#AREA ROT v2.0 format~ sundhaven.are~ Sundhaven~ { ALL } Mercy Sundhaven~ 16600 16799 #MOBILES #16600 earl sundhaven~ the Earl of Sundhaven~ The Earl of Sundhaven is out for a stroll. ~ A tall noble with sand-colored hair and goatee is strolling by with an amiable but authoritave countenance. Long out of knighthood, he nevertheless looks quite confident in his abilities to defend himself, and has gone on to wining, dining and governing the human population. ~ human~ AGHS 0 0 0 0 61 0 18d27+1178 9d59+1266 5d13+38 none -19 -18 -20 -18 0 0 0 0 stand stand male 3000 AHMV ABCDEFGHIJK medium 0 #16601 guard sundhaven~ a Sundhaven guard~ A guard of Sundhaven stands watchfully. ~ His swarthy human face is framed by well-combed dark hair that gazes about with a relaxed, alert air. He wears in his uniform the dark gold and black colors of the town banner, and the sword that hangs from his hip looks more than idle decoration. ~ human~ AG 0 0 0 0 49 0 14d26+769 13d31+869 6d8+31 none -15 -13 -13 -10 0 0 0 0 stand stand male 400 AHMV ABCDEFGHIJK medium 0 #16602 hangman executioner~ the town hangman~ The town hangman is here, idly swinging a noose. ~ This brawny, placid fellow is garbed in loose black garments and an eyepatch, from his days as a pirate along the northern coast. He has, of course, since seen the light and sticks to legal murder. ~ human~ AB D H 0 0 99 0 30d39+5433 30d39+5433 3d39+61 none -36 -39 -41 -36 0 0 0 0 stand stand male 800 AHMV ABCDEFGHIJK medium 0 #16603 priest black~ a black-robed priest~ A black-robed priest is here, tending a candelabra. ~ The glow of candles half reveals a shadowy priest with dark features and a somber but pleasant manner. He carries a small kaleidoscope in one hand, with which he watches the movements of his elusive deity. ~ human~ ABC D H 0 0 56 0 8d59+1054 17d28+1136 6d9+33 none -19 -18 -19 -11 0 0 0 0 stand stand male 700 AHMV ABCDEFGHIJK medium 0 #16604 priestess priest black~ a black-robed priestess~ A black-robed priestess is charting a stellar calendar on the wall. ~ She looks entirely focused on her task of painting and numbering, yet pauses to give you a nod as you pass in. Her beauty, though great, is surpassed by the swirl of etherous colors that she busies herself with. ~ human~ AB D H 0 0 57 0 6d81+1095 6d81+1095 5d13+38 none -17 -19 -19 -12 0 0 0 0 stand stand female 700 AHMV ABCDEFGHIJK medium 0 #16605 raven bird shadow~ a raven~ A shadow passes along the ground something flies overhead. ~ Regarded in local myth as a bird of prophecy, it regards you with one eye as it passes over. ~ human~ AB 0 0 0 0 4 0 1d5+8 3d5+26 1d3+2 none 7 8 7 12 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16606 rat smoke~ a smoke rat~ A smoke-colored rat sits in the shadows. ~ It slinks quickly from your vision, apparently nervous about eye contact. ~ human~ ACG K 0 0 0 1 0 1d2+3 2d2+12 1d3+2 none 11 11 12 14 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16607 thief~ a thief~ You sense someone lurking about. ~ Catching you spotting him, he gives you a quick grin and a friendly nudge. Better check your pockets. ~ human~ AFGH P 0 -600 0 14 0 4d12+75 6d9+91 3d4+9 none 5 5 0 7 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium 0 #16608 picker blackberry~ a blackberry picker~ A blackberry picker is singing among the bushes. ~ She is garbed in a peasant's frock and carries a basket of blackberries. Black hair frames a gentle face and broad grey eyes accustomed to hardship. She gives you a shy smile and feigns interest in a fray of her sleeve. ~ human~ AB 0 0 0 0 6 0 5d5+43 5d5+43 1d5+3 none 9 7 7 14 0 0 0 0 stand stand female 80 AHMV ABCDEFGHIJK medium 0 #16609 peddler halfling~ a peddler~ A halfling peddler is here calling his wares. ~ A short, slender being with wary and mirthful eyes barely gives your kneecaps a second glance. He seems engaged in drawing the eyes of persons of wealth. He wears a tray of spices and other goods on a strap around his neck. ~ human~ AG 0 0 0 0 4 0 2d6+21 3d5+26 1d3+3 none 8 7 10 13 0 0 0 0 stand stand male 400 AHMV ABCDEFGHIJK medium 0 #16610 mendicant beggar~ a mendicant~ A mendicant in rags shoves a cup in your face. ~ You are absorbed by the foul smell of his ragged body, but take pity; there are worse odors among the wild regions of the vast world. ~ human~ AB 0 0 0 0 1 0 1d5+8 1d3+5 1d2+2 none 10 10 10 15 0 0 0 0 stand stand male 5 AHMV ABCDEFGHIJK medium 0 #16611 knight warrior~ a knight in bright armor~ A knight in bright armor is telling tales in a roaring voice. ~ His shining armor and sword of silver are so stainless that you wonder if he merely has a master blacksmith, or an overactive imagination. ~ human~ AB 0 0 0 0 45 0 10d36+737 7d44+589 2d27+29 none -10 -12 -14 -8 0 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK medium 0 #16612 squire~ a squire~ An eager squire stands attendant. ~ He appears to be hanging on his lord's every word, but when watched closely seems to pay more attention to his cold mug of ale. ~ human~ AB 0 0 0 0 37 0 8d30+434 14d17+458 5d6+21 none -9 -7 -7 -5 0 0 0 0 stand stand male 40 AHMV ABCDEFGHIJK medium 0 #16613 princess foreign~ a foreign princess~ A foreign princess is downing shots at the bar. ~ She has a beauty that fascinates the eye, but she shows about as much interest in you as an empty keg. ~ human~ ABH 0 0 0 0 34 0 4d51+347 7d27+327 3d12+21 none -7 -7 -8 -5 0 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium 0 #16614 minstrel gypsy~ a gypsy minstrel~ A gypsy minstrel bows a fiddle nearby. ~ She is clad in the brightest colors; red, gold, purple and orange compete for the attention of the eye. She has thrown down her feathered cap and seems ready for donations. ~ human~ AG 0 0 0 0 11 0 6d10+99 4d12+75 2d4+7 none 6 5 5 8 0 0 0 0 stand stand female 300 AHMV ABCDEFGHIJK medium 0 #16615 idiot village fool~ the village idiot~ The village idiot is dancing about. ~ He notices you checking him out, bounces up into your face, and begins reciting bad poetry. He looks suspiciously like someone you know. ~ human~ ACGHS 0 0 0 0 24 0 6d21+208 7d19+223 3d7+14 none -1 -2 -1 2 0 0 0 0 stand stand male 14 AHMV ABCDEFGHIJK medium 0 #16616 priestess master cleric~ the Priestess of the Ministry~ The Priestess of the Ministry is here, garbed in black. ~ She is tall, elderly and imposing, but willing to teach those new to her priestly arts. The black gown that she wears flows past her toes to the stone floor. ~ human~ AB 0 H 0 0 71 0 24d24+1572 10d69+1956 4d20+44 none -23 -24 -27 -21 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #16617 master mistress assassin thief~ the Mistress of Assassins~ The Mistress of Assassins comes half out of the shadow. ~ You see but a blur in the shadow that is the keeper of the Black Naga assassins guild. She is willing to train newcomers to her roguish trade, after that you must search elsewhere for learnings. ~ human~ AB 0 H 0 0 72 0 24d27+1884 20d32+1817 4d20+44 none -25 -26 -28 -20 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #16618 knightmaster knight master warrior~ the Knightmaster~ The Knightmaster fingers his beard and ponders you. ~ A swarthy man clad in the padded armor standard for training newcomers. Thick auburn hair and beard frame a face intelligent in battle. ~ human~ AB 0 H 0 0 71 0 11d56+1629 20d32+1817 4d20+44 none -25 -24 -24 -23 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #16619 master archmage mage~ the Archmage~ The Archmage watches you through a crystal ball as you arrive. ~ His violet robes have long frayed and faded, his beard is long and tapering, but his powers have only grown throughout the years. He is willing to teach his mystical arts to newcomers. ~ human~ AB 0 H 0 0 71 0 24d27+1884 24d27+1884 6d12+43 none -26 -26 -25 -21 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #16620 bartender~ the bartender~ The bartender is here doing his thing. ~ This plump fellow leads a quiet life. Nevertheless the odd creatures that find their way to this bar from all lands have had an effect on him. He glances up and gives you a lopsided grin as he mumbles to the floor. ~ human~ AB 0 0 0 0 71 0 23d27+1752 23d27+1752 4d20+44 none -25 -25 -24 -21 0 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium 0 #16621 retired thief~ a retired thief~ A retired thief cleans a shot glass behind the counter. ~ Having retired from the bounty lists, this thief spends his days managing the Nightbreak Cafe for the assassins guild. So may you, if you become addicted enough to caffeine. ~ human~ AB 0 0 0 0 71 0 24d27+1884 11d56+1629 3d27+43 none -27 -26 -26 -21 0 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium 0 #16622 falconer~ the falconer~ The falconer stands proudly before several cages. ~ His tall, noble bearing seems to go hand in hand with the alert postures of his taloned birds. A magnificent white kestrel stares at you from his left shoulder. ~ human~ AB 0 0 600 0 72 0 10d69+1956 22d31+2029 5d16+45 none -27 -27 -25 -22 0 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium 0 #16623 cartographer~ the cartographer~ The cartographer grins at you over wire-rimmed spectacles. ~ Thin and wisp-haired, this old man regards you with a wily grin and looks ready to cut some deals. There is a rumour he was kicked out of the mages guild for fraud. Can you trust his goods? ~ human~ AB 0 0 -800 0 72 0 11d56+1629 22d31+2029 5d16+45 none -23 -27 -27 -21 0 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium 0 #16624 town treasurer~ the town treasurer~ The town treasurer sits happily on a huge pile of gold. ~ This little man has found his bliss. ~ human~ AB 0 0 0 0 24 0 6d21+208 7d19+223 3d8+15 none 1 -2 -1 1 0 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium 0 #16625 blacksmith~ the blacksmith~ The blacksmith stands in the glare of the fire. ~ This ex-warrior is short and brawny, looks to have some dwarf ancestry. He is carrying a hot poker though, better not mess with him. ~ human~ AB 0 0 0 0 71 0 23d27+1752 20d32+1817 2d39+42 none -25 -25 -23 -23 0 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium 0 #16626 jeweller~ the jeweller~ The jeweller stands behind a glass case of rubies. ~ The jeweller is a dark-skinned woman in a silken frock. She seems to be doing very well for herself. A black gem sparkles dimly round her neck. ~ human~ AB 0 0 0 0 72 0 22d31+2029 23d27+1752 4d20+44 none -25 -26 -25 -22 0 0 0 0 stand stand female 50000 AHMV ABCDEFGHIJK medium 0 #16627 phadela witch~ Phadela~ Phadela is here grinning maniacally in a mirror. ~ This local witch comes from desert lands and is making her fortune off the superstitious. Her dark eyes look sharply into yours in the mirror on the far wall. Her black hair and turban remind you of her exotic origins. ~ human~ AB K 0 0 0 72 0 11d56+1629 22d31+2029 5d16+45 none -26 -26 -25 -21 0 0 0 0 stand stand female 3000 AHMV ABCDEFGHIJK medium 0 #16628 baker chef hobbit~ the hobbit pastry chef~ The hobbit pastry chef rolls some dough behind the counter. ~ A round, short fellow covered in flour. He looks content as a mouse in a corn shed, snacking on his sticky creations perpetually. ~ human~ AB 0 0 0 0 71 0 24d27+1884 22d27+1696 3d27+43 none -26 -27 -25 -20 0 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium 0 #16629 alchemist~ the old alchemist~ The old alchemist stands here preparing bubbling vials. ~ He is withered as a gnarled tree, but seems wise in a mad sort of way. Glass vials of all colors surround him, attesting to his knowledge. ~ human~ AB 0 0 0 0 72 0 22d31+2029 20d32+1817 4d20+44 none -27 -27 -24 -21 0 0 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium 0 #16630 magess magician~ the magess~ The wise magess flies about the shop. ~ An old silver haired woman levitates and sings to herself as she reshelves tomes and organizes scrolls and parchments. ~ human~ AB 0 0 0 0 72 0 24d27+1884 14d51+2107 4d20+44 none -28 -27 -25 -20 0 0 0 0 stand stand female 50000 AHMV ABCDEFGHIJK medium 0 #16631 mekala thai