EmberMUD-0.9.44/
EmberMUD-0.9.44/clan/
EmberMUD-0.9.44/classes/
EmberMUD-0.9.44/gods/
EmberMUD-0.9.44/log/
EmberMUD-0.9.44/player/
EmberMUD-0.9.44/player/temp/
EmberMUD-0.9.44/src/MSVC/
EmberMUD-0.9.44/src/Sleep/
EmberMUD-0.9.44/src/StartMUD/
EmberMUD-0.9.44/src/Win32Common/
/***************************************************************************
 *  This file contains auction code developed by Brian Babey, and any      *
 *  communication regarding it should be sent to [bbabey@iname.com]        *
 *  Web Address: http://www.erols.com/bribe/                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*       ROM 2.4 is copyright 1993-1995 Russ Taylor                         *
*       ROM has been brought to you by the ROM consortium                  *
*           Russ Taylor (rtaylor@pacinfo.com)                              *
*           Gabrielle Taylor (gtaylor@pacinfo.com)                         *
*           Brian Moore (rom@rom.efn.org)                                  *
*       By using this code, you have agreed to follow the terms of the     *
*       ROM license, in the file Rom24/doc/rom.license                     *
***************************************************************************/

#if defined(WIN32)
#include <windows.h>
#else
#include <sys/types.h>
#endif
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include "merc.h"

DECLARE_DO_FUN( do_auction );
DECLARE_SPELL_FUN(spell_identify);
void show_obj_stats( int sn, int level, CHAR_DATA *ch, void *vo  );
void auction_channel( char * msg );

void do_auction( CHAR_DATA *ch, char * argument )
{
    long gold=0;
    OBJ_DATA *	obj;
    char arg1[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];

    argument = one_argument( argument, arg1 );

    if ( ch == NULL || IS_NPC(ch) )
	return;

    if ( arg1[0] == '\0')
    {
	if ( IS_SET(ch->comm,COMM_NOAUCTION) )
	{
	    REMOVE_BIT(ch->comm,COMM_NOAUCTION );
	    send_to_char("Auction channel is now ON.\n\r",ch);
	    return;
	}

	SET_BIT(ch->comm,COMM_NOAUCTION);
	send_to_char("Auction channel is now OFF.\n\r",ch);
	return;
    }

    if ( !str_cmp( arg1, "info" ) )
    {
	obj = auction_info.item;

	if ( !obj )
	{
	    send_to_char("There is nothing up for auction right now.\n\r",ch);
	    return;
	}

	if ( auction_info.owner == ch )
	{
	    sprintf( buf, "\n\rYou are currently auctioning %s.\n\r",
		obj->short_descr );
	    send_to_char( buf, ch );
	    return;
	}

	else 
	    spell_identify(skill_lookup( "identify" ), ch->level, ch, obj   );

	return;
    }

    if ( !str_cmp( arg1, "bid" ) )
    {
	long bid;
        obj = auction_info.item;

        if ( !obj )
        {
            send_to_char("There is nothing up for auction right now.\n\r",ch);
            return;
        }

	if ( argument[0] == '\0' )
	{
	    send_to_char("You must enter an amount to bid.\n\r",ch);
	    return;
	}

	bid = atol( argument );

	if ( bid <= auction_info.current_bid )
	{
	    sprintf(buf, "You must bid above the current bid of %ld gold.\n\r",
		auction_info.current_bid );
	    return;
	}

	if ( bid < MINIMUM_BID )
	{
	    sprintf( buf, "The minimum bid is %d gold.\n\r",MINIMUM_BID);
	    send_to_char(buf,ch);
	    return;
	}

	if ( (ch->gold) < bid )
	{
	    send_to_char("You can't cover that bid.\n\r",ch);
	    return;
	}

	sprintf(buf, "%ld gold has been offered for %s.\n\r",
	    bid, auction_info.item->short_descr);
	auction_channel( buf );

	if ( auction_info.high_bidder != NULL )
	{
	    auction_info.high_bidder->gold += auction_info.gold_held;
	}

