distorted/
distorted/area/
distorted/data/CLN/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/*************************************************************************** 
*       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       * 
*       By using this code, you have agreed to follow the terms of the     * 
*       ROT license, in the file doc/rot.license                           * 
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <errno.h>		
#include <unistd.h>		
#include <sys/time.h>
#endif
#include <malloc.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "recycle.h"
#include "lookup.h"
#include "tables.h"
#include "clan.h"
 
#if !defined(macintosh)
extern  int     _filbuf         args( (FILE *) );
#endif

int rename(const char *oldfname, const char *newfname);

char *initial( const char *str )
{
    static char strint [ MAX_STRING_LENGTH ];

    strint[0] = LOWER( str[ 0 ] );
    return strint;

}

char *print_flags(int flag)
{
    int count, pos = 0;
    static char buf[52];


    for (count = 0; count < 32;  count++)
    {
        if (IS_SET(flag,1<<count))
        {
            if (count < 26)
                buf[pos] = 'A' + count;
            else
                buf[pos] = 'a' + (count - 26);
            pos++;
        }
    }

    if (pos == 0)
    {
        buf[pos] = '0';
        pos++;
    }

    buf[pos] = '\0';

    return buf;
}

/*
 * Array of containers read for proper re-nesting of objects.
 */
#define MAX_NEST        150
static	OBJ_DATA *	rgObjNest	[MAX_NEST];


/*
 * Local functions.
 */
void	fwrite_char	args( ( CHAR_DATA *ch,  FILE *fp ) );

/* New DB style */
void    save_chararacter_full args( ( CHAR_DATA *ch ) );
// -- Saves Following:
//    - PLAYER
//    - PSTATIC
//    - POBJECTS
void    save_character_plr  args( ( CHAR_DATA *ch,  FILE *fp ) );
void    save_character_sav  args( ( CHAR_DATA *ch,  FILE *fp ) );
void    save_character_obj  args( ( CHAR_DATA *ch,  OBJ_DATA  *obj, FILE *fp, int iNest ) );

void    load_chararacter_full args( ( DESCRIPTOR_DATA *d, char *name ) );
void    read_character_plr  args( ( CHAR_DATA *ch,  FILE *fp ) );
void    read_character_sav  args( ( CHAR_DATA *ch,  FILE *fp ) );
void    read_character_obj  args( ( CHAR_DATA *ch,  FILE *fp ) );

void	fwrite_obj	args( ( CHAR_DATA *ch,  OBJ_DATA  *obj,
			    FILE *fp, int iNest ) );
void	fwrite_pet	args( ( CHAR_DATA *pet, FILE *fp) );
void	fread_char	args( ( CHAR_DATA *ch,  FILE *fp ) );
void    fread_pet	args( ( CHAR_DATA *ch,  FILE *fp ) );
void	fread_obj	args( ( CHAR_DATA *ch,  FILE *fp ) );
void    fread_char_reroll args( ( CHAR_DATA *ch,  FILE *fp ) );

/*
 * Save a character and inventory.
 * Would be cool to save NPC's too for quest purposes,
 *   some of the infrastructure is provided.
 */

//Obj code here bree
void save_char_obj( CHAR_DATA *ch )
{
    char strsave[MAX_INPUT_LENGTH];
    FILE *fp;

    if ( IS_NPC(ch) )
	return;

    if ( ch->desc != NULL && ch->desc->original != NULL )
	ch = ch->desc->original;

#if defined(unix)
    /* create god log */
    if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL)
    {
	sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name));
	if ((fp = fopen(strsave,"w")) == NULL)
	{
	    bug("Save_char_obj: fopen",0);
	    perror(strsave);
 	}

	fprintf(fp,"Lev %2d Trust %2d  %s%s\n",
	    ch->level, get_trust(ch), ch->name, ch->pcdata->title);
	fclose( fp );
    }
#endif

    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ),
            "/", capitalize( ch->name ) );
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
#endif
    if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL )
    {
	bug( "Save_char_obj: fopen", 0 );
	perror( strsave );
    }
    else
    {
	fwrite_char( ch, fp );
	if ( ch->carrying != NULL )
	    fwrite_obj( ch, ch->carrying, fp, 0 );
	/* save the pets */
	if (ch->pet != NULL)
	    fwrite_pet(ch->pet,fp);
	fprintf( fp, "#END\n" );
    }
    fclose( fp );
    rename(TEMP_FILE,strsave);
    return;
}

/*
 * Tell save_character_specs to write player information.
 */
void save_character_full( CHAR_DATA *ch )
{
    save_char_obj(ch);
    return;
}

/*
 * Write the non-tier saving PLAYER data.
 */
void save_character_plr( CHAR_DATA *ch, FILE *fp )
{
    
    AFFECT_DATA *paf;
    GRANT_DATA *gran;
    int sn;
    int ut;

    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"	);

    fprintf( fp, "LogO %ld\n",	current_time		);
    fprintf( fp, "Vers %d\n",   5			);
    fprintf( fp, "Race %s~\n", race_table[ch->race].name );
    fprintf( fp, "Deity %s~\n",(god_table[ch->god].name));
/*    fprintf( fp, "Godnum %d\n", ch->godnum             );*/
    if (ch->petition)
	fprintf( fp, "Petit %s~\n",	clan_table[ch->petition].name);
    fprintf( fp, "Sex  %d\n",	ch->sex			);
    fprintf( fp, "Clas %s~\n",  class_table[ch->class].name );
    fprintf( fp, "Levl %d\n",	ch->level		);
    fprintf( fp, "Room %d\n",
        (  ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
        && ch->was_in_room != NULL )
            ? ch->was_in_room->vnum
            : ch->in_room == NULL ? 3001 : ch->in_room->vnum );
    fprintf( fp, "HMV  %d %d %d %d %d %d\n",
	ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
    fprintf( fp, "Exp  %ld\n",	ch->exp			);
    if (ch->act != 0)
	fprintf( fp, "Act  %s\n",   print_flags(ch->act));
    if (ch->affected_by != 0)
	fprintf( fp, "AfBy %s\n",   print_flags(ch->affected_by));
    if (ch->shielded_by != 0)
	fprintf( fp, "ShBy %s\n",   print_flags(ch->shielded_by));
    if (ch->wiznet)
    	fprintf( fp, "Wizn %s\n",   print_flags(ch->wiznet));
    if (ch->invis_level)
	fprintf( fp, "Invi %d\n", 	ch->invis_level	);
    if (ch->incog_level)
	fprintf(fp,"Inco %d\n",ch->incog_level);
    if (ch->ghost_level)
	fprintf(fp,"Ghos %d\n",ch->ghost_level);
    fprintf( fp, "Pos  %d\n",	
	ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
    if (ch->practice != 0)
    	fprintf( fp, "Prac %d\n",	ch->practice	);
    if (ch->train != 0)
	fprintf( fp, "Trai %d\n",	ch->train	);
    if (ch->saving_throw != 0)
	fprintf( fp, "Save  %d\n",	ch->saving_throw);
    fprintf( fp, "Alig  %d\n",	ch->alignment		);
    if (ch->hitroll != 0)
	fprintf( fp, "Hit   %d\n",	ch->hitroll	);
    if (ch->damroll != 0)
	fprintf( fp, "Dam   %d\n",	ch->damroll	);
    fprintf( fp, "ACs %d %d %d %d\n",	
	ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
    if (ch->wimpy !=0 )
	fprintf( fp, "Wimp  %d\n",	ch->wimpy	);
    fprintf( fp, "Attr %d %d %d %d %d\n",
    	
        ch->perm_stat[STAT_STR],
	ch->perm_stat[STAT_INT],
	ch->perm_stat[STAT_WIS],
	ch->perm_stat[STAT_DEX],
	ch->perm_stat[STAT_CON] );

    fprintf (fp, "AMod %d %d %d %d %d\n",
	ch->mod_stat[STAT_STR],
	ch->mod_stat[STAT_INT],
	ch->mod_stat[STAT_WIS],
	ch->mod_stat[STAT_DEX],
	ch->mod_stat[STAT_CON] );

    if ( IS_NPC(ch) )
    {
	fprintf( fp, "Vnum %d\n",	ch->pIndexData->vnum	);
    }
    else
    {
        if ( ch->pcdata->usr_ttl )
           ut=1;
        else
           ut=0;
        fprintf( fp, "UsrTtl %d\n",     ut                      );
        fprintf( fp, "Pnts %d\n",       ch->pcdata->points      );
	fprintf( fp, "TSex %d\n",	ch->pcdata->true_sex	);
	fprintf( fp, "LLev %d\n",	ch->pcdata->last_level	);
	fprintf( fp, "Reca %d\n",	ch->pcdata->recall	);
	fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, 
						   ch->pcdata->perm_mana,
						   ch->pcdata->perm_move);
	fprintf( fp, "Cnd  %d %d %d %d\n",
	    ch->pcdata->condition[0],
	    ch->pcdata->condition[1],
	    ch->pcdata->condition[2],
	    ch->pcdata->condition[3] );
        
        if (ch->nextquest != 0)
            fprintf( fp, "QuestNext %d\n", ch->nextquest   );
        else if (ch->countdown != 0)
            fprintf( fp, "QuestNext %d\n", ch->countdown   );
        if(ch->questmob > 0)
            fprintf( fp, "QuestMob %d\n", ch->questmob);
        if(ch->questobj > 0)
            fprintf( fp, "QuestObj %d\n", ch->questobj);
        if(ch->questroom > 0)
            fprintf( fp, "QuestRoom %d\n", ch->questroom);

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
            if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > -1 )
	    {
                fprintf( fp, "Sk %d '%s'\n",
                    ch->pcdata->learned[sn], skill_table[sn].name );
	    }
	}

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
            if ( skill_table[sn].name != NULL && ch->pcdata->learnlvl[sn] > -1 )
	    {
                fprintf( fp, "Sklvl %d '%s'\n",
                    ch->pcdata->learnlvl[sn], skill_table[sn].name );
	    }
	}

        fprintf(fp, "Power %d %d %d\n",ch->pcdata->power[POWER_KILLS],
        ch->pcdata->power[POWER_POINTS],ch->pcdata->power[POWER_LEVEL]);

        fprintf(fp, "Focus %ld %ld %ld %ld %ld %ld %ld %ld\n",ch->pcdata->focus[COMBAT_POWER],
        ch->pcdata->focus[COMBAT_DEFENSE],ch->pcdata->focus[COMBAT_AGILITY],
	ch->pcdata->focus[COMBAT_TOUGHNESS],ch->pcdata->focus[MAGIC_POWER],
	ch->pcdata->focus[MAGIC_ABILITY],ch->pcdata->focus[MAGIC_DEFENSE],
	ch->pcdata->focus[CURRENT_FOCUS]);

     if (ch->plyr != 0)
        fprintf( fp, "Plyr  %s\n",   print_flags(ch->plyr));
     if (str_cmp(ch->ghost,""))
        fprintf( fp, "Ghost %s~\n",   ch->ghost);
     if (ch->ghost_timer > 0)
        fprintf( fp, "GTime %d\n",   ch->ghost_timer);
     if (ch->toughness > 0)
        fprintf( fp, "Tough %d\n",   ch->toughness);
     if (ch->pcdata->bounty > 0)
        fprintf( fp, "Bounty %ld\n",  ch->pcdata->bounty);
        
	for (gran=ch->pcdata->granted; gran != NULL; gran=gran->next)
      		fprintf(fp,"Grant '%s' %d\n",gran->name, gran->duration);        
    }
    
    for ( paf = ch->affected; paf != NULL; paf = paf->next )
    {
	if (paf->type < 0 || paf->type>= MAX_SKILL)
	    continue;
	
	fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
	    skill_table[paf->type].name,
	    paf->where,
	    paf->level,
	    paf->duration,
	    paf->modifier,
	    paf->location,
	    paf->bitvector
	    );
    }
    fprintf( fp, "End\n\n" );
    return;
}

/*
 * Write the cross-tier saving PLAYER data.
 */
void save_character_sav( CHAR_DATA *ch, FILE *fp )
{
/*    AFFECT_DATA *paf; */
    int /*sn,*/ pos;
/*    int ut; */

