#AREADATA City of Tyvenia~ Builders ~ VNUMs 21300 21799 Credits [LOCK] Juden Unknown~ Security 9 RepopMsg (null)~ End #MOBILES #0 #OBJECTS #21408 Portal Wizards' Square~ portal Wizards' Square~ ---> Wizards' Square Portal~ unknown~ portal 0 P 0 0 0 21409 0 0 0 0 P #21409 Portal Castle Square~ portal Castle Square~ ---> Castle Square Portal~ unknown~ portal 0 P 0 0 0 21408 0 0 0 0 P #0 #ROOMS #21504 {cKiomo Carpets{x~ {yCarpeting for every size of flooring lies draped around the walls of this trading establishment. Closely woven and patterned carpets are rolled up and left together, while several piles of rugs, barely better than thin hessian, are left casually around the floor. Kiomo himself does little work here, preferring to deal with the importing of new stock. He leaves the customer service to a young apprentice. A sign on the door displays the latest special offers.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21503 S #21505 {cThe Magical Music Shop{x~ {yThe persistent sound of a rather elaborate music box fills the small shop with a complicated minuet. Powered not by conventional clockwork, but by magical means, the music repeats itself but with subtle variations of tone and melodies, gently creating a new tune every time. The shelves along one wall are filled with sheet music, while the other wall is blocked by a matching set of harpsichords. The back wall, behind the counter, holds several members of the string family, cradled in silk harnesses.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21503 S #21506 {cThe Cessation of the Road{x~ {yEndeavor Road comes to a halt as it intersects the north to south road. The streets to the north are decorated in colored cobblestones, a prime example of the lavish disregard for expenses that mages have when it comes to spending on their own environs. A strange odor emanates from a disreputable alleyway to the east, where the mages obviously have no need to venture. With varied buildings, the street continues to the south, although the skyline is dominated by a high, square tower.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21508 D1 ~ ~ 0 0 21546 D2 ~ ~ 0 0 21503 D3 ~ ~ 0 0 21507 S #21507 {cA Dingy Alleyway{x~ {yA severe difference exists between the clean and maintained roads of this area, and the squalor of this alley. Piles of refuse are casually left against the walls, and several puddles of foul-smelling liquids adorn the floor. A flotilla of white feathers gently bobs on the largest of these puddles, drifting along with the slight breeze. The main city wall is used to block the western end of this passage, making a dead end of extremely unpleasant proportions. Despite the stench and filth, the area seems to be free of rats and other sundry infestations.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21506 S #21508 {cStreet of Chromatic Powers{x~ {yA broad, cobbled roadway is decorated with a large number of magical symbols, picked out in a mosaic of colored stones. A cobblestone pentagram lies near a runed magic circle, whose symmetry is marred by a steel manhole cover that rests just to one side of the exact center. The sound of children learning by rote can be heard coming from the building to the east, the unshuttered windows allowing a view of a large classroom. To the west lies the ornate entrance to the Nyxero Deio.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21511 D2 ~ ~ 0 0 21506 D3 ~ ~ 0 0 21509 S #21509 {cThe Nyxero Deio{x~ {yAn oaken panelled hallway greets the visitor, decorated with many signs for direction to certain exhibits, while other signs provide specific information in a tiny script. A reception desk faces the doorway, flanked by a pair of suits of armor which are stood to attention. A number of students mill around the floorspace, although their demeanor is less than enthusiastic. The work has to be done, but there are no rules to say they have to enjoy it.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21510 D1 ~ ~ 0 0 21508 S #21510 {cThe Main Exhibition Hall{x~ {yThis vast hall is filled with relics and artifacts from ages past. A sundial shows the correct time, even inside, although it has several other shadows which are unexplained. A number of warbanners, whose signs proclaim them to imbue the wielder with leadership, adorn one wall, whilst its opposite is decorated with magical shields. A large number of mystic weapons are held in a display case along the center of the room, yet all the exhibits are encased in thick, enchanted glass. The display glass is magically enhanced so as to repel enchantments from without, barring those that contain the proper magical key. The staff guard this information with jealous vigor, informing all inquirers to seek the permission of the Archmagi.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21509 S #21511 {cStreet of Chromatic Powers{x~ {yA wide cobbled street, flanked by a regular line of lampposts, follows a perfect north to south route. The broad flagstones of the walkway appear to be freshly laid, with no signs of wear from the passage of the many citizens of this city. The road itself is of great interest, with a number of symbols picked out in colored cobblestones. Amongst the devices on view are a phoenix, a sunburst and a runic symbol of unknown origin.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21512 D2 ~ ~ 0 0 21508 S #21512 {cImprovisation of Powers{x~ {yA gang of workmen toil around a large area of torn up roadway. A large pile of discarded cobblestones lies to one side, blocking half the remaining walkway, while a wagon stands nearby, bearing fresh cobbles for replacement. The discarded stones seem to be serviceable enough, although the fresh ones are colored in many hues. Standing by the wagon, a foreman peruses the work with one eye on the laborers, and the other on several diagrams he carries.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21513 D2 ~ ~ 0 0 21511 S #21513 {cMeeting Point of Knowledge and Power{x~ {yThis junction of two streets forms a perfect right angle, with the two thoroughfares making their way south and east. The southern street appears to have some form of roadworks in the distance, causing some slowing of the traffic flow. There are always several visitors to the city congregated on this corner, for to the west lies the mansion of Marious, the mage who guards against the encroachments of the dreaded Catacombs. Open to viewing by the public, the imposing oaken doors are slightly ajar.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21518 D2 ~ ~ 0 0 21512 D3 ~ ~ 0 0 21514 S #21514 {cEntrance Hall of the Mansion{x~ {yElaborate cornices encircle the ceiling of this lavishly decorated hallway Statuettes of important historical figures are set on stone pedestals along the walls, intermingled with life-sized portraits of people wearing their finery. Little expense has been spared by the City Council who provided this residence for Orteus, yet he, according to rumor and gossip, is rarely to be found here. The house is immaculately kept by a small army of servants, and the public is allowed access as a generous gesture by the mage himself.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21515 D1 ~ ~ 0 0 21513 S #21515 {cA Sitting Room{x~ {yDelicate wooden chairs and settees, lightly upholstered in blue velvet, are arranged in a circle about a central leather armchair. This room, where Marious greets his guests on those rare occasions he graces this place with his presence, is tasteful in its simplicity. A silver tea service has been left in the exact center of a small occasional table, ready for the moment he takes a rest from his labors. One darkened corner of the room holds a mahogany drinks cabinet, securely locked by ensorcelment and a devious mechanical catch. A set of double doors opens to the entry hall to the south, while a set of French windows opens onto a pleasant garden to the east.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21516 D2 ~ ~ 0 0 21514 S #21516 {cThe Garden od Orteus{x~ {yLovingly tended by a team of gardeners, the lawns are level and perfectly bordered, while the flowerbeds are a riot of controlled color all year round. Sweet-smelling foliage protrudes from earthen planters, filling the air with a soft scent that is redolent of a more tropical climate. Flanked to the north and to the south by a high stone wall, the garden extends to the east and ends against the mansion to the west.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21517 D3 ~ ~ 0 0 21515 S #21517 {cThe Garden od Orteus{x~ {yDelicate ivy vines have been allowed to cover exacting sections of the stone walls that surround this botanical paradise. Head-high bushes have been cultivated, by exquisite skill, into the shapes of people and, on occasion, animals. To one corner of the garden rests a gazebo, where any visitor can shelter from the elements within its wood and glass frame.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21516 S #21518 {cStreet of Dignified Knowledge{x~ {yRunning both east and west, the street is broad and clean, allowing the traffic of the city to flow freely. Wildly contrasting yellow curbs and red gutter stones encourage the carts to stay within the bounds of the roadway itself. The enchanted lampposts are flanked by a high, stone wall to the north and some form of center of learning to the south.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21519 D3 ~ ~ 0 0 21513 S #21519 {cStreet of Dignified Knowledge{x~ {yFramed by a colorful gutter and curbing, the street carries traffic directly east and west. Swept clean on a regular basis by the small army of janitors that cover the city, the light debris from the passing carts and coaches has little time to build up. A number of magically illuminated lampposts are distributed evenly along the walkways, guaranteeing a continual light at all hours of the day or night.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21520 D3 ~ ~ 0 0 21518 S #21520 {cStreet of Dignified Knowledge{x~ {yBroad and fair the street progresses, giving access to the fountain to the east and continuing a distance to the west. Kept in good repair, the cobblestone road is decorated with a red set of cobbles marking the gutters. Yellow sandstone has been used to make the curb between the road and the paved walkway, defining the areas with a vivid contrast. The low building to the north is obviously something religious, with patterned stained glass windows allowing light to enter. The southern building is apparently some form of classroom, with wide, plain glass windows showing many rows of desks.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21481 D3 ~ ~ 0 0 21519 S #21521 {cA Rent in the Fabric of Creation{x~ {yThe air is throbbing with sheer power as some mystic force takes near corporeal form. Strange, impossible shapes can be barely discerned as they speed past just within eyeshot. A number of students take short walks within this area, small sparkles of light momentarily affixing themselves to their extremities. Breathing is not difficult, yet the air tastes alive, somehow. Thick stone walls can just be seen through the haze, surrounding this phenomenon on three sides.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21479 S #21522 {cAvenue of Sporadic Remembrance{x~ {yWith a wide road and decent paving, it is a wonder that there are so few pedestrians on this avenue. Pleasant enough, flanked by well tended willow trees, there appears to be little traffic along here, with a few students and occasional citizens being all. In contrast to the rest of the quarter, this is a restful area where life passes on at an unhurried rate. A huge, blank building towers over the road to the north, while several domiciles are arranged neatly to the south.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21524 D2 ~ ~ 0 0 21523 D3 ~ ~ 0 0 21474 S #21523 {cA Rentable Residence{x~ {yCurrently not taken, this house stands open for inspection by potential residents. Wooden chairs are neatly stacked on the top of the table, a wardrobe stands with a door ajar for airing, and a bed stands against the far wall unmade.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21522 S #21524 {cAvenue of Sporadic Remembrance{x~ {yA double row of willow trees line the road, casting their shadows upon well cleaned walkways. Every so often a stone bench is set into the paving slabs, allowing weary travellers to sit and rest. A large, blank building fills the northern sky, contrasting with the rather pleasant dwellings to the south.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21526 D2 ~ ~ 0 0 21525 D3 ~ ~ 0 0 21522 S #21525 {cA Rentable Residence{x~ {yPlain wooden furnishings are stacked against one wall, showing this place to be currently unoccupied. A bunk bed stands next to them, flanked on the other side by a large wooden chest.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21524 S #21526 {cAvenue of Sporadic Remembrance{x~ {yA row of willow trees lines the southern pathway of this avenue, a sharp contrast to the rubble that lies to the north. A collapsed construction has sheared from the large building that was on its west, leaving a field of masonic devastation. Several sawn-off tree stumps line the northern walkway, their original arboreal foliage broken off by the catastrophe that caused the destruction. Untouched by whatever befell the wasteland, the southern edge of the avenue hosts several houses of plain, yet sturdy, nature.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21530 D1 ~ ~ 0 0 21528 D2 ~ ~ 0 0 21527 D3 ~ ~ 0 0 21524 S #21527 {cA Rentable Residence{x~ {yA heavily worn, bare wooden floor bears the scars of misuse in times past. The furniture is somewhat timeworn and mismatched, and the foldaway bed looks somewhat dubious. The single window looking out onto the avenue outside, and the wasteland beyond, appears to be wedged open through a lack of maintainance.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21526 S #21528 {cThe Corner of Rememberance and Accomodation{x~ {yThe contrast between the two roads is most apparent at this junction. The view to the north is of a dirty and barely swept street, lined by low quality housing on its east and a collapsed building on the west. The road to the west is a quiet affair and, although hardly a rich district, in a good state of repair and maintenance. Grassy areas lie to the south and east, although they are in a rather unkempt and neglected state.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21529 D1 ~ ~ 0 0 21535 D2 ~ ~ 0 0 21537 D3 ~ ~ 0 0 21526 S #21529 {cAccommodation Road{x~ {yThe smell of this area of the road is probably the reason for the lack of interest shown by the janitors, for the filth and detritus are piled knee-high in parts. The poorest of the student population reside here, dwelling in perhaps the greatest reason to study and advance. A large pile of rubble replaces the apartment block to the west, the result of either extreme neglect or a student prank. The eastern block has large cracks in the brickwork near the floor, something that does not inspire confidence.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21532 D1 ~ ~ 0 0 21531 D2 ~ ~ 0 0 21528 D3 ~ ~ 0 0 21530 S #21530 {cWaste Ground{x~ {yRubble litters the ground where an apartment block once stood. Its companion, across the road to the east, stands in a state of utter disrepair. The various scorch marks on the bricks littering the floor, however, suggest a fire or explosion. A few charred timbers stick out of the debris, their charred ends saluting the final end to a sizable building.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21529 D2 ~ ~ 0 0 21526 S #21531 {cSome Squalid Housing{x~ {yThe smell of decay meets all visitors, yet the inhabitants of this block, students from the poorest families, seem not to mind. Cheerfully nodding in passing, they seem happy enough despite the filth and stains. The stairs that once led to the upper floor have rotted away entirely, leaving the residents much less space to live in. The atmosphere is genial, the genuine good nature of the truly impoverished.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21529 S #21532 {cAccomodation Road{x~ {yStark student tenement blocks rise to the east, a tribute to the need for cheap housing. The area before the apartments has all the hallmarks of a student area, with empty beer kegs prominent amongst the litter. A shop to the west services the needs of the local population, its door open at all times of day and night to accommodate the local inhabitants, their nocturnal habits legendary in many realms.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21539 D1 ~ ~ 0 0 21534 D2 ~ ~ 0 0 21529 D3 ~ ~ 0 0 21533 S #21533 {cStudent Supplies{x~ {yNumerous shelves embrace this dilapidated little shop, the depths of which cannot be seen in the poor lighting. The stock is rather eclectic in its variety, with rare foodstuffs resting next to the cheapest rices, while a wide assortment of literature tackles subjects both sublime and ephemeral. Well frequented by the locals, these premises seem to have been a nice little investment for the owner.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21532 S #21534 {cThe Ground Floor of an Apartment Block{x~ {yAlthough untidy in appearance, there is little room to say that this place is actually dirty. The students who live in this block are not the greatest of housekeepers, but there are apparently some standards they do not let slip. Several piles of books rest next to a large wooden staircase that rises to the next level of the building. A large oaken door allows an exit to the street outside, across which a busy little shop can be seen.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21532 D4 ~ ~ 0 0 21538 S #21535 {cUnkempt Parkland{x~ {ySeveral patches of wiry grass are scattered around a large blackened circle, the result of a recent fire. The debris surrounding the area, half eaten food and discarded drinking vessels, suggest this to have been from the previous night. A couple of comatose students lie upon the grass near some bushes, their bodies contorted into positions that they shall surely regret upon waking. An ill-defined earthen trail wends its way east, to the streets of the city, and south.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21536 D3 ~ ~ 0 0 21528 S #21536 {cBy a Stagnant Puddle{x~ {yA pair of trees huddle together for company near some stumps that are all that remain of their brethren. A stagnant pool, covered by a scum of algae and devoid of any recognisable life, lies to the south, an odiferous deterrent to the passing visitor. Beyond the pool rises a large earthen banking, the surface dotted by the entrances of some small burrowing animal.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21535 D3 ~ ~ 0 0 21537 S #21537 {cUnkempt Parkland{x~ {yPatches of thickly growing grass are framed by areas of bare earth, hardly inviting the casual visitor to rest and relax. Despite the lack of attention to the park itself, a number of students appear to be taking their ease on the small islands of green. Several solitary, robed youths are seated, so engrossed in their books that they are oblivious to the world around them. On one larger patch of grass, however, a group of nearly a dozen of their contemporaries are attempting to empty the contents of a large keg of a foaming beverage. An earthen trail winds to the north and to the east.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21528 D1 ~ ~ 0 0 21536 S #21538 {cStudent Accommodations{x~ {yA rather unusual set of furniture decorates the floor, with large cushions replacing the usual wooden chairs. A wide, low table rests on a rug in the center of the room, surrounded by the unconventional seating, the surface lightly covered by a number of discarded papers. A small stove stands to one side, providing a small amount of heating as well as a limited cooking facility.