/
MudOS_0.9.19/bin/
MudOS_0.9.19/doc/concepts/
MudOS_0.9.19/doc/driver/
MudOS_0.9.19/doc/efuns/bitstrings/
MudOS_0.9.19/doc/efuns/buffers/
MudOS_0.9.19/doc/efuns/communication/
MudOS_0.9.19/doc/efuns/core/
MudOS_0.9.19/doc/efuns/mappings/
MudOS_0.9.19/doc/efuns/math/
MudOS_0.9.19/doc/efuns/security/
MudOS_0.9.19/doc/lpc/constructs/
MudOS_0.9.19/doc/lpc/types/
MudOS_0.9.19/doc/platforms/
MudOS_0.9.19/etc/
MudOS_0.9.19/mudlib/
MudOS_0.9.19/mudlib/lil/
MudOS_0.9.19/mudlib/lil/clone/
MudOS_0.9.19/mudlib/lil/command/
MudOS_0.9.19/mudlib/lil/data/
MudOS_0.9.19/mudlib/lil/etc/
MudOS_0.9.19/mudlib/lil/include/
MudOS_0.9.19/mudlib/lil/inherit/
MudOS_0.9.19/mudlib/lil/inherit/master/
MudOS_0.9.19/mudlib/lil/log/
MudOS_0.9.19/mudlib/lil/single/
MudOS_0.9.19/mudlib/lil/u/
MudOS_0.9.19/src/testsuite/
MudOS_0.9.19/src/testsuite/clone/
MudOS_0.9.19/src/testsuite/command/
MudOS_0.9.19/src/testsuite/data/
MudOS_0.9.19/src/testsuite/etc/
MudOS_0.9.19/src/testsuite/include/
MudOS_0.9.19/src/testsuite/inherit/
MudOS_0.9.19/src/testsuite/inherit/master/
MudOS_0.9.19/src/testsuite/log/
MudOS_0.9.19/src/testsuite/single/
MudOS_0.9.19/src/testsuite/single/efuns/
MudOS_0.9.19/src/testsuite/u/
###############################################################################
#              Customizable runtime config file for MudOS 0.9.19              #
###############################################################################
# NOTE: All paths specified here are relative to the mudlib directory except  #
#       for mudlib directory, and binary directory.                           #
# Lines beginning with a # or a newline are ignored.
###############################################################################
 
# name of this mud
name : Basis
 
# port number to accept users on
port number : 4000
 
# maximum number of users in the game (unused currently)
maximum users : 40
 
# absolute pathname of mudlib
mudlib directory : /usr/local/mud/libs/basis
 
# absolute pathname of driver/config dir
binary directory : /usr/local/mud/bin
 
# file to swap to.  not used if time to swap is 0
swap file : /adm/swapfile
 
# the file which defines the master object
master file : /adm/master
 
# debug.log and author/domain stats are stored here
log directory : /log
 
# the directories which are searched by #include <...>
# for multiple dirs, separate each path with a ':'
include directories : /include
 
# Directory to save binaries in.  (if BINARIES is defined)
save binaries directory : /binaries
 
# the file where all global simulated efuns are defined.
simulated efun file : /adm/simul_efun
 
# if an object is left alone for a certain time, then the
# function clean_up will be called. This function can do anything,
# like destructing the object. If the function isn't defined by the
# object, then nothing will happen.
# This time should be substantially longer than the swapping time.
time to clean up : 1200
 
# How long time until an unused object is swapped out.
# Machine with too many players and too little memory: 900 (15 minutes)
# Machine with few players and lot of memory: 10000
# Machine with infinite memory: 0 (never swap).
time to swap : 600
 
# How many seconds until an object is reset again.
time to reset : 1800
 
# Define the maximum stack size of the stack machine. This stack will also
# contain all local variables and arguments.  (unused currently)
evaluator stack size : 1000
 
# Define the size of the compiler stack. This defines how complex
# expressions the compiler can parse.  (unused currently)
compiler stack size : 200
 
# Define the maximum call depth for functions. (unused currently)
maximum call depth : 30
 
# Maximum number of bits in a bit field. They are stored in printable
# strings, 6 bits per byte.
maximum bits in a bitfield : 1200
 
# Max number of local variables in a function.
maximum local variables : 30
 
# Maximum amount of "eval cost" per thread - execution is halted when 
# it is exceeded.
maximum evaluation cost : 500000
 
# This is the maximum array size allowed for one single array.
maximum array size : 15000

# This is the maximum allowed size of a variable of type 'buffer'.
maximum buffer size : 400000
 
# Max size for a mapping
maximum mapping size : 15000
 
# Max inherit chain size
inherit chain size : 30
 
# Define the maximum size of log files (in bytes).
maximum log size : 200000
 
# maximum length of a string variable
maximum string length : 200000
 
# Max size of a file allowed to be read by 'read_file()'.
maximum read file size : 200000
 
# max number of bytes you allow to be read and written with read_bytes 
# and write_bytes
maximum byte transfer : 10000
 
# Reserve an extra memory area from malloc(), to free when we run out
# of memory.   If this value is 0, no area will be reserved.
reserved size : 0
 
# Define the size of the shared string hash table.  This number should
# a prime, probably between 1000 and 30000; if you set it to about 1/5
# of the number of distinct strings you have, you will get a hit ratio
# (number of comparisons to find a string) very close to 1, as found strings
# are automatically moved to the head of a hash chain.  You will never
# need more, and you will still get good results with a smaller table.
hash table size : 7001
 
# There is a hash table for living objects, used by find_living().
# (unused currently)
living hash table size : 100
 
# Object hash table size.
# Define this like you did with the strings; probably set to about 1/4 of
# the number of objects in a game, as the distribution of accesses to
# objects is somewhat more uniform than that of strings.
object table size : 1501
 
# the address server is an external program that lets the mud translate
# internet names to numbers (and vice versa).  select an unused port.
address server ip : localhost
address server port : 7374
 
# default no-matching-action message
default fail message : What?