#AREA @@RTirna n'Ogth@@N~ Q 16 K tirnanogth~ L @@W{@@r ALL @@W}@@N~ N 71 I 1 120 V 9000 9099 X 0 F 15 U You hear the screams of the Dead within your head.~ O mouse~ R all mouse~ W all mouse~ #HELPS 0 playtesting~ Playtesting will go periodically on port 4000. Whenever new code is installed, it will be playtested on port 4000 for a period of 1 day to 1 week. If you would like to be a playtester, just log on to meson.atom.com port 4000. Be sure that you get ahold of an immortal beforehand, so that they can set you to whatever code is being playtested on port 4000. ~ 0 $~ #ROOMS #9099 Path of Shadows~ This path is made of the shadows themselves. The path creeps through the forest at a leisurely pace, for the shadows of the path are moving. ~ 8 11 D0 ~ ~ 0 0 9094 D1 ~ ~ 0 -1 9098 S #9098 Shadows Abund~ Totall darkness. The wind comes rushing in from the east. ~ 8 11 D0 ~ ~ 0 -1 9095 D1 ~ ~ 0 -1 9097 D3 ~ ~ 0 -1 9099 S #9097 Clearing of Blood~ This clearing is surrounded by the shadows you just came through In the middle of this This clearing is a fountain made of living bone! ~ 10 11 D0 ~ ~ 0 -1 9096 D3 ~ ~ 0 -1 9098 S #9096 Dense Shadows~ Shadows, shadows everywhere, as far as you can see. Actually you can barely see at all. The whistling wind can be heard to the south. ~ 8 11 D2 ~ ~ 0 -1 9097 D3 ~ ~ 0 -1 9095 S #9095 Path of Shadows~ Here the trees part into what appears a small open field. But the field is of the shadows too, and all is still very dark. ~ 8 11 D1 ~ ~ 0 -1 9096 D2 ~ ~ 0 0 9098 D3 ~ ~ 0 -1 9094 S #9094 Shadow Park~ This is no ordinary park. There is nothing living here. Everything is made of shadows. The trees are shadows, the grass is shadows, EVERYTHING!! A high whistling wind comes from the south-east. ~ 8 11 D1 ~ ~ 0 -1 9095 D2 ~ ~ 0 -1 9099 D3 ~ ~ 0 -1 9050 S #9093 Gabe's Grocery~ The grocery sells items that might be needed on an adventure. There are neatly organized shelves in rows in the small building. The grocer walks around helping where he can. ~ 8 11 D3 ~ ~ 0 -1 9043 S #9072 Izan Drive~ The drive heads north and south. ~ 8 11 D0 ~ ~ 0 -1 9073 D2 ~ ~ 0 -1 9071 S #9071 Izan Drive~ The drive heads north and west~ 8 11 D0 ~ ~ 0 -1 9072 D3 ~ ~ 0 -1 9070 S #9070 Izan Drive~ The drive heads east and west.~ 8 11 D1 ~ ~ 0 -1 9071 D3 ~ ~ 0 -1 9069 S #9069 Izan Drive~ The drive heads east and west~ 8 11 D1 ~ ~ 0 -1 9070 D3 ~ ~ 0 -1 9068 S #9068 Izan Drive~ Izan Drive leaves in all cardinal directions.~ 8 11 D0 ~ ~ 0 -1 9075 D1 ~ ~ 0 -1 9069 D2 ~ ~ 0 -1 9087 D3 ~ ~ 0 -1 9081 D4 ~ ~ 0 -1 9022 S #9067 Room of Questing~ You learn about the quests that are going to be happening here, so just read the board. ~ 8 11 D2 ~ ~ 0 -1 9063 S #9066 Clan Information~ There is information hanging all over the place about the various clans. Here you can find out what the clans are about and what they are up to. Read carefully! ~ 8 11 D1 ~ ~ 0 -1 9063 S #9065 Idea Room~ Do you think you have an idea that would be cool, do you think you know something to make things run smoother, or do you notice any problems? If so, just post them here on the board. ~ 8 11 D0 ~ ~ 0 -1 9063 S #9064 Clan Leader Room~ Only the clan leaders can be in this room. This is where they can meet to discuss all kinds of clan stuff. ~ 8 11 D3 ~ ~ 0 -1 9063 S #9062 Pkill Room~ You can pkill your friends and foes here free of charge! ~ 136 11 D4 ~ ~ 0 -1 9063 S #9063 Board Junction~ This room leads to many of the board rooms. Also the pkill room is downward. ~ 8 11 D0 ~ ~ 0 -1 9067 D1 ~ ~ 0 -1 9064 D2 ~ ~ 0 -1 9065 D3 ~ ~ 0 -1 9066 D4 ~ ~ 0 -1 9039 D5 ~ ~ 0 -1 9062 S #9061 The Room of Greater Worship~ A bright white light totally surrounds you. You heart becomes weak and you feel totally connected with your god here. ~ 1032 11 D5 ~ ~ 0 -1 9060 S #9060 Prayer Room~ This room is filled with cushions amongst the pews so that prayers can be sent by the way of your religion. In this room, all are equals, and fighting is punishable by your god. ~ 1036 11 D4 ~ ~ 0 -1 9061 D5 ~ ~ 0 -1 9037 S #9059 The Room of the Brain~ This room is all upside down. When you enter, you seem to flip over so that you are walking on the ceiling. It is rather comfortable and seems better than sitting in a