distorted/
distorted/area/
distorted/data/CLN/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        * 
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   * 
 *                                                                         * 
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          * 
 *  Chastain, Michael Quan, and Mitchell Tse.                              * 
 *                                                                         * 
 *  In order to use any part of this Merc Diku Mud, you must comply with   * 
 *  both the original Diku license in 'license.doc' as well the Merc       * 
 *  license in 'license.txt'.  In particular, you may not remove either of * 
 *  these copyright notices.                                               * 
 *                                                                         * 
 *  Much time and thought has gone into this software and you are          * 
 *  benefitting.  We hope that you share your changes too.  What goes      * 
 *  around, comes around.                                                  * 
 ***************************************************************************/ 
  
/*************************************************************************** 
*       ROM 2.4 is copyright 1993-1995 Russ Taylor                         * 
*       ROM has been brought to you by the ROM consortium                  * 
*           Russ Taylor (rtaylor@pacinfo.com)                              * 
*           Gabrielle Taylor (gtaylor@pacinfo.com)                         * 
*           Brian Moore (rom@rom.efn.org)                                  * 
*       By using this code, you have agreed to follow the terms of the     * 
*       ROM license, in the file Rom24/doc/rom.license                     * 
***************************************************************************/ 
 
/***************************************************************************  
*       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       *  
*       By using this code, you have agreed to follow the terms of the     *  
*       ROT license, in the file doc/rot.license                           *  
***************************************************************************/ 
 
#if defined(macintosh) 
#include <types.h> 
#include <time.h> 
#else 
#include <sys/types.h> 
#include <sys/time.h> 
#endif 
#include <stdio.h> 
#include <string.h> 
#include <stdlib.h> 
#include "merc.h" 
#include "tables.h" 
 
int flag_lookup args( ( const char *name, const struct flag_type *flag_table) ); 
 
void do_flag(CHAR_DATA *ch, char *argument) 
{ 
    char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH],arg3[MAX_INPUT_LENGTH]; 
    char word[MAX_INPUT_LENGTH]; 
    CHAR_DATA *victim; 
    OBJ_DATA *obj; 
    ROOM_INDEX_DATA *location; 
    long *flag, old = 0, new = 0, marked = 0, pos; 
    char type; 
    char buf[100]; 
    int sn, col; 
    const struct flag_type *flag_table; 
 
    argument = one_argument(argument,arg1); 
    argument = one_argument(argument,arg2); 
    argument = one_argument(argument,arg3); 
 
    type = argument[0]; 
 
    if (type == '=' || type == '-' || type == '+') 
        argument = one_argument(argument,word); 
 
    if (arg1[0] == '\0') 
    { 
        send_to_char("Syntax:\n\r",ch); 
        send_to_char("  flag mob  <name> <field> <flags>\n\r",ch); 
        send_to_char("  flag char <name> <field> <flags>\n\r",ch); 
        send_to_char("  flag obj  <name> <field> <flags>\n\r",ch); 
        send_to_char("  flag room <room> <field> <flags>\n\r",ch); 
        send_to_char("  mob  flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch); 
        send_to_char("  char flags: abicru,abilic,act,plr,comm,aff,shd,imm,res,vuln\n\r",ch); 
        send_to_char("  obj  flags: extra,wear,weap\n\r",ch); 
        send_to_char("  room flags: room\n\r",ch); 
        send_to_char("  +: add flag, -: remove flag, = set equal to\n\r",ch); 
        send_to_char("  otherwise flag toggles the flags listed.\n\r",ch); 
        return; 
    } 
 
