/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"



/*
 * Local functions.
 */
bool	is_note_to	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void	note_attach	args( ( CHAR_DATA *ch ) );
void	note_remove	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void	talk_channel	args( ( CHAR_DATA *ch, char *argument,
			    int channel, const char *verb ) );
bool is_in		args( (char *, char *) );
bool all_in		args( (char *, char *) );



bool is_note_to( CHAR_DATA *ch, NOTE_DATA *pnote )
{
    if ( !str_cmp( ch->name, pnote->sender ) )
	return TRUE;

    if ( is_name( "all", pnote->to_list ) )
	return TRUE;

    if ( IS_IMMORTAL(ch) && is_name( "imm", pnote->to_list ) )
	return TRUE;

    if ( IS_IMMORTAL(ch) && is_name( "immortal", pnote->to_list ) )
	return TRUE;

    if ( is_name( ch->name, pnote->to_list ) )
	return TRUE;

    return FALSE;
}



void note_attach( CHAR_DATA *ch )
{
    NOTE_DATA *pnote;

    if ( ch->pnote != NULL )
	return;

    if ( note_free == NULL )
    {
	pnote	  = alloc_perm( sizeof(*ch->pnote) );
    }
    else
    {
	pnote	  = note_free;
	note_free = note_free->next;
    }

    pnote->next		= NULL;
    pnote->sender	= str_dup( ch->name );
    pnote->date		= str_dup( "" );
    pnote->to_list	= str_dup( "" );
    pnote->subject	= str_dup( "" );
    pnote->text		= str_dup( "" );
    ch->pnote		= pnote;
    return;
}



void note_remove( CHAR_DATA *ch, NOTE_DATA *pnote )
{
    char to_new[MAX_INPUT_LENGTH];
    char to_one[MAX_INPUT_LENGTH];
    FILE *fp;
    NOTE_DATA *prev;
    char *to_list;

    /*
     * Build a new to_list.
     * Strip out this recipient.
     */
    to_new[0]	= '\0';
    to_list	= pnote->to_list;
    while ( *to_list != '\0' )
    {
	to_list	= one_argument( to_list, to_one );
	if ( to_one[0] != '\0' && str_cmp( ch->name, to_one ) )
	{
	    strcat( to_new, " " );
	    strcat( to_new, to_one );
	}
    }

    /*
     * Just a simple recipient removal?
     */
    if ( str_cmp( ch->name, pnote->sender ) && to_new[0] != '\0' )
    {
	free_string( pnote->to_list );
	pnote->to_list = str_dup( to_new + 1 );
	return;
    }

    /*
     * Remove note from linked list.
     */
    if ( pnote == note_list )
    {
	note_list = pnote->next;
    }
    else
    {
	for ( prev = note_list; prev != NULL; prev = prev->next )
	{
	    if ( prev->next == pnote )
		break;
	}

	if ( prev == NULL )
	{
	    bug( "Note_remove: pnote not found.", 0 );
	    return;
	}

	prev->next = pnote->next;
    }

    free_string( pnote->text    );
    free_string( pnote->subject );
    free_string( pnote->to_list );
    free_string( pnote->date    );
    free_string( pnote->sender  );
    pnote->next	= note_free;
    note_free	= pnote;

    /*
     * Rewrite entire list.
     */
    fclose( fpReserve );
    if ( ( fp = fopen( NOTE_FILE, "w" ) ) == NULL )
    {
	perror( NOTE_FILE );
    }
    else
    {
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    fprintf( fp, "Sender  %s~\nDate    %s~\nTo      %s~\nSubject %s~\nText\n%s~\n\n",
		pnote->sender,
		pnote->date,
		pnote->to_list,
		pnote->subject,
		pnote->text
		);
	}
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



void do_note( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    NOTE_DATA *pnote;
    int vnum;
    int anum;

    if ( IS_NPC(ch) )
	return;

    argument = one_argument( argument, arg );
    smash_tilde( argument );

    if ( !str_cmp( arg, "list" ) )
    {
	vnum = 0;
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    if ( is_note_to( ch, pnote ) )
	    {
		sprintf( buf, "[%3d] %s: %s\n\r",
		    vnum, pnote->sender, pnote->subject );
		send_to_char( buf, ch );
		vnum++;
	    }
	}
	return;
    }

    if ( !str_cmp( arg, "read" ) )
    {
	bool fAll;

	if ( !str_cmp( argument, "all" ) )
	{
	    fAll = TRUE;
	    anum = 0;
	}
	else if ( is_number( argument ) )
	{
	    fAll = FALSE;
	    anum = atoi( argument );
	}
	else
	{
	    send_to_char( "Note read which number?\n\r", ch );
	    return;
	}

	vnum = 0;
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    if ( is_note_to( ch, pnote ) && ( vnum++ == anum || fAll ) )
	    {
		sprintf( buf, "[%3d] %s: %s\n\r%s\n\rTo: %s\n\r",
		    vnum - 1,
		    pnote->sender,
		    pnote->subject,
		    pnote->date,
		    pnote->to_list
		    );
		send_to_char( buf, ch );
		send_to_char( pnote->text, ch );
		return;
	    }
	}

	send_to_char( "No such note.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "+" ) )
    {
	note_attach( ch );
	strcpy( buf, ch->pnote->text );
	if ( strlen(buf) + strlen(argument) >= MAX_STRING_LENGTH - 4 )
	{
	    send_to_char( "Note too long.\n\r", ch );
	    return;
	}

	strcat( buf, argument );
	strcat( buf, "\n\r" );
	free_string( ch->pnote->text );
	ch->pnote->text = str_dup( buf );
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "subject" ) )
    {
	note_attach( ch );
	free_string( ch->pnote->subject );
	ch->pnote->subject = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "to" ) )
    {
	note_attach( ch );
	free_string( ch->pnote->to_list );
	ch->pnote->to_list = str_dup( argument );
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "clear" ) )
    {
	if ( ch->pnote != NULL )
	{
	    free_string( ch->pnote->text );
	    free_string( ch->pnote->subject );
	    free_string( ch->pnote->to_list );
	    free_string( ch->pnote->date );
	    free_string( ch->pnote->sender );
	    ch->pnote->next	= note_free;
	    note_free		= ch->pnote;
	    ch->pnote		= NULL;
	}

