/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * _/ _/_/_/ _/ _/ _/ ACK! MUD is modified * * _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code * * _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 * * _/_/_/_/ _/ _/ _/ Version #: 4.3 * * _/ _/ _/_/_/ _/ _/ _/ * * * * http://ackmud.nuc.net/ * * zenithar@ackmud.nuc.net * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "globals.h" #include "hash.h" #ifndef DEC_MONEY_H #include "money.h" #endif #if !defined(macintosh) extern int _filbuf args( ( FILE * ) ); #endif /* SAVE_REVISION number defines what has changed: 0 -> 1: Went multi-char then lost 3 classes. Need to convert pre-multi-char to Ver.1 multi-char. Need to loose 3 classes off Ver.0 multi-char. 1 -> 2: Changed exp system - need to void old player's exp added sentence integer into ch structure - old ver's set to 0 (Sentence is unused, btw) 2 -> 3: Player-selectable order of class abilities. Need to convert Ver.1- racial class order to player class order. Spells/Skills re-ordered, changed, so Ver.1- lose spells, get pracs. 3 -> 4: Needed to fix a bug. I screwed up. 4 -> 5: Arrggghhh. 5 -> 6: Redid exp.. set all exp to 0. 6 -> 7: Reduced number of clans. 7 ->8: Multiple changes for ackmud 4.3 race wear slots */ #define SAVE_REVISION 15 char *cap_nocol( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER( str[i] ); strcap[i] = '\0'; strcap[0] = UPPER( strcap[0] ); return strcap; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; bool deathmatch; /* Deathmatch happening? */ /* * Local functions. */ void fwrite_char args( ( CHAR_DATA * ch, FILE * fp ) ); void fwrite_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) ); void fread_char args( ( CHAR_DATA * ch, FILE * fp ) ); void fread_obj args( ( CHAR_DATA * ch, FILE * fp ) ); void abort_wrapper( void ); /* Courtesy of Yaz of 4th Realm */ char *initial( const char *str ) { static char strint[MAX_STRING_LENGTH]; strint[0] = LOWER( str[0] ); return strint; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ int loop_counter; void save_char_obj( CHAR_DATA * ch ) { char strsave[MAX_INPUT_LENGTH]; char tempstrsave[MAX_INPUT_LENGTH]; /* Hold temp filename here.. */ char buf[MAX_INPUT_LENGTH]; /* hold misc stuff here.. */ extern int loop_counter; FILE *fp; char *nmptr, *bufptr; if( deathmatch ) { /* * Then a deathmatch is in progress... */ /* * And therefore don't save... */ return; } if( IS_NPC( ch ) || ch->level < 2 ) return; if( !IS_NPC( ch ) && ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); /* * player files parsed directories by Yaz 4th Realm */ #if !defined(machintosh) && !defined(MSDOS) if( IS_NPC( ch ) ) /* convert spaces to . */ { for( nmptr = ch->name, bufptr = buf; *nmptr != 0; nmptr++ ) { if( *nmptr == ' ' ) *( bufptr++ ) = '.'; else *( bufptr++ ) = *nmptr; } *( bufptr ) = *nmptr; } else strcpy( buf, ch->name ); xprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( buf ), "/", cap_nocol( buf ) ); #else /* * Convert npc names to dos compat name.... yuk */ if( IS_NPC( ch ) ) { for( nmptr = ch->name, bufptr = buf; *nmptr != 0; nmptr++ ) { if( *nmptr != ' ' && *nmptr != '.' ) *( bufptr++ ) = *nmptr; if( bufptr - buf == 8 ) break; } *( bufptr ) = 0; } else strcpy( buf, ch->name ); xprintf( strsave, "%s%s", IS_NPC( ch ) ? NPC_DIR : PLAYER_DIR, cap_nocol( buf ) ); #endif /* * Tack on a .temp to strsave, use as tempstrsave */ xprintf( tempstrsave, "%s.temp", strsave ); if( ( fp = fopen( tempstrsave, "w" ) ) == NULL ) { monitor_chan( "Save_char_obj: fopen", MONITOR_BAD ); perror( strsave ); } else { fwrite_char( ch, fp ); loop_counter = 0; if( ch->first_carry != NULL ) fwrite_obj( ch, ch->first_carry, fp, 0 ); fprintf( fp, "#END\n" ); } fflush( fp ); fclose( fp ); /* * Now make temp file the actual pfile... */ rename( tempstrsave, strsave ); /* * THAT easy?? */ fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA * ch, FILE * fp ) { /* * UUURRRGGGGHHHHHH! When writing out ch->lvl[x] no loop used, * * instead, the values are just done 0,1,2,etc.. yuck. -S- */ AFFECT_DATA *paf; int cnt; int sn; int foo; /* * Really cool fix for m/c prob.. *laugh* */ for( cnt = 0; cnt < MAX_CLASS; cnt++ ) if( ch->lvl[cnt] < 0 || ch->lvl[cnt] == 0 ) ch->lvl[cnt] = -1; fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" ); fprintf( fp, "Revision %d\n", SAVE_REVISION ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); fprintf( fp, "LongDescr %s~\n", ch->long_descr_orig ); fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Prompt %s~\n", ch->prompt ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "LoginSex %d\n", ch->login_sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Sentence %d\n", ch->sentence ); fprintf( fp, "Invis %d\n", ch->invis ); fprintf( fp, "Incog %d\n", ch->incog ); fprintf( fp, "m/c " ); for( cnt = 0; cnt < MAX_CLASS; cnt++ ) fprintf( fp, "%2d ", ch->lvl[cnt] ); fprintf( fp, "\n" ); fprintf( fp, "Remort " ); for( cnt = 0; cnt < MAX_CLASS; cnt++ ) fprintf( fp, "%2d ", ch->lvl2[cnt] ); fprintf( fp, "\n" ); fprintf( fp, "Adeptlevel " ); fprintf( fp, "%2d\n", ch->adept_level ); fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Wizbit %d\n", ch->wizbit ); fprintf( fp, "Played %d\n", ch->played + ( int )( current_time - ch->logon ) ); fprintf( fp, "Note %ld\n", ch->last_note ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Money %d ", MAX_CURRENCY ); for( foo = 0; foo < MAX_CURRENCY; foo++ ) fprintf( fp, "%d ", ch->money->cash_unit[foo] ); fprintf( fp, "%s", "\n" ); fprintf( fp, "BankMoney %d ", MAX_CURRENCY ); for( foo = 0; foo < MAX_CURRENCY; foo++ ) fprintf( fp, "%d ", ch->bank_money->cash_unit[foo] ); fprintf( fp, "%s", "\n" ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "Config %d\n", ch->config ); fprintf( fp, "AffectedBy %d\n", ch->affected_by ); /* * Bug fix from Alander */ fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrow %d\n", ch->saving_throw ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "Wimpy %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if( IS_NPC( ch ) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Clan %d\n", ch->pcdata->clan ); fprintf( fp, "Order %d %d %d %d %d\n", ch->pcdata->order[0], ch->pcdata->order[1], ch->pcdata->order[2], ch->pcdata->order[3], ch->pcdata->order[4] ); fprintf( fp, "Mkills %d\n", ch->pcdata->mkills ); fprintf( fp, "Mkilled %d\n", ch->pcdata->mkilled ); fprintf( fp, "Pkills %d\n", ch->pcdata->pkills ); fprintf( fp, "Pkilled %d\n", ch->pcdata->pkilled ); fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Roomenter %s~\n", ch->pcdata->room_enter ); fprintf( fp, "Roomexit %s~\n", ch->pcdata->room_exit ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); /* * We add a '*' to preserve leading spaces... strip * on load */ fprintf( fp, "Whoname W%s~\n", ch->pcdata->who_name ); fprintf( fp, "Monitor %d\n", ch->pcdata->monitor ); fprintf( fp, "Host %s~\n", ch->pcdata->host ); fprintf( fp, "Failures %d\n", ch->pcdata->failures ); fprintf( fp, "LastLogin %s~\n", ( char * )ctime( ¤t_time ) ); fprintf( fp, "HiCol %c~\n", ch->pcdata->hicol ); fprintf( fp, "DimCol %c~\n", ch->pcdata->dimcol ); fprintf( fp, "TermRows %i\n", ch->pcdata->term_rows ); fprintf( fp, "TermColumns %i\n", ch->pcdata->term_columns ); fprintf( fp, "Email %s~\n", ch->pcdata->email_address ); fprintf( fp, "EmailValid %i\n", ch->pcdata->valid_email ); fprintf( fp, "AssistMsg %s~\n", ch->pcdata->assist_msg ); for( cnt = 0; cnt < MAX_ALIASES; cnt++ ) { fprintf( fp, "Alias_Name%d %s~\n", cnt, ch->pcdata->alias_name[cnt] ); fprintf( fp, "Alias%d %s~\n", cnt, ch->pcdata->alias[cnt] ); } fprintf( fp, "colors\n" ); for( foo = 0; foo < MAX_COLOR; foo++ ) fprintf( fp, "%d\n", ch->pcdata->color[foo] ); fprintf( fp, "AttrPerm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AttrMod %d %d %d %d %d\n", 0, 0, 0, 0, 0 ); fprintf( fp, "AttrMax %d %d %d %d %d\n", ch->pcdata->max_str, ch->pcdata->max_int, ch->pcdata->max_wis, ch->pcdata->max_dex, ch->pcdata->max_con ); fprintf( fp, "SupBloodline %d\n", ch->pcdata->super->bloodline ); fprintf( fp, "SupEnergy %d\n", ch->pcdata->super->energy ); fprintf( fp, "SupEnergyMax %d\n", ch->pcdata->super->energy_max ); fprintf( fp, "SupExp %d\n", ch->pcdata->super->exp ); fprintf( fp, "SupGeneration %d\n", ch->pcdata->super->generation ); fprintf( fp, "SupLevel %d\n", ch->pcdata->super->level ); fprintf( fp, "SupPracs %d\n", ch->pcdata->super->pracs ); fprintf( fp, "SupSkillLearn %d\n", ch->pcdata->super->skills_learned ); fprintf( fp, "SupSkillMax %d\n", ch->pcdata->super->skills_max ); fprintf( fp, "Questpoints %d\n", ch->pcdata->quest_points ); fprintf( fp, "RecallVnum %d\n", ch->pcdata->recall_vnum ); fprintf( fp, "GainMana %d\n", ch->pcdata->mana_from_gain ); fprintf( fp, "GainHp %d\n", ch->pcdata->hp_from_gain ); fprintf( fp, "GainMove %d\n", ch->pcdata->move_from_gain ); fprintf( fp, "RulerRank %d\n", ch->pcdata->ruler_rank ); fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen ); fprintf( fp, "Pflags %d\n", ch->pcdata->pflags ); for( sn = 0; sn < MAX_SKILL; sn++ ) { if( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for( paf = ch->first_affect; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %3d %3d %3d %3d %10d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } #ifdef IMC imc_savechar( ch, fp ); #endif #ifdef I3 i3save_char( ch, fp ); #endif fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; sh_int foo; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ loop_counter++; if( loop_counter > 650 ) { abort_wrapper( ); } if( obj->next_in_carry_list != NULL ) fwrite_obj( ch, obj->next_in_carry_list, fp, iNest ); /* * Castrate storage characters. */ /* * Also bypass no-save objects -S- */ if( get_psuedo_level( ch ) + 5 < ( obj->level ) || obj->item_type == ITEM_KEY || obj->item_type == ITEM_BEACON || IS_SET( obj->extra_flags, ITEM_NOSAVE ) ) return; fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "Money %d ", MAX_CURRENCY ); for( foo = 0; foo < MAX_CURRENCY; foo++ ) fprintf( fp, "%d ", obj->money->cash_unit[foo] ); if( obj->obj_fun != NULL ) fprintf( fp, "Objfun %s~\n", rev_obj_fun_lookup( obj->obj_fun ) ); fprintf( fp, "ClassFlags %d\n", obj->item_apply ); /* * ClassFlags still used to save fucking with pfiles */ fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5], obj->value[6], obj->value[7], obj->value[8], obj->value[9] ); fprintf( fp, "Speed %4.2f\n", obj->speed ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for( paf = obj->first_apply; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for( ed = obj->first_exdesc; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if( obj->first_in_carry_list != NULL ) fwrite_obj( ch, obj->first_in_carry_list, fp, iNest + 1 ); return; } /* so the stack doesn't get hosed */ void abort_wrapper( void ) { abort( ); }; hash_table *hash_changed_vnums = NULL; /* Nasty hack for db.c to get back address of ch */ CHAR_DATA *loaded_mob_addr; /* * Load a char and inventory into a new ch structure. */ int cur_revision = 0; bool load_char_obj( DESCRIPTOR_DATA * d, char *name, bool system_call ) { int cnt; static PC_DATA pcdata_zero; static SUPER_DATA super_zero; char strsave[MAX_INPUT_LENGTH]; char tempstrsave[MAX_INPUT_LENGTH]; char *bufptr, *nmptr; CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; FILE *fp; bool found; bool is_npc; int oldvnum, newvnum; int foo; if( hash_changed_vnums == NULL ) { /* * Initialise hash table for changed vnums, and read in file. */ hash_changed_vnums = create_hash_table( 1024 ); if( ( fp = fopen( "area_changes.txt", "r" ) ) != NULL ) /* -- Alty */ { while( !feof( fp ) ) { if( str_cmp( fread_word( fp ), "Obj:" ) || fread_letter( fp ) != '[' || ( oldvnum = fread_number( fp ) ) == 0 || fread_letter( fp ) != ']' || str_cmp( fread_word( fp ), "->" ) || fread_letter( fp ) != '[' || ( newvnum = fread_number( fp ) ) == 0 || fread_letter( fp ) != ']' ) fread_to_eol( fp ); else { fread_to_eol( fp ); add_hash_entry( hash_changed_vnums, oldvnum, ( void * )newvnum ); } } fclose( fp ); } } if( ( d == NULL ) /* load npc */ && ( !system_call ) ) is_npc = TRUE; else is_npc = FALSE; GET_FREE( ch, char_free ); clear_char( ch ); if( !is_npc ) { GET_FREE( ch->pcdata, pcd_free ); *ch->pcdata = pcdata_zero; GET_FREE( ch->pcdata->super, super_free ); *ch->pcdata->super = super_zero; d->character = ch; ch->pcdata->host = str_dup( "Unknown!" ); ch->pcdata->lastlogin = str_dup( "Unknown!" ); ch->pcdata->who_name = str_dup( "off" ); ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->room_enter = str_dup( "" ); ch->pcdata->room_exit = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->super->energy = 24; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->pagelen = 20; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->pkills = 0; ch->pcdata->pkilled = 0; ch->pcdata->mkills = 0; ch->pcdata->mkilled = 0; ch->pcdata->pflags = 0; ch->pcdata->recall_vnum = 3001; ch->pcdata->mana_from_gain = -1; ch->pcdata->hp_from_gain = -1; ch->pcdata->move_from_gain = -1; ch->pcdata->hicol = 'y'; ch->pcdata->dimcol = 'b'; ch->pcdata->ruler_rank = 0; for( foo = 0; foo < 5; foo++ ) ch->pcdata->pedit_string[foo] = str_dup( "none" ); ch->pcdata->pedit_state = str_dup( "none" ); ch->pcdata->term_rows = 25; ch->pcdata->term_columns = 80; ch->pcdata->valid_email = FALSE; ch->pcdata->email_address = str_dup( "not set" ); ch->pcdata->assist_msg = str_dup( "'@@eBANZAI!!@@N $N must be assisted!!@@N'" ); ch->pcdata->quest_points = 0; for( foo = 0; foo < MAX_CLASS; foo++ ) ch->lvl2[foo] = -1; ch->adept_level = -1; #ifdef IMC imc_initchar( ch ); #endif #ifdef I3 i3init_char( ch ); #endif for( cnt = 0; cnt < MAX_ALIASES; cnt++ ) { ch->pcdata->alias_name[cnt] = str_dup( "<none>" ); ch->pcdata->alias[cnt] = str_dup( "<none>" ); } } else { /* * is NPC */ ch->pcdata = NULL; loaded_mob_addr = ch; } ch->stunTimer = 0; ch->first_shield = NULL; ch->last_shield = NULL; ch->switched = FALSE; ch->old_body = NULL; ch->deaf = 0; ch->desc = d; if( ch->name != NULL ) free_string( ch->name ); ch->name = str_dup( name ); ch->prompt = str_dup( "" ); ch->old_prompt = str_dup( "" ); ch->prompt = str_dup( "@@g<@@d[@@W%x@@d] [@@e%h@@RH @@l%m@@BM @@r%v@@GV@@d]@@g>@@N" ); ch->last_note = 0; if( is_npc ) ch->act = ACT_IS_NPC; else ch->config = CONFIG_BLANK | CONFIG_COMBINE | CONFIG_PROMPT | CONFIG_MAPPER; ch->sex = SEX_NEUTRAL; ch->login_sex = -1; ch->current_brand = NULL; ch->stance = 0; ch->stance_ac_mod = 0; ch->stance_dr_mod = 0; ch->stance_hr_mod = 0; ch->carry_weight = 0.0; ch->carry_number = 0; ch->ngroup = NULL; { MONEY_TYPE *money; GET_FREE( money, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "loading player money, %s", ch->name ); if( money->money_key != NULL ) free_string( money->money_key ); money->money_key = str_dup( testbuf ); } #endif for( cnt = 0; cnt < MAX_CURRENCY; cnt++ ) money->cash_unit[cnt] = 0; ch->money = money; GET_FREE( money, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "loading player bank, %s", ch->name ); if( money->money_key != NULL ) free_string( money->money_key ); money->money_key = str_dup( testbuf ); } #endif for( cnt = 0; cnt < MAX_CURRENCY; cnt++ ) money->cash_unit[cnt] = 0; ch->bank_money = money; } found = FALSE; fclose( fpReserve ); /* * parsed player file directories by Yaz of 4th Realm */ /* * decompress if .gz file exists - Thx Alander */ #if !defined(machintosh) && !defined(MSDOS) if( is_npc ) /* convert spaces to . */ { for( nmptr = name, bufptr = buf; *nmptr != 0; nmptr++ ) { if( *nmptr == ' ' ) *( bufptr++ ) = '.'; else *( bufptr++ ) = *nmptr; } *( bufptr ) = *nmptr; } else strcpy( buf, name ); xprintf( strsave, "%s%s%s%s", is_npc ? NPC_DIR : PLAYER_DIR, initial( buf ), "/", cap_nocol( buf ) ); #else /* * Convert npc names to dos compat name.... yuk */ if( is_npc ) { for( nmptr = ch->name, bufptr = buf; *nmptr != 0; nmptr++ ) { if( *nmptr != ' ' && *nmptr != '.' ) *( bufptr++ ) = *nmptr; if( bufptr - buf == 8 ) break; } *( bufptr ) = 0; } else strcpy( buf, name ); xprintf( strsave, "%s%s", is_npc ? NPC_DIR : PLAYER_DIR, cap_nocol( buf ) ); #endif #if !defined(macintosh) && !defined(MSDOS) xprintf( tempstrsave, "%s%s", strsave, ".gz" ); if( ( fp = fopen( tempstrsave, "r" ) ) != NULL ) { char buf[MAX_STRING_LENGTH]; fclose( fp ); xprintf( buf, "gzip -dfq %s", tempstrsave ); system( buf ); } #endif if( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for( ;; ) { char letter; char *word; letter = fread_letter( fp ); if( letter == '*' ) { fread_to_eol( fp ); continue; } if( letter != '#' ) { monitor_chan( "Load_char_obj: # not found.", MONITOR_BAD ); break; } word = fread_word( fp ); if( !str_cmp( word, "PLAYER" ) ) fread_char( ch, fp ); else if( !str_cmp( word, "MOB" ) ) fread_char( ch, fp ); else if( !str_cmp( word, "OBJECT" ) ) fread_obj( ch, fp ); else if( !str_cmp( word, "END" ) ) break; else { monitor_chan( "Load_char_obj: bad section.", MONITOR_BAD ); break; } } fclose( fp ); } if( !found && is_npc ) { /* * return memory for char back to system. */ free_char( ch ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { field = value; fMatch = TRUE; break;} #define SKEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { if (field!=NULL) free_string(field);field = value; fMatch = TRUE; break;} void fread_char( CHAR_DATA * ch, FILE * fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int cnt; /* * Save revision control: */ /* * Ugly fix for pfiles with no balance value */ ch->balance = 0; /* * Another fix for m/c levels.. this is getting to be a habit... */ for( cnt = 0; cnt < MAX_CLASS; cnt++ ) ch->lvl[cnt] = -1; /* -1 means no-use of that class */ for( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); KEY( "Adeptlevel", ch->adept_level, fread_number( fp ) ); SKEY( "AssistMsg", ch->pcdata->assist_msg, fread_string( fp ) ); if( !IS_NPC( ch ) ) { SKEY( "Alias_Name0", ch->pcdata->alias_name[0], fread_string( fp ) ); SKEY( "Alias_Name1", ch->pcdata->alias_name[1], fread_string( fp ) ); SKEY( "Alias_Name2", ch->pcdata->alias_name[2], fread_string( fp ) ); SKEY( "Alias_Name3", ch->pcdata->alias_name[3], fread_string( fp ) ); SKEY( "Alias_Name4", ch->pcdata->alias_name[4], fread_string( fp ) ); SKEY( "Alias_Name5", ch->pcdata->alias_name[5], fread_string( fp ) ); SKEY( "Alias0", ch->pcdata->alias[0], fread_string( fp ) ); SKEY( "Alias1", ch->pcdata->alias[1], fread_string( fp ) ); SKEY( "Alias2", ch->pcdata->alias[2], fread_string( fp ) ); SKEY( "Alias3", ch->pcdata->alias[3], fread_string( fp ) ); SKEY( "Alias4", ch->pcdata->alias[4], fread_string( fp ) ); SKEY( "Alias5", ch->pcdata->alias[5], fread_string( fp ) ); } if( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; GET_FREE( paf, affect_free ); paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->caster = NULL; if( paf->type != -1 ) LINK( paf, ch->first_saved_aff, ch->last_saved_aff, next, prev ); else PUT_FREE( paf, affect_free ); fMatch = TRUE; break; } if( !IS_NPC( ch ) ) { if( !str_cmp( word, "AttrMod" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if( !str_cmp( word, "AttrMax" ) ) { ch->pcdata->max_str = fread_number( fp ); ch->pcdata->max_int = fread_number( fp ); ch->pcdata->max_wis = fread_number( fp ); ch->pcdata->max_dex = fread_number( fp ); ch->pcdata->max_con = fread_number( fp ); fMatch = TRUE; break; } if( !str_cmp( word, "AttrPerm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } } break; case 'B': /* KEY( "Balance", ch->balance, fread_number( fp ) ); */ if( !str_cmp( word, "Balance" ) ) { join_money( round_money( fread_number( fp ), TRUE ), ch->bank_money ); fMatch = TRUE; break; } if( !IS_NPC( ch ) ) { SKEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); SKEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); } if( !str_cmp( word, "BankMoney" ) ) { MONEY_TYPE *transfer; int num_coins; GET_FREE( transfer, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "reading player money, %s", ch->name ); transfer->money_key = str_dup( testbuf ); } #endif num_coins = fread_number( fp ); for( cnt = 0; cnt < num_coins; cnt++ ) transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp ); join_money( transfer, ch->bank_money ); fMatch = TRUE; break; } break; case 'C': if( !IS_NPC( ch ) ) { KEY( "Clan", ch->pcdata->clan, fread_number( fp ) ); } KEY( "Class", ch->class, fread_number( fp ) ); KEY( "Config", ch->config, fread_number( fp ) ); if( !str_cmp( word, "colors" ) && !IS_NPC( ch ) ) { int foo; for( foo = 0; foo < MAX_COLOR; foo++ ) ch->pcdata->color[foo] = fread_number( fp ); fMatch = TRUE; break; } if( !str_cmp( word, "Condition" ) && !IS_NPC( ch ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); SKEY( "Description", ch->description, fread_string( fp ) ); if( !str_cmp( word, "DimCol" ) ) { char *temp; temp = fread_string( fp ); ch->pcdata->dimcol = temp[0]; /* fread_to_eol( fp ); */ free_string( temp ); fMatch = TRUE; break; } break; case 'E': if( !str_cmp( word, "End" ) ) { if( ch->login_sex < 0 ) ch->login_sex = ch->sex; return; } KEY( "Exp", ch->exp, fread_number( fp ) ); KEY( "EmailValid", ch->pcdata->valid_email, fread_number( fp ) ); SKEY( "Email", ch->pcdata->email_address, fread_string( fp ) ); break; case 'F': if( !IS_NPC( ch ) ) { KEY( "Failures", ch->pcdata->failures, fread_number( fp ) ); } break; case 'G': KEY( "GainMana", ch->pcdata->mana_from_gain, fread_number( fp ) ); KEY( "GainHp", ch->pcdata->hp_from_gain, fread_number( fp ) ); KEY( "GainMove", ch->pcdata->move_from_gain, fread_number( fp ) ); /* KEY( "Gold", ch->gold, fread_number( fp ) ); */ if( !str_cmp( word, "Gold" ) ) { join_money( round_money( fread_number( fp ), TRUE ), ch->money ); fMatch = TRUE; break; } break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); /* if (!IS_NPC(ch)) { */ SKEY( "Host", ch->pcdata->host, fread_string( fp ) ); /* } */ if( !str_cmp( word, "HiCol" ) ) { char *temp; temp = fread_string( fp ); ch->pcdata->hicol = temp[0]; /* fread_to_eol( fp ); */ free_string( temp ); fMatch = TRUE; break; } if( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Incog", ch->incog, fread_number( fp ) ); KEY( "Invis", ch->invis, fread_number( fp ) ); #ifdef IMC if( ( fMatch = imc_loadchar( ch, fp, word ) ) ) break; #endif #ifdef I3 if( ( fMatch = i3load_char( ch, fp, word ) ) ) break; #endif break; case 'L': KEY( "Level", ch->level, fread_number( fp ) ); SKEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LoginSex", ch->login_sex, fread_number( fp ) ); if( !IS_NPC( ch ) ) { SKEY( "LastLogin", ch->pcdata->lastlogin, fread_string( fp ) ); } break; case 'M': if( !IS_NPC( ch ) ) { KEY( "Mkills", ch->pcdata->mkills, fread_number( fp ) ); KEY( "Mkilled", ch->pcdata->mkilled, fread_number( fp ) ); KEY( "Monitor", ch->pcdata->monitor, fread_number( fp ) ); } if( !str_cmp( word, "Money" ) ) { MONEY_TYPE *transfer; int num_coins; GET_FREE( transfer, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "reading player money, %s", ch->name ); transfer->money_key = str_dup( testbuf ); } #endif num_coins = fread_number( fp ); for( cnt = 0; cnt < num_coins; cnt++ ) transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp ); join_money( transfer, ch->money ); ch->carry_weight += money_weight( transfer ); fMatch = TRUE; break; } if( !str_cmp( word, "m/c" ) ) { switch ( cur_revision ) { default: for( cnt = 0; cnt < MAX_CLASS; cnt++ ) ch->lvl[cnt] = fread_number( fp ); break; } fMatch = TRUE; } break; case 'N': if( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'O': if( !str_cmp( word, "Order" ) && !IS_NPC( ch ) ) { int i; for( i = 0; i < MAX_CLASS; i++ ) ch->pcdata->order[i] = fread_number( fp ); fMatch = TRUE; break; } break; case 'P': if( !IS_NPC( ch ) ) { KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) ); SKEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pkills", ch->pcdata->pkills, fread_number( fp ) ); KEY( "Pkilled", ch->pcdata->pkilled, fread_number( fp ) ); KEY( "Pflags", ch->pcdata->pflags, fread_number( fp ) ); } KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); SKEY( "Prompt", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "Questpoints", ch->pcdata->quest_points, fread_number( fp ) ); break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); KEY( "Revision", cur_revision, fread_number( fp ) ); SKEY( "Roomenter", ch->pcdata->room_enter, fread_string( fp ) ); SKEY( "Roomexit", ch->pcdata->room_exit, fread_string( fp ) ); KEY( "RulerRank", ch->pcdata->ruler_rank, fread_number( fp ) ); if( !str_cmp( word, "Remort" ) ) { for( cnt = 0; cnt < MAX_CLASS; cnt++ ) ch->lvl2[cnt] = fread_number( fp ); fMatch = TRUE; break; } if( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } KEY( "RecallVnum", ch->pcdata->recall_vnum, fread_number( fp ) ); break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Sentence", ch->sentence, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); SKEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); if( !str_cmp( word, "Skill" ) && !IS_NPC( ch ) ) { int sn; int value; char *skill_word; value = fread_number( fp ); skill_word = fread_word( fp ); sn = skill_lookup( skill_word ); if( sn < 0 ) { xprintf_2( log_buf, "Loading pfile %s, unknown skill %s.", ch->name, skill_word ); monitor_chan( log_buf, MONITOR_BAD ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } KEY( "SupBloodline", ch->pcdata->super->bloodline, fread_number( fp ) ); KEY( "SupEnergy", ch->pcdata->super->energy, fread_number( fp ) ); KEY( "SupEnergyMax", ch->pcdata->super->energy_max, fread_number( fp ) ); KEY( "SupExp", ch->pcdata->super->exp, fread_number( fp ) ); KEY( "SupGeneration", ch->pcdata->super->generation, fread_number( fp ) ); KEY( "SupLevel", ch->pcdata->super->level, fread_number( fp ) ); KEY( "SupPracs", ch->pcdata->super->pracs, fread_number( fp ) ); KEY( "SupSkillLearn", ch->pcdata->super->skills_learned, fread_number( fp ) ); KEY( "SupSkillMax", ch->pcdata->super->skills_max, fread_number( fp ) ); break; case 'T': KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "TermRows", ch->pcdata->term_rows, fread_number( fp ) ); KEY( "TermColumns", ch->pcdata->term_columns, fread_number( fp ) ); if( !str_cmp( word, "Title" ) && !IS_NPC( ch ) ) { if( ch->pcdata->title != NULL ) free_string( ch->pcdata->title ); ch->pcdata->title = fread_string( fp ); if( isalpha( ch->pcdata->title[0] ) || isdigit( ch->pcdata->title[0] ) ) { xprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': if( !str_cmp( word, "Vnum" ) && IS_NPC( ch ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wizbit", ch->wizbit, fread_number( fp ) ); if( !str_cmp( word, "Whoname" ) ) { if( ch->pcdata->who_name != NULL ) free_string( ch->pcdata->who_name ); ch->pcdata->who_name = fread_string( fp ); xprintf( buf, "%s", ch->pcdata->who_name + 1 ); free_string( ch->pcdata->who_name ); ch->pcdata->who_name = str_dup( buf ); fMatch = TRUE; break; } break; } /* * Make sure old chars have this field - Kahn */ if( !IS_NPC( ch ) ) { if( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if( !ch->prompt || *ch->prompt == '\0' ) ch->prompt = str_dup( "<%h %m %mv> " ); } ch->long_descr_orig = str_dup( ch->long_descr ); if( !fMatch ) { xprintf_2( log_buf, "Loading in pfile :%s, no match for ( %s ).", ch->name, word ); monitor_chan( log_buf, MONITOR_BAD ); fread_to_eol( fp ); } } } #define TEMP_VNUM 3090 extern int top_obj_index; void fread_obj( CHAR_DATA * ch, FILE * fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; int Temp_Obj = 0, OldVnum = 0; extern int cur_revision; GET_FREE( obj, obj_free ); *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); { MONEY_TYPE *money; sh_int cnt; GET_FREE( money, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "loading obj money, %s", obj->name ); money->money_key = str_dup( testbuf ); } #endif for( cnt = 0; cnt < MAX_CURRENCY; cnt++ ) money->cash_unit[cnt] = 0; obj->money = money; } fNest = FALSE; fVnum = TRUE; iNest = 0; for( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; GET_FREE( paf, affect_free ); paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); LINK( paf, obj->first_apply, obj->last_apply, next, prev ); fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); KEY( "ClassFlags", obj->item_apply, fread_number( fp ) ); break; case 'D': SKEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; GET_FREE( ed, exdesc_free ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK( ed, obj->first_exdesc, obj->last_exdesc, next, prev ); fMatch = TRUE; } if( !str_cmp( word, "End" ) ) { if( !fNest || !fVnum ) { AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; monitor_chan( "Fread_obj: incomplete object.", MONITOR_BAD ); while( ( paf = obj->first_apply ) != NULL ) { obj->first_apply = paf->next; PUT_FREE( paf, affect_free ); } while( ( ed = obj->first_exdesc ) != NULL ) { obj->first_exdesc = ed->next; PUT_FREE( ed, exdesc_free ); } PUT_FREE( obj, obj_free ); return; } else { LINK( obj, first_obj, last_obj, next, prev ); obj->pIndexData->count++; if( Temp_Obj ) { int newvnum; OBJ_INDEX_DATA *pObjIndex; int nMatch = 0; int vnum; /* * One of three things: * Obj Vnum was deleted * Obj Vnum was moved * Obj Vnum was previously deleted */ newvnum = TEMP_VNUM; if( OldVnum != TEMP_VNUM ) { /* * Check on move table */ if( ( newvnum = ( int )get_hash_entry( hash_changed_vnums, OldVnum ) ) != 0 ) { obj->pIndexData = get_obj_index( newvnum ); if( obj->pIndexData == NULL ) { obj->pIndexData = get_obj_index( TEMP_VNUM ); newvnum = TEMP_VNUM; } } } if( newvnum == TEMP_VNUM ) { /* * Scan through objects, trying to find a matching description */ for( vnum = 0; nMatch < top_obj_index; vnum++ ) { if( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if( !str_cmp( obj->short_descr, pObjIndex->short_descr ) ) { obj->pIndexData = pObjIndex; break; } } } } } if( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else /* * if ( rgObjNest[iNest-1] == obj ) * obj_to_char( obj, ch ); * else */ obj_to_obj( obj, rgObjNest[iNest - 1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'M': if( !str_cmp( word, "Money" ) ) { MONEY_TYPE *transfer; int num_coins, cnt; GET_FREE( transfer, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "loading obj money, %s", obj->name ); transfer->money_key = str_dup( testbuf ); } #endif num_coins = fread_number( fp ); for( cnt = 0; cnt < num_coins; cnt++ ) transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp ); join_money( transfer, obj->money ); fMatch = TRUE; break; } case 'N': SKEY( "Name", obj->name, fread_string( fp ) ); if( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if( iNest < 0 || iNest >= MAX_NEST ) { monitor_chan( "Fread_obj: bad nest.", MONITOR_BAD ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': /* KEY( "Objfun", obj->obj_fun, obj_fun_lookup( fread_string( fp ) ) ); */ if( !str_cmp( word, "Objfun" ) ) { char *dumpme; dumpme = fread_string( fp ); obj->obj_fun = obj_fun_lookup( dumpme ); free_string( dumpme ); fMatch = TRUE; } break; case 'S': SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "Speed", obj->speed, fread_float( fp ) ); if( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if( iValue < 0 || iValue > 3 ) { monitor_chan( "Fread_obj: bad iValue ", MONITOR_BAD ); } else if( sn < 0 ) { monitor_chan( "Fread_obj: unknown skill.", MONITOR_BAD ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if( !str_cmp( word, "Values" ) ) { int looper; if( cur_revision < UPGRADE_REVISION ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); for( looper = 4; looper < 10; obj->value[looper] = 0, looper++ ); } else { for( looper = 0; looper < 10; obj->value[looper] = fread_number( fp ), looper++ ); } fMatch = TRUE; break; } if( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL || vnum == TEMP_VNUM ) { /* * Set flag saying that object is temporary */ Temp_Obj = 1; OldVnum = vnum; vnum = TEMP_VNUM; obj->pIndexData = get_obj_index( vnum ); } /* * bug( "Fread_obj: bad vnum %d.", vnum ); This killed it. */ else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': if( !str_cmp( word, "WearLoc" ) ) { if( cur_revision < UPGRADE_REVISION ) { int temp_loc; temp_loc = fread_number( fp ); obj->wear_loc = -1; fMatch = TRUE; break; } else { KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); } } if( !str_cmp( word, "WearFlags" ) ) { if( cur_revision < UPGRADE_REVISION ) { int temp_flags, index, new_flags = 0; extern const int convert_wearflags[]; temp_flags = fread_number( fp ); for( index = 0; index < 32; index++ ) { if( IS_SET( temp_flags, ( 1 << index ) ) ) { SET_BIT( new_flags, convert_wearflags[index] ); } } obj->wear_flags = new_flags; fMatch = TRUE; break; } else { KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); } } KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if( !fMatch ) { monitor_chan( "Fread_obj: no match.", MONITOR_BAD ); fread_to_eol( fp ); } } } void fread_corpse( FILE * fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; int Temp_Obj = 0, OldVnum = 0; int this_room_vnum; GET_FREE( obj, obj_free ); *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); { MONEY_TYPE *money; sh_int cnt; GET_FREE( money, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "loading obj money, %s", obj->name ); money->money_key = str_dup( testbuf ); } #endif for( cnt = 0; cnt < MAX_CURRENCY; cnt++ ) money->cash_unit[cnt] = 0; obj->money = money; } fNest = FALSE; fVnum = TRUE; iNest = 0; this_room_vnum = 0; for( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; GET_FREE( paf, affect_free ); paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); LINK( paf, obj->first_apply, obj->last_apply, next, prev ); fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); KEY( "ClassFlags", obj->item_apply, fread_number( fp ) ); break; case 'D': SKEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; GET_FREE( ed, exdesc_free ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK( ed, obj->first_exdesc, obj->last_exdesc, next, prev ); fMatch = TRUE; } if( !str_cmp( word, "End" ) ) { if( !fNest || !fVnum ) { AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; monitor_chan( "Fread_obj: incomplete object.", MONITOR_BAD ); while( ( paf = obj->first_apply ) != NULL ) { obj->first_apply = paf->next; PUT_FREE( paf, affect_free ); } while( ( ed = obj->first_exdesc ) != NULL ) { obj->first_exdesc = ed->next; PUT_FREE( ed, exdesc_free ); } PUT_FREE( obj, obj_free ); return; } else { LINK( obj, first_obj, last_obj, next, prev ); obj->pIndexData->count++; if( Temp_Obj ) { int newvnum; OBJ_INDEX_DATA *pObjIndex; int nMatch = 0; int vnum; /* * One of three things: * Obj Vnum was deleted * Obj Vnum was moved * Obj Vnum was previously deleted */ newvnum = TEMP_VNUM; if( OldVnum != TEMP_VNUM ) { /* * Check on move table */ if( ( newvnum = ( int )get_hash_entry( hash_changed_vnums, OldVnum ) ) != 0 ) { obj->pIndexData = get_obj_index( newvnum ); if( obj->pIndexData == NULL ) { obj->pIndexData = get_obj_index( TEMP_VNUM ); newvnum = TEMP_VNUM; } } } if( newvnum == TEMP_VNUM ) { /* * Scan through objects, trying to find a matching description */ for( vnum = 0; nMatch < top_obj_index; vnum++ ) { if( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if( !str_cmp( obj->short_descr, pObjIndex->short_descr ) ) { obj->pIndexData = pObjIndex; break; } } } } } if( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_room( obj, get_room_index( this_room_vnum ) ); else obj_to_obj( obj, rgObjNest[iNest - 