/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * GreedMud 0.99.1 improvements copyright (C) 1997, 1998, 1999 * * by Vasco Costa. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" ROOM_FUN *spec_room_lookup( const char *name ) { int cmd; for ( cmd = 0; *spec_room_table[cmd].spec_name; cmd++ ) if ( !str_cmp( name, spec_room_table[cmd].spec_name ) ) return spec_room_table[cmd].spec_fun; return 0; } char *spec_room_string( ROOM_FUN *fun ) { int cmd; for ( cmd = 0; *spec_room_table[cmd].spec_fun; cmd++ ) if ( fun == spec_room_table[cmd].spec_fun ) return spec_room_table[cmd].spec_name; return 0; } /* * Room special function commands. */ const struct spec_room_type spec_room_table [ ] = { { "spec_deathtrap", spec_deathtrap }, { "", 0 } }; /* * Special procedures for rooms. */ bool spec_deathtrap( ROOM_INDEX_DATA *room ) { CHAR_DATA *rch; int found; found = FALSE; for ( rch = room->people; rch; rch = rch->next_in_room ) { found = TRUE; do_look( rch, "dt" ); if ( rch->position == POS_STANDING && rch->hit > 20 ) { rch->position = POS_RESTING; rch->hit /= 2; send_to_char( "You better get out of here fast!\n\r", rch ); } else { raw_kill( rch, rch ); send_to_char( "You are dead.\n\r", rch ); } } return found; }