/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3.1 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* http://ackmud.nuc.net/ *
* zenithar@ackmud.nuc.net *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#include <sys/types.h>
#include <sys/time.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <signal.h>
#if defined(__CYGWIN__)
#include <crypt.h>
#endif
/* For child forking and stuff */
#include <sys/wait.h>
#include <unistd.h> /* for execl */
#include "globals.h"
#include "cursor.h"
/*
* Socket and TCP/IP stuff.
*/
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str[] = { IAC, GA, '\0' };
void copyover_recover args( ( void ) );
/*
* Global variables.
*/
DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */
FILE *fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool deathmatch; /* Deathmatch happening? */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
/* port and control moved from local to global for HOTreboot - Flar */
int port;
int control;
/* -S- Mod: Some Globals for auctioning an item */
OBJ_DATA *auction_item; /* Item being sold */
CHAR_DATA *auction_owner; /* Item's owner */
CHAR_DATA *auction_bidder; /* Last bidder for item */
int *auction_bid; /* Latest price offered */
int *auction_reserve; /* Reserve Price */
int *auction_stage; /* start, 1st, 2nd, gone */
bool auction_flop; /* Update called externally? */
/* -S- Mod: Globals to handle questing */
bool quest; /* Is there a quest running? */
bool auto_quest; /* Quests start on their own? */
CHAR_DATA *quest_mob; /* Mob which started quest */
CHAR_DATA *quest_target; /* Target of the quest */
OBJ_DATA *quest_object; /* Object to recover */
int quest_timer; /* Time left to get object */
int quest_wait = 0; /* Min time until next quest */
sh_int quest_personality; /* mob's crusade personality :) */
/* Zen mod: Diplomatics globals */
POL_DATA politics_data;
COUNCIL_DATA super_councils[MAX_SUPER]; /* for supernatural council meetings */
/* Llolth added for consider */
char hr[MAX_STRING_LENGTH];
char dr[MAX_STRING_LENGTH];
/*
* OS-dependent local functions.
*/
void game_loop( int control );
int init_socket( int port );
void new_descriptor( int control );
bool read_from_descriptor( DESCRIPTOR_DATA * d );
bool write_to_descriptor( int desc, char *txt, int length );
void init_descriptor( DESCRIPTOR_DATA * dnew, int desc );
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA * d, char *name, bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA * d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA * d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA * d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA * d ) );
void stop_idling args( ( CHAR_DATA * ch ) );
void bust_a_prompt args( ( DESCRIPTOR_DATA * d ) );
void free_desc args( ( DESCRIPTOR_DATA * d ) );
int global_port;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE; /* HOTreboot??? Well is it...is it???? - Flar */
extern int abort_threshold;
#ifdef IMC
int imcsocket = -1;
#endif
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = ( time_t ) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
/*
* Reserve one channel for our use.
*/
if( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 1234;
if( argc > 1 )
{
if( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
}
/* Check for HOTreboot parameter - Flar */
if( argv[2] && argv[2][0] )
{
fCopyOver = TRUE;
control = atoi( argv[3] );
#ifdef IMC
imcsocket = atoi( argv[4] );
#endif
}
else
fCopyOver = FALSE;
rename( "../log/comlog.old", "../log/comlog.crash" );
rename( "../log/comlog.txt", "../log/comlog.old" );
/*
* Run the game.
*/
if( !fCopyOver ) /* We already have the port if Copyovered. */
{
control = init_socket( port );
}
global_port = port;
if( fCopyOver )
abort_threshold = BOOT_DB_ABORT_THRESHOLD;
boot_db( );
#ifndef WIN32
init_alarm_handler( );
#endif
sprintf( log_buf, "ACK! MUD is ready on port %d.", port );
log_string( log_buf );
#ifdef IMC
imc_startup( FALSE, imcsocket, fCopyOver );
#endif
if( fCopyOver )
{
extern bool disable_timer_abort;
disable_timer_abort = TRUE;
copyover_recover( );
disable_timer_abort = FALSE;
}
game_loop( control );
close( control );
#ifdef IMC
imc_shutdown( FALSE );
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, ( char * )&x, sizeof( x ) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, ( char * )&ld, sizeof( ld ) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close( fd );
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if( bind( fd, ( struct sockaddr * )&sa, sizeof( sa ) ) < 0 )
{
perror( "Init_socket: bind" );
close( fd );
exit( 1 );
}
if( listen( fd, 3 ) < 0 )
{
perror( "Init_socket: listen" );
close( fd );
exit( 1 );
}
return fd;
}
int cur_hour = 0;
int max_players = 0;
int cur_players = 0;
/* + */
int reopen_flag;
void reopen_socket( int sig )
{
reopen_flag = 1;
signal( SIGUSR1, reopen_socket );
}
/* + */
void game_loop( int control )
{
static struct timeval null_time;
struct timeval last_time;
signal( SIGPIPE, SIG_IGN );
/*+*/
/*
* On a SIGUSR1, open and close the control socket (anti-port-locking
* * thing) -- Spectrum
*/
reopen_flag = 0;
signal( SIGUSR1, reopen_socket );
/*+*/
gettimeofday( &last_time, NULL );
current_time = ( time_t ) last_time.tv_sec;
/*
* Main loop
*/
while( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
/*
* handle reopening the control socket
* * don't worry about locking here, we assume that SIGUSR1's are
* * relatively rare
*/
if( reopen_flag )
{
log_string( "SIGUSR1 received, reopening control socket" );
close( control );
control = init_socket( global_port );
reopen_flag = 0;
}
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for( d = first_desc; d; d = d->next )
{
if( ( d->flags && DESC_FLAG_PASSTHROUGH ) == 0 )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
else
{
/*
* Check to see if child process has terminated
*/
if( waitpid( d->childpid, NULL, WNOHANG ) != 0 )
{
/*
* Terminated or error
*/
d->childpid = 0;
REMOVE_BIT( d->flags, DESC_FLAG_PASSTHROUGH );
}
}
}
if( select( maxdesc + 1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if( FD_ISSET( control, &in_set ) )
new_descriptor( control );
/*
* Kick out the freaky folks.
*/
for( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
if( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if( d->character )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if( FD_ISSET( d->descriptor, &in_set ) )
{
if( d->character != NULL )
d->character->timer = 0;
if( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
d->timeout = current_time + 180; /* spec: stop idling */
if( d->connected == CON_PLAYING )
if( d->showstr_point )
show_string( d, d->incomm );
else
interpret( d->character, d->incomm );
else
nanny( d, d->incomm );
d->incomm[0] = '\0';
}
}
#ifdef IMC
imc_loop( );
#endif
/*
* Autonomous game motion.
*/
update_handler( );
waitpid( 0, 0, WNOHANG );
/*
* Output.
*/
for( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
/*
* spec: disconnect people idling on login
*/
if( d->connected < 0 && d->timeout < current_time )
{
write_to_descriptor( d->descriptor, "Login timeout (180s)\n\r", 0 );
close_socket( d );
continue;
}
if( ( d->fcommand || d->outtop > 0 ) && FD_ISSET( d->descriptor, &out_set ) )
{
if( !process_output( d, TRUE ) )
{
if( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
struct tm *now_bd_time;
FILE *out_file;
long secDelta;
long usecDelta;
long temp_time;
gettimeofday( &now_time, NULL );
temp_time = ( time_t ) now_time.tv_sec;
now_bd_time = localtime( &temp_time );
if( now_bd_time->tm_hour != cur_hour )
{
cur_hour = now_bd_time->tm_hour;
out_file = fopen( "players.num", "a" );
fprintf( out_file, "%i %i %i\n", now_bd_time->tm_mday, cur_hour, max_players );
fclose( out_file );
max_players = cur_players;
}
usecDelta = ( ( int )last_time.tv_usec ) - ( ( int )now_time.tv_usec ) + 1000000 / PULSE_PER_SECOND;
secDelta = ( ( int )last_time.tv_sec ) - ( ( int )now_time.tv_sec );
while( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if( select( 0, NULL, NULL, NULL, &stall_time ) < 0 && errno != EINTR )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = ( time_t ) last_time.tv_sec;
}
return;
}
void free_desc( DESCRIPTOR_DATA * d )
{
DESCRIPTOR_DATA *sd;
d->snoop_by = NULL;
for( sd = first_desc; sd; sd = sd->next )
if( sd->snoop_by == d )
sd->snoop_by = NULL;
if( d->original )
do_return( d->character, "" );
if( d->character )
free_char( d->character );
free_string( d->host );
close( d->descriptor );
if( d->showstr_head )
qdispose( d->showstr_head, strlen( d->showstr_head ) + 1 );
if( d->outbuf )
dispose( d->outbuf, d->outsize );
}
void new_descriptor( int control )
{
static DESCRIPTOR_DATA d_zero;
char buf[MSL];
DESCRIPTOR_DATA *dnew;
/*
* BAN_DATA *pban;
*/
struct sockaddr_in sock;
size_t desc, size;
size = sizeof( sock );
getsockname( control, ( struct sockaddr * )&sock, &size );
if( ( desc = accept( control, ( struct sockaddr * )&sock, &size ) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
GET_FREE( dnew, desc_free );
*dnew = d_zero;
init_descriptor( dnew, desc ); /* Not sure is this right? */
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->flags = 0;
dnew->childpid = 0;
size = sizeof( sock );
if( getpeername( desc, ( struct sockaddr * )&sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF );
sprintf( log_buf, "Sock.sinaddr: %s (%d)", buf, ntohs( sock.sin_port ) );
log_string( log_buf );
sprintf( log_buf, "Connection formed from %s.", buf );
monitor_chan( log_buf, MONITOR_CONNECT );
dnew->remote_port = ntohs( sock.sin_port );
/*
* From unused to prevent possible ns lockup
* from = gethostbyaddr( (char*) &sock.sin_addr,
* sizeof(sock.sin_addr), AF_INET );
*/
dnew->host = str_dup( buf );
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*
* Stephen: As we use IP address now, want to use prefix check,
* so we can ban whole domains....
