#FUSSAREA
#AREADATA
Version      1
Name         Plains of the North~
Author       Copper~
WeatherX     0
WeatherY     0
Ranges       1 20 0 60
Economy      0 4835660
#ENDAREADATA

#MOBILE
Vnum       300
Keywords   druid Aruncus~
Short      Aruncus the Druid~
Long       Aruncus the Druid is walking around here, searching for herbs.
~
Desc       Aruncus is a tall, skinny druid with a face marked by nature.
He seems to be in peace with himself and his surroundings.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc stayarea wimpy~
Affected   detect_invis~
Stats1     -500 13 8 2 500 15000
Stats2     13 13 130
Stats3     3 5 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts feet ear eye~
Attacks    punch~
Defenses   parry dodge disarm~
#ENDMOBILE

#MOBILE
Vnum       301
Keywords   hermit sorbus~
Short      Sorbus the Hermit~
Long       Sorbus the Hermit is sitting here, roasting a rabbit.
~
Desc       Sorbus bares the marks of a long, hard life in solitude.
He is dressed in simple clothing and looks like he has little
or nothing to say.
~
Race       human~
Class      warrior~
Position   aggressive~
DefPos     aggressive~
Gender     male~
Actflags   npc sentinel~
Stats1     0 8 16 6 0 400
Stats2     4 4 40
Stats3     1 9 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    punch~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       303
Keywords   Ofcol man villageman~
Short      an Ofcol village man~
Long       A man of the Ofcol village is here, watching you closely.
~
Desc       He seems like a nice person with no interest in harming you or others.
He wears normal, light clothing and has an anonymous face.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc scavenger stayarea~
Stats1     0 6 15 6 200 800
Stats2     6 6 60
Stats3     2 4 2
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       304
Keywords   Ofcol woman villagewoman~
Short      an Ofcol village woman~
Long       A woman of the Ofcol village glances at you warily.
~
Desc       She seems like a nice person with no interest in harming you or others.
She wears a minimum of clothing and has big ... eyes.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     female~
Actflags   npc scavenger stayarea~
Stats1     0 6 16 5 100 600
Stats2     5 5 50
Stats3     2 4 1
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    trip~
#ENDMOBILE

#MOBILE
Vnum       305
Keywords   worm Shudde-M'ell~
Short      Shudde-M'ell~
Long       Shudde-M'ell the Giant worm of G'harne is guarding his treasure.
~
Desc       Shudde-M'ell is about 15 ft long and is surrounded by an evil stench,
The worm is the protector of the treasure of G'harne and has been so
for as long anyone can remember.
~
Race       worm~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel aggressive~
Affected   detect_invis detect_hidden infrared~
Stats1     -1000 22 -2 0 50666 75000
Stats2     10 10 500
Stats3     8 2 6
Stats4     0 0 3 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     ancient~
Speaking   ancient~
Bodyparts  head arms legs heart guts claws horns~
Attacks    bite tail~
Defenses   parry dodge~
#ENDMOBILE

#MOBILE
Vnum       306
Keywords   luxan shopkeeper~
Short      Luxan~
Long       Luxan the Shopkeeper is here, eager to sell you anything.
~
Desc       He looks like a mean trader from the outskirts of Darkhaven.  His life
seems to be totally occupied with trading.  He looks very fit and capable
of protecting his goods.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel scavenger~
Stats1     400 23 0 0 27000 80000
Stats2     0 0 0
Stats3     2 10 0
Stats4     0 0 3 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    punch bash stun~
Defenses   parry dodge disarm~
ShopData   1 10 11 19 0 120 60 0 23
#ENDMOBILE

#MOBILE
Vnum       308
Keywords   keeper innkeeper~
Short      the Innkeeper~
Long       An Innkeeper is here waiting for your order.
~
Desc       The Innkeeper looks skilled in brewing different beers and mixing the
wierdest drinks known. He also looks very big.
~
Race       human~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     male~
Actflags   npc sentinel~
Stats1     -100 23 0 0 100 80000
Stats2     0 0 0
Stats3     2 10 1
Stats4     0 0 3 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     common~
Speaking   common~
Bodyparts  head arms legs heart guts hands feet ear eye~
Attacks    punch bash stun~
Defenses   parry dodge disarm~
ShopData   0 0 0 0 0 110 100 0 23
#ENDMOBILE

