mindor/area/
mindor/data/
mindor/data/bank/
mindor/data/hometown/
mindor/log/
mindor/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*   ROM 2.4 is copyright 1993-1995 Russ Taylor             *
*   ROM has been brought to you by the ROM consortium          *
*       Russ Taylor (rtaylor@pacinfo.com)                  *
*       Gabrielle Taylor (gtaylor@pacinfo.com)             *
*       Brian Moore (rom@rom.efn.org)                  *
*   By using this code, you have agreed to follow the terms of the     *
*   ROM license, in the file Rom24/doc/rom.license             *
***************************************************************************/

/*************************************************************************** 
*       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       * 
*       By using this code, you have agreed to follow the terms of the     * 
*       ROT license, in the file doc/rot.license                           * 
***************************************************************************/


/**************************************************************************
*      Mindor 1.0 is copyright 2002-2004 by Shaun Mcbride                *
*      Portions of the code were inspired by other works                 *
*      found around the internet.                                        *
*                                                                        *
*      Please follow all previous copyrights and licenses.               *
**************************************************************************/



#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
#include "merc.h"
#include "recycle.h"
#include "lookup.h"
#include "tables.h"
#include "interp.h"

DECLARE_DO_FUN(update_statlist);
 
#if !defined(macintosh)
extern  int     _filbuf         args( (FILE *) );
#endif


int rename(const char *oldfname, const char *newfname);

char *print_flags(int flag)
{
    int count, pos = 0;
    static char buf[52];


    for (count = 0; count < 32;  count++)
    {
        if (IS_SET(flag,1<<count))
        {
            if (count < 26)
                buf[pos] = 'A' + count;
            else
                buf[pos] = 'a' + (count - 26);
            pos++;
        }
    }

    if (pos == 0)
    {
        buf[pos] = '0';
        pos++;
    }

    buf[pos] = '\0';

    return buf;
}


/*
 * Array of containers read for proper re-nesting of objects.
 */
#define MAX_NEST    100
static  OBJ_DATA *  rgObjNest   [MAX_NEST];



/*
 * Local functions.
 */
void    fwrite_char args( ( CHAR_DATA *ch,  FILE *fp ) );
void    fwrite_obj  args( ( CHAR_DATA *ch,  OBJ_DATA  *obj,
                FILE *fp, int iNest ) );
void    fwrite_pet  args( ( CHAR_DATA *pet, FILE *fp) );
void    fread_char  args( ( CHAR_DATA *ch,  FILE *fp ) );
void    fread_pet   args( ( CHAR_DATA *ch,  FILE *fp ) );
void    fread_obj   args( ( CHAR_DATA *ch,  FILE *fp ) );



/*
 * Save a character and inventory.
 * Would be cool to save NPC's too for quest purposes,
 *   some of the infrastructure is provided.
 */
void save_char_obj( CHAR_DATA *ch )
{
    char strsave[MAX_INPUT_LENGTH];
    FILE *fp;

    if ( IS_NPC(ch) )
    return;

    if ( ch->desc != NULL && ch->desc->original != NULL )
    ch = ch->desc->original;

#if defined(unix)
    /* create god log */
    if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL)
    {
    fclose(fpReserve);
    sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name));
    if ((fp = fopen(strsave,"w")) == NULL)
    {
        bug("Save_char_obj: fopen",0);
        perror(strsave);
    }

    fprintf(fp,"Lev %2d Trust %2d  %s%s\n",
        ch->level, get_trust(ch), ch->name, ch->pcdata->title);
    fclose( fp );
    fpReserve = fopen( NULL_FILE, "r" );
    }
#endif

    fclose( fpReserve );
    
#if defined(WIN32)
    sprintf( strsave, "%s%s.plr", PLAYER_DIR, capitalize( ch->name ) );
    if ( ( fp = fopen( strsave, "w" ) ) == NULL )
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
    if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL )
#endif
    {
    bug( "Save_char_obj: fopen", 0 );
    perror( strsave );
    }
    else
    {
    fwrite_char( ch, fp );
    if ( ch->carrying != NULL )
        fwrite_obj( ch, ch->carrying, fp, 0 );
    /* save the pets */
    if (ch->pet != NULL)
        fwrite_pet(ch->pet,fp);
    fprintf( fp, "#END\n" );
    }
    fclose( fp );
#if !defined(WIN32)
    rename(TEMP_FILE,strsave);
#endif
    fpReserve = fopen( NULL_FILE, "r" );
       update_statlist(ch, FALSE);

    return;

}



/*
 * Write the char.
 */
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
    AFFECT_DATA *paf;
    int sn, gn, pos;
   int i;

    fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
    fprintf(fp, "GStats  %d ", MAX_GAMESTAT);
    for (i = 0; i < MAX_GAMESTAT; i++)
        fprintf(fp, "%ld ", ch->pcdata->gamestat[i]);
    fprintf(fp, "\n");
     fprintf(fp, "Lname %s~\n", ch->pcdata->last_name ); 
     fprintf(fp, "Pretitle %s~\n", ch->pcdata->pretitle);
    fprintf(fp,  "Bounty %d\n",   ch->pcdata->bounty);
    fprintf( fp, "Name %s~\n",  ch->name        );
    fprintf( fp, "Id   %ld\n", ch->id           );
    fprintf( fp, "LogO %d\n",  current_time        );
    fprintf( fp, "Vers %d\n",   5           );
   fprintf( fp,  "Remort  %d\n", ch->pcdata->remorts    ); 
   if (ch->short_descr[0] != '\0')
        fprintf( fp, "ShD  %s~\n",  ch->short_descr );
    if( ch->long_descr[0] != '\0')
    fprintf( fp, "LnD  %s~\n",  ch->long_descr  );
    if (ch->description[0] != '\0')
        fprintf( fp, "Desc %s~\n",  ch->description );
    if (ch->prompt != NULL || !str_cmp(ch->prompt,"<%{Rhhp {M%mm {G%vmv{x>"))
        fprintf( fp, "Prom %s~\n",      ch->prompt      );
    fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name );
    if (ch->pcdata->bank != 0)
 fprintf( fp, "Bank  %d\n", ch->pcdata->bank     );
    if (ch->clan)
    {
        fprintf( fp, "Clan %s~\n",clan_table[ch->clan].name);
    if (ch->clead)
        fprintf( fp, "Clead %s~\n",clan_table[ch->clan].name);
    }
        fprintf( fp, "ShopM %d\n",  ch->pcdata->shopmob_vnum );
    fprintf( fp, "ShpV %d\n",   ch->pcdata->shop_vnum );
    fprintf(fp, "Hmtown %d\n", ch->hometown);
    fprintf(fp, "Crank %d\n", ch->pcdata->city_ranks);
    if (ch->pcdata->spouse)
    {
         fprintf(fp,"Spou %s~\n",ch->pcdata->spouse);
    }
    fprintf( fp, "Dat %d\n",    ch->pcdata->dating );
    fprintf( fp, "Eng %d\n",    ch->pcdata->engaged );
    fprintf( fp, "Mar %d\n",    ch->pcdata->married );
    fprintf( fp, "Rtm %d\n",    ch->pcdata->rtime );
    if (ch->nextquest != 0)
       fprintf( fp, "QuestNext %d\n",  ch->nextquest );
    else if (ch->countdown != 0 )
       fprintf( fp, "QuestNext %d\n",  10 );


