#FUSSAREA
#AREADATA
Version      1
Name         Tullfuhrzky Manor~
Author       Cedrick~
WeatherX     0
WeatherY     0
Ranges       0 10 0 60
Economy      0 59671270
ResetFreq    10
#ENDAREADATA

#MOBILE
Vnum       2405
Keywords   snake python~
Short      a python~
Long       A python lies here, ready to sink its fangs into you.
~
Desc       This snake could pick you up and swallow you whole!  You're terrified at
the thought of coming anywhere near it. 
~
Race       reptile~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_poison~
Gender     neuter~
Actflags   npc sentinel stayarea~
Stats1     -100 7 0 -20 7000 0
Stats2     5 4 60
Stats3     2 3 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head guts long_tongue tail~
Resist     pierce poison~
Attacks    bite~
#MUDPROG
Progtype  greet_prog~
Arglist   85~
Comlist   mpechoat $n The python hisses blindly at you.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   emote hisses, flicking its tongue out.
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   40~
Comlist   emote rears back to strike.
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) > 19
  mpecho The python's corpse is cut to shreds!
  mpoload 2415
else
  mpecho The python hisses loudly as the life drains from its body.
  mpecho As the python falls to the ground, a piece of its hide is severed from
  mpecho its body.
  mpoload 2414
  mpoload 2415
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2407
Keywords   dog collie~
Short      a collie~
Long       A collie approaches you, looking rather dangerous.
~
Desc       Although friendly with family members, this collie is a superb watchdog.
She doesn't approve of your presence in the house.
~
Race       canine~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Stats1     150 5 0 -10 0 0
Stats2     1 1 50
Stats3     1 1 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head legs heart brains guts feet ear tail claws~
Suscept    sleep~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   mpechoat $n The collie is not too happy to see you.
bark $n
snarl $n
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho The dog scratches her ears.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   growl
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   35~
Comlist   snarl
growl $n
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2408
Keywords   a large rat~
Short      a large rat~
Long       An enormous rat scurries around here.
~
Desc       Disgusting and disease-ridden fur makes this rat something that you 
do not want to approach.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     -200 4 0 -10 75 0
Stats2     0 0 0
Stats3     3 3 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head heart ear eye tail~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpecho The rat hisses and squeals with its dying breath.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2409
Keywords   large rat~
Short      A large rat~
Long       A large rat wanders about here.
~
Desc       Disgusting and disease-ridden fur makes this rat something that you 
do not want to approach.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel~
Stats1     -1 5 0 -10 75 0
Stats2     5 4 60
Stats3     3 2 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     elvish ogre rodent insectoid dragon halfling clan~
Speaking   common elvish ogre orcish rodent mammal spiritual magical goblin god clan~
Bodyparts  head legs tail claws~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   mpecho $I hisses at you.
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   40~
Comlist   mpecho The rat hisses and squeals.
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) > 14
  mpecho Thhe savage attack has reduced the corpse to shreds.
else
  mpecho The final blow detaches some of the rat's skin from its body.
  mpoload 2447
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2410
Keywords   grandpa man~
Short      old grandpa~
Long       An old grandpa sits here, smoking a pipe and reading a book.
~
Desc       This old man has been around for a long, long time.  Although ancient, a
dangerous glimmer in his eye makes you wonder just how frail he is.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     275 7 0 10 2000 0
Stats2     5 2 60
Stats3     2 2 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   mpechoat $n Grandpa squints in your direction.
say Who are you?  I don't know you.
if rand(50)
  mpechoat $n Grandpa tries to hit you with his book!
  mpechoaround $n Grandpa tries to hit $n with a book!
  if rand(50)
    mpechoat $n That hurt!
    mpechoaround $n Grandpa smacks $n right in the face!
    mpdamage $n 3
  else
    mpechoat $n You duck out of the way just in time!
    mpechoaround $n $n ducks just in time.
  endif
else
  snarl $n 
endif
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   50~
Comlist   if rand(50)
  mpecho Grandpa starts coughing with the exertion of the fight.
  if rand(75)
    mpechoat $n Your attacks seem to be causing more damage.
  endif
else
  mpechoat $n Grandpa tries to knee you in the stomach!
  if rand(65)
    mpechoat $n Grandpa drives his knee into your gut!
    mpdamage $n 8
    mpechoaround $n Grandpa knees $n in the stomach!
  endif
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) > 14
  mpecho The savagery of the attack reduces some of $I's belongings to scrap.
  mpjunk 'smoking jacket'
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2411
Keywords   lady cook Kery~
Short      the fat cook~
Long       An old, fat lady is preparing food here.
~
Desc       Kery the cook looks like she really enjoys taste-testing!  She is very large,
and very friendly.  
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   blind truesight~
Stats1     250 5 0 0 2000 0
Stats2     5 4 40
Stats3     3 1 1
Stats4     0 0 0 0 0
Attribs    13 6 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   if ispc($n)
  say Hey, $n, either help me or get out of here.
  mpechoat $n The cook shoves a mop at you.
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   grumble
say Overworked...underpaid.
sigh
close cabinet
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   60~
Comlist   if rand(50)
mpechoat $n The cook grits her teeth and redoubles her efforts.
else
mpechoat $n The cook narrows her eyes into a glare of pure hate.
endif
if rand(50)
mpechoat $n The cook pulls your shirt over your head!
mpechoaround $n The cook pulls $n's shirt over $s head!
if rand(50)
mpdamage $n 1
mpechoat $n The cook knees you in the face!
mpechoaround $n The cook knees $n in the face!
else
mpechoat $n The cook tries to elbow you, but misses.
mpechoaround $n The cook swings an elbow at $n, but misses.
endif
else
mpecho The cook is starting to look tired.
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2412
Keywords   rat large~
Short      a huge rat~
Long       An enormous rat scurries around here.
~
Desc       Disgusting and disease-ridden fur makes this rat something that you 
do not want to approach.
~
Race       rodent~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     -200 5 0 -10 75 0
Stats2     5 5 52
Stats3     3 2 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head heart ear eye tail~
#ENDMOBILE

#MOBILE
Vnum       2420
Keywords   child~
Short      A small child~
Long       A small child washes himself in the tub.
~
Desc       This is one of the young children in the Tullfuhrzky family.  
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     250 5 0 -10 400 0
Stats2     3 3 45
Stats3     2 2 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   hug $n
mpechoat $n The child looks innocently up at you.
say Hello!
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   emote splashes water around.
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   33~
Comlist   if rand(50)
  say You're hurting me!
  cry
else
  cry
  yell Mommy!  Help me!
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpechoat $n The child looks up at you, draws his last breath, and dies.
mpechoaround $n The child looks up at $n, draws his last breath, and dies.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2421
Keywords   baby~
Short      a baby~
Long       A cute baby crawls along on the floor.
~
Desc       The baby is so little and helpless.  You feel a sense of calm come over you, 
and couldn't even consider violence.  It would be a sin to harm such a precious
little creature.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Stats1     1000 3 0 -10 10 0
Stats2     5 5 50
Stats3     2 2 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   mpechoat $n The baby looks up at you.
smile $n
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   55~
Comlist   scream
cry
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpechoat $n The baby looks up pitifully at you as its life comes to an end.
mpechoat $n Good job!  You have slain a helpless baby.
mpechoat $n A magical force has transferred you to another dimension.
mptrans $n 2485
mpat $n mpforce $n say Help!
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho The baby crawls around.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2422
Keywords   Robert boy child~
Short      Robert~
Long       Robert Tullfuhrzky is drawing pictures here.
~
Desc       Robert Tullfuhrzky is quite a budding artist at age 4.  He is very friendly, 
and is not afraid of anyone.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     250 6 0 -10 1000 0
Stats2     5 6 80
Stats3     2 2 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear~
Attacks    kick~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   mpechoat $n Robert looks at you.
say Hello.  Would you like to see one of my paintings?
smile
mpechoat $n Robert thrusts a painting in your face.
mpechoaround $n Robert shoves a painting at $n
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   45~
Comlist   if rand(50) 
  mpecho Robert screams in pain.
  scream
else
  if rand(50)
    cry
    yell Help!  Help me!
    mpechoat $n Robert tries to flee your attack.
  else
    scream
    mpechoat $n $I looks at you, wondering why you have decided to hurt him.
  endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2423
Keywords   young child~
Short      a young child~
Long       A young child sits on his bed.
~
Desc       This is a young child of the Tullfuhrzky household.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     150 3 0 1 600 0
Stats2     4 5 75
Stats3     2 3 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#ENDMOBILE

#MOBILE
Vnum       2425
Keywords   Joshua Tullfuhrzky master man~
Short      Master Tullfuhrzky~
Long       Master Tullfuhrzky is angered by your presence.
~
Desc       Mr. Joshua Tullfuhrzky is a bear of a man, standing over two meters tall.
Although he is aging, you can see that he still has some fight left in him.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden~
Stats1     350 12 0 1 7000 0
Stats2     7 5 130
Stats3     5 3 4
Stats4     0 0 0 1 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
Immune     charm~
Defenses   dodge~
#MUDPROG
Progtype  fight_prog~
Arglist   50~
Comlist   , snarls in rage.
if rand(60)
  mpechoat $n Master Tullfuhrzky swings his cane at your head!
  mpechoaround $n $I swings his cane at $n's head!
  if rand(80)
    mpechoat $n His strike glances off your shoulder
    mpechoaround $n His strike glances off $n's shoulder. 
    mpdamage $n 15
  else
    if rand(45)
      mpechoat $n His strike bashes you in the face!
      mpechoaround $n His strike bashes $n in the face!
      mpdamage $n 20
    else
      if rand(20)
        mpechoat $n His strike nails you in the skull!
        mpechoaround $n His strike nails $n in the skull!
        mpdamage $n 35
      endif
    endif
  endif
else
  mpechoat $n Master Tullfuhrzky misses you with his cane.
  mpechoaround $n $I misses $n with his cane.
endif
~
#ENDPROG

#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   if ispc($n)
  snarl
  if rand(50)
    say Begone from my home!  Get out!
    curse $n
  else
    say $n, you are not welcome here.  LEAVE!
    glare $n
  endif
  if rand(50)
    mpechoat $n Master Tullfuhrzky slaps you across the face!
    mpechoat $n Ouch!  That hurt!
    mpechoaround $n Master Tullfuhrzky slaps $n across the face!
    mpdamage $n 3
  else
    mpechoat $n Master Tullfuhrzky tries to slap you, but misses.
    mpechoaround $n Master Tullfuhrzky takes a swing at $n, but misses.
  endif
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) > 19
  mpjunk ring
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2426
Keywords   Lady Tullfuhrzky woman~
Short      Lady Tullfuhrzky~
Long       Lady Tullfuhrzky is terrified by your presence.
~
Desc       Lady Tullfuhrzky is one of the most beautiful women you have ever seen.
She is tall and lithe, with dark brown hair, sparkling eyes, and a
dazzling smile.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden~
Stats1     350 10 0 1 4000 0
Stats2     10 2 130
Stats3     5 3 4
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
Immune     charm~
Attacks    punch~
#MUDPROG
Progtype  fight_prog~
Arglist   30~
Comlist   if rand(50)
  yell Joshua!  Children!  Help me!
else
  say Get AWAY from me!
  glare $n
endif
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   mpechoat $n With her dying breath, Lady Tullfuhrzky looks you in the eye and
mpechoat $n says, "Please, tell my children..."
if level($n) > 19
  mpecho The brutality of the attack reduces $I's belongings to scraps.
  mpjunk all
endif
~
#ENDPROG