#MOBILE
Vnum       309
Keywords   rabbit~
Short      the cute rabbit~
Long       A cute rabbit is here.
~
Desc       It is a small, furry creature with long ears and big feet.
~
Race       mammal~
Class      warrior~
Position   standing~
DefPos     standing~
Gender     neuter~
Actflags   npc stayarea~
Stats1     0 1 20 6 0 50
Stats2     1 4 1
Stats3     1 4 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     mammal~
Speaking   mammal~
Bodyparts  head legs heart guts feet ear eye~
Attacks    kick~
Defenses   dodge~
#ENDMOBILE

#MOBILE
Vnum       350
Keywords   dragon pet~
Short      the pet dragon~
Long       Ravan's pet dragon is bouncing around here flapping her cute wings.
~
Desc       Ravan's pet dragon is about 3 ft. tall with small pointy teeth.
The small wings are eagerly trying to lift her from the ground,
but so far they haven't succeeded.
~
Race       dragon~
Class      warrior~
Position   standing~
DefPos     standing~
Specfun    spec_cast_mage~
Gender     female~
Actflags   npc sentinel wimpy prototype~
Affected   detect_invis sanctuary flying~
Stats1     1000 10 0 0 0 30000
Stats2     10 10 100
Stats3     10 10 0
Stats4     0 0 1 0 0
Attribs    13 13 13 13 13 13 13
Saves      0 0 0 0 0
Speaks     dragon~
Speaking   dragon~
Bodyparts  head legs heart guts feet ear eye wings claws~
Attacks    bite claws tail~
Defenses   parry dodge disarm~
#ENDMOBILE

#OBJECT
Vnum     300
Keywords herbs herb timian~
Type     pill~
Short    a small dusk of timian herbs~
Long     Some herbs are lying here, small green leaves and tiny pink flowers.~
WFlags   take~
Values   12 -1 -1 -1 0 0
Stats    1 5 0 0 0
Spells   'bless' 'NONE' 'NONE'
#EXDESC
ExDescKey    herbs herb timian~
ExDesc       This herb smells rather spicy; maybe you should try it?
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     301
Keywords herbs herb gyvel~
Type     pill~
Short    a small dusk of black gyvel~
Long     Some black gyvel is lying here, dark green with black leaves and tiny


