/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * _/ _/_/_/ _/ _/ _/ ACK! MUD is modified * * _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code * * _/ _/ _/ _/_/ _/ (c)Stephen Dooley 1994 * * _/_/_/_/ _/ _/ _/ "This mud has not been * * _/ _/ _/_/_/ _/ _/ _/ tested on animals." * * * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #include "hash.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif #if !defined(macintosh) && !defined(MSDOS) void system args( ( char *string ) ); #endif /* SAVE_REVISION number defines what has changed: 0 -> 1: Went multi-char then lost 3 classes. Need to convert pre-multi-char to Ver.1 multi-char. Need to loose 3 classes off Ver.0 multi-char. 1 -> 2: Changed exp system - need to void old player's exp added sentence integer into ch structure - old ver's set to 0 (Sentence is unused, btw) 2 -> 3: Player-selectable order of class abilities. Need to convert Ver.1- racial class order to player class order. Spells/Skills re-ordered, changed, so Ver.1- lose spells, get pracs. 3 -> 4: Needed to fix a bug. I screwed up. 4 -> 5: Arrggghhh. 5 -> 6: Redid exp.. set all exp to 0. 6 -> 7: Reduced number of clans. */ #define SAVE_REVISION 7 /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; bool deathmatch; /* Deathmatch happening? */ /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); void abort_wrapper(void); /* Courtesy of Yaz of 4th Realm */ char *initial( const char *str ) { static char strint[ MAX_STRING_LENGTH ]; strint[0] = LOWER( str[ 0 ] ); return strint; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ int loop_counter; void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; char tempstrsave[MAX_INPUT_LENGTH]; /* Hold temp filename here.. */ char buf[MAX_INPUT_LENGTH]; /* hold misc stuff here..*/ extern int loop_counter; FILE *fp; char * nmptr,*bufptr; if ( deathmatch ) { /* Then a deathmatch is in progress... */ /* And therefore don't save... */ return; } if ( IS_NPC(ch) || ch->level < 2 ) return; if ( !IS_NPC(ch) && ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); /* player files parsed directories by Yaz 4th Realm */ #if !defined(machintosh) && !defined(MSDOS) if (IS_NPC(ch)) /* convert spaces to . */ { for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr == ' ') *(bufptr++)='.'; else *(bufptr++)=*nmptr; } *(bufptr)=*nmptr; } else strcpy(buf,ch->name); sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( buf ), "/", capitalize( buf ) ); #else /* Convert npc names to dos compat name.... yuk */ if (IS_NPC(ch)) { for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr != ' ' && *nmptr != '.') *(bufptr++)=*nmptr; if ( bufptr-buf == 8) break; } *(bufptr)=0; } else strcpy(buf,ch->name); sprintf( strsave, "%s%s", IS_NPC(ch) ? NPC_DIR : PLAYER_DIR, capitalize( buf ) ); #endif /* Tack on a .temp to strsave, use as tempstrsave */ sprintf( tempstrsave, "%s.temp", strsave ); if ( ( fp = fopen( tempstrsave, "w" ) ) == NULL ) { monitor_chan( "Save_char_obj: fopen", MONITOR_BAD ); perror( strsave ); } else { fwrite_char( ch, fp ); loop_counter = 0; if ( ch->first_carry != NULL ) fwrite_obj( ch, ch->first_carry, fp, 0 ); fprintf( fp, "#END\n" ); } fflush( fp ); fclose( fp ); /* Now make temp file the actual pfile... */ rename( tempstrsave, strsave ); /* THAT easy?? */ fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { /* UUURRRGGGGHHHHHH! When writing out ch->lvl[x] no loop used, * instead, the values are just done 0,1,2,etc.. yuck. -S- */ AFFECT_DATA *paf; int cnt; int sn; int foo; /* Really cool fix for m/c prob.. *laugh* */ for ( cnt = 0; cnt < MAX_CLASS; cnt++ ) if ( ch->lvl[cnt] < 0 || ch->lvl[cnt] == 0 ) ch->lvl[cnt] = -1; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Revision %d\n", SAVE_REVISION ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); fprintf( fp, "LongDescr %s~\n", ch->long_descr_orig ); fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Prompt %s~\n", ch->prompt ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "LoginSex %d\n", ch->login_sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Sentence %d\n", ch->sentence ); fprintf( fp, "Invis %d\n", ch->invis ); fprintf( fp, "Incog %d\n", ch->incog ); fprintf( fp, "m/c "); for ( cnt = 0; cnt < MAX_CLASS; cnt++ ) fprintf(fp, "%2d ", ch->lvl[cnt]); fprintf( fp, "\n"); fprintf( fp, "Remort "); for ( cnt = 0; cnt < MAX_CLASS; cnt++ ) fprintf( fp, "%2d ", ch->lvl2[cnt] ); fprintf( fp, "\n" ); fprintf( fp, "Adeptlevel "); fprintf( fp, "%2d\n ", ch->adept_level ); fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Wizbit %d\n", ch->wizbit ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Note %ld\n", ch->last_note ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "Balance %d\n", ch->balance ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "AffectedBy %d\n", ch->affected_by ); /* Bug fix from Alander */ fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrow %d\n", ch->saving_throw ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "Wimpy %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Generation %d\n", ch->pcdata->generation ); fprintf( fp, "Clan %d\n", ch->pcdata->clan ); fprintf( fp, "Order %d %d %d %d %d\n", ch->pcdata->order[0], ch->pcdata->order[1], ch->pcdata->order[2], ch->pcdata->order[3], ch->pcdata->order[4] ); fprintf( fp, "Index %d %d %d %d %d\n", ch->pcdata->index[0], ch->pcdata->index[1], ch->pcdata->index[2], ch->pcdata->index[3], ch->pcdata->index[4] ); fprintf( fp, "Mkills %d\n", ch->pcdata->mkills ); fprintf( fp, "Mkilled %d\n", ch->pcdata->mkilled ); fprintf( fp, "Pkills %d\n", ch->pcdata->pkills ); fprintf( fp, "Pkilled %d\n", ch->pcdata->pkilled ); fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Roomenter %s~\n", ch->pcdata->room_enter ); fprintf( fp, "Roomexit %s~\n", ch->pcdata->room_exit ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "Immskll %s~\n", ch->pcdata->immskll ); /* We add a '*' to preserve leading spaces... strip * on load */ fprintf( fp, "Whoname W%s~\n", ch->pcdata->who_name ); fprintf( fp, "Monitor %d\n", ch->pcdata->monitor ); fprintf( fp, "Host %s~\n", ch->pcdata->host ); fprintf( fp, "Failures %d\n", ch->pcdata->failures ); fprintf( fp, "LastLogin %s~\n", (char *) ctime( ¤t_time ) ); fprintf( fp, "IMC %ld\n", ch->pcdata->imc_deaf ); fprintf( fp, "IMCAllow %ld\n", ch->pcdata->imc_allow ); fprintf( fp, "IMCDeny %ld\n", ch->pcdata->imc_deny ); fprintf( fp, "HiCol %c~\n", ch->pcdata->hicol ); fprintf( fp, "DimCol %c~\n", ch->pcdata->dimcol ); for ( cnt = 0; cnt < MAX_ALIASES; cnt ++) { fprintf( fp, "Alias_Name%d %s~\n", cnt, ch->pcdata->alias_name[cnt] ); fprintf( fp, "Alias%d %s~\n", cnt, ch->pcdata->alias[cnt] ); } fprintf( fp, "Colours\n" ); for ( foo = 0; foo < MAX_COLOUR; foo++ ) fprintf( fp, "%d\n", ch->pcdata->colour[foo] ); fprintf( fp, "AttrPerm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AttrMod %d %d %d %d %d\n", 0, 0, 0, 0, 0 ); fprintf( fp, "AttrMax %d %d %d %d %d\n", ch->pcdata->max_str, ch->pcdata->max_int, ch->pcdata->max_wis, ch->pcdata->max_dex, ch->pcdata->max_con ); fprintf( fp, "Bloodlust %d\n", ch->pcdata->bloodlust ); fprintf( fp, "Bloodlustmax %d\n", ch->pcdata->bloodlust_max ); fprintf( fp, "Vamplevel %d\n", ch->pcdata->vamp_level ); fprintf( fp, "Vampexp %d\n", ch->pcdata->vamp_exp ); fprintf( fp, "Vampskillnum %d\n", ch->pcdata->vamp_skill_num ); fprintf( fp, "Vampskillmax %d\n", ch->pcdata->vamp_skill_max ); fprintf( fp, "Vampbloodline %d\n", ch->pcdata->vamp_bloodline ); fprintf( fp, "Vamppracs %d\n", ch->pcdata->vamp_pracs ); fprintf( fp, "Hasexpfix %d\n", ch->pcdata->has_exp_fix ); fprintf( fp, "Questpoints %d\n", ch->quest_points ); fprintf( fp, "RecallVnum %d\n", ch->pcdata->recall_vnum ); fprintf( fp, "GainMana %d\n", ch->pcdata->mana_from_gain ); fprintf( fp, "GainHp %d\n", ch->pcdata->hp_from_gain ); fprintf( fp, "GainMove %d\n", ch->pcdata->move_from_gain ); fprintf( fp, "RulerRank %d\n", ch->pcdata->ruler_rank ); fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen ); fprintf( fp, "Pflags %d\n", ch->pcdata->pflags ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->first_affect; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %3d %3d %3d %3d %10d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ loop_counter++; if ( loop_counter > 650 ) { abort_wrapper(); } if ( obj->next_in_carry_list != NULL ) fwrite_obj( ch, obj->next_in_carry_list, fp, iNest ); /* * Castrate storage characters. */ /* Also bypass no-save objects -S- */ if ( get_psuedo_level( ch ) +5 < ( obj->level ) || obj->item_type == ITEM_KEY || obj->item_type == ITEM_BEACON || IS_SET( obj->extra_flags, ITEM_NOSAVE ) ) return; fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); if ( obj->obj_fun != NULL ) fprintf( fp, "Objfun %s~\n", rev_obj_fun_lookup( obj->obj_fun ) ); fprintf( fp, "ClassFlags %d\n", obj->item_apply ); /* ClassFlags still used to save fucking with pfiles */ fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->first_apply; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->first_exdesc; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->first_in_carry_list != NULL ) fwrite_obj( ch, obj->first_in_carry_list, fp, iNest + 1 ); return; } /* so the stack doesn't get hosed */ void abort_wrapper(void) { abort(); }; hash_table * hash_changed_vnums=NULL; /* Nasty hack for db.c to get back address of ch */ CHAR_DATA * loaded_mob_addr; /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { int cnt; static PC_DATA pcdata_zero; char strsave[MAX_INPUT_LENGTH]; char tempstrsave[MAX_INPUT_LENGTH]; char * bufptr,*nmptr; CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; FILE *fp; bool found; bool is_npc; int oldvnum,newvnum; int foo; if (hash_changed_vnums == NULL) { /* Initialise hash table for changed vnums, and read in file. */ hash_changed_vnums=create_hash_table(1024); if ((fp=fopen("area_changes.txt","r")) != NULL) /* -- Alty */ { while (!feof(fp)) { if ( str_cmp( fread_word(fp), "Obj:" ) || fread_letter(fp) != '[' || (oldvnum = fread_number(fp)) == 0 || fread_letter(fp) != ']' || str_cmp( fread_word(fp) , "->") || fread_letter(fp) != '[' || (newvnum = fread_number(fp)) == 0 || fread_letter(fp) != ']' ) fread_to_eol(fp); else { fread_to_eol(fp); add_hash_entry(hash_changed_vnums,oldvnum,(void *) newvnum); } } fclose(fp); } } if ( d == NULL ) /* load npc */ is_npc=TRUE; else is_npc=FALSE; GET_FREE(ch, char_free); clear_char( ch ); if (!is_npc) { GET_FREE(ch->pcdata, pcd_free); *ch->pcdata = pcdata_zero; d->character = ch; ch->pcdata->host = str_dup( "Unknown!" ); ch->pcdata->lastlogin = str_dup( "Unknown!" ); ch->pcdata->who_name = str_dup( "off" ); ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->room_enter = str_dup( "" ); ch->pcdata->room_exit = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->immskll = str_dup( "" ); ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->bloodlust = 24; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->pagelen = 20; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->pkills = 0; ch->pcdata->pkilled = 0; ch->pcdata->mkills = 0; ch->pcdata->mkilled = 0; ch->pcdata->pflags = 0; ch->pcdata->has_exp_fix = 0; ch->pcdata->recall_vnum = 3001; ch->pcdata->mana_from_gain = -1; ch->pcdata->hp_from_gain = -1; ch->pcdata->move_from_gain = -1; ch->pcdata->hicol = 'y'; ch->pcdata->dimcol = 'b'; ch->pcdata->ruler_rank = 0; for ( foo = 0; foo < 5; foo++ ) ch->pcdata->pedit_string[foo] = str_dup( "none" ); ch->pcdata->pedit_state = str_dup( "none" ); ch->quest_points = 0; for ( foo = 0; foo < MAX_CLASS; foo++ ) ch->lvl2[foo] = -1; ch->adept_level = -1; for ( cnt = 0; cnt < MAX_ALIASES; cnt++ ) { ch->pcdata->alias_name[cnt] = str_dup( "<none>" ); ch->pcdata->alias[cnt] = str_dup( "<none>" ); } } else { /* is NPC */ ch->pcdata = NULL; loaded_mob_addr=ch; } ch->stunTimer = 0; ch->first_shield = NULL; ch->last_shield = NULL; ch->switched = FALSE; ch->old_body = NULL; ch->deaf = 0; ch->desc = d; if ( ch->name != NULL ) free_string( ch->name ); ch->name = str_dup( name ); ch->prompt = str_dup(""); ch->old_prompt = str_dup(""); ch->prompt = str_dup( "TYPE HELP PROMPT " ); ch->last_note = 0; if (is_npc) ch->act = ACT_IS_NPC; else ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ch->sex = SEX_NEUTRAL; ch->login_sex = -1; ch->current_brand = NULL; ch->stance = 0; ch->stance_ac_mod = 0; ch->stance_dr_mod = 0; ch->stance_hr_mod = 0; found = FALSE; fclose( fpReserve ); /* parsed player file directories by Yaz of 4th Realm */ /* decompress if .gz file exists - Thx Alander */ #if !defined(machintosh) && !defined(MSDOS) if (is_npc) /* convert spaces to . */ { for (nmptr=name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr == ' ') *(bufptr++)='.'; else *(bufptr++)=*nmptr; } *(bufptr)=*nmptr; } else strcpy(buf,name); sprintf( strsave, "%s%s%s%s", is_npc ? NPC_DIR : PLAYER_DIR, initial( buf ), "/", capitalize( buf ) ); #else /* Convert npc names to dos compat name.... yuk */ if (is_npc) { for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++) { if (*nmptr != ' ' && *nmptr != '.') *(bufptr++)=*nmptr; if ( bufptr-buf == 8) break; } *(bufptr)=0; } else strcpy(buf,name); sprintf( strsave, "%s%s", is_npc ? NPC_DIR : PLAYER_DIR, capitalize( buf ) ); #endif #if !defined(macintosh) && !defined(MSDOS) sprintf( tempstrsave, "%s%s", strsave, ".gz" ); if ( ( fp = fopen( tempstrsave, "r" ) ) != NULL ) { char buf[MAX_STRING_LENGTH]; fclose( fp ); sprintf( buf, "gzip -dfq %s", tempstrsave ); system( buf ); } #endif if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { monitor_chan( "Load_char_obj: # not found.",MONITOR_BAD ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "MOB" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { monitor_chan( "Load_char_obj: bad section.", MONITOR_BAD ); break; } } fclose( fp ); } /* New sentence code uses object value... Ramias if ( ch->sentence > 25 ) ch->sentence = 25; */ if (!found && is_npc) { /* return memory for char back to system. */ free_char(ch); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { field = value; fMatch = TRUE; break;} #define SKEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { if (field!=NULL) free_string(field);field = value; fMatch = TRUE; break;} void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int cnt,OldLvl; int NewLvl,NewClass; /* Save revision control: */ int cur_revision; /* Ugly fix for pfiles with no balance value */ ch->balance = 0; /* Another fix for m/c levels.. this is getting to be a habit... */ for ( cnt = 0; cnt < MAX_CLASS; cnt++ ) ch->lvl[cnt] = -1; /* -1 means no-use of that class */ cur_revision=0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); KEY( "Adeptlevel", ch->adept_level, fread_number( fp ) ); if (!IS_NPC(ch)) { SKEY( "Alias_Name0", ch->pcdata->alias_name[0], fread_string( fp ) ); SKEY( "Alias_Name1", ch->pcdata->alias_name[1], fread_string( fp ) ); SKEY( "Alias_Name2", ch->pcdata->alias_name[2], fread_string( fp ) ); SKEY( "Alias_Name3", ch->pcdata->alias_name[3], fread_string( fp ) ); SKEY( "Alias_Name4", ch->pcdata->alias_name[4], fread_string( fp ) ); SKEY( "Alias_Name5", ch->pcdata->alias_name[5], fread_string( fp ) ); SKEY( "Alias0", ch->pcdata->alias[0], fread_string( fp ) ); SKEY( "Alias1", ch->pcdata->alias[1], fread_string( fp ) ); SKEY( "Alias2", ch->pcdata->alias[2], fread_string( fp ) ); SKEY( "Alias3", ch->pcdata->alias[3], fread_string( fp ) ); SKEY( "Alias4", ch->pcdata->alias[4], fread_string( fp ) ); SKEY( "Alias5", ch->pcdata->alias[5], fread_string( fp ) ); } if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; GET_FREE(paf, affect_free); paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->caster = NULL; if ( paf->type != -1 ) LINK( paf, ch->first_saved_aff, ch->last_saved_aff, next, prev); else PUT_FREE(paf, affect_free); fMatch = TRUE; break; } if ( !IS_NPC(ch)) { if ( !str_cmp( word, "AttrMod" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMax" ) ) { ch->pcdata->max_str = fread_number( fp ); ch->pcdata->max_int = fread_number( fp ); ch->pcdata->max_wis = fread_number( fp ); ch->pcdata->max_dex = fread_number( fp ); ch->pcdata->max_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } } break; case 'B': KEY( "Balance", ch->balance, fread_number( fp ) ); KEY( "Bloodlust", ch->pcdata->bloodlust, fread_number( fp ) ); KEY( "Bloodlustmax", ch->pcdata->bloodlust_max, fread_number( fp ) ); if (!IS_NPC(ch)) { SKEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); SKEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); } break; case 'C': if (!IS_NPC(ch)) { KEY( "Clan", ch->pcdata->clan, fread_number( fp ) ); } KEY( "Class", ch->class, fread_number( fp ) ); if ( !str_cmp( word, "Colours" ) && !IS_NPC(ch)) { int foo; for ( foo = 0; foo < MAX_COLOUR; foo++ ) ch->pcdata->colour[foo] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Condition" ) && !IS_NPC(ch)) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); SKEY( "Description", ch->description, fread_string( fp ) ); if ( !str_cmp( word, "DimCol" ) ) { char * temp; temp = fread_string( fp ); ch->pcdata->dimcol = temp[0]; /* fread_to_eol( fp ); */ free_string( temp ); break; } break; case 'E': if ( !str_cmp( word, "End" ) ) { #if 0 /* DO NOT NEED THIS - no old pfiles to worry about */ if ( cur_revision < 7 && !IS_NPC(ch)) /* Clans */ { /* Yeah, this is bloody ugly, but i was in a rush */ switch( ch->pcdata->clan ) { case 0: case 1: break; case 2: case 3: case 5: case 7: case 8: ch->pcdata->clan = 0; break; case 4: ch->pcdata->clan = 2; break; case 6: ch->pcdata->clan = 3; break; case 9: ch->pcdata->clan = 4; break; } } #endif if ( cur_revision < 5 && !IS_NPC(ch)) { int