#AREA Plane of the Mortals~ Q 16 K players~ L @@W{@@mRMORT@@W}@@N~ N 27 I 70 120 V 1100 1149 X 0 F 15 U You hear the screams of the Dead within your head.~ O stephen~ R stephen~ W stephen~ T You can teleport into here #ROOMS #1146 The Secret Garden~ This small garden is built on the roof of part of the Players' Rooms. Lush green grass softly ripples around your legs, while unseen birds serenade you with their sweet song. On the bushes that encompass this area, small, brightly-coloured butterflies flutter back and forth, while a soft breeze helps to keep you cool and relaxed. ~ 17935 11 D4 ~ ~ 8 -1 1145 S #1145 On A High Up Ledge~ This small, narrow ledge is constructed out of metal, and forms a walkway around the Observation Room to the East. From here, you seem uninterested in the amazing view, and more worried about not falling to the ground, many tens of feet below you. ~ 18452 1 D1 ~ ~ 481 1145 1144 D5 ~ ~ 8 -1 1146 S #1144 The Observation Room~ This small room is situated above the level of the Player's Rooms, and the adjacent Temple and buildings of Midgaard. Circular in shape, with a domed roof, this room offers clear views across Midgaard and the surrounding area. Far off to the West, you can sometimes watch the Sun glint off the ocean. There are no walls as such here; instead the whole room appears to be constructed out of the finest quality glass. Outside the windows, a small metal walkway encircles the structure, although you are unable to work out any way to gain access to it. Even if you could, balancing on such a thin strip of metal this high up could be tricky... Instead, why not just sit a while, and enjoy the view, letting your worries fade away? ~ 17934 11 D3 ~ ~ 481 1145 1145 S #1140 A Tiny Alcove~ You are in a tiny alcove, which is just the right size to hold a bulletin board. ~ 8 11 D0 ~ ~ 0 -1 1116 S #1136 New room~ No description~ 0 11 D1 ~ ~ 0 -1 1132 S #1135 New room~ No description~ 0 11 D0 ~ ~ 0 -1 1131 S #1134 New room~ No description~ 0 11 D3 ~ ~ 0 -1 1130 S #1132 The Templars' Guild~ Description to come... ~ 0 11 D1 A small, dusty chamber. ~ ~ 0 -1 1124 D3 ~ ~ 0 -1 1136 S #1131 The Conjuerers' Guild~ Description to come.... ~ 0 11 D0 ~ ~ 0 -1 1124 D2 ~ ~ 0 -1 1135 S #1130 The Rangers' Guild~ No description~ 0 11 D1 ~ ~ 0 -1 1134 D3 A small, dusty chamber. ~ ~ 0 -1 1124 S #1126 The Training Room~ This is where disciples of the Way come to advance their skills. Due to the complexity of advancing one's Knowledge, only one disciple may enter at any one time. Your Guild room is to the south. ~ 1548 11 D2 Your Guild room. ~ ~ 0 -1 1125 S #1125 The Psionicist's Guild~ This is where the Psionicists gather, whether they be beginners in the Way, or true Mindbenders. The room is fairly small, with small cushions littered about the place for Psionicists to rest and meditate. The chamber lies to the south, and your training room to the north. ~ 1036 11 D0 The Training Room. ~ ~ 0 -1 1126 D2 The Chamber. ~ ~ 0 -1 1124 S #1124 A small, dusty chamber~ You are in a small chamber, below Guild square. This chamber was built to accomadate the new guilds of this Realm. The chamber itself is square, with rounded corners. Stone stairs lead up to Guild Square, and a small spiral staircase winds down below you. ~ 12 11 D0 The Psionicist's Guild. ~ ~ 0 -1 1125 D1 Rangers' Guild. ~ ~ 0 -1 1130 D2 Conjuerers's Guild. ~ ~ 0 -1 1131 D3 Templar's Guild ~ ~ 0 -1 1132 D4 Guild Square. ~ ~ 0 -1 1104 D5 The Player's Bar. ~ ~ 0 -1 1122 S #1123 The Disused Wine Cellar~ This small, cold room has definitely seen better days. Dust covers everything in this room - the ceiling included. There are numerous broken bottles littering the floor, and some old barrels have been left stacked against the west wall. ~ 12 11 D4 The Trapdoor. ~ trapdoor~ 1 -1 1122 E ceiling~ @@bYou notice a small trap door.