ackmud/
ackmud/area/imc/
ackmud/npcs/a/
ackmud/npcs/c/
ackmud/npcs/d/
ackmud/npcs/e/
ackmud/npcs/f/
ackmud/npcs/h/
ackmud/npcs/i/
ackmud/npcs/k/
ackmud/npcs/l/
ackmud/npcs/n/
ackmud/npcs/o/
ackmud/npcs/p/
ackmud/npcs/r/
ackmud/npcs/s/
ackmud/npcs/w/
ackmud/player/c/
ackmud/player/s/
ackmud/player/z/
/***************************************************************************ga
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *       _/          _/_/_/     _/    _/     _/    ACK! MUD is modified    *
 *      _/_/        _/          _/  _/       _/    Merc2.0/2.1/2.2 code    *
 *     _/  _/      _/           _/_/         _/    (c)Stephen Dooley 1994  *
 *    _/_/_/_/      _/          _/  _/             "This mud has not been  *
 *   _/      _/      _/_/_/     _/    _/     _/      tested on animals."   *
 *                                                                         *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "merc.h"


/* Materials --- tbf :)
name, descrip, qual 0 -> 100
const   struct  material_type   material_table  [MAX_MATERIAL]  =
{
   { "unknown!",
   { "wood",                             
   { "oak",                              
   { "yew",             
   { "metal",           
   { "sylver",          
   { "gold",            
   { "platinum",
   { "silver",
   { "bronze",
   { "iron",
   { "tin",
   { "steel",
   { "paper",
   { "fire",
   { "cloth",
   { "

finish this sometime! */                





/*
 * Colour table for say, gossip, shout, etc.
 * Put here for ease of editing. -S-
 */
 
const   struct colour_type      colour_table    [MAX_COLOUR]            =
{
   { "say",              0 },
   { "tell",             1 },
   { "gossip",           2 },
   { "auction",          3 },
   { "music",            4 },
   { "shout",            5 },
   { "yell",             6 },
   { "clan",             7 },
   { "race",             8 },
   { "flame",            9 },
   { "info",            10 },
   { "stats",           11 },
   { "rooms",           12 },
   { "objects",         13 },
   { "mobiles",         14 }

};
#if 0
const   struct  ansi_type       ansi_table      [MAX_ANSI]              =
{
   { "normal",		"\x1b[0m",	 0,	'g',	4 }, 
   { "red",		"\x1b[31m",      1,	'R',	5 },
   { "green",		"\x1b[32m",      2,	'G',	5 },
   { "brown",		"\x1b[33m",      3,	'b',	5 },
   { "blue",		"\x1b[34m",      4,	'B',	5 },
   { "magenta",		"\x1b[0;35m",	 5,     'm',	7 },
   { "cyan",		"\x1b[36m",      6,	'c',	5 },
   { "black",	  	"\x1b[30m",      7,	'k',	5 },
   { "yellow",		"\x1b[33;1m",    8,	'y',	7 }, 
   { "white",		"\x1b[37;1m",    9,	'W',	7 },	
   { "normal",		"\x1b[0m",	10,	'N',	4 }, 
   { "purple",		"\x1b[1;35m",   11,	'p',	5 },
   { "dark_grey",	"\x1b[30;1m",   12,	'd',	7 },
   { "light_blue",	"\x1b[34;1m",   13,	'l',	7 },
   { "light_green",	"\x1b[32;1m",   14,	'r',	7 },
   { "light_cyan",	"\x1b[36;1m",   15,	'a',	7 },
   { "light_red",	"\x1b[31;1m",   16,	'e',	7 },
   { "bold",		"\x1b[1m",      17,	'x',	4 },
   { "flashing",	"\x1b[5m",      18,	'f',	4 },
   { "inverse",		"\x1b[7m",      19,	'i',	4 }
   
};
#endif

const   struct  ansi_type       ansi_table      [MAX_ANSI]              =
{
   { "gray",            "\033[1;37m", 	 0,	'g',	7 },
   { "red",             "\033[0;31m",	 1,	'R',	7 },
   { "green",           "\033[0;32m",	 2,	'G',	7 },
   { "brown",           "\033[0;33m",	 3,	'b',	7 },
   { "blue",            "\033[0;34m",	 4,	'B',	7 },
   { "magenta",         "\033[0;35m",	 5,	'm',	7 },
   { "cyan",            "\033[0;36m",	 6,	'c',	7 },
   { "black",           "\033[0;30m",	 7,	'k',	7 }, /* was 0;33 */
   { "yellow",          "\033[1;33m",	 8,	'y',	7 },
   { "white",           "\033[0;37m",    9,	'W',	7 },
   { "normal",          "\033[0;0m",    10,	'N',	6 },
   { "purple",		"\033[1;35m",   11,	'p',	7 },
   { "dark_grey",	"\033[1;30m",   12,	'd',	7 },
   { "light_blue",	"\033[1;34m",   13,	'l',	7 },
   { "light_green",	"\033[1;32m",   14,	'r',	7 },
   { "light_cyan",	"\033[1;36m",   15,	'a',	7 },
   { "light_red",	"\033[1;31m",   16,	'e',	7 },
   { "bold",		"\033[1m",    17,	'x',	4 },
   { "flashing",	"\033[5m",    18,	'f',	4 },
   { "inverse",		"\033[7m",    19,	'i',	4 }

};



/*
 * Class table.
 */
const   struct  class_type      class_table     [MAX_CLASS]     =
{
    {
	"Mag",  "Mage",   APPLY_INT, "Int",  OBJ_VNUM_SCHOOL_DAGGER,
	1107,  90,  18, 10,  1,  2, TRUE,
	"faerie fire",
    },

    {
	"Cle",  "Cleric",    APPLY_WIS, "Wis",  OBJ_VNUM_SCHOOL_MACE,
	1105,  90,  18, 12,  2, 2, TRUE,
	"bless"
    },

    {
	"Thi",  "Thief",    APPLY_DEX, "Dex",  OBJ_VNUM_SCHOOL_DAGGER,
	1106,  90,  18,  8,  1, 3, FALSE,
	"steal"
    },

    {
	"War",  "Warrior",  APPLY_STR, "Str",  OBJ_VNUM_SCHOOL_SWORD,
	1108,  90,  18,  6,  3, 4, FALSE,
	"punch"
    },

    {
	"Psi",  "Psionicist",  APPLY_INT, "Int",  OBJ_VNUM_SCHOOL_SWORD,
	1125,   90,   18, 10,  2,  3, TRUE,
	"mind flail"
    }

};




/* Table for remort classes.... same format as class_table 
 * Note that alot of stuff is not needed... 
 */
const	struct	class_type	remort_table	[MAX_CLASS] =
{
     {
     	"Sor",	"Sorcerer",	APPLY_INT,   "Int", 0,
        /* guild room -> */ 0, 0, 0, 0, 2, 3, TRUE,
        ""
     },
     
     {
     	"Ass",	"Assassin",	APPLY_DEX,   "Dex", 0,
     	/* guild room -> */ 0, 0, 0, 0, 2, 3, FALSE,
     	""
     },
     
     {
     	"Kni",	"Knight",	APPLY_STR,   "Str", 0,
     	/* guild room -> */ 0, 0, 0, 0, 4, 4, FALSE,
     	""
     },
     
     {
     	"Nec",	"Necromancer",	APPLY_WIS,   "Wis", 0,
     	/* guild room -> */ 0, 0, 0, 0, 2, 3, TRUE,
     	""
     },
     
     { 
        "Mon",	"Monk",		APPLY_CON,   "Con", 0,
        /* guild_room -> */ 0, 0, 0, 0, 2, 3, TRUE,
        ""
     }
};

     

const   struct  clan_type      clan_table     [MAX_CLAN]     = 
{
	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},

	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},
	
	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},

	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},
	
	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},
	
	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},
		
	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},
	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},
	{
		"None", "None ",       0, 0, 
		"N/A", " ", { -1, -1, -1, -1 }
		
	},		
			
};


const   struct  race_type      race_table     [MAX_RACE]     =
{
    {
	"Hmn",  "Human",        101,   0,
	19,     18,     18,     19,     17,
	RACE_MOD_NONE,
        5, { 4, 5, 3, 1, 2 },
	"War, Thi/Psi,  Mag, Cle",
	""
    },

    {
	"Hlf",  "Halfling",    3001,   0,
	13,     17,     18,     21,     18,
	RACE_MOD_SMALL | RACE_MOD_WOODLAND | RACE_MOD_RESIST_SPELL,
        5, { 2, 3, 1, 4, 5 },
	"Thi, Mag, Cle, War, Psi",
	"steal \'pick lock\'"
    },

    {
	"Dwf",  "Dwarf",        7536,   0,
	18,     12,     19,     12,     20,
	RACE_MOD_WEAK_MAGIC | RACE_MOD_RESIST_SPELL | RACE_MOD_SMALL | RACE_MOD_IMMUNE_POISON,
         5, { 5, 2, 4, 1, 3 },
	"War, Cle, Psi, Thi, Mag",
	"smash"
    },

    {
	"Elf",  "Elf",          9201,   0,
	14,     19,     14,     20,     14,
	RACE_MOD_SMALL | RACE_MOD_WOODLAND,
        5, { 1, 5, 2, 3, 4 },
	"Mag, Thi, War, Psi, Cle", 
	"\'find doors\'"
    },

    {
	"Gno",  "Gnome",       6015,   0,
	12,     19,     18,     20,     15,
	RACE_MOD_TINY | RACE_MOD_IMMUNE_POISON | RACE_MOD_DARKNESS,
        5, { 3, 1, 4, 5, 2 },
	"Cle, Psi, Mag, Thi, War",
	"\'faerie fire\' sneak"
    },

    {
	"Ogr",  "Ogre",         3430,   0,
	21,     10,     12,     15,     20,
	RACE_MOD_WEAK_MAGIC | RACE_MOD_RESIST_SPELL| RACE_MOD_LARGE,
        5, { 2, 4, 3, 1, 5 },
	"War, Mag, Thi, Cle, Psi",
	"\'shield block\'"
    },
    {
        "Drw",  "Drow",         9201,   0,
        15,     19,     12,     20,     15,
        RACE_MOD_STRONG_MAGIC | RACE_MOD_SLOW_HEAL | RACE_MOD_DARKNESS,
        5, { 1, 5, 4, 3, 2 },
        "Psi, Mag, War, Thi, Cle",
        "\'find doors\' \'mind bolt\'"
    },
    
    {
        "Lam",  "Lamia",        3001,   0,
        19,     13,     11,     20,     14,
        RACE_MOD_LARGE | RACE_MOD_IMMUNE_POISON | RACE_MOD_TAIL,
        5, { 4, 5, 1, 2, 3 },
        "Thi, War, Psi, Mag, Cle",
        "dodge"
    },
    
    {
        "Drg",  "Dragon",       3001,   0,
        20,     19,     11,     12,     17,
        RACE_MOD_STRONG_MAGIC | RACE_MOD_SLOW_HEAL | RACE_MOD_HUGE | RACE_MOD_TAIL,
        5, { 1, 2, 5, 3, 4 },
        "Mag, Cle, War, Psi, Thi",
        "fly \'fire breath\'"
    },
    