    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PSTATIC" );

    fprintf( fp, "Name %s~\n",  ch->name                );
    fprintf( fp, "Id   %ld\n", ch->id                   );
    if (ch->short_descr[0] != '\0')
      	fprintf( fp, "ShD  %s~\n",	ch->short_descr	);
    if( ch->long_descr[0] != '\0')
	fprintf( fp, "LnD  %s~\n",	ch->long_descr	);
    if (ch->description[0] != '\0')
    	fprintf( fp, "Desc %s~\n",	ch->description	);
    if (ch->prompt != NULL || !str_cmp(ch->prompt,"<%g/%Hhp %n/%Mmp %w/%Vmv> "))
        fprintf( fp, "Prom %s~\n",      ch->prompt  	);
    if (ch->clan) {
     fprintf( fp, "Cln %s~\n",    clan_table[ch->clan].name);
     fprintf( fp, "Rank %d\n",       ch->rank);
     fprintf( fp, "NCln %s~\n",    clan_table[ch->clan].name);
    }
    if (ch->color != 0)
	fprintf( fp, "Color %d\n", ch->color);
    if (ch->color_auc != 0)
	fprintf( fp, "Coauc %d\n", ch->color_auc);
    if (ch->color_cgo != 0)
	fprintf( fp, "Cocgo %d\n", ch->color_cgo);
    if (ch->color_cla != 0)
	fprintf( fp, "Cocla %d\n", ch->color_cla);
    if (ch->color_con != 0)
	fprintf( fp, "Cocon %d\n", ch->color_con);
    if (ch->color_dis != 0)
	fprintf( fp, "Codis %d\n", ch->color_dis);
    if (ch->color_fig != 0)
	fprintf( fp, "Cofig %d\n", ch->color_fig);
    if (ch->color_gos != 0)
	fprintf( fp, "Cogos %d\n", ch->color_gos);
    if (ch->color_gra != 0)
	fprintf( fp, "Cogra %d\n", ch->color_gra);
    if (ch->color_gte != 0)
	fprintf( fp, "Cogte %d\n", ch->color_gte);
    if (ch->color_imm != 0)
	fprintf( fp, "Coimm %d\n", ch->color_imm);
    if (ch->color_mob != 0)
	fprintf( fp, "Comob %d\n", ch->color_mob);
    if (ch->color_mus != 0)
	fprintf( fp, "Comus %d\n", ch->color_mus);
    if (ch->color_opp != 0)
	fprintf( fp, "Coopp %d\n", ch->color_opp);
    if (ch->color_qgo != 0)
	fprintf( fp, "Coqgo %d\n", ch->color_qgo);
    if (ch->color_que != 0)
	fprintf( fp, "Coque %d\n", ch->color_que);
    if (ch->color_quo != 0)
	fprintf( fp, "Coquo %d\n", ch->color_quo);
    if (ch->color_roo != 0)
	fprintf( fp, "Coroo %d\n", ch->color_roo);
    if (ch->color_say != 0)
	fprintf( fp, "Cosay %d\n", ch->color_say);
    if (ch->color_sho != 0)
	fprintf( fp, "Cosho %d\n", ch->color_sho);
    if (ch->color_tel != 0)
	fprintf( fp, "Cotel %d\n", ch->color_tel);
    if (ch->color_wit != 0)
	fprintf( fp, "Cowit %d\n", ch->color_wit);
    if (ch->color_wiz != 0)
	fprintf( fp, "Cowiz %d\n", ch->color_wiz);
    fprintf( fp, "Tier %d\n", ch->pcdata->tier );
    if (ch->trust != 0)
	fprintf( fp, "Tru  %d\n",	ch->trust	);
    fprintf( fp, "Plyd %d\n",
	ch->played + (int) (current_time - ch->logon)	);
    if (ch->pcdata->status > 0)
       fprintf( fp, "Status %d\n",  ch->pcdata->status);
    if(!IS_NPC(ch))
	fprintf( fp, "Not  %ld %ld %ld %ld %ld %ld %ld\n",		
	ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty,
	ch->pcdata->last_news,ch->pcdata->last_changes,ch->pcdata->last_weddings, 
	ch->pcdata->last_quotes);
    fprintf( fp, "Sec  %d\n",    ch->pcdata->security	);	/* OLC */
    fprintf( fp, "Scro %d\n", 	ch->lines		);
    fprintf( fp, "Plat %ld\n",        ch->platinum            );
    fprintf( fp, "Gold %ld\n",        ch->gold                );
    fprintf( fp, "Silv %ld\n",ch->silver            );

    fprintf( fp, "Bal  %ld %ld %ld %ld\n",
	ch->balance[0] > 0 ? ch->balance[0] : 0,
	ch->balance[1] > 0 ? ch->balance[1] : 0,
	ch->balance[2] > 0 ? ch->balance[2] : 0,
	ch->balance[3] > 0 ? ch->balance[3] : 0);
    if (ch->qps != 0)
	fprintf( fp, "Qps  %d\n", ch->qps		);
        fprintf( fp, "Stance     %d %d %d %d %d %d %d %d %d %d %d\n",
          ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
          ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
          ch->stance[8], ch->stance[9], ch->stance[10] );
        fprintf( fp, "Comm %s\n",       print_flags(ch->comm));
	fprintf( fp, "Pass %s~\n",	ch->pcdata->pwd		);
	if (ch->pcdata->bamfin[0] != '\0')
	    fprintf( fp, "Bin  %s~\n",	ch->pcdata->bamfin);
	if (ch->pcdata->bamfout[0] != '\0')
		fprintf( fp, "Bout %s~\n",	ch->pcdata->bamfout);
        if (IS_IMMORTAL(ch) && ch->pcdata->identity[0] != '\0')
                fprintf( fp, "Iden %s~\n",      ch->pcdata->identity);
        if (ch->pcdata->immskll[0] != '\0')
                fprintf( fp, "Imsk %s~\n",   ch->pcdata->immskll );
	if (ch->pcdata->who_descr[0] != '\0')
		fprintf( fp, "Whod %s~\n",	ch->pcdata->who_descr);
	fprintf( fp, "Titl %s~\n",	ch->pcdata->title	);
        if(ch->pcdata->pretit)
        fprintf( fp, "Pretit %s~\n",    ch->pcdata->pretit      ); 
        fprintf( fp, "ClanRank %d\n", ch->pcdata->clan_rank );
	fprintf( fp, "Pkil %d\n",	ch->pcdata->pkills	);
	fprintf( fp, "Pdea %d\n",	ch->pcdata->pdeath	);
	fprintf( fp, "Prank %d\n",	ch->pcdata->prank	);
	fprintf( fp, "Arank %d\n",	ch->pcdata->arank	);
	fprintf( fp, "Afle %d\n",	ch->pcdata->aflee	);
	fprintf( fp, "Dfle %d\n",	ch->pcdata->dflee	);
        fprintf( fp, "Awin %d\n",       ch->pcdata->awins       );
        fprintf( fp, "Alos %d\n",       ch->pcdata->alosses     );
        if (ch->questpoints != 0)
            fprintf( fp, "QuestPnts %d\n", ch->questpoints );
	/* write forgets */
        for (pos = 0; pos < MAX_FORGET; pos++)
	{
	    if (ch->pcdata->forget[pos] == NULL)
		break;

	    fprintf(fp,"Forge %s~\n",ch->pcdata->forget[pos]);
	}

	/* write dupes */
        for (pos = 0; pos < MAX_DUPES; pos++)
	{
	    if (ch->pcdata->dupes[pos] == NULL)
		break;

	    fprintf(fp,"Dupes %s~\n",ch->pcdata->dupes[pos]);
	}

	/* write alias */
        for (pos = 0; pos < MAX_ALIAS; pos++)
	{
	    if (ch->pcdata->alias[pos] == NULL
	    ||  ch->pcdata->alias_sub[pos] == NULL)
		break;

	    fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos],
		    ch->pcdata->alias_sub[pos]);
	}

      fprintf(fp, "Mtype %d %d %d %d %d %d\n",ch->magic[MAGIC_WHITE],
      ch->magic[MAGIC_RED],ch->magic[MAGIC_BLUE],ch->magic[MAGIC_GREEN],
      ch->magic[MAGIC_BLACK], ch->magic[MAGIC_ORANGE]);

      fprintf( fp, "End\n\n" );
      return;
}

/*
 * Write the OBJECT data carried by PLAYER/PSTATIC
 */
//bree here too ios
void save_character_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
    EXTRA_DESCR_DATA *ed;
    AFFECT_DATA *paf;

    /*
     * Slick recursion to write lists backwards,
     *   so loading them will load in forwards order.
     */
    if ( obj->next_content != NULL)
        save_character_obj( ch, obj->next_content, fp, iNest);

    /*
     * Castrate storage characters.
    if ( (ch->level < obj->level - 5 && obj->level > 19
    && (obj->item_type != ITEM_CONTAINER
    &&  obj->item_type != ITEM_PIT))
    ||   obj->item_type == ITEM_KEY
    ||   (obj->item_type == ITEM_MAP && !obj->value[0]))
	return; */
    
    /* KEYS WILL DISAPPEAR ON LOG OUT NOW AGAIN by Dusk */
    if ( obj->item_type == ITEM_KEY )
       return;

    fprintf( fp, "#O\n" );
    fprintf( fp, "Vnum %d\n",   obj->pIndexData->vnum        );
    if (!obj->pIndexData->new_format)
	fprintf( fp, "Oldstyle\n");
    if (obj->enchanted)
	fprintf( fp,"Enchanted\n");
    fprintf( fp, "Nest %d\n",	iNest	  	     );

    /* these data are only used if they do not match the defaults */

    if ( obj->name != obj->pIndexData->name)
    	fprintf( fp, "Name %s~\n",	obj->name		     );
    if ( obj->short_descr != obj->pIndexData->short_descr)
        fprintf( fp, "ShD  %s~\n",	obj->short_descr	     );
    if ( obj->description != obj->pIndexData->description)
        fprintf( fp, "Desc %s~\n",	obj->description	     );
    if ( obj->extra_flags != obj->pIndexData->extra_flags)
        fprintf( fp, "ExtF %d\n",	obj->extra_flags	     );
    if ( obj->wear_flags != obj->pIndexData->wear_flags)
        fprintf( fp, "WeaF %d\n",	obj->wear_flags		     );
    if ( obj->item_type != obj->pIndexData->item_type)
        fprintf( fp, "Ityp %d\n",	obj->item_type		     );
    if ( obj->weight != obj->pIndexData->weight)
        fprintf( fp, "Wt   %d\n",	obj->weight		     );
    if ( obj->condition != obj->pIndexData->condition)
	fprintf( fp, "Cond %d\n",	obj->condition		     );

    /* variable data */

    fprintf( fp, "Wear %d\n",   obj->wear_loc                );
    if (obj->level != obj->pIndexData->level)
        fprintf( fp, "Lev  %d\n",	obj->level		     );
    if (obj->timer != 0)
        fprintf( fp, "Time %d\n",	obj->timer	     );
    fprintf( fp, "Cost %d\n",	obj->cost		     );
    if (obj->value[0] != obj->pIndexData->value[0]
    ||  obj->value[1] != obj->pIndexData->value[1]
    ||  obj->value[2] != obj->pIndexData->value[2]
    ||  obj->value[3] != obj->pIndexData->value[3]
    ||  obj->value[4] != obj->pIndexData->value[4]) 
    	fprintf( fp, "Val  %d %d %d %d %d\n",
	    obj->value[0], obj->value[1], obj->value[2], obj->value[3],
	    obj->value[4]	     );

    switch ( obj->item_type )
    {
    case ITEM_POTION:
    case ITEM_SCROLL:
	if ( obj->value[1] > 0 )
	{
	    fprintf( fp, "Spell 1 '%s'\n", 
		skill_table[obj->value[1]].name );
	}

	if ( obj->value[2] > 0 )
	{
	    fprintf( fp, "Spell 2 '%s'\n", 
		skill_table[obj->value[2]].name );
	}

	if ( obj->value[3] > 0 )
	{
	    fprintf( fp, "Spell 3 '%s'\n", 
		skill_table[obj->value[3]].name );
	}

	break;

    case ITEM_PILL:
    case ITEM_STAFF:
    case ITEM_WAND:
	if ( obj->value[3] > 0 )
	{
	    fprintf( fp, "Spell 3 '%s'\n", 
		skill_table[obj->value[3]].name );
	}

	break;
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	if (paf->type < 0 || paf->type >= MAX_SKILL)
	    continue;
        fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
            skill_table[paf->type].name,
            paf->where,
            paf->level,
            paf->duration,
            paf->modifier,
            paf->location,
            paf->bitvector
            );
    }

    for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
    {
	fprintf( fp, "ExDe %s~ %s~\n",
	    ed->keyword, ed->description );
    }

    fprintf( fp, "End\n\n" );

    if ( obj->contains != NULL )
	fwrite_obj( ch, obj->contains, fp, iNest + 1 );

    return;
}


/*
 * Write the char.
 */
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
    AFFECT_DATA *paf;
    GRANT_DATA *gran;
    int sn, pos;
    int ut;

    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"	);

    fprintf( fp, "Name %s~\n",	ch->name		);
    fprintf( fp, "Id   %ld\n", ch->id			);
    fprintf( fp, "LogO %ld\n",	current_time		);
    fprintf( fp, "Vers %d\n",   5			);
    if (ch->short_descr[0] != '\0')
      	fprintf( fp, "ShD  %s~\n",	ch->short_descr	);
    if( ch->long_descr[0] != '\0')
	fprintf( fp, "LnD  %s~\n",	ch->long_descr	);
    if (ch->description[0] != '\0')
    	fprintf( fp, "Desc %s~\n",	ch->description	);
    if (ch->prompt != NULL || !str_cmp(ch->prompt,"<%g/%Hhp %n/%Mmp %w/%Vmv> "))
        fprintf( fp, "Prom %s~\n",      ch->prompt  	);
    fprintf( fp, "Race %s~\n", race_table[ch->race].name );
    if (ch->clan)
	{
     fprintf( fp, "Cln %s~\n",    clan_table[ch->clan].name);
	fprintf( fp, "Rank %d\n",	ch->rank);
     fprintf( fp, "NCln %s~\n",    clan_table[ch->clan].name);
	}