	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "show" ) )
    {
	if ( ch->pnote == NULL )
	{
	    send_to_char( "You have no note in progress.\n\r", ch );
	    return;
	}

	sprintf( buf, "%s: %s\n\rTo: %s\n\r",
	    ch->pnote->sender,
	    ch->pnote->subject,
	    ch->pnote->to_list
	    );
	send_to_char( buf, ch );
	send_to_char( ch->pnote->text, ch );
	return;
    }

    if ( !str_cmp( arg, "post" ) )
    {
	FILE *fp;
	char *strtime;

	if ( ch->pnote == NULL )
	{
	    send_to_char( "You have no note in progress.\n\r", ch );
	    return;
	}

	ch->pnote->next			= NULL;
	strtime				= ctime( &current_time );
	strtime[strlen(strtime)-1]	= '\0';
	ch->pnote->date			= str_dup( strtime );

	if ( note_list == NULL )
	{
	    note_list	= ch->pnote;
	}
	else
	{
	    for ( pnote = note_list; pnote->next != NULL; pnote = pnote->next )
		;
	    pnote->next	= ch->pnote;
	}
	pnote		= ch->pnote;
	ch->pnote	= NULL;

	fclose( fpReserve );
	if ( ( fp = fopen( NOTE_FILE, "a" ) ) == NULL )
	{
	    perror( NOTE_FILE );
	}
	else
	{
	    fprintf( fp, "Sender  %s~\nDate    %s~\nTo      %s~\nSubject %s~\nText\n%s~\n\n",
		pnote->sender,
		pnote->date,
		pnote->to_list,
		pnote->subject,
		pnote->text
		);
	    fclose( fp );
	}
	fpReserve = fopen( NULL_FILE, "r" );

	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "remove" ) )
    {
	if ( !is_number( argument ) )
	{
	    send_to_char( "Note remove which number?\n\r", ch );
	    return;
	}

	anum = atoi( argument );
	vnum = 0;
	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	{
	    if ( is_note_to( ch, pnote ) && vnum++ == anum )
	    {
		note_remove( ch, pnote );
		send_to_char( "Ok.\n\r", ch );
		return;
	    }
	}

	send_to_char( "No such note.\n\r", ch );
	return;
    }

    send_to_char( "Huh?  Type 'help note' for usage.\n\r", ch );
    return;
}



/*
 * Generic channel function.
 */
void talk_channel( CHAR_DATA *ch, char *argument, int channel, const char *verb )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int position;

    if ( argument[0] == '\0' )
    {
	sprintf( buf, "%s what?\n\r", verb );
	buf[0] = UPPER(buf[0]);
	return;
    }

    if ( IS_HEAD(ch, LOST_TONGUE) )
    {
	sprintf( buf, "You can't %s without a tongue!\n\r", verb );
	send_to_char( buf, ch );
	return;
    }

    if ( IS_BODY(ch, GAGGED) )
    {
	sprintf( buf, "You can't %s with a gag on!\n\r", verb );
	send_to_char( buf, ch );
	return;
    }

    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
    {
	sprintf( buf, "You can't %s.\n\r", verb );
	send_to_char( buf, ch );
	return;
    }

    REMOVE_BIT(ch->deaf, channel);

    switch ( channel )
    {
    default:
	sprintf( buf, "You %s '%s'.\n\r", verb, argument );
	send_to_char( buf, ch );

	sprintf( buf, "$n %ss '$t'.",     verb );
	sprintf( buf2, "$n %ss '$t'.",     verb );
	break;

    case CHANNEL_IMMTALK:
	sprintf( buf, "$n: $t." );
	sprintf( buf2, "$n: $t." );
	position	= ch->position;
	ch->position	= POS_STANDING;
	act( buf, ch, argument, NULL, TO_CHAR );
	ch->position	= position;
	break;

    case CHANNEL_VAMPTALK:
	if (!IS_NPC(ch) && ch->vampgen == 1)
	{
	    sprintf( buf, "<[$n]> $t." );
	    sprintf( buf2, "<[$n]> $t." );
	}
	else if (!IS_NPC(ch) && ch->vampgen == 2)
	{
	    sprintf( buf, "<<$n>> $t." );
	    sprintf( buf2, "[[$n]] $t." );
	}
	else
	{
	    sprintf( buf, "<$n> $t." );
	    sprintf( buf2, "[$n] $t." );
	}
	position	= ch->position;
	ch->position	= POS_STANDING;
	act( buf, ch, argument, NULL, TO_CHAR );
	ch->position	= position;
	break;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	CHAR_DATA *och;
	CHAR_DATA *vch;

	och = d->original ? d->original : d->character;
	vch = d->character;

	if ( d->connected == CON_PLAYING
	&&   vch != ch
	&&  !IS_SET(och->deaf, channel) )
	{
	    if ( channel == CHANNEL_IMMTALK && !IS_IMMORTAL(och) )
		continue;
	    if ( channel == CHANNEL_VAMPTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE)))
		continue;
	    if ( channel == CHANNEL_YELL
	    &&   vch->in_room->area != ch->in_room->area )
		continue;

	    position		= vch->position;
	    if ( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL )
		vch->position	= POS_STANDING;
	    if (!IS_NPC(vch) && IS_SET(vch->act, PLR_VAMPIRE) && str_cmp(ch->clan,vch->clan) )
	    {
	    	act( buf2, ch, argument, vch, TO_VICT );
	    	vch->position	= position;
		continue;
	    }
	    act( buf, ch, argument, vch, TO_VICT );
	    vch->position	= position;
	}
    }

    return;
}



void do_auction( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_AUCTION, "auction" );
    return;
}



void do_chat( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_CHAT, "chat" );
    return;
}



/*
 * Alander's new channels.
 */
void do_music( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_MUSIC, "music" );
    return;
}



void do_question( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_QUESTION, "question" );
    return;
}



void do_answer( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_QUESTION, "answer" );
    return;
}



void do_shout( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_SHOUT, "shout" );
    WAIT_STATE( ch, 12 );
    return;
}



void do_yell( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_YELL, "yell" );
    return;
}



void do_immtalk( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" );
    return;
}



void do_vamptalk( CHAR_DATA *ch, char *argument )
{
    if (IS_NPC(ch) || (!IS_NPC(ch) && !IS_SET(ch->act, PLR_VAMPIRE)))
    {
	send_to_char("Huh?\n\r",ch);
	return;
    }
    talk_channel( ch, argument, CHANNEL_VAMPTALK, "vamptalk" );
    return;
}



void do_say( CHAR_DATA *ch, char *argument )
{
    char name   [80];
    char poly   [MAX_INPUT_LENGTH];
    char speak  [10];
    char speaks [10];
    CHAR_DATA *to;
    bool is_ok;

    if ( IS_HEAD(ch, LOST_TONGUE) )
    {
	send_to_char( "You can't speak without a tongue!\n\r", ch );
	return;
    }
    if ( IS_BODY(ch, GAGGED) )
    {
	send_to_char( "You can't speak with a gag on!\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Say what?\n\r", ch );
	return;
    }

    if (IS_BODY(ch,CUT_THROAT))
    {
	sprintf(speak,"rasp");
	sprintf(speaks,"rasps");
    }
    else if (!IS_NPC(ch) && IS_SET(ch->act,PLR_WOLFMAN))
    {
	sprintf(speak,"growl");
	sprintf(speaks,"growls");
    }
    else
    {
	sprintf(speak,"say");
	sprintf(speaks,"says");
    }
    sprintf(poly,"You %s '$T'.", speak);
    act( poly, ch, NULL, argument, TO_CHAR );

    sprintf(poly,"$n %s '$T'.", speaks);

