds you of only one thing - DEATH. ~ #EXIT Direction west~ ToRoom 2442 #ENDEXIT Reset M 0 2405 1 2444 #ENDROOM #ROOM Vnum 2445 Name The Laybrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2435 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2440 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 2468 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2446 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2436 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2447 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2468 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2447 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction south~ ToRoom 2448 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2446 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2471 4 2447 #ENDROOM #ROOM Vnum 2448 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2447 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2449 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2449 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2448 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 2468 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2408 2 2449 #ENDROOM #ROOM Vnum 2450 Name Torture Room~ Sector inside~ Flags indoors~ Desc Now you've done it. Maybe you shouldn't have been so curious about this room. Deadly looking machines and instruments are everywhere. You see equipment for every type of torture imaginable. Cringing, you turn around and are greeted with an array of whips, spears, and chains. A chill runs down your spine as you contemplate the evil that can occur here. ~ #EXIT Direction north~ ToRoom 2439 Desc North will take you out of this horrible place. ~ Flags isdoor pickproof~ #ENDEXIT Reset M 0 2450 1 2450 Reset E 1 2452 1 6 Reset E 1 2451 1 16 #ENDROOM #ROOM Vnum 2451 Name Farther into the Backyard~ Sector inside~ Flags nomob indoors~ Desc You find yourself standing right outside two wooden shacks. The one to the west smells horrible. The shack to the north appears to be a residence of some sort. The yard continues to the east, and also leads back south to the manor. ~ #EXIT Direction north~ ToRoom 2462 Desc You see the servants' home. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction east~ ToRoom 2453 Desc Several paths intersect this way. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2418 Desc South takes you closer to the house. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2452 Desc You catch a whiff of a putrid odor... ~ Flags isdoor closed~ #ENDEXIT Reset D 0 2451 0 1 Reset D 0 2451 3 1 #ENDROOM #ROOM Vnum 2452 Name The Outhouse~ Sector inside~ Flags nomob indoors~ Desc Phew! You really want to get out of here. The whole place absolutely reeks. How can the servants stand living right next to such a stench? Apparently, the master of the house does not care. At least the walls seem to be solid, and the roof is relatively whole. You hold your nose, for the smell is starting to gag you. ~ #EXIT Direction east~ ToRoom 2451 Desc East leads to the yard...and fresh air! ~ Flags isdoor closed~ #ENDEXIT Reset D 0 2452 1 1 #MUDPROG Progtype rand_prog~ Arglist 10~ Comlist mpecho The horrid stench has overcome you. You feel very sick. mpforce all puke ~ #ENDPROG #ENDROOM #ROOM Vnum 2453 Name An Intersection~ Sector inside~ Flags nomob indoors~ Desc A few paths intersect here. The north one brings you to a small, but very beautiful garden. Heading west brings you back to the manor. From the east, you catch a whiff of...hay? ~ #EXIT Direction north~ ToRoom 2465 Desc You see a garden. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2454 Desc You see the stables. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2451 Desc West will take you back toward the house. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2454 Name The Stable Entrance~ Sector inside~ Flags nomob indoors~ Desc This is the gate to the stables. Oddly enough, the stables seem to be in better condition than the servants' quarters. It doesn't smell as bad either. As you peer past the gate, you think that you see some motion from within. Maybe somebody's in there. ~ #EXIT Direction east~ ToRoom 2455 Desc The horses are corraled here. ~ Keywords gate~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 2453 Desc You see an intersection of paths. ~ #ENDEXIT Reset D 0 2454 1 1 #ENDROOM #ROOM Vnum 2455 Name The Horse Stalls~ Sector inside~ Flags nomob indoors~ Desc This is the private stables for the manor. You see 5 separate stalls, each with it's own bed of hay and feeding trough. The floor is kept incredibly clean. The owner must take really good care of the horses. ~ #EXIT Direction north~ ToRoom 2457 Keywords gate~ Flags isdoor pickproof~ #ENDEXIT #EXIT Direction south~ ToRoom 2456 Desc You see lots of horse equimpent. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2454 Desc You see the enterance to the stables. ~ Keywords gate~ Flags isdoor closed~ #ENDEXIT Reset M 0 2455 3 2455 Reset M 0 2455 3 2455 Reset D 0 2455 0 0 Reset D 0 2455 3 1 #ENDROOM #ROOM Vnum 2456 Name Equipment Storage~ Sector inside~ Flags nomob indoors~ Desc This room is used to store extra equipment for the horses. On the northern wall you see several saddles and bridles. An array of horseshoes dominates the west wall. Hanging on the south wall are several pieces of jockey equipment: whips, riding sticks, and chaps. The only way out of here is back to the north. ~ #EXIT Direction north~ ToRoom 2455 Desc You see the horse stalls. ~ #ENDEXIT Reset M 0 2456 1 2456 Reset E 1 2428 1 16 Reset O 0 2455 1 2456 Reset O 0 2456 1 2456 #ENDROOM #ROOM Vnum 2457 Name The Field~ Sector field~ Desc You are in a large field. This is the area in which the horses are ridden. You see several obstacles in various spots in the field. The grass is fairly worn. The owner is obviuosly an avid equestrian. The field continues north and west, and the stables lie to the south. ~ #EXIT Direction north~ ToRoom 2483 #ENDEXIT #EXIT Direction south~ ToRoom 2455 Desc You see horse stalls. ~ Keywords gate~ Flags isdoor~ #ENDEXIT #EXIT Direction west~ ToRoom 2482 #ENDEXIT Reset D 0 2457 2 0 #ENDROOM #ROOM Vnum 2458 Name A Darkened Hallway on the Second Floor~ Sector inside~ Flags indoors~ Desc You are in a hallway on the second floor. It is much darker here than the rest of the house. This must be the servant's section of the manor. East and south appear to be bedrooms, and to the west lies another bathroom. Apparently, the owners do not want the servants to use the same bathroom. ~ #EXIT Direction north~ ToRoom 2419 Desc The landing lies in this direction. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2459 Desc You see a bedroom. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction south~ ToRoom 2460 Desc You see a bedroom. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction west~ ToRoom 2461 Desc This leads to a ridiculously small bathroom. ~ Flags isdoor closed~ #ENDEXIT Reset D 0 2458 1 1 Reset D 0 2458 2 1 Reset D 0 2458 3 1 #ENDROOM #ROOM Vnum 2459 Name The Cook's Bedroom~ Sector inside~ Flags indoors~ Desc This room is absolutely pathetic. You've seen prison cells with more furniture than this. The only things in the room are the bed, one chair, and a mirror that probably would fit into your pocket. ~ #EXIT Direction west~ ToRoom 2458 Desc The hallway lies in this direction. ~ Flags isdoor closed~ #ENDEXIT Reset O 0 2448 1 2459 Reset D 0 2459 3 1 #ENDROOM #ROOM Vnum 2460 Name Nanny's Bedroom~ Sector inside~ Flags indoors~ Desc This is where the nanny retires for the evening. It is a sparse room, with a bed, a small rocking chair, and a rug. Nothing hangs on the cold, white walls. A tiny window provides minimal light during the daytime. A single candle is on a nightstand next to the bed, and a chest of drawers sits in the corner. The only way out of here is back the way you came. ~ #EXIT Direction north~ ToRoom 2458 Desc lead back into the hall. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 2460 1 2460 Reset E 1 2433 1 3 Reset E 1 2432 1 20 Reset O 0 2460 1 2460 Reset P 0 2440 1 2460 Reset P 0 2431 1 2460 Reset D 0 2460 0 1 #EXDESC ExDescKey bed~ ExDesc A tiny bed with a cheap mattress. ~ #ENDEXDESC #EXDESC ExDescKey chair~ ExDesc Your typical nanny's rocking chair. ~ #ENDEXDESC #EXDESC ExDescKey rug~ ExDesc You see a small rug, which prevents what little heat in the room from escaping through the floor ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2461 Name A Tiny Bathroom~ Sector inside~ Flags indoors~ Desc You can't believe how small this room is. You barely have room to walk, let alone do anything else. There is one candle on the wall, providing scant light for the room. You can not imagine anyone older than 5 fitting into that minute tub. The washing basin is no wider than a dinner plate. Even the pitcher is small. You start getting claustrophobic, and want to leave. ~ #EXIT Direction east~ ToRoom 2458 Desc You desperately want to get out of this TINY room. ~ Flags isdoor closed~ #ENDEXIT Reset O 0 2437 1 2461 Reset D 0 2461 1 1 #EXDESC ExDescKey candle~ ExDesc It provides a little light for the room. ~ #ENDEXDESC #EXDESC ExDescKey tub~ #ENDEXDESC #ENDROOM #ROOM Vnum 2462 Name Servants' Quarters~ Sector inside~ Flags nomob indoors~ Desc You walk through the doorway into a wooden shack. You know that servants don't usually get the best accomodations, but this is ridiculous. The whole room is virtually empty, except for a small straw mat and a cabinet, and underneath your feet is clay; the poor servants don't even have a floor to their house. Poorly built walls have no chance of keeping any heat within the shack, and the windows aren't even windows; they're small squares cut in the wall covered with animal skin. Above you is a straw roof, which has holes in several places. The only exit is to the south. ~ #EXIT Direction south~ ToRoom 2451 Desc This way leads you out of this wretched place. ~ Flags isdoor closed~ #ENDEXIT Reset M 0 2462 1 2462 Reset E 1 2449 1 5 Reset M 0 2463 1 2462 Reset E 1 2453 1 7 Reset O 0 2457 1 2462 Reset D 0 2462 2 1 #EXDESC ExDescKey mat~ ExDesc A simple straw mat serves as a bed. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2463 Name The Pantry~ Sector inside~ Flags indoors~ Desc You have never seen so much food. It is everywhere, stacked on the floor, and on shelves. You see flour, dried meat, and grain on one wall. On the other side sits pastries, cheese, and baskets full of fruit. Stacked on the floor are a few barrels of portwine. You become really hungry, and decide to take something. ~ #EXIT Direction west~ ToRoom 2411 Desc West will take you back to the kitchen. ~ Flags isdoor closed~ #ENDEXIT Reset O 0 2464 1 2463 Reset O 0 2465 1 2463 Reset O 0 2463 2 2463 Reset D 0 2463 3 1 #ENDROOM #ROOM Vnum 2464 Name The Parlor~ Sector inside~ Flags indoors~ Desc You are in a small, comfortable room. Several high-backed chairs line the walls, and between them are solid cherry coffee tables. The walls are made of oak paneling, with stunning crystal candlelamps providing light. In the center of the room sits a round table with several chairs surrounding it. There is a deck of cards sitting on it. The floor is carpeted, and meticulously maintained. Some works of art are hanging on the walls. The only exit is west, which takes you back to the main foyer. ~ #EXIT Direction west~ ToRoom 2406 Desc West will return you to the foyer. ~ #ENDEXIT Reset O 0 2466 1 2464 #EXDESC ExDescKey lamp~ ExDesc Within the beautiful crystal lamp burns a solitary white candle. ~ #ENDEXDESC #EXDESC ExDescKey chair~ ExDesc A rather large chair, upholstered with red velvet. ~ #ENDEXDESC #EXDESC ExDescKey art~ ExDesc Looks like a genuine Breugel. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2465 Name The Garden~ Sector inside~ Desc You are standing in a beautiful garden. Row upon row of flowers stretch off into the distance. A small patch of vegetables grows here as well. A wall standing six meters tall surrounds the garden. Just beyond the wall is a small forest of trees. ~ #EXIT Direction south~ ToRoom 2453 #ENDEXIT Reset M 0 2465 1 2465 Reset G 1 2462 1 Reset G 1 2461 1 Reset G 1 2458 1 #ENDROOM #ROOM Vnum 2466 Name The Master Bathroom~ Sector inside~ Flags indoors~ Desc Never in your life have you seen a more expensive bathroom. The elegance and ostentatiousness of this room astounds you. Almost everything in the room is made of marble. The mirror hanging on the wall is framed in gold. Overhead, a diamond chandelier provides light. ~ #EXIT Direction west~ ToRoom 2425 Flags isdoor closed~ #ENDEXIT Reset M 0 2426 1 2466 Reset E 1 2419 1 5 Reset E 1 2418 1 17 Reset E 1 2417 1 1 Reset D 0 2466 3 1 #EXDESC ExDescKey mirror~ ExDesc Just looking at this thing makes you feel rich. ~ #ENDEXDESC #EXDESC ExDescKey chandelier~ ExDesc The chandelier is made totally of gold and diamonds. ~ #ENDEXDESC #ENDROOM #ROOM Vnum 2467 Name A Gentle Hill~ Sector hills~ Desc Your progress becomes a little difficult as the ground slopes up into a hill. To the east and west, all you can see is forest, and at the top of the hill you think you can make out a gate and a large fence. You can continue on and explore what lies ahead, or return south toward the pond. ~ #EXIT Direction south~ ToRoom 2492 Desc You see a small path. ~ #ENDEXIT #EXIT Direction up~ ToRoom 2400 Desc You think you see a small gate ahead. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2468 Name An Intersection~ Sector inside~ Flags indoors~ Desc The dark corridors branch off here. You have no way of knowing which path to choose. You can only pick one, and hope... ~ #EXIT Direction north~ ToRoom 2446 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2469 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 2445 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 2449 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2412 4 2468 Reset O 0 2446 1 2468 #ENDROOM #ROOM Vnum 2469 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2468 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2470 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 2491 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2470 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2469 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2471 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2409 2 2470 #ENDROOM #ROOM Vnum 2471 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction east~ ToRoom 2470 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2473 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2472 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2472 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction east~ ToRoom 2471 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2475 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2478 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2471 4 2472 #ENDROOM #ROOM Vnum 2473 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2471 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction southeast~ ToRoom 2488 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2474 Name A Staircase~ Sector inside~ Flags nomob indoors~ Desc Ah! You knew there had to be a way out! You climb the stairs and come to a door. You push the door open, and finds that it opens into the parlor. Looking at the other side of the door, you find that it is ingeniously concealed in the wall. You realize that you will not be able to re-enter this room from the parlor. ~ #EXIT Direction north~ ToRoom 2407 Desc North will take you back into the basement. ~ Flags isdoor closed~ #ENDEXIT #EXIT Direction up~ ToRoom 2464 #ENDEXIT Reset D 0 2474 0 1 #ENDROOM #ROOM Vnum 2475 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2472 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2476 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2476 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2475 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2487 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2477 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction south~ ToRoom 2478 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2478 Name An Intersection~ Sector inside~ Flags indoors~ Desc The dark corridors branch off here. You have no way of knowing which path to choose. You can only pick one, and hope... ~ #EXIT Direction north~ ToRoom 2477 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2472 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2479 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2481 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2479 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2478 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2487 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2480 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2412 4 2479 Reset O 0 2447 1 2479 #ENDROOM #ROOM Vnum 2480 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2481 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2479 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2481 