    {
        "Cen",  "Centaur",       3001,   0,
        19,     14,     17,     11,     18,
        RACE_MOD_LARGE | RACE_MOD_WOODLAND,
        5, { 2, 4, 3, 1, 5 },
        "War/Cle,  Thi, Mag, Psi",
        "hunt"
    },
    
    {
        "Ttn",  "Titan",        3001,  0,
        21,     18,    10,      12,    21,
        RACE_MOD_NO_MAGIC | RACE_MOD_HUGE | RACE_MOD_RESIST_SPELL,
        5, { 3, 4, 5, 1, 2 },
        "War, Psi, Mag, Cle, Thi",
        "\'enhanced damage\'"
    },
    
    {
        "Pix",  "Pixie",        3001,  0,
        13,     20,    15,      22,    12,
        RACE_MOD_STRONG_MAGIC | RACE_MOD_TINY | RACE_MOD_RESIST_SPELL,
        5, { 3, 4, 2, 5, 1 },
        "Psi, Thi, Mag, Cle, War",
        "fly"
    },
    
    {
        "Min",  "Minotaur",     3001,  0,
        21,     12,    11,      16,    21,
        RACE_MOD_LARGE | RACE_MOD_DARKNESS,
        5, { 2, 3, 5, 1, 4 },
        "War, Mag, Cle, Psi, Thi",
        "\'enhanced damage\'"
    },
    {
        "Trl",  "Troll",     3001,  0,
        20,     11,    11,      15,    21,
        RACE_MOD_FAST_HEAL | RACE_MOD_WEAK_MAGIC | RACE_MOD_LARGE | RACE_MOD_DARKNESS,
        5, { 2, 3, 5, 1, 4 },
        "War, Cle, Thi, Psi, Mag",
        "\'stone skin\'"
    }

};

/* these are the base mods for the various stances.  They are designed to be
 * multipliers for get_psuedo_level/10 ( 20 - get_psuedo_level/10, for bad effects),
 * so don't make them too big :)
 */

/* name, ac_mod, dr_mod, hr_mod, speed_mod   */

const struct stance_app_type	stance_app	[MAX_STANCE]  =
{
  { "Warrior",	0,	0,	0,	0	},
  { "Mage",	20,	-3,	-3,	0	},
  { "Ninja",	-30,	0,	5,	3	},
  { "Shadows",	-20,	-1,	-2,	4	},
  { "Essence",	0,	0,	3,	0	},
  { "Beast",	0,	3,	0,	0	},
  { "Flame",	10,	3,	3,	1	},
  { "Spirit",	-10,	3,	-2,	1	},
  { "Void",	-10,	-2,	3,	2	},
  { "Dragon",	-10,	2,	2,	-1	},
  { "Snake",	7,	-3,	-2,	4	},
};



const struct exp_type exp_table[141]  = 
{
   {      0, {    1000,    1000,    1000,    1000,    1000 } }, /*  0 */
   {    100, {    3050,    3023,    3022,    3021,    3020 } }, /*  1 */
   {    200, {    8081,    8080,    8084,    8083,    8082 } }, /*  2 */
   {    300, {   11183,   11182,   11181,   11184,   11185 } }, /*  3 */
   {    450, {   20326,   20322,   20323,   20324,   20325 } }, /*  4 */
   {    600, {   35504,   35505,   35506,   35507,   35503 } }, /*  5 */
   {    850, {   38350,   38725,   38726,   38727,   38728 } }, /*  6 */
   {   1080, {   54000,   53000,   54500,   53500,   53800 } }, /*  7 */
   {   1300, {   65000,   65500,   64500,   65900,   64300 } }, /*  8 */
   {   1550, {   77500,   77600,   77000,   78000,   77200 } }, /*  9 */
   {   1800, {  108000,  108500,  109000,  107500,  107000 } }, /* 10 */
   {   2100, {  126000,  126500,  125500,  125000,  127000 } }, /* 11 */
   {   2450, {  147000,  148000,  146000,  146500,  147500 } }, /* 12 */
   {   2800, {  168000,  167500,  168500,  169000,  167000 } }, /* 13 */
   {   3150, {  189000,  188000,  190000,  188500,  189500 } }, /* 14 */
   {   3500, {  210000,  211000,  205000,  210500,  210000 } }, /* 15 */
   {   3900, {  234000,  233000,  234500,  235000,  239000 } }, /* 16 */
   {   4350, {  261000,  262000,  261500,  260000,  260500 } }, /* 17 */
   {   4800, {  288000,  287000,  287500,  289000,  288000 } }, /* 18 */
   {   5300, {  318000,  317000,  317500,  318500,  319000 } }, /* 19 */
   {   5800, {  348000,  347000,  349000,  348500,  347500 } }, /* 20 */
   {   6350, {  381000,  382000,  380000,  380500,  381500 } }, /* 21 */
   {   6950, {  417000,  416500,  417500,  418000,  418500 } }, /* 22 */
   {   7550, {  453000,  452000,  454000,  453500,  452500 } }, /* 23 */
   {   8200, {  492000,  491000,  493000,  492500,  491500 } }, /* 24 */
   {   8800, {  528000,  527000,  528500,  529000,  527500 } }, /* 25 */
   {   9500, {  570000,  575000,  565000,  560000,  580000 } }, /* 26 */
   {  10200, {  612000,  611000,  613000,  612500,  611500 } }, /* 27 */
   {  11000, {  660000,  655000,  665000,  670000,  650000 } }, /* 28 */
   {  11900, {  714000,  715000,  714500,  713500,  714000 } }, /* 29 */
   {  13000, {  780000,  785000,  790000,  770000,  775000 } }, /* 30 */
   {  14000, {  840000,  841000,  840500,  841500,  840500 } }, /* 31 */
   {  15300, {  918000,  917500,  918500,  919000,  918200 } }, /* 32 */
   {  16500, {  990000,  985000,  987000,  995000,  993000 } }, /* 33 */
   {  18000, { 1080000, 1090000, 1075000, 1085000, 1087000 } }, /* 34 */
   {  19500, { 1170000, 1165000, 1175000, 1180000, 1160000 } }, /* 35 */
   {  22000, { 1320000, 1315000, 1330000, 1325000, 1320000 } }, /* 36 */
   {  24500, { 1470000, 1465000, 1475000, 1477000, 1460000 } }, /* 37 */
   {  27500, { 1650000, 1660000, 1655000, 1657000, 1645000 } }, /* 38 */
   {  30000, { 1800000, 1790000, 1810000, 1815000, 1795000 } }, /* 39 */
   {  33000, { 1980000, 1975000, 1985000, 1983000, 1977000 } }, /* 40 */
   {  34000, { 2040000, 2035000, 2045000, 2039000, 2050000 } }, /* 41 */
   {  35500, { 2130000, 2135000, 2140000, 2125000, 2133000 } }, /* 42 */
   {  37500, { 2250000, 2240000, 2255000, 2260000, 2245000 } }, /* 43 */
   {  40000, { 2400000, 2450000, 2480000, 2350000, 2390000 } }, /* 44 */
   {  43000, { 2580000, 2570000, 2585000, 2589000, 2575000 } }, /* 45 */
   {  46000, { 2760000, 2755000, 2765000, 2770000, 2763000 } }, /* 46 */
   {  49500, { 2970000, 2975000, 2980000, 2965000, 2973000 } }, /* 47 */
   {  52000, { 3120000, 3115000, 3125000, 3200000, 3128000 } }, /* 48 */
   {  55000, { 3300000, 3290000, 3310000, 3295000, 3300000 } }, /* 49 */
   {  56000, { 3360000, 3355000, 3365000, 3370000, 3368000 } }, /* 50 */
   {  58000, { 3480000, 3470000, 3485000, 3488000, 3475000 } }, /* 51 */
   {  60000, { 3600000, 3610000, 3590000, 3605000, 3640000 } }, /* 52 */
   {  63000, { 3780000, 3790000, 3770000, 3775000, 3785000 } }, /* 53 */
   {  66000, { 3960000, 3940000, 3970000, 3965000, 3962000 } }, /* 54 */
   {  68000, { 4080000, 4095000, 4085000, 4083000, 4073000 } }, /* 55 */
   {  71000, { 4260000, 4250000, 4265000, 4255000, 4300000 } }, /* 56 */
   {  73000, { 4380000, 4390000, 4385000, 4375000, 4387000 } }, /* 57 */
   {  76000, { 4560000, 4570000, 4550000, 4555000, 4565000 } }, /* 58 */
   {  79000, { 4740000, 4750000, 4745000, 4755000, 4760000 } }, /* 59 */
   {  81000, { 4860000, 4840000, 4850000, 4855000, 4870000 } }, /* 60 */
   {  83000, { 4980000, 4990000, 4975000, 4985000, 4990000 } }, /* 61 */
   {  85000, { 5100000, 5110000, 5150000, 5090000, 5095000 } }, /* 62 */
   {  88000, { 5280000, 5270000, 5285000, 5290000, 5275000 } }, /* 63 */
   {  89000, { 5345000, 5350000, 5360000, 5350000, 5343000 } }, /* 64 */
   {  91000, { 5460000, 5470000, 5450000, 5465000, 5456000 } }, /* 65 */
   {  93000, { 5580000, 5560000, 5590000, 5575000, 5590000 } }, /* 66 */
   {  94000, { 5640000, 5650000, 5630000, 5640000, 5620000 } }, /* 67 */
   {  95000, { 5700000, 5710000, 5690000, 5720000, 5680000 } }, /* 68 */
   {  97000, { 5820000, 5800000, 5830000, 5820000, 5810000 } }, /* 69 */
   {  98000, { 5880000, 5820000, 5900000, 5860000, 5870000 } }, /* 70 */
   {  99000, { 5940000, 5920000, 5980000, 5960000, 5930000 } }, /* 71 */
   {  99500, { 5970000, 5980000, 6000000, 5800000, 5970000 } }, /* 72 */
   { 100000, { 6000000, 6100000, 5950000, 6150000, 6050000 } }, /* 73 */
   { 103000, { 6180000, 6190000, 6170000, 6190000, 6185000 } }, /* 74 */
   { 106000, { 6360000, 6350000, 6400000, 6340000, 6360000 } }, /* 75 */
   { 110000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 76 */
   { 115000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 77 */
   { 120000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 78 */
   { 130000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 79 */
   { 140000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 80 */
   { 150000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 81 */
   { 175000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 82 */
   { 190000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 83 */
   { 200000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 84 */
   { 210000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 85 */
   { 220000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 86 */
   { 235000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 87 */
   { 255000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 88 */
   { 260000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 89 */
   { 270000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 90 */
   { 280000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 91 */
   { 300000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 92 */
   { 310000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 93 */
   { 315000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 94 */
   { 320000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 95 */
   { 330000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 96 */
   { 340000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 97 */
   { 340000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 98 */
   { 350000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 99 */
   { 355000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 100*/
   { 350000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 101*/
   { 350000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 102*/
   { 350000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 103*/ 
   { 365000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 104*/
   { 360000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 105*/
   { 360000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 106*/
   { 360000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 107*/
   { 360000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 108*/
   { 360000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 109*/
   { 360000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 110*/
   { 370000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 111*/
   { 370000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 112*/
   { 370000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 113*/ 
   { 375000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 114*/
   { 388000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 115*/
   { 380000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 116*/
   { 380000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 117*/
   { 380000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 118*/
   { 380000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 119*/
   { 380000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 120*/
   { 385000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 121*/
   { 385000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 122*/
   { 386000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 123*/
   { 387000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 124*/
   { 389000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 125*/
   { 390000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 126*/
   { 410000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 127*/
   { 421000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 128*/
   { 432000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 129*/
   { 444000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 130*/

