Rot/deity/
Rot/player/
Rot/src/utils/pfiles/
Rot/src/utils/www/
#AREA
ROT v2.0 format~
sundhaven.are~
Sundhaven~
{ ALL } Mercy   Sundhaven~
16600 16799

#MOBILES
#16600
earl sundhaven~
the Earl of Sundhaven~
The Earl of Sundhaven is out for a stroll.
~
A tall noble with sand-colored hair and goatee is strolling by with 
an amiable but authoritave countenance. Long out of knighthood, he 
nevertheless looks quite confident in his abilities to defend himself, 
and has gone on to wining, dining and governing the human population.
~
human~
AGHS 0 0 0 0
61 0 18d27+1178 9d59+1266 5d13+38 none
-19 -18 -20 -18
0 0 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium 0
#16601
guard sundhaven~
a Sundhaven guard~
A guard of Sundhaven stands watchfully.
~
His swarthy human face is framed by well-combed dark hair that gazes
about with a relaxed, alert air. He wears in his uniform the dark gold
and black colors of the town banner, and the sword that hangs from
his hip looks more than idle decoration.
~
human~
AG 0 0 0 0
49 0 14d26+769 13d31+869 6d8+31 none
-15 -13 -13 -10
0 0 0 0
stand stand male 400
AHMV ABCDEFGHIJK medium 0
#16602
hangman executioner~
the town hangman~
The town hangman is here, idly swinging a noose.
~
This brawny, placid fellow is garbed in loose black garments and an
eyepatch, from his days as a pirate along the northern coast. He has,
of course, since seen the light and sticks to legal murder.
~
human~
AB D H 0 0
99 0 30d39+5433 30d39+5433 3d39+61 none
-36 -39 -41 -36
0 0 0 0
stand stand male 800
AHMV ABCDEFGHIJK medium 0
#16603
priest black~
a black-robed priest~
A black-robed priest is here, tending a candelabra.
~
The glow of candles half reveals a shadowy priest with dark
features and a somber but pleasant manner. He carries a small
kaleidoscope in one hand, with which he watches the movements of
his elusive deity.
~
human~
ABC D H 0 0
56 0 8d59+1054 17d28+1136 6d9+33 none
-19 -18 -19 -11
0 0 0 0
stand stand male 700
AHMV ABCDEFGHIJK medium 0
#16604
priestess priest black~
a black-robed priestess~
A black-robed priestess is charting a stellar calendar on the wall.
~
She looks entirely focused on her task of painting and numbering,
yet pauses to give you a nod as you pass in. Her beauty, though
great, is surpassed by the swirl of etherous colors that she busies 
herself with.
~
human~
AB D H 0 0
57 0 6d81+1095 6d81+1095 5d13+38 none
-17 -19 -19 -12
0 0 0 0
stand stand female 700
AHMV ABCDEFGHIJK medium 0
#16605
raven bird shadow~
a raven~
A shadow passes along the ground something flies overhead.
~
Regarded in local myth as a bird of prophecy, it regards you with one
eye as it passes over.
~
human~
AB 0 0 0 0
4 0 1d5+8 3d5+26 1d3+2 none
7 8 7 12
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16606
rat smoke~
a smoke rat~
A smoke-colored rat sits in the shadows.
~
It slinks quickly from your vision, apparently nervous about eye contact.
~
human~
ACG K 0 0 0
1 0 1d2+3 2d2+12 1d3+2 none
11 11 12 14
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16607
thief~
a thief~
You sense someone lurking about.
~
Catching you spotting him, he gives you a quick grin and a friendly nudge.
Better check your pockets.
~
human~
AFGH P 0 -600 0
14 0 4d12+75 6d9+91 3d4+9 none
5 5 0 7
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium 0
#16608
picker blackberry~
a blackberry picker~
A blackberry picker is singing among the bushes.
~
She is garbed in a peasant's frock and carries a basket of blackberries.
Black hair frames a gentle face and broad grey eyes accustomed to hardship.
She gives you a shy smile and feigns interest in a fray of her sleeve.
~
human~
AB 0 0 0 0
6 0 5d5+43 5d5+43 1d5+3 none
9 7 7 14
0 0 0 0
stand stand female 80
AHMV ABCDEFGHIJK medium 0
#16609
peddler halfling~
a peddler~
A halfling peddler is here calling his wares.
~
A short, slender being with wary and mirthful eyes barely gives
your kneecaps a second glance. He seems engaged in drawing the 
eyes of persons of wealth. He wears a tray of spices and other 
goods on a strap around his neck.
~
human~
AG 0 0 0 0
4 0 2d6+21 3d5+26 1d3+3 none
8 7 10 13
0 0 0 0
stand stand male 400
AHMV ABCDEFGHIJK medium 0
#16610
mendicant beggar~
a mendicant~
A mendicant in rags shoves a cup in your face.
~
You are absorbed by the foul smell of his ragged body, but take
pity; there are worse odors among the wild regions of the vast world.
~
human~
AB 0 0 0 0
1 0 1d5+8 1d3+5 1d2+2 none
10 10 10 15
0 0 0 0
stand stand male 5
AHMV ABCDEFGHIJK medium 0
#16611
knight warrior~
a knight in bright armor~
A knight in bright armor is telling tales in a roaring voice.
~
His shining armor and sword of silver are so stainless that you wonder
if he merely has a master blacksmith, or an overactive imagination.
~
human~
AB 0 0 0 0
45 0 10d36+737 7d44+589 2d27+29 none
-10 -12 -14 -8
0 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium 0
#16612
squire~
a squire~
An eager squire stands attendant.
~
He appears to be hanging on his lord's every word, but when watched
closely seems to pay more attention to his cold mug of ale.
~
human~
AB 0 0 0 0
37 0 8d30+434 14d17+458 5d6+21 none
-9 -7 -7 -5
0 0 0 0
stand stand male 40
AHMV ABCDEFGHIJK medium 0
#16613
princess foreign~
a foreign princess~
A foreign princess is downing shots at the bar.
~
She has a beauty that fascinates the eye, but she shows about as much
interest in you as an empty keg.
~
human~
ABH 0 0 0 0
34 0 4d51+347 7d27+327 3d12+21 none
-7 -7 -8 -5
0 0 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium 0
#16614
minstrel gypsy~
a gypsy minstrel~
A gypsy minstrel bows a fiddle nearby.
~
She is clad in the brightest colors; red, gold, purple and orange compete
for the attention of the eye. She has thrown down her feathered cap
and seems ready for donations.
~
human~
AG 0 0 0 0
11 0 6d10+99 4d12+75 2d4+7 none
6 5 5 8
0 0 0 0
stand stand female 300
AHMV ABCDEFGHIJK medium 0
#16615
idiot village fool~
the village idiot~
The village idiot is dancing about.
~
He notices you checking him out, bounces up into your face, and begins
reciting bad poetry. He looks suspiciously like someone you know.
~
human~
ACGHS 0 0 0 0
24 0 6d21+208 7d19+223 3d7+14 none
-1 -2 -1 2
0 0 0 0
stand stand male 14
AHMV ABCDEFGHIJK medium 0
#16616
priestess master cleric~
the Priestess of the Ministry~
The Priestess of the Ministry is here, garbed in black.
~
She is tall, elderly and imposing, but willing to teach those new to
her priestly arts. The black gown that she wears flows past her toes 
to the stone floor. 
~
human~
AB 0 H 0 0
71 0 24d24+1572 10d69+1956 4d20+44 none
-23 -24 -27 -21
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#16617
master mistress assassin thief~
the Mistress of Assassins~
The Mistress of Assassins comes half out of the shadow.
~
You see but a blur in the shadow that is the keeper of the Black Naga
assassins guild. She is willing to train newcomers to her roguish trade,
after that you must search elsewhere for learnings.
~
human~
AB 0 H 0 0
72 0 24d27+1884 20d32+1817 4d20+44 none
-25 -26 -28 -20
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#16618
knightmaster knight master warrior~
the Knightmaster~
The Knightmaster fingers his beard and ponders you.
~
A swarthy man clad in the padded armor standard for training newcomers.
Thick auburn hair and beard frame a face intelligent in battle.
~
human~
AB 0 H 0 0
71 0 11d56+1629 20d32+1817 4d20+44 none
-25 -24 -24 -23
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#16619
master archmage mage~
the Archmage~
The Archmage watches you through a crystal ball as you arrive.
~
His violet robes have long frayed and faded, his beard is long and tapering,
but his powers have only grown throughout the years. He is willing to 
teach his mystical arts to newcomers.
~
human~
AB 0 H 0 0
71 0 24d27+1884 24d27+1884 6d12+43 none
-26 -26 -25 -21
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#16620
bartender~
the bartender~
The bartender is here doing his thing.
~
This plump fellow leads a quiet life. Nevertheless the odd creatures
that find their way to this bar from all lands have had an effect on
him. He glances up and gives you a lopsided grin as he mumbles to the
floor.
~
human~
AB 0 0 0 0
71 0 23d27+1752 23d27+1752 4d20+44 none
-25 -25 -24 -21
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium 0
#16621
retired thief~
a retired thief~
A retired thief cleans a shot glass behind the counter.
~
Having retired from the bounty lists, this thief spends his days
managing the Nightbreak Cafe for the assassins guild. So may you,
if you become addicted enough to caffeine.
~
human~
AB 0 0 0 0
71 0 24d27+1884 11d56+1629 3d27+43 none
-27 -26 -26 -21
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium 0
#16622
falconer~
the falconer~
The falconer stands proudly before several cages.
~
His tall, noble bearing seems to go hand in hand with the alert
postures of his taloned birds. A magnificent white kestrel stares
at you from his left shoulder.
~
human~
AB 0 0 600 0
72 0 10d69+1956 22d31+2029 5d16+45 none
-27 -27 -25 -22
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium 0
#16623
cartographer~
the cartographer~
The cartographer grins at you over wire-rimmed spectacles.
~
Thin and wisp-haired, this old man regards you with a wily grin and
looks ready to cut some deals. There is a rumour he was kicked out of
the mages guild for fraud. Can you trust his goods?
~
human~
AB 0 0 -800 0
72 0 11d56+1629 22d31+2029 5d16+45 none
-23 -27 -27 -21
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium 0
#16624
town treasurer~
the town treasurer~
The town treasurer sits happily on a huge pile of gold.
~
This little man has found his bliss.
~
human~
AB 0 0 0 0
24 0 6d21+208 7d19+223 3d8+15 none
1 -2 -1 1
0 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium 0
#16625
blacksmith~
the blacksmith~
The blacksmith stands in the glare of the fire.
~
This ex-warrior is short and brawny, looks to have some dwarf ancestry.
He is carrying a hot poker though, better not mess with him.
~
human~
AB 0 0 0 0
71 0 23d27+1752 20d32+1817 2d39+42 none
-25 -25 -23 -23
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium 0
#16626
jeweller~
the jeweller~
The jeweller stands behind a glass case of rubies.
~
The jeweller is a dark-skinned woman in a silken frock. She seems
to be doing very well for herself. A black gem sparkles dimly round
her neck.
~
human~
AB 0 0 0 0
72 0 22d31+2029 23d27+1752 4d20+44 none
-25 -26 -25 -22
0 0 0 0
stand stand female 50000
AHMV ABCDEFGHIJK medium 0
#16627
phadela witch~
Phadela~
Phadela is here grinning maniacally in a mirror.
~
This local witch comes from desert lands and is making her fortune
off the superstitious. Her dark eyes look sharply into yours in the
mirror on the far wall. Her black hair and turban remind you of her
exotic origins.
~
human~
AB K 0 0 0
72 0 11d56+1629 22d31+2029 5d16+45 none
-26 -26 -25 -21
0 0 0 0
stand stand female 3000
AHMV ABCDEFGHIJK medium 0
#16628
baker chef hobbit~
the hobbit pastry chef~
The hobbit pastry chef rolls some dough behind the counter.
~
A round, short fellow covered in flour. He looks content as a
mouse in a corn shed, snacking on his sticky creations perpetually.
~
human~
AB 0 0 0 0
71 0 24d27+1884 22d27+1696 3d27+43 none
-26 -27 -25 -20
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium 0
#16629
alchemist~
the old alchemist~
The old alchemist stands here preparing bubbling vials.
~
He is withered as a gnarled tree, but seems wise in a mad sort of way.
Glass vials of all colors surround him, attesting to his knowledge.
~
human~
AB 0 0 0 0
72 0 22d31+2029 20d32+1817 4d20+44 none
-27 -27 -24 -21
0 0 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium 0
#16630
magess magician~
the magess~
The wise magess flies about the shop.
~
An old silver haired woman levitates and sings to herself as she reshelves
tomes and organizes scrolls and parchments.
~
human~
AB 0 0 0 0
72 0 24d27+1884 14d51+2107 4d20+44 none
-28 -27 -25 -20
0 0 0 0
stand stand female 50000
AHMV ABCDEFGHIJK medium 0
#16631
mekala thai cook~
Mekala~
Mekala tosses some pad tai in a pan nearby.
~
This young, dark woman has traveled far from jungle lands to prepare
her spicy-hot dishes for this heavily traversed town. She sings a 
foreign song in a bizarre, guttaral tongue.
~
human~
AB 0 0 0 0
71 0 23d27+1752 24d27+1884 4d20+44 none
-25 -25 -22 -18
0 0 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium 0
#16632
armourer~
the armourer~
The armourer is here buffing a suit of scale mail.
~
The cousin of the warrior guildmaster is six foot five and perhaps
three hundred pounds.. needless to say, he has many friends. He
stands rose-buffing a beautiful suit of scale mail.
~
human~
AB 0 0 0 0
71 0 10d69+1956 10d69+1956 5d16+45 none
-25 -25 -25 -21
0 0 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium 0
#16633
weaponsmaster weapons~
the weaponsmaster~
The weaponsmaster sharpens a kris at the back wall.
~
He's a wiry little fellow, but agile as a squirrel. He prefers
to be left alone in the world of blade artistry, and generally
people grant him his wish with pleasure.
~
human~
AB 0 0 0 0
71 0 23d27+1752 20d32+1817 5d16+45 none
-23 -26 -22 -21
0 0 0 0
rest rest male 20000
AHMV ABCDEFGHIJK medium 0
#16634
lady old~
a little old lady~
A little old lady hovers around you.
~
She looks a little bored, and pleased to see you, hoping for a big sale.
You cringe as she gives you a warm toothless smile.
~
human~
AB 0 0 0 0
72 0 23d27+1752 23d27+1752 3d27+44 none
-25 -26 -26 -21
0 0 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium 0
#16635
mockingbird bird~
a mockingbird~
A grey and white mockingbird mimics you from an oak branch.
~
She cocks her head from side to side, studying you rapidly, then
does an impression that looks very familiar and makes your friends
crack up laughing.
~
human~
AB 0 0 0 0
2 0 1d2+4 2d2+12 1d3+2 none
10 9 9 12
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#16636
adventurer paranoid fool~
a paranoid adventurer~
A paranoid adventurer hides within the town walls, afraid to leave.
~
His bug eyes and electric hair show you he has perhaps seen to many
beasts, and they were too much for him.
~
human~
AGH 0 0 0 0
11 0 6d9+91 5d6+51 2d6+8 none
5 4 5 11
0 0 0 0
stand stand male 40
AHMV ABCDEFGHIJK medium 0
#16637
trader silk~
a silk trader~
A silk trader is strolling, looking for business.
~
The fact that he has been about many lands shows on his weathered, scarred
face. When he notes you looking him over he smiles cunningly and shows
you a variety of colored silk goods.
~
human~
A 0 0 0 0
26 0 7d19+223 6d24+238 3d7+14 none
-2 -3 -3 1
0 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#16638
boy mischievious~
a mischievious boy~
A mischievious boy is looking for something to set on fire.
~
His small, darting eyes are set off by a mess of tousled black hair.
Ever since his sling shot was taken away, he has been playing with 
torches.
~
human~
AG 0 0 -40 0
5 0 5d5+43 3d5+26 1d5+3 none
8 9 9 11
0 0 0 0
stand stand male 60
AHMV ABCDEFGHIJK medium 0
#16639
girl dark~
a dark-haired girl~
A dark-haired girl is eyeing you curiously.
~
This small girl has a fine dress and precocious look that makes you
feel she must be a wealthy citizen's daughter, perhaps a merchant
or judge.
~
human~
AG 0 0 0 0
2 0 2d6+21 2d2+12 1d3+2 none
9 8 8 15
0 0 0 0
stand stand female 200
AHMV ABCDEFGHIJK medium 0
#16640
tabby cat~
a tabby cat~
A tabby cat is stalking a mockingbird.
~
She looks plump from plenty of good eating. Her wide green eyes are 
fixated on a fluttering mockingbird, the stripes of her thick black 
and brown fur mingling with the lines of the grasses.
~
human~
AB 0 0 0 0
2 0 1d5+8 2d4+16 1d3+2 none
8 11 10 12
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#16641
mage old~
an old mage~
An old mage studies the chessboard in rapt contemplation.
~
His white beard trails down to his withered toes. His forehead is creased
in contemplation, but a wine-induced smile plays on his lips.
~
human~
AB D 0 0 0
54 0 16d27+977 16d27+977 7d8+36 none
-18 -17 -17 -14
0 0 0 0
stand stand male 55
AHMV ABCDEFGHIJK medium 0
#16642
warrior young~
a young warrior~
A young warrior is sparring with his shadow.
~
This brawny fellow hops about, rather gracelessly, shadow-boxing.
He is too absorbed to notice you watching him.
~
human~
AB 0 0 0 0
27 0 10d11+194 12d14+307 4d6+17 none
-5 -2 -3 1
0 0 0 0
stand stand male 80
AHMV ABCDEFGHIJK medium 0
#16643
thief wanted~
a wanted thief~
A thief is lounging, hiding out from the bounty hunters.
~
He doesn't look too nervous about being found and brutally hung for
his crimes. With his feet up and margarita in hand, he kicks back in
an easy chair and thumbs through a magazine.
~
human~
AB 0 0 -1000 0
42 0 13d22+561 13d22+561 4d11+27 none
-10 -10 -13 -9
0 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium 0
#16644
priestess sacrifice~
a sacrificial priestess~
A priestess is preparing a blindfolded animal for sacrifice.
~
She is busy anointing a serrated dagger with a special balm, and
sprinkling a dark water over the animal. She asks that you take a 
seat and keep quiet.
~
human~
AB D H 0 0
50 0 11d38+904 16d24+835 7d7+32 none
-13 -15 -14 -8
0 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#16645
black animal~
a black animal~
An iron chain rattles as something moves in the back of the room.
~
Some black animal, its hard to tell exactly what in this darkness, is
chained to the back wall. Even its eyes are darkened as a black fold
of cloth covers them until the moment of its departure from the world. 
~
human~
AB 0 0 0 0
10 0 5d8+67 4d12+75 2d4+6 none
3 2 5 7
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16646
grey cat~
a grey cat~
A grey cat pads around, sniffing things.
~
He seems vaguely interested in something beyond the range of your five
senses, as cats often are.
~
human~
AG 0 0 0 0
1 0 3d5+26 2d6+21 1d2+2 none
8 8 10 15
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#16647
white cat~
a large white cat~
A large white cat is sunning himself on a wall.
~
He's a beautiful creature, with a long snow-colored coat tinged with
gold in the sunlight. His eyes are closed as he lies in bliss in the
heat.
~
human~
AB 0 0 0 0
1 0 2d2+12 1d2+3 1d2+2 none
8 10 10 15
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#16648
butcher~
the butcher~
The town butcher tosses meat cleavers about listlessly.
~
This overweight fellow looks bloodthirsty and bored with life. As you
enter he hurls several sharp meat cleavers around the edge of the door
without looking up.
~
human~
AB 0 0 -700 0
71 0 22d27+1696 22d27+1696 4d20+44 none
-26 -25 -27 -20
0 0 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium 0
#16649
watchman watch guard gate~
the gate watchman~
The gate watchman stares glass-eyed at the horizon.
~
He was apparently chosen for his inability to blink. He is a brawny
fellow, but doesnt strike you as having the froth-mouthed drive to fight
as seen in the town guards.
~
human~
AB D 0 0 0
36 0 13d16+389 8d30+434 5d7+23 none
-9 -7 -8 -2
0 0 0 0
stand stand male 200
AHMV ABCDEFGHIJK medium 0
#16650
sparrow bird pet~
a little sparrow~
A little sparrow pecks at the ground.
~
The tiny metal clasp round a leg of this diminuitive bird tells you
it is someone's pet. It regards you with one eye then the other in
a nervous fashion, awaiting its first chance to fly to freedom.
~
human~
AB 0 0 0 0
2 0 3d5+26 1d5+8 1d2+2 none
11 11 8 14
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16651
blackbird bird pet~
a blackbird~
A red-winged blackbird is preening nearby.
~
The blackbird sports glossy dark feathers with wings tipped in crimson,
and a keen eye. The small metal clasp round one leg tells you it is 
someone's trained pet.
~
human~
AB 0 0 0 0
15 0 7d10+116 8d10+135 3d4+9 none
4 2 3 6
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16652
kestrel giant bird pet~
a giant kestrel~
A giant white kestrel is perched near its master.
~
The kestrel's plumage is pale as lamb's down, making it a beautiful
animal, but the sharp curved beak and arched talons remind you
of its predatory habits. A tiny metal ring is clasped round one
leg.. it must be someone's pet.
~
human~
AB 0 0 0 0
24 0 6d21+208 6d24+238 3d8+15 none
-1 -4 -4 2
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16653
athos knight warrior~
Athos~
Athos the great knight is somberly nursing a bottle of wine.
~
Athos wears a face of sorrow on his noble countenance, displaying
only a few quiet words of philosophy when his tongue is loosened
by drink. His dress depicts a man of learning and his voice one
of some foul experience. Something - or someone - still haunts
him to this day.
~
human~
AB CK 0 1000 0
74 0 22d31+2029 21d35+2272 4d20+44 none
-25 -26 -27 -23
0 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#16654
milady lady winter mage~
Milady de Winter~
A beautiful woman with fair hair flares angrily up at your intrusion.
~
Milady de Winter is a slender form draped in white ermine and 
knowledgeable in the ways of enchantment. Golden hair falls
to her waist, her eyes are cyan blue and widened with anger,
or perhaps a tinge of fear. Long presumed dead, she wears
one of many guises and is accustomed to discarding lives.
~
human~
ABF 0 HN -1000 0
76 0 21d35+2272 14d56+2454 4d21+47 none
-28 -26 -26 -22
0 0 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium 0
#16655
naga black guard guardian~
a black naga guardian~
The black naga guardian is coiled here.
~
The guardian naga is a serpentlike creature, coal-black scales
shield an elongate body with the head of a woman, and make no sound
with her curious writhing. It looks intelligent enough to judge
whether you are worthy to pass into the guild of rogues that is
its keeping.
~
human~
AB DF 0 -900 0
81 0 16d51+2654 10d81+2552 8d10+49 none
-27 -31 -31 -25
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16656
gryphon guard guardian~
a guardian gryphon~
A large guardian gryphon sits immobile before you.
~
It's a brawny beast, measuring six feet at the shoulder, and staring
passively at you with cold red eyes. It watches faithfully over the
guild of physical battle that is its charge; only those worthy may
enter.
~
human~
AB DF 0 900 0
81 0 24d35+2874 16d51+2654 5d18+50 none
-31 -28 -32 -25
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16657
basilisk guard guardian~
a guardian basilisk~
A basilisk summoned from the ether guards a doorway.
~
The guardian stands motionless with eyes of stone fixed on the far
wall. Nonetheless, this reptile, a figure born of a cold wisdom,
knows well enough if you are worthy to pass into the guild of
priests.
~
human~
AB DF 0 900 0
82 0 16d51+2654 19d47+3117 7d13+53 none
-29 -31 -31 -27
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16658
imp horned guard guardian~
a guardian imp~
A horned imp is crouched nearby, unfolding its wings.
~
This is the familiar of the Archmage of the town, at present an ill-
meaning sort of ruler. it is charged with the worthy task of defending
the guild from unwelcome intruders. Its wickedly curving horns and
innocuous teeth attest to its ability to.... well, dispose of you.
~
human~
AB DF 0 -900 0
81 0 10d81+2552 10d81+2552 9d9+49 none
-32 -31 -30 -26
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16659
guard elite watch warrior~
a warrior of the Black Watch~
A warrior of the Black Watch maintains a alert vigilance here.
~
A handsome, stalwart warrior of the famed elite guard of Sundhaven
keeps a tireless watch over the peace of the town. 
~
human~
AG DF 0 800 0
70 0 24d27+1884 23d27+1752 2d39+42 none
-24 -24 -24 -24
0 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#16660
guard lord elite watch~
the Lord of the Black Watch~
The Lord of the Black Watch keeps the peace as he sips a scotch.
~
The captain of the Black Watch, the well-known anti-rogue force
of Sundhaven, seems a fairly complacent noble confident in his
own strength. He surveys his surroundings casually over the rim
of a glass of strong drink.
~
human~
AG DFK 0 500 0
81 0 16d51+2654 26d33+2992 5d18+50 none
-29 -31 -28 -27
0 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#16661
mage blind man~
an old blind mage~
A blind mage is sitting here, communing with nature.
~
His blank eyes, the color long lost, leave the broad sky and seem
to stare right through you. His sanity, also long lost, might have
made him a fine fellow once, but he would best be left alone now.
~
human~
ABC A 0 -800 0
49 0 14d26+769 16d24+835 5d10+30 none
-13 -16 -15 -8
0 0 0 0
stand stand male 200
AHMV ABCDEFGHIJK medium 0
#16662
lamprey black~
a black lamprey~
Something makes an eel-like motion under the water.
~
A giant leechlike movement under the water marks the outline
of a lamprey, skin wet and oil-black. The row of teeth that
gapes for an instant above the waterline gives a hint of its
hunger for prey in this deserted place.
~
human~
AFG DFK N -900 0
50 0 14d26+769 15d25+802 6d8+31 none
-16 -17 -15 -8
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16663
moth bug~
a moth~
A small moth flits about nearby.
~
The moth, pale downy white in color, beats its wings heavily
above some ferns nearby. It seems quite harmless.
~
human~
AB 0 0 0 0
2 0 2d6+21 1d5+8 1d2+2 none
10 10 9 15
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#16664
courier postmaster~
a disgruntled courier~
A disgruntled courier awaits your bidding.
~
The grey and strained eyes of the courier look at you with ill-concealed
lack of interest. The scars on his face are an indication that he has
seen foul weather of all sorts on the roads, and nothing you could
request would surprise him.
~
human~
AB 0 0 0 0
36 0 9d29+482 7d33+411 5d7+23 none
-8 -6 -7 -5
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#16665
noble sundhaven~
a Sundhaven noble~
A Sundhaven noble stares past you with an aloof air.
~
The noble is tall, of fair hair and complexion, and dressed in
gold-bordered finery. He appears unaware of your presence,
and preoccupied with his own affairs.
~
human~
AG 0 0 0 0
52 0 11d38+904 15d25+802 6d9+33 none
-13 -16 -17 -12
0 0 0 0
stand stand male 1300
AHMV ABCDEFGHIJK medium 0
#16666
stu fool~
Stu~
Stu the Recruit is standing here.
~
Achhh! Dont pay too much attention to him or you'll regret it.
~
human~
ACGHS 0 0 0 0
1 0 2d4+16 2d2+12 1d2+2 none
9 11 9 15
0 0 0 0
stand stand male 5
AHMV ABCDEFGHIJK medium 0
#0