blood red flowers.~
WFlags   take~
Values   45 -1 -1 -1 0 0
Stats    1 50 5 0 0
Spells   'poison' 'NONE' 'NONE'
#EXDESC
ExDescKey    herbs herb gyvel~
ExDesc       This herb smells rather special, but is it poisonous?
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     302
Keywords plant ivy~
Type     food~
Short    a small dusk of poison ivy~
Long     Some poison ivy is growing here.~
WFlags   take~
Values   1 0 0 1 0 0
Stats    1 5 0 0 0
#EXDESC
ExDescKey    plant ivy~
ExDesc       This plant has dark green juicy leaves.
You notice some small white thorns on it.~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     303
Keywords blood jar~
Type     drinkcon~
Short    a dark red jar~
Long     A small jar in a dark, red colour.~
WFlags   take~
Values   2 2 13 0 0 0
Stats    2 50 5 0 0
#EXDESC
ExDescKey    blood jar~
ExDesc       The jar is made of dry clay, covered with markings suggesting its
occult origin.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     304
Keywords wild flowers~
Type     trash~
Short    wild flowers~
Long     A bunch of pretty wild flowers is here.~
Flags    antievil~
WFlags   take head hold~
Values   0 0 0 0 0 0
Stats    1 10 1 0 0
#EXDESC
ExDescKey    wild flowers~
ExDesc       These wild flowers are really pretty.
Just like the flowers you would wear in your hair.~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     307
Keywords amulet~
Type     armor~
Short    a strange amulet~
Long     A strange looking amulet is lying here, half covered with dust.~
Flags    magic nodrop~
WFlags   take neck~
Values   2 0 0 0 0 0
Stats    1 500 50 0 0
Affect       -1 -1 -5 21 0
Affect       -1 -1 1 31 0
#EXDESC
ExDescKey    amulet~
ExDesc       Judging from the signs inscripted in the amulet, you gather it must
have belonged to a druid.  It is weird looking with symbols from nature
dominating it.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     308
Keywords staff stick~
Type     armor~
Short    a druish staff~
Long     A staff with druidic marks have been left here.~
WFlags   wield hold~
Values   0 0 0 0 0 0
Stats    4 15 1 0 0
Affect       -1 -1 15 12 0
Affect       -1 -1 1 31 0
Affect       -1 -1 1 25 0
#EXDESC
ExDescKey    staff stick~
ExDesc       Then staff is about 5 ft long, engraved with mythical signs and figures.
Otherwise the staff seems of no real interest.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     309
Keywords rabbit roast wabbit~
Type     food~
Short    a rabbit roast~
Long     You see a deliciously looking rabbit roast.~
WFlags   take~
Values   24 0 0 0 0 0
Stats    5 40 4 0 0
#EXDESC
ExDescKey    roast rabbit wabbit~
ExDesc       Well the rabbit looks rather dead.
You guess that this once was a ferocious rabbit who's life now has
changed to that of a tasty wabbit woast.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     310
Keywords template scroll~
Type     scroll~
Short    a strange template~
Long     A strange template made of an exotic green metal is placed here~
Flags    magic~
WFlags   take hold~
Values   20 -1 -1 -1 0 0
Stats    1 15000 1500 0 0
Spells   'blazebane' 'blindness' 'fireball'
#EXDESC
ExDescKey    template scroll metal~
ExDesc       The template is made of an exotic green metal and looks
centuries old.
Inscripted upon is the words 'Ep ep fi'hur G'harne
                             G'harne fhtagn Shudde-M'ell hyas Negg'h'
And beneath the inscription you see horrifying death scenes depicted.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     311
Keywords potion clear~
Type     potion~
Short    a clear potion~
Long     A clear potion wrapped in leather is unnoticed placed here.~
Flags    magic~
WFlags   take~
Values   20 -1 -1 -1 0 0
Stats    2 2500 250 0 0
Spells   'detect evil' 'detect invis' 'detect magic'
#EXDESC
ExDescKey    potion clear~
ExDesc       As you examine the potion more, you notice the oddities of this
potion. When you look through it you notice strange things...
The clear potion is certainly not of this world.
~
#ENDEXDESC

#EXDESC
ExDescKey    leather~
ExDesc       The leather wrapped around the potion is old and decayed, originating
from an, to you, unknown creature.~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     312
Keywords scroll jhyfrdow~
Type     scroll~
Short    a scroll titled 'jhyfrdow'~
Long     An odd looking scroll is here.~
WFlags   take~
Values   12 -1 -1 -1 0 0
Stats    1 500 50 0 0
Spells   'harm' 'NONE' 'NONE'
#EXDESC
ExDescKey    scroll jhyfrdow~
ExDesc       The scroll is titled 'jhyfrdow' and looks very old.
As you examine it closer you notice primitive drawings of
men doing some kind of a ritual.
~
#ENDEXDESC

#EXDESC
ExDescKey    ritual men drawings~
ExDesc       The drawing pictures people gathered round giant stone formations,
worshipping a giant worm like creature.
It seems they are sacrificing some of their own species.
~
#ENDEXDESC

#ENDOBJECT

#OBJECT
Vnum     313
Keywords crimson flask blood~
Type     blood~
Short    a flask of crimson liquid~
Long     A flask of crimson liquid draws your attention.~
WFlags   take~
Values   1 1 13 0 0 0
Stats    3 35000 3500 0 0
#EXDESC
ExDescKey    blood jar~
ExDesc       The jar is made of dry clay, covered with markings suggesting its
occult origin.
~
#ENDEXDESC

