EmberMUD-0.9.44/
EmberMUD-0.9.44/clan/
EmberMUD-0.9.44/classes/
EmberMUD-0.9.44/gods/
EmberMUD-0.9.44/log/
EmberMUD-0.9.44/player/
EmberMUD-0.9.44/player/temp/
EmberMUD-0.9.44/src/MSVC/
EmberMUD-0.9.44/src/Sleep/
EmberMUD-0.9.44/src/StartMUD/
EmberMUD-0.9.44/src/Win32Common/
/**************************************************************************
 * Mudprogram's (Mobprogram, Objprogram and Roomprogram) originaly 	     *
 * by the SMAUG development team             				                 *
 * Ported to EmberMUD by Thanatos and Tyrluk of ToED      		           *
 * (Temple of Eternal Death)    					                             *
 * Tyrluk   - morn@telmaron.com or dajy@mindspring.com			           *
 * Thanatos - morn@telmaron.com or jonathan_w._rose@ffic.com              * 
 **************************************************************************/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(WIN32)
#include <time.h>
#else
#include <sys/time.h>
#endif
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "olc.h"

#include "interp.h"

/* command procedures needed */
DECLARE_DO_FUN(do_remove         );
DECLARE_DO_FUN(do_rstat         );
DECLARE_DO_FUN(do_mstat         );
DECLARE_DO_FUN(do_ostat         );
DECLARE_DO_FUN(do_rset          );
DECLARE_DO_FUN(do_mset          );
DECLARE_DO_FUN(do_oset          );
DECLARE_DO_FUN(do_sset          );
DECLARE_DO_FUN(do_mfind         );
DECLARE_DO_FUN(do_ofind         );
DECLARE_DO_FUN(do_rfind         );
DECLARE_DO_FUN(do_mpfind        );
DECLARE_DO_FUN(do_slookup       );
DECLARE_DO_FUN(do_mload         );
DECLARE_DO_FUN(do_oload         );
DECLARE_DO_FUN(do_force         );
DECLARE_DO_FUN(do_quit          );
DECLARE_DO_FUN(do_save          );
DECLARE_DO_FUN(do_look          );
DECLARE_DO_FUN(do_force         );
DECLARE_DO_FUN(do_pload         );
DECLARE_DO_FUN(do_punload       );
DECLARE_DO_FUN(do_wizgrant      );
DECLARE_DO_FUN(do_wizrevoke     );

/*
 * Local functions.
 */
ROOM_INDEX_DATA *       find_location   args( ( CHAR_DATA *ch, char *arg ) );


#ifdef REQUIRE_EDIT_PERMISSION
void do_setedit(CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *victim;
	char arg[MAX_INPUT_LENGTH];

	argument = one_argument( argument, arg );

	if( ( victim = get_char_world( ch, arg ) ) == NULL)
	{
		send_to_char("That person does not exist.\n\r", ch);
		return;
	}

	if( IS_NPC(victim) )
	{
		send_to_char("Not on NPC's.\n\rDuh.\n\r", ch);
		return;
	}


	TOGGLE_BIT( victim->act, PLR_CAN_EDIT );
	if( victim->act & PLR_CAN_EDIT )
	{
		send_to_char("You may now use OLC.\n\r", victim);
		send_to_char("OLC enabled!\n\r", ch);
	}
	else
	{
		send_to_char("OLC disabled.\n\r", ch);
		send_to_char("You may no longer use OLC.\n\r", victim);
	}
	return;
}
#endif

#ifdef REQUIRE_MUDPROG_PERMISSION
void do_setprog(CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *victim;
	char arg[MAX_INPUT_LENGTH];

	argument = one_argument( argument, arg );

	if( ( victim = get_char_world( ch, arg ) ) == NULL)
	{
		send_to_char("That person does not exist.\n\r", ch);
		return;
	}

	if( IS_NPC(victim) )
	{
		send_to_char("Not on NPC's.\n\rDuh.\n\r", ch);
		return;
	}


	TOGGLE_BIT( victim->act, PLR_CAN_PROG );
	send_to_char("Ok.\n\r", ch);
	if( victim->act & PLR_CAN_PROG )
		send_to_char("You may now make programs.\n\r", victim);
	else
		send_to_char("You may no longer make programs.\n\r", victim);
	return;
}
#endif
/* This Permit command is to be used along with the ban site permit
command. It allows certain players to login from banned sites. -Lancelight
*/

void do_permit(CHAR_DATA *ch, char *argument)
{
	CHAR_DATA *victim;
	char arg[MAX_INPUT_LENGTH];

	argument = one_argument( argument, arg );

	if( ( victim = get_char_world( ch, arg ) ) == NULL)
	{
		send_to_char("That person does not exist.\n\r", ch);
		return;
	}

	if( IS_NPC(victim) )
	{
		send_to_char("Not on NPC's.\n\rDuh.\n\r", ch);
		return;
	}


	TOGGLE_BIT( victim->act, PLR_PERMIT );
	if( victim->act & PLR_PERMIT)
	{
		send_to_char("Player may now log in from banned sites.\n\r", ch);
		send_to_char("You may now log in from banned sites.\n\r", victim);
	}
	else
	{
		send_to_char("Player may no longer login from banned sites.\n\r", ch);
		send_to_char("You may no longer login from banned sites.\n\r", victim);
	}
	return;
}

/* I whipped this jail command up after a suggestion came that we should
have some sort of jail system. I'm the meanie type, so I whipped up a
really nasty jail bit. -Lancelight */


void do_jail( CHAR_DATA *ch, char *argument )
{
    int blarg;

    char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        send_to_char( "jail whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
        send_to_char( "They aren't here.\n\r", ch );
        return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
        send_to_char( "You failed.\n\r", ch );
        return;
    }

    if ( IS_SET(victim->act, PLR_JAILED) )
    {
        if (IS_NPC(victim))
        {
            blarg = victim->was_in_room->vnum;
        }
        else
        {
            if (JAIL_RELEASE_RECALL == 1)
              blarg = victim->pcdata->recall_room->vnum;
	    else
	      blarg = JAIL_RELEASE_VNUM;
        }
      
        if (JAIL_NOSHOUT == 1)
        {
            REMOVE_BIT(victim->comm, COMM_NOSHOUT);
        }

        if (JAIL_NOEMOTE == 1)
        {
            REMOVE_BIT(victim->comm, COMM_NOEMOTE);
        }

        if (JAIL_NOTELL == 1)
        {
            REMOVE_BIT(victim->comm, COMM_NOTELL);
        }

        if (JAIL_NOCHANNEL == 1)
        {
            REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
        }

        REMOVE_BIT(victim->act, PLR_JAILED);
        send_to_char( "`WYour `Rjail term`W has been `clifted\n\r", victim);

        if ( !IS_NPC( victim ) && (JAIL_RELEASE_RECALL == 1) )
        {
            send_to_char( "`Wand you are being teleported back to `Grecall`W.`w\n\r", victim );
            send_to_char( "Jail Lifted\n\r", ch );
            char_from_room(victim);
            char_to_room(victim, get_room_index(blarg));
            sprintf(buf,"%s free's %s from jail.",ch->name,victim->name);
            do_sendinfo(ch,buf);
        }
        else
        {
            send_to_char( "`Wand you are being teleported to the front gates of the jail.`w\n\r", victim );
            send_to_char( "Jail Lifted\n\r", ch );
            char_from_room(victim);
            char_to_room(victim, get_room_index(blarg));
            sprintf(buf,"%s free's %s from jail.",ch->name,victim->name);
            do_sendinfo(ch,buf);
	}
    }
    else
    {
        if(JAIL_NOSHOUT == 1)
	{
            SET_BIT(victim->comm, COMM_NOSHOUT);
	}
   
        if(JAIL_NOEMOTE == 1)
	{
            SET_BIT(victim->comm, COMM_NOEMOTE);
	}

        if(JAIL_NOTELL == 1)
	{
            SET_BIT(victim->comm, COMM_NOTELL);
	}

        if(JAIL_NOCHANNEL == 1)
	{
            SET_BIT(victim->comm, COMM_NOCHANNELS);
	}

        SET_BIT(victim->act, PLR_JAILED);
	
        if (JAIL_REMOVES_EQ == 1)
	{
            do_remove(victim,"all");
	}

        send_to_char( "`RYou have been Jailed!!!!.`w\n\r", victim );
        send_to_char( "Jail set.\n\r", ch );
        sprintf(buf,"%s has tossed %s in the slammer!",ch->name,victim->name);
        victim->was_in_room = victim->in_room;
        char_from_room(victim);
        char_to_room(victim, get_room_index(JAIL_CELL_VNUM));
        do_sendinfo(ch,buf);
    }
    return;
}

 /* equips a character */
void do_outfit ( CHAR_DATA *ch, char *argument )
{
    OBJ_DATA *obj;

    if (ch->level > 5 || IS_NPC(ch))
    {
	send_to_char("Find it yourself!\n\r",ch);
	return;
    }

    if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL )
    {
	obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
	obj->cost = 0;
	obj_to_char( obj, ch );
	equip_char( ch, obj, WEAR_LIGHT );
    }
 
    if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
    {
	obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
	obj->cost = 0;
	obj_to_char( obj, ch );
	equip_char( ch, obj, WEAR_BODY );
    }

    if ( ( obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL )
    {
	obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
	obj->cost = 0;
	obj_to_char( obj, ch );
	equip_char( ch, obj, WEAR_SHIELD );
    }

    if ( ( obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL )
    {
	obj = create_object( get_obj_index(class_table[ch->Class].weapon),0);
	obj_to_char( obj, ch );
	equip_char( ch, obj, WEAR_WIELD );
    }

    send_to_char("You have been equipped by the gods.\n\r",ch);
}

/* do_award function coded by Rindar (Ron Cole) and Raven (Laurie Zenner).  */
void do_award( CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *victim;
    char       buf  [ MAX_STRING_LENGTH ];
    char       arg1 [ MAX_INPUT_LENGTH ];
    char       arg2 [ MAX_INPUT_LENGTH ];
    char       arg3 [ MAX_INPUT_LENGTH ];
    int      value;
    int      level;
    int      levelvi;
    char     *maxed = NULL;
    long     maxlong  = 2147483647;

    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );
    
   if ( arg1[0] == '\0' || arg3[0] == '\0' || !is_number( arg2 ) )
   {
      send_to_char( "Syntax: award <char> <amount> <type>.\n\r", ch );
      send_to_char( "Valid types: alignment, experience, gold, object.\n\r", ch );
      send_to_char( "NOTE: Substitute the object's VNUM for the amount.\n\r", ch );
      return;
   }
    
    if ( strncmp( arg3, "alignment",  strlen( arg3 ) )
    &&   strncmp( arg3, "experience", strlen( arg3 ) )
    &&   strncmp( arg3, "gold",       strlen( arg3 ) )
    &&   strncmp( arg3, "object",     strlen( arg3 ) ) )
    {
	send_to_char( "Valid types: alignment, experience, gold, object.\n\r", ch );
	send_to_char( "NOTE: Substitute the object's VNUM for the amount.\n\r", ch );
	return;
    }

    if (( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
      send_to_char("That person is not currently on-line.\n\r", ch);
      return;
    }
       
    if ( IS_NPC( victim ) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    level = get_trust(ch);
    levelvi = get_trust(victim);

    if ( ( level <= levelvi ) && ( ch != victim ) )
    {
	send_to_char( "You can only award those of lesser trust level.", ch );
	return;
    }


    value = atoi( arg2 );
    
    if ( value == 0 )
    {
       send_to_char( "The value must not be equal to 0.\n\r", ch );
       return;
    }

    if ( arg3[0] == 'a' ) /* alignment */
    {
       if ( value < -2000 || value > 2000 )
       {
	       send_to_char( "You can only alter someone's alignment by -2000 to 2000 points.\n\r", ch );
	       return;
       }
    
       if ((victim->alignment+value) > 1000)
       {
	      value = (1000 - victim->alignment);
	      victim->alignment = 1000;
	      maxed = "high";
       }
       else if ((victim->alignment+value) < -1000)
       {
	      value = (-1000 - victim->alignment);
	      victim->alignment = -1000;
	      maxed = "low";
       }
       else
    	  victim->alignment += value;

       if ( value == 0 )
       {
	      sprintf( buf, "%s's alignment is already as %s as it can be.\n\r", victim->name, maxed );
	      send_to_char(buf, ch);
	      return;
       }
       else
       {
	      sprintf( buf,"You alter %s's alignment by %d points.\n\r",victim->name, value);
	      send_to_char(buf, ch);
       
	  if ( value > 0 )
	  { 
	     sprintf( buf,"Your soul feels lighter and more virtuous!");
	     send_to_char( buf, victim );
	     return;
	  }
	  else
	  {
	     sprintf( buf,"You shudder deeply as your soul darkens.");
	     send_to_char( buf, victim );
	     return;
	  }
       }
    }

    if ( arg3[0] == 'e' )  /* experience */
    {
       /* Cannot use the 'gain_exp' function since it won't
	  give experience if the player is in the arena and it
	  takes con away if they go below minimum experience
	  (which could make them self-destruct).   That's just
	  too mean to do during an 'award', since it might happen
	  by mistake. */
	  
    
       if ( victim->level >= LEVEL_HERO )
       {
	  sprintf( buf, "%s cannot receive experience bonuses", victim->name );
	  send_to_char( buf, ch );
	  return;
       }
       
       if ( value < -1000000 || value > 1000000 )
       {
	   send_to_char( "You can only award between -1000000 and 1000000 experience.\n\r", ch );
	   return;
       }

       if ( victim->exp < 0 && value < 0 && victim->exp < ((-1*maxlong) - value) )
       {
	  value   = (-1*maxlong) - victim->exp;
	  victim->exp = (-1*maxlong);
	  maxed   = "minumum";
       }
       else if ( victim->exp > 0 && value > 0 && victim->exp > (maxlong - value) )
       {
	  value   = maxlong - victim->exp;
	  victim->exp = maxlong;
	  maxed   = "maximum";
       }
       else
	  victim->exp += value;

       if ( value == 0 )
       {
	  sprintf( buf, "%s already has the %s experience points possible.\n\r", victim->name, maxed );
	  send_to_char( buf, ch );
	  return;
       }
       else
       {
	  sprintf( buf,"You award %s %d experience points.\n\r",victim->name, value);
	  send_to_char(buf, ch);
       
	  if ( value > 0 )
	  { 
	     sprintf( buf,"You receive %d experience points for your efforts!\n\r", value );
	     send_to_char( buf, victim );
	     return;
	  }
	  else
	  {
	     sprintf( buf,"You are drained of %d experience points!\n\r", value );
	     send_to_char( buf, victim );
	     return;
	  }
       }
    }
    
