#HELPS -1 ROT~ RoT is a ROM2.4 derived mud, which is originally based on the Merc 1.0 code. The RoT modifications to the ROM source are copyright 1996-1997 by Russ Walsh. ~ -1 ROM~ ROM started in early February 1993, using Merc 1.0 code. In July of 1993, ROM II was started, eventually replacing the original ROM. ROM was up for a little over a year, after which the code (version 2.3) was released, and various other ROM muds were started, including Rivers of Mud under a new management (Zump's ROM), at rom.org 9000. Alander's current project is Tesseract, the latest version of the ROM code. It can be found at hypercube.org 9000. The following people contributed to the ROM flavor of the merc base code: Socials -- Kelsey and Liralen New, Improved Valhalla -- Liralen Puff's new special proc and improved poofin/poofout code -- Seth Maps and map shop -- Ezra, Regnan (Olympus) Nirvana zone -- Forstall (mobiles rewritten by Alander) Mob Factory -- Pinkfloyd (originally written for ROM, mobiles rewritten by Alander) Geographically correct Midgaard (tm) -- Alander Ideas and playtesting -- Thousands of dedicated mudders around the world Beta testing -- Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports and suggestions, saving a lot of headaches New Thalos area was donated by Onivel of Jedi, who was also the originator of the ASCII flags used in the zone files ROM 2.4 was developed during my time with Moosehead mud, and the release shares many of the features I wrote while I was there. Additional code was written by Seth Scott (the new poofin/poofout), and many contributions and ideas from the Merc list were used. The new features of 2.4 were largely produced in bull sessions with Gabrielle (my wife) and Brian Moore, without whom this release wouldn't have happened. In particular, the new privacy code, furniture, and wiznet are largely the results of Gabrielle's ideas. Changes to the standard diku mob and object format, as well as the changes to Merc 2.1 source code, were done by Alander over many a late night of hair-pulling. Hope you enjoy it. (my apologies if anyone was forgotten in this list) ~ -1 IMMORTAL IMMORT GOD WIZARD WIZ~ 'Immortal' (often, simply, 'immort') refers to players who have reached the highest attainable levels in the game. Here, anyone of level 102 or higher is an 'immortal.' Immortals are capable of exceeding the usual game rules, in more drastic and pervasive ways as levels increase; examples range from teleportation and invisibility to mortal sight to creation of objects, removal of a player's privileges (channels, ability to move, or even ability to log in), and ability to promote players to immortality. Since immortals can wreak havoc with game balance, they are (ideally) a carefully-chosen and policed group. An absolute rule of immortal behavior is that no immortal can aid or assist any player without explicit permission from the higher ranks; in other words, please don't ask an immortal to help you kill a mob, gather EQ, etc, or you'll likely be either politely or rudely refused, or referred to this file. The duties of immortals, and even the very reasons for their existence, are topics of continual and heated debate in various MUD forums, and are fraught with misconceptions, poor examples, and outrageous hypocrisies. :) ~ -1 SOCIALS~ This is a complete list of socials for this MUD: Compiled originally by: Sara accuse adjust air apologize applaud babble bark bcatch beckon beer bearhug beg bird bkiss bleed blink blush boast boggle bonk bounce bow brb burp cackle caress charge cheer chuckle clap claw collapse comfort comb cough cover cower cringe criticize cry cuddle curse curtsey dance daydream drool duck embrace explode eyebrow faint fart flare flash flex flinch flip flirt flutter fondle french frown fume gasp giggle glare goose grimace grin groan grope grovel growl grumble hand head hiccup highfive hop howl hug hush ignore innocent insane judge kiss knee laugh lick love lust massage meditate moan moon mosh mutter nibble nod nudge nuzzle pant passout pat peck pie pinch pissed plead point poke ponder pout pray propose puke punch purr ramble raspberry rofl roll rub ruffle run scratch scream serenade shake shiver shrug sigh sing slap slobber smile smirk snap snarl sneeze snicker sniff snore snort snowball snuggle sob spam spank spit squeal squeeze squirm stare stretch strip stroke strut sulk swoon tackle tease thank threaten tickle