    if (arg2[0] == '\0') 
    { 
        if (!str_prefix(arg1,"mob")) 
        { 
            send_to_char("Syntax:\n\r",ch); 
            send_to_char("  flag mob <name> <field> <flags>\n\r",ch); 
            send_to_char("  mob flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch); 
            return; 
        } 
        if (!str_prefix(arg1,"char")) 
        { 
            send_to_char("Syntax:\n\r",ch); 
            send_to_char("  flag char <name> <field> <flags>\n\r",ch); 
            send_to_char("  char flags: act,plr,comm,aff,shd,imm,res,vuln\n\r",ch); 
            return; 
        } 
        if (!str_prefix(arg1,"obj")) 
        { 
            send_to_char("Syntax:\n\r",ch); 
            send_to_char("  flag obj <name> <field> <flags>\n\r",ch); 
            send_to_char("  obj flags: extra,wear,weap\n\r",ch); 
            return; 
        } 
        if (!str_prefix(arg1,"room")) 
        { 
            send_to_char("Syntax:\n\r",ch); 
            send_to_char("  flag room <room> <field> <flags>\n\r",ch); 
            send_to_char("  room flags: room\n\r",ch); 
            return; 
        } 
        send_to_char("Syntax:\n\r",ch); 
        send_to_char("  flag mob  <name> <field> <flags>\n\r",ch); 
        send_to_char("  flag char <name> <field> <flags>\n\r",ch); 
        send_to_char("  flag obj  <name> <field> <flags>\n\r",ch); 
        send_to_char("  flag room <room> <field> <flags>\n\r",ch); 
        return; 
    } 
 
    if (arg3[0] == '\0') 
    { 
        send_to_char("You need to specify a flag to set.\n\r",ch); 
        if (!str_prefix(arg1,"mob")) 
        { 
            send_to_char("  mob flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch); 
        } 
        if (!str_prefix(arg1,"char")) 
        { 
            send_to_char("  char flags: abicru,abilic,act,plr,comm,aff,shd,imm,res,vuln\n\r",ch); 
        } 
        if (!str_prefix(arg1,"obj")) 
        { 
            send_to_char("  obj flags: extra,wear,weap\n\r",ch); 
        } 
        if (!str_prefix(arg1,"room")) 
        { 
            send_to_char("  room flags: room\n\r",ch); 
        } 
        return; 
    } 
 
