tbamud-3.60/cnf/
tbamud-3.60/lib/etc/
tbamud-3.60/lib/misc/
tbamud-3.60/lib/plrfiles/A-E/
tbamud-3.60/lib/plrfiles/F-J/
tbamud-3.60/lib/plrfiles/K-O/
tbamud-3.60/lib/plrfiles/P-T/
tbamud-3.60/lib/plrfiles/U-Z/
tbamud-3.60/lib/plrfiles/ZZZ/
tbamud-3.60/lib/plrobjs/A-E/
tbamud-3.60/lib/plrobjs/F-J/
tbamud-3.60/lib/plrobjs/K-O/
tbamud-3.60/lib/plrobjs/P-T/
tbamud-3.60/lib/plrobjs/U-Z/
tbamud-3.60/lib/plrobjs/ZZZ/
tbamud-3.60/lib/text/
tbamud-3.60/lib/text/help/
tbamud-3.60/lib/world/qst/
tbamud-3.60/log/
tbamud-3.60/src/
/**
* @file genshp.h
* Generic OLC Library - Shops.
* 
* Part of the core tbaMUD source code distribution, which is a derivative
* of, and continuation of, CircleMUD.
* 
* This source code, which was not part of the CircleMUD legacy code,
* is attributed to:
* Copyright 1996 by Harvey Gilpin, 1997-2001 by George Greer.                                                    
*/
#ifndef _GENSHP_H_
#define _GENSHP_H_

void copy_shop(struct shop_data *tshop, struct shop_data *fshop, int free_old_strings);
void remove_shop_from_type_list(struct shop_buy_data **list, int num);
void remove_shop_from_int_list(IDXTYPE **list, IDXTYPE num);
void add_shop_to_type_list(struct shop_buy_data **list, struct shop_buy_data *newl);
void add_shop_to_int_list(IDXTYPE **tlist, IDXTYPE newi);
void free_shop_string(struct shop_data *shop);
void free_shop(struct shop_data *shop);
void modify_shop_string(char **str, char *newstr);
int add_shop(struct shop_data *shop);
int save_shops(zone_rnum zone_num);
shop_rnum real_shop(shop_vnum vnum);

/* Handy macros. */
#define S_NUM(i)		((i)->vnum)
#define S_KEEPER(i)		((i)->keeper)
#define S_OPEN1(i)		((i)->open1)
#define S_CLOSE1(i)		((i)->close1)
#define S_OPEN2(i)		((i)->open2)
#define S_CLOSE2(i)		((i)->close2)
#define S_BANK(i)		((i)->bankAccount)
#define S_BROKE_TEMPER(i)	((i)->temper1)
#define S_BITVECTOR(i)		((i)->bitvector)
#define S_NOTRADE(i)		((i)->with_who)
#define S_SORT(i)		((i)->lastsort)
#define S_BUYPROFIT(i)		((i)->profit_buy)
#define S_SELLPROFIT(i)		((i)->profit_sell)
#define S_FUNC(i)		((i)->func)

#define S_ROOMS(i)		((i)->in_room)
#define S_PRODUCTS(i)		((i)->producing)
#define S_NAMELISTS(i)		((i)->type)
#define S_ROOM(i, num)		((i)->in_room[(num)])
#define S_PRODUCT(i, num)	((i)->producing[(num)])
#define S_BUYTYPE(i, num)	(BUY_TYPE((i)->type[(num)]))
#define S_BUYWORD(i, num)	(BUY_WORD((i)->type[(num)]))

#define S_NOITEM1(i)		((i)->no_such_item1)
#define S_NOITEM2(i)		((i)->no_such_item2)
#define S_NOCASH1(i)		((i)->missing_cash1)
#define S_NOCASH2(i)		((i)->missing_cash2)
#define S_NOBUY(i)		((i)->do_not_buy)
#define S_BUY(i)		((i)->message_buy)
#define S_SELL(i)		((i)->message_sell)

#endif /* _GENSHP_H_ */