    if (arg3[0] == 'g')  /* gold */
    {
       if ( value < -9999999 || value > 9999999 )
       {
	   send_to_char( "You can only award between -9999999 and 9999999 gold.\n\r", ch );
	   return;
       }

       if ( value < 0 && victim->gold < value )
       {
	  value    = -1*victim->gold;
	  victim->gold = 0;
	  maxed    = "minumum";
       }
       else if ( value > 0 && victim->gold > (maxlong - value) )
       {
	  value   = maxlong - victim->exp;
	  victim->exp = maxlong;
	  maxed   = "maximum";
       }
       else
	  victim->gold += value;
	  
       if ( value == 0 )
       {
	  sprintf( buf, "%s already has the %s amount of gold allowed.\n\r", victim->name, maxed );
	  send_to_char( buf, ch );
	  return;
       }
       else
       {
	  sprintf( buf,"You award %s %d gold coins.\n\r",victim->name, value);
	  send_to_char(buf, ch);
       
	  if ( value > 0 )
	  { 
	     sprintf( buf,"Your coin pouch grows heavier! You gain %d gold coins!\n\r", value );
	     send_to_char( buf, victim );
	     return;
	  }
	  else
	  {
	     sprintf( buf,"Your coin pouch grows lighter! You lose %d gold coins!\n\r", value );
	     send_to_char( buf, victim );
	     return;
	  }
       }
    }

    if ( arg3[0] == 'o' )   /* objects */
    {
       OBJ_INDEX_DATA *pObjIndex;
       int level = get_trust(ch);
       OBJ_DATA *obj;

       if ( ( pObjIndex = get_obj_index( atoi( arg2 ) ) ) == NULL )
       {
	   send_to_char( "There is no object with that vnum.\n\r", ch );
	   return;
       }

       obj = create_object( pObjIndex, level );

       if ( victim->carry_number + get_obj_number( obj ) > can_carry_n( victim ) )
       {
	  sprintf( buf,"Alas, %s is carrying too many items to receive that.\n\r",victim->name);
	  send_to_char( buf, ch );
	  extract_obj( obj );
	  return;
       }

       if ( victim->carry_weight + get_obj_weight( obj ) > can_carry_w( victim ) )
       {
	  sprintf( buf,"Alas, that is too heavy for %s to carry.\n\r",victim->name);
	  send_to_char( buf, ch );
	  extract_obj( obj );
	  return;
       }
       
       obj_to_char( obj, victim );
       sprintf( buf,"You award %s item %d.\n\r",victim->name, value);
       send_to_char(buf, ch);
       
       sprintf( buf,"Your backpack seems heavier!\n\r");
       send_to_char( buf, victim );
       return;
    }
    
    return;
}  
     

/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH]; 
   CHAR_DATA *victim;
 
    one_argument( argument, arg );
 
    if ( arg[0] == '\0' )
    {
	send_to_char( "Nochannel whom?", ch );
	return;
    }
 
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }
 
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }
 
    if ( IS_SET(victim->comm, COMM_NOCHANNELS) )
    {
	REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
	send_to_char( "The gods have restored your channel priviliges.\n\r",
		      victim );
	send_to_char( "NOCHANNELS removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->comm, COMM_NOCHANNELS);
	send_to_char( "The gods have revoked your channel priviliges.\n\r", 
		       victim );
	send_to_char( "NOCHANNELS set.\n\r", ch );
    }
 
    return;
}

void do_bamfin( CHAR_DATA *ch, char *argument )
{
   char buf[MAX_STRING_LENGTH]; 
   if ( !IS_NPC(ch) )
    {
	smash_tilde( argument );

	if (argument[0] == '\0')
	{
	    sprintf(buf,"Your poofin is %s\n\r`w",ch->pcdata->bamfin);
	    send_to_char(buf,ch);
	    return;
	}

	if ( str_str(argument,ch->name) == NULL)
	{
	    send_to_char("You must include your name.\n\r",ch);
	    return;
	}
	     
	free_string( &ch->pcdata->bamfin );
    sprintf(buf, "%s`w", argument);
	ch->pcdata->bamfin = str_dup( buf );

	sprintf(buf,"Your poofin is now %s\n\r`w",ch->pcdata->bamfin);
	send_to_char(buf,ch);
    }
    return;
}



void do_bamfout( CHAR_DATA *ch, char *argument )
{
       char buf[MAX_STRING_LENGTH]; 
if ( !IS_NPC(ch) )
    {
	smash_tilde( argument );
 
	if (argument[0] == '\0')
	{
	    sprintf(buf,"Your poofout is %s\n\r`w",ch->pcdata->bamfout);
	    send_to_char(buf,ch);
	    return;
	}
 
	if ( str_str(argument,ch->name) == NULL)
	{
	    send_to_char("You must include your name.\n\r",ch);
	    return;
	}
 
	free_string( &ch->pcdata->bamfout );
    sprintf(buf, "%s`w", argument);
	ch->pcdata->bamfout = str_dup( buf );
 
	sprintf(buf,"Your poofout is now %s\n\r`w",ch->pcdata->bamfout);
	send_to_char(buf,ch);
    }
    return;
}



void do_deny( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Deny whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    SET_BIT(victim->act, PLR_DENY);
    send_to_char( "You are denied access!\n\r", victim );
    send_to_char( "OK.\n\r", ch );
    save_char_obj(victim);
    do_quit( victim, "" );

    return;
}



void do_disconnect( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Disconnect whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
	return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d == victim->desc )
	{
#if defined(cbuilder)
		if (d->character)
        	RemoveUser(d->character);
#endif
	    close_socket( d );
	    send_to_char( "Ok.\n\r", ch );
	    return;
	}
    }

    bug( "Do_disconnect: desc not found.", 0 );
   send_to_char( "Descriptor not found!\n\r", ch );
   return;
}

void do_new_discon( CHAR_DATA *ch, char *argument )
{
      char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
   int sock_num;

   one_argument( argument, arg );
   if ( arg[0] == '\0' )
     {
	send_to_char( "Disconnect whom?\n\r", ch );
	return;
     }

   if ( !is_number(arg) )
     {
	send_to_char("Argument must be numeric, use sockets to find number.\n\r", ch);
	return;
     }
   sock_num = atoi(arg);

   for ( d = descriptor_list; d != NULL; d = d->next )
     {
	if ( d->descriptor == sock_num )
	  {
#if defined(cbuilder)
		 if (d->character)
         	RemoveUser(d->character);
#endif
	     close_socket( d );
	     send_to_char( "Ok.\n\r", ch );
	     return;
	  }
     }

   send_to_char( "Descriptor not on list, use sockets.\n\r", ch );
   return;
}


void do_pardon( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' || arg2[0] == '\0' )
    {
	send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "killer" ) )
    {
	if ( IS_SET(victim->act, PLR_KILLER) )
	{
	    REMOVE_BIT( victim->act, PLR_KILLER );
	    send_to_char( "Killer flag removed.\n\r", ch );
	    send_to_char( "You are no longer a KILLER.\n\r", victim );
	}
	return;
    }

    if ( !str_cmp( arg2, "thief" ) )
    {
	if ( IS_SET(victim->act, PLR_THIEF) )
	{
	    REMOVE_BIT( victim->act, PLR_THIEF );
	    send_to_char( "Thief flag removed.\n\r", ch );
	    send_to_char( "You are no longer a THIEF.\n\r", victim );
	}
	return;
    }

    send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
    return;
}



void do_echo( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    char buff[MAX_STRING_LENGTH];
    char buff2[MAX_STRING_LENGTH];

    if ( argument[0] == '\0' )
    {
	send_to_char( "Global echo what?\n\r", ch );
	return;
    }

    sprintf(buff, "%s\n\r", argument);
    sprintf(buff2, "global> %s", buff);

#if defined(cbuilder)
	ChannelMessage(buff2, NULL);
#endif

    for ( d = descriptor_list; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING )
	{
	    if (get_trust(d->character) >= get_trust(ch))
			send_to_char( buff2, d->character);
	    send_to_char( buff,   d->character );
	}
    }

    return;
}



void do_recho( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Local echo what?\n\r", ch );

	return;
    }

    for ( d = descriptor_list; d; d = d->next )
    {
	if ( d->connected == CON_PLAYING
	&&   d->character->in_room == ch->in_room )
	{
	    if (get_trust(d->character) >= get_trust(ch))
		send_to_char( "local> ",d->character);
	    send_to_char( argument, d->character );
	    send_to_char( "\n\r`w",   d->character );
	}
    }

    return;
}

void do_pecho( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
CHAR_DATA *victim;

    argument = one_argument(argument, arg);
 
    if ( argument[0] == '\0' || arg[0] == '\0' )
    {
	send_to_char("Personal echo what?\n\r", ch); 
	return;
    }
   
    if  ( (victim = get_char_world(ch, arg) ) == NULL )
    {
	send_to_char("Target not found.\n\r",ch);
	return;
    }

    if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL)
	send_to_char( "personal> ",victim);

    send_to_char(argument,victim);
    send_to_char("\n\r`w",victim);
    send_to_char( "personal> ",ch);
    send_to_char(argument,ch);
    send_to_char("\n\r`w",ch);
}


ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    if ( is_number(arg) )
	return get_room_index( atoi( arg ) );

    if ( ( victim = get_char_world( ch, arg ) ) != NULL )
	return victim->in_room;

    if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
	return obj->in_room;

    return NULL;
}



void do_transfer( CHAR_DATA *ch, char *argument )
{
	char buf[MAX_STRING_LENGTH]; 
  char arg[MAX_INPUT_LENGTH]; 
char arg2[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Transfer whom (and where)?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if ( d->connected == CON_PLAYING
	    &&   d->character != ch
	    &&   d->character->in_room != NULL
	    &&   can_see( ch, d->character ) )
	    {
		sprintf( buf, "%s %s", d->character->name, arg2 );
		do_transfer( ch, buf );
	    }
	}
	return;
    }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
    if ( arg2[0] == '\0' )
    {
	location = ch->in_room;
    }
    else
    {
	if ( ( location = find_location( ch, arg2 ) ) == NULL )
	{
	    send_to_char( "No such location.\n\r", ch );
	    return;
	}

	if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
	{
	    send_to_char( "That room is private right now.\n\r", ch );
	    return;
	}
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->in_room == NULL )
    {
	send_to_char( "They are in limbo.\n\r", ch );
	return;
    }

    if ( victim->fighting != NULL )
	stop_fighting( victim, TRUE );
    act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
    char_from_room( victim );
    char_to_room( victim, location );
    act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
    if ( ch != victim )
	act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
    do_look( victim, "auto" );
    send_to_char( "Ok.\n\r", ch );
}



void do_at( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    CHAR_DATA *wch;
    
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "At where what?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    original = ch->in_room;
    char_from_room( ch );
    char_to_room( ch, location );
    interpret( ch, argument );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    for ( wch = char_list; wch != NULL; wch = wch->next )
    {
	if ( wch == ch )
	{
	    char_from_room( ch );
	    char_to_room( ch, original );
	    break;
	}
    }

    return;
}

void do_repop( CHAR_DATA *ch, char *argument )
{
   AREA_DATA *pArea;
   char       buf[MAX_STRING_LENGTH];
   bool       found_area = FALSE;
   int        vnum;
    
   if ( argument[0] == 0 )
   {
      reset_area(ch->in_room->area);
      send_to_char("Area repop!\n\r", ch);
   }
   
   if ( is_number(argument) )
   {
      vnum=atoi(argument);
      for (pArea = area_first; pArea; pArea = pArea->next )
      {
         if (pArea->vnum == vnum)
         {
            sprintf(buf, "%s has been repoped!\n\r", &pArea->name[8]);
            send_to_char(buf, ch);
            found_area=TRUE;
            reset_area(pArea);
         }
      }
      if (!found_area) send_to_char("No such area!\n\r",ch);
   }
   
   if ( !strcmp(argument, "all") )
   {
      for (pArea = area_first; pArea; pArea = pArea->next )
      {
         reset_area(pArea);
      }
      send_to_char("World repop!\n\r", ch);
   }

   return;
}

void do_goto( CHAR_DATA *ch, char *argument )
{
    ROOM_INDEX_DATA *location;
    CHAR_DATA *rch;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Goto where?\n\r", ch );
	return;
    }

    if ( ( location = find_location( ch, argument ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    if ( ch->fighting != NULL )
	stop_fighting( ch, TRUE );

    for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
    {
	if (get_trust(rch) >= ch->invis_level)
	{
	    if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
		act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
	    else
		act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
	}
    }

    char_from_room( ch );
    char_to_room( ch, location );


    for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
    {
	if (get_trust(rch) >= ch->invis_level)
	{
	    if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
		act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
	    else
		act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
	}
    }

    do_look( ch, "auto" );
    return;
}

/* RT to replace the 3 stat commands */

void do_stat ( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH]; 
   char *string;
   OBJ_DATA *obj;
   ROOM_INDEX_DATA *location;
   CHAR_DATA *victim;

   string = one_argument(argument, arg);
   if ( arg[0] == '\0')
   {
	   send_to_char("Syntax:\n\r",ch);
	   send_to_char("  stat <name>\n\r",ch);
	   send_to_char("  stat obj <name>\n\r",ch);
	   send_to_char("  stat mob <name>\n\r",ch);
	   send_to_char("  stat room <number>\n\r",ch);
	   return;
   }

   if (!str_cmp(arg,"room"))
   {
	   do_rstat(ch,string);
	   return;
   }
  
   if (!str_cmp(arg,"obj"))
   {
	   do_ostat(ch,string);
	   return;
   }

   if(!str_cmp(arg,"char")  || !str_cmp(arg,"mob"))
   {
	   do_mstat(ch,string);
	   return;
   }

   /* do it the old way */

   obj = get_obj_world(ch,argument);
   if (obj != NULL)
   {
     do_ostat(ch,argument);
     return;
   }

   victim = get_char_world(ch,argument);
   if (victim != NULL)
   {
     do_mstat(ch,argument);
     return;
   }

   location = find_location(ch,argument);
   if (location != NULL)
   {
     do_rstat(ch,argument);
     return;
   }

   send_to_char("Nothing by that name found anywhere.\n\r",ch);
}

void do_rstat( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *location;
    OBJ_DATA *obj;
    CHAR_DATA *rch;
    int door;

    one_argument( argument, arg );
    location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
    if ( location == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    if ( ch->in_room != location && room_is_private( location ) && 
	 get_trust(ch) < MAX_LEVEL)
    {
	send_to_char( "That room is private right now.\n\r", ch );
	return;
    }

    sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
	location->name,
	location->area->name );
    send_to_char( buf, ch );

    sprintf( buf,
	"Vnum: %d.  Sector: %d.  Light: %d.\n\r",
	location->vnum,
	location->sector_type,
	location->light );
    send_to_char( buf, ch );

    sprintf( buf,
	"Room flags: %d.\n\rDescription:\n\r%s",
	location->room_flags,
	location->description );
    send_to_char( buf, ch );

    if ( location->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	send_to_char( "Extra description keywords: '", ch );
	for ( ed = location->extra_descr; ed; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}
	send_to_char( "'.\n\r", ch );
    }

    send_to_char( "Characters:", ch );
    for ( rch = location->people; rch; rch = rch->next_in_room )
    {
	if (can_see(ch,rch))
	{
	    send_to_char( " ", ch );
	    one_argument( rch->name, buf );
	    send_to_char( buf, ch );
	}
    }

    send_to_char( ".\n\rObjects:   ", ch );
    for ( obj = location->contents; obj; obj = obj->next_content )
    {
	send_to_char( " ", ch );
	one_argument( obj->name, buf );
	send_to_char( buf, ch );
    }
    send_to_char( ".\n\r", ch );

    for ( door = 0; door <= 5; door++ )
    {
	EXIT_DATA *pexit;

	if ( ( pexit = location->exit[door] ) != NULL )
	{
	    sprintf( buf,
		"Door: %d.  To: %d.  Key: %d.  Exit flags: %d.\n\rKeyword: '%s'.  Description: %s",

		door,
		(pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum),
		pexit->key,
		pexit->exit_info,
		pexit->keyword,
		pexit->description[0] != '\0'
		    ? pexit->description : "(none).\n\r" );
	    send_to_char( buf, ch );
	}
    }

    return;
}

void do_repeat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    int count = 0;

    argument = one_argument(argument, buf);

    if (strlen(buf) < 1 || ( count = atoi(buf) ) < 1 || strlen(argument) < 1 )
    {
        send_to_char("Syntax:  repeat <count> <command string>\r\n", ch);
        return;
    }
    
    for ( ; count > 0 ; count-- )
        interpret(ch, argument);
}

void do_ostat( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
   char buf[MAX_STRING_LENGTH];
AFFECT_DATA *paf;
    OBJ_DATA *obj;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Stat what?\n\r", ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    sprintf( buf, "Name(s): %s\n\r",
	obj->name );
    send_to_char( buf, ch );

    sprintf( buf, "Vnum: %d  Type: %s  Resets: %d\n\r",
	obj->pIndexData->vnum, item_type_name(obj),
	obj->pIndexData->reset_num );
    send_to_char( buf, ch );

    sprintf( buf, "Short description: %s\n\rLong description: %s\n\r",
	obj->short_descr, obj->description );
    send_to_char( buf, ch );

    sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
	wear_bit_name(obj->wear_flags), extra_bit_name( obj->extra_flags ) );
    send_to_char( buf, ch );

    sprintf( buf, "Number: %d/%d  Weight: %d/%d\n\r",
	1,           get_obj_number( obj ),
	obj->weight, get_obj_weight( obj ) );
    send_to_char( buf, ch );

    sprintf( buf, "Level: %d  Cost: %d  Condition: %d  Timer: %d\n\r",
	obj->level, obj->cost, obj->condition, obj->timer );
    send_to_char( buf, ch );

    sprintf( buf,
	"In room: %d  In object: %s  Carried by: %s  Wear_loc: %d\n\r",
	obj->in_room    == NULL    ?        0 : obj->in_room->vnum,
	obj->in_obj     == NULL    ? "(none)" : obj->in_obj->short_descr,
	obj->carried_by == NULL    ? "(none)" : 
	    can_see(ch,obj->carried_by) ? obj->carried_by->name
					: "someone",
	obj->wear_loc );
    send_to_char( buf, ch );
    
    sprintf( buf, "Values: %d %d %d %d %d\n\r",
	obj->value[0], obj->value[1], obj->value[2], obj->value[3],
	obj->value[4] );
    send_to_char( buf, ch );
    
    /* now give out vital statistics as per identify */
    
    switch ( obj->item_type )
    {
	case ITEM_SCROLL: 
	case ITEM_POTION:
	case ITEM_PILL:
	    sprintf( buf, "Level %d spells of:", obj->value[0] );
	    send_to_char( buf, ch );

	    if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
	    {
		send_to_char( " '", ch );
		send_to_char( skill_table[obj->value[1]].name, ch );
		send_to_char( "'", ch );
	    }

	    if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
	    {
		send_to_char( " '", ch );
		send_to_char( skill_table[obj->value[2]].name, ch );
		send_to_char( "'", ch );
	    }

	    if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
	    {
		send_to_char( " '", ch );
		send_to_char( skill_table[obj->value[3]].name, ch );
		send_to_char( "'", ch );
	    }

		send_to_char( ".\n\r", ch );
	break;

	case ITEM_WAND: 
	case ITEM_STAFF: 
	    sprintf( buf, "Has %d(%d) charges of level %d",
		obj->value[1], obj->value[2], obj->value[0] );
	    send_to_char( buf, ch );
      
	    if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
	    {
		send_to_char( " '", ch );
		send_to_char( skill_table[obj->value[3]].name, ch );
		send_to_char( "'", ch );
	    }

	    send_to_char( ".\n\r", ch );
	break;

	case ITEM_WEAPON:
	    send_to_char("Weapon type is ",ch);
	    switch (obj->value[0])
	    {
		case(WEAPON_EXOTIC)     : send_to_char("exotic\n\r",ch);        break;
		case(WEAPON_SWORD)      : send_to_char("sword\n\r",ch); break;  
		case(WEAPON_DAGGER)     : send_to_char("dagger\n\r",ch);        break;
		case(WEAPON_SPEAR)      : send_to_char("spear/staff\n\r",ch);   break;
		case(WEAPON_MACE)       : send_to_char("mace/club\n\r",ch);     break;
		case(WEAPON_AXE)        : send_to_char("axe\n\r",ch);           break;
		case(WEAPON_FLAIL)      : send_to_char("flail\n\r",ch); break;
		case(WEAPON_WHIP)       : send_to_char("whip\n\r",ch);          break;
		case(WEAPON_POLEARM)    : send_to_char("polearm\n\r",ch);       break;
		default                 : send_to_char("unknown\n\r",ch);       break;
	    }
	    sprintf(buf,"Damage is %dd%d (average %d)\n\r",
		obj->value[1],obj->value[2],
		(1 + obj->value[2]) * obj->value[1] / 2);
	    send_to_char( buf, ch );
	    
	    if (obj->value[4])  /* weapon flags */
	    {
		sprintf(buf,"Weapons flags: %s\n\r",weapon_bit_name(obj->value[4]));
		send_to_char(buf,ch);
	    }
	break;

	case ITEM_ARMOR:
	    sprintf( buf, 
		"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r",
		obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
	    send_to_char( buf, ch );
	break;
    }


    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
    {
	EXTRA_DESCR_DATA *ed;

	send_to_char( "Extra description keywords: '", ch );

	for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}

	for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
	{
	    send_to_char( ed->keyword, ch );
	    if ( ed->next != NULL )
		send_to_char( " ", ch );
	}

	send_to_char( "'\n\r", ch );
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf, "Affects %s by %d, level %d.\n\r",
	    affect_loc_name( paf->location ), paf->modifier,paf->level );
	send_to_char( buf, ch );
    }

    if (!obj->enchanted)
    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
    {
	sprintf( buf, "Affects %s by %d, level %d.\n\r",
	    affect_loc_name( paf->location ), paf->modifier,paf->level );
	send_to_char( buf, ch );
    }

    return;
}



void do_mstat( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH]; 
   char buf[MAX_STRING_LENGTH];
   AFFECT_DATA *paf;
   CHAR_DATA *victim;

   one_argument( argument, arg );
   
   if ( arg[0] == '\0' )
   {
      send_to_char( "Stat whom?\n\r", ch );
      return;
   }

   if ( ( victim = get_char_world( ch, argument ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   sprintf( buf, "Name: %s.\n\r", victim->name );
   send_to_char( buf, ch );

   sprintf( buf, "Vnum: %d  Format: %s  Race: %s  Sex: %s  Room: %d\n\r",
      IS_NPC(victim) ? victim->pIndexData->vnum : 0,
      IS_NPC(victim) ? "mob" : "pc",
      race_table[victim->race].name,
      victim->sex == SEX_MALE    ? "male"   :
      victim->sex == SEX_FEMALE  ? "female" : "neutral",
      victim->in_room == NULL    ?        0 : victim->in_room->vnum );
   send_to_char( buf, ch );

   if (IS_NPC(victim))
   {
      sprintf(buf,"Count: %d  Killed: %d\n\r",
         victim->pIndexData->count,victim->pIndexData->killed);
      send_to_char(buf,ch);
   }

   sprintf( buf, 
      "Str: %d(%d)  Int: %d(%d)  Wis: %d(%d)  Dex: %d(%d)  Con: %d(%d)\n\r",
      victim->perm_stat[STAT_STR],
      get_curr_stat(victim,STAT_STR),
      victim->perm_stat[STAT_INT],
      get_curr_stat(victim,STAT_INT),
      victim->perm_stat[STAT_WIS],
      get_curr_stat(victim,STAT_WIS),
      victim->perm_stat[STAT_DEX],
      get_curr_stat(victim,STAT_DEX),
      victim->perm_stat[STAT_CON],
      get_curr_stat(victim,STAT_CON) );
   send_to_char( buf, ch );

   sprintf( buf, "Hp: %d/%d  Mana: %d/%d  Move: %d/%d  Practices: %d\n\r",
      victim->hit,         victim->max_hit,
      victim->mana,        victim->max_mana,
      victim->move,        victim->max_move,
      IS_NPC(ch) ? 0 : victim->practice );
   send_to_char( buf, ch );
	
   sprintf( buf,
      "Lv: %d  Class: %s  Align: %d  Gold: %ld  Exp: %ld\n\r",
      victim->level,       
      IS_NPC(victim) ? "mobile" : class_table[victim->Class].name,            
      victim->alignment,
      victim->gold,         victim->exp );
   send_to_char( buf, ch );

   sprintf(buf,"Armor: pierce: %d  bash: %d  slash: %d  magic: %d\n\r",
      GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH),
      GET_AC(victim,AC_SLASH),  GET_AC(victim,AC_EXOTIC));
   send_to_char(buf,ch);

   sprintf( buf, "Hit: %d  Dam: %d  Saves: %d  Position: %d  Wimpy: %d\n\r",
      GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw,
      victim->position,    victim->wimpy );
   send_to_char( buf, ch );

   if (IS_NPC(victim))
   {
      sprintf(buf, "Damage: %dd%d  Message:  %s\n\r",
         victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE],
         attack_table[victim->dam_type].name);
      send_to_char(buf,ch);
   }

   sprintf( buf, "Fighting: %s\n\r",
      victim->fighting ? victim->fighting->name : "(none)" );
   send_to_char( buf, ch );

   if ( !IS_NPC(victim) )
   {
      sprintf( buf,
         "Thirst: %d  Full: %d  Drunk: %d\n\r",
         victim->pcdata->condition[COND_THIRST],
         victim->pcdata->condition[COND_FULL],
         victim->pcdata->condition[COND_DRUNK] );
      send_to_char( buf, ch );
   }

   sprintf( buf, "Carry number: %d  Carry weight: %d\n\r",
      victim->carry_number, victim->carry_weight );
   send_to_char( buf, ch );


   if (!IS_NPC(victim))
   {
      sprintf( buf,
         "Age: %d  Played: %d  Last Level: %d  Timer: %d\n\r",
         get_age(victim), 
         (int) (victim->played + current_time - victim->logon) / 3600, 
         victim->pcdata->last_level, 
         victim->timer );
      send_to_char( buf, ch );
   }

   if (!IS_NPC(victim))
   {
      sprintf( buf, "Recall: %d\n\r", victim->pcdata->recall_room->vnum);
      send_to_char( buf, ch );
   }
	    
   sprintf(buf, "Act: %s\n\r",act_bit_name(victim->act));
   send_to_char(buf,ch);
    
   if (victim->comm)
   {
      sprintf(buf,"Comm: %s\n\r",comm_bit_name(victim->comm));
      send_to_char(buf,ch);
   }

   if (IS_NPC(victim) && victim->off_flags)
   {
      sprintf(buf, "Offense: %s\n\r",off_bit_name(victim->off_flags));
      send_to_char(buf,ch);
   }

   if (victim->imm_flags)
   {
      sprintf(buf, "Immune: %s\n\r",imm_bit_name(victim->imm_flags));
      send_to_char(buf,ch);
   }
 
   if (victim->res_flags)
   {
      sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags));
      send_to_char(buf,ch);
   }

   if (victim->vuln_flags)
   {
      sprintf(buf, "Vulnerable: %s\n\r", imm_bit_name(victim->vuln_flags));
      send_to_char(buf,ch);
   }

   sprintf(buf, "Form: %s\n\r", form_bit_name( victim->form ));
   send_to_char(buf,ch);

   sprintf(buf, "Parts: %s\n\r", part_bit_name( victim->parts ));
   send_to_char(buf,ch);

   if (victim->affected_by)
   {
      sprintf(buf, "Affected by %s\n\r", 
         affect_bit_name(victim->affected_by));
      send_to_char(buf,ch);
   }

   sprintf( buf, "Master: %s  Leader: %s  Pet: %s\n\r",
      victim->master      ? victim->master->name   : "(none)",
      victim->leader      ? victim->leader->name   : "(none)",
      victim->pet         ? victim->pet->name      : "(none)");
   send_to_char( buf, ch );

   if ( !IS_NPC(victim))
   {
      sprintf( buf, "Security: %d.\n\r", victim->pcdata->security );  /* OLC */
      send_to_char( buf, ch );                                        /* OLC */
   }

   sprintf( buf, "Short description: %s\n\rLong  description: %s",
      victim->short_descr,
      victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" );
   send_to_char( buf, ch );

   for ( paf = victim->affected; paf != NULL; paf = paf->next )
   {
      sprintf( buf,
         "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
         skill_table[(int) paf->type].name,
         affect_loc_name( paf->location ),
         paf->modifier,
         paf->duration,
         affect_bit_name( paf->bitvector ),
         paf->level );
      send_to_char( buf, ch );
   }

   if (!IS_NPC(victim))
   {
      sprintf( buf, "E-Mail Addres: %s\n\rComment: %s\n\rSpouse: %s\n\rNemesis: %s\n\rPK Deaths: %d     PK Kills: %d\n\r",
         victim->pcdata->email, victim->pcdata->comment,
         victim->pcdata->spouse,victim->pcdata->nemesis,
         victim->pcdata->pk_deaths, victim->pcdata->pk_kills);
      send_to_char( buf, ch );
   }    

   faction_stat( ch, victim );

   return;
}

/* ofind and mfind replaced with vnum, vnum skill also added */

void do_vnum(CHAR_DATA *ch, char *argument)
{
   char arg[MAX_INPUT_LENGTH]; 
   char *string;

    string = one_argument(argument,arg);
 
    if (arg[0] == '\0')
    {
		send_to_char("Syntax:\n\r",ch);
		send_to_char("  vnum obj <name>\n\r",ch);
		send_to_char("  vnum mob <name>\n\r",ch);
		send_to_char("  vnum room <name>\n\r",ch);
		send_to_char("  vnum skill <skill or spell>\n\r",ch);
		send_to_char("  vnum mprog <name>\n\r",ch);
        send_to_char("  vnum faction <name> or all\n\r", ch);
		return;
    }

    if (!str_prefix(arg,"obj"))
    {
		do_ofind(ch,string);
		return;
    }

    if (!str_prefix(arg,"mob") || !str_prefix(arg,"char"))
    { 
		do_mfind(ch,string);
		return;
    }

	if (!str_prefix(arg,"room"))
	{
		do_rfind(ch,string);
		return;
	}

    if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
    {
		do_slookup(ch,string);
		return;
    }

	if (!str_prefix(arg,"mprog") || !str_prefix(arg,"prog"))
	{
		do_mpfind(ch, string);
		return;
	}

    if (!str_prefix(arg,"faction"))
    {
        do_factionfind(ch, string);
        return;
    }