#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   if ispc($n)
  mpasound A woman's scream comes from somewhere nearby.
  scream
  say Who are you?
  cringe $n
  mpechoat $n Lady Tullfhurzky tries to kick you!
  mpechoaround $n Lady Tullfuhrzky tries to kick $n!
  if rand(60)
    mpechoat $n Her kick connects with your shin!
    mpechoaround $n Lady Tullfuhrzky kicks $n in the shin!
    mpdamage $n 3
    mpforce $n wince
  else
    mpechoat $n You dodge out of the way just in time.
    mpechoaround $n $n dodges Lady Tullfhurzky's kick!
  endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2442
Keywords   spirit~
Short      the corpse's spirit~
Long       The corpse's spirit floats above the rotting carcass.
~
Desc       There's not really much to see, since this is the ghost of a man.  Peering
intently, you seem to be able to make out a vague shape of shimmering energy.
~
Race       ghoul~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel~
Affected   invisible detect_invis detect_hidden floating truesight~
Stats1     -200 6 0 1 100 0
Stats2     1 1 55
Stats3     5 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Defenses   dodge~
#MUDPROG
Progtype  act_prog~
Arglist   p gets a panther-crested shield from a rotting corpse.~
Comlist   say $n, you have INVADED my privacy.
vis
mpecho The spirit of the corpse fades into existance.
say You die!
mpkill $n
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) > 19
else
  mpoload 2426
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   4~
Comlist   mpecho You sense a presence moving about the room.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   mpecho You feel something brush past you.
mpat 3 c invis
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2443
Keywords   rotting corpse~
Short      this mob is not used~
Long       A corpse slowly decomposes here.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc~
Stats1     0 1 0 0 0 0
Stats2     0 0 0
Stats3     0 0 0
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#ENDMOBILE

#MOBILE
Vnum       2450
Keywords   torturer~
Short      an evil-looking torturer~
Long       A black-hooded torturer stands here, ready to massacre you.
~
Desc       You see a man dressed completely in black.  His entire body is covered, except
for his mouth, which is drawn into an evil grin.  He looks like he enjoys
dishing out pain.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc sentinel~
Affected   detect_invis detect_hidden truesight~
Stats1     -500 11 0 1 25000 0
Stats2     10 3 120
Stats3     3 2 6
Stats4     0 0 0 2 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  arms legs heart brains guts hands feet fingers ear eye~
Immune     charm~
Attacks    bite kick~
Defenses   dodge~
#MUDPROG
Progtype  fight_prog~
Arglist   40~
Comlist   if rand(50)
  mpechoat $n The torturer snarls angrily as he tries to destroy you.
else
  mpechoat $n The torturer cracks his whip at your face, but misses.
endif
if rand(70)
else
  say You think you're pretty tough, hotshot?
  if rand(50)
    say I shall bury you in an unmarked grave, coward.
  endif
endif
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   mpechoat $n The torturer looks at you with a glint in his eye.
grin
say $n... you have the name of a coward.
say Congratulations, you have found me.
say You may now have a taste of my whip.
mpkill $n
~
#ENDPROG

#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) > 29
  mpecho The corpse of this once fearsome man now lies mangled.
  mpjunk all
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2455
Keywords   riding horse~
Short      a riding horse~
Long       A beautiful manor riding horse stands here.
~
Desc       A strong, proud, and properly groomed manor horse meets your gaze.
You are just dying for a ride, aren't you?
~
Race       horse~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc mountable~
Affected   detect_invis detect_hidden~
Stats1     200 8 0 1 1000 0
Stats2     9 3 100
Stats3     3 3 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common clan~
Bodyparts  head legs heart brains guts eye tail~
#MUDPROG
Progtype  rand_prog~
Arglist   4~
Comlist   mpecho The horse swishes its tail.
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   4~
Comlist   nuzzle $n
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2456
Keywords   stablehand man~
Short      a stablehand~
Long       An old stablehand is hard at work.
~
Desc       You see an old man with gnarled hands.  He has been performing the same
tasks for over thirty-five years, and is quite bitter about it.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc~
Stats1     200 7 0 1 3000 0
Stats2     5 5 80
Stats3     3 2 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   mpechoat $n The stablehand looks up at you and sees nothing of interest.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2460
Keywords   Nanny Nana~
Short      a decrepit old nanny~
Long       Nana is here, rocking merrily away.
~
Desc       Nana can't be less than 100 years old.  Her skin is wrinkled, her eyesight
is failing, and her hearing is poor.  In spite of this, her face has a 
kindness to it.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc stayarea~
Stats1     250 7 0 1 25000 0
Stats2     10 2 60
Stats3     2 2 1
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart hands~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if isnpc($n)
else
  mpechoat $n Nana looks at you in confusion.
  if rand(50)
    say Joshua?  Is that you?
  else
    say Robert?  Come to grandma.
    smile $n
  endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2462
Keywords   servant boy~
Short      a servant boy~
Long       A small servant boy relaxes here.
~
Desc       The little boy is only about five years old, and has already been introduced
to the harsh world of forced labor.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_thief~
Gender     male~
Actflags   npc sentinel~
Affected   detect_invis~
Stats1     -100 5 0 15 20 0
Stats2     3 3 60
Stats3     2 2 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype  greet_prog~
Arglist   100~
Comlist   mpechoat $n The little boy is terrified of you.
cringe $n
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   35~
Comlist   cry
if rand(50)
  say You're hurting me!
else
  say Stop hurting me!
endif
~
#ENDPROG

#MUDPROG
Progtype  fight_prog~
Arglist   35~
Comlist   yell $n is killing children!  Help me!
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2463
Keywords   man servant~
Short      a house servant~
Long       A house servant rests after a long day.
~
Desc       Years of labor have worn this man down.  He looks tired and unhappy, and
is not particularly happy to be looking at you.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     200 6 0 1 3000 0
Stats2     4 5 60
Stats3     2 3 3
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if ispc($n)
  if rand(50)
    say What're ya doin' here?  Get outta here!  Go on, move yer butt.
  else
    snarl $n
    say Get LOST!  This is MY house.
  endif
  mpechoat $n The servant shoves you toward the door.
  mpechoaround $n The house servant shoves $n toward the door.
    if rand(40)
    mpechoat $n The house servant kicks you out the door...literally!
    mpdamage $n 3
    mpechoat $n That hurt!
    mpechoaround $n $n gets kicked out the door!
    mpforce $n south
  endif
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2465
Keywords   gardener man~
Short      the gardener~
Long       The gardener works hard to produce fresh vegetables.
~
Desc       The man before you has been worn down by years of tilling the soil.
He looks old and frail, but has a glint of wisdom in his eye.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger~
Stats1     250 9 0 1 4000 0
Stats2     5 5 160
Stats3     4 5 5
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye~
Immune     charm~
Attacks    kick~
ShopData   0 0 0 0 0 150 90 0 23
#MUDPROG
Progtype  act_prog~
Arglist   p sits down.~
Comlist   say Here is what I have to offer you.  Please, take your time.
mpforce $n list
~
#ENDPROG

#MUDPROG
Progtype  act_prog~
Arglist   p stands up.~
Comlist   if rand(50)
  say Leaving so soon?  Have a good day, $n.
  wave $n
else
  say Please come again.
  shake $n
endif
~
#ENDPROG

#MUDPROG
Progtype  rand_prog~
Arglist   5~
Comlist   emote starts tilling the soil.
~
#ENDPROG

#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   if isnpc($n)
else
  mpechoaround $n The gardener looks at $n.
  if rand(50)
    say Greetings, $n, please have a seat and examine my produce.
    smile $n
  else
    bow $n
    say Hello, $n, please sit down.
  endif 
endif
mpechoat $n The gardener motions for you to sit.
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2471
Keywords   cockroach roach~
Short      a giant cockroach~
Long       An extremely LARGE roach wanders about.
~
Desc       This is the biggest, most disgusting roach you have ever seen in your life.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     -275 7 0 1 100 0
Stats2     4 3 78
Stats3     3 4 4
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head heart brains guts eye tentacles~
Resist     fire~
Suscept    poison~
#MUDPROG
Progtype  death_prog~
Arglist   100~
Comlist   if level($n) > 19
  mpecho The carcass of the roach is damaged beyond recognition.
else
  mpecho As the roach falls its exoskeleton detaches from the rest of its body.
  mpoload 2429
endif
~
#ENDPROG

#ENDMOBILE

#MOBILE
Vnum       2472
Keywords   cockroach roach~
Short      this mob is not used~
Long       An extremely LARGE roach wanders about.
~
Desc       This is the biggest, most disgusting roach you have ever seen in your life.
~
Race       insect~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     -275 3 0 0 0 0
Stats2     4 3 20
Stats3     3 2 2
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head heart brains guts eye tentacles~
Resist     fire~
Suscept    poison~
#ENDMOBILE

#MOBILE
Vnum       2484
Keywords   judge~
Short      The Judge~
Long       The Final Judge glares at you.
~
Desc       The Judge is dressed in long, flowing robes, and has an air of arrogant
superiority about him.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_janitor~
Gender     neuter~
Actflags   npc scavenger prototype~
Affected   detect_invis detect_hidden sanctuary fireshield shockshield iceshield~
Stats1     -1000 2 0 0 0 0
Stats2     1 1 30000
Stats3     1 1 1000
Stats4     0 0 0 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart brains guts hands feet fingers ear eye wings~
Resist     pierce slash acid~
Immune     fire cold electricity energy blunt pierce slash acid poison sleep charm magic~
Attacks    trip bash stun firebreath frostbreath acidbreath gasbreath poison causecritical fireball weaken~
Defenses   parry dodge heal curecritical dispelmagic stoneskin disarm~
#MUDPROG
Progtype  all_greet_prog~
Arglist   100~
Comlist   mea 0.$n $I looks at you with a glare of hatred in his eyes.
say VERMIN!  You SCUM!  CHILD KILLER!
yell $n Is a CHILD killer!
say You do not deserve LIFE.
say However, I will pardon you this time.
mea 0.$n The Judge points his finger at you...
say Begone, you vile murderer!
mea 0.$n By the Judge's mercy, you have been transferred to...
if ispkill($n)
  mea 0.$n Gravoc's waiting presence.
  mptrans 0.$n 3009
else
  if rand(35)
    mea 0.$n $n Hawk Street & Law Avenue
    mptrans 0.$n 21016
  else
    if rand(45)
      mea 0.$n Dwarven Day Care
      mptrans 0.$n 6601
    else
      if rand(50)
        mea 0.$n The Miden'nir
        mptrans 0.$n 3504
      else
        mea 0.$n Thoth's Rune
        mptrans 0.$n 21001
      endif
    endif 
  endif
endif
~
#ENDPROG

#ENDMOBILE

#OBJECT
Vnum     2400
Keywords toybox box~
Type     container~
Short    a cute wooden toybox~
Long     A cute wooden toybox sits here~
Values   50 5 0 0 0 0
Stats    1 0 0 0 0
#EXDESC
ExDescKey    box toybox~
ExDesc       The box is painted white, with pictures of butterflies and wooden blocks.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     2401
Keywords mixing bowl~
Type     container~
Short    a mixing bowl~
Long     Here sits a large mixing bowl.~
WFlags   take~
Values   30 0 0 0 0 0
Stats    1 50 5 0 0
#ENDOBJECT

