#HEADERName           Svelte class Transport~Sname          Svelte~NumRooms       10Cost           1803022Class          6Tractor        0primaryType    4primaryCount   1secondaryType  9secondaryCount 0RangeWeapons0  0RangeWeapons1  0RangeWeapons2  0Hull           350Shields        402Energy         9000Chaff          6Maxbombs       0Speed          70Hyperspeed     1Manuever       76Turrets        1Mods	       3Clan           ~
End

#ROOMS

#ROOMRoomNum           1Name              Entrance Ramp~Desc              The ramp is large enough to accomendate a couple small vehicles to leave or enter the ship at once. the jet black painted durasteel ramp is controlled through a small control box mounted on the wall by some exposed pipes and wires.  ~Flags             indoors spacecraft~Tunnel            2Exits0       2Exits1       0Exits2       0Exits3       0Exits4       0Exits5       0Exits6       0Exits7       0Exits8       0Exits9       0Exflags0     0Exflags1     0Exflags2     0Exflags3     0Exflags4     0Exflags5     0Exflags6     0Exflags7     0Exflags8     0Exflags9     0Keys0        0Keys1        0Keys2        0Keys3        0Keys4        0Keys5        0Keys6        0Keys7        0Keys8        0Keys9        0RoomType          2Rprog0        ~Rprog1        ~Rprog2        ~Rprog3        ~Rprog4        ~Rprog5        ~Rprog6       ~Rprog7        ~Rprog8        ~Rprog9        ~Reset0        ~Reset1        ~Reset2        ~Reset3        ~Reset4        ~Reset5        ~Reset6        ~Reset7        ~Reset8        ~Reset9        ~
End