*/
/*
* MOVED TO LOWER FOR NEWBIEBAN
*
* for ( pban = first_ban; pban != NULL; pban = pban->next )
* {
* if ( !str_prefix( pban->name, dnew->host ) && !( pban->newbie ) )
* {
* char buf[MAX_STRING_LENGTH];
* sprintf( buf, "Denying access to banned site %s", dnew->host );
* monitor_chan( buf, MONITOR_CONNECT );
* write_to_descriptor( desc,
* "Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
* free_desc(dnew);
* PUT_FREE(dnew, desc_free);
* return;
* }
* }
*
*
*/
/*
* Init descriptor data.
*/
LINK( dnew, first_desc, last_desc, next, prev );
/*
* spec: set initial login timeout
*/
dnew->timeout = current_time + 180;
/*
* Send the greeting.
*/
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *pHelp;
extern HELP_DATA *first_help;
sprintf( buf, "greeting%d", 0 /* number_range( 0, 4 ) */ );
for( pHelp = first_help; pHelp != NULL; pHelp = pHelp->next )
if( !str_cmp( pHelp->keyword, buf ) )
{
if( pHelp->text[0] == '.' )
write_to_buffer( dnew, pHelp->text + 1, 0 );
else
write_to_buffer( dnew, pHelp->text, 0 );
break; /* so no more found through multiple copies */
}
}
cur_players++;
if( cur_players > max_players )
max_players = cur_players;
return;
}
void init_descriptor( DESCRIPTOR_DATA * dnew, int desc )
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->outbuf = getmem( dnew->outsize );
dnew->flags = 0;
dnew->childpid = 0;
}
void close_socket( DESCRIPTOR_DATA * dclose )
{
CHAR_DATA *ch;
if( dclose->outtop > 0 )
process_output( dclose, FALSE );
if( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for( d = first_desc; d != NULL; d = d->next )
{
if( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if( dclose->original )
{
if( dclose->character )
do_return( dclose->character, "" );
else
{
bug( "Close_socket: original without ch", 0 );
dclose->character = dclose->original;
dclose->original = NULL;
}
}
if( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
if( dclose->connected == CON_PLAYING )
{
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
/* stop_fighting( ch, TRUE );
save_char_obj( ch );
extract_char( ch, TRUE ); */
}
if( d_next == dclose )
d_next = d_next->next;
UNLINK( dclose, first_desc, last_desc, next, prev );
close( dclose->descriptor );
free_string( dclose->host );
if( dclose->outbuf )
dispose( dclose->outbuf, dclose->outsize );
if( dclose->showstr_head )
qdispose( dclose->showstr_head, strlen( dclose->showstr_head ) + 1 );
PUT_FREE( dclose, desc_free );
cur_players--;
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA * d )
{
int iStart;
/*
* Hold horses if pending command already.
*/
if( d->incomm[0] != '\0' )
return TRUE;
/*
* Check for overflow.
*/
iStart = strlen( d->inbuf );
if( iStart >= sizeof( d->inbuf ) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
sprintf( log_buf, "input overflow by %s (%s)", ( d->character == NULL ) ? "[login]" : d->character->name, d->host );
monitor_chan( log_buf, MONITOR_CONNECT );
write_to_descriptor( d->descriptor, "\n\r SPAMMING IS RUDE, BYE BYE! \n\r", 0 );
return FALSE;
}
/*
* Snarf input.
*/
for( ;; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart, sizeof( d->inbuf ) - 10 - iStart );
if( nRead > 0 )
{
iStart += nRead;
if( d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r' )
break;
}
else if( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA * d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/*
* skip the rest of the line
*/
for( ; d->inbuf[i] != '\0'; i++ )
{
if( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i + 1] = '\0';
break;
}
if( d->inbuf[i] == '\b' && k > 0 )
--k;
else if( isascii( d->inbuf[i] ) && isprint( d->inbuf[i] ) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if( k > 1 || d->incomm[0] == '!' )
{
if( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if( ++d->repeat >= 30 )
{
if( d->connected == CON_PLAYING )
{
sprintf( log_buf, "%s input spamming!", d->character->name );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
}
write_to_descriptor( d->descriptor, "\n\r***** SHUT UP!! *****\n\r", 0 );
close_socket( d );
/*
* old way: strcpy( d->incomm, "quit" );
*/
}
}
}
/*
* Do '!' substitution.
*/
if( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for( j = 0; ( d->inbuf[j] = d->inbuf[i + j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA * d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
*/
if( fPrompt && !merc_down && d->connected == CON_PLAYING )
{
if( d->showstr_point )
write_to_buffer( d, "[Please type (c)ontinue, (r)efresh, (b)ack, (h)elp, (q)uit, or RETURN]: ", 0 );
else
{
CHAR_DATA *ch;
ch = d->original ? d->original : d->character;
if( IS_SET( ch->config, CONFIG_BLANK ) )
write_to_buffer( d, "\n\r", 2 );
if( ch->hunting || ch->hunt_obj )
char_hunt( ch );
bust_a_prompt( d );
if( IS_SET( ch->config, CONFIG_TELNET_GA ) )
write_to_buffer( d, go_ahead_str, 0 );
}
}
/*
* Short-circuit if nothing to write.
*/
if( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if( d->snoop_by != NULL )
{
char foo[MAX_STRING_LENGTH];
CHAR_DATA *snoop_ch;
snoop_ch = d->original != NULL ? d->original : d->character;
if( snoop_ch != NULL )
sprintf( foo, "[SNOOP:%s] ", snoop_ch->name );
write_to_buffer( d->snoop_by, foo, 0 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( DESCRIPTOR_DATA * d )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i = " ";
char *point;
CHAR_DATA *ch;
CHAR_DATA *victim;
int check = -1;
ch = d->character;
/*
* if editing a note, show a REAL simple prompt ;P
*/
if( ch->position == POS_WRITING && !IS_NPC( ch ) )
{
write_to_buffer( d, ">", 0 );
return;
}
/*
* If editing, show an 'info-prompt' -S-
*/
if( ch->position == POS_BUILDING && !IS_NPC( ch ) )
{
ROOM_INDEX_DATA *room;
OBJ_INDEX_DATA *obj;
MOB_INDEX_DATA *mob;
char msg[MAX_STRING_LENGTH]; /* Mode */
char msg2[MAX_STRING_LENGTH]; /* what */
char msg3[MAX_STRING_LENGTH]; /* all */
if( ch->act_build == ACT_BUILD_NOWT )
{
sprintf( msg, "Mode: None" );
sprintf( msg2, "Use Redit, Medit or Oedit to select mode." );
}
if( ch->act_build == ACT_BUILD_REDIT )
{
sprintf( msg, "Mode: Redit" );
if( ch->build_vnum == -1 )
sprintf( msg2, "No vnum is set." );
else
{
room = get_room_index( ch->build_vnum );
if( room != NULL )
sprintf( msg2, "[%5d]: %s", ch->build_vnum, room->name );
}
}
if( ch->act_build == ACT_BUILD_OEDIT )
{
sprintf( msg, "Mode: Oedit" );
if( ch->build_vnum == -1 )
sprintf( msg2, "No vnum set." );
else
{
obj = get_obj_index( ch->build_vnum );
if( obj != NULL )
sprintf( msg2, "[%5d]: %s", ch->build_vnum, obj->short_descr );
}
}
if( ch->act_build == ACT_BUILD_MEDIT )
{
sprintf( msg, "Mode: Medit" );
if( ch->build_vnum == -1 )
sprintf( msg2, "No vnum set." );
else
{
mob = get_mob_index( ch->build_vnum );
if( mob != NULL )
sprintf( msg2, "[%5d]: %s", ch->build_vnum, mob->short_descr );
}
}
sprintf( msg3, "< %s %s >", msg, msg2 );
write_to_buffer( d, msg3, 0 );
return;
}
/*
* set default prompt to ">" -Uni
*/
if( !IS_SET( ch->config, CONFIG_PROMPT ) )
{
sprintf( buf2, "\r" );
if( ch->hit < ch->max_hit )
{
check = 1;
sprintf( buf, "<%dhp", ch->hit );
strcat( buf2, buf );
}
if( ch->mana < ch->max_mana )
{
if( check == 1 )
sprintf( buf, " %dmn", ch->mana );
else
sprintf( buf, "<%dmn", ch->mana );
check = 1;
strcat( buf2, buf );
}
if( ch->move < ch->max_move )
{
if( check == 1 )
sprintf( buf, " %dmv", ch->move );
else
sprintf( buf, "<%dmv", ch->move );
strcat( buf2, buf );
check = 1;
}
if( check == 1 )
send_to_char( buf2, ch );
send_to_char( "> ", ch );
return;
}
if( ch->prompt == NULL || ch->prompt[0] == '\0' )
{
send_to_char( "@@N> ", ch );
return;
}
point = buf;
str = d->original != NULL ? d->original->prompt : d->character->prompt;
sprintf( buf2, "%s", "@@N" );
i = buf2;
while( ( *point = *i ) != '\0' )
++point, ++i;
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch ( *str )
{
default:
i = "> ";
break;
case 'w':
{
sh_int cl_index = -1;
int cost;
bool remort = FALSE, adept = FALSE;
++str;
switch ( *str )
{
default:
sprintf( buf2, "%s", "BadClass" );
i = buf2;
break;
case 'm':
case 'M':
{
++str;
if( ( *str == 'a' ) || ( *str == 'A' ) )
{
cl_index = 0;
break;
}
else if( ( *str == 'o' ) || ( *str == 'O' ) )
{