{x ~ 0 0 0 0 D5 ~ ~ 0 0 21534 S #21539 {cAccommodation Road{x~ {yBrutally severe tenement blocks rise for three stories to both sides of the narrow road. Although they are of sturdy construction, their general appearance is of low maintenance, cheap housing. The residents of the area are apprentices and students, and, like students of all varieties, tend to keep to hours of their own devising. The small army of janitors employed by the city apparently have little effect on this area, for the detritus has accumulated in the gutters.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21545 D1 ~ ~ 0 0 21540 D2 ~ ~ 0 0 21532 D3 ~ ~ 0 0 21542 S #21540 {cThe Ground Floor{x~ {yPlain plaster covers the walls of this hallway, with a wide set of painted wooden stairs leading up resting against the southern wall. A small table rests near the entrance holding several wax sealed scrolls, each addressed to an inhabitant of the building. Occasionally an inhabitant passes by, but they ignore you, for strangers are not uncommon in student accommodations.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21539 D4 ~ ~ 0 0 21541 S #21541 {cStudent Accommodations{x~ {yA couple of rugs attempt to cover the bare wooden floorboards. The furniture is basic but sturdy, comprised of a table, two chairs, a bed and a small black stove. The table is situated next to the window for the light, although the contents suggest that everything takes place on this table, including research, revision and food preparation. A large poster is tacked to the wall, bearing an artist's impression of the current most popular enchantress.{x ~ 0 0 0 0 D5 ~ ~ 0 0 21540 S #21542 {cThe Ground Floor{x~ {yPlain plaster covers the walls of this hallway, with a wide set of painted wooden stairs leading up resting against the southern wall. A small table rests near the entrance holding several wax sealed scrolls, each addressed to an inhabitant of the building. Occasionally an inhabitant passes by, but they ignore you, for strangers are not uncommon in student accommodations.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21539 D4 ~ ~ 0 0 21543 S #21543 {cStudent Accommodations{x~ {yA rather messy bedroom greets both the eyes and the nose as the remnants of a party hove into view. Empty beer kegs line one wall, while a number of broken glasses have been casually swept into one corner. A tapestry, worked with a picture of revelling partygoers, hangs askew on the northern wall. The window has been left open in a vain attempt to clear the air, although this could take some time.{x ~ 0 0 0 0 D4 ~ ~ 0 0 21544 D5 ~ ~ 0 0 21542 S #21544 {cStudent Accommodations{x~ {yA couple of rugs attempt to cover the bare wooden floorboards. The furniture is basic but sturdy, comprised of a table, two chairs, a bed and a small black stove. The table is situated next to the window for the light, although the contents suggest that everything takes place on this table, including research, revision and food preparation. A large poster is tacked to the wall, bearing an artist's impression of the current most popular enchantress.{x ~ 0 0 0 0 D5 ~ ~ 0 0 21543 S #21545 {cThe Gates of the Wizards' Quarter and Industrious Avenue{x~ {y Industrious Avenue is bisected by a large street going from the north to the south, with numerous houses visible in both directions. The northern buildings are rather sumptuous in appearance, with finery and decoration much in evidence. The southern road, in contrast, is lined by apartment blocks of a rather functional style. Far to the west lies the main square of the area, where occurs much of the area's social intercourse. In the opposite direction lies the main suburbs of the city.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21560 D1 ~ ~ 0 0 21554 D2 ~ ~ 0 0 21539 D3 ~ ~ 0 0 21577 S #21546 {cIndustrious Avenue{x~ {yA veritable hive of activity, otherwise known as the School of the Educated Arts, dominates the avenue, with a steady noise of dozens of students filling the air. Satchels and oversized robes mark out the youngest students, their older colleagues looking more confident, standing around and smoking a crafty roll up. Occasionally, the taller figure and full pointed hat of a tutor stands above the crowd, a short lived area of calm following in their wake.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21547 D2 ~ ~ 0 0 21581 D3 ~ ~ 0 0 21506 S #21547 {cIndustrious Avenue{x~ {yYoung students swarm across the northern walkway, many pausing to stare into the large window of a refreshment shop. The southern walkway seems to be favoured by the non-magical citizens, who rarely even glance at the building on that side of the street. Its ivy covered walls are occasionally split by a diamond leaded window, although where one glass panel is missing, a small, persistent tendril of smoke escapes.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21548 D3 ~ ~ 0 0 21546 S #21548 {cThe Western Side of the Courtyard of Illusions{x~ {yThronged with people, this area of the courtyard is intensely popular with the citizens. Fully acclaimed mages seem to be making their way to the south, ignoring the older students who are making their way to a tavern that lies on the northern side of the square. Younger students seem to be concentrated to the west, for in that direction lays the learning center for all practitioners of the magical arts. Familiar with the spectacle of so many mages in such a small space, the normal citizens carry on their business undeterred.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21550 D1 ~ ~ 0 0 21409 D2 ~ ~ 0 0 21549 D3 ~ ~ 0 0 21547 S #21549 {cA Corner of the Courtyard of Illusions{x~ {yAlthough the majority of the structures in the city were built at about the same time, the building that forms the southeastern corner of the courtyard seems to be much older, somehow. Thick ivy wreathes its way around shuttered windows, the glass diamond shaped with leaden mountings. A well worn step leads through an open pair of large, oaken doors into some sort of exclusive society.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21548 D1 ~ ~ 0 0 21477 S #21550 {cA Corner of the Courtyard of Illusions{x~ {yThose unschooled in the arcane arts gather here to relax and gossip, keeping themselves apart from the affairs of wizards. Several benches and tables are set out in front of the drinking establishment to the west, the sign of which declares it to be the "The Tea Diner". A rather less refined establishment sits to the north, offering refreshments of a headier nature. A number of hansom cabs rest nearby, their drivers seated and enjoying a relaxing drink. An unwritten convention sets this outside area aside for use by normal people, yet an elderly mage is seated on one bench by himself, dozing gently. Many sideways glances are cast in his direction, yet none seem willing to complain.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21478 D2 ~ ~ 0 0 21548 D3 ~ ~ 0 0 21553 S #21551 {cA Corner of the Courtyard of Illusions{x~ {yRelatively free from the hustle and bustle of the rest of the courtyard, this area seems to be more of a rendezvous for people than anything else. Several people seem to be waiting for someone, resting on the stone benches and admiring the view. The courtyard itself is expansive and a sight to behold, although the two stone walls that form the corner have little to recommend them. The northern wall is a plain one, heavily buttressed for no readily apparent reason. The eastern one is the side wall of a shop, their slogan, "Orbs to the Discerning Buyer", emblazoned in colorful lettering.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21576 D3 ~ ~ 0 0 21478 S #21552 {cA Corner of the Courtyard of Illusions{x~ {yApprentices mingle with Wisemen Wizards as the crowds take their various routes along the paths and thoroughfares. Several oases of calm exist in the restless turmoil of the crowds, where a number of benches and tables form an outdoor eating and relaxation area. A number of students are hurrying through their meals at several benches, while a couple of the more enterprising fellows are using their skills to levitate food from the platters of neighbors. Several black coaches form a patient queue to the south, each one waiting for their passengers to alight for the theater.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21576 D3 ~ ~ 0 0 21477 S #21553 {cThe Tea Diner{x~ {yExotic aromas fill the air, the product of several steaming urns of drinks. Tea is being served in fine porcelain cups, although nearly as many people seem to be ordering coffee, which is being offered in several varieties. Amongst the most outlandish offerings, the iced tea and iced coffee seem to be the most popular. A continual flow of customers partake of the liquid refreshments to be had, although few seem to be buying any of the buns on offer.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21550 S #21554 {cIndustrious Avenue, East of the Wizards' Quarter{x~ {yA broad cobblestone road runs from the junction to the west to the far east, the main carriageway between the Wizards' area and the Outskirts. A number of citizens are making their way in both directions, their numbers augmented by a significant proportion of sorcerers and other wielders of the arcane arts. Lightly patrolled by the Guardsmen, this area is notoriously crime-free as a result of the magical potential in the hands of the travelers.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21555 D3 ~ ~ 0 0 21545 S #21555 {cIndustrious Avenue{x~ {yThe broad thoroughfare that is Industrious Avenue is made from many well-trodden cobblestones, each one worn from the many feet that have passed this way. A multitude of feet are doing that right now as the road is the main passage from the Wizards' area to the Outskirts. Several coaches, carrying the richer citizens, make their way through the thronging crowd, adding to the general noise from so many people.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21556 D3 ~ ~ 0 0 21554 S #21556 {cIndustrious Avenue{x~ {yA number of missing cobbles mar the otherwise perfect surface of the road, each one circled round with a ring of chalk to mark them for repair. One rather nasty hole seems to have claimed a wheel from a coach, the now-useless carriage abandoned at the side of the road awaiting repair. The pedestrians using the road wander past this spectacle, smug smiles occasionally crossing their faces as they note the gold filigree on the coach itself, denoting extreme wealth.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21557 D3 ~ ~ 0 0 21555 S #21557 {cIndustrious Avenue{x~ {yThe stone road runs from east to west and is bordered on the northern side by the thick wall that defines the city's limits in that direction. Little notice is taken by the travelers on the thoroughfare of this sight, for they have destinations in mind. Those heading to the west are bound for the Wizards quarter, while those going east are, no doubt, heading for their homes.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21558 D3 ~ ~ 0 0 21556 S #21558 {cIndustrious Avenue{x~ {yWell traveled at all hours, the road is somewhat dirty despite the best efforts of the city's small army of janitors. A number of guardsmen patrol this area at most times, for where people and property are crime will follow. Ignorant of the risks, the citizens make their way to and from their dwellings.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21559 D3 ~ ~ 0 0 21557 S #21559 {cThe Western Entrance to Tyvenia{x~ {yBlack steel lampposts with tall, serpentine bodies line the cobblestone street to the north and south. Each lamppost has been topped with a round, pearl white globe that casts large pools of illumination on the area. Constructed behind the light sources are the homes of Tyvenian citizens. Most of the residences are decorated and fashioned in the attitudes and personalities of their owners, while a scant few have been built solely for amusement or to fill up space.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21558 S #21560 {cStreet of Resplendent Dreams{x~ {yThe houses lining this section of street seem to have been made from the same mould, with a standard of four windows and one door in exactly the same position on all of them. Painted wooden shutters are neatly tied back and the lawns are evenly trimmed. Little exists to distinguish any one house from the others, although a few lower floor windows have flowered window boxes attached. The cobbled streets and gutters are kept clear and clean, a tribute to the small army of janitors that infest this city.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21561 D2 ~ ~ 0 0 21545 S #21561 {cStreet of Resplendent Dreams{x~ {yGaudily decorated houses line the street, each competing for attention with their many-hued murals and color schemes. The gardens are perfectly tended, and the smell of spring flowers makes the air heady. Several of the gardens contain statues of mages, presumably the owner of the house indulging in fashionable vanity. One garden appears to be the result of some serious botanical magic, containing a miniature rain forest that should only exist in tropical climes. The herbs in that particular garden look interesting, to say the least.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21562 D2 ~ ~ 0 0 21560 S #21562 {cStreet of Resplendent Dreams{x~ {yPerhaps the most wealthy area of the Wizards' Quarter, this street is home to the most powerful mages the city houses. While not on the scale of Castle Tyvenia, the owners of the houses have evidently attempted to outdo each other in displays of finery and ostentation. Windows carved from sheets of crystal refract the light in spectral displays while rare, and dangerous, plants are tended with care in the roadside gardens. Many houses are guarded by high walls or thick iron railings, allowing their owners to rest undisturbed. The more worrying houses are the ones that have no obvious protection. Something must be guarding them, but it would take a brave thief to test the unknown.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21563 D2 ~ ~ 0 0 21561 S #21563 {cPerplexity meets Dreams{x~ {yElegantly worked stones form a neat curb as the two roads join at the northeastern edge of the wizards' quarter. Framed on the north by some iron railings, beyond which green parkland and pond can be seen, the residences of the major mages of the area lie to the south. Slightly out of place with the other, fine mansions, a somewhat singed house steams slightly. A sign at the door makes this out to be the house of the area's alchemist, his risky work explaining the state of his dwelling.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21562 D3 ~ ~ 0 0 21566 S #21564 {cPerplexity Street{x~ {yThe steady passing of traffic does not detract from the pleasure of this street, for the entrance to the park opens to the north, allowing a good view of pleasant greenery. From the west comes the steady tinkling of a spring, barely audible over the rumble of passing wagons.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21565 D3 ~ ~ 0 0 21481 S #21565 {cPerplexity Street{x~ {yWith wide streets and high pavements, this street is more than safe for wagoneers and pedestrians alike. More than one of the flagstones that form the walkway has an inscription, and the small wall that supports the iron railings to the north is richly decorated with a regular worked stone design. To the far side of the railings a rolling park can be seen, with shrubs and trees dotted in and amongst the ornamental flowerbeds. High above a strip of some form of material stretches both north and south, glistening slightly in the light.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21566 D2 ~ ~ 0 0 21567 D3 ~ ~ 0 0 21564 S #21566 {cPerplexity Street{x~ {yBroad, clean flagstones form a walkway on either side of a well-maintained cobblestone road. The gutters at the roadside are free from weeds or litter, while the general appearance of the street is of exacting cleanliness. Tall, wrought iron lampposts are placed at regular intervals, their magical radiance tuned to reflect the sun's light.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21563 D3 ~ ~ 0 0 21565 S #21567 {cBarter Square{x~ {yAn open air market, complete with temporary stalls of every color, takes the available space in this square, forcing people to cram together in search of bargains. Several delivery imps squirm their way through the crowds, bearing packages far larger than their tiny frames suggest they can carry. A large statue of a famous merchant from history stands at the entrance to the square, staring blankly into space and ignored by all. Thick stone walls baffle the sound of the market salespeople, with the few windows visible being tightly shuttered against the din. Perhaps the most noticeable feature is the transparent crystalline tower standing in the middle of the square. It is betrayed only by the milky color of the steps that wind around the inside of the structure, and by the people using the steps to ascend.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21565 D1 ~ ~ 0 0 21568 D2 ~ ~ 0 0 21571 D3 ~ ~ 0 0 21570 D4 ~ ~ 0 0 21572 S #21568 {cThe Mercantile Exchange{x~ {yThe wealthier merchants congregate in this building, a place designed to allow the more important trades to take place. Here the merchants do not talk in terms of pounds but of boatloads, their business being the transport of the valuables that people require across the continent. The main wealth of the city is congregated within these walls, and the sumptuous surroundings echo this with solid gold ornaments rather than gilded. Pure silver mirrors reflect the lamplight, although several booths along the wall have been left in dim light to allow some privacy for the occupants. Hushed tones and decorous behaviour are the norm, with many a customer attended by a personal valet.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21567 D5 ~ ~ 0 0 21569 S #21569 {cThe Casino{x~ {yBelow the trading room lies a place where the merchants relax. On the floor above, vast sums are traded in deals to mutual benefit. Here, amongst the glitter and shine of a fully equipped gambling hall, the merchants take their chances against fate, the numbers and the house's bank. Roulette tables are surrounded by well-heeled men, each with a young female companion. Baccarat tables form a line against one wall, the onlookers breathlessly awaiting the next cards. Nearly as many fortunes are traded in this room in the form of gambling chips, as are above. Several impeccably dressed servants carry out the wishes of clients, fetching drinks and snacks and, occasionally, venturing to the teller for more chips. The air is filled with the sound of muted excitement, occasionally interrupted by a cheer of joy, or a groan of defeat.{x ~ 0 0 0 0 D4 ~ ~ 0 0 21568 S #21570 {cStalls in the Square{x~ {yBrightly varicolored canopies shelter stalls, their goods arrayed in neat displays for all to appreciate. A heaving throng of customers huddles in front of each stall, a throng of people hunting for their own particular needs. All the basic necessities of life are available here, foods, clothing and the like. Interspersed are many of the little luxuries of life, such as perfumes, silken garments and furs. New customers arrive at a steady rate, replenishing the people who leave holding their purchases.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21567 S #21571 {cLiturgy Shop{x~ {yWhereas the common ingredients of magical spells are available at many places, the serious sorcerer who needs those rather specific items will make his way here. Lacking in any showmanship on the outside, this place makes its trade through word of mouth and customer service. Horns and talons from several types of demon are neatly labelled upon one rack, whilst vials of precious unguents are displayed on a head-high shelf. Rare inks and special parchments are laid out on a trestle table, ready for the local apprentices sent on errands. A pair of sturdy-looking mages stand guard at the door, suspiciously staring at all who enter. Behind the counter waits Lunkira the Enchantress, owner of these premises.