chair. Mindwave the Guildmaster keeps it this way so that you can learn focus. ~ 8 11 D0 ~ ~ 0 -1 9058 S #9058 The Mental Room~ This room is meant for the mentally challenging. The mind waves flowing through the room could drop a rat dead if it entered. Only those with great mental powers can remain in this room to socialize without becoming toast. The Psionics guild is to the south. ~ 12 11 D0 ~ ~ 0 -1 9054 D2 ~ ~ 0 -1 9059 S #9057 The Laboratory of Power~ This room is a safe room for spells to be cast in. It is protected by wards so that spells wont misfire and cause mass destrution. There is a large pentagram in the middle of the floor in case you have the nerve to try a summoning. It is said that Kazmar the Guildmaster has an army of demons at his disposal by using this room. ~ 8 11 D2 ~ ~ 0 -1 9056 S #9056 The Study~ The study resembles an old library. It is filled with many bookshelves with many old tomes of deadly spells and simple cantrips. There are large comfortable chairs around the room with soft light lamps to help in the studies. There is a spell practicing room to the north, and the guildmaster there will help you with what you need. ~ 12 11 D0 ~ ~ 0 -1 9057 D2 ~ ~ 0 -1 9054 S #9055 Magic Shop~ There are vials, jars, beakers, and tubes lying all over the many benches in the shop. Spell components are kept on the shelves, while the actuall potion and scrolls are made at the large mixing table at the back of the shop. ~ 8 11 D1 ~ ~ 0 -1 9054 S #9054 Illusion Road~ This is the end of of Illusion Road. It is short but beautifully evil with all the magical monsters walking around. The magic shop is to the west and the Magic and Psionics guilds are to the north and south. ~ 8 11 D0 ~ ~ 0 -1 9056 D1 ~ ~ 0 -1 9053 D2 ~ ~ 0 -1 9058 D3 ~ ~ 0 -1 9055 S #9053 Illusion Road~ The road of Illusion starts here and heads west to the magic shop and the Magic and Psionic Guilds. The road is paved in multicolored bricks and bright illusions of dragons and other evil monsters walk amongst you. ~ 8 11 D1 ~ ~ 0 -1 9051 D3 ~ ~ 0 -1 9054 S #9052 Outside the North Gate~ The North can either take you out of town or into it. The gate is small, giving you just enough room to fit in ~ 9 4 D2 ~ ~ 0 -1 9051 S #9051 Grunge Road~ This is the north end of Grunge Road. North Gate lies north and Illusion Road is to the west.. ~ 8 11 D0 ~ ~ 0 -1 9052 D2 ~ ~ 0 -1 9050 D3 ~ ~ 0 -1 9053 S #9050 Grunge Road~ Grunge Road heads north to the North Gate and south towards town square. There is also a park to the east. ~ 8 11 D0 ~ ~ 0 -1 9051 D1 ~ ~ 0 -1 9094 D2 ~ ~ 0 -1 9045 S #9049 Warrior's Battle Room~ This room is as big as a small village. There is a large arena in the center where dueling can be practiced. And around the arena are scattered practice dummies, punching bags, and weights. This is where a warrior can truely become buff. ~ 8 11 D1 ~ ~ 0 -1 9048 S #9048 Warrior's Lounge~ This cozy looking room is full of large pillows to rest upon after a hard days work. There is a cabinet containing scar removal ointments and pain relievers on one wall. The room is perfect to sit back and relax while gossiping about your many adventures. ~ 12 11 D1 ~ ~ 0 -1 9047 D3 ~ ~ 0 -1 9049 S #9047 Weapon Shop~ There are many weapons in this room. Some are just laying on the ground, some are hung on the walls, but the best of them are kept in glass display cases. There is room in one of the corners in which you can try out your swing with your new weapon. ~ 8 11 D1 ~ ~ 0 -1 9045 D3 ~ ~ 0 -1 9048 S #9046 Armor Shop~ This packed room is filled with wooden men wearing the armor for sale. There is a large cabinet filled with rings against one wall. And another wall has a large hatrack with assorted hats and helmets. ~ 8 11 D3 ~ ~ 0 -1 9045 S #9045 Grunge Road~ Grunge Road is running north and south. To the west is the weapon shop and to the east is the armor shop. ~ 8 11 D0 ~ ~ 0 -1 9050 D1 ~ ~ 0 -1 9046 D2 ~ ~ 0 -1 9043 D3 ~ ~ 0 -1 9047 S #9044 Joe's Slightly Edibles~ The smell of a dark baked bread permeates the air. There is a man standing behind the counter that seperates the kitchen from the dining room. The specialty here is a dark, hard bread, but sometimes other things can be bought to eat also. ~ 