cook~ Mekala~ Mekala tosses some pad tai in a pan nearby. ~ This young, dark woman has traveled far from jungle lands to prepare her spicy-hot dishes for this heavily traversed town. She sings a foreign song in a bizarre, guttaral tongue. ~ human~ AB 0 0 0 0 71 0 23d27+1752 24d27+1884 4d20+44 none -25 -25 -22 -18 0 0 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium 0 #16632 armourer~ the armourer~ The armourer is here buffing a suit of scale mail. ~ The cousin of the warrior guildmaster is six foot five and perhaps three hundred pounds.. needless to say, he has many friends. He stands rose-buffing a beautiful suit of scale mail. ~ human~ AB 0 0 0 0 71 0 10d69+1956 10d69+1956 5d16+45 none -25 -25 -25 -21 0 0 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium 0 #16633 weaponsmaster weapons~ the weaponsmaster~ The weaponsmaster sharpens a kris at the back wall. ~ He's a wiry little fellow, but agile as a squirrel. He prefers to be left alone in the world of blade artistry, and generally people grant him his wish with pleasure. ~ human~ AB 0 0 0 0 71 0 23d27+1752 20d32+1817 5d16+45 none -23 -26 -22 -21 0 0 0 0 rest rest male 20000 AHMV ABCDEFGHIJK medium 0 #16634 lady old~ a little old lady~ A little old lady hovers around you. ~ She looks a little bored, and pleased to see you, hoping for a big sale. You cringe as she gives you a warm toothless smile. ~ human~ AB 0 0 0 0 72 0 23d27+1752 23d27+1752 3d27+44 none -25 -26 -26 -21 0 0 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium 0 #16635 mockingbird bird~ a mockingbird~ A grey and white mockingbird mimics you from an oak branch. ~ She cocks her head from side to side, studying you rapidly, then does an impression that looks very familiar and makes your friends crack up laughing. ~ human~ AB 0 0 0 0 2 0 1d2+4 2d2+12 1d3+2 none 10 9 9 12 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #16636 adventurer paranoid fool~ a paranoid adventurer~ A paranoid adventurer hides within the town walls, afraid to leave. ~ His bug eyes and electric hair show you he has perhaps seen to many beasts, and they were too much for him. ~ human~ AGH 0 0 0 0 11 0 6d9+91 5d6+51 2d6+8 none 5 4 5 11 0 0 0 0 stand stand male 40 AHMV ABCDEFGHIJK medium 0 #16637 trader silk~ a silk trader~ A silk trader is strolling, looking for business. ~ The fact that he has been about many lands shows on his weathered, scarred face. When he notes you looking him over he smiles cunningly and shows you a variety of colored silk goods. ~ human~ A 0 0 0 0 26 0 7d19+223 6d24+238 3d7+14 none -2 -3 -3 1 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #16638 boy mischievious~ a mischievious boy~ A mischievious boy is looking for something to set on fire. ~ His small, darting eyes are set off by a mess of tousled black hair. Ever since his sling shot was taken away, he has been playing with torches. ~ human~ AG 0 0 -40 0 5 0 5d5+43 3d5+26 1d5+3 none 8 9 9 11 0 0 0 0 stand stand male 60 AHMV ABCDEFGHIJK medium 0 #16639 girl dark~ a dark-haired girl~ A dark-haired girl is eyeing you curiously. ~ This small girl has a fine dress and precocious look that makes you feel she must be a wealthy citizen's daughter, perhaps a merchant or judge. ~ human~ AG 0 0 0 0 2 0 2d6+21 2d2+12 1d3+2 none 9 8 8 15 0 0 0 0 stand stand female 200 AHMV ABCDEFGHIJK medium 0 #16640 tabby cat~ a tabby cat~ A tabby cat is stalking a mockingbird. ~ She looks plump from plenty of good eating. Her wide green eyes are fixated on a fluttering mockingbird, the stripes of her thick black and brown fur mingling with the lines of the grasses. ~ human~ AB 0 0 0 0 2 0 1d5+8 2d4+16 1d3+2 none 8 11 10 12 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #16641 mage old~ an old mage~ An old mage studies the chessboard in rapt contemplation. ~ His white beard trails down to his withered toes. His forehead is creased in contemplation, but a wine-induced smile plays on his lips. ~ human~ AB D 0 0 0 54 0 16d27+977 16d27+977 7d8+36 none -18 -17 -17 -14 0 0 0 0 stand stand male 55 AHMV ABCDEFGHIJK medium 0 #16642 warrior young~ a young warrior~ A young warrior is sparring with his shadow. ~ This brawny fellow hops about, rather gracelessly, shadow-boxing. He is too absorbed to notice you watching him. ~ human~ AB 0 0 0 0 27 0 10d11+194 12d14+307 4d6+17 none -5 -2 -3 1 0 0 0 0 stand stand male 80 AHMV ABCDEFGHIJK medium 0 #16643 thief wanted~ a wanted thief~ A thief is lounging, hiding out from the bounty hunters. ~ He doesn't look too nervous about being found and brutally hung for his crimes. With his feet up and margarita in hand, he kicks back in an easy chair and thumbs through a magazine. ~ human~ AB 0 0 -1000 0 42 0 13d22+561 13d22+561 4d11+27 none -10 -10 -13 -9 0 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK medium 0 #16644 priestess sacrifice~ a sacrificial priestess~ A priestess is preparing a blindfolded animal for sacrifice. ~ She is busy anointing a serrated dagger with a special balm, and sprinkling a dark water over the animal. She asks that you take a seat and keep quiet. ~ human~ AB D H 0 0 50 0 11d38+904 16d24+835 7d7+32 none -13 -15 -14 -8 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium 0 #16645 black animal~ a black animal~ An iron chain rattles as something moves in the back of the room. ~ Some black animal, its hard to tell exactly what in this darkness, is chained to the back wall. Even its eyes are darkened as a black fold of cloth covers them until the moment of its departure from the world. ~ human~ AB 0 0 0 0 10 0 5d8+67 4d12+75 2d4+6 none 3 2 5 7 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16646 grey cat~ a grey cat~ A grey cat pads around, sniffing things. ~ He seems vaguely interested in something beyond the range of your five senses, as cats often are. ~ human~ AG 0 0 0 0 1 0 3d5+26 2d6+21 1d2+2 none 8 8 10 15 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #16647 white cat~ a large white cat~ A large white cat is sunning himself on a wall. ~ He's a beautiful creature, with a long snow-colored coat tinged with gold in the sunlight. His eyes are closed as he lies in bliss in the heat. ~ human~ AB 0 0 0 0 1 0 2d2+12 1d2+3 1d2+2 none 8 10 10 15 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #16648 butcher~ the butcher~ The town butcher tosses meat cleavers about listlessly. ~ This overweight fellow looks bloodthirsty and bored with life. As you enter he hurls several sharp meat cleavers around the edge of the door without looking up. ~ human~ AB 0 0 -700 0 71 0 22d27+1696 22d27+1696 4d20+44 none -26 -25 -27 -20 0 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium 0 #16649 watchman watch guard gate~ the gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ He was apparently chosen for his inability to blink. He is a brawny fellow, but doesnt strike you as having the froth-mouthed drive to fight as seen in the town guards. ~ human~ AB D 0 0 0 36 0 13d16+389 8d30+434 5d7+23 none -9 -7 -8 -2 0 0 0 0 stand stand male 200 AHMV ABCDEFGHIJK medium 0 #16650 sparrow bird pet~ a little sparrow~ A little sparrow pecks at the ground. ~ The tiny metal clasp round a leg of this diminuitive bird tells you it is someone's pet. It regards you with one eye then the other in a nervous fashion, awaiting its first chance to fly to freedom. ~ human~ AB 0 0 0 0 2 0 3d5+26 1d5+8 1d2+2 none 11 11 8 14 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16651 blackbird bird pet~ a blackbird~ A red-winged blackbird is preening nearby. ~ The blackbird sports glossy dark feathers with wings tipped in crimson, and a keen eye. The small metal clasp round one leg tells you it is someone's trained pet. ~ human~ AB 0 0 0 0 15 0 7d10+116 8d10+135 3d4+9 none 4 2 3 6 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16652 kestrel giant bird pet~ a giant kestrel~ A giant white kestrel is perched near its master. ~ The kestrel's plumage is pale as lamb's down, making it a beautiful animal, but the sharp curved beak and arched talons remind you of its predatory habits. A tiny metal ring is clasped round one leg.. it must be someone's pet. ~ human~ AB 0 0 0 0 24 0 6d21+208 6d24+238 3d8+15 none -1 -4 -4 2 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16653 athos knight warrior~ Athos~ Athos the great knight is somberly nursing a bottle of wine. ~ Athos wears a face of sorrow on his noble countenance, displaying only a few quiet words of philosophy when his tongue is loosened by drink. His dress depicts a man of learning and his voice one of some foul experience. Something - or someone - still haunts him to this day. ~ human~ AB CK 0 1000 0 74 0 22d31+2029 21d35+2272 4d20+44 none -25 -26 -27 -23 0 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #16654 milady lady winter mage~ Milady de Winter~ A beautiful woman with fair hair flares angrily up at your intrusion. ~ Milady de Winter is a slender form draped in white ermine and knowledgeable in the ways of enchantment. Golden hair falls to her waist, her eyes are cyan blue and widened with anger, or perhaps a tinge of fear. Long presumed dead, she wears one of many guises and is accustomed to discarding lives. ~ human~ ABF 0 HN -1000 0 76 0 21d35+2272 14d56+2454 4d21+47 none -28 -26 -26 -22 0 0 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium 0 #16655 naga black guard guardian~ a black naga guardian~ The black naga guardian is coiled here. ~ The guardian naga is a serpentlike creature, coal-black scales shield an elongate body with the head of a woman, and make no sound with her curious writhing. It looks intelligent enough to judge whether you are worthy to pass into the guild of rogues that is its keeping. ~ human~ AB DF 0 -900 0 81 0 16d51+2654 10d81+2552 8d10+49 none -27 -31 -31 -25 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16656 gryphon guard guardian~ a guardian gryphon~ A large guardian gryphon sits immobile before you. ~ It's a brawny beast, measuring six feet at the shoulder, and staring passively at you with cold red eyes. It watches faithfully over the guild of physical battle that is its charge; only those worthy may enter. ~ human~ AB DF 0 900 0 81 0 24d35+2874 16d51+2654 5d18+50 none -31 -28 -32 -25 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16657 basilisk guard guardian~ a guardian basilisk~ A basilisk summoned from the ether guards a doorway. ~ The guardian stands motionless with eyes of stone fixed on the far wall. Nonetheless, this reptile, a figure born of a cold wisdom, knows well enough if you are worthy to pass into the guild of priests. ~ human~ AB DF 0 900 0 82 0 16d51+2654 19d47+3117 7d13+53 none -29 -31 -31 -27 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16658 imp horned guard guardian~ a guardian imp~ A horned imp is crouched nearby, unfolding its wings. ~ This is the familiar of the Archmage of the town, at present an ill- meaning sort of ruler. it is charged with the worthy task of defending the guild from unwelcome intruders. Its wickedly curving horns and innocuous teeth attest to its ability to.... well, dispose of you. ~ human~ AB DF 0 -900 0 81 0 10d81+2552 10d81+2552 9d9+49 none -32 -31 -30 -26 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16659 guard elite watch warrior~ a warrior of the Black Watch~ A warrior of the Black Watch maintains a alert vigilance here. ~ A handsome, stalwart warrior of the famed elite guard of Sundhaven keeps a tireless watch over the peace of the town. ~ human~ AG DF 0 800 0 70 0 24d27+1884 23d27+1752 2d39+42 none -24 -24 -24 -24 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #16660 guard lord elite watch~ the Lord of the Black Watch~ The Lord of the Black Watch keeps the peace as he sips a scotch. ~ The captain of the Black Watch, the well-known anti-rogue force of Sundhaven, seems a fairly complacent noble confident in his own strength. He surveys his surroundings casually over the rim of a glass of strong drink. ~ human~ AG DFK 0 500 0 81 0 16d51+2654 26d33+2992 