.\"bind a command verb to a local function .TH add_action 3 .SH NAME add_action() - bind a command verb to a local function .SH SYNOPSIS void add_action( string fun, string cmd, int flag ); .SH DESCRIPTION Set up a local function <fun> to be called when user input matches the command <cmd>. Functions called by a player command will get the arguments as a string. It must then return 0 if it was the wrong command, otherwise 1. .PP If it was the wrong command, the parser will continue searching for another command, until one returns true or give error message to player. .PP If the second argument (<cmd>) is not given, it must be given by add_verb(). Support of add_verb() is of historical reasons. .PP Usually add_action() is called only from an init() routine. The object that defines commands must be present to the player, either being the player, being carried by the player, being the room around the player, or being an object in the same room as the player. .PP If argument <flag> is 1, then only the leading characters of the command has to match the verb <cmd> and the entire verb is returned by query_verb(). If argument <flag> is 2, then again, only the leading characters must match, but query_verb() will only return the characters following <cmd>. .SH SEE ALSO query_verb(3), remove_action(3), init(4).