   { 460000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 131*/
   { 500000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 132*/
   { 510000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 133*/
   { 520000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 134*/
   { 525000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 135*/
   { 530000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 136*/
   { 530000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 137*/
   { 535000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 138*/
   { 540000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 139*/
   { 550000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 140*/









};

#define CLASS_MAGE       0
#define CLASS_CLERIC     1
#define CLASS_THIEF      2
#define CLASS_WARRIOR    3
#define CLASS_PSI        4
#define CLASS_CONJURER   5
#define CLASS_TEMPLAR    6  /* Yes, i _know_ it's now paladin :P */
#define CLASS_RANGER     7


/*
 * Attribute bonus tables.
 */
const   struct  str_app_type    str_app         [26]            =
{
    { -5, -4,   0,  0 },  /* 0  */
    { -5, -4,   3,  1 },  /* 1  */
    { -3, -2,   3,  2 },
    { -3, -1,  10,  3 },  /* 3  */
    { -2, -1,  25,  4 },
    { -2, -1,  55,  5 },  /* 5  */
    { -1,  0,  80,  6 },
    { -1,  0,  90,  7 },
    {  0,  0, 100,  8 },
    {  0,  0, 100,  9 },
    {  0,  0, 115, 10 }, /* 10  */
    {  0,  0, 115, 11 },
    {  0,  0, 140, 12 },
    {  0,  0, 140, 13 }, /* 13  */
    {  0,  1, 170, 14 },
    {  1,  1, 170, 15 }, /* 15  */
    {  1,  2, 195, 16 },
    {  2,  3, 220, 22 },
    {  2,  4, 250, 25 }, /* 18  */
    {  3,  5, 300, 30 },
    {  3,  6, 350, 35 }, /* 20  */
    {  4,  7, 400, 40 },
    {  5,  7, 450, 45 },
    {  6,  8, 500, 50 },
    {  8, 10, 550, 55 },
    { 10, 12, 600, 60 }  /* 25   */
};



const   struct  int_app_type    int_app         [26]            =
{
    {  3, -50, 0 },     /*  0 */
    {  6, -50, 0 },     /*  1 */
    {  6, -50, 0 },
    {  7, -50, 0 },     /*  3 */
    {  7, -50, 0 },
    {  8, -50, 0 },     /*  5 */
    {  8, -40, 2 },
    {  9, -40, 2 },
    {  9, -40, 2 },
    { 10, -35, 2 },
    { 10, -35, 3 },     /* 10 */
    { 11, -30, 4 },
    { 12, -30, 5 },
    { 13, -20, 6 },
    { 13, -20, 7 },
    { 15, -15, 8 },     /* 15 */
    { 20,  -5, 9 },
    { 23,  0, 10 },
    { 25, 10, 10 },     /* 18 */
    { 28, 10, 11 },
    { 34, 15, 11 },     /* 20 */
    { 39, 20, 12 },
    { 45, 25, 13 },
    { 52, 30, 15 },
    { 60, 35, 17 },
    { 70, 50, 20 }      /* 25 */
};



const   struct  wis_app_type    wis_app         [26]            =
{
    { 0, 50 },      /*  0 */
    { 0, 50 },      /*  1 */
    { 0, 50 },
    { 0, 50 },      /*  3 */
    { 0, 50 },
    { 1, 50 },      /*  5 */
    { 1, 50 },
    { 1, 35 },
    { 1, 30 },
    { 2, 25 },
    { 2, 20 },      /* 10 */
    { 2, 20 },
    { 2, 15 },
    { 2, 10 },
    { 2,  5 },
    { 3,  0 },      /* 15 */
    { 3,  0 },
    { 4, -5 },
    { 4, -5 },      /* 18 */
    { 5, -5 },
    { 5,-10 },      /* 20 */
    { 6,-15 },
    { 7,-20 },
    { 7,-25 },
    { 7,-30 },
    { 8,-40 }       /* 25 */
};



const   struct  dex_app_type    dex_app         [26]            =
{
    {   60 },   /* 0 */
    {   50 },   /* 1 */
    {   50 },
    {   40 },
    {   30 },
    {   20 },   /* 5 */
    {   10 },
    {    0 },
    {    0 },
    {    0 },
    {    0 },   /* 10 */
    {    0 },
    {    0 },
    {    0 },
    {    0 },
    { - 10 },   /* 15 */
    { - 15 },
    { - 20 },
    { - 30 },
    { - 40 },
    { - 50 },   /* 20 */
    { - 65 },
    { - 75 },
    { - 90 },
    { -105 },
    { -120 }    /* 25 */
};



const   struct  con_app_type    con_app         [26]            =
{
    { -4, 20 },   /*  0 */
    { -3, 25 },   /*  1 */
    { -2, 30 },
    { -2, 35 },   /*  3 */
    { -1, 40 },
    { -1, 45 },   /*  5 */
    { -1, 50 },
    {  0, 55 },
    {  0, 60 },
    {  0, 65 },
    {  0, 70 },   /* 10 */
    {  0, 75 },
    {  0, 80 },
    {  0, 85 },
    {  0, 88 },
    {  1, 90 },   /* 15 */
    {  2, 95 },
    {  2, 97 },
    {  3, 99 },   /* 18 */
    {  3, 99 },
    {  4, 99 },   /* 20 */
    {  4, 99 },
    {  5, 99 },
    {  6, 99 },
    {  7, 99 },
    {  8, 99 }    /* 25 */
};



/*
 * Liquid properties.
 * Used in world.obj.
 */
const   struct  liq_type        liq_table       [LIQ_MAX]       =
{
    { "water",                  "clear",        {  0, 1, 10 }   },  /*  0 */
    { "beer",                   "amber",        {  3, 2,  5 }   },
    { "wine",                   "rose",         {  5, 2,  5 }   },
    { "ale",                    "brown",        {  2, 2,  5 }   },
    { "dark ale",               "dark",         {  1, 2,  5 }   },

    { "whisky",                 "golden",       {  6, 1,  4 }   },  /*  5 */
    { "lemonade",               "pink",         {  0, 1,  8 }   },
    { "firebreather",           "boiling",      { 10, 0,  0 }   },
    { "local specialty",        "everclear",    {  3, 3,  3 }   },
    { "slime mold juice",       "green",        {  0, 4, -8 }   },

    { "milk",                   "white",        {  0, 3,  6 }   },  /* 10 */
    { "tea",                    "tan",          {  0, 1,  6 }   },
    { "coffee",                 "black",        {  0, 1,  6 }   },
    { "blood",                  "red",          {  0, 2, -1 }   },
    { "salt water",             "clear",        {  0, 1, -2 }   },

    { "@@bchocolate milk@@N",   "creamy",       {  0, 3,  6 }   },  /* 15 */
    { "mountain dew",           "bubbly",       {  0, 1,  5 }   }
};

const float hr_damTable[121] = {
   0.311,
   0.325,
   0.341,
   0.358,
   0.378,
   0.399,
   0.423,
   0.449,
   0.478,
   0.509,
   0.543,
   0.579,
   0.618,
   0.659,
   0.703,
   0.749,
   0.797,
   0.846,
   0.897,
   0.948,
   1.000,
   1.012,
   1.024,
   1.036,
   1.048,
   1.060,
   1.071,
   1.083,
   1.094,
   1.105,
   1.117,
   1.127,
   1.138,
   1.149,
   1.159,
   1.169,
   1.178,
   1.188,
   1.197,
   1.206,
   1.215,
   1.223,
   1.231,
   1.239,
   1.247,
   1.254,
   1.261,
   1.268,
   1.274,
   1.281,
   1.287,
   1.292,
   1.298,
   1.303,
   1.308,
   1.313,
   1.317,
   1.322,
   1.326,
   1.330,
   1.333,
   1.337,
   1.340,
   1.344,
   1.347,
   1.350,
   1.352,
   1.355,
   1.357,
   1.360,
   1.362,
   1.364,
   1.366,
   1.368,
   1.370,
   1.372,
   1.373,
   1.375,
   1.376,
   1.377,
   1.379,
   1.380,
   1.381,
   1.382,
   1.383,
   1.384,
   1.385,
   1.386,
   1.387,
   1.387,
   1.388,
   1.389,
   1.389,
   1.390,
   1.391,
   1.391,
   1.392,
   1.392,
   1.393,
   1.393,
   1.393,
   1.394,
   1.394,
   1.395,
   1.395,
   1.395,
   1.395,
   1.396,
   1.396,
   1.396,
   1.396,
   1.397,
   1.397,
   1.397,
   1.397,
   1.397,
   1.397,
   1.398,
   1.398,
   1.398,
   1.398 };



/*
 * The skill and spell table.
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
 */
#define SLOT(n) n

const   struct  skill_type      skill_table     [MAX_SKILL]     =
{

/*
 * Magic spells.
 */

    {
	MORTAL, NORM,
	"reserved",             { 99, 99, 99, 99, 99 },
	0,                      TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT( 0),        0,      0,
	"",                     "",
	""
    },

    {
	MORTAL, NORM,
	"acid blast",           { 50, 82, 82, 82, 82 },
	spell_acid_blast,       TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(70),       20,     12,
	"acid blast",           "!Acid Blast!", 
	""
    },

    {
	MORTAL, NORM,
	"armor",                {  3,  82, 82, 82, 82 },
	spell_armor,            TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT( 1),        5,     12,
	"",                     "You feel less protected.",
	""
    },

    {
	REMORT, NORM,
	"animate",              { 82, 82, 82, 70, 82 },
	spell_animate,          TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(525),      50,     24,
	"",                     "!Animate!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"bad breath",           { 4, 82, 82, 82, 82 },
	spell_badbreath,        TAR_CHAR_OFFENSIVE,     POS_STANDING,
	NULL,                   SLOT(502),      10,     12,
	"bad breath",           "!Bad Breath!",
	""
    },

    {
       MORTAL, NORM,
       "bark skin",             { 82, 20, 82, 82, 82 },
       spell_bark_skin,         TAR_CHAR_SELF,          POS_STANDING,
       NULL,                    SLOT(514),      20,     24,
       "",                      "Your skin feels softer.",
       "$n's skin looks less wooden."
    },
    
    {
	MORTAL, NORM,
	"bless",                { 82, 8, 82, 82, 82 },
	spell_bless,            TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT( 3),        5,     12,
	"",                     "You feel less righteous.",
	"$n looks less Holy."
    },

    {
	MORTAL, NORM,
	"blindness",            {  16,  82, 82, 82, 82 },
	spell_blindness,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_blindness,         SLOT( 4),        5,     12,
	"",                     "You can see again.",
	"$n's vision returns."
    },