    if (ch->petition)
	fprintf( fp, "Petit %s~\n",	clan_table[ch->petition].name);    fprintf( fp, "Deity %s~\n",(god_table[ch->god].name));
    if (ch->color != 0)
	fprintf( fp, "Color %d\n", ch->color);
    if (ch->color_auc != 0)
	fprintf( fp, "Coauc %d\n", ch->color_auc);
    if (ch->color_cgo != 0)
	fprintf( fp, "Cocgo %d\n", ch->color_cgo);
    if (ch->color_cla != 0)
	fprintf( fp, "Cocla %d\n", ch->color_cla);
    if (ch->color_con != 0)
	fprintf( fp, "Cocon %d\n", ch->color_con);
    if (ch->color_dis != 0)
	fprintf( fp, "Codis %d\n", ch->color_dis);
    if (ch->color_fig != 0)
	fprintf( fp, "Cofig %d\n", ch->color_fig);
    if (ch->color_gos != 0)
	fprintf( fp, "Cogos %d\n", ch->color_gos);
    if (ch->color_gra != 0)
	fprintf( fp, "Cogra %d\n", ch->color_gra);
    if (ch->color_gte != 0)
	fprintf( fp, "Cogte %d\n", ch->color_gte);
    if (ch->color_imm != 0)
	fprintf( fp, "Coimm %d\n", ch->color_imm);
    if (ch->color_mob != 0)
	fprintf( fp, "Comob %d\n", ch->color_mob);
    if (ch->color_mus != 0)
	fprintf( fp, "Comus %d\n", ch->color_mus);
    if (ch->color_opp != 0)
	fprintf( fp, "Coopp %d\n", ch->color_opp);
    if (ch->color_qgo != 0)
	fprintf( fp, "Coqgo %d\n", ch->color_qgo);
    if (ch->color_que != 0)
	fprintf( fp, "Coque %d\n", ch->color_que);
    if (ch->color_quo != 0)
	fprintf( fp, "Coquo %d\n", ch->color_quo);
    if (ch->color_roo != 0)
	fprintf( fp, "Coroo %d\n", ch->color_roo);
    if (ch->color_say != 0)
	fprintf( fp, "Cosay %d\n", ch->color_say);
    if (ch->color_sho != 0)
	fprintf( fp, "Cosho %d\n", ch->color_sho);
    if (ch->color_tel != 0)
	fprintf( fp, "Cotel %d\n", ch->color_tel);
    if (ch->color_wit != 0)
	fprintf( fp, "Cowit %d\n", ch->color_wit);
    if (ch->color_wiz != 0)
	fprintf( fp, "Cowiz %d\n", ch->color_wiz);
    fprintf( fp, "Sex  %d\n",	ch->sex			);
    fprintf( fp, "Clas %s~\n",  class_table[ch->class].name );
    fprintf( fp, "Levl %d\n",	ch->level		);
	fprintf( fp, "Tier %d\n", ch->pcdata->tier );
    if (ch->trust != 0)
	fprintf( fp, "Tru  %d\n",	ch->trust	);
    fprintf( fp, "Sec  %d\n",    ch->pcdata->security	);	/* OLC */
    fprintf( fp, "Plyd %d\n",
	ch->played + (int) (current_time - ch->logon)	);
    if(!IS_NPC(ch))
	fprintf( fp, "Not  %ld %ld %ld %ld %ld %ld %ld\n",		
	ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty,
	ch->pcdata->last_news,ch->pcdata->last_changes,ch->pcdata->last_weddings,
	ch->pcdata->last_quotes);
    fprintf( fp, "Scro %d\n", 	ch->lines		);
    fprintf( fp, "Room %d\n",
        (  ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
        && ch->was_in_room != NULL )
            ? ch->was_in_room->vnum
            : ch->in_room == NULL ? 3001 : ch->in_room->vnum );

    fprintf( fp, "HMV  %d %d %d %d %d %d\n",
	ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
    if (ch->platinum > 0)
      fprintf( fp, "Plat %ld\n",	ch->platinum		);
    else
      fprintf( fp, "Plat %d\n", 0			); 
    if (ch->gold > 0)
      fprintf( fp, "Gold %ld\n",	ch->gold		);
    else
      fprintf( fp, "Gold %d\n", 0			); 
    if (ch->silver > 0)
	fprintf( fp, "Silv %ld\n",ch->silver		);
    else
	fprintf( fp, "Silv %d\n",0			);
    fprintf( fp, "Bal  %ld %ld %ld %ld\n",
	ch->balance[0] > 0 ? ch->balance[0] : 0,
	ch->balance[1] > 0 ? ch->balance[1] : 0,
	ch->balance[2] > 0 ? ch->balance[2] : 0,
	ch->balance[3] > 0 ? ch->balance[3] : 0);
    fprintf( fp, "Exp  %ld\n",	ch->exp			);
    if (ch->qps != 0)
	fprintf( fp, "Qps  %d\n", ch->qps		);
    if (ch->act != 0)
	fprintf( fp, "Act  %s\n",   print_flags(ch->act));
        fprintf( fp, "Stance     %d %d %d %d %d %d %d %d %d %d %d\n",
          ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
          ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
          ch->stance[8], ch->stance[9], ch->stance[10] );

    if (ch->affected_by != 0)
	fprintf( fp, "AfBy %s\n",   print_flags(ch->affected_by));
    if (ch->shielded_by != 0)
	fprintf( fp, "ShBy %s\n",   print_flags(ch->shielded_by));
    fprintf( fp, "Comm %s\n",       print_flags(ch->comm));
    if (ch->wiznet)
    	fprintf( fp, "Wizn %s\n",   print_flags(ch->wiznet));
    if (ch->invis_level)
	fprintf( fp, "Invi %d\n", 	ch->invis_level	);
    if (ch->incog_level)
	fprintf(fp,"Inco %d\n",ch->incog_level);
    if (ch->ghost_level)
	fprintf(fp,"Ghos %d\n",ch->ghost_level);
    fprintf( fp, "Pos  %d\n",	
	ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
    if (ch->practice != 0)
    	fprintf( fp, "Prac %d\n",	ch->practice	);
    if (ch->train != 0)
	fprintf( fp, "Trai %d\n",	ch->train	);
    if (ch->saving_throw != 0)
	fprintf( fp, "Save  %d\n",	ch->saving_throw);
    fprintf( fp, "Alig  %d\n",	ch->alignment		);
    if (ch->hitroll != 0)
	fprintf( fp, "Hit   %d\n",	ch->hitroll	);
    if (ch->damroll != 0)
	fprintf( fp, "Dam   %d\n",	ch->damroll	);
    fprintf( fp, "ACs %d %d %d %d\n",	
	ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
    if (ch->wimpy !=0 )
	fprintf( fp, "Wimp  %d\n",	ch->wimpy	);
    fprintf( fp, "Attr %d %d %d %d %d\n",
    	
        ch->perm_stat[STAT_STR],
	ch->perm_stat[STAT_INT],
	ch->perm_stat[STAT_WIS],
	ch->perm_stat[STAT_DEX],
	ch->perm_stat[STAT_CON] );

    fprintf (fp, "AMod %d %d %d %d %d\n",
	ch->mod_stat[STAT_STR],
	ch->mod_stat[STAT_INT],
	ch->mod_stat[STAT_WIS],
	ch->mod_stat[STAT_DEX],
	ch->mod_stat[STAT_CON] );

    if ( IS_NPC(ch) )
    {
	fprintf( fp, "Vnum %d\n",	ch->pIndexData->vnum	);
    }
    else
    {
	fprintf( fp, "Pass %s~\n",	ch->pcdata->pwd		);
	if (ch->pcdata->bamfin[0] != '\0')
	    fprintf( fp, "Bin  %s~\n",	ch->pcdata->bamfin);
	if (ch->pcdata->bamfout[0] != '\0')
		fprintf( fp, "Bout %s~\n",	ch->pcdata->bamfout);
        if (IS_IMMORTAL(ch) && ch->pcdata->identity[0] != '\0')
                fprintf( fp, "Iden %s~\n",      ch->pcdata->identity);
        if (ch->pcdata->immskll[0] != '\0')
                fprintf( fp, "Imsk %s~\n",   ch->pcdata->immskll );
	if (ch->pcdata->who_descr[0] != '\0')
		fprintf( fp, "Whod %s~\n",	ch->pcdata->who_descr);
	fprintf( fp, "Titl %s~\n",	ch->pcdata->title	);
        if(ch->pcdata->pretit)
        fprintf( fp, "Pretit %s~\n",    ch->pcdata->pretit      ); 
/*        if (ch->pcdata->colour_name == '\0')
            ch->pcdata->colour_name = str_dup(ch->name);
        fprintf( fp, "ClrName %s~\n",   ch->pcdata->colour_name ); */
      fprintf( fp, "ClanRank %d\n", ch->pcdata->clan_rank );
        if ( ch->pcdata->usr_ttl )
           ut=1;
        else
           ut=0;
        fprintf( fp, "UsrTtl %d\n",     ut                      );
        fprintf( fp, "Pnts %d\n",       ch->pcdata->points      );
	fprintf( fp, "TSex %d\n",	ch->pcdata->true_sex	);
	fprintf( fp, "Pkil %d\n",	ch->pcdata->pkills	);
	fprintf( fp, "Pdea %d\n",	ch->pcdata->pdeath	);
	fprintf( fp, "Prank %d\n",	ch->pcdata->prank	);
	fprintf( fp, "Arank %d\n",	ch->pcdata->arank	);
	fprintf( fp, "Afle %d\n",	ch->pcdata->aflee	);
	fprintf( fp, "Dfle %d\n",	ch->pcdata->dflee	);
        fprintf( fp, "Awin %d\n",       ch->pcdata->awins       );
        fprintf( fp, "Alos %d\n",       ch->pcdata->alosses     );
	fprintf( fp, "LLev %d\n",	ch->pcdata->last_level	);
	fprintf( fp, "Reca %d\n",	ch->pcdata->recall	);
	fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, 
						   ch->pcdata->perm_mana,
						   ch->pcdata->perm_move);
	fprintf( fp, "Cnd  %d %d %d %d\n",
	    ch->pcdata->condition[0],
	    ch->pcdata->condition[1],
	    ch->pcdata->condition[2],
	    ch->pcdata->condition[3] );
        
        if (ch->questpoints != 0)
            fprintf( fp, "QuestPnts %d\n", ch->questpoints );
        if (ch->nextquest != 0)
            fprintf( fp, "QuestNext %d\n", ch->nextquest   );
        else if (ch->countdown != 0)
            fprintf( fp, "QuestNext %d\n", ch->countdown   );
        if(ch->questmob > 0 && ch->questgiver != NULL)
         fprintf( fp, "QuestMob %d %d\n", ch->questmob, ch->questgiver->pIndexData->vnum);
        if(ch->questobj > 0 && ch->questgiver != NULL)
         fprintf( fp, "QuestObj %d %d\n", ch->questobj, ch->questgiver->pIndexData->vnum);
        if(ch->questobj > 0 && ch->questroom > 0 && ch->questgiver != NULL)
         fprintf( fp, "QuestRoom %d\n", ch->questroom);

	/* write forgets */
        for (pos = 0; pos < MAX_FORGET; pos++)
	{
	    if (ch->pcdata->forget[pos] == NULL)
		break;

	    fprintf(fp,"Forge %s~\n",ch->pcdata->forget[pos]);
	}

	/* write dupes */
        for (pos = 0; pos < MAX_DUPES; pos++)
	{
	    if (ch->pcdata->dupes[pos] == NULL)
		break;

	    fprintf(fp,"Dupes %s~\n",ch->pcdata->dupes[pos]);
	}

	/* write alias */
        for (pos = 0; pos < MAX_ALIAS; pos++)
	{
	    if (ch->pcdata->alias[pos] == NULL
	    ||  ch->pcdata->alias_sub[pos] == NULL)
		break;

	    fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos],
		    ch->pcdata->alias_sub[pos]);
	}

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
            if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > -1 )
	    {
                fprintf( fp, "Sk %d '%s'\n",
                    ch->pcdata->learned[sn], skill_table[sn].name );
	    }
	}

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
            if ( skill_table[sn].name != NULL && ch->pcdata->learnlvl[sn] > -1 )
	    {
                fprintf( fp, "Sklvl %d '%s'\n",
                    ch->pcdata->learnlvl[sn], skill_table[sn].name );
	    }
	}


        fprintf(fp, "Power %d %d %d\n",ch->pcdata->power[POWER_KILLS],
        ch->pcdata->power[POWER_POINTS],ch->pcdata->power[POWER_LEVEL]);

        fprintf(fp, "Focus %ld %ld %ld %ld %ld %ld %ld %ld\n",ch->pcdata->focus[COMBAT_POWER],
        ch->pcdata->focus[COMBAT_DEFENSE],ch->pcdata->focus[COMBAT_AGILITY],
	ch->pcdata->focus[COMBAT_TOUGHNESS],ch->pcdata->focus[MAGIC_POWER],
	ch->pcdata->focus[MAGIC_ABILITY],ch->pcdata->focus[MAGIC_DEFENSE],
	ch->pcdata->focus[CURRENT_FOCUS]);

     if (ch->plyr != 0)
        fprintf( fp, "Plyr  %s\n",   print_flags(ch->plyr));
     if (str_cmp(ch->ghost,""))
        fprintf( fp, "Ghost %s~\n",   ch->ghost);
     if (ch->ghost_timer > 0)
        fprintf( fp, "GTime %d\n",   ch->ghost_timer);
     if (ch->toughness > 0)
        fprintf( fp, "Tough %d\n",   ch->toughness);
     if (ch->pcdata->status > 0)
        fprintf( fp, "Status %d\n",  ch->pcdata->status);
     if (ch->pcdata->bounty > 0)
        fprintf( fp, "Bounty %ld\n",  ch->pcdata->bounty);

      fprintf(fp, "Mtype %d %d %d %d %d %d\n",ch->magic[MAGIC_WHITE],
      ch->magic[MAGIC_RED],ch->magic[MAGIC_BLUE],ch->magic[MAGIC_GREEN],
      ch->magic[MAGIC_BLACK], ch->magic[MAGIC_ORANGE]);
      
      for (gran=ch->pcdata->granted; gran != NULL; gran=gran->next)
      fprintf(fp,"Grant '%s' %d\n",gran->name, gran->duration);

    }
    
    for ( paf = ch->affected; paf != NULL; paf = paf->next )
    {
	if (paf->type < 0 || paf->type>= MAX_SKILL)
	    continue;
	
	fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
	    skill_table[paf->type].name,
	    paf->where,
	    paf->level,
	    paf->duration,
	    paf->modifier,
	    paf->location,
	    paf->bitvector
	    );
        
   
    }
    fprintf( fp, "End\n\n" );
    if (IS_SET(ch->act, PLR_REROLL ) )
     fprintf( fp, "#END\n" );
    return;
}