#ENDOBJECT

#ROOM
Vnum     300
Name     Path in the plains~
Sector   field~
Desc     You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautiful landscaping here. The path continues east, north
and west leads to plains and you see the path around Darkhaven
to the south.
~
#EXIT
Direction north~
ToRoom    315
Desc      You see the grassy plains.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    301
Desc      You notice nothing special, except that the path in the plains continues.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    316
Desc      You see the grassy plains.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     301
Name     Path in the plains~
Sector   field~
Desc     You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautiful landscaping here. The path continues east and west.
~
#EXIT
Direction east~
ToRoom    302
Desc      You notice nothing special, except that the path in the plains continues.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    300
Desc      You notice nothing special, except that the path in the plains continues.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     302
Name     Path in the plains~
Sector   field~
Desc     You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautiful landscaping here. The path continues north and west.
~
#EXIT
Direction north~
ToRoom    303
Desc      You notice nothing special, except that the path in the plains continues.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    301
Desc      You notice nothing special, except that the path in the plains continues.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     303
Name     Path in the plains~
Sector   field~
Desc     You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautiful landscaping here. The path leads north and south.
To the east and the west you have the grassy plains.
~
#EXIT
Direction north~
ToRoom    304
Desc      You notice nothing special, except that the path in the plains continues.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    317
Desc      To the east you notice the grassy plains.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    302
Desc      You notice nothing special, except that the path in the plains continues.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    315
Desc      To the west you can see more of the beautiful grassy plains.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     304
Name     Path in the plains~
Sector   field~
Desc     You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you study
the beautiful landscaping here. The Path leads north and south.
~
#EXIT
Direction north~
ToRoom    305
Desc      The path continues north as small foothills begins to appear.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    303
Desc      The path leads south towards the town.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     305
Name     Path in the plains~
Sector   field~
Desc     You are walking on a path situated in the rough plains.
You feel the strong winds blow through your hair as you watch the
beautiful landscaping here. To the east and west you see the grassy plains.
The path extends into small foothills to the north and also continues south.
~
#EXIT
Direction north~
ToRoom    306
Desc      The path continues into the small foothills.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    321
Desc      You see the grassy plains here.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    304
Desc      The path continues towards Darkhaven.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    320
Desc      You see the grassy plains here.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     306
Name     Path in the foothills~
Sector   field~
Desc     You are on the path leading through the small foothills.
The wind blow through your hair as you study the beautiful
landscaping here. From the north you sense a certain freshness.
The path continues east and south. You smell freshness from north.
~
#EXIT
Direction north~
ToRoom    326
Desc      You see grassy plains and perhaps some crystal clear water.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    307
Desc      The path continues towards east here.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    305
Desc      The path in the plains wind through the small foothills.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     307
Name     Path in the foothills~
Sector   field~
Desc     You are walking on a path situated in the small foothills.
The winds are more than average here but it feels nice. You can follow
the path east or west.
~
#EXIT
Direction east~
ToRoom    308
Desc      The path continues in the foothills
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    306
Desc      To the west the path takes a bend southwards.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     308
Name     Path in the foothills~
Sector   field~
Desc     You are walking on a narrow path in the foothills.
You feel the strong winds blow through your hair as you study
the beautiful landscaping here. The path goes north and west.
~
#EXIT
Direction north~
ToRoom    309
Desc      The narrow path through the foothills turns left here.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    307
Desc      To the west you can see the path continues.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     309
Name     Path in the foothills~
Sector   field~
Desc     You are walking on a path situated in foothills.
To the west you sense a certain freshness and the path continues
south and east.
~
#EXIT
Direction east~
ToRoom    310
Desc      You see the path continues in the foothills.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    308
Desc      You see the path continues in the foothills.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    326
Desc      You see grassy plains and perhaps some crystal clear water.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     310
Name     Path in the foothills~
Sector   field~
Desc     You are walking on a long path in the east-west direction.
The surroundings are green, vegetated foothills.
You are able to force your way through some dense plants to the north.
~
#EXIT
Direction north~
ToRoom    327
Desc      You can't really see much through the vegetation on the foothills.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    311
Desc      To the east you notice that the path continues towards a T-intersection.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    309
Desc      You just see the path through the foothills.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     311
Name     Path in the foothills~
Sector   field~
Desc     You are walking on the long, narrow path through the foothills.
To your east you see a T-intersection and to the west the path
continues far.
~
#EXIT
Direction east~
ToRoom    312
Desc      You can go to the T-intersection this way.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    310
Desc      You can see the long path through the plains.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     312
Name     The path intersection~
Sector   field~
Desc     You are standing on an intersection between 3 paths.
To the west you can follow a long, narrow path through the foothills.
To the north a wide path leads to the Village of Ofcol and an
ancient path leads towards the south.
~
#EXIT
Direction north~
ToRoom    313
Desc      The wide road to Ofcol runs here.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    332
Desc      Here is a partially hidden, ancient looking path.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    311
Desc      You can see the long narrow path running through the foothills.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     313
Name     The Road to Ofcol~
Sector   field~
Desc     You travel down a wide road with trail marks on it.  To the north stands the
township of Ofcol, dominated by a great, gleaming citadel to its northeast.
South of you lies the T intersection, or you can enter the foothills to the
west.  The foothills east of you appear to be too steep to climb.
~
#EXIT
Direction north~
ToRoom    314
Desc      The road continues towards Ofcol.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    312
Desc      You can see the T-intersection in the souther direction.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    327
Desc      You think you can climb these foothills.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     314
Name     Nearing Ofcol~
Sector   field~
Flags    nomob~
Desc     You are standing outside the town of Ofcol.  There appears to be a small
village portion ahead that may be a nice, safe place to stay before entering
the city itself.  You can journey northward to the town, or back south to
an intersection of paths.
~
#EXIT
Direction south~
ToRoom    313
Desc      Here you see the road go towards the intersection.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     315
Name     Gallow hill~
Sector   hills~
Desc     You walk in the grassy plains. On this little hill you can see
two gallows, with rotting human tissue hanging from the robe.
There is a sign here.
~
#EXIT
Direction north~
ToRoom    320
Desc      The plains extend far to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    303
Desc      To the east you can see a small path in the plains.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    300
Desc      To the south you can see a small path in the plains.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    318
Desc      The plains extend far to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    sign~
ExDesc       The sign says:

  Loyal citizens of Darkhaven.  These are the earthly remains of the
  two heretics 'Dim' and 'Gamma' of this world. Having forged them-
  selves to immortality, they called upon themselves the anger of the
  implementators.  Let this be a lesson too all .....

                                    -- the Powers that Be.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     316
Name     Grassy plains~
Sector   hills~
Desc     You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north you can see the foothills and further on
mountain peaks are visible.
~
#EXIT
Direction north~
ToRoom    318
Desc      The plains extend far to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    300
Desc      When you look to the east you notice at small path.
~
#ENDEXIT

Reset O 0 304 3 316
#ENDROOM

#ROOM
Vnum     317
Name     Grassy plains~
Sector   hills~
Desc     You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north you can see the foothills and further on
mountain peaks are visible. City of Darkhaven is to the south but so are some
VERY steep slopes.
~
#EXIT
Direction east~
ToRoom    338
Desc      The plains extend far to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    345
Desc      Some VERY steep slopes prevent you from going this way, it might kill you.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    303
Desc      A small path is running through the plains.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     318
Name     Grassy plains~
Sector   hills~
Desc     You walk in the beautiful grassy plains. The wind is strong and rough.
Far to the north you can see the foothills and further on mountain peaks
are visible.
~
#EXIT
Direction north~
ToRoom    319
Desc      The plains extend far to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    315
Desc      The plains extend far to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    316
Desc      The plains extend far to the south.
~
#ENDEXIT

Reset M 0 309 10 318
#ENDROOM

#ROOM
Vnum     319
Name     Grassy plains~
Sector   hills~
Desc     You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north you can see the foothills and just behind
mountain peaks are visible.
~
#EXIT
Direction north~
ToRoom    330
Desc      To the north, the plains extend into small foothills, behind a small hill
you notice something ...
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    320
Desc      The plains extend far to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    318
Desc      The plains extend far to the south.
~
#ENDEXIT