    {
	MORTAL, NORM,
	"bloody tears",         { 82, 82, 82, 82, 26 },
	spell_bloody_tears,     TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(518),      12,     12,
	"Bloody Tears",         "!Bloody Tears!",
	""
    },
    
    {
	MORTAL, NORM,
	"burning hands",        {  6, 82, 82, 82, 82 },
	spell_burning_hands,    TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT( 5),       15,     12,
	"burning hands",        "!Burning Hands!",
	""
    },

    {
	MORTAL, NORM,
	"call lightning",       { 82, 36, 82, 82, 82 },
	spell_call_lightning,   TAR_IGNORE,             POS_FIGHTING,
	NULL,                   SLOT( 6),       15,     12,
	"lightning bolt",       "!Call Lightning!",
	""
    },

    {
	MORTAL, NORM,
	"calm",                 { 82, 82, 82, 82, 52 },
	spell_calm,             TAR_IGNORE,             POS_FIGHTING,
	NULL,                   SLOT(531),      30,     24,
	"",                     "!Calm!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"cause critical",       { 82,  58, 82, 82, 82 },
	spell_cause_critical,   TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(63),       20,     12,
	"spell",                "!Cause Critical!",
	""
    },

    {
	MORTAL, NORM,
	"cause light",          { 82, 4, 82, 82, 82 },
	spell_cause_light,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(62),       15,     12,
	"spell",                "!Cause Light!",
	""
    },

    {
	MORTAL, NORM,
	"cause serious",        { 82, 40, 82, 82, 82 },
	spell_cause_serious,    TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(64),       17,     12,
	"spell",                "!Cause Serious!",
	""
    },

    {
	MORTAL, NORM,
	"change sex",           { 66, 82, 82, 82, 82 },
	spell_change_sex,       TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(82),       15,     12,
	"",                     "Your body feels familiar again.",
	"$n looks $mself again."
    },
/* 7, 15, 82, 82, 82    SRZ take out charm until fix wanted flag */
/* It's not a bug... attacking charmed mob is murder to owner -S- :P */
    {
	MORTAL, NORM,
	"charm person",         { 49, 60, 82, 82, 82 },
	spell_charm_person,     TAR_CHAR_OFFENSIVE,     POS_STANDING,
	&gsn_charm_person,      SLOT( 7),        5,     12,
	"",                     "You feel more self-confident.",
	"The glazed look in $n's eyes fades."
    },

    {
	MORTAL, NORM,
	"chill touch",          {  8, 82, 82, 82, 82 },
	spell_chill_touch,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT( 8),       15,     12,
	"chilling touch",       "You feel less cold.",
	""
    },

    {
	MORTAL, NORM,
	"colour spray",         { 7, 82, 82, 82, 82 },
	spell_colour_spray,     TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(10),       15,     12,
	"colour spray",         "!Colour Spray!",
	""
    },

    {
	MORTAL, NORM,
	"continual light",      {  11, 27, 82, 82, 82 },
	spell_continual_light,  TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(57),        7,     12,
	"",                     "!Continual Light!",
	""
    },

    {
	MORTAL, NORM,
	"control weather",      { 58, 79, 82, 82, 82 },
	spell_control_weather,  TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(11),       25,     12,
	"",                     "!Control Weather!",
	""
    },

    {
	MORTAL, NORM,
	"create food",          { 82, 26, 82, 82, 82 },
	spell_create_food,      TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(12),        5,     12,
	"",                     "!Create Food!",
	""
    },

    {
	MORTAL, NORM,
	"create spring",        { 82, 65, 82, 82, 82 },
	spell_create_spring,    TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(80),       20,     12,
	"",                     "!Create Spring!",
	""
    },

    {
	MORTAL, NORM,
	"create water",         { 82,  9, 82, 82, 82 },
	spell_create_water,     TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(13),        5,     12,
	"",                     "!Create Water!",
	""
    },

    {
	MORTAL, NORM,
	"cure blindness",       { 82,  28, 82, 82, 82 },
	spell_cure_blindness,   TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(14),        5,     12,
	"",                     "!Cure Blindness!",
	""
    },

    {
	MORTAL, NORM,
	"cure critical",        { 82, 59, 82, 82, 82 },
	spell_cure_critical,    TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(15),       20,     12,
	"",                     "!Cure Critical!",
	""
    },

    {
	MORTAL, NORM,
	"cure light",           { 82,  5, 82, 82 ,82 },
	spell_cure_light,       TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(16),       10,     12,
	"",                     "!Cure Light!",
	""
    },

    {
	MORTAL, NORM,
	"cure poison",          { 82, 32, 82, 82, 82 },
	spell_cure_poison,      TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(43),        5,     12,
	"",                     "!Cure Poison!",
	""
    },

    {
	MORTAL, NORM,
	"cure serious",         { 82, 41, 82, 82 , 82 },
	spell_cure_serious,     TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(61),       15,     12,
	"",                     "!Cure Serious!",
	""
    },

    {
	MORTAL, NORM,
	"curse",                { 35, 26, 82, 82, 82 },
	spell_curse,            TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_curse,             SLOT(17),       20,     12,
	"curse",                "The curse wears off.",
	"$n starts to look more Holy."
    },

    {
	MORTAL, NORM,
	"detect evil",          { 12, 8, 82, 82, 82 },
	spell_detect_evil,      TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(18),        5,     12,
	"",                     "The red in your vision disappears.",
	""
    },

    {
	MORTAL, NORM,
	"detect hidden",        { 17, 16, 82, 82, 82 },
	spell_detect_hidden,    TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(44),        5,     12,
	"",                     "You feel less aware of your suroundings.",
	""
    },

    {
	MORTAL, NORM,
	"detect invis",         {  19, 82, 82, 82, 82 },
	spell_detect_invis,     TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(19),        5,     12,
	"",                     "You no longer see invisible objects.",
	""
    },

    {
	MORTAL, NORM,
	"detect magic",         {  7, 7, 82, 82, 82 },
	spell_detect_magic,     TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(20),        5,     12,
	"",                     "The detect magic wears off.",
	""
    },

    {
	MORTAL, NORM,
	"detect poison",        { 82, 10, 82, 82, 82 },
	spell_detect_poison,    TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(21),        5,     12,
	"",                     "!Detect Poison!",
	""
    },

    {
       MORTAL, NORM,
       "detect undead",         { 8, 82, 82, 82, 82 },
       spell_detect_undead,     TAR_CHAR_SELF,          POS_STANDING,
       NULL,                    SLOT(513),      8,      12,
       "",                      "You no longer sense undead beings.",
       ""
    },
    
    {
       MORTAL, NORM,
       "detection",             { 82, 82, 82, 82, 22 },
       spell_detection,         TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(527),      12,     24,
       "",                      "!Detection!",
       ""
    },
    
    {
	MORTAL, NORM,
	"dimension blade",      { 86, 86, 86, 86, 86 },
	spell_dimension_blade,  TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(523),      100,    41,
	"",                     "!Dimension Blade!",
	""
    },

/*    Doesn't work well with intelligent mobs. Therefore get rid of it... :P */ 
    
    {
	MORTAL, NORM,
	"dispel evil",          { 82, 82, 82, 82, 82 }, /* was 82, 63, ... */
	spell_dispel_evil,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(22),       15,     12,
	"dispel evil",          "!Dispel Evil!",
	""
    },  
    
       

    {
	MORTAL, NORM,
	"dispel magic",         { 68, 85, 85, 85, 85 },
	spell_dispel_magic,     TAR_IGNORE,     POS_FIGHTING,
	NULL,                   SLOT(59),       15,     12,
	"",                     "!Dispel Magic!",
	""
    },

    {
	MORTAL, NORM,
	"earthquake",           { 82, 78, 82, 82, 82 },
	spell_earthquake,       TAR_IGNORE,             POS_FIGHTING,
	NULL,                   SLOT(23),       15,     12,
	"earthquake",           "!Earthquake!",
	""
    },


    {
	MORTAL, NORM,
	"ego whip",             { 82, 82, 82, 82, 25 },
	spell_ego_whip,         TAR_CHAR_OFFENSIVE,             POS_FIGHTING,
	NULL,                   SLOT(535),      35,     24,
	"ego whip",             "!Ego Whip!",
	""
    },


    {
	MORTAL, NORM,
	"enchant weapon",       { 39, 82, 82, 82, 82 },
	spell_enchant_weapon,   TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(24),       100,    24,
	"",                     "!Enchant Weapon!",
	""
    },

    {
	MORTAL, VAMP,
	"energy drain",         { 15, 7, 8, 11, 9 },
	spell_energy_drain,     TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(25),       12,     12,
	"energy drain",         "!Energy Drain!",
	""
    },

    {
	MORTAL, NORM,
	"enhance weapon",       { 86, 86, 86, 86, 86 },
	spell_enhance_weapon,   TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(517),      50,     24,
	"",                     "!Enhance Weapon!",
	""
    },
    
    {
	MORTAL, NORM,
	"faerie fire",          {  3, 82, 82, 82, 82 },
	spell_faerie_fire,      TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(72),        5,     12,
	"faerie fire",          "The pink aura around you fades away.",
	"The pink aura around $n fades away."
    },

    {
	MORTAL, NORM,
	"faerie fog",           { 82, 14, 82, 82, 82 },
	spell_faerie_fog,       TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(73),       12,     12,
	"faerie fog",           "!Faerie Fog!",
	""
    },

    {
	MORTAL, NORM,
	"fighting trance",      { 82, 82, 82, 82, 60 },
	spell_fighting_trance,  TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(521),      60,     24,
	"",                     "Your fighting trance fades.",
	"$n's fighting trance fades." 
    },
    
    {
	MORTAL, NORM,
	"fireball",             { 28, 82, 82, 82, 82 },
	spell_fireball,         TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(26),       15,     12,
	"fireball",             "!Fireball!",
	""
    },

    {
	MORTAL, NORM,
	"fire blade",           { 82, 82, 82, 82, 50 },
	spell_fire_blade,       TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(528),      50,     24,
	"",                     "!FireBlade!",
	""
     },
    
    
    {
	MORTAL, NORM,
	"flamestrike",          { 82, 54, 82, 82, 82 },
	spell_flamestrike,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(65),       20,     12,
	"flamestrike",          "!Flamestrike!",
	""
    },

    {
	MORTAL, NORM,
	"flare",                { 82, 20, 82, 82, 82 },
	 spell_flare,           TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	 NULL,                  SLOT( 591),     18,     12,
	"",                     "Your vision returns.",
	"$n blinks, and starts to see again."
     },    


    {
	MORTAL, NORM,
	"fly",                  {  24, 82, 82, 82, 82 },
	spell_fly,              TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(56),       10,     18,
	"",                     "You slowly float to the ground.",
	"$n slowly floats to the ground."
    },

    {
	MORTAL, NORM,
	"gate",                 { 82, 82, 82, 82, 82 },
	spell_gate,             TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(83),       50,     12,
	"",                     "!Gate!",
	""
    },

    {
	MORTAL, NORM,
	"giant strength",       {  18, 82, 82, 82, 82 },
	spell_giant_strength,   TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(39),       20,     12,
	"",                     "You feel weaker.",
	"$n looks weaker."
    },