    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
    {
    	act( poly, ch, NULL, argument, TO_ROOM );
    	room_text( ch, strlower(argument) );
	return;
    }

    to = ch->in_room->people;
    for ( ; to != NULL; to = to->next_in_room )
    {
	is_ok = FALSE;

	if ( to->desc == NULL || !IS_AWAKE(to) )
	    continue;

	if ( ch == to )
	    continue;

	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
	    ch->pcdata->chobj->in_room != NULL &&
	    !IS_NPC(to) && to->pcdata->chobj != NULL && 
	    to->pcdata->chobj->in_room != NULL &&
	    ch->in_room == to->in_room)
		is_ok = TRUE; else is_ok = FALSE;

	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
	    ch->pcdata->chobj->in_obj != NULL &&
	    !IS_NPC(to) && to->pcdata->chobj != NULL && 
	    to->pcdata->chobj->in_obj != NULL &&
	    ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
		is_ok = TRUE; else is_ok = FALSE;

	if (!is_ok) continue;

	if (IS_NPC(ch))
	    sprintf(name, ch->short_descr);
	else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
	    sprintf(name, ch->morph);
	else
	    sprintf(name, ch->name);
	name[0]=UPPER(name[0]);
	sprintf(poly,"%s %s '%s'.\n\r", name,speaks,argument);
	send_to_char(poly,to);
    }

    room_text( ch, strlower(argument) );
    return;
}

void room_text( CHAR_DATA *ch, char *argument)
{
    CHAR_DATA     *vch;
    CHAR_DATA     *vch_next;
    CHAR_DATA     *mob;
    OBJ_DATA      *obj;
    ROOMTEXT_DATA *rt;
    bool           mobfound;
    bool           hop;

    char           arg  [MAX_INPUT_LENGTH];
    char           arg1 [MAX_INPUT_LENGTH];
    char           arg2 [MAX_INPUT_LENGTH];

    for ( rt = ch->in_room->roomtext; rt != NULL; rt = rt->next )
    {
	if (!strcmp(argument,rt->input)
	 || is_in(argument, rt->input)
	 || all_in(argument, rt->input)) 
	{
	    if ( rt->name != NULL         && rt->name != '\0'
	    &&   str_cmp(rt->name,"all")  && str_cmp(rt->name,"|all*") ) 
	    	if (!is_in(ch->name, rt->name) ) continue;
	    mobfound = TRUE;
	    if (rt->mob != 0)
	    {
		mobfound = FALSE;
	    	for ( vch = char_list; vch != NULL; vch = vch_next )
	    	{
		    vch_next	= vch->next;
		    if ( vch->in_room == NULL ) continue;
		    if ( !IS_NPC(vch)         ) continue;
		    if ( vch->in_room == ch->in_room
			&& vch->pIndexData->vnum == rt->mob )
		    {
			mobfound = TRUE;
		    	break;
		    }
	    	}
	    }
	    if (!mobfound) continue;
	    hop = FALSE;
	    switch(rt->type % RT_RETURN)
	    {
		case RT_SAY:
		    break;
		case RT_LIGHTS:
		    do_changelight(ch,"");
		    break;
		case RT_LIGHT:
		    REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
		    break;
		case RT_DARK:
		    SET_BIT(ch->in_room->room_flags, ROOM_DARK);
		    break;
		case RT_OBJECT:
		    if ( get_obj_index(rt->power) == NULL ) return;
		    obj = create_object(get_obj_index(rt->power), ch->level);
		    if (IS_SET(rt->type, RT_TIMER) ) obj->timer = 1;
		    if (CAN_WEAR(obj,ITEM_TAKE)) obj_to_char(obj,ch);
		    else obj_to_room(obj,ch->in_room);
		    if (!str_cmp(rt->choutput,"copy"))
		    	act( rt->output, ch, obj, NULL, TO_CHAR );
		    else
		    	act( rt->choutput, ch, obj, NULL, TO_CHAR );
		    if (!IS_SET(rt->type, RT_PERSONAL) ) 
			act( rt->output, ch, obj, NULL, TO_ROOM );
		    hop = TRUE;
		    break;
		case RT_MOBILE:
		    if ( get_mob_index(rt->power) == NULL ) return;
		    mob = create_mobile(get_mob_index(rt->power));
		    char_to_room(mob,ch->in_room);
		    if (!str_cmp(rt->choutput,"copy"))
		    	act( rt->output, ch, NULL, mob, TO_CHAR );
		    else
		    	act( rt->choutput, ch, NULL, mob, TO_CHAR );
		    if (!IS_SET(rt->type, RT_PERSONAL) ) 
			act( rt->output, ch, NULL, mob, TO_ROOM );
		    hop = TRUE;
		    break;
		case RT_SPELL:
		    (*skill_table[rt->power].spell_fun) ( rt->power, number_range(20,30), ch, ch );
		    break;
		case RT_PORTAL:
		    if ( get_obj_index(OBJ_VNUM_PORTAL) == NULL ) return;
		    obj = create_object(get_obj_index(OBJ_VNUM_PORTAL), 0);
		    obj->timer = 1;
		    obj->value[0] = rt->power;
		    obj->value[1] = 1;
		    obj_to_room(obj,ch->in_room);
		    break;
		case RT_TELEPORT:
		    if ( get_room_index(rt->power) == NULL ) return;
		    if (!str_cmp(rt->choutput,"copy"))
		    	act( rt->output, ch, NULL, NULL, TO_CHAR );
		    else
		    	act( rt->choutput, ch, NULL, NULL, TO_CHAR );
		    if (!IS_SET(rt->type, RT_PERSONAL) ) 
			act( rt->output, ch, NULL, NULL, TO_ROOM );
		    char_from_room(ch);
		    char_to_room(ch,get_room_index(rt->power));
		    act("$n appears in the room.",ch,NULL,NULL,TO_ROOM);
		    do_look(ch,"auto");
		    hop = TRUE;
		    break;
		case RT_ACTION:
		    sprintf(arg,argument);
		    argument = one_argument( arg, arg1 );
		    argument = one_argument( arg, arg2 );
		    if ( (mob = get_char_room(ch, arg2) ) == NULL ) continue;
		    interpret( mob, rt->output );
		    break;
		case RT_OPEN_LIFT:
		    open_lift(ch);
		    break;
		case RT_CLOSE_LIFT:
		    close_lift(ch);
		    break;
		case RT_MOVE_LIFT:
		    move_lift(ch,rt->power);
		    break;
		default:
		    break;
	    }
	    if (hop && IS_SET(rt->type, RT_RETURN) ) return;
	    else if (hop) continue;
	    if (!str_cmp(rt->choutput,"copy") && !IS_SET(rt->type, RT_ACTION))
	    	act( rt->output, ch, NULL, NULL, TO_CHAR );
	    else if (!IS_SET(rt->type, RT_ACTION))
	    	act( rt->choutput, ch, NULL, NULL, TO_CHAR );
	    if (!IS_SET(rt->type, RT_PERSONAL) && !IS_SET(rt->type, RT_ACTION) )
		act( rt->output, ch, NULL, NULL, TO_ROOM );
	    if (IS_SET(rt->type, RT_RETURN) ) return;
	}
    }
    return;
}