tip tongue twiddle type undress view wave whine whistle wiggle wince wink wonder worry worship yawn yeehaw yodel rose laces tank starve aargh homework puff differ yae lightbulb ogg confused beam twitch bite discodance scuff whap lag chortle zerbert ~ -1 MERC~ This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and ftp.math.okstate.edu. E-mail to 'merc-request@kpc.com' to join the merc mailing list. Thanks to ... ... Diku Mud for starting it all. ... The Free Software Foundation and DJ Delorie for kick-ass tools. ... Copper Mud and Alfa Mud for releasing their code and worlds. ... Aod of Generic for ... well, everything. You're a hoopy frood, Aod. ... Alander for many ideas and contributions. ... John Brothers of Silly for permission to use Silly code and worlds. ... Zrin for administering the mailing list. ... Abaddon for proofreading our comm.c. ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help. ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes. ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds. ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code, and hours of enjoyment. ~ -1 MAP MAPS~ Thanks to Ezra for drawing the originals of several maps on ROM. ~ -1 LOGIN~ What name do you wish to use? ~ -1 GREETING1~ . This is Greeting #1 ~ -1 GREETING2~ . This is Greeting #2 ~ -1 GREETING3~ . This is Greeting #3 ~ -1 GREETING4~ . This is Greeting #4 ~ -1 GREETING5~ . This is Greeting #5 ~ -1 AUTHORS~ . Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet, Furey, and Kahn ROM 2.4 copyright (c) 1993-1995 Russ Taylor ROT 1.4 copyright (c) 1996-1997 Russ Walsh ~ -1 MOTD~ {x* You are responsible for knowing the rules (type 'rules'). Ignorance of the rules is no excuse. * Important commands: help, commands, news, notes * Use the delete command to erase unwanted characters. * Use COLOR to turn on the color codes. * Use {BSECOND {xto wield a second weapon. * Use {BHELP FLAGS {xto get a list of the affect flags. * Use {BHELP CLANRULES {xfor a list of clan specific rules. {R*** IMPORTANT:{x See the {GHELP VOODOO{x file!!! Visit us on the web at: {Whttp://www.rot.com/rot/{x [Hit Return to continue] ~ 102 IMOTD~ {WWelcome Immortal! {xYou are responsible for following the laws of immortal behavior. * Type 'help laws' for the rules you are expected to follow as an Imm. * Type 'help jobs' to get some idea of what you should be doing. [Hit Return to continue] ~ 102 JOBS~ This is a partial list of what a god of any given level should be doing. It is not complete yet. Angels:(102-104) Angels and higher level gods may not assist mortals directly in any way. An Angel's main job is to help with quests (via switch), or possibly run small quest of their own -- but the rewards should be minimal. Deities:(105-106) Deities have two main roles: reimbursement and quest running. Be skeptical on reimburses, don't just hand out every piece of gear. I suggest limiting reimbursements to 10 items at a time, and make sure that you do not load things at too high a level (new format items have hard-coded levels, so are not a problem). vnum and stat are useful for this. You can draft Angels to help you run a quest, and please note that quests should NOT have huge rewards -- the main point should be to have fun. Deities have no business trying to enforce rules -- the most you should do to a player is a NOCHANNEL or similar light punishment. Gods:(107-109) Gods can run quests just like Deities, and it's nice to do reimbursements too. However, the main role of a God is keeping the peace. Gods can enforce (but not create rules), using the various NOTELL-class commands, as well as deny, purge, freeze, and ban (but be careful with these commands!) Gods are expected to help make the mud run more smoothly, power trips are strictly verbotten. Not fufilling the roles of your office can result in demotion or deletion. ~ -1 PKILL PKILLING PKILLER 'PLAYER KILLING' PSTEAL PSTEALING 'PLAYER STEALING'~ Player killing and player stealing are allowed to all clan members (including loners), provided the victim is is within 10 levels of the character and is also in a clan. ~ 102 COMMANDMENTS LAWS 'GOD RULES' GODS~ . ********************** ** The Rules of ROT ** ********************** 1) Do not kill mortals, do not kill mortals, do not kill mortals. This includes transferring/summoning them to aggressive mobs. 2) Do not cheat for ANY mortal in ANY way, especially your own. Unless of course you LIKE deletion. Yes this includes tanking, healing/restoring, casting protection spells <armor, sanct>, and softening up or altering mobs. 3) Do not transfer or summon mobs to mortals or mortals to mobs. They have legs, if they want to kill a mob, they can easilly go there themselves. 4) DO NOT kill the shopkeepers for any reason at ALL. 5) DO NOT use reboot. <--- Note, simple English. 6) Do not give out free equipment. You don't need to win brownie points with the mortals. Quest are fine but handing out items isn't. 7) A note on quests: Quests are a good thing, more or less, BUT do not give out overly extravagant prizes. Exercise some common sense here folks. Do not load items more than 4 levels below their normal level (i.e. no level 5 ogre gauntlets). 8) Do not undermine the authority of a higher level god. If you see that someone has been frozen or nochannelled do not restore their priveleges. They are being punished for a reason. 9) Do not try to overrule each other. 10) Trusted mortals: Do not use your god powers to help your mortal character. If you do, your trust will be taken away. ~ -1 RULES~ These are the rules of RoT. For other matters, use common sense. For clan specific rules, see HELP CLANRULES. * Limited player stealing or player killing. Join a clan if you want to do either. * A member of a clan may kill a member of any other clan. * A member of a clan may steal from a member of any other clan. * If you join a clan, and someone either pkills you, or psteals from you, do not complain to the gods, or ask the gods to return your eq or do a corpse retrieval for you, as they are forbidden from doing so. * Your presence here is a privilege not a right. Obey any orders from gods, and you will be fine. Deletion does not require a reason, appeals are to be sent to the implementors. * Sitting around idle with a client is hazardous to your health. If we catch you doing it, strange things may happen to your character. * Watch your language in public areas and channels. * No multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangment. * No kill stealing. This means you cannot attack a mob someone else is fighting, unless they ask you to. Also avoid attacking fleeing mobs. * Cheating will not be tolerated. This includes accepting favors from gods and exploiting bugs. If you find a bug, report it, then do not use it. * Do not ask a god to make you a member of a clan. The request to add you to a clan must come from the clan leader. Ask a member of the clan who their leader is. * Changes to these rules are at the discretion of the immortals, and may be done without warning, notice, or even evidence of sanity. Walk softly, and carry a black stick. ~ -1 CLANRULES~ 1. Do NOT join any clan until you investigate ALL clans. 2. Once you join a clan, you must STAY WITH THAT Clan. No switching clans, abandoning your clan mates, etc.; the point of joining a clan is to use TEAMWORK. That means when you get pkilled, you ask your CLAN MATES to retrieve your corpse, re-equip you, help you avenge your death, etc. Do not count on the IMMs for help. 3. Clanned characters are *not* allowed to pkill anyone in their own clan, or anyone NOT clanned; nor are they allowed to kill members of non-pkill clans. 4. Clanned characters are NOT allowed to use edited equipment for pkill. This does not include Clan EQ or Quest items, both of which are allowed. 5. If you get pkilled, you will *NOT* be reimbursed ANY eq by the IMMs; this includes edited EQ, items of sentimental value, quest items, etc. 6. Clanned characters are not allowed to ask for or receive ANY kind of IMM-related help; this includes corpse retrievals, spellups, assistance locating chars, reimbursements, etc. 7. If you are a clan leader, you are expected to MUD on a regular basis. If you do not actively play your character for three weeks, and have not found a replacement, you will be removed as leader. 8. Clan leaders must be level 70 or above. 9. In order to form a new clan, you must follow these rules: a. Have FOUR people involved in forming the clan b. Have a PURPOSE for creating and maintaining the clan c. Find an IMM to sponsor you (this MUST be a level 103 or higher; they can not already be involved in sponsoring another clan) d. Have your area files READY TO BE INPUT. Type "help room" for more help. 10. You must ALWAYS have at least four members of your clan ACTIVELY PLAYING the game. This means that if your membership drops to less than four members for more than one week, your clan will be disbanded and dropped from the list of clans. 