	gold = UMIN( ch->gold, bid );

	ch->gold -= gold;
/*	ch->silver -= silver;*/

	auction_info.gold_held		= gold;
/*	auction_info.silver_held	= silver;*/
	auction_info.high_bidder	= ch;
	auction_info.current_bid	= bid;
	auction_info.status	 	= 0;

	return;	
    }

    if ( auction_info.item != NULL )
    {
	send_to_char("There is already another item up for bid.\n\r",ch);
	return;
    }

    if ( (obj = get_obj_carry( ch, arg1 )) == NULL )
    {
	send_to_char("You aren't carrying that item.\n\r",ch);
	return;
    }

    if ( IS_OBJ_STAT( obj, ITEM_NODROP ) )
    {
	send_to_char("You can't let go of that item.\n\r",ch);
	return;
    }

    auction_info.owner		= ch;
    auction_info.item		= obj;
    auction_info.current_bid	= 0;
    auction_info.status		= 0;

    sprintf(buf,"Now taking bids on %s.\n\r", obj->short_descr );
    auction_channel( buf );

    obj_from_char( obj );

    return;

}

void auction_update( )
{
    char buf[MAX_STRING_LENGTH];

    if ( auction_info.item == NULL )
	return;

    auction_info.status++;

    if ( auction_info.status == AUCTION_LENGTH )
    {
	sprintf(buf,"%s SOLD to %s for %ld gold.\n\r",
	    capitalize(auction_info.item->short_descr),
	    auction_info.high_bidder->name,
	    auction_info.current_bid );
	auction_channel( buf );

	auction_info.owner->gold += auction_info.gold_held;

		
	obj_to_char( auction_info.item, auction_info.high_bidder );

	sprintf(buf, "%s appears in your hands.\n\r",
		capitalize(auction_info.item->short_descr) );
	send_to_char( buf, auction_info.high_bidder );
	
	auction_info.item		= NULL;
	auction_info.owner		= NULL;
	auction_info.high_bidder	= NULL;
	auction_info.current_bid	= 0;
	auction_info.status		= 0;
	auction_info.gold_held		= 0;
/*	auction_info.silver_held	= 0;*/

	return;
    }

    if ( auction_info.status == AUCTION_LENGTH - 1 )
    {
	sprintf(buf, "%s - going twice at %ld gold.\n\r",
		capitalize(auction_info.item->short_descr),
		auction_info.current_bid );
	auction_channel( buf );
	return;
    }

    if ( auction_info.status == AUCTION_LENGTH - 2 )
    {
	if ( auction_info.current_bid == 0 )
	{
	    sprintf(buf, "No bids on %s - item removed.\n\r",
		auction_info.item->short_descr);
	    auction_channel( buf );

	    obj_to_char( auction_info.item, auction_info.owner );

	sprintf(buf, "%s is returned to you.\n\r",
		capitalize(auction_info.item->short_descr) );
	send_to_char( buf, auction_info.owner );
	
	    auction_info.item           = NULL;
	    auction_info.owner          = NULL;
	    auction_info.current_bid    = 0;
	    auction_info.status         = 0;

	    return;
	}

        sprintf(buf, "%s - going once at %ld gold.\n\r",
                capitalize(auction_info.item->short_descr),
                auction_info.current_bid );
        auction_channel( buf );
        return;
    }

    return;

}

void auction_channel( char * msg )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    sprintf(buf, "\n\r[AUCTION] %s", msg ); /* Add color if you wish */

      for ( d = descriptor_list; d != NULL; d = d->next )
      {
	CHAR_DATA *victim;

	victim = d->original ? d->original : d->character;

	if ( d->connected == CON_PLAYING &&
	     !IS_SET(victim->comm,COMM_NOAUCTION) &&
	     !IS_SET(victim->comm,COMM_QUIET) )
	      {
		send_to_char( buf, victim );
	      }
      }