    if (argument[0] == '\0') 
    { 
        if (!str_prefix(arg1,"mob") || !str_prefix(arg1,"char")) 
        { 
            victim = get_char_world(ch,arg2); 
            if (victim == NULL) 
            { 
                send_to_char("You can't find them.\n\r",ch); 
                return; 
            } 
            if (!str_prefix(arg3,"act")) 
            { 
                if (!IS_NPC(victim)) 
                { 
                    send_to_char("Use plr for PCs.\n\r",ch); 
                    return; 
                } 
                flag_table = act_flags; 
            } 
            else if (!str_prefix(arg3,"plr")) 
            { 
                if (IS_NPC(victim)) 
                { 
                    send_to_char("Use act for NPCs.\n\r",ch); 
                    return; 
                } 
                flag_table = plr_flags; 
            }
            else if (!str_prefix(arg3,"abilic"))
            {
                flag_table = ability_lich_flags;
            }
/*            else if (!str_prefix(arg3,"abicru"))
            {
                flag_table = ability_crusader_flags;
            }*/
            else if (!str_prefix(arg3,"aff")) 
            { 
                flag_table = affect_flags; 
            } 
            else if (!str_prefix(arg3,"shd")) 
            { 
                flag_table = shield_flags; 
            } 
            else if (!str_prefix(arg3,"shield")) 
            { 
                flag_table = shield_flags; 
            } 
            else if (!str_prefix(arg3,"immunity")) 
            { 
                flag_table = imm_flags; 
            } 
            else if (!str_prefix(arg3,"resist")) 
            { 
                flag_table = imm_flags; 
            } 
            else if (!str_prefix(arg3,"vuln")) 
            { 
                flag_table = imm_flags; 
            } 
            else if (!str_prefix(arg3,"form")) 
            { 
                if (!IS_NPC(victim)) 
                { 
                    send_to_char("Form can't be set on PCs.\n\r",ch); 
                    return; 
                } 
                flag_table = form_flags; 
            } 
            else if (!str_prefix(arg3,"parts")) 
            { 
                if (!IS_NPC(victim)) 
                { 
                    send_to_char("Parts can't be set on PCs.\n\r",ch); 
                    return; 
                } 
                flag_table = part_flags; 
            } 
            else if (!str_prefix(arg3,"comm")) 
            { 
                if (IS_NPC(victim)) 
                { 
                    send_to_char("Comm can't be set on NPCs.\n\r",ch); 
                    return; 
                } 
                flag_table = comm_flags; 
            } 
            else  
            { 
                send_to_char("That's not an acceptable flag.\n\r",ch); 
                return; 
            } 
        } 
        else if (!str_prefix(arg1,"obj")) 
        { 
            obj = get_obj_world(ch,arg2); 
            if (obj == NULL) 
            { 
                send_to_char("You can't find that.\n\r",ch); 
                return; 
            } 
            if (!str_prefix(arg3,"extra")) 
            { 
                flag_table = item_extra; 
            } 
            else if (!str_prefix(arg3,"wear")) 
            { 
                flag_table = item_wear; 
            } 
            else if (!str_prefix(arg3,"weapon")) 
            { 
                flag_table = item_weapon; 
            } 
            else  
            { 
                send_to_char("That's not an acceptable flag.\n\r",ch); 
                return; 
            } 
        } 
        else if (!str_prefix(arg1,"room")) 
        { 
            location = find_location(ch,arg2); 
            if ( location == NULL ) 
            { 
                send_to_char( "No such location.\n\r", ch ); 
                return; 
            } 
            if (!str_prefix(arg3,"room")) 
            { 
                flag_table = area_room; 
            } 
            else  
            { 
                send_to_char("That's not an acceptable flag.\n\r",ch); 
                return; 
            } 
        } 
        else 
        { 
            send_to_char("Syntax:\n\r",ch); 
            send_to_char("  flag mob  <name> <field> <flags>\n\r",ch); 
            send_to_char("  flag char <name> <field> <flags>\n\r",ch); 
            send_to_char("  flag obj  <name> <field> <flags>\n\r",ch); 
            send_to_char("  flag room <room> <field> <flags>\n\r",ch); 
            send_to_char("  mob  flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch); 
            send_to_char("  char flags: act,plr,comm,aff,shd,imm,res,vuln\n\r",ch); 
            send_to_char("  obj  flags: extra,wear,weap\n\r",ch); 
            send_to_char("  room flags: room\n\r",ch); 
            send_to_char("  +: add flag, -: remove flag, = set equal to\n\r",ch); 
            send_to_char("  otherwise flag toggles the flags listed.\n\r",ch); 
            return; 
        } 
        send_to_char("Which flags do you wish to change?\n\r",ch); 
        send_to_char("  {Bchangeable  {Runchangeable{x\n\r",ch); 
        col = 0; 
        for (sn = 0; sn < 30; sn++) 
        { 
            if (flag_table[sn].name == NULL) 
                break; 
            if (flag_table[sn].settable) 
                sprintf(buf,"{B%-20s ", flag_table[sn].name); 
            else 
                sprintf(buf,"{R%-20s ", flag_table[sn].name); 
            send_to_char(buf,ch); 
            if (++col % 3 == 0) 
                send_to_char("{x\n\r",ch); 
        } 
        if ( col % 3 != 0 ) 
            send_to_char( "{x\n\r", ch ); 
        return; 
    } 
 
 
    if (!str_prefix(arg1,"mob") || !str_prefix(arg1,"char")) 
    { 
 
/* Mobiles and Characters */ 
 
        victim = get_char_world(ch,arg2); 
        if (victim == NULL) 
        { 
            send_to_char("You can't find them.\n\r",ch); 
            return; 
        } 
 