char *strlower(char *ip)
{
	static char buffer[MAX_INPUT_LENGTH];
	int pos;

	for (pos = 0; pos < (MAX_INPUT_LENGTH - 1) && ip[pos] != '\0'; pos++) {
		buffer[pos] = tolower(ip[pos]);
	}	
	buffer[pos] = '\0';
	return buffer;
}

bool is_in(char *arg, char *ip)
{
	char *lo_arg;
	char cmp[MAX_INPUT_LENGTH];
	int fitted;

	if (ip[0] != '|')
		return FALSE;
	cmp[0] = '\0';
	lo_arg = strlower(arg);
	do {
		ip += strlen(cmp) + 1;
		fitted = sscanf(ip, "%[^*]", cmp);
		if (strstr(lo_arg, cmp) != NULL) {
			return TRUE;
		}
	} while (fitted > 0);
	return FALSE;
}

bool all_in(char *arg, char *ip)
{
	char *lo_arg;
	char cmp[MAX_INPUT_LENGTH];
	int fitted;

	if (ip[0] != '&')
		return FALSE;
	cmp[0] = '\0';
	lo_arg = strlower(arg);
	do {
		ip += strlen(cmp) + 1;
		fitted = sscanf(ip, "%[^*]", cmp);
		if (strstr(lo_arg, cmp) == NULL) {
			return FALSE;
		}
	} while (fitted > 0);
	return TRUE;
}	

void do_tell( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char poly [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int position;

    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
    {
	send_to_char( "Your message didn't get through.\n\r", ch );
	return;
    }
    if (IS_BODY(ch, GAGGED))
    {
	send_to_char( "Your message didn't get through.\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Tell whom what?\n\r", ch );
	return;
    }

    /*
     * Can tell to PC's anywhere, but NPC's only in same room.
     * -- Furey
     */
    if ( ( victim = get_char_world( ch, arg ) ) == NULL
    || ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
    {
	act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
	return;
    }

    act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR );

    position		= victim->position;
    victim->position	= POS_STANDING;

    sprintf(poly,"$n tells you '$t'.");
    ADD_COLOUR(ch,poly,WHITE);
    act( poly, ch, argument, victim, TO_VICT );

    victim->position	= position;
    victim->reply	= ch;

    return;
}



void do_reply( CHAR_DATA *ch, char *argument )
{
    char poly [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int position;

    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
    {
	send_to_char( "Your message didn't get through.\n\r", ch );
	return;
    }
    if (IS_BODY(ch, GAGGED))
    {
	send_to_char( "Your message didn't get through.\n\r", ch );
	return;
    }

    if ( ( victim = ch->reply ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
    {
	act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
	return;
    }

    act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR );
    position		= victim->position;
    victim->position	= POS_STANDING;

    sprintf(poly,"$n tells you '$t'.");
    ADD_COLOUR(ch,poly,WHITE);
    act( poly, ch, argument, victim, TO_VICT );

    victim->position	= position;
    victim->reply	= ch;

    return;
}



void do_emote( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char *plast;

    char name   [80];
    char poly   [MAX_INPUT_LENGTH];
    CHAR_DATA *to;
    bool is_ok;

    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
    {
	send_to_char( "You can't show your emotions.\n\r", ch );
	return;
    }

    if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_HEAD(ch, GAGGED))
    {
	send_to_char( "You can't show your emotions.\n\r", ch );
	return;
    }

    if ( argument[0] == '\0' )
    {
	send_to_char( "Emote what?\n\r", ch );
	return;
    }

    for ( plast = argument; *plast != '\0'; plast++ )
	;

    strcpy( buf, argument );
    if ( isalpha(plast[-1]) )
	strcat( buf, "." );

    act( "$n $T", ch, NULL, buf, TO_CHAR );

    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
    {
    	act( "$n $T", ch, NULL, buf, TO_ROOM );
	return;
    }

    to = ch->in_room->people;
    for ( ; to != NULL; to = to->next_in_room )
    {
	is_ok = FALSE;

	if ( to->desc == NULL || !IS_AWAKE(to) )
	    continue;

	if ( ch == to )
	    continue;

	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
	    ch->pcdata->chobj->in_room != NULL &&
	    !IS_NPC(to) && to->pcdata->chobj != NULL && 
	    to->pcdata->chobj->in_room != NULL &&
	    ch->in_room == to->in_room)
		is_ok = TRUE; else is_ok = FALSE;

	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
	    ch->pcdata->chobj->in_obj != NULL &&
	    !IS_NPC(to) && to->pcdata->chobj != NULL && 
	    to->pcdata->chobj->in_obj != NULL &&
	    ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
		is_ok = TRUE; else is_ok = FALSE;

	if (!is_ok) continue;

	if (IS_NPC(ch))
	    sprintf(name, ch->short_descr);
	else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
	    sprintf(name, ch->morph);
	else
	    sprintf(name, ch->name);
	name[0]=UPPER(name[0]);
	sprintf(poly,"%s %s\n\r", name,buf);
	send_to_char(poly,to);
    }
    return;
}



/*
 * All the posing stuff.
 */
struct	pose_table_type
{
    char *	message[2*MAX_CLASS];
};

const	struct	pose_table_type	pose_table	[]	=
{
    {
	{
	    "You sizzle with energy.",
	    "$n sizzles with energy.",
	    "You feel very holy.",
	    "$n looks very holy.",
	    "You perform a small card trick.",
	    "$n performs a small card trick.",
	    "You show your bulging muscles.",
	    "$n shows $s bulging muscles."
	}
    },

    {
	{
	    "You turn into a butterfly, then return to your normal shape.",
	    "$n turns into a butterfly, then returns to $s normal shape.",
	    "You nonchalantly turn wine into water.",
	    "$n nonchalantly turns wine into water.",
	    "You wiggle your ears alternately.",
	    "$n wiggles $s ears alternately.",
	    "You crack nuts between your fingers.",
	    "$n cracks nuts between $s fingers."
	}
    },