/* write a pet */
void fwrite_pet( CHAR_DATA *pet, FILE *fp)
{
    AFFECT_DATA *paf;
    
    fprintf(fp,"#PET\n");
    
    fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum);
    
    fprintf(fp,"Name %s~\n", pet->name);
    fprintf(fp,"LogO %ld\n", current_time);
    if (pet->short_descr != pet->pIndexData->short_descr)
    	fprintf(fp,"ShD  %s~\n", pet->short_descr);
    if (pet->long_descr != pet->pIndexData->long_descr)
    	fprintf(fp,"LnD  %s~\n", pet->long_descr);
    if (pet->description != pet->pIndexData->description)
    	fprintf(fp,"Desc %s~\n", pet->description);
    if (pet->race != pet->pIndexData->race)
    	fprintf(fp,"Race %s~\n", race_table[pet->race].name);
    if (pet->clan)
        fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name);
    fprintf(fp,"Sex  %d\n", pet->sex);
    if (pet->level != pet->pIndexData->level)
    	fprintf(fp,"Levl %d\n", pet->level);
    fprintf(fp, "HMV  %d %d %d %d %d %d\n",
    	pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
    if (pet->platinum > 0)
    	fprintf(fp,"Plat %ld\n",pet->platinum);
    if (pet->gold > 0)
    	fprintf(fp,"Gold %ld\n",pet->gold);
    if (pet->silver > 0)
	fprintf(fp,"Silv %ld\n",pet->silver);
    if (pet->exp > 0)
    	fprintf(fp, "Exp  %ld\n", pet->exp);
    if (pet->act != pet->pIndexData->act)
    	fprintf(fp, "Act  %s\n", print_flags(pet->act));
    if (pet->affected_by != pet->pIndexData->affected_by)
    	fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by));
    if (pet->shielded_by != pet->pIndexData->shielded_by)
    	fprintf(fp, "ShBy %s\n", print_flags(pet->shielded_by));
    if (pet->comm != 0)
    	fprintf(fp, "Comm %s\n", print_flags(pet->comm));
    fprintf(fp,"Pos  %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
    if (pet->saving_throw != 0)
    	fprintf(fp, "Save %d\n", pet->saving_throw);
    if (pet->alignment != pet->pIndexData->alignment)
    	fprintf(fp, "Alig %d\n", pet->alignment);
    if (pet->hitroll != pet->pIndexData->hitroll)
    	fprintf(fp, "Hit  %d\n", pet->hitroll);
    if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
    	fprintf(fp, "Dam  %d\n", pet->damroll);
    fprintf(fp, "ACs  %d %d %d %d\n",
    	pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]);
    fprintf(fp, "Attr %d %d %d %d %d\n",
    	pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
    	pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
    	pet->perm_stat[STAT_CON]);
    fprintf(fp, "AMod %d %d %d %d %d\n",
    	pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
    	pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
    	pet->mod_stat[STAT_CON]);
    
    for ( paf = pet->affected; paf != NULL; paf = paf->next )
    {
    	if (paf->type < 0 || paf->type >= MAX_SKILL)
    	    continue;
    	    
    	fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
    	    skill_table[paf->type].name,
    	    paf->where, paf->level, paf->duration, paf->modifier,paf->location,
    	    paf->bitvector);
    }
    
    fprintf(fp,"End\n");
    return;
}
    
/*
 * Write an object and its contents.
 */
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
    EXTRA_DESCR_DATA *ed;
    AFFECT_DATA *paf;

    /*
     * Slick recursion to write lists backwards,
     *   so loading them will load in forwards order.
     */

    if ( obj->next_content != NULL )
	fwrite_obj( ch, obj->next_content, fp, iNest );

    /*
     * Castrate storage characters.
     */
    //if ( (ch->level < obj->level - 5 && obj->level > 19    changes here BOOYABREE
   // if ( (obj->item_type != ITEM_CONTAINER
    //&&  obj->item_type != ITEM_PIT))
   // ||   obj->item_type == ITEM_KEY
   // ||   (obj->item_type == ITEM_MAP && !obj->value[0]))
//	return;
   
    /* KEYS WILL NOW DISAPPEAR ON LOG OUT AGAIN by Dusk */

    if ( obj->item_type == ITEM_KEY )
       return;

    fprintf( fp, "#O\n" );
    fprintf( fp, "Vnum %d\n",   obj->pIndexData->vnum        );
    if (!obj->pIndexData->new_format)
	fprintf( fp, "Oldstyle\n");
    if (obj->enchanted)
	fprintf( fp,"Enchanted\n");
    fprintf( fp, "Nest %d\n",	iNest	  	     );

    /* these data are only used if they do not match the defaults */

    if ( obj->name != obj->pIndexData->name)
    	fprintf( fp, "Name %s~\n",	obj->name		     );
    if ( obj->short_descr != obj->pIndexData->short_descr)
        fprintf( fp, "ShD  %s~\n",	obj->short_descr	     );
    if ( obj->description != obj->pIndexData->description)
        fprintf( fp, "Desc %s~\n",	obj->description	     );
    if ( obj->extra_flags != obj->pIndexData->extra_flags)
        fprintf( fp, "ExtF %d\n",	obj->extra_flags	     );
    if ( obj->wear_flags != obj->pIndexData->wear_flags)
        fprintf( fp, "WeaF %d\n",	obj->wear_flags		     );
    if ( obj->item_type != obj->pIndexData->item_type)
        fprintf( fp, "Ityp %d\n",	obj->item_type		     );
    if ( obj->weight != obj->pIndexData->weight)
        fprintf( fp, "Wt   %d\n",	obj->weight		     );
    if ( obj->condition != obj->pIndexData->condition)
	fprintf( fp, "Cond %d\n",	obj->condition		     );

    /* variable data */

    fprintf( fp, "Wear %d\n",   obj->wear_loc                );
    if (obj->level != obj->pIndexData->level)
        fprintf( fp, "Lev  %d\n",	obj->level		     );
    if (obj->timer != 0)
        fprintf( fp, "Time %d\n",	obj->timer	     );
    fprintf( fp, "Cost %d\n",	obj->cost		     );
    if (obj->value[0] != obj->pIndexData->value[0]
    ||  obj->value[1] != obj->pIndexData->value[1]
    ||  obj->value[2] != obj->pIndexData->value[2]
    ||  obj->value[3] != obj->pIndexData->value[3]
    ||  obj->value[4] != obj->pIndexData->value[4]) 
    	fprintf( fp, "Val  %d %d %d %d %d\n",
	    obj->value[0], obj->value[1], obj->value[2], obj->value[3],
	    obj->value[4]	     );

    switch ( obj->item_type )
    {
    case ITEM_POTION:
    case ITEM_SCROLL:
	if ( obj->value[1] > 0 )
	{
	    fprintf( fp, "Spell 1 '%s'\n", 
		skill_table[obj->value[1]].name );
	}

	if ( obj->value[2] > 0 )
	{
	    fprintf( fp, "Spell 2 '%s'\n", 
		skill_table[obj->value[2]].name );
	}

	if ( obj->value[3] > 0 )
	{
	    fprintf( fp, "Spell 3 '%s'\n", 
		skill_table[obj->value[3]].name );
	}

	break;

    case ITEM_PILL:
    case ITEM_STAFF:
    case ITEM_WAND:
	if ( obj->value[3] > 0 )
	{
	    fprintf( fp, "Spell 3 '%s'\n", 
		skill_table[obj->value[3]].name );
	}

	break;
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	if (paf->type < 0 || paf->type >= MAX_SKILL)
	{
                fprintf( fp, "Affc 'none' %3d %3d %3d %3d %3d %10d\n",
                    paf->where,
                    paf->level,
                    paf->duration,
                    paf->modifier,
                    paf->location,
                    paf->bitvector
                    );

	}
	else
	{
	        fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
	            skill_table[paf->type].name,
	            paf->where,
	            paf->level,
	            paf->duration,
	            paf->modifier,
	            paf->location,
	            paf->bitvector
	            );
	}
    }

    for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
    {
	fprintf( fp, "ExDe %s~ %s~\n",
	    ed->keyword, ed->description );
    }

    fprintf( fp, "End\n\n" );

    if ( obj->contains != NULL )
	fwrite_obj( ch, obj->contains, fp, iNest + 1 );

    return;
}


/*
 * Load a character
 */
bool load_character_full( DESCRIPTOR_DATA *d, char *name )
{
    char strsave[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *ch;
    FILE *fp;
    bool found;
    int stat;

    ch = new_char();
    ch->pcdata = new_pcdata();

    d->character			= ch;
    ch->desc				= d;
    ch->name				= str_dup( name );
    ch->id				= get_pc_id();
    ch->race				= race_lookup("human");
    ch->act				= PLR_NOSUMMON;
    ch->comm				= COMM_COMBINE 
					| COMM_PROMPT
					| COMM_STORE;
    ch->prompt 				= str_dup("<%g/%Hhp %n/%Mmp %w/%Vmv> ");
    ch->pcdata->confirm_delete		= FALSE;
    ch->pcdata->pwd			= str_dup( "" );
    ch->pcdata->bamfin			= str_dup( "" );
    ch->pcdata->bamfout			= str_dup( "" );
    ch->pcdata->identity                = str_dup( "" );
    ch->pcdata->immskll                 = str_dup( "" );
    ch->pcdata->who_descr		= str_dup( "" );
    ch->pcdata->title			= str_dup( "" );
    ch->pcdata->pretit                  = str_dup( "" ); 
    ch->pcdata->usr_ttl                 = FALSE;
    ch->gladiator                       = NULL;
    ch->pcdata->tier                    = 1;
    for (stat =0; stat < MAX_STATS; stat++)
	ch->perm_stat[stat]		= 13;
    ch->pcdata->condition[COND_THIRST]	= 48; 
    ch->pcdata->condition[COND_FULL]	= 48;
    ch->pcdata->condition[COND_HUNGER]	= 48;
    ch->pcdata->security		= 0;	/* OLC */
    ch->pload = NULL;                          /* Skyn */
    ch->pcdata->power[POWER_KILLS] = 0;     /* Highlander */
    ch->pcdata->power[POWER_POINTS] = 0;
    ch->pcdata->power[POWER_LEVEL] = 0;
    ch->ghost = str_dup( "" );
    ch->ghost_timer = -1;
    ch->regen_rate = 0;
    ch->mana_regen_rate = 0;
    ch->toughness = 0;
    ch->pcdata->status = 0;
    for(stat =0; stat < 6; stat++)
     ch->magic[stat] = 1;

    for(stat =1; stat < 11; stat++)
     ch->stance[stat]=1;

    ch->morph = NULL;
    ch->pcdata->target = NULL;
    ch->morph_form[0] = 0;
    
    found = FALSE;
    
    #if defined(unix)
    /* decompress if .gz file exists */
    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ), ".gz" );
#else
    sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	fclose(fp);
 	sprintf(buf,"gzip -dfq %s",strsave);
	system(buf);
    }
    #endif

    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ) );
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	int iNest;

	for ( iNest = 0; iNest < MAX_NEST; iNest++ )
	    rgObjNest[iNest] = NULL;

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_char_obj: # not found.", 0 );
		break;
	    }

	    word = fread_word( fp );
	    if      ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
	    else if ( !str_cmp( word, "OBJECT" ) ) fread_obj  ( ch, fp );
	    else if ( !str_cmp( word, "O"      ) ) fread_obj  ( ch, fp );
	    else if ( !str_cmp( word, "PET"    ) ) fread_pet  ( ch, fp );
	    else if ( !str_cmp( word, "END"    ) ) break;
	    else
	    {
		bug( "Load_char_obj: bad section.", 0 );
		break;
	    }
	}
	fclose( fp );
    }

    /* initialize race */
    if (found)
    {
	int i;

	if (ch->race == 0)
	    ch->race = race_lookup("human");

	ch->size = pc_race_table[ch->race].size;
	ch->dam_type = 17; /*punch */

	for (i = 0; i < 5; i++)
	{
	    if (pc_race_table[ch->race].skills[i] == NULL)
		break;
	    group_add(ch,pc_race_table[ch->race].skills[i],FALSE);
	}
	ch->affected_by = ch->affected_by|race_table[ch->race].aff;
	ch->shielded_by = ch->shielded_by|race_table[ch->race].shd;
	ch->imm_flags	= ch->imm_flags | race_table[ch->race].imm;
	ch->res_flags	= ch->res_flags | race_table[ch->race].res;
	ch->vuln_flags	= ch->vuln_flags | race_table[ch->race].vuln;
	ch->form	= race_table[ch->race].form;
	ch->parts	= race_table[ch->race].parts;
    }
    
    /* RT initialize skills */

    if (found && ch->version < 2)  /* need to add the new skills */
    {
	ch->pcdata->learned[gsn_recall] = 50;
    }
 
    /* fix levels */
    if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
    {
	switch (ch->level)
	{
	    case(40) : ch->level = 60;	break;  /* imp -> imp */
	    case(39) : ch->level = 58; 	break;	/* god -> supreme */
	    case(38) : ch->level = 56;  break;	/* deity -> god */
	    case(37) : ch->level = 53;  break;	/* angel -> demigod */
	}

        switch (ch->trust)
        {
            case(40) : ch->trust = 60;  break;	/* imp -> imp */
            case(39) : ch->trust = 58;  break;	/* god -> supreme */
            case(38) : ch->trust = 56;  break;	/* deity -> god */
            case(37) : ch->trust = 53;  break;	/* angel -> demigod */
            case(36) : ch->trust = 51;  break;	/* hero -> hero */
        }
    }

    /* ream gold */
    if (found && ch->version < 4)
    {
	ch->gold   /= 100;
    }
    update_class_bits(ch);
    return found;