11. As a member of a clan, you are expected to assist other members of your clan. This includes spellups, corpse retrievals, levelling, etc. 12. If you reroll a clan leader into second tier, you must find three current members of your clan to "sponsor" you back into the leader position. The three members can email, note, or verbally give their nominations to the Implementors. ~ 0 SUICIDE DELETE~ Use the delete command to erase unwanted characters, so the name will be available for use. This command must be typed twice to delete a character, and you cannot be forced to delete. Typing delete with an argument will return your character to 'safe' status if you change your mind after the first delete. Second tier players should use reroll to recreate a character, instead of the delete command. ~ 0 REROLL~ The reroll command may be used once you reach hero status in the first tier of classes, or at any time while playing a second tier character. This command must be typed twice to reroll a character, and you cannot be forced to reroll. Typing reroll with an argument will return your character to 'safe' status if you change your mind after the first reroll. After typing reroll the second time, you will be forced to quit. When you reconnect, you will have to re-create your character, but will be given the second tier classes to choose from, instead of the first tier classes. (see 'help tier') After rerolling, you will start out in your new class at level 1, so this command is similar to deleting and recreating your character. ~ 0 TIER~ There are currently fourteen classes in ROT, split into two tiers. 1st tier classes: {Mmage cleric thief warrior ranger druid vampire{x 2nd tier classes: {Rwizard priest mercenary gladiator paladin sage lich{x The second tier classes are notably stronger than the first tier classes, but you cannot create a character in these classes until you reach the hero level in a first tier class. (see 'help reroll') You DO NOT have to choose the second tier class that is in the same slot as the first tier class, ie: a mage does not have to become a wizard, you are given the option of choosing any of the classes. Because of the strength difference between the tiers, player killing and player stealing is forbidden between the tiers. ~ 0 HEALER~ The healer decided to grab a quick buck, and now charges for his heals. Some services are still free to players of level 30 or below, however. To see a full listing of the healer's services, type 'heal' at his residence. To receive healing, bring plenty of money, and type 'heal <spell>'. ~ -1 GAIN~ The gain command is used to learn new skills, once the proper trainer has been found. (Check New Thalos) The following options can be used with gain: gain list: list all groups and skills that can be learned gain points: lower your creation points by 1 (costs two sessions) gain <name>: add a skill or skill group, at the listed cost gain convert: turns 6 practices into one training session gain study: turns 1 training session into 6 practices Gain uses training sessions, not practices. (see 'help train') Gained skills and groups do NOT increase your experience per level or total number of creation points. ~ -1 RESTRING~ Syntax: restring obj <string> The restring command is used to change the name of an object in your inventory. Only specific trainers have the ability to restring an object for you (Check New Thalos), and charge you 8 quest points per item. Restringing an object will only change the short name of the object, not the long description or keywords associated with that object, so you will still have to use the original keywords to use a restrung object. For example: Object to be restrung is 'an imperial sword', > restring sword a battle axe This will now show up as 'a battle axe' in your inventory, and will use this string in actions: '<char> wields a battle axe' or '<char> gets a battle axe'. Because the keywords of the object are not changed, to wield or manipulate this object, you will still need to use 'sword' or 'imperial', ie: get sword wield sword ~ 102 CLONE~ Syntax: clone obj <object> clone mob <mobile> clone <name> The clone command duplicates an object or mobile. The level of item or mobile that may be cloned depends on your level. The target