mindor/area/
mindor/data/
mindor/data/bank/
mindor/data/hometown/
mindor/log/
mindor/player/
#AREADATA
City of Tyvenia~
Builders ~
VNUMs 21300 21799
Credits [LOCK] Juden  Unknown~
Security 9
RepopMsg (null)~
End



#MOBILES
#0



#OBJECTS
#21408
Portal Wizards' Square~
portal Wizards' Square~
---> Wizards' Square Portal~
unknown~
portal 0 P
0 0 0 21409 0
0 0 0 P
#21409
Portal Castle Square~
portal Castle Square~
---> Castle Square Portal~
unknown~
portal 0 P
0 0 0 21408 0
0 0 0 P
#0



#ROOMS
#21504
{cKiomo Carpets{x~
{yCarpeting for every size of flooring lies draped around the walls of this
trading establishment. Closely woven and patterned carpets are rolled up and
left together, while several piles of rugs, barely better than thin hessian,
are left casually around the floor. Kiomo himself does little work here,
preferring to deal with the importing of new stock. He leaves the customer
service to a young apprentice. A sign on the door displays the latest special
offers.{x
~
0 0 0
0
D1
~
~
0 0 21503
S
#21505
{cThe Magical Music Shop{x~
{yThe persistent sound of a rather elaborate music box fills the small shop with
a complicated minuet. Powered not by conventional clockwork, but by magical
means, the music repeats itself but with subtle variations of tone and
melodies, gently creating a new tune every time. The shelves along one wall are
filled with sheet music, while the other wall is blocked by a matching set of
harpsichords. The back wall, behind the counter, holds several members of the
string family, cradled in silk harnesses.{x
~
0 0 0
0
D3
~
~
0 0 21503
S
#21506
{cThe Cessation of the Road{x~
{yEndeavor Road comes to a halt as it intersects the north to south road. The
streets to the north are decorated in colored cobblestones, a prime example of
the lavish disregard for expenses that mages have when it comes to spending on
their own environs. A strange odor emanates from a disreputable alleyway to the
east, where the mages obviously have no need to venture. With varied buildings,
the street continues to the south, although the skyline is dominated by a high,
square tower.{x
~
0 0 0
0
D0
~
~
0 0 21508
D1
~
~
0 0 21546
D2
~
~
0 0 21503
D3
~
~
0 0 21507
S
#21507
{cA Dingy Alleyway{x~
{yA severe difference exists between the clean and maintained roads of this area,
and the squalor of this alley. Piles of refuse are casually left against the
walls, and several puddles of foul-smelling liquids adorn the floor. A flotilla
of white feathers gently bobs on the largest of these puddles, drifting along
with the slight breeze. The main city wall is used to block the western end of
this passage, making a dead end of extremely unpleasant proportions. Despite
the stench and filth, the area seems to be free of rats and other sundry
infestations.{x
~
0 0 0
0
D1
~
~
0 0 21506
S
#21508
{cStreet of Chromatic Powers{x~
{yA broad, cobbled roadway is decorated with a large number of magical symbols,
picked out in a mosaic of colored stones. A cobblestone pentagram lies near a
runed magic circle, whose symmetry is marred by a steel manhole cover that
rests just to one side of the exact center. The sound of children learning by
rote can be heard coming from the building to the east, the unshuttered windows
allowing a view of a large classroom. To the west lies the ornate entrance to
the Nyxero Deio.{x
~
0 0 0
0
D0
~
~
0 0 21511
D2
~
~
0 0 21506
D3
~
~
0 0 21509
S
#21509
{cThe Nyxero Deio{x~
{yAn oaken panelled hallway greets the visitor, decorated with many signs for
direction to certain exhibits, while other signs provide specific information
in a tiny script. A reception desk faces the doorway, flanked by a pair of
suits of armor which are stood to attention. A number of students mill around
the floorspace, although their demeanor is less than enthusiastic. The work has
to be done, but there are no rules to say they have to enjoy it.{x
~
0 0 0
0
D0
~
~
0 0 21510
D1
~
~
0 0 21508
S
#21510
{cThe Main Exhibition Hall{x~
{yThis vast hall is filled with relics and artifacts from ages past. A sundial
shows the correct time, even inside, although it has several other shadows
which are unexplained. A number of warbanners, whose signs proclaim them to
imbue the wielder with leadership, adorn one wall, whilst its opposite is
decorated with magical shields. A large number of mystic weapons are held in a
display case along the center of the room, yet all the exhibits are encased in
thick, enchanted glass. The display glass is magically enhanced so as to repel
enchantments from without, barring those that contain the proper magical key.
The staff guard this information with jealous vigor, informing all inquirers to
seek the permission of the Archmagi.{x
~
0 0 0
0
D2
~
~
0 0 21509
S
#21511
{cStreet of Chromatic Powers{x~
{yA wide cobbled street, flanked by a regular line of lampposts, follows a
perfect north to south route. The broad flagstones of the walkway appear to be
freshly laid, with no signs of wear from the passage of the many citizens of
this city. The road itself is of great interest, with a number of symbols
picked out in colored cobblestones. Amongst the devices on view are a phoenix,
a sunburst and a runic symbol of unknown origin.{x
~
0 0 0
0
D0
~
~
0 0 21512
D2
~
~
0 0 21508
S
#21512
{cImprovisation of Powers{x~
{yA gang of workmen toil around a large area of torn up roadway. A large pile of
discarded cobblestones lies to one side, blocking half the remaining walkway,
while a wagon stands nearby, bearing fresh cobbles for replacement. The
discarded stones seem to be serviceable enough, although the fresh ones are
colored in many hues. Standing by the wagon, a foreman peruses the work with
one eye on the laborers, and the other on several diagrams he carries.{x
~
0 0 0
0
D0
~
~
0 0 21513
D2
~
~
0 0 21511
S
#21513
{cMeeting Point of Knowledge and Power{x~
{yThis junction of two streets forms a perfect right angle, with the two
thoroughfares making their way south and east. The southern street appears to
have some form of roadworks in the distance, causing some slowing of the
traffic flow. There are always several visitors to the city congregated on this
corner, for to the west lies the mansion of Marious, the mage who guards
against the encroachments of the dreaded Catacombs. Open to viewing by the
public, the imposing oaken doors are slightly ajar.{x
~
0 0 0
0
D1
~
~
0 0 21518
D2
~
~
0 0 21512
D3
~
~
0 0 21514
S
#21514
{cEntrance Hall of the Mansion{x~
{yElaborate cornices encircle the ceiling of this lavishly decorated hallway
Statuettes of important historical figures are set on stone pedestals along the
walls, intermingled with life-sized portraits of people wearing their finery.
Little expense has been spared by the City Council who provided this residence
for Orteus, yet he, according to rumor and gossip, is rarely to be found here.
The house is immaculately kept by a small army of servants, and the public is
allowed access as a generous gesture by the mage himself.{x
~
0 0 0
0
D0
~
~
0 0 21515
D1
~
~
0 0 21513
S
#21515
{cA Sitting Room{x~
{yDelicate wooden chairs and settees, lightly upholstered in blue velvet, are
arranged in a circle about a central leather armchair. This room, where Marious
greets his guests on those rare occasions he graces this place with his
presence, is tasteful in its simplicity. A silver tea service has been left in
the exact center of a small occasional table, ready for the moment he takes a
rest from his labors. One darkened corner of the room holds a mahogany drinks
cabinet, securely locked by ensorcelment and a devious mechanical catch. A set
of double doors opens to the entry hall to the south, while a set of French
windows opens onto a pleasant garden to the east.{x
~
0 0 0
0
D1
~
~
0 0 21516
D2
~
~
0 0 21514
S
#21516
{cThe Garden od Orteus{x~
{yLovingly tended by a team of gardeners, the lawns are level and perfectly
bordered, while the flowerbeds are a riot of controlled color all year round.
Sweet-smelling foliage protrudes from earthen planters, filling the air with a
soft scent that is redolent of a more tropical climate. Flanked to the north
and to the south by a high stone wall, the garden extends to the east and ends
against the mansion to the west.{x
~
0 0 0
0
D1
~
~
0 0 21517
D3
~
~
0 0 21515
S
#21517
{cThe Garden od Orteus{x~
{yDelicate ivy vines have been allowed to cover exacting sections of the stone
walls that surround this botanical paradise. Head-high bushes have been
cultivated, by exquisite skill, into the shapes of people and, on occasion,
animals. To one corner of the garden rests a gazebo, where any visitor can
shelter from the elements within its wood and glass frame.{x
~
0 0 0
0
D3
~
~
0 0 21516
S
#21518
{cStreet of Dignified Knowledge{x~
{yRunning both east and west, the street is broad and clean, allowing the traffic
of the city to flow freely. Wildly contrasting yellow curbs and red gutter
stones encourage the carts to stay within the bounds of the roadway
itself. The enchanted lampposts are flanked by a high, stone wall to the north
and some form of center of learning to the south.{x
~
0 0 0
0
D1
~
~
0 0 21519
D3
~
~
0 0 21513
S
#21519
{cStreet of Dignified Knowledge{x~
{yFramed by a colorful gutter and curbing, the street carries traffic directly
east and west. Swept clean on a regular basis by the small army of janitors
that cover the city, the light debris from the passing carts and coaches has
little time to build up. A number of magically illuminated lampposts are
distributed evenly along the walkways, guaranteeing a continual light at all
hours of the day or night.{x
~
0 0 0
0
D1
~
~
0 0 21520
D3
~
~
0 0 21518
S
#21520
{cStreet of Dignified Knowledge{x~
{yBroad and fair the street progresses, giving access to the fountain to the east
and continuing a distance to the west. Kept in good repair, the cobblestone
road is decorated with a red set of cobbles marking the gutters. Yellow
sandstone has been used to make the curb between the road and the paved
walkway, defining the areas with a vivid contrast. The low building to the
north is obviously something religious, with patterned stained glass windows
allowing light to enter. The southern building is apparently some form of
classroom, with wide, plain glass windows showing many rows of desks.{x
~
0 0 0
0
D1
~
~
0 0 21481
D3
~
~
0 0 21519
S
#21521
{cA Rent in the Fabric of Creation{x~
{yThe air is throbbing with sheer power as some mystic force takes near corporeal
form. Strange, impossible shapes can be barely discerned as they speed past
just within eyeshot. A number of students take short walks within this area,
small sparkles of light momentarily affixing themselves to their extremities.
Breathing is not difficult, yet the air tastes alive, somehow. Thick stone
walls can just be seen through the haze, surrounding this phenomenon on three
sides.{x
~
0 0 0
0
D3
~
~
0 0 21479
S
#21522
{cAvenue of Sporadic Remembrance{x~
{yWith a wide road and decent paving, it is a wonder that there are so few
pedestrians on this avenue. Pleasant enough, flanked by well tended willow
trees, there appears to be little traffic along here, with a few students and
occasional citizens being all. In contrast to the rest of the quarter, this is
a restful area where life passes on at an unhurried rate. A huge, blank
building towers over the road to the north, while several domiciles are
arranged neatly to the south.{x
~
0 0 0
0
D1
~
~
0 0 21524
D2
~
~
0 0 21523
D3
~
~
0 0 21474
S
#21523
{cA Rentable Residence{x~
{yCurrently not taken, this house stands open for inspection by potential
residents. Wooden chairs are neatly stacked on the top of the table, a wardrobe
stands with a door ajar for airing, and a bed stands against the far wall
unmade.{x
~
0 0 0
0
D0
~
~
0 0 21522
S
#21524
{cAvenue of Sporadic Remembrance{x~
{yA double row of willow trees line the road, casting their shadows upon well
cleaned walkways. Every so often a stone bench is set into the paving slabs,
allowing weary travellers to sit and rest. A large, blank building fills the
northern sky, contrasting with the rather pleasant dwellings to the south.{x
~
0 0 0
0
D1
~
~
0 0 21526
D2
~
~
0 0 21525
D3
~
~
0 0 21522
S
#21525
{cA Rentable Residence{x~
{yPlain wooden furnishings are stacked against one wall, showing this place to be
currently unoccupied. A bunk bed stands next to them, flanked on the other side
by a large wooden chest.{x
~
0 0 0
0
D0
~
~
0 0 21524
S
#21526
{cAvenue of Sporadic Remembrance{x~
{yA row of willow trees lines the southern pathway of this avenue, a sharp
contrast to the rubble that lies to the north. A collapsed construction has
sheared from the large building that was on its west, leaving a field of
masonic devastation. Several sawn-off tree stumps line the northern walkway,
their original arboreal foliage broken off by the catastrophe that caused the
destruction. Untouched by whatever befell the wasteland, the southern edge of
the avenue hosts several houses of plain, yet sturdy, nature.{x
~
0 0 0
0
D0
~
~
0 0 21530
D1
~
~
0 0 21528
D2
~
~
0 0 21527
D3
~
~
0 0 21524
S
#21527
{cA Rentable Residence{x~
{yA heavily worn, bare wooden floor bears the scars of misuse in times past. The
furniture is somewhat timeworn and mismatched, and the foldaway bed looks
somewhat dubious. The single window looking out onto the avenue outside, and
the wasteland beyond, appears to be wedged open through a lack of maintainance.{x
~
0 0 0
0
D0
~
~
0 0 21526
S
#21528
{cThe Corner of Rememberance and Accomodation{x~
{yThe contrast between the two roads is most apparent at this junction. The view
to the north is of a dirty and barely swept street, lined by low quality
housing on its east and a collapsed building on the west. The road to the west
is a quiet affair and, although hardly a rich district, in a good state of
repair and maintenance. Grassy areas lie to the south and east, although they
are in a rather unkempt and neglected state.{x
~
0 0 0
0
D0
~
~
0 0 21529
D1
~
~
0 0 21535
D2
~
~
0 0 21537
D3
~
~
0 0 21526
S
#21529
{cAccommodation Road{x~
{yThe smell of this area of the road is probably the reason for the lack of
interest shown by the janitors, for the filth and detritus are piled knee-high
in parts. The poorest of the student population reside here, dwelling in
perhaps the greatest reason to study and advance. A large pile of rubble
replaces the apartment block to the west, the result of either extreme neglect
or a student prank. The eastern block has large cracks in the brickwork near
the floor, something that does not inspire confidence.{x
~
0 0 0
0
D0
~
~
0 0 21532
D1
~
~
0 0 21531
D2
~
~
0 0 21528
D3
~
~
0 0 21530
S
#21530
{cWaste Ground{x~
{yRubble litters the ground where an apartment block once stood. Its companion,
across the road to the east, stands in a state of utter disrepair. The various
scorch marks on the bricks littering the floor, however, suggest a fire or
explosion. A few charred timbers stick out of the debris, their charred ends
saluting the final end to a sizable building.{x
~
0 0 0
0
D1
~
~
0 0 21529
D2
~
~
0 0 21526
S
#21531
{cSome Squalid Housing{x~
{yThe smell of decay meets all visitors, yet the inhabitants of this block,
students from the poorest families, seem not to mind. Cheerfully nodding in
passing, they seem happy enough despite the filth and stains. The stairs that
once led to the upper floor have rotted away entirely, leaving the residents
much less space to live in. The atmosphere is genial, the genuine good nature
of the truly impoverished.{x
~
0 0 0
0
D3
~
~
0 0 21529
S
#21532
{cAccomodation Road{x~
{yStark student tenement blocks rise to the east, a tribute to the need for cheap
housing. The area before the apartments has all the hallmarks of a student
area, with empty beer kegs prominent amongst the litter. A shop to the west
services the needs of the local population, its door open at all times of day
and night to accommodate the local inhabitants, their nocturnal habits
legendary in many realms.{x
~
0 0 0
0
D0
~
~
0 0 21539
D1
~
~
0 0 21534
D2
~
~
0 0 21529
D3
~
~
0 0 21533
S
#21533
{cStudent Supplies{x~
{yNumerous shelves embrace this dilapidated little shop, the depths of which
cannot be seen in the poor lighting. The stock is rather eclectic in its
variety, with rare foodstuffs resting next to the cheapest rices, while a wide
assortment of literature tackles subjects both sublime and ephemeral. Well
frequented by the locals, these premises seem to have been a nice little
investment for the owner.{x
~
0 0 0
0
D1
~
~
0 0 21532
S
#21534
{cThe Ground Floor of an Apartment Block{x~
{yAlthough untidy in appearance, there is little room to say that this place is
actually dirty. The students who live in this block are not the greatest of
housekeepers, but there are apparently some standards they do not let slip.