	/* Initialize ranks */
	
}



/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
    char strsave[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *ch;
    FILE *fp;
    bool found;
    int stat;
    OBJ_DATA *questobj;
    ROOM_INDEX_DATA *room;

    ch = new_char();
    ch->pcdata = new_pcdata();

    d->character			= ch;
    ch->desc				= d;
    ch->name				= str_dup( name );
    ch->id				= get_pc_id();
    ch->race				= race_lookup("human");
    ch->act				= PLR_NOSUMMON;
    ch->comm				= COMM_COMBINE 
					| COMM_PROMPT
					| COMM_STORE;
    ch->prompt 				= str_dup("<%g/%Hhp %n/%Mmp %w/%Vmv> ");
    ch->pcdata->confirm_delete		= FALSE;
    ch->pcdata->pwd			= str_dup( "" );
    ch->pcdata->bamfin			= str_dup( "" );
    ch->pcdata->bamfout			= str_dup( "" );
    ch->pcdata->identity                = str_dup( "" );
    ch->pcdata->immskll                 = str_dup( "" );
    ch->pcdata->who_descr		= str_dup( "" );
    ch->pcdata->title			= str_dup( "" );
    ch->pcdata->pretit                  = str_dup( "" ); 
/*    ch->pcdata->colour_name             = str_dup( "" ); */
    ch->pcdata->usr_ttl                 = FALSE;
    ch->gladiator                       = NULL;
    ch->pcdata->tier                    = 1;
    for (stat =0; stat < MAX_STATS; stat++)
	ch->perm_stat[stat]		= 13;
    ch->pcdata->condition[COND_THIRST]	= 48; 
    ch->pcdata->condition[COND_FULL]	= 48;
    ch->pcdata->condition[COND_HUNGER]	= 48;
    ch->pcdata->security		= 0;	/* OLC */
    ch->pload = NULL;                          /* Skyn */
    ch->pcdata->power[POWER_KILLS] = 0;     /* Highlander */
    ch->pcdata->power[POWER_POINTS] = 0;
    ch->pcdata->power[POWER_LEVEL] = 0;
    ch->ghost = str_dup( "" );
    ch->ghost_timer = -1;
    ch->regen_rate = 0;
    ch->mana_regen_rate = 0;
    ch->toughness = 0;
    ch->pcdata->status = 0;
    for(stat =0; stat < 6; stat++)
     ch->magic[stat] = 1;

    for(stat =1; stat < 11; stat++)
     ch->stance[stat]=1;

    /* Sets all skills to not learned before read of what they know */
    for(stat = 0; stat < MAX_SKILL; stat++)
     ch->pcdata->learned[stat] = -1;

    ch->morph = NULL;
    ch->pcdata->target = NULL;
    ch->morph_form[0] = 0;
    ch->pcdata->granted = NULL;
    
    found = FALSE;
    
    #if defined(unix)
    /* decompress if .gz file exists */
    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ), ".gz" );
#else
    sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	fclose(fp);
 	sprintf(buf,"gzip -dfq %s",strsave);
	system(buf);
    }
    #endif

    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ) );
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	int iNest;

	for ( iNest = 0; iNest < MAX_NEST; iNest++ )
	    rgObjNest[iNest] = NULL;

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_char_obj: # not found.", 0 );
		break;
	    }

	    word = fread_word( fp );
	    if      ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
	    else if ( !str_cmp( word, "OBJECT" ) ) fread_obj  ( ch, fp );
	    else if ( !str_cmp( word, "O"      ) ) fread_obj  ( ch, fp );
	    else if ( !str_cmp( word, "PET"    ) ) fread_pet  ( ch, fp );
	    else if ( !str_cmp( word, "END"    ) ) break;
	    else
	    {
		bug( "Load_char_obj: bad section.", 0 );
		break;
	    }
	}
	fclose( fp );
    }
	if (ch->pcdata->prank <= 0)
	{
		ch->pcdata->prank = 1500;
		ch->pcdata->prank += ch->pcdata->pkills * 2;
		ch->pcdata->prank -= ch->pcdata->pdeath * 2;
	}

	if (ch->pcdata->arank <= 0)
		ch->pcdata->arank = 1500;

    /* initialize race */
    if (found)
    {
	int i;

	if (ch->race == 0)
	    ch->race = race_lookup("human");

	ch->size = pc_race_table[ch->race].size;
	ch->dam_type = 17; /*punch */

	for (i = 0; i < 5; i++)
	{
	    if (pc_race_table[ch->race].skills[i] == NULL)
		break;
	    group_add(ch,pc_race_table[ch->race].skills[i],FALSE);
	}
	ch->affected_by = ch->affected_by|race_table[ch->race].aff;
	ch->shielded_by = ch->shielded_by|race_table[ch->race].shd;
	ch->imm_flags	= ch->imm_flags | race_table[ch->race].imm;
	ch->res_flags	= ch->res_flags | race_table[ch->race].res;
	ch->vuln_flags	= ch->vuln_flags | race_table[ch->race].vuln;
	ch->form	= race_table[ch->race].form;
	ch->parts	= race_table[ch->race].parts;
    }

	
    /* RT initialize skills */

    if (found && ch->version < 2)  /* need to add the new skills */
    {
	ch->pcdata->learned[gsn_recall] = 50;
    }
 
    /* fix levels */
    if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
    {
	switch (ch->level)
	{
	    case(40) : ch->level = 60;	break;  /* imp -> imp */
	    case(39) : ch->level = 58; 	break;	/* god -> supreme */
	    case(38) : ch->level = 56;  break;	/* deity -> god */
	    case(37) : ch->level = 53;  break;	/* angel -> demigod */
	}

        switch (ch->trust)
        {
            case(40) : ch->trust = 60;  break;	/* imp -> imp */
            case(39) : ch->trust = 58;  break;	/* god -> supreme */
            case(38) : ch->trust = 56;  break;	/* deity -> god */
            case(37) : ch->trust = 53;  break;	/* angel -> demigod */
            case(36) : ch->trust = 51;  break;	/* hero -> hero */
        }
    }

    /* ream gold */
    if (found && ch->version < 4)
    {
	ch->gold   /= 100;
    }

    if(found && ch->questobj > 0)
    {
        room = get_room_index(ch->questroom);
        questobj = create_object( get_obj_index(ch->questobj), ch->level );
        obj_to_room(questobj, room);
        send_to_char("YOU ARE STILL ON A QUEST!\n\r",ch);
    }

    // Do the reset here
    update_class_bits(ch);
    reset_char(ch);

    return found;
}


/*
 * Check a player name for duplicate
 */
bool check_char_exist( char *name )
{
    char strsave[MAX_INPUT_LENGTH];
    char buf[100];
    FILE *fp;
    bool found;
    int e;

    found = FALSE;
    
    #if defined(unix)
    /* decompress if .gz file exists */
    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ), ".gz" );
#else
    sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	fclose(fp);
	sprintf(buf,"gzip -dfq %s",strsave);
	system(buf);
    }
    #endif

    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ) );
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	fclose(fp);
	found = TRUE;
    }

    if ( is_name( name,
	"all auto immortal immortals self someone something the you demise balance circle loner honor") )
    {
	found = TRUE;
    }
    for ( e = 1; e < MAX_CLAN; e++)
    {
        if (!str_prefix(clan_table[e].name, name))
	{
	    found = TRUE;
	}
    }
    if (!str_infix("immortal",name))
	found = TRUE;
    if (!str_infix(" ", name))
	found = TRUE;
    if (!str_infix("fuck",name))
	found = TRUE;
    if (!str_infix("shit",name))
	found = TRUE;
    if (!str_infix("asshole",name))
	found = TRUE;
    if (!str_infix("pussy",name))
	found = TRUE;
    /*
     * Length restrictions.
     */
     
    if ( strlen(name) <  2 )
	found = TRUE;
 
#if defined(MSDOS)
    if ( strlen(name) >  8 )
	found = TRUE;
#endif
 
#if defined(macintosh) || defined(unix)
    if ( strlen(name) > 12 )
	found = TRUE;
#endif

    {
        char *pc;
        bool fIll,adjcaps = FALSE,cleancaps = FALSE;
        int total_caps = 0;
 
        fIll = TRUE;
        for ( pc = name; *pc != '\0'; pc++ )
        {
            if ( !isalpha(*pc) )
                found = TRUE;
 
            if ( isupper(*pc)) /* ugly anti-caps hack */
            {
                if (adjcaps)
                    cleancaps = TRUE;
                total_caps++;
                adjcaps = TRUE;
            }
            else
                adjcaps = FALSE;
 
            if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
                fIll = FALSE;
        }
 
        if ( fIll )
            found = TRUE;
 
        if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3))
            found = TRUE;
    }

    /*
     * Prevent players from being named after mobs.
     */
    {
        extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
        MOB_INDEX_DATA *pMobIndex;
        int iHash;
 
        for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
        {
            for ( pMobIndex  = mob_index_hash[iHash];
                  pMobIndex != NULL;
                  pMobIndex  = pMobIndex->next )
            {       
                if ( is_name( name, pMobIndex->player_name ) )
                    found = TRUE;
            }
        }
    }


    return found;
}

bool load_char_reroll( DESCRIPTOR_DATA *d, char *name )
{
    CHAR_DATA *ch;
    bool found;
    int stat;
    char strsave[MAX_INPUT_LENGTH];
    char buf[100];
    FILE *fp;

    ch = new_char();
    ch->pcdata = new_pcdata();

    d->character			= ch;
    ch->desc				= d;
    ch->name				= str_dup( name );
    ch->id				= get_pc_id();
    ch->race				= race_lookup("human");
    ch->act				= PLR_NOSUMMON;
    ch->comm				= COMM_COMBINE 
					| COMM_PROMPT
					| COMM_STORE;
    ch->prompt 				= str_dup("<%g/%Hhp %n/%Mmp %w/%Vmv> ");
    ch->pcdata->confirm_delete		= FALSE;
    ch->pcdata->pwd			= str_dup( "" );
    ch->pcdata->bamfin			= str_dup( "" );
    ch->pcdata->bamfout			= str_dup( "" );
    ch->pcdata->immskll                 = str_dup( "" );
    ch->pcdata->who_descr		= str_dup( "" );
    ch->pcdata->title			= str_dup( "" );
    ch->pcdata->pretit                  = str_dup( "" ); 
/*    ch->pcdata->colour_name             = str_dup( "" ); */
    ch->pcdata->usr_ttl                 = FALSE;
    ch->gladiator                       = NULL;
    ch->pcdata->tier			= 1;
    for (stat =0; stat < MAX_STATS; stat++)
	ch->perm_stat[stat]		= 13;
    ch->pcdata->condition[COND_THIRST]	= 48; 
    ch->pcdata->condition[COND_FULL]	= 48;
    ch->pcdata->condition[COND_HUNGER]	= 48;
    ch->pload = NULL;                          /* Skyn */
    ch->pcdata->power[POWER_KILLS] = 0;     /* Highlander */
    ch->pcdata->power[POWER_POINTS] = 0;
    ch->pcdata->power[POWER_LEVEL] = 0;
    ch->ghost = str_dup( "" );
    ch->ghost_timer = -1;
    ch->regen_rate = 0;
    ch->mana_regen_rate = 0;
    ch->morph = NULL;
    ch->pcdata->target = NULL;
    ch->morph_form[0] = 0;
    ch->toughness = 0;

    for(stat =0; stat < 6; stat++)
     ch->magic[stat] = 1;

    for(stat =1; stat < 11; stat++)
     ch->stance[stat]=1;
   
    /* Sets all skills to not learned before read of what they know */
    for(stat = 0; stat < MAX_SKILL; stat++)
     ch->pcdata->learned[stat] = -1;

    found = FALSE;

    /* Now....read in the proper values here....avoid headache */
    
    #if defined(unix)
    /* decompress if .gz file exists */
    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ), ".gz" );
#else
    sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	fclose(fp);
 	sprintf(buf,"gzip -dfq %s",strsave);
	system(buf);
    }
    #endif

    /* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
    sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
            "/", capitalize( name ) );
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
	int iNest;

	for ( iNest = 0; iNest < MAX_NEST; iNest++ )
	    rgObjNest[iNest] = NULL;

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_char_obj: # not found.", 0 );
		break;
	    }

	    word = fread_word( fp );
            if      ( !str_cmp( word, "PLAYER" ) ) fread_char_reroll( ch, fp );
	    else if ( !str_cmp( word, "END"    ) ) break;
	    else
	    {
                bug( "Load_char_reroll: bad section.", 0 );
		break;
	    }
	}
	fclose( fp );
    }

    return found;
}

/*
 * Read in a char.
 */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value ) \
				if ( !str_cmp( word, literal ) ) \
				{ \
				    field  = value; \
				    fMatch = TRUE; \
				    break; \
				}

void fread_char( CHAR_DATA *ch, FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    char *word;
    bool fMatch;
    int count = 0;
    int dcount = 0;
    int fcount = 0;
    int lastlogoff = current_time;
    int percent;
    int ut;

    sprintf(buf,"Loading %s.",ch->name);
    if (strcmp(ch->name, "") )
    {
	log_string(buf);
    }

    for ( ; ; )
    {
	word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

	case 'A':
	    KEY( "Act",		ch->act,		fread_flag( fp ) );
	    KEY( "AffectedBy",	ch->affected_by,	fread_flag( fp ) );
	    KEY( "AfBy",	ch->affected_by,	fread_flag( fp ) );
	    KEY( "Afle",	ch->pcdata->aflee,	fread_number( fp ) );
            KEY( "Alos",        ch->pcdata->alosses,    fread_number( fp ) );
	    KEY( "Alignment",	ch->alignment,		fread_number( fp ) );
	    KEY( "Alig",	ch->alignment,		fread_number( fp ) );
            KEY( "Awin",        ch->pcdata->awins,      fread_number( fp ) );
	    KEY( "Arank",	ch->pcdata->arank,	fread_number( fp ) );

	    if (!str_cmp( word, "Alia"))
	    {
		if (count >= MAX_ALIAS)
		{
		    fread_to_eol(fp);
		    fMatch = TRUE;
		    break;
		}

		ch->pcdata->alias[count] 	= str_dup(fread_word(fp));
		ch->pcdata->alias_sub[count]	= str_dup(fread_word(fp));
		count++;
		fMatch = TRUE;
		break;
	    }