    if (ch->color != 0)
    fprintf( fp, "Color %d\n", ch->color);
    if (ch->color_auc != 0)
    fprintf( fp, "Coauc %d\n", ch->color_auc);
    if (ch->color_cgo != 0)
    fprintf( fp, "Cocgo %d\n", ch->color_cgo);
    if (ch->color_cla != 0)
    fprintf( fp, "Cocla %d\n", ch->color_cla);
    if (ch->color_con != 0)
    fprintf( fp, "Cocon %d\n", ch->color_con);
    if (ch->color_dis != 0)
    fprintf( fp, "Codis %d\n", ch->color_dis);
    if (ch->color_fig != 0)
    fprintf( fp, "Cofig %d\n", ch->color_fig);
    if (ch->color_gos != 0)
    fprintf( fp, "Cogos %d\n", ch->color_gos);
    if (ch->color_gra != 0)
    fprintf( fp, "Cogra %d\n", ch->color_gra);
    if (ch->color_gte != 0)
    fprintf( fp, "Cogte %d\n", ch->color_gte);
    if (ch->color_imm != 0)
    fprintf( fp, "Coimm %d\n", ch->color_imm);
    if (ch->color_mob != 0)
    fprintf( fp, "Comob %d\n", ch->color_mob);
    if (ch->color_mus != 0)
    fprintf( fp, "Comus %d\n", ch->color_mus);
    if (ch->color_opp != 0)
    fprintf( fp, "Coopp %d\n", ch->color_opp);
    if (ch->color_qgo != 0)
    fprintf( fp, "Coqgo %d\n", ch->color_qgo);
    if (ch->color_que != 0)
    fprintf( fp, "Coque %d\n", ch->color_que);
    if (ch->color_quo != 0)
    fprintf( fp, "Coquo %d\n", ch->color_quo);
    if (ch->color_roo != 0)
    fprintf( fp, "Coroo %d\n", ch->color_roo);
    if (ch->color_say != 0)
    fprintf( fp, "Cosay %d\n", ch->color_say);
    if (ch->color_sho != 0)
    fprintf( fp, "Cosho %d\n", ch->color_sho);
    if (ch->color_tel != 0)
    fprintf( fp, "Cotel %d\n", ch->color_tel);
    if (ch->color_wit != 0)
    fprintf( fp, "Cowit %d\n", ch->color_wit);
    if (ch->color_wiz != 0)
    fprintf( fp, "Cowiz %d\n", ch->color_wiz);
    fprintf( fp, "Sex  %d\n",   ch->sex         );
    fprintf( fp, "Clas %s~\n",  class_table[ch->class].name );
    fprintf( fp, "Levl %d\n",   ch->level       );
    if (ch->class < MAX_CLASS/2)
    if (ch->trust != 0)
    fprintf( fp, "Tru  %d\n",   ch->trust   );
      fprintf( fp, "Sec  %d\n",    ch->pcdata->security );  /* OLC */
    fprintf( fp, "Plyd %d\n",
    ch->played + (int) (current_time - ch->logon)   );
    fprintf( fp, "Notb  %d %d %d %d %d %d\n",     
    ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty,
    ch->pcdata->last_news,ch->pcdata->last_changes,ch->pcdata->last_weddings);
    fprintf( fp, "Nta  %d %d %d\n",
    ch->pcdata->last_personal,ch->pcdata->last_city,ch->pcdata->last_family);
    fprintf( fp, "Scro %d\n",   ch->lines       );
    fprintf( fp, "Room %d\n",
        (  ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
        && ch->was_in_room != NULL )
            ? ch->was_in_room->vnum
            : ch->in_room == NULL ? 3001 : ch->in_room->vnum );

    fprintf( fp, "HMV  %d %d %d %d %d %d\n",
    ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
    if (ch->platinum > 0)
      fprintf( fp, "Plat %ld\n",    ch->platinum        );
    else
      fprintf( fp, "Plat %d\n", 0           ); 
    if (ch->gold > 0)
      fprintf( fp, "Gold %ld\n",    ch->gold        );
    else
      fprintf( fp, "Gold %d\n", 0           ); 
    if (ch->silver > 0)
    fprintf( fp, "Silv %ld\n",ch->silver        );
    else
    fprintf( fp, "Silv %d\n",0          );
    fprintf( fp, "Exp  %ld\n",  ch->exp         );
    if (ch->qps != 0)
    fprintf( fp, "Qps  %d\n", ch->qps       );
    if (ch->act != 0)
    fprintf( fp, "Act  %s\n",   print_flags(ch->act));
    if (ch->act2 != 0)
    fprintf( fp, "Act2 %s\n",   print_flags(ch->act2)); 
    if (ch->affected_by != 0)
    fprintf( fp, "AfBy %s\n",   print_flags(ch->affected_by));
    if (ch->shielded_by != 0)
    fprintf( fp, "ShBy %s\n",   print_flags(ch->shielded_by));
    fprintf( fp, "Comm %s\n",       print_flags(ch->comm));
    if (ch->wiznet)
        fprintf( fp, "Wizn %s\n",   print_flags(ch->wiznet));
    if (ch->invis_level)
    fprintf( fp, "Invi %d\n",   ch->invis_level );
    if (ch->incog_level)
    fprintf(fp,"Inco %d\n",ch->incog_level);
    if (ch->ghost_level)
    fprintf(fp,"Ghos %d\n",ch->ghost_level);
    fprintf( fp, "Pos  %d\n",   
    ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
    if (ch->practice != 0)
        fprintf( fp, "Prac %d\n",   ch->practice    );
    if (ch->train != 0)
    fprintf( fp, "Trai %d\n",   ch->train   );
    if (ch->saving_throw != 0)
    fprintf( fp, "Save  %d\n",  ch->saving_throw);
    fprintf( fp, "Alig  %d\n",  ch->alignment       );
    if (ch->hitroll != 0)
    fprintf( fp, "Hit   %d\n",  ch->hitroll );
    if (ch->damroll != 0)
    fprintf( fp, "Dam   %d\n",  ch->damroll );
    fprintf( fp, "ACs %d %d %d %d\n",   
    ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
    if (ch->wimpy !=0 )
    fprintf( fp, "Wimp  %d\n",  ch->wimpy   );
    fprintf( fp, "Attr %d %d %d %d %d\n",
    ch->perm_stat[STAT_STR],
    ch->perm_stat[STAT_INT],
    ch->perm_stat[STAT_WIS],
    ch->perm_stat[STAT_DEX],
    ch->perm_stat[STAT_CON] );

    fprintf (fp, "AMod %d %d %d %d %d\n",
    ch->mod_stat[STAT_STR],
    ch->mod_stat[STAT_INT],
    ch->mod_stat[STAT_WIS],
    ch->mod_stat[STAT_DEX],
    ch->mod_stat[STAT_CON] );

    if ( IS_NPC(ch) )
    {
    fprintf( fp, "Vnum %d\n",   ch->pIndexData->vnum    );
    }
    else
    {
    fprintf( fp, "Pass %s~\n",  ch->pcdata->pwd     );
    if (ch->pcdata->bamfin[0] != '\0')
        fprintf( fp, "Bin  %s~\n",  ch->pcdata->bamfin);
    if (ch->pcdata->bamfout[0] != '\0')
        fprintf( fp, "Bout %s~\n",  ch->pcdata->bamfout);
	if (ch->pcdata->wiziname[0] != '\0')
		fprintf (fp, "WNc %s~\n", ch->pcdata->wiziname);
	if (ch->pcdata->storedwiziname[0] != '\0') {
		fprintf (fp, "WNs %s~\n", ch->pcdata->storedwiziname);
		fprintf (fp, "WNt %d\n", ch->pcdata->wizinametoggle);
	}
    if (ch->pcdata->who_descr[0] != '\0')
        fprintf( fp, "Whod %s~\n",  ch->pcdata->who_descr);
    fprintf( fp, "Titl %s~\n",  ch->pcdata->title   );
        fprintf( fp, "Pnts %d\n",       ch->pcdata->points      );
    fprintf( fp, "TSex %d\n",   ch->pcdata->true_sex    );
    fprintf( fp, "LLev %d\n",   ch->pcdata->last_level  );
    fprintf( fp, "Reca %d\n",   ch->pcdata->recall  );
    fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, 
                           ch->pcdata->perm_mana,
                           ch->pcdata->perm_move);
    fprintf( fp, "Cnd  %d %d %d %d\n",
        ch->pcdata->condition[0],
        ch->pcdata->condition[1],
        ch->pcdata->condition[2],
        ch->pcdata->condition[3] );