Reset O 0 301 10 319
#ENDROOM

#ROOM
Vnum     320
Name     Grassy plains~
Sector   hills~
Desc     You walk in some grassy plains. The wind is strong and rough. To the
north you can see the foothills and further on mountain peaks are visible.
~
#EXIT
Direction north~
ToRoom    322
Desc      The plains extend into small foothills to the north.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    305
Desc      East of here you see a winding path in the plains.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    315
Desc      The plains extend far to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    319
Desc      The plains extend far to the west.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     321
Name     Grassy plains~
Sector   hills~
Desc     You walk in the grassy plains. The wind is fairly strong.
~
#EXIT
Direction south~
ToRoom    338
Desc      The plains extend far to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    305
Desc      A small path is running through the plains.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     322
Name     Grassy foothills~
Sector   hills~
Desc     You walk in the grassy foothills north of the plains. The wind is rough.
To the north you can see foothills and just behind them mountain peaks
are visible.
~
#EXIT
Direction north~
ToRoom    324
Desc      The small foothills extend into foothills far to the north.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    320
Desc      The small foothills extend into plains far to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    330
Desc      The small foothills extend far to the west.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     323
Name     The steep foothills~
Sector   hills~
Desc     You walk in the steep foothills. It is rather hard to move here.
To the north you can see a grassy valley with wildflowers.
~
#EXIT
Direction east~
ToRoom    324
Desc      The foothills extend far to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    330
Desc      On the horizon you can see the City of Darkhaven.
~
#ENDEXIT

Reset O 0 304 3 323
Reset M 0 300 1 323
  Reset E 1 308 2 17
  Reset E 1 307 2 3
  Reset G 1 312 1
  Reset G 1 302 10
#ENDROOM

#ROOM
Vnum     324
Name     The steep foothills~
Sector   hills~
Desc     You are walking in the steep foothills. It is rather hard to move here.
To the north you can see the mountains towering over you.  Pine trees
grow here.
~
#EXIT
Direction east~
ToRoom    325
Desc      The foothills extend far to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    322
Desc      The foothills extend downwards to the south. In the horizon you can
see the City Of Darkhaven.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    323
Desc      The foothills extend far to the west.
~
#ENDEXIT

Reset M 0 309 10 324
#EXDESC
ExDescKey    mountains~
ExDesc       The mountains seems dark and all most alive, as they contrast against
the sky.
~
#ENDEXDESC

#EXDESC
ExDescKey    pine tree trees pines~
ExDesc       The all too quiet trees suggest that something roams these woods.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     325
Name     The steep foothills~
Sector   hills~
Desc     You are walking in the steep foothills. It is rather hard to move here.
Further to the north you can see the mountains towering over you.
Several pinetrees grow here.
~
#EXIT
Direction east~
ToRoom    326
Desc      The foothills extend into smaller hills far to the east.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    324
Desc      The foothills extend far to the west.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     326
Name     The pool in the foothills~
Sector   hills~
Desc     You are standing by a pool in the small foothills. It is clear and cold.
A steep slope rises up into the foothills to the north. Behind them ...
the mountains.
~
#EXIT
Direction east~
ToRoom    309
Desc      To the east you notice a small path in the foothills.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    306
Desc      To the south a path winds its way south into the plains.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    325
Desc      The foothills extend far to the west.
~
#ENDEXIT

#EXDESC
ExDescKey    pool~
ExDesc       The pool is crystal clear, but as you look into it you notice that
you can't see the bottom of it ... it must be pretty deep.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     327
Name     The foothills~
Sector   hills~
Desc     You are walking in some foothills. It is rather hard to move here.
Further to the north you can see the mountains towering over you.
Several pinetrees grow here.
~
#EXIT
Direction east~
ToRoom    313
Desc      To the east you notice a small path in the foothills.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    310
Desc      To the south a steep slope runs down to a small path in the foothills.
~
#ENDEXIT

Reset O 0 300 10 327
#ENDROOM

#ROOM
Vnum     330
Name     In front of hut in foothills~
Sector   hills~
Desc     You are standing in the foothills. To the west, well hidden among the small
foothills and pines, you see a small hut. To the north you can see
the foothills, and some pineforrest. Further on mountain peaks are visible.
~
#EXIT
Direction north~
ToRoom    323
Desc      The steep foothills seems hard to climb
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    322
Desc      The foothills extend far to the east.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    319
Desc      To the south the foothills extend into plains far to the south.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    331
Desc      You see a small crumbled hut here, must be a hermit living here.
~
Keywords  door~
Flags     isdoor~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     331
Name     Hermit's hut~
Sector   inside~
Flags    indoors~
Desc     You are inside the hermit's hut. It is rather old, but serves it purpose.
It keeps its habitant from the rough winds and dangerous beasts of the
plains and foothills. There is a small fireplace here.
~
#EXIT
Direction east~
ToRoom    330
Desc      Through the door you can see the foothills.
~
Keywords  door~
Flags     isdoor~
#ENDEXIT