Several piles of books rest next to a large wooden staircase that rises to the
next level of the building. A large oaken door allows an exit to the street
outside, across which a busy little shop can be seen.{x
~
0 0 0
0
D3
~
~
0 0 21532
D4
~
~
0 0 21538
S
#21535
{cUnkempt Parkland{x~
{ySeveral patches of wiry grass are scattered around a large blackened circle,
the result of a recent fire. The debris surrounding the area, half eaten food
and discarded drinking vessels, suggest this to have been from the previous
night. A couple of comatose students lie upon the grass near some bushes, their
bodies contorted into positions that they shall surely regret upon waking. An
ill-defined earthen trail wends its way east, to the streets of the city, and
south.{x
~
0 0 0
0
D2
~
~
0 0 21536
D3
~
~
0 0 21528
S
#21536
{cBy a Stagnant Puddle{x~
{yA pair of trees huddle together for company near some stumps that are all that
remain of their brethren. A stagnant pool, covered by a scum of algae and
devoid of any recognisable life, lies to the south, an odiferous deterrent to
the passing visitor. Beyond the pool rises a large earthen banking, the surface
dotted by the entrances of some small burrowing animal.{x
~
0 0 0
0
D0
~
~
0 0 21535
D3
~
~
0 0 21537
S
#21537
{cUnkempt Parkland{x~
{yPatches of thickly growing grass are framed by areas of bare earth, hardly
inviting the casual visitor to rest and relax. Despite the lack of attention to
the park itself, a number of students appear to be taking their ease on the
small islands of green. Several solitary, robed youths are seated, so engrossed
in their books that they are oblivious to the world around them. On one larger
patch of grass, however, a group of nearly a dozen of their contemporaries are
attempting to empty the contents of a large keg of a foaming beverage. An
earthen trail winds to the north and to the east.{x
~
0 0 0
0
D0
~
~
0 0 21528
D1
~
~
0 0 21536
S
#21538
{cStudent Accommodations{x~
{yA rather unusual set of furniture decorates the floor, with large cushions
replacing the usual wooden chairs. A wide, low table rests on a rug in the
center of the room, surrounded by the unconventional seating, the surface
lightly covered by a number of discarded papers. A small stove stands to one
side, providing a small amount of heating as well as a limited cooking
facility.{x
~
0 0 0
0
D5
~
~
0 0 21534
S
#21539
{cAccommodation Road{x~
{yBrutally severe tenement blocks rise for three stories to both sides of the
narrow road. Although they are of sturdy construction, their general appearance
is of low maintenance, cheap housing. The residents of the area are apprentices
and students, and, like students of all varieties, tend to keep to hours of
their own devising. The small army of janitors employed by the city apparently
have little effect on this area, for the detritus has accumulated in the
gutters.{x
~
0 0 0
0
D0
~
~
0 0 21545
D1
~
~
0 0 21540
D2
~
~
0 0 21532
D3
~
~
0 0 21542
S
#21540
{cThe Ground Floor{x~
{yPlain plaster covers the walls of this hallway, with a wide set of painted
wooden stairs leading up resting against the southern wall. A small table rests
near the entrance holding several wax sealed scrolls, each addressed to an
inhabitant of the building. Occasionally an inhabitant passes by, but they
ignore you, for strangers are not uncommon in student accommodations.{x
~
0 0 0
0
D3
~
~
0 0 21539
D4
~
~
0 0 21541
S
#21541
{cStudent Accommodations{x~
{yA couple of rugs attempt to cover the bare wooden floorboards. The furniture is
basic but sturdy, comprised of a table, two chairs, a bed and a small black
stove. The table is situated next to the window for the light, although the
contents suggest that everything takes place on this table, including research,
revision and food preparation. A large poster is tacked to the wall, bearing an
artist's impression of the current most popular enchantress.{x
~
0 0 0
0
D5
~
~
0 0 21540
S
#21542
{cThe Ground Floor{x~
{yPlain plaster covers the walls of this hallway, with a wide set of painted
wooden stairs leading up resting against the southern wall. A small table rests
near the entrance holding several wax sealed scrolls, each addressed to an
inhabitant of the building. Occasionally an inhabitant passes by, but they
ignore you, for strangers are not uncommon in student accommodations.{x
~
0 0 0
0
D1
~
~
0 0 21539
D4
~
~
0 0 21543
S
#21543
{cStudent Accommodations{x~
{yA rather messy bedroom greets both the eyes and the nose as the remnants of a
party hove into view. Empty beer kegs line one wall, while a number of broken
glasses have been casually swept into one corner. A tapestry, worked with a
picture of revelling partygoers, hangs askew on the northern wall. The window
has been left open in a vain attempt to clear the air, although this could take
some time.{x
~
0 0 0
0
D4
~
~
0 0 21544
D5
~
~
0 0 21542
S
#21544
{cStudent Accommodations{x~
{yA couple of rugs attempt to cover the bare wooden floorboards. The furniture is
basic but sturdy, comprised of a table, two chairs, a bed and a small black
stove. The table is situated next to the window for the light, although the
contents suggest that everything takes place on this table, including research,
revision and food preparation. A large poster is tacked to the wall, bearing an
artist's impression of the current most popular enchantress.{x
~
0 0 0
0
D5
~
~
0 0 21543
S
#21545
{cThe Gates of the Wizards' Quarter and Industrious Avenue{x~
{y Industrious Avenue is bisected by a large street going from the north to the
south, with numerous houses visible in both directions. The northern buildings
are rather sumptuous in appearance, with finery and decoration much in
evidence. The southern road, in contrast, is lined by apartment blocks of a
rather functional style. Far to the west lies the main square of the area,
where occurs much of the area's social intercourse. In the opposite direction
lies the main suburbs of the city.{x
~
0 0 0
0
D0
~
~
0 0 21560
D1
~
~
0 0 21554
D2
~
~
0 0 21539
D3
~
~
0 0 21577
S
#21546
{cIndustrious Avenue{x~
{yA veritable hive of activity, otherwise known as the School of the Educated
Arts, dominates the avenue, with a steady noise of dozens of students filling
the air. Satchels and oversized robes mark out the youngest students, their
older colleagues looking more confident, standing around and smoking a crafty
roll up. Occasionally, the taller figure and full pointed hat of a tutor stands
above the crowd, a short lived area of calm following in their wake.{x
~
0 0 0
0
D1
~
~
0 0 21547
D2
~
~
0 0 21581
D3
~
~
0 0 21506
S
#21547
{cIndustrious Avenue{x~
{yYoung students swarm across the northern walkway, many pausing to stare into
the large window of a refreshment shop. The southern walkway seems to be
favoured by the non-magical citizens, who rarely even glance at the building on
that side of the street. Its ivy covered walls are occasionally split by a
diamond leaded window, although where one glass panel is missing, a small,
persistent tendril of smoke escapes.{x
~
0 0 0
0
D1
~
~
0 0 21548
D3
~
~
0 0 21546
S
#21548
{cThe Western Side of the Courtyard of Illusions{x~
{yThronged with people, this area of the courtyard is intensely popular with the
citizens. Fully acclaimed mages seem to be making their way to the south,
ignoring the older students who are making their way to a tavern that lies on
the northern side of the square. Younger students seem to be concentrated to
the west, for in that direction lays the learning center for all practitioners
of the magical arts. Familiar with the spectacle of so many mages in such a
small space, the normal citizens carry on their business undeterred.{x
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#21549
{cA Corner of the Courtyard of Illusions{x~
{yAlthough the majority of the structures in the city were built at about the
same time, the building that forms the southeastern corner of the courtyard
seems to be much older, somehow. Thick ivy wreathes its way around shuttered
windows, the glass diamond shaped with leaden mountings. A well worn step leads
through an open pair of large, oaken doors into some sort of exclusive society.{x
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#21550
{cA Corner of the Courtyard of Illusions{x~
{yThose unschooled in the arcane arts gather here to relax and gossip, keeping
themselves apart from the affairs of wizards. Several benches and tables are
set out in front of the drinking establishment to the west, the sign of which
declares it to be the "The Tea Diner". A rather less refined establishment
sits to the north, offering refreshments of a headier nature. A number of
hansom cabs rest nearby, their drivers seated and enjoying a relaxing drink. An
unwritten convention sets this outside area aside for use by normal people, yet
an elderly mage is seated on one bench by himself, dozing gently. Many sideways
glances are cast in his direction, yet none seem willing to complain.{x
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#21551
{cA Corner of the Courtyard of Illusions{x~
{yRelatively free from the hustle and bustle of the rest of the courtyard, this
area seems to be more of a rendezvous for people than anything else. Several
people seem to be waiting for someone, resting on the stone benches and
admiring the view. The courtyard itself is expansive and a sight to behold,
although the two stone walls that form the corner have little to recommend
them. The northern wall is a plain one, heavily buttressed for no readily
apparent reason. The eastern one is the side wall of a shop, their slogan,
"Orbs to the Discerning Buyer", emblazoned in colorful lettering.{x
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#21552
{cA Corner of the Courtyard of Illusions{x~
{yApprentices mingle with Wisemen Wizards as the crowds take their various routes
along the paths and thoroughfares. Several oases of calm exist in the restless
turmoil of the crowds, where a number of benches and tables form an outdoor
eating and relaxation area. A number of students are hurrying through their
meals at several benches, while a couple of the more enterprising fellows are
using their skills to levitate food from the platters of neighbors. Several
black coaches form a patient queue to the south, each one waiting for their
passengers to alight for the theater.{x
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#21553
{cThe Tea Diner{x~
{yExotic aromas fill the air, the product of several steaming urns of drinks.
Tea is being served in fine porcelain cups, although nearly as many people seem
to be ordering coffee, which is being offered in several varieties. Amongst the
most outlandish offerings, the iced tea and iced coffee seem to be the most
popular. A continual flow of customers partake of the liquid refreshments to be
had, although few seem to be buying any of the buns on offer.{x
~
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#21554
{cIndustrious Avenue, East of the Wizards' Quarter{x~
{yA broad cobblestone road runs from the junction to the west to the far east,
the main carriageway between the Wizards' area and the Outskirts. A number of
citizens are making their way in both directions, their numbers augmented by a
significant proportion of sorcerers and other wielders of the arcane arts.
Lightly patrolled by the Guardsmen, this area is notoriously crime-free as a
result of the magical potential in the hands of the travelers.{x
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#21555
{cIndustrious Avenue{x~
{yThe broad thoroughfare that is Industrious Avenue is made from many well-trodden
cobblestones, each one worn from the many feet that have passed this way. A
multitude of feet are doing that right now as the road is the main passage from
the Wizards' area to the Outskirts. Several coaches, carrying the richer citizens,
make their way through the thronging crowd, adding to the general noise from so
many people.{x
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#21556
{cIndustrious Avenue{x~
{yA number of missing cobbles mar the otherwise perfect surface of the road, each
one circled round with a ring of chalk to mark them for repair. One rather
nasty hole seems to have claimed a wheel from a coach, the now-useless carriage
abandoned at the side of the road awaiting repair. The pedestrians using the
road wander past this spectacle, smug smiles occasionally crossing their faces
as they note the gold filigree on the coach itself, denoting extreme wealth.{x
~
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#21557
{cIndustrious Avenue{x~
{yThe stone road runs from east to west and is bordered on the northern
side by the thick wall that defines the city's limits in that direction. Little
notice is taken by the travelers on the thoroughfare of this sight, for they
have destinations in mind. Those heading to the west are bound for the Wizards
quarter, while those going east are, no doubt, heading for their homes.{x
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#21558
{cIndustrious Avenue{x~
{yWell traveled at all hours, the road is somewhat dirty despite the best efforts of
the city's small army of janitors. A number of guardsmen patrol this area at
most times, for where people and property are crime will follow. Ignorant of
the risks, the citizens make their way to and from their dwellings.{x
~
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#21559
{cThe Western Entrance to Tyvenia{x~
{yBlack steel lampposts with tall, serpentine bodies line the cobblestone street
to the north and south. Each lamppost has been topped with a round, pearl white
globe that casts large pools of illumination on the area. Constructed behind
the light sources are the homes of Tyvenian citizens. Most of the residences
are decorated and fashioned in the attitudes and personalities of their owners,
while a scant few have been built solely for amusement or to fill up space.{x
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#21560
{cStreet of Resplendent Dreams{x~
{yThe houses lining this section of street seem to have been made from the same
mould, with a standard of four windows and one door in exactly the same
position on all of them. Painted wooden shutters are neatly tied back and the
lawns are evenly trimmed. Little exists to distinguish any one house from the
others, although a few lower floor windows have flowered window boxes attached.
The cobbled streets and gutters are kept clear and clean, a tribute to the
small army of janitors that infest this city.{x
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#21561
{cStreet of Resplendent Dreams{x~
{yGaudily decorated houses line the street, each competing for attention with
their many-hued murals and color schemes. The gardens are perfectly tended, and
the smell of spring flowers makes the air heady. Several of the gardens contain
statues of mages, presumably the owner of the house indulging in fashionable
vanity. One garden appears to be the result of some serious botanical magic,
containing a miniature rain forest that should only exist in tropical climes.
The herbs in that particular garden look interesting, to say the least.{x
~
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#21562
{cStreet of Resplendent Dreams{x~
{yPerhaps the most wealthy area of the Wizards' Quarter, this street is home to the
most powerful mages the city houses. While not on the scale of Castle Tyvenia,
the owners of the houses have evidently attempted to outdo each other in
displays of finery and ostentation. Windows carved from sheets of crystal
refract the light in spectral displays while rare, and dangerous, plants are
tended with care in the roadside gardens. Many houses are guarded by high walls
or thick iron railings, allowing their owners to rest undisturbed. The more
worrying houses are the ones that have no obvious protection. Something must be
guarding them, but it would take a brave thief to test the unknown.{x
~
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#21563
{cPerplexity meets Dreams{x~
{yElegantly worked stones form a neat curb as the two roads join at the
northeastern edge of the wizards' quarter. Framed on the north by some iron
railings, beyond which green parkland and pond can be seen, the residences of
the major mages of the area lie to the south. Slightly out of place with the
other, fine mansions, a somewhat singed house steams slightly. A sign at the
door makes this out to be the house of the area's alchemist, his risky work
explaining the state of his dwelling.{x
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#21564
{cPerplexity Street{x~
{yThe steady passing of traffic does not detract from the pleasure of this
street, for the entrance to the park opens to the north, allowing a good view
of pleasant greenery. From the west comes the steady tinkling of a spring,
barely audible over the rumble of passing wagons.{x
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#21565
{cPerplexity Street{x~
{yWith wide streets and high pavements, this street is more than safe for
wagoneers and pedestrians alike. More than one of the flagstones that form the
walkway has an inscription, and the small wall that supports the iron railings
to the north is richly decorated with a regular worked stone design. To the far
side of the railings a rolling park can be seen, with shrubs and trees dotted
in and amongst the ornamental flowerbeds. High above a strip of some form of
material stretches both north and south, glistening slightly in the light.{x
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#21566
{cPerplexity Street{x~
{yBroad, clean flagstones form a walkway on either side of a well-maintained
cobblestone road. The gutters at the roadside are free from weeds or litter,
while the general appearance of the street is of exacting cleanliness. Tall,
wrought iron lampposts are placed at regular intervals, their magical radiance
tuned to reflect the sun's light.{x
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#21567
{cBarter Square{x~
{yAn open air market, complete with temporary stalls of every color, takes the
available space in this square, forcing people to cram together in search of
bargains. Several delivery imps squirm their way through the crowds, bearing
packages far larger than their tiny frames suggest they can carry. A large
statue of a famous merchant from history stands at the entrance to the square,
staring blankly into space and ignored by all. Thick stone walls baffle the
sound of the market salespeople, with the few windows visible being tightly
shuttered against the din. Perhaps the most noticeable feature is the
transparent crystalline tower standing in the middle of the square. It is
betrayed only by the milky color of the steps that wind around the inside of
the structure, and by the people using the steps to ascend.{x
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#21568
{cThe Mercantile Exchange{x~
{yThe wealthier merchants congregate in this building, a place designed to allow
the more important trades to take place. Here the merchants do not talk in
terms of pounds but of boatloads, their business being the transport of the
valuables that people require across the continent. The main wealth of the city
is congregated within these walls, and the sumptuous surroundings echo this
with solid gold ornaments rather than gilded. Pure silver mirrors reflect the
lamplight, although several booths along the wall have been left in dim light
to allow some privacy for the occupants. Hushed tones and decorous behaviour
are the norm, with many a customer attended by a personal valet.{x
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#21569
{cThe Casino{x~
{yBelow the trading room lies a place where the merchants relax. On the floor
above, vast sums are traded in deals to mutual benefit. Here, amongst the
glitter and shine of a fully equipped gambling hall, the merchants take their
chances against fate, the numbers and the house's bank. Roulette tables are
surrounded by well-heeled men, each with a young female companion. Baccarat
tables form a line against one wall, the onlookers breathlessly awaiting the
next cards. Nearly as many fortunes are traded in this room in the form of
gambling chips, as are above. Several impeccably dressed servants carry out the
wishes of clients, fetching drinks and snacks and, occasionally, venturing to
the teller for more chips. The air is filled with the sound of muted
excitement, occasionally interrupted by a cheer of joy, or a groan of defeat.{x
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#21570
{cStalls in the Square{x~
{yBrightly varicolored canopies shelter stalls, their goods arrayed in neat
displays for all to appreciate. A heaving throng of customers huddles in front
of each stall, a throng of people hunting for their own particular needs. All
the basic necessities of life are available here, foods, clothing and the like.
