/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /************************************************************************** * Mindor 1.0 is copyright 2002-2004 by Shaun Mcbride * * Portions of the code were inspired by other works * * found around the internet. * * * * Please follow all previous copyrights and licenses. * **************************************************************************/ /* * This is a specially edited version of remort.c Editing done by * Ryouga and Jeff for This Old Mud. * Taylored to Mindor in late 2003 by Kizeren */ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" /* command procedures needed */ DECLARE_DO_FUN(do_inform); DECLARE_DO_FUN(do_recall); DECLARE_DO_FUN(do_announce); void do_remort( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char buf[MAX_INPUT_LENGTH]; int sn = 0; sh_int wear_loc; OBJ_DATA *obj,*obj_next; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Remort whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if (IS_NPC(victim)) { send_to_char("You are going to rebirth a mob?!?!\n\r",ch); return; } if (ch == victim) { send_to_char( "You cannot rebirth yourself silly.\n\r",ch); return; } if (victim->level < LEVEL_HERO - 10) { sprintf(buf, "You can only rebirth players from level %d to 101.\n\r", LEVEL_HERO - 10 ); send_to_char(buf,ch); return; } if (victim->pcdata->remorts >= 10) { send_to_char("This char has already been rebirthed too many times.\n\r",ch); return; } victim->pcdata->remorts += 1; sprintf(buf, "Having conquered that which has been set before you, you demand that\n\r" "the immortals buff you up a little more, maybe with eq or a nifty set \n\r" "command. Well it seems your ego has gotten you into some trouble, as\n\r" "your mind becomes instantly filled with a loud thunder and images of death.\n\r" "Maybe today was the wrong time to annoy the immortals...\n\r"); send_to_char(buf,victim); for (wear_loc = WEAR_LIGHT; wear_loc <= MAX_WEAR; wear_loc++) { if ((obj = get_eq_char(victim,wear_loc)) == NULL) continue; unequip_char(victim,obj); } for (obj = victim->carrying; obj != NULL; obj = obj_next) { obj_next = obj->next_content; extract_obj(obj); } victim->pcdata->perm_hit /= 3; victim->pcdata->perm_mana /= 3; victim->pcdata->perm_move /= 3; victim->max_hit = victim->pcdata->perm_hit; victim->max_mana = victim->pcdata->perm_mana; victim->max_move = victim->pcdata->perm_move; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->level = 10; victim->pcdata->points -= 7; victim->exp = exp_per_level(victim,victim->pcdata->points) * victim->level; victim->pcdata->learned[sn] = 1; do_recall(victim,""); do_announce(victim, "has been reborn!"); return; }