8 11 D1 ~ ~ 0 -1 9043 S #9043 Grunge Road~ Grunge Road heads north from the town square. It leads to many shops and guilds to the north. Joe's Slightly Edibles is to the west and the road continues on. ~ 8 11 D0 ~ ~ 0 -1 9045 D1 ~ ~ 0 -1 9093 D2 ~ ~ 0 -1 9028 D3 ~ ~ 0 -1 9044 S #9042 Object Donation~ This room is where odds-n-ends get donated for you to freely pick up. ~ 8 11 D0 ~ ~ 0 -1 9039 S #9041 Armor Donation~ One person can only where so much armor, so you might find extra armor donated here. ~ 8 11 D3 ~ ~ 0 -1 9039 S #9040 Weapon's Donation~ Sometimes there is a generous soul who likes to help others out. This person might donate some of his/her unused weapons to a needy person. This room is where they will be waiting. ~ 8 11 D1 ~ ~ 0 -1 9039 S #9039 The Cluster~ This room helps to bring many of the rooms together. South, east, and west lead to the donation rooms. Down heads to many of the boards where you can learn about the happenings in the realm. By heading up, you can go to mudschool! ~ 12 11 D0 ~ ~ 0 -1 9037 D1 ~ ~ 0 -1 9041 D2 ~ ~ 0 -1 9042 D3 ~ ~ 0 -1 9040 D4 ~ ~ 0 -1 3700 D5 ~ ~ 0 -1 9063 S #9038 Donut's Healing Wonderland~ This is the room where the people of the town come to be healed. The room is painted in all white, from the floor to the walls to the ceiling. There is no other decoration in the room because all attention is focused on the healing arts. ~ 1036 11 D3 ~ ~ 0 -1 9037 S #9037 Temple~ This is the temple of Tirna n'Ogth. Expensive imported carpets are placed on the floors to keep in the warmth. Strange scents are being burnt throughout the temple, filling this place with a relaxing feeling. The healer can be see to the east where he is curing the ill. Up a stairwell is a place for the clerics to learn and study and worship. Both north and south lead out of the temple, with the north way heading into town. ~ 1032 11 D0 ~ ~ 0 -1 9033 D1 ~ ~ 0 -1 9038 D2 ~ ~ 0 -1 9039 D4 ~ ~ 0 -1 9060 S #9036 Office of the Post~ The room is small with a desk sitting in the middle where a man is sorting the post. One small window lets in light and there is a back door that is blocked preventing passage. ~ 12 11 D0 ~ ~ 0 -1 9034 S #9035 Bank~ This is the nice little bank of Tirna n'Ogth. There is a SIGN at the desk. ~ 12 11 D1 ~ ~ 0 -1 9034 E sign~ BANK BALANCE - SEE YOUR BALANCE BANK WITHDRAW - WITHDRAW SOME MONEY BANK DEPOSIT - DEPOSIT SOME MONEY ~ S #9034 Scrub's Bar~ This bar is owned and run by Scrub, a man who was magically given an extra arm There are tables set around the large room and the bar is the biggest you have ever seen, being able to sit 50 men across. There is a small demon flying around carrying foods and drinks. To the south you can send and pick up the post. To the west you can keep your money safe, or else withdraw so that you can have more to drink. ~ 8 11 D1 ~ ~ 0 -1 9033 D2 ~ ~ 0 -1 9036 D3 ~ ~ 0 -1 9035 S #9033 Monolith~ Before you rises a jet black monolith rising half a mile into the sky. It is said that in earlier times, the Monolith was erected to thank the God, Dareth for all of his help in the realms! To the south is the temple. A bar is to the west, and Death's square is to the east. ~ 8 11 D1 ~ ~ 0 -1 9032 D2 ~ ~ 0 -1 9037 D3 ~ ~ 0 -1 9034 S #9032 Death's Square~ This is where the executions of criminals takes place. A large masked executioner stands infront of large block holding a huge hammer. It appears that instead of cutting of criminal's heads, that in Tirna n'Ogth, they are smashed into a bloody pulp. To the east lies town square and west is a large black Monolith. ~ 8 11 D1 ~ ~ 0 -1 9028 D3 ~ ~ 0 -1 9033 S #9028 Town Square~ At this point, all of the main sections of Tirna n'Ogth meat. To the west lies Death's Square where the executions are carried out. Most of the shops and guilds lie north on Grunge Road. Grunge Road can be followed south out of the city. And to the east is the slummier parts of town down Ramgul's Alley. ~ 8 11 D0 ~ ~ 0 -1 9043 D1 ~ ~ 0 -1 9027 D2 ~ ~ 0 -1 9029 D3 ~ ~ 0 -1 9032 E ~ ~ E ~ ~ S #9027 Ramgul's Alley~ This alley is pretty dark with buildings lining both sides about 5 stories high Trash is strewn about with people sleeping both in and on it. To the west is town square, and to the east is the main part of the alley. ~ 8 11 D1 ~ ~ 0 -1 9016 D3 ~ ~ 0 -1 9028 S #9026 The Culdasac~ This is the beginning of the culdasac.