sn; int fubar; OBJ_DATA *token; /* 1) Lose ALL skills and spells, allocate pracs to reimb. * 2) Set up pcdata->order, from racial abilities. * 3) Fully M/C, so set any lvl from -1 to 0. */ for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( ch->pcdata->learned[sn] != 0 ) { ch->practice += 4; ch->pcdata->learned[sn] = 0; } } for ( fubar = 0; fubar < MAX_CLASS; fubar++ ) { ch->pcdata->index[fubar] = (race_table[ch->race].limit[fubar] -1 ); if ( ch->lvl[fubar] == -1 ) ch->lvl[fubar] = 0; } /* Now build ->order */ for ( fubar = 0; fubar < MAX_CLASS; fubar ++) for ( cnt = 0; cnt < MAX_CLASS; cnt++ ) if ( ch->pcdata->index[fubar] == cnt ) ch->pcdata->order[cnt] = fubar; token = create_object( get_obj_index( OBJ_VNUM_TOKEN ), 1 ); obj_to_char( token, ch ); ch->in_room = get_room_index(32); } if (ch->exp < 0 ) ch->exp = 0; /* Quick fix/check for m/c levels -S- */ if ( cur_revision < 2) { ch->exp = 0; ch->sentence = 0; } if ( cur_revision < 6) { ch->exp =0; } if ( cur_revision == 0 ) { for (cnt=0; cnt < MAX_CLASS; cnt++) if (ch->lvl[cnt] != -1) break; if ( cnt == MAX_CLASS ) { /* This didn't have a m/c field, so set it up */ switch (ch->class) { case 5: /* Conjurer */ if ( ch->level > 4) ch->lvl[3] = ch->level / 4; ch->lvl[0] = ch->level - (ch->level / 4); break; case 6: /* Paladin */ if ( ch->level > 4) ch->lvl[1] = ch->level / 4; ch->lvl[3] = ch->level - (ch->level / 4); break; case 7: /* Ranger */ if ( ch->level > 4) ch->lvl[2] = ch->level / 4; ch->lvl[3] = ch->level - (ch->level / 4); break; default: ch->lvl[ch->class]=ch->level; } } /* Now check that we haven't made immortals out of anyone. */ /* Find highest lvl. */ NewLvl=0; NewClass=ch->class; for (cnt=0; cnt < MAX_CLASS; cnt++) { if (ch->lvl[cnt] > NewLvl) { NewLvl=ch->lvl[cnt]; NewClass=cnt; } } if ( ch->level >= LEVEL_HERO ) { for (cnt=0; cnt < MAX_CLASS; cnt++) if (ch->lvl[cnt] > ch->level) ch->lvl[cnt]=ch->level; } else { if ( NewLvl >= LEVEL_HERO ) { ch->level=LEVEL_HERO-1; for (cnt=0; cnt < MAX_CLASS; cnt++) if (ch->lvl[cnt] > ch->level) ch->lvl[cnt]=ch->level; } else /* Don't reduce a char's lev, only increase it. */ if (NewLvl > ch->level) ch->level=NewLvl; } ch->class=NewClass; } if ( ch->login_sex < 0 ) ch->login_sex = ch->sex; return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'F': if (!IS_NPC(ch)) { KEY( "Failures", ch->pcdata->failures, fread_number( fp ) ); } break; case 'G': KEY( "GainMana", ch->pcdata->mana_from_gain, fread_number( fp ) ); KEY( "GainHp", ch->pcdata->hp_from_gain, fread_number( fp ) ); KEY( "GainMove", ch->pcdata->move_from_gain, fread_number( fp ) ); KEY( "Gold", ch->gold, fread_number( fp ) ); KEY( "Generation", ch->pcdata->generation, fread_number( fp ) ); break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); /* if (!IS_NPC(ch)) { */ SKEY( "Host", ch->pcdata->host, fread_string( fp ) ); /* } */ KEY( "Hasexpfix", ch->pcdata->has_exp_fix, fread_number( fp ) ); if ( !str_cmp( word, "HiCol" ) ) { char * temp; temp = fread_string( fp ); ch->pcdata->hicol = temp[0]; /* fread_to_eol( fp ); */ free_string( temp ); break; } if ( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': SKEY ( "Immskll", ch->pcdata->immskll, fread_string( fp ) ); KEY ( "IMC", ch->pcdata->imc_deaf, fread_number( fp ) ); KEY ( "IMCAllow", ch->pcdata->imc_allow, fread_number( fp ) ); KEY ( "IMCDeny", ch->pcdata->imc_deny, fread_number( fp ) ); KEY( "Incog", ch->incog, fread_number( fp ) ); KEY( "Invis", ch->invis, fread_number( fp ) ); if (!IS_NPC(ch)) { if ( !str_cmp( word, "Index" ) ) { int i; for ( i = 0; i < MAX_CLASS; i++ ) ch->pcdata->index[i] = fread_number( fp ); fMatch = TRUE; break; } } break; case 'L': KEY( "Level", ch->level, fread_number( fp ) ); SKEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LoginSex", ch->login_sex, fread_number( fp ) ); if (!IS_NPC(ch)) { SKEY( "LastLogin", ch->pcdata->lastlogin, fread_string( fp ) ); } break; case 'M': if (!IS_NPC(ch)) { KEY( "Mkills", ch->pcdata->mkills, fread_number( fp ) ); KEY( "Mkilled", ch->pcdata->mkilled, fread_number( fp ) ); KEY( "Monitor", ch->pcdata->monitor, fread_number( fp ) ); } if ( !str_cmp( word, "m/c" ) ) { switch (cur_revision) { default: for (cnt=0; cnt< MAX_CLASS; cnt++) ch->lvl[cnt]=fread_number( fp ); break; case 0: /* Need to lose three classes. */ for (cnt=0; cnt<5; cnt++) ch->lvl[cnt]=fread_number( fp ); /* Forget about changing skills, Fairly complicated. */ /* Conjurer goes to 3/4 Mage, 1/4 warrior */ OldLvl=fread_number( fp ); if (OldLvl > 4) { if (ch->lvl[3] <0) ch->lvl[3]=0; ch->lvl[3]+=OldLvl/4; } if (OldLvl > 0) { if (ch->lvl[0] <0) ch->lvl[0]=0; ch->lvl[0]+=OldLvl/4; } /* Paladin goes to 3/4 Warrior, 1/4 cleric */ OldLvl=fread_number( fp ); if (OldLvl > 4) { if (ch->lvl[1] <0) ch->lvl[1]=0; ch->lvl[1]+=OldLvl/4; } if (OldLvl > 0) { if (ch->lvl[3] <0) ch->lvl[3]=0; ch->lvl[3]+=OldLvl-(OldLvl/4); } /* Ranger goes to 3/4 Warrior, 1/4 thief */ OldLvl=fread_number( fp ); if (OldLvl > 4) { if (ch->lvl[2] <0) ch->lvl[2]=0; ch->lvl[2]+=OldLvl/4; } if (OldLvl > 0) { if (ch->lvl[3] <0) ch->lvl[3]=0; ch->lvl[3]+=OldLvl-(OldLvl/4); } break; } fMatch = TRUE; } break; case 'N': if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'O': if ( !str_cmp( word, "Order" ) && !IS_NPC(ch) ) { int i; for ( i = 0; i < MAX_CLASS; i++ ) ch->pcdata->order[i] = fread_number( fp ); fMatch = TRUE; break; } break; case 'P': if (!IS_NPC(ch)) { KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) ); SKEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pkills", ch->pcdata->pkills, fread_number( fp ) ); KEY( "Pkilled", ch->pcdata->pkilled, fread_number( fp ) ); KEY( "Pflags", ch->pcdata->pflags, fread_number( fp ) ); } KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); SKEY( "Prompt", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "Questpoints", ch->quest_points, fread_number( fp ) ); break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); KEY( "Revision", cur_revision, fread_number( fp ) ); SKEY( "Roomenter", ch->pcdata->room_enter, fread_string( fp ) ); SKEY( "Roomexit", ch->pcdata->room_exit, fread_string( fp ) ); KEY( "RulerRank", ch->pcdata->ruler_rank, fread_number( fp ) ); if ( !str_cmp( word, "Remort" ) ) { for ( cnt = 0; cnt < MAX_CLASS; cnt++ ) ch->lvl2[cnt] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } KEY( "RecallVnum", ch->pcdata->recall_vnum, fread_number( fp ) ); break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Sentence", ch->sentence, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); SKEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Skill" ) && !IS_NPC(ch)) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) monitor_chan( "Fread_char: unknown skill.", MONITOR_BAD ); else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "Trust", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) && !IS_NPC(ch)) { if ( ch->pcdata->title != NULL ) free_string( ch->pcdata->title ); ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': if ( !str_cmp( word, "Vnum" ) && IS_NPC(ch)) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } KEY( "Vamplevel", ch->pcdata->vamp_level, fread_number( fp ) ); KEY( "Vampexp", ch->pcdata->vamp_exp, fread_number( fp ) ); KEY( "Vampbloodline", ch->pcdata->vamp_bloodline, fread_number( fp ) ); KEY( "Vampskillnum", ch->pcdata->vamp_skill_num, fread_number( fp ) ); KEY( "Vampskillmax", ch->pcdata->vamp_skill_max, fread_number( fp ) ); KEY( "Vamppracs", ch->pcdata->vamp_pracs, fread_number( fp ) ); break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wizbit", ch->wizbit, fread_number( fp ) ); if ( !str_cmp( word, "Whoname" ) ) { if ( ch->pcdata->who_name != NULL ) free_string( ch->pcdata->who_name ); ch->pcdata->who_name = fread_string( fp ); sprintf( buf, "%s", ch->pcdata->who_name+1 ); free_string( ch->pcdata->who_name ); ch->pcdata->who_name = str_dup( buf ); fMatch = TRUE; break; } break; } /* Make sure old chars have this field - Kahn */ if (!IS_NPC(ch)) { if ( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if ( !ch->prompt || *ch->prompt == '\0' ) ch->prompt = str_dup("<%h %m %mv> "); } /* Why this: ?? */ /* if ( ch->exp > 2000 ) ch->exp = 2000; */ ch->long_descr_orig = str_dup( ch->long_descr ); if ( !fMatch ) { monitor_chan( "Fread_char: no match.", MONITOR_BAD ); fread_to_eol( fp ); } } } #define TEMP_VNUM 3090 extern int top_obj_index; void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; int Temp_Obj=0,OldVnum=0; GET_FREE(obj, obj_free); *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; GET_FREE(paf, affect_free); paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); LINK(paf, obj->first_apply, obj->last_apply, next, prev); fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); KEY( "ClassFlags", obj->item_apply, fread_number( fp ) ); break; case 