Interspersed are many of the little luxuries of life, such as perfumes, silken
garments and furs. New customers arrive at a steady rate, replenishing the
people who leave holding their purchases.{x
~
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#21571
{cLiturgy Shop{x~
{yWhereas the common ingredients of magical spells are available at many places,
the serious sorcerer who needs those rather specific items will make his way
here. Lacking in any showmanship on the outside, this place makes its trade
through word of mouth and customer service. Horns and talons from several types
of demon are neatly labelled upon one rack, whilst vials of precious unguents
are displayed on a head-high shelf. Rare inks and special parchments are laid
out on a trestle table, ready for the local apprentices sent on errands. A pair
of sturdy-looking mages stand guard at the door, suspiciously staring at all
who enter. Behind the counter waits Lunkira the Enchantress, owner of these
premises.{x
~
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#21572
{cThe Top fo the Tower{x~
{yThe tower walls are fully transparent, allowing a good view of the market-place
below. The striped canopies of the stalls flutter visibly in the breeze, while
the cries of the stall-holders are muffled by the tower itself. The sights of
the city itself from this vantage are often sought by visitors from foreign
climes, and many are the sketch artists who have been commissioned to draw this
view.{x
~
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#21573
{cOn the Pale Bridge{x~
{yThe steady stream of traffic on the cobbled road below is matched by the steady
flow of pedestrians on this lofty walkway. The glass-like walls, guarding the
unwary from a high fall, are transparent enough to see through perfectly,
allowing a good view of events below. Despite the number of people passing
across this bridge, the floor seems to be as clean as the day it was made. More
than structural magic is at work here.{x
~
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#21574
{cOn the Pale Bridge{x~
{yThe apparent fragility of the material used in making this bridge, some form of
cloudy glass, is contradicted by the confident expressions of the citizens who
regularly use it. Thick glass walls give a beautiful view of the Quarter, while
protecting pedestrians from accidental falls. Even the glass underfoot is clear
enough to see through, giving the illusion of walking among the clouds.{x
~
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#21575
{cThe Top of the Tower{x~
{yThe stairs in the tower are slightly translucent and thus easy to see against
the near-invisible tower walls themselves. A small landing lies at the top of
the stairs, with a milky-white bridge extending far to the south. The view from
this height is somewhat breathtaking, encompassing the various sights of the
park itself and the city beyond. The view of Castle Tyvenia itself is
particularly impressive, with the crenellations and the pennants, snapping in
the breeze upon the golden spires, clearly visible.{x
~
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#21576
{cThe Eastern Side of the Courtyard of Illusions{x~
{yMuch of the traffic, both of goods and of people, passes through this part of
the square, as most of it travels to the east or to the south. A pair of
guardsmen are on hand to sort out any problems with the traffic, although, when
a confrontation between wagoneers becomes physical, they take a step back to
watch. Much of the area is paved for the citizens to walk on, though, for this
square contains the much vaunted portal that gives its name to the courtyard.{x
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#21577
{cIndustrious Avenue{x~
{yDespite the best efforts of the road maintenance department of the civic
council, the continual flow of traffic has caused many gaps in the cobblestones
of the road. Carts travel in a regular procession, mostly from the east to the
west, with all mannner of commodities as freight. The high wall of a private
house to the north is dwarfed by a higher wall to the south, apparently an
apartment block of some sort.{x
~
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#21578
{cIndustrious Avenue{x~
{yThe traffic is regulated by a harassed-looking guardsman, waving his arms with
increasing desperation. Many carters ignore his commands, and find themselves
in arguments between each other very quickly, creating small jams that allow
pedestrians to cross the road safely. Several apprentices are looking into the
window of a shop to the north, searching for just the right crystal ball for
them. A building to the south, however, attracts very little attention indeed,
most people's attention being taken by the large square to the west.{x
~
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#21579
{cThe House of Past Glories{x~
{yAway from the hustle and bustle of the street, this cool building is a refuge
from the real world. Unlike the Musea Arcana on the west side of the quarter,
this place is more a boastful celebration of past triumphs of magical
endeavours. Racks of trophies are arrayed to show the victories of mages in
times past, denaturised to keep them safe from prying hands. Armor and weaponry
of warlords, skeletons of major daemons held together by wire, scepters from
fallen kings and vestments from conquered highpriests are displayed for all to
wonder at. Each display is explained by a large card carrying a description of
the item, the date of the conquest, the name of the victor and a brief
description of events. One stand holds an odd display of three identical sets
of armor.{x
~
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~
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#21580
{cOrb Enterprises{x~
{yThe walls of this shop are close together, yet the light from the candles is
magnified by myriad crystal balls, creating an illusion of space. Shelf upon
shelf of crystal balls, all mounted on specially wrought metal stands, look
down upon the customer, each sphere having its own distinct hue. Rose colored
balls reside near the magenta, while the blues, yellows and greens are mixed
together. Perhaps the strangest orbs are those kept inside a locked cabinet,
for they are jet black in appearance and seem to be, for want of a better word,
waiting.{x
~
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#21581
{cEntrance to Wizard's Shrine{x~
{y As with so many places of antiquity and power, this room promotes
silence in many who enter the Shrine.  The few apprentices who wait their
turn for knowledge do not speak, each lost in their own private meditations.
The austerely plain walls are darkly painted, bearing no ornamentation to
distract the mind from the pureness of true thought.  An acolyte of magic
stands ready to greet newcomers, and to organize the queues of those seeking
knowledge.{x
~
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#21582
{cA Pathway in the Shrine{x~
{ySmall globes of light cast a wan illumination along this dark passageway. The
walls are a uniformly blank, dark gray, leeching all color from the faces of
all who traverse this quiet corridor. The entry way to the shrine, to the north,
is a bright beacon to guide the supplicants to the outside world, while the
southern passage vanishes into impenetrable darkness. Those who seek power must
brave the unknown.{x
~
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~
~
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#21583
{cThe Wisemen's Atrium{x~
{yPerhaps this is a room, yet this cannot be said with any degree of
certainty, for nothing is visible barring a small candle flame.  Dimly
beyond this flame a figure of a man can be seen, his beard hoary and his
face deeply lined with age.  The candle does nothing to illuminate the room,
rather it deepens the shadows and forces concentration on a single point. 
There is a sense of something else in the room, but whether this is an
aspect of the Wisemen's powers, something physical or even just a figment of
the imagination cannot be ascertained.  {x 
~
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#21584
{cHellion Court{x~
{yJust to the north lays a busy junction, much of the traffic heading from there
and south down this road. The road is lined by tall torches stands, known to
the locals as Hellion's Breath in a reference to the name of the street itself.
With the press of the pedestrians and carts, it is perhaps rather unfortunate
that a coach has broken a wheel and is making progress rather difficult.{x
~
0 0 0
0
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~
~
0 0 21322
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~
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#21585
{cHellion Court{x~
{yThe western wall is decorated by murals of dragons in flight, a sight
guaranteed to attract the gaze of the average citizen. A tall brick building
rises to the east, the starkness of the walls a contrast to the polychromatic
view opposite. A number of tall stands bear lanterns that are lit at
night-time, wrought iron structures that are more designed for strength than
looks.{x
~
0 0 0
0
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~
~
0 0 21584
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~
~
0 0 21586
S
#21586
{cHellion Court{x~
{yThe Hellion's Breath, a name given by the locals to the torches stands that line
this road, flank Hellion Court in its journey to north and south. A sleeping
hellion, captured by an expert artist on the western wall, slyly peers out at
the passing citizens through a half-open eyelid. A sedan chair, unusual even
for this cosmopolitan city, is waiting by the side of the road while the
occupant examines the artwork on display.{x
~
0 0 0
0
D0
~
~
0 0 21585
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~
~
0 0 21587
S
#21587
{cHellion Court, North of the Exiguous Quarter{x~
{yA mural of a large hellion to the west, at bay in its den before a group of
heroes, has been defaced by some scallywag with a piece of charcoal. Somehow a
mustache does not seem right upon the visage of a mighty hellion. The local
population seem to be of a rough sort, many keeping to their own thoughts as
they ignore each other in their travels. Familiarity appears to be regarded as
a weakness, strength lies in numbers or in being unnoticed.{x
~
0 0 0
0
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~
~
0 0 21586
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~
~
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S
#21588
{cThe Gates to the Exiguous Quarter and Hellion Court{x~
{yA set of iron gates remains open to the north, allowing entrance into Hellion
Court. A pair of lamps of black steel have been ensconced on either side of the
gates, casting dim pools of illumination on the cobblestone ground. Two roads
extend to the east and west, ending at the stone and marble walls which
surround the Exiguous Quarter. A street lined with establishments is to the south.
A signpost has been erected here, in the center of the area.{x
~
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~
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~
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#21589
{cAffluence Lane{x~
{yA tattered rug hangs over the doorway of the small building to the west,
beating against the outer walls of the establishment. White cobblestones have
been laid across the ground, looking recently swept and washed. However,
sinuous cracks streak along the surface of the bricks, revealing the true age
of the street. Steel lampposts, topped with white orbs, flank the road on
either side you.{x
~
0 0 0
0
D0
~
~
0 0 21588
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~
~
0 0 21590
S
#21590
{cAffluence Lane{x~
{yTwo large structures of white plaster and stone flank the cobblestone road on
either side of you. Steel lampposts line the street to the east and west,
casting small pools of illumination on the area. The white bricks which have
been sealed into the ground bear many sinuous and spidery cracks on their swept
surfaces. Trampled weeds grow up through the crevices, marring the beauty of
the surroundings.{x
~
0 0 0
0
D0
~
~
0 0 21589
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~
~
0 0 21591
S
#21591
{cThe Exiguous Quarter, Northern Courtyard{x~
{ySinuous cracks run along the cobblestone ground of the courtyard. 
Brown and yellow trampled weeds grow up through the crevices, marring the
beauty of the surroundings.  The activity of the Exiguous Quarter can be
heard from all around, reverberating off the stone and marble walls which
surround the courtyard.  A street cuts through the walls to the north.  To
the south is the center of the Quarter.  {x 
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#21592
{cCentral Courtyard of the Exiguous Quarter{x~
{yA great marble platform has been placed in the center of this enormous
courtyard. Propped on the pedestal is the steel structure of a gateway, with
the swirling mist of the portal within the device. Sinuous cracks run along the
cobblestone ground, with trampled weeds sprouting up from between the crevices.
Immense walls of stone and marble have been effaced by weather and age,
enclosing the courtyard and allowing only four streets to pass through their
barricades.{x
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0
D0
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0 0 21591
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0 0 21593
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#21593
{cThe Exiguous Quarter, Southern Courtyard{x~
{yA brick road has been constructed to the south, leading through the two immense
walls of stone and ivory. Sinuous cracks run along the cobblestone ground of
the courtyard, with dark-colored, trampled weeds sprouting up through them.
Though the beauty of the surroundings has been effaced by age and harsh
weather, remnants of what once was new still remain.{x
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0 0 21592
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0 0 21594
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#21594
{cGerin Street{x~
Multicolored graffiti stains the immense walls to the east and west of you. The
white globes on the tops of the steel lampposts have been shattered, and their
remains are strewn across the cobblestone street. Weeds protrude from the
sinuous and spidery cracks which streak across the bricks in the road.
~
0 0 0
0
D0
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~
0 0 21593
D2
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0 0 21595
S
#21595
Gerin Street~
Multicolored graffiti stains the immense walls to the east and west of you. The
white globes on the tops of the steel lampposts have been shattered, and their
remains are strewn across the cobblestone street. Weeds protrude from the
sinuous and spidery cracks which streak across the bricks in the road. A small
grating has been built into the ground.
~
0 0 0
0
D0
~
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0 0 21594
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0 0 21596
S
#21596
Sabre Crisscross~
Two sabres, their blades crossed, have been painted on the cobblestone
ground at this crossing.  The texture of the painting has been marred by
harsh weather and heavy travel which has inevitably faded its bright colors
and chipped its lacquer.  Three effacious roads lead away from Sabre
Crisscross to the east, west and north.  
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0 0 0
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D0
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0 0 21595
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0 0 21601
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0 0 21597
S
#21597
Cutthroat's Boulevard{x~
Steel lampposts, topped with pearl white globes, line the way down Cutthroats'
Boulevard, providing a sufficient amount of illumination to the vicinity. White
cobblestones have been laid across the ground, guiding the way east and west.
The towering wall of the Exiguous Quarter looms over you to the south, impeding
further travel in that direction. A dark alleyway cuts through the massive
buildings to the north.
~
0 0 0
0
D1
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0 0 21596
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0 0 21598
S
#21598
Cutthroat's Boulevard{x~
Steel lampposts, topped with pearl white globes, line the way down Cutthroats'
Boulevard, providing a sufficient amount of illumination to the vicinity. White
cobblestones have been laid across the ground, guiding the way east and west.
The towering wall of the Exiguous Quarter looms over you to the south, impeding
further travel in that direction.
~
0 0 0
0
D1
~
~
0 0 21597
D3
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~
0 0 21599
S
#21599
Cutthroat's Boulevard{x~
Steel lampposts, topped with pearl white globes, line the way down Cutthroats'
Boulevard, providing a sufficient amount of illumination to the vicinity. White
cobblestones have been laid across the ground, guiding the way east and west.
The towering wall of the Exiguous Quarter looms over you to the south, impeding
further travel in that direction.
~
0 0 0
0
D1
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~
0 0 21598
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0 0 21600
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#21600
Corner of Sabotage and Cutthroats' Boulevard~
Sinuous cracks run along the immense walls of the Exiguous Quarter to the north and
east. The crevices look like a myriad of cobwebs which were constructed by a
spider of unfathomable size. White cobblestones have been arranged in
concentric circles at this round corner of Sabotage Street and Cutthroats'
Boulevard. The two roads lead away from the vicinity to the north and east.
~
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D1
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#21601
Cutthroats' Boulevard~
Steel lampposts, topped with pearl white globes, line the way down Cutthroats'
Boulevard, providing a sufficient amount of illumination to the vicinity. White
cobblestones have been laid across the ground, guiding the way east and west.
The towering wall of the Exiguous Quarter looms over you to the south, impeding
further travel in that direction.
~
0 0 0
0
D1
~
~
0 0 21602
D3
~
~
0 0 21596
S
#21602
Cutthroats' Boulevard~
Steel lampposts, topped with pearl white globes, line the way down Cutthroats'
Boulevard, providing a sufficient amount of illumination to the vicinity. White
cobblestones have been laid across the ground, guiding the way east and west.
The towering wall of the Exiguous Quarter looms over you to the south, impeding
further travel in that direction. A wretched stench emanates from the area to
the north.
~
0 0 0
0
D1
~
~
0 0 21603
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0 0 21601
S
#21603
Cutthroats' Boulevard~
Steel lampposts, topped with pearl white globes, line the way down Cutthroats'
Boulevard, providing a sufficient amount of illumination to the vicinity. White
cobblestones have been laid across the ground, guiding the way east and west.
The towering wall of the Exiguous Quarter looms over you to the south, impeding
further travel in that direction.
~
0 0 0
0
D1
~
~
0 0 21604
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0 0 21602
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#21604
Corner of Devious Road and Cutthroats' Boulevard~
A pattern of sinuous cracks runs along the surface of the cobblestone street,
streaking out in every direction like a dozen cobwebs. Steel lampposts topped
with white globes encircle the vicinity, casting small pools of light on the
ground. The towering walls of the Exiguous Quarter rise up to the south and east.
Two streets, which are in as bad a condition as the rest of the Quarter, sprawl
before your eyes to the north and west.
~
0 0 0
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D0
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0 0 21605
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0 0 21603
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#21605
Devious Road~
Like any other street in the Exiguous Quarter, Devious Road's cobblestone-paved
ground has been effaced by harsh weather and heavy travel. Sinuous streaks and
spidery cracks are evident along the bricks' surfaces, with trampled blades of
grass and dark-colored weeds growing up through them. Steel lampposts line the
way north and south, topped with pearl white globes. The colossal marble and
stone wall of the district has been built to the east, impeding further travel
in that direction.
~
0 0 0
0
D0
~
~
0 0 21606
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0 0 21604
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#21606
Devious Road~
Like any other street in the Exiguous Quarter, Devious Road's cobblestone-paved
ground has been effaced by harsh weather and heavy travel. Sinuous streaks and
spidery cracks are evident along the bricks' surfaces, with trampled blades of
grass and dark-colored weeds growing up through them. Steel lampposts line the
way north and south, topped with pearl white globes. The colossal marble and
stone wall of the district has been built to the east, impeding further travel
in that direction. A solid oak door, reinforced with iron bands, has been
hinged into the wall to the west.
~
0 0 0
0
D2
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#21300
{cEntrance to the Tyvenia Suburbs{x~
{yThe wide stone road named after the ancient adventurer Hyumone is
filled with a continuous stream of people travelling to and from their homes.
To the north lies the main residential area of the city, the Suburbs. Most of
the traffic appears to be heading south, however, to the center of the City of
Tyvenia itself. {x
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#21301
{cHyumone Road{x~
{yWide enough for three carts to pass comfortably, Hyumone Road stretches
north into the main residential area of the city. The southern end of the road
ends at the center of the city, yet the view of that direction is dominated by
the ubiquitous sight of Castle Tyvenia, floating serenely in the breeze. The
otherwise pleasant scene is disturbed by a badly bleeding adventurer laying in
a gutter, the result of a duel or feud. A small crowd has gathered around the
wounded man, making progress along the road more difficult.{x
~
0 0 1
0
D0
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0 0 21300
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#21302
{cEntrance to the Inn of Tyvenia{x~
{yA giant entrance welcomes you to this gigantic hotel. The old Romanesque style
floorboards and ceilings are painted with white and pure gold trimmings. A
blinding light shines down from the stairs leading up. You notice a
receptionist receiving money from many weary travelers.{x
~
0 0 1
0
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0 0 21301
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0 0 21303
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#21303
{cReception Area{x~
{yYou stand in the Reception area of the Inn of Tyvenia. It's a nice comfortable
room, with a couch on the eastern wall, and a desk where the receptionist
sits. There is a sign here.{x
~
0 0 1
0
D5
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#21304
{cHyumone Road, North of a Bridge{x~
{yThe stones of the road meet the paving slabs of the bridge to the south,
bordered on each side by a wide walkway. The road itself is busy with coaches
and small carts ferrying people to and from their dwellings, while the walkways
are thronging with pedestrians. The rumble of the wheeled traffic echoes loudly
from the buildings to the sides, making conversation difficult.{x
~
0 0 1
0
D0
~
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0 0 21301
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~
0 0 21305
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#21305
{cHyumone's Bridge{x~
{yHyumone died many centuries ago, yet as the first amongst the adventurers
in the early days his name has never been forgotten. His exploits in far off
climes and the treasures he plundered are the basis for many a legend, although
the crowds of people moving across the bridge in both directions are more
concerned with the modern day. Rare is the citizen, barring the serious
scholar, who wonders at the origin of the name of this road and bridge. The
road itself extends both north, to the suburbs of the city, and to the main
courtyard to the south. True to the appellation, there is a steady wind blowing
across the bridge, following the river's course.{x
~
0 0 1
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0 0 21304
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~
0 0 21306
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#21306
{cHyumone Road, South of a Bridge{x~
{yBusy with the mass of citizenry traveling to and from their homes in the north,
the road is somewhat hazardous to traverse. The congestion is not helped by the
traffic entering and leaving the city stables to the west, nor is it by the
crowd of pilgrims heading into the shrine to the east. Just to the north is
Hyumone Bridge, the main route across the mighty river Rowekio.{x
~
0 0 0
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0 0 21305
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0 0 21308
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0 0 21307
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0 0 21309
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#21307
{cHyumone Road{x~
{yThe granite paving of the courtyard has been extended onto this road, the slabs
having been perfectly aligned to make a good, even surface. The walkways are
somewhat narrower than the ideal would have been, for the many citizens and
adventurers walking along them are crowded together in jostling masses. The
light is dim here, for the shadow of Tyvenia Castle extends slightly past the
courtyard itself.{x
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0 0 1
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D0
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~
0 0 21306
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~
~
0 0 21310
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~
0 0 21312
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#21308
{cThe Altar to the Gods of Tyvenia{x~
{yJust east of Hyumone Road is a small outdoor sanctuary, bounded by a low
stone wall. The great river Rowekio dominates the view, with the massive peak
of Mount Lispol far off to the north. A stone altar to the Gods of Tyvenia
stands in the corner of the area, and you may pray here to regain your life and
possessions. Hyumone Road lies to the west, and leads to the rest of the
city.{x
~
0 0 0
0
D3
~
~
0 0 21306
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#21309
{cThe City Stables{x~
{yThe mild scent of clean hay and well-kept horses reaches your senses as you
pass into the stables. Obviously the stable manager keeps himself busy. The
bridles, harnesses, saddles, blankets, and other equipment are hung in
meticulous care on polished brass racks, spare shoes arranged by size dangle
from pegs on the west wall, brushes and other tools set neatly in folding
trays, and feed is in bales in back of the stalls, away from the long-reaching
necks of the fine breeds who shelter here.{x
~
0 0 0
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0 0 21306
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#21310
{cThe Main Cloister of Tyvenia{x~
{yTo the north stretches Hyumone Road, a sunny street that seems to flee from
the omnipresent shadow caused by the floating Castle Tyvenia. The magical
illumination that is provided merely dispels the darkness, causing the effect
of a false dawn. Unperturbed by the gloom, the courtyard appears to be very
busy with peddlers and adventurers mingling together.{x
~
0 0 0
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0 0 21307
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0 0 21316
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0 0 21315
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0 0 21311
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0 0 21317
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0 0 21314
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#21311
{cThe Main Cloister of Tyvenia{x~
{yThe ubiquitous adventurers are sparser in numbers in this section of the
cloister. Instead, the inhabitants of this corner reflect the surrounding
buildings, for this is where the merchants and financiers gather to meet.