    /* write forgets */
        for (pos = 0; pos < MAX_FORGET; pos++)
    {
        if (ch->pcdata->forget[pos] == NULL)
        break;

        fprintf(fp,"Forge %s~\n",ch->pcdata->forget[pos]);
    }

    /* write dupes */
        for (pos = 0; pos < MAX_DUPES; pos++)
    {
        if (ch->pcdata->dupes[pos] == NULL)
        break;

        fprintf(fp,"Dupes %s~\n",ch->pcdata->dupes[pos]);
    }

    /* write alias */
        for (pos = 0; pos < MAX_ALIAS; pos++)
    {
        if (ch->pcdata->alias[pos] == NULL
        ||  ch->pcdata->alias_sub[pos] == NULL)
        break;

        fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos],
            ch->pcdata->alias_sub[pos]);
    }

    for ( sn = 0; sn < MAX_SKILL; sn++ )
    {
        if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
        {
        fprintf( fp, "Sk %d '%s'\n",
            ch->pcdata->learned[sn], skill_table[sn].name );
        }
    }

    for ( gn = 0; gn < MAX_GROUP; gn++ )
        {
            if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn])
            {
                fprintf( fp, "Gr '%s'\n",group_table[gn].name);
            }
        }
    }

    for ( paf = ch->affected; paf != NULL; paf = paf->next )
    {
    if (paf->type < 0 || paf->type>= MAX_SKILL)
        continue;
    
    fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
        skill_table[paf->type].name,
        paf->where,
        paf->level,
        paf->duration,
        paf->modifier,
        paf->location,
        paf->bitvector
        );
    }

    fprintf( fp, "End\n\n" );
    return;
}

/* write a pet */
void fwrite_pet( CHAR_DATA *pet, FILE *fp)
{
    AFFECT_DATA *paf;
    
    fprintf(fp,"#PET\n");
    
    fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum);
    
    fprintf(fp,"Name %s~\n", pet->name);
    fprintf(fp,"LogO %d\n", current_time);
    if (pet->short_descr != pet->pIndexData->short_descr)
        fprintf(fp,"ShD  %s~\n", pet->short_descr);
    if (pet->long_descr != pet->pIndexData->long_descr)
        fprintf(fp,"LnD  %s~\n", pet->long_descr);
    if (pet->description != pet->pIndexData->description)
        fprintf(fp,"Desc %s~\n", pet->description);
    if (pet->race != pet->pIndexData->race)
        fprintf(fp,"Race %s~\n", race_table[pet->race].name);
    if (pet->clan)
        fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name);
    fprintf(fp,"Sex  %d\n", pet->sex);
    if (pet->level != pet->pIndexData->level)
        fprintf(fp,"Levl %d\n", pet->level);
    fprintf(fp, "HMV  %d %d %d %d %d %d\n",
        pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
    if (pet->platinum > 0)
        fprintf(fp,"Plat %ld\n",pet->platinum);
    if (pet->gold > 0)
        fprintf(fp,"Gold %ld\n",pet->gold);
    if (pet->silver > 0)
    fprintf(fp,"Silv %ld\n",pet->silver);
    if (pet->exp > 0)
        fprintf(fp, "Exp  %ld\n", pet->exp);
    if (pet->act != pet->pIndexData->act)
        fprintf(fp, "Act  %s\n", print_flags(pet->act));
    if (pet->affected_by != pet->pIndexData->affected_by)
        fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by));
    if (pet->shielded_by != pet->pIndexData->shielded_by)
        fprintf(fp, "ShBy %s\n", print_flags(pet->shielded_by));
    if (pet->comm != 0)
        fprintf(fp, "Comm %s\n", print_flags(pet->comm));
    fprintf(fp,"Pos  %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
    if (pet->saving_throw != 0)
        fprintf(fp, "Save %d\n", pet->saving_throw);
    if (pet->alignment != pet->pIndexData->alignment)
        fprintf(fp, "Alig %d\n", pet->alignment);
    if (pet->hitroll != pet->pIndexData->hitroll)
        fprintf(fp, "Hit  %d\n", pet->hitroll);
    if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
        fprintf(fp, "Dam  %d\n", pet->damroll);
    fprintf(fp, "ACs  %d %d %d %d\n",
        pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]);
    fprintf(fp, "Attr %d %d %d %d %d\n",
        pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
        pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
        pet->perm_stat[STAT_CON]);
    fprintf(fp, "AMod %d %d %d %d %d\n",
        pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
        pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
        pet->mod_stat[STAT_CON]);
    
    for ( paf = pet->affected; paf != NULL; paf = paf->next )
    {
        if (paf->type < 0 || paf->type >= MAX_SKILL)
            continue;
            
        fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
            skill_table[paf->type].name,
            paf->where, paf->level, paf->duration, paf->modifier,paf->location,
            paf->bitvector);
    }
    
    fprintf(fp,"End\n");
    return;
}
    
/*
 * Write an object and its contents.
 */
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
    EXTRA_DESCR_DATA *ed;
    AFFECT_DATA *paf;

    /*
     * Slick recursion to write lists backwards,
     *   so loading them will load in forwards order.
     */
    if ( obj->next_content != NULL )
    fwrite_obj( ch, obj->next_content, fp, iNest );

    /*
     * Castrate storage characters.
     */
    if ( (ch->level < obj->level - 20 && obj->level > 19
    && (obj->item_type != ITEM_CONTAINER
    &&  obj->item_type != ITEM_PIT))
    ||   obj->item_type == ITEM_KEY
    ||   (obj->item_type == ITEM_MAP && !obj->value[0]))
    return;

    fprintf( fp, "#O\n" );
    fprintf( fp, "Vnum %d\n",   obj->pIndexData->vnum        );
    if (!obj->pIndexData->new_format)
    fprintf( fp, "Oldstyle\n");
    if (obj->enchanted)
    fprintf( fp,"Enchanted\n");
    fprintf( fp, "Nest %d\n",   iNest            );

    /* these data are only used if they do not match the defaults */

    if ( obj->name != obj->pIndexData->name)
        fprintf( fp, "Name %s~\n",  obj->name            );
    if ( obj->short_descr != obj->pIndexData->short_descr)
        fprintf( fp, "ShD  %s~\n",  obj->short_descr         );
    if ( obj->description != obj->pIndexData->description)
        fprintf( fp, "Desc %s~\n",  obj->description         );
    if ( obj->extra_flags != obj->pIndexData->extra_flags)
        fprintf( fp, "ExtF %d\n",   obj->extra_flags         );
    if ( obj->wear_flags != obj->pIndexData->wear_flags)
        fprintf( fp, "WeaF %d\n",   obj->wear_flags          );
    if ( obj->item_type != obj->pIndexData->item_type)
        fprintf( fp, "Ityp %d\n",   obj->item_type           );
    if ( obj->weight != obj->pIndexData->weight)
        fprintf( fp, "Wt   %d\n",   obj->weight          );
    if ( obj->condition != obj->pIndexData->condition)
    fprintf( fp, "Cond %d\n",   obj->condition           );

    /* variable data */

    fprintf( fp, "Wear %d\n",   obj->wear_loc                );
    if (obj->level != obj->pIndexData->level)
        fprintf( fp, "Lev  %d\n",   obj->level           );
    if (obj->timer != 0)
        fprintf( fp, "Time %d\n",   obj->timer       );
    fprintf( fp, "Cost %d\n",   obj->cost            );
    if (obj->value[0] != obj->pIndexData->value[0]
    ||  obj->value[1] != obj->pIndexData->value[1]
    ||  obj->value[2] != obj->pIndexData->value[2]
    ||  obj->value[3] != obj->pIndexData->value[3]
    ||  obj->value[4] != obj->pIndexData->value[4]) 
        fprintf( fp, "Val  %d %d %d %d %d\n",
        obj->value[0], obj->value[1], obj->value[2], obj->value[3],
        obj->value[4]        );

    switch ( obj->item_type )
    {
    case ITEM_POTION:
    case ITEM_SCROLL:
    if ( obj->value[1] > 0 )
    {
        fprintf( fp, "Spell 1 '%s'\n", 
        skill_table[obj->value[1]].name );
    }

    if ( obj->value[2] > 0 )
    {
        fprintf( fp, "Spell 2 '%s'\n", 
        skill_table[obj->value[2]].name );
    }

    if ( obj->value[3] > 0 )
    {
        fprintf( fp, "Spell 3 '%s'\n", 
        skill_table[obj->value[3]].name );
    }

    break;

    case ITEM_PILL:
    case ITEM_STAFF:
    case ITEM_WAND:
    if ( obj->value[3] > 0 )
    {
        fprintf( fp, "Spell 3 '%s'\n", 
        skill_table[obj->value[3]].name );
    }

    break;
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
    if (paf->type < 0 || paf->type >= MAX_SKILL)
        continue;
        fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
            skill_table[paf->type].name,
            paf->where,
            paf->level,
            paf->duration,
            paf->modifier,
            paf->location,
            paf->bitvector
            );
    }

    for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
    {
    fprintf( fp, "ExDe %s~ %s~\n",
        ed->keyword, ed->description );
    }

    fprintf( fp, "End\n\n" );

    if ( obj->contains != NULL )
    fwrite_obj( ch, obj->contains, fp, iNest + 1 );

    return;
}



/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
    char strsave[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *ch;
    FILE *fp;
    bool found;
    int stat;
    int i;

    buf[0] = '\0';
    ch = new_char();
    ch->pcdata = new_pcdata();
    for (i = 0; i < MAX_GAMESTAT; i++)
    ch->pcdata->gamestat[i] = 0;

    d->character            = ch;
    ch->desc                = d;
    ch->name                = str_dup( name );
    ch->id              = get_pc_id();
    ch->race                = race_lookup("human");
    ch->act             = PLR_NOSUMMON;
    ch->comm                = COMM_COMBINE 
                    | COMM_PROMPT
                    | COMM_STORE;
    ch->prompt              = str_dup("<{R%hhp {M%mm {G%vmv{x>");
    ch->pcdata->confirm_delete      = FALSE;
    ch->pcdata->pwd         = str_dup( "" );
    ch->pcdata->bamfin          = str_dup( "" );
    ch->pcdata->bamfout         = str_dup( "" );
    ch->pcdata->who_descr       = str_dup( "" );
    ch->pcdata->title           = str_dup( "" );
	ch->pcdata->storedwiziname = str_dup ("");
	ch->pcdata->wiziname = str_dup ("");
	ch->pcdata->wizinametoggle = 0;

    ch->pcdata->tier            = 0;
    for (stat =0; stat < MAX_STATS; stat++)
    ch->perm_stat[stat]     = 13;
    ch->pcdata->condition[COND_THIRST]  = 48; 
    ch->pcdata->condition[COND_FULL]    = 48;
    ch->pcdata->condition[COND_HUNGER]  = 48;
    ch->pcdata->security        = 0;    /* OLC */
    ch->pcdata->remorts                 = 0;
    ch->pcdata->city_ranks               = 0;
   ch->pcdata->bounty                 = 0; 
   ch->hometown            = 0;
   ch->pcdata->last_personal = 0;
   ch->pcdata->last_family = 0;
   ch->pcdata->last_city    = 0;
      ch->pcdata->pretitle              = str_dup( "" );
    ch->pcdata->last_name       = str_dup( "" );
    ch->pcdata->shopmob_vnum = 0;
    ch->pcdata->shop_vnum = 0;
    ch->act2   = 0;
    found = FALSE;
    fclose( fpReserve );
    
    #if defined(unix)
    /* decompress if .gz file exists */
    sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz");
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
    fclose(fp);
    sprintf(buf,"gzip -dfq %s",strsave);
    system(buf);
    }
    #endif

#if defined(WIN32)
    sprintf( strsave, "%s%s.plr", PLAYER_DIR, capitalize( name ) );
#else
    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
    int iNest;

    for ( iNest = 0; iNest < MAX_NEST; iNest++ )
        rgObjNest[iNest] = NULL;

    found = TRUE;
    for ( ; ; )
    {
        char letter;
        char *word;

        letter = fread_letter( fp );
        if ( letter == '*' )
        {
        fread_to_eol( fp );
        continue;
        }

        if ( letter != '#' )
        {
        bug( "Load_char_obj: # not found.", 0 );
        break;
        }

        word = fread_word( fp );
        if      ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
        else if ( !str_cmp( word, "OBJECT" ) ) fread_obj  ( ch, fp );
        else if ( !str_cmp( word, "O"      ) ) fread_obj  ( ch, fp );
        else if ( !str_cmp( word, "PET"    ) ) fread_pet  ( ch, fp );
        else if ( !str_cmp( word, "END"    ) ) break;
        else
        {
        bug( "Load_char_obj: bad section.", 0 );
        break;
        }
    }
    fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );


    /* initialize race */
    if (found)
    {
    int i;

    if (ch->race == 0)
        ch->race = race_lookup("human");

    ch->size = pc_race_table[ch->race].size;
    ch->dam_type = 17; /*punch */

    for (i = 0; i < 5; i++)
    {
        if (pc_race_table[ch->race].skills[i] == NULL)
        break;
        group_add(ch,pc_race_table[ch->race].skills[i],FALSE);
    }
    ch->affected_by = ch->affected_by|race_table[ch->race].aff;
    ch->shielded_by = ch->shielded_by|race_table[ch->race].shd;
    ch->imm_flags   = ch->imm_flags | race_table[ch->race].imm;
    ch->res_flags   = ch->res_flags | race_table[ch->race].res;
    ch->vuln_flags  = ch->vuln_flags | race_table[ch->race].vuln;
    ch->form    = race_table[ch->race].form;
    ch->parts   = race_table[ch->race].parts;
    }

    
    /* RT initialize skills */

    if (found && ch->version < 2)  /* need to add the new skills */
    {
    group_add(ch,"rom basics",FALSE);
    group_add(ch,class_table[ch->class].base_group,FALSE);
    group_add(ch,class_table[ch->class].default_group,TRUE);
    ch->pcdata->learned[gsn_recall] = 50;
    }
 
    /* fix levels */
    if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
    {
    switch (ch->level)
    {
        case(40) : ch->level = 60;  break;  /* imp -> imp */
        case(39) : ch->level = 58;  break;  /* god -> supreme */
        case(38) : ch->level = 56;  break;  /* deity -> god */
        case(37) : ch->level = 53;  break;  /* angel -> demigod */
    }

        switch (ch->trust)
        {
            case(40) : ch->trust = 60;  break;  /* imp -> imp */
            case(39) : ch->trust = 58;  break;  /* god -> supreme */
            case(38) : ch->trust = 56;  break;  /* deity -> god */
            case(37) : ch->trust = 53;  break;  /* angel -> demigod */
            case(36) : ch->trust = 51;  break;  /* hero -> hero */
        }
    }

    /* ream gold */
    if (found && ch->version < 4)
    {
    ch->gold   /= 100;
    }
    return found;
}


bool load_char_reroll( DESCRIPTOR_DATA *d, char *name )
{
    CHAR_DATA *ch;
    bool found;
    int stat;

    ch = new_char();
    ch->pcdata = new_pcdata();

    d->character            = ch;
    ch->desc                = d;
    ch->name                = str_dup( name );
    ch->id              = get_pc_id();
    ch->race                = race_lookup("human");
    ch->act             = PLR_NOSUMMON;
    ch->comm                = COMM_COMBINE 
                    | COMM_PROMPT
                    | COMM_STORE;
    ch->prompt              = str_dup("<%{Rhhp {M%mm {G%vmv{x>");
    ch->pcdata->confirm_delete      = FALSE;
    ch->pcdata->pwd         = str_dup( "" );
    ch->pcdata->bamfin          = str_dup( "" );
    ch->pcdata->bamfout         = str_dup( "" );
    ch->pcdata->who_descr       = str_dup( "" );
    ch->pcdata->title           = str_dup( "" );
    ch->pcdata->last_name       = str_dup( "" );
    ch->pcdata->pretitle        = str_dup( "" );
    ch->pcdata->tier            = 1;
    for (stat =0; stat < MAX_STATS; stat++)
    ch->perm_stat[stat]     = 13;
    ch->pcdata->condition[COND_THIRST]  = 48; 
    ch->pcdata->condition[COND_FULL]    = 48;
    ch->pcdata->condition[COND_HUNGER]  = 48;

    found = FALSE;
    fclose( fpReserve );
    return found;
}

/*
 * Read in a char.
 */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                    \
                if ( !str_cmp( word, literal ) )    \
                {                   \
                    field  = value;         \
                    fMatch = TRUE;          \
                    break;              \
                }

void fread_char( CHAR_DATA *ch, FILE *fp )
{
    char buf[MAX_STRING_LENGTH];
    char *word;
    bool fMatch;
    int count = 0;
    int dcount = 0;
    int fcount = 0;
    int lastlogoff = current_time;
    int percent;

    sprintf(buf,"Loading %s.",ch->name);
    if (strcmp(ch->name, "") )
    {
    log_string(buf);
    }

    for ( ; ; )
    {
    word   = feof( fp ) ? "End" : fread_word( fp );
    fMatch = FALSE;

    switch ( UPPER(word[0]) )
    {
    case '*':
        fMatch = TRUE;
        fread_to_eol( fp );
        break;

    case 'A':
        KEY( "Act",     ch->act,        fread_flag( fp ) );
        KEY( "Act2",    ch->act2,       fread_flag( fp ) );
        KEY( "AffectedBy",  ch->affected_by,    fread_flag( fp ) );
        KEY( "AfBy",    ch->affected_by,    fread_flag( fp ) );
        KEY( "Alignment",   ch->alignment,      fread_number( fp ) );
        KEY( "Alig",    ch->alignment,      fread_number( fp ) );

        if (!str_cmp( word, "Alia"))
        {
        if (count >= MAX_ALIAS)
        {
            fread_to_eol(fp);
            fMatch = TRUE;
            break;
        }