~ 8 11 D0 ~ ~ 0 -1 9025 D2 ~ ~ 0 -1 9016 S #9025 The Culdasac~ Heading north and south on the culdasac.~ 8 11 D0 ~ ~ 0 -1 9024 D2 ~ ~ 0 -1 9026 S #9024 The Culdasac~ The culdasac starts to turn here.~ 8 11 D1 ~ ~ 0 -1 9023 D2 ~ ~ 0 -1 9025 S #9023 The Culdasac~ This is a rather large culdasac.~ 8 11 D1 ~ ~ 0 -1 9022 D3 ~ ~ 0 -1 9024 S #9022 The Culdasac~ You can continue on the culdasac or else head down towards what appears a road.~ 12 11 D2 ~ ~ 0 -1 9021 D3 ~ ~ 0 -1 9023 D5 ~ ~ 0 -1 9068 S #9021 The Culdasac~ The culdasac goes around and around.~ 8 11 D0 ~ ~ 0 -1 9022 D3 ~ ~ 0 -1 9020 S #9020 The Culdasac~ This is a semicircular culdasac.~ 8 11 D1 ~ ~ 0 -1 9021 D2 ~ ~ 0 -1 9019 S #9019 The Culdasac~ Your are wandering around a culdasac.~ 8 11 D0 ~ ~ 0 -1 9020 D2 ~ ~ 0 -1 9017 S #9018 East Gate~ This is the east gate of Tirna n'Ogth~ 0 11 D3 ~ ~ 0 -1 9017 S #9017 Ramgul's Alley~ The alley runs east/west, while a culdasac is to the north.~ 9 11 D0 ~ ~ 0 -1 9019 D1 ~ ~ 0 -1 9018 D3 ~ ~ 0 -1 9016 S #9016 Ramgul's Alley~ The alley runs in all directions.~ 9 11 D0 ~ ~ 0 0 9026 D1 ~ ~ 0 -1 9017 D2 ~ ~ 0 -1 9015 D3 ~ ~ 0 -1 9027 S #9015 Ramgul's Alley~ This is a dark alley running north/south.~ 9 11 D0 ~ ~ 0 -1 9016 D2 ~ ~ 0 -1 9014 S #9014 Ramgul's Alley~ An old stable can be seen to the west while the alley continues back to the north. ~ 9 11 D0 ~ ~ 0 -1 9015 D3 ~ ~ 0 -1 9011 S #9013 ~ The room of solace, meditation, and safety for those who must remain unknown. The high walls are lined with portraits, both aged and new, of those who followed the path of darkness at one time or another. Comfortable chairs surround a large oak table. The center of the table graced with a dark glowing crimson orb that pulses with the magic of the dark side. A single chair is pulled out, signifying its constant use for those who come and go with time. The howls and whispers of memories haunt this spacious room, the reddish cast of the magic stone being all the light..both present and needed by us. ~ 16399 11 S #9012 Dark Room~ This room is pitch black!!~ 13 11 D2 ~ ~ 0 -1 9011 S #9011 Abandoned Stables~ In many years past, these stables probably held beautiful horses, but now it is abandoned and falling apart. To the north there appears to be a small dark hole leading into what might just be a room. The alley is back to the east. ~ 9 11 D0 ~ ~ 0 -1 9012 D1 ~ ~ 0 -1 9014 S #9004 Crypt~ This is the southwest corner of the square. Who knows what the future holds for this corner of the square, perhaps a store, maybe something else. Only time will tell. Wander around and see what's up. ~ 137 11 D0 ~ ~ 0 -1 9006 D1 ~ ~ 0 -1 9003 S #9002 Crypt~ Standing at the southeast corner of the square you notice a pair of lots to the south and east that are about to be built on. The buildings look like they will be of a good size and may belong to merchants. You wonder what these buildings will sell when they are completed. Westwards is the way to the Morgue and north heads to the east road and some more wonderful construction. ~ 137 11 D0 ~ ~ 0 -1 9005 D3 ~ ~ 0 -1 9003 S #9003 Crypt~ This is the south end of the square. To the south is the Unholy Citadel, the home of all vampyres. To the north seems to be some new construction. The square continues to the east and west. ~ 221321 11 D1 ~ ~ 0 -1 9002 D2 ~ ~ 0 0 9001 D3 ~ ~ 0 -1 9004 S #9005 Crypt~ This is the east end of the square. To the north is the way to the exit, and to the south is the way towards the Morgue. A large sign blocks your way west that reads, "This road has been temporarily closed due to a recent cave in. The road will be opened when it is again safe to travel on." You are interested about what is on the other side of the rubble. ~ 137 11 D0 ~ ~ 0 -1 9007 D2 ~ ~ 0 0 9002 S #9001 The Unholy Citadel~ This is the home of the Vampyres. Because of limited space and the inconveniece it would be, rather than each vampire having its own coffin it only has a drawer here in the morgue. This is the safe place for the vampires of the world. If they get in trouble they can always <recall> back here to be safe from harm. To the north is the Crypt area, the undergroud city for the undead. Or you can rest here to heal a little faster. ~ 16521 8 D0 ~ ~ 0 -1 9003 S #9000 Pit of Death!