#OBJECT
Vnum     2402
Keywords wooden spoon~
Type     weapon~
Short    a wooden spoon~
Long     A cook's wooden spoon has been dropped here.~
Flags    magic organic~
WFlags   take wield~
Values   12 2 5 0 0 0
Stats    1 100 10 0 0
Affect       -1 -1 1 18 0
Affect       -1 -1 1 19 0
#EXDESC
ExDescKey    spoon~
ExDesc       The spoon is long and strong.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     2403
Keywords well~
Type     fountain~
Short    a well~
Long     A small stone water well descends into the ground here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2404
Keywords baker's apron~
Type     container~
Short    this object is not used~
Long     A plain baker's apron has been discarded here.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2405
Keywords rolling pin~
Type     weapon~
Short    a rolling pin~
Long     A rolling pin lies on the ground, forgotten.~
Flags    magic antiwarrior antivampire~
WFlags   take wield~
Values   12 0 0 7 0 0
Stats    3 500 50 0 0
Affect       -1 -1 2 18 0
Affect       -1 -1 1 1 0
#ENDOBJECT

#OBJECT
Vnum     2406
Keywords pile gold coins~
Type     money~
Short    a large pile of gold~
Long     A large pile of gold coins lies here.~
WFlags   take~
Values   40000 0 0 0 0 0
Stats    1 50000 5000 0 0
#ENDOBJECT

#OBJECT
Vnum     2407
Keywords safe~
Type     container~
Short    a safe~
Long     A safe sits in the corner.~
Flags    loyal~
Values   100 15 2425 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2408
Keywords book~
Type     wand~
Short    a book entitled "50 Ways to Heal the Dying"~
Long     A book entitled "50 Ways to Heal the Dying" lies on the ground.~
Flags    magic~
WFlags   take hold~
Values   15 3 3 -1 0 0
Stats    1 0 0 0 0
Spells   'cure critical'
#EXDESC
ExDescKey    book~
ExDesc       Instructions:  just hold this book and zap somebody with it to make
them feel better!
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     2409
Keywords smoking jacket~
Type     armor~
Short    a plaid smoking jacket~
Long     A old, plaid smoking jacket has been left on the ground.~
Flags    bless~
WFlags   take body~
Values   6 5 0 0 0 0
Stats    8 0 0 0 0
Affect       -1 -1 -4 17 0
Affect       -1 -1 1 18 0
#ENDOBJECT

#OBJECT
Vnum     2410
Keywords pipe~
Type     staff~
Short    a hand-carved pipe~
Long     Someone carelessly dropped their pipe on the ground.~
WFlags   take hold~
Values   11 3 3 -1 0 0
Stats    2 4000 400 0 0
Affect       -1 -1 2 3 0
Spells   'faerie fire'
#ENDOBJECT

#OBJECT
Vnum     2411
Keywords row cabinet cabinets~
Type     container~
Short    a large array of cabinets~
Long     A large row of cabinets hangs above the sink.~
Values   30 5 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2412
Keywords toolshed shed~
Type     container~
Short    a small toolshed~
Long     A small toolshed stands on the grounds here.~
Values   999 5 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2413
Keywords gardening shears~
Type     weapon~
Short    a small pair of gardening shears~
Long     A small pair of gardening shears sits here.~
Flags    magic anticleric antidruid~
WFlags   take wield~
Values   12 0 0 1 0 0
Stats    4 0 0 0 0
Affect       -1 -1 1 19 0
Affect       -1 -1 1 2 0
#ENDOBJECT

#OBJECT
Vnum     2414
Keywords snakeskin hide cloak~
Type     armor~
Short    the hide of a python~
Long     A cloak made from the skin of a python lies here.~
Flags    organic~
WFlags   take about~
Values   6 6 0 0 0 0
Stats    2 0 0 0 0
Affect       -1 -1 1 5 0
Affect       -1 -1 256 27 0
#ENDOBJECT

#OBJECT
Vnum     2415
Keywords wand venom fang~
Type     wand~
Short    a fang filled with venom~
Long     A fang filled with python's venom has been dropped here.~
WFlags   take hold~
Values   15 6 6 -1 0 0
Stats    1 2000 200 0 0
Spells   'poison'
#ENDOBJECT

#OBJECT
Vnum     2416
Keywords dresser~
Type     container~
Short    object not used~
Long     Some god dropped a newly created dresser here.~
Values   10 5 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2417
Keywords panther-crested ring~
Type     armor~
Short    panther-crested ring~
Long     A ring with the crest of a panther glitters on the ground.~
Flags    magic metal~
WFlags   take finger~
Values   5 5 0 0 0 0
Stats    1 4000 400 0 0
Affect       -1 -1 1 2 0
Affect       -1 -1 1 1 0
Affect       -1 -1 1 18 0
#ENDOBJECT

#OBJECT
Vnum     2418
Keywords bar soap~
Type     pill~
Short    a bar of soap~
Long     A bar of soap is here for you to trip over.~
WFlags   take~
Values   30 -1 -1 -1 0 0
Stats    1 3000 300 0 0
Spells   'heal' 'armor' 'refresh'
#ENDOBJECT

#OBJECT
Vnum     2419
Keywords nightshirt shirt~
Type     armor~
Short    a nightshirt~
Long     A nightshirt with the image of a panther has been discarded here.~
WFlags   take body~
Values   5 0 0 0 0 0
Stats    2 100 10 0 0
Affect       -1 -1 -10 17 0
Affect       -1 -1 1 5 0
#ENDOBJECT

#OBJECT
Vnum     2420
Keywords cabinet~
Type     container~
Short    a small wooden cabinet~
Long     A cabinet is here, waiting to be opened.~
Values   50 5 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2421
Keywords silk robe~
Type     armor~
Short    a silk bathrobe~
Long     A soft silk bathrobe sits here, waiting to be worn.~
Flags    organic~
WFlags   take body~
Values   8 0 0 0 0 0
Stats    7 1600 160 0 0
Affect       -1 -1 -4 17 0
Affect       -1 -1 1 4 0
Affect       -1 -1 1 25 0
#ENDOBJECT

#OBJECT
Vnum     2422
Keywords ivory cane~
Type     staff~
Short    an ivory cane~
Long     An expensive-looking ivory cane has been carelessly left here.~
Flags    magic bless~
WFlags   take hold~
Values   1 1 1 -1 0 0
Stats    15 10000 1000 0 0
Spells   'sanctuary'
#ENDOBJECT

#OBJECT
Vnum     2423
Keywords black patent leather shoes~
Type     armor~
Short    black patent leather shoes~
Long     Some rich person has left their black patent leather shoes here.~
Flags    organic~
WFlags   take feet~
Values   5 5 0 0 0 0
Stats    2 1000 100 0 0
Affect       -1 -1 -5 17 0
Affect       -1 -1 50 14 0
#ENDOBJECT

#OBJECT
Vnum     2424
Keywords sapphire ring~
Type     armor~
Short    a dazzling sapphire ring~
Long     A sapphire ring glistens and sparkles.~
Flags    glow magic~
WFlags   take finger~
Values   5 5 0 0 0 0
Stats    1 2000 200 0 0
Affect       -1 -1 5 13 0
Affect       -1 -1 1 2 0
Affect       -1 -1 2 18 0
#ENDOBJECT

#OBJECT
Vnum     2425
Keywords key safekey~
Type     key~
Short    a small, metal safe key~
Long     A small, metal safe key sits here.~
Flags    metal~
WFlags   take~
Values   2407 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2426
Keywords vial potion undead~
Type     potion~
Short    a vial of undead spirits~
Long     On the ground is a vial of undead spirit potion.~
Flags    evil magic~
WFlags   take~
Values   10 -1 -1 -1 0 0
Stats    1 3000 300 0 0
Spells   'heal' 'detect evil' 'invis'
#ENDOBJECT

#OBJECT
Vnum     2427
Keywords dog collar~
Type     armor~
Short    a gem encrusted dog collar~
Long     On the ground sits a gem-encrusted dog collar.~
Flags    metal~
WFlags   take neck~
Values   3 3 0 0 0 0
Stats    8 0 0 0 0
Affect       -1 -1 -1 17 0
Affect       -1 -1 1 3 0
#MUDPROG
Progtype  wear_prog~
Arglist   100~
Comlist   if level($n) > 10
  mpechoat $n You seem to have outgrown this collar.
  mpechoaround $n $n's neck is too big for $O.
  mpforce $n remove $o
endif
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     2428
Keywords cowhide whip~
Type     weapon~
Short    a cowhide whip~
Long     A long whip made of cowhide lies on the ground.~
Flags    antievil organic antivampire~
WFlags   take wield~
Values   12 2 6 4 0 0
Stats    2 560 56 0 0
Affect       -1 -1 2 18 0
#ENDOBJECT

#OBJECT
Vnum     2429
Keywords exoskeleton breastplate plate~
Type     armor~
Short    a cockroach's exoskeleton~
Long     Here lies a breastplate fashioned from the exoskeleton of an enormous roach.~
Flags    organic~
WFlags   take body~
Values   5 7 0 0 0 0
Stats    3 10000 1000 0 0
Affect       -1 -1 1 5 0
Affect       -1 -1 -7 17 0
#MUDPROG
Progtype  use_prog~
Arglist   100~
Comlist   mpechoaround $n Squishing noises abound as $n squeezes into $O.
mpechoat $n Squishing noises abound as you squeeze into $O.
~
#ENDPROG

#ENDOBJECT

#OBJECT
Vnum     2430
Keywords gold~
Type     money~
Short    this object is not used~
Long     25000 gold coins lie here.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 25000 2500 0 0
#ENDOBJECT

#OBJECT
Vnum     2431
Keywords purse coin~
Type     container~
Short    a coin purse~
Long     A small coin purse lies here.~
Flags    magic bless~
WFlags   take~
Values   65 5 0 0 0 0
Stats    1 50 5 0 0
#ENDOBJECT

#OBJECT
Vnum     2432
Keywords spectacles glasses~
Type     armor~
Short    gold spectacles~
Long     Somebody has lost their spectacles here.~
Flags    metal~
WFlags   take eyes~
Values   4 3 0 0 0 0
Stats    1 8600 860 0 0
Affect       -1 -1 1 3 0
#ENDOBJECT

#OBJECT
Vnum     2433
Keywords shawl~
Type     armor~
Short    a shawl~
Long     A raggedy shawl is lying in the dirt.~
Flags    bless~
WFlags   take neck~
Values   4 3 0 0 0 0
Stats    4 4000 400 0 0
Affect       -1 -1 -5 17 0
Affect       -1 -1 1 4 0
#ENDOBJECT

#OBJECT
Vnum     2434
Keywords wooden knife~
Type     weapon~
Short    a wooden knife~
Long     A child has dropped a wooden knife here.~
Flags    magic organic~
WFlags   take wield~
Values   12 0 0 2 0 0
Stats    1 50 5 0 0
#ENDOBJECT

#OBJECT
Vnum     2435
Keywords fairy tale book~
Type     scroll~
Short    a book of fairy tales~
Long     A book of fairy tales has been left on the floor.~
WFlags   take~
Values   2 -1 -1 -1 0 0
Stats    1 1000 100 0 0
Spells   'detect magic' 'fly' 'armor'
#ENDOBJECT