            if (!str_cmp( word, "Alias"))
            {
                if (count >= MAX_ALIAS)
                {
                    fread_to_eol(fp);
                    fMatch = TRUE;
                    break;
                }
 
                ch->pcdata->alias[count]        = str_dup(fread_word(fp));
                ch->pcdata->alias_sub[count]    = fread_string(fp);
                count++;
                fMatch = TRUE;
                break;
            }

	    if (!str_cmp( word, "AC") || !str_cmp(word,"Armor"))
	    {
		fread_to_eol(fp);
		fMatch = TRUE;
		break;
	    }
	    if (!str_cmp(word,"ACs"))
	    {
		int i;

		for (i = 0; i < 4; i++)
		    ch->armor[i] = fread_number(fp);
		fMatch = TRUE;
		break;
	    }

	    if (!str_cmp(word, "AffD"))
	    {
		AFFECT_DATA *paf;
		int sn;

		paf = new_affect();

		sn = skill_lookup(fread_word(fp));
		if (sn < 0)
		    bug("Fread_char: unknown skill.",0);
		else
		    paf->type = sn;

		paf->level	= fread_number( fp );
		paf->duration	= fread_number( fp );
		paf->modifier	= fread_number( fp );
		paf->location	= fread_number( fp );
		paf->bitvector	= fread_number( fp );
		paf->next	= ch->affected;
		ch->affected	= paf;
		fMatch = TRUE;
		break;
	    }

            if (!str_cmp(word, "Affc"))
            {
                AFFECT_DATA *paf;
                int sn;
 
                paf = new_affect();
 
                sn = skill_lookup(fread_word(fp));
                if (sn < 0)
                    bug("Fread_char: unknown skill.",0);
                else
                    paf->type = sn;
 
                paf->where  = fread_number(fp);
                paf->level      = fread_number( fp );
                paf->duration   = fread_number( fp );
                paf->modifier   = fread_number( fp );
                paf->location   = fread_number( fp );
                paf->bitvector  = fread_number( fp );
                paf->next       = ch->affected;
                ch->affected    = paf;
                fMatch = TRUE;
                break;
            }

	    if ( !str_cmp( word, "AttrMod"  ) || !str_cmp(word,"AMod"))
	    {
		int stat;
		for (stat = 0; stat < MAX_STATS; stat ++)
		   ch->mod_stat[stat] = fread_number(fp);
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr"))
	    {
		int stat;

		for (stat = 0; stat < MAX_STATS; stat++)
		    ch->perm_stat[stat] = fread_number(fp);
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'B':
	    KEY( "Bamfin",	ch->pcdata->bamfin,	fread_string( fp ) );
	    KEY( "Bamfout",	ch->pcdata->bamfout,	fread_string( fp ) );
	    KEY( "Bin",		ch->pcdata->bamfin,	fread_string( fp ) );
	    KEY( "Bout",	ch->pcdata->bamfout,	fread_string( fp ) );
            KEY( "Bounty",      ch->pcdata->bounty,     fread_number( fp ) );
	    if ( !str_cmp( word, "Bal" ) )
	    {
		ch->balance[0] = fread_number(fp);
		ch->balance[1] = fread_number(fp);
		ch->balance[2] = fread_number(fp);
		ch->balance[3] = fread_number(fp);
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'C':
            if ( !str_cmp( word, "Class" ) || !str_cmp( word, "Cla" )
            || !str_cmp( word, "Clas") )
            {
              int sn;
              char *class;

	      fMatch = TRUE;              
              class = fread_string( fp );
              ch->class = class_lookup(class);

              for (sn=0;sn < MAX_SKILL;sn++)
                ch->pcdata->learnlvl[sn]=skill_table[sn].skill_level[ch->class];
              break;
            }

         KEY( "Cln",    ch->clan, clan_lookup(fread_string(fp)));
          KEY( "ClanRank", ch->pcdata->clan_rank,       fread_number( fp ) );
	    KEY( "Clead",	ch->clead,	clan_lookup(fread_string(fp)));
/*            KEY( "ClrName",     ch->pcdata->colour_name,fread_string( fp ) ); */
	    KEY( "Color",	ch->color,		fread_number( fp ) );
	    KEY( "Coauc",	ch->color_auc,		fread_number( fp ) );
	    KEY( "Cocgo",	ch->color_cgo,		fread_number( fp ) );
	    KEY( "Cocla",	ch->color_cla,		fread_number( fp ) );
	    KEY( "Cocon",	ch->color_con,		fread_number( fp ) );
	    KEY( "Codis",	ch->color_dis,		fread_number( fp ) );
	    KEY( "Cofig",	ch->color_fig,		fread_number( fp ) );
	    KEY( "Cogos",	ch->color_gos,		fread_number( fp ) );
	    KEY( "Cogra",	ch->color_gra,		fread_number( fp ) );
	    KEY( "Cogte",	ch->color_gte,		fread_number( fp ) );
	    KEY( "Coimm",	ch->color_imm,		fread_number( fp ) );
	    KEY( "Comob",	ch->color_mob,		fread_number( fp ) );
	    KEY( "Comus",	ch->color_mus,		fread_number( fp ) );
	    KEY( "Coopp",	ch->color_opp,		fread_number( fp ) );
	    KEY( "Coqgo",	ch->color_qgo,		fread_number( fp ) );
	    KEY( "Coque",	ch->color_que,		fread_number( fp ) );
	    KEY( "Coquo",	ch->color_quo,		fread_number( fp ) );
	    KEY( "Coroo",	ch->color_roo,		fread_number( fp ) );
	    KEY( "Cosay",	ch->color_say,		fread_number( fp ) );
	    KEY( "Cosho",	ch->color_sho,		fread_number( fp ) );
	    KEY( "Cotel",	ch->color_tel,		fread_number( fp ) );
	    KEY( "Cowit",	ch->color_wit,		fread_number( fp ) );
	    KEY( "Cowiz",	ch->color_wiz,		fread_number( fp ) );

	    if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond"))
	    {
		ch->pcdata->condition[0] = fread_number( fp );
		ch->pcdata->condition[1] = fread_number( fp );
		ch->pcdata->condition[2] = fread_number( fp );
		fMatch = TRUE;
		break;
	    }
            if (!str_cmp(word,"Cnd"))
            {
                ch->pcdata->condition[0] = fread_number( fp );
                ch->pcdata->condition[1] = fread_number( fp );
                ch->pcdata->condition[2] = fread_number( fp );
		ch->pcdata->condition[3] = fread_number( fp );
                fMatch = TRUE;
                break;
            }
	    KEY("Comm",		ch->comm,		fread_flag( fp ) ); 
          
	    break;

	case 'D':
	    KEY( "Damroll",	ch->damroll,		fread_number( fp ) );
	    KEY( "Dam",		ch->damroll,		fread_number( fp ) );
	    KEY( "Deity",	ch->god,	god_lookup(fread_string(fp)));
	    KEY( "Description",	ch->description,	fread_string( fp ) );
	    KEY( "Desc",	ch->description,	fread_string( fp ) );
	    KEY( "Dfle",	ch->pcdata->dflee,	fread_number( fp ) );
	    if (!str_cmp( word, "Dupes"))
            {
                if (dcount >= MAX_DUPES)
                {
                    fread_to_eol(fp);
                    fMatch = TRUE;
                    break;
                }
 
                ch->pcdata->dupes[dcount]        = fread_string(fp);
                dcount++;
                fMatch = TRUE;
            }
	    break;

	case 'E':
	    if ( !str_cmp( word, "End" ) )
	    {
    		/* adjust hp mana move up  -- here for speed's sake */
    		percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);

		percent = UMIN(percent,100);
 
    		if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
    		&&  !IS_AFFECTED(ch,AFF_PLAGUE))
    		{
        	    ch->hit	+= (ch->max_hit - ch->hit) * percent / 100;
        	    ch->mana    += (ch->max_mana - ch->mana) * percent / 100;
        	    ch->move    += (ch->max_move - ch->move)* percent / 100;
    		}
		return;
	    }
	    KEY( "Exp",		ch->exp,		fread_number( fp ) );
	    break;

	case 'F':
            if (!str_cmp(word,"Focus"))
            {
		ch->pcdata->focus[COMBAT_POWER]		= fread_number(fp);
	        ch->pcdata->focus[COMBAT_DEFENSE]	= fread_number(fp);
		ch->pcdata->focus[COMBAT_AGILITY]	= fread_number(fp);
		ch->pcdata->focus[COMBAT_TOUGHNESS]	= fread_number(fp);
		ch->pcdata->focus[MAGIC_POWER]		= fread_number(fp);
		ch->pcdata->focus[MAGIC_ABILITY]	= fread_number(fp);
		ch->pcdata->focus[MAGIC_DEFENSE]	= fread_number(fp);
		ch->pcdata->focus[CURRENT_FOCUS]	= fread_number(fp);

                fMatch = TRUE;
                break;
            } 

	    if (!str_cmp( word, "Forge"))
            {
                if (fcount >= MAX_FORGET)
                {
                    fread_to_eol(fp);
                    fMatch = TRUE;
                    break;
                }
 
                ch->pcdata->forget[fcount]        = fread_string(fp);
                fcount++;
                fMatch = TRUE;
            }
	    break;

	case 'G':
	    KEY( "Ghos",	ch->ghost_level,	fread_number( fp ) );
            KEY( "Ghost",       ch->ghost,              fread_string( fp ) );
            KEY( "GTime",       ch->ghost_timer,        fread_number( fp ) );
	    KEY( "Gold",	ch->gold,		fread_number( fp ) );
	    if ( !str_cmp( word, "Grant" ) )
            {
              GRANT_DATA *gran;
              int cmd;

              gran = alloc_mem(sizeof(*gran));
              gran->name = str_dup(fread_word(fp));
              gran->duration = fread_number(fp);
              gran->next = NULL;
              gran->do_fun = NULL;
      
              for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
                if ( gran->name[0] == cmd_table[cmd].name[0]
                   &&  is_exact_name( gran->name, cmd_table[cmd].name ) )
                {
                  gran->do_fun = cmd_table[cmd].do_fun;
                  gran->level = cmd_table[cmd].level;
                  break;
                }

              gran->next = ch->pcdata->granted;
              ch->pcdata->granted = gran;
    
              if (gran->do_fun == NULL)
              { 
                sprintf(buf,"Grant: Command %s not found in pfile for %s",
                        gran->name,ch->name);
                log_string(buf);
              }
		     fMatch = TRUE;
            }
            if ( !str_cmp( word, "Group" )  || !str_cmp(word,"Gr"))
            {
                char *temp;
                temp = fread_word( fp ) ;
                fMatch = TRUE;
            }
	    break;

	case 'H':
	    KEY( "Hitroll",	ch->hitroll,		fread_number( fp ) );
	    KEY( "Hit",		ch->hitroll,		fread_number( fp ) );

	    if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV"))
	    {
		ch->hit		= fread_number( fp );
		ch->max_hit	= fread_number( fp );
		ch->mana	= fread_number( fp );
		ch->max_mana	= fread_number( fp );
		ch->move	= fread_number( fp );
		ch->max_move	= fread_number( fp );
		fMatch = TRUE;
		break;
	    }

            if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP"))
            {
                ch->pcdata->perm_hit	= fread_number( fp );
                ch->pcdata->perm_mana   = fread_number( fp );
                ch->pcdata->perm_move   = fread_number( fp );
                fMatch = TRUE;
                break;
            }
      
	    break;

	case 'I':
	    KEY( "Id",		ch->id,			fread_number( fp ) );
            KEY( "Iden",        ch->pcdata->identity,   fread_string( fp ) );
            KEY( "Imsk",        ch->pcdata->immskll,    fread_string( fp ) );
	    KEY( "InvisLevel",	ch->invis_level,	fread_number( fp ) );
	    KEY( "Inco",	ch->incog_level,	fread_number( fp ) );
	    KEY( "Invi",	ch->invis_level,	fread_number( fp ) );
	    break;