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21567 S #21572 {cThe Top fo the Tower{x~ {yThe tower walls are fully transparent, allowing a good view of the market-place below. The striped canopies of the stalls flutter visibly in the breeze, while the cries of the stall-holders are muffled by the tower itself. The sights of the city itself from this vantage are often sought by visitors from foreign climes, and many are the sketch artists who have been commissioned to draw this view.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21573 D5 ~ ~ 0 0 21567 S #21573 {cOn the Pale Bridge{x~ {yThe steady stream of traffic on the cobbled road below is matched by the steady flow of pedestrians on this lofty walkway. The glass-like walls, guarding the unwary from a high fall, are transparent enough to see through perfectly, allowing a good view of events below. Despite the number of people passing across this bridge, the floor seems to be as clean as the day it was made. More than structural magic is at work here.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21574 D2 ~ ~ 0 0 21572 S #21574 {cOn the Pale Bridge{x~ {yThe apparent fragility of the material used in making this bridge, some form of cloudy glass, is contradicted by the confident expressions of the citizens who regularly use it. Thick glass walls give a beautiful view of the Quarter, while protecting pedestrians from accidental falls. Even the glass underfoot is clear enough to see through, giving the illusion of walking among the clouds.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21575 D2 ~ ~ 0 0 21573 S #21575 {cThe Top of the Tower{x~ {yThe stairs in the tower are slightly translucent and thus easy to see against the near-invisible tower walls themselves. A small landing lies at the top of the stairs, with a milky-white bridge extending far to the south. The view from this height is somewhat breathtaking, encompassing the various sights of the park itself and the city beyond. The view of Castle Tyvenia itself is particularly impressive, with the crenellations and the pennants, snapping in the breeze upon the golden spires, clearly visible.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21574 D5 ~ ~ 0 0 21500 S #21576 {cThe Eastern Side of the Courtyard of Illusions{x~ {yMuch of the traffic, both of goods and of people, passes through this part of the square, as most of it travels to the east or to the south. A pair of guardsmen are on hand to sort out any problems with the traffic, although, when a confrontation between wagoneers becomes physical, they take a step back to watch. Much of the area is paved for the citizens to walk on, though, for this square contains the much vaunted portal that gives its name to the courtyard.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21551 D1 ~ ~ 0 0 21578 D2 ~ ~ 0 0 21552 D3 ~ ~ 0 0 21409 S #21577 {cIndustrious Avenue{x~ {yDespite the best efforts of the road maintenance department of the civic council, the continual flow of traffic has caused many gaps in the cobblestones of the road. Carts travel in a regular procession, mostly from the east to the west, with all mannner of commodities as freight. The high wall of a private house to the north is dwarfed by a higher wall to the south, apparently an apartment block of some sort.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21545 D3 ~ ~ 0 0 21578 S #21578 {cIndustrious Avenue{x~ {yThe traffic is regulated by a harassed-looking guardsman, waving his arms with increasing desperation. Many carters ignore his commands, and find themselves in arguments between each other very quickly, creating small jams that allow pedestrians to cross the road safely. Several apprentices are looking into the window of a shop to the north, searching for just the right crystal ball for them. A building to the south, however, attracts very little attention indeed, most people's attention being taken by the large square to the west.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21580 D1 ~ ~ 0 0 21577 D2 ~ ~ 0 0 21579 D3 ~ ~ 0 0 21576 S #21579 {cThe House of Past Glories{x~ {yAway from the hustle and bustle of the street, this cool building is a refuge from the real world. Unlike the Musea Arcana on the west side of the quarter, this place is more a boastful celebration of past triumphs of magical endeavours. Racks of trophies are arrayed to show the victories of mages in times past, denaturised to keep them safe from prying hands. Armor and weaponry of warlords, skeletons of major daemons held together by wire, scepters from fallen kings and vestments from conquered highpriests are displayed for all to wonder at. Each display is explained by a large card carrying a description of the item, the date of the conquest, the name of the victor and a brief description of events. One stand holds an odd display of three identical sets of armor.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21578 S #21580 {cOrb Enterprises{x~ {yThe walls of this shop are close together, yet the light from the candles is magnified by myriad crystal balls, creating an illusion of space. Shelf upon shelf of crystal balls, all mounted on specially wrought metal stands, look down upon the customer, each sphere having its own distinct hue. Rose colored balls reside near the magenta, while the blues, yellows and greens are mixed together. Perhaps the strangest orbs are those kept inside a locked cabinet, for they are jet black in appearance and seem to be, for want of a better word, waiting.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21578 S #21581 {cEntrance to Wizard's Shrine{x~ {y As with so many places of antiquity and power, this room promotes silence in many who enter the Shrine. The few apprentices who wait their turn for knowledge do not speak, each lost in their own private meditations. The austerely plain walls are darkly painted, bearing no ornamentation to distract the mind from the pureness of true thought. An acolyte of magic stands ready to greet newcomers, and to organize the queues of those seeking knowledge.{x ~ 0 8 0 0 D0 ~ ~ 0 0 21546 D2 ~ ~ 0 0 21582 S #21582 {cA Pathway in the Shrine{x~ {ySmall globes of light cast a wan illumination along this dark passageway. The walls are a uniformly blank, dark gray, leeching all color from the faces of all who traverse this quiet corridor. The entry way to the shrine, to the north, is a bright beacon to guide the supplicants to the outside world, while the southern passage vanishes into impenetrable darkness. Those who seek power must brave the unknown.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21581 D2 ~ ~ 0 0 21583 S #21583 {cThe Wisemen's Atrium{x~ {yPerhaps this is a room, yet this cannot be said with any degree of certainty, for nothing is visible barring a small candle flame. Dimly beyond this flame a figure of a man can be seen, his beard hoary and his face deeply lined with age. The candle does nothing to illuminate the room, rather it deepens the shadows and forces concentration on a single point. There is a sense of something else in the room, but whether this is an aspect of the Wisemen's powers, something physical or even just a figment of the imagination cannot be ascertained. {x ~ 0 0 0 0 D0 ~ ~ 0 0 21582 S #21584 {cHellion Court{x~ {yJust to the north lays a busy junction, much of the traffic heading from there and south down this road. The road is lined by tall torches stands, known to the locals as Hellion's Breath in a reference to the name of the street itself. With the press of the pedestrians and carts, it is perhaps rather unfortunate that a coach has broken a wheel and is making progress rather difficult.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21322 D2 ~ ~ 0 0 21585 S #21585 {cHellion Court{x~ {yThe western wall is decorated by murals of dragons in flight, a sight guaranteed to attract the gaze of the average citizen. A tall brick building rises to the east, the starkness of the walls a contrast to the polychromatic view opposite. A number of tall stands bear lanterns that are lit at night-time, wrought iron structures that are more designed for strength than looks.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21584 D2 ~ ~ 0 0 21586 S #21586 {cHellion Court{x~ {yThe Hellion's Breath, a name given by the locals to the torches stands that line this road, flank Hellion Court in its journey to north and south. A sleeping hellion, captured by an expert artist on the western wall, slyly peers out at the passing citizens through a half-open eyelid. A sedan chair, unusual even for this cosmopolitan city, is waiting by the side of the road while the occupant examines the artwork on display.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21585 D2 ~ ~ 0 0 21587 S #21587 {cHellion Court, North of the Exiguous Quarter{x~ {yA mural of a large hellion to the west, at bay in its den before a group of heroes, has been defaced by some scallywag with a piece of charcoal. Somehow a mustache does not seem right upon the visage of a mighty hellion. The local population seem to be of a rough sort, many keeping to their own thoughts as they ignore each other in their travels. Familiarity appears to be regarded as a weakness, strength lies in numbers or in being unnoticed.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21586 D2 ~ ~ 0 0 21588 S #21588 {cThe Gates to the Exiguous Quarter and Hellion Court{x~ {yA set of iron gates remains open to the north, allowing entrance into Hellion Court. A pair of lamps of black steel have been ensconced on either side of the gates, casting dim pools of illumination on the cobblestone ground. Two roads extend to the east and west, ending at the stone and marble walls which surround the Exiguous Quarter. A street lined with establishments is to the south. A signpost has been erected here, in the center of the area.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21587 D2 ~ ~ 0 0 21589 S #21589 {cAffluence Lane{x~ {yA tattered rug hangs over the doorway of the small building to the west, beating against the outer walls of the establishment. White cobblestones have been laid across the ground, looking recently swept and washed. However, sinuous cracks streak along the surface of the bricks, revealing the true age of the street. Steel lampposts, topped with white orbs, flank the road on either side you.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21588 D2 ~ ~ 0 0 21590 S #21590 {cAffluence Lane{x~ {yTwo large structures of white plaster and stone flank the cobblestone road on either side of you. Steel lampposts line the street to the east and west, casting small pools of illumination on the area. The white bricks which have been sealed into the ground bear many sinuous and spidery cracks on their swept surfaces. Trampled weeds grow up through the crevices, marring the beauty of the surroundings.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21589 D2 ~ ~ 0 0 21591 S #21591 {cThe Exiguous Quarter, Northern Courtyard{x~ {ySinuous cracks run along the cobblestone ground of the courtyard. Brown and yellow trampled weeds grow up through the crevices, marring the beauty of the surroundings. The activity of the Exiguous Quarter can be heard from all around, reverberating off the stone and marble walls which surround the courtyard. A street cuts through the walls to the north. To the south is the center of the Quarter. {x ~ 0 0 0 0 D0 ~ ~ 0 0 21590 D2 ~ ~ 0 0 21592 S #21592 {cCentral Courtyard of the Exiguous Quarter{x~ {yA great marble platform has been placed in the center of this enormous courtyard. Propped on the pedestal is the steel structure of a gateway, with the swirling mist of the portal within the device. Sinuous cracks run along the cobblestone ground, with trampled weeds sprouting up from between the crevices. Immense walls of stone and marble have been effaced by weather and age, enclosing the courtyard and allowing only four streets to pass through their barricades.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21591 D2 ~ ~ 0 0 21593 S #21593 {cThe Exiguous Quarter, Southern Courtyard{x~ {yA brick road has been constructed to the south, leading through the two immense walls of stone and ivory. Sinuous cracks run along the cobblestone ground of the courtyard, with dark-colored, trampled weeds sprouting up through them. Though the beauty of the surroundings has been effaced by age and harsh weather, remnants of what once was new still remain.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21592 D2 ~ ~ 0 0 21594 S #21594 {cGerin Street{x~ Multicolored graffiti stains the immense walls to the east and west of you. The white globes on the tops of the steel lampposts have been shattered, and their remains are strewn across the cobblestone street. Weeds protrude from the sinuous and spidery cracks which streak across the bricks in the road. ~ 0 0 0 0 D0 ~ ~ 0 0 21593 D2 ~ ~ 0 0 21595 S #21595 Gerin Street~ Multicolored graffiti stains the immense walls to the east and west of you. The white globes on the tops of the steel lampposts have been shattered, and their remains are strewn across the cobblestone street. Weeds protrude from the sinuous and spidery cracks which streak across the bricks in the road. A small grating has been built into the ground. ~ 0 0 0 0 D0 ~ ~ 0 0 21594 D2 ~ ~ 0 0 21596 S #21596 Sabre Crisscross~ Two sabres, their blades crossed, have been painted on the cobblestone ground at this crossing. The texture of the painting has been marred by harsh weather and heavy travel which has inevitably faded its bright colors and chipped its lacquer. Three effacious roads lead away from Sabre Crisscross to the east, west and north. ~ 0 0 0 0 D0 ~ ~ 0 0 21595 D1 ~ ~ 0 0 21601 D3 ~ ~ 0 0 21597 S #21597 Cutthroat's Boulevard{x~ Steel lampposts, topped with pearl white globes, line the way down Cutthroats' Boulevard, providing a sufficient amount of illumination to the vicinity. White cobblestones have been laid across the ground, guiding the way east and west. The towering wall of the Exiguous Quarter looms over you to the south, impeding further travel in that direction. A dark alleyway cuts through the massive buildings to the north. ~ 0 0 0 0 D1 ~ ~ 0 0 21596 D3 ~ ~ 0 0 21598 S #21598 Cutthroat's Boulevard{x~ Steel lampposts, topped with pearl white globes, line the way down Cutthroats' Boulevard, providing a sufficient amount of illumination to the vicinity. White cobblestones have been laid across the ground, guiding the way east and west. The towering wall of the Exiguous Quarter looms over you to the south, impeding further travel in that direction. ~ 0 0 0 0 D1 ~ ~ 0 0 21597 D3 ~ ~ 0 0 21599 S #21599 Cutthroat's Boulevard{x~ Steel lampposts, topped with pearl white globes, line the way down Cutthroats' Boulevard, providing a sufficient amount of illumination to the vicinity. White cobblestones have been laid across the ground, guiding the way east and west. The towering wall of the Exiguous Quarter looms over you to the south, impeding further travel in that direction. ~ 0 0 0 0 D1 ~ ~ 0 0 21598 D3 ~ ~ 0 0 21600 S #21600 Corner of Sabotage and Cutthroats' Boulevard~ Sinuous cracks run along the immense walls of the Exiguous Quarter to the north and east. The crevices look like a myriad of cobwebs which were constructed by a spider of unfathomable size. White cobblestones have been arranged in concentric circles at this round corner of Sabotage Street and Cutthroats' Boulevard. The two roads lead away from the vicinity to the north and east. ~ 0 0 0 0 D1 ~ ~ 0 0 21599 S #21601 Cutthroats' Boulevard~ Steel lampposts, topped with pearl white globes, line the way down Cutthroats' Boulevard, providing a sufficient amount of illumination to the vicinity. White cobblestones have been laid across the ground, guiding the way east and west. The towering wall of the Exiguous Quarter looms over you to the south, impeding further travel in that direction. ~ 0 0 0 0 D1 ~ ~ 0 0 21602 D3 ~ ~ 0 0 21596 S #21602 Cutthroats' Boulevard~ Steel lampposts, topped with pearl white globes, line the way down Cutthroats' Boulevard, providing a sufficient amount of illumination to the vicinity. White cobblestones have been laid across the ground, guiding the way east and west. The towering wall of the Exiguous Quarter looms over you to the south, impeding further travel in that direction. A wretched stench emanates from the area to the north. ~ 0 0 0 0 D1 ~ ~ 0 0 21603 D3 ~ ~ 0 0 21601 S #21603 Cutthroats' Boulevard~ Steel lampposts, topped with pearl white globes, line the way down Cutthroats' Boulevard, providing a sufficient amount of illumination to the vicinity. White cobblestones have been laid across the ground, guiding the way east and west. The towering wall of the Exiguous Quarter looms over you to the south, impeding further travel in that direction. ~ 0 0 0 0 D1 ~ ~ 0 0 21604 D3 ~ ~ 0 0 21602 S #21604 Corner of Devious Road and Cutthroats' Boulevard~ A pattern of sinuous cracks runs along the surface of the cobblestone street, streaking out in every direction like a dozen cobwebs. Steel lampposts topped with white globes encircle the vicinity, casting small pools of light on the ground. The towering walls of the Exiguous Quarter rise up to the south and east. Two streets, which are in as bad a condition as the rest of the Quarter, sprawl before your eyes to the north and west. ~ 0 0 0 0 D0 ~ ~ 0 0 21605 D3 ~ ~ 0 0 21603 S #21605 Devious Road~ Like any other street in the Exiguous Quarter, Devious Road's cobblestone-paved ground has been effaced by harsh weather and heavy travel. Sinuous streaks and spidery cracks are evident along the bricks' surfaces, with trampled blades of grass and dark-colored weeds growing up through them. Steel lampposts line the way north and south, topped with pearl white globes. The colossal marble and stone wall of the district has been built to the east, impeding further travel in that direction. ~ 0 0 0 0 D0 ~ ~ 0 0 21606 D2 ~ ~ 0 0 21604 S #21606 Devious Road~ Like any other street in the Exiguous Quarter, Devious Road's cobblestone-paved ground has been effaced by harsh weather and heavy travel. Sinuous streaks and spidery cracks are evident along the bricks' surfaces, with trampled blades of grass and dark-colored weeds growing up through them. Steel lampposts line the way north and south, topped with pearl white globes. The colossal marble and stone wall of the district has been built to the east, impeding further travel in that direction. A solid oak door, reinforced with iron bands, has been hinged into the wall to the west. ~ 0 0 0 0 D2 ~ ~ 0 0 21605 S #21300 {cEntrance to the Tyvenia Suburbs{x~ {yThe wide stone road named after the ancient adventurer Hyumone is filled with a continuous stream of people travelling to and from their homes. To the north lies the main residential area of the city, the Suburbs. Most of the traffic appears to be heading south, however, to the center of the City of Tyvenia itself. {x ~ 0 0 1 0 D2 ~ ~ 0 0 21301 S #21301 {cHyumone Road{x~ {yWide enough for three carts to pass comfortably, Hyumone Road stretches north into the main residential area of the city. The southern end of the road ends at the center of the city, yet the view of that direction is dominated by the ubiquitous sight of Castle Tyvenia, floating serenely in the breeze. The otherwise pleasant scene is disturbed by a badly bleeding adventurer laying in a gutter, the result of a duel or feud. A small crowd has gathered around the wounded man, making progress along the road more difficult.{x ~ 0 0 1 0 D0 ~ ~ 0 0 21300 D2 ~ ~ 0 0 21304 S #21302 {cEntrance to the Inn of Tyvenia{x~ {yA giant entrance welcomes you to this gigantic hotel. The old Romanesque style floorboards and ceilings are painted with white and pure gold trimmings. A blinding light shines down from the stairs leading up. You notice a receptionist receiving money from many weary travelers.{x ~ 0 0 1 0 D3 ~ ~ 0 0 21301 D4 ~ ~ 0 0 21303 S #21303 {cReception Area{x~ {yYou stand in the Reception area of the Inn of Tyvenia. It's a nice comfortable room, with a couch on the eastern wall, and a desk where the receptionist sits. There is a sign here.{x ~ 0 0 1 0 D5 ~ ~ 0 0 21302 S #21304 {cHyumone Road, North of a Bridge{x~ {yThe stones of the road meet the paving slabs of the bridge to the south, bordered on each side by a wide walkway. The road itself is busy with coaches and small carts ferrying people to and from their dwellings, while the walkways are thronging with pedestrians. The rumble of the wheeled traffic echoes loudly from the buildings to the sides, making conversation difficult.{x ~ 0 0 1 0 D0 ~ ~ 0 0 21301 D2 ~ ~ 0 0 21305 S #21305 {cHyumone's Bridge{x~ {yHyumone died many centuries ago, yet as the first amongst the adventurers in the early days his name has never been forgotten. His exploits in far off climes and the treasures he plundered are the basis for many a legend, although the crowds of people moving across the bridge in both directions are more concerned with the modern day. Rare is the citizen, barring the serious scholar, who wonders at the origin of the name of this road and bridge. The road itself extends both north, to the suburbs of the city, and to the main courtyard to the south. True to the appellation, there is a steady wind blowing across the bridge, following the river's course.{x ~ 0 0 1 0 D0 ~ ~ 0 0 21304 D2 ~ ~ 0 0 21306 S #21306 {cHyumone Road, South of a Bridge{x~ {yBusy with the mass of citizenry traveling to and from their homes in the north, the road is somewhat hazardous to traverse. The congestion is not helped by the traffic entering and leaving the city stables to the west, nor is it by the crowd of pilgrims heading into the shrine to the east. Just to the north is Hyumone Bridge, the main route across the mighty river Rowekio.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21305 D1 ~ ~ 0 0 21308 D2 ~ ~ 0 0 21307 D3 ~ ~ 0 0 21309 S #21307 {cHyumone Road{x~ {yThe granite paving of the courtyard has been extended onto this road, the slabs having been perfectly aligned to make a good, even surface. The walkways are somewhat narrower than the ideal would have been, for the many citizens and adventurers walking along them are crowded together in jostling masses. The light is dim here, for the shadow of Tyvenia Castle extends slightly past the courtyard itself.{x ~ 0 0 1 0 D0 ~ ~ 0 0 21306 D2 ~ ~ 0 0 21310 D8 ~ ~ 0 0 21312 S #21308 {cThe Altar to the Gods of Tyvenia{x~ {yJust east of Hyumone Road is a small outdoor sanctuary, bounded by a low stone wall. The great river Rowekio dominates the view, with the massive peak of Mount Lispol far off to the north. A stone altar to the Gods of Tyvenia stands in the corner of the area, and you may pray here to regain your life and possessions. Hyumone Road lies to the west, and leads to the rest of the city.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21306 S #21309 {cThe City Stables{x~ {yThe mild scent of clean hay and well-kept horses reaches your senses as you pass into the stables. Obviously the stable manager keeps himself busy. The bridles, harnesses, saddles, blankets, and other equipment are hung in meticulous care on polished brass racks, spare shoes arranged by size dangle from pegs on the west wall, brushes and other tools set neatly in folding trays, and feed is in bales in back of the stalls, away from the long-reaching necks of the fine breeds who shelter here.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21306 S #21310 {cThe Main Cloister of Tyvenia{x~ {yTo the north stretches Hyumone Road, a sunny street that seems to flee from the omnipresent shadow caused by the floating Castle Tyvenia. The magical illumination that is provided merely dispels the darkness, causing the effect of a false dawn. Unperturbed by the gloom, the courtyard appears to be very busy with peddlers and adventurers mingling together.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21307 D1 ~ ~ 0 0 21316 D2 ~ ~ 0 0 21315 D3 ~ ~ 0 0 21311 D7 ~ ~ 0 0 21317 D8 ~ ~ 0 0 21314 S #21311 {cThe Main Cloister of Tyvenia{x~ {yThe ubiquitous adventurers are sparser in numbers in this section of the cloister. Instead, the inhabitants of this corner reflect the surrounding buildings, for this is where the merchants and financiers gather to meet. Gathered in small numbers beneath the illuminating globes, the various wealthy men and women of financial note move from group to group making deals. Occasionally, one of the gathered merchants makes their way to the bank to the north to arrange a fiscal matter, often accompanied by a burly bodyguard or two. {x ~ 0 0 0 0 D1 ~ ~ 0 0 21310 D2 ~ ~ 0 0 21314 D3 ~ ~ 0 0 21313 D7 ~ ~ 0 0 21315 S #21312 {cTyvenia City Bank{x~ {yThis building was constructed entirely of stone. The vaulted ceiling rises high above you with many windows on the upper wall to illuminate the room. Powerful looking guards stand in each corner, watching for danger. You can see the large vault door on the west wall, crafted from mithril. In front of it stands a semi-circular counter where an attractive young woman waits to assist bankers. There is a small sign nailed to the front of the counter.{x ~ 0 0 0 0 D6 ~ ~ 0 0 21307 S #21313 {cGems & Jewels{x~ {yA sparkling emerald green room stands before you. Small clusters of emerald dust give the room its dark green light. A large counter holds the jewels for selling, and the back room is stocked high with coins of all types. There is a sign posted at the counter.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21311 S #21314 {cThe Main Cloister of Tyvenia{x~ {yThe shadow of Castle Tyvenia darkens the cloister that extends off to the east, diminished only by the provision of magically powered globes. Despite the permanent twilight caused by this phenomenon, the local inhabitants take little notice and act as if it were daytime. Just to the east lies a strange stone archway and a large flight of stone stairs, the upper reaches of which appear to meet the floating castle.{x ~ 0 0 1 0 D0 ~ ~ 0 0 21311 D1 ~ ~ 0 0 21315 D2 ~ ~ 0 0 21364 D3 ~ ~ 0 0 21318 D6 ~ ~ 0 0 21310 D7 ~ ~ 0 0 21363 S #21315 {cThe City of Tyvenia - Castle Square{x~ {yHeavy slabs of stone have been perfectly aligned to give a solid and even surface for the citizens of this city. Rumor has it that all the traffic of the world passes through this courtyard at one time or another, and this, the center, is the best place to watch it. Never still, at any time of day or night, the courtyard is a consistent bustle of activity. Standing in the shadow of Castle Tyvenia, floating high above, posts bearing magically glowing globes have been erected to bring light to the eternal dark. Stone steps lead upwards to the castle far above, unsupported by anything physical yet sturdy enough to take the weight of many travelers. To one side stands a simple stone arch, unattached to anything but noticeable from the shimmering in the air within the arch itself. A steady stream of people appear to be walking to this arch, walking through and fading from view. Just as frequently, people solidify from air on the other side, pausing and then going about their business.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21310 D1 ~ ~ 0 0 21317 D2 ~ ~ 0 0 21363 D3 ~ ~ 0 0 21314 D6 ~ ~ 0 0 21316 D7 ~ ~ 0 0 21365 D8 ~ ~ 0 0 21364 D9 ~ ~ 0 0 21311 M 10000 H 10000 S #21316 {cThe Main Cloister of Tyvenia{x~ {yThe air is cool from the shadows in the cloister, the ever-present hovering mass of the castle looming in the sky. A steady flow of adventurers, both young and old, make their way into the buildings to the north or the east. Upon exiting either of these buildings, they seem to be clasping something new in their hands. Servants hired by wealthier adventurers dart between the crowds, fetching bundles of items for their masters.{x ~ 0 0 1 0 D2 ~ ~ 0 0 21317 D3 ~ ~ 0 0 21310 D8 ~ ~ 0 0 21315 S #21317 {cThe Main Cloister of Tyvenia{x~ {yDespite the efforts of the magically glowing globes, the area is still tinged with an almost palpable darkness. To the east the gloom recedes as Emporium Street regains the natural light, but the center of the courtyard, to the west, has to be permanently lit by artificial means. In that direction can be seen a cluster of lights gathered round a free-standing stone archway, although one of the globes is flickering fitfully and in need of replacement. Scattered throughout the courtyard and surrounding streets are groups of adventurers, all preparing for their travels.{x ~ 0 0 1 0 D0 ~ ~ 0 0 21316 D1 ~ ~ 0 0 21323 D2 ~ ~ 0 0 21365 D3 ~ ~ 0 0 21315 D8 ~ ~ 0 0 21363 D9 ~ ~ 0 0 21310 S #21318 {cPeddler Way, West of Main Cloister{x~ {yThe brooding shape of Castle Tyvenia dominates the skyline to the east, the shadow that it casts causing darkness in the courtyard in that direction. At this point of the city, however, it merely causes the effect of the early stages of dusk and the local inhabitants take little notice of it. To both north and south, large stone buildings containing public facilities rest, their thick walls plain and uninteresting.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21329 D1 ~ ~ 0 0 21314 D3 ~ ~ 0 0 21319 S #21319 {cPeddler Way{x~ {yPeddler Way stretches east from here to the center of the City of Tyvenia itself, but the sunnier areas lay to the west. Rising to the north are the marble-faced, high walls of City Hall, the main center of all officialdom in the city. Opposing this to the south is the entrance to the law courts, a large pair of double doors flanked by several guardsmen.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21318 D2 ~ ~ 0 0 21330 D3 ~ ~ 0 0 21320 S #21320 {cPeddler Way{x~ {yA fresh breeze blows down this street, catching the occasional piece of paper debris and sending it spiraling through the air. A large doorway to the north, set into a marble-faced front, allows access to the City Hall wherein resides the civic administration and the mayoral offices. A small detachment of guardsmen stand by, their boredom evident at a glance, while a steady stream of messengers and scribes enters and leaves the doors bearing papers.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21343 D1 ~ ~ 0 0 21319 D3 ~ ~ 0 0 21321 S #21321 {cPeddler Way{x~ {yThe population of this street is generally indistinguishable from the rest of the city, apart from a number of well-dressed men and women. These people move through the street with ease, for the crowds open up for them and their burly minders. An unremarkable door to the south, bathed in reflected white light from the marble building opposite, is their destination. Within that place is the merchant's guild, a financial haven for the powerful cartels and syndicates that control the trade of the continent.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21320 D2 ~ ~ 0 0 21357 D3 ~ ~ 0 0 21322 S #21322 {cThe Intersection of Hellion Court and Peddler Way{x~ {yA rather eclectic mixture of travelers makes their way through this junction, with scribes mingling with merchants and mages rubbing shoulders with beggars. The road to the east leads directly to the very heart of the city, the view in this direction dominated by Castle Tyvenia. The southern road runs all the way to the impecunious district, while the northern road extends to the wizard's area.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21470 D1 ~ ~ 0 0 21321 D2 ~ ~ 0 0 21584 S #21323 {cEmporium Street, East of the Main Cloister{x~ {yA light twilight effect is caused by the edges of the shadow cast by Castle Tyvenia, serenely floating to the west. Further to the east the shade recedes to allow normal lighting from the sun, although the shade is ignored by the citizens who are now inured to its effects. A steady number of people, local inhabitants and adventurers alike, head towards the famed market to the east, although some may be best advised to visit the public baths in that direction instead.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21324 D3 ~ ~ 0 0 21317 S #21324 {cEmporium Street{x~ {yThe stones that form the main thoroughfare here are soiled from the passage of many a shopper, and the small army of janitors that the city employs seems powerless to prevent the litter. Many of the people are moving either to or from the market to the north, the cries of the stallholders just audible over the hubbub of the citizens. To the south stands a low building with a red- tiled roof and an ornate plasterwork decoration beneath the eaves.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21325 D3 ~ ~ 0 0 21323 S #21325 {cEmporium Street{x~ {yA brick wall stands to the north, forming a small boundary between Emporium Street and the market itself. From beyond this wall come the sounds of business as usual, with shouts, importunings and some less savory forms of advertising being quite audible. Opposing this to the south is the public baths, an institution restored from a now-extinct civilization and brought back to life and use by the mayor of this City. The citizens and adventurers traveling to and from this building appear to be rather more urbane than the common population.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21326 D3 ~ ~ 0 0 21324 S #21326 {cEmporium Street{x~ {yTo the north the famed market of the City of Tyvenia stands, brightly colored canopies marking out the stalls. People of many types, ranging from barbarian adventurers to local citizens, travel both to and from the market area. To the east lays Chateau Lane, one of the residential streets in the city, while to the south is a comparatively low building, topped by red tiles.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21327 D3 ~ ~ 0 0 21325 S #21327 {cThe Intersection of Chateau Lane and Emporium Street{x~ {yThe eastern end of Emporium Street crosses Chateau Lane, then continues onto the eastern gate of the city. Travelers from many lands enter and leave through these gates, watched carefully by alert guardsmen. The western expanse of the street runs to the square at the center of the city, although the view in that direction is dominated by the floating mass of Castle Tyvenia, often the first thing that a visitor to this place sees.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21328 D3 ~ ~ 0 0 21326 S #21328 {cThe Eastern Gate of the City{x~ {yJust to the west, Chateau Lane meets the bustling commerce of Emporium Street. Vendors and merchants are visible hawking their wares from stalls in the marketplace and along the street itself. The smooth paving stones give way to the east to a rougher path, and a large set of gates bars the way out of the city.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21327 S #21329 {cA Silent Cavern, Filled with Echoes{x~ {yThe echoes continue as you venture on. The narrow rocky cleft that was once small, begins to transform into a dully lit cavern. At the far end of the room, an orb hovers in the air, giving off a pulsating light. In the center of the room, there is a skeleton of a long forgotten hero, pinned against an obsidian column, by his own sword. Upon the hilt of the sword, a woman enshrouded in complete darkness is carved, in amazing detail. You cautiously step forward, your eyes fixated on the enormous rune-covered hilt of the sword. Oblivious to the world around you, you step next to the skeleton and seize the hilt of the sword. Archaic energies shoot through your body, as you withdraw the sword and the skeleton falls to the ground. You turn to admire the swords beauty, and an uneasy feeling overcomes you. You collapse to the floor incapacitated. Your head spins as you hear the ancient words of a legend spewing forth, echoing as the walls around begin to crumble. As you begin to cease to exist, a being bends toward you. In an ancient language, somewhat similar to your own you hear the words "You are worthy of salvation... may the echoes of silence play through your mind forever... forever..forever...."{x ~ 0 0 0 0 D2 ~ ~ 0 0 21318 S #21330 {cThe Lobby of the Courts{x~ {yHighly polished marble slabs cover the walls and floor, their pale hues draining the color from the faces of everyone inside the building. Small, high windows allow some natural light in, although this is supplemented by a large number of free-standing candelabra. The traditional blue robes of the legal profession are being worn by many solemn-faced gentlemen, each one bearing a sheaf of legal documents. A number of guardsmen stand unobtrusively at attention to the sides, eyes watchful for any signs of trouble.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21319 D2 ~ ~ 0 0 21332 D3 ~ ~ 0 0 21331 D8 ~ ~ 0 0 21337 S #21331 {cThe Guardroom in the Courts{x~ {yStarkly austere stones form the walls of the guardroom, a place where the guards assigned to the courts wait for their duties. Two rough tables bear the remains of meals, although these are being ignored by the pair of off-duty guards engaged in a rather serious game of cards. Several swords, breastplates and helmets are neatly arranged on racks against the northern wall, while the southern wall is made up of thick metal rails with a lockable grill door.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21330 D2 ~ ~ 0 0 21337 S #21332 {cA Hallway in the Courts{x~ {yThe polished marble surfacing stretches both north and south, transforming the sounds made by the waiting people into a steady sussuration. Groups of lawyers gather together, ignoring the witnesses who stand silently by themselves. A pair of guardsmen stand at attention flanking a doorway that leads into the main courtroom to the east.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21330 D1 ~ ~ 0 0 21333 D2 ~ ~ 0 0 21334 D7 ~ ~ 0 0 21335 D8 ~ ~ 0 0 21336 S #21333 {cThe Main Courtroom{x~ {yThe ash panelling is a welcome relief from the featureless marble in the hallway outside, and it is also somewhat warmer than the chilly stone. Several blue-robed figures sit at benches, making or reading notes, while one of their number is standing, preparing to question a man in the witness box. On the far eastern wall, raised well above the floor and behind a large, wooden bench, sits a black-robed judge. A wooden waist-high box stands against the northern wall, the head-height rails that encompass it suggesting that this is for dangerous defendants. The pair of burly guardsmen standing ready by this structure reinforces this impression. Ten jury members sit on a bench against the southern wall, one of them having blatantly fallen asleep.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21332 D8 ~ ~ 0 0 21334 S #21334 {cThe End of the Hallway{x~ {yThe milky-white marble of the walls reflects the light from the myriad candles, each one fixed in its own holder. The southern end of the hall ends in a blank wall, fronted by a large, granite statue of the personification of justice. Androgynous in aspect, it stands and stares at all who pass this way. A small door is set into the western wall, opposed by a much more imposing double door that opens into the courtroom to the east.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21332 D1 ~ ~ 0 0 21335 D3 ~ ~ 0 0 21336 D6 ~ ~ 0 0 21333 S #21335 {cThe Secondary Courtroom{x~ {yLustrously varnished hazelwood has been used to panel this room. The judge's bench is level with the rest of the furnishings, indicating that the allegations under consideration in this court are of a lesser nature. The blue- robed figures at work in this court are less impressive to the sight than some that can be seen in this building, reflecting, perhaps, the lower fees available from lower class clients.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21334 D9 ~ ~ 0 0 21332 S #21336 {cThe Robing Room{x~ {yA small room of surprisingly little luxury, this is where the judiciary ready themselves to preside over cases. Four chairs are in the center of the carpeted floor, whilst a table holding several wooden heads, all but two bearing white wigs, stands by one wall. A rack of the black robes worn by the judges rests against the southern wall.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21334 D6 ~ ~ 0 0 21332 S #21337 {cAtop the Stairs{x~ {yA sturdy array of metal rails forms a barrier to the north and to freedom, for this is the entry to the jail cells of the court. Stone stairs descend into the gloom below, a darkness that is occasionally pierced by flickering torchlight. A pungent odor rises from the depths below, although it is a stale smell rather than the stench usually associated with an underground jail.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21331 D5 ~ ~ 0 0 21338 D6 ~ ~ 0 0 21330 S #21338 {cHallway in the Jail{x~ {yA worn set of stone steps ascends to the upper levels and light, while the gloomy darkness becomes steadily heavier to the south. A set of metal bars forms a stone cell to the east from which a stale odor comes. The floor is paved with rough cobbles and strewn with wisps of straw, although there are none of the vermin and filth that would normally be associated with such a place.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21341 D2 ~ ~ 0 0 21339 D4 ~ ~ 0 0 21337 S #21339 {cHallway in the Jail{x~ {yA scratched wooden table and chair occupy the center of this hallway, no doubt furnishings for the jailer. Although cold and somewhat odorous, this jail is not nearly as bad as tradition demands for such a place. This is probably due to the temporary nature of the occupants, who are generally held here for but a day or two before sentencing. A number of mirrored oil lamps are arrayed along the walls to provide some illumination. The light they give is dim but less smoky than torches would be. Barred cells lie to the east and south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21338 D1 ~ ~ 0 0 21342 D2 ~ ~ 0 0 21340 S #21340 {cThe Condemned Cell{x~ {yMuch smaller than the other cells, this area is used less frequently for it holds those condemned to death. Furnished only with a bare stone bench, the place is not designed for comfort as the inhabitants are never here for very long. Poorly maintained, the floor is uneven with broken paving in one corner, barely visible in the dirt that covers the floor. The bars forming the cell seem to be thicker than the other barriers in the jail area, perhaps reflecting the likelihood of desperate actions.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21339 S #21341 {cA Cell Beneath the Court{x~ {ySolid stone walls hold thick iron bars, forming a cell from this large alcove. Perhaps thirty feet square, it holds up to twenty people at a time in readiness for trial in the courts above. A thick layer of straw carpets the floor, allowing the less-nervous prisoner a chance to sleep. Currently there are about a dozen inhabitants, each one lost in thought as they contemplate their forthcoming legal proceedings.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21338 S #21342 {cA Cell Beneath the Court{x~ {yBarred off from the main hallways by thick iron, this cell is unpleasant but bearable. A small window opens at the top of the eastern wall to allow light in from the street outside, the grills in the gap being somewhat unecessary as the opening is but three inches in height. Although occupied by a number of dispirited men, this cell is barely furnished with straw, for this is the cell of those who have been sentenced to a custodial punishment. Transport to a permanent jail or labor camp is in the near future for the inhabitants of this cell.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21339 S #21343 {cThe Foyer of City Hall{x~ {ySmall, white, ceramic tiles pave the floor, interspersed with a regular pattern of black tiles, the gaps being calculated to cause a headache in any sane person who looks at it for too long. A waist-high counter stands facing the door, staffed by a number of elderly men, each one poring through a number of files. Large double doors stand to the west, permanently ajar, opposed by a somewhat more minor door upon which the legend "Records" has been signed.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21350 D2 ~ ~ 0 0 21320 D3 ~ ~ 0 0 21344 S #21344 {cA Corridor in the Town Hall{x~ {yLarge double doors guard the eastern end of this corridor, through which a number of clerks can be seen working steadily. The floor is paved with large yellow tiles, each bearing a carefully worked rendering of the great Seal of Tyvenia. The high walls are decorated with a delicately depicted mural, the walls on the south and west bearing a picture of the founding of the city, while the eastern and northern walls show a dragon at bay in its lair.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21345 D1 ~ ~ 0 0 21343 S #21345 {cThe Foot of the Stairs{x~ {yThe carefully tiled floor is interrupted by a set of granite steps that lead upwards to a distant hallway. The steps are covered by a thick, red carpet that allows a regular border of a yard on either side between the carpet and the wall. The western wall is hung with a huge, golden tapestry of the Symbol of Medievia, the yellow threads gently reflecting the light from a number of magical glowing globes. A small door stands unobtrusively in the northern wall.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21346 D2 ~ ~ 0 0 21344 D4 ~ ~ 0 0 21347 S #21346 {cThe Broom Cupboard{x~ {ySmall and dingy, the room smells of musty mops and damp buckets. A number of barrels contain cleaning substances, while a small hand pump stands against the northern wall, ready to fill a bucket. Brooms, mops, buckets and cleaning cloths are randomly distributed around the room, ready for the next cleaning shift to start.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21345 S #21347 {cThe Landing in the Upper Chambers{x~ {yRed carpet cascades down the stairs to the lower floor of the Town Hall, complementing the thick red pile that covers this expansive area. The walls are featureless barring a large stained glass window in the eastern wall, the design illuminated being a humanoid figure, some notable figure from antiquity. Heavy oak doors stand in the north and south walls, each bound with iron and guarded by a large iron lock.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21348 D2 ~ ~ 0 0 21349 D5 ~ ~ 0 0 21345 S #21348 {cOffice of the Head Scribe{x~ {yThis room is rather bare of the amount of paper one would expect for an office belonging to a scribe. An impressively large desk, made from some dark wood, rests near the northern wall, the few papers here being tidily arranged. Several quills and inkpots stand ready for immediate use, various sizes and colors available for different tasks. A sheaf of fine paper rests on a small table, ready for the drafting of important documents.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21347 S #21349 {cThe Mayor's Office{x~ {yA large, walnut desk shines with a deeply polished lustre in the middle of the red carpeted floor. Behind the desk rests a heavy, leather chair, thickly upholstered for the maximum possible comfort. Many books and scrolls adorn the numerous shelves that line the walls, each one being arranged as to subject matter and importance. A large window in the eastern wall looks out upon the street outside, the curtains currently half drawn to block the ubiquitous view of the Castle Tyvenia.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21347 S #21350 {cA Corridor in the Town Hall{x~ {yThe white tiled floor, punctuated with irregularly placed black tiles, extends to the north and to the west. The walls are undecorated and painted in a plain white, the reflected glare being too much to stare at for more than a minute or so. Several scribes wander back and forth, each one holding a number of papers and each with a serious impression.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21351 D3 ~ ~ 0 0 21343 S #21351 {cAmongst the Lecterns{x~ {yA regularly spaced array of a dozen lecterns covers the floor, each one occupied by a scribe who is busily arranging papers and filling in forms. A small group of errand boys stands to one side, ready to take papers to their destination, to recover necessary documents and to refill inkpots. The lecterns extend far to the east, while the north and western areas are filled by row upon row of shelves.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21352 D1 ~ ~ 0 0 21353 D2 ~ ~ 0 0 21350 D3 ~ ~ 0 0 21356 S #21352 {cAmidst of the Records{x~ {yDeep aisles are lined on a north to south axis, formed by deep rows of shelving. Errand boys are continuously scampering along this section of the shelves, the notices that mark them suggesting that this area deals with the obituaries of brave adventurers. The shelving extends both to the east and west, while a group of scribes work at their lecterns to the south.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21354 D2 ~ ~ 0 0 21351 D3 ~ ~ 0 0 21355 S #21353 {cAmongst the Lecterns{x~ {yA dozen lecterns fill the floorspace, all bar one occupied by a steadily working scribe. The odd one out is filled by a gently dozing scribe, for whom the peace and calm has become too much. The lecterns continue to the west, while a vast array of shelves stretch to the north.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21354 D3 ~ ~ 0 0 21351 S #21354 {cAmidst the Records{x~ {ySturdy wooden shelves support the various records necessary for a functioning bureaucracy. Perhaps twenty feet in height, dotted with occasional ladders, the shelves form a deep array of aisles that run to both north and south. The notices that mark the shelves suggest that this section records the births of new citizens, their names arranged alphabetically. The shelving continues far to the west, while a number of scribes at work can be seen to the south.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21353 D3 ~ ~ 0 0 21352 S #21355 {cAmidst the Records{x~ {yThe stale odor of rarely moved paper fills the atmosphere between these shelves. Dust lies thickly upon the sparse piles of papers and cobwebs bar progress along the aisles. A dusty notice declares this area to be the records of marriages within the realms ofTyvenia.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21352 D2 ~ ~ 0 0 21356 S #21356 {cAmongst the Lecterns{x~ {yOrnate scrolls lie in small, scroll-holding pigeon holes, somewhat different to the standard shelving that lays to the north. An illuminated notice declares these to be the records of the Avatars and their virtuous deeds, each one magnificently gilded along the edges. A steady flow of errand boys arrives from the scribes to the east to update the scrolls as merciful acts are performed.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21355 D1 ~ ~ 0 0 21351 S #21357 {cEntry to the Grand Exchange{x~ {yA dozen lamps lay within, illuminating a small area at the base of some steps. Decorated in a simple, understated style, it belies the often rumored wealth that changes hands within these walls. The thick carpeting muffles all sounds of movement, and somehow the constant noise from the streets outside is quieted l ~ 0 0 0 0 D0 ~ ~ 0 0 21321 D4 ~ ~ 0 0 21358 S #21358 {cFoyer of Grand Exchange{x~ {yA wide area opens to the south, lightly populated by richly dressed people and several desks. A cloakroom, attended by a smartly dressed young lady, stands by the stairway to take the outside clothes of the merchants. The merchants who gather in the main square rarely venture here, the disdain that the traders here feel for such minor deals being near palpable. Several bored bodyguards stand to one side talking casually. Although their employers may not deal with ready money, they are still a viable target for a ransom demand.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21359 D5 ~ ~ 0 0 21357 S #21359 {cThe Grand Exchange{x~ {yLiveried servants make their way across the floor, bearing messages for the merchants who trade here. Several of the notes are met with smiles or frowns, though most are met by a professional poker-face, for many of the deliveries are carefully watched by several eyes. Excessive politeness seems to be a house rule, for no voices are raised and many conversations are conducted in quiet tones.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21358 D1 ~ ~ 0 0 21362 D2 ~ ~ 0 0 21360 S #21360 {cThe Scribes' Desks{x~ {yAway from the main body of merchants stands a cluster of desks attended by scribes. For a fee they put quill to vellum to draw up the contracts that finalize the deals made. Customarily three copies are made, with each merchant or syndicate receiving a copy, while a third is kept in the house safe, for an additional fee of course.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21359 D1 ~ ~ 0 0 21361 S #21361 {cThe Refreshment Area{x~ {yA scattering of tables, accompanied by chairs, are distributed around the floor. Several chairs are occupied by merchants and a number of servants attend them, bringing foodstuffs from a small door in the southern wall. Only light meals are served here, sufficient to quash the pangs of hunger and just long enough for the really serious deals to be concluded.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21362 D3 ~ ~ 0 0 21360 S #21362 {cThe Grand Exchange{x~ {yThe eastern wall is dominated by a massive portrait of a standing figure, the painting being of a man in archaic clothing and heavy golden jewelry. Of all the depictions of Nillarg Blanuhe, this is the only one known to have been made during his lifetime. Although there is no god that is held dear by merchants, the legends surrounding the trading exploits of Nillarg have elevated his status to near divinity in the eyes of any serious trader. Peddlers, on the whole, are not known for their piety, but many is the moment's reflection had by all who stand beneath this portrait.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21361 D3 ~ ~ 0 0 21359 S #21363 {cThe Main Cloister of Tyvenia{x~ {yDraped in darkest shade from Castle Tyvenia floating high above, the courtyard is lighted to the brightness of a false dawn by magical glowing globes. A cluster of globes illuminate a low wooden podium, upon which the Town Crier of Medievia plies his trade. Mirroring this cluster of lights is a similar arrangement to the north surrounding a stone archway and a large set of free- standing stone stairs, while Wydolnet Road runs to the south, lit by more natural means.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21315 D1 ~ ~ 0 0 21365 D2 ~ ~ 0 0 21367 D3 ~ ~ 0 0 21364 D6 ~ ~ 0 0 21317 D9 ~ ~ 0 0 21314 S #21364 {cThe Main Cloister of Tyvenia{x~ {yThe crowds of adventurers that haunt this courtyard separate into two distinct groups at this corner. Thirsting for knowledge, the fresh faced new arrivals head to the library to the south. Ready to return to the fray and equipped for combat, groups of seasoned warriors and spellcasters make their way to an area even darker than the eternal twilight in the main yard. A number of glowing globes guide the traveler's way to a strange archway in the center of the court.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21314 D1 ~ ~ 0 0 21363 D3 ~ ~ 0 0 21408 D6 ~ ~ 0 0 21315 S #21365 {cThe Main Cloister of Tyvenia{x~ {yBusy with the varied gatherings of citizens, the main courtyard in the City of Medievia is a sight for the seasoned adventurer. Heavy slabs of granite have been worked into an even surface that stretches to all corners of the area. Veterans, bearing their scars, proudly arraign themselves in groups of their peers, watched enviously by the fresh faced recruits that surge from the Adventurer's guild to the south. The area is shaded by a massive construction, just hanging in the air several hundred feet above. This can only be Castle Tyvenia, the famed airborne construction, the last defense of the realm. This floating behemoth causes a constant shadow on the courtyard, necessitating magically illuminated globes to be set at intervals on posts. Many of these lights are centered around a strange construction to the north-west, while close by a somewhat friendlier cluster of lights invites the needy to seek out the treasures in the donation room.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21317 D1 ~ ~ 0 0 21366 D3 ~ ~ 0 0 21363 D9 ~ ~ 0 0 21315 S #21366 {cTyvenia Donation Room{x~ {yThis large and beautiful room is the housing for the many objects donated to the gods by mortals. The room shines brightly from the center of its ceiling. A large beam of healing white light shines forth into the area. Large walls formed from cobblestone surround the area for protection. A small swirling magical blue and black portal opens and closes sporadically, dropping necessary equipment.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21365 S #21367 {cWydolnet Road, South of Main Cloister{y~ {yClose to the shadow of the great Castle Tyvenia, the light here is somewhat restricted although the local population pays it no heed. Wydolnet Road is a broad street, lined with trees and reasonably busy with traffic. Farther to the south the lighting becomes more normal, while the northern end of the road meets the artificially illuminated courtyard that lies at the heart of the city.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21363 D2 ~ ~ 0 0 21369 D3 ~ ~ 0 0 21368 S #21368 {cWithin the Ruins{x~ {yDemolished columns have fallen throughout this desolate room, as if struck by lightning. Remnants of the once joyful and vibrant life enjoyed inside these walls have been reduced to nothing more than dust and memories. Cracked and broken structures are just about everywhere, waiting to trip anyone daring enough to enter this room.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21367 S #21369 {cWydolnet Road{x~ {yThis broad road, lined with slender poplar trees, reaches far to the south. The cobblestones of the main thoroughfare are bordered by wide walkways to either side, the west running against the outside wall of the law courts and the eastern against the public baths. Named after a heroine of ancient times, the road is a monument to her name and works in the early days of the city.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21367 D2 ~ ~ 0 0 21371 D3 ~ ~ 0 0 21370 S #21370 {cLost in a Sea of Clouds{x~ {yBlinding white light fill this room, reflecting off the numerous clouds that float up past you into the higher reaches of the heavens. Cold raindrops fall intermittently, barely grazing you as they slide downward and disappear into the clouds below. The patter of rain echoes softly as the clouds continue to converge and disperse right before your eyes.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21369 S #21371 {cWydolnet Road{x~ {yDominated by the sight of Castle Tyvenia floating in the sky to the north, the street extends north to the center of the city and south to the waterfront district. A low building with a red-tiled roof sits to the east, wisps of steam escaping from the eaves proclaiming this to be the public baths. Bordering the street to the west is a high brick wall that protects the city from whatever terrors may lurk outside.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21369 D2 ~ ~ 0 0 21372 S #21372 {cWydolnet Road{x~ {yWydolnet Road, named after the heroine of legend and fable, runs from the north to the south and passes by the public baths to the east. Opposing this is an iron rail fence that fences off a green parkland from the road itself. The smell of grass and flowers is a welcome contrast to the odors of the city, and several people appear to be enjoying the air on the other side of the railings.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21371 D2 ~ ~ 0 0 21373 S #21373 {cWydolnet Road, North of Riverside District{x~ {yJust north of the junction with the waterfront district, Wydolnet Road is pleasantly interrupted by the entry to a park on the west. The light sound of children playing comes from the west, although a slight smell of fish coming from the south detracts from the general pleasant atmosphere. The road stretches far to the north where it ends at the main courtyard, but the view in that direction is dominated by the sight of Castle Tyvenia.