/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright5 (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. * * * * GreedMud 0.99.3 improvements copyright (C) 1997, 1998, 1999 * * by Vasco Costa. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <stdarg.h> #include "merc.h" #include "olc.h" extern int _filbuf args( (FILE *) ); #if !defined( ultrix ) && !defined( apollo ) #include <memory.h> #endif #if defined( KEY ) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ field = fread_string( fp, &stat ); \ fMatch = TRUE; \ break; \ } #define VKEY( string, field, table ) \ if ( !str_cmp( word, string ) ) \ { \ field = fread_xbv( fp, table ); \ fMatch = TRUE; \ break; \ } /* * Globals. */ SYSTEM_DATA sysdata; /* for mud configuration */ HELP_DATA * help_first; HELP_DATA * help_last; SHOP_DATA * shop_first; SHOP_DATA * shop_last; GAME_DATA * game_first; GAME_DATA * game_last; CHAR_DATA * char_free; AFFECT_DATA * affect_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; char bug_buf [ MAX_INPUT_LENGTH*2 ]; CHAR_DATA * char_list; char * help_greeting; char log_buf [ MAX_INPUT_LENGTH*2 ]; KILL_DATA kill_table [ MAX_LEVEL ]; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; time_t down_time; time_t warning1; time_t warning2; bool Reboot; AUCTION_DATA auction; MPROG_CODE * mprog_list; int gsn_backstab; int gsn_berserk; /* by Thelonius */ int gsn_breathe_water; /* by Thelonius */ int gsn_burning_hands; int gsn_circle; /* by Thelonius */ int gsn_disarm; int gsn_dodge; int gsn_hide; int gsn_peek; int gsn_pick_lock; int gsn_poison_weapon; /* by Thelonius */ int gsn_scrolls; /* by Binky / Thelonius */ int gsn_snare; /* by Binky / Thelonius */ int gsn_sneak; int gsn_staves; /* by Binky / Thelonius */ int gsn_steal; int gsn_untangle; /* by Thelonius */ int gsn_wands; /* by Binky / Thelonius */ int gsn_bash; int gsn_dual; /* by Thelonius */ int gsn_enhanced_damage; int gsn_kick; int gsn_punch; int gsn_parry; int gsn_rescue; int gsn_second_attack; int gsn_third_attack; int gsn_blindness; int gsn_charm_person; int gsn_curse; int gsn_invis; int gsn_mass_invis; int gsn_mute; /* by Thelonius */ int gsn_poison; int gsn_sleep; int gsn_turn_undead; /* * Psionicist gsn's (by Thelonius). */ int gsn_chameleon; int gsn_domination; int gsn_heighten; int gsn_shadow; /* * Jester gsn's (by TFC). */ int gsn_sing; int gsn_tickles; int gsn_hypnotize; int gsn_cream_pie; int gsn_potato; int gsn_sing_lullaby; int gsn_stake; /* * New gsn's (by Zen & other ppl). */ int gsn_scan; int gsn_shield_block; int gsn_fast_healing; int gsn_fourth_attack; int gsn_fifth_attack; int gsn_brew; int gsn_scribe; int gsn_dirt; int gsn_meditate; /* by Zen */ int gsn_swim; /* by Zen */ int gsn_mass_vortex_lift; /* by Zen */ int gsn_track; int gsn_whirlwind; int gsn_plague; int gsn_hit; int gsn_slash; int gsn_pierce; int gsn_whip; int gsn_claw; int gsn_explode; int gsn_pound; int gsn_suction; int gsn_shot; int gsn_mount; int gsn_flame_shield; int gsn_frost_shield; int gsn_shock_shield; /* * Race gsn's (by Kahn). */ int gsn_vampiric_bite; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [ MAX_KEY_HASH ]; OBJ_INDEX_DATA * obj_index_hash [ MAX_KEY_HASH ]; ROOM_INDEX_DATA * room_index_hash [ MAX_KEY_HASH ]; AREA_DATA * area_first; AREA_DATA * area_last; extern char str_empty [ 1 ]; int top_affect; int top_hhf; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_game; int top_vnum_room; int top_vnum_mob; int top_vnum_obj; /* * Memory management. * Increase MAX_STRING from 1500000 if you have too. * Tune the others only if you understand what you're doing. * MAX_STRING is now in ssm.c */ extern long MAX_STRING; #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 14 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768-64 }; extern long nAllocString; extern long sAllocString; extern long nOverFlowString; extern long sOverFlowString; extern bool Full; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea [ MAX_INPUT_LENGTH ]; char strAsshole [ MAX_STRING_LENGTH ]; void init_string_space ( void ); void boot_done( ); char * daPrompt; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area_file args( ( void ) ); void load_ban args( ( void ) ); void load_asshole args( ( void ) ); void load_sysdata args( ( void ) ); void save_sysdata args( ( void ) ); void load_down_time args( ( void ) ); void fix_exits args( ( void ) ); void fix_mobprogs args( ( void ) ); void reset_area args( ( AREA_DATA *pArea ) ); /* * Envy booting procedures. */ void load_helps args( ( FILE *fp ) ); void envy_load_area args( ( FILE *fp ) ); void envy_load_recall args( ( FILE *fp ) ); void envy_load_mobiles args( ( FILE *fp ) ); void envy_load_objects args( ( FILE *fp ) ); void envy_load_rooms args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_games args( ( FILE *fp ) ); /* * UltraEnvy booting procedures. */ void load_area args( ( FILE *fp ) ); void ue_load_objects args( ( FILE *fp ) ); void ue_load_rooms args( ( FILE *fp ) ); /* * Greed booting procedures. */ void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_mobprogs args( ( FILE *fp ) ); /* * Big mama top level function. */ void boot_db( void ) { /* * Init some data space stuff. */ { init_string_space( ); fBootDb = TRUE; } fprintf( stderr, "[*****] BOOT: ---------------------------[ Boot Log ]---------------------------\n" ); /* * Init random number generator. */ log_string( "Initializing random number generator" ); { init_mm( ); } auction.item = NULL; /* * Set time and weather. */ log_string( "Setting time and weather" ); { long lhour, lday, lmonth; lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = MOON_SET; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else if ( time_info.hour < 24 ) weather_info.sunlight = SUN_DARK; else weather_info.sunlight = MOON_RISE; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ log_string( "Assigning gsn's" ); { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn ) *skill_table[sn].pgsn = sn; } } load_sysdata ( ); log_string( "Loading socials" ); load_socials ( ); load_languages( ); load_classes ( ); load_clans ( ); /* * Read in all the area files. */ fprintf( stderr, "%24.24s :: Reading in area files", ctime( ¤t_time ) ); if ( IS_SET( sysdata.act, MUD_VERBOSE_LOGS ) ) fprintf( stderr, ":\n" ); { FILE *fpList; char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", AREA_DIR, AREA_LIST ); if ( !( fpList = fopen( strsave, "r" ) ) ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { int stat; strcpy( strArea, fread_word( fpList, &stat ) ); if ( strArea[0] == '$' ) break; load_area_file( ); } fclose( fpList ); if ( !IS_SET( sysdata.act, MUD_VERBOSE_LOGS ) ) fputc( '\n', stderr ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. */ { log_string( "Fixing exits" ); fix_exits ( ); fix_mobprogs ( ); fBootDb = FALSE; daPrompt = str_dup( "<{o{y%hhp {c%mm {g%vmv{x> " ); boot_done ( ); log_string( "Reseting areas" ); area_update ( ); load_notes ( ); notes_update ( ); load_ban ( ); load_asshole ( ); load_down_time( ); } return; } /* * Snarf an 'area' header line. */ void load_area_file( ) { int stat; char buf [ MAX_STRING_LENGTH ]; if ( !fBootDb ) { bug( "Load_area: can't load area if not booting!", 0 ); return; } if ( strArea[0] == '-' ) { fpArea = stdin; strcpy ( buf, &strArea[1] ); strcpy ( strArea, buf ); } else { char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", AREA_DIR, strArea ); if ( !