/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * _/ _/_/_/ _/ _/ _/ ACK! MUD is modified * * _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code * * _/ _/ _/ _/_/ _/ (c)Stephen Dooley 1994 * * _/_/_/_/ _/ _/ _/ "This mud has not been * * _/ _/ _/_/_/ _/ _/ _/ tested on animals." * * * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" extern bool deathmatch; /* * This file should contain: * o Wolf Spells * o Wolf skills * */ void do_tribe( CHAR_DATA *ch, char *argument ) { char arg1 [MAX_INPUT_LENGTH]; char arg2 [MAX_INPUT_LENGTH]; char arg3 [MAX_INPUT_LENGTH]; /* int value, max; */ char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; DESCRIPTOR_DATA *d; bool found; sh_int index; if ( IS_NPC( ch ) ) return; if ( ch->level < 85 ) if ( !IS_WOLF( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( ( arg1[0] == '\0' ) || ( ch->pcdata->generation > 1 ) ) { if ( get_trust( ch ) == 85 ) { for ( index = 0; index <= 4 ; index++ ) { switch ( index ) { case 0 : sprintf( buf, "\n\r@@WBANISHED!!!@@N\n\r" ); break; case 1 : sprintf( buf, "\n\r@@yMORTHAL@@N\n\r" ); break; case 2 : sprintf( buf, "\n\r@@rTjerit Anpu@@N\n\r" ); break; case 3 : sprintf( buf, "\n\r@@eCHORUUM@@N\n\r" ); break; case 4 : sprintf( buf, "\n\r@@dMyrxes@@N\n\r" ); break; } send_to_char( buf, ch ); found = FALSE; for ( d = first_desc; d!=NULL; d = d->next ) { if ( d->connected == CON_PLAYING && ( victim = d->character ) != NULL && !IS_NPC(victim) && victim->in_room != NULL ) { if ( IS_WOLF( victim ) && ( victim->pcdata->vamp_bloodline == index ) ) { found = TRUE; } else continue; sprintf( buf, "%-15s @@NStanding: @@r%s @@NRank: @@d%d@@N @@NRage: @@e%d@@N/@@e%d@@N %-15s\n\r", victim->name, get_tribe_standing_name( victim->pcdata->generation ), victim->pcdata->vamp_level, victim->pcdata->bloodlust, victim->pcdata->bloodlust_max, victim->in_room->name ); send_to_char( buf, ch ); } } if ( !found ) send_to_char( "@@NNo @@bGarou@@N Tribe members were found.\n\r", ch ); } } else { sprintf( buf, "@@WMembers of the @@bGarou @@rTribe %s\n\r", get_tribe_name( ch ) ); send_to_char( buf, ch ); found = FALSE; for ( d = first_desc; d!=NULL; d = d->next ) { if ( d->connected == CON_PLAYING && ( victim = d->character ) != NULL && !IS_NPC(victim) && victim->in_room != NULL && IS_WOLF( victim ) && !IS_IMMORTAL( victim ) ) { if ( victim->pcdata->vamp_bloodline != ch->pcdata->vamp_bloodline ) continue; found = TRUE; sprintf( buf, "%-15s @@NStanding: @@r%s @@NRank: @@d%d@@N\n\r", victim->name, get_tribe_standing_name( victim->pcdata->generation ), victim->pcdata->vamp_level); send_to_char( buf, ch ); } } if ( !found ) send_to_char( "@@NNo other @@bGarou@@N @@rTribe@@N members were found.\n\r", ch ); } return; } else /* multiplexed use of tribe */ { if ( ch->pcdata->generation > 1 ) { send_to_char( "Huh?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( ( IS_NPC( victim ) ) || ( !IS_WOLF( victim ) ) || ( victim->pcdata->vamp_bloodline != ch->pcdata->vamp_bloodline ) ) { send_to_char( "They are not in your @@bTribe@@N!