/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char chlevel [15]; char buf [MAX_INPUT_LENGTH]; char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) || ch->level < 2 ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( strsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); fprintf( fp, "#END\n" ); if (ch->level >= 9) sprintf(chlevel,"<Implementor>"); else if (ch->level == 8) sprintf(chlevel,"<High Judge>"); else if (ch->level == 7) sprintf(chlevel,"<Judge>"); else if (ch->level == 6) sprintf(chlevel,"<Enforcer>"); else if (ch->level == 5) sprintf(chlevel,"<Quest Maker>"); else if (ch->level == 4) sprintf(chlevel,"<Builder>"); else if (ch->level == 3) sprintf(chlevel,"<Avatar>"); else sprintf(chlevel,"<Mortal>"); if (strlen(ch->lasttime) > 1) sprintf(buf,"%s Last logged in on %s", chlevel, ch->lasttime); else sprintf(buf,"%s New player logged in on %s", chlevel, ch->createtime); fprintf( fp, buf); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); fprintf( fp, "LongDescr %s~\n", ch->long_descr ); fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Lord %s~\n", ch->lord ); fprintf( fp, "Clan %s~\n", ch->clan ); fprintf( fp, "Morph %s~\n", ch->morph ); fprintf( fp, "Createtime %s~\n", ch->createtime ); fprintf( fp, "Lasttime %s~\n", ch->lasttime ); fprintf( fp, "Lasthost %s~\n", ch->lasthost ); fprintf( fp, "Poweraction %s~\n", ch->poweraction ); fprintf( fp, "Powertype %s~\n", ch->powertype ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Immune %d\n", ch->immune ); fprintf( fp, "Polyaff %d\n", ch->polyaff ); fprintf( fp, "Itemaffect %d\n", ch->itemaffect ); fprintf( fp, "Vampaff %d\n", ch->vampaff ); fprintf( fp, "Vamppass %d\n", ch->vamppass ); fprintf( fp, "Form %d\n", ch->form ); fprintf( fp, "Beast %d\n", ch->beast ); fprintf( fp, "Vampgen %d\n", ch->vampgen ); fprintf( fp, "Spectype %d\n", ch->spectype ); fprintf( fp, "Specpower %d\n", ch->specpower ); fprintf( fp, "Home %d\n", ch->home ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "PkPdMkMd %d %d %d %d\n", ch->pkill, ch->pdeath, ch->mkill, ch->mdeath ); fprintf( fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4], ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9], ch->wpn[10], ch->wpn[11], ch->wpn[12] ); fprintf( fp, "Spells %d %d %d %d %d\n", ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] ); fprintf( fp, "Combat %d %d %d %d %d %d %d %d\n", ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3], ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] ); fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d\n", ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3], ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7], ch->stance[8], ch->stance[9], ch->stance[10] ); fprintf( fp, "Locationhp %d %d %d %d %d %d %d\n", ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3], ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "Extra %d\n", ch->extra ); fprintf( fp, "AffectedBy %d\n", ch->affected_by ); /* Bug fix from Alander */ fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrow %d\n", ch->saving_throw ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "Wimpy %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "AttrPerm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AttrMod %d %d %d %d %d\n", ch->pcdata->mod_str, ch->pcdata->mod_int, ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con ); fprintf( fp, "Quest %d\n", ch->pcdata->quest ); fprintf( fp, "Wolf %d\n", ch->pcdata->wolf ); if (ch->pcdata->obj_vnum != 0) fprintf( fp, "Objvnum %d\n", ch->pcdata->obj_vnum ); fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { /* Thx Alander */ if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( (obj->chobj != NULL && !IS_NPC(obj->chobj) && obj->chobj->pcdata->obj_vnum != 0) || obj->item_type == ITEM_KEY) return; fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); if (obj->chpoweron != NULL && str_cmp(obj->chpoweron,"(null)") && str_cmp(obj->chpoweron,"")) fprintf( fp, "Poweronch %s~\n", obj->chpoweron ); if (obj->chpoweroff != NULL && str_cmp(obj->chpoweroff,"(null)") && str_cmp(obj->chpoweroff,"")) fprintf( fp, "Poweroffch %s~\n", obj->chpoweroff ); if (obj->chpoweruse != NULL && str_cmp(obj->chpoweruse,"(null)") && str_cmp(obj->chpoweruse,"")) fprintf( fp, "Powerusech %s~\n", obj->chpoweruse ); if (obj->victpoweron != NULL && str_cmp(obj->victpoweron,"(null)") && str_cmp(obj->victpoweron,"")) fprintf( fp, "Poweronvict %s~\n", obj->victpoweron ); if (obj->victpoweroff != NULL && str_cmp(obj->victpoweroff,"(null)") && str_cmp(obj->victpoweroff,"")) fprintf( fp, "Poweroffvict %s~\n", obj->victpoweroff ); if (obj->victpoweruse != NULL && str_cmp(obj->victpoweruse,"(null)") && str_cmp(obj->victpoweruse,"")) fprintf( fp, "Powerusevict %s~\n", obj->victpoweruse ); if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) fprintf( fp, "Questmaker %s~\n", obj->questmaker ); if (obj->questowner != NULL && strlen(obj->questowner) > 1) fprintf( fp, "Questowner %s~\n", obj->questowner ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); if (obj->spectype != 0) fprintf( fp, "Spectype %d\n", obj->spectype ); if (obj->specpower != 0) fprintf( fp, "Specpower %d\n", obj->specpower ); fprintf( fp, "Condition %d\n", obj->condition ); fprintf( fp, "Toughness %d\n", obj->toughness ); fprintf( fp, "Resistance %d\n", obj->resistance ); if (obj->quest != 0) fprintf( fp, "Quest %d\n", obj->quest ); if (obj->points != 0) fprintf( fp, "Points %d\n", obj->points ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); switch ( obj->item_type ) { case ITEM_POTION: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { fprintf( fp, "AffectData %d %d %d\n", paf->duration, paf->modifier, paf->location ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { static PC_DATA pcdata_zero; char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; if ( char_free == NULL ) { ch = alloc_perm( sizeof(*ch) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( pcdata_free == NULL ) { ch->pcdata = alloc_perm( sizeof(*ch->pcdata) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ch->extra = 0; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->lord = str_dup( "" ); ch->clan = str_dup( "" ); ch->morph = str_dup( "" ); ch->pload = str_dup( "" ); ch->createtime = str_dup( ctime( ¤t_time ) ); ch->lasttime = str_dup( "" ); ch->lasthost = str_dup( "" ); ch->poweraction = str_dup( "" ); ch->powertype = str_dup( "" ); ch->spectype = 0; ch->specpower = 0; ch->mounted = 0; ch->home = 3001; ch->vampgen = 0; ch->vampaff = 0; ch->itemaffect = 0; ch->vamppass = -1; ch->polyaff = 0; ch->immune = 0; ch->form = 0; ch->beast = 15; ch->loc_hp[0] = 0; ch->loc_hp[1] = 0; ch->loc_hp[2] = 0; ch->loc_hp[3] = 0; ch->loc_hp[4] = 0; ch->loc_hp[5] = 0; ch->loc_hp[6] = 0; ch->wpn[0] = 0; ch->wpn[1] = 0; ch->wpn[2] = 0; ch->wpn[3] = 0; ch->wpn[4] = 0; ch->wpn[5] = 0; ch->wpn[6] = 0; ch->wpn[7] = 0; ch->wpn[8] = 0; ch->wpn[9] = 0; ch->wpn[10] = 0; ch->wpn[11] = 0; ch->wpn[12] = 0; ch->spl[0] = 4; ch->spl[1] = 4; ch->spl[2] = 4; ch->spl[3] = 4; ch->spl[4] = 4; ch->cmbt[0] = 0; ch->cmbt[1] = 0; ch->cmbt[2] = 0; ch->cmbt[3] = 0; ch->cmbt[4] = 0; ch->cmbt[5] = 0; ch->cmbt[6] = 0; ch->cmbt[7] = 0; ch->stance[0] = 0; ch->stance[1] = 0; ch->stance[2] = 0; ch->stance[3] = 0; ch->stance[4] = 0; ch->stance[5] = 0; ch->stance[6] = 0; ch->stance[7] = 0; ch->stance[8] = 0; ch->stance[9] = 0; ch->stance[10] = 0; ch->pkill = 0; ch->pdeath = 0; ch->mkill = 0; ch->mdeath = 0; ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->quest = 0; ch->pcdata->wolf = 0; ch->pcdata->obj_vnum = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; found = FALSE; fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } if ( !str_cmp( word, "Affect" ) ) { /* Obsolete 2.0 form. */ paf->type = fread_number( fp ); } else { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else paf->type = sn; } paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Beast", ch->beast, fread_number( fp ) ); break; case 'C': KEY( "Clan", ch->clan, fread_string( fp ) ); KEY( "Class", ch->class, fread_number( fp ) ); if ( !str_cmp( word, "Combat" ) ) { ch->cmbt[0] = fread_number( fp ); ch->cmbt[1] = fread_number( fp ); ch->cmbt[2] = fread_number( fp ); ch->cmbt[3] = fread_number( fp ); ch->cmbt[4] = fread_number( fp ); ch->cmbt[5] = fread_number( fp ); ch->cmbt[6] = fread_number( fp ); ch->cmbt[7] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Condition" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Createtime", ch->createtime, fread_string( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) return; KEY( "Exp", ch->exp, fread_number( fp ) ); KEY( "Extra", ch->extra, fread_number( fp ) ); break; case 'F': KEY( "Form", ch->form, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Home", ch->home, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Immune", ch->immune, fread_number( fp ) ); KEY( "Itemaffect", ch->itemaffect, fread_number( fp ) ); break; case 'L': KEY( "Lasthost", ch->lasthost, fread_string( fp ) ); KEY( "Lasttime", ch->lasttime, fread_string( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); if ( !str_cmp( word, "Locationhp" ) ) { ch->loc_hp[0] = fread_number( fp ); ch->loc_hp[1] = fread_number( fp ); ch->loc_hp[2] = fread_number( fp ); ch->loc_hp[3] = fread_number( fp ); ch->loc_hp[4] = fread_number( fp ); ch->loc_hp[5] = fread_number( fp ); ch->loc_hp[6] = fread_number( fp ); fMatch = TRUE; break; } KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "Lord", ch->lord, fread_string( fp ) ); break; case 'M': KEY( "Morph", ch->morph, fread_string( fp ) ); break; case 'N': if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'O': KEY( "Objvnum", ch->pcdata->obj_vnum, fread_number( fp ) ); break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Polyaff", ch->polyaff, fread_number( fp ) ); KEY( "Poweraction", ch->poweraction, fread_string( fp ) ); KEY( "Powertype", ch->powertype, fread_string( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); if ( !str_cmp( word, "PkPdMkMd" ) ) { ch->pkill = fread_number( fp ); ch->pdeath = fread_number( fp ); ch->mkill = fread_number( fp ); ch->mdeath = fread_number( fp ); fMatch = TRUE; break; } break; case 'Q': KEY( "Quest", ch->pcdata->quest, fread_number( fp ) ); break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Skill" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); /* if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else ch->pcdata->learned[sn] = value; */ if ( sn >= 0 ) ch->pcdata->learned[sn] = value; fMatch = TRUE; } KEY( "Specpower", ch->specpower, fread_number( fp ) ); KEY( "Spectype", ch->spectype, fread_number( fp ) ); if ( !str_cmp( word, "Spells" ) ) { ch->spl[0] = fread_number( fp ); ch->spl[1] = fread_number( fp ); ch->spl[2] = fread_number( fp ); ch->spl[3] = fread_number( fp ); ch->spl[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Stance" ) ) { ch->stance[0] = fread_number( fp ); ch->stance[1] = fread_number( fp ); ch->stance[2] = fread_number( fp ); ch->stance[3] = fread_number( fp ); ch->stance[4] = fread_number( fp ); ch->stance[5] = fread_number( fp ); ch->stance[6] = fread_number( fp ); ch->stance[7] = fread_number( fp ); ch->stance[8] = fread_number( fp ); ch->stance[9] = fread_number( fp ); ch->stance[10] = fread_number( fp ); fMatch = TRUE; break; } break; case 'T': KEY( "Trust", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Vampaff", ch->vampaff, fread_number( fp ) ); KEY( "Vampgen", ch->vampgen, fread_number( fp ) ); KEY( "Vamppass", ch->vamppass, fread_number( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': if ( !str_cmp( word, "Weapons" ) ) { ch->wpn[0] = fread_number( fp ); ch->wpn[1] = fread_number( fp ); ch->wpn[2] = fread_number( fp ); ch->wpn[3] = fread_number( fp ); ch->wpn[4] = fread_number( fp ); ch->wpn[5] = fread_number( fp ); ch->wpn[6] = fread_number( fp ); ch->wpn[7] = fread_number( fp ); ch->wpn[8] = fread_number( fp ); ch->wpn[9] = fread_number( fp ); ch->wpn[10] = fread_number( fp ); ch->wpn[11] = fread_number( fp ); ch->wpn[12] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wolf", ch->pcdata->wolf, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->chpoweron = str_dup( "(null)" ); obj->chpoweroff = str_dup( "(null)" ); obj->chpoweruse = str_dup( "(null)" ); obj->victpoweron = str_dup( "(null)" ); obj->victpoweroff = str_dup( "(null)" ); obj->victpoweruse = str_dup( "(null)" ); obj->questmaker = str_dup( "" ); obj->questowner = str_dup( "" ); obj->spectype = 0; obj->specpower = 0; obj->condition = 100; obj->toughness = 0; obj->resistance = 100; obj->quest = 0; obj->points = 0; fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Condition", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_obj: incomplete object.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); obj->next = obj_free; obj_free = obj; return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'P': KEY( "Points", obj->points, fread_number( fp ) ); KEY( "Poweronch", obj->chpoweron, fread_string( fp ) ); KEY( "Poweroffch", obj->chpoweroff, fread_string( fp ) ); KEY( "Powerusech", obj->chpoweruse, fread_string( fp ) ); KEY( "Poweronvict", obj->victpoweron, fread_string( fp ) ); KEY( "Poweroffvict",obj->victpoweroff, fread_string( fp ) ); KEY( "Powerusevict",obj->victpoweruse, fread_string( fp ) ); break; case 'Q': KEY( "Quest", obj->quest, fread_number( fp ) ); KEY( "Questmaker", obj->questmaker, fread_string( fp ) ); KEY( "Questowner", obj->questowner, fread_string( fp ) ); break; case 'R': KEY( "Resistance", obj->resistance, fread_number( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "Spectype", obj->spectype, fread_number( fp ) ); KEY( "Specpower", obj->specpower, fread_number( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Toughness", obj->toughness, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } }