# File for distributed MUD++
#
# Format of a host entry:
#
# <connection-type> <ip-address> <mud-id-name> <mud-passwd> <port>
#
# <connection-type> := { local | init | accept }
# local -no action, means we accept incoming connects in <port>
# accept -will accept connection from this mud/passwd on <port>
# init -local server should attemp to initialize a connection to mud
#
# <ip-address> := { standard ip address numerics or alias }
#
# <mud-id-name> := { alpha numeric string }
# id that mud must send when connecting
#
# <mud-passwd> := { alpha numeric string }
# passwd mud must send when connecting
#
# <port> := { integer }
#
# First line must be our local id and our multi-mud port (not player port)
local localhost alpha alpha 4001
# All connections that we should intitiate
init localhost gamma gamma 5001
# Now all foreign hosts that will attempt connect
# <port> param is not included, we know our port is 4001 from local entry
accept localhost beta beta