    {
	MORTAL, NORM,
	"harm",                 { 82, 74, 82, 82, 82 },
	spell_harm,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(27),       35,     12,
	"harm spell",           "!Harm!",
	""
    },

    {
	MORTAL, NORM,
	"heal",                 { 82, 75, 82, 82, 82 },
	spell_heal,             TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(28),       50,     12,
	"",                     "!Heal!",
	""
    },


    {
	MORTAL, NORM,
	"hypnosis",             { 82, 82, 82, 82, 14 },
	spell_hypnosis,         TAR_CHAR_OFFENSIVE,     POS_STANDING,
	NULL,                   SLOT(532),      30,     24,
	"",                     "!Hypnosis!",
	""
    },

    {
	MORTAL, NORM,
	"identify",             { 9, 82, 82, 82, 82 },
	spell_identify,         TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(53),       12,     24,
	"",                     "!Identify!",
	""
    },

    {
	MORTAL, NORM,
	"infravision",          {  20,  82, 82, 82, 82 },
	spell_infravision,      TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(77),        5,     18,
	"",                     "You no longer see in the dark.",
	""
    },

    {
	MORTAL, NORM,
	"influx",               { 82, 65, 82, 82, 82 },
	spell_influx,           TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(503),      75,    24,
	"",                     "!Influx!",
	""
    },
    
    {
	MORTAL, NORM,
	"invis",                {  17, 82, 82, 82, 82 },
	spell_invis,            TAR_IGNORE,     POS_STANDING,
	&gsn_invis,             SLOT(29),        5,     12,
	"",                     "You are no longer invisible.",
	"$n's invisibilty fades."
    },

    {
	MORTAL, NORM,
	"know alignment",       {  13, 22, 82, 82, 82 },
	spell_know_alignment,   TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(58),        9,     12,
	"",                     "!Know Alignment!",
	""
    },

    

    {
	MORTAL, NORM,
	"know weakness",        { 82, 82, 82, 82, 18 },
	spell_know_weakness,    TAR_CHAR_SELF,          POS_FIGHTING,
	NULL,                   SLOT(530),      15,     12,
	"",                     "You are less aware of your enemy's weaknesses.",
	""
    },
    
    
    {
	MORTAL, NORM,
	"know critical",        { 82, 82, 82, 82, 28 },
	spell_know_weakness,    TAR_CHAR_SELF,          POS_FIGHTING,
	NULL,                   SLOT(530),      15,     12,
	"",                     "You are less aware of critical damage points.",
	""
    },

    
    {
	MORTAL, NORM,
	"know item",            { 82, 82, 82, 82, 9 },
	spell_know_item,        TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(533),      20,     24,
	"",                     "!Know Item!",
	""
    },
    
    {
	MORTAL, NORM,
	"laser bolt",           {  82, 82, 82, 82, 82 },
	spell_laserbolt,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(511),      35,     12,
	"laserbolt",            "!laserbolt!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"lightning bolt",       {  24, 82, 82, 82, 82 },
	spell_lightning_bolt,   TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(30),       15,     12,
	"lightning bolt",       "!Lightning Bolt!",
	""
    },

    {
	MORTAL, NORM,
	"locate object",        {  16, 30, 82, 82, 82 },
	spell_locate_object,    TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(31),       20,     18,
	"",                     "!Locate Object!",
	""
    },

    {
	MORTAL, NORM,
	"magic missile",        {  3, 82, 82, 82, 82 },
	spell_magic_missile,    TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(32),       15,     12,
	"magic missile",        "!Magic Missile!",
	""
    },

    {
	MORTAL, NORM,
	"mass invis",           { 60, 82, 82, 82, 82 },
	spell_mass_invis,       TAR_IGNORE,             POS_STANDING,
	&gsn_mass_invis,        SLOT(69),       20,     24,
	"",                     "!Mass Invis!",
	""
    },


    {
	MORTAL, NORM,
	"mind flail",           { 82, 82, 82, 82, 4 },
	spell_mind_flail,       TAR_CHAR_OFFENSIVE,             POS_FIGHTING,
	NULL,                   SLOT(536),      12,     24,
	"mind flail",           "!Mind Flail!",
	""
    },
    
    {
	MORTAL, NORM,
	"mystic armour",        { 10, 82, 82, 82, 82 },
	spell_mystic_armor,     TAR_CHAR_DEFENSIVE,             POS_STANDING,
	NULL,                   SLOT(590),      18,     24,
	""                      "Your Mystic Armour fades away",
	"The Mystic Armour around someone in the room fades away."
    },


    {
	MORTAL, NORM,
	"nerve fire",           { 82, 82, 82, 82, 60 },
	spell_nerve_fire,       TAR_IGNORE,             POS_FIGHTING,
	NULL,                   SLOT(520),      50,     24,
	"nerve fire",           "!Nerve Fire!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"night vision",         { 82, 82, 82, 82, 19 },
	spell_night_vision,     TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(538),      17,     24,
	"",                     "Your eyes feel weaker.",
	""
    },


    {
	MORTAL, NORM,
	"pass door",            { 46, 82, 82, 82, 82},
	spell_pass_door,        TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(74),       20,     12,
	"",                     "You feel solid again.",
	"$n's body becomes more solid."
    },

    {
	MORTAL, NORM,
	"phase",                { 82, 82, 82, 82, 45 },
	spell_phase,            TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(522),      20,     12,
	"",                     "You feel solid again.",
	"$n's body becomes more solid." 
    },
    
    
    
    {
	MORTAL, NORM,
	"physic crush", { 82, 82, 82, 82, 19 },
	spell_physic_thrust,    TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(537),      33,     24,
	"physic crush", "!Physic Crush!",
	""
    },
    
    {
	MORTAL, NORM,
	"physic thrust",        { 82, 82, 82, 82, 7 },
	spell_physic_thrust,    TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(537),      22,     24,
	"physic thrust",        "!Physic Thrust!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"poison",               { 82, 31, 82, 82, 82},
	spell_poison,           TAR_CHAR_OFFENSIVE,     POS_STANDING,
	&gsn_poison,            SLOT(33),       10,     12,
	"poison",               "You feel less sick.",
	"$n looks less sick."
    },

    {
	MORTAL, NORM,
	"produce food",         { 82, 82, 82, 82, 24 },
	spell_produce_food,     TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(524),      16,     24,
	"",                     "!Produce Food!",
	""
    },
    
    {
	MORTAL, NORM,
	"protection",           { 9,  12, 82, 82, 82 },
	spell_protection,       TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(34),        5,     12,
	"",                     "You feel less protected.",
	""
    },

    {
	MORTAL, NORM,
	"refresh",              {  82, 11, 82, 82, 82 },
	spell_refresh,          TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(81),       12,     18,
	"refresh",              "!Refresh!",
	""
    },

    {
	MORTAL, NORM,
	"remove curse",         { 36, 27, 82, 82, 82},
	spell_remove_curse,     TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(35),        5,     12,
	"",                     "!Remove Curse!",
	""
    },

    {
	MORTAL, NORM,
	"sanctuary",            { 82, 12, 82, 82, 82},
	spell_sanctuary,        TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(36),       75,     12,
	"",                     "The white aura around your body fades.",
	"The white aura around $n's body fades."
    },

    {
    	MORTAL, NORM,
    	"seal room",		{ 70, 50, 82, 82, 50 },
    	spell_seal_room,	TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(541),	75,	12,
    	"",			"The Energy web around this room fades.",
    	""
    },
    
    {
	MORTAL, NORM,
	"see magic",            { 82, 82, 82, 82, 7 },
	spell_see_magic,        TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(526),      8,      12,
	"",                     "You no longer see magical auras.",
	""
    },

    {
       MORTAL, NORM,
       "sense evil",            { 82, 82, 82, 82, 10 },
       spell_sense_evil,        TAR_CHAR_SELF,          POS_STANDING,
       NULL,                    SLOT(515),      12,     12,
       "",                      "You no longer sense evil.",
       ""
    },   
	
    {
    	MORTAL, VAMP,
    	"shade",		{ 12, 7, 6, 8, 7 },
    	spell_shade,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(542),	5,	12,
    	"",			"The room gets lighter.",
    	""
    },
    
    {
	MORTAL, NORM,
	"shield",               { 9, 82, 82, 82, 82 },
	spell_shield,           TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(67),       12,     18,
	"",                     "Your force shield shimmers, then fades away.",
	"$n's force field shimmers, then fades away."
    },

    {
	MORTAL, NORM,
	"shocking grasp",       {  5, 82, 82, 82, 82 },
	spell_shocking_grasp,   TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(82),       15,     12,
	"shocking grasp",       "!Shocking Grasp!",
	""
    },

    
    {
	MORTAL, NORM,
	"sight",                { 30, 82, 82, 82, 82 },
	spell_cure_blindness,   TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(592),      20,     24,
	"",                     "!Sight!",
	""
    },   


   {
	MORTAL, NORM,
	"sleep",                { 9, 82, 82, 82, 82},
	spell_sleep,            TAR_CHAR_OFFENSIVE,     POS_STANDING,
	&gsn_sleep,             SLOT(38),       15,     12,
	"",                     "You feel less tired.",
	"$n starts looking much more awake."
    },

    
    {
       MORTAL, NORM,
       "stalker",               { 82, 82, 82, 82, 82 },
       spell_stalker,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(401),      100,    24,
       "",                      "!Stalker!",
       ""
    },


    {
        MORTAL, NORM,
	"stone skin",           { 36, 82, 82, 82, 82},
	spell_stone_skin,       TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(66),       12,     18,
	"",                     "Your skin feels soft again.",
	"$n's skin loses it's stone-like look."
    },

    {  
       MORTAL, NORM,
       "suffocate",             { 82, 82, 82, 82, 46 },
       spell_suffocate,         TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
       NULL,                    SLOT(516),      30,     24,
       "",                      "!Suffocate!",
       ""
    },
    
    {
        MORTAL, NORM,
	"summon",               { 35, 82, 82, 82, 82 },
	spell_summon,           TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(40),       50,     12,
	"",                     "!Summon!",
	""
    },

    {
	MORTAL, NORM,
	"teleport",             {  40, 82, 82, 82, 82 },
	spell_teleport,         TAR_CHAR_SELF,          POS_FIGHTING,
	NULL,                   SLOT( 2),       35,     12,
	"",                     "!Teleport!",
	""
    },

    {
	MORTAL, NORM,
	"travel",               { 82, 82, 82, 82, 82 },
	spell_travel,           TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(599),      50,     24,
	"",                     "!Travel!",
	""
     },

    {
    	MORTAL, NORM,
    	"vampire bite",		{ 86, 86, 86, 86, 86 },
    	spell_null,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT( 0 ),	5,      12,
    	"",			"Your blood feels cooler.",
    	""
    },
    
    
    {
	MORTAL, NORM,
	"ventriloquate",        {  3, 82, 82, 82, 82},
	spell_ventriloquate,    TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(41),        5,     12,
	"",                     "!Ventriloquate!",
	""
    },

    {
	MORTAL, NORM,
	"warcry",               { 82, 82, 82, 5 , 82},
	spell_warcry,           TAR_CHAR_SELF,          POS_STANDING,
	NULL,                   SLOT(501),       5,      12,
	"",                     "You feel less protected.",
	""
    },
    