    /* do all */
    do_mfind(ch,argument);
    do_ofind(ch,argument);
	do_rfind(ch,argument);
}

void do_mfind( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH]; 
    char buf[MAX_STRING_LENGTH];
	extern int top_mob_index;
    MOB_INDEX_DATA *pMobIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Find whom?\n\r", ch );
	return;
    }

    fAll        = FALSE; /* !str_cmp( arg, "all" ); */
    found       = FALSE;
    nMatch      = 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_mob_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_mob_index; vnum++ )
    {
	if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name( argument, pMobIndex->player_name ) )
	    {
		found = TRUE;
		sprintf( buf, "[M:%5d] %s\n\r",
		    pMobIndex->vnum, pMobIndex->short_descr );
		send_to_char( buf, ch );
	    }
	}
    }

    if ( !found )
	send_to_char( "No mobiles by that name.\n\r", ch );

    return;
}

void do_ofind( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH]; 
    char buf[MAX_STRING_LENGTH];
	extern int top_obj_index;
    OBJ_INDEX_DATA *pObjIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Find what?\n\r", ch );
	return;
    }
    
    fAll        = FALSE; 
    found       = FALSE;
    nMatch      = 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_obj_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
    {
	if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name( argument, pObjIndex->name ) )
	    {
		found = TRUE;
		sprintf( buf, "[O:%5d] %s\n\r",
		    pObjIndex->vnum, pObjIndex->short_descr );
		send_to_char( buf, ch );
	    }
	}
    }

    if ( !found )
	send_to_char( "No objects by that name.\n\r", ch );

    return;
}

void do_rfind( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH]; 
    char buf[MAX_STRING_LENGTH];
	extern int top_room;
    ROOM_INDEX_DATA *pRoomIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
		send_to_char( "Find where?\n\r", ch );
		return;
    }

    fAll        = FALSE; /* !str_cmp( arg, "all" ); */
    found       = FALSE;
    nMatch      = 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_mob_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_room; vnum++ )
    {
	if ( ( pRoomIndex = get_room_index( vnum ) ) != NULL )
	{
	    nMatch++;
	    if ( fAll || is_name( argument, pRoomIndex->name ) )
	    {
			if (pRoomIndex->area)
			{
				found = TRUE;
				sprintf( buf, "[R:%5d] %-28s [Area %3d] %s\n\r",
					pRoomIndex->vnum, pRoomIndex->name, pRoomIndex->area->vnum,
					pRoomIndex->area->name);
				send_to_char( buf, ch );
			}
			else
			{
				found = TRUE;
				sprintf( buf, "[R:%5d] %s\n\r",
					pRoomIndex->vnum, pRoomIndex->name );
				send_to_char( buf, ch );
			}
	    }
	}
    }

    if ( !found )
		send_to_char( "No rooms by that name.\n\r", ch );

    return;
}

void do_mpfind( CHAR_DATA *ch, char *argument )
{
	MPROG_DATA *pMudProg;
	MPROG_GROUP *pMprogGroup;
    char arg[MAX_INPUT_LENGTH]; 
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
	char progtype = 'M';
    bool found;
	bool fAll;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
		send_to_char( "Find what?\n\r", ch );
		return;
    }

    fAll        = FALSE; 
    found       = FALSE;
	*buf		= '\0';

	if ( !str_cmp(arg, "all") )
	{
		fAll = TRUE;
	}

	for ( pMprogGroup = mprog_group_first; pMprogGroup; pMprogGroup = pMprogGroup->next )
	{
		if ( fAll || is_name( argument, pMprogGroup->name ) )
		{
			found = TRUE;

			switch(pMprogGroup->prog_type)
			{
			case MOB_PROG:
				progtype = 'M';
				break;
			case OBJ_PROG:
				progtype = 'O';
				break;
			case ROOM_PROG:
				progtype = 'R';
				break;
			}

			sprintf(buf2, "[%cG:%4d] %s\n\r", progtype, pMprogGroup->vnum, 
			  pMprogGroup->name);

			if ( strlen(buf) + strlen(buf2) >= sizeof(buf) )
			{
				page_to_char(buf, ch);
				*buf = '\0';
			}
			strcat(buf, buf2);
		}
	}

	for ( pMudProg = mudprog_first; pMudProg; pMudProg = pMudProg->next )
	{
		if ( fAll || is_name( argument, pMudProg->name ) )
		{
			found = TRUE;

			switch(pMudProg->prog_type)
			{
			case MOB_PROG:
				progtype = 'M';
				break;
			case OBJ_PROG:
				progtype = 'O';
				break;
			case ROOM_PROG:
				progtype = 'R';
				break;
			}

			sprintf(buf2, "[%cP:%4d] %s\n\r", progtype, pMudProg->vnum, pMudProg->name);

			if ( strlen(buf) + strlen(buf2) >= sizeof(buf) )
			{
				page_to_char(buf, ch);
				*buf = '\0';
			}
			strcat(buf, buf2);
		}
	}

    if ( !found )
		send_to_char( "No MudProgs or MudProg groups by that name.\n\r", ch );
	else
		page_to_char(buf, ch);

    return;
}

void do_mwhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH]; 
	char buffer[8*MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    bool found;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Mwhere whom?\n\r", ch );
	return;
    }

    found = FALSE;
    buffer[0] = '\0';
    for ( victim = char_list; victim != NULL; victim = victim->next )
    {
	if ( IS_NPC(victim)
	&&   victim->in_room != NULL
	&&   is_name( argument, victim->name ) )
	{
	    found = TRUE;
	    sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
		victim->pIndexData->vnum,
		victim->short_descr,
		victim->in_room->vnum,
		victim->in_room->name );
	    strcat(buffer,buf);
	}
    }

    if ( !found )
	act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
    else
	if (ch->lines)
	    page_to_char(buffer,ch);
	else
	    send_to_char(buffer,ch);

    return;
}

void do_owhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH]; 
	char buffer[8*MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    bool found;

    if ( argument[0] == '\0' )
    {
		send_to_char( "Owhere what?\n\r", ch );
		return;
    }

    found = FALSE;
    buffer[0] = '\0';
    for ( obj = object_list; obj != NULL; obj = obj->next )
    {
		if ( (obj->in_room || obj->in_obj || obj->carried_by)
		&& is_name( argument, obj->name ) )
		{
			if (obj->in_room)
			{
				found = TRUE;
				sprintf( buf, "[%5d] %-28s [R:%5d] %s\n\r",
				obj->pIndexData->vnum,
				obj->short_descr,
				obj->in_room->vnum,
				obj->in_room->name );
				strcat(buffer,buf);
			}
			else if (obj->in_obj)
			{
				found = TRUE;
				sprintf( buf, "[%5d] %-28s [O:%5d] %s\n\r",
				obj->pIndexData->vnum,
				obj->short_descr,
				obj->in_obj->pIndexData->vnum,
				obj->in_obj->short_descr );
				strcat(buffer,buf);
			}
			else if (obj->carried_by)
			{
				if (IS_NPC(obj->carried_by))
				{
					found = TRUE;
					sprintf( buf, "[%5d] %-28s [M:%5d] %s\n\r",
					obj->pIndexData->vnum,
					obj->short_descr,
					obj->carried_by->pIndexData->vnum,
					obj->carried_by->name );
					strcat(buffer,buf);
				}
				else
				{
					found = TRUE;
					sprintf( buf, "[%5d] %-28s [Player] %s\n\r",
					obj->pIndexData->vnum,
					obj->short_descr,
					obj->carried_by->name );
					strcat(buffer,buf);
				}
			}
		}
    }

    if ( !found )
	act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
    else
	if (ch->lines)
	    page_to_char(buffer,ch);
	else
	    send_to_char(buffer,ch);

    return;
}

void do_reboo( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
    return;
}



void do_reboot( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
	extern bool merc_down;
    DESCRIPTOR_DATA *d,*d_next;
    extern bool chaos;
#if defined(cbuilder)
	extern bool Reboot;
#endif

    if ((chaos)&&(ch->Class != 4))
    {
     send_to_char("Please remove `rC`RH`YA`RO`rS`w before rebooting.\n\r", ch);
     return;
    }

    if (!IS_SET(ch->act,PLR_WIZINVIS))
	    {
		sprintf( buf, "Reboot by %s.", ch->name );
		do_echo( ch, buf );
    	}
    else
    	{
        sprintf( buf, "Rebooting..." );
        do_echo( ch, buf );
        }
    do_force ( ch, "all save");
	if (ch->Class != 4)
        do_save (ch, "");
    do_asave (ch, "changed");
    merc_down = TRUE;
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
#if defined(cbuilder)
	if (d->character)
    	RemoveUser(d->character);
#endif
	d_next = d->next;
	close_socket(d);
    }

#if defined(cbuilder)
	Reboot=TRUE;
#endif

    return;
}



void do_shutdow( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
    return;
}



void do_shutdown( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char strPath[MAX_STRING_LENGTH];
	extern bool merc_down;
    DESCRIPTOR_DATA *d,*d_next;
    extern bool chaos;

    if ((chaos) && (ch->Class != 4))
    {
     send_to_char("Please remove `rC`RH`YA`RO`rS`w before shutting down.\n\r", ch);
     return;
    }

    if (!IS_SET(ch->act,PLR_WIZINVIS))
		sprintf( buf, "Shutdown by %s.", ch->name );
    else
	    sprintf( buf, "Shutting down." );

    sprintf( strPath, "%s/%s", sysconfig.area_dir, sysconfig.shutdown_file);
	append_file( ch, strPath, buf );

    strcat( buf, "\n\r" );
    do_echo( ch, buf );
    do_force ( ch, "all save");
	if (ch->Class != 4)
        do_save (ch, "");
    do_asave (ch, "changed");
    merc_down = TRUE;
    for ( d = descriptor_list; d != NULL; d = d_next)
    {
#if defined(cbuilder)
	if (d->character)
    	RemoveUser(d->character);
#endif
	d_next = d->next;
	close_socket(d);
    }
    return;
}



void do_snoop( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Snoop whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim->desc == NULL )
    {
	send_to_char( "No descriptor to snoop.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Cancelling all snoops.\n\r", ch );
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if ( d->snoop_by == ch->desc )
		d->snoop_by = NULL;
	}
	return;
    }

    if ( victim->desc->snoop_by != NULL )
    {
	send_to_char( "Busy already.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( ch->desc != NULL )
    {
	for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
	{
	    if ( d->character == victim || d->original == victim )
	    {
		send_to_char( "No snoop loops.\n\r", ch );
		return;
	    }
	}
    }

    victim->desc->snoop_by = ch->desc;
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_switch( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;

    one_argument( argument, arg );
    
    if ( arg[0] == '\0' )
    {
	send_to_char( "Switch into whom?\n\r", ch );
	return;
    }

    if ( ch->desc == NULL )
	return;
    
    if ( ch->desc->original != NULL )
    {
	send_to_char( "You are already switched.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( victim == ch )
    {
	send_to_char( "Ok.\n\r", ch );
	return;
    }

    if (!IS_NPC(victim))
    {
	send_to_char("You can only switch into mobiles.\n\r",ch);
	return;
    }

    if ( victim->desc != NULL )
    {
	send_to_char( "Character in use.\n\r", ch );
	return;
    }

    ch->desc->character = victim;
    ch->desc->original  = ch;
    victim->desc        = ch->desc;
    ch->desc            = NULL;
    /* change communications to match */
    victim->comm = ch->comm;
    victim->lines = ch->lines;
    send_to_char( "Ok.\n\r", victim );
    return;
}



void do_return( CHAR_DATA *ch, char *argument )
{
    if ( ch->desc == NULL )
	return;

    if ( ch->desc->original == NULL )
    {
	send_to_char( "You aren't switched.\n\r", ch );
	return;
    }

    send_to_char( "You return to your original body.\n\r", ch );
    ch->desc->character       = ch->desc->original;
    ch->desc->original        = NULL;
    ch->desc->character->desc = ch->desc; 
    ch->desc                  = NULL;
    return;
}

/* trust levels for load and clone */
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj)
{
    if (IS_TRUSTED(ch,GOD)
	|| (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000)
	|| (IS_TRUSTED(ch,DEMI)     && obj->level <= 10 && obj->cost <= 500)
	|| (IS_TRUSTED(ch,ANGEL)    && obj->level <=  5 && obj->cost <= 250)
	|| (IS_TRUSTED(ch,AVATAR)   && obj->level ==  0 && obj->cost <= 100))
	return TRUE;
    else
	return FALSE;
}

/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone)
{
    OBJ_DATA *c_obj, *t_obj;


    for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
    {
	if (obj_check(ch,c_obj))
	{
	    t_obj = create_object(c_obj->pIndexData,0);
	    clone_object(c_obj,t_obj);
	    obj_to_obj(t_obj,clone);
	    recursive_clone(ch,c_obj,t_obj);
	}
    }
}