        ch->pcdata->alias[count]    = str_dup(fread_word(fp));
        ch->pcdata->alias_sub[count]    = str_dup(fread_word(fp));
        count++;
        fMatch = TRUE;
        break;
        }

            if (!str_cmp( word, "Alias"))
            {
                if (count >= MAX_ALIAS)
                {
                    fread_to_eol(fp);
                    fMatch = TRUE;
                    break;
                }
 
                ch->pcdata->alias[count]        = str_dup(fread_word(fp));
                ch->pcdata->alias_sub[count]    = fread_string(fp);
                count++;
                fMatch = TRUE;
                break;
            }

        if (!str_cmp( word, "AC") || !str_cmp(word,"Armor"))
        {
        fread_to_eol(fp);
        fMatch = TRUE;
        break;
        }

        if (!str_cmp(word,"ACs"))
        {
        int i;

        for (i = 0; i < 4; i++)
            ch->armor[i] = fread_number(fp);
        fMatch = TRUE;
        break;
        }

        if (!str_cmp(word, "AffD"))
        {
        AFFECT_DATA *paf;
        int sn;

        paf = new_affect();

        sn = skill_lookup(fread_word(fp));
        if (sn < 0)
            bug("Fread_char: unknown skill.",0);
        else
            paf->type = sn;

        paf->level  = fread_number( fp );
        paf->duration   = fread_number( fp );
        paf->modifier   = fread_number( fp );
        paf->location   = fread_number( fp );
        paf->bitvector  = fread_number( fp );
        paf->next   = ch->affected;
        ch->affected    = paf;
        fMatch = TRUE;
        break;
        }

            if (!str_cmp(word, "Affc"))
            {
                AFFECT_DATA *paf;
                int sn;
 
                paf = new_affect();
 
                sn = skill_lookup(fread_word(fp));
                if (sn < 0)
                    bug("Fread_char: unknown skill.",0);
                else
                    paf->type = sn;
 
                paf->where  = fread_number(fp);
                paf->level      = fread_number( fp );
                paf->duration   = fread_number( fp );
                paf->modifier   = fread_number( fp );
                paf->location   = fread_number( fp );
                paf->bitvector  = fread_number( fp );
                paf->next       = ch->affected;
                ch->affected    = paf;
                fMatch = TRUE;
                break;
            }

        if ( !str_cmp( word, "AttrMod"  ) || !str_cmp(word,"AMod"))
        {
        int stat;
        for (stat = 0; stat < MAX_STATS; stat ++)
           ch->mod_stat[stat] = fread_number(fp);
        fMatch = TRUE;
        break;
        }

        if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr"))
        {
        int stat;

        for (stat = 0; stat < MAX_STATS; stat++)
            ch->perm_stat[stat] = fread_number(fp);
        fMatch = TRUE;
        break;
        }
        break;

    case 'B':
        KEY( "Bounty",  ch->pcdata->bounty, fread_number( fp ) );
        KEY( "Bamfin",  ch->pcdata->bamfin, fread_string( fp ) );
        KEY( "Bamfout", ch->pcdata->bamfout,    fread_string( fp ) );
        KEY( "Bin",     ch->pcdata->bamfin, fread_string( fp ) );
        KEY( "Bout",    ch->pcdata->bamfout,    fread_string( fp ) );
            KEY( "Bank",        ch->pcdata->bank,       fread_number( fp ) );

        break;

    case 'C':
        KEY( "Clas",        ch->class,  
                class_lookup(fread_string( fp )) );
        KEY( "Class",   ch->class,      fread_number( fp ) );
        KEY( "Cla",     ch->class,      fread_number( fp ) );
        KEY( "Clan",    ch->clan,   clan_lookup(fread_string(fp)));
        KEY( "Clead",   ch->clead,  clan_lookup(fread_string(fp)));
        KEY( "Color",   ch->color,      fread_number( fp ) );
        KEY( "Coauc",   ch->color_auc,      fread_number( fp ) );
        KEY( "Cocgo",   ch->color_cgo,      fread_number( fp ) );
        KEY( "Cocla",   ch->color_cla,      fread_number( fp ) );
        KEY( "Cocon",   ch->color_con,      fread_number( fp ) );
        KEY( "Codis",   ch->color_dis,      fread_number( fp ) );
        KEY( "Cofig",   ch->color_fig,      fread_number( fp ) );
        KEY( "Cogos",   ch->color_gos,      fread_number( fp ) );
        KEY( "Cogra",   ch->color_gra,      fread_number( fp ) );
        KEY( "Cogte",   ch->color_gte,      fread_number( fp ) );
        KEY( "Coimm",   ch->color_imm,      fread_number( fp ) );
        KEY( "Comob",   ch->color_mob,      fread_number( fp ) );
        KEY( "Comus",   ch->color_mus,      fread_number( fp ) );
        KEY( "Coopp",   ch->color_opp,      fread_number( fp ) );
        KEY( "Coqgo",   ch->color_qgo,      fread_number( fp ) );
        KEY( "Coque",   ch->color_que,      fread_number( fp ) );
        KEY( "Coquo",   ch->color_quo,      fread_number( fp ) );
        KEY( "Coroo",   ch->color_roo,      fread_number( fp ) );
        KEY( "Cosay",   ch->color_say,      fread_number( fp ) );
        KEY( "Cosho",   ch->color_sho,      fread_number( fp ) );
        KEY( "Cotel",   ch->color_tel,      fread_number( fp ) );
        KEY( "Cowit",   ch->color_wit,      fread_number( fp ) );
        KEY( "Cowiz",   ch->color_wiz,      fread_number( fp ) );
            KEY( "Crank",       ch->pcdata->city_ranks,  fread_number( fp ) );

        if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond"))
        {
        ch->pcdata->condition[0] = fread_number( fp );
        ch->pcdata->condition[1] = fread_number( fp );
        ch->pcdata->condition[2] = fread_number( fp );
        fMatch = TRUE;
        break;
        }
            if (!str_cmp(word,"Cnd"))
            {
                ch->pcdata->condition[0] = fread_number( fp );
                ch->pcdata->condition[1] = fread_number( fp );
                ch->pcdata->condition[2] = fread_number( fp );
        ch->pcdata->condition[3] = fread_number( fp );
                fMatch = TRUE;
                break;
            }
        KEY("Comm",     ch->comm,       fread_flag( fp ) ); 
          
        break;

    case 'D':
        KEY( "Damroll", ch->damroll,        fread_number( fp ) );
        KEY( "Dam",     ch->damroll,        fread_number( fp ) );
        KEY( "Description", ch->description,    fread_string( fp ) );
        KEY( "Desc",    ch->description,    fread_string( fp ) );
        KEY( "Dat",   ch->pcdata->dating,    fread_number( fp ) );

        if (!str_cmp( word, "Dupes"))
            {
                if (dcount >= MAX_DUPES)
                {
                    fread_to_eol(fp);
                    fMatch = TRUE;
                    break;
                }
 
                ch->pcdata->dupes[dcount]        = fread_string(fp);
                dcount++;
                fMatch = TRUE;
            }
        break;

    case 'E':
        KEY( "Eng",   ch->pcdata->engaged,  fread_number( fp ) );

        if ( !str_cmp( word, "End" ) )
        {
            /* adjust hp mana move up  -- here for speed's sake */
            percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);

        percent = UMIN(percent,100);
 
            if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
            &&  !IS_AFFECTED(ch,AFF_PLAGUE))
            {
                ch->hit += (ch->max_hit - ch->hit) * percent / 100;
                ch->mana    += (ch->max_mana - ch->mana) * percent / 100;
                ch->move    += (ch->max_move - ch->move)* percent / 100;
            }
        return;
        }
        KEY( "Exp",     ch->exp,        fread_number( fp ) );
        break;

    case 'F':
        if (!str_cmp( word, "Forge"))
            {
                if (fcount >= MAX_FORGET)
                {
                    fread_to_eol(fp);
                    fMatch = TRUE;
                    break;
                }
 
                ch->pcdata->forget[fcount]        = fread_string(fp);
                fcount++;
                fMatch = TRUE;
            }
        break;

    case 'G':
        KEY( "Ghos",    ch->ghost_level,    fread_number( fp ) );

if (!str_cmp(word, "GStats"))
        {
            int i,
             maxStat = 0;

            maxStat = fread_number(fp);

            for (i = 0; i < maxStat; i++)
            ch->pcdata->gamestat[i] = fread_number(fp);
            fMatch = TRUE;
            break;
        }