cl_index = 4;
remort = TRUE;
break;
}
else
{
sprintf( buf2, "%s", "BadClass" );
i = buf2;
break;
}
}
case 'c':
case 'C':
++str;
cl_index = 1;
break;
case 't':
case 'T':
++str;
cl_index = 2;
break;
case 'w':
case 'W':
++str;
cl_index = 3;
break;
case 'p':
case 'P':
++str;
cl_index = 4;
break;
case 's':
case 'S':
++str;
cl_index = 0;
remort = TRUE;
break;
case 'a':
case 'A':
{
++str;
if( ( *str == 's' ) || ( *str == 'S' ) )
{
cl_index = 1;
remort = TRUE;
break;
}
else if( ( *str == 'd' ) || ( *str == 'D' ) )
{
cl_index = 0;
adept = TRUE;
break;
}
else
{
sprintf( buf2, "%s", "BadClass" );
i = buf2;
break;
}
}
case 'k':
case 'K':
++str;
cl_index = 2;
remort = TRUE;
break;
case 'n':
case 'N':
++str;
cl_index = 3;
remort = TRUE;
break;
}
if( cl_index < 0 )
break;
if( adept == TRUE )
cost = exp_to_level_adept( ch );
else if( remort == TRUE )
cost = exp_to_level( ch, cl_index, 5 );
else
cost = exp_to_level( ch, cl_index, ( ch->pcdata )->index[cl_index] );
sprintf( buf2, "%d", UMAX( 0, cost - ch->exp ) );
i = buf2;
break;
}
case 'W':
{
sh_int cl_index = -1;
int cost;
bool remort = FALSE, adept = FALSE;
++str;
switch ( *str )
{
default:
sprintf( buf2, "%s", "BadClass" );
i = buf2;
break;
case 'm':
case 'M':
{
++str;
if( ( *str == 'a' ) || ( *str == 'A' ) )
{
cl_index = 0;
break;
}
else if( ( *str == 'o' ) || ( *str == 'O' ) )
{
cl_index = 4;
remort = TRUE;
break;
}
else
{
sprintf( buf2, "%s", "BadClass" );
i = buf2;
break;
}
}
case 'c':
case 'C':
++str;
cl_index = 1;
break;
case 't':
case 'T':
++str;
cl_index = 2;
break;
case 'w':
case 'W':
++str;
cl_index = 3;
break;
case 'p':
case 'P':
++str;
cl_index = 4;
break;
case 's':
case 'S':
++str;
cl_index = 0;
remort = TRUE;
break;
case 'a':
case 'A':
{
++str;
if( ( *str == 's' ) || ( *str == 'S' ) )
{
cl_index = 1;
remort = TRUE;
break;
}
else if( ( *str == 'd' ) || ( *str == 'D' ) )
{
cl_index = 0;
adept = TRUE;
break;
}
else
{
sprintf( buf2, "%s", "BadClass" );
i = buf2;
break;
}
}
case 'k':
case 'K':
++str;
cl_index = 2;
remort = TRUE;
break;
case 'n':
case 'N':
++str;
cl_index = 3;
remort = TRUE;
break;
}
if( cl_index < 0 )
break;
if( adept == TRUE )
cost = exp_to_level_adept( ch );
else if( remort == TRUE )
cost = exp_to_level( ch, cl_index, 5 );
else
cost = exp_to_level( ch, cl_index, ( ch->pcdata )->index[cl_index] );
sprintf( buf2, "%d", UMAX( 0, cost ) );
i = buf2;
break;
}
case 'h':
sprintf( buf2, "%d", ch->hit );
i = buf2;
break;
case '!':
sprintf( buf2, "%d", GET_HITROLL( ch ) );
i = buf2;
break;
case '+':
sprintf( buf2, "%d", GET_DAMROLL( ch ) );
i = buf2;
break;
case '*':
sprintf( buf2, "%d", GET_AC( ch ) );
i = buf2;
break;
case 'H':
sprintf( buf2, "%d", ch->max_hit );
i = buf2;
break;
case 'm':
sprintf( buf2, "%d", ch->mana );
i = buf2;
break;
case 'M':
sprintf( buf2, "%d", ch->max_mana );
i = buf2;
break;
case 'v':
sprintf( buf2, "%d", ch->move );
i = buf2;
break;
case 'V':
sprintf( buf2, "%d", ch->max_move );
i = buf2;
break;
case 'x':
sprintf( buf2, "%d", ch->exp );
i = buf2;
break;
case 'g':
sprintf( buf2, "%d", ch->gold );
i = buf2;
break;
case 'a':
if( ch->level < 5 )
sprintf( buf2, "%d", ch->alignment );
else
sprintf( buf2, "%s", IS_GOOD( ch ) ? "good" : IS_EVIL( ch ) ? "evil" : "neutral" );
i = buf2;
break;
case 'r':
if( ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->name );
else
sprintf( buf2, " " );
i = buf2;
break;
case 'R':
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%d", ch->in_room->vnum );
else
sprintf( buf2, " " );
i = buf2;
break;
case 's':
if( !IS_NPC( ch ) )
sprintf( buf2, "%s", stance_app[ch->stance].name );
else
sprintf( buf2, " " );
i = buf2;
break;
case 'z':
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->area->name );
else
sprintf( buf2, " " );
i = buf2;
break;
case '%':
sprintf( buf2, "%%" );
i = buf2;
break;
case 'b':
if( !IS_NPC( ch ) && IS_VAMP( ch ) )
sprintf( buf2, "@@e%d@@N", ch->pcdata->bloodlust );
else
sprintf( buf2, " " );
i = buf2;
break;
case 'B':
if( !IS_NPC( ch ) && IS_VAMP( ch ) )
sprintf( buf2, "@@e%d@@N", ch->pcdata->bloodlust_max );
else
sprintf( buf2, " " );
i = buf2;
break;
case 'c':
if( !IS_NPC( ch ) )
sprintf( buf2, "\n\r" );
else
sprintf( buf2, " " );
i = buf2;
break;
case 'i':
if( IS_NPC( ch ) )
break;
if( IS_IMMORTAL( ch ) )
sprintf( buf2, "INVIS: %d", IS_SET( ch->act, PLR_WIZINVIS ) ? ch->invis : 0 );
else
{
if( ( IS_AFFECTED( ch, AFF_INVISIBLE ) )
|| ( IS_AFFECTED( ch, AFF_HIDE ) )
|| ( item_has_apply( ch, ITEM_APPLY_INV ) ) || ( item_has_apply( ch, ITEM_APPLY_HIDE ) ) )
{
sprintf( buf2, "%s", "INVIS" );
}
else
{
sprintf( buf2, "%s", "VIS" );
}
}
i = buf2;
break;
case 't':
if( !IS_NPC( ch ) )
sprintf( buf2, "%d %s", ( time_info.hour % 12 == 0 ) ? 12 : time_info.hour % 12,
time_info.hour >= 12 ? "pm" : "am" );
else
sprintf( buf2, " " );
i = buf2;
break;
case 'F':
if( !IS_NPC( ch ) && IS_WOLF( ch ) )
{
if( IS_RAGED( ch ) )
sprintf( buf2, "%s", "GAROU" );
else if( IS_SHIFTED( ch ) )
sprintf( buf2, "%s", "LUPIS" );
else
sprintf( buf2, "%s", "HUMANUS" );
}
else
sprintf( buf2, " " );
i = buf2;
break;
case 'p':
if( !IS_NPC( ch ) )
{
if( weather_info.moon_loc == MOON_DOWN )
sprintf( buf2, "%s", "DOWN" );
else if( weather_info.moon_loc == MOON_PEAK )
sprintf( buf2, "PEAK:%s", get_moon_phase_name( ) );
else
sprintf( buf2, "LOW:%s", get_moon_phase_name( ) );
}
else
sprintf( buf2, " " );
i = buf2;
break;
}
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
}
/*
* possible HUGE string bug here
*/
/*
* Also have part of battle prompt showing tank status -S-
*/
if( ch->fighting != NULL ) /* only way to do it, sorry */
{
/*
* We'll just show a percentage for people in the group
*/
CHAR_DATA *tank;
char buf[200];
buf[0] = '\0';
/*
* See who the target (ch->fighting) is fighting (->fighting)
*/
tank = ch->fighting->fighting;
if( tank != NULL )
{
int percent;
char wound[100];
if( tank->max_hit > 0 )
percent = tank->hit * 100 / tank->max_hit;
else
percent = -1;
if( percent >= 95 )
sprintf( wound, "@@rExcellent@@N" );
else if( percent >= 85 )
sprintf( wound, "@@GScratches@@N" );
else if( percent >= 70 )
sprintf( wound, "@@ySmall wounds@@N" );
else if( percent >= 55 )
sprintf( wound, "@@bLarger wounds@@N" );
else if( percent >= 45 )
sprintf( wound, "@@mBleeding freely@@N" );
else if( percent >= 30 )
sprintf( wound, "@@RLeaking guts@@N" );
else if( percent >= 15 )
sprintf( wound, "@@eA MESS!@@N" );
else
sprintf( wound, "@@2@@W@@fALMOST DEAD!!!@@N" );
if( !IS_NPC( ch ) && IS_SET( ch->pcdata->pflags, PFLAG_BLIND_PLAYER ) )
sprintf( buf, "@@W%s %s @@N ", tank == ch ? "YOU" : "Tank", wound );
else
sprintf( buf, "@@a[@@W%s@@a:%s@@a]@@N ", tank == ch ? "YOU" : "Tank", wound );
write_to_buffer( d, buf, 0 );
}
}
/*
* battle prompt
*/
if( ( victim = ch->fighting ) != NULL )
{
int percent;
/*
* int percent2;
*/
char wound[100];
char buf[MAX_STRING_LENGTH];
if( victim->max_hit > 0 )
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if( percent >= 95 )
sprintf( wound, "@@rExcellent@@N" );
else if( percent >= 85 )
sprintf( wound, "@@GScratches@@N" );
else if( percent >= 70 )
sprintf( wound, "@@ySmall wounds@@N" );
else if( percent >= 55 )
sprintf( wound, "@@bLarger wounds@@N" );
else if( percent >= 45 )
sprintf( wound, "@@mBleeding freely@@N" );
else if( percent >= 30 )
sprintf( wound, "@@RLeaking guts@@N" );
else if( percent >= 15 )
sprintf( wound, "@@eA MESS!@@N" );
else
sprintf( wound, "@@2@@WALMOST DEAD!!!@@N" );
if( !IS_NPC( ch ) && IS_SET( ch->pcdata->pflags, PFLAG_BLIND_PLAYER ) )
sprintf( buf, "@@WVictim %s @@N\n\r", wound );
else
sprintf( buf, "@@a[@@WVictim@@a:%s@@a]@@N\n\r", wound );
/*
* buf[0] = UPPER(buf[0]);
*/
write_to_buffer( d, buf, 0 );
/*
* No newline, to keep both prompts on one line...
*/
}
/*
* MAG Mod should be point-buf + 1, not point-buf (for end null char.)
*/
write_to_buffer( d, buf, point - buf );
return;
}
/*
* Append onto an output buffer.
*/
#define color_MARGIN 20
void write_to_buffer( DESCRIPTOR_DATA * d, const char *txt, int length )
{
if( d == NULL )
return;
if( d->outbuf == NULL )
{
bugf( "write_to_buffer with NULL outbuf, string=%s", txt );
return;
}
/*
* Find length in case caller didn't.