5d18+50 none -29 -31 -28 -27 0 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #16661 mage blind man~ an old blind mage~ A blind mage is sitting here, communing with nature. ~ His blank eyes, the color long lost, leave the broad sky and seem to stare right through you. His sanity, also long lost, might have made him a fine fellow once, but he would best be left alone now. ~ human~ ABC A 0 -800 0 49 0 14d26+769 16d24+835 5d10+30 none -13 -16 -15 -8 0 0 0 0 stand stand male 200 AHMV ABCDEFGHIJK medium 0 #16662 lamprey black~ a black lamprey~ Something makes an eel-like motion under the water. ~ A giant leechlike movement under the water marks the outline of a lamprey, skin wet and oil-black. The row of teeth that gapes for an instant above the waterline gives a hint of its hunger for prey in this deserted place. ~ human~ AFG DFK N -900 0 50 0 14d26+769 15d25+802 6d8+31 none -16 -17 -15 -8 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16663 moth bug~ a moth~ A small moth flits about nearby. ~ The moth, pale downy white in color, beats its wings heavily above some ferns nearby. It seems quite harmless. ~ human~ AB 0 0 0 0 2 0 2d6+21 1d5+8 1d2+2 none 10 10 9 15 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #16664 courier postmaster~ a disgruntled courier~ A disgruntled courier awaits your bidding. ~ The grey and strained eyes of the courier look at you with ill-concealed lack of interest. The scars on his face are an indication that he has seen foul weather of all sorts on the roads, and nothing you could request would surprise him. ~ human~ AB 0 0 0 0 36 0 9d29+482 7d33+411 5d7+23 none -8 -6 -7 -5 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #16665 noble sundhaven~ a Sundhaven noble~ A Sundhaven noble stares past you with an aloof air. ~ The noble is tall, of fair hair and complexion, and dressed in gold-bordered finery. He appears unaware of your presence, and preoccupied with his own affairs. ~ human~ AG 0 0 0 0 52 0 11d38+904 15d25+802 6d9+33 none -13 -16 -17 -12 0 0 0 0 stand stand male 1300 AHMV ABCDEFGHIJK medium 0 #16666 stu fool~ Stu~ Stu the Recruit is standing here. ~ Achhh! Dont pay too much attention to him or you'll regret it. ~ human~ ACGHS 0 0 0 0 1 0 2d4+16 2d2+12 1d2+2 none 9 11 9 15 0 0 0 0 stand stand male 5 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #16600 noose death~ a noose~ A bit of sinister-looking coiled rope is lying here.~ none~ trash H AC 0 0 0 0 0 1 3 30 P A 13 -50 E noose~ Its a thick rope coiled into a fatal knot. Feeling like suicide today? ~ #16601 kaleidoscope light~ a kaleidoscope~ A kaleidoscope is lying here.~ none~ light 0 AO 0 0 -1 0 0 56 2 60 P A 18 1 E kaleidoscope~ It's a tiny thing, and brightly colored. While showing you a fantasy swirl of colors away from Mirror|rorriM Mud, here it shows you the real world. ~ #16602 tunic gold~ a frayed golden tunic~ A frayed golden tunic lies crumpled here.~ none~ armor 0 AD 1 4 3 -5 0 2 2 30 P E tunic gold~ It's thin and frayed at more than just the seams. Since you have been wearing this your whole life before entering your discipline, it may be time for an improvement. ~ #16603 black leggings pants~ a pair of black leggings~ A pair of black leggings has been left here.~ none~ trash 0 AF 0 0 0 0 0 2 1 15 P A 17 -3 E leggings black~ They are pitch black and merely a thin covering. ~ #16604 boots leather~ old leather boots~ A pair of old leather boots are here.~ none~ trash 0 AG 0 0 0 0 0 2 2 10 P A 17 -2 E boots leather~ They are close to wearing holes at the toes and the heels. ~ #16605 dagger black~ a small black dagger~ A tiny black dagger has been left here.~ none~ weapon 0 AN dagger 1 7 pierce 0 2 1 20 P E dagger black~ This tiny dagger serves well for around town and the neighboring village. The blade, however, is small and dull. ~ #16606 staff gnarled~ a gnarled staff~ A thin gnarled staff has been dropped here.~ none~ weapon 0 AN mace 1 5 pound 0 1 2 20 P E staff gnarled~ The staff is carved from holly wood, and serves well for around town and the neighboring village. You might want to consider a stronger weapon as time goes by, however. ~ #16607 mace iron~ an iron mace~ An iron mace is lying here.~ none~ weapon 0 AN mace 1 4 claw 0 2 2 20 P E mace iron~ It is wrought from strong iron, but small and slightly rusty. It serves well for around town and the neighboring village, but as time goes by you might want to consider trying something heavier. ~ #16608 sword short~ a short sword~ A short sword is lying on the ground.~ none~ weapon 0 AN sword 1 5 slash 0 1 2 20 P E sword short~ The blade is dull, but it serves well for around town and the neighboring village. ~ #16609 candelabra candle~ a candelabra~ A candelabra glows dimly with a golden light.~ none~ light 0 O 0 0 -1 0 0 1 7 10 P E candelabra candle~ Thirty tiny black candles shine with a golden glow. At the base is an engraving of one circle partially obscured by another. ~ #16610 fountain water marble black~ a black marble fountain~ A black marble fountain flows with a clear water.~ none~ trash 0 0 0 0 0 0 0 2 200 10 P E fountain marble black~ The circular fountain is carved from black marble from the mines below the town. The water inside looks sweet to drink. ~ #16611 axe severance~ the axe of severance~ A bloody axe has been left here.~ none~ weapon MN AN axe 11 13 cleave 0 99 10 1000 P A 18 -1 A 19 2 E axe severance~ This massive weapon takes much of your strength to carry. It would like to kill again, for the blood of the last victim has just dried on the blade. ~ #16612 gold vault pile atm~ a huge pile of gold~ A huge pile of gold is guarded by a magical force.~ none~ trash 0 0 0 0 0 0 0 2 30 10 P E gold vault pile~ This is the treasury of Sundhaven. It is, of course, guarded by a magical protective shield against greedy intruders. ~ #16613 quesadilla food~ a quesadilla~ A quesadilla is here, hot and steaming.~ none~ food 0 A 10 10 0 0 0 1 1 21 P E quesadilla~ It looks deliciously hot and spicy, a Maynards specialty! ~ #16614 brewer coffee drink~ a coffee brewer~ A coffee brewer purcolates in the corner of the room.~ none~ container 0 0 20 0 -1 20 100 1 5 10 P E brewer coffee~ The smells of brewing coffee coming from this rouse you from any numb- mindedness and cause your mouth to water. ~ #16615 rose gold black~ a golden rose with black leaves and stem~ A golden rose with leaves and stem of black is growing here.~ none~ trash 0 AO 0 0 0 0 0 1 1 10 P E rose golden~ A dark stem crowned with golden petals, it smells of warm summer winds. ~ #16616 iced cappuccino drink~ an iced cappuccino~ A foamy iced cappuccino is sitting here.~ none~ drink 0 A 3 3 'coffee' 0 0 1 1 15 P E iced cappuccino~ A clear glass is filled with ice, espresso, steamed milk and milk foam. It looks irresistable. ~ #16617 irish cream latte drink~ an irish cream latte~ A hot latte is sitting here.~ none~ drink 0 A 5 5 'coffee' 0 0 1 1 18 P E irish cream latte~ It's a tall glass of high-caffeine espresso, steamed milk, milk foam, and irish cream. Mmmm! ~ #16618 coffee black cup drink~ a black cup~ A black cup of coffee rests here.~ none~ drink 0 A 3 3 'coffee' 0 0 1 1 7 P E coffee cup~ Who doesn't need one of these now and then? How about very often? ~ #16619 tea cup drink~ a hot cup~ A cup of hot tea is resting here.~ none~ drink 0 A 3 3 'tea' 0 0 2 1 11 P E tea cup~ It comes in a slightly ornamented porceline cup, and looks to be brewed mostly of chamomile. ~ #16620 rogue brew drink~ a rogue's brew~ The mascot brew of the assassins guild is resting here.~ none~ drink 0 A 7 7 'dark ale' 0 0 1 2 20 P E rogue brew~ It comes in a tall pewter flask engraved with a black naga. ~ #16621 special black adder drink~ the black adder special~ A black metal flask is sitting here.~ none~ drink B A 1 1 'local specialty' 1 0 2 1 25 P E special black adder~ A black metal flask engraved with a coiled snake and filled with dark ale that looks very inviting. ~ #16622 whisky shot drink~ a shot~ A shot of whisky emits an alluring scent from the ground.~ none~ drink 0 A 1 1 'whisky' 0 0 2 1 20 P E whisky shot~ The scent stings your nose pleasantly. ~ #16623 victim sandwich food~ a victim sandwich~ The specialty sandwich of the Nightbreak Cafe is sitting here.~ none~ food 0 A 25 25 0 0 0 2 2 30 P E victim sandwich~ What does the assassins guild do with all those corpses left over from a day's work? Well, now you know. ~ #16624 fire firebreather mug flames drink~ a black mug filled with leaping flames~ A large black mug rimming with flames sits here.~ none~ drink 0 A 10 10 'firebreather' 0 0 1 3 66 P E mug fire firebreather flames~ You see a wide, black mug filled with liquid of a fiery color. The side is engraved with a roaring dragon. ~ #16625 mug cold beer drink~ a cold mug~ The air is condensing on a cold mug of beer.~ none~ drink 0 A 3 3 'beer' 0 0 2 1 10 P E mug beer cold~ It's a cold pewter mug, dented from being banged on tables repeatedly. ~ #16627 flask wine leather drink~ a leather flask~ A flask of red wine has been dropped here.~ none~ drink 0 A 4 4 'red wine' 0 0 1 1 20 P E wine flask~ The flask is grey and filled, or once filled, perhaps, with red wine. ~ #16628 roast rabbit food~ a rabbit roast~ A tasty-looking roast is lying here.~ none~ food 0 A 12 12 0 0 0 2 2 14 P E roast rabbit~ Its a savory garlic rabbit roast. ~ #16629 stew dragon pot food~ a pot of dragon stew~ A pot of delicious stew is steaming away.~ none~ food 0 A 40 40 0 0 0 2 8 55 P E stew dragon pot~ You see a small black cauldron of steaming meat stew. The few scales remaining tell you this was once a breathing dragon. Despite its grisly appearance, it smells delicious. ~ #16630 bread rye food~ a rye bread~ A bread baked from rye is sitting here.~ none~ food 0 A 12 12 0 0 0 1 2 11 P E bread rye~ Its a round bread dotted with black rye. It smells good to eat. ~ #16631 cake saffron food~ a cake baked from wild saffron~ A cake baked from wild saffron is resting at your feet.~ none~ food 0 A 25 25 0 0 0 1 3 20 P E cake saffron~ You see a round tan-colored cake, still hot from the oven. ~ #16632 pastry blackberry food~ a blackberry pastry~ A sticky black pastry is sitting here.~ none~ food 0 A 6 6 0 0 0 2 1 15 P E pastry blackberry~ Its sticky with sugar and looks delicious. Hobbit specialty. ~ #16633 dish pad tai food~ a dish of pad tai~ A spicy dish of Thai food is sitting here.~ none~ food 0 A 12 12 0 0 0 2 2 20 P E dish pad tai~ The plate is hot to the touch, and the mixture of noodles and vegetables look spicy and delicious. ~ #16634 sack leather deer~ a sack of deer leather~ A strapped leather sack has been left here.~ none~ container 0 AP 70 A -1 70 100 1 5 25 P A 17 -2 E sack deer leather~ The hardy deer leather sack has straps to allow slinging over the shoulder. ~ #16635 torch light~ a torch~ A torch is lying on the ground.~ none~ light 0 AO 0 0 25 0 0 72 1 5 P E torch light~ Its a short, wooden torch. It's um, flammable. ~ #16636 quill black pen~ a black feather quill~ A black inky feather is lying nearby.~ none~ trash 0 AO 0 0 0 0 0 2 1 13 P E quill black feather~ A slender dark feather rises from an ink pen. ~ #16637 paper~ a piece of paper~ A piece of paper is fluttering in the wind.~ none~ trash 0 A 0 0 0 0 0 2 1 12 P #16638 lamp copper light~ a copper lamp~ A lamp glints copper in the faint light.~ none~ light 0 AO 0 0 60 0 0 72 2 20 P E lamp copper~ It's a small, dented lamp, forged from copper. ~ #16639 sword quartz~ a sword of quartz hilt~ A sword with a pale quartz hilt has been left here.~ none~ weapon 0 AN sword 6 17 slash 0 72 8 550 P A 18 1 E sword quartz~ You see a long, slender-tapered sword with a carved hilt of white quartz. ~ #16640 dagger crescent mithril~ a mithril dagger~ A dagger with a blade curved like a crescent is lying here.~ none~ weapon 0 AN dagger 9 11 pierce 0 72 3 535 P A 18 1 E dagger crescent mithril~ It's a silver-colored dagger, with a crescent-like blade. ~ #16641 mace fire~ a fire-headed mace~ Still hot from the forge, a mace burns a black space on the ground.