( fpArea = fopen( strsave, "r" ) ) ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Load_area: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea, &stat ); if ( word[0] == '$' ) break; /* GREED FILE FORMAT */ else if ( !str_cmp( word, "AREADATA" ) ) load_area( fpArea ); else if ( !str_cmp( word, "MOBDB" ) ) load_mobiles( fpArea ); else if ( !str_cmp( word, "OBJDB" ) ) load_objects( fpArea ); else if ( !str_cmp( word, "ROOMDB" ) ) load_rooms( fpArea ); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea ); /* ENVY FILE FORMAT */ else if ( !str_cmp( word, "AREA" ) ) envy_load_area ( fpArea ); else if ( !str_cmp( word, "HELPS" ) ) load_helps ( fpArea ); else if ( !str_cmp( word, "RECALL" ) ) envy_load_recall ( fpArea ); else if ( !str_cmp( word, "MOBILES" ) ) envy_load_mobiles ( fpArea ); else if ( !str_cmp( word, "OBJECTS" ) ) envy_load_objects ( fpArea ); /* ULTRA ENVY FILE FORMAT */ else if ( !str_cmp( word, "RESETS" ) ) load_resets ( fpArea ); else if ( !str_cmp( word, "ROOMS" ) ) envy_load_rooms ( fpArea ); else if ( !str_cmp( word, "SHOPS" ) ) load_shops ( fpArea ); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials( fpArea ); else if ( !str_cmp( word, "GAMES" ) ) load_games( fpArea ); else if ( !str_cmp( word, "ROOMDATA" ) ) ue_load_rooms( fpArea ); else if ( !str_cmp( word, "NEWOBJECTS" ) ) ue_load_objects( fpArea ); else { bug( "Load_area: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; if ( !IS_SET( sysdata.act, MUD_VERBOSE_LOGS ) ) { fputc( '.', stderr ); return; } if ( area_last ) { fprintf( stderr, "%-14s: Rooms: %5d - %-5d Objs: %5d - %-5d Mobs: %5d - %d\n", area_last->filename, area_last->low_r_vnum, area_last->hi_r_vnum, area_last->low_o_vnum, area_last->hi_o_vnum, area_last->low_m_vnum, area_last->hi_m_vnum ); } else fprintf( stderr, "(%s)\n", strArea ); return; } /* * Snarf an 'area' header line. */ void envy_load_area( FILE *fp ) { AREA_DATA *pArea; char author [ MAX_STRING_LENGTH ]; char range [ MAX_STRING_LENGTH ]; char name [ MAX_STRING_LENGTH ]; char arg1 [ MAX_STRING_LENGTH ]; char arg2 [ MAX_STRING_LENGTH ]; char *buf; char *ptr; int stat; pArea = (AREA_DATA *) alloc_perm( sizeof( *pArea ) ); pArea->reset_first = NULL; pArea->reset_last = NULL; /* * Ugly hack to convert well behaved areas to new format. -Zen */ buf = temp_fread_string( fp, &stat ); while ( ( ptr = strchr( buf, '{' ) ) ) *ptr = '"'; while ( ( ptr = strchr( buf, '}' ) ) ) *ptr = '"'; ptr = &buf[0]; ptr = one_argument( ptr, range ); ptr = one_argument( ptr, author ); strcpy( name, ptr ); ptr = &range[0]; ptr = one_argument( ptr, arg1 ); ptr = one_argument( ptr, arg2 ); if ( is_number( arg1 ) && is_number( arg2 ) ) { pArea->llv = atoi( arg1 ); pArea->ulv = atoi( arg2 ); } else if ( !str_cmp( arg1, "All" ) ) { pArea->llv = 0; pArea->ulv = MAX_LEVEL; } else { pArea->llv = 0; pArea->ulv = 0; } pArea->name = str_dup( name ); pArea->author = str_dup( capitalize( author ) ); pArea->resetmsg = str_dup( "You hear the patter of little feet." ); pArea->note = str_dup( "" ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->act = AREA_LOADING; pArea->security = 1; pArea->builders = str_dup( "" ); pArea->lvnum = 0; pArea->uvnum = 0; pArea->vnum = top_area; pArea->filename = str_dup( strArea ); pArea->age = 15; pArea->nplayer = 0; pArea->low_r_vnum = 0; pArea->hi_r_vnum = 0; pArea->low_o_vnum = 0; pArea->hi_o_vnum = 0; pArea->low_m_vnum = 0; pArea->hi_m_vnum = 0; pArea->low_mp_vnum = 0; pArea->hi_mp_vnum = 0; if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT( area_last->act, AREA_LOADING ); } area_last = pArea; pArea->next = NULL; top_area++; return; } /* * OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name -Newbie School~ * Author Locke~ * Levels 1 54 * Recall 3001 * Reset You hear hitting a pencil on paper.~ * End * * The first character of the name ( '-' or '*' ) signs, that the area * is taken from the original (-) or has been added by wizards (*). * * -Sektor */ void fread_area( FILE *fp, AREA_DATA *pArea ) { char *word; char buf [ MAX_STRING_LENGTH ]; int i; int j; int error_count = 0; int status; char *p; int tmpi; int num_keys; int last_key = 0; const char def_author [] = "Envy"; const char def_reset [] = "You hear the patter of little feet."; struct key_data key_tab [ ] = { { "Name", TRUE, MAND, { &pArea->name, NULL } }, { "Author", TRUE, (uiptr) &def_author, { &pArea->author, NULL } }, { "Levels", FALSE, 0, { &pArea->llv, &pArea->ulv, NULL } }, { "Note", TRUE, DEFLT, { &pArea->note, NULL } }, { "Security", FALSE, MAND, { &pArea->security, NULL } }, { "VNUMs", FALSE, MAND, { &pArea->lvnum, &pArea->uvnum, NULL } }, { "Builders", TRUE, MAND, { &pArea->builders, NULL } }, { "Recall", FALSE, ROOM_VNUM_TEMPLE, { &pArea->recall, NULL } }, { "Reset", TRUE, (uiptr) &def_reset, { &pArea->resetmsg, NULL } }, { "\0", FALSE, 0 } }; for ( num_keys = 0; *key_tab [num_keys].key; ) num_keys++; for ( ; !feof (fp) ; ) { word = fread_word( fp, &status ); if ( !word ) { bug( "Fread_area: Error reading key. EOF?", 0 ); fread_to_eol( fp ); break; } /* This little diddy searches for the keyword from the last keyword found */ for ( i = last_key; i < last_key + num_keys && str_cmp (key_tab [i % num_keys].key, word); ) i++; i = i % num_keys; if ( !str_cmp (key_tab [i].key, word) ) last_key = i; else i = num_keys; if ( *key_tab [i].key ) /* Key entry found in key_tab */ { if ( key_tab [i].string == SPECIFIED ) bug ("Key already specified.", 0); /* Entry is a string */ else if ( key_tab [i].string ) { if ( ( p = fread_string( fp, &status ) ) && !status ) { free_string ( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = p; } } /* Entry is an integer */ else for ( j = 0; key_tab [i].ptrs [j]; j++ ) { tmpi = fread_number ( fp, &status ); if ( !status ) *(int *)key_tab [i].ptrs [j] = tmpi; } if ( status ) { fread_to_eol( fp ); continue; } else key_tab [i].string = SPECIFIED; } else if ( !str_cmp( word, "Act" ) ) { pArea->act = fread_flag( fp, area_flags ); } else if ( !str_cmp( word, "End" ) ) break; else { sprintf( buf, "Fread_area: Unknown key '%s' in file.", word ); bug( buf, 0 ); fread_to_eol( fp ); } } /* Require all manditory fields, set defaults */ for ( i = 0; *key_tab [i].key; i++ ) { if ( key_tab [i].string == SPECIFIED || key_tab [i].deflt == DEFLT ) continue; if ( key_tab [i].deflt == MAND ) { sprintf( buf, "Manditory field '%s' missing from file.", key_tab [i].key ); bug( buf, 0 ); error_count++; continue; } /* This if/else sets default strings and numbers */ if ( key_tab [i].string && key_tab [i].deflt ) { free_string( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = str_dup( (char *)key_tab [i].deflt ); } else for ( j = 0; key_tab [i].ptrs [j]; j++ ) *(int *)key_tab [i].ptrs [j] = key_tab [i].deflt; } if ( pArea->ulv == 0 ) pArea->ulv = MAX_LEVEL; return; } void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = (AREA_DATA *) alloc_perm( sizeof( *pArea ) ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->act = AREA_LOADING; pArea->security = 1; pArea->builders = str_dup( "" ); pArea->note = str_dup( "" ); pArea->lvnum = 0; pArea->uvnum = 0; pArea->vnum = top_area; pArea->filename = str_dup( strArea ); pArea->age = 15; pArea->nplayer = 0; pArea->low_r_vnum = 0; pArea->hi_r_vnum = 0; pArea->low_o_vnum = 0; pArea->hi_o_vnum = 0; pArea->low_m_vnum = 0; pArea->hi_m_vnum = 0; pArea->low_mp_vnum = 0; pArea->hi_mp_vnum = 0; fread_area( fp, pArea ); if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT( area_last->act, AREA_LOADING ); } area_last = pArea; pArea->next = NULL; top_area++; return; } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) { if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; } return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; char *keyword; int level; int stat; for ( ; ; ) { level = fread_number( fp, &stat ); keyword = fread_string( fp, &stat ); if ( keyword[0] == '$' ) break; pHelp = (HELP_DATA *) alloc_perm( sizeof( *pHelp ) ); pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string( fp, &stat ); pHelp->area = area_last ? area_last : NULL; if ( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; if ( !help_first ) help_first = pHelp; if ( help_last ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a recall point. */ void envy_load_recall( FILE *fp ) { AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; int stat; pArea = area_last; pArea->recall = fread_number( fp, &stat ); if ( pArea->recall < 1 ) { sprintf( buf, "Load_recall: %s invalid recall point", pArea->name ); bug( buf, 0 ); pArea->recall = ROOM_VNUM_TEMPLE; } return; } /* * Read in a mobile. */ bool fread_mobile( MOB_INDEX_DATA *pMobIndex, FILE *fp ) { const char *word; bool fMatch; int stat; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp, &stat ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': VKEY( "Act", pMobIndex->act, act_flags ); KEY( "Alignment",pMobIndex->alignment, fread_number( fp, &stat ) ); VKEY( "AffectBy" ,pMobIndex->affected_by,affect_flags ); break; case 'D': SKEY( "Descr", pMobIndex->description ); break; case 'E': if ( !str_cmp( word, "End" ) ) { pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); return TRUE; } break; case 'G': if ( !str_cmp ( word, "Game" ) ) { GAME_DATA *pGame; pGame = (GAME_DATA *) alloc_perm( sizeof( *pGame ) ); pMobIndex->pGame = pGame; pGame->croupier = pMobIndex->vnum; pGame->game_fun = game_lookup( fread_word ( fp, &stat ) ); pGame->bankroll = fread_number( fp, &stat ); pGame->max_wait = fread_number( fp, &stat ); pGame->cheat = fread_number( fp, &stat ); if ( !game_first ) game_first = pGame; if ( game_last ) game_last->next = pGame; game_last = pGame; pGame->next = NULL; top_game++; fMatch = TRUE; break; } break; case 