*/
if( length <= 0 )
length = strlen( txt );
/*
* Initial \n\r if needed.
*/
if( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while( d->outtop + length + 1 + color_MARGIN >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
/*
* ONLY COPY length number of Bytes, otherwise things can go WRONG
*/
/*
* MAG mod to strncpy
*/
/*
* Old was strcpy( d->outbuf + d->outtop, txt );
*/
/*
* Before Mod2: strncpy( d->outbuf + d->outtop, txt, length );
*/
/*
* MAG Mod2: Convert color strings, while copying. Also expand buffer as neede.
*/
{
char c;
char lookup;
char *dest;
int count = length;
CHAR_DATA *ch;
char *colstr;
int collen, cnt;
dest = d->outbuf + d->outtop;
for( ; count > 0; )
{
c = *( txt++ );
if( c != '@' )
{
*( dest++ ) = c;
count--;
continue;
}
else
{
if( *txt != '@' )
{
*( dest++ ) = c;
count--;
continue;
}
txt++; /* txt now points at color code. */
c = *( txt++ ); /* c is color code. */
length = length - 3;
count = count - 3;
if( c == '@' )
{
length++;
*( dest++ ) = c;
continue;
}
ch = d->original != NULL ? d->original : d->character;
if( ch != NULL && !IS_SET( ch->config, CONFIG_COLOR ) )
continue;
/* set to default highlight or dim set by player */
lookup = c;
if( ch != NULL && !IS_NPC( ch ) ) /* shouldn't happen, but... */
{
if( lookup == '!' )
lookup = ch->pcdata->hicol;
else if( lookup == '.' )
lookup = ch->pcdata->dimcol;
}
for( cnt = 0; cnt < MAX_ANSI; cnt++ )
if( ansi_table[cnt].letter == lookup )
break;
if( cnt == MAX_ANSI )
{
colstr = ansi_table[10].value;
collen = ansi_table[10].stlen;
}
else
{
colstr = ansi_table[cnt].value;
collen = ansi_table[cnt].stlen;
}
while( d->outtop + length + collen + 1 >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop + length - count );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
dest = d->outbuf + d->outtop + length - count;
strncpy( dest, colstr, collen );
dest += collen;
length = length + collen;
}
}
}
/*
* Make sure we have a \0 at the end
*/
*( d->outbuf + d->outtop + length ) = '\0';
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
if( length <= 0 )
length = strlen( txt );
for( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{
perror( "Write_to_descriptor" );
return FALSE;
}
}
return TRUE;
}
void show_menu_to( DESCRIPTOR_DATA * d )
{
CHAR_DATA *ch = d->character;
char buf[MAX_STRING_LENGTH];
char menu[MAX_STRING_LENGTH];
sprintf( menu, "\n\rCharacter Creation Menu.\n\r\n\r" );
strcat( menu, "Options:\n\r" );
sprintf( buf, " 1. Set Gender. Currently:%s\n\r",
!IS_SET( d->check, CHECK_SEX ) ? "Not Set." :
ch->sex == SEX_NEUTRAL ? "Neutral." : ch->sex == SEX_MALE ? "Male." : "Female." );
strcat( menu, buf );
sprintf( buf, " 2. Set Race. Currently:%s\n\r",
!IS_SET( d->check, CHECK_RACE ) ? "Not Set." : race_table[ch->race].race_title );
strcat( menu, buf );
strcat( menu, " 3. Roll Attributes. Currently:" );
if( IS_SET( d->check, CHECK_STATS ) )
sprintf( buf, "\n\r Max_Str:%d. Max_Int:%d. Max_Wis:%d.\n\r Max_Dex:%d. Max_Con:%d.\n\r",
ch->pcdata->max_str, ch->pcdata->max_int, ch->pcdata->max_wis, ch->pcdata->max_dex, ch->pcdata->max_con );
else
sprintf( buf, "Not Set.\n\r" );
strcat( menu, buf );
strcat( menu, " 4. Set Class Order. Currently:" );
if( IS_SET( d->check, CHECK_CLASS ) )
{
int fubar;
sprintf( buf, "\n\r " );
for( fubar = 0; fubar < MAX_CLASS; fubar++ )
{
strcat( menu, class_table[ch->pcdata->order[fubar]].who_name );
strcat( menu, ". " );
}
strcat( menu, "\n\r" );
}
else
strcat( menu, "Not Set.\n\r" );
strcat( menu, " 5. Exit Creation Process.\n\r" );
strcat( menu, "\n\rPlease Select 1-5: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_smenu_to( DESCRIPTOR_DATA * d )
{
CHAR_DATA *ch = d->character;
char buf[MAX_STRING_LENGTH];
char menu[MAX_STRING_LENGTH];
sprintf( menu, "\n\rCharacter Creation: Gender.\n\r\n\r" );
strcat( menu, "Please Select:\n\r" );
strcat( menu, " M : Male.\n\r" );
strcat( menu, " F : Female.\n\r" );
strcat( menu, " N : Neutral.\n\r\n\r" );
if( IS_SET( d->check, CHECK_SEX ) )
sprintf( buf, "Current Choice: %s\n\r",
ch->sex == SEX_NEUTRAL ? "Neutral." : ch->sex == SEX_MALE ? "Male." : "Female." );
else
sprintf( buf, "No Current Selection.\n\r" );
strcat( menu, buf );
strcat( menu, "\n\rPlease Select M/F/N: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_rmenu_to( DESCRIPTOR_DATA * d )
{
char menu[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int iRace;
sprintf( menu, "\n\rCharacter Creation: Race.\n\r\n\r" );
strcat( menu, "Notes: a) Race determines abilities in different classes.\n\r" );
strcat( menu, " b) Each Race will soon have seperate hometowns.\n\r" );
strcat( menu, " c) Race determines your attributes.\n\r\n\r" );
strcat( menu, "Abr Name Class Abilities Str Int Wis Dex Con\n\r" );
strcat( menu, "--- ---- --------------- --- --- --- --- ---\n\r" );
for( iRace = 0; iRace < MAX_RACE; iRace++ )
{
if( race_table[iRace].player_allowed == FALSE )
continue;
sprintf( buf, "%3s %-10s %s", race_table[iRace].race_name,
race_table[iRace].race_title, race_table[iRace].comment );
strcat( menu, buf );
sprintf( buf, " %-2d %-2d %-2d %-2d %-2d\n\r",
race_table[iRace].race_str,
race_table[iRace].race_int,
race_table[iRace].race_wis, race_table[iRace].race_dex, race_table[iRace].race_con );
strcat( menu, buf );
}
strcat( menu, "\n\rPlease Select Your Race (Abr), or type the full race name for race info: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_amenu_to( DESCRIPTOR_DATA * d )
{
CHAR_DATA *ch = d->character;
char buf[MAX_STRING_LENGTH];
char menu[MAX_STRING_LENGTH];
/*
* Make the 'rolls', set ch->max_*, and display
*/
if( !IS_SET( d->check, CHECK_RACE ) )
{
sprintf( menu, "\n\rYou must select a race first.\n\r" );
write_to_buffer( d, menu, 0 );
d->connected = CON_MENU;
show_menu_to( d );
return;
}
for( ;; )
{
ch->pcdata->max_str = UMIN( 22, ( race_table[ch->race].race_str + number_range( -3, 3 ) ) );
ch->pcdata->max_str = UMIN( 22, ch->pcdata->max_str );
ch->pcdata->max_int = UMIN( 22, ( race_table[ch->race].race_int + number_range( -3, 3 ) ) );
ch->pcdata->max_int = UMIN( 22, ch->pcdata->max_int );
ch->pcdata->max_dex = UMIN( 22, ( race_table[ch->race].race_dex + number_range( -3, 3 ) ) );
ch->pcdata->max_dex = UMIN( 22, ch->pcdata->max_dex );
ch->pcdata->max_con = UMIN( 22, ( race_table[ch->race].race_con + number_range( -3, 3 ) ) );
ch->pcdata->max_con = UMIN( 22, ch->pcdata->max_con );
ch->pcdata->max_wis = UMIN( 22, ( race_table[ch->race].race_wis + number_range( -3, 3 ) ) );
ch->pcdata->max_wis = UMIN( 22, ch->pcdata->max_wis );
if( ( ch->pcdata->max_str + ch->pcdata->max_int + ch->pcdata->max_wis
+ ch->pcdata->max_dex + ch->pcdata->max_con ) < 91 )
break; /* Prevent 'super' characters! */
}
sprintf( menu, "\n\rCharacter Creation: Attributes.\n\r\n\r" );
strcat( menu, "This option rolls a new set of MAX attributes.\n\r" );
strcat( menu, "There is no way to increase your MAX attributes, so choose wisely!\n\r" );
strcat( menu, "Current Attributes: (Just Rolled)\n\r" );
sprintf( buf, "Max_Str:%d. Max_Int:%d. Max_Wis:%d. Max_Dex:%d. Max_Con:%d.\n\r",
ch->pcdata->max_str, ch->pcdata->max_int, ch->pcdata->max_wis, ch->pcdata->max_dex, ch->pcdata->max_con );
strcat( menu, buf );
strcat( menu, "\n\rPlease Select: (A)ccept, return to menu, (H)help stats, or (R)eroll: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_ahelp_menu_to( DESCRIPTOR_DATA * d )
{
char menu[MAX_STRING_LENGTH];
sprintf( menu, "%s", "" );
strcat( menu, "Str affects items you can wear and weight you can carry, and your hitroll and damroll.\n\r" );
strcat( menu, "Int affects your mana gain, how many Npcs you can control effectively, and spell success.\n\r" );
strcat( menu, "Wis affects how many practices you get, your mana, and your saving against spells.\n\r" );
strcat( menu, "Dex affects your ac, how many items you can carry, and your ability to dodge.\n\r" );
strcat( menu, "Con affects how many hitpoints you gain per level.\n\r" );
strcat( menu, "\n\rPlease Select: (A)ccept, return to menu, (H)help stats, or (R)eroll: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_cmenu_to( DESCRIPTOR_DATA * d )
{
char menu[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int iClass;
sprintf( menu, "Character Creation: Class Order.\n\r\n\r" );
strcat( menu, "This option allows you to select the order of your classes.\n\r" );
strcat( menu, "Being a MultiClass Mud, this order is very important, as it\n\r" );
strcat( menu, "will determine how easily you progress in each class, and\n\r" );