~ none~ weapon 0 AN mace 5 20 claw 0 72 5 545 P A 18 1 E mace fire~ The barbed head of the mace is still hot from the forge, and crafted to look like the rising spikes of flames. ~ #16642 staff rock crystal~ a rock crystal staff~ A staff crowned with a cloudy crystal is lying here.~ none~ weapon 0 AN flail 7 15 blast 0 72 4 540 P A 18 1 E staff rock crystal~ A slender staff, carved from ash and embedded with a cloudy crystal at the head. ~ #16643 shield black sandstone~ a black sandstone shield~ A dark sandstone plate is lying here.~ none~ armor 0 AJ 10 11 8 10 0 50 6 400 P E shield black sandstone~ Molded from local black cliff sandstone and laquered with a special varnish for strength, this makes a sturdy shield. ~ #16644 tunic golden guard~ a guard's golden tunic~ A tunic of dark gold is crumpled here.~ none~ armor 0 AD 9 8 10 5 0 50 4 158 P E tunic golden~ The guard's tunic is made of a sturdy, canvas-like material. ~ #16645 boots black~ sturdy black boots~ A pair of sturdy black boots lie scattered on the ground.~ none~ armor 0 AG 8 12 10 5 0 49 3 200 P E boots black~ They are made from heavy black leather, and make a small clump-clump sound when walking in them. ~ #16646 sword broadsword silver~ a silver broadsword~ A silver, straight-edge sword has been left here.~ none~ weapon G AN sword 5 14 slash 0 50 10 770 P E sword broadsword silver~ You see a silver sword with a straight, tapering blade, forged by the town magicians from the cliff metal and winds for the guards that defend the city. ~ #16647 marbles set~ a set of marbles~ Red, purple and black marbles are set up in a circular game.~ none~ trash 0 AO 0 0 0 0 0 2 1 14 P E marbles set~ Twenty-two marbles of red, purple and black comprise a set used commonly for games such as 'Lick the dragon', 'Addiction' and 'Dodge the imp', popular among human youths. Set on the ground, the rolling marbles become slippery. ~ #16648 chess board set glass~ a glass chessboard~ A black and rose glass chessboard is set up in mid-game.~ none~ treasure 0 AO 0 0 0 0 0 2 4 1500 P E chess board glass~ The board and pieces are carved from black and light rose glass. It's hard to say who is winning, but the sacrifices are high. ~ #16649 ribbon velvet~ a velvet ribbon~ A dark velvet ribbon is coiled here.~ none~ trash 0 AE 0 0 0 0 0 1 1 30 P A 12 10 E ribbon velvet~ It's a ribbon of soft dark velvet of finest quality.. whoever's this is is probably a rich merchant's daughter or the like. ~ #16650 dagger shattered~ a shattered dagger~ Something that used to be a dagger has been abandoned here.~ none~ weapon 0 AN dagger 2 7 pierce 0 12 2 1 P E dagger shattered~ Some poor fool tried to fight something ten times his strength, and was lucky to get out with his life. You see his dagger didn't make it. The thin blade is shattered to splinters. ~ #16651 curse luck ill~ a curse of ill luck~ You sense something unlucky about this room.~ none~ trash H AO 0 0 0 0 0 2 0 1 P A 18 -5 A 4 -3 E curse ill luck~ You think you can see a curse? You sense its evil presence all around you. ~ #16652 gallows platform death~ the gallows platform~ The gallows platform rises ominously before you.~ none~ trash 0 0 0 0 0 0 0 1 500 0 P E gallows platform~ A sturdy wooden platform rises above the black sand road, with plenty of room around it for spectators. On it are two means to death, the shackles for beheading and the oak planking holding the noose for hanging. The entire surface is bespeckled with dried blood. ~ #16653 fountain cracked drink~ a cracked stone fountain~ A cracked stone fountain holds a supply of mossy-green water.~ none~ trash 0 0 0 0 0 0 0 1 200 0 P E fountain cracked stone~ The circular fountain was etched from stone eons ago, and is worn and cracked from the weather. Thick moss grows along its inside walls, reflecting its poor maintanance. ~ #16654 altar amber~ an altar carved from amber~ An altar of dark amber stands here.~ none~ trash 0 0 0 0 0 0 0 2 100 0 P E altar amber~ The altar is waist-high, with a stand of black oak and a top of dark amber. There is a single black candle burning in a silver holder resting on it. ~ #16655 cleaver meat~ a meat cleaver~ A large meat cleaver is stuck in the ground.~ none~ weapon 0 AN exotic 7 15 cleave 0 72 5 115 P E cleaver meat~ It is wide and sharp, the blade's edge stained a dark red. ~ #16656 amber stone gem~ an amber stone~ An amber stone glints dully in the light.~ none~ treasure 0 A 0 0 0 0 0 1 3 50000 P E amber gem~ You see a hunk of amber stone in excellent condition, and possibly worth a little gold. ~ #16657 amethyst violet gem~ an amethyst~ An amethyst of pure violet glints from the ground.~ none~ treasure 0 A 0 0 0 0 0 2 3 100000 P E amethyst violet gem~ It's a beautiful amethyst in excellent condition, and possibly worth some gold. ~ #16658 diamond gem~ a diamond~ A small diamond twinkles from the ground.~ none~ treasure 0 A 0 0 0 0 0 1 3 500000 P E diamond gem~ You see a tiny diamond in excellent condition, and likely worth some gold. ~ #16659 sunstone golden gem~ a sunstone~ A golden sunstone shines with a celestial glow.~ none~ treasure 0 A 0 0 0 0 0 2 3 1000000 P E sunstone gem~ The golden sunstone is very pretty to look at, but is probably worth more than the hand that carries it. ~ #16660 necklace tiger eye eyes~ a necklace of tiger eyes~ A gold and brown necklace lies on the ground.~ none~ treasure 0 AC 0 0 0 0 0 1 1 7000 P E necklace tiger eyes~ Small but delightful to the eye. Golden and brown bands shimmer from the stones as the necklace is turned in the light. ~ #16661 ring agate black~ a black agate ring~ A black agate ring lies half-buried on the ground.~ none~ treasure G AB 0 0 0 0 0 1 1 2000 P A 17 -3 E agate black ring~ The agate is an opaque black and set in a ring of silver. ~ #16662 shard obsidian gem~ a shard of snowflake obsidian~ A black, white-flecked shard is lying here.~ none~ treasure G AO 0 0 0 0 0 2 1 1000 P A 17 -2 E shard obsidian~ It's a pointed shard of obsidian flecked with white cloud-like patterns. ~ #16663 suit chain mail~ a suit of chain mail~ A heap of chain mail is lying here.~ none~ armor 0 AD 12 13 16 9 0 71 10 900 P E suit chain mail~ The silvery chain mail looks sturdy and close-fitting. ~ #16664 helm bright~ a bright helm~ A bright helm has been left nearby.~ none~ armor 0 AE 14 19 16 12 0 72 8 780 P E helm bright~ The helm is small and brightly silver-colored. Fitting snugly on the head, it impairs your hearing slightly, but the protection seems a worthwhile sacrifice. ~ #16665 bracers silver~ silver bracers~ A pair of silver bracers is here.~ none~ armor 0 AI 14 13 14 9 0 71 7 845 P E bracers silver~ They extend from elbow to wrist, and are forged from bright silver. ~ #16666 boots sharp~ a pair of sharp-toed boots~ A pair of boots with razor-sharp toes is sitting here.~ none~ armor 0 AG 14 12 16 11 0 71 6 950 P A 19 1 E boots sharp~ The knee-height black boots are fashioned with a razor-sharp point at each toe, delivering a more wicked kick, and kind of a nice tapdance, in fact. ~ #16667 shield scale~ a scale shield~ A shield of the scales of an unknown creature is lying here.~ none~ armor 0 AJ 13 17 17 9 0 72 10 1100 P E shield scale~ It's a large, thin shield fashioned of the scales of an old creature you don't recognize. You wonder if the maker did. ~ #16668 water skin waterskin~ a waterskin~ A waterskin has been left here.~ none~ drink 0 A 17 17 'water' 0 0 1 2 15 P E water skin waterskin~ It seems to be stiched together from some kind of small animal hide, probably something plentiful.. mouse? rat? mole? The water looks safe, however. ~ #16669 chair lounger black~ a black lounger~ A black lounger chair looks very relaxing.~ none~ trash 0 0 0 0 0 0 0 2 30 1000 P E chair lounger black~ The black naga-hide chair eases back by the use of a lever on the side, and looks luxuriously comfortable. Perfect for hanging out on, waiting for the bounty hunters to give up. (Theoretically.) ~ #16670 magazine rogue book bartending~ the Rogue's book of bartending~ A magazine is lying open on the floor.~ none~ trash 0 AO 0 0 0 0 0 1 1 30 P E magazine rogue book bartending~ You flip through it. It appears to contain various recipes for poisons.. from minor irritations to fatal, soul-stealing tinctures.... yet, most of the scrawlings are spattered with blood and blurred with time. Only in Exile would these components be useful - you are doubtful you could find such ingrediants here. ~ #16671 sword gilded fencing~ a gilded fencing sword~ A beautiful gilded sword lies at your feet.~ none~ weapon G AN sword 5 17 slash 0 62 7 8500 P A 18 1 E sword gilded fencing~ The silvery sword is slender and light, suitable for fencing manuevers. The hilt is gilded with the purest gold from the treasury of nobility. ~ #16672 scabbard silver~ a silver scabbard~ A scabbard of bright silver lies on the ground.~ none~ container 0 AL 13 0 -1 13 100 1 6 1200 P A 17 -5 E scabbard silver~ It is crafted to fit a long, slender type of sword, perhaps a foil. The edges are faintly gilded in gold, and one side engraved with the seal of a noble house. ~ #16673 sword stone~ a stone-hilted sword~ A short sword with a hilt of finished stone has been dropped here.~ none~ weapon 0 AN sword 4 11 slash 0 36 10 200 P E sword stone~ It is rather crudely made, it must be acknowledged. The use of stone in weaponry has fallen out of fashion, since the weight allows only the clumsier manuevers. ~ #16674 notice sign disclaimer~ the cartographer's disclaimer~ A notice is posted on the wall.~ none~ trash 0 0 0 0 0 0 0 1 1 1 P E notice sign disclaimer~ A neat type in black stencil gives the warning, "No Guaranteed Satisfaction." ~ #16675 mutton leg meat food~ a leg of mutton~ A leg of mutton is lying here.~ none~ food 0 A 25 25 0 0 0 2 4 120 P E mutton leg~ The meat is thick and juicy, still red with the blood of the beast. ~ #16676 heart boar food~ a wild boar heart~ A heart is lying in a pool of blood.~ none~ food 0 A 12 12 0 0 0 2 3 172 P E heart boar~ A human delicacy. And well worth its reputation for inspiring courage...or at least gall. ~ #16677 wings bowl dragon food~ a bowl of little dragon wings~ A bowl of tasty dragon wings is resting here.~ none~ food F A 25 25 0 0 0 1 5 1220 P E wings dragon bowl~ Cruelly harvested from the backs of young dragons, the leathery wings are tasty, and diaphanous as strands of silk or rain. ~ #16678 sandwich troll grilled food~ a grilled troll sandwich~ A hot sandwich with a putrid odor is here.~ none~ food 0 A 25 25 0 0 0 1 2 110 P E sandwich troll grilled~ Fingers and ribs grilled to a saucy roast poke out from between two slices of coarse rye bread. ~ #16679 key black gold sundhaven~ a black and gold key~ A key fashioned of black and gold metal is lying in the dust.~ none~ key F AO 0 0 0 0 0 1 1 100 P E key black gold~ On the handle the words are engraved, "City of the Cliffs, gates freed, No trust guaranteed" ~ #16680 doll voodoo hex~ a voodoo doll~ A corn straw doll is lying in the dust.~ none~ trash 0 AO 0 0 0 0 0 2 1 100 P E voodoo doll~ The small corn husk doll is stitched with irregular, uneven lines, giving it an eerie appearance. A shiver runs through you as you realize it is slightly warm to the touch. ~ #16681 lock hair red mercy~ a lock of someone's hair~ A lock of red hair is lying coiled on the ground.~ none~ trash 0 AO 0 0 0 0 0 2 1 100 P E lock hair red~ A long lock of straight red hair is coiled round your fingers. ~ #16682 sword black watch~ a sword of the Black Watch~ A beautiful black sword emblazoned with a triskelion lies here.~ none~ weapon FO AN sword 7 13 slash 0 69 15 25000 P E sword black watch~ The sword is beautifully crafted in order to serve the elite members of the Black Watch of Sundhaven, charged with the work of keeping the town clean from ill-meaning rogues and killers. ~ #16683 blade iron~ an iron blade~ A short iron blade has been left here.