1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'M': if( !str_cmp( word, "Money" ) ) { MONEY_TYPE *transfer; int num_coins, cnt; GET_FREE( transfer, money_type_free ); #ifdef DEBUG_MONEY { char testbuf[MSL]; xprintf( testbuf, "loading obj money, %s", obj->name ); transfer->money_key = str_dup( testbuf ); } #endif num_coins = fread_number( fp ); for( cnt = 0; cnt < num_coins; cnt++ ) transfer->cash_unit[( cnt < MAX_CURRENCY ? cnt : MAX_CURRENCY - 1 )] = fread_number( fp ); join_money( transfer, obj->money ); fMatch = TRUE; break; } case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if( iNest < 0 || iNest >= MAX_NEST ) { monitor_chan( "Fread_obj: bad nest.", MONITOR_BAD ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': /* KEY( "Objfun", obj->obj_fun, obj_fun_lookup( fread_string( fp ) ) ); */ if( !str_cmp( word, "Objfun" ) ) { char *dumpme; dumpme = fread_string( fp ); obj->obj_fun = obj_fun_lookup( dumpme ); free_string( dumpme ); fMatch = TRUE; } break; case 'S': SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "Speed", obj->speed, fread_float( fp ) ); if( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if( iValue < 0 || iValue > 3 ) { monitor_chan( "Fread_obj: bad iValue ", MONITOR_BAD ); } else if( sn < 0 ) { monitor_chan( "Fread_obj: unknown skill.", MONITOR_BAD ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL || vnum == TEMP_VNUM ) { /* * Set flag saying that object is temporary */ Temp_Obj = 1; OldVnum = vnum; vnum = TEMP_VNUM; obj->pIndexData = get_obj_index( vnum ); } /* * bug( "Fread_obj: bad vnum %d.", vnum ); This killed it. */ else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "WhereVnum", this_room_vnum, fread_number( fp ) ); break; } if( !fMatch ) { monitor_chan( "Fread_obj: no match.", MONITOR_BAD ); fread_to_eol( fp ); } } } void fwrite_corpse( OBJ_DATA * obj, FILE * fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; int where_vnum = 3300; sh_int foo; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if( obj->next_in_carry_list != NULL ) fwrite_corpse( obj->next_in_carry_list, fp, iNest ); if( obj->in_obj != NULL ) where_vnum = 3300; if( obj->in_room != NULL ) where_vnum = obj->in_room->vnum; if( obj->in_room == NULL && obj->in_obj == NULL ) obj->in_room = get_room_index( ROOM_VNUM_LIMBO ); fprintf( fp, "#OBJECT\n" ); fprintf( fp, "WhereVnum %d\n", where_vnum ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "Money %d ", MAX_CURRENCY ); for( foo = 0; foo < MAX_CURRENCY; foo++ ) fprintf( fp, "%d ", obj->money->cash_unit[foo] ); if( obj->obj_fun != NULL ) fprintf( fp, "Objfun %s~\n", rev_obj_fun_lookup( obj->obj_fun ) ); fprintf( fp, "ClassFlags %d\n", obj->item_apply ); /* * ClassFlags still used to save fucking with pfiles */ fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); fprintf( fp, "Speed %4.2f\n", obj->speed); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for( paf = obj->first_apply; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for( ed = obj->first_exdesc; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if( obj->first_in_carry_list != NULL ) fwrite_corpse( obj->first_in_carry_list, fp, iNest + 1 ); return; } void save_corpses( ) { FILE *fp; char corpse_file_name[MAX_STRING_LENGTH]; CORPSE_DATA *this_corpse; fclose( fpReserve ); xprintf( corpse_file_name, "%s", CORPSE_FILE ); if( ( fp = fopen( corpse_file_name, "w" ) ) == NULL ) { bug( "Save Corpses: fopen", 0 ); perror( "failed open of corpse_file in save_corpses" ); } else { for( this_corpse = first_corpse; this_corpse != NULL; this_corpse = this_corpse->next ) { fwrite_corpse( this_corpse->this_corpse, fp, 0 ); } fprintf( fp, "#END\n\n" ); fflush( fp ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } void save_marks( ) { FILE *fp; char mark_file_name[MAX_STRING_LENGTH]; MARK_LIST_MEMBER *mark_list; fclose( fpReserve ); xprintf( mark_file_name, "%s", MARKS_FILE ); if( ( fp = fopen( mark_file_name, "w" ) ) == NULL ) { bug( "Save Mark list: fopen", 0 ); perror( "failed open of roommarks.lst in save_marks" ); } else { for( mark_list = first_mark_list; mark_list != NULL; mark_list = mark_list->next ) { fprintf( fp, "#MARK~\n" ); fprintf( fp, "%d\n", mark_list->mark->room_vnum ); fprintf( fp, "%s~\n", mark_list->mark->message ); fprintf( fp, "%s~\n", mark_list->mark->author ); fprintf( fp, "%d\n", mark_list->mark->duration ); fprintf( fp, "%d\n", mark_list->mark->type ); } fprintf( fp, "#END~\n\n" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_bans( ) { FILE *fp; char ban_file_name[MAX_STRING_LENGTH]; BAN_DATA *pban; fclose( fpReserve ); xprintf( ban_file_name, "%s", BANS_FILE ); if( ( fp = fopen( ban_file_name, "w" ) ) == NULL ) { bug( "Save ban list: fopen", 0 ); perror( "failed open of bans.lst in save_ban" ); } else { for( pban = first_ban; pban != NULL; pban = pban->next ) { fprintf( fp, "#BAN~\n" ); fprintf( fp, "%d\n", ( pban->newbie ? 1 : 0 ) ); fprintf( fp, "%s~\n", pban->name ); fprintf( fp, "%s~\n", pban->banned_by ); } fprintf( fp, "#END~\n\n" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; }