'L': SKEY( "Long", pMobIndex->long_descr ); KEY( "Level", pMobIndex->level, fread_number( fp, &stat ) ); break; case 'N': SKEY( "Name", pMobIndex->player_name ); break; case 'R': { if ( !str_cmp( word, "Race" ) ) { pMobIndex->race = race_lookup( temp_fread_string( fp, &stat ) ); if ( pMobIndex->race == -1 ) { bugf( "Fread_mobile: vnum %d bad race.", pMobIndex->vnum ); pMobIndex->race = 0; } fMatch = TRUE; break; } } break; case 'S': SKEY( "Short", pMobIndex->short_descr ); KEY( "Sex" , pMobIndex->sex, fread_flag( fp, sex_flags ) ); KEY( "Spec", pMobIndex->spec_fun, spec_mob_lookup( temp_fread_string( fp, &stat ) ) ); if ( !str_cmp ( word, "Shop" ) ) { SHOP_DATA *pShop; int iTrade; pShop = (SHOP_DATA *) alloc_perm( sizeof( *pShop ) ); pShop->keeper = pMobIndex->vnum; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_flag( fp, type_flags ); pShop->profit_buy = fread_number( fp, &stat ); pShop->profit_sell = fread_number( fp, &stat ); pShop->open_hour = fread_number( fp, &stat ); pShop->close_hour = fread_number( fp, &stat ); pMobIndex->pShop = pShop; if ( !shop_first ) shop_first = pShop; if ( shop_last ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; fMatch = TRUE; break; } break; case 'T': if ( !str_cmp ( word, "Trigger" ) ) { MPROG_LIST *trigger; trigger = (MPROG_LIST *) alloc_perm( sizeof( *trigger ) ); trigger->trig_type = flag_value( mprog_flags, temp_fread_string( fp, &stat ) ); if ( trigger->trig_type == NO_FLAG ) { bug( "MOBprogs: invalid trigger.", 0 ); exit( 1 ); } SET_BIT( pMobIndex->mprog_flags, trigger->trig_type ); trigger->vnum = fread_number( fp, &stat ); trigger->trig_phrase = fread_string( fp, &stat ); trigger->next = pMobIndex->mprogs; pMobIndex->mprogs = trigger; fMatch = TRUE; break; } break; } if ( !fMatch ) { bugf( "Fread_mobile: no match: %s", word ); exit( 1 ); } } return FALSE; } /* * Snarf a mob section, in TheIsles format. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; if ( !area_last ) { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = (MOB_INDEX_DATA *) alloc_perm( sizeof( *pMobIndex ) ); pMobIndex->resistant = 0; pMobIndex->immune = 0; pMobIndex->susceptible = 0; pMobIndex->spec_fun = NULL; pMobIndex->pShop = NULL; pMobIndex->pGame = NULL; pMobIndex->mprogs = NULL; pMobIndex->mprog_flags = 0; pMobIndex->vnum = vnum; pMobIndex->area = area_last; fread_mobile( pMobIndex, fp ); xSET_BIT( pMobIndex->act, ACT_IS_NPC ); iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; if ( !area_last->low_m_vnum ) area_last->low_m_vnum = vnum; if ( vnum > area_last->hi_m_vnum ) area_last->hi_m_vnum = vnum; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; assign_area_vnum( vnum ); kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++; } return; } /* * Snarf a mob section. */ void envy_load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; if ( !area_last ) { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char *race; int letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = (MOB_INDEX_DATA *) alloc_perm( sizeof( *pMobIndex ) ); pMobIndex->vnum = vnum; pMobIndex->resistant = 0; pMobIndex->immune = 0; pMobIndex->susceptible = 0; if ( !area_last->low_m_vnum ) area_last->low_m_vnum = vnum; if ( vnum > area_last->hi_m_vnum ) area_last->hi_m_vnum = vnum; pMobIndex->area = area_last; pMobIndex->player_name = fread_string( fp, &stat ); pMobIndex->short_descr = fread_string( fp, &stat ); pMobIndex->long_descr = fread_string( fp, &stat ); pMobIndex->description = fread_string( fp, &stat ); pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); pMobIndex->act = fread_exbv( fp, &stat ); xSET_BIT( pMobIndex->act, ACT_IS_NPC ); pMobIndex->affected_by = fread_exbv( fp, &stat ); pMobIndex->pShop = NULL; pMobIndex->mprogs = NULL; pMobIndex->mprog_flags = 0; pMobIndex->alignment = fread_number( fp, &stat ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp, &stat ); /* Took number_fuzzy out of above line to store mob levels at a constant due to OLC resaving areas --Stoked */ /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ /* hitroll */ fread_number( fp, &stat ); /* Unused */ /* ac */ fread_number( fp, &stat ); /* Unused */ /* hitnodice */ fread_number( fp, &stat ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ /* hitsizedice */ fread_number( fp, &stat ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ /* hitplus */ fread_number( fp, &stat ); /* Unused */ /* damnodice */ fread_number( fp, &stat ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ /* damsizedice */ fread_number( fp, &stat ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ /* damplus */ fread_number( fp, &stat ); /* Unused */ /* gold */ fread_number( fp, &stat ); /* Unused */ /* xp */ fread_number( fp, &stat ); /* Unused */ /* position */ fread_number( fp, &stat ); /* Unused */ race = fread_string( fp, &stat ); pMobIndex->sex = fread_number( fp, &stat ); pMobIndex->race = race_lookup( race ); if ( pMobIndex->race < 0 ) { bug( "Load_mobiles: vnum %d bad race.", vnum ); pMobIndex->race = 0; } if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; assign_area_vnum( vnum ); kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++; } return; } /* * Read in an object. */ bool fread_object( OBJ_INDEX_DATA * const pObjIndex, FILE *fp ) { const char *word; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; char *value [ 5 ]; bool fMatch; int stat; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp, &stat ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp ( word, "Affect" ) ) { paf = (AFFECT_DATA *) alloc_perm( sizeof( *paf ) ); paf->type = -1; paf->duration = -1; paf->location = fread_flag( fp, apply_flags ); paf->modifier = fread_number( fp, &stat ); paf->bitvector = fread_xbv( fp, affect_flags ); paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; fMatch = TRUE; break; } break; case 'D': SKEY( "Descr", pObjIndex->description ); break; case 'E': KEY( "Extra", pObjIndex->extra_flags, fread_xbv( fp, extra_flags ) ); if ( !str_cmp ( word, "ExtraDescr" ) ) { ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; fMatch = TRUE; break; } if ( !str_cmp( word, "End" ) ) { pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); /* * Check here for the redundancy of invisible light sources - Kahn */ if ( pObjIndex->item_type == ITEM_LIGHT && xIS_SET( pObjIndex->extra_flags, ITEM_INVIS ) ) { bug( "Vnum %d : light source with ITEM_INVIS set", pObjIndex->vnum ); xREMOVE_BIT( pObjIndex->extra_flags, ITEM_INVIS ); } /* * Translate character strings *value[] into integers: sn's for * items with spells, or straight conversion for other items. * - Thelonius */ switch ( pObjIndex->item_type ) { default: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); pObjIndex->value[4] = atoi( value[4] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = skill_blookup( value[1], 0, MAX_SPELL ); pObjIndex->value[2] = skill_blookup( value[2], 0, MAX_SPELL ); pObjIndex->value[3] = skill_blookup( value[3], 0, MAX_SPELL ); pObjIndex->value[4] = skill_blookup( value[4], 0, MAX_SPELL ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = skill_blookup( value[3], 0, MAX_SPELL ); pObjIndex->value[4] = atoi( value[4] ); break; } return TRUE; } break; case 'N': SKEY( "Name", pObjIndex->name ); break; case 'S': SKEY( "Short", pObjIndex->short_descr ); KEY( "Spec", pObjIndex->spec_fun, spec_obj_lookup( temp_fread_string( fp, &stat ) ) ); break; case 'T': KEY( "Type", pObjIndex->item_type, fread_flag( fp, type_flags ) ); break; case 'V': if ( !str_cmp ( word, "Values" ) ) { value[0] = fread_string( fp, &stat ); value[1] = fread_string( fp, &stat ); value[2] = fread_string( fp, &stat ); value[3] = fread_string( fp, &stat ); value[4] = fread_string( fp, &stat ); fMatch = TRUE; break; } break; case 'W': KEY( "Wear", pObjIndex->wear_flags, fread_flag( fp, wear_flags ) ); KEY( "Weight",pObjIndex->weight, fread_number( fp, &stat ) ); break; } if ( !fMatch ) { bugf( "Fread_object: no match: %s", word ); exit( 1 ); } } return FALSE; } /* * Snarf an obj section, in TheIsles format. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = (OBJ_INDEX_DATA *) alloc_mem( sizeof( *pObjIndex ) ); pObjIndex->extra_descr = NULL; pObjIndex->affected = NULL; pObjIndex->spec_fun = NULL; pObjIndex->vnum = vnum; pObjIndex->area = area_last; fread_object( pObjIndex, fp ); iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; if ( !area_last->low_o_vnum ) area_last->low_o_vnum = vnum; if ( vnum > area_last->hi_o_vnum ) area_last->hi_o_vnum = vnum; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; assign_area_vnum( vnum ); } return; } /* * Snarf an obj section. */ void envy_load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char *value [ 5 ]; int letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = (OBJ_INDEX_DATA *) alloc_perm( sizeof( *pObjIndex ) ); pObjIndex->vnum = vnum; if ( !area_last->low_o_vnum ) area_last->low_o_vnum = vnum; if ( vnum > area_last->hi_o_vnum ) area_last->hi_o_vnum = vnum; pObjIndex->area = area_last; pObjIndex->name = fread_string( fp, &stat ); pObjIndex->short_descr = fread_string( fp, &stat ); pObjIndex->description = fread_string( fp, &stat ); /* Action description */ fread_string( fp, &stat ); pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); pObjIndex->item_type = fread_number( fp, &stat ); pObjIndex->extra_flags = fread_exbv( fp, &stat ); pObjIndex->wear_flags = fread_number( fp, &stat ); value[0] = fread_string( fp, &stat ); value[1] = fread_string( fp, &stat ); value[2] = fread_string( fp, &stat ); value[3] = fread_string( fp, &stat ); value[4] = &str_empty[0]; pObjIndex->weight = fread_number( fp, &stat ); /* Cost */ fread_number( fp, &stat ); /*Unused*/ /* Cost per day */ fread_number( fp, &stat ); /*Unused*/ /* * Check here for the redundancy of invisible light sources - Kahn */ if ( pObjIndex->item_type == ITEM_LIGHT && xIS_SET( pObjIndex->extra_flags, ITEM_INVIS ) ) { bug( "Vnum %d : light source with ITEM_INVIS set", vnum ); xREMOVE_BIT( pObjIndex->extra_flags, ITEM_INVIS ); } for ( ; ; ) { int letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = (AFFECT_DATA *) alloc_perm( sizeof( *paf ) ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp, &stat ); paf->modifier = fread_number( fp, &stat ); xCLEAR_BITS( paf->bitvector ); paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* * Translate character strings *value[] into integers: sn's for * items with spells, or straight conversion for other items. * - Thelonius */ switch ( pObjIndex->item_type ) { default: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); pObjIndex->value[4] = atoi( value[4] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = skill_blookup( value[1], 0, MAX_SPELL ); pObjIndex->value[2] = skill_blookup( value[2], 0, MAX_SPELL ); pObjIndex->value[3] = skill_blookup( value[3], 0, MAX_SPELL ); pObjIndex->value[4] = skill_blookup( value[4], 0, MAX_SPELL ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = skill_blookup( value[3], 0, MAX_SPELL ); pObjIndex->value[4] = atoi( value[4] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; assign_area_vnum( vnum ); } return; } /* * Snarf an obj section. This supports the new obj format with value[4]... * So much work just to support a new value! This was why i ported OLC! * This way OLC acts as a file converter for your old Envy areas. * - Zen */ void ue_load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char *value [ 5 ]; int letter; int vnum; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = (OBJ_INDEX_DATA *) alloc_perm( sizeof( *pObjIndex ) ); pObjIndex->vnum = vnum; if ( !area_last->low_o_vnum ) area_last->low_o_vnum = vnum; if ( vnum > area_last->hi_o_vnum ) area_last->hi_o_vnum = vnum; pObjIndex->area = area_last; pObjIndex->name = fread_string( fp, &stat ); pObjIndex->short_descr = fread_string( fp, &stat ); pObjIndex->description = fread_string( fp, &stat ); /* Action description */ fread_string( fp, &stat ); pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); pObjIndex->item_type = fread_number( fp, &stat ); pObjIndex->extra_flags = fread_exbv( fp, &stat ); pObjIndex->wear_flags = fread_number( fp, &stat ); value[0] = fread_string( fp, &stat ); value[1] = fread_string( fp, &stat ); value[2] = fread_string( fp, &stat ); value[3] = fread_string( fp, &stat ); value[4] = fread_string( fp, &stat ); pObjIndex->weight = fread_number( fp, &stat ); /* Cost */ fread_number( fp, &stat ); /*Unused*/ /* Cost per day */ fread_number( fp, &stat ); /*Unused*/ /* * Check here for the redundancy of invisible light sources - Kahn */ if ( pObjIndex->item_type == ITEM_LIGHT && xIS_SET( pObjIndex->extra_flags, ITEM_INVIS ) ) { bug( "Vnum %d : light source with ITEM_INVIS set", vnum ); xREMOVE_BIT( pObjIndex->extra_flags, ITEM_INVIS ); } for ( ; ; ) { int letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = (AFFECT_DATA *) alloc_perm( sizeof( *paf ) ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp, &stat ); paf->modifier = fread_number( fp, &stat ); paf->bitvector = fread_exbv( fp, &stat ); paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc( letter, fp ); break; } } /* * Translate character strings *value[] into integers: sn's for * items with spells, or straight conversion for other items. * - Thelonius */ switch ( pObjIndex->item_type ) { default: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); pObjIndex->value[4] = atoi( value[4] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = skill_blookup( value[1], 0, MAX_SPELL ); pObjIndex->value[2] = skill_blookup( value[2], 0, MAX_SPELL ); pObjIndex->value[3] = skill_blookup( value[3], 0, MAX_SPELL ); pObjIndex->value[4] = skill_blookup( value[4], 0, MAX_SPELL ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = skill_blookup( value[3], 0, MAX_SPELL ); pObjIndex->value[4] = atoi( value[4] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; assign_area_vnum( vnum ); } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { if ( !pR ) return; pReset->room = pR; if ( !pR->reset_last ) { pR->reset_first = pReset; pR->reset_last = pReset; pR->reset_last->prev = NULL; } else { pR->reset_last->next = pReset; pReset->prev = pR->reset_last; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_envy_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { if ( !pR ) return; pReset->room = pR; if ( !pR->area->reset_last ) { pR->area->reset_first = pReset; pR->area->reset_last = pReset; pR->area->reset_last->prev = NULL; } else { pR->area->reset_last->next = pReset; pReset->prev = pR->area->reset_last; pR->area->reset_last = pReset; pR->area->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; RESET_DATA *tReset; RESET_DATA *res; RESET_DATA *res_next; int mroom = 0; int oroom = 0; int stat; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; int letter; int arg1; int arg2; int arg3; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } /* if_flag */ fread_number( fp, &stat ); arg1 = fread_number( fp, &stat ); arg2 = fread_number( fp, &stat ); arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp, &stat ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': if ( ( pRoomIndex = get_room_index( arg3 ) ) ) { pReset = (RESET_DATA *) alloc_perm( sizeof( *pReset ) ); pReset->rs_vnum = arg1; pReset->percent = 100; pReset->loc = arg2; pReset->command = 'M'; mroom = arg3; new_reset( pRoomIndex, pReset ); tReset = (RESET_DATA *) alloc_mem( sizeof( *tReset ) ); memcpy( tReset, pReset, sizeof( *pReset ) ); new_envy_reset( pRoomIndex, tReset ); } break; case 'O': if ( ( pRoomIndex = get_room_index( arg3 ) ) ) { pReset = (RESET_DATA *) alloc_perm( sizeof( *pReset ) ); pReset->rs_vnum = arg1; pReset->percent = 100; pReset->loc = 0; pReset->command = 'O'; oroom = arg3; new_reset( pRoomIndex, pReset ); tReset = (RESET_DATA *) alloc_mem( sizeof( *tReset ) ); memcpy( tReset, pReset, sizeof( *pReset ) ); new_envy_reset( pRoomIndex, tReset ); } break; case 'P': pRoomIndex = NULL; for ( res = area_last->reset_last; res; res = res->prev ) if ( ( res->command == 'O' || res->command == 'E' ) && res->rs_vnum == arg3 ) pRoomIndex = res->room; if ( pRoomIndex ) { pReset = (RESET_DATA *) alloc_perm( sizeof( *pReset ) ); pReset->rs_vnum = arg1; pReset->percent = 100; pReset->loc = arg3; pReset->command = 'P'; new_reset( pRoomIndex, pReset ); tReset = (RESET_DATA *) alloc_mem( sizeof( *tReset ) ); memcpy( tReset, pReset, sizeof( *pReset ) ); new_envy_reset( pRoomIndex, tReset ); } break; case 'G': case 'E': if ( ( pRoomIndex = get_room_index( mroom ) ) ) { pReset = (RESET_DATA *) alloc_perm( sizeof( *pReset ) ); pReset->rs_vnum = arg1; pReset->percent = 100; pReset->loc = ( letter == 'G' ) ? WEAR_NONE : arg3; pReset->command = 'E'; oroom = arg3; new_reset( pRoomIndex, pReset ); tReset = (RESET_DATA *) alloc_mem( sizeof( *tReset ) ); memcpy( tReset, pReset, sizeof( *pReset ) ); new_envy_reset( pRoomIndex, tReset ); } break; case 'D': pRoomIndex = get_room_index( arg1 ); if ( arg2 < 0 || arg2 > MAX_DIR || !pRoomIndex || !