/*
* options.h: defines for the compile-time configuration of MudOS
*/
/* NOTES:
* Many of the configurable options are now set via the configuration file
* that is specified as the first argument to the driver.
* See port.h for those #defines related to portability (compatibility) if
* you have problems compiling on your system.
* Removing an efun from func_spec.c usually removes most, if not all,
* of the code associated with it.
*/
/* You must choose exactly one of these mallocs.
*
* SYSMALLOC: builtin system malloc. No wrappers, no statistics. Can
* be used in conjunction with BSD or SMALLOC (in which case you will get
* malloc statistics if DO_MSTATS is also defined). SYSMALLOC incurs no
* additional cpu or memory overhead.
* WRAPPEDMALLOC: wrapper for builtin system malloc. Provides limited
* statistics, can be used in conjunction with BSDMALLOC/SMALLOC. Limited
* additional cpu overhead and no additional memory overhead.
* DEBUGMALLOC: May be used in conjunction with BSDMALLOC/SMALLOC. Provides
* statistics on precisely how much memory has been malloc'd (as well
* as the stats provided by WRAPPEDMALLOC). Incurs a fair amount of
* overhead (both memory and cpu usage).
*
* [NOTE: BSDMALLOC and SMALLOC are also options however they must be
* selected from the Makefile rather than here since they are actual
* replacements for system malloc rather than wrappers for system malloc
* as are WRAPPEDMALLOC and DEBUGMALLOC]
*/
#define SYSMALLOC
#undef WRAPPEDMALLOC
#undef DEBUGMALLOC
/* DO_MSTATS: do not define this unless BSDMALLOC or SMALLOC is chosen in the
* Makefile. Defining this causes those replacement mallocs to keep
* statistics that the malloc_status() efun will print out (including total
* memory allocated/used).
*/
#undef DO_MSTATS
/* defining this (in addition to DEBUGMALLOC) enables the set_malloc_mask(int)
* and debugmalloc(string,int) efuns. These two efuns basically allow you
* to cause certain malloc's and free's (with tags selected by a specified
* mask) to print debug information (addr, tag, description, size) to
* stdio (in the shell that invoked the driver) or to a file. Not defining
* this does reduce the overhead of DEBUGMALLOC from 16 bytes per malloc
* down to 8. This macro has no effect if DEBUGMALLOC isn't defined.
*/
#undef DEBUGMALLOC_EXTENSIONS
/* LOG_CATCHES: define this to cause errors that are catch()'d to be
* sent to the debug log anyway.
*/
#undef LOG_CATCHES
/* SOCKET_EFUNS: define this to enable the socket efunctions. This
* causes HAS_SOCKETS to be defined for all LPC objects.
*/
#define SOCKET_EFUNS
/* CONFIG_FILE_DIR specifies a directory in which the driver will search for
* config files by default. If you don't wish to use this define, you may
* always specify a full path to the config file when starting the driver.
*/
#define CONFIG_FILE_DIR "/usr/local/mud/mudos/etc"
/* OLD_COMMAND: if this is defined, then the command() efun may take a 2nd
* argument specifying on which object to perform the command.
*/
#undef OLD_COMMAND
/* MATH: determines whether or not the math efuns (for floats) are included
*/
#define MATH
/* MATRIX: determines whether or not the 3d graphics efuns (for floats)
* are included - see func_spec.c for a list.
*/
#undef MATRIX
/* LAZY_RESETS: if this is defined, an object will only have reset()
* called in it when it is touched via call_other() or move_object()
* (assuming enough time has passed since the last reset). If LAZY_RESETS
* is #undef'd, then reset() will be called as always (which guaranteed that
* reset would always be called at least once). The advantage of lazy
* resets is that reset doesn't get called in an object that is touched
* once and never again (which can save memory since some objects won't get
* reloaded that otherwise would).
*/
#undef LAZY_RESETS
/* SAVE_EXTENSION: defines the file extension used by save_object()
* and restore_object(). Some sysadmins run scripts that periodically
* scan for and remove files ending in .o (but many mudlibs are already
* set up to use .o thus we leave .o as the default).
*/
#define SAVE_EXTENSION ".o"
/* SANE_EXPLODE_STRING: define this if you want to prevent explode_string
* from stripping off more than one leading delimeters. #undef it for the
* old behavior.
*/
#undef SANE_EXPLODE_STRING
/* EACH: define this if you want the each() operator for mappings. Undefining
* EACH save about 12 bytes per allocated mapping but will make the each()
* efun unavailable. Many people think each() is a bad efun to have but
* its here because people use it and would gripe if I took it away. The
* alternative to each() is to use keys() and iterate over the returned
* array.
*/
#undef EACH
/* STRICT_TYPE_CHECKING: define this if you wish to force formal parameter
* to include types. If this is undef'd, then grossnesses like:
* func(obj) { string foo; foo = allocate(3); } are allowed.
*/
#undef STRICT_TYPE_CHECKING
/* IGNORE_STRICT_PRAGMA: define this if you wish the #pragma strict_types to
* be ignored. This should normally be #undef'd but is useful in
* certain situations.