~ This is where things come to DIE!~ 221596 11 D0 ~ ~ 0 -1 9000 D1 ~ ~ 0 -1 3001 D2 ~ ~ 0 0 9000 D3 ~ ~ 0 0 9000 D4 ~ ~ 0 -1 9000 D5 ~ ~ 0 -1 9000 S #9007 Crypt~ This is the northeast corner of the square. There is a good possiblity that the construction going on in this area will yield a great town for the vampire folk of the world. It looks like an armory is going to go in to the north and perhaps a bar to the east. South is the way to the Morgue and west leads to the exit of the crypt. ~ 137 11 D2 ~ ~ 0 -1 9005 D3 ~ ~ 0 -1 9008 S #9008 Crypt~ You are at the north end of the square in the crypt. The way out of the crypt lies to the north. Going east or west will bring you deeper into the crypt into the heart of the city. The smell of the carcuses is still strong and you notice some bones of what used to be a halfling tossed to the side of the street. The vampyres didn't waste a bit of him. ~ 137 11 D0 ~ ~ 0 -1 9010 D1 ~ ~ 0 -1 9007 D3 ~ ~ 0 -1 9009 S #9010 Entrance to the Crypt~ This is the entrance to the crypt. It is very musty and very dark in here. You feel that this is a place of the undead. The stench of rotting flesh fills the air and makes you nauseous. Lucky you have a light or else you wouldn't be able to see a thing. You take a quick look around and notice the way out of the crypt is back north and you can go south to further explore the crypt. ~ 137 11 D0 ~ ~ 0 -1 9011 D2 ~ ~ 0 -1 9008 S #9009 Crypt~ This is the northeast corner of the square. Construction is heavy here as well as if a pair of stores are going to the north and west of this spot. The building to the west looks like it may be a weapon shop, but you cannot figure out what the store to the north could be. Guess you'll just have to wait to see. To the east is the way out of the crypt and heading south will take you into the middle of the city. ~ 137 11 D1 ~ ~ 0 -1 9008 D2 ~ ~ 0 -1 9006 S #9006 Crypt~ This is the west end of the square. To the north is the way to the exit, and to the south is the way towards the Morgue. A large sign blocks your way west that reads, "This road has been blocked off due to construction that is taking place." You wonder what lies beyond the limits of the barrier. ~ 137 11 D0 ~ ~ 0 -1 9009 D2 ~ ~ 0 0 9004 S #9029 Grunge Road~ This is the sparkling clean Grunge Road. It heads north to town square and south towards the southern gate of Tirna n'Ogth~ 8 11 D0 ~ ~ 0 -1 9028 D2 ~ ~ 0 -1 9030 S #9030 Grunge Road~ The name Grunge Road is truly false. The roads are kept clean of refuse and the bricks are relaid once per year. A gate to the south leads out of the city and to the north continues Grunge Road. ~ 8 11 D0 ~ ~ 0 -1 9029 D2 ~ ~ 0 -1 9031 S #9031 South Gate~ This is the south gate of Tirna n'Ogth~ 8 11 D0 ~ ~ 0 -1 9030 S #9073 Izan Drive~ The drive heads north and south~ 8 11 D0 ~ ~ 0 -1 9074 D2 ~ ~ 0 -1 9072 S #9074 Izan Drive~ This room is totally in ruin. There are burnt statues and symbols all over the place. ~ 8 11 D2 ~ ~ 0 -1 9073 S #9075 Izan Drive~ The drive heads north and south.~ 8 11 D0 ~ ~ 0 -1 9076 D2 ~ ~ 0 -1 9068 S #9076 Izan Drive~ The drive heads north and south.~ 8 11 D0 ~ ~ 0 -1 9077 D2 ~ ~ 0 -1 9075 S #9077 Izan Drive~ The drive leads off to the west and to the south.~ 8 11 D2 ~ ~ 0 -1 9076 D3 ~ ~ 0 -1 9078 S #9078 Izan Drive~ The drive leads to the east and the west.~ 8 11 D1 ~ ~ 0 -1 9077 D3 ~ ~ 0 -1 9079 S #9079 Izan Drive~ The drive heads east and west.~ 8 11 D1 ~ ~ 0 -1 9078 D3 ~ ~ 0 -1 9080 S #9080 Izan Drive~ This room is large, containing many statues and paintings. There is a large black cross like symbol on a red background covering one wall ~ 8 11 D1 ~ ~ 0 -1 9079 S #9081 Izan Drive~ The drive leads of to the east and west.~ 8 11 D1 ~ ~ 0 -1 9068 D3 ~ ~ 0 -1 9082 S #9082 Izan Drive~ The drive leads east and west.~ 8 11 D1 ~ ~ 0 -1 9081 D3 ~ ~ 0 -1 9083 S #9083 Izan Drive~ The drive heads to the south and east.~ 8 11 D1 ~ ~ 0 -1 9082 D2 ~ ~ 0 -1 9084 S #9084 Izan Drive~ The drive goes north and south.~ 8 11 D0 ~ ~ 0 -1 9083 D2 ~ ~ 0 -1 9085 S #9085 Izan Drive~ The drive leads north and south. ~ 8 11 D0 ~ ~ 0 -1 9084 D2 ~ ~ 0 -1 9086 S #9086 Izan Drive~ This room is totally painted black and red. ~ 8 11 D0 ~ ~ 0 -1 9085 S #9087 Izan Drive~ The drive heads north and south.~ 8 11 D0 ~ ~ 0 -1 9068 D2 ~ ~ 0 -1 9088 S #9088 Izan Drive~ The drive heads north and south~ 8 11 D0 ~ ~ 0 -1 9087 D2 ~ ~ 0 -1 9089 S #9089 Izan Drive~ The drive heads north and east.~ 8 11 D0 ~ ~ 0 -1 9088 D1 ~ ~ 0 -1 9090 S #9090 Izan Drive~ The drive heads east and west.~ 8 11 D1 ~ ~ 0 -1 9091 D3 ~ ~ 0 -1 9089 S #9091 Izan Drive~ The drive heads east and west.~ 8 11 D1 ~ ~ 0 -1 9092 D3 ~ ~ 0 -1 9090 S #9092 Izan Drive~ This room is decorated in the colors of red and black. ~ 8 11 D3 ~ ~ 0 -1 9091 S #0 #MOBILES #9027 Hurv~ Hurv the Sorceror~ Hurv sells you potions and scrolls! ~ ~ 8388611 8360 0 S 91 1 -500 500 500 ! 5 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9026 Smith~ Smith the armorsmith~ Smith the armorsmith is selling his armor! ~ ~ 8388611 8360 0 S 91 1 -500 500 500 ! 7 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9025 Smith~ Smith the weaponsmith~ Smith the weaponsmith is standing here! ~ ~ 8388611 8360 0 S 103 1 -500 500 500 ! 7 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9023 Gabe~ Gabe the Grocer~ Gabe is standing here waiting to sell you something! ~ ~ 8388611 8360 0 S 94 1 -500 500 500 ! 3 0 0 7 14 0 0 | 0 0 0 0 0 0 0 #9022 Scrub~ Scrub~ Scrub is selling drinks. ~ ~ 8388611 40 0 S 92 1 -500 500 500 ! 6 0 0 7 14 0 0 | 0 0 0 0 0 0 0 #9021 Reltih~ Reltih~ Reltih is standing here! ~ He is a very insane man who believes that brown hair and brown eyes are superior in the human race. To him, all others must die! ~ 35 552 -1000 S 35 1 -50 25 25 ! 3 0 0 7 14358 0 0 | 0 0 0 0 0 0 0 #9020 Ortsac~ Ortsac~ Ortsac is standing here! ~ This man really likes his cigars. ~ 35 32 -500 S 26 1 -35 22 19 ! 3 0 0 7 8194 0 0 | 0 0 0 0 0 0 0 #9019 Notnilc~ Notnilc~ Notnilc is standing here! ~ He is the leader of the SU. ~ 3 4 500 S 22 1 -40 15 10 ! 3 0 0 7 6146 0 0 | 0 0 0 0 0 0 0 #9018 Nilats~ Nilats~ Nilats is standing here! ~ He used to be some political dude for some extreme cult. ~ 35 8 -400 S 42 1 -40 20 20 ! 3 0 0 7 4162 0 0 | 0 0 0 0 0 0 0 #9016 izan soldier~ The Izan soldier~ The Izan soldier patrols the streets! ~ He is a soldier in the cult called Izan. He stands strong with brown hair and brown eyes. ~ 65 0 0 S 20 1 16 13 15 ! 3 0 0 7 18 0 0 | 0 0 0 0 0 0 0 #9015 deathguard guard~ The deathguard~ The deathguard is here guarding the gate! ~ This guard is one of the elite of the black watchman. His sole purpose is go guard the gate from unwanted visitors. ~ 67 0 0 S 17 1 -20 15 18 ! 3 0 0 7 98 0 0 | 0 0 0 0 0 0 0 #9014 rodent~ The rodent~ The rodent is picking through the garbage! ~ The rodent is a large brown looking mouse. It is said that the city was overrun by them when the god, Mouse, was playing a joke. ~ 65 0 0 S 4 1 0 0 0 ! 2 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9002 Slipper~ Slipper the Guildmaster~ Slipper the Guildmaster is ready to teach you the trade.~ She is very petit with long blond hair. Her eyes burn you like fire and seem to say stay away. She carries many daggers that are stained with blood. You know she could kill you with a wink. There is a rumor that she used to be one of Mouse's lovers. ~ 8390147 168 0 S 76 2 -100 100 350 ! 2 0 0 7 31112 0 0 | 0 0 0 0 0 0 0 #9001 Ramgul~ Ramgul~ Ramgul is hiding out!~ Ramgul is the lord of these alley's. He may not be too tough, but his intelligence brings death to his foes. ~ 8195 65538 -280 S 11 1 -10 8 10 ! 2 0 0 7 4096 0 0 | 0 0 0 0 0 0 0 #9017 pkiller hunter~ @@BA Pkiller Hunter@@g~ ~ ~ 20054045 1633020 0 S 123 1 -2000 1000 1000 ! 3 0 0 7 420346 16384 16 | 0 0 0 0 0 0 0 #9003 Fromp~ Fromp the Guildmaster~ Fromp will teach you how to battle!~ Fromp is a huge bald man with bulging muscles. He is totally decked out in shining armor and he carries a six-foot sword. He looks mean but deep down he is a kind man. ~ 1539 168 0 S 90 1 -100 100 350 ! 3 0 0 7 30776 0 0 | 0 0 0 0 0 0 0 #9004 Kazmar~ Kazmar the Guildmaster~ Kazmar trains you in the way of spellcasting.