'D': SKEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; GET_FREE(ed, exdesc_free); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK(ed, obj->first_exdesc, obj->last_exdesc, next, prev); fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; monitor_chan( "Fread_obj: incomplete object.", MONITOR_BAD ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); while ( (paf = obj->first_apply) != NULL ) { obj->first_apply = paf->next; PUT_FREE(paf, affect_free); } while ( (ed = obj->first_exdesc) != NULL ) { obj->first_exdesc = ed->next; free_string(ed->keyword); free_string(ed->description); PUT_FREE(ed, exdesc_free); } PUT_FREE(obj, obj_free); return; } else { LINK(obj, first_obj, last_obj, next, prev); obj->pIndexData->count++; if (Temp_Obj) { int newvnum; OBJ_INDEX_DATA *pObjIndex; int nMatch=0; int vnum; /* One of three things: Obj Vnum was deleted Obj Vnum was moved Obj Vnum was previously deleted */ newvnum=TEMP_VNUM; if (OldVnum != TEMP_VNUM) { /* Check on move table */ if ( (newvnum=(int) get_hash_entry(hash_changed_vnums,OldVnum)) != 0) { obj->pIndexData=get_obj_index(newvnum); if (obj->pIndexData == NULL) { obj->pIndexData=get_obj_index(TEMP_VNUM); newvnum=TEMP_VNUM; } } } if (newvnum==TEMP_VNUM) { /* Scan through objects, trying to find a matching description */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( !str_cmp( obj->short_descr, pObjIndex->short_descr ) ) { obj->pIndexData=pObjIndex; break; } } } } } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else /* if ( rgObjNest[iNest-1] == obj ) obj_to_char( obj, ch ); else */ obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': SKEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { monitor_chan( "Fread_obj: bad nest.", MONITOR_BAD ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': /* KEY( "Objfun", obj->obj_fun, obj_fun_lookup( fread_string( fp ) ) ); */ if ( !str_cmp( word, "Objfun" ) ) { char * dumpme; dumpme = fread_string(fp ); obj->obj_fun = obj_fun_lookup( dumpme ); free_string( dumpme ); fMatch = TRUE; } break; case 'S': SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { monitor_chan( "Fread_obj: bad iValue ", MONITOR_BAD ); } else if ( sn < 0 ) { monitor_chan( "Fread_obj: unknown skill.", MONITOR_BAD ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL || vnum == TEMP_VNUM) { /* Set flag saying that object is temporary */ Temp_Obj=1; OldVnum=vnum; vnum = TEMP_VNUM; obj->pIndexData = get_obj_index(vnum); } /* bug( "Fread_obj: bad vnum %d.", vnum ); This killed it. */ else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { monitor_chan( "Fread_obj: no match.", MONITOR_BAD ); fread_to_eol( fp ); } } } void fread_corpse( FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; int Temp_Obj=0,OldVnum=0; int this_room_vnum; GET_FREE(obj, obj_free); *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); fNest = FALSE; fVnum = TRUE; iNest = 0; this_room_vnum = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; GET_FREE(paf, affect_free); paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); LINK(paf, obj->first_apply, obj->last_apply, next, prev); fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); KEY( "ClassFlags", obj->item_apply, fread_number( fp ) ); break; case 'D': SKEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; GET_FREE(ed, exdesc_free); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK(ed, obj->first_exdesc, obj->last_exdesc, next, prev); fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; monitor_chan( "Fread_obj: incomplete object.", MONITOR_BAD ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); while ( (paf = obj->first_apply) != NULL ) { obj->first_apply = paf->next; PUT_FREE(paf, affect_free); } while ( (ed = obj->first_exdesc) != NULL ) { obj->first_exdesc = ed->next; free_string(ed->keyword); free_string(ed->description); PUT_FREE(ed, exdesc_free); } PUT_FREE(obj, obj_free); return; } else { LINK(obj, first_obj, last_obj, next, prev); obj->pIndexData->count++; if (Temp_Obj) { int newvnum; OBJ_INDEX_DATA *pObjIndex; int nMatch=0; int vnum; /* One of three things: Obj Vnum was deleted Obj Vnum was moved Obj Vnum was previously deleted */ newvnum=TEMP_VNUM; if (OldVnum != TEMP_VNUM) { /* Check on move table */ if ( (newvnum=(int) get_hash_entry(hash_changed_vnums,OldVnum)) != 0) { obj->pIndexData=get_obj_index(newvnum); if (obj->pIndexData == NULL) { obj->pIndexData=get_obj_index(TEMP_VNUM); newvnum=TEMP_VNUM; } } } if (newvnum==TEMP_VNUM) { /* Scan through objects, trying to find a matching description */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( !str_cmp( obj->short_descr, pObjIndex->short_descr ) ) { obj->pIndexData=pObjIndex; break; } } } } } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_room( obj, get_room_index( this_room_vnum ) ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { monitor_chan( "Fread_obj: bad nest.", MONITOR_BAD ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': /* KEY( "Objfun", obj->obj_fun, obj_fun_lookup( fread_string( fp ) ) ); */ if ( !str_cmp( word, "Objfun" ) ) { char * dumpme; dumpme = fread_string(fp ); obj->obj_fun = obj_fun_lookup( dumpme ); free_string( dumpme ); fMatch = TRUE; } break; case 'S': SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { monitor_chan( "Fread_obj: bad iValue ", MONITOR_BAD ); } else if ( sn < 0 ) { monitor_chan( "Fread_obj: unknown skill.", MONITOR_BAD ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL || vnum == TEMP_VNUM) { /* Set flag saying that object is temporary */ Temp_Obj=1; OldVnum=vnum; vnum = TEMP_VNUM; obj->pIndexData = get_obj_index(vnum); } /* bug( "Fread_obj: bad vnum %d.", vnum ); This killed it. */ else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "WhereVnum", this_room_vnum, fread_number( fp ) ); break; } if ( !fMatch ) { monitor_chan( "Fread_obj: no match.", MONITOR_BAD ); fread_to_eol( fp ); } } } void fwrite_corpse( OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; int where_vnum = 3300; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_in_carry_list != NULL ) fwrite_corpse( obj->next_in_carry_list, fp, iNest ); if ( obj->in_obj != NULL ) where_vnum = 3300; if ( obj->in_room != NULL ) where_vnum = obj->in_room->vnum; if ( obj->in_room == NULL && obj->in_obj == NULL ) obj->in_room = get_room_index( ROOM_VNUM_LIMBO ); fprintf( fp, "#OBJECT\n" ); fprintf( fp, "WhereVnum %d\n", where_vnum ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); if ( obj->obj_fun != NULL ) fprintf( fp, "Objfun %s~\n", rev_obj_fun_lookup( obj->obj_fun ) ); fprintf( fp, "ClassFlags %d\n", obj->item_apply ); /* ClassFlags still used to save fucking with pfiles */ fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->first_apply; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->first_exdesc; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->first_in_carry_list != NULL ) fwrite_corpse( obj->first_in_carry_list, fp, iNest + 1 ); return; } void save_corpses( ) { FILE * fp; char corpse_file_name[MAX_STRING_LENGTH]; CORPSE_DATA * this_corpse; fclose( fpReserve ); sprintf( corpse_file_name, "%s", CORPSE_FILE ); if ( ( fp = fopen( corpse_file_name, "w" ) ) == NULL ) { bug( "Save Corpses: fopen", 0 ); perror( "failed open of corpse_file in save_corpses" ); } else { for (this_corpse = first_corpse; this_corpse != NULL; this_corpse = this_corpse->next ) { fwrite_corpse( this_corpse->this_corpse, fp, 0 ); } fprintf( fp, "#END\n\n" ); fflush( fp ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } void save_marks( ) { FILE * fp; char mark_file_name[MAX_STRING_LENGTH]; MARK_LIST_MEMBER *mark_list; fclose( fpReserve ); sprintf( mark_file_name, "%s", MARKS_FILE ); if ( ( fp = fopen( mark_file_name, "w" ) ) == NULL ) { bug( "Save Mark list: fopen", 0 ); perror( "failed open of roommarks.lst in save_marks" ); } else { for ( mark_list = first_mark_list; mark_list != NULL; mark_list = mark_list->next ) { fprintf( fp, "#MARK~\n" ); fprintf( fp, "%d\n", mark_list->mark->room_vnum ); fprintf( fp, "%s~\n", mark_list->mark->message ); fprintf( fp, "%s~\n", mark_list->mark->author ); fprintf( fp, "%d\n", mark_list->mark->duration ); fprintf( fp, "%d\n", mark_list->mark->type ); } fprintf( fp, "#END~\n\n" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_bans( ) { FILE * fp; char ban_file_name[MAX_STRING_LENGTH]; BAN_DATA *pban; fclose( fpReserve ); sprintf( ban_file_name, "%s", BANS_FILE ); if ( ( fp = fopen( ban_file_name, "w" ) ) == NULL ) { bug( "Save ban list: fopen", 0 ); perror( "failed open of bans.lst in save_ban" ); } else { for ( pban = first_ban; pban != NULL; pban = pban->next ) { fprintf( fp, "#BAN~\n" ); fprintf( fp, "%d\n", ( pban->newbie ? 1 : 0 ) ); fprintf( fp, "%s~\n", pban->name ); fprintf( fp, "%s~\n", pban->banned_by ); } fprintf( fp, "#END~\n\n" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; }