        /* select a flag to set */ 
        if (!str_prefix(arg3,"act")) 
        { 
/*          if (!IS_NPC(victim)) 
            { 
                send_to_char("Use plr for PCs.\n\r",ch); 
                return; 
            } */ 
 
            flag = &victim->act; 
            flag_table = act_flags; 
        } 
 
        else if (!str_prefix(arg3,"plr")) 
        { 
            if (IS_NPC(victim)) 
            { 
                send_to_char("Use act for NPCs.\n\r",ch); 
                return; 
            } 
 
            flag = &victim->act; 
            flag_table = plr_flags; 
        } 
 
        else if (!str_prefix(arg3,"aff")) 
        { 
            flag = &victim->affected_by; 
            flag_table = affect_flags; 
        } 
 
        else if (!str_prefix(arg3,"shd")) 
        { 
            flag = &victim->shielded_by; 
            flag_table = shield_flags; 
        } 
 
        else if (!str_prefix(arg3,"shield")) 
        { 
            flag = &victim->shielded_by; 
            flag_table = shield_flags; 
        } 
 
        else if (!str_prefix(arg3,"immunity")) 
        { 
            flag = &victim->imm_flags; 
            flag_table = imm_flags; 
        } 
 
        else if (!str_prefix(arg3,"resist")) 
        { 
            flag = &victim->res_flags; 
            flag_table = imm_flags; 
        } 
 
        else if (!str_prefix(arg3,"vuln")) 
        { 
            flag = &victim->vuln_flags; 
            flag_table = imm_flags; 
        } 
 
        else if (!str_prefix(arg3,"form")) 
        { 
            if (!IS_NPC(victim)) 
            { 
                send_to_char("Form can't be set on PCs.\n\r",ch); 
                return; 
            } 
 
            flag = &victim->form; 
            flag_table = form_flags; 
        } 
 
        else if (!str_prefix(arg3,"parts")) 
        { 
            if (!IS_NPC(victim)) 
            { 
                send_to_char("Parts can't be set on PCs.\n\r",ch); 
                return; 
            } 
 
            flag = &victim->parts; 
            flag_table = part_flags; 
        } 
 
        else if (!str_prefix(arg3,"off")) 
        { 
            if (!IS_NPC(victim)) 
            { 
                send_to_char("Offensive can't be set on PCs.\n\r",ch); 
                return; 
            } 
 
            flag = &victim->off_flags; 
            flag_table = off_flags; 
        } 
 
        else if (!str_prefix(arg3,"comm")) 
        { 
            if (IS_NPC(victim)) 
            { 
                send_to_char("Comm can't be set on NPCs.\n\r",ch); 
                return; 
            } 
 
            flag = &victim->comm; 
            flag_table = comm_flags; 
        } 
 
        else  
        { 
            send_to_char("That's not an acceptable flag.\n\r",ch); 
            return; 
        } 
 
        old = *flag; 
        victim->zone = NULL; 
 
        if (type != '=') 
            new = old; 
 
        /* mark the words */ 
        for (; ;) 
        { 
            argument = one_argument(argument,word); 
 
            if (word[0] == '\0') 
                break; 
 
            pos = flag_lookup(word,flag_table); 
            if (pos == 0) 
            { 
                send_to_char("That flag doesn't exist!\n\r",ch); 
                return; 
            } 
            else 
                SET_BIT(marked,pos); 
        } 
 
        for (pos = 0; flag_table[pos].name != NULL; pos++) 
        { 
            if (!flag_table[pos].settable && IS_SET(old,flag_table[pos].bit)) 
            { 
                SET_BIT(new,flag_table[pos].bit); 
                continue; 
            } 
 
            if (IS_SET(marked,flag_table[pos].bit)) 
            { 
                switch(type) 
                { 
                    case '=': 
                    case '+': 
                        SET_BIT(new,flag_table[pos].bit); 
                        break; 
                    case '-': 
                        REMOVE_BIT(new,flag_table[pos].bit); 
                        break; 
                    default: 
                        if (IS_SET(new,flag_table[pos].bit)) 
                            REMOVE_BIT(new,flag_table[pos].bit); 
                        else 
                            SET_BIT(new,flag_table[pos].bit); 
                } 
            } 
        } 
        *flag = new; 
        return; 
    } 
    else if (!str_prefix(arg1,"obj")) 
    { 
 