@@N~ E barrels~ @@WBehind the barrels, you notice a small tunnel.@@N~ S #1122 The Player's Bar~ This is surely the largest room within the area of the Player's Rooms. A huge gleaming bar stretches across the far wall, manned by a single bartender who never appears to be over or underworked. Stools line the bar, and the rest of the room is occupied by small and large tables, with an assortment of chairs surrounding them. A small spiral staircase leads up. ~ 1036 11 D4 The chamber. ~ ~ 0 -1 1124 D5 A small, dusty trapdoor. ~ trapdoor~ 1 -1 1123 S #1121 The Training Room~ This is where you come to become well-versed in your Spells and Skills. Your Guild Room lies to the East. ~ 1036 11 D1 Your Guild Room. ~ ~ 0 -1 1108 S #1120 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. Your Guild Room lies to the North. ~ 1036 11 D0 Your Guild Room. ~ ~ 0 -1 1107 E letters blackboard board~ You see the words: "Fear is the Mind Killer" ~ S #1119 The Training Room~ This is where you come to become well-versed in your Spells and Skills. Your Guild Room lies to the West. ~ 1036 11 D3 Your Guild Room. ~ ~ 0 -1 1106 S #1118 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. Your Guild Room lies to the South. ~ 1036 11 D2 Your Guild Room. ~ ~ 0 -1 1105 E altar~ A still quivering sheep lies here as a sacrifice to the Mighty Thor. ~ S #1117 The Info Room~ This grand room houses the Rules Board. Maybe you should read it?? ~ 12 11 D1 A small, round room. ~ ~ 0 -1 1114 E board~ Umm this is a fake board. The real one is broke. ~ E +notice~ ~ S #1116 The Gossip Room~ The Gossip Room, as it's name implies, is the suggested room for players to congregate, rest and talk about any subject. The way out is to the North. ~ 14 11 D0 A small, round room. ~ ~ 0 -1 1114 D2 ~ ~ 0 -1 1140 S #1115 The PK Room!~ This room is provided to enable disputing players to fight to the death, without gaining Player Killing Flags. The way out is to the South. ~ 140 11 D2 A small, round room. ~ ~ 0 -1 1114 S #1114 A Small, Round Room~ You are in a small round room, which serves as an area between the surrounding rooms. Exits lead north, east, south and west. ~ 8 11 D0 The PK Room. ~ ~ 0 -1 1115 D1 The Lobby. ~ ~ 0 -1 1103 D2 The Gossip Room. ~ ~ 0 -1 1116 D3 The Info Room. ~ ~ 0 -1 1117 S #1113 A Privacy Booth~ These Booths are designed to only allow a maximum of two players to enter. Please use them for whatever purpose you see fit. The way out is to the East. ~ 1548 11 D1 The Landing. ~ ~ 0 -1 1109 S #1112 A Privacy Booth~ These Booths are designed to only allow a maximum of two players to enter. Please use them for whatever purpose you see fit. The way out is to the North. ~ 1548 11 D0 The Landing. ~ ~ 0 -1 1109 S #1111 A Privacy Booth~ These Booths are designed to only allow a maximum of two players to enter. Please use them for whatever purpose you see fit. The way out is to the West. ~ 1548 11 D3 The Landing. ~ ~ 0 -1 1109 S #1110 A Privacy Booth~ These Booths are designed to only allow a maximum of two players to enter. Please use them for whatever purpose you see fit. The way out is to the South. ~ 1548 11 D2 The Landing. ~ ~ 0 -1 1109 S #1109 The Landing~ You are on the Landing of the Privacy Suite, built above the Lobby of the Player's Rooms. There are four privacy booths here, situated to the north, east, south and west. Each room will hold a *maximum* of two players. Stairs lead down back to the Lobby. ~ 12 11 D0 A Privacy Booth. ~ ~ 0 -1 1110 D1 A Privacy Booth. ~ ~ 0 -1 1111 D2 A Privacy Booth. ~ ~ 0 -1 1112 D3 A Privacy Booth. ~ ~ 0 -1 1113 D5 The Lobby. ~ ~ 0 -1 1103 S #1108 The Warrior's Room~ This room is provided solely for the use of those belonging to the Warrior's Guild. You can discuss new strategies with Guild members, devise new attack methods, or even suggestions to aid your Guild. It's also a cool place in