    {
	MORTAL, NORM,
	"weaken",               {  82, 20, 82, 82, 82 },
	spell_weaken,           TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(68),       20,     12,
	"spell",                "You feel stronger.",
	"$n looks stronger."
    },

    {
	MORTAL, NORM,
	"beacon",               { 70, 82, 82, 82, 70 },
	spell_beacon,           TAR_IGNORE,             POS_STANDING,
	NULL,                   SLOT(399),      25,     12,
	"",                     "!Beacon!",
	""
    },
    
    {
	MORTAL, NORM,
	"portal",               { 80, 82, 82, 82, 82 },
	spell_portal,           TAR_IGNORE,             POS_FIGHTING,
	NULL,                   SLOT(334),      100,    12,
	"",                     "!Portal!",
	""
    }, 
    
    
    {
       MORTAL, NORM,
       "window",                { 70, 82, 82, 82, 70 },
       spell_window,            TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(333),      100,    12,
       "",                      "!Window!",
       ""
    },
    
    
    {
	MORTAL, NORM,
	"word of recall",       { 82, 66, 82, 82, 82},
	spell_word_of_recall,   TAR_CHAR_SELF,          POS_RESTING,
	NULL,                   SLOT(42),        5,     12,
	"",                     "!Word of Recall!",
	""
    },

    
    {
	MORTAL, NORM,
	"hellspawn",            { 43, 82, 82, 82, 82 },
	spell_hellspawn,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(512),      50,     12,
	"HellSpawn",            "!Hellspawn!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"planergy",             { 82, 82, 82, 82, 5 },
	spell_planergy,         TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(504),      25,    24,
	"energy",                     "!planergy!",
	""
    },

    {
	MORTAL, NORM,
	"visit",               { 82, 82, 82, 82, 32 },
	spell_visit,           TAR_IGNORE,     POS_STANDING,
	NULL,                   SLOT(505),      50,    48,
	"",                     "!visit!",
	""
    },

    {
	MORTAL, NORM,
	"barrier",               { 82, 82, 82, 82, 8 },
	spell_barrier,           TAR_CHAR_SELF,     POS_STANDING,
	NULL,                   SLOT(506),      30,    24,
	"",                     "Your barrier slowly fades.",
	"The barrier around $n fades."
    },

    {
	MORTAL, NORM,
	"phobia",               { 82, 82, 82, 82, 10},
	spell_phobia,           TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(507),      32,    24,
	"phobia attack",                     "!phobia!",
	""
    },
    
    { 
	MORTAL, NORM,
	"mind bolt",            { 82, 82, 82, 82, 12 },
	spell_mind_bolt,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(519),      40,     12,
	"Mind Bolt",            "!MindBolt!",
	""
    },
    
    {
	MORTAL, NORM,
	"mindflame",            { 82, 82, 82, 82, 35},
	spell_mindflame,        TAR_IGNORE,       POS_FIGHTING,
	NULL,                   SLOT(508),      40,    24,
	"mindflame",            "!mindflame!",
	""
    },

    
    
    {
	MORTAL, NORM,
	"chain lightning",      { 65, 82, 82, 82, 82 },
	spell_chain_lightning,  TAR_IGNORE,     POS_FIGHTING,
	NULL,                   SLOT(509),      25,    24,
	"bolt",                     "!chain-light!",
	""
    },

    {
	MORTAL, NORM,
	"static",               { 82, 82, 82, 82, 20 },
	spell_static,          TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(510),      40,    24,
	"discharge",                     "!static!",
	""
    },



    {
	REMORT, NORM,
	"cloak:absorption",            { 60, 82, 82, 82, 43},
	spell_cloak_absorb,        TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(221),       500,     12,
	"",                     "@@NThe @@lcloak@@N around your body fades.",
	"@@NThe @@lcloak@@N around $n's body fades."
    },



    {
	REMORT, NORM,
	"cloak:reflection",            { 48, 82, 82, 70, 61},
	spell_cloak_reflect,        TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(222),       500,     12,
	"",                     "@@NThe @@lc@@el@@ro@@ya@@ak@@N around your body fades.",
	"@@NThe @@lc@@el@@ro@@ya@@ak@@N around $n's body fades."
    },



    {
	REMORT, NORM,
	"cloak:flaming",            { 70, 78, 80, 60, 82},
	spell_cloak_flaming,        TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(223),       750,     12,
	"",                     "@@NThe @@ecloak@@N around your body fades.",
	"@@NThe @@ecloak@@N around $n's body fades."
    },



    {
	MORTAL, VAMP,
	"cloak:darkness",            { 18, 13, 14, 14, 16},
	spell_cloak_darkness,        TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(224),       45,     12,
	"",                     "The @@dcloak@@N around your body fades.",
	"@@NThe @@dcloak@@N around $n's body fades."
    },





    {
	ADEPT, NORM,
	"cloak:adept",            { 1, 82, 82, 82, 82},
	spell_cloak_adept,        TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(226),       500,     12,
	"",                     "@@NThe @@Wcloak@@N around your body fades.",
	"@@NThe @@Wcloak@@N around $n's body fades."
    },



    {
	REMORT, NORM,
	"cloak:regeneration",            { 82, 82, 52, 82, 73},
	spell_cloak_regen,        TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(227),       500,     12,
	"",                     "@@NThe @@rcloak@@N around your body fades.",
	"@@NThe @@rcloak@@N around $n's body fades."
    },





/*
 * Dragon breath                                
 */
    {
	MORTAL, NORM,
	"acid breath",          { 82, 82, 82, 82, 82 },
	spell_acid_breath,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(200),       0,      4,
	"blast of acid",        "!Acid Breath!",
	""
    },

    {
	MORTAL, NORM,
	"fire breath",          { 82, 82, 82, 82, 82 },
	spell_fire_breath,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(201),       0,      4,
	"blast of flame",       "!Fire Breath!",
	""
    },

    {
	MORTAL, NORM,
	"frost breath",         { 82, 82, 82, 82, 82 },
	spell_frost_breath,     TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(202),       0,      4,
	"blast of frost",       "!Frost Breath!",
	""
    },

    {
	MORTAL, NORM,
	"gas breath",           { 82, 82, 82, 82, 82 },
	spell_gas_breath,       TAR_IGNORE,             POS_FIGHTING,
	NULL,                   SLOT(203),       0,      4,
	"blast of gas",         "!Gas Breath!",
	""
    },

    {
	MORTAL, NORM,
	"lightning breath",     { 82, 82, 82, 82, 82 },
	spell_lightning_breath, TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(204),       0,      4,
	"blast of lightning",   "!Lightning Breath!",
	""
    },

    {
        MORTAL, VAMP,	
        "blood leach",		{ 8, 4, 3, 4, 4 },
        spell_blood_leach,	TAR_CHAR_DEFENSIVE, 	POS_FIGHTING,
        NULL, 			SLOT(540),	6,	12,
        "",			"Your body feels stronger again.",
        ""
    },


/*
 * Fighter and thief skills.
 */
    

    {
	MORTAL, NORM,
	"appraise",             { 82, 82, 12, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_appraise,          SLOT( 0),       0,      24,
	"",                     "!Appraise!",
	""
    },


    {
	MORTAL, NORM,
	"bash",                 { 82, 82, 82, 28, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_bash,              SLOT( 0),        0,     24,
	"bash",                 "!bash!",
	""
    },
    

    {
	MORTAL, NORM,
	"beserk",               { 82, 82, 82, 34, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_beserk,            SLOT( 0),       0,      24,
	"",                     "You calm down!",
	"$n looks calmer!"
    },
    

    {
	MORTAL, NORM,
	"climb",                { 82, 82, 25, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_climb,             SLOT( 0),       0,      24,
	"",                     "!Climb!",
	""
    },

    {
	MORTAL, NORM,
	"dirt",                 { 82, 82, 82, 35, 82 }, 
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_dirt,              SLOT( 0),        0,     24,
	"",                     "!dirt!",
	""
    },

    {
	MORTAL, NORM,
	"nodisarm",             { 82, 82, 40, 30, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_nodisarm,          SLOT( 0),       0,      0,
	"",                     "!nodisarm!",
	""
    },

    {
	MORTAL, NORM,
	"notrip",               { 82, 82, 30, 40, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_notrip,            SLOT( 0),       0,      0,
	"",                     "!notrip!",
	""
    },
    

    {
	MORTAL, NORM,
	"smash",                { 82, 82, 82, 30, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_smash,             SLOT( 0),       0,      0,
	"",                     "!smash!",
	""
    },

    {
	MORTAL, NORM,
	"trip",                 { 82, 82, 18, 25, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_trip,              SLOT(0 ),       0,      0,
	"",                     "!trip!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"circle",               { 82, 82, 19, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_circle,             SLOT( 0),       0,      24,
	"backstab",               "!circle!",
	""
    },
    
    {
	MORTAL, NORM,
	"backstab",             { 82, 82,  10, 82, 82},
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_backstab,          SLOT( 0),        0,     24,
	"backstab",             "!Backstab!",
	""
    },

    {
	MORTAL, NORM,
	"disarm",               { 82, 82, 82, 12, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_disarm,            SLOT( 0),        0,     24,
	"",                     "!Disarm!",
	""
    },

    {
	MORTAL, NORM,
	"dodge",                { 82, 82,  7, 16, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_dodge,             SLOT( 0),        0,      0,
	"",                     "!Dodge!",
	""
    },

    {
    	REMORT, NORM,
    	"dualwield",		{ 82, 8, 5, 82, 7 },
    	spell_null,		TAR_IGNORE,		POS_FIGHTING,
    	&gsn_dualwield,		SLOT( 0),	0,	0,
    	"",			"!DualWield!",
    	""
    },
    
    {
	MORTAL, NORM,
	"enhanced damage",      { 82, 82, 82,  42, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_enhanced_damage,   SLOT( 0),        0,      0,
	"",                     "!Enhanced Damage!",
	""
    },

    {
    	MORTAL, VAMP,
    	"feed",			{ 1, 1, 1, 1, 1 },
    	spell_null,		TAR_IGNORE,		POS_STANDING,
    	&gsn_feed,		SLOT( 0 ),	0, 	24,
    	"",			"!feed!",
    	""
    },

    {
	MORTAL, NORM,
	"find doors",           { 82, 82, 16, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_find_doors,        SLOT( 0),       0,      0,
	"",                     "!Find Doors!",
	""
    },

    {
	MORTAL, NORM,
	"fourth attack",         { 82, 82, 82,  50, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_fourth_attack,      SLOT( 0),        0,      0,
	"",                     "!Fourth Attack!",
	""
    },


    {
	MORTAL, NORM,
	"headbutt",             { 82, 82, 82, 6, 82 },
	spell_null,             TAR_CHAR_OFFENSIVE,             POS_FIGHTING,
	&gsn_headbutt,          SLOT( 0),       0,      24,
	"headbutt",                     "!HeadButt!",
	""
    },


    {
	MORTAL, NORM,
	"hide",                 { 82, 82,  12, 82, 82},
	spell_null,             TAR_IGNORE,             POS_RESTING,
	&gsn_hide,              SLOT( 0),        0,     12,
	"",                     "!Hide!",
	""
    },
    