/* Objects */ 
 
        obj = get_obj_world(ch,arg2); 
        if (obj == NULL) 
        { 
            send_to_char("You can't find that.\n\r",ch); 
            return; 
        } 
        if (obj->item_type == ITEM_EXIT) 
        { 
            send_to_char("You can not flag exit objects.\n\r",ch); 
            return; 
        } 
        if (!str_prefix(arg3,"extra")) 
        { 
            flag = (long *)&obj->extra_flags; 
            flag_table = item_extra; 
        } 
 
        else if (!str_prefix(arg3,"wear")) 
        { 
            flag = (long *)&obj->wear_flags; 
            flag_table = item_wear; 
        } 
 
        else if (!str_prefix(arg3,"weapon")) 
        { 
            flag = (long *)&obj->value[4]; 
            flag_table = item_weapon; 
        } 
        else  
        { 
            send_to_char("That's not an acceptable flag.\n\r",ch); 
            return; 
        } 
 
        old = *flag; 
 
        if (type != '=') 
            new = old; 
 
        /* mark the words */ 
        for (; ;) 
        { 
            argument = one_argument(argument,word); 
 
            if (word[0] == '\0') 
                break; 
 
            pos = flag_lookup(word,flag_table); 
            if (pos == 0) 
            { 
                send_to_char("That flag doesn't exist!\n\r",ch); 
                return; 
            } 
            else 
                SET_BIT(marked,pos); 
        } 
 
        for (pos = 0; flag_table[pos].name != NULL; pos++) 
        { 
            if (!flag_table[pos].settable && IS_SET(old,flag_table[pos].bit)) 
            { 
                SET_BIT(new,flag_table[pos].bit); 
                continue; 
            } 
 
            if (IS_SET(marked,flag_table[pos].bit)) 
            { 
                switch(type) 
                { 
                    case '=': 
                    case '+': 
                        SET_BIT(new,flag_table[pos].bit); 
                        break; 
                    case '-': 
                        REMOVE_BIT(new,flag_table[pos].bit); 
                        break; 
                    default: 
                        if (IS_SET(new,flag_table[pos].bit)) 
                            REMOVE_BIT(new,flag_table[pos].bit); 
                        else 
                            SET_BIT(new,flag_table[pos].bit); 
                } 
            } 
        } 
        *flag = new; 
        return; 
    } 
    else if (!str_prefix(arg1,"room")) 
    { 
 
/* Rooms */ 
 
        location = find_location(ch,arg2); 
        if ( location == NULL ) 
        { 
            send_to_char( "No such location.\n\r", ch ); 
            return; 
        } 
        if (!str_prefix(arg3,"room")) 
        { 
            flag = (long *)&location->room_flags; 
            flag_table = area_room; 
        } 
        else  
        { 
            send_to_char("That's not an acceptable flag.\n\r",ch); 
            return; 
        } 
 
        old = *flag; 
 
        if (type != '=') 
            new = old; 
 
        /* mark the words */ 
        for (; ;) 
        { 
            argument = one_argument(argument,word); 
 
            if (word[0] == '\0') 
                break; 
 
            pos = flag_lookup(word,flag_table); 
            if (pos == 0) 
            { 
                send_to_char("That flag doesn't exist!\n\r",ch); 
                return; 
            } 
            else 
                SET_BIT(marked,pos); 
        } 
 
        for (pos = 0; flag_table[pos].name != NULL; pos++) 
        { 
            if (!flag_table[pos].settable && IS_SET(old,flag_table[pos].bit)) 
            { 
                SET_BIT(new,flag_table[pos].bit); 
                continue; 
            } 
 
            if (IS_SET(marked,flag_table[pos].bit)) 
            { 
                switch(type) 
                { 
                    case '=': 
                    case '+': 
                        SET_BIT(new,flag_table[pos].bit); 
                        break; 
                    case '-': 
                        REMOVE_BIT(new,flag_table[pos].bit); 
                        break; 
                    default: 
                        if (IS_SET(new,flag_table[pos].bit)) 
                            REMOVE_BIT(new,flag_table[pos].bit); 
                        else 
                            SET_BIT(new,flag_table[pos].bit); 
                } 
            } 
        } 
        *flag = new; 
        return; 
    } 
 
}