which to hang out! Guild Sqaure is East, the training room lies to the West. ~ 1036 11 D1 Guild Square. ~ ~ 0 -1 1104 D3 The Training Room. ~ ~ 0 -1 1121 S #1107 The Mage's Room~ This room is provided solely for the use of those belonging to the Mage's Guild. It is intended to be used as a room to discuss spells, and perhaps suggestions for new spells. It also makes a pretty select place to hang out! Guild Square is to the North, and the training room is South. ~ 1036 11 D0 Guild Square. ~ ~ 0 -1 1104 D2 Mage's Laboratory ~ ~ 0 -1 1120 S #1106 The Thief's Room~ This room is provided solely for the use of those belonging to the Thief's Guild. Everything here is nailed to the floor, for some strange reason. This room can be used to discuss new tactics, ideas or just for somewhere to hangout. Guild Square is West, and the training room is East. ~ 1036 11 D1 The Training Room. ~ ~ 0 -1 1119 D3 Guild Square. ~ ~ 0 -1 1104 S #1105 The Cleric's Room~ This room is provided solely for the use of those belonging to the Cleric's Guild. It can be used as an room to discuss new ideas for Cleric spells, to get information from fellow guild members, or just as somewhere to hang out. The Guild Square is to the South, and the Training room is to the North. ~ 1036 11 D0 Cleric's Inner Sanctum. ~ ~ 0 -1 1118 D2 Guild Square. ~ ~ 0 -1 1104 S #1104 Guild Square~ Guild Square, situated below the Grand Lobby, forms a central area from which the seperate guild rooms are built round. These rooms are only open to players of *that* guild, and may be reached by use of the GUILD command, or by simply walking into YOUR room. Small steps lead back upstairs, whilst some dusty stone stairs leads further down. ~ 8 11 D0 Clerics' Rooms. ~ ~ 0 -1 1105 D1 Thiefs' Rooms. ~ ~ 0 -1 1106 D2 Mages' Rooms. ~ ~ 0 -1 1107 D3 Warriors' Rooms. ~ ~ 0 -1 1108 D4 The Lobby. ~ ~ 0 -1 1103 D5 It looks murky down there. ~ ~ 0 -1 1124 S #1103 The Lobby~ You are in the Lobby of the Player's Rooms. This grand room is slightly cold, like a train station on an Autumn morning. You sense a general bustle, and can hear the mumbles and giggles of other players pursuing their interests. There are small, rock steps leading down towards where most of the noise is coming from. Wide, wooden steps lead up, whilst doors are set into the east and west walls. ~ 8 11 D1 The Passage. ~ ~ 0 -1 1102 D3 A small, round room. ~ ~ 0 -1 1114 D4 The Privacy Suite. ~ ~ 0 -1 1109 D5 Guild Square. ~ ~ 0 -1 1104 S #1102 The Passage~ You are now in a passage between the Entrance Hall to the east and the Lobby to the west. ~ 8 11 D1 The Entrance Hall. ~ ~ 0 -1 1101 D2 ~ ~ 481 1106 1100 D3 The Lobby. ~ ~ 0 -1 1103 S #1101 The Entrance Hall~ You are within the Entrance to the Player's Room, a collection of rooms provided for players to meet privately, settle disputes, or just to chat. This room is of similar construction to the Temple, but with a lower ceiling. Hidden light sources make the marble walls gleam brightly. Exits lead east and west. ~ 8 11 D1 The Temple of Midgaard. ~ ~ 0 -1 3001 D3 The Passage. ~ ~ 0 -1 1102 S #1100 @@mRemortals' Sanctuary@@N~ This is where all the Remortals of the Realm gather to relax and chat, share war stories or plan their strategies. A soft light emanates from the walls and comfortable rugs and cushions abound. ~ 1036 11 D0 ~ ~ 481 1106 1102 S #0 #MOBILES #1106 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. You sense that he could destroy your mind with the slightest thought. ~ 1027 128 1000 S 74 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #1105 al bartender~ Al the Bartender~ Al the Bartender stands behind the bar, waiting for your order. ~ Al the Bartender is a short, fat, round kind of guy, always cleaning glasses, with the help of some spit and a dirty cloth. He looks just that little bit strange, ya know? Enough for you to notice, but not enough to make you really think about it. He flashes a quick smile at you. ~ 515 533180 900 S 75 1 -1000 500 500 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 >greet_prog 100~ if ispc($n) say Greetings, $n bow $n endif ~ >act_prog p smiles at you.