#if defined(WIN32) #include <windows.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" DECLARE_DO_FUN(do_save); void do_marry( CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *victim2; /* char buf[MAX_STRING_LENGTH];*/ argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ((ch->level >= LEVEL_IMMORTAL)) { if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: marry <char1> <char2>\n\r",ch); return; } if ( !str_cmp(arg1, arg2) ) { send_to_char( "A person cannot be married to themselves!\n\r", ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "The first person mentioned isn't playing.\n\r", ch ); return; } if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL) { send_to_char( "The second person mentioned isn't playing.\n\r", ch); return; } if ( victim == victim2) { send_to_char("I don't think marrying someone to themselves is a very good idea.\n\r", ch); return; } if ( IS_NPC(victim) || IS_NPC(victim2)) { send_to_char("I don't think they want to be Married to the Mob.\n\r", ch); return; } if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT)) { send_to_char( "They do not give consent.\n\r", ch); return; } if( !is_name(victim->pcdata->spouse,"(none)") || !is_name(victim2->pcdata->spouse,"(none)")) { send_to_char( "They are already married! \n\r", ch); return; } if (victim->level < 1 || victim2->level < 1) { send_to_char( "They are not of the proper level to marry.\n\r", ch); return; } send_to_char( "You pronounce them man and wife!\n\r", ch); send_to_char( "You say the big 'I do.'\n\r", victim); send_to_char( "You say the big 'I do.'\n\r", victim2); victim->pcdata->spousec += 1; victim2->pcdata->spousec += 1; free_string( &victim->pcdata->spouse ); victim->pcdata->spouse = str_dup( victim2->name); free_string( &victim2->pcdata->spouse ); victim2->pcdata->spouse = str_dup( victim->name); do_save(victim,""); do_save(victim2,""); /* victim->pcdata->spouse = victim2->name; victim2->pcdata->spouse = victim->name;*/ return; } /* else { send_to_char( "You do not have marrying power.\n\r", ch); return; }*/ } void do_divorce( CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *victim2; /* char buf[MAX_STRING_LENGTH];*/ argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (ch->level >= LEVEL_IMMORTAL) { if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: divorce <char1> <char2>\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "The first person mentioned isn't playing.\n\r", ch ); return; } if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL ) { send_to_char( "The second person mentioned isn't playing.\n\r", ch); return; } if ( victim == victim2) { send_to_char("I don't think divorcing someone without the other knowing is a very good idea.\n\r", ch); return; } if ( IS_NPC(victim) || IS_NPC(victim2)) { send_to_char("I don't think they're Married to the Mob...\n\r", ch); return; } if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT)) { send_to_char( "They do not give consent.\n\r", ch); return; } if( !is_name(victim->pcdata->spouse, victim2->name)) { send_to_char( "They aren't even married!!\n\r",ch); return; } send_to_char( "You hand them their papers.\n\r", ch); send_to_char( "Your divorce is final.\n\r", victim); send_to_char( "Your divorce is final.\n\r", victim2); victim->pcdata->spousec -= 1 ; victim2->pcdata->spousec -= 1 ; free_string( &victim->pcdata->spouse ); victim->pcdata->spouse = str_dup( "(none)"); free_string( &victim2->pcdata->spouse ); victim2->pcdata->spouse = str_dup("(none)"); do_save(victim,""); do_save(victim2,""); /* victim->pcdata->spouse = str_dup("none") ; victim2->pcdata->spouse = str_dup("none");*/ return; } else { send_to_char( "You do not have divorcing power.\n\r", ch); return; } } void do_consent( CHAR_DATA *ch ) { if (IS_NPC(ch)) return; if ( IS_SET(ch->act, PLR_CONSENT) ) { send_to_char( "You no longer give consent.\n\r", ch); REMOVE_BIT(ch->act, PLR_CONSENT); return; } send_to_char( "You now give consent to be Married!\n\r", ch); SET_BIT(ch->act, PLR_CONSENT); return; }