short() { return "The void"; } long() { write(short() + ".\n"); write("You come to the void if you fall out of a room, and have nowhere to go.\n"); write("Give the command 'church', and you will come back to village church.\n"); } init() { add_action("church"); add_verb("church"); add_action("no_get"); add_verb("get"); } no_get() { if (call_other(this_player(),"query_level",0) < 20) { write("You can't get things in the void!\n"); return 1; } else return 0; } church() { call_other(this_player(), "move_player", "away#room/church"); return 1; } reset(arg) { object ob, next_ob; if (!arg) { set_light(1); return; } ob = first_inventory(this_object()); if (!ob) return; /* Clear everything that's not a player out of the void */ while (ob) { next_ob = next_inventory(ob); /* Don't destruct players. It makes them mad. :) */ if (!call_other(ob, "is_player", 0)) { destruct(ob); } ob = next_ob; } } id(str) { return str == "void"; } realm() {return "NT";}