\n\r", ch ); return; } if ( !str_cmp( arg2, "standing" ) ) { if ( ( arg2[0] == '\0' ) || ( arg3[0] == '\0' ) ) { send_to_char( "Use tribe <wolf> standing <new standing>\n\r", ch ); return; } if ( !str_cmp( arg3, "mate" ) ) victim->pcdata->generation = 2; else if ( !str_cmp( arg3, "warder" ) ) victim->pcdata->generation = 3; else if ( !str_cmp( arg3, "guardian" ) ) victim->pcdata->generation = 4; else if ( !str_cmp( arg3, "sentry" ) ) victim->pcdata->generation = 5; else if ( !str_cmp( arg3, "elder" ) ) victim->pcdata->generation = 6; else if ( !str_cmp( arg3, "adult" ) ) victim->pcdata->generation = 7; else if ( !str_cmp( arg3, "younger" ) ) victim->pcdata->generation = 8; else if ( !str_cmp( arg3, "cub" ) ) victim->pcdata->generation = 9; else { send_to_char( "@@yStandings@@N: mate warder guardian sentry elder adult younger cub.\n\r", ch ); return; } sprintf( buf, "@@N%s's @@yStanding@@N is now %s in @@bTribe@@N %s.\n\r", victim->name, get_tribe_standing_name( victim->pcdata->generation ), get_tribe_name( ch ) ); do_howl( ch, buf ); return; } if ( !str_cmp( arg2, "banish" ) ) { int sn; sprintf( buf, "@@N%s has been @@eBANISHED@@N from @@bTribe@@N %s.\n\r", victim->name, get_tribe_name( ch ) ); do_howl( ch, buf ); victim->pcdata->vamp_bloodline = 0; victim->pcdata->generation = 9; victim->pcdata->recall_vnum = 3001; victim->pcdata->vamp_level = 1; for (sn = 0; sn <= MAX_SKILL; sn++ ) if ( ( skill_table[sn].flag2 == WOLF ) && ( victim->pcdata->learned[sn] > 0 ) ) victim->pcdata->learned[sn] = 0; char_from_room( victim ); char_to_room( victim, get_room_index( victim->pcdata->recall_vnum ) ); victim->sentence += 15000; if ( !IS_SET( victim->act, PLR_KILLER ) ) SET_BIT( victim->act, PLR_KILLER ); do_save( victim, "" ); return; } send_to_char( "Uknown option--use tribe <wolf> standing <new standing>\n\r", ch ); return; } } void do_imprint( CHAR_DATA *ch, char *argument ) { char arg[MAX_STRING_LENGTH]; CHAR_DATA *victim; int sn; char buf[MAX_STRING_LENGTH]; if ( IS_NPC( ch ) || !IS_WOLF( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( !IS_NPC(ch) && ch->pcdata->learned[gsn_imprint] == 0 ) { send_to_char( "You have not been imprinted with this skill!\n\r", ch ); return; } if ( ch->pcdata->generation > 3 ) { send_to_char( "Your @@bTribal @@yStanding@@N is not high enough to imprint!\n\r", ch ); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Imprint who?\n\r", ch ); return; } victim = get_char_room( ch, arg ); if ( victim == NULL ) { send_to_char( "Couldn't find the target.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Oh yeah, that would help a lot!\n\r", ch ); return; } if ( !IS_WOLF( victim ) ) { send_to_char( "@@eWHAT????@@N You want to teach @@bGarou@@N skills to MORTAL@@N? NO WAY!!", ch ); return; } /* okay, we know the victim is good, and a wolf..check for skill known, levels, etc. */ one_argument( argument, arg ); sn = skill_lookup( arg ); if ( ch->pcdata->learned[sn] == 0 || skill_table[sn].flag2 != WOLF ) { send_to_char( "@@NYou don't know that @@bGarou@@N skill!.\n\r", ch ); return; } if ( victim->pcdata->learned[sn] != 0 ) { send_to_char( "They already know that skill.