Reset M 0 301 1 331
  Reset G 1 303 2
Reset O 0 309 30 331
#EXDESC
ExDescKey    fireplace~
ExDesc       The hermit cooks here.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     332
Name     The ancient path~
Sector   forest~
Desc     You are moving on an ancient path. The path is slightly covered with
leaves and twitches.
To the north you can see the T-crossing and the path continues south.
~
#EXIT
Direction north~
ToRoom    312
Desc      As you look to the north you see a T-intersection.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    333
Desc      The ancient path continues through the plains.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     333
Name     The ancient path~
Sector   forest~
Desc     You are standing on the ancient path which runs north and south.
The path is hardly visible here.
~
#EXIT
Direction north~
ToRoom    332
Desc      You see the ancient path.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    334
Desc      You trace the path carefully and see no immediate dangers.
~
#ENDEXIT

#ENDROOM

#ROOM
Vnum     334
Name     The ancient path~
Sector   forest~
Desc     You are standing on the ancient path which runs north and south.
The path is hardly visible here.
~
#EXIT
Direction north~
ToRoom    333
Desc      You see the ancient path.
~
#ENDEXIT

#EXIT
Direction south~
ToRoom    335
Desc      You trace the path carefully and see no immediate dangers.
~
#ENDEXIT

Reset M 0 309 10 334
#ENDROOM

#ROOM
Vnum     335
Name     The ancient path~
Sector   forest~
Desc     The path runs north and east from here.  You notice some markers placed
along the side of the path.
~
#EXIT
Direction north~
ToRoom    334
Desc      You see the ancient path winding its way north from here. Looks safe.
~
#ENDEXIT

#EXIT
Direction east~
ToRoom    336
Desc      Further ahead you see a bridge over a small creak.
~
#ENDEXIT

#EXDESC
ExDescKey    markers~
ExDesc       The markers seems like normal stones, but the way they are
arranged makes you think there is something special about them.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     336
Name     The wooden bridge~
Sector   field~
Desc     You have stepped upon a wooden bridge. It looks old but safe to cross.
It is made of a wood you haven't seen before.
~
#EXIT
Direction east~
ToRoom    337
Desc      The path continues, further ahead you notice some rock formations.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    335
Desc      The ancient path leads west and turns north further ahead.
~
#ENDEXIT

#EXDESC
ExDescKey    rock formation formations~
ExDesc       The rock formations are made of 7 huge, monolith like stones, placed
in a symbolic circle.
You notice it's possible to enter the ring.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     337
Name     The ancient path~
Sector   forest~
Desc     You find yourself located between the bridge and the rock formations.
As you approach the formations you begin to realize the true size of
them, about 15 feet tall and almost perfect rectangular shape.
You feel impressed with the awesome sight.
~
#EXIT
Direction east~
ToRoom    339
Desc      To the east you enter the ring of stones. You wonder if it's safe.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    336
Desc      To the west the ancient path leads across the wooden bridge.
~
#ENDEXIT

#EXDESC
ExDescKey    rock formation formations~
ExDesc       The rock formations are made of seven huge monolith placed in a circle.
You notice it's possible to enter the ring.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     338
Name     Grassy plains~
Sector   hills~
Desc     You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north you can see the foothills and further on
mountain peaks are visible.
~
#EXIT
Direction north~
ToRoom    321
Desc      The plains extend far to the north.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    317
Desc      The plains extend far to the east.
~
#ENDEXIT

Reset O 0 304 3 338
#ENDROOM

#ROOM
Vnum     339
Name     The Stones of G'harne~
Sector   field~
Desc     You are in the center of 7, 15 ft tall monolithic stones.  In the center of
the ring stands a large sacrificial altar.  Though the ground is covered
with dirt, the altar shows no sign of such.  You spin around in awe,
forgetting your bearings.
~
#EXIT
Direction west~
ToRoom    337
Desc      You see the ancient path and the wooden bridge here.
~
Flags     hidden~
#ENDEXIT