        KEY( "Gold",    ch->gold,       fread_number( fp ) );


            if ( !str_cmp( word, "Group" )  || !str_cmp(word,"Gr"))
            {
                int gn;
                char *temp;
 
                temp = fread_word( fp ) ;
                gn = group_lookup(temp);
                /* gn    = group_lookup( fread_word( fp ) ); */
                if ( gn < 0 )
                {
                    fprintf(stderr,"%s",temp);
                    bug( "Fread_char: unknown group. ", 0 );
                }
                else
            gn_add(ch,gn);
                fMatch = TRUE;
            }
        break;

    case 'H':
        KEY( "Hitroll", ch->hitroll,        fread_number( fp ) );
        KEY( "Hit",     ch->hitroll,        fread_number( fp ) );
        KEY( "Hmtown",  ch->hometown,       fread_number( fp ) );

        if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV"))
        {
        ch->hit     = fread_number( fp );
        ch->max_hit = fread_number( fp );
        ch->mana    = fread_number( fp );
        ch->max_mana    = fread_number( fp );
        ch->move    = fread_number( fp );
        ch->max_move    = fread_number( fp );
        fMatch = TRUE;
        break;
        }

            if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP"))
            {
                ch->pcdata->perm_hit    = fread_number( fp );
                ch->pcdata->perm_mana   = fread_number( fp );
                ch->pcdata->perm_move   = fread_number( fp );
                fMatch = TRUE;
                break;
            }
      
        break;

    case 'I':
        KEY( "Id",      ch->id,         fread_number( fp ) );
        KEY( "InvisLevel",  ch->invis_level,    fread_number( fp ) );
        KEY( "Inco",    ch->incog_level,    fread_number( fp ) );
        KEY( "Invi",    ch->invis_level,    fread_number( fp ) );
        break;

    case 'L':
        KEY( "LastLevel",   ch->pcdata->last_level, fread_number( fp ) );
        KEY( "LLev",    ch->pcdata->last_level, fread_number( fp ) );
        KEY( "Level",   ch->level,      fread_number( fp ) );

    if ( !str_cmp( word, "Lname" )  || !str_cmp( word, "Lnam"))
            {
                ch->pcdata->last_name = fread_string( fp );
                if (ch->pcdata->last_name[0] != '.' && ch->pcdata->last_name[0] != ','
                &&  ch->pcdata->last_name[0] != '!' && ch->pcdata->last_name[0] != '?')
                {
                    sprintf( buf, "%s", ch->pcdata->last_name );
                    free_string( ch->pcdata->last_name );
                    ch->pcdata->last_name = str_dup( buf );
                }
                fMatch = TRUE;
                break;
            }
        KEY( "Lev",     ch->level,      fread_number( fp ) );
        KEY( "Levl",    ch->level,      fread_number( fp ) );
            if (!str_cmp(word,"LogO"))
            {
        lastlogoff      = fread_number( fp );
        ch->llogoff     = (time_t) lastlogoff;
        fMatch = TRUE;
        break;
        }
        KEY( "LongDescr",   ch->long_descr,     fread_string( fp ) );
        KEY( "LnD",     ch->long_descr,     fread_string( fp ) );
        break;

    case 'M':
        KEY( "Mar",     ch->pcdata->married,   fread_number( fp ) );
        break;

    case 'N':
        KEY( "Name",    ch->name,       fread_string( fp ) );
        KEY( "Note",    ch->pcdata->last_note,  fread_number( fp ) );
               if (!str_cmp(word,"Nta"))
        {
        ch->pcdata->last_personal           = fread_number(fp);
        ch->pcdata->last_city           = fread_number(fp);
        ch->pcdata->last_family        = fread_number(fp);
        fMatch = TRUE;
        break;
        } 
        if (!str_cmp(word,"Not"))
        {
        ch->pcdata->last_note           = fread_number(fp);
        ch->pcdata->last_idea           = fread_number(fp);
        ch->pcdata->last_penalty        = fread_number(fp);
        ch->pcdata->last_news           = fread_number(fp);
        ch->pcdata->last_changes        = fread_number(fp);
        fMatch = TRUE;
        break;
        }
        if (!str_cmp(word,"Notb"))
        {
        ch->pcdata->last_note           = fread_number(fp);
        ch->pcdata->last_idea           = fread_number(fp);
        ch->pcdata->last_penalty        = fread_number(fp);
        ch->pcdata->last_news           = fread_number(fp);
        ch->pcdata->last_changes        = fread_number(fp);
        ch->pcdata->last_weddings       = fread_number(fp);
        fMatch = TRUE;
        break;
        }
        break;

    case 'P':
        KEY( "Password",    ch->pcdata->pwd,    fread_string( fp ) );
        KEY( "Pass",    ch->pcdata->pwd,    fread_string( fp ) );
        KEY( "Plat",    ch->platinum,       fread_number( fp ) );
        KEY( "Played",  ch->played,     fread_number( fp ) );
        KEY( "Plyd",    ch->played,     fread_number( fp ) );
        KEY( "Points",  ch->pcdata->points, fread_number( fp ) );
   if ( !str_cmp( word, "Pretitle" )  || !str_cmp( word, "pretit"))
            {
                ch->pcdata->pretitle = fread_string( fp );
                if (ch->pcdata->pretitle[0] != '.' && ch->pcdata->pretitle[0] != ','
                &&  ch->pcdata->pretitle[0] != '!' && ch->pcdata->pretitle[0] != '?')
                {
                    sprintf( buf, "%s", ch->pcdata->pretitle );
                    free_string( ch->pcdata->pretitle );
                    ch->pcdata->pretitle = str_dup( buf );
                }
                fMatch = TRUE;
                break;
            }
        KEY( "Pnts",    ch->pcdata->points, fread_number( fp ) );
        KEY( "Position",    ch->position,       fread_number( fp ) );
        KEY( "Pos",     ch->position,       fread_number( fp ) );
        KEY( "Practice",    ch->practice,       fread_number( fp ) );
        KEY( "Prac",    ch->practice,       fread_number( fp ) );
            KEY( "Prompt",      ch->prompt,             fread_string( fp ) );
        KEY( "Prom",    ch->prompt,     fread_string( fp ) );
        break;

    case 'Q':
        KEY( "Qps",     ch->qps,        fread_number( fp ) );
        KEY( "QuestNext", ch->nextquest,   fread_number( fp ) );

    case 'R':
            KEY( "Remort",    ch->pcdata->remorts,  fread_number( fp ) );
        KEY( "Race",        ch->race,   
                race_lookup(fread_string( fp )) );
        KEY( "Reca",    ch->pcdata->recall, fread_number( fp ) );
        KEY( "Rtm",    ch->pcdata->rtime, fread_number ( fp ) );

        if ( !str_cmp( word, "Room" ) )
        {
        ch->in_room = get_room_index( fread_number( fp ) );
        if ( ch->in_room == NULL )
            ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
        fMatch = TRUE;
        break;
        }

        break;

    case 'S':
	    KEY( "ShopM",        ch->pcdata->shopmob_vnum, fread_number( fp ) );
	    KEY( "ShpV",        ch->pcdata->shop_vnum,  fread_number( fp ) );
        KEY( "SavingThrow", ch->saving_throw,   fread_number( fp ) );
        KEY( "Save",    ch->saving_throw,   fread_number( fp ) );
        KEY( "Scro",    ch->lines,      fread_number( fp ) );
        KEY( "Sex",     ch->sex,        fread_number( fp ) );
        KEY( "ShBy",    ch->shielded_by,    fread_flag( fp ) );
        KEY( "ShieldedBy",  ch->shielded_by,    fread_flag( fp ) );
        KEY( "ShortDescr",  ch->short_descr,    fread_string( fp ) );
        KEY( "ShD",     ch->short_descr,    fread_string( fp ) );
        KEY( "Sec",         ch->pcdata->security, fread_number( fp ) );   /* OLC */
        KEY( "Silv",        ch->silver,             fread_number( fp ) );
        KEY( "Spou",      ch->pcdata->spouse,    fread_string( fp ) );

        if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk"))
        {
        int sn;
        int value;
        char *temp;

        value = fread_number( fp );
        temp = fread_word( fp ) ;
        sn = skill_lookup(temp);
        /* sn    = skill_lookup( fread_word( fp ) ); */
        if ( sn < 0 )
        {
            fprintf(stderr,"%s",temp);
            bug( "Fread_char: unknown skill. ", 0 );
        }
        else
            ch->pcdata->learned[sn] = value;
        fMatch = TRUE;
        }