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction east~ ToRoom 2478 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2480 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2412 4 2481 #ENDROOM #ROOM Vnum 2482 Name The Field~ Sector field~ Desc The field leads north and east from here. The ground does not appear to be as worn here. You can see a water trough to the north. ~ #EXIT Direction north~ ToRoom 2486 #ENDEXIT #EXIT Direction east~ ToRoom 2457 #ENDEXIT #ENDROOM #ROOM Vnum 2483 Name The Field~ Sector field~ Desc You are in the northeast corner of the field. There is nothing here but open grass. Well, it used to be grass. It has been used so much that now there is just a large area of mud. ~ #EXIT Direction south~ ToRoom 2457 #ENDEXIT #EXIT Direction west~ ToRoom 2486 #ENDEXIT #ENDROOM #ROOM Vnum 2484 Name Final Judgment~ Sector inside~ Flags nomob indoors chaotic nosummon noastral~ Desc You have really done it now. You are floating, helpless, in a void. The judge sits behind his desk, ready to pass judgment on you. ~ Reset M 0 2484 1 2484 Reset E 1 2454 1 16 #ENDROOM #ROOM Vnum 2485 Name An Antechamber~ Sector inside~ Flags nomob indoors nomagic norecall nosummon noastral~ Desc You are in a room with no walls at all. Looking around, you see nothing. Complete and total nothingness. A chill envelops your body. Down below, you can see an important-looking man sitting in a chair. He doesn't look too happy, and you would just as soon leave. ~ #EXIT Direction down~ ToRoom 2484 #ENDEXIT #MUDPROG Progtype speech_prog~ Arglist p Help!~ Comlist mpforce $n down ~ #ENDPROG #ENDROOM #ROOM Vnum 2486 Name The Field~ Sector field~ Desc This is the northwest corner of the field. The mud is ankle deep here, and is sticking to your shoes. Apparently, the horses like to walk around the water trough. ~ #EXIT Direction east~ ToRoom 2483 #ENDEXIT #EXIT Direction south~ ToRoom 2482 #ENDEXIT Reset M 0 2455 3 2486 Reset O 0 2486 1 2486 #ENDROOM #ROOM Vnum 2487 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2479 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction east~ ToRoom 2476 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2488 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction east~ ToRoom 2489 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 2473 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2471 4 2488 #ENDROOM #ROOM Vnum 2489 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2490 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction west~ ToRoom 2488 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2490 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction north~ ToRoom 2491 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction south~ ToRoom 2489 Desc You see nothing but darkened corridors. ~ #ENDEXIT Reset M 0 2471 4 2490 #ENDROOM #ROOM Vnum 2491 Name The Labyrinth~ Sector inside~ Flags indoors~ Desc You are lost in a maze of corridors. ~ #EXIT Direction south~ ToRoom 2490 Desc You see nothing but darkened corridors. ~ #ENDEXIT #EXIT Direction northwest~ ToRoom 2469 Desc You see nothing but darkened corridors. ~ #ENDEXIT #ENDROOM #ROOM Vnum 2492 Name A small path in the forest~ Sector forest~ Desc You find yourself wandering along a small path through the forest. Ahead of you is a gently sloping hill. You can't quite make out what is at the top. Trees and brush surround you to the east and west. You can investigate what lies ahead, or return south to the pond. ~ #EXIT Direction north~ ToRoom 2467 Desc A gentle hill rises slowly ahead... ~ #ENDEXIT #EXIT Direction southwest~ ToRoom 2096 Desc A small pond... ~ #ENDEXIT #ENDROOM #ROOM Vnum 2493 Name Floating in a void~ Sector inside~ Flags nomob indoors~ #ENDROOM #ROOM Vnum 2494 Name Floating in a void~ Sector inside~ Flags nomob indoors~ #ENDROOM #ROOM Vnum 2495 Name Floating in a void~ Sector inside~ Flags nomob indoors nosummon noastral~ #ENDROOM #ROOM Vnum 2496 Name Floating in a void~ Sector inside~ Flags nomob indoors~ #ENDROOM #ROOM Vnum 2497 Name Floating in a void~ Sector inside~ Flags nomob indoors~ #ENDROOM #ROOM Vnum 2498 Name Floating in a void~ Sector inside~ Flags nomob indoors~ #ENDROOM #ROOM Vnum 2499 Name Floating in a void~ Sector inside~ Flags nomob indoors~ #ENDROOM #ENDAREA