Gathered in small numbers beneath the illuminating globes, the various wealthy
men and women of financial note move from group to group making deals.
Occasionally, one of the gathered merchants makes their way to the bank to the
north to arrange a fiscal matter, often accompanied by a burly bodyguard or
two. {x
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0 0 0
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0 0 21310
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0 0 21314
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0 0 21313
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0 0 21315
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#21312
{cTyvenia City Bank{x~
{yThis building was constructed entirely of stone. The vaulted ceiling rises high
above you with many windows on the upper wall to illuminate the room. Powerful
looking guards stand in each corner, watching for danger. You can see the large
vault door on the west wall, crafted from mithril. In front of it stands a
semi-circular counter where an attractive young woman waits to assist bankers.
There is a small sign nailed to the front of the counter.{x
~
0 0 0
0
D6
~
~
0 0 21307
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#21313
{cGems & Jewels{x~
{yA sparkling emerald green room stands before you. Small clusters of emerald
dust give the room its dark green light. A large counter holds the jewels for
selling, and the back room is stocked high with coins of all types. There is a
sign posted at the counter.{x
~
0 0 0
0
D1
~
~
0 0 21311
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#21314
{cThe Main Cloister of Tyvenia{x~
{yThe shadow of Castle Tyvenia darkens the cloister that extends off to the
east, diminished only by the provision of magically powered globes. Despite the
permanent twilight caused by this phenomenon, the local inhabitants take little
notice and act as if it were daytime. Just to the east lies a strange stone
archway and a large flight of stone stairs, the upper reaches of which appear
to meet the floating castle.{x
~
0 0 1
0
D0
~
~
0 0 21311
D1
~
~
0 0 21315
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~
~
0 0 21364
D3
~
~
0 0 21318
D6
~
~
0 0 21310
D7
~
~
0 0 21363
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#21315
{cThe City of Tyvenia - Castle Square{x~
{yHeavy slabs of stone have been perfectly aligned to give a solid and even
surface for the citizens of this city. Rumor has it that all the traffic of the
world passes through this courtyard at one time or another, and this, the
center, is the best place to watch it. Never still, at any time of day or
night, the courtyard is a consistent bustle of activity. Standing in the shadow
of Castle Tyvenia, floating high above, posts bearing magically glowing globes
have been erected to bring light to the eternal dark. Stone steps lead upwards
to the castle far above, unsupported by anything physical yet sturdy enough to
take the weight of many travelers. To one side stands a simple stone arch,
unattached to anything but noticeable from the shimmering in the air within the
arch itself. A steady stream of people appear to be walking to this arch,
walking through and fading from view. Just as frequently, people solidify from
air on the other side, pausing and then going about their business.{x
~
0 0 0
0
D0
~
~
0 0 21310
D1
~
~
0 0 21317
D2
~
~
0 0 21363
D3
~
~
0 0 21314
D6
~
~
0 0 21316
D7
~
~
0 0 21365
D8
~
~
0 0 21364
D9
~
~
0 0 21311
M 10000 H 10000
S
#21316
{cThe Main Cloister of Tyvenia{x~
{yThe air is cool from the shadows in the cloister, the ever-present hovering
mass of the castle looming in the sky. A steady flow of adventurers, both young
and old, make their way into the buildings to the north or the east. Upon
exiting either of these buildings, they seem to be clasping something new in
their hands. Servants hired by wealthier adventurers dart between the crowds,
fetching bundles of items for their masters.{x
~
0 0 1
0
D2
~
~
0 0 21317
D3
~
~
0 0 21310
D8
~
~
0 0 21315
S
#21317
{cThe Main Cloister of Tyvenia{x~
{yDespite the efforts of the magically glowing globes, the area is still tinged
with an almost palpable darkness. To the east the gloom recedes as Emporium
Street regains the natural light, but the center of the courtyard, to the west,
has to be permanently lit by artificial means. In that direction can be seen a
cluster of lights gathered round a free-standing stone archway, although one of
the globes is flickering fitfully and in need of replacement. Scattered
throughout the courtyard and surrounding streets are groups of adventurers, all
preparing for their travels.{x
~
0 0 1
0
D0
~
~
0 0 21316
D1
~
~
0 0 21323
D2
~
~
0 0 21365
D3
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~
0 0 21315
D8
~
~
0 0 21363
D9
~
~
0 0 21310
S
#21318
{cPeddler Way, West of Main Cloister{x~
{yThe brooding shape of Castle Tyvenia dominates the skyline to the east, the
shadow that it casts causing darkness in the courtyard in that direction. At
this point of the city, however, it merely causes the effect of the early
stages of dusk and the local inhabitants take little notice of it. To both
north and south, large stone buildings containing public facilities rest, their
thick walls plain and uninteresting.{x
~
0 0 0
0
D0
~
~
0 0 21329
D1
~
~
0 0 21314
D3
~
~
0 0 21319
S
#21319
{cPeddler Way{x~
{yPeddler Way stretches east from here to the center of the City of Tyvenia
itself, but the sunnier areas lay to the west. Rising to the north are the
marble-faced, high walls of City Hall, the main center of all officialdom in
the city. Opposing this to the south is the entrance to the law courts, a large
pair of double doors flanked by several guardsmen.{x
~
0 0 0
0
D1
~
~
0 0 21318
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~
~
0 0 21330
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~
~
0 0 21320
S
#21320
{cPeddler Way{x~
{yA fresh breeze blows down this street, catching the occasional piece of paper
debris and sending it spiraling through the air. A large doorway to the north,
set into a marble-faced front, allows access to the City Hall wherein resides
the civic administration and the mayoral offices. A small detachment of
guardsmen stand by, their boredom evident at a glance, while a steady stream of
messengers and scribes enters and leaves the doors bearing papers.{x
~
0 0 0
0
D0
~
~
0 0 21343
D1
~
~
0 0 21319
D3
~
~
0 0 21321
S
#21321
{cPeddler Way{x~
{yThe population of this street is generally indistinguishable from the rest of
the city, apart from a number of well-dressed men and women. These people move
through the street with ease, for the crowds open up for them and their burly
minders. An unremarkable door to the south, bathed in reflected white light
from the marble building opposite, is their destination. Within that place is
the merchant's guild, a financial haven for the powerful cartels and syndicates
that control the trade of the continent.{x
~
0 0 0
0
D1
~
~
0 0 21320
D2
~
~
0 0 21357
D3
~
~
0 0 21322
S
#21322
{cThe Intersection of Hellion Court and Peddler Way{x~
{yA rather eclectic mixture of travelers makes their way through this junction,
with scribes mingling with merchants and mages rubbing shoulders with beggars.
The road to the east leads directly to the very heart of the city, the view in
this direction dominated by Castle Tyvenia. The southern road runs all the way
to the impecunious district, while the northern road extends to the wizard's area.{x
~
0 0 0
0
D0
~
~
0 0 21470
D1
~
~
0 0 21321
D2
~
~
0 0 21584
S
#21323
{cEmporium Street, East of the Main Cloister{x~
{yA light twilight effect is caused by the edges of the shadow cast by Castle
Tyvenia, serenely floating to the west. Further to the east the shade recedes
to allow normal lighting from the sun, although the shade is ignored by the
citizens who are now inured to its effects. A steady number of people, local
inhabitants and adventurers alike, head towards the famed market to the east,
although some may be best advised to visit the public baths in that direction
instead.{x
~
0 0 0
0
D1
~
~
0 0 21324
D3
~
~
0 0 21317
S
#21324
{cEmporium Street{x~
{yThe stones that form the main thoroughfare here are soiled from the
passage of many a shopper, and the small army of janitors that the city employs
seems powerless to prevent the litter. Many of the people are moving either to
or from the market to the north, the cries of the stallholders just audible
over the hubbub of the citizens. To the south stands a low building with a red-
tiled roof and an ornate plasterwork decoration beneath the eaves.{x
~
0 0 0
0
D1
~
~
0 0 21325
D3
~
~
0 0 21323
S
#21325
{cEmporium Street{x~
{yA brick wall stands to the north, forming a small boundary between Emporium
Street and the market itself. From beyond this wall come the sounds of business
as usual, with shouts, importunings and some less savory forms of advertising
being quite audible. Opposing this to the south is the public baths, an
institution restored from a now-extinct civilization and brought back to life
and use by the mayor of this City. The citizens and adventurers traveling to
and from this building appear to be rather more urbane than the common
population.{x
~
0 0 0
0
D1
~
~
0 0 21326
D3
~
~
0 0 21324
S
#21326
{cEmporium Street{x~
{yTo the north the famed market of the City of Tyvenia stands, brightly colored
canopies marking out the stalls. People of many types, ranging from barbarian
adventurers to local citizens, travel both to and from the market area. To the
east lays Chateau Lane, one of the residential streets in the city, while to the
south is a comparatively low building, topped by red tiles.{x
~
0 0 0
0
D1
~
~
0 0 21327
D3
~
~
0 0 21325
S
#21327
{cThe Intersection of Chateau Lane and Emporium Street{x~
{yThe eastern end of Emporium Street crosses Chateau Lane, then continues onto the
eastern gate of the city. Travelers from many lands enter and leave through
these gates, watched carefully by alert guardsmen. The western expanse of the
street runs to the square at the center of the city, although the view in that
direction is dominated by the floating mass of Castle Tyvenia, often the first
thing that a visitor to this place sees.{x
~
0 0 0
0
D1
~
~
0 0 21328
D3
~
~
0 0 21326
S
#21328
{cThe Eastern Gate of the City{x~
{yJust to the west, Chateau Lane meets the bustling commerce of Emporium Street.
Vendors and merchants are visible hawking their wares from stalls in the
marketplace and along the street itself. The smooth paving stones give way to
the east to a rougher path, and a large set of gates bars the way out of the
city.{x
~
0 0 0
0
D3
~
~
0 0 21327
S
#21329
{cA Silent Cavern, Filled with Echoes{x~
{yThe echoes continue as you venture on. The narrow rocky cleft that was once
small, begins to transform into a dully lit cavern. At the far end of the room,
an orb hovers in the air, giving off a pulsating light. In the center of the
room, there is a skeleton of a long forgotten hero, pinned against an obsidian
column, by his own sword. Upon the hilt of the sword, a woman enshrouded in
complete darkness is carved, in amazing detail. You cautiously step forward,
your eyes fixated on the enormous rune-covered hilt of the sword. Oblivious to
the world around you, you step next to the skeleton and seize the hilt of the
sword. Archaic energies shoot through your body, as you withdraw the sword and
the skeleton falls to the ground. You turn to admire the swords beauty, and an
uneasy feeling overcomes you. You collapse to the floor incapacitated. Your
head spins as you hear the ancient words of a legend spewing forth, echoing as
the walls around begin to crumble. As you begin to cease to exist, a being
bends toward you. In an ancient language, somewhat similar to your own you
hear the words "You are worthy of salvation... may the echoes of silence play
through your mind forever... forever..forever...."{x
~
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#21330
{cThe Lobby of the Courts{x~
{yHighly polished marble slabs cover the walls and floor, their pale hues
draining the color from the faces of everyone inside the building. Small, high
windows allow some natural light in, although this is supplemented by a large
number of free-standing candelabra. The traditional blue robes of the legal
profession are being worn by many solemn-faced gentlemen, each one bearing a
sheaf of legal documents. A number of guardsmen stand unobtrusively at
attention to the sides, eyes watchful for any signs of trouble.{x
~
0 0 0
0
D0
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~
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~
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~
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S
#21331
{cThe Guardroom in the Courts{x~
{yStarkly austere stones form the walls of the guardroom, a place where the
guards assigned to the courts wait for their duties. Two rough tables bear the
remains of meals, although these are being ignored by the pair of off-duty
guards engaged in a rather serious game of cards. Several swords, breastplates
and helmets are neatly arranged on racks against the northern wall, while the
southern wall is made up of thick metal rails with a lockable grill door.{x
~
0 0 0
0
D1
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~
0 0 21330
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~
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S
#21332
{cA Hallway in the Courts{x~
{yThe polished marble surfacing stretches both north and south, transforming the
sounds made by the waiting people into a steady sussuration. Groups of lawyers
gather together, ignoring the witnesses who stand silently by themselves. A
pair of guardsmen stand at attention flanking a doorway that leads into the
main courtroom to the east.{x
~
0 0 0
0
D0
~
~
0 0 21330
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~
0 0 21333
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~
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#21333
{cThe Main Courtroom{x~
{yThe ash panelling is a welcome relief from the featureless marble in the
hallway outside, and it is also somewhat warmer than the chilly stone. Several
blue-robed figures sit at benches, making or reading notes, while one of their
number is standing, preparing to question a man in the witness box. On the far
eastern wall, raised well above the floor and behind a large, wooden bench,
sits a black-robed judge. A wooden waist-high box stands against the northern
wall, the head-height rails that encompass it suggesting that this is for
dangerous defendants. The pair of burly guardsmen standing ready by this
structure reinforces this impression. Ten jury members sit on a bench against
the southern wall, one of them having blatantly fallen asleep.{x
~
0 0 0
0
D3
~
~
0 0 21332
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~
~
0 0 21334
S
#21334
{cThe End of the Hallway{x~
{yThe milky-white marble of the walls reflects the light from the myriad candles,
each one fixed in its own holder. The southern end of the hall ends in a blank
wall, fronted by a large, granite statue of the personification of justice.
Androgynous in aspect, it stands and stares at all who pass this way. A small
door is set into the western wall, opposed by a much more imposing double door
that opens into the courtroom to the east.{x
~
0 0 0
0
D0
~
~
0 0 21332
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~
~
0 0 21335
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~
0 0 21336
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~
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S
#21335
{cThe Secondary Courtroom{x~
{yLustrously varnished hazelwood has been used to panel this room. The judge's
bench is level with the rest of the furnishings, indicating that the
allegations under consideration in this court are of a lesser nature. The blue-
robed figures at work in this court are less impressive to the sight than some
that can be seen in this building, reflecting, perhaps, the lower fees
available from lower class clients.{x
~
0 0 0
0
D3
~
~
0 0 21334
D9
~
~
0 0 21332
S
#21336
{cThe Robing Room{x~
{yA small room of surprisingly little luxury, this is where the judiciary ready
themselves to preside over cases. Four chairs are in the center of the carpeted
floor, whilst a table holding several wooden heads, all but two bearing white
wigs, stands by one wall. A rack of the black robes worn by the judges rests
against the southern wall.{x
~
0 0 0
0
D1
~
~
0 0 21334
D6
~
~
0 0 21332
S
#21337
{cAtop the Stairs{x~
{yA sturdy array of metal rails forms a barrier to the north and to freedom, for
this is the entry to the jail cells of the court. Stone stairs descend into the
gloom below, a darkness that is occasionally pierced by flickering torchlight.
A pungent odor rises from the depths below, although it is a stale smell rather
than the stench usually associated with an underground jail.{x
~
0 0 0
0
D0
~
~
0 0 21331
D5
~
~
0 0 21338
D6
~
~
0 0 21330
S
#21338
{cHallway in the Jail{x~
{yA worn set of stone steps ascends to the upper levels and light, while the
gloomy darkness becomes steadily heavier to the south. A set of metal bars
forms a stone cell to the east from which a stale odor comes. The floor is
paved with rough cobbles and strewn with wisps of straw, although there are
none of the vermin and filth that would normally be associated with such a
place.{x
~
0 0 0
0
D1
~
~
0 0 21341
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~
~
0 0 21339
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~
~
0 0 21337
S
#21339
{cHallway in the Jail{x~
{yA scratched wooden table and chair occupy the center of this hallway, no doubt
furnishings for the jailer. Although cold and somewhat odorous, this jail is
not nearly as bad as tradition demands for such a place. This is probably due
to the temporary nature of the occupants, who are generally held here for but a
day or two before sentencing. A number of mirrored oil lamps are arrayed along
the walls to provide some illumination. The light they give is dim but less
smoky than torches would be. Barred cells lie to the east and south.{x
~
0 0 0
0
D0
~
~
0 0 21338
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~
~
0 0 21342
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~
~
0 0 21340
S
#21340
{cThe Condemned Cell{x~
{yMuch smaller than the other cells, this area is used less frequently for it
holds those condemned to death. Furnished only with a bare stone bench, the
place is not designed for comfort as the inhabitants are never here for very
long. Poorly maintained, the floor is uneven with broken paving in one corner,
barely visible in the dirt that covers the floor. The bars forming the cell
seem to be thicker than the other barriers in the jail area, perhaps reflecting
the likelihood of desperate actions.{x
~
0 0 0
0
D0
~
~
0 0 21339
S
#21341
{cA Cell Beneath the Court{x~
{ySolid stone walls hold thick iron bars, forming a cell from this large alcove.
