lpmud/mudlib/
lpmud/mudlib/doc/
lpmud/mudlib/doc/LPC/
lpmud/mudlib/log/
lpmud/mudlib/players/
lpmud/mudlib/room/maze1/
lpmud/mudlib/room/sub/
#include "std.h"

object giant;

#undef EXTRA_RESET
#define EXTRA_RESET\
    if (!giant || !living(giant)) {\
	giant = clone_object("obj/monster");\
	call_other(giant, "set_name", "giant");\
	call_other(giant, "set_level", 15);\
	call_other(giant, "set_short", "A giant");\
	call_other(giant, "set_wc", 20);\
	call_other(giant, "set_ac", 2);\
	call_other(giant, "set_aggressive", 1);\
	move_object(giant, this_object());\
    }

TWO_EXIT("room/giant_path", "east",
	 "room/giant_conf", "west",
	 "Lair of the Giant",
	 "There are mountains all around you.\n", 1)