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21372 D2 ~ ~ 0 0 21374 S #21374 {cThe Intersection of Acerbity Street and Wydolnet Road{x~ {yA high wooden arch over the road marks the northern edge of the Riverside District. Paved in tarred dirt, Acerbity Street leads away to the east and west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time. The bustling noises of city life can be heard to the north.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21373 D1 ~ ~ 0 0 21435 D2 ~ ~ 0 0 21375 D3 ~ ~ 0 0 21453 S #21375 {cWydolnet Road{x~ {yWydolnet Road runs north and south. The surface of the road is well kept. Several cobblestones have been recently replaced. Potted shrubs are spaced evenly along the edges of the road, and freshly painted lamp posts are placed between them. The noise of city life can be heard to the north.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21374 D2 ~ ~ 0 0 21376 S #21376 {cWydolnet Road{x~ {yWydolnet Road runs north and south. The surface of the road is well kept. Several cobblestones have been recently replaced. Potted shrubs are spaced evenly along the edges of the road, and freshly painted lamp posts are placed between them. The noise of city life can be heard to the north. The strong smell of fresh fish blows in on a breeze from the south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21375 D2 ~ ~ 0 0 21379 D3 ~ ~ 0 0 21378 S #21377 {cThe Southwest Corner of the Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustacean fills the air, seeping from the walls of the buildings and the stones underfoot. Crustacean blood and oil have stained the ground around the stalls.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21436 D1 ~ ~ 0 0 21381 S #21378 {cThree Masts Mercantile{x~ {yA shop like any other, the mercantile has rows of shelves bearing food and supplies for the traveler. Wide glass windows, coated with a crystaline sheen of brine, look out over Wydolnet Road. A small counter sits in the back corner of the room.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21376 S #21379 {cThe Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustacean fills the air, seeping from the walls of the buildings and the cobblestones underfoot. Crustacean blood and oil have stained the ground around the stalls. A wide road leads away from the Crustacean Market to the north.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21376 D1 ~ ~ 0 0 21422 D2 ~ ~ 0 0 21380 D3 ~ ~ 0 0 21437 S #21380 {cThe Center of the Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of fish fills the air, seeping from the walls of the buildings and the cobblestones underfoot. A fountain stands in the center of the square, surrounded by wooden benches where fisherman clean their catch. Deep gutters run away to the south, carrying the fouled water and offal to the sea.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21379 D1 ~ ~ 0 0 21420 D2 ~ ~ 0 0 21381 D3 ~ ~ 0 0 21436 S #21381 {cThe Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustacean fills the air, seeping from the walls of the buildings and the cobblestones underfoot. Crustacean blood and oil have stained the ground around the stalls. A salty breeze blows from the south, but is not strong enough to clean the air.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21380 D1 ~ ~ 0 0 21421 D2 ~ ~ 0 0 21382 D3 ~ ~ 0 0 21377 S #21382 {cAlkali Street{x~ {yThe surfaces of the stone street and surrounding buildings are coated with a fine grit of salt spray. Even the air carries the salty taste of the sea. The booming sounds of cargo and the shouts of dockworkers fill the air. The street slopes down to the south. The hoarse shouts of crustacean vendors and the bustle of a market can be heard to the north.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21381 D2 ~ ~ 0 0 21383 S #21383 {cAlkali Street{x~ {yThe surfaces of the stone street and surrounding buildings are coated with a fine grit of salt spray. Even the air carries the salty taste of the sea. The booming sounds of cargo and the shouts of dockworkers fill the air. The street slopes down to the south where it opens out onto the wharf.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21382 D2 ~ ~ 0 0 21384 S #21384 {cThe Harbor{x~ {yBuilt of planks of timber, the wharf stretches from the building fronts to the edge of the sea. The surfaces of the planks are salt-stained and warped. Coils of chain and rope and rumpled piles of sailcloth line the walls of the adjacent buildings. Crates and rolls of cargo are stacked neatly along the edge of the wharf, awaiting loading onto outbound vessels, or movement to warehouses. A wide street leads away to the north. To the south is a sturdy pier, extending out into the inlet.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21383 D1 ~ ~ 0 0 21389 D2 ~ ~ 0 0 21385 D3 ~ ~ 0 0 21463 S #21385 {cPier One, Berth One{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, several feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. The pier just out into the inlet to the south. From the north come the sounds of a busy harbor.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21384 D2 ~ ~ 0 0 21386 S #21386 {cPier One, Berth Two{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, several feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. The pier continues to the north and south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21385 D2 ~ ~ 0 0 21387 S #21387 {cPier One, Berth Three{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, several feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. The pier continues to the north and south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21386 D2 ~ ~ 0 0 21388 S #21388 {cPier One, Berth Four{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, several feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. To the south, the pier drops off to the sea.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21387 S #21389 {cThe Harbor{x~ {yBuilt of planks of timber, the wharf stretches from the building fronts to the edge of the sea. The surfaces of the planks are salt-stained and warped. Coils of chain and rope and rumpled piles of sailcloth line the walls of the adjacent buildings. Crates and rolls of cargo are stacked neatly along the edge of the wharf, awaiting loading onto outbound vessels, or movement to warehouses. The planking underfoot thrums with the current of the Rowekio emptying into the sea.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21390 D3 ~ ~ 0 0 21384 S #21390 {cThe Harbor{x~ {yBuilt of planks of timber, the wharf stretches from the building fronts to the edge of the sea. The surfaces of the planks are salt-stained and warped. Coils of chain and rope and rumpled piles of sailcloth line the walls of the adjacent buildings. Crates and rolls of cargo are stacked neatly along the edge of the harbor, awaiting loading onto outbound vessels, or movement to warehouses.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21415 D1 ~ ~ 0 0 21391 D2 ~ ~ 0 0 21404 D3 ~ ~ 0 0 21389 S #21391 {cThe Harbor{x~ {yBuilt of planks of timber, the harbor stretches from the building fronts to the edge of the sea. The surfaces of the planks are salt-stained and warped. Coils of chain and rope and rumpled piles of sailcloth line the walls of the adjacent buildings. Crates and rolls of cargo are stacked neatly along the edge of the harbor, awaiting loading onto outbound vessels, or movement to warehouses. ~ 0 0 0 0 D1 ~ ~ 0 0 21392 D3 ~ ~ 0 0 21390 S #21392 {cThe Harbor{x~ {yBuilt of planks of timber, the wharf stretches from the building fronts to the edge of the sea. The surfaces of the planks are salt-stained and warped. Coils of chain and rope and rumpled piles of sailcloth line the walls of the adjacent buildings. Crates and rolls of cargo are stacked neatly along the edge of the harbor, awaiting loading onto outbound vessels, or movement to warehouses. To the south is a sturdy pier, extending out into the inlet.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21393 D2 ~ ~ 0 0 21401 D3 ~ ~ 0 0 21391 S #21393 {cA Sandy, Downward Sloping Path{x~ {yA wide, sandy path leads down the man-made slope of the jetty. The large, granite boulders have been broken and moved aside to make a passable trail. Seaweed is crusted across the surfaces of the enormous boulders and sea water laps at the undersides of them. A constant breeze blows in off of the Sea of Infinity.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21394 D3 ~ ~ 0 0 21392 S #21394 {cA Sandy, Downward Sloping Path{x~ {yA constant breeze blows in off of the Sea of Infinity, stirring the sand around your feet. Large boulders are piled up along one side, creating the jetty. The boulders are lined with quartz and crusted with dried seaweed. Gulls wheel overhead, crying out to one another as they scan the wharf to the west.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21395 D3 ~ ~ 0 0 21393 S #21395 {cA Sandy, Downward Sloping Path{x~ {yA trail of hard-packed sand winds through the looser sand of small dunes. Tall tufts of horse grass line the trail and large pieces of driftwood are scattered about. Gulls wheel overhead, crying out to one another as they scan the harbor to the west. A wall of large boulders is piled along the west side of the path, forming the inner edge of the jetty.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21394 D2 ~ ~ 0 0 21396 S #21396 {cA Sandy Trail{x~ {yA constant breeze blows in off of the Sea of Infinity, stirring the sand around your feet. A trail of hard-packed sand winds through the looser sand of small dunes. Tall tufts of horse grass line the trail and large pieces of driftwood are scattered about. Large thickets of spiny gorse speckle the landscape.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21395 D2 ~ ~ 0 0 21397 S #21397 {cA Sandy Trail{x~ {yTall tufts of horse grass line the trail and large pieces of driftwood are scattered about. Gulls wheel in the distance, crying out to one another as they scan the harbor off to the northwest. A trail of hard-packed sand winds through the looser sand of small dunes. The fresh smell of the sea clears your senses.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21396 D1 ~ ~ 0 0 21398 S #21398 {cA Sandy Trail{x~ {yA trail of hard-packed sand winds through the looser sand of small dunes. A constant breeze blows in off of the Sea of Infinity. Gulls wheel in the distance, crying out to one another as they scan the wharf off to the northwest.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21399 D3 ~ ~ 0 0 21397 S #21399 {cA Sandy Trail{x~ {yA trail of hard-packed sand winds through the looser sand of small dunes. Stunted trees struggle to grow in the loose sand. Their tops are swept back by the sea breeze, pointing to the east. The steady breeze whistles through tufts of horse grass and thickets of spiny gorse.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21398 D2 ~ ~ 0 0 21400 S #21400 {cSouthern Entrance to Tyvenia City{x~ {yThe gravel of the path fades into hard-packed sand as the trail enters the small dunes to the north. The steady breeze from the Sea of Infinity stirs the sand around your feet and rustles through tufts of horse grass and thickets of gorse. A massive stone archway spans the path marking the southern border of the city of Tyvenia.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21399 S #21401 {cPier Three, Berth One{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. The pier juts out into the harbor to the south. From the north come the sounds of a busy harbor.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21392 D2 ~ ~ 0 0 21402 S #21402 {cPier Three, Berth Two{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. The pier continues to the north and south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21401 D2 ~ ~ 0 0 21403 S #21403 {cPier Three, Berth Three{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. To the south, the pier drops off to the sea.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21402 S #21404 {cPier Two, Berth One{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. The pier juts out into the inlet to the south. From the north come the sounds of a busy harbor.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21390 D2 ~ ~ 0 0 21405 S #21405 {cPier Two, Berth Two{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. The pier continues to the north and south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21404 D2 ~ ~ 0 0 21406 S #21406 {cPier Two, Berth Three{x~ {yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few feet in diameter, hold the pier up off of the sea. The pilings are grooved and worn from years of use as tie-offs. To the south, the pier drops off to the sea.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21405 S #21407 {cThe Entrance to a Warehouse{x~ {yAn open darkness yawns before you. Rising on the left and right are pallets loaded with wares from all over Tyvenia. Salty water from the sea air condenses on the rafters high overhead, dripping irrythmically. The intermitent sound of flapping birdwings echoes down from the rafters. The air is cool and still here and the noises of the harbor are deadened.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21412 D1 ~ ~ 0 0 21411 D2 ~ ~ 0 0 21390 D3 ~ ~ 0 0 21410 S #21408 {cObgisto Portal{x~ {yTwo monoliths of obsidian covered in ancient runes form an archway within which stands a shadowy mirror. Its surface seems to drain the very light from the room. Silhouetted figures undulate inside the dark glass, creating a chiaroscuro of movement. Stepping forward, you brush your fingers against the extraordinary glass, only to watch them sink into the surface.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21364 S #21409 {cThe Portal of Illusions{x~ {yA sphere of blackness is cut into the air, so purely black that it hurts the eyes to gaze upon it. Floating a few inches above the ground, it hums slightly, daring all near to enter. There is a steady stream of people doing just this, frowning in concentration as they take their turn to enter the blackness. As they enter, the sphere engulfs them, the hum grows louder momentarily, and the person disappears. Just as many people appear to be exiting the portal from the other side, pausing as they take stock of their new surroundings and then hurrying about their business.{x ~ 0 4 0 0 D0 ~ ~ 0 0 21478 D1 ~ ~ 0 0 21576 D2 ~ ~ 0 0 21477 D3 ~ ~ 0 0 21548 S #21410 {cThe West End of a Warehouse{x~ {yThis corner of the warehouse seems to be a sorting area. Pallets and crates loaded with all manner of cargo are scattered about the floor. Saltwater drips from the rafters high overhead to splash in small puddles around the floor. The darkness opens to the north and east.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21413 D1 ~ ~ 0 0 21407 S #21411 {cThe East End of a Warehouse{x~ {yNeatly stacked crates line the walls of this corner of the warehouse and fill a rack in the middle of the floor. Each crate is nailed securely shut and sealed with a mark of the Harbormaster of Tyvenia. Cold seawater drips from the high rafters, splashing about you. Aisles between the crates lead away to the north and west.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21414 D3 ~ ~ 0 0 21407 S #21412 {cAt The Back of a Warehouse{x~ {yRows of lumber are stacked against the back wall of the warehouse. Small scurrying noises drift out from under the mountain of lumber and tiny eyes gleam in the light. Dripping water echoes loudly in the cavernous interior of the warehouse. Aisles between the piles of cargo lead off to the east, west and south.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21414 D2 ~ ~ 0 0 21407 D3 ~ ~ 0 0 21413 S #21413 {cThe West End of a Warehouse{x~ {yStacked nearly to the rafters are pallets filled with furs and hides gathered from across Tyvenia. A musty animal smell fills the air. Condensed sea water drips from the high roof, splashing around you. Aisles between the pallets lead away into the darkness towards the east and south.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21412 D2 ~ ~ 0 0 21410 S #21414 {cThe Eastern End of a Warehouse{x~ {yStacked nearly to the rafters are barrels filled with wines and liquers gathered from across Tyvenia. The sweet smell of wine and the earthy scent of the oak barrels fill the air. Condensed sea water drips from the high roof, splashing around you. Aisles between the barrels lead away into the darkness towards the west and south.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21411 D3 ~ ~ 0 0 21412 S #21415 {cQujio Street{x~ {yNeatly kept, Qujio Street borders the east side of the Riverside District. Fresh paint covers the faces of the building, masking the flaking layers of paint underneath. Despite the constant efforts at keeping the neighborhood fresh, the salty air wages its erosive war on the buildings. Fresh estones dot the street surface where cracked stones have been replaced. The street slopes gradually down towards the south where it opens onto a harbor.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21416 D2 ~ ~ 0 0 21390 S #21416 {cQujio Street{x~ {yNeatly kept, Qujio Street borders the east side of the Riverside District. Fresh paint covers the faces of the building, masking the flaking layers of paint underneath. Despite the constant efforts at keeping the neighborhood fresh, the salty air wages its erosive war on the buildings. Fresh stones dot the street surface where cracked stones have been replaced. The street slopes gradually down towards the south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21418 D2 ~ ~ 0 0 21415 S #21417 {cA Cozy Home{x~ {yNeat and tidy, the cottage is warm and inviting. A woven rug covers the wooden floor. Three stuffed chairs are arranged neatly about the rug. The middle chair is barely half the size of the two chairs flanking it. A peaceful breeze blows in through the window, scenting the room with the perfume of flowers hanging in the windowbox.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21418 S #21418 {cQujio Street{x~ {yNeatly kept, Qujio Street borders the east side of the Riverside District. Fresh paint covers the faces of the building, masking the flaking layers of paint underneath. Despite the constant efforts at keeping the neighborhood fresh, the salty air wages its erosive war on the buildings. Fresh stones dot the street surface where cracked stones have been replaced. Fresh flowers grow in window pots of the house on the west side of the street.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21419 D2 ~ ~ 0 0 21416 D3 ~ ~ 0 0 21417 S #21419 {cThe Intersection of Crustacean men's Way and Quijo Street{x~ {yA wide street leads east and west, flanked by low warehouses. Years upon years of wagon traffic have worn parallel ruts in the street, pushing the stones deeper into the soil of the roadbed. The salty air blown in from the sea has deposited a thin layer of grit over the surfaces of the buildings.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21428 D1 ~ ~ 0 0 21427 D2 ~ ~ 0 0 21418 D3 ~ ~ 0 0 21424 S #21420 {cThe Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustaceans fills the air, seeping from the walls of the buildings and the stones underfoot. Crustacean blood and oil have stained the ground around the stalls. Crustacean men's Way leads away to the east. {x ~ 0 0 0 0 D0 ~ ~ 0 0 21422 D1 ~ ~ 0 0 21423 D2 ~ ~ 0 0 21421 D3 ~ ~ 0 0 21380 S #21421 {cThe Southeast Corner of the Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustacean fills the air, seeping from the walls of the buildings and the stones underfoot. Crustacean blood and oil have stained the ground around the stalls.