    {
	{
	    "Blue sparks fly from your fingers.",
	    "Blue sparks fly from $n's fingers.",
	    "A halo appears over your head.",
	    "A halo appears over $n's head.",
	    "You nimbly tie yourself into a knot.",
	    "$n nimbly ties $mself into a knot.",
	    "You grizzle your teeth and look mean.",
	    "$n grizzles $s teeth and looks mean."
	}
    },

    {
	{
	    "Little red lights dance in your eyes.",
	    "Little red lights dance in $n's eyes.",
	    "You recite words of wisdom.",
	    "$n recites words of wisdom.",
	    "You juggle with daggers, apples, and eyeballs.",
	    "$n juggles with daggers, apples, and eyeballs.",
	    "You hit your head, and your eyes roll.",
	    "$n hits $s head, and $s eyes roll."
	}
    },

    {
	{
	    "A slimy green monster appears before you and bows.",
	    "A slimy green monster appears before $n and bows.",
	    "Deep in prayer, you levitate.",
	    "Deep in prayer, $n levitates.",
	    "You steal the underwear off every person in the room.",
	    "Your underwear is gone!  $n stole it!",
	    "Crunch, crunch -- you munch a bottle.",
	    "Crunch, crunch -- $n munches a bottle."
	}
    },

    {
	{
	    "You turn everybody into a little pink elephant.",
	    "You are turned into a little pink elephant by $n.",
	    "An angel consults you.",
	    "An angel consults $n.",
	    "The dice roll ... and you win again.",
	    "The dice roll ... and $n wins again.",
	    "... 98, 99, 100 ... you do pushups.",
	    "... 98, 99, 100 ... $n does pushups."
	}
    },

    {
	{
	    "A small ball of light dances on your fingertips.",
	    "A small ball of light dances on $n's fingertips.",
	    "Your body glows with an unearthly light.",
	    "$n's body glows with an unearthly light.",
	    "You count the money in everyone's pockets.",
	    "Check your money, $n is counting it.",
	    "Arnold Schwarzenegger admires your physique.",
	    "Arnold Schwarzenegger admires $n's physique."
	}
    },

    {
	{
	    "Smoke and fumes leak from your nostrils.",
	    "Smoke and fumes leak from $n's nostrils.",
	    "A spot light hits you.",
	    "A spot light hits $n.",
	    "You balance a pocket knife on your tongue.",
	    "$n balances a pocket knife on your tongue.",
	    "Watch your feet, you are juggling granite boulders.",
	    "Watch your feet, $n is juggling granite boulders."
	}
    },

    {
	{
	    "The light flickers as you rap in magical languages.",
	    "The light flickers as $n raps in magical languages.",
	    "Everyone levitates as you pray.",
	    "You levitate as $n prays.",
	    "You produce a coin from everyone's ear.",
	    "$n produces a coin from your ear.",
	    "Oomph!  You squeeze water out of a granite boulder.",
	    "Oomph!  $n squeezes water out of a granite boulder."
	}
    },

    {
	{
	    "Your head disappears.",
	    "$n's head disappears.",
	    "A cool breeze refreshes you.",
	    "A cool breeze refreshes $n.",
	    "You step behind your shadow.",
	    "$n steps behind $s shadow.",
	    "You pick your teeth with a spear.",
	    "$n picks $s teeth with a spear."
	}
    },

    {
	{
	    "A fire elemental singes your hair.",
	    "A fire elemental singes $n's hair.",
	    "The sun pierces through the clouds to illuminate you.",
	    "The sun pierces through the clouds to illuminate $n.",
	    "Your eyes dance with greed.",
	    "$n's eyes dance with greed.",
	    "Everyone is swept off their foot by your hug.",
	    "You are swept off your feet by $n's hug."
	}
    },

    {
	{
	    "The sky changes color to match your eyes.",
	    "The sky changes color to match $n's eyes.",
	    "The ocean parts before you.",
	    "The ocean parts before $n.",
	    "You deftly steal everyone's weapon.",
	    "$n deftly steals your weapon.",
	    "Your karate chop splits a tree.",
	    "$n's karate chop splits a tree."
	}
    },

    {
	{
	    "The stones dance to your command.",
	    "The stones dance to $n's command.",
	    "A thunder cloud kneels to you.",
	    "A thunder cloud kneels to $n.",
	    "The Grey Mouser buys you a beer.",
	    "The Grey Mouser buys $n a beer.",
	    "A strap of your armor breaks over your mighty thews.",
	    "A strap of $n's armor breaks over $s mighty thews."
	}
    },

    {
	{
	    "The heavens and grass change colour as you smile.",
	    "The heavens and grass change colour as $n smiles.",
	    "The Burning Man speaks to you.",
	    "The Burning Man speaks to $n.",
	    "Everyone's pocket explodes with your fireworks.",
	    "Your pocket explodes with $n's fireworks.",
	    "A boulder cracks at your frown.",
	    "A boulder cracks at $n's frown."
	}
    },

    {
	{
	    "Everyone's clothes are transparent, and you are laughing.",
	    "Your clothes are transparent, and $n is laughing.",
	    "An eye in a pyramid winks at you.",
	    "An eye in a pyramid winks at $n.",
	    "Everyone discovers your dagger a centimeter from their eye.",
	    "You discover $n's dagger a centimeter from your eye.",
	    "Mercenaries arrive to do your bidding.",
	    "Mercenaries arrive to do $n's bidding."
	}
    },

    {
	{
	    "A black hole swallows you.",
	    "A black hole swallows $n.",
	    "Valentine Michael Smith offers you a glass of water.",
	    "Valentine Michael Smith offers $n a glass of water.",
	    "Where did you go?",
	    "Where did $n go?",
	    "Four matched Percherons bring in your chariot.",
	    "Four matched Percherons bring in $n's chariot."
	}
    },