~ none~ weapon 0 AN exotic 9 10 slice 0 69 6 2000 P E blade iron~ The hilt of the short iron blade is still warm from the hand of the elite guardsman to whom it once belonged. ~ #16684 plate steel black~ a plate of black steel~ A black breast plate is lying face up.~ none~ armor O AD 14 12 16 11 0 69 10 2500 P E plate black steel~ The breast plate seems to be forged from some sort of black iron, and is quite sturdy. ~ #16685 cloak gold black~ a handsome black and gold cloak~ A handsome black and gold cloak is folded on the ground.~ none~ armor G AK 17 17 19 11 0 81 5 6600 P A 19 1 E cloak black gold~ The flowing knee length cloak is fashioned from wool and chased in gold corded thread. ~ #16686 scotch scotch glass drink~ a glass of scotch on the rocks~ A tall glass of scotch is sitting nearby.~ none~ drink 0 AO 10 0 'whisky' 0 0 1 1 50 P E glass scotch~ _______ | |- |.....| \ The warrior's drink of choice. | | / | |- Okay, one of them. ------- It appears the Lord of the Watch favored this one very much, since it is empty. ~ #16687 skirt gypsy red~ a colorful gypsy skirt~ A patchwork of red and purple lies on the ground.~ none~ armor 0 AF 2 2 3 -2 0 11 3 53 P E skirt gypsy red~ The patched skirt is a sturdy cross-stitching of bright red and violet. ~ #16688 blouse shirt red blood~ a blood red blouse~ A dark red blouse is crumpled here.~ none~ armor 0 AD 2 2 1 0 0 12 3 40 P E blouse red blood~ The gypsy blouse is of a rugged muslin fabric, rough and somewhat dirty, but in decent shape. ~ #16689 violin old~ an old violin~ An old violin has been tossed in the dust.~ none~ armor 0 AO 4 4 5 1 0 11 4 220 P E violin old~ The instrument seems to have seen some rough times. The gypsies range far and wide... however, it still holds together enough to play a tune, even block a blow or two. ~ #16690 mushroom white food pc~ a white spotted mushroom~ A mushroom with white spots is growing in the water.~ none~ food 0 A 24 24 0 1 0 1 1 5 P E mushroom white~ The mushroom is short with a wide, pale-spotted umbrella. It emits a toxic fume. ~ #16691 blossom flower hibiscus red pc~ a red hibiscus blossom~ A lovely red hibiscus flower is lying here.~ none~ trash 0 AO 0 0 0 0 0 1 1 120 P E blossom flower hibiscus red~ The large wine-red flower emits a delightful smell, and is rumored to be excellent for tea, and some other more toxic uses. ~ #16692 eye toad~ an eye of toad~ A small slimy eye stares up at you from the ground.~ none~ trash 0 AO 0 0 0 0 0 1 1 600 P E eye toad~ All life has left the eye that stares blankly into space. However, toad's eyes are rumored to be excellent in the manufacture of toxic substances. ~ #16693 mortar pestle pc~ a mortar and pestle~ A mortar and pestle of black marble sits here.~ none~ container 0 AO 10 0 -1 10 100 2 1 13000 P E pestle mortar~ A bowl-shaped mortar carved from black marble holds a small blunt pestle. It looks like the perfect container to mash up something toxic in. ~ #16694 tunic red dusty~ a dusty red tunic~ A dusty pile of red canvas is here.~ none~ armor 0 AD 2 3 3 -1 0 4 5 70 P E tunic red dusty~ The tunic is frayed and layered with the dust of the road from many leagues of travel. ~ #16695 tray goodies~ a tray of goodies~ A tray of goodies sits invitingly on the ground.~ none~ container 0 AO 200 0 -1 200 100 1 30 120 P E tray goodies~ A thin, worn cloth of blue drapes over a polished wooden tray. Though covered with the dust of winding roads, several goods of exotic make are lain out that appeal. ~ #16696 pipe wooden~ a wooden pipe~ An old wooden pipe sits in the dust.~ none~ container 0 AO 3 0 -1 3 100 1 1 35 P E pipe wooden~ The pipe is cracked with age and filled with tobacco half-smoked into charcoal. ~ #16697 candle candlestick black light~ a black candle~ A black candlestick glows with a dim light.~ none~ light 0 AO 0 0 30 0 0 2 1 40 P E candle candlestick black light~ A slim dark taper rises from a circular brass holder. ~ #16698 incense stick light~ a stick of incense~ A plume of smoke drifts from an incense stick in the room.~ none~ light 0 AO 0 0 20 0 0 1 1 30 P E stick incense~ A small glowing ember shows atop a stick of a grainy substance. It smells of some strong herbs grown beyond the lands you have known. ~ #16699 honey jar food~ a jar of honey~ Flies are buzzing round a honey jar on the ground.~ none~ food 0 A 12 12 0 0 0 1 3 220 P E honey jar~ The small, blue and brown ornamented jar is cracked slightly and dripping with a sticky golden substance. ~ #16701 quill feather white swan~ a white feather quill~ A swan's feather drifts along the ground in the breeze.~ none~ trash 0 AO 0 0 0 0 0 2 1 440 P E quill feather white swan~ A single, slender swan's feather stands from the end of an ivory- colored ink quill. ~ #16702 shard crystal pc~ a shard of broken crystal~ A sharp-edged shard sparkles dimly from the ground.~ none~ trash 0 A 0 0 0 0 0 2 2 10 P E shard crystal~ The broken crystal glass has a sharp edge, and looks like it could hurt someone. Since wielding it may hurt your hand, however, it remains a mystery exactly how it may accomplish this end.. ~ #16703 gloves silk~ a pair of silk gloves~ Someone has left a pair of silk gloves crumpled here.~ none~ trash 0 AH 0 0 0 0 0 1 2 400 P E gloves silk~ You see a pair of creased gloves of dark silk. There are tiny holes in the ends of the fingers, as if this was once worn by a clawed creature. ~ #16704 shawl blue silk~ a laced blue shawl~ A pile of blue silk is lying on the ground.~ none~ trash 0 AI 0 0 0 0 0 1 5 700 P E shawl blue silk~ The trellised shawl is handmade of a dusty-blue silk, and is framed to wrap about the shoulders. ~ #16705 gown indigo silk~ a gown of indigo silk~ A pile of indigo-blue silk lies here.~ none~ trash 0 AD 0 0 0 0 0 1 7 2100 P E gown indigo silk~ The gown has a deep indigo blue shine to its silken folds. When worn by a creature of medium size, its hem lightly trails the ground. It looks appropriate for festive occasions, the sort of thing that may be donned by ladies attending an execution at the gallows. ~ #16706 wine wine glass drink~ a glass of wine~ A glass of white wine sits primly on the ground.~ none~ drink 0 AO 5 5 'red wine' 0 0 2 1 100 P E wine glass~ It's a tall, clear glass rimmed in genuine crystal and filled with sparkling white wine. ~ #16707 map sundhaven~ a map of Sundhaven~ A colorful map is lying here.~ none~ trash 0 A 0 0 0 0 0 2 3 20 P E map~ It is a simplified map of Sundhaven. Cliff Gate Tower of Sorcery | Cartographers Shop Alchemy Shop Corner Store <--To Homes________________________________________________ | Bakery | Jewellers | Temple of Mercy Silver Scale | Dragons Town Treasury | Library * Armoury | Wrath Post Office | *** Dirk & Dagger | Alehouse | ***** Weaponry | | | West Gate________|_________The Gallows______________________|_____East Gate | | Nightbreak Cafe Town Dump | | | Southern Gate The Tower of Sorcery is a refuge of the mages of Sundhaven. The western chambers of the temple house the local priests. The guild of warriors lies beneath the Alehouse. Rumour has it that the thieves lurk below the town's waste. ~ #16708 potion crystal~ a crystal potion~ A crystalline potion sits here.~ none~ potion G A 13 'bless' '' '' '' 1 2 2000 P E potion crystal~ The potion sparkles with a diamond-like shine. ~ #16709 staff twisted~ a twisted staff~ A corkscrew wooden staff lies here discarded.~ none~ staff G AO 13 10 10 'colour spray' 0 71 10 4000 P E staff twisted~ The staff has been carved into a twisting spiral from a light grey pliant wood. ~ #16711 bottle blue~ a blue bottle~ A blue bottle floats by in the water.~ none~ container 0 0 3 0 -1 3 100 2 1 10 P E bottle blue~ You see a bottle floating listlessly, carved from blue glass. There appears to be a message inside. You have the impression you would do well to read it. ~ #16712 message paper~ a message~ A wet and crumpled paper lies on the ground.~ none~ trash 0 A 0 0 0 0 0 1 1 10 P E message paper~ The words are scrawled in black ink and leave crooked trails as they run down the page. ...."You who would enter this forsaken place! Stir it not, leave it be, lest you would waken the underworld creatures that swim these infested waters. Only those of evil thoughts and deeds may pass unscathed. ~ #16713 sword heraldry~ a heraldry sword~ A sword marked with the insignia of a noble house is lying here.~ none~ weapon 0 AN sword 4 17 slash 0 52 10 8000 P E sword heraldry~ The sword is of silver with a slender, tapering point, sharp as a needle. The hilt is inscribed with the insignia of a noble house of Sundhaven. ~ #16714 mim~ a mithril dagger~ A shining mithril dagger lies here.~ none~ weapon 0 AN dagger 1 6 pierce 0 2 1 50000 P A 18 10 A 19 10 E dagger mithril~ It's a silver-colored dagger, with a crescent-like blade. ~ #16715 wall~ a wall~ ~ none~ container 0 0 100 AC -1 100 100 1 50 10 P E wall stone~ A grey stone wall covers the entrance. ~ #16716 cloak taupe~ a flowing taupe cloak~ A billowing cloak blows in the wind nearby.~ none~ armor 0 AK 10 14 12 10 0 52 5 2000 P E cloak taupe~ It is long with full folds that catch the wind, and soft as angora or lambs wool. Whoever wears this must be doing well for themselves. ~ #16717 gung ma bowl food~ a bowl of ma gung~ A steaming hot bowl of ma gung sits here.~ none~ food 0 A 1 1 0 0 0 2 2 40 P E bowl ma gung~ You slightly burn your fingers touching the ornamented bowl, which is small but filled to the rim with a spicy exotic soup. ~ #16718 basket~ a basket~ A basket sits on the ground.~ none~ container 0 AO 20 AC -1 20 100 1 5 40 P E basket~ The basket is small, wicker, and bowl-shaped.. a perfect container for collecting berries and other food in. ~ #16719 blackberries berries black food~ a handful of blackberries~ Some blackberries lie in a pile in the dirt.~ none~ food 0 A 12 12 0 0 0 1 1 20 P E blackberries berries black~ The blackberries are ripe and full, growing to be large in this region of the world. ~ #16720 message guild sign~ a guild message~ A message is inscribed over the doorway to the west.~ none~ trash 0 0 0 0 0 0 0 1 10 10 P E message guild sign~ The message reads.. "Within this sanctum do the priests learn the holy words of their gods, that they may work their healings and destructions upon the world. We bid you turn back if you do not belong. WARNING! Courtesy of the Sundhaven Ministry: Do not venture below, those halls of the temple have fallen into serious neglect. If your death is untimely you have none to blame but yourself." ~ #16721 heap refuse sign guild~ a heap of refuse~ A heap of refuse emits a foul smell.~ none~ trash 0 0 0 0 0 0 0 1 200 10 P E heap rubble refuse~ This enormous pile of trash is disgusting, no one would touch it.. you think... Yet.. if you look down, you will find an entrance to someplace else beneath. ~ #16722 potion white~ a white potion~ A misty-white potion sits here.~ none~ potion G A 20 'detect invis' '' '' '' 2 1 700 P E potion white~ A mist whirls about the surface of the liquid, which is milky- white in color. ~ #16723 potion bubbling~ a bubbling potion~ Bubbles rise and pop from a potion on the ground.~ none~ potion G A 20 'detect invis' 'detect magic' '' '' 2 1 2100 P E potion bubbling~ The potion is multi-colored, with small bubbles shivering chaotically to the surface. ~ #16724 wand silver silvery~ a silver wand~ A silvery wand rests here.~ none~ wand FG AO 25 1 1 'invisibility' 0 72 4 3000 P E wand silver silvery~ The short silver wand is inscribed with runes for a single spell of invisibility. ~ #16725 bottle spanish wine drink~ a bottle of Spanish wine~ A port-red bottle of Spanish wine is resting here, its supply readily depleting.~ none~ drink 0 AO 20 20 'red wine' 0 0 2 4 550 P E bottle wine spanish~ It looks and smells luxuriously inebriating, and brings to mind ponderous philosophical thoughts. ~ #16726 foil fencing athos rapier~ a thin fencing foil~ A gallant rapier of silver is lying here.