Perhaps thirty feet square, it holds up to twenty people at a time in readiness
for trial in the courts above. A thick layer of straw carpets the floor,
allowing the less-nervous prisoner a chance to sleep. Currently there are about
a dozen inhabitants, each one lost in thought as they contemplate their
forthcoming legal proceedings.{x
~
0 0 0
0
D3
~
~
0 0 21338
S
#21342
{cA Cell Beneath the Court{x~
{yBarred off from the main hallways by thick iron, this cell is unpleasant but
bearable. A small window opens at the top of the eastern wall to allow light in
from the street outside, the grills in the gap being somewhat unecessary as the
opening is but three inches in height. Although occupied by a number of
dispirited men, this cell is barely furnished with straw, for this is the cell
of those who have been sentenced to a custodial punishment. Transport to a
permanent jail or labor camp is in the near future for the inhabitants of this
cell.{x
~
0 0 0
0
D3
~
~
0 0 21339
S
#21343
{cThe Foyer of City Hall{x~
{ySmall, white, ceramic tiles pave the floor, interspersed with a regular pattern
of black tiles, the gaps being calculated to cause a headache in any sane
person who looks at it for too long. A waist-high counter stands facing the
door, staffed by a number of elderly men, each one poring through a number of
files. Large double doors stand to the west, permanently ajar, opposed by a
somewhat more minor door upon which the legend "Records" has been signed.{x
~
0 0 0
0
D1
~
~
0 0 21350
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~
~
0 0 21320
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~
~
0 0 21344
S
#21344
{cA Corridor in the Town Hall{x~
{yLarge double doors guard the eastern end of this corridor, through which a
number of clerks can be seen working steadily. The floor is paved with large
yellow tiles, each bearing a carefully worked rendering of the great Seal of
Tyvenia. The high walls are decorated with a delicately depicted mural, the
walls on the south and west bearing a picture of the founding of the city,
while the eastern and northern walls show a dragon at bay in its lair.{x
~
0 0 0
0
D0
~
~
0 0 21345
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~
~
0 0 21343
S
#21345
{cThe Foot of the Stairs{x~
{yThe carefully tiled floor is interrupted by a set of granite steps that lead
upwards to a distant hallway. The steps are covered by a thick, red carpet that
allows a regular border of a yard on either side between the carpet and the
wall. The western wall is hung with a huge, golden tapestry of the Symbol of
Medievia, the yellow threads gently reflecting the light from a number of
magical glowing globes. A small door stands unobtrusively in the northern wall.{x
~
0 0 0
0
D0
~
~
0 0 21346
D2
~
~
0 0 21344
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~
~
0 0 21347
S
#21346
{cThe Broom Cupboard{x~
{ySmall and dingy, the room smells of musty mops and damp buckets. A number of
barrels contain cleaning substances, while a small hand pump stands against the
northern wall, ready to fill a bucket. Brooms, mops, buckets and cleaning
cloths are randomly distributed around the room, ready for the next cleaning
shift to start.{x
~
0 0 0
0
D2
~
~
0 0 21345
S
#21347
{cThe Landing in the Upper Chambers{x~
{yRed carpet cascades down the stairs to the lower floor of the Town Hall,
complementing the thick red pile that covers this expansive area. The walls are
featureless barring a large stained glass window in the eastern wall, the
design illuminated being a humanoid figure, some notable figure from antiquity.
Heavy oak doors stand in the north and south walls, each bound with iron and
guarded by a large iron lock.{x
~
0 0 0
0
D0
~
~
0 0 21348
D2
~
~
0 0 21349
D5
~
~
0 0 21345
S
#21348
{cOffice of the Head Scribe{x~
{yThis room is rather bare of the amount of paper one would expect for an office
belonging to a scribe. An impressively large desk, made from some dark wood,
rests near the northern wall, the few papers here being tidily arranged.
Several quills and inkpots stand ready for immediate use, various sizes and
colors available for different tasks. A sheaf of fine paper rests on a small
table, ready for the drafting of important documents.{x
~
0 0 0
0
D2
~
~
0 0 21347
S
#21349
{cThe Mayor's Office{x~
{yA large, walnut desk shines with a deeply polished lustre in the middle of the
red carpeted floor. Behind the desk rests a heavy, leather chair, thickly
upholstered for the maximum possible comfort. Many books and scrolls adorn the
numerous shelves that line the walls, each one being arranged as to subject
matter and importance. A large window in the eastern wall looks out upon the
street outside, the curtains currently half drawn to block the ubiquitous view
of the Castle Tyvenia.{x
~
0 0 0
0
D0
~
~
0 0 21347
S
#21350
{cA Corridor in the Town Hall{x~
{yThe white tiled floor, punctuated with irregularly placed black tiles, extends
to the north and to the west. The walls are undecorated and painted in a plain
white, the reflected glare being too much to stare at for more than a minute or
so. Several scribes wander back and forth, each one holding a number of papers
and each with a serious impression.{x
~
0 0 0
0
D0
~
~
0 0 21351
D3
~
~
0 0 21343
S
#21351
{cAmongst the Lecterns{x~
{yA regularly spaced array of a dozen lecterns covers the floor, each one
occupied by a scribe who is busily arranging papers and filling in forms. A
small group of errand boys stands to one side, ready to take papers to their
destination, to recover necessary documents and to refill inkpots. The lecterns
extend far to the east, while the north and western areas are filled by row
upon row of shelves.{x
~
0 0 0
0
D0
~
~
0 0 21352
D1
~
~
0 0 21353
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~
~
0 0 21350
D3
~
~
0 0 21356
S
#21352
{cAmidst of the Records{x~
{yDeep aisles are lined on a north to south axis, formed by deep rows of
shelving. Errand boys are continuously scampering along this section of the
shelves, the notices that mark them suggesting that this area deals with the
obituaries of brave adventurers. The shelving extends both to the east and
west, while a group of scribes work at their lecterns to the south.{x
~
0 0 0
0
D1
~
~
0 0 21354
D2
~
~
0 0 21351
D3
~
~
0 0 21355
S
#21353
{cAmongst the Lecterns{x~
{yA dozen lecterns fill the floorspace, all bar one occupied by a steadily
working scribe. The odd one out is filled by a gently dozing scribe, for whom
the peace and calm has become too much. The lecterns continue to the west,
while a vast array of shelves stretch to the north.{x
~
0 0 0
0
D0
~
~
0 0 21354
D3
~
~
0 0 21351
S
#21354
{cAmidst the Records{x~
{ySturdy wooden shelves support the various records necessary for a functioning
bureaucracy. Perhaps twenty feet in height, dotted with occasional ladders, the
shelves form a deep array of aisles that run to both north and south. The
notices that mark the shelves suggest that this section records the births of
new citizens, their names arranged alphabetically. The shelving continues far
to the west, while a number of scribes at work can be seen to the south.{x
~
0 0 0
0
D2
~
~
0 0 21353
D3
~
~
0 0 21352
S
#21355
{cAmidst the Records{x~
{yThe stale odor of rarely moved paper fills the atmosphere between these
shelves. Dust lies thickly upon the sparse piles of papers and cobwebs bar
progress along the aisles. A dusty notice declares this area to be the records
of marriages within the realms ofTyvenia.{x
~
0 0 0
0
D1
~
~
0 0 21352
D2
~
~
0 0 21356
S
#21356
{cAmongst the Lecterns{x~
{yOrnate scrolls lie in small, scroll-holding pigeon holes, somewhat different to
the standard shelving that lays to the north. An illuminated notice declares
these to be the records of the Avatars and their virtuous deeds, each one
magnificently gilded along the edges. A steady flow of errand boys arrives from
the scribes to the east to update the scrolls as merciful acts are performed.{x
~
0 0 0
0
D0
~
~
0 0 21355
D1
~
~
0 0 21351
S
#21357
{cEntry to the Grand Exchange{x~
{yA dozen lamps lay within, illuminating a small area at the base of some steps.
Decorated in a simple, understated style, it belies the often rumored wealth
that changes hands within these walls. The thick carpeting muffles all sounds
of movement, and somehow the constant noise from the streets outside is quieted
l
~
0 0 0
0
D0
~
~
0 0 21321
D4
~
~
0 0 21358
S
#21358
{cFoyer of Grand Exchange{x~
{yA wide area opens to the south, lightly populated by richly dressed people and
several desks. A cloakroom, attended by a smartly dressed young lady, stands by
the stairway to take the outside clothes of the merchants. The merchants who
gather in the main square rarely venture here, the disdain that the traders
here feel for such minor deals being near palpable. Several bored bodyguards
stand to one side talking casually. Although their employers may not deal with
ready money, they are still a viable target for a ransom demand.{x
~
0 0 0
0
D2
~
~
0 0 21359
D5
~
~
0 0 21357
S
#21359
{cThe Grand Exchange{x~
{yLiveried servants make their way across the floor, bearing messages for the
merchants who trade here. Several of the notes are met with smiles or frowns,
though most are met by a professional poker-face, for many of the deliveries
are carefully watched by several eyes. Excessive politeness seems to be a house
rule, for no voices are raised and many conversations are conducted in quiet
tones.{x
~
0 0 0
0
D0
~
~
0 0 21358
D1
~
~
0 0 21362
D2
~
~
0 0 21360
S
#21360
{cThe Scribes' Desks{x~
{yAway from the main body of merchants stands a cluster of desks attended by
scribes. For a fee they put quill to vellum to draw up the contracts that
finalize the deals made. Customarily three copies are made, with each merchant
or syndicate receiving a copy, while a third is kept in the house safe, for an
additional fee of course.{x
~
0 0 0
0
D0
~
~
0 0 21359
D1
~
~
0 0 21361
S
#21361
{cThe Refreshment Area{x~
{yA scattering of tables, accompanied by chairs, are distributed around the
floor. Several chairs are occupied by merchants and a number of servants attend
them, bringing foodstuffs from a small door in the southern wall. Only light
meals are served here, sufficient to quash the pangs of hunger and just long
enough for the really serious deals to be concluded.{x
~
0 0 0
0
D0
~
~
0 0 21362
D3
~
~
0 0 21360
S
#21362
{cThe Grand Exchange{x~
{yThe eastern wall is dominated by a massive portrait of a standing figure, the
painting being of a man in archaic clothing and heavy golden jewelry. Of all
the depictions of Nillarg Blanuhe, this is the only one known to have been made
during his lifetime. Although there is no god that is held dear by merchants,
the legends surrounding the trading exploits of Nillarg have elevated his
status to near divinity in the eyes of any serious trader. Peddlers, on the
whole, are not known for their piety, but many is the moment's reflection had
by all who stand beneath this portrait.{x
~
0 0 0
0
D2
~
~
0 0 21361
D3
~
~
0 0 21359
S
#21363
{cThe Main Cloister of Tyvenia{x~
{yDraped in darkest shade from Castle Tyvenia floating high above, the courtyard
is lighted to the brightness of a false dawn by magical glowing globes. A
cluster of globes illuminate a low wooden podium, upon which the Town Crier of
Medievia plies his trade. Mirroring this cluster of lights is a similar
arrangement to the north surrounding a stone archway and a large set of free-
standing stone stairs, while Wydolnet Road runs to the south, lit by more
natural means.{x
~
0 0 0
0
D0
~
~
0 0 21315
D1
~
~
0 0 21365
D2
~
~
0 0 21367
D3
~
~
0 0 21364
D6
~
~
0 0 21317
D9
~
~
0 0 21314
S
#21364
{cThe Main Cloister of Tyvenia{x~
{yThe crowds of adventurers that haunt this courtyard separate into two distinct
groups at this corner. Thirsting for knowledge, the fresh faced new arrivals
head to the library to the south. Ready to return to the fray and equipped for
combat, groups of seasoned warriors and spellcasters make their way to an area
even darker than the eternal twilight in the main yard. A number of glowing
globes guide the traveler's way to a strange archway in the center of the
court.{x
~
0 0 0
0
D0
~
~
0 0 21314
D1
~
~
0 0 21363
D3
~
~
0 0 21408
D6
~
~
0 0 21315
S
#21365
{cThe Main Cloister of Tyvenia{x~
{yBusy with the varied gatherings of citizens, the main courtyard in the City of
Medievia is a sight for the seasoned adventurer. Heavy slabs of granite have
been worked into an even surface that stretches to all corners of the area.
Veterans, bearing their scars, proudly arraign themselves in groups of their
peers, watched enviously by the fresh faced recruits that surge from the
Adventurer's guild to the south. The area is shaded by a massive construction,
just hanging in the air several hundred feet above. This can only be Castle
Tyvenia, the famed airborne construction, the last defense of the realm. This
floating behemoth causes a constant shadow on the courtyard, necessitating
magically illuminated globes to be set at intervals on posts. Many of these
lights are centered around a strange construction to the north-west, while
close by a somewhat friendlier cluster of lights invites the needy to seek out
the treasures in the donation room.{x
~
0 0 0
0
D0
~
~
0 0 21317
D1
~
~
0 0 21366
D3
~
~
0 0 21363
D9
~
~
0 0 21315
S
#21366
{cTyvenia Donation Room{x~
{yThis large and beautiful room is the housing for the many objects donated to
the gods by mortals. The room shines brightly from the center of its ceiling.
A large beam of healing white light shines forth into the area. Large walls
formed from cobblestone surround the area for protection. A small swirling
magical blue and black portal opens and closes sporadically, dropping
necessary equipment.{x
~
0 0 0
0
D3
~
~
0 0 21365
S
#21367
{cWydolnet Road, South of Main Cloister{y~
{yClose to the shadow of the great Castle Tyvenia, the light here is somewhat
restricted although the local population pays it no heed. Wydolnet Road is a
broad street, lined with trees and reasonably busy with traffic. Farther to the
south the lighting becomes more normal, while the northern end of the road
meets the artificially illuminated courtyard that lies at the heart of the
city.{x
~
0 0 0
0
D0
~
~
0 0 21363
D2
~
~
0 0 21369
D3
~
~
0 0 21368
S
#21368
{cWithin the Ruins{x~
{yDemolished columns have fallen throughout this desolate room, as if struck by
lightning. Remnants of the once joyful and vibrant life enjoyed inside these
walls have been reduced to nothing more than dust and memories. Cracked and
broken structures are just about everywhere, waiting to trip anyone daring
enough to enter this room.{x
~
0 0 0
0
D1
~
~
0 0 21367
S
#21369
{cWydolnet Road{x~
{yThis broad road, lined with slender poplar trees, reaches far to the south. The
cobblestones of the main thoroughfare are bordered by wide walkways to either
side, the west running against the outside wall of the law courts and the
eastern against the public baths. Named after a heroine of ancient times, the
road is a monument to her name and works in the early days of the city.{x
~
0 0 0
0
D0
~
~
0 0 21367
D2
~
~
0 0 21371
D3
~
~
0 0 21370
S
#21370
{cLost in a Sea of Clouds{x~
{yBlinding white light fill this room, reflecting off the numerous clouds that
float up past you into the higher reaches of the heavens. Cold raindrops fall
intermittently, barely grazing you as they slide downward and disappear into
the clouds below. The patter of rain echoes softly as the clouds continue to
converge and disperse right before your eyes.{x
~
0 0 0
0
D1
~
~
0 0 21369
S
#21371
{cWydolnet Road{x~
{yDominated by the sight of Castle Tyvenia floating in the sky to the north, the
street extends north to the center of the city and south to the waterfront
district. A low building with a red-tiled roof sits to the east, wisps of steam
escaping from the eaves proclaiming this to be the public baths. Bordering the
street to the west is a high brick wall that protects the city from whatever
terrors may lurk outside.{x
~
0 0 0
0
D0
~
~
0 0 21369
D2
~
~
0 0 21372
S
#21372
{cWydolnet Road{x~
{yWydolnet Road, named after the heroine of legend and fable, runs from the north
to the south and passes by the public baths to the east. Opposing this is an
iron rail fence that fences off a green parkland from the road itself. The
smell of grass and flowers is a welcome contrast to the odors of the city, and
several people appear to be enjoying the air on the other side of the railings.{x
~
0 0 0
0
D0
~
~
0 0 21371
D2
~
~
0 0 21373
S
#21373
{cWydolnet Road, North of Riverside District{x~
{yJust north of the junction with the waterfront district, Wydolnet Road is
pleasantly interrupted by the entry to a park on the west. The light sound of
children playing comes from the west, although a slight smell of fish coming
from the south detracts from the general pleasant atmosphere. The road
stretches far to the north where it ends at the main courtyard, but the view in
that direction is dominated by the sight of Castle Tyvenia.{x
~
0 0 0
0
D0
~
~
0 0 21372
D2
~
~
0 0 21374
S
#21374
{cThe Intersection of Acerbity Street and Wydolnet Road{x~
{yA high wooden arch over the road marks the northern edge of the Riverside
District. Paved in tarred dirt, Acerbity Street leads away to the east and west.
The air is humid and tastes of the salt of the sea. Wrought iron lampposts are
set along the street at wide intervals, though they appear not to have been lit
for a very long time. The bustling noises of city life can be heard to the
north.{x
~
0 0 0
0
D0
~
~
0 0 21373
D1
~
~
0 0 21435
D2
~
~
0 0 21375
D3
~
~
0 0 21453
S
#21375
{cWydolnet Road{x~
{yWydolnet Road runs north and south. The surface of the road is well kept.
Several cobblestones have been recently replaced. Potted shrubs are spaced
evenly along the edges of the road, and freshly painted lamp posts are placed
between them. The noise of city life can be heard to the north.{x
~
0 0 0
0
D0
~
~
0 0 21374
D2
~
~
0 0 21376
S
#21376
{cWydolnet Road{x~
{yWydolnet Road runs north and south. The surface of the road is well kept.