( pexit = pRoomIndex->exit[arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", arg2 ); exit( 1 ); } switch ( arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d." , arg3 ); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': if ( arg2 < 0 || arg2 > MAX_DIR ) { bug( "Load_resets: 'R': bad exit %d.", arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( arg1 ) ) ) { pReset = (RESET_DATA *) alloc_perm( sizeof( *pReset ) ); pReset->rs_vnum = arg2; pReset->loc = 0; pReset->command = 'R'; new_reset( pRoomIndex, pReset ); tReset = (RESET_DATA *) alloc_mem( sizeof( *tReset ) ); memcpy( tReset, pReset, sizeof( *pReset ) ); new_envy_reset( pRoomIndex, tReset ); } break; } } for ( res = area_last->reset_first; res; res = res_next ) { res_next = res->next; free_mem( res, sizeof( *res ) ); top_reset--; } area_last->reset_first = NULL; return; } /* * Read in a room. */ bool fread_room( ROOM_INDEX_DATA *pRoomIndex, FILE *fp ) { const char *word; EXTRA_DESCR_DATA *ed; EXIT_DATA *pexit; RESET_DATA *pReset; int door; int locks; bool fMatch; int stat; char *dir; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp, &stat ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'D': if ( !str_cmp( word, "Door" ) ) { dir = temp_fread_string( fp, &stat ); for ( door = 0; door < MAX_DIR; door++ ) if ( !str_cmp( dir, dir_name[door] ) ) break; if ( door == MAX_DIR ) { bug( "Fread_room: vnum %d has bad door number.", pRoomIndex->vnum ); exit( 1 ); } pexit = (EXIT_DATA *) alloc_perm( sizeof( *pexit ) ); locks = fread_flag( fp, exit_flags ); pexit->rs_flags = locks; pexit->key = fread_number( fp, &stat ); pexit->vnum = fread_number( fp, &stat ); pexit->description = fread_string( fp, &stat ); pexit->keyword = fread_string( fp, &stat ); pexit->exit_info = locks; pRoomIndex->exit[door] = pexit; top_exit++; fMatch = TRUE; break; } SKEY( "Descr", pRoomIndex->description ); break; case 'E': if ( !str_cmp( word, "End" ) ) { pRoomIndex->orig_room_flags = pRoomIndex->room_flags; return TRUE; } if ( !str_cmp( word, "ExtraDescr" ) ) { ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; fMatch = TRUE; break; } break; case 'F': KEY( "Flags", pRoomIndex->room_flags,fread_flag( fp, room_flags ) ); break; case 'N': SKEY( "Name", pRoomIndex->name ); break; case 'R': if ( !str_cmp( word, "Regen" ) ) { pRoomIndex->heal_rate = fread_number( fp, &stat ); pRoomIndex->mana_rate = fread_number( fp, &stat ); fMatch = TRUE; break; } if ( !str_cmp( word, "Reset" ) ) { pReset = (RESET_DATA *) alloc_perm( sizeof( *pReset ) ); pReset->command = fread_letter( fp ); pReset->rs_vnum = fread_number( fp, &stat ); pReset->loc = fread_number( fp, &stat ); pReset->percent = fread_number( fp, &stat ); new_reset( pRoomIndex, pReset ); fMatch = TRUE; break; } break; case 'S': KEY( "Sector",pRoomIndex->sector_type, fread_flag( fp, sector_flags ) ); KEY( "Spec", pRoomIndex->spec_fun, spec_room_lookup( temp_fread_string( fp, &stat ) ) ); break; } if ( !fMatch ) { bugf( "Fread_room: no match: %s", word ); exit( 1 ); } } return FALSE; } /* * Snarf a room section, in TheIsles format. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int letter; int vnum; int door; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = (ROOM_INDEX_DATA *) alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->spec_fun = NULL; pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->light = 0; pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( door = 0; door < MAX_DIR; door++ ) pRoomIndex->exit[door] = NULL; if ( !fread_room( pRoomIndex, fp ) ) return; iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; if ( !area_last->low_r_vnum ) area_last->low_r_vnum = vnum; if ( vnum > area_last->hi_r_vnum ) area_last->hi_r_vnum = vnum; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); } return; } /* * Snarf a room section. */ void envy_load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int letter; int vnum; int door; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = (ROOM_INDEX_DATA *) alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp, &stat ); if ( !area_last->low_r_vnum ) area_last->low_r_vnum = vnum; if ( vnum > area_last->hi_r_vnum ) area_last->hi_r_vnum = vnum; pRoomIndex->description = fread_string( fp, &stat ); /* Area number */ fread_number( fp, &stat ); /* Unused */ pRoomIndex->room_flags = fread_number( fp, &stat ); pRoomIndex->orig_room_flags = pRoomIndex->room_flags; pRoomIndex->sector_type = fread_number( fp, &stat ); pRoomIndex->light = 0; pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( door = 0; door < MAX_DIR; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp, &stat ); if ( door < 0 || door >= MAX_DIR ) { bug( "Load_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = (EXIT_DATA *) alloc_perm( sizeof( *pexit ) ); pexit->description = fread_string( fp, &stat ); pexit->keyword = fread_string( fp, &stat ); pexit->exit_info = 0; pexit->rs_flags = 0; locks = fread_number( fp, &stat ); pexit->key = fread_number( fp, &stat ); pexit->vnum = fread_number( fp, &stat ); switch ( locks ) /* OLC exit_info to rs_flags. */ { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->rs_flags = EX_ISDOOR | EX_BASHPROOF; break; case 4: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF; break; case 5: pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF; break; case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF; break; case 7: pexit->rs_flags = EX_ISDOOR | EX_BASHPROOF | EX_PASSPROOF; break; case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF | EX_PASSPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* OLC 1.1b */ void ue_load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int letter; int vnum; int door; int iHash; int stat; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = (ROOM_INDEX_DATA *) alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; if ( !area_last->low_r_vnum ) area_last->low_r_vnum = vnum; if ( vnum > area_last->hi_r_vnum ) area_last->hi_r_vnum = vnum; pRoomIndex->name = fread_string( fp, &stat ); pRoomIndex->description = fread_string( fp, &stat ); /* Area number */ fread_number( fp, &stat ); /*Unused*/ pRoomIndex->room_flags = fread_number( fp, &stat ); pRoomIndex->orig_room_flags = pRoomIndex->room_flags; /* OLC */ pRoomIndex->sector_type = fread_number( fp, &stat ); pRoomIndex->light = 0; pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( door = 0; door < MAX_DIR; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp, &stat ); if ( door < 0 || door >= MAX_DIR ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = (EXIT_DATA *) alloc_perm( sizeof( *pexit ) ); pexit->description = fread_string( fp, &stat ); pexit->keyword = fread_string( fp, &stat ); locks = fread_number( fp, &stat ); pexit->exit_info = locks; pexit->rs_flags = locks; pexit->key = fread_number( fp, &stat ); pexit->vnum = fread_number( fp, &stat ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = (EXTRA_DESCR_DATA *) alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp, &stat ); ed->description = fread_string( fp, &stat ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); } return; } /* * Load mobprogs section */ void load_mobprogs( FILE *fp ) { MPROG_CODE *pMprog; int stat; if ( !area_last ) { bug( "Load_mobprogs: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobprogs: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp, &stat ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mprog_index( vnum ) ) { bug( "Load_mobprogs: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMprog = (MPROG_CODE *) alloc_perm( sizeof( *pMprog ) ); pMprog->area = area_last; pMprog->vnum = vnum; pMprog->code = fread_string( fp, &stat ); if ( !mprog_list ) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } if ( !area_last->low_mp_vnum ) area_last->low_mp_vnum = vnum; if ( vnum > area_last->hi_mp_vnum ) area_last->hi_mp_vnum = vnum; assign_area_vnum( vnum ); } return; } /* * Translate mobprog vnums pointers to real code. */ void fix_mobprogs( void ) { MOB_INDEX_DATA *pMobIndex; MPROG_LIST *list; MPROG_CODE *prog; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { for( list = pMobIndex->mprogs; list; list = list->next ) { if ( ( prog = get_mprog_index( list->vnum ) ) ) list->code = prog->code; else { bug( "Fix_mobprogs: code vnum %d not found.", list->vnum ); exit( 1 ); } } } } } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; int keeper = 0; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; int stat; keeper = fread_number( fp, &stat ); if ( keeper == 0 ) break; pShop = (SHOP_DATA *) alloc_perm( sizeof( *pShop ) ); pShop->keeper = keeper; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp, &stat ); pShop->profit_buy = fread_number( fp, &stat ); pShop->profit_sell = fread_number( fp, &stat ); pShop->open_hour = fread_number( fp, &stat ); pShop->close_hour = fread_number( fp, &stat ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( !shop_first ) shop_first = pShop; if ( shop_last ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; int letter; int stat; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MOS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp, &stat ) ); pMobIndex->spec_fun = spec_mob_lookup( fread_word ( fp, &stat ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; case 'O': pObjIndex = get_obj_index ( fread_number ( fp, &stat ) ); pObjIndex->spec_fun = spec_obj_lookup( fread_word ( fp, &stat ) ); if ( pObjIndex->spec_fun == 0 ) { bug( "Load_specials: 'O': vnum %d.", pObjIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Snarf games proc declarations. */ void load_games( FILE *fp ) { int croupier = 0; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; GAME_DATA *pGame; int letter; int stat; pGame = (GAME_DATA *) alloc_perm( sizeof( GAME_DATA ) ); switch ( letter = fread_letter( fp ) ) { default: bug( "Load_games: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': croupier = fread_number( fp, &stat ); if ( croupier == 0 ) { free_mem( pGame, sizeof( GAME_DATA ) ); return; } pMobIndex = get_mob_index( croupier ); pMobIndex->pGame = pGame; pGame->croupier = croupier; pGame->game_fun = game_lookup( fread_word ( fp, &stat ) ); pGame->bankroll = fread_number( fp, &stat ); pGame->max_wait = fread_number( fp, &stat ); pGame->cheat = fread_number( fp, &stat ); if ( pGame->game_fun == 0 ) { bug( "Load_games: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } fread_to_eol( fp ); break; } if ( !game_first ) game_first = pGame; if ( game_last ) game_last->next = pGame; game_last = pGame; pGame->next = NULL; top_game++; } return; } void load_sysdata( void ) { char *word; char buf [ MAX_STRING_LENGTH ]; int i; int j; int error_count = 0; int status; char *p; int tmpi; int num_keys; int last_key = 0; FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; char def_time [] = ""; struct key_data key_tab [] = { { "AllTimeMax", FALSE, MAND, { &sysdata.all_time_max, NULL } }, { "TimeOfMax", TRUE, (uiptr) &def_time, { &sysdata.time_of_max, NULL } }, { "Act", FALSE, 0, { &sysdata.act, NULL } }, { "\0", FALSE, 0 } }; sprintf( strsave, "%s%s", SYSTEM_DIR, SYSDATA_FILE ); if ( !( fp = fopen( strsave, "r" ) ) ) return; for ( num_keys = 0; *key_tab [num_keys].key; ) num_keys++; for ( ; !feof (fp) ; ) { word = fread_word( fp, &status ); if ( !word ) { bug( "fread_area: Error reading key. EOF?", 0 ); fread_to_eol( fp ); break; } /* This little diddy searches for the keyword from the last keyword found */ for ( i = last_key; i < last_key + num_keys && str_cmp (key_tab [i % num_keys].key, word); ) i++; i = i % num_keys; if ( !str_cmp (key_tab [i].key, word) ) last_key = i; else i = num_keys; if ( *key_tab [i].key ) /* Key entry found in key_tab */ { if ( key_tab [i].string == SPECIFIED ) bug ("Key already specified.", 0); /* Entry is a string */ else if ( key_tab [i].string ) { if ( ( p = fread_string( fp, &status ) ) && !status ) { free_string ( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = p; } } /* Entry is an integer */ else for ( j = 0; key_tab [i].ptrs [j]; j++ ) { tmpi = fread_number ( fp, &status ); if ( !status ) *(int *)key_tab [i].ptrs [j] = tmpi; } if ( status ) { fread_to_eol( fp ); continue; } else key_tab [i].string = SPECIFIED; } else if ( !str_cmp( word, "End" ) ) break; else { sprintf( buf, "load_sysdata: Unknown key '%s' in file.", word ); bug( buf, 0 ); fread_to_eol( fp ); } } /* Require all manditory fields, set defaults */ for ( i = 0; *key_tab [i].key; i++ ) { if ( key_tab [i].string == SPECIFIED || key_tab [i].deflt == DEFLT ) continue; if ( key_tab [i].deflt == MAND ) { sprintf( buf, "Manditory field '%s' missing from sysfile.", key_tab [i].key ); bug( buf, 0 ); error_count++; continue; } /* This if/else sets default strings and numbers */ if ( key_tab [i].string && key_tab [i].deflt ) { free_string( *(char **)key_tab [i].ptrs [0] ); *(char **)key_tab [i].ptrs [0] = str_dup( (char *)key_tab [i].deflt ); } else for ( j = 0; key_tab [i].ptrs [j]; j++ ) *(int *)key_tab [i].ptrs [j] = key_tab [i].deflt; } fclose( fp ); sysdata.max_players = 0; return; } void save_sysdata( void ) { FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; fclose( fpReserve ); sprintf( strsave, "%s%s", SYSTEM_DIR, SYSDATA_FILE ); if ( !( fp = fopen( strsave, "w" ) ) ) return; fprintf( fp, "AllTimeMax %d\n", sysdata.all_time_max ); fprintf( fp, "TimeOfMax %s~\n", sysdata.time_of_max ); fprintf( fp, "Act %d\n", sysdata.act ); fprintf( fp, "End\n" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void load_down_time( void ) { FILE *fp; int number = 0; char strsave [ MAX_INPUT_LENGTH ]; down_time = 0; warning1 = 0; warning2 = 0; Reboot = FALSE; sprintf( strsave, "%s%s", SYSTEM_DIR, DOWN_TIME_FILE ); if ( !( fp = fopen( strsave, "r" ) ) ) return; for ( ; ; ) { char *word; int letter; int stat; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); if ( down_time > 0 && down_time < 301 ) { down_time = current_time + 300; warning2 = down_time - 150; warning1 = warning2 - 75; } else if ( down_time > 0 ) { down_time += current_time; warning2 = down_time - 150; warning1 = warning2 - 150; } return; } } while ( isspace( letter ) ); ungetc( letter, fp ); word = fread_word( fp, &stat ); if ( !str_cmp( word, "HOUR" ) ) { number = fread_number( fp, &stat ); if ( number > 0 ) down_time += (time_t) ( number * 3600 ); } if ( !str_cmp( word, "MINUTE" ) ) { number = fread_number( fp, &stat ); if ( number > 0 ) down_time += (time_t) ( number * 60 ); } if ( !str_cmp( word, "REBOOT" ) ) { Reboot = TRUE; } } } /* * Load up the ban file */ void load_ban( void ) { BAN_DATA *pban; FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", SYSTEM_DIR, BAN_FILE ); if ( !( fp = fopen( strsave, "r" ) ) ) return; for ( ; ; ) { int letter; int stat; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); if ( !ban_free ) { pban = (BAN_DATA *) alloc_perm( sizeof( *pban ) ); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = fread_string( fp, &stat ); pban->next = ban_list; ban_list = pban; } } void load_asshole( void ) { FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; sprintf( strsave, "%s%s", SYSTEM_DIR, ASSHOLE_LIST ); if ( !( fp = fopen( strsave, "r" ) ) ) return; strAsshole[0] = '\0'; for ( ; ; ) { char *word; int stat; word = fread_word( fp, &stat ); if ( word[0] == '$' ) break; strcat( strAsshole, word ); strcat( strAsshole, " " ); } fclose( fp ); return; } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad or suspicious reverse exits. */ void fix_exits( void ) { EXIT_DATA *pexit; EXIT_DATA *pexit_rev; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; char buf [ MAX_STRING_LENGTH ]; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door < MAX_DIR; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } if ( !IS_SET( sysdata.act, MUD_VERBOSE_LOGS ) ) return; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door < MAX_DIR; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) && ( to_room = pexit->to_room ) && ( pexit_rev = to_room->exit[rev_dir[door]] ) && pexit_rev->to_room != pRoomIndex ) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], ( !pexit_rev->to_room ) ? 0 : pexit_rev->to_room->vnum ); bug( buf, 0 ); } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; for ( pArea = area_first; pArea; pArea = pArea->next ) { DESCRIPTOR_DATA *d; CHAR_DATA *pch; if ( ++pArea->age < 3 ) continue; /* * Check for PC's. */ if ( pArea->nplayer > 0 && pArea->age == 15 - 1 ) { for ( d = descriptor_list; d; d = d->next ) { pch = d->character; if ( !pch ) continue; if ( IS_AWAKE( pch ) && pch->in_room && pch->in_room->area == pArea ) { sprintf( buf, "%s\n\r", pArea->resetmsg ); send_to_char( buf, pch ); } } } /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { ROOM_INDEX_DATA *pRoomIndex; sprintf( buf, "%s has just been reset.", pArea->filename ); wiznet( NULL, WIZ_RESETS, L_DIR, buf ); reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex && pArea == pRoomIndex->area ) pArea->age = 15 - 3; } } return; } /* FIXME: change resets to this format: (boy will this be a pain in the $#!