~ none~ weapon A AN exotic 8 12 slash 0 74 10 100 P A 18 2 A 19 1 E foil fencing rapier~ Forged entirely from silver but for a hilt of black ruby, it was given to a great warrior by the gods and would be wisely returned. ~ #16727 glass black blood drink~ a black glass~ Blood is spilling slowly from a black glass overturned here.~ none~ drink 0 A 3 3 'blood' 0 0 2 1 17 P E glass black blood~ A tall glass black as coal and filled with the blood of some recent victim of the Assassins Guild. ~ #16728 herring salted food~ a salted herring~ A dried and salted fish lies at your feet.~ none~ food 0 AO 25 25 0 0 0 2 2 100 P E herring salted~ The slender and shrivelled herring comes from waters far away, and looks tasty despite its delapidated appearance. ~ #0 #ROOMS #16600 The sunken temple courtyard~ The pale light from the open sky pours always into this unsheltered courtyard, together with the amber glow of standing torches. Many citizens of the town of Sundhaven find it their pleasure to lounge here. The dark marble temple rises like a shadow to the north, the vivid colors of roses eastwards, and the library lies to the west. There is a stone arch to the south. ~ 0 0 1 D0 ~ ~ 0 -1 16601 D1 ~ ~ 0 -1 16606 D2 ~ ~ 0 -1 16607 D3 ~ ~ 0 -1 16605 S #16601 The Temple of Mercy~ A myriad of candles, burning brightly in amber hues, illuminate the black-domed temple. This is where all adventurers of human ilk must begin their trials of danger and discovery. You stand in a cast of rosy-gold light, stretching along the floor from a stained glass window that serves as your first sight of the known world. The unknown world awaits you with open.. jaws. There is an inscription in the north wall. ~ 0 DS 0 D0 ~ ~ 0 -1 16604 D1 ~ ~ 0 -1 16602 D2 ~ ~ 0 -1 16600 D3 ~ ~ 0 -1 16603 E inscription~ The inscription reads: I met a traveller from an antique land, Who said - "Two vast and trunkless legs of stone Stand in the desert... Near them, on the sand, Half sunk a shattered visage lies, whose frown, And wrinkled lip, and sneer of cold command, Tell that its sculptor well those passions read Which yet survive, stamped on these lifeless things, The hand that mocked them, and the heart that fed. And on the pedestal, these words appear: I am the Fallen King, Kings of Kings, Look on my Works, ye Mighty, and despair! Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare, The lone and level sands stretch far away." ~ S #16602 The alms room~ Murals of black and gold adorn the walls in swirling patterns, within which are outlined several dark silhouettes. Under some scrutiny you can trace a basilisk, a chimera, and a dragon circling a deity, a dusty red cloak about her neck. Homage and sacrifice to this human deity are paid here by the other citizens of the realm. ~ 0 CDS 0 D3 ~ ~ 0 -1 16601 S #16603 At the altar~ You stand in a quiet room garbed on all sides by black drapery, save for the south wall, on which is painted a stellar calendar with symbols difficult to interpret. Reverance to the elusive human deity is paid here. ~ 0 DS 0 D1 ~ ~ 0 -1 16601 D5 ~ ~ 0 -1 16661 E calendar~ The circular diagram shows symbols for what appear to be the days of the week and the month, and how they correspond to the slow treks of the stars, and perhaps, some inner meanings known only to the local priesthood. ~ S #16604 A narrow terrace north of the temple~ You stand on a thin stone terrace before the temple. Southwards the dome of the temple rises among the town smoke, and a set of steps to the north leads up to the northern square before the cliffs edge. Black willows grow in small clusters to the east and west. ~ 0 0 1 D2 ~ ~ 0 -1 16601 D4 ~ ~ 0 -1 16608 S #16605 The town library~ Silence reigns here. On two walls are painted the black and gold arcs of mural designs; bands twisted into knotlike patterns and borders. Travellers and citizens may post information on the board hung here. ~ 0 CDK 0 D1 ~ ~ 0 -1 16600 S #16606 The temple garden~ An impressionistic splash of red, black and gold meets the eye, accompanied by the intoxicating fragrance of roses growing nearly wild in this garden. ~ 0 0 1 D3 ~ ~ 0 -1 16600 S #16607 A stone arch~ An imposing arch of the grey-white stone of the cliffs arcs over your head, half grown over with dark green ivy. Before you to the south are the stone steps leading up to the town gallows, and northwards lies the courtyard of the temple. ~ 0 0 1 D0 ~ ~ 0 -1 16600 D4 ~ ~ 0 -1 16619 S #16608 Sundhaven square~ The traffic of foreigners and local citizens is heavy here, the ground is trodden down and the scents of animals, smoke and exotic perfumes hangs in the air. The cliffs and the northern gate of the town lie north of here, the lane paralleling the cliffs runs east and west, and the entrance to the temple is southwards. ~ 0 0 1 D0 ~ ~ 0 -1 16609 D1 ~ ~ 0 -1 16635 D3 ~ ~ 0 -1 16610 D5 ~ ~ 0 -1 16604 S #16609 The gate at the cliffs~ The wind picks up and blows sharply at your hair and garb as the town falls behind and the world opens out before you. You are standing atop a highland cliff, lined with mosses, lichen and purple heather, and looking out over a foggy wetland. The graveyard for the dead of Sundhaven lies near the foot of the cliffs, and in the far distance you can make out the blue line of the sea closing the horizon. ~ 0 0 1 D0 ~ gate ~ A 16679 16658 D2 ~ ~ 0 -1 16608 S #16610 A lane bordering the cliffs~ The wind from the northern sea finds its way over the rooftops of shops and fills the heavily trafficked lane with a salty scent. The path is lined with a few oaks, and shops lie to the north and south. ~ 0 0 1 D0 ~ ~ 0 -1 16611 D1 ~ ~ 0 -1 16608 D2 ~ ~ 0 -1 16612 D3 ~ ~ 0 -1 16613 S #16611 The alchemy shop~ Vials and bottles of all shapes and sizes line the cluttered shelves of this small shop. On a window in the north wall sits a bizarre golden squid-like creature in a jar, glinting in the sun. You wonder what oddities could be found in storage. ~ 0 CDS 0 D2 ~ ~ 0 -1 16610 S #16612 The House of Sorcery~ You stand in a small, well-lit shop of cobblestone and mortar, entirely cluttered with scrolls, glowing wands, odd regents and components. The place has an unmistakable scent of sulfur that makes you wonder, but the sorceress seems knowledgeable. ~ 0 CDS 0 D0 ~ ~ 0 -1 16610 S #16613 A lane bordering the cliffs~ You have come to a crossroads of sorts. A park lies to the north, from which a pleasant scent is drifting, and the road continues, narrowing, to the west towards the homes of the residents. Eastwards lies shops and the northern gate; a shaded lane travels to the south. ~ 0 0 1 D0 ~ ~ 0 -1 16614 D1 ~ ~ 0 -1 16610 D2 ~ ~ 0 -1 16636 D3 ~ ~ 0 -1 16664 S #16614 Wisteria park~ The town wall to the north and stone building to the east are climbing with purple-flowering wisteria vine, forming in leafy clumps at the bottoms. The park is a quiet, relaxing place, with the exception of the occasional explosion coming from a pale tower rising to the northwest, accompanied by a brilliant flash of light. ~ 0 A 2 D2 ~ ~ 0 -1 16613 D3 ~ ~ 0 -1 16615 S #16615 Wisteria park~ The dark greenery of the park extends eastwards, grown over with purple- flowering wisteria vine which slowly ambles up the town walls. To the south, the cliff lane runs east-west. An occasional explosion from a pale stone tower to the north startles you, and piques your curiousity about that strange place. ~ 0 A 2 D0 ~ ~ 0 -1 16616 D1 ~ ~ 0 -1 16614 D2 ~ ~ 0 -1 16664 S #16616 The Tower of Sorcery~ Gently curving sigils have been worked into the ancient, weathered stone of the tower of the local wizards, winding towards the ceiling in a sloping spiral. A stairwell has its foot at the north wall, rickety but presumably stable enough to support you. A dim violet faerie glow illuminates the room. ~ 0 CD 0 D2 ~ ~ 0 -1 16615 D4 ~ ~ 0 -1 16617 S #16617 A dark spiral staircase~ The immobile stone faces of gargoyles regard you with cold stares from the walls of the darkened stairwell. At each turn in the spiral steps a more mangled face than the last confronts you, drawing closer to the laboratory above. What is the sculptor implying about the study of magic? ~ 0 ACD 0 D4 ~ ~ 0 -1 16618 D5 ~ ~ 0 -1 16616 S #16618 The mages' laboratory~ **BOOM!** When your vision returns to normal, you find yourself surrounded by narrow black lab tables cluttered with a chaotic mess of bubbling vials, shattered beakers, and miscellaneous spell components. The latest experiment in familiars, a leathery-skinned fork-tailed creature, hops knavishly from shoulder to shoulder among the mages at work here. If you need practice in the magic arts, this would be a good place to start. ~ 0 CDS 0 D0 ~ ~ 0 -1 16660 D2 ~ ~ 0 -1 16755 D5 ~ ~ 0 -1 16617 S #16619 At the gallows~ In the shade of old gnarl-limbed elder trees stands the bane of all thieves and murderers, the platform of the gallows. The dark sand of the road shows none of the blood that has been shed here, but the legends of the dead live on in tales and nightmares. The executions still take place at irregular intervals, to the joy of hidden enemies and law-abiding citizens. You note there is plenty of room for spectators. Besides the east-west road, a stone arch stands to the north, and a well-travelled path leads southwards. ~ 0 0 1 D1 ~ ~ 0 -1 16628 D2 ~ ~ 0 -1 16622 D3 ~ ~ 0 -1 16641 D5 ~ ~ 0 -1 16607 S #16620 On a weathered stone terrace~ This seems to be a plaza of sorts, but is so worn and cracked with age the stone is barely holding together. Moss and weeds have all but overgrown the rock-strewn surface. Balmy, roguish scents are drifting out of a dark, ivy-clothed building to the east. ~ 0 0 1 D0 ~ ~ 0 -1 16622 D1 ~ ~ 0 -1 16621 D2 ~ ~ 0 -1 16623 S #16621 Nightbreak Cafe~ You have entered the infamous Nightbreak Cafe, home by night to those who secret themselves away in hideouts by day. The place is well-known to be run by the local assassins guild, and it is common to witness conversations here spoken in whispers as deals are cut and bounties arranged. The rules of conduct are etched on the back wall. ~ 0 D 0 D3 ~ ~ 0 -1 16620 D5 ~ trapdoor ~ A 16681 16745 E rules conduct~ These rules are scrawled by daggerpoint on the wall.. 1) Don't offer too little. 2) Don't point. 