# File for distributed MUD++ # # Format of a host entry: # # <connection-type> <ip-address> <mud-id-name> <mud-passwd> <port> # # <connection-type> := { local | init | accept } # local -no action, means we accept incoming connects in <port> # accept -will accept connection from this mud/passwd on <port> # init -local server should attemp to initialize a connection to mud # # <ip-address> := { standard ip address numerics or alias } # # <mud-id-name> := { alpha numeric string } # id that mud must send when connecting # # <mud-passwd> := { alpha numeric string } # passwd mud must send when connecting # # <port> := { integer } # # First line must be our local id and our multi-mud port (not player port) local localhost alpha alpha 4001 # All connections that we should intitiate init localhost gamma gamma 5001 # Now all foreign hosts that will attempt connect # <port> param is not included, we know our port is 4001 from local entry accept localhost beta beta