Several cobblestones have been recently replaced. Potted shrubs are spaced
evenly along the edges of the road, and freshly painted lamp posts are placed
between them. The noise of city life can be heard to the north. The strong
smell of fresh fish blows in on a breeze from the south.{x
~
0 0 0
0
D0
~
~
0 0 21375
D2
~
~
0 0 21379
D3
~
~
0 0 21378
S
#21377
{cThe Southwest Corner of the Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At all hours
of the day and night, crustacean men stand at their stalls selling their catch. The
pungent odor of crustacean fills the air, seeping from the walls of the buildings and
the stones underfoot. Crustacean blood and oil have stained the ground around
the stalls.{x
~
0 0 0
0
D0
~
~
0 0 21436
D1
~
~
0 0 21381
S
#21378
{cThree Masts Mercantile{x~
{yA shop like any other, the mercantile has rows of shelves bearing food and
supplies for the traveler. Wide glass windows, coated with a crystaline sheen
of brine, look out over Wydolnet Road. A small counter sits in the back corner
of the room.{x
~
0 0 0
0
D1
~
~
0 0 21376
S
#21379
{cThe Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At 
all hours of the day and night, crustacean men stand at their stalls selling their 
catch. The pungent odor of  crustacean fills the air, seeping from the walls 
of the buildings and the cobblestones underfoot. Crustacean blood and oil 
have stained the ground around the stalls.  A wide road leads away from 
the Crustacean Market to the north.{x
~
0 0 0
0
D0
~
~
0 0 21376
D1
~
~
0 0 21422
D2
~
~
0 0 21380
D3
~
~
0 0 21437
S
#21380
{cThe Center of the Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At 
all hours of the day and night, crustacean men stand at their stalls selling their 
catch. The pungent odor of fish fills the air, seeping from the walls of the 
buildings and the cobblestones underfoot. A fountain stands in the center 
of the square, surrounded by wooden benches where fisherman clean their 
catch. Deep gutters run away to the south, carrying the fouled water and 
offal to the sea.{x
~
0 0 0
0
D0
~
~
0 0 21379
D1
~
~
0 0 21420
D2
~
~
0 0 21381
D3
~
~
0 0 21436
S
#21381
{cThe Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At all 
hours of the day and night, crustacean men stand at their stalls selling their 
catch. The pungent odor of crustacean fills the air, seeping from the walls 
of the buildings and the cobblestones underfoot. Crustacean blood and oil 
have stained the ground around the stalls. A salty breeze blows from the 
south, but is not strong enough to clean the air.{x
~
0 0 0
0
D0
~
~
0 0 21380
D1
~
~
0 0 21421
D2
~
~
0 0 21382
D3
~
~
0 0 21377
S
#21382
{cAlkali Street{x~
{yThe surfaces of the stone street and surrounding buildings are coated
with a fine grit of salt spray. Even the air carries the salty taste of the
sea. The booming sounds of cargo and the shouts of dockworkers fill the 
air. The street slopes down to the south. The hoarse shouts of crustacean 
vendors and the bustle of a market can be heard to the north.{x
~
0 0 0
0
D0
~
~
0 0 21381
D2
~
~
0 0 21383
S
#21383
{cAlkali Street{x~
{yThe surfaces of the stone street and surrounding buildings are coated
with a fine grit of salt spray. Even the air carries the salty taste of the
sea. The booming sounds of cargo and the shouts of dockworkers fill the air.
The street slopes down to the south where it opens out onto the wharf.{x
~
0 0 0
0
D0
~
~
0 0 21382
D2
~
~
0 0 21384
S
#21384
{cThe Harbor{x~
{yBuilt of planks of timber, the wharf stretches from the building fronts to the
edge of the sea. The surfaces of the planks are salt-stained and warped. Coils
of chain and rope and rumpled piles of sailcloth line the walls of the adjacent
buildings. Crates and rolls of cargo are stacked neatly along the edge of the
wharf, awaiting loading onto outbound vessels, or movement to warehouses. A
wide street leads away to the north. To the south is a sturdy pier, extending
out into the inlet.{x
~
0 0 0
0
D0
~
~
0 0 21383
D1
~
~
0 0 21389
D2
~
~
0 0 21385
D3
~
~
0 0 21463
S
#21385
{cPier One, Berth One{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings,
several feet in diameter, hold the pier up off of the sea. The pilings are
grooved and worn from years of use as tie-offs. The pier just out into the
inlet to the south. From the north come the sounds of a busy harbor.{x
~
0 0 0
0
D0
~
~
0 0 21384
D2
~
~
0 0 21386
S
#21386
{cPier One, Berth Two{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings,
several feet in diameter, hold the pier up off of the sea. The pilings are
grooved and worn from years of use as tie-offs. The pier continues to the north
and south.{x
~
0 0 0
0
D0
~
~
0 0 21385
D2
~
~
0 0 21387
S
#21387
{cPier One, Berth Three{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings,
several feet in diameter, hold the pier up off of the sea. The pilings are
grooved and worn from years of use as tie-offs. The pier continues to the north
and south.{x
~
0 0 0
0
D0
~
~
0 0 21386
D2
~
~
0 0 21388
S
#21388
{cPier One, Berth Four{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings,
several feet in diameter, hold the pier up off of the sea. The pilings are
grooved and worn from years of use as tie-offs. To the south, the pier drops
off to the sea.{x
~
0 0 0
0
D0
~
~
0 0 21387
S
#21389
{cThe Harbor{x~
{yBuilt of planks of timber, the wharf stretches from the building fronts to the
edge of the sea. The surfaces of the planks are salt-stained and warped. Coils
of chain and rope and rumpled piles of sailcloth line the walls of the adjacent
buildings. Crates and rolls of cargo are stacked neatly along the edge of the
wharf, awaiting loading onto outbound vessels, or movement to warehouses. The
planking underfoot thrums with the current of the Rowekio emptying into the
sea.{x
~
0 0 0
0
D1
~
~
0 0 21390
D3
~
~
0 0 21384
S
#21390
{cThe Harbor{x~
{yBuilt of planks of timber, the wharf stretches from the building fronts to the
edge of the sea. The surfaces of the planks are salt-stained and warped. Coils
of chain and rope and rumpled piles of sailcloth line the walls of the adjacent
buildings. Crates and rolls of cargo are stacked neatly along the edge of the
harbor, awaiting loading onto outbound vessels, or movement to warehouses.{x
~
0 0 0
0
D0
~
~
0 0 21415
D1
~
~
0 0 21391
D2
~
~
0 0 21404
D3
~
~
0 0 21389
S
#21391
{cThe Harbor{x~
{yBuilt of planks of timber, the harbor stretches from the building fronts to the
edge of the sea. The surfaces of the planks are salt-stained and warped. Coils
of chain and rope and rumpled piles of sailcloth line the walls of the adjacent
buildings. Crates and rolls of cargo are stacked neatly along the edge of the
harbor, awaiting loading onto outbound vessels, or movement to warehouses.
~
0 0 0
0
D1
~
~
0 0 21392
D3
~
~
0 0 21390
S
#21392
{cThe Harbor{x~
{yBuilt of planks of timber, the wharf stretches from the building fronts to the
edge of the sea. The surfaces of the planks are salt-stained and warped. Coils
of chain and rope and rumpled piles of sailcloth line the walls of the adjacent
buildings. Crates and rolls of cargo are stacked neatly along the edge of the
harbor, awaiting loading onto outbound vessels, or movement to warehouses. To
the south is a sturdy pier, extending out into the inlet.{x
~
0 0 0
0
D1
~
~
0 0 21393
D2
~
~
0 0 21401
D3
~
~
0 0 21391
S
#21393
{cA Sandy, Downward Sloping Path{x~
{yA wide, sandy path leads down the man-made slope of the jetty. The large,
granite boulders have been broken and moved aside to make a passable trail.
Seaweed is crusted across the surfaces of the enormous boulders and sea water
laps at the undersides of them. A constant breeze blows in off of the Sea of
Infinity.{x
~
0 0 0
0
D1
~
~
0 0 21394
D3
~
~
0 0 21392
S
#21394
{cA Sandy, Downward Sloping Path{x~
{yA constant breeze blows in off of the Sea of Infinity, stirring the sand around
your feet. Large boulders are piled up along one side, creating the jetty. The
boulders are lined with quartz and crusted with dried seaweed. Gulls wheel
overhead, crying out to one another as they scan the wharf to the west.{x
~
0 0 0
0
D2
~
~
0 0 21395
D3
~
~
0 0 21393
S
#21395
{cA Sandy, Downward Sloping Path{x~
{yA trail of hard-packed sand winds through the looser sand of small dunes. Tall
tufts of horse grass line the trail and large pieces of driftwood are scattered
about. Gulls wheel overhead, crying out to one another as they scan the harbor
to the west. A wall of large boulders is piled along the west side of the path,
forming the inner edge of the jetty.{x
~
0 0 0
0
D0
~
~
0 0 21394
D2
~
~
0 0 21396
S
#21396
{cA Sandy Trail{x~
{yA constant breeze blows in off of the Sea of Infinity, stirring the sand around
your feet. A trail of hard-packed sand winds through the looser sand of small
dunes. Tall tufts of horse grass line the trail and large pieces of driftwood
are scattered about. Large thickets of spiny gorse speckle the landscape.{x
~
0 0 0
0
D0
~
~
0 0 21395
D2
~
~
0 0 21397
S
#21397
{cA Sandy Trail{x~
{yTall tufts of horse grass line the trail and large pieces of driftwood are
scattered about. Gulls wheel in the distance, crying out to one another as they
scan the harbor off to the northwest. A trail of hard-packed sand winds through
the looser sand of small dunes. The fresh smell of the sea clears your senses.{x
~
0 0 0
0
D0
~
~
0 0 21396
D1
~
~
0 0 21398
S
#21398
{cA Sandy Trail{x~
{yA trail of hard-packed sand winds through the looser sand of small dunes. A
constant breeze blows in off of the Sea of Infinity. Gulls wheel in the
distance, crying out to one another as they scan the wharf off to the
northwest.{x
~
0 0 0
0
D2
~
~
0 0 21399
D3
~
~
0 0 21397
S
#21399
{cA Sandy Trail{x~
{yA trail of hard-packed sand winds through the looser sand of small dunes.
Stunted trees struggle to grow in the loose sand. Their tops are swept back by
the sea breeze, pointing to the east. The steady breeze whistles through tufts
of horse grass and thickets of spiny gorse.{x
~
0 0 0
0
D0
~
~
0 0 21398
D2
~
~
0 0 21400
S
#21400
{cSouthern Entrance to Tyvenia City{x~
{yThe gravel of the path fades into hard-packed sand as the trail enters the
small dunes to the north. The steady breeze from the Sea of Infinity stirs the
sand around your feet and rustles through tufts of horse grass and thickets of
gorse. A massive stone archway spans the path marking the southern border of
the city of Tyvenia.{x
~
0 0 0
0
D0
~
~
0 0 21399
S
#21401
{cPier Three, Berth One{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few
feet in diameter, hold the pier up off of the sea. The pilings are grooved and
worn from years of use as tie-offs. The pier juts out into the harbor to the
south. From the north come the sounds of a busy harbor.{x
~
0 0 0
0
D0
~
~
0 0 21392
D2
~
~
0 0 21402
S
#21402
{cPier Three, Berth Two{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few
feet in diameter, hold the pier up off of the sea. The pilings are grooved and
worn from years of use as tie-offs. The pier continues to the north and south.{x
~
0 0 0
0
D0
~
~
0 0 21401
D2
~
~
0 0 21403
S
#21403
{cPier Three, Berth Three{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few
feet in diameter, hold the pier up off of the sea. The pilings are grooved and
worn from years of use as tie-offs. To the south, the pier drops off to the
sea.{x
~
0 0 0
0
D0
~
~
0 0 21402
S
#21404
{cPier Two, Berth One{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few
feet in diameter, hold the pier up off of the sea. The pilings are grooved and
worn from years of use as tie-offs. The pier juts out into the inlet to the
south. From the north come the sounds of a busy harbor.{x
~
0 0 0
0
D0
~
~
0 0 21390
D2
~
~
0 0 21405
S
#21405
{cPier Two, Berth Two{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few
feet in diameter, hold the pier up off of the sea. The pilings are grooved and
worn from years of use as tie-offs. The pier continues to the north and south.{x
~
0 0 0
0
D0
~
~
0 0 21404
D2
~
~
0 0 21406
S
#21406
{cPier Two, Berth Three{x~
{yThe pier is several yards wide, planked in warped timbers. Stout pilings, a few
feet in diameter, hold the pier up off of the sea. The pilings are grooved and
worn from years of use as tie-offs. To the south, the pier drops off to the
sea.{x
~
0 0 0
0
D0
~
~
0 0 21405
S
#21407
{cThe Entrance to a Warehouse{x~
{yAn open darkness yawns before you. Rising on the left and right are pallets
loaded with wares from all over Tyvenia. Salty water from the sea air
condenses on the rafters high overhead, dripping irrythmically. The intermitent
sound of flapping birdwings echoes down from the rafters. The air is cool and
still here and the noises of the harbor are deadened.{x
~
0 0 0
0
D0
~
~
0 0 21412
D1
~
~
0 0 21411
D2
~
~
0 0 21390
D3
~
~
0 0 21410
S
#21408
{cObgisto Portal{x~
{yTwo monoliths of obsidian covered in ancient runes form an archway within which
stands a shadowy mirror. Its surface seems to drain the very light from the
room. Silhouetted figures undulate inside the dark glass, creating a
chiaroscuro of movement. Stepping forward, you brush your fingers against the
extraordinary glass, only to watch them sink into the surface.{x
~
0 0 0
0
D1
~
~
0 0 21364
S
#21409
{cThe Portal of Illusions{x~
{yA sphere of blackness is cut into the air, so purely black that it hurts the
eyes to gaze upon it. Floating a few inches above the ground, it hums slightly,
daring all near to enter. There is a steady stream of people doing just this,
frowning in concentration as they take their turn to enter the blackness. As
they enter, the sphere engulfs them, the hum grows louder momentarily, and the
person disappears. Just as many people appear to be exiting the portal from the
other side, pausing as they take stock of their new surroundings and then
hurrying about their business.{x
~
0 4 0
0
D0
~
~
0 0 21478
D1
~
~
0 0 21576
D2
~
~
0 0 21477
D3
~
~
0 0 21548
S
#21410
{cThe West End of a Warehouse{x~
{yThis corner of the warehouse seems to be a sorting area. Pallets and crates
loaded with all manner of cargo are scattered about the floor. Saltwater drips
from the rafters high overhead to splash in small puddles around the floor. The
darkness opens to the north and east.{x
~
0 0 0
0
D0
~
~
0 0 21413
D1
~
~
0 0 21407
S
#21411
{cThe East End of a Warehouse{x~
{yNeatly stacked crates line the walls of this corner of the warehouse and fill a
rack in the middle of the floor. Each crate is nailed securely shut and sealed
with a mark of the Harbormaster of Tyvenia. Cold seawater drips from the high
rafters, splashing about you. Aisles between the crates lead away to the north
and west.{x
~
0 0 0
0
D0
~
~
0 0 21414
D3
~
~
0 0 21407
S
#21412
{cAt The Back of a Warehouse{x~
{yRows of lumber are stacked against the back wall of the warehouse. Small
scurrying noises drift out from under the mountain of lumber and tiny eyes
gleam in the light. Dripping water echoes loudly in the cavernous interior of
the warehouse. Aisles between the piles of cargo lead off to the east, west and
south.{x
~
0 0 0
0
D1
~
~
0 0 21414
D2
~
~
0 0 21407
D3
~
~
0 0 21413
S
#21413
{cThe West End of a Warehouse{x~
{yStacked nearly to the rafters are pallets filled with furs and hides gathered
from across Tyvenia. A musty animal smell fills the air. Condensed sea water
drips from the high roof, splashing around you. Aisles between the pallets lead
away into the darkness towards the east and south.{x
~
0 0 0
0
D1
~
~
0 0 21412
D2
~
~
0 0 21410
S
#21414
{cThe Eastern End of a Warehouse{x~
{yStacked nearly to the rafters are barrels filled with wines and liquers
gathered from across Tyvenia. The sweet smell of wine and the earthy scent of
the oak barrels fill the air. Condensed sea water drips from the high roof,
splashing around you. Aisles between the barrels lead away into the darkness
towards the west and south.{x
~
0 0 0
0
D2
~
~
0 0 21411
D3
~
~
0 0 21412
S
#21415
{cQujio Street{x~
{yNeatly kept, Qujio Street borders the east side of the Riverside District.
Fresh paint covers the faces of the building, masking the flaking layers of
paint underneath. Despite the constant efforts at keeping the neighborhood
fresh, the salty air wages its erosive war on the buildings. Fresh estones
dot the street surface where cracked stones have been replaced. The street
slopes gradually down towards the south where it opens onto a harbor.{x
~
0 0 0
0
D0
~
~
0 0 21416
D2
~
~
0 0 21390
S
#21416
{cQujio Street{x~
{yNeatly kept, Qujio Street borders the east side of the Riverside District.
Fresh paint covers the faces of the building, masking the flaking layers of
paint underneath. Despite the constant efforts at keeping the neighborhood
fresh, the salty air wages its erosive war on the buildings. Fresh stones
dot the street surface where cracked stones have been replaced. The street
slopes gradually down towards the south.{x
~
0 0 0
0
D0
~
~
0 0 21418
D2
~
~
0 0 21415
S
#21417
{cA Cozy Home{x~
{yNeat and tidy, the cottage is warm and inviting. A woven rug covers the wooden
floor. Three stuffed chairs are arranged neatly about the rug. The middle chair
is barely half the size of the two chairs flanking it. A peaceful breeze blows
in through the window, scenting the room with the perfume of flowers hanging in
the windowbox.{x
~
0 0 0
0
D1
~
~
0 0 21418
S
#21418
{cQujio Street{x~
{yNeatly kept, Qujio Street borders the east side of the Riverside District.
Fresh paint covers the faces of the building, masking the flaking layers of
paint underneath. Despite the constant efforts at keeping the neighborhood
fresh, the salty air wages its erosive war on the buildings. Fresh stones
dot the street surface where cracked stones have been replaced. Fresh flowers
grow in window pots of the house on the west side of the street.{x
~
0 0 0
0
D0
~
~
0 0 21419
D2
~
~
0 0 21416
D3
~
~
0 0 21417
S
#21419
{cThe Intersection of Crustacean men's Way and Quijo Street{x~
{yA wide street leads east and west, flanked by low warehouses. Years upon years
of wagon traffic have worn parallel ruts in the street, pushing the
stones deeper into the soil of the roadbed. The salty air blown in from
the sea has deposited a thin layer of grit over the surfaces of the buildings.{x
~
0 0 0
0
D0
~
~
0 0 21428
D1
~
~
0 0 21427
D2
~
~
0 0 21418
D3
~
~
0 0 21424
S
#21420
{cThe Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At 
all hours of the day and night, crustacean men stand at their stalls selling 
their catch. The pungent odor of crustaceans fills the air, seeping from the 
walls of the buildings and the stones underfoot. Crustacean blood and oil 
have stained the ground around the stalls. Crustacean men's Way leads 
away to the east. {x
~
0 0 0
0
D0
~
~
0 0 21422
D1
~
~
0 0 21423
D2
~
~
0 0 21421
D3
~
~
0 0 21380
S
#21421
{cThe Southeast Corner of the Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At 
all hours of the day and night, crustacean men stand at their stalls selling 
their catch. The pungent odor of crustacean fills the air, seeping from the 
walls of the buildings and the stones underfoot. Crustacean blood and oil 
have stained the ground around the stalls.{x
~
0 0 0
0
D0
~
~
0 0 21420
D3
~
~
0 0 21381
S
#21422
{cThe Northeast Corner of the Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At 
all hours of the day and night, crustacean men stand at their stalls selling 
their catch. The pungent odor of crustacean fills the air, seeping from the 
walls of the buildings and the stones underfoot. Crustacean blood and oil 
have stained the ground around the stalls.{x
~
0 0 0
0
D2
~
~
0 0 21420
D3
~
~
0 0 21379
S
#21423
{cCrustacean men's Way{x~
{yA wide street leads east and west, flanked by low warehouses. Years upon years
of wagon traffic have worn parallel ruts in the street, pushing the
stones deeper into the soil of the roadbed. The salty air blown in from
the sea has deposited a thin layer of grit over the surfaces of the buildings.