#OBJECTS
#16600
noose death~
a noose~
A bit of sinister-looking coiled rope is lying here.~
none~
trash H AC
0 0 0 0 0
1 3 30 P
A
13 -50
E
noose~
Its a thick rope coiled into a fatal knot. Feeling like suicide today?
~
#16601
kaleidoscope light~
a kaleidoscope~
A kaleidoscope is lying here.~
none~
light 0 AO
0 0 -1 0 0
56 2 60 P
A
18 1
E
kaleidoscope~
It's a tiny thing, and brightly colored. While showing you a fantasy
swirl of colors away from Mirror|rorriM Mud, here it shows you the 
real world. ~
#16602
tunic gold~
a frayed golden tunic~
A frayed golden tunic lies crumpled here.~
none~
armor 0 AD
1 4 3 -5 0
2 2 30 P
E
tunic gold~
It's thin and frayed at more than just the seams. Since you have been
wearing this your whole life before entering your discipline, it may
be time for an improvement.
~
#16603
black leggings pants~
a pair of black leggings~
A pair of black leggings has been left here.~
none~
trash 0 AF
0 0 0 0 0
2 1 15 P
A
17 -3
E
leggings black~
They are pitch black and merely a thin covering.
~
#16604
boots leather~
old leather boots~
A pair of old leather boots are here.~
none~
trash 0 AG
0 0 0 0 0
2 2 10 P
A
17 -2
E
boots leather~
They are close to wearing holes at the toes and the heels.
~
#16605
dagger black~
a small black dagger~
A tiny black dagger has been left here.~
none~
weapon 0 AN
dagger 1 7 pierce 0
2 1 20 P
E
dagger black~
This tiny dagger serves well for around town and the neighboring village.
The blade, however, is small and dull.
~
#16606
staff gnarled~
a gnarled staff~
A thin gnarled staff has been dropped here.~
none~
weapon 0 AN
mace 1 5 pound 0
1 2 20 P
E
staff gnarled~
The staff is carved from holly wood, and serves well for around town
and the neighboring village. You might want to consider a stronger
weapon as time goes by, however.
~
#16607
mace iron~
an iron mace~
An iron mace is lying here.~
none~
weapon 0 AN
mace 1 4 claw 0
2 2 20 P
E
mace iron~
It is wrought from strong iron, but small and slightly rusty.
It serves well for around town and the neighboring village, but
as time goes by you might want to consider trying something heavier.
~
#16608
sword short~
a short sword~
A short sword is lying on the ground.~
none~
weapon 0 AN
sword 1 5 slash 0
1 2 20 P
E
sword short~
The blade is dull, but it serves well for around town and the neighboring
village.
~
#16609
candelabra candle~
a candelabra~
A candelabra glows dimly with a golden light.~
none~
light 0 O
0 0 -1 0 0
1 7 10 P
E
candelabra candle~
Thirty tiny black candles shine with a golden glow. At the base is an
engraving of one circle partially obscured by another.
~
#16610
fountain water marble black~
a black marble fountain~
A black marble fountain flows with a clear water.~
none~
trash 0 0
0 0 0 0 0
2 200 10 P
E
fountain marble black~
The circular fountain is carved from black marble from the mines below
the town. The water inside looks sweet to drink.
~
#16611
axe severance~
the axe of severance~
A bloody axe has been left here.~
none~
weapon MN AN
axe 11 13 cleave 0
99 10 1000 P
A
18 -1
A
19 2
E
axe severance~
This massive weapon takes much of your strength to carry. It would
like to kill again, for the blood of the last victim has just dried
on the blade.
~
#16612
gold vault pile atm~
a huge pile of gold~
A huge pile of gold is guarded by a magical force.~
none~
trash 0 0
0 0 0 0 0
2 30 10 P
E
gold vault pile~
This is the treasury of Sundhaven. It is, of course, guarded by 
a magical protective shield against greedy intruders.
~
#16613
quesadilla food~
a quesadilla~
A quesadilla is here, hot and steaming.~
none~
food 0 A
10 10 0 0 0
1 1 21 P
E
quesadilla~
It looks deliciously hot and spicy, a Maynards specialty!
~
#16614
brewer coffee drink~
a coffee brewer~
A coffee brewer purcolates in the corner of the room.~
none~
container 0 0
20 0 -1 20 100
1 5 10 P
E
brewer coffee~
The smells of brewing coffee coming from this rouse you from any numb-
mindedness and cause your mouth to water.
~
#16615
rose gold black~
a golden rose with black leaves and stem~
A golden rose with leaves and stem of black is growing here.~
none~
trash 0 AO
0 0 0 0 0
1 1 10 P
E
rose golden~
A dark stem crowned with golden petals, it smells of warm summer winds.
~
#16616
iced cappuccino drink~
an iced cappuccino~
A foamy iced cappuccino is sitting here.~
none~
drink 0 A
3 3 'coffee' 0 0
1 1 15 P
E
iced cappuccino~
A clear glass is filled with ice, espresso, steamed milk and milk foam.
It looks irresistable.
~
#16617
irish cream latte drink~
an irish cream latte~
A hot latte is sitting here.~
none~
drink 0 A
5 5 'coffee' 0 0
1 1 18 P
E
irish cream latte~
It's a tall glass of high-caffeine espresso, steamed milk, milk foam, and
irish cream. Mmmm!
~
#16618
coffee black cup drink~
a black cup~
A black cup of coffee rests here.~
none~
drink 0 A
3 3 'coffee' 0 0
1 1 7 P
E
coffee cup~
Who doesn't need one of these now and then?
How about very often?
~
#16619
tea cup drink~
a hot cup~
A cup of hot tea is resting here.~
none~
drink 0 A
3 3 'tea' 0 0
2 1 11 P
E
tea cup~
It comes in a slightly ornamented porceline cup, and looks to be brewed
mostly of chamomile.
~
#16620
rogue brew drink~
a rogue's brew~
The mascot brew of the assassins guild is resting here.~
none~
drink 0 A
7 7 'dark ale' 0 0
1 2 20 P
E
rogue brew~
It comes in a tall pewter flask engraved with a black naga.
~
#16621
special black adder drink~
the black adder special~
A black metal flask is sitting here.~
none~
drink B A
1 1 'local specialty' 1 0
2 1 25 P
E
special black adder~
A black metal flask engraved with a coiled snake and filled with dark
ale that looks very inviting.
~
#16622
whisky shot drink~
a shot~
A shot of whisky emits an alluring scent from the ground.~
none~
drink 0 A
1 1 'whisky' 0 0
2 1 20 P
E
whisky shot~
The scent stings your nose pleasantly.
~
#16623
victim sandwich food~
a victim sandwich~
The specialty sandwich of the Nightbreak Cafe is sitting here.~
none~
food 0 A
25 25 0 0 0
2 2 30 P
E
victim sandwich~
What does the assassins guild do with all those corpses left over from
a day's work? Well, now you know.
~
#16624
fire firebreather mug flames drink~
a black mug filled with leaping flames~
A large black mug rimming with flames sits here.~
none~
drink 0 A
10 10 'firebreather' 0 0
1 3 66 P
E
mug fire firebreather flames~
You see a wide, black mug filled with liquid of a fiery color. The side
is engraved with a roaring dragon.
~
#16625
mug cold beer drink~
a cold mug~
The air is condensing on a cold mug of beer.~
none~
drink 0 A
3 3 'beer' 0 0
2 1 10 P
E
mug beer cold~
It's a cold pewter mug, dented from being banged on tables repeatedly.
~
#16627
flask wine leather drink~
a leather flask~
A flask of red wine has been dropped here.~
none~
drink 0 A
4 4 'red wine' 0 0
1 1 20 P
E
wine flask~
The flask is grey and filled, or once filled, perhaps, with red wine.
~
#16628
roast rabbit food~
a rabbit roast~
A tasty-looking roast is lying here.~
none~
food 0 A
12 12 0 0 0
2 2 14 P
E
roast rabbit~
Its a savory garlic rabbit roast.
~
#16629
stew dragon pot food~
a pot of dragon stew~
A pot of delicious stew is steaming away.~
none~
food 0 A
40 40 0 0 0
2 8 55 P
E
stew dragon pot~
You see a small black cauldron of steaming meat stew. The few scales
remaining tell you this was once a breathing dragon. Despite its
grisly appearance, it smells delicious.
~
#16630
bread rye food~
a rye bread~
A bread baked from rye is sitting here.~
none~
food 0 A
12 12 0 0 0
1 2 11 P
E
bread rye~
Its a round bread dotted with black rye. It smells good to eat.
~
#16631
cake saffron food~
a cake baked from wild saffron~
A cake baked from wild saffron is resting at your feet.~
none~
food 0 A
25 25 0 0 0
1 3 20 P
E
cake saffron~
You see a round tan-colored cake, still hot from the oven.
~
#16632
pastry blackberry food~
a blackberry pastry~
A sticky black pastry is sitting here.~
none~
food 0 A
6 6 0 0 0
2 1 15 P
E
pastry blackberry~
Its sticky with sugar and looks delicious. Hobbit specialty.
~
#16633
dish pad tai food~
a dish of pad tai~
A spicy dish of Thai food is sitting here.~
none~
food 0 A
12 12 0 0 0
2 2 20 P
E
dish pad tai~
The plate is hot to the touch, and the mixture of noodles and vegetables
look spicy and delicious.
~
#16634
sack leather deer~
a sack of deer leather~
A strapped leather sack has been left here.~
none~
container 0 AP
70 A -1 70 100
1 5 25 P
A
17 -2
E
sack deer leather~
The hardy deer leather sack has straps to allow slinging over the 
shoulder.
~
#16635
torch light~
a torch~
A torch is lying on the ground.~
none~
light 0 AO
0 0 25 0 0
72 1 5 P
E
torch light~
Its a short, wooden torch. It's um, flammable.
~
#16636
quill black pen~
a black feather quill~
A black inky feather is lying nearby.~
none~
trash 0 AO
0 0 0 0 0
2 1 13 P
E
quill black feather~
A slender dark feather rises from an ink pen.
~
#16637
paper~
a piece of paper~
A piece of paper is fluttering in the wind.~
none~
trash 0 A
0 0 0 0 0
2 1 12 P
#16638
lamp copper light~
a copper lamp~
A lamp glints copper in the faint light.~
none~
light 0 AO
0 0 60 0 0
72 2 20 P
E
lamp copper~
It's a small, dented lamp, forged from copper.
~
#16639
sword quartz~
a sword of quartz hilt~
A sword with a pale quartz hilt has been left here.~
none~
weapon 0 AN
sword 6 17 slash 0
72 8 550 P
A
18 1
E
sword quartz~
You see a long, slender-tapered sword with a carved hilt of white quartz.
~
#16640
dagger crescent mithril~
a mithril dagger~
A dagger with a blade curved like a crescent is lying here.~
none~
weapon 0 AN
dagger 9 11 pierce 0
72 3 535 P
A
18 1
E
dagger crescent mithril~
It's a silver-colored dagger, with a crescent-like blade.
~
#16641
mace fire~
a fire-headed mace~
Still hot from the forge, a mace burns a black space on the ground.~
none~
weapon 0 AN
mace 5 20 claw 0
72 5 545 P
A
18 1
E
mace fire~
The barbed head of the mace is still hot from the forge, and crafted
to look like the rising spikes of flames.
~
#16642
staff rock crystal~
a rock crystal staff~
A staff crowned with a cloudy crystal is lying here.~
none~
weapon 0 AN
flail 7 15 blast 0
72 4 540 P
A
18 1
E
staff rock crystal~
A slender staff, carved from ash and embedded with a cloudy crystal
at the head.
~
#16643
shield black sandstone~
a black sandstone shield~
A dark sandstone plate is lying here.~
none~
armor 0 AJ
10 11 8 10 0
50 6 400 P
E
shield black sandstone~
Molded from local black cliff sandstone and laquered with a special
varnish for strength, this makes a sturdy shield.
~
#16644
tunic golden guard~
a guard's golden tunic~
A tunic of dark gold is crumpled here.~
none~
armor 0 AD
9 8 10 5 0
50 4 158 P
E
tunic golden~
The guard's tunic is made of a sturdy, canvas-like material.
~
#16645
boots black~
sturdy black boots~
A pair of sturdy black boots lie scattered on the ground.~
none~
armor 0 AG
8 12 10 5 0
49 3 200 P
E
boots black~
They are made from heavy black leather, and make a small clump-clump
sound when walking in them.
~
#16646
sword broadsword silver~
a silver broadsword~
A silver, straight-edge sword has been left here.~
none~
weapon G AN
sword 5 14 slash 0
50 10 770 P
E
sword broadsword silver~
You see a silver sword with a straight, tapering blade, forged by the
town magicians from the cliff metal and winds for the guards that defend
the city.
~
#16647
marbles set~
a set of marbles~
Red, purple and black marbles are set up in a circular game.~
none~
trash 0 AO
0 0 0 0 0
2 1 14 P
E
marbles set~
Twenty-two marbles of red, purple and black comprise a set used commonly
for games such as 'Lick the dragon', 'Addiction' and 'Dodge the imp',
popular among human youths. Set on the ground, the rolling marbles
become slippery.
~
#16648
chess board set glass~
a glass chessboard~
A black and rose glass chessboard is set up in mid-game.~
none~
treasure 0 AO
0 0 0 0 0
2 4 1500 P
E
chess board glass~
The board and pieces are carved from black and light rose glass. It's
hard to say who is winning, but the sacrifices are high.
~
#16649
ribbon velvet~
a velvet ribbon~
A dark velvet ribbon is coiled here.~
none~
trash 0 AE
0 0 0 0 0
1 1 30 P
A
12 10
E
ribbon velvet~
It's a ribbon of soft dark velvet of finest quality.. whoever's this is
is probably a rich merchant's daughter or the like.
~
#16650
dagger shattered~
a shattered dagger~
Something that used to be a dagger has been abandoned here.~
none~
weapon 0 AN
dagger 2 7 pierce 0
12 2 1 P
E
dagger shattered~
Some poor fool tried to fight something ten times his strength, and was
lucky to get out with his life. You see his dagger didn't make it. The
thin blade is shattered to splinters.
~
#16651
curse luck ill~
a curse of ill luck~
You sense something unlucky about this room.~
none~
trash H AO
0 0 0 0 0
2 0 1 P
A
18 -5
A
4 -3
E
curse ill luck~
You think you can see a curse?
You sense its evil presence all around you.
~
#16652
gallows platform death~
the gallows platform~
The gallows platform rises ominously before you.~
none~
trash 0 0
0 0 0 0 0
1 500 0 P
E
gallows platform~
A sturdy wooden platform rises above the black sand road, with plenty
of room around it for spectators. On it are two means to death, the
shackles for beheading and the oak planking holding the noose for 
hanging. The entire surface is bespeckled with dried blood.
~
#16653
fountain cracked drink~
a cracked stone fountain~
A cracked stone fountain holds a supply of mossy-green water.~
none~
trash 0 0
0 0 0 0 0
1 200 0 P
E
fountain cracked stone~
The circular fountain was etched from stone eons ago, and is worn
and cracked from the weather. Thick moss grows along its inside
walls, reflecting its poor maintanance.
~
#16654
altar amber~
an altar carved from amber~
An altar of dark amber stands here.~
none~
trash 0 0
0 0 0 0 0
2 100 0 P
E
altar amber~
The altar is waist-high, with a stand of black oak and a top of dark
amber. There is a single black candle burning in a silver holder 
resting on it.
~
#16655
cleaver meat~
a meat cleaver~
A large meat cleaver is stuck in the ground.~
none~
weapon 0 AN
exotic 7 15 cleave 0
72 5 115 P
E
cleaver meat~
It is wide and sharp, the blade's edge stained a dark red.
~
#16656
amber stone gem~
an amber stone~
An amber stone glints dully in the light.~
none~
treasure 0 A
0 0 0 0 0
1 3 50000 P
E
amber gem~
You see a hunk of amber stone in excellent condition, and possibly
worth a little gold.
~
#16657
amethyst violet gem~
an amethyst~
An amethyst of pure violet glints from the ground.~
none~
treasure 0 A
0 0 0 0 0
2 3 100000 P
E
amethyst violet gem~
It's a beautiful amethyst in excellent condition, and possibly worth
some gold.
~
#16658
diamond gem~
a diamond~
A small diamond twinkles from the ground.~
none~
treasure 0 A
0 0 0 0 0
1 3 500000 P
E
diamond gem~
You see a tiny diamond in excellent condition, and likely worth
some gold.
~
#16659
sunstone golden gem~
a sunstone~
A golden sunstone shines with a celestial glow.~
none~
treasure 0 A
0 0 0 0 0
2 3 1000000 P
E
sunstone gem~
The golden sunstone is very pretty to look at, but is probably worth
more than the hand that carries it.
~
#16660
necklace tiger eye eyes~
a necklace of tiger eyes~
A gold and brown necklace lies on the ground.~
none~
treasure 0 AC
0 0 0 0 0
1 1 7000 P
E
necklace tiger eyes~
Small but delightful to the eye. Golden and brown bands shimmer from
the stones as the necklace is turned in the light.
~
#16661
ring agate black~
a black agate ring~
A black agate ring lies half-buried on the ground.~
none~
treasure G AB
0 0 0 0 0
1 1 2000 P
A
17 -3
E
agate black ring~
The agate is an opaque black and set in a ring of silver.
~
#16662
shard obsidian gem~
a shard of snowflake obsidian~
A black, white-flecked shard is lying here.~
none~
treasure G AO
0 0 0 0 0
2 1 1000 P
A
17 -2
E
shard obsidian~
It's a pointed shard of obsidian flecked with white cloud-like patterns.
~
#16663
suit chain mail~
a suit of chain mail~
A heap of chain mail is lying here.~
none~
armor 0 AD
12 13 16 9 0
71 10 900 P
E
suit chain mail~
The silvery chain mail looks sturdy and close-fitting.
~
#16664
helm bright~
a bright helm~
A bright helm has been left nearby.~
none~
armor 0 AE
14 19 16 12 0
72 8 780 P
E
helm bright~
The helm is small and brightly silver-colored. Fitting snugly on the head,
it impairs your hearing slightly, but the protection seems a worthwhile
sacrifice.
~
#16665
bracers silver~
silver bracers~
A pair of silver bracers is here.~
none~
armor 0 AI
14 13 14 9 0
71 7 845 P
E
bracers silver~
They extend from elbow to wrist, and are forged from bright silver.
~
#16666
boots sharp~
a pair of sharp-toed boots~
A pair of boots with razor-sharp toes is sitting here.~
none~
armor 0 AG
14 12 16 11 0
71 6 950 P
A
19 1
E
boots sharp~
The knee-height black boots are fashioned with a razor-sharp point at
each toe, delivering a more wicked kick, and kind of a nice tapdance, 
in fact.
~
#16667
shield scale~
a scale shield~
A shield of the scales of an unknown creature is lying here.~
none~
armor 0 AJ
13 17 17 9 0
72 10 1100 P
E
shield scale~
It's a large, thin shield fashioned of the scales of an old creature
you don't recognize. You wonder if the maker did.
~
#16668
water skin waterskin~
a waterskin~
A waterskin has been left here.~
none~
drink 0 A
17 17 'water' 0 0
1 2 15 P
E
water skin waterskin~
It seems to be stiched together from some kind of small animal hide,
probably something plentiful.. mouse? rat? mole? The water looks
safe, however.
~
#16669
chair lounger black~
a black lounger~
A black lounger chair looks very relaxing.~
none~
trash 0 0
0 0 0 0 0
2 30 1000 P
E
chair lounger black~
The black naga-hide chair eases back by the use of a lever on the side,
and looks luxuriously comfortable. Perfect for hanging out on, waiting
for the bounty hunters to give up. (Theoretically.)
~
#16670
magazine rogue book bartending~
the Rogue's book of bartending~
A magazine is lying open on the floor.~
none~
trash 0 AO
0 0 0 0 0
1 1 30 P
E
magazine rogue book bartending~
You flip through it.
  It appears to contain various recipes for poisons.. from
minor irritations to fatal, soul-stealing tinctures.... yet,
most of the scrawlings are spattered with blood and blurred
with time. Only in Exile would these components be useful -
you are doubtful you could find such ingrediants here.
~
#16671
sword gilded fencing~
a gilded fencing sword~
A beautiful gilded sword lies at your feet.~
none~
weapon G AN
sword 5 17 slash 0
62 7 8500 P
A
18 1
E
sword gilded fencing~
The silvery sword is slender and light, suitable for fencing manuevers.
The hilt is gilded with the purest gold from the treasury of nobility.
~
#16672
scabbard silver~
a silver scabbard~
A scabbard of bright silver lies on the ground.~
none~
container 0 AL
13 0 -1 13 100
1 6 1200 P
A
17 -5
E
scabbard silver~
It is crafted to fit a long, slender type of sword, perhaps a foil.
The edges are faintly gilded in gold, and one side engraved with the
seal of a noble house.
~
#16673
sword stone~
a stone-hilted sword~
A short sword with a hilt of finished stone has been dropped here.~
none~
weapon 0 AN
sword 4 11 slash 0
36 10 200 P
E
sword stone~
It is rather crudely made, it must be acknowledged. The use of stone
in weaponry has fallen out of fashion, since the weight allows only
the clumsier manuevers.
~
#16674
notice sign disclaimer~
the cartographer's disclaimer~
A notice is posted on the wall.~
none~
trash 0 0
0 0 0 0 0
1 1 1 P
E
notice sign disclaimer~
A neat type in black stencil gives the warning,
"No Guaranteed Satisfaction."
~
#16675
mutton leg meat food~
a leg of mutton~
A leg of mutton is lying here.~
none~
food 0 A
25 25 0 0 0
2 4 120 P
E
mutton leg~
The meat is thick and juicy, still red with the blood of the beast.
~
#16676
heart boar food~
a wild boar heart~
A heart is lying in a pool of blood.~
none~
food 0 A
12 12 0 0 0
2 3 172 P
E
heart boar~
A human delicacy. And well worth its reputation for inspiring
courage...or at least gall.
~
#16677
wings bowl dragon food~
a bowl of little dragon wings~
A bowl of tasty dragon wings is resting here.~
none~
food F A
25 25 0 0 0
1 5 1220 P
E
wings dragon bowl~
Cruelly harvested from the backs of young dragons, the leathery wings
are tasty, and diaphanous as strands of silk or rain.
~
#16678
sandwich troll grilled food~
a grilled troll sandwich~
A hot sandwich with a putrid odor is here.~
none~
food 0 A
25 25 0 0 0
1 2 110 P
E
sandwich troll grilled~
Fingers and ribs grilled to a saucy roast poke out from between two
slices of coarse rye bread.
~
#16679
key black gold sundhaven~
a black and gold key~
A key fashioned of black and gold metal is lying in the dust.~
none~
key F AO
0 0 0 0 0
1 1 100 P
E
key black gold~
On the handle the words are engraved, 
"City of the Cliffs, gates freed,
No trust guaranteed"
~
#16680
doll voodoo hex~
a voodoo doll~
A corn straw doll is lying in the dust.~
none~
trash 0 AO
0 0 0 0 0
2 1 100 P
E
voodoo doll~
The small corn husk doll is stitched with irregular, uneven lines,
giving it an eerie appearance. A shiver runs through you as
you realize it is slightly warm to the touch.
~
#16681
lock hair red mercy~
a lock of someone's hair~
A lock of red hair is lying coiled on the ground.~
none~
trash 0 AO
0 0 0 0 0
2 1 100 P
E
lock hair red~
A long lock of straight red hair is coiled round your fingers.
~
#16682
sword black watch~
a sword of the Black Watch~
A beautiful black sword emblazoned with a triskelion lies here.~
none~
weapon FO AN
sword 7 13 slash 0
69 15 25000 P
E
sword black watch~
The sword is beautifully crafted in order to serve the elite
members of the Black Watch of Sundhaven, charged with the work
of keeping the town clean from ill-meaning rogues and killers.
~
#16683
blade iron~
an iron blade~
A short iron blade has been left here.~
none~
weapon 0 AN
exotic 9 10 slice 0
69 6 2000 P
E
blade iron~
The hilt of the short iron blade is still warm from the hand
of the elite guardsman to whom it once belonged.
~
#16684
plate steel black~
a plate of black steel~
A black breast plate is lying face up.~
none~
armor O AD
14 12 16 11 0
69 10 2500 P
E
plate black steel~
The breast plate seems to be forged from some sort of black iron,
and is quite sturdy.
~
#16685
cloak gold black~
a handsome black and gold cloak~
A handsome black and gold cloak is folded on the ground.~
none~
armor G AK
17 17 19 11 0
81 5 6600 P
A
19 1
E
cloak black gold~
The flowing knee length cloak is fashioned from wool and chased
in gold corded thread.
~
#16686
scotch scotch glass drink~
a glass of scotch on the rocks~
A tall glass of scotch is sitting nearby.~
none~
drink 0 AO
10 0 'whisky' 0 0
1 1 50 P
E
glass scotch~
_______
      |     |-          
      |.....| \        The warrior's drink of choice.
      |     | /
      |     |-                Okay, one of them.
      -------

  It appears the Lord of the Watch favored this one very much,
since it is empty.
~
#16687
skirt gypsy red~
a colorful gypsy skirt~
A patchwork of red and purple lies on the ground.~
none~
armor 0 AF
2 2 3 -2 0
11 3 53 P
E
skirt gypsy red~
The patched skirt is a sturdy cross-stitching of bright red and
violet.
~
#16688
blouse shirt red blood~
a blood red blouse~
A dark red blouse is crumpled here.~
none~
armor 0 AD
2 2 1 0 0
12 3 40 P
E
blouse red blood~
The gypsy blouse is of a rugged muslin fabric, rough and somewhat
dirty, but in decent shape.
~
#16689
violin old~
an old violin~
An old violin has been tossed in the dust.~
none~
armor 0 AO
4 4 5 1 0
11 4 220 P
E
violin old~
The instrument seems to have seen some rough times. The gypsies
range far and wide... however, it still holds together enough
to play a tune, even block a blow or two.
~
#16690
mushroom white food pc~
a white spotted mushroom~
A mushroom with white spots is growing in the water.~
none~
food 0 A
24 24 0 1 0
1 1 5 P
E
mushroom white~
The mushroom is short with a wide, pale-spotted umbrella.
It emits a toxic fume.
~
#16691
blossom flower hibiscus red pc~
a red hibiscus blossom~
A lovely red hibiscus flower is lying here.~
none~
trash 0 AO
0 0 0 0 0
1 1 120 P
E
blossom flower hibiscus red~
The large wine-red flower emits a delightful smell, and is rumored
to be excellent for tea, and some other more toxic uses.
~
#16692
eye toad~
an eye of toad~
A small slimy eye stares up at you from the ground.~
none~
trash 0 AO
0 0 0 0 0
1 1 600 P
E
eye toad~
All life has left the eye that stares blankly into space. However,
toad's eyes are rumored to be excellent in the manufacture of
toxic substances.
~
#16693
mortar pestle pc~
a mortar and pestle~
A mortar and pestle of black marble sits here.~
none~
container 0 AO
10 0 -1 10 100
2 1 13000 P
E
pestle mortar~
A bowl-shaped mortar carved from black marble holds a small blunt pestle.
It looks like the perfect container to mash up something toxic in.
~
#16694
tunic red dusty~
a dusty red tunic~
A dusty pile of red canvas is here.~
none~
armor 0 AD
2 3 3 -1 0
4 5 70 P
E
tunic red dusty~
The tunic is frayed and layered with the dust of the road from many
leagues of travel.
~
#16695
tray goodies~
a tray of goodies~
A tray of goodies sits invitingly on the ground.~
none~
container 0 AO
200 0 -1 200 100
1 30 120 P
E
tray goodies~
A thin, worn cloth of blue drapes over a polished wooden tray.
Though covered with the dust of winding roads, several
goods of exotic make are lain out that appeal.
~
#16696
pipe wooden~
a wooden pipe~
An old wooden pipe sits in the dust.~
none~
container 0 AO
3 0 -1 3 100
1 1 35 P
E
pipe wooden~
The pipe is cracked with age and filled with tobacco half-smoked
into charcoal.
~
#16697
candle candlestick black light~
a black candle~
A black candlestick glows with a dim light.~
none~
light 0 AO
0 0 30 0 0
2 1 40 P
E
candle candlestick black light~
A slim dark taper rises from a circular brass holder.
~
#16698
incense stick light~
a stick of incense~
A plume of smoke drifts from an incense stick in the room.~
none~
light 0 AO
0 0 20 0 0
1 1 30 P
E
stick incense~
A small glowing ember shows atop a stick of a grainy substance.
It smells of some strong herbs grown beyond the lands you have known.
~
#16699
honey jar food~
a jar of honey~
Flies are buzzing round a honey jar on the ground.~
none~
food 0 A
12 12 0 0 0
1 3 220 P
E
honey jar~
The small, blue and brown ornamented jar is cracked slightly
and dripping with a sticky golden substance.
~
#16701
quill feather white swan~
a white feather quill~
A swan's feather drifts along the ground in the breeze.~
none~
trash 0 AO
0 0 0 0 0
2 1 440 P
E
quill feather white swan~
A single, slender swan's feather stands from the end of an ivory-
colored ink quill.
~
#16702
shard crystal pc~
a shard of broken crystal~
A sharp-edged shard sparkles dimly from the ground.~
none~
trash 0 A
0 0 0 0 0
2 2 10 P
E
shard crystal~
The broken crystal glass has a sharp edge, and looks like it could
hurt someone. Since wielding it may hurt your hand, however, it
remains a mystery exactly how it may accomplish this end..
~
#16703
gloves silk~
a pair of silk gloves~
Someone has left a pair of silk gloves crumpled here.~
none~
trash 0 AH
0 0 0 0 0
1 2 400 P
E
gloves silk~
You see a pair of creased gloves of dark silk. There are tiny
holes in the ends of the fingers, as if this was once worn by
a clawed creature.
~
#16704
shawl blue silk~
a laced blue shawl~
A pile of blue silk is lying on the ground.~
none~
trash 0 AI
0 0 0 0 0
1 5 700 P
E
shawl blue silk~
The trellised shawl is handmade of a dusty-blue silk, and is framed
to wrap about the shoulders.
~
#16705
gown indigo silk~
a gown of indigo silk~
A pile of indigo-blue silk lies here.~
none~
trash 0 AD
0 0 0 0 0
1 7 2100 P
E
gown indigo silk~
The gown has a deep indigo blue shine to its silken folds. When worn
by a creature of medium size, its hem lightly trails the ground. 
It looks appropriate for festive occasions, the sort of thing that
may be donned by ladies attending an execution at the gallows.
~
#16706
wine wine glass drink~
a glass of wine~
A glass of white wine sits primly on the ground.~
none~
drink 0 AO
5 5 'red wine' 0 0
2 1 100 P
E
wine glass~
It's a tall, clear glass rimmed in genuine crystal and filled with
sparkling white wine.
~
#16707
map sundhaven~
a map of Sundhaven~
A colorful map is lying here.~
none~
trash 0 A
0 0 0 0 0
2 3 20 P
E
map~
It is a simplified map of Sundhaven.
  
                          Cliff Gate
   Tower of Sorcery            |     Cartographers Shop
                Alchemy Shop                           Corner Store
 <--To Homes________________________________________________
                 |                           Bakery         |
    Jewellers    |        Temple of Mercy    Silver Scale   |   Dragons      
  Town Treasury  |   Library    *                Armoury    |    Wrath
   Post Office   |             ***           Dirk & Dagger  |   Alehouse
                 |            *****              Weaponry   |
                 |                                          |
West Gate________|_________The Gallows______________________|_____East Gate
                                |
                                |  Nightbreak Cafe
                   Town Dump    |
                                |
                                |
                          Southern Gate

 The Tower of Sorcery is a refuge of the mages of Sundhaven.
 The western chambers of the temple house the local priests.
 The guild of warriors lies beneath the Alehouse.
 Rumour has it that the thieves lurk below the town's waste.
~
#16708
potion crystal~
a crystal potion~
A crystalline potion sits here.~
none~
potion G A
13 'bless' '' '' ''
1 2 2000 P
E
potion crystal~
The potion sparkles with a diamond-like shine.
~
#16709
staff twisted~
a twisted staff~
A corkscrew wooden staff lies here discarded.~
none~
staff G AO
13 10 10 'colour spray' 0
71 10 4000 P
E
staff twisted~
The staff has been carved into a twisting spiral from a light
grey pliant wood.
~
#16711
bottle blue~
a blue bottle~
A blue bottle floats by in the water.~
none~
container 0 0
3 0 -1 3 100
2 1 10 P
E
bottle blue~
You see a bottle floating listlessly, carved from blue glass.
There appears to be a message inside.
You have the impression you would do well to read it.
~
#16712
message paper~
a message~
A wet and crumpled paper lies on the ground.~
none~
trash 0 A
0 0 0 0 0
1 1 10 P
E
message paper~
The words are scrawled in black ink and leave crooked trails
as they run down the page.
...."You who would enter this forsaken place! Stir it not,
leave it be, lest you would waken the underworld creatures
that swim these infested waters.
Only those of evil thoughts and deeds may pass unscathed.
~
#16713
sword heraldry~
a heraldry sword~
A sword marked with the insignia of a noble house is lying here.~
none~
weapon 0 AN
sword 4 17 slash 0
52 10 8000 P
E
sword heraldry~
The sword is of silver with a slender, tapering point, sharp as
a needle. The hilt is inscribed with the insignia of a noble
house of Sundhaven.
~
#16714
mim~
a mithril dagger~
A shining mithril dagger lies here.~
none~
weapon 0 AN
dagger 1 6 pierce 0
2 1 50000 P
A
18 10
A
19 10
E
dagger mithril~
It's a silver-colored dagger, with a crescent-like blade.
~
#16715
wall~
a wall~
~
none~
container 0 0
100 AC -1 100 100
1 50 10 P
E
wall stone~
A grey stone wall covers the entrance.
~
#16716
cloak taupe~
a flowing taupe cloak~
A billowing cloak blows in the wind nearby.~
none~
armor 0 AK
10 14 12 10 0
52 5 2000 P
E
cloak taupe~
It is long with full folds that catch the wind, and soft as angora
or lambs wool. Whoever wears this must be doing well for themselves.
~
#16717
gung ma bowl food~
a bowl of ma gung~
A steaming hot bowl of ma gung sits here.~
none~
food 0 A
1 1 0 0 0
2 2 40 P
E
bowl ma gung~
You slightly burn your fingers touching the ornamented bowl, which is
small but filled to the rim with a spicy exotic soup.
~
#16718
basket~
a basket~
A basket sits on the ground.~
none~
container 0 AO
20 AC -1 20 100
1 5 40 P
E
basket~
The basket is small, wicker, and bowl-shaped.. a perfect container
for collecting berries and other food in.
~
#16719
blackberries berries black food~
a handful of blackberries~
Some blackberries lie in a pile in the dirt.~
none~
food 0 A
12 12 0 0 0
1 1 20 P
E
blackberries berries black~
The blackberries are ripe and full, growing to be large in
this region of the world.
~
#16720
message guild sign~
a guild message~
A message is inscribed over the doorway to the west.~
none~
trash 0 0
0 0 0 0 0
1 10 10 P
E
message guild sign~
The message reads..
    "Within this sanctum do the priests learn the holy words
     of their gods, that they may work their healings and
     destructions upon the world. We bid you turn back
     if you do not belong.
 
     WARNING! Courtesy of the Sundhaven Ministry:
     Do not venture below, those halls of the temple
     have fallen into serious neglect.
     If your death is untimely you have none to blame
     but yourself."
~
#16721
heap refuse sign guild~
a heap of refuse~
A heap of refuse emits a foul smell.~
none~
trash 0 0
0 0 0 0 0
1 200 10 P
E
heap rubble refuse~
This enormous pile of trash is disgusting, no one would touch it..
you think...
  Yet.. if you look down, you will find an entrance to someplace
else beneath.
~
#16722
potion white~
a white potion~
A misty-white potion sits here.~
none~
potion G A
20 'detect invis' '' '' ''
2 1 700 P
E
potion white~
A mist whirls about the surface of the liquid, which is milky-
white in color. 
~
#16723
potion bubbling~
a bubbling potion~
Bubbles rise and pop from a potion on the ground.~
none~
potion G A
20 'detect invis' 'detect magic' '' ''
2 1 2100 P
E
potion bubbling~
The potion is multi-colored, with small bubbles shivering
chaotically to the surface.
~
#16724
wand silver silvery~
a silver wand~
A silvery wand rests here.~
none~
wand FG AO
25 1 1 'invisibility' 0
72 4 3000 P
E
wand silver silvery~
The short silver wand is inscribed with runes for a single spell 
of invisibility.
~
#16725
bottle spanish wine drink~
a bottle of Spanish wine~
A port-red bottle of Spanish wine is resting here, its supply readily
depleting.~
none~
drink 0 AO
20 20 'red wine' 0 0
2 4 550 P
E
bottle wine spanish~
It looks and smells luxuriously inebriating, and brings to mind ponderous
philosophical thoughts.  
~
#16726
foil fencing athos rapier~
a thin fencing foil~
A gallant rapier of silver is lying here.~
none~
weapon A AN
exotic 8 12 slash 0
74 10 100 P
A
18 2
A
19 1
E
foil fencing rapier~
Forged entirely from silver but for a hilt of black ruby, it was
given to a great warrior by the gods and would be wisely returned.
~
#16727
glass black blood drink~
a black glass~
Blood is spilling slowly from a black glass overturned here.~
none~
drink 0 A
3 3 'blood' 0 0
2 1 17 P
E
glass black blood~
A tall glass black as coal and filled with the blood of some
recent victim of the Assassins Guild.
~
#16728
herring salted food~
a salted herring~
A dried and salted fish lies at your feet.~
none~
food 0 AO
25 25 0 0 0
2 2 100 P
E
herring salted~
The slender and shrivelled herring comes from waters far away,
and looks tasty despite its delapidated appearance.
~
#0

#ROOMS
#16600
The sunken temple courtyard~
The pale light from the open sky pours always into this unsheltered
courtyard, together with the amber glow of standing torches. Many
citizens of the town of Sundhaven find it their pleasure to lounge
here. The dark marble temple rises like a shadow to the north, the
vivid colors of roses eastwards, and the library lies to the west.
There is a stone arch to the south.
~
0 0 1
D0
~
~
0 -1 16601
D1
~
~
0 -1 16606
D2
~
~
0 -1 16607
D3
~
~
0 -1 16605
S
#16601
The Temple of Mercy~
A myriad of candles, burning brightly in amber hues, illuminate
the black-domed temple. This is where all adventurers of human
ilk must begin their trials of danger and discovery. You stand
in a cast of rosy-gold light, stretching along the floor from
a stained glass window that serves as your first sight of the
known world. The unknown world awaits you with open.. jaws.
There is an inscription in the north wall.
~
0 DS 0
D0
~
~
0 -1 16604
D1
~
~
0 -1 16602
D2
~
~
0 -1 16600
D3
~
~
0 -1 16603
E
inscription~
The inscription reads:
I met a traveller from an antique land,
Who said - "Two vast and trunkless legs of stone
Stand in the desert... Near them, on the sand,
Half sunk a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed.
And on the pedestal, these words appear:
I am the Fallen King, Kings of Kings,
Look on my Works, ye Mighty, and despair!
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away."
~
S
#16602
The alms room~
Murals of black and gold adorn the walls in swirling patterns,
within which are outlined several dark silhouettes. Under some
scrutiny you can trace a basilisk, a chimera, and a dragon
circling a deity, a dusty red cloak about her neck. 
Homage and sacrifice to this human deity are paid here by the
other citizens of the realm. 
~
0 CDS 0
D3
~
~
0 -1 16601
S
#16603
At the altar~
You stand in a quiet room garbed on all sides by black drapery,
save for the south wall, on which is painted a stellar calendar
with symbols difficult to interpret. Reverance to the elusive
human deity is paid here.
~
0 DS 0
D1
~
~
0 -1 16601
D5
~
~
0 -1 16661
E
calendar~
The circular diagram shows symbols for what appear to be the
days of the week and the month, and how they correspond to the
slow treks of the stars, and perhaps, some inner meanings known
only to the local priesthood.
~
S
#16604
A narrow terrace north of the temple~
You stand on a thin stone terrace before the temple. Southwards the
dome of the temple rises among the town smoke, and a set of steps to
the north leads up to the northern square before the cliffs edge.
Black willows grow in small clusters to the east and west.
~
0 0 1
D2
~
~
0 -1 16601
D4
~
~
0 -1 16608
S
#16605
The town library~
Silence reigns here. On two walls are painted the black and gold arcs
of mural designs; bands twisted into knotlike patterns and borders.
Travellers and citizens may post information on the board hung here.
~
0 CDK 0
D1
~
~
0 -1 16600
S
#16606
The temple garden~
An impressionistic splash of red, black and gold meets the eye,
accompanied by the intoxicating fragrance of roses growing nearly wild
in this garden. 
~
0 0 1
D3
~
~
0 -1 16600
S
#16607
A stone arch~
An imposing arch of the grey-white stone of the cliffs arcs over your
head, half grown over with dark green ivy. Before you to the south
are the stone steps leading up to the town gallows, and northwards 
lies the courtyard of the temple.
~
0 0 1
D0
~
~
0 -1 16600
D4
~
~
0 -1 16619
S
#16608
Sundhaven square~
The traffic of foreigners and local citizens is heavy here, the ground
is trodden down and the scents of animals, smoke and exotic perfumes
hangs in the air. The cliffs and the northern gate of the town lie north
of here, the lane paralleling the cliffs runs east and west, and the
entrance to the temple is southwards.
~
0 0 1
D0
~
~
0 -1 16609
D1
~
~
0 -1 16635
D3
~
~
0 -1 16610
D5
~
~
0 -1 16604
S
#16609
The gate at the cliffs~
The wind picks up and blows sharply at your hair and garb as the
town falls behind and the world opens out before you. You are standing
atop a highland cliff, lined with mosses, lichen and purple heather,
and looking out over a foggy wetland. The graveyard for the dead of
Sundhaven lies near the foot of the cliffs, and in the far distance
you can make out the blue line of the sea closing the horizon.
~
0 0 1
D0
~
gate
~
A 16679 16658
D2
~
~
0 -1 16608
S
#16610
A lane bordering the cliffs~
The wind from the northern sea finds its way over the rooftops of shops
and fills the heavily trafficked lane with a salty scent. The path is
lined with a few oaks, and shops lie to the north and south.
~
0 0 1
D0
~
~
0 -1 16611
D1
~
~
0 -1 16608
D2
~
~
0 -1 16612
D3
~
~
0 -1 16613
S
#16611
The alchemy shop~
Vials and bottles of all shapes and sizes line the cluttered shelves
of this small shop. On a window in the north wall sits a bizarre
golden squid-like creature in a jar, glinting in the sun. You wonder
what oddities could be found in storage.
~
0 CDS 0
D2
~
~
0 -1 16610
S
#16612
The House of Sorcery~
You stand in a small, well-lit shop of cobblestone and mortar, entirely
cluttered with scrolls, glowing wands, odd regents and components.
The place has an unmistakable scent of sulfur that makes you wonder,
but the sorceress seems knowledgeable.
~
0 CDS 0
D0
~
~
0 -1 16610
S
#16613
A lane bordering the cliffs~
You have come to a crossroads of sorts. A park lies to the north, from
which a pleasant scent is drifting, and the road continues, narrowing,
to the west towards the homes of the residents. Eastwards lies shops
and the northern gate; a shaded lane travels to the south.
~
0 0 1
D0
~
~
0 -1 16614
D1
~
~
0 -1 16610
D2
~
~
0 -1 16636
D3
~
~
0 -1 16664
S
#16614
Wisteria park~
The town wall to the north and stone building to the east are climbing
with purple-flowering wisteria vine, forming in leafy clumps at the bottoms.
The park is a quiet, relaxing place, with the exception of the occasional
explosion coming from a pale tower rising to the northwest, accompanied
by a brilliant flash of light.
~
0 A 2
D2
~
~
0 -1 16613
D3
~
~
0 -1 16615
S
#16615
Wisteria park~
The dark greenery of the park extends eastwards, grown over with purple-
flowering wisteria vine which slowly ambles up the town walls. To the
south, the cliff lane runs east-west. An occasional explosion from a
pale stone tower to the north startles you, and piques your curiousity
about that strange place.
~
0 A 2
D0
~
~
0 -1 16616
D1
~
~
0 -1 16614
D2
~
~
0 -1 16664
S
#16616
The Tower of Sorcery~
Gently curving sigils have been worked into the ancient, weathered
stone of the tower of the local wizards, winding towards the ceiling
in a sloping spiral. A stairwell has its foot at the north wall,
rickety but presumably stable enough to support you. A dim violet
faerie glow illuminates the room.
~
0 CD 0
D2
~
~
0 -1 16615
D4
~
~
0 -1 16617
S
#16617
A dark spiral staircase~
The immobile stone faces of gargoyles regard you with cold stares
from the walls of the darkened stairwell. At each turn in the spiral
steps a more mangled face than the last confronts you, drawing closer
to the laboratory above. What is the sculptor implying about the
study of magic?
~
0 ACD 0
D4
~
~
0 -1 16618
D5
~
~
0 -1 16616
S
#16618
The mages' laboratory~
**BOOM!**
When your vision returns to normal, you find yourself surrounded by 
narrow black lab tables cluttered with a chaotic mess of bubbling vials,
shattered beakers, and miscellaneous spell components. The latest
experiment in familiars, a leathery-skinned fork-tailed creature,
hops knavishly from shoulder to shoulder among the mages at work here.
If you need practice in the magic arts, this would be a good place to start.
~
0 CDS 0
D0
~
~
0 -1 16660
D2
~
~
0 -1 16755
D5
~
~
0 -1 16617
S
#16619
At the gallows~
In the shade of old gnarl-limbed elder trees stands the bane of all thieves
and murderers, the platform of the gallows. The dark sand of the road shows
none of the blood that has been shed here, but the legends of the dead live
on in tales and nightmares. The executions still take place at irregular
intervals, to the joy of hidden enemies and law-abiding citizens. You
note there is plenty of room for spectators.
Besides the east-west road, a stone arch stands to the north, and a
well-travelled path leads southwards.
~
0 0 1
D1
~
~
0 -1 16628
D2
~
~
0 -1 16622
D3
~
~
0 -1 16641
D5
~
~
0 -1 16607
S
#16620
On a weathered stone terrace~
This seems to be a plaza of sorts, but is so worn and cracked with age
the stone is barely holding together. Moss and weeds have all but 
overgrown the rock-strewn surface. Balmy, roguish scents are drifting out
of a dark, ivy-clothed building to the east.
~
0 0 1
D0
~
~
0 -1 16622
D1
~
~
0 -1 16621
D2
~
~
0 -1 16623
S
#16621
Nightbreak Cafe~
You have entered the infamous Nightbreak Cafe, home by night to those who
secret themselves away in hideouts by day. The place is well-known to be
run by the local assassins guild, and it is common to witness conversations
here spoken in whispers as deals are cut and bounties arranged.
The rules of conduct are etched on the back wall.
~
0 D 0
D3
~
~
0 -1 16620
D5
~
trapdoor
~
A 16681 16745
E
rules conduct~
These rules are scrawled by daggerpoint on the wall..
 1) Don't offer too little.
 2) Don't point.
 3) No stealing the tips.
 4) No honor among thieves.

The list is, of course, left anonymous.
~
S
#16622
The southern path~
A well-trodden dirt path heads southwards, bordered by dense clumps
of black-tipped grass. By night the moths gather by a fatal instinct
round the glow of torches lining the way, beating their wings heavily.
~
0 0 1
D0
~
~
0 -1 16619
D2
~
~
0 -1 16620
S
#16623
The southern path~
The green grass and firm soil of the path begin to give way to mud
strewn with traces of human filth as you pass into the poorer section
of Sundhaven. The shanties and town dump add a mild stench to the air,
and attest to the virtual burglaries of the poor by the rich.. and
often by the poor.
~
0 0 1
D0
~
~
0 -1 16620
D1
~
~
0 -1 16624
D2
~
~
0 -1 16627
D3
~
~
0 -1 16625
S
#16624
A withered shanty~
The splintered plankings that make the walls of this room are
sodden with rain and leaking water, light and a chilling wind
in to its inhabitants, who look sick from poverty. A rat scurries
nonchalantly by your toes, then pauses to debate their merits as
food. The mud floor is littered with debris.
~
0 CD 0
D3
~
~
0 -1 16623
S
#16625
The town dump~
The foul stench of rotting food and other miscellaneous goods creates
an almost visible brown haze among the heaps of trash, clouding your 
senses. Those who call it home certainly smell as decayed as it does.
~
0 0 1
D1
~
~
0 -1 16623
D2
~
~
0 -1 16626
D5
~
rubble
~
A -1 16736
S
#16626
The town dump~
You wander amid heaps of trash that smell of disease, famine, and
other pleasantries...suffice it to say that very little that should
be alive here is, and vice-versa. 
~
0 0 1
D0
~
~
0 -1 16625
D1
~
~
0 -1 16627
S
#16627
The southern path~
The soft mud of the path loosens and parts as it meets your heels,
pulling you in slightly with each step. A rotten stench is filtering
in from the west, repelling you in another direction automatically
such that it takes a great conscious effort for you to turn that way.
The path heads north into the town's mainstream, and south closer to
the wildlands beyond it.
~
0 0 1
D0
~
~
0 -1 16623
D2
~
~
0 -1 16733
D3
~
~
0 -1 16626
S
#16628
A black sand road~
The black sand of the road absorbs heat and feels pleasant to those
without coverings on their feet, attracting all sorts of loafers and
siteseers who come on days off to relax and watch the festivities at
the gallows.
A bloody trail leads into a building to the south.
~
0 0 1
D1
~
~
0 -1 16630
D2
~
~
0 -1 16642
D3
~
~
0 -1 16619
E
trail bloody~
Sand has been shuffled over most of it, but it is obviously from a
recent kill. The sign on the building reads 'The House of the Butcher
and Friends'. It appears the fellow has a quirky sense of humor.
~
S
#16629
A slight wrinkle in the fabric of space~
You are in an empty room, too bad nobody edited it yet!
~
0 0 1
D1
~
~
0 -1 16630
D3
~
~
0 -1 16628
S
#16630
A sandy bend before the east gate~
The wide road comes to a crossroads close to the eastern gate, which
appears to be forged from some heavy metal and painted white. The
ground is a mix of shuffled black and gold sand where the two roads 
meet.
~
0 0 1
D0
~
~
0 -1 16631
D1
~
~
0 -1 16644
D3
~
~
0 -1 16628
S
#16631
A gold sand road~
A thick stone and mortar building with small windows stands to the
east, but no entrance can be seen from here, and the black stone of
the weapons shop is westwards. The road is treeless and wide, the
air laiden with smoke and the shouts of bartering.
~
0 0 1
D0
~
~
0 -1 16632
D2
~
~
0 -1 16630
D3
~
~
0 -1 16646
S
#16632
A gold sand road~
The sand road continues north and south, crowded with citizens going
about their business. The armoury stands to the west, emitting heat
from the fires of the forge.
Occasional drunken shouts and laughter can be heard from a smoking lodge
to the east.
~
0 0 1
D0
~
~
0 -1 16633
D1
~
~
0 -1 16648
D2
~
~
0 -1 16631
D3
~
~
0 -1 16647
S
#16633
A gold sand road~
Sand of pale gold has been carted in from the desert lands to cover
this road, reducing the sinking effect of mud during the rains.
The air here is heavy with the smell of delicious food, fresh bread
baking, and something spicier, to the east.
~
0 0 1
D0
~
~
0 -1 16634
D1
~
~
0 -1 16650
D2
~
~
0 -1 16632
D3
~
~
0 -1 16653
S
#16634
A bend in the road~
You have come to a narrow bend, and can feel the faint heat of a fire
from a small, blackened stone structure to the north. Patches of gold
sand are scattered about.
~
0 0 1
D0
~
~
0 -1 16654
D1
~
~
0 -1 16782
D2
~
~
0 -1 16633
D3
~
~
0 -1 16635
S
#16635
A lane bordering the cliffs~
This narrow lane, sometimes dimmed with fog from the sea and forests,
travels east and west paralleling the cliffs just around the shops to
the north. Faint bird cries are issuing from the building to the south.
~
0 0 1
D0
~
~
0 -1 16781
D1
~
~
0 -1 16634
D2
~
~
0 -1 16655
D3
~
~
0 -1 16608
S
#16636
A shaded lane~
You travel on a wide lane lined with ash and oak trees, whose limbs
bend in various directions and give ample shade. Little things seem
to be sparkling through the doorway of a building to the west, though
it is hard to tell from here exactly what.
~
0 0 1
D0
~
~
0 -1 16613
D2
~
~
0 -1 16638
D3
~
~
0 -1 16759
S
#16638
A shaded lane~
You are outside the town treasury, just to the west of here, making
this a place bustling with activity, including the occasional
attentions of a pickpocket or two, for the lane is broad and the 
shadows of the trees leave plenty of hiding places. However, the
frequent presence of guards gives a feeling of security.
~
0 0 1
D0
~
~
0 -1 16636
D2
~
~
0 -1 16639
D3
~
~
0 -1 16758
S
#16639
A shaded lane~
The bent limbs of ash and oak trees lining the lane casts a pattern
of dappled light on the ground, which shifts languidly back and forth
in the breeze. To the west stands the old post office, and the lane
continues north and south.
~
0 0 1
D0
~
~
0 -1 16638
D2
~
~
0 -1 16640
D3
~
~
0 -1 16657
S
#16640
A cluster of trees before the west gate~
You stand at a busy crossroads, darkened by the shade of an uneven
ring of oaks trellised with ivy. The wind brushes the leaves, but this
sound is dulled by the din of the town going about its daily business.
The ornate west gate lies just to the west, a road paved with black sand
runs east and north is a lane shaded by oak and ash trees.
~
0 0 1
D0
~
~
0 -1 16639
D1
~
~
0 -1 16641
D3
~
~
0 -1 16645
S
#16641
A black sand road~
Black sand has been hauled up the steep cliffs from the beaches to
reduce the unpleasant affects of copious mud during the frequent
rains and heavy fogs of the region. The road is so heavily travelled
it has almost been packed down into a hard surface.
~
0 0 1
D1
~
~
0 -1 16619
D2
~
~
0 -1 16643
D3
~
~
0 -1 16640
S
#16642
The butcher shop~
You are enclosed in a poorly lit, stuffy room that smells of blood,
salted meat and strange preservatives you didn't think existed in
this time period. Pewter cases filled with ice give off wisps of steam
near a roasting fire at the east wall. You might wonder why this place
is situated so proximate to the gallows, but the butcher nonchalantly
claims all his goods died peaceably, then turns away to stifle a chuckle.
~
0 CDS 0
D0
~
~
0 -1 16628
S
#16643
The stables~
No whinnies issue from the darkened stalls of this place; the horses are
as yet untamed and the stables lie empty. It is not unusual for a vagrant
to make his home here, however, before being moved on by the guards or
attacked by the barn owls.
~
0 AD 0
D0
~
~
0 -1 16641
S
#16644
The east gate of Sundhaven~
You stand on the eastern border of Sundhaven, before a heavy gate
forged from iron and painted bone-white. A hot desert wind blows
through the grating sporadically, giving hint to the vast regions
beyond.
~
0 0 1
D1
~
gate
~
A 16679 16760
D3
~
~
0 -1 16630
S
#16645
The west gate of Sundhaven~
An ornate gate, heavy and wrought from black iron, hangs on ancient hinges
to the west, bordered by slender elms. The ivy so plentiful in the town
is twined and braided about its intricate coils and carvings, which
consist largely of prowling cats and eclipsed circle designs.
~
0 0 1
D1
~
~
0 -1 16640
D3
~
gate
~
A 16679 16721
S
#16646
The Dirk & Dagger~
A circular stone is whirring in a fast spin at the far wall,
as the weaponsmaster of Sundhaven continually sharpens his wares,
and re-hangs them to display on the stone and mortar walls.
A single window admits virtually no light, so filled with the
webs and dust of neglect is it.. obviously the shopowner prefers
to seclude himself to the obsessive labors of his work. You wonder
if he ever makes anything new, so fanatical he is about sharpening
and re-sharpening the old.
~
0 CDS 0
D1
~
~
0 -1 16631
S
#16647
The Silver Scale~
You pass into a shop whose walls are gleaming dully, hung with
various armor reflecting the firelight spawning from the forge.
Goods of defensive metal may be bought and sold here, at
nearly reasonable prices. Use 'list' to peruse the options.
~
0 CDS 0
D1
~
~
0 -1 16632
S
#16648
Dragon's Wrath Alehouse~
You have entered a rowdy tavern, noticeably different from the
intellectual bounty hunting atmosphere of the Nightbreak Cafe.
Your feet are hard put to find a purchase on the slippery floor
of spilled ale and cracked, sodden wood. This is the meeting
place of those of a fighting bent, accordingly the blood from
last night's brawls has barely dried on the walls before tonight's
is shed, be wary.
~
0 D 0
D2
~
~
0 -1 16649
D3
~
~
0 -1 16632
D5
~
~
0 -1 16757
S
#16649
Along the bar counter~
You have entered a loud and boisterous corner in the alehouse,
where adventurers tell their tales of fact and fable.. Perhaps
there are things to be learned here of the lands beyond the
thin walls of the city.
~
0 D 0
D0
~
~
0 -1 16648
D1
~
~
0 -1 16749
S
#16650
Mekala's Thai Kitchen~
A large room crowded with ornamental porcelain elephants, incense
dishes and silkscreen dividers encloses you, the blur of spicy scents
from the kitchen bringing a flush of red to your face. 
A steep, narrow stairwell rises up the east wall.
~
0 CDS 0
D3
~
~
0 -1 16633
D4
~
~
0 -1 16651
S
#16651
The rooftop at Mekala's~
The open, moist air gives some relief from the heat below. Wild
birds circle about above your head, curious about the food but too
shy to descend. A few tables stand adorned with simple white
tablecloths and red candles.
~
0 0 1
D5
~
~
0 -1 16650
S
#16652
The sparring hall~
Shields and other items of heraldry line the sunken stone walls
of the sparring room, gleaming with human pride. While not being
overly promiscuous, the heads of foes are noticeably stacked one
atop the other on a pole of polished wood in the corner. 
If you are looking to improve your skills in the art of battle,
this might be a good place to start.
~
0 DS 0
D1
~
~
0 -1 16757
D3
~
~
0 -1 16750
S
#16653
The Bread Basket~
You pass into an unusually humble dwelling and shop for the town,
built from baked clay and hot from the cumbersome bread ovens
projecting partially out of the far wall. The smell of fresh
bread is mouth-watering.
~
0 CDS 0
D1
~
~
0 -1 16633
S
#16654
The blacksmiths~
The orange glow of the forge brightens an otherwise black, windowless
room. This is the blacksmith's home and workplace; a humble cot rests
very close to the fire.
~
0 D 0
D2
~
~
0 -1 16634
S
#16655
The aviary~
Shrill and murmuring bird calls alike assail your ears. The aviary is
crowded with bird cages holding the trained variety of species for sale,
and something like aspirin is available on a small, high-standing round
table by the door.
~
0 CDS 0
D0
~
~
0 -1 16635
S
#16656
The bird cages~
The birds like their privacy, get the hell out!
~
0 DJ 0
S
#16657
The post office~
You narrowly avoid the guillotine-style slash of a rusted axe
as you pass through the doorway of the town post office. It
seems some sort of riot is underway in here - what would be a
strike if this wasn't before unions - among the numerous
disgruntled postal workers conglomerated. Shining silver letter-
openers flash in the light as they heedlessly try to backstab
anyone in sight. It's a droll scene. You decide it prudent to
mail your wares and be on your way.
~
0 CD 0
D1
~
~
0 -1 16639
S
#16658
Standing at the brink~
A sea of light, floating fog opens up before you, swallowing most
of the cliff and the lands beyond in its pale jaws. Far beyond the
whiteness opens out to reveal a welcome azure that is the mantle
of the sea. A trail disappears downwards into the mist.
~
0 0 4
D2
~
gate
~
A 16679 16609
D5
~
~
0 -1 16659
S
#16659
A narrow path down the cliff~
A large section of the path has broken away from the cliff here.
It's far too wide a gap for you to jump, so your only option is to
climb back up to the city above.
~
0 0 4
D4
~
~
0 -1 16658
S
#16660
A balcony of the tower~
This high point on the northern edge of Sundhaven boasts quite a
view. When fog is not seen rolling about the balcony's railing, one
can see the graveyard near the foot of the cliff to the north, and
beyond it, the pearl blue sea, clothing the far horizon. The mages
have made this a favored place for recreational studies.
~
0 0 1
D2
~
~
0 -1 16618
S
#16661
A silvery-lit landing~
Your steps echo in a hollow stairwell of naked stone. The air hangs
light and silent about you as a curtain of falling snow, though there
is a chanting taking place, seemingly miles away, in the chamber to
the west. Lamps mounted on the walls give off a silver glow reminiscent
of saints and martyrs, whether they died for the cause of good, or for
evil.
~
0 D 0
D3
~
~
0 -1 16662
D4
~
~
0 -1 16603
D5
~
~
0 -1 16770
S
#16662
The room of doctrine~
Artifacts and relics from a time before the known world are encased
and illumined in airless, black glass cabinets, their twinkling golden
and silver chasings catching your eye with mocking immortality. Urns
of demon ash line polished amberwood shelves, and a small, simple altar
edged in ivory stands against the north wall.
This is the sanctum of the ministry. Those of a pious bent would do
well to begin studies here.
~
0 CDS 0
D1
~
~
0 -1 16661
D2
~
~
0 -1 16753
D5
~
~
0 -1 16663
S
#16663
The chamber of sacrifice~
You have entered a somber chamber, somehow filled with darkness
and still retaining shadows that seem to flicker in the recesses
of the room. It appears a sacrifice to the matron deity of Sundhaven
is scheduled to take place. You may watch, but be warned there are
times set aside for the sacrifice of those who interfere.
~
0 AD 0
D4
~
~
0 -1 16662
S
#16664
At a swinging wooden gate~
You pass through a creaking gate of weathered wood, swinging idly in
the wind. To the west rise the bluffs and gardens of the homes of
Sundhaven's varied people; citizens can also be seen passing eastwards
into the town itself.
~
0 0 1
D0
~
~
0 -1 16615
D1
~
~
0 -1 16613
D3
~
gate
~
A -1 16665
S
#16665
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors.
About you bluffs rise, pale grey and dark sandstone, smooth from
the sculpturing of winds, and dotted with purple heather and green
mosses. A path strays through the clifftop hills.
~
0 0 2
D1
~
gate
~
A -1 16664
D3
~
~
0 -1 16666
S
#16666
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors.
About you bluffs rise, pale grey and dark sandstone, smooth from
the sculpturing of winds, and dotted with purple heather and green
mosses. A path strays through the clifftop hills.
~
0 0 2
D0
~
~
0 -1 16667
D1
~
~
0 -1 16665
D2
~
~
0 -1 16672
D3
~
~
0 -1 16673
S
#16667
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors.
About you bluffs rise, pale grey and dark sandstone, smooth from
the sculpturing of winds, and dotted with purple heather and green
mosses. A path strays through the clifftop hills.
~
0 0 2
D2
~
~
0 -1 16666
D4
~
~
0 -1 16668
S
#16668
Atop a bluff of purple flowers~
The wind blows your hair from your face as you stand atop a small bluff,
beautiful in its blossom colors of lavender and mist-grey flowers.
The abodes of the residents of Sundhaven litter the surroundings, 
nestled among the rocks and clinging to the precarious cliff edge.
~
0 0 2
D0
~
~
0 -1 16674
D3
~
~
0 -1 16669
D5
~
~
0 -1 16667
S
#16669
Atop a bluff of purple flowers~
The wind blows your hair from your face as you stand atop a small bluff,
beautiful in its blossom colors of lavender and mist-grey flowers.
The abodes of the residents of Sundhaven litter the surroundings, 
nestled among the rocks and clinging to the precarious cliff edge.
~
0 0 2
D0
~
~
0 -1 16675
D1
~
~
0 -1 16668
D2
~
~
0 -1 16676
D3
~
~
0 -1 16670
S
#16670
Atop a bluff of purple flowers~
The wind blows your hair from your face as you stand atop a small bluff,
beautiful in its blossom colors of lavender and mist-grey flowers.
The abodes of the residents of Sundhaven litter the surroundings, 
nestled among the rocks and clinging to the precarious cliff edge.
~
0 0 2
D0
~
~
0 -1 16677
D1
~
~
0 -1 16669
D5
~
~
0 -1 16671
S
#16671
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors.
About you bluffs rise, pale grey and dark sandstone, smooth from
the sculpturing of winds, and dotted with purple heather and green
mosses. A path strays through the clifftop hills.
~
0 0 2
D3
~
~
0 -1 16678
D4
~
~
0 -1 16670
S
#16672
A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone.
Occupied now by only a few spiders, it looks like it could be
a comfortable place to live with a little work. With enough gold,
perhaps one of the higher gods might sell it to you?
~
0 D 0
D0
~
~
0 -1 16666
S
#16673
A red stone dwelling~
You stand in a quiet dwelling of mortar and rose-colored stone.
Occupied now by only a few spiders, it looks like it could be a
comfortable place to live, with a little work. And gold, of course.
Perhaps it may be bought from one of the gods.
~
0 D 0
D1
~
~
0 -1 16666
S
#16674
A cliffhanging home~
Quaint cobblestone and mortar walls enclose you, creating a quiet
atmosphere. This is home now to only a few small mice, but it appears
that it could be a comforatble place to live, with a little work.
And enough gold. Perhaps it may be bought from one of the gods of the
realm.
~
0 D 0
D2
~
~
0 -1 16668
S
#16675
A cliffhanging home~
Quaint cobblestone and mortar walls enclose you, creating a quiet
atmosphere. This is home now to only a few small mice, but it appears
that it could be a comforatble place to live, with a little work.
And enough gold. Perhaps it may be bought from one of the gods of the
realm.
~
0 D 0
D2
~
~
0 -1 16669
S
#16676
A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone.
Occupied now by only a few spiders, it looks like it could be
a comfortable place to live with a little work. With enough gold,
perhaps one of the higher gods might sell it to you?
~
0 D 0
D0
~
~
0 -1 16669
S
#16677
A cliffhanging home~
Quaint cobblestone and mortar walls enclose you, creating a quiet
atmosphere. This is home now to only a few small mice, but it appears
that it could be a comforatble place to live, with a little work.
And enough gold. Perhaps it may be bought from one of the gods of the
realm.
~
0 D 0
D2
~
~
0 -1 16670
S
#16678
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors.
About you bluffs rise, pale grey and dark sandstone, smooth from
the sculpturing of winds, and dotted with purple heather and green
mosses. A path strays through the clifftop hills.
~
0 0 2
D0
~
~
0 -1 16716
D1
~
~
0 -1 16671
D2
~
~
0 -1 16717
D3
~
~
0 -1 16679
S
#16679
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors.
About you bluffs rise, pale grey and dark sandstone, smooth from
the sculpturing of winds, and dotted with purple heather and green
mosses. A path strays through the clifftop hills.
~
0 0 2
D0
~
~
0 -1 16680
D1
~
~
0 -1 16678
D3
~
~
0 -1 16715
S
#16680
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors.
About you bluffs rise, pale grey and dark sandstone, smooth from
the sculpturing of winds, and dotted with purple heather and green
mosses. A path strays through the clifftop hills.
~
0 0 2
D2
~
~
0 -1 16679
D3
~
~
0 -1 16714
D4
~
~
0 -1 16681
S
#16681
Climbing a high bluff~
Winds buffet this side of the cliff face, carving strange forms into
the rocks, and impatiently eroding the soil. There is some sort of
cave home to the west.
~
0 0 4
D0
~
~
0 -1 16683
D3
~
~
0 -1 16682
D5
~
~
0 -1 16680
S
#16682
A home carved into the rock~
A cave-like dwelling, home to only a few spiders and hidden bats, is
dark as pitch and smells of dank moss and the fecal remains of animals.
With some work, however, it might even make a decent abode.
~
0 D 0
D1
~
~
0 -1 16681
S
#16683
A narrow ledge~
Rocks tumble over the eastern side of the cliff as you traverse the
thread-thin trail. Over the edge, you can see the rooftops of the town.
The mages tower rises prominently on a northern cliff parallel to yours.
~
0 0 4
D0
~
~
0 -1 16684
D2
~
~
0 -1 16681
D4
~
~
0 -1 16685
S
#16684
A cliffhanging home~
Quaint cobblestone and mortar walls enclose you, creating a quiet
atmosphere. This is home now to only a few small mice, but it appears
that it could be a comforatble place to live, with a little work.
And enough gold. Perhaps it may be bought from one of the gods of the
realm.
~
0 D 0
D2
~
~
0 -1 16683
S
#16685
Atop a windswept bluff~
These are treeless heights, anguished by constant wind and populated
by haunting apparitions and occasional whistling banshee songs,
making it a popular place to live among the recluses of the town.
Homes of varying sizes dot the hills.
~
0 0 2
D0
~
~
0 -1 16686
D3
~
~
0 -1 16687
D5
~
~
0 -1 16683
S
#16686
Atop a windswept bluff~
These are treeless heights, anguished by constant wind and populated
by haunting apparitions and occasional whistling banshee songs,
making it a popular place to live among the recluses of the town.
Homes of varying sizes dot the hills.
~
0 0 2
D0
~
~
0 -1 16688
D1
~
~
0 -1 16689
D2
~
~
0 -1 16685
D3
~
~
0 -1 16690
S
#16687
A dwelling among strange rock formations~
You stand in a narrow dwelling among the bluff-scattered homes of
Sundhaven. Out of rectangular-etched windows you can make out
odd Stonehenge-style formations of stone, giving the place an eerie
feel. It could make an excellent home, with enough gold to pay the
price of the lot.
~
0 D 0
D1
~
~
0 -1 16685
S
#16688
A cliffhanging home~
Quaint cobblestone and mortar walls enclose you, creating a quiet
atmosphere. This is home now to only a few small mice, but it appears
that it could be a comforatble place to live, with a little work.
And enough gold. Perhaps it may be bought from one of the gods of the
realm.
~
0 D 0
D2
~
~
0 -1 16686
S
#16689
A cliffhanging home~
Quaint cobblestone and mortar walls enclose you, creating a quiet
atmosphere. This is home now to only a few small mice, but it appears
that it could be a comforatble place to live, with a little work.
And enough gold. Perhaps it may be bought from one of the gods of the
realm.
~
0 D 0
D3
~
~
0 -1 16686
S
#16690
Atop a windswept bluff~
These are treeless heights, anguished by constant wind and populated
by haunting apparitions and occasional whistling banshee songs,
making it a popular place to live among the recluses of the town.
Homes of varying sizes dot the hills.
~
0 0 2
D0
~
~
0 -1 16691
D1
~
~
0 -1 16686
D2
~
~
0 -1 16710
D3
~
~
0 -1 16709
S
#16691
Over the edge~
You stand perched on the rocky brink of the cliffs of Sundhaven.
Before you a sea of wavering fog holds the land in its grip, 
undulating in the slight wind. You can make out a narrow trail
sliding straight down among the scant bushes and heather flowers.
~
0 0 4
D2
~
~
0 -1 16690
D5
~
~
0 -1 16692
S
#16692
A stony drop~
Rocks go streaming down and over the cliff as you slide and skip
down a sheer drop of a trail. You have little time to take in
your surroundings, as your attention is focused on keeping a 
purchase on the skiddy soil.... the cliff's brink is always
close at hand.
~
0 0 4
D4
~
~
0 -1 16691
D5
~
~
0 -1 16693
S
#16693
A stony drop~
Rocks go streaming down and over the cliff as you slide and skip
down a sheer drop of a trail. You have little time to take in
your surroundings, as your attention is focused on keeping a 
purchase on the skiddy soil.... the cliff's brink is always
close at hand.
~
0 0 4
D1
~
~
0 -1 16708
D4
~
~
0 -1 16692
D5
~
~
0 -1 16694
S
#16694
A landing of twisted trees~
The gnarled limbs of dark trees make nightmarish shapes in the air
around you. The cliff descends in a fall so steep it is no longer
climbable one step to the north of you, but small paths of strange
black grass forge east and west.
~
0 A 3
D1
~
~
0 -1 16703
D3
~
~
0 -1 16695
D4
~
~
0 -1 16693
S
#16695
A path of black grass~
A little trail picks its way among small ill-anchored stones and
patches of black, wiry grass, that at first site gives the place
a ravaged, charred look. However, the vegetation is living, just
endowed with a dark hue.
~
0 0 2
D1
~
~
0 -1 16694
D2
~
~
0 -1 16707
D3
~
~
0 -1 16696
D5
~
~
0 -1 16700
S
#16696
A path of black grass~
A little trail picks its way among small ill-anchored stones and
patches of black, wiry grass, that at first site gives the place
a ravaged, charred look. However, the vegetation is living, just
endowed with a dark hue.
~
0 0 2
D1
~
~
0 -1 16695
D3
~
~
0 -1 16697
S
#16697
A path of black grass~
A little trail picks its way among small ill-anchored stones and
patches of black, wiry grass, that at first site gives the place
a ravaged, charred look. However, the vegetation is living, just
endowed with a dark hue.
~
0 0 2
D1
~
~
0 -1 16696
D4
~
~
0 -1 16698
S
#16698
A garden of wild witchbane~
As you brush through the wild garden, a slightly sticky substance 
with a dark red hue adheres itself to your legs, raising the hairs
of suspicion on the back of your neck. The tenuous climbing vines
are dark green with black undersides, rather resembling.. poison
ivy.
~
0 A 3
D2
~
~
0 -1 16699
D5
~
~
0 -1 16697
S
#16699
A dark home filled with hanging moss~
You brush aside a curtain of dark green subterranean mosses and slip
inside a roomy cave of pitch darkness. The place has an eerie feel,
as if inhabited by some ethereal spirit that forbids you to abide
within. Cool moss of deep azure and green hangs in flowing tresses
from the ceiling, reminiscent of a prehistoric time.
~
0 AD 0
D0
~
~
0 -1 16698
S
#16700
A short rockslide~
You stand amidst a tumble of rocks of various sizes and shades of grey
and ebony. A pale hawk circles overhead, uttering a shivering cry.
It is impossible to continue downwards without meeting an untimely (?)
death. A few homes have been hidden here in the cliff face, a bit of
a hike from any civilization.
~
0 0 5
D1
~
~
0 -1 16702
D3
~
~
0 -1 16701
D4
~
~
0 -1 16695
S
#16701
A home embedded in the cliff~
This is a windowless, but airy nook of walls inside cliff stone.
It looks as though with some cleaning up it could be a comfortable
place to live.
~
0 D 0
D1
~
~
0 -1 16700
S
#16702
A home embedded in the cliff~
This is a windowless, but airy nook of walls inside cliff stone.
It looks as though with some cleaning up it could be a comfortable
place to live.
~
0 D 0
D3
~
~
0 -1 16700
S
#16703
A path of black grass~
A little trail picks its way among small ill-anchored stones and
patches of black, wiry grass, that at first site gives the place
a ravaged, charred look. However, the vegetation is living, just
endowed with a dark hue.
~
0 0 2
D1
~
~
0 -1 16704
D3
~
~
0 -1 16694
S
#16704
A small haunted grove~
With the exception of the inexplicable darkness permeating this grove,
there is little way to explain the odd feeling of foreboding about this
place. No birds sing, no rat scurries in the open, the leaves rustle
barely enough to break the silence. Yet an odd presence makes itself
felt.
~
0 A 3
D1
~
~
0 -1 16706
D2
~
~
0 -1 16705
D3
~
~
0 -1 16703
S
#16705
A home embedded in the cliff~
This is a windowless, but airy nook of walls inside cliff stone.
It looks as though with some cleaning up it could be a comfortable
place to live.
~
0 D 0
D0
~
~
0 -1 16704
S
#16706
A home embedded in the cliff~
This is a windowless, but airy nook of walls inside cliff stone.
It looks as though with some cleaning up it could be a comfortable
place to live.
~
0 D 0
D3
~
~
0 -1 16704
S
#16707
A home embedded in the cliff~
This is a windowless, but airy nook of walls inside cliff stone.
It looks as though with some cleaning up it could be a comfortable
place to live.
~
0 D 0
D0
~
~
0 -1 16695
S
#16708
A dwelling perched precariously on the edge~
This home is so tenuously held to the brink of stone and mud that you
have to wonder how long before the rains carry it over the edge.
However, if a god assures you it is safe, it must be.... right?
You trust us, don't you?
~
0 D 0
D3
~
~
0 -1 16693
S
#16709
A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone.
Occupied now by only a few spiders, it looks like it could be
a comfortable place to live with a little work. With enough gold,
perhaps one of the higher gods might sell it to you?
~
0 D 0
D1
~
~
0 -1 16690
S
#16710
A garden of wild rosethorn~
Dense bushes of rosethorn, growing wild, fill the garden with splashes
of white and red colors. There is a grassy space in the center, circled
by smooth grey stones, where children play and older residents of the
town picnic and enjoy themselves.
~
0 0 2
D0
~
~
0 -1 16690
D1
~
~
0 -1 16712
D2
~
~
0 -1 16711
D3
~
~
0 -1 16713
S
#16711
A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone.
Occupied now by only a few spiders, it looks like it could be
a comfortable place to live with a little work. With enough gold,
perhaps one of the higher gods might sell it to you?
~
0 D 0
D0
~
~
0 -1 16710
S
#16712
A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone.
Occupied now by only a few spiders, it looks like it could be
a comfortable place to live with a little work. With enough gold,
perhaps one of the higher gods might sell it to you?
~
0 D 0
D3
~
~
0 -1 16710
S
#16713
A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone.
Occupied now by only a few spiders, it looks like it could be
a comfortable place to live with a little work. With enough gold,
perhaps one of the higher gods might sell it to you?
~
0 D 0
D1
~
~
0 -1 16710
S
#16714
A red stone dwelling~
You stand in a quiet dwelling of mortar and rose-colored stone.
Occupied now by only a few spiders, it looks like it could be a
comfortable place to live, with a little work. And gold, of course.
Perhaps it may be bought from one of the gods.
~
0 D 0
D1
~
~
0 -1 16680
S
#16715
Passing through a vine-wreathed gate~
A gate swathed in green, fruitless vine lies open, but the path
looks little-travelling. You wonder if there is anything of use to
you out this remote way, apparently passing out of the residential
area.
~
0 0 2
D1
~
~
0 -1 16679
D3
~
~
0 -1 16722
S
#16716
A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone.
Occupied now by only a few spiders, it looks like it could be
a comfortable place to live with a little work. With enough gold,
perhaps one of the higher gods might sell it to you?
~
0 D 0
D2
~
~
0 -1 16678
S
#16717
A path hung with golden lanterns~
A wide path of chalky-white cobblestone leads to southwards towards some
dense illumination. Here the lane is lined with poles hung with lanterns
giving off a mild golden glow, swinging in the breeze. The wind passes
more strongly along a lane to the north.
~
0 0 2
D0
~
~
0 -1 16678
D2
~
~
0 -1 16718
S
#16718
A circle of golden lanterns~
The path fades into a broad circular clearing, ringed with white stones
and hanging golden lanterns that provide a bright radiance. A few white
stone houses, small but cozy-looking, lie just east and west, enjoying
the luminescence.
~
0 0 2
D0
~
~
0 -1 16717
D1
~
~
0 -1 16720
D3
~
~
0 -1 16719
S
#16719
A white stone dwelling~
A small dwelling has been fashioned from chalky-white stones and 
grey mortar. It is empty of signs of habitation. You feel, nevertheless,
that this could be a comfortable place to live, if bought from the gods
of the realm.
~
0 D 0
D1
~
~
0 -1 16718
S
#16720
A white stone dwelling~
A small dwelling has been fashioned from chalky-white stones and 
grey mortar. It is empty of signs of habitation. You feel, nevertheless,
that this could be a comfortable place to live, if bought from the gods
of the realm.
~
0 D 0
D3
~
~
0 -1 16718
S
#16721
A wide cart path~
The road outside the town of Sundhaven is well-travelled by vehicles
of trade.... is it a path for wide carts, or a wide path for carts?
Westwards, a dense forest is blurred with low-hanging clouds.
~
0 0 2
D1
~
gate
~
A 16679 16645
D3
~
~
0 -1 16727
S
#16722
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of
note out this direction, as a sense of barrenness is prominent.
~
0 0 2
D1
~
~
0 -1 16715
D3
~
~
0 -1 16723
S
#16723
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of
note out this direction, as a sense of barrenness is prominent.
~
0 0 2
D0
~
~
0 -1 16724
D1
~
~
0 -1 16722
S
#16724
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of
note out this direction, as a sense of barrenness is prominent.
~
0 0 2
D2
~
~
0 -1 16723
D4
~
~
0 -1 16725
S
#16725
Climbing a small bluff~
A few gnarled, wind-tortured trees spread their meager limbs in hunched
eastward arcs. There is little that is extraordinary about this place.
It is deserted, it is lonely, yet a particularly green bluff forms a
plateau just above you. It calls to you in an eerie way, yet emits
a chaotic aura that might be best left alone.
~
0 0 4
D4
~
~
0 -1 16726
D5
~
~
0 -1 16724
S
#16726
Blind Man's Bluff~
The lonely hilltop is blanketed in a strange, rich green grass-cover,
and the only sound is that of the wind whistling over the moors.
A haunting, otherworldly presence has made this bluff its home,
casting what malevolence it yet can on the mortal world, and giving
the bluff its name.
~
0 0 2
D5
~
~
0 -1 16725
S
#16727
A clearing circled by oaks and maples~
The stone-rimmed path opens out to a clearing of dirt, encircled
by broad oaks and maples with leaves the color of honey. To the
north a black gate is closed against the clamor of the world,
and the road continues east to town, and west where it vanishes
into a fog banked forest.
~
0 0 3
D0
~
~
0 -1 16728
D1
~
~
0 -1 16721
D3
~
~
0 -1 16748
S
#16728
The black orchard gate~
A small gate wrought with black iron flowers and arches swings loosely
in the shallow wind. Beyond, rows of brambles are stretching past the
range of your vision.
~
0 0 2
D0
~
gate
~
AF 16679 16729
D2
~
~
0 -1 16727
S
#16729
The blackberry orchard~
Dark brambles hung with dully shining berries form condensed
hedges, growing in lines and stretching their thorny tendrils
across your path. The limbs trail low, heavy with fruit in
temperate climate. High stone walls protect this precious bower
from the destructive noise and thoughts of ordinary humans.
~
0 0 2
D0
~
~
0 -1 16730
D2
~
gate
~
A -1 16728
D3
~
~
0 -1 16732
S
#16730
Under an oak dark and wet with rain~
A broad oak, knotted with the eons it has seen, stands amidst a
circle of blackberry shrubs that seem to form a protective shroud
of thorns about the area. Ivy vines hang loose from its many-cornered
limbs.
Some images have been carved into the oak.
~
0 0 2
D0
~
~
0 -1 16747
D2
~
~
0 -1 16729
D3
~
~
0 -1 16731
E
oak~
The giant oak is covered in thick blue-green mosses and dark swaying
ivy. Some images have been carved and charred in by a fiery 
touch, a sternly beautiful woman with a ruby dagger sheathed at
her waist stands beside a man with the robe of the priesthood.
The cold wind of the sea blows the sails of the rocking ship they
ride upon. The rogue woman is imploring a second man to destroy
a beast far too great for his strength, a cruel smile playing
upon her lips. 
The image is frozen upon the bark, immobile, yet it is apparent
she is winning the battle. Beneath the picture are engraved the
words "Know thy limits".
~
S
#16731
The blackberry orchard~
Dark brambles hung with dully shining berries form condensed
hedges, growing in lines and stretching their thorny tendrils
across your path. The limbs trail low, heavy with fruit in
temperate climate. High stone walls protect this precious bower
from the destructive noise and thoughts of ordinary humans.
~
0 0 2
D1
~
~
0 -1 16730
D2
~
~
0 -1 16732
D3
~
~
0 -1 16746
S
#16732
The blackberry orchard~
Dark brambles hung with dully shining berries form condensed
hedges, growing in lines and stretching their thorny tendrils
across your path. The limbs trail low, heavy with fruit in
temperate climate. High stone walls protect this precious bower
from the destructive noise and thoughts of ordinary humans.
~
0 0 2
D0
~
~
0 -1 16731
D1
~
~
0 -1 16729
S
#16733
The southern path~
The soft mud of the path loosens and parts as it meets your heels,
pulling you in slightly with each step. A rotten stench is filtering
in from the west, repelling you in another direction automatically
such that it takes a great conscious effort for you to turn that way.
The path heads north into the town's mainstream, and south closer to
the wildlands beyond it.
~
0 0 1
D0
~
~
0 -1 16627
D2
~
~
0 -1 16735
D5
~
stone
~
A -1 16734
S
#16734
The House of Witches~
Dangling mirrors reflect your face a thousand times from the walls
and ceiling of this supply house of witchcraft. Ingredients for 
the hexes of hags and the poisons of roguish assassins bubble
and float in jars crowded onto shelves, and tinkling against each
other from strings around the stone doorway. A voodoo doll pinned
to one wall seems to be eyeing you. Let's hope you are not already
earmarked for demise by someone.
~
0 ACD 0
D4
~
stone
~
A -1 16733
S
#16735
The southern gate~
You stand before the southern gate,forged into ornaments of
the triskelion in black iron and covered with ivy. Beyond it,
days distant, the mountains of black glass rise shrouded in
permanent night. Northwards lies the spread of the town of
Sundhaven, hooded in wreaths of cooking smoke.
~
0 0 1
D0
~
~
0 -1 16733
D2
~
gate
~
A 16679 16783
S
#16736
A foul staircase~
A staircase littered with rubble descends into a passageway
crawling with rats and smelling of.. your imagination needs
no assistance here. The place gives you the creeps, particularly
since there seem to be faint traces of recent footfalls outlined
in the slime on the soiled floor..
~
0 AD 0
D0
~
~
0 -1 16737
D4
~
rubble
~
A -1 16625
S
#16737
A dark passageway~
You slip cautiously along the passage. The wall is dotted with large
holes, roomy enough for a large rat.. or something.. to pass through
with ease, and are not just down by the ground but up near the ceiling.
A fetid stench rolls over you from within the holes. The passage
continues south and east into black.
~
0 AD 0
D1
~
~
0 -1 16738
D2
~
~
0 -1 16736
S
#16738
A dark passageway~
Your foot slides as your boot sinks into some unpleasant substance
on the muddy floor.. mold? Only inspection in better light will tell.
Eastwards the passage slants into a dark pool, and disappears to the
west into blackness.
~
0 AD 0
D1
~
~
0 -1 16739
D3
~
~
0 -1 16737
S
#16739
Trudging through a pool of slime~
The dark passage slopes into a pool of drainage from the roads of
town, seeping in through cracks above you and wetting your hair
with slime. There is an eerie feeling about this place, as if only
the few and priviledged are welcome here.
~
0 AD 0
D1
~
~
0 -1 16740
D3
~
~
0 -1 16738
D4
~
~
0 -1 16745
S
#16740
A doorway hung with daggers~
The dark hall of the underground ends here before a tall, narrow
door of sturdy oak, scarred with daggerpoints. The soil is wet
with some dark fluid.. slime from the boots of passersby? Of 
course.
A circular emblem is etched into the door.
~
0 D 0
D1
~
door
~
A -1 16741
D3
~
~
0 -1 16739
E
emblem~
An emblem of a black naga chasing its tail is engraved in a crimson
border on the thick oaken door.
Beneath, something has been scrawled by daggerpoint.
...
Round the gallows, one-armed and bland
We dance and dance, the devil's own band
Of wary highwaymen.
Let no rogue fail to keep his head.
This is no monastery here, I say, you dead.
...
~
S
#16741
A hall in the Assassins Guild~
You stand in a wide, dark hallway of the Assassins Guild. On the
ceiling spreads a gigantic mural of the black serpentlike naga,
a model of stealth and intelligence, in muted blue and black.
An elegant table stands against the wall, laid with a simple
black cloth and a few daggers.
~
0 D 0
D0
~
~
0 -1 16744
D1
~
~
0 -1 16742
D3
~
door
~
A -1 16740
D5
~
rug
~
A 16681 16743
S
#16742
The Assassin Hideout~
The hideout of rogues is surprisingly comfortable. Although no refuge
from the blood and risk of their everyday existence, it is nevertheless
a haven in which bounties can be split and repose taken by a warm 
fireplace hung with guild daggers, skillfully tapered and too hot 
from the flames to steal. A bar sunken into the far stone wall 
assists your dexterity.. so it is said..and bunks are layer the
area to the east, hung with stolen tapestries and sheets.
~
0 D 0
D0
~
~
0 -1 16752
D3
~
~
0 -1 16741
S
#16743
A secret hideaway~
You slip down into the hideaway.
A pleasant room encloses you, a windowless dugout hidden from
the lawful population and furnished with kick-back chairs and
half-full bottles of wine. No bounty hunter could find a lounging
thief here, sheltered away from the executioners of town. No
hunter, that is, except a rogue like yourself.
~
0 AD 0
D4
~
rug
~
A 16681 16741
S
#16744
Beside a row of hanging spines~
This is where the rogues of Sundhaven come to gain and improve
their skills of the trade. A hanging row of the spines of previous
victims covers the east wall, scarred with the dagger twists of 
countless thieves perfecting their backstab. You may have to travel
far in search of more fine-tuned skills, but the guildmistress is
willing to give newcomers their start in the art of fiends.
~
0 DS 0
D2
~
~
0 -1 16741
S
#16745
Slippery stone steps~
The darkness of a steep stairwell encloses you. The dripping
and oozing sounds of slime creeping down the walls is barely
detectable beneath the sounds of your own breathing. There seems
to be tracks of footfalls in the slime coating the steps.. 
evidently this serves as a secret passageway, regularly used,
for some individuals of a shady nature.
~
0 AD 0
D4
~
trapdoor
~
A 16681 16621
D5
~
~
0 -1 16739
S
#16746
The blackberry orchard~
Dark brambles hung with dully shining berries form condensed
hedges, growing in lines and stretching their thorny tendrils
across your path. The limbs trail low, heavy with fruit in
temperate climate. High stone walls protect this precious bower
from the destructive noise and thoughts of ordinary humans.
~
0 0 2
D1
~
~
0 -1 16731
S
#16747
The blackberry orchard~
Dark brambles hung with dully shining berries form condensed
hedges, growing in lines and stretching their thorny tendrils
across your path. The limbs trail low, heavy with fruit in
temperate climate. High stone walls protect this precious bower
from the destructive noise and thoughts of ordinary humans.
~
0 0 2
D2
~
~
0 -1 16730
S
#16748
A wide cart path~
The road outside the town of Sundhaven is well-travelled by vehicles
of trade.... is it a path for wide carts, or a wide path for carts?
Westwards, a dense forest is blurred with low-hanging clouds.
~
0 0 2
D1
~
~
0 -1 16727
S
#16749
A dark corner of the tavern~
The loners of Sundhaven gather here (figure *that* one out) to
mourn their losses over gallons of liquid spirits. Occasionally,
one can be seen passed out on the floor, robbed by some thief
slipping in from the Nightbreak, but generally the livers here
are stout from long and weary experiences.
~
0 AD 0
D3
~
~
0 -1 16649
S
#16750
The Lodge of Wrath~
The home lodge of warriors is a surprisingly comfortable place,
furnished with a thick, hardy rug of a red so dark as to almost
be black, beds shelved in bunks of hearty oak, a roaring fireplace
in the corner. Several large chairs stuffed with coarse wool are
situated round the fire for the rowdy telling of tales over 
inebriating brews.
~
0 DS 0
D0
~
~
0 -1 16751
D1
~
~
0 -1 16652
S
#16751
A red portal~
You stand in the shimmering glow of a portal of deep red light.
This is the gift of the Archmage to the warriors guild, in return
for other favors, of course. Beyond the glare is a vision of
the temple courtyard, the center of town, to the west.
~
0 D 0
D2
~
~
0 -1 16750
D3
~
~
0 -1 16601
S
#16752
A black portal~
You stand in the shimmering glow of a portal of rogue-black light.
This is the gift of the Archmage to the assassin's guild, in
return for a few bounties performed, of course. Ever wonder who
put the Earl of Sundhaven in power?..Nevermind. Beyond the dark
glare is a vision of the temple courtyard, the center of town,
above you.
~
0 D 0
D2
~
~
0 -1 16742
D4
~
~
0 -1 16601
S
#16753
The Sanctuary~
The walls of the sanctuary of those of a priestly bent are indefinite,
seemingly rounded and blurred by a muted pale light that seems to come
from nowhere. It is perhaps a product of the combined faiths of those
who live here.. dark, alabaster, and every shade in between. All
beliefs are accepted here, provided they are not discussed too often,
lest blood should be spilt.
There are several bookshelves of varying religious works, an altar
without ornament, and numerous cots for clerics to take their rest in.
~
0 DS 0
D0
~
~
0 -1 16662
D1
~
~
0 -1 16754
S
#16754
A white portal~
You stand bathed in the glow of a portal of white light.
This is the gift of the Archmage to the guild of the ministry,
in return for certain blessings, of course. Beyond the pale glare
is a vision of the temple courtyard, the center of town, below
you.
~
0 D 0
D3
~
~
0 -1 16753
D5
~
~
0 -1 16601
S
#16755
The Den of Sorcery~
The den of sorcery for mages and witches and wizards is a comfortable
place, well-lit by magical rose and violet faerie fires for the reading
of tomes. There is a rug in guild colors of blue and violet which spans
the stone floor, and hammocks hang in rows along the walls, where the
mages take their repose. A series of bookshelves provide ample guild
literature, and an oak coffee table before a couch dominates the room.
~
0 DS 0
D0
~
~
0 -1 16618
D5
~
~
0 -1 16756
S
#16756
A blue portal~
You stand in the faerie glow of a portal of brilliant blue light.
This is the gift of the previous Archmage upon his own guild.
He went on to fashion further portals all leading all over the 
known world, before the Lady Assassin extinguished his life.
Beyond the blue glare is a vision of the temple courtyard, the center
of town.
~
0 D 0
D2
~
~
0 -1 16601
D4
~
~
0 -1 16755
S
#16757
Some battered stone steps~
Broad, shallow stairs of dark stone descend into a hallway warm
with the heat of sparring warriors. Above you the sounds of the
alehouse distract you with bawdy laughter. A doorway is west,
bruised with sword-points.
~
0 D 0
D3
~
~
0 -1 16652
D4
~
~
0 -1 16648
S
#16758
The town treasury~
With the exception of a few portraits of the founders of you-don't-
know-what, the room is quite drab, and could benefit from some fresh
air. A huge pile of the town's wealth lies on the tile floor, guarded
from your meddling by a protective amber shield.
~
0 CD 0
D1
~
~
0 -1 16638
E
pile~
You can't get near it. On attempting to reach in and partake of
the wealth, a protective amber shield balks your hand as if it
were a wall of steel. 
However, you can create your own account by depositing some money.
If you want to know your balance, typing balance will do the job.
If you'd care to see it again, type withdraw (amount).
Then please put it back again. Your support is appreciated,
we know the town's security rests with you. Have a nice day.
~
E
gold~
You can't get near it. On attempting to reach in and partake of
the wealth, a protective amber shield balks your hand as if it
were a wall of steel.
However, you can create your own account by depositing some money.
If you want to know your balance, typing balance will do the job.
If you'd care to see it again, type withdraw (amount).
Then please put it back again. Your support is appreciated,
we know the town's security rests with you. Have a nice day.
~
S
#16759
The Tiger's Eye~
Three cases, locked and faced in glass, reveal their glittering
contents along the walls. These selfsame jewels perhaps attracted
you from the street... clouded pearls, white and blue diamonds,
amethyst and golden tigers eyes. Using 'list' will allow you to
peruse the goods available.
~
0 CD 0
D1
~
~
0 -1 16636
S
#16760
A stone path~
You stand just outside the eastern gate of the town of Sundhaven.
Fresh bread and cool drink await those within who are willing to
pay for the service, and about the city, other willing merchants
may also be found in abundance.
Eastwards the land stretches in unmarred wilderness to the far
horizon, and to the southeast you think you can catch glimpses of
the thatched roofs of yet another village, this one smaller and more
humble.
A trail south along the cobblestone wall seems to head in that
direction.
~
0 0 2
D2
~
~
0 -1 16761
D3
~
gate
~
A 16679 16644
S
#16761
Along the town wall~
You follow the thick wall of grey cobblestone that marks the
outer border of Sundhaven. Moss, nourished by frequent rainfall,
hides portions of the wall under its green tendrils. A stony
path can be made out to the north, and the wall makes its way
southwards to a corner.
~
0 0 2
D0
~
~
0 -1 16760
D2
~
~
0 -1 16762
S
#16762
Along the town wall~
You reach a bend in the town wall, and the trail follows it on
both sides to the north and west. Ivy growing along the wall here
brushes your arm as you pass. Dense shrubbery lining the path to
the east renders that way unnavigable.
~
0 0 2
D0
~
~
0 -1 16761
D3
~
~
0 -1 16763
S
#16763
Along the town wall~
A small path lined with broad trees breaks off to the south from
the cobblestone wall of Sundhaven, which runs eastwards to a corner.
The gate of the town must be somewhere near. You can make out the
buzz of city life, hushed by the stone barrier, from the north.
~
0 0 2
D1
~
~
0 -1 16762
D2
~
~
0 -1 16764
S
#16764
A path hung with moss~
A narrow path bordered with ancient, broad-trunked trees leads
north to the town wall of Sundhaven and southwards to a short drop.
Moss completely covers and overflows from the oaks, brushing the
hair and helms of all but the shortest races of beings.
~
0 A 3
D0
~
~
0 -1 16763
D5
~
~
0 -1 16765
S
#16765
A short mossy cliff~
A four foot grey stone cliff, matted with clumps of green moss
and overhung with tall bending trees, is easily scaled by handy
footholds in the rock. The place looks well-travelled by some
hardy population of small-footed creatures.
One path continues in a north-south vein over the cliff, another
breaks off and leads east.
~
0 A 3
D2
~
~
0 -1 16766
D4
~
~
0 -1 16764
S
#16766
A path hung with moss~
The slender trail winds its way north-south through bending
trees laiden with spanish moss. (Except this was before Spain.)
It comes to an end before the bubbling ebbs of a tiny stream,
pouring gently forth from a hole in the rock on which you are
poised, and flows southward. A large road is just visible through
the trees to the south.
~
0 A 3
D0
~
~
0 -1 16765
D2
~
~
0 -1 9783
D5
~
~
0 -1 16767
S
#16767
A stream~
A quietly flowing stream drifts down a slim riverbed, leading south
from a small hole in the rock to the north. The water is clear and
pure, and seems entirely empty of creatures.. It may be true
this stream was taxed by heavy fishing long ago that long since
cleaned it of all life.
~
0 A 7
D2
~
~
0 -1 16768
D4
~
~
0 -1 16766
S
#16768
A stream~
The clear waters begin to shift and curl and the current increase
slightly. Tiny brown reeds on the banks lean downstream, sending the
dragonflies airborne from their stalks. A wind whistles in the leaves
of the trees above and no sound can be made out from ahead.
~
0 A 7
D0
~
~
0 -1 16767
D2
~
~
0 -1 16769
S
#16769
A whirlpool~
A slowly churning blue whirlpool pulls you gently underwater, without
sound and without breath. The tree-darkened sky disappears in a
circular motion above your eyes as the world turns to water, and you
cannot help but feel that what goes down, must continue down..

The waters engulf you and suck you downwards, where you awake with
stars circling before your eyes. 
~
0 A 8
D0
~
~
0 -1 16768
S
#16770
A stairwell~
An old temple stairwell winds down in darkness into the inner, long
abandoned recesses of the golden temple. It seems few have reason
to travel this way. The dust that coats the steps lies mostly
undisturbed, and an aura of desertion hangs about the place.
Whoever does traverse these ancient halls may or may not have
the light of goodness in their motivations.
~
0 ACD 0
D1
~
~
0 -1 16772
D4
~
~
0 -1 16661
S
#16771
A stairwell~
The old stairwell completes its descent here, and a single passage,
shadowed in darkness black as ink, leads east.
~
0 AD 0
D1
~
~
0 -1 16773
D4
~
~
0 -1 16772
S
#16772
A dark landing~
A seatless landing creates a pause in the stairwell before its final
descent. Angular shapes of lighter areas on the walls indicate this
place may have once been hung with numerous paintings or tapestries,
possibly comemorating the priests and gods of the past.
~
0 AD 0
D3
~
~
0 -1 16770
D5
~
~
0 -1 16771
S
#16773
A dark corridor~
Shadows seem to creep within the shadows already existing, clashing
and clambering over one another before the approach of your footfalls,
yet everything seems to indicate to you that this is not the sort of
fun fairy-tale niche your mother liked to tell tales about by the
fireside of your ancient home. Do you continue, or turn back? Sometimes
shadows may form a bluff of great danger in the recesses of your
imagination.
~
0 AD 0
D1
~
~
0 -1 16774
D3
~
~
0 -1 16771
S
#16774
A dark corridor~
The hallway bends sharply, leading off to the south and west. No light
penetrates either one, so as always the question of where you want to
go depends on where you've been.
~
0 AD 0
D0
~
stone
~
AF 16717 16784
D2
~
~
0 -1 16775
D3
~
~
0 -1 16773
E
north~
You see nothing special.
~
E
n~
You see nothing special.
~
S
#16775
A dark corridor~
The corridor halts abruptly. A drop opens out at your feet, beneath
which water shivers and shimmers, black against black. The pool is 
nearly still, only an occasional ripple moving across the surface
gives any indication of life, or life in death, within.
Northwards the hall disappears into the dark.
~
0 AD 0
D0
~
~
0 -1 16774
D5
~
~
0 -1 16776
S
#16776
Edge of a black-bottom pool~
You wade ankle-deep into the murky waters of a black-bottom pool.
It appears this pool was once a nice pleasure bath for the priests
and their guests, but has fallen into decay from recent lack of
use. Who knows what creatures make their home beneath the dark
surface.
~
0 ACD 6
D2
~
~
0 -1 16778
D4
~
~
0 -1 16775
S
#16777
A black-bottom pool~
Swamp-like waters black as coal enclose you and wash like cold
slime over every limb, each movement sending a chill coursing
through from ears to toes. The smooth, dark bottom of the pool
shows traces of faded ornamental designs, now mostly hidden and
eroded with moss and algae. Few can pin a name on the grotesque
underwater creatures that now make this their home.
~
0 AD 8
D0
~
~
0 -1 16778
D1
~
~
0 -1 16779
S
#16778
A black-bottom pool~
Swamp-like waters black as coal enclose you and wash like cold
slime over every limb, each movement sending a chill coursing
through from ears to toes. The smooth, dark bottom of the pool
shows traces of faded ornamental designs, now mostly hidden and
eroded with moss and algae. Few can pin a name on the grotesque
underwater creatures that now make this their home.
~
0 AD 8
D0
~
~
0 -1 16776
D1
~
~
0 -1 16780
D2
~
~
0 -1 16777
S
#16779
A black-bottom pool~
Swamp-like waters black as coal enclose you and wash like cold
slime over every limb, each movement sending a chill coursing
through from ears to toes. The smooth, dark bottom of the pool
shows traces of faded ornamental designs, now mostly hidden and
eroded with moss and algae. Few can pin a name on the grotesque
underwater creatures that now make this their home.
~
0 AD 8
D0
~
~
0 -1 16780
D3
~
~
0 -1 16777
S
#16780
A black-bottom pool~
Swamp-like waters black as coal enclose you and wash like cold
slime over every limb, each movement sending a chill coursing
through from ears to toes. The smooth, dark bottom of the pool
shows traces of faded ornamental designs, now mostly hidden and
eroded with moss and algae. Few can pin a name on the grotesque
underwater creatures that now make this their home.
~
0 AD 8
D2
~
~
0 -1 16779
D3
~
~
0 -1 16778
S
#16781
The cartographers~
You are in a closely walled-in room with little air and much light;
a glass-fronted bookcase displays a variety of map parchments, though
as they are curled and bound with colored ribbon, it is difficult to
discern their contents.
~
0 CDS 0
D2
~
~
0 -1 16635
S
#16782
The corner store~
You enter a small, wooden-planked shop, in sore need of some
repairs, but essentially kept very tidy by someone with little
else to do but revel in her senility. A few crowded shelves
hold items that may be of use to you in everyday living.
~
0 D 0
D3
~
~
0 -1 16634
S
#16783
A cobblestone road~
You stand outside the southern gate of the town of Sundhaven.
The walls are high enough to keep the town secure, and ringed
with tendrils of lush green ivy. The busy murmur of citylife can
be heard from beyond. Southwards, the cobblestone road crosses
a meadow of sorts before disappearing into a line of dark woods.
~
0 0 2
D0
~
gate
~
A 16679 16735
S
#16784
A crawlspace~
You slip into someone's private domain. Better leave without
a trace before long, it could be dangerous to remain, should
the dweller of this place return and claim what is theirs.
~
0 CDJ 0
D2
~
stone
~
AF 16717 16774
D4
~
~
0 -1 16600
S
#0

#RESETS
D 0 16609   0 1            * The gate at the cliffs
D 0 16658   2 1            * Standing at the brink
D 0 16645   3 1            * The west gate of Sundhaven
D 0 16721   1 1            * A wide cart path
D 0 16728   0 1            * The black orchard gate
D 0 16729   2 1            * The blackberry orchard
D 0 16664   3 1            * At a swinging wooden gate
D 0 16665   1 1            * A windy cliffside lane
D 0 16621   5 2            * Nightbreak Cafe
D 0 16745   4 2            * Slippery stone steps
D 0 16741   5 2            * A hall in the Assassins Guild
D 0 16743   4 2            * A secret hideaway
D 0 16741   3 1            * A hall in the Assassins Guild
D 0 16740   1 1            * A doorway hung with daggers
D 0 16625   5 1            * The town dump
D 0 16736   4 1            * A foul staircase
D 0 16733   5 1            * The southern path
D 0 16734   4 1            * The House of Witches
D 0 16644   1 1            * The east gate of Sundhaven
D 0 16760   3 1            * A stone path
D 0 16774   0 2            * A dark corridor
D 0 16784   2 2            * A crawlspace
D 0 16783   0 1            * A cobblestone road
D 0 16735   2 1            * The southern gate

O 0 16609   1 16601        * a candelabra
O 0 16612   1 16758        * a huge pile of gold
O 0 16711   1 16776        * a blue bottle
P 0 16712   1 16711   1    *   a message
O 0 16669  20 16743        * a black lounger
O 0 16670  20 16743        * the Rogue's book of bartending
O 0 16610   1 16600        * a black marble fountain
O 0 16615   1 16606        * a golden rose with black leaves and stem
O 0 16654   1 16603        * an altar carved from amber
O 0 16652   1 16619        * the gallows platform
O 0 16653   1 16620        * a cracked stone fountain
O 0 16614   1 16621        * a coffee brewer
O 0 16648   1 16660        * a glass chessboard
O 0 16715   1 16784        * a wall
P 0 16714   1 16715   1    *   a mithril dagger
O 0 16674   1 16781        * the cartographer's disclaimer
O 0 16690   8 16778        * a white spotted mushroom
O 0 16690   8 16779        * a white spotted mushroom
O 0 16720   1 16661        * a guild message
O 0 16721   1 16625        * a heap of refuse

M 0 16664   1 16657   1    * a disgruntled courier
M 0 16602   1 16619   1    * the town hangman
G 0 16600   1              *   a noose
E 0 16611   1 16           *   the axe of severance
M 0 16649   4 16644   1    * the gate watchman
E 0 16673   4 16           *   a stone-hilted sword
M 0 16621   1 16621   1    * a retired thief
G 0 16616   2              *   an iced cappuccino
G 0 16617   2              *   an irish cream latte
G 0 16618   2              *   a black cup
G 0 16619   2              *   a hot cup
G 0 16620   2              *   a rogue's brew
G 0 16621   2              *   the black adder special
G 0 16623   2              *   a victim sandwich
M 0 16648   1 16642   1    * the butcher
G 0 16675   1              *   a leg of mutton
G 0 16676   1              *   a wild boar heart
G 0 16677   1              *   a bowl of little dragon wings
G 0 16678   1              *   a grilled troll sandwich
E 0 16655   1 16           *   a meat cleaver
M 0 16649   4 16645   1    * the gate watchman
E 0 16673   4 16           *   a stone-hilted sword
M 0 16633   1 16646   1    * the weaponsmaster
G 0 16639   1              *   a sword of quartz hilt
G 0 16640   1              *   a mithril dagger
G 0 16641   1              *   a fire-headed mace
G 0 16642   1              *   a rock crystal staff
M 0 16649   4 16609   1    * the gate watchman
E 0 16673   4 16           *   a stone-hilted sword
M 0 16632   1 16647   1    * the armourer
G 0 16663   1              *   a suit of chain mail
G 0 16664   1              *   a bright helm
G 0 16665   1              *   silver bracers
G 0 16666   1              *   a pair of sharp-toed boots
G 0 16667   1              *   a scale shield
M 0 16649   4 16735   1    * the gate watchman
E 0 16673   4 16           *   a stone-hilted sword
M 0 16620   1 16648   1    * the bartender
G 0 16622   1              *   a shot
G 0 16625   1              *   a cold mug
G 0 16624   1              *   a black mug filled with leaping flames
G 0 16627   1              *   a leather flask
G 0 16628   1              *   a rabbit roast
G 0 16629   1              *   a pot of dragon stew
M 0 16611   1 16649   1    * a knight in bright armor
M 0 16612   1 16649   1    * a squire
M 0 16613   1 16649   1    * a foreign princess
M 0 16618   1 16652   1    * the Knightmaster
M 0 16665   4 16604   1    * a Sundhaven noble
E 0 16713   7 16           *   a heraldry sword
E 0 16716   7 12           *   a flowing taupe cloak
M 0 16665   4 16606   1    * a Sundhaven noble
E 0 16713   7 16           *   a heraldry sword
E 0 16716   7 12           *   a flowing taupe cloak
M 0 16665   4 16607   1    * a Sundhaven noble
E 0 16713   7 16           *   a heraldry sword
E 0 16716   7 12           *   a flowing taupe cloak
M 0 16665   4 16608   1    * a Sundhaven noble
E 0 16713   7 16           *   a heraldry sword
E 0 16716   7 12           *   a flowing taupe cloak
M 0 16631   1 16650   1    * Mekala
G 0 16633   1              *   a dish of pad tai
G 0 16717   1              *   a bowl of ma gung
M 0 16628   1 16653   1    * the hobbit pastry chef
G 0 16630   1              *   a rye bread
G 0 16631   1              *   a cake baked from wild saffron
G 0 16632   1              *   a blackberry pastry
M 0 16603   1 16601   1    * a black-robed priest
E 0 16601  15  0           *   a kaleidoscope
M 0 16601  11 16608   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
E 0 16679   1 17           *   a black and gold key
M 0 16601  11 16634   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16628   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16641   1    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16613   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16608   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16613   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16638   1    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16634   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16632   1    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16601  11 16628   2    * a Sundhaven guard
E 0 16643  30 11           *   a black sandstone shield
E 0 16644  30  5           *   a guard's golden tunic
E 0 16645  30  8           *   sturdy black boots
E 0 16646  30 16           *   a silver broadsword
M 0 16634   1 16782   1    * a little old lady
G 0 16634   1              *   a sack of deer leather
G 0 16635   1              *   a torch
G 0 16636   1              *   a black feather quill
G 0 16637   1              *   a piece of paper
G 0 16638   1              *   a copper lamp
G 0 16668   1              *   a waterskin
M 0 16660   1 16619   1    * the Lord of the Black Watch
G 0 16686  20              *   a glass of scotch on the rocks
E 0 16685   8 12           *   a handsome black and gold cloak
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16640   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16613   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16665   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16608   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16648   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16630   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16735   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16659   8 16627   1    * a warrior of the Black Watch
E 0 16684  20  5           *   a plate of black steel
E 0 16682  15 16           *   a sword of the Black Watch
E 0 16683  15 17           *   an iron blade
M 0 16606  15 16636   1    * a smoke rat
M 0 16606  15 16628   1    * a smoke rat
M 0 16606  15 16738   1    * a smoke rat
M 0 16606  15 16626   2    * a smoke rat
M 0 16606  15 16619   1    * a smoke rat
M 0 16606  15 16631   1    * a smoke rat
M 0 16606  15 16664   1    * a smoke rat
M 0 16606  15 16763   1    * a smoke rat
M 0 16606  15 16626   2    * a smoke rat
M 0 16606  15 16737   1    * a smoke rat
M 0 16606  15 16640   2    * a smoke rat
M 0 16606  15 16640   2    * a smoke rat
M 0 16606  15 16613   1    * a smoke rat
M 0 16606  15 16607   1    * a smoke rat
M 0 16606  15 16630   1    * a smoke rat
M 0 16661   1 16726   1    * an old blind mage
M 0 16638   2 16633   1    * a mischievious boy
E 0 16647   5 17           *   a set of marbles
M 0 16638   2 16639   1    * a mischievious boy
E 0 16647   5 17           *   a set of marbles
M 0 16605   3 16731   2    * a raven
M 0 16605   3 16731   2    * a raven
M 0 16662  10 16780   3    * a black lamprey
M 0 16662  10 16780   3    * a black lamprey
M 0 16662  10 16780   3    * a black lamprey
M 0 16662  10 16778   4    * a black lamprey
M 0 16662  10 16778   4    * a black lamprey
M 0 16662  10 16778   4    * a black lamprey
M 0 16662  10 16778   4    * a black lamprey
M 0 16662  10 16779   3    * a black lamprey
M 0 16662  10 16779   3    * a black lamprey
M 0 16662  10 16779   3    * a black lamprey
M 0 16663   3 16765   2    * a moth
M 0 16663   3 16766   1    * a moth
M 0 16663   3 16765   2    * a moth
M 0 16653   1 16749   1    * Athos
E 0 16726   5 16           *   a thin fencing foil
E 0 16725   5 17           *   a bottle of Spanish wine
M 0 16666   1 16608   1    * Stu
M 0 16639   6 16604   2    * a dark-haired girl
E 0 16649   8  6           *   a velvet ribbon
M 0 16639   6 16604   2    * a dark-haired girl
E 0 16649   8  6           *   a velvet ribbon
M 0 16639   6 16607   2    * a dark-haired girl
E 0 16649   8  6           *   a velvet ribbon
M 0 16639   6 16607   2    * a dark-haired girl
E 0 16649   8  6           *   a velvet ribbon
M 0 16639   6 16608   1    * a dark-haired girl
E 0 16649   8  6           *   a velvet ribbon
M 0 16639   6 16609   1    * a dark-haired girl
E 0 16649   8  6           *   a velvet ribbon
M 0 16607   1 16638   1    * a thief
M 0 16615   1 16628   1    * the village idiot
M 0 16656   1 16757   1    * a guardian gryphon
M 0 16642   1 16652   1    * a young warrior
M 0 16625   1 16654   1    * the blacksmith
M 0 16622   1 16655   1    * the falconer
M 0 16647   2 16606   1    * a large white cat
M 0 16657   1 16661   1    * a guardian basilisk
M 0 16646   4 16640   1    * a grey cat
M 0 16646   4 16607   1    * a grey cat
M 0 16646   4 16625   1    * a grey cat
M 0 16646   4 16626   1    * a grey cat
M 0 16624   1 16758   1    * the town treasurer
M 0 16640   1 16615   1    * a tabby cat
M 0 16658   1 16616   1    * a guardian imp
M 0 16655   1 16740   1    * a black naga guardian
M 0 16617   1 16744   1    * the Mistress of Assassins
M 0 16643   1 16743   1    * a wanted thief
M 0 16623   1 16781   1    * the cartographer
G 0 16707   1              *   a map of Sundhaven
M 0 16629   1 16611   1    * the old alchemist
G 0 16708   1              *   a crystal potion
G 0 16722   1              *   a white potion
G 0 16723   1              *   a bubbling potion
M 0 16630   1 16612   1    * the magess
G 0 16709   1              *   a twisted staff
G 0 16724   1              *   a silver wand
M 0 16626   1 16759   1    * the jeweller
G 0 16656   1              *   an amber stone
G 0 16657   1              *   an amethyst
G 0 16658   1              *   a diamond
G 0 16659   1              *   a sunstone
G 0 16660   1              *   a necklace of tiger eyes
G 0 16661   1              *   a black agate ring
G 0 16662   1              *   a shard of snowflake obsidian
M 0 16636   1 16608   1    * a paranoid adventurer
E 0 16650   5 16           *   a shattered dagger
E 0 16651   5 17           *   a curse of ill luck
M 0 16650   1 16656   1    * a little sparrow
M 0 16651   1 16656   1    * a blackbird
M 0 16652   1 16656   1    * a giant kestrel
M 0 16614   5 16664   1    * a gypsy minstrel
E 0 16687  10  7           *   a colorful gypsy skirt
E 0 16688  10  5           *   a blood red blouse
E 0 16689  10 17           *   an old violin
M 0 16614   5 16631   1    * a gypsy minstrel
E 0 16687  10  7           *   a colorful gypsy skirt
E 0 16688  10  5           *   a blood red blouse
E 0 16689  10 17           *   an old violin
M 0 16614   5 16627   1    * a gypsy minstrel
E 0 16687  10  7           *   a colorful gypsy skirt
E 0 16688  10  5           *   a blood red blouse
E 0 16689  10 17           *   an old violin
M 0 16614   5 16620   2    * a gypsy minstrel
E 0 16687  10  7           *   a colorful gypsy skirt
E 0 16688  10  5           *   a blood red blouse
E 0 16689  10 17           *   an old violin
M 0 16614   5 16620   2    * a gypsy minstrel
E 0 16687  10  7           *   a colorful gypsy skirt
E 0 16688  10  5           *   a blood red blouse
E 0 16689  10 17           *   an old violin
M 0 16637   3 16748   1    * a silk trader
G 0 16703   5              *   a pair of silk gloves
G 0 16704   5              *   a laced blue shawl
G 0 16705   5              *   a gown of indigo silk
E 0 16706  10 17           *   a glass of wine
M 0 16637   3 16762   1    * a silk trader
G 0 16703   5              *   a pair of silk gloves
G 0 16704   5              *   a laced blue shawl
G 0 16705   5              *   a gown of indigo silk
E 0 16706  10 17           *   a glass of wine
M 0 16637   3 16733   1    * a silk trader
G 0 16703   5              *   a pair of silk gloves
G 0 16704   5              *   a laced blue shawl
G 0 16705   5              *   a gown of indigo silk
E 0 16706  10 17           *   a glass of wine
M 0 16608   4 16747   2    * a blackberry picker
E 0 16718  10 17           *   a basket
P 0 16719   1 16718   1    *     a handful of blackberries
P 0 16719   1 16718   1    *     a handful of blackberries
M 0 16608   4 16747   2    * a blackberry picker
E 0 16718  10 17           *   a basket
P 0 16719   1 16718   1    *     a handful of blackberries
P 0 16719   1 16718   1    *     a handful of blackberries
M 0 16609   3 16622   1    * a peddler
E 0 16694  10  5           *   a dusty red tunic
E 0 16695  10 17           *   a tray of goodies
P 0 16696   1 16695   1    *     a wooden pipe
P 0 16697   1 16695   1    *     a black candle
P 0 16698   1 16695   1    *     a stick of incense
P 0 16699   1 16695   1    *     a jar of honey
P 0 16701   1 16695   1    *     a white feather quill
P 0 16702   1 16695   1    *     a shard of broken crystal
M 0 16609   3 16645   1    * a peddler
E 0 16694  10  5           *   a dusty red tunic
E 0 16695  10 17           *   a tray of goodies
P 0 16696   1 16695   1    *     a wooden pipe
P 0 16697   1 16695   1    *     a black candle
P 0 16698   1 16695   1    *     a stick of incense
P 0 16699   1 16695   1    *     a jar of honey
P 0 16701   1 16695   1    *     a white feather quill
P 0 16702   1 16695   1    *     a shard of broken crystal
M 0 16609   3 16733   1    * a peddler
E 0 16694  10  5           *   a dusty red tunic
E 0 16695  10 17           *   a tray of goodies
P 0 16696   1 16695   1    *     a wooden pipe
P 0 16697   1 16695   1    *     a black candle
P 0 16698   1 16695   1    *     a stick of incense
P 0 16699   1 16695   1    *     a jar of honey
P 0 16701   1 16695   1    *     a white feather quill
P 0 16702   1 16695   1    *     a shard of broken crystal
M 0 16605   3 16747   1    * a raven
M 0 16608   4 16729   1    * a blackberry picker
E 0 16718  10 17           *   a basket
P 0 16719   1 16718   1    *     a handful of blackberries
P 0 16719   1 16718   1    *     a handful of blackberries
M 0 16608   4 16731   1    * a blackberry picker
E 0 16718  10 17           *   a basket
P 0 16719   1 16718   1    *     a handful of blackberries
P 0 16719   1 16718   1    *     a handful of blackberries
M 0 16610   3 16624   3    * a mendicant
M 0 16610   3 16624   3    * a mendicant
M 0 16610   3 16624   3    * a mendicant
M 0 16635   2 16614   2    * a mockingbird
M 0 16635   2 16614   2    * a mockingbird
M 0 16600   1 16613   1    * the Earl of Sundhaven
E 0 16672   5 13           *   a silver scabbard
E 0 16671   5 16           *   a gilded fencing sword
M 0 16647   2 16641   1    * a large white cat
M 0 16619   1 16618   1    * the Archmage
M 0 16641   2 16660   2    * an old mage
M 0 16641   2 16660   2    * an old mage
M 0 16627   1 16734   1    * Phadela
G 0 16680   1              *   a voodoo doll
G 0 16691   1              *   a red hibiscus blossom
G 0 16692   1              *   an eye of toad
G 0 16693   1              *   a mortar and pestle
M 0 16604   1 16603   1    * a black-robed priestess
M 0 16644   1 16663   1    * a sacrificial priestess
M 0 16645   1 16663   1    * a black animal
M 0 16616   1 16662   1    * the Priestess of the Ministry

S

#SHOPS
16626     8   0   0   0   0    100  100   6  22    * the jeweller
16627    12   0   0   0   0     20  120   6  22    * Phadela
16629    10   0   0   0   0     10  120   6  22    * the old alchemist
16630     2   3   4   0   0     10  120   6  22    * the magess
16632     9   0   0   0   0     20  120   6  22    * the armourer
16633     5   0   0   0   0     20  120   6  22    * the weaponsmaster
16634    15  16  17  21   0     20  120   6  22    * a little old lady
0

#SPECIALS
S

#$