    {
	MORTAL, NORM,
	"hunt",                 { 82, 82, 70, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_RESTING,
	&gsn_hunt,              SLOT( 0),        0,     12,
	"",                     "!Hunt!",
	""
    },
    
      

    {
	MORTAL, NORM,
	"kick",                 { 82, 82, 82,  14, 82 },
	spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_kick,              SLOT( 0),        0,      24,
	"kick",                 "!Kick!",
	""
    },

    {
	MORTAL, NORM,
	"knee",                 { 82, 82, 82, 8, 82   },
	spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_knee,              SLOT( 0),       0,      24,
	"knee",                 "!Knee",
	""
    },
    
    {
	MORTAL, NORM,
	"martial arts",         { 82, 82, 30, 20, 30 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_martial_arts,      SLOT( 0),       0,      0,
	"",                     "!Martial Arts!",
	""
    },    
    
    {
	MORTAL, NORM,
	"parry",                { 82, 82, 82,  10, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_parry,             SLOT( 0),        0,      0,
	"",                     "!Parry!",
	""
    },

    {
	MORTAL, NORM,
	"peek",                 { 82, 82,  20, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_peek,              SLOT( 0),        0,      0,
	"",                     "!Peek!",
	""
    },

    {
	MORTAL, NORM,
	"pick lock",            { 82, 82,  25, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_pick_lock,         SLOT( 0),        0,     12,
	"",                     "!Pick!",
	""
    },


    {
	MORTAL, NORM,
	"punch",                { 82, 82, 82, 5, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_punch,             SLOT( 0),       0,      12,
	"",                     "!Punch!",
	""
    },

    {
	MORTAL, NORM,
	"rescue",               { 82, 82, 82,  15, 82},
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_rescue,            SLOT( 0),        0,     12,
	"",                     "!Rescue!",
	""
    },

    {
	MORTAL, NORM,
	"second attack",        { 82, 82,  15,  10, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_second_attack,     SLOT( 0),        0,      0,
	"",                     "!Second Attack!",
	""
    },

    
    {
	MORTAL, NORM,
	"shadowform",           { 82, 82, 82, 82, 9 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_shadow,            SLOT( 0),       0,      0,
	"",                     NULL,
	""
    },


    {
	MORTAL, NORM,
	"shield block",         { 82, 82, 82, 40, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_shield_block,      SLOT( 0),       0,      12,
	"",                     "!Shield Block!",
	""
    },
    
    
    {
	MORTAL, NORM,
	"sneak",                { 82, 82,  5, 82, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_sneak,             SLOT( 0),        0,     12,
	"",                     NULL,
	""
    },

    {
    	MORTAL, NORM,
    	"stake",		{ 85, 45, 85, 60, 85 },
    	spell_null,		TAR_IGNORE,		POS_STANDING,
    	&gsn_stake,		SLOT( 0 ),	0,	24,
    	"",			NULL,
    	""
    },	

    {
	MORTAL, NORM,
	"steal",                { 82, 82,  1, 82, 82},
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_steal,             SLOT( 0),        0,     24,
	"",                     "!Steal!",
	""
    },
    
    {
    	REMORT, NORM,
    	"stun",			{ 82, 82, 18, 82, 25 },
    	spell_null,		TAR_IGNORE,		POS_FIGHTING,
    	&gsn_stun,		SLOT( 0 ),	0, 	24,
    	"",			"",
    	""
    },

    {
	MORTAL, NORM,
	"third attack",         { 82, 82, 60,  25, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_third_attack,      SLOT( 0),        0,      0,
	"",                     "!Third Attack!",
	""
    },

    {
	REMORT, NORM,
	"disguise",      { 82, 25, 82,  82, 82 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_disguise,   SLOT( 0),        0,      0,
	"",                     "!Disguise!",
	""
    },

    {
	MORTAL, VAMP,
	"instruct",      { 10, 5, 5,  5, 5 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_instruct,   SLOT( 0),        0,      0,
	"",                     "!INSTRUCT!",
	""
    },

{
	REMORT, NORM,
	"frenzy",                 { 82, 82, 23,  82, 18 },
	spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_frenzy,              SLOT( 0),        0,      24,
	"frenzy",                 "!FRENZY!",
	""
},

    {
	MORTAL, WOLF,
	"imprint",      { 20, 10, 10,  10, 10 },
	spell_null,             TAR_IGNORE,             POS_STANDING,
	&gsn_imprint,   SLOT( 0),        0,      0,
	"",                     "!INSTRUCT!",
	""
    },


{
	MORTAL, NORM,
	"emotion control",                 { 82, 82, 82,  82, 75 },
	spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_emotion_control,              SLOT( 0),        0,      24,
	"emotion control",                 "!EMOTION CONTROL!",
	""
},



/*
 *  Spells for mega1.are from Glop/Erkenbrand.
*/
    {
	MORTAL, NORM,
	"general purpose",      { 82, 82, 82, 82, 82 },
	spell_general_purpose,  TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(205),      0,      12,
	"general purpose ammo", "!General Purpose Ammo!",
	""
    },

    {
	MORTAL, NORM,
	"high explosive",       { 82, 82, 82, 82, 82 },
	spell_high_explosive,   TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(206),      0,      12,
	"high explosive ammo",  "!High Explosive Ammo!",
	""
    },

    {
	REMORT, NORM,
	"deflect weapon",       {  82,  82, 82, 82, 10 },
	spell_deflect_weapon,   TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(600),        25,     12,
	"",                     "Your mind shield melts away.",
	""
    },

    {
        REMORT, NORM,	
        "black hand",		{ 82, 82, 82, 7, 82 },
        spell_black_hand,	TAR_CHAR_OFFENSIVE, 	POS_STANDING,
        NULL, 			SLOT(601),	50,	12,
        "",			"The hand dissolves from around your throat into nothingness.",
        ""
    },
    { 
	REMORT, NORM,
	"throwing needle",            { 82, 5, 82, 82, 82 },
	spell_throw_needle,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(602),      40,     12,
	"Throwing Needle",            "!Throwing Needle!",
	""
    },


    {
	REMORT, NORM,
	"morale",           { 82, 82, 10, 82, 82 },
	spell_morale,       TAR_IGNORE,             POS_STANDING,
	NULL,        SLOT(603),       75,     24,
	"Morale",                     "!Morale!",
	""
    },


    {
	REMORT, NORM,
	"leadership",           { 82, 82, 13, 82, 82 },
	spell_leadership,       TAR_IGNORE,             POS_STANDING,
	NULL,        SLOT(604),       75,     24,
	"Leadership",                     "!Leadership!",
	""
    },
    {
	REMORT, NORM,
	"Ice Bolt",            { 3, 82, 82, 82, 82 },
	spell_ice_bolt,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(605),      20,     12,
	"Ice Bolt",            "!Ice Bolt!",
	""
    },
    {
       REMORT, NORM,
       "water elemental",               { 6, 82, 82, 82, 82 },
       spell_waterelem,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(606),      80,    24,
       "",                      "!Stalker!",
       ""
    },
    {
       REMORT, NORM,
       "skeleton",               { 82, 82, 82, 9, 82 },
       spell_skeleton,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(607),      80,    24,
       "",                      "!Stalker!",
       ""
    },
    {
	REMORT, NORM,
	"poison weapon",       { 82, 18, 82, 25, 82 },
	spell_poison_weapon,   TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(608),       100,    24,
	"",                     "!Enchant Weapon!",
	""
    },



    {
    	MORTAL, VAMP,
    	"embrace",			{ 86, 15, 15, 15, 15 },
    	spell_embrace,		TAR_CHAR_DEFENSIVE,		POS_STANDING,
    	NULL,		SLOT( 609 ),	15, 	24,
    	"",			"!EMBRACE!",
    	""
    },





    {
    	MORTAL, VAMP,
    	"mesmerise",			{ 5, 2, 2, 2, 2 },
    	spell_mesmerise,		TAR_CHAR_DEFENSIVE,		POS_FIGHTING,
    	NULL,		SLOT( 610 ),	4,    8,
    	"",			"!MESMERISE!",
    	""
    },

 


    {
	REMORT, NORM,
	"ethereal travel",               { 30, 82, 82, 40, 24 },
	spell_ethereal,           TAR_IGNORE,     POS_STANDING,
	NULL,                   SLOT(611),      250,    48,
	"",                     "ETHEREAL TRAVEL!",
	""
    },


    
    {
	REMORT, NORM,
	"adrenaline",                { 82, 82, 38,  82, 28 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_adrenaline,             SLOT( 0),        0,      0,
	"",                     "!ADRENALINE!",
	""
    },


    { 
	REMORT, NORM,
	"throwing star",            { 82, 43, 82, 82, 82 },
	spell_throw_needle,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(628),      85,     12,
	"Throwing Star",            "!Throwing Star!",
	""
    },



/* THIS IS A SPELL AFFECT HOLDER FOR THE SKILL ADRENALINE..DO NOT CAST! */
    
    {
	REMORT, NORM,
	"adrenaline bonus",                { 82, 82, 82,  82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	NULL,             SLOT( 612),        0,      0,
	"",                     "!ADRENALINE BONUS!",
	""
    },

{
       REMORT, NORM,
       "fire elemental",               { 11, 82, 82, 82, 82 },
       spell_fireelem,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(612),      120,    24,
       "",                      "!FIRE ELEMENTAL!",
       ""
    },
    {
    	REMORT, NORM,
    	"rune:fire",		{ 11, 82, 82, 15, 82 },
    	spell_rune_fire,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(613),	150,	12,
    	"",			"The rune dissipates.",
    	""
    },
    
    {
    	REMORT, NORM,
    	"rune:shock",		{ 13, 82, 82, 82, 15 },
    	spell_rune_shock,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(614),	150,	12,
    	"",			"The rune dissipates.",
    	""
    },
    
    {
    	REMORT, NORM,
    	"rune:poison",		{ 82, 15, 82, 12, 82 },
    	spell_rune_poison,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(615),	80,	12,
    	"",			"The rune dissipates.",
    	""
    },
    


    {
    	REMORT, NORM,
    	"healing light",		{ 82, 82, 25, 82, 33 },
    	spell_healing_light,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(616),	150,	12,
    	"",			"@@NThe @@mHealing Light@@N dissipates.",
    	""
    },
    
    {
    	REMORT, NORM,
    	"withering shadow",		{ 82, 35, 82, 17, 82 },
    	spell_wither_shadow,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(617),	150,	12,
    	"",			"@@NThe @@dWithering Shadow@@N dissipates.",
    	""
    },
    
    {
    	REMORT, NORM,
    	"mana flare",		{ 18, 82, 82, 82, 22 },
    	spell_mana_flare,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(618),	80,	12,
    	"",			"@@NThe @@eMana Flare@@N dissipates.",
    	""
    },
    


    {
    	REMORT, NORM,
    	"mana drain",		{ 11, 82, 82, 15, 82 },
    	spell_mana_drain,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(619),	150,	12,
    	"",			"@@NThe @@dMana Drain@@N dissipates.",
    	""
    },
    