The noise and smells of a busy crustacean market waft in from the west.{x
~
0 0 0
0
D1
~
~
0 0 21424
D2
~
~
0 0 21425
D3
~
~
0 0 21420
S
#21424
{cCrustacean men's Way{x~
{yA wide street leads east and west, flanked by low warehouses. Years upon years
of wagon traffic have worn parallel ruts in the street, pushing the
stones deeper into the soil of the roadbed. The salty air blown in from
the sea has deposited a thin layer of grit over the surfaces of the buildings.{x
~
0 0 0
0
D0
~
~
0 0 21426
D1
~
~
0 0 21419
D3
~
~
0 0 21423
S
#21425
{cThe Sea Tack Shop{x~
{yThere is hardly room to stand here without tripping over bundles of rope or
bolts of sailcloth. Dozens of oars are strewn across the rafters overhead.
Windproofed lamps of all shapes and sizes hang from hooks above. Spools of rope
are skewered on pegs fastened to the walls, their loose ends tangled together
in a heap at the foot of the wall. Despite the clutter, the shop seems a happy
place where sailors meet to compete in tales of the sea.{x
~
0 0 0
0
D0
~
~
0 0 21423
S
#21426
{cThe Pipe Bowl{x~
{yThe atmosphere is warm but comfortable here. The sweet smell of pipe smoke
hangs in the air. Blending with the smell of pipe is the inviting smell of
frying potatoes and fish. Several tables are set about the room, each
surrounded by worn, but comfortable chairs. In stark contrast to the taverns on
the east side of the Riverside District, this pub is quiet and friendly. One
would not think twice of bringing their children here.{x
~
0 0 0
0
D2
~
~
0 0 21424
S
#21427
{cCrustacean men's Way, East of the Riverside District{x~
{yA wide street leads east and west, flanked by low warehouses. Years upon years
of wagon traffic have worn parallel ruts in the street, pushing the
stones deeper into the soil of the roadbed. The salty air blown in from
the sea has deposited a thin layer of grit over the surfaces of the buildings.
To the west is the intersection with Quijo Street.{x
~
0 0 0
0
D3
~
~
0 0 21419
S
#21428
{cQuijo Street{x~
{yNeatly kept, Quijo Street borders the east side of the Riverside District.
Fresh paint covers the faces of the building, masking the flaking layers of
paint underneath. Despite the constant efforts at keeping the neighborhood
fresh, the salty air wages its erosive war on the buildings. Fresh stones
dot the street surface where cracked stones have been replaced.{x
~
0 0 0
0
D0
~
~
0 0 21429
D2
~
~
0 0 21419
S
#21429
{cQuijo Street{x~
{yNeatly kept, Quijo Street borders the east side of the Riverside District.
Fresh paint covers the faces of the buildings, masking the flaking layers of
paint underneath. Despite the constant efforts at keeping the neighborhood
fresh, the salty air wages its erosive war on the buildings. Fresh stones
dot the street surface where cracked stones have been replaced. A noble estate
stands along the west side of the street.{x
~
0 0 0
0
D0
~
~
0 0 21431
D2
~
~
0 0 21428
D3
~
~
0 0 21430
S
#21430
{cA Stately Home{x~
{yThis home is noble and rich. Trophies and souvenirs from a lifetime of sea
travel adorn the walls. A massive ship's wheel hangs on one wall, its spokes
and handles polished to a proud shine. A giant harpoon is firmly anchored to
the wall over a fireplace. Models of ships sit on high shelves around the room.{x
~
0 0 0
0
D1
~
~
0 0 21429
S
#21431
{cQuijo Street{x~
{yNeatly kept, Quijo Street borders the east side of the Riverside District.
Fresh paint covers the faces of the building, masking the flaking layers of
paint underneath. Despite the constant efforts at keeping the neighborhood
fresh, the salty air wages its erosive war on the buildings. Fresh stones
dot the street surface where cracked stones have been replaced.{x
~
0 0 0
0
D0
~
~
0 0 21432
D2
~
~
0 0 21429
S
#21432
{cThe Corner of Acerbity and Quijo Streets{x~
{yPaved in tarred dirt, Acerbity Street leads away to the west. The air is humid 
and tastes of the salt of the sea. Wrought iron lampposts are set along the street
at wide intervals, though they appear not to have been lit for a very long
time. A well-kept street leads away to the south. The distant sounds of the sea
drift up the street.{x
~
0 0 0
0
D2
~
~
0 0 21431
D3
~
~
0 0 21433
S
#21433
{cAcerbity Street{x~
{yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is
humid and tastes of the salt of the sea. Wrought iron lampposts are set along
the street at wide intervals, though they appear not to have been lit for a
very long time.{x
~
0 0 0
0
D1
~
~
0 0 21432
D3
~
~
0 0 21434
S
#21434
{cAcerbity Street{x~
{yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is
humid and tastes of the salt of the sea. Wrought iron lampposts are set along
the street at wide intervals, though they appear not to have been lit for a
very long time.{x
~
0 0 0
0
D1
~
~
0 0 21433
D3
~
~
0 0 21435
S
#21435
{cAcerbity Street{x~
{yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is
humid and tastes of the salt of the sea. Wrought iron lampposts are set along
the street at wide intervals, though they appear not to have been lit for a
very long time.{x
~
0 0 0
0
D1
~
~
0 0 21434
D3
~
~
0 0 21374
S
#21436
{cThe Crustacean Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At all hours
of the day and night, crustacean men stand at their stalls selling their catch. The
pungent odor of crustacean fills the air, seeping from the walls of the buildings and
the stones underfoot. crustacean blood and oil have stained the ground around
the stalls.  Abscond Street leads away to the west.{x
~
0 0 0
0
D0
~
~
0 0 21437
D1
~
~
0 0 21380
D2
~
~
0 0 21377
D3
~
~
0 0 21438
S
#21437
{cThe Northwest Corner of the Fish Market{x~
{yPlaced at the intersection of the streets is a noisy crustacean market. At all hours
of the day and night, crustacean men stand at their stalls selling their catch. The
pungent odor of crustacean fills the air, seeping from the walls of the buildings and
the stones underfoot. Crustacean blood and oil have stained the ground around
the stalls.{x
~
0 0 0
0
D1
~
~
0 0 21379
D2
~
~
0 0 21436
S
#21438
{cAbscond Street{x~
{yWorn down and dilapidated buildings flank the street. Weeds force their way up
between the broken cobblestones. Once a neighborhood of dockworkers, this area
has fallen into a slum. The face of the building to the north has been
weathered by the salty sea winds. A door stands partly ajar, banging against
its frame in the wind. The house to the south has been boarded up.{x
~
0 0 0
0
D0
~
~
0 0 21439
D1
~
~
0 0 21436
D2
~
~
0 0 21440
D3
~
~
0 0 21441
S
#21439
{cAn Abandoned Residence{x~
{yA feeling of abandonment hangs in the air. Once a family home, this house isa
now an empty shell. The dingy walls are marked with brighter squares where
pictures once hung. The broken remains of a table are piled in a corner. Shouts
and bellows from the nearby taverns give an indication of why the once-cozy
home has become an empty shell.{x
~
0 0 0
0
D2
~
~
0 0 21438
S
#21440
{cA Boarded-Up Residence{x~
{yThe floors of the room are covered in a thick layer of dirt and grime.
Splinters of glass hang from the cracked windowframe. Weathered planks of wood
cover where the window once was. Old copies of the Mudslinger are piled in a
corner, making a makeshift bed. The air is thick with the ever-present smell of
sea air and the pungent odor of stale urine. Empty bottles and gnawed bones
litter the floor.{x
~
0 0 0
0
D0
~
~
0 0 21438
S
#21441
{cAbscond Street~
{yWorn down and dilapidated buildings flank the street. Weeds force their way up
between the broken cobblestones. Once a neighborhood of dockworkers, theis area
has fallen into a slum. The face of the building to the south has been
weathered by the salty sea winds. A door stands partly ajar, banging against
its frame in the wind. The house to the north has been boarded up.{x
~
0 0 0
0
D0
~
~
0 0 21442
D1
~
~
0 0 21438
D2
~
~
0 0 21443
D3
~
~
0 0 21444
S
#21442
{cA Boarded Up Residence{x~
{yThe floors of the room are covered in a thick layer of dirt and grime.
Splinters of glass hang from the cracked windowframe. Weathered planks of wood
cover where the window once was. Old copies of the Mudslinger are piled in a
corner, making a makeshift bed. The air is thick with the ever-present smell of
sea air and the pungent odor of stale urine. Empty bottles and gnawed bones
little the floor. A rusty-brown streak trails down one wall. At the top of the
streak is the broken blade of a dagger, embedded in the wood.{x
~
0 0 0
0
D2
~
~
0 0 21441
S
#21443
{cAn Abandoned Residence{x~
{yAn feeling of abandonment hangs in the air. Standing in the middle of the room,
one can almost hear the echoes of the past: the giggling of a child, the call
to dinner, the faint strains of an evening of music around the fireplace. All
that remains are the crumbling bricks on the hearth and a tattered rug rolled
against one wall. Shouts and bellows from the nearby taverns give an indication
of why the once-cozy home has become an empty shell.{x
~
0 0 0
0
D0
~
~
0 0 21441
S
#21444
{cThe Intersection of Abscond and Noxious Streets{x~
{yThe street is paved in stones, though many of the stones are cracked or
missing. A greasy sheen of saltwater and oil covers the ground and stains the
walls of the surrounding buildings. A wooden archway spans the street to the
west, marking the beginning of the Riverside District. The few lamps lining
the streets have been broken or pushed over. This is clearly not the most
reputable part of town.{x
~
0 0 0
0
D0
~
~
0 0 21445
D1
~
~
0 0 21441
D2
~
~
0 0 21454
S
#21445
{cNoxious Street{x~
{yThe street is paved in stones, though many of the stones are cracked or
missing. A greasy sheen of saltwater and oil covers the ground and stains the
walls of the surrounding buildings. The few lamps lining the streets have been
broken or pushed over. This is clearly not the most reputable part of town.{x
~
0 0 0
0
D0
~
~
0 0 21446
D2
~
~
0 0 21444
S
#21446
{cNoxious Street{x~
{yThe street is paved in stones, though many of the stones are cracked or
missing. A greasy sheen of saltwater and oil covers the ground and stains the
walls of the surrounding buildings. The few lamps lining the streets have been
broken or pushed over. Loud laughter and shouts flood out of the open door of
the building to the east. This is clearly not the most reputable part of town.{x
~
0 4 0
0
D0
~
~
0 0 21448
D1
~
~
0 0 21447
D2
~
~
0 0 21445
S
#21447
{cThe Pitch Bucket{x~
{yLong tables run down the center of the room. Each table is built of sturdy oak
and flanked on both sides by equally sturdy benches. The surfaces of the tables
and benches are scored and worn by years of spilled beer and brawling sailors.
Sawdust is spread about the floor in a vain attempt to soak up spilled blood
and beer. A long counter runs along the back of the room. It is supported by
massive kegs.{x
~
0 0 0
0
D3
~
~
0 0 21446
S
#21448
{cNoxious Street{x~
{yThe street is paved in cobblestones, though many of the stones are cracked or
missing. A greasy sheen of saltwater and oil covers the ground and stains the
walls of the surrounding buildings. The few lamps lining the streets have been
broken or pushed over. This is clearly not the most reputable part of town.{x
~
0 0 0
0
D0
~
~
0 0 21449
D2
~
~
0 0 21446
S
#21449
{cThe Corner of Acerbity and Noxious Streets~
{yPaved in tarred dirt, Acerbity Street leads away to the east. The air is humid and
tastes of the salt of the sea. Wrought iron lampposts are set along the street
at wide intervals, though they appear not to have been lit for a very long
time. The grimy cobblestones of Noxious Street lead away to the south.{x
~
0 0 0
0
D1
~
~
0 0 21450
D2
~
~
0 0 21448
S
#21450
{cAcerbity Street{x~
{yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is
humid and tastes of the salt of the sea. Wrought iron lampposts are set along
the street and wide intervals, though they appear not to have been lit for a
very long time.{x
~
0 0 0
0
D1
~
~
0 0 21451
D3
~
~
0 0 21449
S
#21451
{cAcerbity Street{x~
{yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is
humid and tastes of the salt of the sea. Wrought iron lampposts are set along
the street at wide intervals, though they appear not to have been lit for a
very long time. An inviting inn stands on the south side of the street.{x
~
0 0 0
0
D1
~
~
0 0 21453
D2
~
~
0 0 21452
D3
~
~
0 0 21450
S
#21452
{cSafe Harbor Inn{x~
{yWarm and inviting, the inn provides a respite from the cold sea winds. The
floor boards are polished to a shine, except for a path from the front door to
the checkin counter. Salt and gravel from the boots of travelers has
permanently worn the finish away. Portraits of captains and their ships
decorate the walls. A reception counter runs the length of the room.{x
~
0 0 0
0
D0
~
~
0 0 21451
S
#21453
{cAcerbity Street{x~
{yPaved in tarred dirt, Acerbity Street leads away to the east and west. The air is
humid and tastes of the salt of the sea. Wrought iron lampposts are set along
the street at wide intervals, though they appear not to have been lit for a
very long time.{x
~
0 0 0
0
D1
~
~
0 0 21374
D3
~
~
0 0 21451
S
#21454
{cNoxious Street{x~
{yThe street is paved in stones, though many of the stones are cracked or
missing. A greasy sheen of saltwater and oil covers the ground and stains the
walls of the surrounding buildings. The few lamps lining the streets have been
broken or pushed over. This is clearly not the most reputable part of town.{x
~
0 0 0
0
D0
~
~
0 0 21444
D2
~
~
0 0 21455
S
#21455
{cNoxious Street{x~
{yThe street is paved in cobblestones, though many of the stones are cracked or
missing. A greasy sheen of saltwater and oil covers the ground and stains the
walls of the surrounding buildings. The few lamps lining the streets have been
broken or pushed over. Loud laughter and shouts flood out of the open door of
the building to the east.  The street slopes down to the south.{x
~
0 0 0
0
D0
~
~
0 0 21454
D1
~
~
0 0 21456
D2
~
~
0 0 21457
S
#21456
{cThe Fouled Anchor{x~
{yThe interior of the tavern is dark, lit only by the glow of a fire on a wide
hearth at one end of the room. Hanging over the mantle is an enormous iron
anchor with a massive chain draped across it. Small tables are scattered
randomly around the room and twice as many stools are strewn about them.{x
~
0 0 0
0
D3
~
~
0 0 21455
S
#21457
{cNoxious Street{x~
{yThe street is paved in stones, though many of the stones are cracked or
missing. A greasy sheen of saltwater and oil covers the ground and stains the
walls of the surrounding buildings. The few lamps lining the streets have been
broken or pushed over. This is clearly not the most reputable part of town. The
clanging sounds of a smithy echo up from the south.{x
~
0 0 0
0
D0
~
~
0 0 21455
D2
~
~
0 0 21458
S
#21458
{cThe Shipyard Smithy~
{yA massive furnace is here, belching smoke. The heat of the forge singes your
eyebrows. Enormous bellows protrude from the sides of the furnace. An anvil, as
big as a horse, rests on a massive block of wood. A half-finished anchor
several feet long is propped across the anvil. Large rolls of iron bars are
stacked neatly beside the furnace.{x
~
0 0 0
0
D0
~
~
0 0 21457
D1
~
~
0 0 21460
D2
~
~
0 0 21459
S
#21459
{cThe Shipyard Sawmill{x~
{yLarge logs and massive timbers are stacked in neatly sorted rows. A thick,
spiked chain, used for drawing logs up onto the sawdeck, descends down into the
water to the south. An enormous band saw stands in the center of the decking. A
drive shaft for the saw disappears under the wooden decking into the sea below.{x
~
0 0 0
0
D0
~
~
0 0 21458
D1
~
~
0 0 21466
S
#21460
{cThe North End of Shipyard{x~
{yThe decking of the shipyard is gouged and scarred by the heavy work that goes
on here. Stacks of lumber and barrels of tar and nails are scattered about.
Wood shavings blow about in the ocean breeze around sections of decking and
partially completed bulkheads. The clanging of a smithy can be heard to the
west.{x
~
0 0 0
0
D1
~
~
0 0 21461
D2
~
~
0 0 21466
D3
~
~
0 0 21458
S
#21461
{cThe North End of Shipyard{x~
{yThe decking of the shipyard is gouged and scarred by the heavy work that goes
on here. Stacks of lumber and barrels of tar and nails are scattered about.