$"#) struct rreset_data { int rs_vnum; int loc; int percent; }; struct oreset_data { int rs_vnum; int loc; int percent; GList * contains; }; struct mreset_data { int rs_vnum; int loc; int percent; GList * inventory; GList * equipment; }; */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *LastMob = NULL; int iexit; int level = 0; bool last; EXIT_DATA *pexit; if ( !pRoom ) return; pMob = NULL; last = TRUE; for ( iexit = 0; iexit < MAX_DIR; iexit++ ) { if ( !( pexit = pRoom->exit[iexit] ) || IS_SET( pexit->exit_info, EX_BASHED ) ) continue; pexit->exit_info = pexit->rs_flags; if ( ( pexit->to_room ) && ( ( pexit = pexit->to_room->exit[rev_dir[iexit]] ) ) ) { /* nail the other side */ pexit->exit_info = pexit->rs_flags; } } for ( pReset = pRoom->reset_first; pReset; pReset = pReset->next ) { OBJ_DATA *pObj; OBJ_DATA *LastObj; MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; if ( pReset->percent < 100 && number_percent( ) > pReset->percent ) continue; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->rs_vnum ) ) ) { bug( "Reset_room: 'M': bad vnum %d.", pReset->rs_vnum ); continue; } if ( ( pMobIndex->spec_fun == spec_cast_ghost && weather_info.sunlight > SUN_DARK && weather_info.sunlight < MOON_RISE ) ) { last = FALSE; continue; } level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO ); /* If sentinel, then maximum number indicates in room instead of in world. -Kahn */ /* Midgaard mayor is special case as it has a spec proc which moves it. Dislike such specific coding. Shrug. -Kahn */ if ( xIS_SET( pMobIndex->act, ACT_SENTINEL ) && pMobIndex->vnum != MOB_VNUM_MIDGAARD_MAYOR ) { CHAR_DATA *ch; int count = 0; for ( ch = pRoom->people; ch; ch = ch->next_in_room ) if ( IS_NPC( ch ) && ch->pIndexData == pMobIndex ) count++; if ( count >= pReset->loc ) { last = FALSE; break; } } else if ( pMobIndex->count >= pReset->loc ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) xSET_BIT( pMob->act, ACT_PET ); } if ( room_is_dark( pRoom ) ) xSET_BIT( pMob->affected_by, AFF_INFRARED ); LastMob = pMob; char_to_room( pMob, pRoom ); level = URANGE( 0, pMob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->rs_vnum ) ) ) { bug( "Reset_room: 'O': bad vnum %d.", pReset->rs_vnum ); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) { last = FALSE; break; } pObj = create_object( pObjIndex, number_fuzzy( level ) ); pObj->cost = 0; obj_to_room( pObj, pRoom ); last = TRUE; break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->rs_vnum ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->rs_vnum ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->loc ) ) ) { bug( "Reset_room: 'P': bad vnum %d.", pReset->loc ); continue; } if ( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, LastObj->contains ) > 0 ) { last = FALSE; break; } pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) ); obj_to_obj( pObj, LastObj ); last = TRUE; /* * Ensure that the container gets reset. OLC 1.1b */ if ( LastObj->item_type == ITEM_CONTAINER ) { LastObj->value[1] = LastObj->pIndexData->value[1]; } else { /* THIS SPACE INTENTIONALLY LEFT BLANK */ } break; case 'E': if ( !( pObjIndex = get_obj_index( pReset->rs_vnum ) ) ) { bug( "Reset_room: 'E': bad vnum %d.", pReset->rs_vnum ); continue; } if ( !last ) break; if ( !LastMob ) { bug( "Reset_room: 'E': null mob for vnum %d.", pReset->rs_vnum ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_FURNITURE: olevel = number_range( 5, 15 ); break; case ITEM_CLOTHING: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: if ( pReset->loc == WEAR_NONE ) olevel = number_range( 5, 15 ); else olevel = number_fuzzy( level ); break; } pObj = create_object( pObjIndex, olevel ); if ( pReset->loc == WEAR_NONE ) xSET_BIT( pObj->extra_flags, ITEM_INVENTORY ); } else { pObj = create_object( pObjIndex, number_fuzzy( level ) ); } obj_to_char( pObj, LastMob ); if ( pReset->loc != WEAR_NONE ) equip_char( LastMob, pObj, pReset->loc ); last = TRUE; break; case 'D': break; case 'R': break; } } return; } void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index( vnum ) ) ) reset_room( pRoom ); } return; } /* * Take a character data from the free list and clean it out. */ CHAR_DATA *new_character( bool player ) { static PC_DATA pcdata_zero; CHAR_DATA *ch; if ( !char_free ) { ch = (CHAR_DATA *) alloc_perm( sizeof( CHAR_DATA ) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( player ) { if ( !pcdata_free ) { ch->pcdata = (PC_DATA *) alloc_perm( sizeof( *ch->pcdata ) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; } ch->deleted = FALSE; return ch; } AFFECT_DATA *new_affect( void ) { AFFECT_DATA *paf; if ( !affect_free ) return (AFFECT_DATA *) alloc_perm( sizeof( AFFECT_DATA ) ); paf = affect_free; affect_free = affect_free->next; return paf; } OBJ_DATA *new_object( void ) { OBJ_DATA *obj; if ( !obj_free ) { obj = (OBJ_DATA *) alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } memset( obj, 0, sizeof( OBJ_DATA ) ); obj->deleted = FALSE; return obj; } EXTRA_DESCR_DATA *new_extra_descr( void ) { EXTRA_DESCR_DATA *ed; if ( !extra_descr_free ) return (EXTRA_DESCR_DATA *) alloc_perm( sizeof( EXTRA_DESCR_DATA ) ); ed = extra_descr_free; extra_descr_free = extra_descr_free->next; return ed; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; if ( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } mob = new_character( FALSE ); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); mob->short_descr = str_dup( pMobIndex->short_descr ); mob->long_descr = str_dup( pMobIndex->long_descr ); mob->description = str_dup( pMobIndex->description ); mob->spec_fun = pMobIndex->spec_fun; mob->level = number_fuzzy( pMobIndex->level ); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->race = pMobIndex->race; mob->resistant = pMobIndex->resistant; mob->immune = pMobIndex->immune; mob->susceptible = pMobIndex->susceptible; mob->speaks = pMobIndex->speaks; mob->speaking = pMobIndex->speaking; #if 1 mob->gold = number_fuzzy( pMobIndex->level ); #else mob->gold = number_fuzzy( 10 ) * number_fuzzy( pMobIndex->level ) * number_fuzzy( pMobIndex->level ); #endif mob->armor = interpolate( mob->level, 100, -100 ); mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level / 4, mob->level * mob->level ); mob->hit = mob->max_hit; mob->perm_str = UMIN ( 25, 11 + mob->level/5 ); mob->perm_int = UMIN ( 25, 11 + mob->level/5 ); mob->perm_wis = UMIN ( 25, 11 + mob->level/5 ); mob->perm_dex = UMIN ( 25, 11 + mob->level/5 ); mob->perm_con = UMIN ( 25, 11 + mob->level/5 ); /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { OBJ_DATA *obj; if ( !pObjIndex ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } obj = new_object(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); obj->short_descr = str_dup( pObjIndex->short_descr ); obj->description = str_dup( pObjIndex->description ); obj->spec_fun = pObjIndex->spec_fun; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->cost = number_fuzzy( 4 ) * number_fuzzy( level ) * number_fuzzy( level ); obj->deleted = FALSE; /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_PORTAL: case ITEM_WARP_STONE: case ITEM_AMMO: case ITEM_GEM: break; case ITEM_KEY: xSET_BIT( obj->extra_flags, ITEM_NOSAVE ); break; case ITEM_SCROLL: obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: case ITEM_RANGED_WEAPON: obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); break; case ITEM_ARMOR: obj->value[0] = number_fuzzy( level / 4 + 2 ); break; case ITEM_CLOTHING: obj->value[0] = number_fuzzy( level / 4 + 2 ); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->level = 0; ch->race = 0; ch->practice = 21; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->leader = NULL; ch->master = NULL; ch->deleted = FALSE; ch->hunting = NULL; ch->fearing = NULL; ch->hating = NULL; ch->riding = NULL; ch->rider = NULL; ch->resistant = 0; ch->immune = 0; ch->susceptible = 0; ch->speaks = 0; ch->speaking = 0; ch->mprog_target = NULL; return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; /* * This places the character in a place we know exists and allows for * more controled removal of mud effects and such. Suggested by Erwin. */ ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); for ( obj = ch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); if ( ch->pcdata ) { free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->immskll ); free_string( ch->pcdata->title ); free_string( ch->pcdata->prompt ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed; ed = ed->next ) { if ( is_name( name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if ( vnum < 0 ) return NULL; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if ( vnum < 0 ) return NULL; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; /* * There is a possibility of vnum passed