#ROOMS

#ROOMRoomNum           2Name              Corridor~Desc              The corridor is large enough to accomendate a couple or troop columns or a couple vehicles. the jet black painted durasteel corridor has a few lights mounted into the ceiling and low by the walls. a few stalls sit on both sides of the main corridor some containing chairs for troops.~Flags             indoors spacecraft ~Tunnel            2Exits0       5Exits1       4Exits2       2Exits3       3Exits4       0Exits5       0Exits6       0Exits7       0Exits8       0Exits9       0Exflags0     0Exflags1     0Exflags2     0Exflags3     0Exflags4     0Exflags5     0Exflags6     0Exflags7     0Exflags8     0Exflags9     0Keys0        0Keys1        0Keys2        0Keys3        0Keys4        0Keys5        0Keys6        0Keys7        0Keys8        0Keys9        0RoomType          22Rprog0        ~Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM
RoomNum           3
Name              Cargo Bay~
Desc              The cargo bay contains several stalls and some even have seats for troops to sit at. each stall can be removed and replaced to accomendate a large number of vehicles or troop configurations. Each chair is made of durasteel and is mounted into the stall in rows with one side of the stall missing to allow quick exit by the troops.
~Flags             indoors spacecraft ~
Tunnel            10
Exits0       0
Exits1       2
Exits2       0
Exits3       0
Exits4       0
Exits5       0
Exits6       0
Exits7       0
Exits8       0
Exits9       0
Exflags0     0
Exflags1     0
Exflags2     0
Exflags3     0
Exflags4     0
Exflags5     0
Exflags6     0
Exflags7     0
Exflags8     0
Exflags9     0
Keys0        0
Keys1        0
Keys2        0
Keys3        0
Keys4        0
Keys5        0
Keys6        0
Keys7        0
Keys8        0
Keys9        0
RoomType          22
Rprog0        ~
Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM
RoomNum           4
Name              Cargo Bay~
Desc              The cargo bay contains several stalls and some even have seats for troops to sit at. each stall can be removed and replaced to accomendate a large number of vehicles or troop configurations. Each chair is made of durasteel and is mounted into the stall in rows with one side of the stall missing to allow quick exit by the troops.
~Flags             indoors spacecraft ~
Tunnel            10
Exits0       0
Exits1       0
Exits2       0
Exits3       2
Exits4       0
Exits5       0
Exits6       0
Exits7       0
Exits8       0
Exits9       0
Exflags0     0
Exflags1     0
Exflags2     0
Exflags3     0
Exflags4     0
Exflags5     0
Exflags6     0
Exflags7     0
Exflags8     0
Exflags9     0
Keys0        0
Keys1        0
Keys2        0
Keys3        0
Keys4        0
Keys5        0
Keys6        0
Keys7        0
Keys8        0
Keys9        0
RoomType          22
Rprog0        ~
Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM
RoomNum           5
Name              Corridor~
Desc              The corridor is large enough to accomendate a couple small vehicles or two columns of troops standing side by side. The jet black painted durasteel corridor has a few lights mounted into the ceiling and low by the walls. a few stalls sit on both sides of the main corridor some containing chairs for troops.
~Flags             indoors spacecraft ~
Tunnel            2
Exits0       8
Exits1       7
Exits2       2
Exits3       6
Exits4       0
Exits5       0
Exits6       0
Exits7       0
Exits8       0
Exits9       0
Exflags0     0
Exflags1     0
Exflags2     0
Exflags3     0
Exflags4     0
Exflags5     0
Exflags6     0
Exflags7     0
Exflags8     0
Exflags9     0
Keys0        0
Keys1        0
Keys2        0
Keys3        0
Keys4        0
Keys5        0
Keys6        0
Keys7        0
Keys8        0
Keys9        0
RoomType          22
Rprog0        ~
Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM
RoomNum           6
Name              Cargo Bay~
Desc              The cargo bay contains several stalls and some even have seats for troops to sit at. each stall can be removed and replaced to accomendate a large number of vehicles or troop configurations. Each chair is made of durasteel and is mounted into the stall in rows with one side of the stall missing to allow quick exit by the troops.
~Flags             indoors spacecraft ~
Tunnel            10
Exits0       0
Exits1       5
Exits2       0
Exits3       0
Exits4       0
Exits5       0
Exits6       0
Exits7       0
Exits8       0
Exits9       0
Exflags0     0
Exflags1     0
Exflags2     0
Exflags3     0
Exflags4     0
Exflags5     0
Exflags6     0
Exflags7     0
Exflags8     0
Exflags9     0
Keys0        0
Keys1        0
Keys2        0
Keys3        0
Keys4        0
Keys5        0
Keys6        0
Keys7        0
Keys8        0
Keys9        0
RoomType          22
Rprog0        ~
Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM
RoomNum           7
Name              Cargo Bay~
Desc              The cargo bay contains several stalls and some even have seats for troops to sit at. each stall can be removed and replaced to accomendate a large number of vehicles or troop configurations. Each chair is made of durasteel and is mounted into the stall in rows with one side of the stall missing to allow quick exit by the troops.
~Flags             indoors spacecraft ~
Tunnel            10
Exits0       0
Exits1       0
Exits2       0
Exits3       5
Exits4       0
Exits5       0
Exits6       0
Exits7       0
Exits8       0
Exits9       0
Exflags0     0
Exflags1     0
Exflags2     0
Exflags3     0
Exflags4     0
Exflags5     0
Exflags6     0
Exflags7     0
Exflags8     0
Exflags9     0
Keys0        0
Keys1        0
Keys2        0
Keys3        0
Keys4        0
Keys5        0
Keys6        0
Keys7        0
Keys8        0
Keys9        0
RoomType          22
Rprog0        ~
Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM
RoomNum           8
Name              Circular Room~
Desc              The corridor ends in a wide circular room with a durasteel ladder mounted in the north wall. above faint lights can be seen while below a small chair can be seen. A few chairs sit here apparently for a ship security team to keep order amoungst its passengers or troops. 
~Flags             indoors spacecraft ~
Tunnel            6
Exits0       0
Exits1       0
Exits2       5
Exits3       0
Exits4       9
Exits5       10
Exits6       0
Exits7       0
Exits8       0
Exits9       0
Exflags0     0
Exflags1     0
Exflags2     0
Exflags3     0
Exflags4     0
Exflags5     0
Exflags6     0
Exflags7     0
Exflags8     0
Exflags9     0
Keys0        0
Keys1        0
Keys2        0
Keys3        0
Keys4        0
Keys5        0
Keys6        0
Keys7        0
Keys8        0
Keys9        0
RoomType          22
Rprog0        ~
Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM
RoomNum           9
Name              Bridge~
Desc              The bridge is encompassed by a dimly lit dome showing the outside of the ship. a few small chairs sit at stations in the room ranging from communications or navigation to weaponry. a larger chair sits in the middle of the room aparently for the officer in charge of the ship.
~Flags             indoors spacecraft ~
Tunnel            4
Exits0       0
Exits1       0
Exits2       0
Exits3       0
Exits4       8
Exits5       0
Exits6       0
Exits7       0
Exits8       0
Exits9       0
Exflags0     0
Exflags1     0
Exflags2     0
Exflags3     0
Exflags4     0
Exflags5     0
Exflags6     0
Exflags7     0
Exflags8     0
Exflags9     0
Keys0        0
Keys1        0
Keys2        0
Keys3        0
Keys4        0
Keys5        0
Keys6        0
Keys7        0
Keys8        0
Keys9        0
RoomType          1
Rprog0        ~
Rprog1        ~
Rprog2        ~
Rprog3        ~
Rprog4        ~
Rprog5        ~
Rprog6        ~
Rprog7        ~
Rprog8        ~
Rprog9        ~
Reset0        ~
Reset1        ~
Reset2        ~
Reset3        ~
Reset4        ~
Reset5        ~
Reset6        ~
Reset7        ~
Reset8        ~
Reset9        ~
~
End

#ROOMS

#ROOM



RoomNum           4

Name              Small Turret
~
Desc              A small, cramped seat, this quad-laser turret is affixed to the bottom of the ship. A Borstel RH8 Quadcannon, firing four beams almost simultaneously. A durasteel ladder leads up into the main part of the ship
.~
Flags             indoors spacecraft nomob 
~
Tunnel            1
Exits0       0

Exits1       0

Exits2       0

Exits3       0

Exits4       0

Exits5       8
Exits6       0

Exits7       0

Exits8       0

Exits9       0

Exflags0     0

Exflags1     0

Exflags2     0

Exflags3     0

Exflags4     0

Exflags5     0

Exflags6     0

Exflags7     0

Exflags8     0

Exflags9     0

Keys0        0

Keys1        0

Keys2        0

Keys3        0

Keys4        0

Keys5        0

Keys6        0

Keys7        0

Keys8        0

Keys9        0

RoomType          12

Rprog0        ~

Rprog1        ~

Rprog2        ~

Rprog3        ~

Rprog4        ~

Rprog5        ~

Rprog6        ~
Rprog7        ~

Rprog8        ~
Rprog9        ~

Reset0        ~
Reset1        ~

Reset2        ~
Reset3        ~

Reset4        ~

Reset5        ~

Reset6        ~

Reset7        ~

Reset8        ~

Reset9        ~

End

#ROOM

RoomNum