strcat( menu, "how well you can use the skills/spells of each class.\n\r" );
strcat( menu, "There are five classes. Please list, in order of best to\n\r" );
strcat( menu, "worst, the order your classes will be.\n\r" );
strcat( menu, "(The 1st you pick will be your prime class, gaining a +1 bonus.\n\r" );
strcat( menu, "For example, psi mag cle thi war.\n\r" );
strcat( menu, "Abr Prime Atr Name\n\r" );
strcat( menu, "--- --------- ----\n\r" );
for( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
sprintf( buf, "%3s %3s %-10s\n\r", class_table[iClass].who_name, class_table[iClass].attr,
class_table[iClass].class_name );
strcat( menu, buf );
}
strcat( menu, "\n\rOrder: " );
write_to_buffer( d, menu, 0 );
return;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA * d, char *argument )
{
char buf[MAX_STRING_LENGTH];
char msg[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int iClass;
int lines;
bool fOld;
int cnt;
NOTE_DATA *pnote;
int notes;
while( isspace( *argument ) )
argument++;
ch = d->character;
if( d->connected == CON_GET_NAME )
{
if( argument[0] == '\0' )
{
close_socket( d );
return;
}
argument[0] = UPPER( argument[0] );
sprintf( buf, "%s provided as name from login from site %s.", argument, d->host );
monitor_chan( buf, MONITOR_CONNECT );
if( !check_parse_name( argument ) )
{
sprintf( buf, "Illegal name %s from site %s.", argument, d->host );
monitor_chan( buf, MONITOR_CONNECT );
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
fOld = load_char_obj( d, argument, FALSE );
ch = d->character;
if( IS_SET( ch->act, PLR_DENY ) )
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d );
return;
}
/* TEMP FIX ZEN */
if( IS_SET( ch->config, CONFIG_JUSTIFY ) )
REMOVE_BIT( ch->config, CONFIG_JUSTIFY );
if( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if( wizlock && !IS_HERO( ch ) && !ch->wizbit && !is_name( argument, sysdata.playtesters ) )
{
write_to_buffer( d, "\n\r " mudnamenocolor " IS CURRENTLY WIZLOCKED.\n\r", 0 );
write_to_buffer( d, "Please Try Connecting Again In A Little While, When Any Problems\n\r", 0 );
write_to_buffer( d, " We Are Working On Have Been Solved. Thank You.\n\r", 0 );
close_socket( d );
return;
}
if( deathmatch && !IS_HERO( ch ) && !ch->wizbit )
{
write_to_buffer( d, "\n\r " mudnamenocolor " IS CURRENTLY WIZLOCKED.\n\r", 0 );
write_to_buffer( d, "Sorry, The Players Connected At This Time Are Currently Participating\n\r", 0 );
write_to_buffer( d, " In A DEATHMATCH Murder-Fest. Please try later!\n\r", 0 );
write_to_buffer( d, " Deathmatches are usually held on Thursdays and Sundays. They\n\r", 0 );
write_to_buffer( d, " normally last about 30 minutes. Please be patient!\n\r", 0 );
close_socket( d );
return;
}
if( check_playing( d, ch->name ) )
return;
}
if( fOld )
{
BAN_DATA *pban;
for( pban = first_ban; pban != NULL; pban = pban->next )
{
if( !str_prefix( pban->name, d->host ) && ( pban->newbie == FALSE ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Denying access to banned site %s", d->host );
monitor_chan( buf, MONITOR_CONNECT );
write_to_descriptor( d->descriptor, "Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
d->connected = CON_QUITTING;
close_socket( d );
return;
}
}
/*
* Old player
*/
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
BAN_DATA *pban;
/*
* New player
*/
/*
* New characters with same name fix by Salem's Lot
*/
if( check_playing( d, ch->name ) )
return;
for( pban = first_ban; pban != NULL; pban = pban->next )
{
if( !str_prefix( pban->name, d->host ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Denying access to banned site %s", d->host );
monitor_chan( buf, MONITOR_CONNECT );
write_to_descriptor( d->descriptor, "Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
d->connected = CON_QUITTING;
close_socket( d );
return;
}
}
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
}
if( d->connected == CON_GET_OLD_PASSWORD )
{
write_to_buffer( d, "\n\r", 2 );
if( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
sprintf( buf, "FAILED LOGIN for %s from site %s.", ch->name, d->host );
monitor_chan( buf, MONITOR_CONNECT );
ch->pcdata->failures++;
save_char_obj( ch );
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if( check_reconnect( d, ch->name, TRUE ) )
return;
if( check_playing( d, ch->name ) )
return;
sprintf( log_buf, "%s has connected.", ch->name );
monitor_chan( log_buf, MONITOR_CONNECT );
sprintf( log_buf, "Site Name: %s.", d->host );
monitor_chan( log_buf, MONITOR_CONNECT );
log_string( log_buf );
lines = ch->pcdata->pagelen;
ch->pcdata->pagelen = 20;
if( ch->lvl[ch->class] == -1 )
ch->lvl[ch->class] = ch->level;
if( IS_HERO( ch ) )
{
DL_LIST *brands;
sh_int numbrands;
char msgbuf[MSL];
for( brands = first_brand, numbrands = 0; brands; brands = brands->next, numbrands++ );
do_help( ch, "imotd" );
sprintf( msgbuf, "There are currently %d outstanding brands.\n\r%s",
numbrands,
( ( numbrands < 50 ) ?
"" :
"@@eWarning: Process these brands immediately using immbrand list, immbrand read, and immbrand remove to avoid disk overflow!!@@N\n\r" ) );
send_to_char( msgbuf, ch );
}
else
{
do_help( ch, "motd" );
}
ch->pcdata->pagelen = lines;
d->connected = CON_READ_MOTD;
}
if( d->connected == CON_CONFIRM_NEW_NAME )
{
switch ( *argument )
{
case 'y':
case 'Y':
sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
case 'n':
case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
return;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
return;
}
return;
}
if( d->connected == CON_GET_NEW_PASSWORD )
{
write_to_buffer( d, "\n\r", 2 );
if( strlen( argument ) < 5 )
{
write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 );
return;
}
pwdnew = crypt( argument, ch->name );
for( p = pwdnew; *p != '\0'; p++ )
{
if( *p == '~' )
{
write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
return;
}
if( d->connected == CON_CONFIRM_NEW_PASSWORD )
{
write_to_buffer( d, "\n\r", 2 );
if( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
show_menu_to( d );
d->connected = CON_MENU;
return;
}
if( d->connected == CON_MENU )
{
int number;
if( !is_number( argument ) )
{
write_to_buffer( d, "\n\rPlease Enter A Number.\n\r", 0 );
show_menu_to( d );
return;
}
number = atoi( argument );
if( number < 1 && number > 5 )
{
write_to_buffer( d, "\n\rPlease Enter A Number Between 1 And 5.\n\r", 0 );
show_menu_to( d );
return;
}
switch ( number )
{
case 1:
d->connected = CON_GET_NEW_SEX;
show_smenu_to( d );
break;
case 2:
d->connected = CON_GET_RACE;
show_rmenu_to( d );
break;
case 3:
d->connected = CON_GET_STATS;
show_amenu_to( d );
break;
case 4:
d->connected = CON_GET_NEW_CLASS;
show_cmenu_to( d );
break;
case 5:
if( !IS_SET( d->check, CHECK_SEX ) || !IS_SET( d->check, CHECK_CLASS )
|| !IS_SET( d->check, CHECK_STATS ) || !IS_SET( d->check, CHECK_RACE ) )
{
write_to_buffer( d, "ALL Options Must Be Selected First.\n\r", 0 );
show_menu_to( d );
return;
}
sprintf( log_buf, "%s@%s new player.", ch->name, d->host );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
write_to_buffer( d, "\n\r", 2 );
ch->pcdata->pagelen = 20;
/*
* prompt already set?
* ch->prompt = str_dup("<%hhp %mm %vmv> ");
* old crash bug was b/c of prompts somehow
*/
do_help( ch, "newun" );
d->connected = CON_READ_MOTD;
/*
* Display motd, and all other malarky
*/
break;
}
return;
}
if( d->connected == CON_GET_STATS )
{
switch ( argument[0] )
{
case 'A':
case 'a':
if( !IS_SET( d->check, CHECK_STATS ) )
SET_BIT( d->check, CHECK_STATS );
d->connected = CON_MENU;
show_menu_to( d );
break;
case 'R':
case 'r':
show_amenu_to( d );
break;
case 'H':
case 'h':
show_ahelp_menu_to( d );
break;
default:
write_to_buffer( d, "Enter A or R, or H for stat help:", 0 );
break;
}
return;
}
if( d->connected == CON_GET_NEW_SEX )
{
switch ( argument[0] )
{
case 'm':
case 'M':
ch->sex = SEX_MALE;
ch->login_sex = SEX_MALE;
break;
case 'f':
case 'F':
ch->sex = SEX_FEMALE;
ch->login_sex = SEX_FEMALE;
break;
case 'n':
case 'N':
ch->sex = SEX_NEUTRAL;
ch->login_sex = SEX_NEUTRAL;
break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
show_smenu_to( d );
return;
}
write_to_buffer( d, "\n\r\n\r", 0 );
if( !IS_SET( d->check, CHECK_SEX ) )
SET_BIT( d->check, CHECK_SEX );
d->connected = CON_MENU;
show_menu_to( d );
return;
}
if( d->connected == CON_GET_NEW_CLASS )
{
sh_int classes[MAX_CLASS];
sh_int parity[MAX_CLASS]; /* Nowt to do with parity really */
sh_int index[MAX_CLASS];
char arg[MAX_STRING_LENGTH];
int cnt;
int foo;
bool ok = TRUE;
/*
* Parity set to 1 for each class found.