#OBJECT
Vnum     2436
Keywords pocket watch~
Type     armor~
Short    an expensive-looking pocket watch~
Long     An expensive-looking pocket watch has been left here.~
Flags    metal~
WFlags   take hold~
Values   4 4 0 0 0 0
Stats    2 24000 2400 0 0
Affect       -1 -1 1 2 0
Affect       -1 -1 -14 9 0
#ENDOBJECT

#OBJECT
Vnum     2437
Keywords candle~
Type     light~
Short    a wax candle~
Long     A wax candle flickers in the darkness.~
Flags    glow~
WFlags   take hold~
Values   0 0 65 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2438
Keywords cloth diaper~
Type     armor~
Short    a cloth diaper~
Long     A cloth diaper lies on the ground.~
WFlags   take waist~
Values   1 1 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2439
Keywords paintbrush brush~
Type     wand~
Short    a paintbrush~
Long     A brush drips with fresh watercolor paint.~
Flags    magic~
WFlags   take hold~
Values   9 4 4 -1 0 0
Stats    1 0 0 0 0
Spells   'colour spray'
#ENDOBJECT

#OBJECT
Vnum     2440
Keywords make-up compact~
Type     staff~
Short    an ivory make-up compact~
Long     A small, ivory make-up compact has been forgotten on the floor.~
Flags    magic bless~
WFlags   take hold~
Values   14 3 3 -1 0 0
Stats    1 1000 100 0 0
Spells   'elven beauty'
#ENDOBJECT

#OBJECT
Vnum     2441
Keywords chef apron~
Type     armor~
Short    a chef's apron~
Long     A white chef's apron has been discarded here.~
WFlags   take body~
Values   3 3 0 0 0 0
Stats    1 1000 100 0 0
Affect       -1 -1 -5 17 0
Affect       -1 -1 5 13 0
#ENDOBJECT

#OBJECT
Vnum     2442
Keywords panther-crested helmet~
Type     armor~
Short    a panther-crested helmet~
Long     Someone has dropped a helmet with the crest of a panther here.~
WFlags   take head~
Values   2 4 0 0 0 0
Stats    2 75 7 0 0
Affect       -1 -1 1 5 0
#ENDOBJECT

#OBJECT
Vnum     2443
Keywords panther-crested shield~
Type     armor~
Short    a panther-crested shield~
Long     Lying here is a shield with the crest of a panther.~
WFlags   take shield~
Values   4 4 0 0 0 0
Stats    3 50 5 0 0
Affect       -1 -1 -6 17 0
Affect       -1 -1 -1 24 0
#ENDOBJECT

#OBJECT
Vnum     2444
Keywords rotting corpse~
Type     container~
Short    a rotting corpse~
Long     A grotesque corpse rots away.~
Values   5 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2445
Keywords scroll avatar avatar's~
Type     scroll~
Short    an avatar's scroll~
Long     An avatar's scroll lies here.~
Flags    glow magic~
WFlags   take~
Values   4 -1 -1 -1 0 0
Stats    1 10000 1000 0 0
Spells   'kindred strength' 'sagacity' 'dragon wit'
#EXDESC
ExDescKey    scroll~
ExDesc       You are looking at a scroll which contains the 5 best lines heard over the
avatar channel.  To view the entries, type "look one", "look two", etc.
~
#ENDEXDESC

#EXDESC
ExDescKey    one~
ExDesc       "Let it be known that if I ever start to resemble Iceman in any way, shape,
or form, I want to be killed immediately."
-Quoted from Kyra
~
#ENDEXDESC

#EXDESC
ExDescKey    two~
ExDesc       "Link, you buy the dumbest things on auction."
-Quoted from Boheme
~
#ENDEXDESC

#EXDESC
ExDescKey    three~
ExDesc       "What is stupid?  Anything said by Zippy."
-Quoted from Rhianna
~
#ENDEXDESC

#EXDESC
ExDescKey    four~
ExDesc       "You may address me as master."
-Quoted from Zippy.  This proves Rhianna's theory.  See number three.
~
#ENDEXDESC

#EXDESC
ExDescKey    five~
ExDesc       "Where can I buy roots?"
-Overheard by Beran.  Speakers name withheld for fear of slaying.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     2446
Keywords tin shield~
Type     armor~
Short    a tin shield~
Long     Somebody dropped a cheap tin shield on the floor.~
WFlags   take shield~
Values   2 2 0 0 0 0
Stats    3 50 5 0 0
Affect       -1 -1 -3 17 0
Affect       -1 -1 -1 22 0
#ENDOBJECT

#OBJECT
Vnum     2447
Keywords rat fur cloak~
Type     armor~
Short    a rat fur cloak~
Long     A cloak made of rat fur sits on the ground.~
Flags    organic~
WFlags   take about~
Values   3 4 0 0 0 0
Stats    2 100 10 0 0
Affect       -1 -1 -6 17 0
Affect       -1 -1 10 13 0
#ENDOBJECT

#OBJECT
Vnum     2448
Keywords small mirror~
Type     wand~
Short    a small mirror~
Long     A small mirror has been left on the ground.~
Flags    magic bless~
WFlags   take hold~
Values   10 2 2 -1 0 0
Stats    1 50 5 0 0
Spells   'charm person'
#ENDOBJECT

#OBJECT
Vnum     2449
Keywords undershirt shirt tattered~
Type     armor~
Short    a tattered undershirt~
Long     An old, tattered undershirt has been discarded here.~
WFlags   take body~
Values   1 3 0 0 0 0
Stats    1 50 5 0 0
Affect       -1 -1 -4 17 0
#ENDOBJECT

#OBJECT
Vnum     2450
Keywords key~
Type     key~
Short    skeleton key~
Long     A skeleton key lies here.~
WFlags   take~
Values   2450 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2451
Keywords torturer's whip~
Type     weapon~
Short    a nasty torturer's whip~
Long     A long, nasty-looking whip lies here.~
Flags    dark evil magic antigood antineutral antiwarrior anticleric~
WFlags   take wield~
Values   12 0 0 4 0 0
Stats    2 5400 540 0 0
Affect       -1 -1 20 13 0
Affect       -1 -1 4 18 0
Affect       -1 -1 5 19 0
#ENDOBJECT

#OBJECT
Vnum     2452
Keywords torturer's mask~
Type     armor~
Short    black torturer's mask~
Long     On the ground lies a black mask with two eyeholes.~
Flags    dark evil antigood antineutral antiwarrior anticleric~
WFlags   take head~
Values   4 5 0 0 0 0
Stats    3 3000 300 0 0
Affect       -1 -1 1 3 0
Affect       -1 -1 1 18 0
#ENDOBJECT

#OBJECT
Vnum     2453
Keywords torn pants~
Type     armor~
Short    a pair of torn pants~
Long     An old pair of torn pants have been dropped here.~
WFlags   take legs~
Values   2 3 0 0 0 0
Stats    1 100 10 0 0
Affect       -1 -1 -2 17 0
#ENDOBJECT

#OBJECT
Vnum     2454
Keywords gavel judgement~
Type     weapon~
Short    the Gavel of Judgement~
Long     The Gavel of Judgement lies on the ground.~
WFlags   take wield~
Values   12 50 70 7 0 0
Stats    5 2000000 200000 0 0
#ENDOBJECT

#OBJECT
Vnum     2455
Keywords riding stick~
Type     weapon~
Short    a riding stick~
Long     A riding stick has been dropped here.~
Flags    magic~
WFlags   take wield~
Values   12 0 0 0 0 0
Stats    4 450 45 0 0
Affect       -1 -1 1 18 0
Affect       -1 -1 2 19 0
Affect       -1 -1 -1 2 0
#ENDOBJECT

#OBJECT
Vnum     2456
Keywords pair of chaps~
Type     armor~
Short    a pair of leather chaps~
Long     A pair of leather chaps have been discarded here.~
Flags    organic~
WFlags   take legs~
Values   2 5 0 0 0 0
Stats    2 630 63 0 0
Affect       -1 -1 -2 17 0
#ENDOBJECT

#OBJECT
Vnum     2457
Keywords oil lamp~
Type     light~
Short    an oil lamp~
Long     An oil lamp burns brightly.~
Flags    glow metal~
WFlags   take~
Values   0 0 70 0 0 0
Stats    4 5 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2458
Keywords carrot~
Type     pill~
Short    an orange carrot~
Long     A large, orange carrot pokes up from the ground.~
Flags    organic~
WFlags   take~
Values   3 -1 -1 -1 0 0
Stats    6 500 50 0 0
Spells   'detect invis' 'NONE' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     2460
Keywords chest drawers~
Type     container~
Short    a chest of drawers~
Long     A chest of drawers sits in the corner.~
Flags    organic~
Values   30 5 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2461
Keywords watermelon~
Type     pill~
Short    a juicy watermelon~
Long     A tantalizing watermelon grows here.~
Flags    organic~
WFlags   take~
Values   5 -1 -1 -1 0 0
Stats    15 900 90 0 0
Spells   'kindred strength' 'fly' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     2462
Keywords head lettuce~
Type     pill~
Short    a head of lettuce~
Long     A head of lettuce is growing here.~
Flags    organic~
WFlags   take~
Values   14 -1 -1 -1 0 0
Stats    4 500 50 0 0
Spells   'cure critical' 'NONE' 'NONE'
#ENDOBJECT

#OBJECT
Vnum     2463
Keywords port barrel wine~
Type     drinkcon~
Short    a barrel of port wine~
Long     Several barrels of port wine are stacked here.~
Flags    organic~
WFlags   take~
Values   20 20 2 0 0 0
Stats    14 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2464
Keywords dried meat~
Type     food~
Short    some dried meat~
Long     On a shelf sits some dried meat.~
WFlags   take~
Values   5 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2465
Keywords cheese~
Type     food~
Short    delicious cheddar cheese~
Long     The shelves contain some wonderful cheddar cheese.~
WFlags   take~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2466
Keywords deck cards~
Type     armor~
Short    a deck of playing cards~
Long     A deck of playing cards lies here.~
WFlags   take hold~
Values   2 2 0 0 0 0
Stats    2 0 0 0 0
Affect       -1 -1 1 4 0
Affect       -1 -1 1 2 0
#ENDOBJECT

#OBJECT
Vnum     2486
Keywords trough~
Type     fountain~
Short    a water trough~
Long     A trough filled with cool water stands here.~
Values   0 0 0 0 0 0
Stats    1 0 0 0 0
#ENDOBJECT

#OBJECT
Vnum     2498
Keywords sword~
Type     weapon~
Short    not used~
Long     A deadly elvenbane lies here.~
WFlags   take wield~
Values   12 60 100 3 0 0
Stats    1 0 0 0 0
Affect       -1 -1 -399 17 0
Affect       -1 -1 100 18 0
Affect       -1 -1 100 19 0
#ENDOBJECT

#OBJECT
Vnum     2499
Keywords potion sprite~
Type     potion~
Short    not used~
Long     A Sprite~
WFlags   take~
Values   50 -1 -1 -1 0 0
Stats    1 0 0 0 0
Spells   'heal' 'heal' 'heal'
#ENDOBJECT