object or mob must be in the same room as you, or in your posession. Strung and set information is preserved by clone, as well as any spell effects and container contents or mobile inventory, except for items which are too high for you to clone. Strung extended descriptions on objects are not kept, however. ~ 110 RANDCLAN~ Syntax: randclan Randclan will move the entrances to all clan halls to new randomly selected locations. This is automatically done by the system at boot, and once per day thereafter, but can be called by an implementor to correct any problems in the choice of locations from the last automatic run. ~ 0 SKILLS SPELLS~ The skills and spells commands are used to display your character's list of available skills (or spells, as the case may be). They are listed in order of level, with mana cost (for spells) or percentage (for skills) listed where applicable. ~ 0 OUTFIT~ The outfit command, usable by levels 9 and below, equips your character with a new set of sub issue gear (banner, weapon, helmet, shield, and vest), courtesy of the Mayor's warehouses. Only empty equipment slots are affected. ~ 0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT AUTOSTORE AUTOPEEK~ ROT uses varies automatic actions, to ease the boredom of always splitting gold and sacrificing corpses. The commands are as follows: autolist : list all automatic actions autoloot : take all equipment from dead mobiles autogold : take all gold from dead mobiles autosac : sacrifice dead monsters (if autoloot is on, only empty corpes) autoexit : display room exits upon entering a room autosplit : split up spoils from combat among your group members autoassist: makes you help group members in combat autostore : saves all tells during combat autopeek : will show inventory during a look <char> (with the peek skill) Typing a command sets the action , typing it again removes it. ~ -1 CLAN~ A Clan is a collection of players, united to follow and further a common cause. Each clan has rules and regulations, to find out more about clans and their 'beliefs' type "help <clan name>". Only Clan members can kill or steal from other players. To join a Clan you must be level 25 or above and level 70 or below. Second tier players may join a clan starting at level 15. Speak to the Clan Leader about joining. If you go Loner before level 70 you may join a Clan later. Joining a Clan is a dangerous step. Many adventurers live to kill and torture others and chances are that your paths will cross. Clans may now choose to allow pkill or not, members of clans that choose not to have pkill will be unable to attack other players, or be attacked by others. Existing Clans may buy special rooms and mobiles by acquiring cubic zirconiums as payment. To see room prices, type "help prices". New Clans may be formed by petitioning the immortals. Please remember that their word is final on all matters not covered by this help. A list of current clans can be obtained with: clan list ~ -1 PRICES PRICE~ New Clan Hall Rooms cost 20 cubic zirconiums. Boosting the mana and healing gains for a room costs 30 cubic zirconiums. Making a Healer costs 200 cubic zirconiums. Extra Mobiles cost 40 cubic zirconiums apiece. Only cubic zirconiums bought from the jeweler in Midgaard may be used as payment. See 'help rooms' for information on ordering extra clan rooms/mobiles. ~ -1 COUNT~ The count command displays the number of people (that you can see) logged into the mud. It also displays the highest number observed that day, if it is higher. ~ -1 GATE~ The gate spell is a powerful transportation magic that opens up a portal between your character and another person or creature somewhere else in the world. This portal will transport you and any pet you might have, but not other members of your group. Monsters recieve a save against gate, and monster or players more than 3 levels higher than you can not be gated to at all. God rooms, private rooms, and no recall rooms cannot be gated to, and no recall rooms cannot be gated out of. Finally, any god or hero is also immune to gate, as well as any player who has no summon set. Clan members may not be gated to except by their fellow Clan members. ~ -1 AFFECTS AFFECT~ This command is used to show all the spells affecting your character. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown. Spell effects are no longer shown on score (this can be changed by using 'show' command). ~ 0 $~ #$