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21420 D3 ~ ~ 0 0 21381 S #21422 {cThe Northeast Corner of the Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustacean fills the air, seeping from the walls of the buildings and the stones underfoot. Crustacean blood and oil have stained the ground around the stalls.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21420 D3 ~ ~ 0 0 21379 S #21423 {cCrustacean men's Way{x~ {yA wide street leads east and west, flanked by low warehouses. Years upon years of wagon traffic have worn parallel ruts in the street, pushing the stones deeper into the soil of the roadbed. The salty air blown in from the sea has deposited a thin layer of grit over the surfaces of the buildings. The noise and smells of a busy crustacean market waft in from the west.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21424 D2 ~ ~ 0 0 21425 D3 ~ ~ 0 0 21420 S #21424 {cCrustacean men's Way{x~ {yA wide street leads east and west, flanked by low warehouses. Years upon years of wagon traffic have worn parallel ruts in the street, pushing the stones deeper into the soil of the roadbed. The salty air blown in from the sea has deposited a thin layer of grit over the surfaces of the buildings.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21426 D1 ~ ~ 0 0 21419 D3 ~ ~ 0 0 21423 S #21425 {cThe Sea Tack Shop{x~ {yThere is hardly room to stand here without tripping over bundles of rope or bolts of sailcloth. Dozens of oars are strewn across the rafters overhead. Windproofed lamps of all shapes and sizes hang from hooks above. Spools of rope are skewered on pegs fastened to the walls, their loose ends tangled together in a heap at the foot of the wall. Despite the clutter, the shop seems a happy place where sailors meet to compete in tales of the sea.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21423 S #21426 {cThe Pipe Bowl{x~ {yThe atmosphere is warm but comfortable here. The sweet smell of pipe smoke hangs in the air. Blending with the smell of pipe is the inviting smell of frying potatoes and fish. Several tables are set about the room, each surrounded by worn, but comfortable chairs. In stark contrast to the taverns on the east side of the Riverside District, this pub is quiet and friendly. One would not think twice of bringing their children here.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21424 S #21427 {cCrustacean men's Way, East of the Riverside District{x~ {yA wide street leads east and west, flanked by low warehouses. Years upon years of wagon traffic have worn parallel ruts in the street, pushing the stones deeper into the soil of the roadbed. The salty air blown in from the sea has deposited a thin layer of grit over the surfaces of the buildings. To the west is the intersection with Quijo Street.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21419 S #21428 {cQuijo Street{x~ {yNeatly kept, Quijo Street borders the east side of the Riverside District. Fresh paint covers the faces of the building, masking the flaking layers of paint underneath. Despite the constant efforts at keeping the neighborhood fresh, the salty air wages its erosive war on the buildings. Fresh stones dot the street surface where cracked stones have been replaced.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21429 D2 ~ ~ 0 0 21419 S #21429 {cQuijo Street{x~ {yNeatly kept, Quijo Street borders the east side of the Riverside District. Fresh paint covers the faces of the buildings, masking the flaking layers of paint underneath. Despite the constant efforts at keeping the neighborhood fresh, the salty air wages its erosive war on the buildings. Fresh stones dot the street surface where cracked stones have been replaced. A noble estate stands along the west side of the street.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21431 D2 ~ ~ 0 0 21428 D3 ~ ~ 0 0 21430 S #21430 {cA Stately Home{x~ {yThis home is noble and rich. Trophies and souvenirs from a lifetime of sea travel adorn the walls. A massive ship's wheel hangs on one wall, its spokes and handles polished to a proud shine. A giant harpoon is firmly anchored to the wall over a fireplace. Models of ships sit on high shelves around the room.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21429 S #21431 {cQuijo Street{x~ {yNeatly kept, Quijo Street borders the east side of the Riverside District. Fresh paint covers the faces of the building, masking the flaking layers of paint underneath. Despite the constant efforts at keeping the neighborhood fresh, the salty air wages its erosive war on the buildings. Fresh stones dot the street surface where cracked stones have been replaced.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21432 D2 ~ ~ 0 0 21429 S #21432 {cThe Corner of Acerbity and Quijo Streets{x~ {yPaved in tarred dirt, Acerbity Street leads away to the west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time. A well-kept street leads away to the south. The distant sounds of the sea drift up the street.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21431 D3 ~ ~ 0 0 21433 S #21433 {cAcerbity Street{x~ {yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21432 D3 ~ ~ 0 0 21434 S #21434 {cAcerbity Street{x~ {yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21433 D3 ~ ~ 0 0 21435 S #21435 {cAcerbity Street{x~ {yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21434 D3 ~ ~ 0 0 21374 S #21436 {cThe Crustacean Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustacean fills the air, seeping from the walls of the buildings and the stones underfoot. crustacean blood and oil have stained the ground around the stalls. Abscond Street leads away to the west.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21437 D1 ~ ~ 0 0 21380 D2 ~ ~ 0 0 21377 D3 ~ ~ 0 0 21438 S #21437 {cThe Northwest Corner of the Fish Market{x~ {yPlaced at the intersection of the streets is a noisy crustacean market. At all hours of the day and night, crustacean men stand at their stalls selling their catch. The pungent odor of crustacean fills the air, seeping from the walls of the buildings and the stones underfoot. Crustacean blood and oil have stained the ground around the stalls.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21379 D2 ~ ~ 0 0 21436 S #21438 {cAbscond Street{x~ {yWorn down and dilapidated buildings flank the street. Weeds force their way up between the broken cobblestones. Once a neighborhood of dockworkers, this area has fallen into a slum. The face of the building to the north has been weathered by the salty sea winds. A door stands partly ajar, banging against its frame in the wind. The house to the south has been boarded up.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21439 D1 ~ ~ 0 0 21436 D2 ~ ~ 0 0 21440 D3 ~ ~ 0 0 21441 S #21439 {cAn Abandoned Residence{x~ {yA feeling of abandonment hangs in the air. Once a family home, this house isa now an empty shell. The dingy walls are marked with brighter squares where pictures once hung. The broken remains of a table are piled in a corner. Shouts and bellows from the nearby taverns give an indication of why the once-cozy home has become an empty shell.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21438 S #21440 {cA Boarded-Up Residence{x~ {yThe floors of the room are covered in a thick layer of dirt and grime. Splinters of glass hang from the cracked windowframe. Weathered planks of wood cover where the window once was. Old copies of the Mudslinger are piled in a corner, making a makeshift bed. The air is thick with the ever-present smell of sea air and the pungent odor of stale urine. Empty bottles and gnawed bones litter the floor.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21438 S #21441 {cAbscond Street~ {yWorn down and dilapidated buildings flank the street. Weeds force their way up between the broken cobblestones. Once a neighborhood of dockworkers, theis area has fallen into a slum. The face of the building to the south has been weathered by the salty sea winds. A door stands partly ajar, banging against its frame in the wind. The house to the north has been boarded up.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21442 D1 ~ ~ 0 0 21438 D2 ~ ~ 0 0 21443 D3 ~ ~ 0 0 21444 S #21442 {cA Boarded Up Residence{x~ {yThe floors of the room are covered in a thick layer of dirt and grime. Splinters of glass hang from the cracked windowframe. Weathered planks of wood cover where the window once was. Old copies of the Mudslinger are piled in a corner, making a makeshift bed. The air is thick with the ever-present smell of sea air and the pungent odor of stale urine. Empty bottles and gnawed bones little the floor. A rusty-brown streak trails down one wall. At the top of the streak is the broken blade of a dagger, embedded in the wood.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21441 S #21443 {cAn Abandoned Residence{x~ {yAn feeling of abandonment hangs in the air. Standing in the middle of the room, one can almost hear the echoes of the past: the giggling of a child, the call to dinner, the faint strains of an evening of music around the fireplace. All that remains are the crumbling bricks on the hearth and a tattered rug rolled against one wall. Shouts and bellows from the nearby taverns give an indication of why the once-cozy home has become an empty shell.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21441 S #21444 {cThe Intersection of Abscond and Noxious Streets{x~ {yThe street is paved in stones, though many of the stones are cracked or missing. A greasy sheen of saltwater and oil covers the ground and stains the walls of the surrounding buildings. A wooden archway spans the street to the west, marking the beginning of the Riverside District. The few lamps lining the streets have been broken or pushed over. This is clearly not the most reputable part of town.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21445 D1 ~ ~ 0 0 21441 D2 ~ ~ 0 0 21454 S #21445 {cNoxious Street{x~ {yThe street is paved in stones, though many of the stones are cracked or missing. A greasy sheen of saltwater and oil covers the ground and stains the walls of the surrounding buildings. The few lamps lining the streets have been broken or pushed over. This is clearly not the most reputable part of town.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21446 D2 ~ ~ 0 0 21444 S #21446 {cNoxious Street{x~ {yThe street is paved in stones, though many of the stones are cracked or missing. A greasy sheen of saltwater and oil covers the ground and stains the walls of the surrounding buildings. The few lamps lining the streets have been broken or pushed over. Loud laughter and shouts flood out of the open door of the building to the east. This is clearly not the most reputable part of town.{x ~ 0 4 0 0 D0 ~ ~ 0 0 21448 D1 ~ ~ 0 0 21447 D2 ~ ~ 0 0 21445 S #21447 {cThe Pitch Bucket{x~ {yLong tables run down the center of the room. Each table is built of sturdy oak and flanked on both sides by equally sturdy benches. The surfaces of the tables and benches are scored and worn by years of spilled beer and brawling sailors. Sawdust is spread about the floor in a vain attempt to soak up spilled blood and beer. A long counter runs along the back of the room. It is supported by massive kegs.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21446 S #21448 {cNoxious Street{x~ {yThe street is paved in cobblestones, though many of the stones are cracked or missing. A greasy sheen of saltwater and oil covers the ground and stains the walls of the surrounding buildings. The few lamps lining the streets have been broken or pushed over. This is clearly not the most reputable part of town.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21449 D2 ~ ~ 0 0 21446 S #21449 {cThe Corner of Acerbity and Noxious Streets~ {yPaved in tarred dirt, Acerbity Street leads away to the east. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time. The grimy cobblestones of Noxious Street lead away to the south.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21450 D2 ~ ~ 0 0 21448 S #21450 {cAcerbity Street{x~ {yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street and wide intervals, though they appear not to have been lit for a very long time.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21451 D3 ~ ~ 0 0 21449 S #21451 {cAcerbity Street{x~ {yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time. An inviting inn stands on the south side of the street.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21453 D2 ~ ~ 0 0 21452 D3 ~ ~ 0 0 21450 S #21452 {cSafe Harbor Inn{x~ {yWarm and inviting, the inn provides a respite from the cold sea winds. The floor boards are polished to a shine, except for a path from the front door to the checkin counter. Salt and gravel from the boots of travelers has permanently worn the finish away. Portraits of captains and their ships decorate the walls. A reception counter runs the length of the room.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21451 S #21453 {cAcerbity Street{x~ {yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is humid and tastes of the salt of the sea. Wrought iron lampposts are set along the street at wide intervals, though they appear not to have been lit for a very long time.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21374 D3 ~ ~ 0 0 21451 S #21454 {cNoxious Street{x~ {yThe street is paved in stones, though many of the stones are cracked or missing. A greasy sheen of saltwater and oil covers the ground and stains the walls of the surrounding buildings. The few lamps lining the streets have been broken or pushed over. This is clearly not the most reputable part of town.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21444 D2 ~ ~ 0 0 21455 S #21455 {cNoxious Street{x~ {yThe street is paved in cobblestones, though many of the stones are cracked or missing. A greasy sheen of saltwater and oil covers the ground and stains the walls of the surrounding buildings. The few lamps lining the streets have been broken or pushed over. Loud laughter and shouts flood out of the open door of the building to the east. The street slopes down to the south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21454 D1 ~ ~ 0 0 21456 D2 ~ ~ 0 0 21457 S #21456 {cThe Fouled Anchor{x~ {yThe interior of the tavern is dark, lit only by the glow of a fire on a wide hearth at one end of the room. Hanging over the mantle is an enormous iron anchor with a massive chain draped across it. Small tables are scattered randomly around the room and twice as many stools are strewn about them.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21455 S #21457 {cNoxious Street{x~ {yThe street is paved in stones, though many of the stones are cracked or missing. A greasy sheen of saltwater and oil covers the ground and stains the walls of the surrounding buildings. The few lamps lining the streets have been broken or pushed over. This is clearly not the most reputable part of town. The clanging sounds of a smithy echo up from the south.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21455 D2 ~ ~ 0 0 21458 S #21458 {cThe Shipyard Smithy~ {yA massive furnace is here, belching smoke. The heat of the forge singes your eyebrows. Enormous bellows protrude from the sides of the furnace. An anvil, as big as a horse, rests on a massive block of wood. A half-finished anchor several feet long is propped across the anvil. Large rolls of iron bars are stacked neatly beside the furnace.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21457 D1 ~ ~ 0 0 21460 D2 ~ ~ 0 0 21459 S #21459 {cThe Shipyard Sawmill{x~ {yLarge logs and massive timbers are stacked in neatly sorted rows. A thick, spiked chain, used for drawing logs up onto the sawdeck, descends down into the water to the south. An enormous band saw stands in the center of the decking. A drive shaft for the saw disappears under the wooden decking into the sea below.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21458 D1 ~ ~ 0 0 21466 S #21460 {cThe North End of Shipyard{x~ {yThe decking of the shipyard is gouged and scarred by the heavy work that goes on here. Stacks of lumber and barrels of tar and nails are scattered about. Wood shavings blow about in the ocean breeze around sections of decking and partially completed bulkheads. The clanging of a smithy can be heard to the west.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21461 D2 ~ ~ 0 0 21466 D3 ~ ~ 0 0 21458 S #21461 {cThe North End of Shipyard{x~ {yThe decking of the shipyard is gouged and scarred by the heavy work that goes on here. Stacks of lumber and barrels of tar and nails are scattered about. Wood shavings blow about in the ocean breeze around sections of decking and partially completed bulkheads. The bustle and shouts of a busy wharf can be heard to the east.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21462 D1 ~ ~ 0 0 21463 D2 ~ ~ 0 0 21469 D3 ~ ~ 0 0 21460 S #21462 {cThe Shipyard's Emporium{x~ {yA pot-bellied stove stands in the corner of the room, doing its best to fend off the cool sea air. A long counter spans the shop. It is of thick wood and scarred with years of abuse. A pegboard covers the wall behind the counter. An assortment of tools are hung haphazardly from pegs. Boxes of rusty and broken tools are stacked behind the counter.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21461 S #21463 {cThe Harbor{x~ {yBuilt of planks of timber, the wharf stretches from the building fronts to the edge of the sea. The surfaces of the planks are salt-stained and warped. Coils of chain and rope and rumpled piles of sailcloth line the walls of the adjacent buildings. Crates and rolls of cargo are stacked neatly along the edge of the harbor, awaiting loading onto outbound vessels, or movement to warehouses.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21464 D1 ~ ~ 0 0 21384 D3 ~ ~ 0 0 21461 S #21464 {cThe Office of the Harbormaster{x~ {yThe thick odor of pipe smoke hangs in the air. A massive oak desk dominates the center of the room and a worn chair sits behind it. A chart hangs on the wall, depicting the cycles of the moons and tides. A framed shadowbox is mounted on another wall. A wide window looks out over the west end of the harbor and the length of Pier One beyond.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21465 D2 ~ ~ 0 0 21463 S #21465 {cHarbormaster's Quarters{x~ {yClean and tidy, this room reflects its proud dweller. Everything is in order. The bed is made crisply, the paintings displayed on the wall are hung evenly and the floors are free of dust. A writing desk stands against the wall. The papers on its surface are arranged neatly.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21464 S #21466 {cThe Shipyard{x~ {yA massive crane, built of entire trees and rigged with enormous chains, arches high overhead. The chains run down the length of the crane and disappear below the decking. Presumably, the crane is used for raising and lowering the upper end of the drydock as well as hoisting vessels out of the sea. Stacks of lumber and barrels of tar and nails are scattered about. The decking is scarred and gouged by the rolling timbers and keels of ships. Many planks have been replaced, giving the deck a striped look.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21460 D1 ~ ~ 0 0 21469 D2 ~ ~ 0 0 21467 D3 ~ ~ 0 0 21459 S #21467 {cThe Drydock{x~ {yThe skeletal ribs of an enormous ship fill a massive man-made trench of wood. One side of the ship has been covered with planks and hot tar. The internal decks are still under construction, their surfaces a crosshatch of beams and planks. Four inlet valves, each taller than a man, line the inner edge of the trench. Sloping rampways lead up to the main shipyard to the north.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21466 D2 ~ ~ 0 0 21468 S #21468 {cThe Drydock{x~ {yThe skeletal ribs of an enormous ship fill a massive man-made trench of wood. One side of the ship has been covered with planks and hot tar. The internal decks are still under construction, their surfaces a crosshatch of beams and planks. Four inlet valves, each taller than a man, line the inner edge of the trench. The south end of the trench is a thick wall of oak, holding back the sea.