#include "copyright.h" /* Commands which involve speaking */ #include "db.h" #include "interface.h" #include "match.h" #include "config.h" #include "externs.h" /* this function is a kludge for regenerating messages split by '=' */ const char *reconstruct_message(const char *arg1, const char *arg2) { static char buf[BUFFER_LEN]; if(arg2 && *arg2) { strcpy(buf, arg1); strcat(buf, " = "); strcat(buf, arg2); return buf; } else { return arg1; } } void do_say(dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; char buf[BUFFER_LEN]; if((loc = getloc(player)) == NOTHING) return; message = reconstruct_message(arg1, arg2); /* notify everybody */ sprintf(buf, "You say \"%s\"", message); notify(player, buf); sprintf(buf, "%s says \"%s\"", db[player].name, message); notify_except(db[loc].contents, player, buf); } void do_whisper(dbref player, const char *arg1, const char *arg2) { #ifndef QUIET_WHISPER dbref loc; #endif QUIET_WHISPER dbref who; char buf[BUFFER_LEN]; char *det; int result; init_match(player, arg1, TYPE_PLAYER); match_neighbor(); match_me(); if(Wizard(player)) { match_absolute(); match_player(); } switch(who = match_result()) { case NOTHING: notify(player, "Whisper to whom?"); break; case AMBIGUOUS: notify(player, "I don't know who you mean!"); break; default: if (Typeof(who) == TYPE_PLAYER) { sprintf(buf, "%s whispers \"%s\"", db[player].name, arg2); if (notify(who, buf)) { sprintf(buf, "You whisper \"%s\" to %s.", arg2, db[who].name); notify(player, buf); #ifndef QUIET_WHISPER sprintf(buf, "%s whispers something to %s.", db[player].name, db[who].name); if((loc = getloc(player)) != NOTHING) { notify_except2(db[loc].contents, player, who, buf); } #endif /* QUIET_WHISPER */ } else notify(player, "That person is not connected."); } else { if (string_prefix (db[who].name, "a ") || string_prefix (db[who].name, "an ") || string_prefix (db[who].name, "the ") || string_prefix (db[who].name, "some ")) { det = ""; } else if (lookup_player (db[who].name) != NOTHING) { det = "the thing called "; } else { det = "the "; } sprintf(buf, "You feel silly about whispering to %s%s.", det, db[who].name); notify(player, buf); } break; } } void do_pose(dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; char buf[BUFFER_LEN]; if((loc = getloc(player)) == NOTHING) return; message = reconstruct_message(arg1, arg2); /* notify everybody */ sprintf(buf, "%s %s", db[player].name, message); notify_except(db[loc].contents, NOTHING, buf); } void do_wall(dbref player, const char *arg1, const char *arg2) { dbref i; const char *message; char buf[512]; message = reconstruct_message(arg1, arg2); if(Wizard(player)) { writelog("WALL from %s(%d): %s\n", db[player].name, player, message); sprintf(buf, "%s shouts \"%s\"", db[player].name, message); for(i = 0; i < db_top; i++) { if(Typeof(i) == TYPE_PLAYER) { notify(i, buf); } } } else { notify(player, "But what do you want to do with the wall?"); } } void do_gripe(dbref player, const char *arg1, const char *arg2) { dbref loc; const char *message; loc = db[player].location; message = reconstruct_message(arg1, arg2); writelog("GRIPE from %s(%d) in %s(%d): %s\n", db[player].name, player, db[loc].name, loc, message); fflush(stderr); #ifdef GOD_PRIV /* try telling GOD about it */ if (!Flag(GOD,HAVEN)) { char buf[BUFFER_LEN]; sprintf(buf, "%s gripes: \"%s\"", unparse_object(GOD, player), message); notify(GOD, buf); } #endif GOD_PRIV notify(player, "Your complaint has been duly noted."); } /* doesn't really belong here, but I couldn't figure out where else */ void do_page(dbref player, const char *arg1, const char *arg2) { char buf[BUFFER_LEN]; dbref target; int result; if(!payfor(player, PAGE_COST)) { notify(player, "You don't have enough pennies."); } else if((target = lookup_player(arg1)) == NOTHING) { notify(player, "I don't recognize that name."); } else if (db[target].flags & HAVEN) { notify(player, "That player is not accepting pages."); } else if (arg2 && *arg2) { sprintf(buf, "%s pages: %s", db[player].name, arg2); result = notify(target, buf); if (result) notify(player, "Your message has been sent."); else notify(player, "That person is not connected."); } else { sprintf(buf, "You sense that %s is looking for you in %s.", db[player].name, db[db[player].location].name); result = notify(target, buf); if (result) notify(player, "Your message has been sent."); else notify(player, "That person is not connected."); } } void notify_except(dbref first, dbref exception, const char *msg) { DOLIST (first, first) { if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER && first != exception) { notify (first, msg); } } } void notify_except2(dbref first, dbref exc1, dbref exc2, const char *msg) { DOLIST (first, first) { if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER && first != exc1 && first != exc2) { notify (first, msg); } } }