	case 'L':
	    KEY( "LastLevel",	ch->pcdata->last_level, fread_number( fp ) );
	    KEY( "LLev",	ch->pcdata->last_level, fread_number( fp ) );
	    KEY( "Level",	ch->level,		fread_number( fp ) );
	    KEY( "Lev",		ch->level,		fread_number( fp ) );
	    KEY( "Levl",	ch->level,		fread_number( fp ) );
            if (!str_cmp(word,"LogO"))
            {
		lastlogoff		= fread_number( fp );
		ch->llogoff		= (time_t) lastlogoff;
		fMatch = TRUE;
		break;
	    }
	    KEY( "LongDescr",	ch->long_descr,		fread_string( fp ) );
	    KEY( "LnD",		ch->long_descr,		fread_string( fp ) );
	    break;
        case 'M':
            if (!str_cmp(word,"Mtype"))
	    {
             ch->magic[MAGIC_WHITE] = fread_number(fp);
             ch->magic[MAGIC_RED] = fread_number(fp);
             ch->magic[MAGIC_BLUE] = fread_number(fp);
             ch->magic[MAGIC_GREEN] = fread_number(fp);
             ch->magic[MAGIC_BLACK] = fread_number(fp);
             ch->magic[MAGIC_ORANGE] = fread_number(fp);
             fMatch = TRUE;
             break;
            }
            break;
	case 'N':
	    KEY( "Name",	ch->name,		fread_string( fp ) );
            KEY( "NCln",        ch->cln,                fread_string( fp ) );
	    KEY( "Note",	ch->pcdata->last_note,	fread_number( fp ) );
	    if (!str_cmp(word,"Not"))
	    {
		ch->pcdata->last_note			= fread_number(fp);
		ch->pcdata->last_idea			= fread_number(fp);
		ch->pcdata->last_penalty		= fread_number(fp);
		ch->pcdata->last_news			= fread_number(fp);
		ch->pcdata->last_changes		= fread_number(fp);
		ch->pcdata->last_weddings		= fread_number(fp);
		ch->pcdata->last_quotes			= fread_number(fp);
		fMatch = TRUE;
		break;
	    }
	    if (!str_cmp(word,"Notb"))
	    {
		ch->pcdata->last_note			= fread_number(fp);
		ch->pcdata->last_idea			= fread_number(fp);
		ch->pcdata->last_penalty		= fread_number(fp);
		ch->pcdata->last_news			= fread_number(fp);
		ch->pcdata->last_changes		= fread_number(fp);
		ch->pcdata->last_weddings		= fread_number(fp);
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'P':
	    KEY( "Password",	ch->pcdata->pwd,	fread_string( fp ) );
	    KEY( "Pass",	ch->pcdata->pwd,	fread_string( fp ) );
            KEY( "Petit",       ch->petition,           clan_lookup(fread_string(fp) ) );
	    KEY( "Plat",	ch->platinum,		fread_number( fp ) );
	    KEY( "Played",	ch->played,		fread_number( fp ) );
	    KEY( "Plyd",	ch->played,		fread_number( fp ) );
            KEY( "Plyr",        ch->plyr,               fread_flag( fp ) );
	    KEY( "Points",	ch->pcdata->points,	fread_number( fp ) );
	    KEY( "Pnts",	ch->pcdata->points,	fread_number( fp ) );
	    KEY( "Position",	ch->position,		fread_number( fp ) );
	    KEY( "Pos",		ch->position,		fread_number( fp ) );
            KEY( "Pretit",      ch->pcdata->pretit,     fread_string( fp ) ); 
	    KEY( "Practice",	ch->practice,		fread_number( fp ) );
	    KEY( "Prac",	ch->practice,		fread_number( fp ) );
            KEY( "Prompt",      ch->prompt,             fread_string( fp ) );
 	    KEY( "Prom",	ch->prompt,		fread_string( fp ) );
	    KEY( "Pkil",	ch->pcdata->pkills,	fread_number( fp ) );
	    KEY( "Pdea",	ch->pcdata->pdeath,	fread_number( fp ) );
	    KEY( "Prank",	ch->pcdata->prank,	fread_number( fp ) );
            if (!str_cmp(word,"Power"))
	    {
                ch->pcdata->power[POWER_KILLS]    = fread_number(fp);
                ch->pcdata->power[POWER_POINTS]   = fread_number(fp);
                ch->pcdata->power[POWER_LEVEL]    = fread_number(fp);
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'Q':
	    KEY( "Qps",		ch->qps,		fread_number( fp ) );
            KEY( "QuestPnts",   ch->questpoints,        fread_number( fp ) );
	    KEY( "QuestNext",   ch->nextquest,          fread_number( fp ) );
         //   KEY( "QuestMob",    ch->questmob,           fread_number( fp ) );
         //   KEY( "QuestObj",    ch->questobj,           fread_number( fp ) );
            break;
            if (!str_cmp(word,"QuestMob"))
	    {
                int vnum;
                
                ch->questmob = fread_number( fp );
                vnum = fread_number( fp );
                ch->questgiver = (CHAR_DATA *)get_mob_index( vnum );
		fMatch = TRUE;
		break;
	   }
		break;
            if (!str_cmp(word,"QuestObj"))
	    {
                int vnum;
                ch->questobj = fread_number( fp );
                vnum = fread_number( fp );
                ch->questgiver = (CHAR_DATA *)get_mob_index( vnum );
		fMatch = TRUE;
		break;
	    }
	    break;



        case 'R':
	    KEY( "Race",        ch->race,	
				race_lookup(fread_string( fp )) );
          KEY( "Rank", ch->rank, fread_number( fp ) );
	    KEY( "Reca",	ch->pcdata->recall, fread_number( fp ) );

	    if ( !str_cmp( word, "Room" ) )
	    {
		ch->in_room = get_room_index( fread_number( fp ) );
		if ( ch->in_room == NULL )
		    ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
		fMatch = TRUE;
		break;
	    }

	    break;

	case 'S':
	    KEY( "SavingThrow",	ch->saving_throw,	fread_number( fp ) );
	    KEY( "Save",	ch->saving_throw,	fread_number( fp ) );
	    KEY( "Scro",	ch->lines,		fread_number( fp ) );
	    KEY( "Sex",		ch->sex,		fread_number( fp ) );
	    KEY( "ShBy",	ch->shielded_by,	fread_flag( fp ) );
	    KEY( "ShieldedBy",	ch->shielded_by,	fread_flag( fp ) );
	    KEY( "ShortDescr",	ch->short_descr,	fread_string( fp ) );
	    KEY( "ShD",		ch->short_descr,	fread_string( fp ) );
	    KEY( "Sec",         ch->pcdata->security,	fread_number( fp ) );	/* OLC */
            KEY( "Silv",        ch->silver,             fread_number( fp ) );
            KEY( "Status",      ch->pcdata->status,     fread_number( fp ) );

            if (!str_cmp( word, "Stance" ) )
            {
                ch->stance[0] = fread_number( fp );
                ch->stance[1] = fread_number( fp );
                ch->stance[2] = fread_number( fp );
                ch->stance[3] = fread_number( fp );
                ch->stance[4] = fread_number( fp );
                ch->stance[5] = fread_number( fp );
                ch->stance[6] = fread_number( fp );
                ch->stance[7] = fread_number( fp );
                ch->stance[8] = fread_number( fp );
                ch->stance[9] = fread_number( fp );
                ch->stance[10] = fread_number( fp );
                fMatch = TRUE;
                break;
            }

	    if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk"))
	    {
		int sn;
                int value;
		char *temp;

		value = fread_number( fp );
                temp = fread_word( fp );
		sn = skill_lookup(temp);
		/* sn    = skill_lookup( fread_word( fp ) ); */
		if ( sn < 0 )
		{
		    fprintf(stderr,"%s",temp);
		    bug( "Fread_char: unknown skill. ", 0 );
		}
		else
                {
		    ch->pcdata->learned[sn] = value;
                }
		fMatch = TRUE;
                break;
	    }

            if ( !str_cmp( word, "Sklvl" ))
	    {
		int sn;
                int value;
		char *temp;

		value = fread_number( fp );
                temp = fread_word( fp );
		sn = skill_lookup(temp);
		/* sn    = skill_lookup( fread_word( fp ) ); */
		if ( sn < 0 )
		{
		    fprintf(stderr,"%s",temp);
		    bug( "Fread_char: unknown skill. ", 0 );
		}
		else
                {
                    ch->pcdata->learnlvl[sn] = value;
                }
		fMatch = TRUE;
                break;
	    }


	    break;

	case 'T':
	    KEY( "Tier",	ch->pcdata->tier,	fread_number( fp ) );
	    KEY( "TrueSex",     ch->pcdata->true_sex,  	fread_number( fp ) );
	    KEY( "TSex",	ch->pcdata->true_sex,   fread_number( fp ) );
	    KEY( "Trai",	ch->train,		fread_number( fp ) );
	    KEY( "Trust",	ch->trust,		fread_number( fp ) );
	    KEY( "Tru",		ch->trust,		fread_number( fp ) );
            KEY( "Tough",       ch->toughness,          fread_number( fp ) ); 

	    if ( !str_cmp( word, "Title" )  || !str_cmp( word, "Titl"))
	    {
		ch->pcdata->title = fread_string( fp );
    		if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' 
		&&  ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?')
		{
		    sprintf( buf, " %s", ch->pcdata->title );
		    free_string( ch->pcdata->title );
		    ch->pcdata->title = str_dup( buf );
		}
		fMatch = TRUE;
		break;
	    }

	    break;

        case 'U':
            if ( !str_cmp( word, "UsrTtl" ) )
            {
               ut = fread_number( fp );
               if ( ut == 1 )
                  ch->pcdata->usr_ttl = TRUE;
               else
                  ch->pcdata->usr_ttl = FALSE;
            }
	    fMatch = TRUE;
	    break;

	case 'V':
	    KEY( "Version",     ch->version,		fread_number ( fp ) );
	    KEY( "Vers",	ch->version,		fread_number ( fp ) );
	    if ( !str_cmp( word, "Vnum" ) )
	    {
		ch->pIndexData = get_mob_index( fread_number( fp ) );
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'W':
	    KEY( "Whod",	ch->pcdata->who_descr,	fread_string( fp ) );
	    KEY( "Wimpy",	ch->wimpy,		fread_number( fp ) );
	    KEY( "Wimp",	ch->wimpy,		fread_number( fp ) );
	    KEY( "Wizn",	ch->wiznet,		fread_flag( fp ) );
	    break;
	}

	if ( !fMatch )
	{
            char lbuf[128];
            findpos( fp, word ); // Try this..
            sprintf( lbuf, "Fread_char: no match on word '%s'.", word );
            bug( lbuf, 0 );
	    fread_to_eol( fp );
	}
    }
}

/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA *ch, FILE *fp )
{
    char *word;
    CHAR_DATA *pet;
    bool fMatch;
    int lastlogoff = current_time;
    int percent;

    /* first entry had BETTER be the vnum or we barf */
    word = feof(fp) ? "END" : fread_word(fp);
    if (!str_cmp(word,"Vnum"))
    {
    	int vnum;
    	
    	vnum = fread_number(fp);
    	if (get_mob_index(vnum) == NULL)
	{
    	    bug("Fread_pet: bad vnum %d.",vnum);
	    pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
	}
    	else
    	    pet = create_mobile(get_mob_index(vnum));
    }
    else
    {
        bug("Fread_pet: no vnum in file.",0);
        pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
    }
    
    for ( ; ; )
    {
    	word 	= feof(fp) ? "END" : fread_word(fp);
    	fMatch = FALSE;
    	
    	switch (UPPER(word[0]))
    	{
    	case '*':
    	    fMatch = TRUE;
    	    fread_to_eol(fp);
    	    break;
    		
    	case 'A':
    	    KEY( "Act",		pet->act,		fread_flag(fp));
    	    KEY( "AfBy",	pet->affected_by,	fread_flag(fp));
    	    KEY( "Alig",	pet->alignment,		fread_number(fp));
    	    
    	    if (!str_cmp(word,"ACs"))
    	    {
    	    	int i;
    	    	
    	    	for (i = 0; i < 4; i++)
    	    	    pet->armor[i] = fread_number(fp);
    	    	fMatch = TRUE;
    	    	break;
    	    }
    	    
    	    if (!str_cmp(word,"AffD"))
    	    {
    	    	AFFECT_DATA *paf;
    	    	int sn;
    	    	
    	    	paf = new_affect();
    	    	
    	    	sn = skill_lookup(fread_word(fp));
    	     	if (sn < 0)
    	     	    bug("Fread_char: unknown skill.",0);
    	     	else
    	     	   paf->type = sn;
    	     	   
    	     	paf->level	= fread_number(fp);
    	     	paf->duration	= fread_number(fp);
    	     	paf->modifier	= fread_number(fp);
    	     	paf->location	= fread_number(fp);
    	     	paf->bitvector	= fread_number(fp);
    	     	paf->next	= pet->affected;
    	     	pet->affected	= paf;
    	     	fMatch		= TRUE;
    	     	break;
    	    }

            if (!str_cmp(word,"Affc"))
            {
                AFFECT_DATA *paf;
                int sn;
 
                paf = new_affect();
 
                sn = skill_lookup(fread_word(fp));
                if (sn < 0)
                    bug("Fread_char: unknown skill.",0);
                else
                   paf->type = sn;
 
		paf->where	= fread_number(fp);
                paf->level      = fread_number(fp);
                paf->duration   = fread_number(fp);
                paf->modifier   = fread_number(fp);
                paf->location   = fread_number(fp);
                paf->bitvector  = fread_number(fp);
                paf->next       = pet->affected;
                pet->affected   = paf;
                fMatch          = TRUE;
                break;
            }
    	     
    	    if (!str_cmp(word,"AMod"))
    	    {
    	     	int stat;
    	     	
    	     	for (stat = 0; stat < MAX_STATS; stat++)
    	     	    pet->mod_stat[stat] = fread_number(fp);
    	     	fMatch = TRUE;
    	     	break;
    	    }
    	     
    	    if (!str_cmp(word,"Attr"))
    	    {
    	         int stat;
    	         
    	         for (stat = 0; stat < MAX_STATS; stat++)
    	             pet->perm_stat[stat] = fread_number(fp);
    	         fMatch = TRUE;
    	         break;
    	    }
    	    break;
    	     
    	 case 'C':
             KEY( "Clan",       pet->clan,       clan_lookup(fread_string(fp)));
    	     KEY( "Comm",	pet->comm,		fread_flag(fp));
    	     break;
    	     
    	 case 'D':
    	     KEY( "Dam",	pet->damroll,		fread_number(fp));
    	     KEY( "Desc",	pet->description,	fread_string(fp));
    	     break;
    	     
    	 case 'E':
    	     if (!str_cmp(word,"End"))
	     {
		pet->leader = ch;
		pet->master = ch;
		ch->pet = pet;
    		/* adjust hp mana move up  -- here for speed's sake */
    		percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);
 
    		if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
    		&&  !IS_AFFECTED(ch,AFF_PLAGUE))
    		{
		    percent = UMIN(percent,100);
    		    pet->hit	+= (pet->max_hit - pet->hit) * percent / 100;
        	    pet->mana   += (pet->max_mana - pet->mana) * percent / 100;
        	    pet->move   += (pet->max_move - pet->move)* percent / 100;
    		}
    	     	return;
	     }
    	     KEY( "Exp",	pet->exp,		fread_number(fp));
    	     break;
    	     
    	 case 'G':
    	     KEY( "Gold",	pet->gold,		fread_number(fp));
    	     break;
    	     
    	 case 'H':
    	     KEY( "Hit",	pet->hitroll,		fread_number(fp));
    	     
    	     if (!str_cmp(word,"HMV"))
    	     {
    	     	pet->hit	= fread_number(fp);
    	     	pet->max_hit	= fread_number(fp);
    	     	pet->mana	= fread_number(fp);
    	     	pet->max_mana	= fread_number(fp);
    	     	pet->move	= fread_number(fp);
    	     	pet->max_move	= fread_number(fp);
    	     	fMatch = TRUE;
    	     	break;
    	     }
    	     break;
    	     
     	case 'L':
    	     KEY( "Levl",	pet->level,		fread_number(fp));
    	     KEY( "LnD",	pet->long_descr,	fread_string(fp));
	     KEY( "LogO",	lastlogoff,		fread_number(fp));
    	     break;
    	     
    	case 'N':
    	     KEY( "Name",	pet->name,		fread_string(fp));
    	     break;
    	     
    	case 'P':
    	     KEY( "Plat",	pet->platinum,		fread_number(fp));
    	     KEY( "Pos",	pet->position,		fread_number(fp));
    	     break;
    	     
	case 'R':
    	    KEY( "Race",	pet->race, race_lookup(fread_string(fp)));
    	    break;
 	    
    	case 'S' :
    	    KEY( "Save",	pet->saving_throw,	fread_number(fp));
    	    KEY( "Sex",		pet->sex,		fread_number(fp));
    	    KEY( "ShD",		pet->short_descr,	fread_string(fp));
    	    KEY( "ShBy",	pet->shielded_by,	fread_flag(fp));
            KEY( "Silv",        pet->silver,            fread_number( fp ) );
    	    break;
    	    
    	if ( !fMatch )
    	{
    	    bug("Fread_pet: no match.",0);
    	    fread_to_eol(fp);
    	}
    	
