/
Wurm/log/
#AREADATA
Name New area~
Builders Hilgamar~
VNUMs 400 499
Credits (null)~
Security 9
End



#MOBILES
#400
Hazrem the Butler~
A zombie butler~
A zombie is here wearing a suit.  He looks like a butler.
~
A zombie dressed in a tattered, rotting suit is here.
~
unique~
ABGOT DFGOWXZc -600 0
25 0 5d10+550 2d10+200 2d10+7 claw
-5 -5 -5 2
CO BLPQRT CIJ N
stand stand male 0
HIMV ABCFGHIJK medium unknown
M EXIT 400 0~
#0



#OBJECTS
#0



#ROOMS
#400
{YMansion Entrance{x~
Before you is a large impressive mansion that seems to be made of flesh
stretched across bone.  The air is especially foul here, worse than before. 
The soil is steaming and all of the grass is dead.  To the east, west and
south the dead woods continue.  To the north is a large, dried flesh door.  
~
0 8196 2
D0
~
door large dried flesh~
1 0 450
D2
~
~
0 0 401
S
#401
{YDead Woods{x~
You are in a forest of dead trees.  The air is chilled and you steam
every time you breathe.  The ground is crunching beneath your feet and the
woods are dead quiet.  The forest continues on in all directions but seems
to thin out to the north.  
~
0 0 3
D0
~
~
0 0 400
O Hilgamar~
S
#450
{YThe Foul Foyer{x~
You are standing in the foyer.  The walls are of peeling flesh and the
floor creaks badly.  The air smells like a tomb in here.  There is a large,
dried flesh door to the south.  
~
0 9 0
D0
~
~
0 0 451
D2
~
door large dried flesh~
1 0 400
S
#451
~
The walls of this open hall seem to be decaying quite rapidly.  The
stench is overpowering.  The hallway comes to an abrupt end to the north and
opens into the foyer to the south.  
~
0 0 0
D2
~
~
0 0 450
S
#0



#SPECIALS
M 400 spec_cast_undead
S



#RESETS
D 0 400 0 1
D 0 450 2 1
M 0 400 1 450 1
S



#SHOPS
0



#MOBPROGS
#400
if isevil $n
say Welcome friend.  What is your business here?
emote bows cordially before $n
else
curse $n
say Get lost do-gooder!  The master will not see you!
mob echo $n feels compelled to leave.
mob force $n south
endif
~
#0

#$