*/
#undef IGNORE_STRICT_PRAGMA
/* NO_ANSI: define if you wish to disallow users from typing in commands that
* contain ANSI escape sequences. Defining NO_ANSI causes all escapes
* (ASCII 27) to be replaced with a space ' '.
*/
#define NO_ANSI
/* OPC_PROF: define this if you wish to enable OPC profiling. Allows a dump
* of the # of times each efun is invoked (via the opcprof() efun)
*/
#undef OPCPROF
/* TRAP_CRASHES define this if you want MudOS to call crash() in master.c
* and then shutdown when signals are received that would normally crash the
* driver.
*/
#define TRAP_CRASHES
/* DROP_CORE: define this if you want the driver to attempt to create
* a core file when it crashes via the crash_MudOS() function. This
* define only has an affect if -DDEBUG isn't defined in the makefile
* (except for the SIGINT and SIGTERM signals which are always trapped).
* Note: keep this undefined for now since it seems to hang some machines
* upon crashing (some DECstations apparently). If you want to get a core
* file, undef'ing TRAP_CRASHES should work.
*/
#undef DROP_CORE
/* Define this if you wish this_player() to be usable from within
* call_out() callbacks.
*/
#define THIS_PLAYER_IN_CALL_OUT
/* AUTO_SETEUID: when an object is created it's euid is automatically set to
* the equivalent of seteuid(getuid(this_object())). undef AUTO_SETEUID
* if you would rather have the euid of the created object be set to 0.
*/
#undef AUTO_SETEUID
/* AUTO_TRUST_BACKBONE: define this if you want objects with the backbone
* uid to automatically be trusted and to have their euid set to the uid of
* the object that forced the object's creation.
*/
#define AUTO_TRUST_BACKBONE
/* PRIVS: define this if you want object privledges. Your mudlib must
* explicitly make use of this functionality to be useful. Defining this
* this will increase the size of the object structure by 4 bytes (8 bytes
* on the DEC Alpha) and will add a new master apply during object creation
* to "privs_file". In general, priveleges can be used to increase the
* granularity of security beyond the current root uid mechanism,
* Note for those who'd rather do such things at the mudlib level, look at
* the inherits() efun and the 'valid_object' apply to master.
*/
#undef PRIVS
/* HEARTBEAT_INTERVAL: define heartbeat interval in microseconds (us).
* 1,000,000 us = 1 second. The value of this macro specifies
* the frequency with which the heart_beat method will be called in
* those LPC objects which have called set_heart_beat(1);
* Note: if SYSV is defined, alarm() is used instead of ualarm(). Since
* alarm() requires its argument in units of a second, we map 1 - 1,000,000 us
* to an actual interval of one (1) second and 1,000,001 - 2,000,000 maps to
* an actual interval of two (2) seconds, etc.
*/
#define HEARTBEAT_INTERVAL 2000000
/* OLD_HEARTBEAT: define this if you want the old heartbeat semantics.
* In the new semantics, set_heart_beat(ticks), specifies the number of
* HEARTBEAT_INTERVAL ticks to be used, where ticks can be > 1 for
* multiple tick intervals. If you define this all values for ticks > 1
* will be mapped to ticks = 1.
*/
#undef OLD_HEARTBEAT
/* LARGEST_PRINTABLE_STRING is the size of the vsprintf() buffer in comm.c
* add_message(). Instead of blindly making this value larger, mudlib
* should be coded to not send huge strings to users.
*/
#define LARGEST_PRINTABLE_STRING 8192
/* MESSAGE_BUFFER_SIZE determines the size of the buffer for output that
* is sent to users.
*/
#define MESSAGE_BUFFER_SIZE 4096
/* number of bits to use in the call_other cache (in interpret.c). Somewhere
* between six (6) and ten (10) is probably sufficient
*/
#define APPLY_CACHE_BITS 11
/* define this if you want call_other (apply_low) cache statistics
*/
#define CACHE_STATS
/* define CAST_CALL_OTHERS if you want to require casting of call_other's
* this was the default behavior of the driver prior to this addition.
*/
#undef CAST_CALL_OTHERS
/* INTERACTIVE_CATCH_TELL
* define this if you want catch_tell called on interactives as well as
* NPCs. If this is defined, user.c will need a catch_tell(msg) method that
* calls receive(msg);
*/
#undef INTERACTIVE_CATCH_TELL
/* if defined, all writes/tells/etc to noninteractive objects will be written
* to stderr prefixed with a ']' (old behavior)
*/
#define NONINTERACTIVE_STDERR_WRITE
/* TRACE: define this to enable the trace() and traceprefix() efuns.
* (keeping this undefined will cause the driver to run faster).
*/
#undef TRACE
/* define this if you want restricted ed mode enabled
*/
#define RESTRICTED_ED
/* define this if you want to disable shadows in your driver.
*/
#undef NO_SHADOWS
/* SNOOP_SHADOWED: define this if you want snoop to report what is
* sent to the player even in the event that the player's catch_tell() is
* shadowed and the player may not be seeing what is being sent. Messages
* of this sort will be prefixed with $$.