/* command that is similar to load */
void do_clone(CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
char *rest;
    CHAR_DATA *mob;
    OBJ_DATA  *obj;

    rest = one_argument(argument,arg);

    if (arg[0] == '\0')
    {
	send_to_char("Clone what?\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"object"))
    {
	mob = NULL;
	obj = get_obj_here(ch,rest);
	if (obj == NULL)
	{
	    send_to_char("You don't see that here.\n\r",ch);
	    return;
	}
    }
    else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
    {
	obj = NULL;
	mob = get_char_room(ch,rest);
	if (mob == NULL)
	{
	    send_to_char("You don't see that here.\n\r",ch);
	    return;
	}
    }
    else /* find both */
    {
	mob = get_char_room(ch,argument);
	obj = get_obj_here(ch,argument);
	if (mob == NULL && obj == NULL)
	{
	    send_to_char("You don't see that here.\n\r",ch);
	    return;
	}
    }

    /* clone an object */
    if (obj != NULL)
    {
	OBJ_DATA *clone;

	if (!obj_check(ch,obj))
	{
	    send_to_char(
		"Your powers are not great enough for such a task.\n\r",ch);
	    return;
	}

	clone = create_object(obj->pIndexData,0); 
	clone_object(obj,clone);
	if (obj->carried_by != NULL)
	    obj_to_char(clone,ch);
	else
	    obj_to_room(clone,ch->in_room);
	recursive_clone(ch,obj,clone);

	act("$n has created $p.",ch,clone,NULL,TO_ROOM);
	act("You clone $p.",ch,clone,NULL,TO_CHAR);
	return;
    }
    else if (mob != NULL)
    {
	CHAR_DATA *clone;
	OBJ_DATA *new_obj;

	if (!IS_NPC(mob))
	{
	    send_to_char("You can only clone mobiles.\n\r",ch);
	    return;
	}

	if ((mob->level > 20 && !IS_TRUSTED(ch,GOD))
	||  (mob->level > 10 && !IS_TRUSTED(ch,IMMORTAL))
	||  (mob->level >  5 && !IS_TRUSTED(ch,DEMI))
	||  (mob->level >  0 && !IS_TRUSTED(ch,ANGEL))
	||  !IS_TRUSTED(ch,AVATAR))
	{
	    send_to_char(
		"Your powers are not great enough for such a task.\n\r",ch);
	    return;
	}

	clone = create_mobile(mob->pIndexData);
	clone_mobile(mob,clone); 
	
	for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
	{
	    if (obj_check(ch,obj))
	    {
		new_obj = create_object(obj->pIndexData,0);
		clone_object(obj,new_obj);
		recursive_clone(ch,obj,new_obj);
		obj_to_char(new_obj,clone);
		new_obj->wear_loc = obj->wear_loc;
	    }
	}
	char_to_room(clone,ch->in_room);
	act("$n has created $N.",ch,NULL,clone,TO_ROOM);
	act("You clone $N.",ch,NULL,clone,TO_CHAR);
	return;
    }
}

/* RT to replace the two load commands */

void do_load(CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);

    if (arg[0] == '\0')
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  load mob <vnum>\n\r",ch);
	send_to_char("  load obj <vnum> <level>\n\r",ch);
	return;
    }

    if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
    {
	do_mload(ch,argument);
	return;
    }

    if (!str_cmp(arg,"obj"))
    {
	do_oload(ch,argument);
	return;
    }
    /* echo syntax */
    do_load(ch,"");
}


void do_mload( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;
    
    one_argument( argument, arg );

    if ( arg[0] == '\0' || !is_number(arg) )
    {
	send_to_char( "Syntax: load mob <vnum>.\n\r", ch );
	return;
    }

    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
    {
	send_to_char( "No mob has that vnum.\n\r", ch );
	return;
    }

    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );
    act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_oload( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int level;
    
    argument = one_argument( argument, arg );
    one_argument( argument, arg2 );

    if ( arg[0] == '\0' || !is_number(arg))
    {
	send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch );
	return;
    }
    
    level = get_trust(ch); /* default */
  
    if ( arg2[0] != '\0')  /* load with a level */
    {
	if (!is_number(arg2))
	{
	  send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
	  return;
	}
	level = atoi(arg2);
	if (level < 0 || level > get_trust(ch))
	{
	  send_to_char( "Level must be be between 0 and your level.\n\r",ch);
	  return;
	}
    }

    if ( ( pObjIndex = get_obj_index( atoi( arg ) ) ) == NULL )
    {
	send_to_char( "No object has that vnum.\n\r", ch );
	return;
    }

    obj = create_object( pObjIndex, level );
    if ( CAN_WEAR(obj, ITEM_TAKE) )
	obj_to_char( obj, ch );
    else
	obj_to_room( obj, ch->in_room );
    act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
    send_to_char( "Ok.\n\r", ch );
    return;
}

void do_purge( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   OBJ_DATA *obj;
   DESCRIPTOR_DATA *d;

   one_argument( argument, arg );

   if ( arg[0] == '\0' )
   {
      CHAR_DATA *vnext;
      OBJ_DATA  *obj_next;

      for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
      {
         vnext = victim->next_in_room;
	      
         if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE)
              &&   victim != ch /* safety precaution */ )
         {
            extract_char( victim, TRUE );
         }
	   }

      for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
      {
         obj_next = obj->next_content;
      
         if (!IS_OBJ_STAT(obj,ITEM_NOPURGE))
         {
            extract_obj( obj );
         }
	   }

      act( "`mYou are surrounded by purple flames as $n purges the room.`w", ch, NULL, NULL, TO_ROOM);
      send_to_char( "`mYou are surrounded in all consuming flames.\n\r`w", ch );
      return;
   }

   if ( (obj = get_obj_list( ch, arg, ch->in_room->contents ) ) != NULL)
   {
      act( "You disintegrate $p.", ch, obj, NULL, TO_CHAR);
      act( "$n disintegrates $p.", ch, obj, NULL, TO_ROOM);
      extract_obj( obj );
      return;
   }

   if ( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "Nothing like that in heaven or hell.\n\r", ch );
      return;
   }

   if ( !IS_NPC(victim) )
   {

      if (ch == victim)
      {
         send_to_char("Ho ho ho.\n\r",ch);
         return;
      }

      if (get_trust(ch) <= get_trust(victim))
      {
         send_to_char("Maybe that wasn't a good idea...\n\r",ch);
         sprintf(buf,"%s tried to purge you!\n\r",ch->name);
         send_to_char(buf,victim);
         return;
      }

      act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT);
      act( "You disintegrate $N.", ch, 0,victim, TO_CHAR);

      save_char_obj( victim );

      d = victim->desc;
      extract_char( victim, TRUE );
      
      if ( d != NULL )
      {
#if defined(cbuilder)
         if (d->character)
         {
            RemoveUser(d->character);
         }
#endif
      close_socket( d );
      }

      return;
   }

   act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
   act( "You disintegrate $N.", ch, 0,victim, TO_CHAR);
   extract_char( victim, TRUE );
   return;
}

void do_advance( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
	char buff[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    int level;
    int iLevel;

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
    {
	send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL )
    {
		sprintf(buff, "Level must be 1 to %d.\n\r", MAX_LEVEL);
	    send_to_char( buff, ch );
	    return;
    }

    if ( level > get_trust( ch ) )
    {
	send_to_char( "Limited to your trust level.\n\r", ch );
	return;
    }

    /*
     * Lower level:
     *   Reset to level 1.
     *   Then raise again.
     *   Currently, an imp can lower another imp.
     *   -- Swiftest
     */
    if ( level <= victim->level )
    {
	int temp_prac;

	send_to_char( "Lowering a player's level!\n\r", ch );
	send_to_char( "**** OOOOHHHHHHHHHH  NNNNOOOO ****\n\r", victim );
	temp_prac = victim->practice;
	victim->level    = 1;
	victim->exp      = 0;
	victim->max_hit  = 10;
	victim->max_mana = 100;
	victim->max_move = 100;
	victim->practice = 0;
	victim->hit      = victim->max_hit;
	victim->mana     = victim->max_mana;
	victim->move     = victim->max_move;
	advance_level( victim );
	victim->practice = temp_prac;
    }
    else
    {
	send_to_char( "Raising a player's level!\n\r", ch );
	send_to_char( "**** OOOOHHHHHHHHHH  YYYYEEEESSS ****\n\r", victim );
    }

    for ( iLevel = victim->level ; iLevel < level; iLevel++ )
    {
	send_to_char( "You raise a level!!  ", victim );
	victim->level += 1;
	advance_level( victim );
    }
    victim->exp   = 0;
    victim->trust = 0;
    save_char_obj(victim);
    return;
}



void do_trust( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
	char buff[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    int level;

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
    {
	send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	send_to_char( "That player is not here.\n\r", ch);
	return;
    }

    if ( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL )
    {
		sprintf(buff, "Level must be 0 (reset) or 1 to %d.\n\r", MAX_LEVEL);
	    send_to_char( buff, ch );
	    return;
    }

    if ( get_trust( ch ) <= get_trust( victim ) )
    {
	send_to_char( "Nice try.\n\r", ch );
	return;
    }
    
    if ( level > get_trust( ch ) )
    {
	send_to_char( "Limited to your trust.\n\r", ch );
	return;
    }

    victim->trust = level;
    return;
}



void do_restore( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
    CHAR_DATA *vch;
    DESCRIPTOR_DATA *d;

    one_argument( argument, arg );
    if (arg[0] == '\0' || !str_cmp(arg,"room"))
    {
    /* cure room */

	for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
	{
	    affect_strip(vch,gsn_plague);
	    affect_strip(vch,gsn_poison);
	    affect_strip(vch,gsn_blindness);
	    affect_strip(vch,gsn_sleep);
	    affect_strip(vch,gsn_curse);

	    vch->hit    = vch->max_hit;
	    vch->mana   = vch->max_mana;
	    vch->move   = vch->max_move;
	    update_pos( vch);
	    act("$n has restored you.",ch,NULL,vch,TO_VICT);
	}

	send_to_char("Room restored.\n\r",ch);
	return;

    }

    if ( get_trust(ch) >=  MAX_LEVEL && !str_cmp(arg,"all"))
    {
    /* cure all */

	for (d = descriptor_list; d != NULL; d = d->next)
	{
	    victim = d->character;

	    if (victim == NULL || IS_NPC(victim))
		continue;

	    affect_strip(victim,gsn_plague);
	    affect_strip(victim,gsn_poison);
	    affect_strip(victim,gsn_blindness);
	    affect_strip(victim,gsn_sleep);
	    affect_strip(victim,gsn_curse);

	    victim->hit         = victim->max_hit;
	    victim->mana        = victim->max_mana;
	    victim->move        = victim->max_move;
	    update_pos( victim);
	    if (victim->in_room != NULL)
		act("$n has restored you.",ch,NULL,victim,TO_VICT);
	}
	send_to_char("All active players restored.\n\r",ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    affect_strip(victim,gsn_plague);
    affect_strip(victim,gsn_poison);
    affect_strip(victim,gsn_blindness);
    affect_strip(victim,gsn_sleep);
    affect_strip(victim,gsn_curse);
    victim->hit  = victim->max_hit;
    victim->mana = victim->max_mana;
    victim->move = victim->max_move;
    update_pos( victim );
    act( "$n has restored you.", ch, NULL, victim, TO_VICT );
    send_to_char( "Ok.\n\r", ch );
    return;
}


void do_freeze( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Freeze whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->act, PLR_FREEZE) )
    {
	REMOVE_BIT(victim->act, PLR_FREEZE);
	send_to_char( "You can play again.\n\r", victim );
	send_to_char( "FREEZE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->act, PLR_FREEZE);
	send_to_char( "You can't do ANYthing!\n\r", victim );
	send_to_char( "FREEZE set.\n\r", ch );
    }

    save_char_obj( victim );

    return;
}



void do_log( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Log whom?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	if ( fLogAll )
	{
	    fLogAll = FALSE;
	    send_to_char( "Log ALL off.\n\r", ch );
	}
	else
	{
	    fLogAll = TRUE;
	    send_to_char( "Log ALL on.\n\r", ch );
	}
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    /*
     * No level check, gods can log anyone.
     */
    if ( IS_SET(victim->act, PLR_LOG) )
    {
	REMOVE_BIT(victim->act, PLR_LOG);
	send_to_char( "LOG removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->act, PLR_LOG);
	send_to_char( "LOG set.\n\r", ch );
    }

    return;
}



void do_noemote( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Noemote whom?\n\r", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }


    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->comm, COMM_NOEMOTE) )
    {
	REMOVE_BIT(victim->comm, COMM_NOEMOTE);
	send_to_char( "You can emote again.\n\r", victim );
	send_to_char( "NOEMOTE removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->comm, COMM_NOEMOTE);
	send_to_char( "You can't emote!\n\r", victim );
	send_to_char( "NOEMOTE set.\n\r", ch );
    }

    return;
}



void do_noshout( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Noshout whom?\n\r",ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->comm, COMM_NOSHOUT) )
    {
	REMOVE_BIT(victim->comm, COMM_NOSHOUT);
	send_to_char( "You can shout again.\n\r", victim );
	send_to_char( "NOSHOUT removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->comm, COMM_NOSHOUT);
	send_to_char( "You can't shout!\n\r", victim );
	send_to_char( "NOSHOUT set.\n\r", ch );
    }

    return;
}



void do_notell( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Notell whom?", ch );
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	send_to_char( "You failed.\n\r", ch );
	return;
    }

    if ( IS_SET(victim->comm, COMM_NOTELL) )
    {
	REMOVE_BIT(victim->comm, COMM_NOTELL);
	send_to_char( "You can tell again.\n\r", victim );
	send_to_char( "NOTELL removed.\n\r", ch );
    }
    else
    {
	SET_BIT(victim->comm, COMM_NOTELL);
	send_to_char( "You can't tell!\n\r", victim );
	send_to_char( "NOTELL set.\n\r", ch );
    }

    return;
}



void do_peace( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *rch;

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
	if ( rch->fighting != NULL )
	    stop_fighting( rch, TRUE );
	if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE))
	    REMOVE_BIT(rch->act,ACT_AGGRESSIVE);
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}


/* The ban functions that use to be here have been ripped out to make room
for the new ban and permban. -Lancelight */



void do_wizlock( CHAR_DATA *ch, char *argument )
{
    extern bool wizlock;
    wizlock = !wizlock;

    if ( wizlock )
	send_to_char( "Game wizlocked.\n\r", ch );
    else
	send_to_char( "Game un-wizlocked.\n\r", ch );

    return;
}

/* RT anti-newbie code */

void do_newlock( CHAR_DATA *ch, char *argument )
{
    extern bool newlock;
    newlock = !newlock;
 
    if ( newlock )
	send_to_char( "New characters have been locked out.\n\r", ch );
    else
	send_to_char( "Newlock removed.\n\r", ch );
 
    return;
}


void do_slookup( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH]; 
   char buf[MAX_STRING_LENGTH];
int sn;