    {
	{
	    "The world shimmers in time with your whistling.",
	    "The world shimmers in time with $n's whistling.",
	    "The great god Mota gives you a staff.",
	    "The great god Mota gives $n a staff.",
	    "Click.",
	    "Click.",
	    "Atlas asks you to relieve him.",
	    "Atlas asks $n to relieve him."
	}
    }
};



void do_pose( CHAR_DATA *ch, char *argument )
{
    int level;
    int pose;

    if ( IS_NPC(ch) )
	return;

    level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 );
    pose  = number_range(0, level);

    act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR );
    act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM );

    return;
}



void do_bug( CHAR_DATA *ch, char *argument )
{
    append_file( ch, BUG_FILE, argument );
    send_to_char( "Ok.  Thanks.\n\r", ch );
    return;
}



void do_idea( CHAR_DATA *ch, char *argument )
{
    append_file( ch, IDEA_FILE, argument );
    send_to_char( "Ok.  Thanks.\n\r", ch );
    return;
}



void do_typo( CHAR_DATA *ch, char *argument )
{
    append_file( ch, TYPO_FILE, argument );
    send_to_char( "Ok.  Thanks.\n\r", ch );
    return;
}



void do_rent( CHAR_DATA *ch, char *argument )
{
    send_to_char( "There is no rent here.  Just save and quit.\n\r", ch );
    return;
}



void do_qui( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
    return;
}



void do_quit( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    char buf[MAX_STRING_LENGTH];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

    if ( IS_NPC(ch) )
	return;

    if ( ch->position == POS_FIGHTING )
    {
	send_to_char( "No way! You are fighting.\n\r", ch );
	return;
    }

    if ( ch->position  < POS_SLEEPING )
    {
	send_to_char( "You're not DEAD yet.\n\r", ch );
	return;
    }

    if ( ch->mount != NULL ) do_dismount(ch,"");

    send_to_char( "\n\r                         Speak not: whisper not:\n\r",ch);
    send_to_char( "                      I know all that ye would tell,\n\r",ch);
    send_to_char( "                    But to speak might break the spell\n\r",ch);
    send_to_char( "                      Which must bend the invincible,\n\r",ch);
    send_to_char( "                          The stern of thought;\n\r",ch);
    send_to_char( "                 He yet defies the deepest power of Hell.\n\r\n\r",ch );
    sprintf( log_buf, "%s has quit.", ch->name );
    log_string( log_buf );
    /*
     * After extract_char the ch is no longer valid!
     */
    save_char_obj( ch );
    d = ch->desc;
    for ( obj = ch->carrying; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	if (obj->wear_loc == WEAR_NONE) continue;
    	if ( !IS_NPC(ch) && ((obj->chobj != NULL && !IS_NPC(obj->chobj) &&
	    obj->chobj->pcdata->obj_vnum != 0) || obj->item_type == ITEM_KEY))
    	{
    	    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
	    	affect_modify( ch, paf, FALSE );
    	    for ( paf = obj->affected; paf != NULL; paf = paf->next )
	    	affect_modify( ch, paf, FALSE );
    	}
    }
    if (ch->pcdata->obj_vnum != 0)
    	act( "$n slowly fades out of existance.", ch, NULL, NULL, TO_ROOM );
    else
    	act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );

    if (ch->in_room != NULL) char_from_room(ch);
    char_to_room(ch,get_room_index(30002));

    if ( d != NULL )
	close_socket( d );

    if (ch->pcdata->obj_vnum == 0)
    {
	sprintf( buf, "%s has left the God Wars.", ch->name );
	do_info(ch,buf);
    }
    if (ch->pcdata->chobj != NULL) extract_obj(ch->pcdata->chobj);
    extract_char( ch, TRUE );
    return;
}



void do_save( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( ch->level < 2 )
    {
	send_to_char( "You must kill at least 5 mobs before you can save.\n\r", ch );
	return;
    }

    save_char_obj( ch );
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_follow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Follow whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
    {
	act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
	return;
    }

    if ( victim == ch )
    {
	if ( ch->master == NULL )
	{
	    send_to_char( "You already follow yourself.\n\r", ch );
	    return;
	}
	stop_follower( ch );
	return;
    }
    
    if ( ( ch->level - victim->level < -5 || ch->level - victim->level >  5 )
    &&   !IS_HERO(ch) )
    {
	send_to_char( "You are not of the right caliber to follow.\n\r", ch );
	return;
    }

    if ( ch->master != NULL )
	stop_follower( ch );

    add_follower( ch, victim );
    return;
}



void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
    char poly [MAX_INPUT_LENGTH];
    if ( ch->master != NULL )
    {
	bug( "Add_follower: non-null master.", 0 );
	return;
    }

    ch->master        = master;
    ch->leader        = NULL;

    if ( can_see( master, ch ) )
    {
	sprintf(poly,"$n now follows you.");
	act( poly, ch, NULL, master, TO_VICT );
    }
    sprintf(poly,"You now follow $N.");
    act( poly,  ch, NULL, master, TO_CHAR );

    return;
}



void stop_follower( CHAR_DATA *ch )
{
    char poly [MAX_INPUT_LENGTH];
    if ( ch->master == NULL )
    {
	bug( "Stop_follower: null master.", 0 );
	return;
    }

    if ( IS_AFFECTED(ch, AFF_CHARM) )
    {
	REMOVE_BIT( ch->affected_by, AFF_CHARM );
	affect_strip( ch, gsn_charm_person );
    }

    if ( can_see( ch->master, ch ) )
    {
	sprintf(poly,"$n stops following you.");
	act( poly, ch, NULL, ch->master, TO_VICT );
    }
    sprintf(poly,"You stop following $N.");
    act( poly,      ch, NULL, ch->master, TO_CHAR    );

    ch->master = NULL;
    ch->leader = NULL;
    return;
}



void die_follower( CHAR_DATA *ch )
{
    CHAR_DATA *fch;

    if ( ch->master != NULL )
	stop_follower( ch );

    ch->leader = NULL;

    for ( fch = char_list; fch != NULL; fch = fch->next )
    {
	if ( fch->master == ch )
	    stop_follower( fch );
	if ( fch->leader == ch )
	    fch->leader = fch;
    }

    return;
}



void do_order( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *och;
    CHAR_DATA *och_next;
    bool found;
    bool fAll;

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Order whom to do what?\n\r", ch );
	return;
    }

    if ( IS_AFFECTED( ch, AFF_CHARM ) )
    {
	send_to_char( "You feel like taking, not giving, orders.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	fAll   = TRUE;
	victim = NULL;
    }
    else
    {
	fAll   = FALSE;
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	if ( victim == ch )
	{
	    send_to_char( "Aye aye, right away!\n\r", ch );
	    return;
	}

	if ( (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch) 
	&& !(IS_SET(ch->act, PLR_VAMPIRE) && IS_SET(victim->act, PLR_VAMPIRE) ) )
	{
	    send_to_char( "Do it yourself!\n\r", ch );
	    return;
	}

	if ( IS_SET(ch->act, PLR_VAMPIRE) && IS_SET(victim->act, PLR_VAMPIRE)
	&& ((ch->vampgen > victim->vampgen) || str_cmp(ch->clan,victim->clan)))
	{
	    act( "$N ignores your order.", ch, NULL, victim, TO_CHAR );
	    act( "You ignore $n's order.", ch, NULL, victim, TO_VICT );
	    return;
	}