*/
#undef SNOOP_SHADOWED
/* RECEIVE_SNOOP: define this if you want snoop text to be sent to
* the receive_snoop() function in the snooper object (instead of being
* sent directly via add_message()). This is useful if you want to
* build a smart client that does something different with snoop messages.
*/
#define RECEIVE_SNOOP
/* PROFILE_FUNCTIONS: define this to be able to measure the CPU time used by
* all of the user-defined functions in each LPC object. Note: defining
* this adds three long ints (12 bytes on 32-bit machines) to the function
* header structs. Also note that the resolution of the getrusage() timer
* may not be high enough on some machines to give non-zero execution
* times to very small (fast) functions. In particular if the clock
* resolution is 1/60 of a second, then any time less than approxmately 15k
* microseconds will resolve to zero (0).
*/
#undef PROFILE_FUNCTIONS
/* DISALLOW_BUFFER_TYPE: if this is #define'd then LPC code using the 'buffer'
type won't be allowed to compile (since the 'buffer' type won't be
recognized by the lexer.
*/
#undef DISALLOW_BUFFER_TYPE
/* BINARIES: define this to enable the 'save_binary' pragma.
* This pragma, when set in a program, will cause it to save a
* binary image when loaded, so that subsequent loadings will
* be much faster. The binaries are saved in the directory
* specified in the configuration file. The binaries will not
* load if the LPC source or any of the inherited or included
* files are out of date, in which case the file is compiled
* normally (and may save a new binary).
*
* In order to save the binary, valid_save_binary() is called
* in master.c, and is passed the name of the source file. If
* this returns a non-zero value, the binary is allowed to be
* saved. Allowing any file by any wizard to be saved as a
* binary is convenient, but may take up a lot of disk space.
*
* WARNING: Currently, this doesn't work on 64 bit machines (ie DEC Alpha)
* Might not work on Linux or IRIX
*/
#define BINARIES
/* ALWAYS_SAVE_BINARIES: define this to cause every LPC file to behave
* as if it contains a line '#pragma save_binary'. This #define has no
* affect if BINARIES is not defined.
*/
#undef ALWAYS_SAVE_BINARIES
/* TRACE_CODE
* define this for to enable code tracing
* (the driver will print out the previous lines of code to an error)
* eval_instruction() runs about twice as fast when this is not defined
* (for the most common eoperators).
*/
#undef TRACE_CODE
/* Some maximum string sizes
*/
#define SMALL_STRING_SIZE 100
#define LARGE_STRING_SIZE 1000
#define COMMAND_BUF_SIZE 2000
/* number of levels of nested datastructures allowed -- this limit prevents
* crashes from occuring when saving objects containing variables containing
* recursive datastructures (with circular references).
*/
#define MAX_SAVE_SVALUE_DEPTH 25
/* Miscellaneous config options that should probably be in the runtime
* config file
*/
/* MAX_LOCAL: maximum number of local variables allowed per LPC function */
#define MAX_LOCAL 25 /* get_config_int(8) */
/* MAX_USERS: maximum number of simultaneous interactive users allowed */
#define MAX_USERS 50 /* get_config_int(12) */
/* MAX_EFUN_SOCKS: maximum number of efun sockets */
#define MAX_EFUN_SOCKS 16 /* get_config_int(24) */
#define EVALUATOR_STACK_SIZE 1000 /* get_config_int(4) */
#define COMPILER_STACK_SIZE 200 /* get_config_int(5) */
#define MAX_TRACE 30 /* get_config_int(6) */
#define LIVING_HASH_SIZE 101 /* get_config_int(20) */
/* NEXT_MALLOC_DEBUG: define this if using a NeXT and you want to enable
the malloc_check() and/or malloc_debug() efuns. Run the 'man malloc_debug'
command on the NeXT to find out what the arguments to malloc_debug(int)
mean. The malloc_check() efun calls the NeXT NXMallocCheck() system
call which does a consistency check on malloc's data structures (this
consistency check is done at each malloc() and free() for certain
malloc_debug() levels). A non-zero return value indicates there was
a consistency problem. For those NeXT users wanting a bit more
performance out of malloc, try defining NEXT_MALLOC_DEBUG and calling the
malloc_debug(-1) efun (with an arg of -1). This will turn all
malloc debugging off and call malloc_singlethreaded() which the NeXT
malloc man page claims can make NeXT system malloc 10% to 15% faster.
This #define has no affect on the driver if not using the NeXTSTEP OS.
**Warning: if you use a NeXT and define NEXT_MALLOC_DEBUG, be sure to
protect the use of the malloc_check() and malloc_debug() efuns since
setting certain debug levels can cause malloc() and free() to become
_very_ slow (protect efuns by using simul_efuns and valid_override).
Note: malloc_debug(6) is a good compromise between efficiency and
completeness of malloc debugging (malloc/free will be about half as fast).
*/
#define NEXT_MALLOC_DEBUG
/* Current version of the driver
* (the patchlevel is automatically appended to the end)
*/
#define VERSION "0.9."