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21467 S #21469 {cThe Shipyard{x~ {yThe decking of the shipyard is gouged and scarred by the heavy work that goes on here. Stacks of lumber and barrels of tar and nails are scattered about. Wood shavings blow about in the ocean breeze around sections of decking and partially completed bulkheads.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21461 D3 ~ ~ 0 0 21466 S #21470 {cHellion Court{x~ {ySituated just north of a busy intersection, this road is the main thoroughfare between the abode of the mages and the more impoverished areas. Representatives of each quarter make their way through the crowds of citizens, ignoring each other politely for the main part. A large, marble faced building rises to the east, the white walls reflecting brightly onto the western wall which is decorated with murals of hellions.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21471 D2 ~ ~ 0 0 21322 S #21471 {cHellion Court{x~ {yDecorated with the images of dragons in various states, the western wall is one of the main defensive walls of the city. Tall and crenellated, with a well patrolled walkway, it has stood the test of time. Opposing this is the white marble facade of the City Hall, home to the minor officials that maintain and run the city.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21472 D2 ~ ~ 0 0 21470 S #21472 {cHellion Court{x~ {yThe decorations on the western wall depict a number of dragons in various poses, whether flight, hunting or even battling others of their kind. Repainted every year by order of the council, the origin of the pictures is lost in history. Indeed, the name of the road could be a reflection of the decor, but it is equally possible that the paintings came after the name was assigned. Academic opinion is split on the subject, and none can say for sure which case is correct.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21473 D2 ~ ~ 0 0 21471 S #21473 {cHellion Court, South of the Wizards' Quarter{x~ {yThe number of mages within the people traversing the street is certainly noticeable, for this section of the street is close to their quarter. Wizards with their staves are followed by apprentices while sorcerers prowl the street in a solitary fashion. Little heed is paid to the decorated walls to the west, their murals of dragons a common sight.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21474 D2 ~ ~ 0 0 21472 S #21474 {cThe Gates to the Wizards' Quarter and Hellion Court{x~ {yTwo broad roads intersect to form a busy set of crossroads, presided over by a harassed looking guardsman. The traffic moves in a constant flow, streaming mostly in a north and south direction. Carts of goods mix with coaches of various sizes, all jockeying for position within the domain of the guardsman's command. Only a small amount of traffic is moving to or from the east, whilst the majority of the trade carts turn to the west.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21475 D1 ~ ~ 0 0 21522 D2 ~ ~ 0 0 21473 D3 ~ ~ 0 0 21486 S #21475 {cThe Hellion's Tail{x~ {yOf all the streets of the City, this one is probably the only one to have been renamed by the citizens. Made from the ubiquitous cobblestones that pave the city's roads, it is an extension of Hellion Court, which stretches far to the south. Officially, it is known by the same name, but generations of the local citizenry have designated this section to be the "Hellion's Tail". Far to the north is a square, beyond which this road continues, while to the south the Tail is intersected by a street that crosses from east to west. The blank wall of a tall building stands to the east, opposed by a single-story building to the west.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21476 D2 ~ ~ 0 0 21474 S #21476 {cThe Hellion's Tail{x~ {yRenamed some generations ago by the locals to Hellion's Tail, the road itself has little about it to warrant such an unusual name. A large, open square sits directly to the north, directly in the center of the Wizards' Quarter, a focal point for the residents of this area. The wall of the western building is punctuated by many leaded windows, all with the shutters tied back to allow the light in. To the east, a tall building shows a blank wall, marred only by a number of bricked-up windows and a large billboard. The billboard is colorful, to say the least, and advertises the current production in the Theater Grande.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21477 D2 ~ ~ 0 0 21475 S #21477 {cSouth of the Portal{x~ {yThe broad open square lies to the north, the west and the east, thronging with people at all times. This place is the very center, both literally and socially, of all the interaction in the quarter. Business assignations are often started here, with the participants usually venturing towards the mercantile exchange far to the north. Many social meetings, romantic trysts and platonic friendships, are arranged in this area. To the east lies the entrance to the Theatre Grande, while the main attraction to the square is the black portal to the north.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21409 D1 ~ ~ 0 0 21552 D2 ~ ~ 0 0 21476 D3 ~ ~ 0 0 21549 S #21478 {cNorth of Portal{x~ {yThe stone flagged square spreads out to the south of here, with a continually replenished crowd of people milling around. Merchants and socialites mingle, each displaying their finery and trading in their own particular currency. Occasional Magi stride through the crowd, their robes marking them out from the ordinary mortals, yet they are outnumbered by the numbers of the apprentices, their robes and gowns not nearly as fine or ornate. The main north to south road recommences to the north here, known locally as the Hellion's Tail.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21479 D1 ~ ~ 0 0 21551 D2 ~ ~ 0 0 21409 D3 ~ ~ 0 0 21550 S #21479 {cThe Hellion's Tail{x~ {yA number of obvious visitors to the area stand in awe of the large glowing area to the east, a site of eldritch happenings. The greenish glow of some arcane occurrence shines brightly at all hours of the day or night, negating any need for illumination of any other kind. The vast majority of the populace passes it by with barely a glance, for this phenomenon is a permanent feature of the area. Often a mage will walk up to the phenomenon and enter, emerging a few minutes later looking decidedly refreshed and invigorated. Opposing this is the wall of a tavern, its shutters half closed to block out some of the eternal glow.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21480 D1 ~ ~ 0 0 21521 D2 ~ ~ 0 0 21478 S #21480 {cThe Hellion's Tail{x~ {yA high stone wall rises to the east, although the constant cries of market traders can be heard from over the top of it. The building to the west is obviously some form of classroom, with rows of occupied desks clearly visible through the plain glass windows. An interesting greenish glow fills the road to the south, ignored by the riders and pedestrians who frequent the area, while a small chapel, fronted by a large, ornate fountain, lays to the north. The streets are busy enough, yet the passers by seem to be muted, each keeping to their own thoughts.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21481 D2 ~ ~ 0 0 21479 S #21481 {cThe Spring of Junction{x~ {yA broad plaza of smooth paving stones surrounds an ornate spring, tinkling gently as the water flows steadily. The water, coming from the various spouts, is colored by some arcane means, with streams of water giving all the shades of the rainbow. After a short while it becomes evident that there is something more to this than first meets the eye. The water actually begins its journey an inch above the fountain pool and makes its way up into the spouts, a happenstance of no natural cause. A large, ornamental plaque declares this spring to have been created by Quiope, Mosetaj's advisor in the war against the denizens of the Catacombs. A second, smaller plaque appears to be of more recent origin, and explains that the flows are due to a drunken student prank some years ago. Apparently no-one has been able to return the fountain to its previous state, yet the aesthetic effect is such that few would wish it to change. Stone roads extend to the east, the west and the south from here.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21482 D1 ~ ~ 0 0 21564 D2 ~ ~ 0 0 21480 D3 ~ ~ 0 0 21520 S #21482 {cThe Entry of Chapel{x~ {yWhite plaster walls, unadorned apart from the barest necessary religious trappings, greet the visitor in every direction. Narrow, stained glass windows break the walls at regular intervals, each one reaching to near the low ceiling. The sense of the Gods is muted in this place, the influence, no doubt, of so many major magi and their own near-divine powers. An aisle goes to the west, leading through a small cluster of dark brown, wooden pews.{x ~ 0 0 0 0 D2 ~ ~ 0 0 21481 D3 ~ ~ 0 0 21483 S #21483 {cAmongst the Pews{x~ {yHard wooden pews, a rich brown in color, are arrayed to each side, though none are showing much wear. On the whole, a pure mage has little time for the gods, seeking to improve his own powers instead. Devotions are kept up with, but kept to the minimum, for it is not wise to remain without influence in divine circles. The aisle leads to the altar to the west, and the entry to this chapel on the east.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21482 D3 ~ ~ 0 0 21484 S #21484 {cAt the Altar{x~ {yAs befits a small chapel, a pulpit rises only a short distance from the ground just beyond the far wall. Made from polished mahogany, it is only lightly decorated with carvings of a religious nature. A small, granite font stands just before it, next to a plain stone altar, the small puddle of water resting within barely covering the bottom. A set of wooden stairs, trimmed in a thin red carpet, leads to the top of the pulpit.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21483 D4 ~ ~ 0 0 21485 S #21485 {cIn the Pulpit{x~ {ySparsely furnished with a red carpet, a wrought iron lectern and a basic candelabra, the pulpit affords a good view of the chapel. The stained glass windows dapple the pews with varicolored hues in indiscriminate patterns, barely altering the sense of peace within this place. Few disturb this chapel, save only for the most necessary of religious observations.{x ~ 0 0 0 0 D5 ~ ~ 0 0 21484 S #21486 {cStreet of Virtuosos{x~ {yThe houses lining this section of the city are not of magely ownership, for they are plain buildings. However, much pride is taken in their upkeep with brass sconces polished brightly, and the stone steps scrubbed on a regular basis. The gardens are practical, with row upon row of vegetables in evidence, although an occasional flowerbed brightens the place up. With the wealth of the powerful mages to support the local economy, the craftsmen have a thriving trade, and can afford homes well beyond the means of the workers in other parts of the city.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21474 D2 ~ ~ 0 0 21487 D3 ~ ~ 0 0 21488 S #21487 {cA Craftsman's Workshop{x~ {yWood shavings littering the floor have been swept into tidy piles, ready for sale as kindling. Several tools are arrayed in racks around the working area, centered around a large bench adorned with two different vices. Pots of glue and small piles of dowelling reside upon a shelf, while several planks of finely grained wood rest against a wall. Many examples of the carpenter's skill are available for purchase.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21486 S #21488 {cStreet of Virtuosos{x~ {yPlain, solid buildings, complete with workshops, line the south side of this street. All of the buildings have signs outside, each with a painting relevant to the tasks performed inside. Most notable is one that advertises a picture of a statue, fronting the premises of a sculptor. From within this place comes the busy sound of a chisel hard at work.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21486 D2 ~ ~ 0 0 21489 D3 ~ ~ 0 0 21490 S #21489 {cThe Workshop of the Carver{x~ {yHuge blocks of stone sit on the ground, roughly chiselled from the earth and transported here for their metamorphosis. Several finished pieces of the carver's art are arranged along the back wall awaiting collection, the figures varying from simple statues of humans to mounted knights and, oddly enough, a small statue of a baenlyr raising its head to strike. A half-finished statue rests in the middle of the workspace, amorphous in its roughly carved state and without any distinguishing features yet. Several granite gravestones rest against the western wall, all blank and awaiting use, while the eastern wall holds several racks containing a wide variety of tools.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21488 S #21490 {cStreet of Virtuosos{x~ {yA building to the north resounds with the occasional dull thud of a muffled explosion, marring the otherwise normal atmosphere of the street. Rows of workshops, all active with trade and manufacture, line the southern edge of the street, serving the needs of the community. Chandlers, candlemakers, farriers and blacksmiths all line up in their places, apprentices ready to take people's orders.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21488 D2 ~ ~ 0 0 21491 D3 ~ ~ 0 0 21492 S #21491 {cCobblers of Gentry{x~ {yFunctional in aspect and without any great attempts at frippery, this workplace is a haven for industry. No fewer than five apprentices crowd into the area, all furiously cutting, stitching and gluing leather into footwear of various styles. Racks of ready-made footwear of all varieties stand ready for customers to ponder over, and trade seems to be brisk, for the owner can afford to be absent and leave his staff to work by themselves.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21490 S #21492 {cJunction of the Sapid Virtuosos{x~ {yIn the shadow of the huge watchtower that rises to the south, the road bends both north and east. The inside corner of the bend has a badly damaged curb where someone, presumably a driver of a heavy wagon, has taken the turning too sharply once too often. A small shop rests on the west, without customers and apparently out of stock.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21497 D1 ~ ~ 0 0 21490 D2 ~ ~ 0 0 21493 D3 ~ ~ 0 0 21496 S #21493 {cThe Base of the Tower{x~ {yThick stone walls and buttresses support the watchtower, with a narrow stairway winding its way round the inside to the top. The room has little in the way of furnishings. The few items of interest are barrels of water and preserved food, stored in case of siege. The heavy oak door is open for now, but a heavy wooden bar rests on a hinge ready to block all access from the streets.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21492 D4 ~ ~ 0 0 21494 S #21494 {cHalfway up the Tower{x~ {yHeavy stone blocks have been perfectly aligned to create the defensive walls, pierced regularly by arrow slits. A walkway runs around the inside of the tower at this height, allowing archers a good view from their thin openings of the entire surrounding area. Far below can be seen the heavy oaken door that allows access to this structure, while some steps lead up to a trapdoor that opens to the roof.{x ~ 0 0 0 0 D4 ~ ~ 0 0 21495 D5 ~ ~ 0 0 21493 S #21495 {cAn Observation Platform{x~ {yOpen to the elements on all sides, the top of the tower is given some protection from the weather by a wooden canopy. A crenellated wall surrounds the tower top, allowing an excellent view of the surrounding countryside to both the west and the north, while the city can be seen in all its aspects to the east and to the south.{x ~ 0 0 0 0 D5 ~ ~ 0 0 21494 S #21496 {cThe Shop of the Minor Diabolist{x~ {yExtensive disarray greets the eye in this rather dingy shop. A few tattered signs declaring a "Sale" are left on the walls and window, but they seem to have been all too successful as the stock seems to have gone. A few price tickets for items are scattered on the counter, but the objects whose prices they once bore are gone, or never arrived. A dried-out quill and an empty till take up the rest of the space on the countertop.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21492 S #21497 {cStreet of the Sapid Inveiglement{x~ {yThe road dips slightly for about a dozen feet, the victim of some form of subsidence deep under the surface. Extra drainage has been inserted to cope with any buildup of water, although the dip itself is but a few inches at most. A dull thudding noise reverberates around the street from the building to the east, contrasting sharply with the peace and quiet of the library opposite.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21500 D1 ~ ~ 0 0 21499 D2 ~ ~ 0 0 21492 D3 ~ ~ 0 0 21498 S #21498 {cThe Library of Low Magicks{x~ {yShelves upon shelves of thick books adorn the walls of this small, dimly lit library. Some of the books seem to quiver and vibrate slightly on their shelves, as though the magic contained within is trying to escape. Others lie still and silent, but glow with auras of red, gold, and blue, illuminating their neighbors in shimmering, otherworldly light.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21497 S #21499 {cThe Target Range{x~ {yA well-marked red line denotes the barrier between safety and extreme danger. On the street side of the line, a group of apprentice mages wait their turn to attack a group of wooden targets with their new-found skills. A gap of some twenty feet of scorched and scarred flagstones then exists on the other side. At the far end of the room, against a blackened wall, rest a number of wooden targets of varying shapes and sizes. The targets are shaped into silhouettes of various creatures, including humans, ranging from very small rabbits and squirrels to large bears and dire wolves.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21497 S #21500 {cStreet of the Sapid Inveiglement{x~ {yThe stones of the road are pitted in small sections, with a couple of spare ones lying in the gutter. This area of the street is rather quieter than either of the areas to the north and south, with all traffic here just passing through. An abandoned shop sits to the east, the door gaping open and unattended. Opposing this on the west is a short alley, barely wide enough for two carts to pass.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21503 D1 ~ ~ 0 0 21502 D2 ~ ~ 0 0 21497 D3 ~ ~ 0 0 21501 D4 ~ ~ 0 0 21575 S #21501 {cAlley of Gate{x~ {yA large pair of double gates end this alley on the western side. Attended by some bored guards, they are obviously not used often, for on the other side lies the Forbidden Forest. Despite the low importance of the alley, the area is kept clean and tidy. The main area of the Wizard's Quarter is to the east, in the area known to the locals as the Sapids.{x ~ 0 0 0 0 D1 ~ ~ 0 0 21500 S #21502 {cAn Abandoned Shop{x~ {yAwaiting a new owner, the shop smells musty and somewhat stale. A few splinters have been swept into one corner with little enthusiasm, while the layer of dust on the floor has only been disturbed by a number of rodent trails. Brave spiders have erected webs in the rafters, yet their efforts seem to be more in optimism than any real sense.{x ~ 0 0 0 0 D3 ~ ~ 0 0 21500 S #21503 {cStreet of Sapid Inveiglement{x~ {yNarrower than many of the other streets in this area, the Mellows, as the locals refer to this area, are still more than wide enough for two carts to pass. Less lively than the market area in the north, these streets are home to the less popular, yet necessary, commercial establishments. The western side of the street is taken by a shop selling carpets, while the light sound of music comes from a shop to the east. A broad window allows a good view of several musical instruments in there.{x ~ 0 0 0 0 D0 ~ ~ 0 0 21506 D1 ~ ~ 0 0 21505 D2 ~ ~ 0 0 21500 D3 ~ ~ 0 0 21504 S #0 #SPECIALS S #RESETS O 0 21408 0 21408 O 0 21409 0 21409 S #SHOPS 0 #MOBPROGS #21300 ~ #0 #$