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	send_to_char( "Lookup which skill or spell?\n\r", ch );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name == NULL )
		break;
	    sprintf( buf, "Sn: %3d  Slot: %3d  Skill/spell: '%s'\n\r",
		sn, skill_table[sn].slot, skill_table[sn].name );
	    send_to_char( buf, ch );
	}
    }
    else
    {
	if ( ( sn = skill_lookup( arg ) ) < 0 )
	{
	    send_to_char( "No such skill or spell.\n\r", ch );
	    return;
	}

	sprintf( buf, "Sn: %3d  Slot: %3d  Skill/spell: '%s'\n\r",
	    sn, skill_table[sn].slot, skill_table[sn].name );
	send_to_char( buf, ch );
    }

    return;
}

/* RT set replaces sset, mset, oset, and rset */

void do_set( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);

    if (arg[0] == '\0')
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  set char  <name> <field> <value>\n\r",ch);
	send_to_char("  set mob   <name> <field> <value>\n\r",ch);
	send_to_char("  set obj   <name> <field> <value>\n\r",ch);
	send_to_char("  set room  <room> <field> <value>\n\r",ch);
	send_to_char("  set skill <name> <spell or skill> <value>\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
    {
	do_mset(ch,argument);
	return;
    }

    if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
    {
	do_sset(ch,argument);
	return;
    }

    if (!str_prefix(arg,"object"))
    {
	do_oset(ch,argument);
	return;
    }

    if (!str_prefix(arg,"room"))
    {
	do_rset(ch,argument);
	return;
    }
    /* echo syntax */
    do_set(ch,"");
}


void do_sset( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    int sn;
    bool fAll;

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );
    argument = one_argument( argument, arg3 );

    if ( arg[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax:\n\r",ch);
	send_to_char( "  set skill <name> <spell or skill> <value>\n\r", ch);
	send_to_char( "  set skill <name> all <value>\n\r",ch);  
	send_to_char("   (use the name of the skill, not the number)\n\r",ch);
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( IS_NPC(victim) )
    {
	send_to_char( "Not on NPC's.\n\r", ch );
	return;
    }

    fAll = !str_cmp( arg2, "all" );
    sn   = 0;
    if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
    {
	send_to_char( "No such skill or spell.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }

    value = atoi( arg3 );
    if ( value < 0 || value > 100 )
    {
	send_to_char( "Value range is 0 to 100.\n\r", ch );
	return;
    }

    if ( fAll )
    {
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name != NULL )
		victim->pcdata->learned[sn]     = value;
	}
    }
    else
    {
	victim->pcdata->learned[sn] = value;
    }

    return;
}



void do_mset( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH]; 
   char buf[MAX_STRING_LENGTH];
   char arg2 [MAX_INPUT_LENGTH];
   char arg3 [MAX_INPUT_LENGTH];
   char arg4 [MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   ROOM_INDEX_DATA *location;
   int value;

   
   smash_tilde( argument );
   argument = one_argument( argument, arg );
   argument = one_argument( argument, arg2 );
   strcpy( arg3, argument );
   argument = one_argument( argument, arg4 );
   argument = one_argument( argument, arg4 );
   
    if (( arg[0] == '\0') || (arg2[0] == '\0') || (arg3[0] == '\0'))
    {
	    send_to_char( "Syntax:\n\r", ch );
	    send_to_char( "  set char <name> <field> <value>\n\r", ch );
	    send_to_char( "  set char <name> faction <vnum> <value>\n\r\n\r", ch );
        send_to_char( "Field being one of:\n\r", ch );
	    send_to_char( "  str int wis dex con sex class level\n\r", ch );
	    send_to_char( "  race gold hp mana move practice align\n\r", ch );
	    send_to_char( "  train thirst drunk full security recall\n\r", ch );
	    send_to_char( "  vlower vupper whorace whoprefix\n\r", ch );
/*      send_to_char( "    clan\n\r",ch ); */
	return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r", ch );
	return;
    }

    if ( ( victim != ch && !IS_NPC(victim) ) && ( get_trust(ch) <= get_trust(victim) ) )
    {
        send_to_char( "You cannot modify a character of equal or higher level.\n\r", ch );
        return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;

    /*
     * Set Faction.
     */
    if ( !str_prefix( arg2, "faction" ) )
    {
         one_argument( arg3, arg3 );
         value = is_number( arg3 ) ? atoi( arg3 ) : -1;

         if ( value < 1 )
         {
             send_to_char( "Invalid faction vnum\n\r", ch );
             return;
         }

         if ( arg4[0] == '\0' )
         {
             send_to_char( "Invalid faction value\n\r", ch );
             return;
         }

         set_faction( ch, victim, (sh_int)value, (sh_int)atoi( arg4 ) );

         return;
    }

    /*
     * Set something.
     */
    if ( !str_prefix( arg2, "str" ) )
    {
	if ( value < 3 || value > get_max_train(victim,STAT_STR) )
	{
	    sprintf(buf,
		"Strength range is 3 to %d\n\r.",
		get_max_train(victim,STAT_STR));
	    send_to_char(buf,ch);
	    return;
	}

	victim->perm_stat[STAT_STR] = value;
	return;
    }

    if ( !str_prefix( arg2, "vlower" ) )
    {
       if ( IS_NPC(victim) )
       {
          send_to_char( "Not on NPC's.\n\r", ch );
          return;
       }
       
       if ( value < 0 || value > victim->pcdata->vnum_range[1] )
       {
          send_to_char( "Syntex Error:\n\r", ch );
          send_to_char( "1) vlower has to be less than vupper\n\r", ch );
	  send_to_char( "2) you have not set the vupper range yet\n\r", ch );
          return;
       }
       
       victim->pcdata->vnum_range[0] = value;
       printf_to_char( ch, "%s's Lower Vnum has been set to %d\n\r", victim->name, value );
       return;
    }
    
    if ( !str_prefix( arg2, "vupper" ) )
    {
       if ( IS_NPC(victim) )
       {
          send_to_char( "Not on NPC's.\n\r", ch );
          return;
       }
       
       if ( value < victim->pcdata->vnum_range[0] )
       {
          send_to_char( "Invalid VNUM.  The Vnum must be greater then the lower vnum.\n\r", ch );
          return;
       }
       
       victim->pcdata->vnum_range[1] = value;
       printf_to_char( ch, "%s's Upper Vnum has been set to %d\n\r", victim->name, value );
       return;
    }    

    if ( !str_prefix( arg2, "int" ) )
    {
	if ( value < 3 || value > get_max_train(victim,STAT_INT) )
	{
	    sprintf(buf,
		"Intelligence range is 3 to %d.\n\r",
		get_max_train(victim,STAT_INT));
	    send_to_char(buf,ch);
	    return;
	}
 
	victim->perm_stat[STAT_INT] = value;
	return;
    }

    if ( !str_prefix( arg2, "wis" ) )
    {
	if ( value < 3 || value > get_max_train(victim,STAT_WIS) )
	{
	    sprintf(buf,
		"Wisdom range is 3 to %d.\n\r",get_max_train(victim,STAT_WIS));
	    send_to_char( buf, ch );
	    return;
	}

	victim->perm_stat[STAT_WIS] = value;
	return;
    }

    if ( !str_prefix( arg2, "dex" ) )
    {
	if ( value < 3 || value > get_max_train(victim,STAT_DEX) )
	{
	    sprintf(buf,
		"Dexterity ranges is 3 to %d.\n\r",
		get_max_train(victim,STAT_DEX));
	    send_to_char( buf, ch );
	    return;
	}

	victim->perm_stat[STAT_DEX] = value;
	return;
    }

    if ( !str_prefix( arg2, "con" ) )
    {
	if ( value < 3 || value > get_max_train(victim,STAT_CON) )
	{
	    sprintf(buf,
		"Constitution range is 3 to %d.\n\r",
		get_max_train(victim,STAT_CON));
	    send_to_char( buf, ch );
	    return;
	}

	victim->perm_stat[STAT_CON] = value;
	return;
    }

    if ( !str_prefix( arg2, "sex" ) )
    {
	if ( value < 0 || value > 2 )
	{
	    send_to_char( "Sex range is 0 to 2.\n\r", ch );
	    return;
	}
	victim->sex = value;
	if (!IS_NPC(victim))
	    victim->pcdata->true_sex = value;
	return;
    }

    if ( !str_prefix( arg2, "class" ) )
    {
	int Class;

	if (IS_NPC(victim))
	{
	    send_to_char("Mobiles have no class.\n\r",ch);
	    return;
	}

	Class = class_lookup(arg3);
	if ( Class == -1 )
	{
		strcpy( buf, "Possible classes are: " );
		for ( Class = 0; Class < MAX_CLASS; Class++ )
		{
		    if ( Class > 0 )
			strcat( buf, " " );
		    strcat( buf, class_table[Class].name );
		}
	    strcat( buf, ".\n\r" );

	    send_to_char(buf,ch);
	    return;
	}

	victim->Class = Class;
	return;
    }

    if ( !str_prefix( arg2, "level" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	if ( value < 0 || value > MAX_LEVEL )
	{
		sprintf(buf, "Level range is 0 to %d.\n\r", MAX_LEVEL);
	    send_to_char( buf, ch );
	    return;
	}
	victim->level = value;
	return;
    }
   if ( !str_prefix( arg2, "gold" ) )
     {
	victim->gold = value;
	return;
    }

    if ( !str_prefix( arg2, "hp" ) )
    {
	if ( value < -10 || value > 30000 )
	{
	    send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
	    return;
	}
	victim->max_hit = value;
	if (!IS_NPC(victim))
	    victim->pcdata->perm_hit = value;
	return;
    }

    if ( !str_prefix( arg2, "mana" ) )
    {
	if ( value < 0 || value > 30000 )
	{
	    send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
	    return;
	}
	victim->max_mana = value;
	if (!IS_NPC(victim))
	    victim->pcdata->perm_mana = value;
	return;
    }

    if ( !str_prefix( arg2, "move" ) )
    {
	if ( value < 0 || value > 30000 )
	{
	    send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
	    return;
	}
	victim->max_move = value;
	if (!IS_NPC(victim))
	    victim->pcdata->perm_move = value;
	return;
    }

    if ( !str_prefix( arg2, "practice" ) )
    {
	if ( value < 0 || value > 250 )
	{
	    send_to_char( "Practice range is 0 to 250 sessions.\n\r", ch );
	    return;
	}
	victim->practice = value;
	return;
    }

    if ( !str_prefix( arg2, "train" ))
    {
	if (value < 0 || value > 50 )
	{
	    send_to_char("Training session range is 0 to 50 sessions.\n\r",ch);
	    return;
	}
	victim->train = value;
	return;
    }

    if ( !str_prefix( arg2, "align" ) )
    {
	if ( value < -1000 || value > 1000 )
	{
	    send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
	    return;
	}
	victim->alignment = value;
	return;
    }

    if ( !str_prefix( arg2, "thirst" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < -1 || value > 100 )
	{
	    send_to_char( "Thirst range is -1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_THIRST] = value;
	return;
    }

    if ( !str_prefix( arg2, "drunk" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < -1 || value > 100 )
	{
	    send_to_char( "Drunk range is -1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_DRUNK] = value;
	return;
    }

    if ( !str_prefix( arg2, "full" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	if ( value < -1 || value > 100 )
	{
	    send_to_char( "Full range is -1 to 100.\n\r", ch );
	    return;
	}

	victim->pcdata->condition[COND_FULL] = value;
	return;
    }

    if (!str_prefix( arg2, "race" ) )
    {
	int race;

	race = race_lookup(arg3);

	if ( race == 0)
	{
	    send_to_char("That is not a valid race.\n\r",ch);
	    return;
	}

	if (!IS_NPC(victim) && !race_table[race].pc_race)
	{
	    send_to_char("That is not a valid player race.\n\r",ch);
	    return;
	}

	victim->race = race;
	return;
    }

    if ( !str_prefix( arg2, "security" ) ) /* OLC */
    {
	if ( IS_NPC( victim ) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}
	/* Why should IMPs have to have security 9 to change anything?
	   Changed by Kyle to be less annoying to new IMPs.  */
	if ( (value > ch->pcdata->security || value < 0 ) && get_trust(ch) < MAX_LEVEL )
	{
	    if ( ch->pcdata->security != 0 )
	    {
		sprintf( buf, "Valid security is 0-%d.\n\r",
		    ch->pcdata->security );
		send_to_char( buf, ch );
	    }
	    else
	    {
		send_to_char( "Valid security is 0 only.\n\r", ch );
	    }
	    return;
	}
	else if( value > 9 || value < 0 ) {
		send_to_char("Valid security is 0-9.\n\r", ch);
		return;
	}

	victim->pcdata->security = value;
	return;
    }

    if ( !str_prefix( arg2, "recall" ) )   /* Thexder */
    {
	if ( IS_NPC( victim ) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}
	if ( ( location = find_location( ch, arg3 ) ) == NULL )
	{
	    send_to_char( "That is an invalid location.\n\r", ch );
	    return;
	}
	else 
	{
	    victim->pcdata->recall_room = location;
	    send_to_char( "Recall set.\n\r", ch);
	    return;
	}
    }

    if ( !str_prefix( arg2, "whorace" ) ) /* By Kyle */
    {
	if ( IS_NPC( victim ) )
	{
		send_to_char("Not on NPC's.\n\r", ch);
		return;
	}
	if ( !str_cmp( arg3, "normal" )
	  || !str_cmp( arg3, "default")
	  || !str_cmp( arg3, "none"   ) )
	{
		free_string(&victim->pcdata->who_race);
		send_to_char("Race now shows the actual race.\n\r", ch);
		return;
	}
	if ( str_len( arg3 ) > 10 )
	{
		send_to_char("Too long, length is limited to 10 characters not counting color.\n\r", ch);
		return;
	}
	if ( str_len( arg3 ) < 10 )
	{
		int numpads = 0;
		int extrapad = 0;
		int x = 0;

		extrapad = (10 - str_len(arg3)) % 2;

		numpads = (10 - str_len(arg3) - extrapad) / 2;

	    if (numpads > 0)
		{
			sprintf(buf, "%*s", numpads + str_len(arg3), arg3);
			strcpy(arg3, buf);
		}

		for (x=0; x < numpads + extrapad; x++)
			strcat(arg3, " ");
	}
	free_string(&victim->pcdata->who_race );
	smash_tilde(arg3);
	victim->pcdata->who_race = str_dup( arg3 );
	send_to_char( "Whorace set.\n\r", ch);
	return;
    }

    if ( !str_prefix( arg2, "whoprefix" ) ) /* By Kyle */
    {
	if ( IS_NPC( victim ) )
	{
		send_to_char("Not on NPC's.\n\r", ch);
		return;
	}
	if ( !str_cmp( arg3, "normal" )
	  || !str_cmp( arg3, "default")
	  || !str_cmp( arg3, "none"   ) )
	{
		free_string(&victim->pcdata->who_prefix);
		send_to_char("Prefix removed.\n\r", ch);
		return;
	}
	if ( str_len( arg3 ) > 20 )
	{
		send_to_char("Too long, length is limited to 20 characters not counting color.\n\r", ch);
		return;
	}
	free_string(&victim->pcdata->who_prefix);
	smash_tilde(arg3);
	victim->pcdata->who_prefix = str_dup( arg3 );
	send_to_char( "Whoprefix set.\n\r", ch);
	return;
    }