\n\r", ch ); return; } if ( victim->pcdata->vamp_level < skill_table[sn].skill_level[victim->pcdata->vamp_bloodline] ) { send_to_char("@@NThey are too inexperienced in the ways of the @@bGarou@@N to learn this skill.\n\r", ch ); send_to_char( "@@NYou are to inexperienced in the ways of the @@bGarou@@N to learn this skill.\n\r", victim ); return; } if ( victim->pcdata->vamp_skill_num >= victim->pcdata->vamp_skill_max ) { send_to_char( "They seem unable to grasp the instinct.\n\r", ch ); send_to_char( "@@NYou are unable to learn any more @@bGarou@@N knowledge at this time.\n\r", victim ); return; } /* Okay, the skill is good, the instructor knows it, and the victim doesn't */ victim->pcdata->learned[sn] = 90; victim->pcdata->vamp_pracs -= 1; victim->pcdata->vamp_skill_num += 1; send_to_char( "You have increased their @@bGarou@@N instincts@@N!!!\n\r", ch ); sprintf( buf, "You are now instinctively aware of @@e%s@@N!!!\n\r", skill_table[sn].name ); send_to_char( buf, victim ); return; } bool spell_tribe_claw(int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj ) { CHAR_DATA *victim = (CHAR_DATA *) vo; sh_int wolves = 0; sh_int mortals = 0; sh_int vamps = 0; CHAR_DATA *local_dude; if ( !IS_WOLF( ch ) ) { send_to_char( "Huh?\n\r", ch ); return FALSE; } if ( ch->pcdata->vamp_bloodline == 0 ) { send_to_char( "@@dOutcasts@@n can't tribal claw!!!\n\r", ch ); return FALSE; } if ( IS_WOLF( victim ) ) { send_to_char( "@@NYour selection is already a @@bGarou@@N!!!.\n\r", ch ); return FALSE; } if( IS_NPC(victim)) { send_to_char("Fergit it bub!!\n\r", ch); return FALSE; } /* if ( victim->pcdata->clan == 7 ) { send_to_char( "@@mNO WAY!!!!!@@W They are @@dKindred @@eKillers!!!!!@@N\n\r", ch ); return FALSE; } */ if ( IS_VAMP( victim ) ) { send_to_char( "A sudden awareness comes over you, as you peer into their soul and see a @@dKindred@@N!!!\n\r", ch ); if ( !IS_AWAKE( victim ) ) do_wake( victim, "" ); if ( victim->position < POS_STANDING ) do_stand( victim, "" ); if ( ch->position < POS_STANDING ) do_stand( ch, "" ); multi_hit( ch, victim, TYPE_UNDEFINED ); return FALSE; } for ( local_dude = ch->in_room->first_person; local_dude != NULL; local_dude = local_dude->next_in_room ) { if ( IS_NPC( local_dude ) ) continue; if ( IS_WOLF( local_dude ) ) wolves++; else if ( IS_VAMP( local_dude ) ) vamps++; else mortals++; } if ( vamps > 0 ) { send_to_char( "In front of @@dKindred@@N??? Not a chance!!\n\r", ch ); return FALSE; } else if ( mortals > 1 ) { send_to_char( "In front of @@aMortals@@N??? Not a chance!!\n\r", ch ); return FALSE; } else if ( wolves < 4 ) { send_to_char( "You must have more @@bGarou@@N witnesses to the event.\n\r", ch ); return FALSE; } if ( victim->position > POS_RESTING ) { /* failure */ char socbuf[MSL]; act( "$N must grovel at your feet before you will accept him under your control.