        break;

    case 'T':
        KEY( "Tier",    ch->pcdata->tier,   fread_number( fp ) );
        KEY( "TrueSex",     ch->pcdata->true_sex,   fread_number( fp ) );
        KEY( "TSex",    ch->pcdata->true_sex,   fread_number( fp ) );
        KEY( "Trai",    ch->train,      fread_number( fp ) );
        KEY( "Trust",   ch->trust,      fread_number( fp ) );
        KEY( "Tru",     ch->trust,      fread_number( fp ) );

        if ( !str_cmp( word, "Title" )  || !str_cmp( word, "Titl"))
        {
        ch->pcdata->title = fread_string( fp );
            if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' 
        &&  ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?')
        {
            sprintf( buf, " %s", ch->pcdata->title );
            free_string( ch->pcdata->title );
            ch->pcdata->title = str_dup( buf );
        }
        fMatch = TRUE;
        break;
        }

        break;

    case 'V':
        KEY( "Version",     ch->version,        fread_number ( fp ) );
        KEY( "Vers",    ch->version,        fread_number ( fp ) );
        if ( !str_cmp( word, "Vnum" ) )
        {
        ch->pIndexData = get_mob_index( fread_number( fp ) );
        fMatch = TRUE;
        break;
        }
        break;

    case 'W':
        KEY( "Whod",    ch->pcdata->who_descr,  fread_string( fp ) );
        KEY( "Wimpy",   ch->wimpy,      fread_number( fp ) );
        KEY( "Wimp",    ch->wimpy,      fread_number( fp ) );
        KEY( "Wizn",    ch->wiznet,     fread_flag( fp ) );
		KEY ("WNc", ch->pcdata->wiziname, fread_string (fp));
		KEY ("WNs", ch->pcdata->storedwiziname, fread_string (fp));
		KEY ("WNt", ch->pcdata->wizinametoggle, fread_number (fp));
        break;
    }

    if ( !fMatch )
    {
        bug( "Fread_char: no match.", 0 );
        fread_to_eol( fp );
    }
    }
}

/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA *ch, FILE *fp )
{
    char *word;
    CHAR_DATA *pet;
    bool fMatch;
    int lastlogoff = current_time;
    int percent;

    /* first entry had BETTER be the vnum or we barf */
    word = feof(fp) ? "END" : fread_word(fp);
    if (!str_cmp(word,"Vnum"))
    {
        int vnum;
        
        vnum = fread_number(fp);
        if (get_mob_index(vnum) == NULL)
    {
            bug("Fread_pet: bad vnum %d.",vnum);
        pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
    }
        else
            pet = create_mobile(get_mob_index(vnum));
    }
    else
    {
        bug("Fread_pet: no vnum in file.",0);
        pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
    }
    
    for ( ; ; )
    {
        word    = feof(fp) ? "END" : fread_word(fp);
        fMatch = FALSE;
        
        switch (UPPER(word[0]))
        {
        case '*':
            fMatch = TRUE;
            fread_to_eol(fp);
            break;
            
        case 'A':
            KEY( "Act",     pet->act,       fread_flag(fp));
            KEY( "Act2",    pet->act2,      fread_flag(fp));
            KEY( "AfBy",    pet->affected_by,   fread_flag(fp));
            KEY( "Alig",    pet->alignment,     fread_number(fp));
            
            if (!str_cmp(word,"ACs"))
            {
                int i;
                
                for (i = 0; i < 4; i++)
                    pet->armor[i] = fread_number(fp);
                fMatch = TRUE;
                break;
            }
            
            if (!str_cmp(word,"AffD"))
            {
                AFFECT_DATA *paf;
                int sn;
                
                paf = new_affect();
                
                sn = skill_lookup(fread_word(fp));
                if (sn < 0)
                    bug("Fread_char: unknown skill.",0);
                else
                   paf->type = sn;
                   
                paf->level  = fread_number(fp);
                paf->duration   = fread_number(fp);
                paf->modifier   = fread_number(fp);
                paf->location   = fread_number(fp);
                paf->bitvector  = fread_number(fp);
                paf->next   = pet->affected;
                pet->affected   = paf;
                fMatch      = TRUE;
                break;
            }

            if (!str_cmp(word,"Affc"))
            {
                AFFECT_DATA *paf;
                int sn;
 
                paf = new_affect();
 
                sn = skill_lookup(fread_word(fp));
                if (sn < 0)
                    bug("Fread_char: unknown skill.",0);
                else
                   paf->type = sn;
 
        paf->where  = fread_number(fp);
                paf->level      = fread_number(fp);
                paf->duration   = fread_number(fp);
                paf->modifier   = fread_number(fp);
                paf->location   = fread_number(fp);
                paf->bitvector  = fread_number(fp);
                paf->next       = pet->affected;
                pet->affected   = paf;
                fMatch          = TRUE;
                break;
            }
             
            if (!str_cmp(word,"AMod"))
            {
                int stat;
                
                for (stat = 0; stat < MAX_STATS; stat++)
                    pet->mod_stat[stat] = fread_number(fp);
                fMatch = TRUE;
                break;
            }
             
            if (!str_cmp(word,"Attr"))
            {
                 int stat;
                 
                 for (stat = 0; stat < MAX_STATS; stat++)
                     pet->perm_stat[stat] = fread_number(fp);
                 fMatch = TRUE;
                 break;
            }
            break;
             
         case 'C':
             KEY( "Clan",       pet->clan,       clan_lookup(fread_string(fp)));
             KEY( "Comm",   pet->comm,      fread_flag(fp));
             break;
             
         case 'D':
             KEY( "Dam",    pet->damroll,       fread_number(fp));
             KEY( "Desc",   pet->description,   fread_string(fp));
             break;
             
         case 'E':
             if (!str_cmp(word,"End"))
         {
        pet->leader = ch;
        pet->master = ch;
        ch->pet = pet;
            /* adjust hp mana move up  -- here for speed's sake */
            percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);
 
            if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
            &&  !IS_AFFECTED(ch,AFF_PLAGUE))
            {
            percent = UMIN(percent,100);
                pet->hit    += (pet->max_hit - pet->hit) * percent / 100;
                pet->mana   += (pet->max_mana - pet->mana) * percent / 100;
                pet->move   += (pet->max_move - pet->move)* percent / 100;
            }
                return;
         }
             KEY( "Exp",    pet->exp,       fread_number(fp));
             break;
             
         case 'G':
             KEY( "Gold",   pet->gold,      fread_number(fp));
             break;
             
         case 'H':
             KEY( "Hit",    pet->hitroll,       fread_number(fp));
             
             if (!str_cmp(word,"HMV"))
             {
                pet->hit    = fread_number(fp);
                pet->max_hit    = fread_number(fp);
                pet->mana   = fread_number(fp);
                pet->max_mana   = fread_number(fp);
                pet->move   = fread_number(fp);
                pet->max_move   = fread_number(fp);
                fMatch = TRUE;
                break;
             }
             break;
             
        case 'L':
             KEY( "Levl",   pet->level,     fread_number(fp));
             KEY( "LnD",    pet->long_descr,    fread_string(fp));
         KEY( "LogO",   lastlogoff,     fread_number(fp));
             break;
             
        case 'N':
             KEY( "Name",   pet->name,      fread_string(fp));
             break;
             
        case 'P':
             KEY( "Plat",   pet->platinum,      fread_number(fp));
             KEY( "Pos",    pet->position,      fread_number(fp));
             break;
             
    case 'R':
            KEY( "Race",    pet->race, race_lookup(fread_string(fp)));
            break;
        
        case 'S' :
            KEY( "Save",    pet->saving_throw,  fread_number(fp));
            KEY( "Sex",     pet->sex,       fread_number(fp));
            KEY( "ShD",     pet->short_descr,   fread_string(fp));
            KEY( "ShBy",    pet->shielded_by,   fread_flag(fp));
            KEY( "Silv",        pet->silver,            fread_number( fp ) );
            break;
            
        if ( !fMatch )
        {
            bug("Fread_pet: no match.",0);
            fread_to_eol(fp);
        }
        