*/
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
parity[cnt] = -1;
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
{
argument = one_argument( argument, arg );
if( arg[0] == '\0' )
{
ok = FALSE;
break;
}
for( foo = 0; foo < MAX_CLASS; foo++ )
if( !str_cmp( arg, class_table[foo].who_name ) )
{
classes[cnt] = foo;
index[foo] = cnt;
parity[foo] = 1;
break;
}
if( foo == MAX_CLASS )
{
ok = FALSE;
break;
}
}
/*
* If 5 unique classes given, parity[cnt] == 1
*/
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
if( parity[cnt] == -1 ) /* Then a class was missed */
ok = FALSE;
if( !ok )
{
write_to_buffer( d,
"Invalid Order... Please Try Again. You must list each class, by abbreviation, such as CLE WAR MAG THI PSI.\n\r",
0 );
show_cmenu_to( d );
return;
}
/*
* Copy classes across to pcdata
*/
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
{
ch->pcdata->order[cnt] = classes[cnt];
ch->pcdata->index[cnt] = index[cnt];
}
d->connected = CON_MENU;
if( !IS_SET( d->check, CHECK_CLASS ) )
SET_BIT( d->check, CHECK_CLASS );
show_menu_to( d );
return;
}
if( d->connected == CON_GET_RACE )
{
for( iClass = 0; iClass < MAX_RACE; iClass++ )
{
if( ( !str_cmp( argument, race_table[iClass].race_name ) ) && ( race_table[iClass].player_allowed == TRUE ) )
{
ch->race = iClass;
break;
}
/* curtesy of Sylvana@LCN */
else if( !str_cmp( argument, race_table[iClass].race_title ) )
{
do_help( ch, argument );
}
}
if( ( iClass == MAX_RACE ) || ( race_table[iClass].player_allowed == FALSE ) )
{
write_to_buffer( d, "Invalid Choice.\n\r", 0 );
show_rmenu_to( d );
return;
}
if( IS_SET( d->check, CHECK_STATS ) )
REMOVE_BIT( d->check, CHECK_STATS );
if( !IS_SET( d->check, CHECK_RACE ) )
SET_BIT( d->check, CHECK_RACE );
show_menu_to( d );
d->connected = CON_MENU;
return;
}
if( d->connected == CON_READ_MOTD )
{
/*
* Prime level idea dropped. Give ch 1 level in their best class
*/
if( ch->level == 0 )
{
ch->class = ch->pcdata->order[0];
ch->lvl[ch->class] = 1;
}
LINK( ch, first_char, last_char, next, prev );
d->connected = CON_PLAYING;
if( IS_SET( ch->config, CONFIG_FULL_ANSI ) )
{
char scrollbuf[MSL];
sprintf( scrollbuf, "%s%s%s%i;%ir%s%%i;%iH",
CRS_RESET, CRS_CLS, CRS_CMD, 0, ch->pcdata->term_rows - 12, CRS_CMD, ch->pcdata->term_rows - 13 );
send_to_char( scrollbuf, ch );
}
send_to_char( "\n\rWelcome to " mudnamecolor ". May your visit here be ... mutated.\n\r", ch );
if( ch->level == 0 )
{
/*
* OBJ_DATA *obj; unused
*/
switch ( class_table[ch->class].attr_prime )
{
case APPLY_STR:
ch->pcdata->max_str++;
break;
case APPLY_INT:
ch->pcdata->max_int++;
break;
case APPLY_WIS:
ch->pcdata->max_wis++;
break;
case APPLY_DEX:
ch->pcdata->max_dex++;
break;
case APPLY_CON:
ch->pcdata->max_con++;
break;
}
ch->level = 1;
/*
* FIXME: this temp fix for m/c stuff
*/
/*
* All Races get 5 classes now..
*/
ch->lvl[ch->class] = 1;
for( cnt = 0; cnt < MAX_CLASS; cnt++ )
if( cnt != ch->class )
ch->lvl[cnt] = 0;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->pcdata->mana_from_gain = ch->max_mana;
ch->pcdata->hp_from_gain = ch->max_hit;
ch->pcdata->move_from_gain = ch->max_move;
ch->pcdata->clan = 0; /* no clan */
sprintf( buf, " needs a new title!" );
set_title( ch, buf );
{
char race_skill[MSL];
char *race_skill_list;
race_skill_list = race_table[ch->race].skill1;
for( ;; )
{
race_skill_list = one_argument( race_skill_list, race_skill );
if( skill_lookup( race_skill ) < 0 )
break;
ch->pcdata->learned[skill_lookup( race_skill )] = 101;
}
}
ch->deaf = 0;
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
/*
* Needed in case newbie drops an item.
*/
/*
* This seems to be causing a prob on meson right now.. byebye!
*
* obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
* obj_to_char( obj, ch );
* equip_char( ch, obj, WEAR_LIGHT );
*
* obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
* obj_to_char( obj, ch );
* equip_char( ch, obj, WEAR_BODY );
*
* obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
* obj_to_char( obj, ch );
* equip_char( ch, obj, WEAR_SHIELD );
*
* obj = create_object( get_obj_index(class_table[ch->class].weapon),
* 0 );
* obj_to_char( obj, ch );
* equip_char( ch, obj, WEAR_WIELD );
*/
}
else if( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
}
else if( IS_IMMORTAL( ch ) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
/*
* check for login failures, then clear count.
*/
if( ch->pcdata->failures != 0 && ch->level != 1 )
{
sprintf( msg, "WARNING: There have been %d failed login attempts.\n\r", ch->pcdata->failures );
send_to_char( msg, ch );
ch->pcdata->failures = 0;
}
if( ch->level > 1 )
{
sprintf( msg, "\n\rLast successful login from: %s\n\r\n\r", ch->pcdata->host );
send_to_char( msg, ch );
if( strcmp( d->host, ch->pcdata->host ) )
{
sprintf( msg, "%s connected from %s ( last login was from %s ) !", ch->name, d->host, ch->pcdata->host );
log_string( msg );
monitor_chan( msg, MONITOR_CONNECT );
if( ( ch->level > 80 ) )
{
sprintf( msg, "WARNING!!! %s logged in with level %d.\n\r", ch->name, ch->level );
log_string( msg );
}
}
if( ch->pcdata->host != NULL )
free_string( ch->pcdata->host );
ch->pcdata->host = str_dup( d->host );
}
/*
* Check for new notes waiting at the post office
*/
notes = 0;
for( pnote = first_note; pnote; pnote = pnote->next )
if( is_note_to( ch, pnote ) && str_cmp( ch->name, pnote->sender ) && pnote->date_stamp > ch->last_note )
notes++;
if( notes == 1 )
send_to_char( "\n\rYou have one new letter waiting.\n\r", ch );
else if( notes > 1 )
{
sprintf( buf, "\n\rYou have %d new letters waiting.\n\r", notes );
send_to_char( buf, ch );
}
act( "$n enters " mudnamecolor ".", ch, NULL, NULL, TO_ROOM );
sprintf( buf, "%s has entered the game.", ch->name );
monitor_chan( buf, MONITOR_CONNECT );
if( ( number_range( 0, 99 ) < ( ch->balance / 10000000 ) ) && ( ch->balance > ( get_psuedo_level( ch ) * 100000 ) ) )
{
int loss;
int new_balance;
loss = number_range( ch->balance * .3, ch->balance * .6 );
new_balance = UMAX( ch->balance - loss, get_psuedo_level( ch ) * 100000 );
ch->balance = UMIN( ch->balance, new_balance );
}
if( !IS_NPC( ch ) )
{
if( !str_cmp( ch->pcdata->room_enter, "" ) )
{
switch ( ch->race )
{
case 0:
ch->pcdata->room_enter = str_dup( "saunters arrogantly in from" );
ch->pcdata->room_exit = str_dup( "walks" );
break;
case 1:
ch->pcdata->room_enter = str_dup( "sneaks in from" );
ch->pcdata->room_exit = str_dup( "disappears" );
break;
case 2:
ch->pcdata->room_enter = str_dup( "barges into you from" );
ch->pcdata->room_exit = str_dup( "charges" );
break;
case 3:
ch->pcdata->room_enter = str_dup( "quietly glides in from" );
ch->pcdata->room_exit = str_dup( "glides quietly" );
break;
case 4:
ch->pcdata->room_enter = str_dup( "appears in from" );
ch->pcdata->room_exit = str_dup( "fades away" );
break;
case 5:
ch->pcdata->room_enter = str_dup( "stomps angrily in from" );
ch->pcdata->room_exit = str_dup( "angrily stomps" );
break;
case 6:
ch->pcdata->room_enter = str_dup( "skitters in from" );
ch->pcdata->room_exit = str_dup( "skitters" );
break;
case 7:
ch->pcdata->room_enter = str_dup( "slithers in from" );
ch->pcdata->room_exit = str_dup( "slithers" );
break;
case 8:
ch->pcdata->room_enter = str_dup( "flys at you from" );
ch->pcdata->room_exit = str_dup( "flys away" );
break;
case 9:
ch->pcdata->room_enter = str_dup( "gallops in from" );
ch->pcdata->room_exit = str_dup( "gallops" );
break;
case 10:
ch->pcdata->room_enter = str_dup( "marches in from" );
ch->pcdata->room_exit = str_dup( "marches" );
break;
case 11:
ch->pcdata->room_enter = str_dup( "flitters in from" );
ch->pcdata->room_exit = str_dup( "flitters" );
break;
case 12:
ch->pcdata->room_enter = str_dup( "boars you down from" );
ch->pcdata->room_exit = str_dup( "rushes" );
break;
case 13:
ch->pcdata->room_enter = str_dup( "flys at you from" );
ch->pcdata->room_exit = str_dup( "flys away" );
break;
default:
ch->pcdata->room_enter = str_dup( "moves in from" );
ch->pcdata->room_exit = str_dup( "moves" );
break;
}
}
}
if( IS_VAMP( ch ) && !IS_NPC( ch ) && ( ch->pcdata->recall_vnum == 3001 ) )
ch->pcdata->recall_vnum = 9001;
if( ch->pcdata->hp_from_gain < 0 )
reset_gain_stats( ch );
/* ch->affected_by = 0; */
ch->is_quitting = FALSE;
d->connected = CON_SETTING_STATS;
{
OBJ_DATA *wear_object;
AFFECT_DATA *this_aff;
AFFECT_DATA *this_aff_next;
ch->max_mana = ch->pcdata->mana_from_gain;
ch->max_hit = ch->pcdata->hp_from_gain;
ch->max_move = ch->pcdata->move_from_gain;
ch->saving_throw = get_psuedo_level( ch ) / 10;
ch->hitroll = 0;
ch->damroll = 0;
ch->armor = 100;
if( ch->login_sex != -1 )
ch->sex = ch->login_sex;
ch->affected_by = 0;
for( wear_object = ch->first_carry; wear_object != NULL; wear_object = wear_object->next_in_carry_list )
{
if( wear_object->wear_loc > WEAR_NONE )
equip_char( ch, wear_object, wear_object->wear_loc );
}
/* add spells saved to stats */
for( this_aff = ch->first_saved_aff; this_aff != NULL; this_aff = this_aff_next )
{
this_aff_next = this_aff->next;
UNLINK( this_aff, ch->first_saved_aff, ch->last_saved_aff, next, prev );
if( this_aff->type == skill_lookup( "fireshield" ) )
do_cast( ch, "fireshield" );
else if( this_aff->type == skill_lookup( "iceshield" ) )
do_cast( ch, "iceshield" );
else if( this_aff->type == skill_lookup( "shockshield" ) )
do_cast( ch, "shockshield" );
else if( this_aff->type == skill_lookup( "shadowshield" ) )
do_cast( ch, "shadowshield" );
else if( this_aff->type == skill_lookup( "thoughtshield" ) )
do_cast( ch, "thoughtshield" );
else
affect_to_char( ch, this_aff );
PUT_FREE( this_aff, affect_free );
}
}
d->connected = CON_PLAYING;
do_look( ch, "auto" );
return;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
/*
* Reserved words.