~ All you see is someone in a dark black robe! ~ 8390147 524456 0 S 89 1 -100 100 350 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9005 Mindwave~ Mindwave the Guildmaster~ Mindwave teaches you how to really use your mind.~ He looks totally normal, except he has a really big head! ~ 8390147 168 0 S 99 1 -100 100 350 ! 4 0 0 7 0 8675328 0 | 0 0 0 0 0 0 0 #9006 Juzical~ Juzical the Guildmaster~ Juzical will help you with you worship.~ Juzical is a very tanned lady with jet-black hair. She wears a many colored robe showing the differences in the nature of the gods. She is eager to help in any form of worship. ~ 8390147 168 0 S 100 2 -100 100 350 ! 1 0 0 7 4 0 16 | 0 0 0 0 0 0 0 #9007 Jim~ Jim the Banker~ Jim the Banker wants your money.~ Jim will keep your money safe in his bank. ~ 8421379 0 0 S 92 1 -100 100 100 ! 2 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9008 Brad~ Brad the Postdude~ Brad will send and give you mail.~ He is just the guy who handles the post. ~ 8912899 0 0 S 86 1 -100 100 100 ! 1 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9009 Donut~ Donut the Healer~ Donut will heal you right up!~ This guy is a non-stop healing machine. He never tires, he just keeps casting spells at everyone. Make sure to say thanks! ~ 8392707 0 0 S 96 1 -100 100 350 ! 1 0 0 7 0 0 24 | 0 0 0 0 0 0 0 #9010 cut cutthroat~ The cutthroat~ The cutthroat stands here ready to kill ~ He seems like a normal man, but he has a very evil grin on his face. Better watch your back! ~ 65 0 0 S 11 1 0 0 0 ! 2 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9011 black watchman~ The Black Watchman~ The Black Watchman stands here alert! ~ This man is one of the policing members of the city. His job is to patrol and make sure no big crimes are happening. ~ 65 0 0 S 17 1 -10 10 10 ! 3 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9012 mercenary~ The mercenary~ The mercenary is here looking for a job. ~ He is a large man with a gruff appearance. He is in much need of a job though ~ 65 0 0 S 18 1 0 0 0 ! 3 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9013 bum~ bum~ The bum is hanging around looking for food and money! ~ She is dressed in thin rags, barely covering here frail body. It looks like she has not eaten in days. ~ 65 0 0 S 11 2 0 0 0 ! 4 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9024 Joe~ Joe the Baker~ Joe the baker sells his goods! ~ ~ 8388611 8360 0 S 96 1 -500 500 500 ! 4 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #9000 guardian~ @@dThe @@BGuardian@@N of the @@RCrypt@@N~ @@dThe @@BGuardian@@N of the @@RCrypt. ~ ~ 2250879 59640 -1000 S 138 1 -2500 1000 1000 ! 0 0 0 7 958592 17334468 32 | 0 0 0 0 0 0 0 #0 #OBJECTS #9070 hook~ @@bGrappling@@N @@dHook@@N~ ~ 9 0 8519680 1 0 0 0 0 0 0 0 0 0 0 1 L 81 #9014 board~ the Vampire board of wisdom~ The Vampire Board of Wisdom~ 27 0 0 1 150 0 0 9014 0 0 0 0 0 0 1 L 1 #9017 stake~ Stake~ Stake~ 21 0 8421376 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #9000 Drink~ @@gThe Fountain of @@eBloodlust@@g.~ ~ 25 1 0 1 13 0 0 0 0 0 0 0 0 0 1 L 1 #9016 fountain~ fountain of Living Bone~ A fountain of living bone is constructed here with a deep crimson fluid flowing through the many crevices. ~ 25 0 0 1 13 0 0 0 0 0 0 0 0 0 1 L 1 #9015 portal door~ the door portal~ The portal~ 7 0 0 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #9007 fountain~ the fountain of death.~ The fountain nourishes you so that you will be healthy when you are dead!~ 25 0 0 1 11 0 0 0 0 0 0 0 0 0 1 L 1 #9001 helm~ the Deathguard's Helm~ The helm is totally black with a bright red flame on the top! ~ 9 0 8388616 1 0 0 0 0 0 0 0 0 0 0 1 A 19 1 L 1 #9002 boots~ the Deathguard's Boots~ The boots are jet black with spiked toes.~ 9 0 10485760 1 0 0 0 0 0 0 0 0 0 0 1 A 18 2 L 1 #9003 sword~ the Deathguard's Sword~ The sword is a shiny black.~ 5 0 8421376 1 0 0 0 3 0 0 0 0 0 0 1 A 19 1 A 18 1 L 1 #9004 sleeves~ watchman's Sleeves~ The sleeves are black with a painted eye on them.~ 9 0 8389632 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #9005 leggings~ watchman's leggings~ The leggings are a crimson red with a skeleton painted down the front. ~ 9 0 9437184 1 0 0 0 0 0 0 0 0 0 0 1 A 19 1 L 1 #9006 ring~ watchman's ring~ The ring is made of a rought twine.