3) No stealing the tips. 4) No honor among thieves. The list is, of course, left anonymous. ~ S #16622 The southern path~ A well-trodden dirt path heads southwards, bordered by dense clumps of black-tipped grass. By night the moths gather by a fatal instinct round the glow of torches lining the way, beating their wings heavily. ~ 0 0 1 D0 ~ ~ 0 -1 16619 D2 ~ ~ 0 -1 16620 S #16623 The southern path~ The green grass and firm soil of the path begin to give way to mud strewn with traces of human filth as you pass into the poorer section of Sundhaven. The shanties and town dump add a mild stench to the air, and attest to the virtual burglaries of the poor by the rich.. and often by the poor. ~ 0 0 1 D0 ~ ~ 0 -1 16620 D1 ~ ~ 0 -1 16624 D2 ~ ~ 0 -1 16627 D3 ~ ~ 0 -1 16625 S #16624 A withered shanty~ The splintered plankings that make the walls of this room are sodden with rain and leaking water, light and a chilling wind in to its inhabitants, who look sick from poverty. A rat scurries nonchalantly by your toes, then pauses to debate their merits as food. The mud floor is littered with debris. ~ 0 CD 0 D3 ~ ~ 0 -1 16623 S #16625 The town dump~ The foul stench of rotting food and other miscellaneous goods creates an almost visible brown haze among the heaps of trash, clouding your senses. Those who call it home certainly smell as decayed as it does. ~ 0 0 1 D1 ~ ~ 0 -1 16623 D2 ~ ~ 0 -1 16626 D5 ~ rubble ~ A -1 16736 S #16626 The town dump~ You wander amid heaps of trash that smell of disease, famine, and other pleasantries...suffice it to say that very little that should be alive here is, and vice-versa. ~ 0 0 1 D0 ~ ~ 0 -1 16625 D1 ~ ~ 0 -1 16627 S #16627 The southern path~ The soft mud of the path loosens and parts as it meets your heels, pulling you in slightly with each step. A rotten stench is filtering in from the west, repelling you in another direction automatically such that it takes a great conscious effort for you to turn that way. The path heads north into the town's mainstream, and south closer to the wildlands beyond it. ~ 0 0 1 D0 ~ ~ 0 -1 16623 D2 ~ ~ 0 -1 16733 D3 ~ ~ 0 -1 16626 S #16628 A black sand road~ The black sand of the road absorbs heat and feels pleasant to those without coverings on their feet, attracting all sorts of loafers and siteseers who come on days off to relax and watch the festivities at the gallows. A bloody trail leads into a building to the south. ~ 0 0 1 D1 ~ ~ 0 -1 16630 D2 ~ ~ 0 -1 16642 D3 ~ ~ 0 -1 16619 E trail bloody~ Sand has been shuffled over most of it, but it is obviously from a recent kill. The sign on the building reads 'The House of the Butcher and Friends'. It appears the fellow has a quirky sense of humor. ~ S #16629 A slight wrinkle in the fabric of space~ You are in an empty room, too bad nobody edited it yet! ~ 0 0 1 D1 ~ ~ 0 -1 16630 D3 ~ ~ 0 -1 16628 S #16630 A sandy bend before the east gate~ The wide road comes to a crossroads close to the eastern gate, which appears to be forged from some heavy metal and painted white. The ground is a mix of shuffled black and gold sand where the two roads meet. ~ 0 0 1 D0 ~ ~ 0 -1 16631 D1 ~ ~ 0 -1 16644 D3 ~ ~ 0 -1 16628 S #16631 A gold sand road~ A thick stone and mortar building with small windows stands to the east, but no entrance can be seen from here, and the black stone of the weapons shop is westwards. The road is treeless and wide, the air laiden with smoke and the shouts of bartering. ~ 0 0 1 D0 ~ ~ 0 -1 16632 D2 ~ ~ 0 -1 16630 D3 ~ ~ 0 -1 16646 S #16632 A gold sand road~ The sand road continues north and south, crowded with citizens going about their business. The armoury stands to the west, emitting heat from the fires of the forge. Occasional drunken shouts and laughter can be heard from a smoking lodge to the east. ~ 0 0 1 D0 ~ ~ 0 -1 16633 D1 ~ ~ 0 -1 16648 D2 ~ ~ 0 -1 16631 D3 ~ ~ 0 -1 16647 S #16633 A gold sand road~ Sand of pale gold has been carted in from the desert lands to cover this road, reducing the sinking effect of mud during the rains. The air here is heavy with the smell of delicious food, fresh bread baking, and something spicier, to the east. ~ 0 0 1 D0 ~ ~ 0 -1 16634 D1 ~ ~ 0 -1 16650 D2 ~ ~ 0 -1 16632 D3 ~ ~ 0 -1 16653 S #16634 A bend in the road~ You have come to a narrow bend, and can feel the faint heat of a fire from a small, blackened stone structure to the north. Patches of gold sand are scattered about. ~ 0 0 1 D0 ~ ~ 0 -1 16654 D1 ~ ~ 0 -1 16782 D2 ~ ~ 0 -1 16633 D3 ~ ~ 0 -1 16635 S #16635 A lane bordering the cliffs~ This narrow lane, sometimes dimmed with fog from the sea and forests, travels east and west paralleling the cliffs just around the shops to the north. Faint bird cries are issuing from the building to the south. ~ 0 0 1 D0 ~ ~ 0 -1 16781 D1 ~ ~ 0 -1 16634 D2 ~ ~ 0 -1 16655 D3 ~ ~ 0 -1 16608 S #16636 A shaded lane~ You travel on a wide lane lined with ash and oak trees, whose limbs bend in various directions and give ample shade. Little things seem to be sparkling through the doorway of a building to the west, though it is hard to tell from here exactly what. ~ 0 0 1 D0 ~ ~ 0 -1 16613 D2 ~ ~ 0 -1 16638 D3 ~ ~ 0 -1 16759 S #16638 A shaded lane~ You are outside the town treasury, just to the west of here, making this a place bustling with activity, including the occasional attentions of a pickpocket or two, for the lane is broad and the shadows of the trees leave plenty of hiding places. However, the frequent presence of guards gives a feeling of security. ~ 0 0 1 D0 ~ ~ 0 -1 16636 D2 ~ ~ 0 -1 16639 D3 ~ ~ 0 -1 16758 S #16639 A shaded lane~ The bent limbs of ash and oak trees lining the lane casts a pattern of dappled light on the ground, which shifts languidly back and forth in the breeze. To the west stands the old post office, and the lane continues north and south. ~ 0 0 1 D0 ~ ~ 0 -1 16638 D2 ~ ~ 0 -1 16640 D3 ~ ~ 0 -1 16657 S #16640 A cluster of trees before the west gate~ You stand at a busy crossroads, darkened by the shade of an uneven ring of oaks trellised with ivy. The wind brushes the leaves, but this sound is dulled by the din of the town going about its daily business. The ornate west gate lies just to the west, a road paved with black sand runs east and north is a lane shaded by oak and ash trees. ~ 0 0 1 D0 ~ ~ 0 -1 16639 D1 ~ ~ 0 -1 16641 D3 ~ ~ 0 -1 16645 S #16641 A black sand road~ Black sand has been hauled up the steep cliffs from the beaches to reduce the unpleasant affects of copious mud during the frequent rains and heavy fogs of the region. The road is so heavily travelled it has almost been packed down into a hard surface. ~ 0 0 1 D1 ~ ~ 0 -1 16619 D2 ~ ~ 0 -1 16643 D3 ~ ~ 0 -1 16640 S #16642 The butcher shop~ You are enclosed in a poorly lit, stuffy room that smells of blood, salted meat and strange preservatives you didn't think existed in this time period. Pewter cases filled with ice give off wisps of steam near a roasting fire at the east wall. You might wonder why this place is situated so proximate to the gallows, but the butcher nonchalantly claims all his goods died peaceably, then turns away to stifle a chuckle. ~ 0 CDS 0 D0 ~ ~ 0 -1 16628 S #16643 The stables~ No whinnies issue from the darkened stalls of this place; the horses are as yet untamed and the stables lie empty. It is not unusual for a vagrant to make his home here, however, before being moved on by the guards or attacked by the barn owls. ~ 0 AD 0 D0 ~ ~ 0 -1 16641 S #16644 The east gate of Sundhaven~ You stand on the eastern border of Sundhaven, before a heavy gate forged from iron and painted bone-white. A hot desert wind blows through the grating sporadically, giving hint to the vast regions beyond. ~ 0 0 1 D1 ~ gate ~ A 16679 16760 D3 ~ ~ 0 -1 16630 S #16645 The west gate of Sundhaven~ An ornate gate, heavy and wrought from black iron, hangs on ancient hinges to the west, bordered by slender elms. The ivy so plentiful in the town is twined and braided about its intricate coils and carvings, which consist largely of prowling cats and eclipsed circle designs. ~ 0 0 1 D1 ~ ~ 0 -1 16640 D3 ~ gate ~ A 16679 16721 S #16646 The Dirk & Dagger~ A circular stone is whirring in a fast spin at the far wall, as the weaponsmaster of Sundhaven continually sharpens his wares, and re-hangs them to display on the stone and mortar walls. A single window admits virtually no light, so filled with the webs and dust of neglect is it.. obviously the shopowner prefers to seclude himself to the obsessive labors of his work. You wonder if he ever makes anything new, so fanatical he is about sharpening and re-sharpening the old. ~ 0 CDS 0 D1 ~ ~ 0 -1 16631 S #16647 The Silver Scale~ You pass into a shop whose walls are gleaming dully, hung with various armor reflecting the firelight spawning from the forge. Goods of defensive metal may be bought and sold here, at nearly reasonable prices. Use 'list' to peruse the options. ~ 0 CDS 0 D1 ~ ~ 0 -1 16632 S #16648 Dragon's Wrath Alehouse~ You have entered a rowdy tavern, noticeably different from the intellectual bounty hunting atmosphere of the Nightbreak Cafe. Your feet are hard put to find a purchase on the slippery floor of spilled ale and cracked, sodden wood. This is the meeting place of those of a fighting bent, accordingly the blood from last night's brawls has barely dried on the walls before tonight's is shed, be wary. ~ 0 D 0 D2 ~ ~ 0 -1 16649 D3 ~ ~ 0 -1 16632 D5 ~ ~ 0 -1 16757 S #16649 Along the bar counter~ You have entered a loud and boisterous corner in the alehouse, where adventurers tell their tales of fact and fable.. Perhaps there are things to be learned here of the lands beyond the thin walls of the city. ~ 0 D 0 D0 ~ ~ 0 -1 16648 D1 ~ ~ 0 -1 16749 S #16650 Mekala's Thai Kitchen~ A large room crowded with ornamental porcelain elephants, incense dishes and silkscreen dividers encloses you, the blur of spicy scents from the kitchen bringing a flush of red to your face. A steep, narrow stairwell rises up the east wall. ~ 0 CDS 0 D3 ~ ~ 0 -1 16633 D4 ~ ~ 0 -1 16651 S #16651 The rooftop at Mekala's~ The open, moist air gives some relief from the heat below. Wild birds circle about above your head, curious about the food but too shy to descend. A few tables stand adorned with simple white tablecloths and red candles. ~ 0 0 1 D5 ~ ~ 0 -1 16650 S #16652 The sparring hall~ Shields and other items of heraldry line the sunken stone walls of the sparring room, gleaming with human pride. While not being overly promiscuous, the heads of foes are noticeably stacked one atop the other on a pole of polished wood in the corner. If you are looking to improve your skills in the art of battle, this might be a good place to start. ~ 0 DS 0 D1 ~ ~ 0 -1 16757 D3 ~ ~ 0 -1 16750 S #16653 The Bread Basket~ You pass into an unusually humble dwelling and shop for the town, built from baked clay and hot from the cumbersome bread ovens projecting partially out of the far wall. The smell of fresh bread is mouth-watering. ~ 0 CDS 0 D1 ~ ~ 0 -1 16633 S #16654 The blacksmiths~ The orange glow of the forge brightens an otherwise black, windowless room. This is the blacksmith's home and workplace; a humble cot rests very close to the fire. ~ 0 D 0 D2 ~ ~ 0 -1 16634 S #16655 The aviary~ Shrill and murmuring bird calls alike assail your ears. The aviary is crowded with bird cages holding the trained variety of species for sale, and something like aspirin is available on a small, high-standing round table by the door. ~ 0 CDS 0 D0 ~ ~ 0 -1 16635 S #16656 The bird cages~ The birds like their privacy, get the hell out! ~ 0 DJ 0 S #16657 The post office~ You narrowly avoid the guillotine-style slash of a rusted axe as you pass through the doorway of the town post office. It seems some sort of riot is underway in here - what would be a strike if this wasn't before unions - among the numerous disgruntled postal workers conglomerated. Shining silver letter- openers flash in the light as they heedlessly try to backstab anyone in sight. It's a droll scene. You decide it prudent to mail your wares and be on your way. ~ 0 CD 0 D1 ~ ~ 0 -1 16639 S #16658 Standing at the brink~ A sea of light, floating fog opens up before you, swallowing most of the cliff and the lands beyond in its pale jaws. Far beyond the whiteness opens out to reveal a welcome azure that is the mantle of the sea. A trail disappears downwards into the mist. ~ 0 0 4 D2 ~ gate ~ A 16679 16609 D5 ~ ~ 0 -1 16659 S #16659 A narrow path down the cliff~ A large section of the path has broken away from the cliff here. It's far too wide a gap for you to jump, so your only option is to climb back up to the city above. ~ 0 0 4 D4 ~ ~ 0 -1 16658 S #16660 A balcony of the tower~ This high point on the northern edge of Sundhaven boasts quite a view. When fog is not seen rolling about the balcony's railing, one can see the graveyard near the foot of the cliff to the north, and beyond it, the pearl blue sea, clothing the far horizon. The mages have made this a favored place for recreational studies. ~ 0 0 1 D2 ~ ~ 0 -1 16618 S #16661 A silvery-lit landing~ Your steps echo in a hollow stairwell of naked stone. The air hangs light and silent about you as a curtain of falling snow, though there is a chanting taking place, seemingly miles away, in the chamber to the west. Lamps mounted on the walls give off a silver glow reminiscent of saints and martyrs, whether they died for the cause of good, or for evil. ~ 0 D 0 D3 ~ ~ 0 -1 16662 D4 ~ ~ 0 -1 16603 D5 ~ ~ 0 -1 16770 S #16662 The room of doctrine~ Artifacts and relics from a time before the known world are encased and illumined in airless, black glass cabinets, their twinkling golden and silver chasings catching your eye with mocking immortality. Urns of demon ash line