*/
if( is_name( name, "all auto everymob localmobs immortal zen self someone" ) )
return FALSE;
/*
* Length restrictions.
*/
if( strlen( name ) < 3 )
return FALSE;
if( strlen( name ) > 12 )
return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for( pc = name; *pc != '\0'; pc++ )
{
if( !isalpha( *pc ) )
return FALSE;
if( LOWER( *pc ) != 'i' && LOWER( *pc ) != 'l' )
fIll = FALSE;
}
if( fIll )
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next )
{
if( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA * d, char *name, bool fConn )
{
CHAR_DATA *ch;
OBJ_DATA *obj;
for( ch = first_char; ch != NULL; ch = ch->next )
{
if( !IS_NPC( ch ) && ( !fConn || ch->desc == NULL ) && !str_cmp( d->character->name, ch->name ) )
{
if( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting.\n\r", ch );
act( "$n reconnects.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
d->connected = CON_PLAYING;
/*
* Contributed by Gene Choi
*/
if( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) != NULL
&& obj->item_type == ITEM_LIGHT && obj->value[2] != 0 && ch->in_room != NULL )
++ch->in_room->light;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA * d, char *name )
{
DESCRIPTOR_DATA *dold;
char buf[MAX_STRING_LENGTH];
for( dold = first_desc; dold; dold = dold->next )
{
if( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) )
{
sprintf( buf, "Player from site %s tried to login as %s (already playing) !", d->host, name );
monitor_chan( buf, MONITOR_CONNECT );
/* Not sure if we want to do this..players can cheat and try to log back in as themselves to end a fight Zen
dold->character->position = POS_STANDING;
if ( dold->character->fighting != NULL )
dold->character->fighting = NULL;
*/
d->connected = CON_RECONNECTING;
do_quit( dold->character, "" );
write_to_buffer( d, "Already playing. If you were not fighting or dead, you were disconnected\n\rName: ", 0 );
d->connected = CON_GET_NAME;
if( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA * ch )
{
if( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void send_to_char( const char *txt, CHAR_DATA * ch )
{
if( ch == NULL )
return;
if( txt == NULL || ch->desc == NULL )
return;
/*
* Large leak fixed here.. -- Altrag
*/
if( ch->desc->showstr_head != NULL )
{
char *ssh;
ssh = qgetmem( strlen( ch->desc->showstr_head ) + strlen( txt ) + 1 );
strcpy( ssh, ch->desc->showstr_head );
strcat( ssh, txt );
if( ch->desc->showstr_point )
ch->desc->showstr_point += ( ssh - ch->desc->showstr_head );
else
ch->desc->showstr_point = ssh;
qdispose( ch->desc->showstr_head, strlen( ch->desc->showstr_head ) + 1 );
ch->desc->showstr_head = ssh;
}
else
{
ch->desc->showstr_head = qgetmem( strlen( txt ) + 1 );
strcpy( ch->desc->showstr_head, txt );
ch->desc->showstr_point = ch->desc->showstr_head;
}
if( ch->desc->showstr_point == ch->desc->showstr_head )
show_string( ch->desc, "" );
return;
}
/* The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom
for porting this SillyMud code for MERC 2.0 and laying down the groundwork.
Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which
the improvements to the pager was modeled from. - Kahn */
/* Leak fixes.. alloc_mem'd stuff shouldnt be free_string'd. -- Altrag */
/* Spec: buffer overflow fixes, internal buffer sizes increased */
void show_string( struct descriptor_data *d, char *input )
{
char buffer[MAX_STRING_LENGTH * 2];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int space;
one_argument( input, buf );
switch ( UPPER( buf[0] ) )
{
case '\0':
case 'C': /* show next page of text */
lines = 0;
break;
case 'R': /* refresh current page of text */
lines = -1 - ( d->character->pcdata->pagelen );
break;
case 'B': /* scroll back a page of text */
lines = -( 2 * d->character->pcdata->pagelen );
break;
case 'H': /* Show some help */
write_to_buffer( d, "C, or Return = continue, R = redraw this page,\n\r", 0 );
write_to_buffer( d, "B = back one page, H = this help, Q or other keys = exit.\n\r\n\r", 0 );
lines = -1 - ( d->character->pcdata->pagelen );
break;
default: /*otherwise, stop the text viewing */
if( d->showstr_head )
{
qdispose( d->showstr_head, strlen( d->showstr_head ) + 1 );
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
/*
* do any backing up necessary
*/
if( lines < 0 )
{
for( scan = d->showstr_point; scan > d->showstr_head; scan-- )
if( ( *scan == '\n' ) || ( *scan == '\r' ) )
{
toggle = -toggle;
if( toggle < 0 )
if( !( ++lines ) )
break;
}
d->showstr_point = scan;
}
/*
* show a chunk
*/
lines = 0;
toggle = 1;
space = MAX_STRING_LENGTH * 2 - 100;
for( scan = buffer;; scan++, d->showstr_point++ )
{
space--;
if( ( ( *scan = *d->showstr_point ) == '\n' || *scan == '\r' ) && ( toggle = -toggle ) < 0 && space > 0 )
lines++;
else
if( !*scan || ( d->character && !IS_NPC( d->character ) && lines >= d->character->pcdata->pagelen ) || space <= 0 )
{
*scan = '\0';
write_to_buffer( d, buffer, strlen( buffer ) );
/*
* See if this is the end (or near the end) of the string
*/
for( chk = d->showstr_point; isspace( *chk ); chk++ );
if( !*chk )
{
if( d->showstr_head )
{
qdispose( d->showstr_head, strlen( d->showstr_head ) + 1 );
d->showstr_head = 0;
}
d->showstr_point = 0;
}
return;
}
}
return;
}
/*
* The primary output interface for formatted output.
*/
void act( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type )
{
static char *const he_she[] = { "it", "he", "she" };
static char *const him_her[] = { "it", "him", "her" };
static char *const his_her[] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
char tmp_str[MSL];
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
const char *str;
const char *i = "";
char *point;
bool do_crlf = TRUE;
bool can_see_message = TRUE;
/*
* Discard null and zero-length messages.