~ 9 0 8396800 1 0 0 0 1 0 0 0 0 0 0 1 A 18 1 L 1 #9008 popper~ popper~ The slim Popper dagger is lying here!~ 5 0 8421376 1 0 0 0 11 0 0 0 0 0 0 1 A 19 3 A 18 3 L 20 #9009 banner~ cross-like Symboled Banner~ A banner lays here with a red cross like symbol on it!~ 1 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 A 19 1 L 1 #9010 gauntlets~ gauntlets of SU~ A pair of multicolored gauntlets are waiting to be worn.~ 9 0 8392704 1 0 0 0 0 0 0 0 0 0 0 1 A 19 1 A 18 -1 L 1 #9011 bracer~ brAcEr~ A bRaCeR is on the ground.~ 9 0 8390656 1 0 0 0 0 0 0 0 0 0 0 1 A 19 1 L 1 #9012 ring~ ring of Ruling~ A charming looking ring is here.~ 9 0 8396800 1 0 0 0 0 0 0 0 0 0 0 1 A 18 1 A 13 5 A 17 -3 L 1 #9013 board~ a Large Board~ The Vampire Board of wisdom~ 27 4 0 1 150 0 0 9013 0 0 0 0 0 0 1 L 1 #9025 Golden Spatula~ a Golden Spatula~ This shining Golden Spatula is a wedding gift from Jaguar!~ 13 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #9018 clutchie~ an ancient piece of parchment~ A piece of parchment, with words that you do not understand. ~ 11 -65344 8421376 1 3 9013 0 0 0 0 0 0 0 0 1 L 60 #9019 board~ ~ The darkened board, red glow casting enough to barely see the words of the written. ~ 27 0 0 1 12 80 80 9019 0 0 0 0 0 0 1 L 1 #0 #SHOPS 9027 2 3 4 10 0 130 40 0 23 9026 9 0 0 0 0 130 40 0 23 9025 5 6 7 0 0 130 40 0 23 9023 1 8 13 15 19 130 40 0 23 9022 17 0 0 0 0 130 40 0 23 9024 19 0 0 0 0 130 40 0 23 0 #RESETS M 0 9001 1 9011 (null) E 0 9008 0 16 (null) M 0 9003 1 9049 (null) M 0 9004 1 9057 (null) M 0 9005 1 9059 (null) M 0 9006 1 9061 (null) M 0 9007 1 9035 (null) M 0 9008 1 9036 (null) M 0 9009 1 9038 (null) M 0 9015 6 9052 (null) E 0 9003 0 16 (null) E 0 9002 0 8 (null) E 0 9001 0 6 (null) M 0 9015 6 9052 (null) E 0 9003 0 16 (null) E 0 9002 0 8 (null) E 0 9001 0 6 (null) M 0 9015 6 9031 (null) E 0 9003 0 16 (null) E 0 9002 0 8 (null) E 0 9001 0 6 (null) M 0 9015 6 9031 (null) E 0 9003 0 16 (null) E 0 9002 0 8 (null) E 0 9001 0 6 (null) M 0 9015 6 9018 (null) E 0 9003 0 16 (null) E 0 9002 0 8 (null) E 0 9001 0 6 (null) M 0 9015 6 9018 (null) E 0 9003 0 16 (null) E 0 9002 0 8 (null) E 0 9001 0 6 (null) M 0 9016 10 9068 (null) M 0 9016 10 9076 (null) M 0 9016 10 9078 (null) M 0 9016 10 9082 (null) M 0 9016 10 9084 (null) M 0 9016 10 9088 (null) M 0 9016 10 9090 (null) M 0 9016 10 9070 (null) M 0 9016 10 9072 (null) M 0 9014 15 9011 (null) M 0 9014 15 9011 (null) M 0 9014 15 9016 (null) M 0 9014 15 9024 (null) M 0 9014 15 9021 (null) M 0 9014 15 9032 (null) M 0 9014 15 9032 (null) M 0 9014 15 9050 (null) M 0 9014 15 9054 (null) M 0 9013 4 9017 (null) M 0 9013 4 9015 (null) M 0 9013 4 9025 (null) M 0 9012 5 9032 (null) M 0 9012 5 9030 (null) M 0 9012 5 9047 (null) M 0 9012 5 9046 (null) M 0 9012 5 9055 (null) M 0 9011 8 9053 (null) E 0 9006 0 1 (null) M 0 9011 8 9050 (null) E 0 9005 0 7 (null) M 0 9011 8 9045 (null) E 0 9004 0 10 (null) M 0 9011 8 9029 (null) E 0 9004 0 10 (null) M 0 9011 8 9027 (null) E 0 9005 0 7 (null) M 0 9011 8 9023 (null) E 0 9006 0 1 (null) M 0 9010 5 9035 (null) M 0 9010 5 9034 (null) M 0 9010 5 9033 (null) M 0 9010 5 9044 (null) M 0 9010 5 9019 (null) M 0 9021 1 9080 (null) E 0 9009 0 0 (null) M 0 9019 1 9074 (null) E 0 9010 0 9 (null) M 0 9018 1 9092 (null) E 0 9011 0 14 (null) M 0 9020 1 9086 (null) E 0 9012 0 1 (null) O 0 3089 0 9065 (null) M 0 9022 1 9034 (null) G 0 3044 0 (null) G 0 3001 0 (null) O 0 9007 0 9028 (null) M 0 9023 1 9093 (null) G 0 3138 0 (null) G 0 3031 0 (null) G 0 3030 0 (null) G 0 3032 0 (null) M 0 9024 1 9044 (null) G 0 3009 0 (null) M 0 9025 1 9047 (null) G 0 3022 0 (null) G 0 3021 0 (null) G 0 3020 0 (null) M 0 9026 1 9046 (null) G 0 3097 0 (null) G 0 3077 0 (null) G 0 3076 0 (null) G 0 3075 0 (null) G 0 3074 0 (null) G 0 3073 0 (null) G 0 3072 0 (null) O 0 9016 0 9097 (null) M 0 9027 1 9055 (null) M 0 9002 1 9012 (null) O 0 9019 0 9013 (null) O 0 16806 0 9013 (null) M 0 9000 1 9003 (null) M 0 9000 2 9003 (null) M 0 9000 3 9003 (null) O 0 9000 0 9001 (null) M 0 9000 5 9000 (null) M 0 9000 6 9000 (null) M 0 9000 7 9000 (null) M 0 9000 8 9000 (null) M 0 9000 9 9000 (null) S #SPECIALS M 9017 spec_executioner M 9004 spec_cast_bigtime M 9006 spec_cast_cleric M 9009 spec_cast_adept S #$