Wood shavings blow about in the ocean breeze around sections of decking and
partially completed bulkheads. The bustle and shouts of a busy wharf can be
heard to the east.{x
~
0 0 0
0
D0
~
~
0 0 21462
D1
~
~
0 0 21463
D2
~
~
0 0 21469
D3
~
~
0 0 21460
S
#21462
{cThe Shipyard's Emporium{x~
{yA pot-bellied stove stands in the corner of the room, doing its best to fend
off the cool sea air. A long counter spans the shop. It is of thick wood and
scarred with years of abuse. A pegboard covers the wall behind the counter. An
assortment of tools are hung haphazardly from pegs. Boxes of rusty and broken
tools are stacked behind the counter.{x
~
0 0 0
0
D2
~
~
0 0 21461
S
#21463
{cThe Harbor{x~
{yBuilt of planks of timber, the wharf stretches from the building fronts to the
edge of the sea. The surfaces of the planks are salt-stained and warped. Coils
of chain and rope and rumpled piles of sailcloth line the walls of the adjacent
buildings. Crates and rolls of cargo are stacked neatly along the edge of the
harbor, awaiting loading onto outbound vessels, or movement to warehouses.{x
~
0 0 0
0
D0
~
~
0 0 21464
D1
~
~
0 0 21384
D3
~
~
0 0 21461
S
#21464
{cThe Office of the Harbormaster{x~
{yThe thick odor of pipe smoke hangs in the air. A massive oak desk dominates the
center of the room and a worn chair sits behind it. A chart hangs on the wall,
depicting the cycles of the moons and tides. A framed shadowbox is mounted on
another wall. A wide window looks out over the west end of the harbor and the
length of Pier One beyond.{x
~
0 0 0
0
D0
~
~
0 0 21465
D2
~
~
0 0 21463
S
#21465
{cHarbormaster's Quarters{x~
{yClean and tidy, this room reflects its proud dweller. Everything is in order.
The bed is made crisply, the paintings displayed on the wall are hung evenly
and the floors are free of dust. A writing desk stands against the wall. The
papers on its surface are arranged neatly.{x
~
0 0 0
0
D2
~
~
0 0 21464
S
#21466
{cThe Shipyard{x~
{yA massive crane, built of entire trees and rigged with enormous chains, arches
high overhead. The chains run down the length of the crane and disappear below
the decking. Presumably, the crane is used for raising and lowering the upper
end of the drydock as well as hoisting vessels out of the sea. Stacks of lumber
and barrels of tar and nails are scattered about. The decking is scarred and
gouged by the rolling timbers and keels of ships. Many planks have been
replaced, giving the deck a striped look.{x
~
0 0 0
0
D0
~
~
0 0 21460
D1
~
~
0 0 21469
D2
~
~
0 0 21467
D3
~
~
0 0 21459
S
#21467
{cThe Drydock{x~
{yThe skeletal ribs of an enormous ship fill a massive man-made trench of wood.
One side of the ship has been covered with planks and hot tar. The internal
decks are still under construction, their surfaces a crosshatch of beams and
planks. Four inlet valves, each taller than a man, line the inner edge of the
trench. Sloping rampways lead up to the main shipyard to the north.{x
~
0 0 0
0
D0
~
~
0 0 21466
D2
~
~
0 0 21468
S
#21468
{cThe Drydock{x~
{yThe skeletal ribs of an enormous ship fill a massive man-made trench of wood.
One side of the ship has been covered with planks and hot tar. The internal
decks are still under construction, their surfaces a crosshatch of beams and
planks. Four inlet valves, each taller than a man, line the inner edge of the
trench. The south end of the trench is a thick wall of oak, holding back the
sea.{x
~
0 0 0
0
D0
~
~
0 0 21467
S
#21469
{cThe Shipyard{x~
{yThe decking of the shipyard is gouged and scarred by the heavy work that goes
on here. Stacks of lumber and barrels of tar and nails are scattered about.
Wood shavings blow about in the ocean breeze around sections of decking and
partially completed bulkheads.{x
~
0 0 0
0
D0
~
~
0 0 21461
D3
~
~
0 0 21466
S
#21470
{cHellion Court{x~
{ySituated just north of a busy intersection, this road is the main thoroughfare
between the abode of the mages and the more impoverished areas. Representatives
of each quarter make their way through the crowds of citizens, ignoring each
other politely for the main part. A large, marble faced building rises to the
east, the white walls reflecting brightly onto the western wall which is
decorated with murals of hellions.{x
~
0 0 0
0
D0
~
~
0 0 21471
D2
~
~
0 0 21322
S
#21471
{cHellion Court{x~
{yDecorated with the images of dragons in various states, the western wall is one
of the main defensive walls of the city. Tall and crenellated, with a well
patrolled walkway, it has stood the test of time. Opposing this is the white
marble facade of the City Hall, home to the minor officials that maintain and
run the city.{x
~
0 0 0
0
D0
~
~
0 0 21472
D2
~
~
0 0 21470
S
#21472
{cHellion Court{x~
{yThe decorations on the western wall depict a number of dragons in various
poses, whether flight, hunting or even battling others of their kind. Repainted
every year by order of the council, the origin of the pictures is lost in
history. Indeed, the name of the road could be a reflection of the decor, but
it is equally possible that the paintings came after the name was assigned.
Academic opinion is split on the subject, and none can say for sure which case
is correct.{x
~
0 0 0
0
D0
~
~
0 0 21473
D2
~
~
0 0 21471
S
#21473
{cHellion Court, South of the Wizards' Quarter{x~
{yThe number of mages within the people traversing the street is certainly
noticeable, for this section of the street is close to their quarter. Wizards
with their staves are followed by apprentices while sorcerers prowl the street
in a solitary fashion. Little heed is paid to the decorated walls to the west,
their murals of dragons a common sight.{x
~
0 0 0
0
D0
~
~
0 0 21474
D2
~
~
0 0 21472
S
#21474
{cThe Gates to the Wizards' Quarter and Hellion Court{x~
{yTwo broad roads intersect to form a busy set of crossroads, presided over by a
harassed looking guardsman. The traffic moves in a constant flow, streaming
mostly in a north and south direction. Carts of goods mix with coaches of
various sizes, all jockeying for position within the domain of the guardsman's
command. Only a small amount of traffic is moving to or from the east, whilst
the majority of the trade carts turn to the west.{x
~
0 0 0
0
D0
~
~
0 0 21475
D1
~
~
0 0 21522
D2
~
~
0 0 21473
D3
~
~
0 0 21486
S
#21475
{cThe Hellion's Tail{x~
{yOf all the streets of the City, this one is probably the only one to have been
renamed by the citizens. Made from the ubiquitous cobblestones that pave the
city's roads, it is an extension of Hellion Court, which stretches far to the
south. Officially, it is known by the same name, but generations of the local
citizenry have designated this section to be the "Hellion's Tail". Far to the
north is a square, beyond which this road continues, while to the south the
Tail is intersected by a street that crosses from east to west. The blank wall
of a tall building stands to the east, opposed by a single-story building to
the west.{x
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#21476
{cThe Hellion's Tail{x~
{yRenamed some generations ago by the locals to Hellion's Tail, the road itself
has little about it to warrant such an unusual name. A large, open square sits
directly to the north, directly in the center of the Wizards' Quarter, a focal
point for the residents of this area. The wall of the western building is
punctuated by many leaded windows, all with the shutters tied back to allow the
light in. To the east, a tall building shows a blank wall, marred only by a
number of bricked-up windows and a large billboard. The billboard is colorful,
to say the least, and advertises the current production in the Theater Grande.{x
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#21477
{cSouth of the Portal{x~
{yThe broad open square lies to the north, the west and the east, thronging with
people at all times. This place is the very center, both literally and
socially, of all the interaction in the quarter. Business assignations are
often started here, with the participants usually venturing towards the
mercantile exchange far to the north. Many social meetings, romantic trysts and
platonic friendships, are arranged in this area. To the east lies the entrance
to the Theatre Grande, while the main attraction to the square is the black
portal to the north.{x
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#21478
{cNorth of Portal{x~
{yThe stone flagged square spreads out to the south of here, with a continually
replenished crowd of people milling around. Merchants and socialites mingle,
each displaying their finery and trading in their own particular currency.
Occasional Magi stride through the crowd, their robes marking them out from the
ordinary mortals, yet they are outnumbered by the numbers of the apprentices,
their robes and gowns not nearly as fine or ornate. The main north to south
road recommences to the north here, known locally as the Hellion's Tail.{x
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#21479
{cThe Hellion's Tail{x~
{yA number of obvious visitors to the area stand in awe of the large glowing area
to the east, a site of eldritch happenings. The greenish glow of some arcane
occurrence shines brightly at all hours of the day or night, negating any need
for illumination of any other kind. The vast majority of the populace passes it
by with barely a glance, for this phenomenon is a permanent feature of the
area. Often a mage will walk up to the phenomenon and enter, emerging a few
minutes later looking decidedly refreshed and invigorated. Opposing this is the
wall of a tavern, its shutters half closed to block out some of the eternal
glow.{x
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#21480
{cThe Hellion's Tail{x~
{yA high stone wall rises to the east, although the constant cries of market
traders can be heard from over the top of it. The building to the west is
obviously some form of classroom, with rows of occupied desks clearly visible
through the plain glass windows. An interesting greenish glow fills the road to
the south, ignored by the riders and pedestrians who frequent the area, while a
small chapel, fronted by a large, ornate fountain, lays to the north. The
streets are busy enough, yet the passers by seem to be muted, each keeping to
their own thoughts.{x
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#21481
{cThe Spring of Junction{x~
{yA broad plaza of smooth paving stones surrounds an ornate spring, tinkling
gently as the water flows steadily. The water, coming from the various spouts,
is colored by some arcane means, with streams of water giving all the shades of
the rainbow. After a short while it becomes evident that there is something
more to this than first meets the eye. The water actually begins its journey an
inch above the fountain pool and makes its way up into the spouts, a
happenstance of no natural cause. A large, ornamental plaque declares this
spring to have been created by Quiope, Mosetaj's advisor in the war against
the denizens of the Catacombs. A second, smaller plaque appears to be of more
recent origin, and explains that the flows are due to a drunken student prank
some years ago. Apparently no-one has been able to return the fountain to its
previous state, yet the aesthetic effect is such that few would wish it to
change. Stone roads extend to the east, the west and the south from here.{x
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#21482
{cThe Entry of Chapel{x~
{yWhite plaster walls, unadorned apart from the barest necessary religious
trappings, greet the visitor in every direction. Narrow, stained glass windows
break the walls at regular intervals, each one reaching to near the low
ceiling. The sense of the Gods is muted in this place, the influence, no doubt,
of so many major magi and their own near-divine powers. An aisle goes to the
west, leading through a small cluster of dark brown, wooden pews.{x
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#21483
{cAmongst the Pews{x~
{yHard wooden pews, a rich brown in color, are arrayed to each side, though none
are showing much wear. On the whole, a pure mage has little time for the gods,
seeking to improve his own powers instead. Devotions are kept up with, but kept
to the minimum, for it is not wise to remain without influence in divine
circles. The aisle leads to the altar to the west, and the entry to this chapel
on the east.{x
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#21484
{cAt the Altar{x~
{yAs befits a small chapel, a pulpit rises only a short distance from the ground
just beyond the far wall. Made from polished mahogany, it is only lightly
decorated with carvings of a religious nature. A small, granite font stands
just before it, next to a plain stone altar, the small puddle of water resting
within barely covering the bottom. A set of wooden stairs, trimmed in a thin
red carpet, leads to the top of the pulpit.{x
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#21485
{cIn the Pulpit{x~
{ySparsely furnished with a red carpet, a wrought iron lectern and a basic
candelabra, the pulpit affords a good view of the chapel. The stained glass
windows dapple the pews with varicolored hues in indiscriminate patterns,
barely altering the sense of peace within this place. Few disturb this chapel,
save only for the most necessary of religious observations.{x
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#21486
{cStreet of Virtuosos{x~
{yThe houses lining this section of the city are not of magely ownership, for
they are plain buildings. However, much pride is taken in their upkeep with
brass sconces polished brightly, and the stone steps scrubbed on a regular
basis. The gardens are practical, with row upon row of vegetables in evidence,
although an occasional flowerbed brightens the place up. With the wealth of the
powerful mages to support the local economy, the craftsmen have a thriving
trade, and can afford homes well beyond the means of the workers in other parts
of the city.{x
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#21487
{cA Craftsman's Workshop{x~
{yWood shavings littering the floor have been swept into tidy piles, ready for
sale as kindling. Several tools are arrayed in racks around the working area,
centered around a large bench adorned with two different vices. Pots of glue
and small piles of dowelling reside upon a shelf, while several planks of
finely grained wood rest against a wall. Many examples of the carpenter's skill
are available for purchase.{x
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#21488
{cStreet of Virtuosos{x~
{yPlain, solid buildings, complete with workshops, line the south side of this
street. All of the buildings have signs outside, each with a painting relevant
to the tasks performed inside. Most notable is one that advertises a picture of
a statue, fronting the premises of a sculptor. From within this place comes the
busy sound of a chisel hard at work.{x
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#21489
{cThe Workshop of the Carver{x~
{yHuge blocks of stone sit on the ground, roughly chiselled from the earth and
transported here for their metamorphosis. Several finished pieces of the
carver's art are arranged along the back wall awaiting collection, the
figures varying from simple statues of humans to mounted knights and, oddly
enough, a small statue of a baenlyr raising its head to strike. A half-finished
statue rests in the middle of the workspace, amorphous in its roughly carved
state and without any distinguishing features yet. Several granite gravestones
rest against the western wall, all blank and awaiting use, while the eastern
wall holds several racks containing a wide variety of tools.{x
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#21490
{cStreet of Virtuosos{x~
{yA building to the north resounds with the occasional dull thud of a muffled
explosion, marring the otherwise normal atmosphere of the street. Rows of
workshops, all active with trade and manufacture, line the southern edge of the
street, serving the needs of the community. Chandlers, candlemakers, farriers
and blacksmiths all line up in their places, apprentices ready to take people's
orders.{x
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#21491
{cCobblers of Gentry{x~
{yFunctional in aspect and without any great attempts at frippery, this workplace
is a haven for industry. No fewer than five apprentices crowd into the area,
all furiously cutting, stitching and gluing leather into footwear of various
styles. Racks of ready-made footwear of all varieties stand ready for customers
to ponder over, and trade seems to be brisk, for the owner can afford to be
absent and leave his staff to work by themselves.{x
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#21492
{cJunction of the Sapid Virtuosos{x~
{yIn the shadow of the huge watchtower that rises to the south, the road bends
both north and east. The inside corner of the bend has a badly damaged curb
where someone, presumably a driver of a heavy wagon, has taken the turning too
sharply once too often. A small shop rests on the west, without customers and
apparently out of stock.{x
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#21493
{cThe Base of the Tower{x~
{yThick stone walls and buttresses support the watchtower, with a narrow stairway
winding its way round the inside to the top. The room has little in the way of
furnishings. The few items of interest are barrels of water and preserved food,
stored in case of siege. The heavy oak door is open for now, but a heavy wooden
bar rests on a hinge ready to block all access from the streets.{x
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#21494
{cHalfway up the Tower{x~
{yHeavy stone blocks have been perfectly aligned to create the defensive walls,
pierced regularly by arrow slits. A walkway runs around the inside of the tower
at this height, allowing archers a good view from their thin openings of the
entire surrounding area. Far below can be seen the heavy oaken door that allows
access to this structure, while some steps lead up to a trapdoor that opens to
the roof.{x
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#21495
{cAn Observation Platform{x~
{yOpen to the elements on all sides, the top of the tower is given some
protection from the weather by a wooden canopy. A crenellated wall surrounds
the tower top, allowing an excellent view of the surrounding countryside to
both the west and the north, while the city can be seen in all its aspects to
the east and to the south.{x
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#21496
{cThe Shop of the Minor Diabolist{x~
{yExtensive disarray greets the eye in this rather dingy shop. A few tattered
signs declaring a "Sale" are left on the walls and window, but they seem to
have been all too successful as the stock seems to have gone. A few price
tickets for items are scattered on the counter, but the objects whose prices
they once bore are gone, or never arrived. A dried-out quill and an empty till
take up the rest of the space on the countertop.{x
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#21497
{cStreet of the Sapid Inveiglement{x~
{yThe road dips slightly for about a dozen feet, the victim of some form of
subsidence deep under the surface. Extra drainage has been inserted to cope
with any buildup of water, although the dip itself is but a few inches at most.
A dull thudding noise reverberates around the street from the building to the
east, contrasting sharply with the peace and quiet of the library opposite.{x
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#21498
{cThe Library of Low Magicks{x~
{yShelves upon shelves of thick books adorn the walls of this small, dimly lit
library. Some of the books seem to quiver and vibrate slightly on their
shelves, as though the magic contained within is trying to escape. Others lie
still and silent, but glow with auras of red, gold, and blue, illuminating
their neighbors in shimmering, otherworldly light.{x
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#21499
{cThe Target Range{x~
{yA well-marked red line denotes the barrier between safety and extreme danger.
On the street side of the line, a group of apprentice mages wait their turn to
attack a group of wooden targets with their new-found skills. A gap of some
twenty feet of scorched and scarred flagstones then exists on the other side.
At the far end of the room, against a blackened wall, rest a number of wooden
targets of varying shapes and sizes. The targets are shaped into silhouettes of
various creatures, including humans, ranging from very small rabbits and
squirrels to large bears and dire wolves.{x
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#21500
{cStreet of the Sapid Inveiglement{x~
{yThe stones of the road are pitted in small sections, with a couple of
spare ones lying in the gutter. This area of the street is rather quieter than
either of the areas to the north and south, with all traffic here just passing
through. An abandoned shop sits to the east, the door gaping open and
unattended. Opposing this on the west is a short alley, barely wide enough for
two carts to pass.{x
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#21501
{cAlley of Gate{x~
{yA large pair of double gates end this alley on the western side. Attended by
some bored guards, they are obviously not used often, for on the other side
lies the Forbidden Forest. Despite the low importance of the alley, the area is
kept clean and tidy. The main area of the Wizard's Quarter is to the east, in the
area known to the locals as the Sapids.{x
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#21502
{cAn Abandoned Shop{x~
{yAwaiting a new owner, the shop smells musty and somewhat stale. A few splinters
have been swept into one corner with little enthusiasm, while the layer of dust
on the floor has only been disturbed by a number of rodent trails. Brave
spiders have erected webs in the rafters, yet their efforts seem to be more in
optimism than any real sense.{x
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#21503
{cStreet of Sapid Inveiglement{x~
{yNarrower than many of the other streets in this area, the Mellows, as the
locals refer to this area, are still more than wide enough for two carts to
pass. Less lively than the market area in the north, these streets are home to
the less popular, yet necessary, commercial establishments. The western side of
the street is taken by a shop selling carpets, while the light sound of music
comes from a shop to the east. A broad window allows a good view of several
musical instruments in there.{x
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