*/
if( format == NULL || format[0] == '\0' )
return;
if( ch == NULL )
return;
if( ( ch->is_free != FALSE ) || ( ch->in_room == NULL ) )
{
bugf( "bad ch, string=%s", format );
return;
}
to = ch->in_room->first_person;
if( type == TO_VICT )
{
if( vch == NULL )
{
bugf( "Act: null vch with TO_VICT, string=%s", format );
return;
}
to = vch->in_room->first_person;
}
for( ; to != NULL; to = to->next_in_room )
{
if( ( to->desc == NULL && ( IS_NPC( to ) && !( to->pIndexData->progtypes & ACT_PROG ) ) ) || !IS_AWAKE( to ) )
continue;
if( type == TO_CHAR && to != ch )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && ( to == ch || to == vch ) )
continue;
/*
* Check for Bash and vannevar *sigh*
*/
if( !IS_NPC( ch ) && !IS_NPC( ch ) && !str_cmp( ch->name, "bash" ) && !str_cmp( to->name, "vannevar" ) )
continue;
if( !IS_NPC( ch ) && !IS_NPC( ch ) && !str_cmp( ch->name, "vannevar" ) && !str_cmp( to->name, "bash" ) )
continue;
point = buf;
str = format;
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if( arg2 == NULL && *str >= 'M' && *str <= 'N' )
{
bugf( "Act: missing arg2 for code $%c, string=%s", *str, format );
i = " !!!!! ";
}
else if( arg2 == NULL && *str >= 'S' && *str <= 'T' )
{
bugf( "Act: missing arg2 for code $%c, string=%s", *str, format );
i = " !!!!! ";
}
else if( arg2 == NULL && *str == 'E' )
{
bugf( "Act: missing arg2 for code $%c, string=%s", *str, format );
i = " !!!!! ";
}
else
{
switch ( *str )
{
default:
bugf( "Act: bad code $%c, string=%s", *str, format );
i = " !!!!! ";
break;
/*
* Thx alex for 't' idea
*/
case 'L':
can_see_message = TRUE;
if( IS_IMMORTAL( to ) )
{
if( IS_SET( ch->act, PLR_WIZINVIS ) && ch->invis > get_trust( to )
/*
* || ( IS_SET( ch->act, PLR_INCOG )
* && ch->incog > get_trust( to )
*/ )
can_see_message = FALSE;
}
else
{
if( IS_SET( ch->act, PLR_WIZINVIS ) && get_trust( to ) < ch->invis )
can_see_message = FALSE;
if( ( IS_AFFECTED( ch, AFF_SNEAK ) || item_has_apply( ch, ITEM_APPLY_SNEAK ) )
&& ( ( get_psuedo_level( ch ) - 20 + number_range( 1, 30 ) ) > get_psuedo_level( to ) ) )
can_see_message = FALSE;
}
break;
case 't':
i = ( char * )arg1;
break;
case 'T':
i = ( char * )arg2;
break;
case 'n':
i = PERS( ch, to );
break;
case 'N':
i = PERS( vch, to );
break;
case 'e':
i = he_she[URANGE( 0, ch->sex, 2 )];
break;
case 'E':
i = he_she[URANGE( 0, vch->sex, 2 )];
break;
case 'm':
i = him_her[URANGE( 0, ch->sex, 2 )];
break;
case 'M':
i = him_her[URANGE( 0, vch->sex, 2 )];
break;
case 's':
i = his_her[URANGE( 0, ch->sex, 2 )];
break;
case 'S':
i = his_her[URANGE( 0, vch->sex, 2 )];
break;
case 'k':
one_argument( ch->name, tmp_str );
i = ( char * )tmp_str;
break;
case 'K':
one_argument( vch->name, tmp_str );
i = ( char * )tmp_str;
break;
case 'p':
if( obj1 )
{
i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something";
}
break;
case 'P':
if( obj2 )
{
i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something";
}
break;
case 'd':
if( arg2 == NULL || ( ( char * )arg2 )[0] == '\0' )
{
i = "door";
}
else
{
one_argument( ( char * )arg2, fname );
i = fname;
}
break;
}
if( i[0] == '^' )
{
++i;
}
}
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
}
if( do_crlf )
{
*point++ = '\n';
*point++ = '\r';
}
buf[0] = UPPER( buf[0] );
*point = '\0';
if( to->desc && can_see_message )
write_to_buffer( to->desc, buf, point - buf );
if( MOBtrigger )
mprog_act_trigger( buf, to, ch, obj1, vch );
/*
* Added by Kahn
*/
}
MOBtrigger = TRUE;
return;
}
void do_finger( CHAR_DATA * ch, char *argument )
{
CHAR_DATA *victim;
char name[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
bool found = FALSE;
DESCRIPTOR_DATA d;
DESCRIPTOR_DATA *this_d;
argument = one_argument( argument, name );
for( this_d = first_desc; this_d != NULL; this_d = this_d->next )
{
if( ( this_d->connected > 0 ) && !str_cmp( this_d->character->name, name ) )
{
do_whois( ch, name );
return;
}
}
found = load_char_obj( &d, name, TRUE );
if( !found )
{
sprintf( buf, "No pFile found for '%s'.\n\r", capitalize( name ) );
send_to_char( buf, ch );
return;
}
victim = d.character;
d.character = NULL;
victim->desc = NULL;
sprintf( buf, "Name: %s.\n\r", capitalize( victim->name ) );
send_to_char( buf, ch );
sprintf( buf, "Last Login was from: %s.\n\r", victim->pcdata->host );
send_to_char( buf, ch );
sprintf( buf, "pFile was last saved at: %s.", victim->pcdata->lastlogin );
send_to_char( buf, ch );
free_char( victim );
return;
}
void send_to_descrips( const char *message )
{
return;
}
/* Here it is boys and girls the HOT reboot function and all its nifty * little parts!! - Flar
*/
void do_hotreboo( CHAR_DATA * ch, char *argument )
{
send_to_char( "If you want to do a @@R@@fHOT@@Breboot@@N....spell it out.\n\r", ch );
return;
}
extern int port, control; /* db.c */
void do_hotreboot( CHAR_DATA * ch, char *argument )
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf[100], buf2[100], buf3[100];
fp = fopen( COPYOVER_FILE, "w" );
if( !fp )
{
send_to_char( "Copyover file not writeable, aborted.\n\r", ch );
log_f( "Could not write to copyover file: %s", COPYOVER_FILE );
perror( "do_copyover:fopen" );
return;
}
if( auction_item != NULL )
do_auction( ch, "stop" );
sprintf( buf,
"\n\r**** HOTreboot by An Immortal - Please remain ONLINE ****\n\r*********** We will be back in 30 seconds!! *************%s\n\n\r",
"" );
/*
* For each PLAYING descriptor( non-negative ), save its state
*/
for( d = first_desc; d; d = d_next )
{
CHAR_DATA *och = CH( d );
d_next = d->next; /* We delete from the list , so need to save this */
if( !d->character || d->connected < 0 ) /* drop those logging on */
{
write_to_descriptor( d->descriptor, "\n\r@Sorry, ACK! MUD rebooting. Come back in a few minutes.\n\r", 0 );
close_socket( d ); /* throw'em out */
}
else
{
fprintf( fp, "%d %s %s\n", d->descriptor, och->name, d->host );
if( och->level == 1 )
{
write_to_descriptor( d->descriptor,
"Since you are level one, and level one characters do not save....you have been advanced!\n\r",
0 );
och->level = 2;
och->lvl[och->class] = 2;
}
save_char_obj( och );
write_to_descriptor( d->descriptor, buf, 0 );
}
}
fprintf( fp, "-1\n" );
fclose( fp );
/*
* Close reserve and other always-open files and release other resources
*/
fclose( fpReserve );
#ifdef IMC
imc_hotboot( );
#endif
/*
* exec - descriptors are inherited
*/
sprintf( buf, "%d", port );
sprintf( buf2, "%d", control );
#ifdef IMC
if( this_imcmud )
snprintf( buf3, 100, "%d", this_imcmud->desc );
else
strncpy( buf3, "-1", 100 );
#else
strncpy( buf3, "-1", 100 );
#endif
/*
* spec: handle profiling cleanly here
*/
#ifdef PROF
if( !fork( ) ) /* dump profile info */
exit( 0 );
signal( SIGPROF, SIG_IGN );
#endif
execl( EXE_FILE, "ACK! MUD", buf, "HOTreboot", buf2, buf3, ( char * )NULL );
/*
* Failed - sucessful exec will not return
*/
perror( "do_copyover: execl" );
send_to_char( "HOTreboot FAILED! Something is wrong in the shell!\n\r", ch );
}
/* Recover from a copyover - load players */
void copyover_recover( )
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name[100];
char host[MSL];
int desc;
bool fOld;
extern bool disable_timer_abort;
log_f( "Copyover recovery initiated" );
disable_timer_abort = TRUE;
fp = fopen( COPYOVER_FILE, "r" );
if( !fp ) /* there are some descriptors open which will hang forever then ? */
{
perror( "copyover_recover:fopen" );
log_f( "Copyover file not found. Exitting.\n\r" );
exit( 1 );
}
unlink( COPYOVER_FILE ); /* In case something crashes - doesn't prevent reading */
for( ;; )
{
fscanf( fp, "%d %s %s\n", &desc, name, host );
if( desc == -1 )
break;
/*
* Write something, and check if it goes error-free
*/
if( !write_to_descriptor( desc, "\n\rRestoring from HOTreboot...\n\r", 0 ) )
{
close( desc ); /* nope */
continue;
}
GET_FREE( d, desc_free );
init_descriptor( d, desc ); /* set up various stuff */
d->host = str_dup( host );
d->next = NULL;
d->prev = NULL;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
LINK( d, first_desc, last_desc, next, prev );
/*
* Now, find the pfile
*/
fOld = load_char_obj( d, name, FALSE );
if( !fOld ) /* Player file not found?! */
{
write_to_descriptor( desc, "\n\rSomehow, your character was lost in the HOTreboot. Sorry, you must relog in.\n\r",
0 );
close_socket( d );
}
else /* ok! */
{
CHAR_DATA *this_char;
write_to_descriptor( desc, "\n\rCopyover recovery complete.\n\r", 0 );
/*
* Just In Case
*/
if( !d->character->in_room )
d->character->in_room = get_room_index( ROOM_VNUM_LIMBO );
/*
* Insert in the char_list
*/
d->character->next = NULL;
d->character->prev = NULL;
this_char = d->character;
LINK( this_char, first_char, last_char, next, prev );
char_to_room( d->character, d->character->in_room );
if( d->character->position == POS_RIDING )
d->character->position = POS_STANDING;
do_look( d->character, "" );
act( "$n's atoms materialize and reform.", d->character, NULL, NULL, TO_ROOM );
/*
* d->connected = CON_PLAYING;
*/
if( this_char->pcdata->hp_from_gain < 0 )
reset_gain_stats( this_char );
/* this_char->affected_by = 0; */
this_char->is_quitting = FALSE;
d->connected = CON_SETTING_STATS;
{
OBJ_DATA *wear_object;
AFFECT_DATA *this_aff;
AFFECT_DATA *this_aff_next;
this_char->max_mana = this_char->pcdata->mana_from_gain;
this_char->max_hit = this_char->pcdata->hp_from_gain;
this_char->max_move = this_char->pcdata->move_from_gain;
this_char->saving_throw = get_psuedo_level( this_char ) / 10;
this_char->hitroll = 0;
this_char->damroll = 0;
this_char->armor = 100;
if( this_char->login_sex != -1 )
this_char->sex = this_char->login_sex;
this_char->affected_by = 0;
for( wear_object = this_char->first_carry; wear_object != NULL; wear_object = wear_object->next_in_carry_list )
{
if( wear_object->wear_loc > WEAR_NONE )
equip_char( this_char, wear_object, wear_object->wear_loc );
}
/* add spells saved to stats */
for( this_aff = this_char->first_saved_aff; this_aff != NULL; this_aff = this_aff_next )
{
this_aff_next = this_aff->next;
UNLINK( this_aff, this_char->first_saved_aff, this_char->last_saved_aff, next, prev );
if( this_aff->type == skill_lookup( "fireshield" ) )
do_cast( this_char, "fireshield" );
else if( this_aff->type == skill_lookup( "iceshield" ) )
do_cast( this_char, "iceshield" );
else if( this_aff->type == skill_lookup( "shockshield" ) )
do_cast( this_char, "shockshield" );
else if( this_aff->type == skill_lookup( "shadowshield" ) )
do_cast( this_char, "shadowshield" );
else if( this_aff->type == skill_lookup( "thoughtshield" ) )
do_cast( this_char, "thoughtshield" );
else
affect_to_char( this_char, this_aff );
PUT_FREE( this_aff, affect_free );
}
}
d->connected = CON_PLAYING;
}
}
fclose( fp );
disable_timer_abort = FALSE;
}
void hang( const char *str )
{
bug( str, 0 );
kill( getpid( ), SIGQUIT );
}