lpmud/mudlib/
lpmud/mudlib/doc/
lpmud/mudlib/doc/LPC/
lpmud/mudlib/log/
lpmud/mudlib/players/
lpmud/mudlib/room/maze1/
lpmud/mudlib/room/sub/
int local_weight;
int chest_is_open;

init() {
    add_action("open"); add_verb("open");
    add_action("close"); add_verb("close");
}

id(str) { return str == "chest"; }

short() {
    return "chest";
}

long() {
    write("A chest that seems to be of a high value.\n");
    if (chest_is_open)
	write("It is open.\n");
    else
	write("It is closed.\n");
}

query_value() { return 200; }

query_weight() { return 8; }

get() { return 1; }

can_put_and_get() { return chest_is_open; }

add_weight(w) {
    if (w + local_weight > 8)
	return 0;
    local_weight += w;
}

close(str)
{
    if (!id(str))
        return 0;
    chest_is_open = 0;
    write("Ok.\n");
    return 1;
}

open(str)
{
    if (!id(str))
        return 0;
    chest_is_open = 1;
    write("Ok.\n");
    return 1;
}

reset(arg) {
    if (arg)
	return;
    chest_is_open = 0;
}