#ROOM
Vnum     2400
Name     The Main Gate~
Sector   inside~
Flags    indoors~
Desc     As you reach the top of the hill, you come upon a large, three-story manor.
Past the gate, you can see a nice, well-maintained yard, with trees and
flowers.  The house is red brick with white trim, and two candle lamps are
on either side of the door.  You could turn around and go back the way you 
came, or enter the yard through the gate.  As you look to your right, you
see a small bronze plaque embedded in a rock.
~
#EXIT
Direction north~
ToRoom    2401
Desc      You see the front of a manor.
~
Keywords  gate~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction down~
ToRoom    2467
Desc      This direction leads back down the hill.
~
#ENDEXIT

Reset D 0 2400 0 1
#EXDESC
ExDescKey    plaque~
ExDesc       Welcome!  This area is intended for levels 1 to 10.  Remember, LOOK at 
everything.  There is a lot you will miss if you don't stop and examine your
surroundings.  Good luck and have fun!
-Cedrick, April 1996
~
#ENDEXDESC

#EXDESC
ExDescKey    rock~
ExDesc       The rock has a small plaque embedded in it.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2401
Name     Before the Front Door~
Sector   inside~
Flags    indoors~
Desc     As you pass through the gate, you come up to the house's front door.  The
white lacy blinds are drawn across the front windows, preventing you from
peeking inside.  You peer through the window in the door.  Apparently
nobody is home.  It really is a nice looking house.  It wouldn't hurt to
take a quick look inside, would it?  Or, you could wander into the yard,
which extends east and west.
~
#EXIT
Direction north~
ToRoom    2406
Desc      The door leads into the house.
~
Keywords  door~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2402
Desc      The yard continues on to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2400
Desc      The main gate is this way.
~
Keywords  gate~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2403
Desc      The yard continues on to the west.
~
#ENDEXIT

Reset D 0 2401 0 1
Reset D 0 2401 2 1
#EXDESC
ExDescKey    door~
ExDesc       The door has a small square window built into it.
~
#ENDEXDESC

#EXDESC
ExDescKey    window~
ExDesc       Looks pretty empty.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2402
Name     East of the Front Door~
Sector   inside~
Flags    nomob indoors~
Desc     You walk around the east side of the house.  Looking in the windows, you
can see a parlor.  To the west is the front door to the home, and east takes
you around the house.
~
#EXIT
Direction east~
ToRoom    2405
Desc      The yard continues to the east.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2401
Desc      You see the front of the house.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2403
Name     West of the Front Door~
Sector   inside~
Flags    nomob indoors~
Desc     You are standing in the yard, west of the front door.  A small well is
full of cold, clear water.  The beautiful lawn takes you around the manor
to the west, or back east to the main enterance.
~
#EXIT
Direction east~
ToRoom    2401
Desc      The main enterance is this way.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2404
Desc      The yard continues west.
~
#ENDEXIT

Reset O 0 2403 1 2403
#ENDROOM

#ROOM
Vnum     2404
Name     Southwest Corner of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     This is the southwest corner of the manor house.  To the north, you see the
yard extends far back into the distance.  A large fence prevents movement
to the west.  More yard lies north, or you could return the way you came.
~
#EXIT
Direction north~
ToRoom    2412
Desc      The yard continues north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2403
Desc      The yard continues east.
~
#ENDEXIT

#EXDESC
ExDescKey    fence~
ExDesc       The fence is about fifteen feet high.  Looks like the owners don't want
anyone wandering around here.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2405
Name     Southeast Corner of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     You are standing at the southeast corner of the manor.  A large fence prevents
movement to the east.  Your only choices are to go around the house to the
north, or to return west to the front door.
~
#EXIT
Direction north~
ToRoom    2415
Desc      The yard continues north.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2402
Desc      The yard continues to the west.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2406
Name     The Foyer~
Sector   inside~
Flags    indoors~
Desc     As you step into the house, you take a look around.  You are standing in
what appears to be the front hallway.  A mirror hangs on the wall to the
east, and a coat stand sits in the corner.  On the floor, a beautiful rug
draws your attention.  Wait!  What's that?  You hear noises coming from
within the house.  Maybe somebody is home after all.  You consider this
as you decide whether or not to continue on.
~
#EXIT
Direction north~
ToRoom    2408
Desc      You see a comfortable room ahead.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2464
Desc      A parlor lies this way.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2401
Desc      This leads out of the house.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction down~
ToRoom    2407
Keywords  trapdoor~
Flags     isdoor closed secret~
#ENDEXIT

Reset M 0 2407 1 2406
  Reset E 1 2427 1 3
Reset D 0 2406 2 1
Reset D 0 2406 5 1
#EXDESC
ExDescKey    rug~
ExDesc       As you lift up the rug, you see...a trapdoor!
~
#ENDEXDESC

#EXDESC
ExDescKey    mirror~
ExDesc       You see...YOU!
~
#ENDEXDESC

#EXDESC
ExDescKey    trapdoor~
ExDesc       The trapdoor leads into darkness.
~
#ENDEXDESC

#EXDESC
ExDescKey    stand~
ExDesc       Would you care to hang your coat?
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2407
Name     The Basement~
Sector   inside~
Flags    indoors norecall nosummon noastral~
Desc     Oops!  You wonder why you went down without looking first.  You slide down a
chute, and land with a *THUMP* on the well-padded floor.  As you look at the 
opening well above your head, you realize that you will have to find another
way out of here.  Other than a small safe built into the wall, there does
not seem to be anything else of interest here.
~
#EXIT
Direction south~
ToRoom    2474
Desc      South leads to a staircase.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2409 2 2407
Reset O 0 2407 1 2407
  Reset P 0 2450 1 2407
  Reset P 0 2406 1 2407
  Reset P 0 2445 1 2407
Reset D 0 2407 2 1
#ENDROOM

#ROOM
Vnum     2408
Name     A Luxurious Living Room~
Sector   inside~
Flags    indoors~
Desc     You find yourself in a comfortable living room.  Beautiful artwork adorns
the walls, and you take a second to look at it all.  A crackling fire burns
in the fireplace.  A large, sturdy oak chair and a nice couch makes this
place feel like home.  Turning around, you see the curtains which prevented
you from looking through the windows.  There are also a few potted plants
sitting next to the windows, soaking up sunlight.  A beautiful grandfather
clock sits against the west wall.  A staircase leads up from here.
~
#EXIT
Direction north~
ToRoom    2411
Desc      The kitchen is this way.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2410
Desc      You see the study.
~
Flags     isdoor~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2406
Desc      The foyer lies to the south.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    2419
Desc      The staircase leads to the second floor.
~
Keywords  staircase~
#ENDEXIT

#EXIT
Direction down~
ToRoom    2409
#ENDEXIT

Reset D 0 2408 1 0
#EXDESC
ExDescKey    artwork~
ExDesc       Wow!  A real Picasso!
~
#ENDEXDESC

#EXDESC
ExDescKey    fireplace~
ExDesc       This brick fireplace appears to get a lot of use.
~
#ENDEXDESC

#EXDESC
ExDescKey    fire~
ExDesc       It looks like....well, a fire.
~
#ENDEXDESC

#EXDESC
ExDescKey    couch~
ExDesc       Makes you really want a nap.
~
#ENDEXDESC

#EXDESC
ExDescKey    curtains~
ExDesc       White lace curtains are drawn across the windows.
~
#ENDEXDESC

#EXDESC
ExDescKey    plant~
ExDesc       Just your run-of-the-mill houseplant.
~
#ENDEXDESC

#EXDESC
ExDescKey    chair~
ExDesc       A sturdy, oak chair.
~
#ENDEXDESC

#EXDESC
ExDescKey    art~
ExDesc       Wow!  A real Picasso!
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2409
Name     The Secret Room~
Sector   inside~
Flags    nomob indoors~
Desc     Well what do you know?  A secret room!  It is quite dark in here, although
the living room windows provide enough light to see with.  It is very damp
in this room, and there is a tunnel leading down from here.  You try to peer
down, but can not penetrate the blackness.  You shiver unconsciously and 
decide to move on.
~
#EXIT
Direction up~
ToRoom    2408
#ENDEXIT

#EXIT
Direction down~
ToRoom    2429
Desc      You see darkness.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2410
Name     A Comfortable Study~
Sector   inside~
Flags    indoors~
Desc     As you enter a large room, all you see is books, books, and more books!
Every wall is lined with bookshelves.  They run from the ceiling to the
floor, all completely full.  You glance over some of the titles.  Two
leather chairs sit in the corner with a coffee table between them.
Underneath your feet is a large Persian rug.  A window in the east wall
reveals the yard outside.
~
#EXIT
Direction west~
ToRoom    2408
Desc      West takes you back to the living room.
~
Flags     isdoor~
#ENDEXIT

Reset M 0 2410 1 2410
  Reset G 1 2436 1
  Reset G 1 2408 1
  Reset E 1 2410 1 17
  Reset E 1 2409 1 5
Reset D 0 2410 3 0
#EXDESC
ExDescKey    books~
ExDesc       Some of the titles include "Immortality on the Realms of Despair", "How to
Build an Area In Less Than 80 Days", "1,001 Ways to Annoy Taboo", "50 Reasons
Why All Areas Should Have DT's", "The Sad Life of an Avatar", and "Arkin's
Coding: A SlaveDriver Speaks".
~
#ENDEXDESC

#EXDESC
ExDescKey    bookshelves~
ExDesc       Never in your life have you seen so many shelves.
~
#ENDEXDESC

#EXDESC
ExDescKey    window~
ExDesc       You can see the yard outside.
~
#ENDEXDESC

#EXDESC
ExDescKey    rug~
ExDesc       This thing must have cost a fortune!
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2411
Name     The Kitchen~
Sector   inside~
Flags    indoors~
Desc     Upon entering the kitchen, you begin to feel very warm.  A huge oven
dominates the entire west wall.  Looking under it, you see the large
amount of wood fueling the flame.  Along the north wall is a small
basin, with a pitcher and towel alongside.  There are cabinets above
the basin, which probably contain dishes and glassware.  Hanging on
the south wall is a large array of knives.  In the middle of the
room is a large wooden table.  You may leave the house to the north,
or enter the pantry to the east.
~
#EXIT
Direction north~
ToRoom    2418
Desc      The door leads outside.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2463
Desc      There is quite a bit of food this way.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2408
Desc      You see a spacious living room.
~
#ENDEXIT

Reset M 0 2411 1 2411
  Reset E 1 2405 1 16
  Reset E 1 2441 1 5
Reset O 0 2411 1 2411
  Reset P 0 2402 1 2411
  Reset P 0 2401 1 2411
Reset D 0 2411 0 1
Reset D 0 2411 1 1
#ENDROOM

#ROOM
Vnum     2412
Name     West of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     You are standing west of the manor.  Other than a toolshed sitting here,
there is nothing of interest.  The fence prevents your going west.
~
#EXIT
Direction north~
ToRoom    2413
Desc      yard continues north.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2404
Desc      The yard continues south.
~
#ENDEXIT