    return;
}

/*
 * Show_obj_stats: code taken from stock identify spell (-Brian)
 */
void show_obj_stats( int sn, int level, CHAR_DATA *ch, void *vo  )
{
char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj = (OBJ_DATA *) vo;
    AFFECT_DATA *paf;

    sprintf( buf,
	"Object '%s' is type %s, extra flags %s.\n\rWeight is %d, value is %d, level is %d.\n\r",

	obj->name,
	item_type_name( obj ),
	extra_bit_name( obj->extra_flags ),
/*	extra2_bit_name( obj->extra2_flags ),*/ /* To be added later.-Lancelight */
/*	extra3_bit_name( obj->extra3_flags ),*/
	obj->weight,
	obj->cost,
	obj->level
	);
    send_to_char( buf, ch );

    switch ( obj->item_type )
    {
    case ITEM_SCROLL: 
    case ITEM_POTION:
    case ITEM_PILL:
	sprintf( buf, "Level %d spells of:", obj->value[0] );
	send_to_char( buf, ch );

	if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
	{
	    send_to_char( " '", ch );
	    send_to_char( skill_table[obj->value[1]].name, ch );
	    send_to_char( "'", ch );
	}

	if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
	{
	    send_to_char( " '", ch );
	    send_to_char( skill_table[obj->value[2]].name, ch );
	    send_to_char( "'", ch );
	}

	if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
	{
	    send_to_char( " '", ch );
	    send_to_char( skill_table[obj->value[3]].name, ch );
	    send_to_char( "'", ch );
	}

	send_to_char( ".\n\r", ch );
	break;

    case ITEM_WAND: 
    case ITEM_STAFF: 
	sprintf( buf, "Has %d(%d) charges of level %d",
	    obj->value[1], obj->value[2], obj->value[0] );
	send_to_char( buf, ch );
      
	if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
	{
	    send_to_char( " '", ch );
	    send_to_char( skill_table[obj->value[3]].name, ch );
	    send_to_char( "'", ch );
	}

	send_to_char( ".\n\r", ch );
	break;
      
    case ITEM_WEAPON:
 	send_to_char("Weapon type is ",ch);
	switch (obj->value[0])
	{
	    case(WEAPON_EXOTIC) : send_to_char("exotic.\n\r",ch); break;
	    case(WEAPON_SWORD)  : send_to_char("sword.\n\r",ch); break;	
	    case(WEAPON_DAGGER) : send_to_char("dagger.\n\r",ch); break;
	    case(WEAPON_SPEAR)	: send_to_char("spear/staff.\n\r",ch); break;
	    case(WEAPON_MACE) 	: send_to_char("mace/club.\n\r",ch); break;
	    case(WEAPON_AXE)	: send_to_char("axe.\n\r",ch); break;
	    case(WEAPON_FLAIL)	: send_to_char("flail.\n\r",ch); break; 
	    case(WEAPON_WHIP)	: send_to_char("whip.\n\r",ch); break;
	    case(WEAPON_POLEARM): send_to_char("polearm.\n\r",ch); break;
	    default		: send_to_char("unknown.\n\r",ch); break;
 	}
        sprintf(buf,"Damage is %dd%d (average %d).\n\r",
	    obj->value[1],obj->value[2],
	    (1 + obj->value[2]) * obj->value[1] / 2);
	send_to_char( buf, ch );
	break;

    case ITEM_ARMOR:
	sprintf( buf, 
	"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic.\n\r", 
	    obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
	send_to_char( buf, ch );
	break;
    }

    if (!obj->enchanted)
    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
    {
	if ( paf->location != APPLY_NONE && paf->modifier != 0 )
	{
	    sprintf( buf, "Affects %s by %d.\n\r",
		affect_loc_name( paf->location ), paf->modifier );
	    send_to_char( buf, ch );
	}
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	if ( paf->location != APPLY_NONE && paf->modifier != 0 )
	{
	    sprintf( buf, "Affects %s by %d.\n\r",
		affect_loc_name( paf->location ), paf->modifier );
	    send_to_char( buf, ch );
	}
    }

    return;
}