#EXIT
Direction down~
ToRoom    340
Desc      A tunnel has been revealed.
~
Keywords  altar~
Flags     isdoor closed secret nopassdoor~
#ENDEXIT

Reset D 0 339 5 1
#EXDESC
ExDescKey    stones g'harne monolith~
ExDesc       The stones of G'harne tower fifteen feet over you.
The giant stones are made of a material you haven't seen before.
It resembles black marble, but somehow feels different.
~
#ENDEXDESC

#EXDESC
ExDescKey    altar sacrifice~
ExDesc       You move closer to examine the sacrifice altar of G'harne.
The altar is about 3 feet high, 10 feet long and 4 feet wide.
It has engraved pictures of death rituals and horrifying worms.
~
#ENDEXDESC

#EXDESC
ExDescKey    death rituals worms engraving picture~
ExDesc       The pictures are depicting evil rituals.
You see druids pouring blood over herbs on an altar like this one.
There are people calling giant worms into existence with dark spells.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     340
Name     Dark smelly tunnels~
Sector   inside~
Flags    dark indoors tunnel~
Desc     You are standing in a gloomy tunnel leading south and west.  The walls
are covered with a smelly slime and small rotting pieces of a meat like
substance, fills the air with an unbearable stench.  You might be able
to force your way into fresh air from here.
~
#EXIT
Direction south~
ToRoom    341
#ENDEXIT

#EXIT
Direction west~
ToRoom    342
#ENDEXIT

#EXIT
Direction up~
ToRoom    339
Desc      You welcome the sight of fresh air.
~
Keywords  slime~
Flags     isdoor closed secret nopassdoor~
#ENDEXIT

Reset D 0 340 4 1
#EXDESC
ExDescKey    meat rotting slime substance~
ExDesc       You try to examine the substance closer, but must refrain from this
as all you really want to do is puke.
You puke.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     341
Name     Dead end tunnel~
Sector   inside~
Flags    dark indoors tunnel~
Desc     The tunnel comes to an abrupt end here. It simply looks like it hasn't been
excavated further.  North of here the tunnel makes a turn west.
~
#EXIT
Direction north~
ToRoom    340
#ENDEXIT

#ENDROOM

#ROOM
Vnum     342
Name     Dark smelly tunnels~
Sector   inside~
Flags    dark indoors tunnel~
Desc     You are standing in a gloomy tunnel leading east and west.
The walls are covered with a smelly slime and small rotting pieces of a
meat like substance, fills the air with an unbearable stench.
~
#EXIT
Direction east~
ToRoom    340
Desc      The tunnel continues in this direction.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    343
Desc      The tunnel continues in this direction.
~
#ENDEXIT

#EXDESC
ExDescKey    meat rotting slime substance~
ExDesc       You try to examine the substance closer, but must refrain from this
as all you really want to do is puke.
You puke.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     343
Name     Dark smelly tunnels~
Sector   inside~
Flags    tunnel~
Desc     You are standing in a small smelly tunnel under the plains.
The smell is growing stronger to the west, so is the density of the
slime and other undeterminable substances ...
~
#EXIT
Direction east~
ToRoom    342
Desc      The unbearable stench is less intensive in this direction.
~
#ENDEXIT

#EXIT
Direction west~
ToRoom    344
Desc      The tunnel seems to extend into some kind of cave.
~
#ENDEXIT

#EXDESC
ExDescKey    slime substance~
ExDesc       BWADR! ...
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     344
Name     The Hall of G'harne~
Sector   inside~
Flags    dark indoors tunnel~
Desc     You stand in the hall of G'harne. The walls are dressed with strange
carving, symbolizing human sacrifice and people worshipping giant worms.
Disgusting slime and gore are also very dominant in your view of this room.
~
#EXIT
Direction east~
ToRoom    343
Desc      It looks like a good idea just to run in this direction.
~
#ENDEXIT

Reset M 0 305 1 344
  Reset G 1 310 5
  Reset G 1 311 5
#EXDESC
ExDescKey    slime gore~
ExDesc       You puke.
~
#ENDEXDESC

#ENDROOM

#ROOM
Vnum     345
Name     Steep slope~
Sector   field~
Flags    nomob indoors~
Desc     You try to climb down the slope.
~
#ENDROOM

#ENDAREA