    {
    	REMORT, NORM,
    	"cage",		{ 18, 31, 40, 19, 13 },
    	spell_cage,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(620),	150,	12,
    	"",			"@@NThe @@rCage@@N dissipates.",
    	""
    },
    

    {
    	REMORT, NORM,
    	"room dispel",		{ 22, 82, 33, 82, 82 },
    	spell_room_dispel,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(625),	120,	12,
    	"",			"",
    	""
    },



    {
    	REMORT, NORM,
    	"soul net",		{ 82, 82, 82, 58, 82 },
    	spell_soul_net,		TAR_IGNORE,		POS_STANDING,
    	NULL,			SLOT(629),	350,	12,
    	"",			"@@NThe @@dSoul Net@@N dissipates.",
    	""
    },

    {
	REMORT, NORM,
	"condense soul",       { 82, 82, 82, 78, 82 },
	spell_condense_soul,   TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(630),       800,    24,
	"",                     "!Soul Potion!",
	""
    },



    {
	MORTAL, VAMP,
	"blood walk",               { 20, 19, 20, 18, 19 },
	spell_blood_walk,           TAR_IGNORE,     POS_STANDING,
	NULL,                   SLOT(631),      40,    48,
	"",                     "!blood walk!!",
	""
    },

 

    {
	REMORT, NORM,
	"restoration",                 { 82, 82, 82, 82, 82 },
	spell_restoration,             TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(632),       50,     12,
	"",                     "!restoration!",
	""
    },


    {
	REMORT, NORM,
	"infuse",       { 82, 82, 82, 71, 82 },
	spell_infuse,   TAR_OBJ_INV,            POS_STANDING,
	NULL,                   SLOT(633),       1000,    24,
	"",                     "!Infuse SOul!",
	""
    },



    {
	REMORT, NORM,
	"fifth attack",        { 82, 82,  29,  82, 37 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_fifth_attack,     SLOT( 0),        0,      0,
	"",                     "!Fifth Attack!",
	""
    },






    {
	REMORT, NORM,
	"sixth attack",        { 82, 82,  49,  82, 58 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	&gsn_sixth_attack,     SLOT( 0),        0,      0,
	"",                     "!Sixth Attack!",
	""
    },
    {
	MORTAL, WOLF,
	"scent",                 { 5, 1, 1, 1, 1   },
	spell_null,             TAR_IGNORE,     POS_STANDING,
	&gsn_scent,              SLOT( 0),       0,      24,
	"",                 "",
	""
    },
 


    {
	REMORT, NORM,
	"holy light",           { 82, 82, 43, 82, 82 },
	spell_holy_light,       TAR_IGNORE,             POS_STANDING,
	NULL,        SLOT(634),       75,     24,
	"Holy Light",                     "!Holy Light!",
	""
    },


    {
	REMORT, NORM,
	"target",                 { 82, 82, 20, 82, 82   },
	spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_target,              SLOT( 0),       0,      24,
	"target",                 "!target",
	""
    },
    

    {
	REMORT, NORM,
	"charge",                 { 82, 82, 65, 82, 82   },
	spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	&gsn_charge,              SLOT( 0),       0,      24,
	"Charge",                 "!Charge",
	""
    },
 
    {
        REMORT, NORM,
        "scout",		  { 82, 26, 45, 82, 82 },
        spell_null,		TAR_IGNORE,	POS_STANDING,
        &gsn_scout,		SLOT(0),	0,	0,
        "",			"",
        ""
    },
    {
        MORTAL, NORM,
        "mount",		  { 82, 82, 82, 20, 82 },
        spell_null,		TAR_IGNORE,	POS_STANDING,
        &gsn_mount,		SLOT(0),	0,	0,
        "",			"",
        ""
    },


    {
	REMORT, NORM,
	"divine intervention",                 { 82, 82, 70, 82, 82 },
	spell_divine_intervention,             TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(635),       150,     12,
	"",                     "!Intervention!",
	""
    },





    {
	REMORT, NORM,
	"holy armor",       {  82,  82, 30, 82, 82 },
	spell_holy_armor,   TAR_CHAR_DEFENSIVE,     POS_STANDING,
	NULL,                   SLOT(636),        100,     12,
	"",                     "Your armor is no longer blessed.",
	""
    },



    {
	REMORT, NORM,
	"unit tactics",                 { 82, 82, 16, 82, 82   },
	spell_null,             TAR_IGNORE,     POS_STANDING,
	&gsn_unit_tactics,              SLOT( 0),       0,      24,
	"Unit Tactics",                 "!Unit Tactics!",
	""
    },
 

    {
       REMORT, NORM,
       "earth elemental",               { 52, 82, 82, 82, 82 },
       spell_earthelem,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(637),      500,    24,
       "",                      "!EARTH ELEMENTAL!",
       ""
    },

    {
       REMORT, NORM,
       "iron golem",               { 63, 82, 82, 82, 82 },
       spell_iron_golem,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(638),      800,    24,
       "",                      "!IRON GOLEM!",
       ""
    },

    {
       REMORT, NORM,
       "diamond golem",               { 77, 82, 82, 82, 82 },
       spell_diamond_golem,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(639),      1100,    24,
       "",                      "!DIAMOND GOLEM!",
       ""
    },
    {

       REMORT, NORM,
       "soul thief",               { 82, 82, 82, 67, 82 },
       spell_soul_thief,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(640),      900,    24,
       "",                      "!SOUL THIEF!",
       ""
    },
    {

       REMORT, NORM,
       "holy avenger",               { 82, 82, 76, 82, 82 },
       spell_holy_avenger,           TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(641),      1200,    24,
       "",                      "!HOLY AVENGER!",
       ""
    },
    { 
	REMORT, NORM,
	"heat armor",            { 57, 82, 82, 82, 78 },
	spell_heat_armor,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(642),      350,     12,
	"Heat Armor",            "!Heat Armor!",
	""
    },

  

    {
	REMORT, NORM,
	"Retributive Strike",           { 72, 82, 82, 78, 82 },
	spell_retri_strike,       TAR_IGNORE,             POS_FIGHTING,
	NULL,                   SLOT(643),       800,     12,
	"Retributive strike",           "!Retributive Strike!",
	""
    },


    {
	REMORT, NORM,
	"Lava Burst",            { 40, 82, 82, 82, 82 },
	spell_lava_burst,        TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(644),      350,     12,
	"Lava Burst",            "!Lava Burst!",
	""
    },
    
    {
	REMORT, NORM,
	"fireshield",            { 80, 82, 82, 82, 82 },
	spell_fireshield,        TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(645),       400,     12,
	"",                     "",
	""
    },

    {
	REMORT, NORM,
	"iceshield",            { 65, 82, 82, 82, 82 },
	spell_iceshield,        TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(646),       350,     12,
	"",                     "",
	""
    },

     {
	REMORT, NORM,
	"shockshield",            { 55, 82, 82, 82, 82 },
	spell_shockshield,        TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(647),       400,     12,
	"",                     "",
	""
    },

    {
	REMORT, NORM,
	"shadowshield",            { 82, 82, 82, 82, 82 },
	spell_shadowshield,        TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(648),       400,     12,
	"",                     "@@NThe @@rshield@@N shatters!!",
	"@@NThe @@rshield@@N protecting $n shatters!!"
    },
    {
	REMORT, NORM,
	"thoughtshield",            { 82, 82, 82, 82, 82 },
	spell_thoughtshield,        TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(649),       400,     12,
	"",                     "@@NThe @@rshield@@N shatters!!",
	"@@NThe @@rshield@@N protecting $n shatters!!"
    },
 
    {
	REMORT, NORM,
	"Rage:wolven strength",                { 82, 82, 82,  82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	NULL,             SLOT( 650),        0,      0,
	"",                     "",
	""
    },

    {
	REMORT, NORM,
	"Rage:sharpened claws",                { 82, 82, 82,  82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	NULL,             SLOT( 651),        0,      0,
	"",                     "",
	""
    },
     {
	REMORT, NORM,
	"Rage:disregard for pain",                { 82, 82, 82,  82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	NULL,             SLOT( 652),        0,      0,
	"",                     "",
	""
    },
 
     {
	REMORT, NORM,
	"Enraged",                { 82, 82, 82,  82, 82 },
	spell_null,             TAR_IGNORE,             POS_FIGHTING,
	NULL,             SLOT( 653),        0,      0,
	"",                     "",
	""
    },
    {
    	MORTAL, WOLF,
    	"tribal claw",			{ 86, 15, 15, 15, 15 },
    	spell_tribe_claw,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
    	NULL,		SLOT( 655 ),	50, 	24,
    	"",			"",
    	""
    },
    {
	MORTAL, WOLF,
	"mark",           { 10, 5, 5, 5, 5 },
	spell_wolf_mark,       TAR_IGNORE,             POS_STANDING,
	NULL,        SLOT(656),       5,     24,
	"",                     "",
	""
    },

    {
	MORTAL, VAMP,
	"bloodsign",           { 12, 8, 10, 9, 7 },
	spell_blood_sign,       TAR_IGNORE,             POS_STANDING,
	NULL,        SLOT(657),       5,     24,
	"",                     "",
	""
    },
    {
	MORTAL, VAMP,
	"bloodsense",                 { 10, 3, 3, 3, 3   },
	spell_blood_sense,             TAR_IGNORE,     POS_STANDING,
	NULL,              SLOT( 658),       1,      24,
	"",                 "",
	""
    },
 
    {

       REMORT, NORM,
       "summon pegasus",               { 82, 82, 60, 82, 82 },
       spell_summon_pegasus,          TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(659),      1200,    24,
       "",                      "",
       ""
    },
    {

       REMORT, NORM,
       "summon nightmare",               { 82, 82, 82, 60, 82 },
       spell_summon_nightmare,          TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(660),      1200,    24,
       "",                      "",
       ""
    },
    {

       REMORT, NORM,
       "summon beast",               { 60, 82, 82, 82, 82 },
       spell_summon_beast,          TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(661),      1200,    24,
       "",                      "",
       ""
    },
    {

       REMORT, NORM,
       "summon devourer",               { 82, 82, 82, 82, 60 },
       spell_summon_devourer,          TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(662),      1200,    24,
       "",                      "",
       ""
    },
    {

       REMORT, NORM,
       "summon shadow",               { 82, 60, 82, 82, 82 },
       spell_summon_shadow,          TAR_IGNORE,             POS_STANDING,
       NULL,                    SLOT(663),      1200,    24,
       "",                      "",
       ""
    },
    { 
	REMORT, NORM,
	"creature bond",            { 77, 82, 82, 82, 55 },
	spell_creature_bond,        TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(664),      100,     12,
	"",            "",
	""
    },

    { 
	REMORT, NORM,
	"corrupt bond",            { 82, 82, 82, 33, 82 },
	spell_corrupt_bond,        TAR_CHAR_DEFENSIVE,     POS_FIGHTING,
	NULL,                   SLOT(665),      100,     12,
	"",            "",
	""
    },

    {
        MORTAL, NORM,
        "decapitate",                { 85, 45, 85, 60, 85 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_decapitate,             SLOT( 0 ),      0,      0,
        "",                     "!decapitate!",
        ""
    },

};