~ say A smile a day keeps the Doctor away! emote gets back to cleaning his glasses. ~ >act_prog p opens the trapdoor.~ say Just the cellar down there... and that's empty. sigh emote spits into the glass he is cleaning. ~ >rand_prog 2~ emote leans towards you. say They say it gets hot this year. Very hot. ~ >rand_prog 10~ emote starts on a new glass, and spits twice for good measure. ~ | #1104 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. Big and strong with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ 1027 0 1000 S 80 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #1103 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. ~ 1027 0 1000 S 78 2 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #1102 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ 1027 128 1000 S 75 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #1101 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ 1027 0 1000 S 73 2 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #0 #OBJECTS #1147 seat~ a wooden garden seat~ A very old, well-worn oak garden seat is tucked away in one corner.~ 12 64 0 1 2 0 0 0 0 0 0 0 0 0 1 L 1 #1146 fountain~ a small china fountain~ A small china fountain gurgles away sweetly to itself. ~ 25 64 0 1 0 0 0 0 0 0 0 0 0 0 1000 L 1 #1145 glass key~ a glass key~ An Important Looking Glass Key Lies Here.~ 1 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #1144 seat~ a small, circular seat~ A small, circular seat is in the middle of the room.~ 12 64 0 1 2 0 0 0 0 0 0 0 0 0 200 L 1 #1141 board~ the Lovers' Board~ The Lovers's Board is here, stuck to the wall with four arrows.~ 27 0 0 1 14 1 1 1141 0 0 0 0 0 0 10000 L 1 #1117 board~ the Info board~ The Info Board is here, holding Rules, and General Information. ~ 27 0 0 1 365 1 82 1117 0 0 0 0 0 0 1 L 1 #1105 pepsi~ a can of Pepsi~ A can of Pepsi lies forgotten on the floor. ~ 17 0 8388608 1 4 4 15 0 0 0 0 0 0 0 5 L 1 #1104 jack daniel's whisky~ a glass of Jack Daniel's~ A glass of Jack Daniel's lies on the floor. ~ 17 0 8388608 1 4 4 5 0 0 0 0 0 0 0 5 L 1 #1103 wine~ a glass of wine~ A bottle of quality red wine has been left here. ~ 17 0 8388608 1 4 4 2 0 0 0 0 0 0 0 5 L 1 #1102 beer~ a bottle of beer~ A bottle of warm beer has been left here. ~ 17 0 8388608 1 4 4 1 0 0 0 0 0 0 0 5 L 1 #1101 spring water~ a bottle of spring water~ A small bottle of local spring water has been left here. ~ 17 0 8388608 1 4 4 0 0 0 0 0 0 0 0 5 L 1 #1100 board~ @@bBoard@@N~ @@bAn ancient board for Remortals' scribbles@@N~ 27 0 0 1 30 35 35 1100 0 0 0 0 0 0 1 L 1 #1106 key~ @@bAncient key of the @@mRemortals@@N~ @@bAncient key of the @@mRemortals' Sanctum@@N~ 4 0 8388608 1 0 0 0 -1 0 0 0 0 0 0 1 L 80 #1107 wed board~ @@eS@@do@@eE@@W's @@yWedding @@aBoard@@N~ @@eS@@do@@eE@@W's @@yWedding @@aBoard@@N ~ 27 1 0 1 60 1 1 1107 0 0 0 0 0 0 1000 L 1 #0 #SHOPS 1105 17 2 8 18 13 550 10 0 23 0 #RESETS M 0 1101 1 1120 The Magic Users Guildmaster M 0 1102 1 1118 The Clerics Guildmaster M 0 1103 1 1119 The Thieves Guildmaster M 0 1104 1 1121 The Warrior's Guildmaster M 0 1106 1 1126 The Psionicist's Guildmaster M 0 1105 1 1122 Al the Bartender G 0 1101 0 Give Al the water G 0 1102 0 Give Al the beer G 0 1103 0 Give Al the wine G 0 1104 0 Give Al the whisky G 0 1105 0 Give Al the Pepsi D 0 1122 5 1 D 0 1123 4 1 O 0 1117 0 1117 (null) O 0 1144 0 1144 (null) D 0 1145 1 1 (null) D 0 1145 1 2 (null) D 0 1144 3 1 (null) D 0 1144 3 2 (null) O 0 1146 0 1146 (null) O 0 1147 0 1146 (null) D 0 1102 2 1 (null) O 0 1100 0 1100 (null) D 0 1100 0 2 (null) O 0 1107 0 1109 (null) S #$