is negative. * Trapping suggested by Erwin Andreasen -Kahn */ if ( vnum < 0 ) return NULL; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } MPROG_CODE *get_mprog_index( int vnum ) { MPROG_CODE *prg; for( prg = mprog_list; prg; prg = prg->next ) { if ( prg->vnum == vnum ) return prg; } return NULL; } /* * Read a letter from a file. */ int fread_letter( FILE *fp ) { int c; do { c = getc( fp ); } while ( isspace( c ) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp, int *status ) { int c; bool sign; int number; int stat; do { c = getc( fp ); } while ( isspace( c ) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit( c ) ) { *status = 1; bug( "Fread_number: bad format.", 0 ); bug( " If bad object, check for missing '~' in value[] fields.", 0 ); return 0; } while ( isdigit( c ) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp, &stat ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read a bitvector from a file, Envy style. */ XBV fread_exbv( FILE *fp, int *status ) { int c; int number; int stat; XBV bits; int b; do { c = getc( fp ); } while ( isspace( c ) ); xCLEAR_BITS( bits ); number = 0; if ( !isdigit( c ) ) { *status = 1; bug( "Fread_exbv: bad format.", 0 ); } while ( isdigit( c ) ) { number = number * 10 + c - '0'; c = getc( fp ); } for ( b = 0; b < 31; b++ ) if ( IS_SET( number, (1 << b) ) ) xSET_BIT( bits, b ); if ( c == '|' ) { XBV rval; rval = fread_exbv( fp, &stat ); xSET_BITS ( bits, rval ); } else if ( c != ' ' ) ungetc( c, fp ); return bits; } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { int c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' && c != EOF ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp, int *status ) { static char word [ MAX_INPUT_LENGTH ]; char *pword; int cEnd; *status = 0; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); *status = 1; return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( !rgFreeList[iList] ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ( (void **) rgFreeList[iList] ); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ( (void **) pMem ) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { void *pMem; static char *pMemPerm; static int iMemPerm; while ( sMem % sizeof( long ) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( !( pMemPerm = (char *) calloc( 1, MAX_PERM_BLOCK ) ) ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Translate area range values to Envy style ranges. -Zen */ char *range_string( AREA_DATA *pArea ) { static char buf [ 512 ]; if ( !pArea ) return "none"; if ( pArea->llv == 0 && pArea->ulv == MAX_LEVEL ) sprintf( buf, " All " ); else if ( pArea->llv == 0 && pArea->ulv == 0 ) sprintf( buf, "None " ); else sprintf( buf, "%2d %2d", pArea->llv, pArea->ulv ); return buf; } void do_areas( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea1; AREA_DATA *pArea2; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*4 ]; int iArea; int iAreaHalf; buf1[0] = '\0'; iAreaHalf = ( top_area + 1 ) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "{{%5.5s}%c%-7.7s %-22.22s ", range_string( pArea1 ), IS_SET( pArea1->act, AREA_PROTO ) ? '*' : ' ', pArea1->author, pArea1->name ); strcat( buf1, buf ); if ( pArea2 ) { sprintf( buf, "{{%5.5s}%c%-7.7s %-22.22s\n\r", range_string( pArea2 ), IS_SET( pArea2->act, AREA_PROTO ) ? '*' : ' ', pArea2->author, pArea2->name ); } else sprintf( buf, "\n\r" ); strcat( buf1, buf ); pArea1 = pArea1->next; if ( pArea2 ) pArea2 = pArea2->next; } send_to_char( buf1, ch ); return; } void do_memory( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; char buf [ MAX_STRING_LENGTH ]; rch = get_char( ch ); if ( !authorized( rch, "memory" ) ) return; sprintf( buf, "{o{cHHF %5d{x\n\r", top_hhf ); send_to_char( buf, ch ); sprintf( buf, "{o{cAffects %5d{x\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "{o{cAreas %5d{x\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "{o{cExDes %5d{x\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "{o{cExits %5d{x\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "{o{cHelps %5d{x\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "{o{cMobs %5d{x\n\r", top_mob_index ); send_to_char( buf, ch ); sprintf( buf, "{o{cObjs %5d{x\n\r", top_obj_index ); send_to_char( buf, ch ); sprintf( buf, "{o{cResets %5d{x\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "{o{cRooms %5d{x\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "{o{cShops %5d{x\n\r", top_shop ); send_to_char( buf, ch ); sprintf( buf, "{o{cGames %5d{x\n\r", top_game ); send_to_char( buf, ch ); sprintf( buf, "{o{cPerms %5d blocks of %7d bytes.{x\n\r\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); sprintf( buf, "{o{cShared String Info:{x\n\r\n\r" ); send_to_char( buf, ch ); sprintf( buf, "{o{cShared Strings %5ld strings of %7ld bytes (max %ld).{x\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "{o{cOverflow Strings %5ld strings of %7ld bytes.{x\n\r", nOverFlowString, sOverFlowString ); send_to_char( buf, ch ); if ( Full ) { sprintf( buf, "{o{rShared String Heap is full, increase MAX_STRING.{x\n\r" ); send_to_char( buf, ch ); } return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & ( power - 1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & ( 128-1 ) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & ( 8-1 ) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( (int) current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState-1] + piState[iState-2] ) & ( ( 1 << 30 ) - 1 ); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_47 ) { return value_00 + level * ( value_47 - value_00 ) / 47; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_prefix: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_prefix: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { char c0; int sstr1; int sstr2; int ichar; if ( ( c0 = LOWER( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap [ MAX_STRING_LENGTH ]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER( str[i] ); strcap[i] = '\0'; strcap[0] = UPPER( strcap[0] ); return strcap; } /* * Returns an all-caps string. */ char *all_capitalize( const char *str ) { static char strcap [ MAX_STRING_LENGTH ]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = UPPER( str[i] ); strcap[i] = '\0'; return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC( ch ) || str[0] == '\0' ) return; fclose( fpReserve ); if ( !( fp = fopen( file, "a" ) ) ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; char strsave [ MAX_INPUT_LENGTH ]; if ( fpArea ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "SHUTDOWN.TXT", "a" ) ) ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen( buf ), str, param ); log_string( buf ); wiznet( NULL, WIZ_DEBUG, L_DIR, buf ); fclose( fpReserve ); sprintf( strsave, "%s%s", SYSTEM_DIR, BUG_FILE ); if ( ( fp = fopen( strsave, "a" ) ) ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. * Got it from Erwin S.A. source - Zen */ void bugf( char * fmt, ... ) { char buf [ MAX_STRING_LENGTH ]; va_list args; va_start( args, fmt ); vsprintf( buf, fmt, args ); va_end( args ); bug ( buf, 0 ); return; } /* * Clan warnings, info, etc. */ void log_clan( const char *str ) { FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; fclose( fpReserve ); sprintf( strsave, "%s%s", SYSTEM_DIR, CLAN_FILE ); if ( ( fp = fopen( strsave, "a" ) ) ) { fprintf( fp, "%s\n", str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen( strtime )-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); return; } /* * Writes a string to the log. * Got it from Erwin S.A. source - Zen */ void logf( char * fmt, ... ) { char buf [ 2 * MAX_STRING_LENGTH ]; va_list args; va_start( args, fmt ); vsprintf( buf, fmt, args ); va_end( args ); log_string( buf ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } /* * These are here because of ColourUp's problem with {'s * You see, in ColourUp '{' is an escape like '\' in C for example: * "{rRed" would print "Red" in red color. * So the '{' in area names would vannish unless i replace them * with '{{' (Zen) */ void conv_braces( char *buffer, const char *str ) { const char *point; if( str ) { for( point = str ; *point ; point++ ) { *buffer = *point; if( *point == '{' && *point+1 != '{' ) *++buffer = '{'; *++buffer = '\0'; } *buffer = '\0'; } return; } /* Not tested yet. May be useful later on :-) (Zen) */ void unconv_braces( char *buffer, const char *str ) { const char *point; if( str ) { for( point = str ; *point ; point++ ) { if( *point == '{' && *point+1 == '{' ) continue; *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } return; }