#include "copyright.h" #include "db.h" #include "config.h" #include "interface.h" #include "externs.h" #ifndef PLAYER_LIST /* don't use this, it's expensive */ /* maybe soon we'll put in a hash table */ dbref lookup_player(const char *name) { dbref i; for(i = 0; i < db_top; i++) { if(Typeof(i) == TYPE_PLAYER && db[i].name && !string_compare(db[i].name, name)) return i; } return NOTHING; } #endif PLAYER_LIST dbref connect_player(const char *name, const char *password) { dbref player; if((player = lookup_player(name)) == NOTHING) return NOTHING; if(db[player].password && *db[player].password &&strcmp(db[player].password, password)) return NOTHING; return player; } dbref create_player(const char *name, const char *password) { dbref player; if(!ok_player_name(name) || !ok_password(password)) return NOTHING; /* else he doesn't already exist, create him */ player = new_object(); /* initialize everything */ db[player].name = alloc_string(name); db[player].location = PLAYER_START; db[player].exits = PLAYER_START; /* home */ db[player].owner = player; db[player].flags = TYPE_PLAYER; db[player].password = alloc_string(password); /* link him to PLAYER_START */ PUSH(player, db[PLAYER_START].contents); #ifdef PLAYER_LIST add_player(player); #endif PLAYER_LIST return player; } void do_password(dbref player, const char *old, const char *newobj) { if(!db[player].password || strcmp(old, db[player].password)) { notify(player, "Sorry"); } else if(!ok_password(newobj)) { notify(player, "Bad new password."); } else { free((void *) db[player].password); db[player].password = alloc_string(newobj); notify(player, "Password changed."); } }