Reset O 0 2412 1 2412
  Reset P 0 2413 1 2412
#ENDROOM

#ROOM
Vnum     2413
Name     Continuing Along the West Side of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     The yard continues north around the house.
~
#EXIT
Direction north~
ToRoom    2414
Desc      The yard continues north.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2412
Desc      The yard continues south.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2414
Name     Northwest Corner of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     This is the northwest corner of the manor.  The fence prevents your
movement north and west.  To the east, you can see the back door to the
home.  
~
#EXIT
Direction east~
ToRoom    2418
Desc      East takes you to the backyard.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2413
Desc      The yard continues south.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2415
Name     East of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     You are walking around the east side of the house.  The fence runs along
to your right.
~
#EXIT
Direction north~
ToRoom    2416
Desc      The yard continues north.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2405
Desc      The yard continues south.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2416
Name     Continuing Along the East Side of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     You are following the yard around the east side of the house.  You can see a
study through a window to the west.  The fence still runs to your right. 
~
#EXIT
Direction north~
ToRoom    2417
Desc      The yard continues north.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2415
Desc      The yard continues south.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2417
Name     Northeast Corner of the Manor~
Sector   inside~
Flags    nomob indoors~
Desc     You are standing at the northeast corner of the house.  Going west leads to
more yard.  South takes you back towards the front of the house.
~
#EXIT
Direction south~
ToRoom    2416
Desc      The yard continues south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2418
Desc      West leads to the backyard.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2418
Name     The Backyard~
Sector   inside~
Flags    nomob indoors~
Desc     You are standing behind the manor.  The yard stretches out to the north.
Looking that way, you see two small structures standing next to each other.
Farther on, you see a small garden, and beyond that, you think you can see
another building but can't quite make it out behind all the hedges.  The
yard splits off in all directions here.  East and west takes you back
around the manor,  and south leads back into the house.
~
#EXIT
Direction north~
ToRoom    2451
Desc      North leads farther into the backyard.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2417
Desc      The yard continues east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2411
Desc      The door leads into the rear of the house.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2414
#ENDEXIT

Reset D 0 2418 2 1
#ENDROOM

#ROOM
Vnum     2419
Name     The Second Floor Landing~
Sector   inside~
Flags    indoors~
Desc     The second floor branches off in all directions.  The carpeting here is
worn and stained.  It evidently gets quite a bit of use, because you can
see the wood floor in the spots where the carpet has worn through.  You see
paintings on the wall, along with a portrait of the entire family.  Looking
north, you see another hallway.  To the west is a playroom, and east looks
like a bathroom.  Turning around, you notice yet another hallway leading
south, and also a staircase leading up.  You wonder which way to go.
~
#EXIT
Direction north~
ToRoom    2422
Desc      You see another hallway.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2420
Desc      You see a bathroom.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2458
Desc      You see another hallway.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2421
Desc      West leads to the playroom.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction up~
ToRoom    2426
Desc      It is really dark...
~
Keywords  staircase~
#ENDEXIT

#EXIT
Direction down~
ToRoom    2408
Desc      The staircase takes you back to the living room.
~
Keywords  staircase~
#ENDEXIT

Reset D 0 2419 1 1
Reset D 0 2419 3 1
#ENDROOM

#ROOM
Vnum     2420
Name     A Large Bathroom~
Sector   inside~
Flags    indoors~
Desc     This is just a standard bathroom.  A wash basin, complete with a pitcher
and towel, sits to your left.  Above that is a small, but adequate mirror.
Linen cabinets line the wall.  A large tub sits along the wall to your right.
A candle chandelier provides overhead illumination.
~
#EXIT
Direction west~
ToRoom    2419
Desc      The landing lies in this direction.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2420 1 2420
Reset O 0 2420 1 2420
  Reset P 0 2421 1 2420
Reset D 0 2420 3 1
#EXDESC
ExDescKey    basin~
ExDesc       Just a standard basin, used for washing up.
~
#ENDEXDESC

#EXDESC
ExDescKey    cabinets~
ExDesc       The cabinet probably has towels and linens.
~
#ENDEXDESC

#EXDESC
ExDescKey    mirror~
ExDesc       Yup...it's you all right.
~
#ENDEXDESC

#EXDESC
ExDescKey    chandelier~
ExDesc       It appears to be made of diamond.
~
#ENDEXDESC

#EXDESC
ExDescKey    pitcher~
ExDesc       The pitcher is used to fill the basin.
~
#ENDEXDESC

#EXDESC
ExDescKey    tub~
ExDesc       You aren't sure if you're looking at a tub or a swimming pool.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2421
Name     The Playroom~
Sector   inside~
Flags    indoors~
Desc     What a mess!  There are toys strewn about the room, and children are 
everywhere.  You carefully aviod stepping on anything.  The windows to the
west offer you a view of the endless forest beyond the house.  A toybox sits
along the north wall.
~
#EXIT
Direction east~
ToRoom    2419
Desc      East will return you to the landing.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2421 1 2421
  Reset E 1 2438 1 13
Reset O 0 2400 1 2421
  Reset P 0 2434 1 2400
  Reset P 0 2435 1 2400
Reset D 0 2421 1 1
#EXDESC
ExDescKey    window~
ExDesc       You see a sprawling forest.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2422
Name     A Hallway on the Second Floor~
Sector   inside~
Flags    indoors~
Desc     You are in a hallway on the second floor.  To the east, you can see
a fairly large bed and a dresser.  It doesn't appear to be in use, and you
figure that it is a guest room.  To the west is a room filled with beds and
several dressers.  North you can see a huge room with an enormous bed and
a shield hanging on the wall.  
~
#EXIT
Direction north~
ToRoom    2425
Desc      North leads you to the Master Bedroom.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2424
Desc      Just another bedroom.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2419
Desc      South leads to the landing.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2423
Desc      You see a room full of beds and dressers.
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 2422 0 1
Reset D 0 2422 1 1
Reset D 0 2422 3 1
#ENDROOM

#ROOM
Vnum     2423
Name     The Children's Bedroom~
Sector   inside~
Flags    indoors~
Desc     Here is where all the children in the house sleep.  Beds line the wall to the
north, and rows of dressers sit to the south.  It is brightly painted, giving
a sense of happiness and warmth.  Hanging on the walls are whimsical drawings
which the children created.  
~
#EXIT
Direction east~
ToRoom    2422
Desc      You see the hallway.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2422 1 2423
  Reset E 1 2439 1 17
Reset D 0 2423 1 1
#EXDESC
ExDescKey    drawing painting drawings~
ExDesc       What a cute drawing!  You see a picture of the entire family, mom, dad,
and all the siblings.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2424
Name     The Guest Bedroom~
Sector   inside~
Flags    indoors~
Desc     This room is small and spartan, containing a bed, a chair, and a tiny
Oriental rug.  The master of the manor must not entertain a lot of house
guests.  The tiny window in the east wall provides a poor view of the 
outlying forest. 
~
#EXIT
Direction west~
ToRoom    2422
Desc      You see the hallway.
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 2424 3 1
#EXDESC
ExDescKey    bed~
ExDesc       Your baby crib was bigger than this.
~
#ENDEXDESC

#EXDESC
ExDescKey    chair~
ExDesc       This chair has no cushion, no arm rests, and does not look comfortable at all.
~
#ENDEXDESC

#EXDESC
ExDescKey    window~
ExDesc       Peering through the tiny window, you get a glimpse of the yard and surrounding 
forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    oriental rug~
ExDesc       A remnant of the Ming dynasty.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2425
Name     The Master Bedroom~
Sector   inside~
Flags    indoors~
Desc     Well, you have found your way to the master bedroom.  The owner would not be
pleased with your intrustion.  You see a huge, comfortable king-sized bed, 
along with a large desk, two dressers, and a full-length mirror.  Several
large windows offer you a wonderful view of the outlying forest.  Hanging
on the wall is a shield with the crest of a panther.  Crossed over the shield
are two deadly scimitars.
~
#EXIT
Direction east~
ToRoom    2466
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2422
Desc      You see the hallway.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2425 1 2425
  Reset E 1 2422 1 17
  Reset E 1 2423 1 8
  Reset E 1 2424 1 1
  Reset G 1 2425 1
Reset D 0 2425 1 1
Reset D 0 2425 2 1
#EXDESC
ExDescKey    bed~
ExDesc       The king-sized bed looks VERY inviting.
~
#ENDEXDESC

#EXDESC
ExDescKey    mirror~
ExDesc       You look into the mirror, and a horrible beast stares back!  You draw your
weapon and prepare for battle!  Oh, wait, that's just you.
~
#ENDEXDESC

#EXDESC
ExDescKey    window~
ExDesc       You see a sprawling forest.
~
#ENDEXDESC

#EXDESC
ExDescKey    scimitar~
ExDesc       This blade could do some serious damage.
~
#ENDEXDESC

#EXDESC
ExDescKey    shield~
ExDesc       A large shield, crested with a panther.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2426
Name     The Attic~
Sector   inside~
Flags    dark nomob indoors~
Desc     You are in the attic.  It is cold, damp, and really dark.  You can
barely see five feet in front of your face.  As you walk on the floorboards,
you can feel them bending beneath your feet.  Apparently nobody comes up here.
It does not look like this place has been entered in years.  The layer of
dust on the walls is thick enough to write your name in.  The attic continues
to the west, where it is pitch black.  You could leave back down the stairs.
A cold chill runs down your spine as you decide what to do. 
~
#EXIT
Direction west~
ToRoom    2427
Desc      It is REALLY dark that way.
~
#ENDEXIT

#EXIT
Direction down~
ToRoom    2419
Desc      You can leave down.  The concept entices you.
~
Keywords  staircase~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2427
Name     Further Into the Attic~
Sector   inside~
Flags    dark nomob indoors~
Desc     You really feel scared now.  The boards are bending more now, and making
odd creaking sounds.  There aren't even rats up here.  The darkness is
so thick that your light can't penetrate more than two meters.  As you try
to peer north, you get a really bad feeling.  Maybe you should turn back 
right now.
~
#EXIT
Direction north~
ToRoom    2428
Desc      The darkness gives you a bad feeling...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2426
Desc      You can leave to the east.  Maybe that's a good idea.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2428
Name     Oops~
Sector   inside~
Flags    nomob indoors~
Desc     On your next step, your foot goes right through the floorboard.  Unable to keep
you balance, you fall forward.  Fortunately, you fall onto a solid part of the
floor.  The part of the floor by the door crumbles away, leaving a gaping
hole!  There's no way out...
~
#ENDROOM

#ROOM
Vnum     2429
Name     The Sub-Basement~
Sector   inside~
Flags    dark nomob indoors~
Desc     It is really dark down here.  You can't see a thing.  You seriously
consider turning around immediately.  As a matter of fact, that might
be a good idea.
~
#EXIT
Direction east~
ToRoom    2430
Desc      It is so dark...
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    2409
Desc      You think you can see light above.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2430
Name     The Labyrinth~
Sector   inside~
Flags    nomob indoors~
Desc     Looking up, you see a burning torch mounted high on the wall.  Maybe that's
why it was so dark in the room to the west.  The torch must have gone out.
This room is utterly empty.  Damp, moldy walls make this place reek.  Your 
only choice is to continue on or turn back.
~
#EXIT
Direction south~
ToRoom    2431
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2429
Desc      West leads out of here.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2431
Name     The Laybrinth~
Sector   inside~
Flags    nomob indoors~
Desc     You are in some sort of maze underneath the manor house.  The dark gray, moldy
walls are disorienting.  You realize that it would be very easy to get 
hopelessly lost in here.  Looking back, you see the way you came, the path
back to safety.  In the other directions, all you see is corridors, dark
and dismal.
~
#EXIT
Direction north~
ToRoom    2430
Desc      The exit to this place is north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2434
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2432
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2432
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     The laybrinth branches off in many directions.
~
#EXIT
Direction north~
ToRoom    2431
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2438
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2433
Desc      This is the enterance to the wine cellar.
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    2434
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    2439
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2433
Name     The Wine Cellar~
Sector   inside~
Flags    indoors~
Desc     This room is cold and damp.  Wooden kegs of wine are stacked from the floor
to the ceiling.  Along one wall is a huge wine rack, filled with various
bottles of choice vintages.
~
#EXIT
Direction east~
ToRoom    2432
#ENDEXIT

Reset O 0 2463 2 2433
#ENDROOM

#ROOM
Vnum     2434
Name     An Intersection~
Sector   inside~
Flags    indoors~
Desc     The dark corridors branch off here.  You have no way of knowing which path
to choose.  You can only pick one, and hope...
~
#EXIT
Direction east~
ToRoom    2435
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2440
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2431
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction northeast~
ToRoom    2437
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    2432
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2435
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2437
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2436
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2445
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2434
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2408 2 2435
#ENDROOM

#ROOM
Vnum     2436
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom    2446
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2435
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    2437
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2437
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2441
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2435
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    2436
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    2434
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2438
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     As you come up on a corner, you begin to feel completely lost.  Which way
did you come from?  You can't remember.  What could be lurking down here?
You shudder at the thought.  Best to keep moving.
~
#EXIT
Direction north~
ToRoom    2432
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2439
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2439
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are really lost now.  As you come up on yet another intersection, you
spy a massive slate-grey metal door to the south.  Curious, you pull on the
handle, but it does not budge.  Pressing your ear to the door, you hear 
the sound of...machinery?  
~
#EXIT
Direction north~
ToRoom    2440
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2450
Key       2450
Flags     isdoor closed locked pickproof nopassdoor~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2438
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    2432
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset D 0 2439 2 2
#ENDROOM

#ROOM
Vnum     2440
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2434
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2445
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2439
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2412 4 2440
#ENDROOM

#ROOM
Vnum     2441
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2442
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2437
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2442
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.  An absolutely repulsive stench drifts in
from the west.  From the east, you hear a fearsome hissing and rattling.  You 
shiver as you decide what to do.
~
#EXIT
Direction east~
ToRoom    2444
#ENDEXIT

#EXIT
Direction south~
ToRoom    2441
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2443
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2443
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     This is the final resting point of some poor adventurer.  Built into the
wall is a small niche in which the corpse of a man lies.  The body is beginning
to decompose, making the whole room stink.  You think about searching the 
corpse for anything useful, but the very idea repulses you.
~
#EXIT
Direction east~
ToRoom    2442
#ENDEXIT

Reset M 0 2442 1 2443
  Reset G 1 2426 1
Reset O 0 2444 1 2443
  Reset P 0 2442 1 2444
  Reset P 0 2443 1 2444
#ENDROOM

#ROOM
Vnum     2444
Name     A Gruesome Lair~
Sector   inside~
Flags    indoors~
Desc     What a disgusting, horrible place!  Blood covers every square centimeter
of the walls.  The decaying guts of several animals...or maybe people...
are scattered across the floor.  Bones are everywhere.  This whole room
reminds you of only one thing - DEATH.
~
#EXIT
Direction west~
ToRoom    2442
#ENDEXIT

Reset M 0 2405 1 2444
#ENDROOM

#ROOM
Vnum     2445
Name     The Laybrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2435
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2440
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    2468
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2446
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2436
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2447
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2468
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2447
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom    2448
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2446
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2471 4 2447
#ENDROOM

#ROOM
Vnum     2448
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2447
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2449
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2449
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2448
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    2468
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2408 2 2449
#ENDROOM

#ROOM
Vnum     2450
Name     Torture Room~
Sector   inside~
Flags    indoors~
Desc     Now you've done it.  Maybe you shouldn't have been so curious about
this room.  Deadly looking machines and instruments are everywhere.
You see equipment for every type of torture imaginable.  Cringing,
you turn around and are greeted with an array of whips, spears,
and chains.  A chill runs down your spine as you contemplate
the evil that can occur here.
~
#EXIT
Direction north~
ToRoom    2439
Desc      North will take you out of this horrible place.
~
Flags     isdoor pickproof~
#ENDEXIT

Reset M 0 2450 1 2450
  Reset E 1 2452 1 6
  Reset E 1 2451 1 16
#ENDROOM

#ROOM
Vnum     2451
Name     Farther into the Backyard~
Sector   inside~
Flags    nomob indoors~
Desc     You find yourself standing right outside two wooden shacks.  The one to 
the west smells horrible.  The shack to the north appears to be a residence
of some sort.  The yard continues to the east, and also leads back south to
the manor.
~
#EXIT
Direction north~
ToRoom    2462
Desc      You see the servants' home.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2453
Desc      Several paths intersect this way.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2418
Desc      South takes you closer to the house.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2452
Desc      You catch a whiff of a putrid odor...
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 2451 0 1
Reset D 0 2451 3 1
#ENDROOM

#ROOM
Vnum     2452
Name     The Outhouse~
Sector   inside~
Flags    nomob indoors~
Desc     Phew!  You really want to get out of here.  The whole place absolutely 
reeks.  How can the servants stand living right next to such a stench?
Apparently, the master of the house does not care.  At least the walls seem
to be solid, and the roof is relatively whole.  You hold your nose, for the
smell is starting to gag you.  
~
#EXIT
Direction east~
ToRoom    2451
Desc      East leads to the yard...and fresh air!
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 2452 1 1
#MUDPROG
Progtype  rand_prog~
Arglist   10~
Comlist   mpecho The horrid stench has overcome you.  You feel very sick.
mpforce all puke
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     2453
Name     An Intersection~
Sector   inside~
Flags    nomob indoors~
Desc     A few paths intersect here.  The north one brings you to a small, but very
beautiful garden.  Heading west brings you back to the manor.  From the 
east, you catch a whiff of...hay?  
~
#EXIT
Direction north~
ToRoom    2465
Desc      You see a garden.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2454
Desc      You see the stables.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2451
Desc      West will take you back toward the house.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2454
Name     The Stable Entrance~
Sector   inside~
Flags    nomob indoors~
Desc     This is the gate to the stables.  Oddly enough, the stables seem to be in 
better condition than the servants' quarters.  It doesn't smell as bad either.
As you peer past the gate, you think that you see some motion from within. 
Maybe somebody's in there.
~
#EXIT
Direction east~
ToRoom    2455
Desc      The horses are corraled here.
~
Keywords  gate~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2453
Desc      You see an intersection of paths.
~
#ENDEXIT

Reset D 0 2454 1 1
#ENDROOM

#ROOM
Vnum     2455
Name     The Horse Stalls~
Sector   inside~
Flags    nomob indoors~
Desc     This is the private stables for the manor.  You see 5 separate stalls,
each with it's own bed of hay and feeding trough.  The floor is kept 
incredibly clean.  The owner must take really good care of the horses.
~
#EXIT
Direction north~
ToRoom    2457
Keywords  gate~
Flags     isdoor pickproof~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2456
Desc      You see lots of horse equimpent.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2454
Desc      You see the enterance to the stables.
~
Keywords  gate~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2455 3 2455
Reset M 0 2455 3 2455
Reset D 0 2455 0 0
Reset D 0 2455 3 1
#ENDROOM

#ROOM
Vnum     2456
Name     Equipment Storage~
Sector   inside~
Flags    nomob indoors~
Desc     This room is used to store extra equipment for the horses.  On the northern
wall you see several saddles and bridles.  An array of horseshoes dominates
the west wall.  Hanging on the south wall are several pieces of jockey
equipment:  whips, riding sticks, and chaps.  The only way out of here is
back to the north.
~
#EXIT
Direction north~
ToRoom    2455
Desc      You see the horse stalls.
~
#ENDEXIT

Reset M 0 2456 1 2456
  Reset E 1 2428 1 16
Reset O 0 2455 1 2456
Reset O 0 2456 1 2456
#ENDROOM

#ROOM
Vnum     2457
Name     The Field~
Sector   field~
Desc     You are in a large field.  This is the area in which the horses are ridden.
You see several obstacles in various spots in the field.  The grass is fairly
worn.  The owner is obviuosly an avid equestrian.  The field continues north
and west, and the stables lie to the south.
~
#EXIT
Direction north~
ToRoom    2483
#ENDEXIT

#EXIT
Direction south~
ToRoom    2455
Desc      You see horse stalls.
~
Keywords  gate~
Flags     isdoor~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2482
#ENDEXIT

Reset D 0 2457 2 0
#ENDROOM

#ROOM
Vnum     2458
Name     A Darkened Hallway on the Second Floor~
Sector   inside~
Flags    indoors~
Desc     You are in a hallway on the second floor.  It is much darker here than the
rest of the house.  This must be the servant's section of the manor.  East
and south appear to be bedrooms, and to the west lies another bathroom.
Apparently, the owners do not want the servants to use the same bathroom.
~
#EXIT
Direction north~
ToRoom    2419
Desc      The landing lies in this direction.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2459
Desc      You see a bedroom.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2460
Desc      You see a bedroom.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2461
Desc      This leads to a ridiculously small bathroom.
~
Flags     isdoor closed~
#ENDEXIT

Reset D 0 2458 1 1
Reset D 0 2458 2 1
Reset D 0 2458 3 1
#ENDROOM

#ROOM
Vnum     2459
Name     The Cook's Bedroom~
Sector   inside~
Flags    indoors~
Desc     This room is absolutely pathetic.  You've seen prison cells with more
furniture than this.  The only things in the room are the bed, one chair, 
and a mirror that probably would fit into your pocket.  
~
#EXIT
Direction west~
ToRoom    2458
Desc      The hallway lies in this direction.
~
Flags     isdoor closed~
#ENDEXIT

Reset O 0 2448 1 2459
Reset D 0 2459 3 1
#ENDROOM

#ROOM
Vnum     2460
Name     Nanny's Bedroom~
Sector   inside~
Flags    indoors~
Desc     This is where the nanny retires for the evening.  It is a sparse room, with
a bed, a small rocking chair, and a rug.  Nothing hangs on the cold, white
walls.  A tiny window provides minimal light during the daytime.  A single
candle is on a nightstand next to the bed, and a chest of drawers sits in
the corner.  The only way out of here is back the way you came.
~
#EXIT
Direction north~
ToRoom    2458
Desc      lead back into the hall.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2460 1 2460
  Reset E 1 2433 1 3
  Reset E 1 2432 1 20
Reset O 0 2460 1 2460
  Reset P 0 2440 1 2460
  Reset P 0 2431 1 2460
Reset D 0 2460 0 1
#EXDESC
ExDescKey    bed~
ExDesc       A tiny bed with a cheap mattress.
~
#ENDEXDESC

#EXDESC
ExDescKey    chair~
ExDesc       Your typical nanny's rocking chair.
~
#ENDEXDESC

#EXDESC
ExDescKey    rug~
ExDesc       You see a small rug, which prevents what little heat in the room from escaping 
through the floor
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2461
Name     A Tiny Bathroom~
Sector   inside~
Flags    indoors~
Desc     You can't believe how small this room is.  You barely have room to walk, 
let alone do anything else.  There is one candle on the wall, providing 
scant light for the room.  You can not imagine anyone older than 5 fitting
into that minute tub.  The washing basin is no wider than a dinner plate.
Even the pitcher is small.  You start getting claustrophobic, and want to
leave.
~
#EXIT
Direction east~
ToRoom    2458
Desc      You desperately want to get out of this TINY room.
~
Flags     isdoor closed~
#ENDEXIT