    	}
    }
}

extern	OBJ_DATA	*obj_free;

void fread_obj( CHAR_DATA *ch, FILE *fp )
{
    OBJ_DATA *obj;
    char *word;
    int iNest;
    bool fMatch;
    bool fNest;
    bool fVnum;
    bool first;
    bool new_format;  /* to prevent errors */
    bool make_new;    /* update object */
    
    fVnum = FALSE;
    obj = NULL;
    first = TRUE;  /* used to counter fp offset */
    new_format = FALSE;
    make_new = FALSE;

    word   = feof( fp ) ? "End" : fread_word( fp );
    if (!str_cmp(word,"Vnum" ))
    {
        int vnum;
	first = FALSE;  /* fp will be in right place */
 
        vnum = fread_number( fp );
        if (  get_obj_index( vnum )  == NULL )
	{
            bug( "Fread_obj: bad vnum %d.", vnum );
	    obj = create_object(get_obj_index(OBJ_VNUM_BAG),-1);
	    new_format = TRUE;
	}
        else
	{
	    obj = create_object(get_obj_index(vnum),-1);
	    new_format = TRUE;
	}
	    
    }

    if (obj == NULL)  /* either not found or old style */
    {
    	obj = new_obj();
    	obj->name		= str_dup( "" );
    	obj->short_descr	= str_dup( "" );
    	obj->description	= str_dup( "" );
    }

    fNest		= FALSE;
    fVnum		= TRUE;
    iNest		= 0;

    for ( ; ; )
    {
	if (first)
	    first = FALSE;
	else
	    word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

	case 'A':
	    if (!str_cmp(word,"AffD"))
	    {
		AFFECT_DATA *paf;
		int sn;

		paf = new_affect();

		sn = skill_lookup(fread_word(fp));
		if (sn < 0)
		    paf->type = -1;
		else
		    paf->type = sn;

		paf->level	= fread_number( fp );
		paf->duration	= fread_number( fp );
		paf->modifier	= fread_number( fp );
		paf->location	= fread_number( fp );
		paf->bitvector	= fread_number( fp );
		paf->next	= obj->affected;
		obj->affected	= paf;
		fMatch		= TRUE;
		break;
	    }
            if (!str_cmp(word,"Affc"))
            {
                AFFECT_DATA *paf;
                int sn;
 
                paf = new_affect();
 
                sn = skill_lookup(fread_word(fp));
                if (sn < 0)
		    paf->type = -1;
                else
                    paf->type = sn;
 
		paf->where	= fread_number( fp );
                paf->level      = fread_number( fp );
                paf->duration   = fread_number( fp );
                paf->modifier   = fread_number( fp );
                paf->location   = fread_number( fp );
                paf->bitvector  = fread_number( fp );
                paf->next       = obj->affected;
                obj->affected   = paf;
                fMatch          = TRUE;
                break;
            }
	    break;

	case 'C':
	    KEY( "Cond",	obj->condition,		fread_number( fp ) );
	    KEY( "Cost",	obj->cost,		fread_number( fp ) );
	    break;

	case 'D':
	    KEY( "Description",	obj->description,	fread_string( fp ) );
	    KEY( "Desc",	obj->description,	fread_string( fp ) );
	    break;

	case 'E':

	    if ( !str_cmp( word, "Enchanted"))
	    {
		obj->enchanted = TRUE;
	 	fMatch 	= TRUE;
		break;
	    }

	    KEY( "ExtraFlags",	obj->extra_flags,	fread_number( fp ) );
	    KEY( "ExtF",	obj->extra_flags,	fread_number( fp ) );

	    if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe"))
	    {
		EXTRA_DESCR_DATA *ed;

		ed = new_extra_descr();

		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= obj->extra_descr;
		obj->extra_descr	= ed;
		fMatch = TRUE;
	    }

	    if ( !str_cmp( word, "End" ) )
	    {
		if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )

		{
		    bug( "Fread_obj: incomplete object.", 0 );
		    free_obj(obj);
		    return;
		}
		else
	        {
		    if ( !fVnum )
		    {
			free_obj( obj );
			obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
		    }

		    if (!new_format)
		    {
		    	obj->next	= object_list;
		    	object_list	= obj;
		    	obj->pIndexData->count++;
		    }

		    if (!obj->pIndexData->new_format 
		    && obj->item_type == ITEM_ARMOR
		    &&  obj->value[1] == 0)
		    {
			obj->value[1] = obj->value[0];
			obj->value[2] = obj->value[0];
		    }
		    if (make_new)
		    {
			int wear;
			
			wear = obj->wear_loc;
			extract_obj(obj);

			obj = create_object(obj->pIndexData,0);
			obj->wear_loc = wear;
		    }
		    if ( iNest == 0 || rgObjNest[iNest] == NULL )
			obj_to_char( obj, ch );
		    else
			obj_to_obj( obj, rgObjNest[iNest-1] );
		    if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
		    {
			ch->platinum++;
			extract_obj( obj );
		    }
		    return;
		}
	    }
	    break;

	case 'I':
	    KEY( "ItemType",	obj->item_type,		fread_number( fp ) );
	    KEY( "Ityp",	obj->item_type,		fread_number( fp ) );
	    break;

	case 'L':
	    KEY( "Level",	obj->level,		fread_number( fp ) );
	    KEY( "Lev",		obj->level,		fread_number( fp ) );
	    break;

	case 'N':
	    KEY( "Name",	obj->name,		fread_string( fp ) );

	    if ( !str_cmp( word, "Nest" ) )
	    {
		iNest = fread_number( fp );
		if ( iNest < 0 || iNest >= MAX_NEST )
		{
		    bug( "Fread_obj: bad nest %d.", iNest );
		}
		else
		{
		    rgObjNest[iNest] = obj;
		    fNest = TRUE;
		}
		fMatch = TRUE;
	    }
	    break;

   	case 'O':
	    if ( !str_cmp( word,"Oldstyle" ) )
	    {
		if (obj->pIndexData != NULL && obj->pIndexData->new_format)
		    make_new = TRUE;
		fMatch = TRUE;
	    }
	    break;
		    

	case 'S':
	    KEY( "ShortDescr",	obj->short_descr,	fread_string( fp ) );
	    KEY( "ShD",		obj->short_descr,	fread_string( fp ) );

	    if ( !str_cmp( word, "Spell" ) )
	    {
		int iValue;
		int sn;

		iValue = fread_number( fp );
		sn     = skill_lookup( fread_word( fp ) );
		if ( iValue < 0 || iValue > 3 )
		{
		    bug( "Fread_obj: bad iValue %d.", iValue );
		}
		else if ( sn < 0 )
		{
		    bug( "Fread_obj: unknown skill.", 0 );
		}
		else
		{
		    obj->value[iValue] = sn;
		}
		fMatch = TRUE;
		break;
	    }

	    break;

	case 'T':
	    KEY( "Timer",	obj->timer,		fread_number( fp ) );
	    KEY( "Time",	obj->timer,		fread_number( fp ) );
	    break;

	case 'V':
	    if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals"))
	    {
		obj->value[0]	= fread_number( fp );
		obj->value[1]	= fread_number( fp );
		obj->value[2]	= fread_number( fp );
		obj->value[3]	= fread_number( fp );
		if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
		   obj->value[0] = obj->pIndexData->value[0];
		fMatch		= TRUE;
		break;
	    }

	    if ( !str_cmp( word, "Val" ) )
	    {
		obj->value[0] 	= fread_number( fp );
	 	obj->value[1]	= fread_number( fp );
	 	obj->value[2] 	= fread_number( fp );
		obj->value[3]	= fread_number( fp );
		obj->value[4]	= fread_number( fp );
		fMatch = TRUE;
		break;
	    }

	    if ( !str_cmp( word, "Vnum" ) )
	    {
		int vnum;

		vnum = fread_number( fp );
		if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
		    bug( "Fread_obj: bad vnum %d.", vnum );
		else
		    fVnum = TRUE;
		fMatch = TRUE;
		break;
	    }
	    break;

	case 'W':
	    KEY( "WearFlags",	obj->wear_flags,	fread_number( fp ) );
	    KEY( "WeaF",	obj->wear_flags,	fread_number( fp ) );
	    KEY( "WearLoc",	obj->wear_loc,		fread_number( fp ) );
	    KEY( "Wear",	obj->wear_loc,		fread_number( fp ) );
	    KEY( "Weight",	obj->weight,		fread_number( fp ) );
	    KEY( "Wt",		obj->weight,		fread_number( fp ) );
	    break;

	}

	if ( !fMatch )
	{
	    bug( "Fread_obj: no match.", 0 );
	    fread_to_eol( fp );
	}
    }
    if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
    {
	ch->platinum++;
	extract_obj( obj );
    }
    if (obj->pIndexData->vnum == OBJ_VNUM_PASSBOOK)
    {
	if (!is_othcomp(obj->value[0], obj->value[1], obj->name))
	    extract_obj( obj );
    }
}

void fread_char_reroll( CHAR_DATA *ch, FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    char *word;
    bool fMatch;

    sprintf(buf,"Loading %s.",ch->name);
    if (strcmp(ch->name, "") )
    {
	log_string(buf);
    }

    for ( ; ; )
    {
	word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

	case 'A':
	    KEY( "Arank",	ch->pcdata->arank,	fread_number( fp ) );
	    break;

	case 'E':
	    if ( !str_cmp( word, "End" ) )
	    {
		return;
	    }
	    break;

	case 'G':
	    KEY( "Gold",	ch->gold,		fread_number( fp ) );
	    break;

        case 'M':
            if (!str_cmp(word,"Mtype"))
	    {
             ch->magic[MAGIC_WHITE] = fread_number(fp);
             ch->magic[MAGIC_RED] = fread_number(fp);
             ch->magic[MAGIC_BLUE] = fread_number(fp);
             ch->magic[MAGIC_GREEN] = fread_number(fp);
             ch->magic[MAGIC_BLACK] = fread_number(fp);
             ch->magic[MAGIC_ORANGE] = fread_number(fp);
             fMatch = TRUE;
             break;
            }
            break;
	case 'P':
	    KEY( "Plat",	ch->platinum,		fread_number( fp ) );
	    KEY( "Pkil",	ch->pcdata->pkills,	fread_number( fp ) );
	    KEY( "Pdea",	ch->pcdata->pdeath,	fread_number( fp ) );
	    KEY( "Prank",	ch->pcdata->prank,	fread_number( fp ) );
            break;
	case 'Q':
	    KEY( "Qps",		ch->qps,		fread_number( fp ) );
            KEY( "QuestPnts",   ch->questpoints,        fread_number( fp ) );
            break;
	case 'S':
            KEY( "Silv",        ch->silver,             fread_number( fp ) );
            KEY( "Status",      ch->pcdata->status,     fread_number( fp ) );

            if (!str_cmp( word, "Stance" ) )
            {
                ch->stance[0] = fread_number( fp );
                ch->stance[1] = fread_number( fp );
                ch->stance[2] = fread_number( fp );
                ch->stance[3] = fread_number( fp );
                ch->stance[4] = fread_number( fp );
                ch->stance[5] = fread_number( fp );
                ch->stance[6] = fread_number( fp );
                ch->stance[7] = fread_number( fp );
                ch->stance[8] = fread_number( fp );
                ch->stance[9] = fread_number( fp );
                ch->stance[10] = fread_number( fp );
                fMatch = TRUE;
                break;
            }
	    break;

	}

	if ( !fMatch )
	{
           /* char lbuf[128]; 
            Take this out because we don't want spam
            sprintf( lbuf, "Fread_char_reroll: no match on word '%s'.", word );
            bug( lbuf, 0 ); */
	    fread_to_eol( fp );
	}
    }
}

void update_class_bits (CHAR_DATA *ch) {
    if (ch->class == CLASS_MONK) {
        SET_BIT(ch->imm_flags,IMM_POISON);
        SET_BIT(ch->res_flags,RES_NEGATIVE);
    }
    if (ch->class == CLASS_DARKPALADIN) {
        SET_BIT(ch->imm_flags,IMM_DISEASE);
        SET_BIT(ch->res_flags,RES_HOLY);
    }
}