        }
    }
}

extern  OBJ_DATA    *obj_free;

void fread_obj( CHAR_DATA *ch, FILE *fp )
{
    OBJ_DATA *obj;
    char *word;
    int iNest;
    bool fMatch;
    bool fNest;
    bool fVnum;
    bool first;
    bool new_format;  /* to prevent errors */
    bool make_new;    /* update object */
    
    fVnum = FALSE;
    obj = NULL;
    first = TRUE;  /* used to counter fp offset */
    new_format = FALSE;
    make_new = FALSE;

    word   = feof( fp ) ? "End" : fread_word( fp );
    if (!str_cmp(word,"Vnum" ))
    {
        int vnum;
    first = FALSE;  /* fp will be in right place */
 
        vnum = fread_number( fp );
        if (  get_obj_index( vnum )  == NULL )
    {
            bug( "Fread_obj: bad vnum %d.", vnum );
        obj = create_object(get_obj_index(OBJ_VNUM_BAG),-1);
        new_format = TRUE;
    }
        else
    {
        obj = create_object(get_obj_index(vnum),-1);
        new_format = TRUE;
    }
        
    }

    if (obj == NULL)  /* either not found or old style */
    {
        obj = new_obj();
        obj->name       = str_dup( "" );
        obj->short_descr    = str_dup( "" );
        obj->description    = str_dup( "" );
    }

    fNest       = FALSE;
    fVnum       = TRUE;
    iNest       = 0;

    for ( ; ; )
    {
    if (first)
        first = FALSE;
    else
        word   = feof( fp ) ? "End" : fread_word( fp );
    fMatch = FALSE;

    switch ( UPPER(word[0]) )
    {
    case '*':
        fMatch = TRUE;
        fread_to_eol( fp );
        break;

    case 'A':
        if (!str_cmp(word,"AffD"))
        {
        AFFECT_DATA *paf;
        int sn;

        paf = new_affect();

        sn = skill_lookup(fread_word(fp));
        if (sn < 0)
            bug("Fread_obj: unknown skill.",0);
        else
            paf->type = sn;

        paf->level  = fread_number( fp );
        paf->duration   = fread_number( fp );
        paf->modifier   = fread_number( fp );
        paf->location   = fread_number( fp );
        paf->bitvector  = fread_number( fp );
        paf->next   = obj->affected;
        obj->affected   = paf;
        fMatch      = TRUE;
        break;
        }
            if (!str_cmp(word,"Affc"))
            {
                AFFECT_DATA *paf;
                int sn;
 
                paf = new_affect();
 
                sn = skill_lookup(fread_word(fp));
                if (sn < 0)
                    bug("Fread_obj: unknown skill.",0);
                else
                    paf->type = sn;
 
        paf->where  = fread_number( fp );
                paf->level      = fread_number( fp );
                paf->duration   = fread_number( fp );
                paf->modifier   = fread_number( fp );
                paf->location   = fread_number( fp );
                paf->bitvector  = fread_number( fp );
                paf->next       = obj->affected;
                obj->affected   = paf;
                fMatch          = TRUE;
                break;
            }
        break;

    case 'C':
        KEY( "Cond",    obj->condition,     fread_number( fp ) );
        KEY( "Cost",    obj->cost,      fread_number( fp ) );
        break;

    case 'D':
        KEY( "Description", obj->description,   fread_string( fp ) );
        KEY( "Desc",    obj->description,   fread_string( fp ) );
        break;

    case 'E':

        if ( !str_cmp( word, "Enchanted"))
        {
        obj->enchanted = TRUE;
        fMatch  = TRUE;
        break;
        }

        KEY( "ExtraFlags",  obj->extra_flags,   fread_number( fp ) );
        KEY( "ExtF",    obj->extra_flags,   fread_number( fp ) );

        if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe"))
        {
        EXTRA_DESCR_DATA *ed;

        ed = new_extra_descr();

        ed->keyword     = fread_string( fp );
        ed->description     = fread_string( fp );
        ed->next        = obj->extra_descr;
        obj->extra_descr    = ed;
        fMatch = TRUE;
        }

        if ( !str_cmp( word, "End" ) )
        {
        if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
        {
            bug( "Fread_obj: incomplete object.", 0 );
            free_obj(obj);
            return;
        }
        else
        {
            if ( !fVnum )
            {
            free_obj( obj );
            obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
            }

            if (!new_format)
            {
                obj->next   = object_list;
                object_list = obj;
                obj->pIndexData->count++;
            }

            if (!obj->pIndexData->new_format 
            && obj->item_type == ITEM_ARMOR
            &&  obj->value[1] == 0)
            {
            obj->value[1] = obj->value[0];
            obj->value[2] = obj->value[0];
            }
            if (make_new)
            {
            int wear;
            
            wear = obj->wear_loc;
            extract_obj(obj);

            obj = create_object(obj->pIndexData,0);
            obj->wear_loc = wear;
            }
            if ( iNest == 0 || rgObjNest[iNest] == NULL )
            obj_to_char( obj, ch );
            else
            obj_to_obj( obj, rgObjNest[iNest-1] );
            if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
            {
            ch->platinum++;
            extract_obj( obj );
            }
            return;
        }
        }
        break;

    case 'I':
        KEY( "ItemType",    obj->item_type,     fread_number( fp ) );
        KEY( "Ityp",    obj->item_type,     fread_number( fp ) );
        break;

    case 'L':
        KEY( "Level",   obj->level,     fread_number( fp ) );
        KEY( "Lev",     obj->level,     fread_number( fp ) );
        break;

    case 'N':
        KEY( "Name",    obj->name,      fread_string( fp ) );

        if ( !str_cmp( word, "Nest" ) )
        {
        iNest = fread_number( fp );
        if ( iNest < 0 || iNest >= MAX_NEST )
        {
            bug( "Fread_obj: bad nest %d.", iNest );
        }
        else
        {
            rgObjNest[iNest] = obj;
            fNest = TRUE;
        }
        fMatch = TRUE;
        }
        break;

    case 'O':
        if ( !str_cmp( word,"Oldstyle" ) )
        {
        if (obj->pIndexData != NULL && obj->pIndexData->new_format)
            make_new = TRUE;
        fMatch = TRUE;
        }
        break;
            

    case 'S':
        KEY( "ShortDescr",  obj->short_descr,   fread_string( fp ) );
        KEY( "ShD",     obj->short_descr,   fread_string( fp ) );

        if ( !str_cmp( word, "Spell" ) )
        {
        int iValue;
        int sn;

        iValue = fread_number( fp );
        sn     = skill_lookup( fread_word( fp ) );
        if ( iValue < 0 || iValue > 3 )
        {
            bug( "Fread_obj: bad iValue %d.", iValue );
        }
        else if ( sn < 0 )
        {
            bug( "Fread_obj: unknown skill.", 0 );
        }
        else
        {
            obj->value[iValue] = sn;
        }
        fMatch = TRUE;
        break;
        }

        break;

    case 'T':
        KEY( "Timer",   obj->timer,     fread_number( fp ) );
        KEY( "Time",    obj->timer,     fread_number( fp ) );
        break;

    case 'V':
        if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals"))
        {
        obj->value[0]   = fread_number( fp );
        obj->value[1]   = fread_number( fp );
        obj->value[2]   = fread_number( fp );
        obj->value[3]   = fread_number( fp );
        if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
           obj->value[0] = obj->pIndexData->value[0];
        fMatch      = TRUE;
        break;
        }

        if ( !str_cmp( word, "Val" ) )
        {
        obj->value[0]   = fread_number( fp );
        obj->value[1]   = fread_number( fp );
        obj->value[2]   = fread_number( fp );
        obj->value[3]   = fread_number( fp );
        obj->value[4]   = fread_number( fp );
        fMatch = TRUE;
        break;
        }

        if ( !str_cmp( word, "Vnum" ) )
        {
        int vnum;

        vnum = fread_number( fp );
        if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
            bug( "Fread_obj: bad vnum %d.", vnum );
        else
            fVnum = TRUE;
        fMatch = TRUE;
        break;
        }
        break;

    case 'W':
        KEY( "WearFlags",   obj->wear_flags,    fread_number( fp ) );
        KEY( "WeaF",    obj->wear_flags,    fread_number( fp ) );
        KEY( "WearLoc", obj->wear_loc,      fread_number( fp ) );
        KEY( "Wear",    obj->wear_loc,      fread_number( fp ) );
        KEY( "Weight",  obj->weight,        fread_number( fp ) );
        KEY( "Wt",      obj->weight,        fread_number( fp ) );
        break;

    }

    if ( !fMatch )
    {
        bug( "Fread_obj: no match.", 0 );
        fread_to_eol( fp );
    }
    }
    if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
    {
    ch->platinum++;
    extract_obj( obj );
    }
}