Reset O 0 2437 1 2461
Reset D 0 2461 1 1
#EXDESC
ExDescKey    candle~
ExDesc       It provides a little light for the room.
~
#ENDEXDESC

#EXDESC
ExDescKey    tub~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2462
Name     Servants' Quarters~
Sector   inside~
Flags    nomob indoors~
Desc     You walk through the doorway into a wooden shack.  You know that servants
don't usually get the best accomodations, but this is ridiculous.  The whole
room is virtually empty, except for a small straw mat and a cabinet, and
underneath your feet is clay;  the poor servants don't even have a floor to
their house.  Poorly built walls have no chance of keeping any heat within
the shack, and the windows aren't even windows; they're small squares cut in
the wall covered with animal skin.  Above you is a straw roof, which has
holes in several places.  The only exit is to the south.  
~
#EXIT
Direction south~
ToRoom    2451
Desc      This way leads you out of this wretched place.
~
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2462 1 2462
  Reset E 1 2449 1 5
Reset M 0 2463 1 2462
  Reset E 1 2453 1 7
Reset O 0 2457 1 2462
Reset D 0 2462 2 1
#EXDESC
ExDescKey    mat~
ExDesc       A simple straw mat serves as a bed.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2463
Name     The Pantry~
Sector   inside~
Flags    indoors~
Desc     You have never seen so much food.  It is everywhere, stacked on the floor,
and on shelves.  You see flour, dried meat, and grain on one wall.  On the
other side sits pastries, cheese, and baskets full of fruit.  Stacked on
the floor are a few barrels of portwine.  You become really hungry, and
decide to take something.
~
#EXIT
Direction west~
ToRoom    2411
Desc      West will take you back to the kitchen.
~
Flags     isdoor closed~
#ENDEXIT

Reset O 0 2464 1 2463
Reset O 0 2465 1 2463
Reset O 0 2463 2 2463
Reset D 0 2463 3 1
#ENDROOM

#ROOM
Vnum     2464
Name     The Parlor~
Sector   inside~
Flags    indoors~
Desc     You are in a small, comfortable room.  Several high-backed chairs line the
walls, and between them are solid cherry coffee tables.  The walls are made
of oak paneling, with stunning crystal candlelamps providing light.  In
the center of the room sits a round table with several chairs surrounding
it.  There is a deck of cards sitting on it.  The floor is carpeted, and
meticulously maintained.  Some works of art are hanging on the walls.  The
only exit is west, which takes you back to the main foyer.
~
#EXIT
Direction west~
ToRoom    2406
Desc      West will return you to the foyer.
~
#ENDEXIT

Reset O 0 2466 1 2464
#EXDESC
ExDescKey    lamp~
ExDesc       Within the beautiful crystal lamp burns a solitary white candle.
~
#ENDEXDESC

#EXDESC
ExDescKey    chair~
ExDesc       A rather large chair, upholstered with red velvet.
~
#ENDEXDESC

#EXDESC
ExDescKey    art~
ExDesc       Looks like a genuine Breugel.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2465
Name     The Garden~
Sector   inside~
Desc     You are standing in a beautiful garden.  Row upon row of flowers stretch
off into the distance.  A small patch of vegetables grows here as well.  
A wall standing six meters tall surrounds the garden.  Just beyond the wall
is a small forest of trees. 
~
#EXIT
Direction south~
ToRoom    2453
#ENDEXIT

Reset M 0 2465 1 2465
  Reset G 1 2462 1
  Reset G 1 2461 1
  Reset G 1 2458 1
#ENDROOM

#ROOM
Vnum     2466
Name     The Master Bathroom~
Sector   inside~
Flags    indoors~
Desc     Never in your life have you seen a more expensive bathroom.  The elegance and
ostentatiousness of this room astounds you.  Almost everything in the room is
made of marble.  The mirror hanging on the wall is framed in gold.  Overhead,
a diamond chandelier provides light.
~
#EXIT
Direction west~
ToRoom    2425
Flags     isdoor closed~
#ENDEXIT

Reset M 0 2426 1 2466
  Reset E 1 2419 1 5
  Reset E 1 2418 1 17
  Reset E 1 2417 1 1
Reset D 0 2466 3 1
#EXDESC
ExDescKey    mirror~
ExDesc       Just looking at this thing makes you feel rich.
~
#ENDEXDESC

#EXDESC
ExDescKey    chandelier~
ExDesc       The chandelier is made totally of gold and diamonds.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     2467
Name     A Gentle Hill~
Sector   hills~
Desc     Your progress becomes a little difficult as the ground slopes up into a hill.
To the east and west, all you can see is forest, and at the top of the hill
you think you can make out a gate and a large fence.  You can continue on
and explore what lies ahead, or return south toward the pond.
~
#EXIT
Direction south~
ToRoom    2492
Desc      You see a small path.
~
#ENDEXIT

#EXIT
Direction up~
ToRoom    2400
Desc      You think you see a small gate ahead.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2468
Name     An Intersection~
Sector   inside~
Flags    indoors~
Desc     The dark corridors branch off here.  You have no way of knowing which 
path to choose.  You can only pick one, and hope...
~
#EXIT
Direction north~
ToRoom    2446
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2469
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    2445
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    2449
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2412 4 2468
Reset O 0 2446 1 2468
#ENDROOM

#ROOM
Vnum     2469
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2468
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2470
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    2491
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2470
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2469
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2471
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2409 2 2470
#ENDROOM

#ROOM
Vnum     2471
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom    2470
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2473
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2472
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2472
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom    2471
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2475
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2478
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2471 4 2472
#ENDROOM

#ROOM
Vnum     2473
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2471
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction southeast~
ToRoom    2488
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2474
Name     A Staircase~
Sector   inside~
Flags    nomob indoors~
Desc     Ah!  You knew there had to be a way out!  You climb the stairs and come to 
a door.  You push the door open, and finds that it opens into the parlor.
Looking at the other side of the door, you find that it is ingeniously 
concealed in the wall.  You realize that you will not be able to re-enter
this room from the parlor.
~
#EXIT
Direction north~
ToRoom    2407
Desc      North will take you back into the basement.
~
Flags     isdoor closed~
#ENDEXIT

#EXIT
Direction up~
ToRoom    2464
#ENDEXIT

Reset D 0 2474 0 1
#ENDROOM

#ROOM
Vnum     2475
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2472
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2476
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2476
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2475
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2487
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2477
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom    2478
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2478
Name     An Intersection~
Sector   inside~
Flags    indoors~
Desc     The dark corridors branch off here.  You have no way of knowing which
path to choose.  You can only pick one, and hope...
~
#EXIT
Direction north~
ToRoom    2477
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2472
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2479
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2481
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2479
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2478
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2487
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2480
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2412 4 2479
Reset O 0 2447 1 2479
#ENDROOM

#ROOM
Vnum     2480
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2481
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2479
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2481
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom    2478
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2480
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2412 4 2481
#ENDROOM

#ROOM
Vnum     2482
Name     The Field~
Sector   field~
Desc     The field leads north and east from here.  The ground does not appear to be
as worn here.  You can see a water trough to the north.
~
#EXIT
Direction north~
ToRoom    2486
#ENDEXIT

#EXIT
Direction east~
ToRoom    2457
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2483
Name     The Field~
Sector   field~
Desc     You are in the northeast corner of the field.  There is nothing here but
open grass.  Well, it used to be grass.  It has been used so much that now
there is just a large area of mud.
~
#EXIT
Direction south~
ToRoom    2457
#ENDEXIT

#EXIT
Direction west~
ToRoom    2486
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2484
Name     Final Judgment~
Sector   inside~
Flags    nomob indoors chaotic nosummon noastral~
Desc     You have really done it now.  You are floating, helpless, in a void. 
The judge sits behind his desk, ready to pass judgment on you.
~
Reset M 0 2484 1 2484
  Reset E 1 2454 1 16
#ENDROOM

#ROOM
Vnum     2485
Name     An Antechamber~
Sector   inside~
Flags    nomob indoors nomagic norecall nosummon noastral~
Desc     You are in a room with no walls at all.  Looking around, you see nothing. 
Complete and total nothingness.  A chill envelops your body.  Down below, 
you can see an important-looking man sitting in a chair.  He doesn't look too
happy, and you would just as soon leave.
~
#EXIT
Direction down~
ToRoom    2484
#ENDEXIT

#MUDPROG
Progtype  speech_prog~
Arglist   p Help!~
Comlist   mpforce $n down
~
#ENDPROG

#ENDROOM

#ROOM
Vnum     2486
Name     The Field~
Sector   field~
Desc     This is the northwest corner of the field.  The mud is ankle deep here, and
is sticking to your shoes.  Apparently, the horses like to walk around the 
water trough.
~
#EXIT
Direction east~
ToRoom    2483
#ENDEXIT

#EXIT
Direction south~
ToRoom    2482
#ENDEXIT

Reset M 0 2455 3 2486
Reset O 0 2486 1 2486
#ENDROOM

#ROOM
Vnum     2487
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2479
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    2476
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2488
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction east~
ToRoom    2489
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    2473
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2471 4 2488
#ENDROOM

#ROOM
Vnum     2489
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2490
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    2488
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2490
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction north~
ToRoom    2491
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    2489
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

Reset M 0 2471 4 2490
#ENDROOM

#ROOM
Vnum     2491
Name     The Labyrinth~
Sector   inside~
Flags    indoors~
Desc     You are lost in a maze of corridors.
~
#EXIT
Direction south~
ToRoom    2490
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#EXIT
Direction northwest~
ToRoom    2469
Desc      You see nothing but darkened corridors.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2492
Name     A small path in the forest~
Sector   forest~
Desc     You find yourself wandering along a small path through the forest.  Ahead of
you is a gently sloping hill.  You can't quite make out what is at the top.
Trees and brush surround you to the east and west.  You can investigate
what lies ahead, or return south to the pond.
~
#EXIT
Direction north~
ToRoom    2467
Desc      A gentle hill rises slowly ahead...
~
#ENDEXIT

#EXIT
Direction southwest~
ToRoom    2096
Desc      A small pond...
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     2493
Name     Floating in a void~
Sector   inside~
Flags    nomob indoors~
#ENDROOM

#ROOM
Vnum     2494
Name     Floating in a void~
Sector   inside~
Flags    nomob indoors~
#ENDROOM

#ROOM
Vnum     2495
Name     Floating in a void~
Sector   inside~
Flags    nomob indoors nosummon noastral~
#ENDROOM

#ROOM
Vnum     2496
Name     Floating in a void~
Sector   inside~
Flags    nomob indoors~
#ENDROOM

#ROOM
Vnum     2497
Name     Floating in a void~
Sector   inside~
Flags    nomob indoors~
#ENDROOM

#ROOM
Vnum     2498
Name     Floating in a void~
Sector   inside~
Flags    nomob indoors~
#ENDROOM

#ROOM
Vnum     2499
Name     Floating in a void~
Sector   inside~
Flags    nomob indoors~
#ENDROOM

#ENDAREA