\n\r", ch, NULL, victim, TO_CHAR ); check_social( ch, "growl", victim->name ); sprintf( socbuf, "%s", ch->name ); check_social( victim, "grovel", socbuf ); check_social( victim, "cower", socbuf ); return FALSE; } else { check_social( victim, "rollover", ch->name ); victim->pcdata->vamp_level = 1; victim->pcdata->vamp_exp = 0; victim->pcdata->vamp_skill_num = 0; victim->pcdata->vamp_skill_max = 2; victim->pcdata->generation = 9; victim->pcdata->vamp_bloodline = ch->pcdata->vamp_bloodline; victim->pcdata->bloodlust = -10; victim->pcdata->bloodlust_max = 7; SET_BIT( victim->pcdata->pflags, PFLAG_WEREWOLF ); victim->pcdata->vamp_pracs = 2; victim->pcdata->recall_vnum = ch->pcdata->recall_vnum; send_to_char( "@@NYou thrash the cowering form beneath you, raking your @@eclaws@@N along it's soul.\n\r", ch ); send_to_char( "Then, in the final death throes, you chomp it's neck, tearing out it's essence,@@N\n\r", ch ); send_to_char( "and breathe your Tribal strength into the bloody corpse, making them forever submissive to your @@btribe@@N!!!\n\r", ch ); send_to_char( "@@NYou feel your soul ripped asunder as the @@bGarou@@N @@eClaws@@N your very soul to shreds@@N!!\n\r", victim ); send_to_char( "As it tears your throat out, and you begin to submit to death itself, you suddenly feel\n\r", victim ); send_to_char( "a strong, earthly essence overcome your soul. As the strength of the @@bGarou@@N begins to fill\n\r", victim ); send_to_char( "your veins, your mind is flooded with the sudden knowledge of @@bTribal @@Npower and everlasting loyalty to the @@rEldest@@N.\n\r", victim ); act( "$n suddenly reaches out and claws $N to shreds!", ch, NULL, victim, TO_NOTVICT ); act( "$n then takes $N's throat in $s mouth, and tears it out!", ch, NULL, victim, TO_NOTVICT ); act( "$N goes into convulsions, then slowly steadies, then peers up at $n with adoration.", ch, NULL, victim, TO_NOTVICT ); victim->pcdata->learned[skill_lookup( "scent" )] = 90 ; } return TRUE; } bool spell_wolf_mark(int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj ) { MARK_DATA *mark; char buf[MSL]; char *costring; if ( IS_NPC( ch ) || ( !IS_WOLF( ch ) ) ) return FALSE; GET_FREE( mark, mark_free ); mark->room_vnum = ch->in_room->vnum; mark->message = str_dup( target_name ); switch ( ch->pcdata->vamp_bloodline ) { case 0 : costring = "@@d"; break; case 1 : costring = "@@y"; break; case 2 : costring = "@@r"; break; case 3 : costring = "@@e"; break; case 4 : costring = "@@b"; break; default : costring = "@@m"; break; } sprintf( buf, "%s%s @@W: %s", costring, ch->name, get_tribe_standing_name( ch->pcdata->generation ) ); mark->author = str_dup( buf ); mark->duration = ( ( MAX_WOLF_LEVEL ) - ch->pcdata->generation ) * ( ch->pcdata->vamp_level ) * 10; mark->type = WOLF; mark_to_room( ch->in_room->vnum, mark ); check_social( ch, "dogleg", "" ); return TRUE; } void do_scent( CHAR_DATA *ch, char *argument ) { MARK_LIST_MEMBER *mark_list; if ( IS_NPC( ch ) || ( !IS_WOLF( ch ) ) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( ch->in_room->first_mark_list == NULL ) { send_to_char( "You do not smell any information here.\n\r", ch ); return; } for ( mark_list = ch->in_room->first_mark_list ; mark_list != NULL; mark_list = mark_list->next ) { char buf[MSL]; if ( mark_list->mark->type != WOLF ) continue; sprintf( buf, "%s : %s\n\r", mark_list->mark->author, mark_list->mark->message ); send_to_char( buf, ch ); } check_social( ch, "sniff", "" ); }