    /*
     * Generate usage message.
     */
    do_mset( ch, "" );
    return;
}

void do_string( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH]; 
    char type [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf [MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    smash_tilde( argument );
    argument = one_argument( argument, type );
    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( type[0] == '\0' || arg[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  string char <name> <field> <string>\n\r",ch);
	send_to_char("    fields: name short long desc title spec\n\r",ch);
	send_to_char("  string obj  <name> <field> <string>\n\r",ch);
	send_to_char("    fields: name short long extended\n\r",ch);
	return;
    }
    
    if (!str_prefix(type,"character") || !str_prefix(type,"mobile"))
    {
	if ( ( victim = get_char_world( ch, arg ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	/* string something */

	if ( !str_prefix( arg2, "name" ) )
	{
	    if ( !IS_NPC(victim) )
	    {
		send_to_char( "Not on PC's.\n\r", ch );
		return;
	    }

	    free_string( &victim->name );
	    victim->name = str_dup( arg3 );
	    return;
	}
	
	if ( !str_prefix( arg2, "description" ) )
	{
	    free_string(&victim->description);
	    string_append( ch, &victim->description );
	    return;
	}

	if ( !str_prefix( arg2, "short" ) )
	{
	    free_string( &victim->short_descr );
	    victim->short_descr = str_dup( arg3 );
	    return;
	}

	if ( !str_prefix( arg2, "long" ) )
	{
	    free_string( &victim->long_descr );
	    strcat(arg3,"\n\r");
	    victim->long_descr = str_dup( arg3 );
	    return;
	}

	if ( !str_prefix( arg2, "title" ) )
	{
	    if ( IS_NPC(victim) )
	    {
		send_to_char( "Not on NPC's.\n\r", ch );
		return;
	    }

	    set_title( victim, arg3 );
	    return;
	}

    }
    
    if (!str_prefix(type,"object"))
    {
	/* string an obj */
	
	if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
	{
	    send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
	    return;
	}
	
	if ( !str_prefix( arg2, "name" ) )
	{
	    free_string( &obj->name );
	    obj->name = str_dup( arg3 );
	    return;
	}

	if ( !str_prefix( arg2, "short" ) )
	{
	    free_string( &obj->short_descr );
	    obj->short_descr = str_dup( arg3 );
	    return;
	}

	if ( !str_prefix( arg2, "long" ) )
	{
	    free_string( &obj->description );
	    obj->description = str_dup( arg3 );
	    return;
	}

	if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended"))
	{
	    EXTRA_DESCR_DATA *ed;

	    argument = one_argument( argument, arg3 );
	    if ( argument == NULL )
	    {
		send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
		    ch );
		return;
	    }

        sprintf(buf, "%s\n\r", argument);

	    if ( extra_descr_free == NULL )
	    {
		ed                      = alloc_perm( sizeof(*ed) );
	    }
	    else
	    {
		ed                      = extra_descr_free;
		extra_descr_free        = ed->next;
	    }

	    ed->keyword         = str_dup( arg3     );
	    ed->description     = str_dup( buf );
	    ed->next            = obj->extra_descr;
	    obj->extra_descr    = ed;
	    return;
	}
    }
    
	
    /* echo bad use message */
    do_string(ch,"");
}



void do_oset( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char("Syntax:\n\r",ch);
	send_to_char("  set obj <object> <field> <value>\n\r",ch);
	send_to_char("  Field being one of:\n\r",                               ch );
	send_to_char("    value0 value1 value2 value3 value4 (v1-v4)\n\r",      ch );
	send_to_char("    extra wear level weight cost timer\n\r",              ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
    {
	send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
	return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_prefix( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
    {
	obj->value[0] = UMIN(50,value);
	return;
    }

    if ( !str_prefix( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
    {
	obj->value[1] = value;
	return;
    }

    if ( !str_prefix( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
    {
	obj->value[2] = value;
	return;
    }

    if ( !str_prefix( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
    {
	obj->value[3] = value;
	return;
    }

    if ( !str_prefix( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
    {
	obj->value[3] = value;
	return;
    }

    if ( !str_prefix( arg2, "extra" ) )
    {
	obj->extra_flags = value;
	return;
    }

    if ( !str_prefix( arg2, "wear" ) )
    {
	obj->wear_flags = value;
	return;
    }

    if ( !str_prefix( arg2, "level" ) )
    {
	obj->level = value;
	return;
    }
	
    if ( !str_prefix( arg2, "weight" ) )
    {
	obj->weight = value;
	return;
    }

    if ( !str_prefix( arg2, "cost" ) )
    {
	obj->cost = value;
	return;
    }

    if ( !str_prefix( arg2, "timer" ) )
    {
	obj->timer = value;
	return;
    }
	
    /*
     * Generate usage message.
     */
    do_oset( ch, "" );
    return;
}



void do_rset( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax:\n\r",ch);
	send_to_char( "  set room <location> <field> <value>\n\r",ch);
	send_to_char( "  Field being one of:\n\r",                      ch );
	send_to_char( "    flags sector\n\r",                           ch );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_prefix( arg2, "flags" ) )
    {
	location->room_flags    = value;
	return;
    }

    if ( !str_prefix( arg2, "sector" ) )
    {
	location->sector_type   = value;
	return;
    }

    /*
     * Generate usage message.
     */
    do_rset( ch, "" );
    return;
}



void do_sockets( CHAR_DATA *ch, char *argument )
{
      char arg[MAX_INPUT_LENGTH];
 
   char buf[2 * MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int count;

    count       = 0;
    buf[0]      = '\0';

    one_argument(argument,arg);
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->character != NULL && can_see( ch, d->character ) 
	&& (arg[0] == '\0' || is_name(arg,d->character->name)
			   || (d->original && is_name(arg,d->original->name))))
	{
	    count++;
	    sprintf( buf + strlen(buf), "[%3d %2d] %-15s %-30s   Idle: %d ticks\n\r",
		d->descriptor,
		d->connected,
		d->original  ? d->original->name  :
		d->character ? d->character->name : "(none)",
		d->host,
		d->character->timer
		);
	}
    }
    if (count == 0)
    {
	send_to_char("No one by that name is connected.\n\r",ch);
	return;
    }

    sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
    strcat(buf,buf2);
    page_to_char( buf, ch );
    return;
}



/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA *ch, char *argument )
{
   char buf2[MAX_STRING_LENGTH];
   char argo[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];

    argument = one_argument( argument, argo );

    if ( argo[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Force whom to do what?\n\r", ch );
	return;
    }

    one_argument(argument,arg2);
  
    if (!str_cmp(arg2,"delete"))
    {
	send_to_char("That will NOT be done.\n\r",ch);
	return;
    }

    if ( is_immcmd( arg2 ) )
    {
	send_to_char( "Cannot force wiz commands.\n\r", ch );
	return;
    }

    sprintf( buf2, "$n forces you to '%s'.", argument );

    if ( !str_cmp( argo, "all" ) )
    {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;

	if ((get_trust(ch) < MAX_LEVEL - 3) && (ch->Class != 4))
	{
	    send_to_char("Not at your level!\n\r",ch);
	    return;
	}

	for ( vch = char_list; vch != NULL; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
	    {
		act( buf2, ch, NULL, vch, TO_VICT );
		interpret( vch, argument );
	    }
	}
    }
    else if (!str_cmp(argo,"players"))
    {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;

	if (get_trust(ch) < MAX_LEVEL - 2)
	{
	    send_to_char("Not at your level!\n\r",ch);
	    return;
	}

	for ( vch = char_list; vch != NULL; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
	    &&   vch->level < LEVEL_HERO)
	    {
		act( buf2, ch, NULL, vch, TO_VICT );
		interpret( vch, argument );
	    }
	}
    }
    else if (!str_cmp(argo,"gods"))
    {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;

	if (get_trust(ch) < MAX_LEVEL - 2)
	{
	    send_to_char("Not at your level!\n\r",ch);
	    return;
	}

	for ( vch = char_list; vch != NULL; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
	    &&   vch->level >= LEVEL_HERO)
	    {
		act( buf2, ch, NULL, vch, TO_VICT );
		interpret( vch, argument );
	    }
	}
    }
    else
    {
	CHAR_DATA *victim;

	if ( ( victim = get_char_world( ch, argo ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	if ( victim == ch )
	{
	    send_to_char( "Aye aye, right away!\n\r", ch );
	    return;
	}

	if ( get_trust( victim ) >= get_trust( ch ) )
	{
	    send_to_char( "Do it yourself!\n\r", ch );
	    return;
	}

	if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3)
	{
	    send_to_char("Not at your level!\n\r",ch);
	    return;
	}

	act( buf2, ch, NULL, victim, TO_VICT );
	interpret( victim, argument );
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}



/*
 * New routines by Dionysos.
 */
void do_invis( CHAR_DATA *ch, char *argument )
{
       char arg[MAX_INPUT_LENGTH];
int level;

    if ( IS_NPC(ch) )
	return;

    /* RT code for taking a level argument */
    one_argument( argument, arg );

    if ( arg[0] == '\0' ) 
    /* take the default path */

      if ( IS_SET(ch->act, PLR_WIZINVIS) )
      {
	  REMOVE_BIT(ch->act, PLR_WIZINVIS);
	  ch->invis_level = 0;
	  act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
	  send_to_char( "You slowly fade back into existence.\n\r", ch );
      }
      else
      {
	  SET_BIT(ch->act, PLR_WIZINVIS);
	  ch->invis_level = get_trust(ch);
	  act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
	  send_to_char( "You slowly vanish into thin air.\n\r", ch );
      }
    else
    /* do the level thing */
    {
      level = atoi(arg);
      if (level < 2 || level > get_trust(ch))
      {
	send_to_char("Invis level must be between 2 and your level.\n\r",ch);
	return;
      }
      else
      {
	  ch->reply = NULL;
	  SET_BIT(ch->act, PLR_WIZINVIS);
	  ch->invis_level = level;
	  act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
	  send_to_char( "You slowly vanish into thin air.\n\r", ch );
      }
    }

    return;
}



void do_holylight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
    {
	REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode off.\n\r", ch );
    }
    else
    {
	SET_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode on.\n\r", ch );
    }

    return;
}
void do_chaos( CHAR_DATA *ch, char *argument )
{
    extern bool chaos;

if (!chaos)
   {
    do_force ( ch, "all save");
    do_save (ch, "");
   }

    chaos = !chaos;

    if ( chaos )
	{
	send_to_char( "Chaos now set.\n\r", ch );
	do_sendinfo(ch , "`rC`RH`YA`RO`rS`R has begun!");
	}
    else
	{
	send_to_char( "Chaos cancelled.\n\r", ch );
	do_sendinfo(ch, "`rC`RH`YA`RO`rS`R has been cancelled.");
	}

    return;
}

void do_rlist(CHAR_DATA *ch, char *argument)
{
    ROOM_INDEX_DATA *pRoomIndex;
    AREA_DATA       *pArea;
    char            arg[MAX_INPUT_LENGTH]; 
    char            buf[MAX_STRING_LENGTH];
    char            *buffer = NULL;
    bool            found;
    int             vnum;
    int             avnum;
    int             col = 0;
    
    one_argument( argument, arg );
    found   = FALSE;
    
    if (arg[0]=='\0')
    {
	pArea = ch->in_room->area;
	
	for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
	{
	    if ( ( pRoomIndex = get_room_index( vnum ) ) )
	    {
		found = TRUE;
		sprintf( buf, "[%5d] %-32.31s`w",
			pRoomIndex->vnum, capitalize( pRoomIndex->name ) );
		buffer = add_to_buf( buffer, buf );
		if ( ++col % 2 == 0 )
		  buffer = add_to_buf( buffer, "\n\r" );
	    }
	}
	
	if ( !found )
	{
	    send_to_char( "No rooms found in this area.\n\r", ch);
	    return;
	}
	
	if ( col % 2 != 0 )
	  buffer = add_to_buf( buffer, "\n\r" );
	
	page_to_char( buffer, ch );
	return;
    }
    
    else if ( is_number(argument) ) 
      
    {
	avnum=atoi(argument);
	for (pArea = area_first; pArea; pArea = pArea->next )
	{
	    if (pArea->vnum == avnum) 
	    {
		found=TRUE;
		break;
	    }
	}
	
	if (!found) 
	{
	    send_to_char("No such area!\n\r",ch);
	    return;
	}
	
	found=FALSE;
	
	for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
	{
	    if ( ( pRoomIndex = get_room_index( vnum ) ) )
	    {
		found = TRUE;
		sprintf( buf, "[%5d] %-32.31s`w",
			pRoomIndex->vnum, capitalize( pRoomIndex->name ) );
		buffer = add_to_buf( buffer, buf );
		if ( ++col % 2 == 0 )
		  buffer = add_to_buf( buffer, "\n\r" );
	    }
	 }
	
	if ( col % 2 != 0 )
	  buffer = add_to_buf( buffer, "\n\r" );
	
	page_to_char( buffer, ch );
	return;
    }
}


/*
Object checking function, by Kyle Boyd.
This cycles through a given set of vnums and identifies problems
in the objects.  Useful for quickly debugging objects in new areas.
*/
void do_objcheck( CHAR_DATA *ch, char *argument )
{
    OBJ_INDEX_DATA *obj;
    char arg[MAX_INPUT_LENGTH];
    int lvnum, hvnum, i=0, x=0;
	
	argument = one_argument( argument, arg );
	if( argument[0]=='\0' ||
	arg[0]=='\0' ||
	!is_number( arg ) ||
	!is_number( argument ) )
	{
		send_to_char("Syntax: objcheck <low vnum> <high vnum>\n\r", ch);
		return;
	}

	lvnum = atoi( arg );
	hvnum = atoi( argument );

	if( lvnum > hvnum )
	{
		x = lvnum;
		lvnum = hvnum;
		hvnum = x;
		x = 0;
	}

	for( x=lvnum; x < hvnum; x++ )
	{
	obj = get_obj_index( x );
	if( obj == NULL )
		continue;
	if( i > 20 )
		return;

	if( obj->weight <= 0 )
	{
		i++;
		printf_to_char(ch, "[%5d] Weight = %d\n\r", obj->vnum, obj->weight);
	}

	if( !str_cmp( obj->name, "no name" ) ||
	obj->name[0]=='\0' )
	{
		i++;
		printf_to_char(ch, "[%5d] Keywords not set", obj->vnum);
	}

	if( !str_cmp( obj->short_descr, "(no short description)" ) ||
	obj->short_descr[0]=='\0' )
	{
		printf_to_char(ch, "[%5d] No short description\n\r", obj->vnum);
		i++;
	}

	if( !str_cmp( obj->description, "(no description)" ) ||
	obj->description[0]=='\0' )
	{
		printf_to_char(ch, "[%5d] No long description\n\r", obj->vnum);
		i++;
	}

	if( !(obj->wear_flags & ITEM_TAKE) && obj->item_type != ITEM_FURNITURE && obj->item_type != ITEM_FOUNTAIN && obj->item_type != ITEM_CONTAINER)
	{
		printf_to_char(ch, "[%5d] No take flag!\n\r", obj->vnum);
		i++;
	}

	if( obj->item_type == ITEM_ARMOR && (obj->wear_flags == 0 || obj->wear_flags == ITEM_TAKE) )
	{
		printf_to_char(ch, "[%5d] Unwearable armor\n\r", obj->vnum);
		i++;
	}

	if( obj->item_type == ITEM_WEAPON && (obj->wear_flags == 0 || obj->wear_flags == ITEM_TAKE) )
	{
		printf_to_char(ch, "[%5d] Unwieldable weapon\n\r", obj->vnum);
		i++;
	}

	if( obj->item_type == ITEM_WEAPON && obj->value[1] * obj->value[2] >= 150 )
	{
		printf_to_char(ch, "[%5d] Huge damage dice, way too big.\n\r", obj->vnum);
		i++;
	}

	}
	return;
}

void do_aexits( CHAR_DATA *ch, char *argument )
{
   ROOM_INDEX_DATA *rid;
   AREA_DATA       *area;
   EXIT_DATA       *exit;
   char             arg [MAX_INPUT_LENGTH];
   bool             header_printed = FALSE;
   long             avnum, room, door;

   argument = one_argument( argument, arg );

   /* If user specifies no area vnum, use current area */
   if ( arg[0] == '\0' )
   {
      area = ch->in_room->area;
   }
   /* Else, find the specified area */
   else
   {
      avnum = atoi( arg );

      if (avnum == 0)
      {
         send_to_char("No such area!\n\r", ch);
         return;
      }
      
      for (area = area_first; area!=NULL; area = area->next)
      {
         if (area->vnum == avnum) break;
      }
    }

   /* If area was not found */
   if (area==NULL)
   {
      send_to_char("No such area!\n\r", ch);
      return;
   }

   /* Loop through all room vnums in the area */
   for (room=area->lvnum; room<=area->uvnum; room++)
   {
      rid = get_room_index( room );

      if (rid == NULL) continue;

      /* Loop through all doors in the room */
      for (door=0; door<=5; door++)
      {
         exit = rid->exit[door];

         if (exit == NULL) continue;

         /* If the to_room for the exit is in a different area */
         /* then print out the information                     */
         if (exit->u1.to_room->area != area)
         {
            if (!header_printed)
            {
               printf_to_char( ch, "\n\r`wExits for area: `W%s`w\n\r\n\r" \
                                   "`K[ `wvnum `K] `wRoom in `W%-25.25s `K[ `wvnum `K] `wRoom in other area\n\r" \
                                   "`K-------------------------------------------------------------------------------`w\n\r",
                               area->name, area->filename );
               
               header_printed = TRUE;
            }

            printf_to_char( ch, "`K[`w%6d`K] `w%-25.25s %4.4s to `K[`w%6d`K] `w%-25.25s in `W%12.12s`w\n\r",
                            room, rid->name, dir_name[door],
                            exit->u1.to_room->vnum, exit->u1.to_room->name,
                            exit->u1.to_room->area->filename );
         }
      }
   }
   
   return;
}

void do_aentrances( CHAR_DATA *ch, char *argument )
{
   ROOM_INDEX_DATA *rid;
   AREA_DATA       *area, *other_area;
   EXIT_DATA       *exit;
   bool             header_printed = FALSE;
   char             arg [MAX_INPUT_LENGTH];
   long             avnum, room, door;

   argument = one_argument( argument, arg );
   
   /* If user specifies no area vnum, use current area */
   if ( arg[0] == '\0' )
   {
      area = ch->in_room->area;
   }
   /* Else, find the specified area */
   else
   {
      avnum = atoi( arg );

      if (avnum == 0)
      {
         send_to_char("No such area!\n\r", ch);
         return;
      }

      for (area = area_first; area!=NULL; area = area->next)
      {
         if (avnum == area->vnum) break;
      }
   }
   /* If area was not found */
   if (area==NULL)
   {
      send_to_char("No such area!\n\r", ch);
      return;
   }

   /* Loop through all areas EXCEPT area */
   for ( other_area = area_first; other_area != NULL; other_area = other_area->next )
   {
      if ( other_area == area ) continue;

      /* Loop through all rooms in other_area */
      for ( room=other_area->lvnum; room<=other_area->uvnum; room++ )
      {
         rid = get_room_index( room );

         if (rid == NULL) continue;

         for (door=0; door<=5; door++)
         {
            exit = rid->exit[door];

            if (exit==NULL) continue;

            /* If the to_room for the exit is in area */
            /* then print out the information         */
            if (exit->u1.to_room->area == area)
            {
               if (!header_printed)
               {
                  printf_to_char( ch, "\n\r`wEntrances to area: `W%s`w\n\r\n\r" \
                                      "`K-------------------------------------------------------------------------------`w\n\r",
                                  area->name, area->filename );
               
                  header_printed = TRUE;
               }

               printf_to_char( ch, "`K[`w%6d`K] `w%5.5s from `K[`w%6d`K] `w%-25.25s in `W%12.12s`w\n\r",
                               exit->u1.to_room->vnum, dir_name[door],
                               rid->vnum, rid->name, rid->area->filename);
            }
         }
      }
   }

   return;
}

/* Player load and unload added by Lancelight */

void do_pload( CHAR_DATA *ch, char *argument )
{
  DESCRIPTOR_DATA d;
  bool isChar = FALSE;
  char name[MAX_INPUT_LENGTH];

  if (argument[0] == '\0')
  {
    send_to_char("Load who?\n\r", ch);
    return;
  }

  argument[0] = UPPER(argument[0]);
  argument = one_argument(argument, name);

  /* Don't want to load a second copy of a player who's already online! */
  if ( get_char_world( ch, name ) != NULL )
  {
    send_to_char( "That person is already connected!\n\r", ch );
    return;
  }

  isChar = load_char_obj(&d, name); /* char pfile exists? */

  if (!isChar)
  {
    send_to_char("Load Who? Are you sure? I can't seem to find them.\n\r",
ch);
    return;
  }

  d.character->desc        = NULL;
  d.character->next        = char_list;
  char_list                = d.character;

  d.character->next_player = player_list;

  player_list              = d.character;
  d.connected              = CON_PLAYING;
  reset_char(d.character);

  /* bring player to imm */
  if ( d.character->in_room != NULL )
  {
    if ( d.character->was_in_room == NULL )
      d.character->was_in_room = d.character->in_room;

    char_from_room( d.character );
    char_to_room( d.character, ch->in_room);
  }

  printf_to_char(ch,"You have pulled %s from the pattern!\n\r",
                 d.character->name);

  act( "$n has pulled $N from the pattern!",
        ch, NULL, d.character, TO_ROOM );

  if (d.character->pet != NULL)
   {
     char_to_room(d.character->pet,d.character->in_room);
     act("$n has entered the game.",d.character->pet,NULL,NULL,TO_ROOM);
   }
} 

void do_punload( CHAR_DATA *ch, char *argument )
{
  CHAR_DATA *victim;
  char who[MAX_INPUT_LENGTH];

  argument = one_argument(argument, who);

  if ( ( victim = get_char_world( ch, who ) ) == NULL )
  {
    send_to_char( "They aren't here.\n\r", ch );
    return;
  }

  /** Person is legitimatly logged on... was not ploaded.
   */
  if (victim->desc != NULL)
  {
    send_to_char("I don't think that would be a good idea...\n\r", ch);
    return;
  }

  if (victim->was_in_room != NULL) /* return player and pet to orig room
*/
  {
    char_from_room(victim);
    char_to_room(victim, victim->was_in_room);

    if (victim->pet != NULL)
    {
      char_from_room( victim->pet );
      char_to_room(victim->pet, victim->was_in_room);
    }
    ch->was_in_room = NULL;
  }

  act("You have released $N back to the Pattern.",
       ch, NULL, victim, TO_CHAR);
  act("$n has released $N back to the Pattern.",
       ch, NULL, victim, TO_ROOM);

  do_quit(victim,"");


}


void do_wizgrant( CHAR_DATA *ch, char *argument )
{
    struct cmd_type *cmd;
    IMMCMD_TYPE     *tmp;
    CHAR_DATA       *victim;
    bool             valid = FALSE;
    char             buf [MAX_INPUT_LENGTH];

    if (argument == NULL)
    {
        send_to_char( "Syntax:\n\r" \
                      "  wizgrant <name> <command>\n\r" \
                      "  wizgrant <name> all\n\r" \
                      "\n\r" \
                      "Note: The 'all' option will grant access to the wiz-commands that YOU\n\r" \
                      "      currently have access to.\n\r"
                      , ch );
        return;
    }

    argument = one_argument( argument, buf );

    /* Is argument a valid imm command? */
    for ( cmd = (struct cmd_type *)cmd_table; *cmd->name; cmd++ )
    {
        if (!str_cmp( argument, cmd->name ))
        {
            if (!cmd->imm)
            {
                send_to_char( "That is not a valid wiz command!\n\r", ch );
                return;
            }
            else
            {
                valid = TRUE;
                break;
            }
        }
    }

    if (str_cmp( argument, "all" ))
    {
        if (!valid)
        {
            send_to_char( "That is not a valid wiz command!\n\r", ch );
            return;
        }

        /* Does grantor have access to the command themselves? */
        if (!can_do_immcmd( ch, argument ))
        {
            send_to_char( "You do not have access to grant that command!\n\r", ch );
            return;
        }
    }

    victim = get_char_world( ch, buf );

    if (victim == NULL )
    {
        send_to_char( "They aren't here.\n\r", ch );
        return;
    }

    /* Does victim already have access to the command? */
    if (can_do_immcmd( victim, argument ))
    {
        send_to_char( "They already have access to that command!\n\r", ch );
        return;
    }

    /* Grant access to all commands */
    if ( !str_cmp( argument, "all" ) )
    {
        IMMCMD_TYPE   *orig;

        /* Copy all of ch's commands to victim */
        for ( orig = ch->pcdata->immcmdlist; orig != NULL; orig = orig->next )
        {
	    if ( can_do_immcmd( victim, orig->cmd ) ) continue;
	    
            tmp = malloc(sizeof(IMMCMD_TYPE));

            tmp->cmd = str_dup(orig->cmd);
            tmp->next = victim->pcdata->immcmdlist;
            victim->pcdata->immcmdlist = tmp;

            sprintf( buf, "%s now has access to the %s command.\n\r",
                     victim->name, tmp->cmd );

            send_to_char( buf, ch );

            sprintf( buf, "%s has granted you access to the %s command!\n\r",
                     ch->name, tmp->cmd );

            send_to_char( buf, victim );
        }

        return;
    }

    /* Grant access to a single command */
    tmp = malloc(sizeof(IMMCMD_TYPE));

    tmp->cmd = str_dup(argument);
    tmp->next = victim->pcdata->immcmdlist;
    victim->pcdata->immcmdlist = tmp;

    sprintf( buf, "%s now has access to the %s command.\n\r",
             victim->name, tmp->cmd );

    send_to_char( buf, ch );

    sprintf( buf, "%s has granted you access to the %s command!\n\r",
             ch->name, tmp->cmd );

    send_to_char( buf, victim );

    return;
}

void do_wizrevoke( CHAR_DATA *ch, char *argument )
{
    IMMCMD_TYPE   *tmp, *tmp2;
    CHAR_DATA     *victim;
    char           buf [MAX_INPUT_LENGTH];

    if (argument == NULL)
    {
        send_to_char( "Syntax:\n\r " \
                      "  wizrevoke <name> <command>\n\r", ch );
        return;
    }

    argument = one_argument( argument, buf );

    if (argument == NULL)
    {
        send_to_char( "Syntax:\n\r " \
                      "  wizrevoke <name> <command>\n\r", ch );
        return;
    }

    victim = get_char_world( ch, buf );

    if (victim == NULL)
    {
        send_to_char( "They aren't here.\n\r", ch );
        return;
    }

    if (victim == ch)
    {
        send_to_char( "You cannot revoke access to yourself.\n\r", ch );
        return;
    }

    if (!can_do_immcmd( victim, argument ))
    {
        send_to_char( "You cannot revoke access to a command that they don't have access to.\n\r", ch );
        return;
    }

    if (get_trust(ch) <= get_trust(victim))
    {
        send_to_char( "That person is too powerful for you to wizrevoke!\n\r", ch );
	return;
    }

    /* Revoke access to the command */

    /* If the command is their only command... */
    if (victim->pcdata->immcmdlist->next == NULL)
    {
        free_string(&victim->pcdata->immcmdlist->cmd);
        free(victim->pcdata->immcmdlist);

        sprintf( buf, "%s no longer has access to the %s command.\n\r",
                 victim->name, argument );
        send_to_char( buf, ch );

        sprintf( buf, "Your access to the %s command has been revoked!\n\r",
                 argument );
        send_to_char( buf, victim );

        victim->pcdata->immcmdlist = NULL;
        return;
    }

    tmp2 = NULL;
    
    for ( tmp = victim->pcdata->immcmdlist; tmp != NULL; tmp = tmp->next )
    {
	if ( !str_cmp( argument, tmp->cmd ) )
	{
	    if ( tmp2 == NULL )
	    {
		victim->pcdata->immcmdlist = tmp->next;
		free_string( &tmp->cmd );
		free( tmp );
		break;
	    }
	    else
	    {
		tmp2->next = tmp->next;
		free_string( &tmp->cmd );
		free( tmp );
		break;
	    }
	}
	
	tmp2 = tmp;
    }
    
    sprintf( buf, "%s no longer has access to the %s command.\n\r",
             victim->name, argument );
    send_to_char( buf, ch );

    sprintf( buf, "Your access to the %s command has been revoked!\n\r",
             argument );
    send_to_char( buf, victim );

    return;
}