    }

    found = FALSE;
    for ( och = ch->in_room->people; och != NULL; och = och_next )
    {
	och_next = och->next_in_room;

	if ( ( IS_AFFECTED(och, AFF_CHARM)
	&&   och->master == ch
	&& ( fAll || och == victim ) ) ||
	( !IS_NPC(ch) && !IS_NPC(och) &&
	IS_SET(ch->act, PLR_VAMPIRE) && IS_SET(och->act, PLR_VAMPIRE)
	&& ch->vampgen < och->vampgen && !str_cmp(ch->clan,och->clan)))
	{
	    found = TRUE;
	    act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
	    interpret( och, argument );
	}
    }

    if ( found )
	send_to_char( "Ok.\n\r", ch );
    else
	send_to_char( "You have no followers here.\n\r", ch );
    return;
}



void do_command( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument( argument, arg );

    if (IS_NPC(ch)) return;
    if (!IS_SET(ch->act, PLR_VAMPIRE))
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }
    if (!IS_VAMPAFF(ch, VAM_DOMINATE))
    {
	send_to_char( "You are not trained in the dominate discipline.\n\r", ch );
	return;
    }
    if (ch->spl[RED_MAGIC] < 1)
    {
	send_to_char( "Your mind is too weak.\n\r", ch );
	return;
    }
    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Command whom to do what?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "How can you command yourself??\n\r", ch );
	return;
    }

    if ( !IS_NPC(victim) && victim->level != 3 )
    {
	send_to_char( "You can only command other avatars.\n\r", ch );
	return;
    }

    if (IS_NPC(victim))
    	sprintf( buf, "I think %s wants to %s", victim->short_descr, argument );
    else if (!IS_NPC(victim) && IS_AFFECTED(victim, AFF_POLYMORPH))
    	sprintf( buf, "I think %s wants to %s", victim->morph, argument );
    else
    	sprintf( buf, "I think %s wants to %s", victim->name, argument );
    do_say(ch,buf);

    if ( IS_NPC(victim) && victim->level >= (ch->spl[RED_MAGIC]/8) )
    {
    	act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
    	act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
    	act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
    	act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
	return;
    }
    else if ( victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC]/2) )
    {
    	act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
    	act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
    	act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
    	act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
	return;
    }
    act("You blink in confusion.",victim,NULL,NULL,TO_CHAR);
    act("$n blinks in confusion.",victim,NULL,NULL,TO_ROOM);
    do_say(victim,"Yes, you're right, I do...");
    interpret( victim, argument );
    return;
}



void do_group( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	CHAR_DATA *gch;
	CHAR_DATA *leader;

	leader = (ch->leader != NULL) ? ch->leader : ch;
	sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );
	send_to_char( buf, ch );

	for ( gch = char_list; gch != NULL; gch = gch->next )
	{
	    if ( is_same_group( gch, ch ) )
	    {
		sprintf( buf,
		"[%-16s] %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r",
		    capitalize( PERS(gch, ch) ),
		    gch->hit,   gch->max_hit,
		    gch->mana,  gch->max_mana,
		    gch->move,  gch->max_move,
		    gch->exp    );
		send_to_char( buf, ch );
	    }
	}
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
    {
	send_to_char( "But you are following someone else!\n\r", ch );
	return;
    }

    if ( victim->master != ch && ch != victim )
    {
	act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
	return;
    }

    if ( is_same_group( victim, ch ) && ch != victim )
    {
	victim->leader = NULL;
	act( "$n removes $N from $s group.",   ch, NULL, victim, TO_NOTVICT );
	act( "$n removes you from $s group.",  ch, NULL, victim, TO_VICT    );
	act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR    );
	return;
    }

    victim->leader = ch;
    act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
    act( "You join $n's group.", ch, NULL, victim, TO_VICT    );
    act( "$N joins your group.", ch, NULL, victim, TO_CHAR    );
    return;
}



/*
 * 'Split' originally by Gnort, God of Chaos.
 */
void do_split( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *gch;
    int members;
    int amount;
    int share;
    int extra;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Split how much?\n\r", ch );
	return;
    }
    
    amount = atoi( arg );

    if ( amount < 0 )
    {
	send_to_char( "Your group wouldn't like that.\n\r", ch );
	return;
    }

    if ( amount == 0 )
    {
	send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );
	return;
    }

    if ( ch->gold < amount )
    {
	send_to_char( "You don't have that much gold.\n\r", ch );
	return;
    }
  
    members = 0;
    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
	if ( is_same_group( gch, ch ) )
	    members++;
    }

    if ( members < 2 )
    {
	send_to_char( "Just keep it all.\n\r", ch );
	return;
    }
	    
    share = amount / members;
    extra = amount % members;

    if ( share == 0 )
    {
	send_to_char( "Don't even bother, cheapskate.\n\r", ch );
	return;
    }

    ch->gold -= amount;
    ch->gold += share + extra;

    sprintf( buf,
	"You split %d gold coins.  Your share is %d gold coins.\n\r",
	amount, share + extra );
    send_to_char( buf, ch );

    sprintf( buf, "$n splits %d gold coins.  Your share is %d gold coins.",
	amount, share );

    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
	if ( gch != ch && is_same_group( gch, ch ) )
	{
	    act( buf, ch, NULL, gch, TO_VICT );
	    gch->gold += share;
	}
    }

    return;
}



void do_gtell( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *gch;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Tell your group what?\n\r", ch );
	return;
    }

    if ( IS_SET( ch->act, PLR_NO_TELL ) )
    {
	send_to_char( "Your message didn't get through!\n\r", ch );
	return;
    }

    /*
     * Note use of send_to_char, so gtell works on sleepers.
     */
    sprintf( buf, "%s tells the group '%s'.\n\r", ch->name, argument );
    for ( gch = char_list; gch != NULL; gch = gch->next )
    {
	if ( is_same_group( gch, ch ) )
	    send_to_char( buf, gch );
    }

    return;
}



/*
 * It is very important that this be an equivalence relation:
 * (1) A ~ A
 * (2) if A ~ B then B ~ A
 * (3) if A ~ B  and B ~ C, then A ~ C
 */
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
    if ( ach->leader != NULL ) ach = ach->leader;
    if ( bch->leader != NULL ) bch = bch->leader;
    return ach == bch;
}

void do_changelight(CHAR_DATA *ch, char *argument )
{
    if (IS_SET(ch->in_room->room_flags, ROOM_DARK))
    {
	REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
	act("The room is suddenly filled with light!",ch,NULL,NULL,TO_CHAR);
	act("The room is suddenly filled with light!",ch,NULL,NULL,TO_ROOM);
	return;
    }
    SET_BIT(ch->in_room->room_flags, ROOM_DARK);
    act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_CHAR);
    act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_ROOM);
    return;
}

void open_lift( CHAR_DATA *ch )
{
    ROOM_INDEX_DATA *location;
    int in_room;

    in_room  = ch->in_room->vnum;
    location = get_room_index(in_room);

    if (is_open(ch)) return;

    act("The doors open.",ch,NULL,NULL,TO_CHAR);
    act("The doors open.",ch,NULL,NULL,TO_ROOM);
    move_door(ch);
    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
    if (!same_floor(ch,in_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
    if (is_open(ch)) act("The doors open.",ch,NULL,NULL,TO_ROOM);
    move_door(ch);
    open_door(ch,FALSE);
    char_from_room(ch);
    char_to_room(ch,location);
    open_door(ch,TRUE);
    move_door(ch);
    open_door(ch,TRUE);
    thru_door(ch,in_room);
    char_from_room(ch);
    char_to_room(ch,location);
    return;
}

void close_lift( CHAR_DATA *ch )
{
    ROOM_INDEX_DATA *location;
    int in_room;

    in_room  = ch->in_room->vnum;
    location = get_room_index(in_room);

    if (!is_open(ch)) return;
    act("The doors close.",ch,NULL,NULL,TO_CHAR);
    act("The doors close.",ch,NULL,NULL,TO_ROOM);
    open_door(ch,FALSE);
    move_door(ch);
    open_door(ch,FALSE);
    char_from_room(ch);
    char_to_room(ch,location);
    return;
}

void move_lift( CHAR_DATA *ch, int to_room )
{
    ROOM_INDEX_DATA *location;
    int in_room;

    in_room  = ch->in_room->vnum;
    location = get_room_index(in_room);

    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_CHAR);
    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
    if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_CHAR);
    if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
    move_door(ch);
    open_door(ch,FALSE);
    char_from_room(ch);
    char_to_room(ch,location);
    open_door(ch,FALSE);
    thru_door(ch,to_room);
    return;
}

bool same_floor( CHAR_DATA *ch, int cmp_room )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	if ( obj->item_type != ITEM_PORTAL ) continue;
	if ( obj->pIndexData->vnum == 30001 ) continue;
	if ( obj->value[0] == cmp_room ) return TRUE;
	else return FALSE;
    }
    return FALSE;
}

bool is_open( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	if ( obj->item_type != ITEM_PORTAL ) continue;
	if ( obj->pIndexData->vnum == 30001 ) continue;
	if ( obj->value[2] == 0 ) return TRUE;
	else return FALSE;
    }
    return FALSE;
}

void move_door( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    ROOM_INDEX_DATA *pRoomIndex;

    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	if ( obj->item_type != ITEM_PORTAL ) continue;
	if ( obj->pIndexData->vnum == 30001 ) continue;
	pRoomIndex = get_room_index(obj->value[0]);
	char_from_room(ch);
	char_to_room(ch,pRoomIndex);
	return;
    }
    return;
}

void thru_door( CHAR_DATA *ch, int doorexit )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	if ( obj->item_type != ITEM_PORTAL ) continue;
	if ( obj->pIndexData->vnum == 30001 ) continue;
	obj->value[0] = doorexit;
	return;
    }
    return;
}

void open_door( CHAR_DATA *ch, bool be_open )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	if ( obj->item_type != ITEM_PORTAL ) continue;
	if ( obj->pIndexData->vnum == 30001 ) continue;
	if ( obj->value[2] == 0 && !be_open ) obj->value[2] = 3;
	else if ( obj->value[2] == 3 && be_open ) obj->value[2] = 0;
	return;
    }
    return;
}

void do_speak( CHAR_DATA *ch, char *argument )
{
    char buf  [MAX_STRING_LENGTH];
    char buf2 [MAX_STRING_LENGTH];
    char poly [MAX_STRING_LENGTH];
    CHAR_DATA *rch;
    char *pName;
    int iSyl;
    int length;

    struct spk_type
    {
	char *	old;
	char *	new;
    };

    static const struct spk_type spk_table[] =
    {
	{ " ",		" "		},
	{ "are not",	"ain't"		},
	{ "have",	"'av"		},
	{ "hello",	"oy"		},
	{ "hi ",	"oy "		},
	{ "i am",	"i'm"		},
	{ "it is",	"tis"		},
	{ "the ",	"da "		},
	{ " the",	" da"		},
	{ "thank",	"fank"		},
	{ "that",	"dat"		},
	{ "they",	"day"		},
	{ "this",	"dis"		},
	{ "then",	"den"		},
	{ "there",	"ver"		},
	{ "their",	"ver"		},
	{ "thing",	"fing"		},
	{ "think",	"fink"		},
	{ "was",	"woz"		},
	{ "would",	"wud"		},
	{ "what",	"wot"		},
	{ "where",	"weer"		},
	{ "when",	"wen"		},
	{ "are",	"is"		},
	{ "you",	"ya"		},
	{ "your",	"yer"		},
	{ "dead",	"ded"		},
	{ "kill",	"stomp"		},
	{ "food",	"nosh"		},
	{ "blood",	"blud"		},
	{ "vampire",	"sucker"	},
	{ "fire",	"hot"		},
	{ "dwarf",	"stunty"	},
	{ "dwarves",	"stunties"	},
	{ "human",	"'uman"		},
	{ "goblin",	"gobbo"		},
	{ "death",	"def"		},
	{ "immune",	"mune"		},
	{ "immunit",	"munit"		},
	{ "kavir",	"KaVir"		},
	{ "Lucifur",	"Lucifur"	},
	{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
	{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
	{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
	{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
	{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
	{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
	{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
	{ "", "" }
    };
    buf[0]	= '\0';

    if ( argument[0] == '\0' )
    {
	send_to_char("Say what?\n\r",ch);
	return;
    }

    for ( pName = str_dup(argument); *pName != '\0'; pName += length )
    {
	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
	{
	    if ( !str_prefix( spk_table[iSyl].old, pName ) )
	    {
		strcat( buf, spk_table[iSyl].new );
		break;
	    }
	}

	if ( length == 0 )
	    length = 1;
    }

    /* For polymorphed players - KaVir */
    if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH) )
	sprintf(poly,"%s", ch->morph);
    else if (IS_NPC(ch))
	sprintf(poly,"%s", ch->short_descr);
    else
	sprintf(poly,"%s", ch->name);

    sprintf( buf2, "$n says '%s'.", buf );
    sprintf( buf,  "$n says '%s'.", argument );
    for ( rch = ch->in_room->people; rch; rch = rch->next_in_room )
    {
	if ( rch != ch )
	    act( ch->class==rch->class ? buf : buf2, ch, NULL, rch, TO_VICT );
    }
    sprintf( buf,  "You say '%s'.", argument );
    act( buf, ch, NULL, NULL, TO_CHAR);
    room_text( ch, strlower(argument) );
    return;
}