polished amberwood shelves, and a small, simple altar edged in ivory stands against the north wall. This is the sanctum of the ministry. Those of a pious bent would do well to begin studies here. ~ 0 CDS 0 D1 ~ ~ 0 -1 16661 D2 ~ ~ 0 -1 16753 D5 ~ ~ 0 -1 16663 S #16663 The chamber of sacrifice~ You have entered a somber chamber, somehow filled with darkness and still retaining shadows that seem to flicker in the recesses of the room. It appears a sacrifice to the matron deity of Sundhaven is scheduled to take place. You may watch, but be warned there are times set aside for the sacrifice of those who interfere. ~ 0 AD 0 D4 ~ ~ 0 -1 16662 S #16664 At a swinging wooden gate~ You pass through a creaking gate of weathered wood, swinging idly in the wind. To the west rise the bluffs and gardens of the homes of Sundhaven's varied people; citizens can also be seen passing eastwards into the town itself. ~ 0 0 1 D0 ~ ~ 0 -1 16615 D1 ~ ~ 0 -1 16613 D3 ~ gate ~ A -1 16665 S #16665 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 0 0 2 D1 ~ gate ~ A -1 16664 D3 ~ ~ 0 -1 16666 S #16666 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 0 0 2 D0 ~ ~ 0 -1 16667 D1 ~ ~ 0 -1 16665 D2 ~ ~ 0 -1 16672 D3 ~ ~ 0 -1 16673 S #16667 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 0 0 2 D2 ~ ~ 0 -1 16666 D4 ~ ~ 0 -1 16668 S #16668 Atop a bluff of purple flowers~ The wind blows your hair from your face as you stand atop a small bluff, beautiful in its blossom colors of lavender and mist-grey flowers. The abodes of the residents of Sundhaven litter the surroundings, nestled among the rocks and clinging to the precarious cliff edge. ~ 0 0 2 D0 ~ ~ 0 -1 16674 D3 ~ ~ 0 -1 16669 D5 ~ ~ 0 -1 16667 S #16669 Atop a bluff of purple flowers~ The wind blows your hair from your face as you stand atop a small bluff, beautiful in its blossom colors of lavender and mist-grey flowers. The abodes of the residents of Sundhaven litter the surroundings, nestled among the rocks and clinging to the precarious cliff edge. ~ 0 0 2 D0 ~ ~ 0 -1 16675 D1 ~ ~ 0 -1 16668 D2 ~ ~ 0 -1 16676 D3 ~ ~ 0 -1 16670 S #16670 Atop a bluff of purple flowers~ The wind blows your hair from your face as you stand atop a small bluff, beautiful in its blossom colors of lavender and mist-grey flowers. The abodes of the residents of Sundhaven litter the surroundings, nestled among the rocks and clinging to the precarious cliff edge. ~ 0 0 2 D0 ~ ~ 0 -1 16677 D1 ~ ~ 0 -1 16669 D5 ~ ~ 0 -1 16671 S #16671 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 0 0 2 D3 ~ ~ 0 -1 16678 D4 ~ ~ 0 -1 16670 S #16672 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 0 D 0 D0 ~ ~ 0 -1 16666 S #16673 A red stone dwelling~ You stand in a quiet dwelling of mortar and rose-colored stone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live, with a little work. And gold, of course. Perhaps it may be bought from one of the gods. ~ 0 D 0 D1 ~ ~ 0 -1 16666 S #16674 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 0 D 0 D2 ~ ~ 0 -1 16668 S #16675 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 0 D 0 D2 ~ ~ 0 -1 16669 S #16676 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 0 D 0 D0 ~ ~ 0 -1 16669 S #16677 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 0 D 0 D2 ~ ~ 0 -1 16670 S #16678 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 0 0 2 D0 ~ ~ 0 -1 16716 D1 ~ ~ 0 -1 16671 D2 ~ ~ 0 -1 16717 D3 ~ ~ 0 -1 16679 S #16679 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 0 0 2 D0 ~ ~ 0 -1 16680 D1 ~ ~ 0 -1 16678 D3 ~ ~ 0 -1 16715 S #16680 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 0 0 2 D2 ~ ~ 0 -1 16679 D3 ~ ~ 0 -1 16714 D4 ~ ~ 0 -1 16681 S #16681 Climbing a high bluff~ Winds buffet this side of the cliff face, carving strange forms into the rocks, and impatiently eroding the soil. There is some sort of cave home to the west. ~ 0 0 4 D0 ~ ~ 0 -1 16683 D3 ~ ~ 0 -1 16682 D5 ~ ~ 0 -1 16680 S #16682 A home carved into the rock~ A cave-like dwelling, home to only a few spiders and hidden bats, is dark as pitch and smells of dank moss and the fecal remains of animals. With some work, however, it might even make a decent abode. ~ 0 D 0 D1 ~ ~ 0 -1 16681 S #16683 A narrow ledge~ Rocks tumble over the eastern side of the cliff as you traverse the thread-thin trail. Over the edge, you can see the rooftops of the town. The mages tower rises prominently on a northern cliff parallel to yours. ~ 0 0 4 D0 ~ ~ 0 -1 16684 D2 ~ ~ 0 -1 16681 D4 ~ ~ 0 -1 16685 S #16684 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 0 D 0 D2 ~ ~ 0 -1 16683 S #16685 Atop a windswept bluff~ These are treeless heights, anguished by constant wind and populated by haunting apparitions and occasional whistling banshee songs, making it a popular place to live among the recluses of the town. Homes of varying sizes dot the hills. ~ 0 0 2 D0 ~ ~ 0 -1 16686 D3 ~ ~ 0 -1 16687 D5 ~ ~ 0 -1 16683 S #16686 Atop a windswept bluff~ These are treeless heights, anguished by constant wind and populated by haunting apparitions and occasional whistling banshee songs, making it a popular place to live among the recluses of the town. Homes of varying sizes dot the hills. ~ 0 0 2 D0 ~ ~ 0 -1 16688 D1 ~ ~ 0 -1 16689 D2 ~ ~ 0 -1 16685 D3 ~ ~ 0 -1 16690 S #16687 A dwelling among strange rock formations~ You stand in a narrow dwelling among the bluff-scattered homes of Sundhaven. Out of rectangular-etched windows you can make out odd Stonehenge-style formations of stone, giving the place an eerie feel. It could make an excellent home, with enough gold to pay the price of the lot. ~ 0 D 0 D1 ~ ~ 0 -1 16685 S #16688 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 0 D 0 D2 ~ ~ 0 -1 16686 S #16689 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 0 D 0 D3 ~ ~ 0 -1 16686 S #16690 Atop a windswept bluff~ These are treeless heights, anguished by constant wind and populated by haunting apparitions and occasional whistling banshee songs, making it a popular place to live among the recluses of the town. Homes of varying sizes dot the hills. ~ 0 0 2 D0 ~ ~ 0 -1 16691 D1 ~ ~ 0 -1 16686 D2 ~ ~ 0 -1 16710 D3 ~ ~ 0 -1 16709 S #16691 Over the edge~ You stand perched on the rocky brink of the cliffs of Sundhaven. Before you a sea of wavering fog holds the land in its grip, undulating in the slight wind. You can make out a narrow trail sliding straight down among the scant bushes and heather flowers. ~ 0 0 4 D2 ~ ~ 0 -1 16690 D5 ~ ~ 0 -1 16692 S #16692 A stony drop~ Rocks go streaming down and over the cliff as you slide and skip down a sheer drop of a trail. You have little time to take in your surroundings, as your attention is focused on keeping a purchase on the skiddy soil.... the cliff's brink is always close at hand. ~ 0 0 4 D4 ~ ~ 0 -1 16691 D5 ~ ~ 0 -1 16693 S #16693 A stony drop~ Rocks go streaming down and over the cliff as you slide and skip down a sheer drop of a trail. You have little time to take in your surroundings, as your attention is focused on keeping a purchase on the skiddy soil.... the cliff's brink is always close at hand. ~ 0 0 4 D1 ~ ~ 0 -1 16708 D4 ~ ~ 0 -1 16692 D5 ~ ~ 0 -1 16694 S #16694 A landing of twisted trees~ The gnarled limbs of dark trees make nightmarish shapes in the air around you. The cliff descends in a fall so steep it is no longer climbable one step to the north of you, but small paths of strange black grass forge east and west. ~ 0 A 3 D1 ~ ~ 0 -1 16703 D3 ~ ~ 0 -1 16695 D4 ~ ~ 0 -1 16693 S #16695 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 0 0 2 D1 ~ ~ 0 -1 16694 D2 ~ ~ 0 -1 16707 D3 ~ ~ 0 -1 16696 D5 ~ ~ 0 -1 16700 S #16696 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 0 0 2 D1 ~ ~ 0 -1 16695 D3 ~ ~ 0 -1 16697 S #16697 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 0 0 2 D1 ~ ~ 0 -1 16696 D4 ~ ~ 0 -1 16698 S #16698 A garden of wild witchbane~ As you brush through the wild garden, a slightly sticky substance with a dark red hue adheres itself to your legs, raising the hairs of suspicion on the back of your neck. The tenuous climbing vines are dark green with black undersides, rather resembling.. poison ivy. ~ 0 A 3 D2 ~ ~ 0 -1 16699 D5 ~ ~ 0 -1 16697 S #16699 A dark home filled with hanging moss~ You brush aside a curtain of dark green subterranean mosses and slip inside a roomy cave of pitch darkness. The place has an eerie feel, as if inhabited by some ethereal spirit that forbids you to abide within. Cool moss of deep azure and green hangs in flowing tresses from the ceiling, reminiscent of a prehistoric time. ~ 0 AD 0 D0 ~ ~ 0 -1 16698 S #16700 A short rockslide~ You stand amidst a tumble of rocks of various sizes and shades of grey and ebony. A pale hawk circles overhead, uttering a shivering cry. It is impossible to continue downwards without meeting an untimely (?) death. A few homes have been hidden here in the cliff face, a bit of a hike from any civilization. ~ 0 0 5 D1 ~ ~ 0 -1 16702 D3 ~ ~ 0 -1 16701 D4 ~ ~ 0 -1 16695 S #16701 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 0 D 0 D1 ~ ~ 0 -1 16700 S #16702 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 0 D 0 D3 ~ ~ 0 -1 16700 S #16703 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 0 0 2 D1 ~ ~ 0 -1 16704 D3 ~ ~ 0 -1 16694 S #16704 A small haunted grove~ With the exception of the inexplicable darkness permeating this grove, there is little way to explain the odd feeling of foreboding about this place. No birds sing, no rat scurries in the open, the leaves rustle barely enough to break the silence. Yet an odd presence makes itself felt. ~ 0 A 3 D1 ~ ~ 0 -1 16706 D2 ~ ~ 0 -1 16705 D3 ~ ~ 0 -1 16703 S #16705 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 0 D 0 D0 ~ ~ 0 -1 16704 S #16706 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 0 D 0 D3 ~ ~ 0 -1 16704 S #16707 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 0 D 0 D0 ~ ~ 0 -1 16695 S #16708 A dwelling perched precariously on the edge~ This home is so tenuously held to the brink of stone and mud that you have to wonder how long before the rains carry it over the edge. However, if a god assures you it is safe, it must be.... right? You trust us, don't you? ~ 0 D 0 D3 ~ ~ 0 -1 16693 S #16709 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 0 D 0 D1 ~ ~ 0 -1 16690 S #16710 A garden of wild rosethorn~ Dense bushes of rosethorn, growing wild, fill the garden with splashes of white and red colors. There is a grassy space in the center, circled by smooth grey stones, where children play and older residents of the town picnic and enjoy themselves. ~ 0 0 2 D0 ~ ~ 0 -1 16690 D1 ~ ~ 0 -1 16712 D2 ~ ~ 0 -1 16711 D3 ~ ~ 0 -1 16713 S #16711 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 0 D 0 D0 ~ ~ 0 -1 16710 S #16712 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 0 D 0 D3 ~ ~ 0 -1 16710 S #16713 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 0 D 0 D1 ~ ~ 0 -1 16710 S #16714 A red stone dwelling~ You stand in a quiet dwelling of mortar and rose-colored stone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live, with a little work. And gold, of course. Perhaps it may be bought from one of the gods. ~ 0 D 0 D1 ~ ~ 0 -1 16680 S #16715 Passing through a vine-wreathed gate~ A gate swathed in green, fruitless vine lies open, but the path looks little-travelling. You wonder if there is anything of use to you out this remote way, apparently passing out of the residential area. ~ 0 0 2 D1 ~ ~ 0 -1 16679 D3 ~ ~ 0 -1 16722 S #16716 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 0 D 0 D2 ~ ~ 0 -1 16678 S #16717 A path hung with golden lanterns~ A wide path of chalky-white cobblestone leads to southwards towards some dense illumination. Here the lane is lined with poles hung with lanterns giving off a mild golden glow, swinging in the breeze. The wind passes more strongly along a lane to the north. ~ 0 0 2 D0 ~ ~ 0 -1 16678 D2 ~ ~ 0 -1 16718 S #16718 A circle of golden lanterns~ The path fades into a broad circular clearing, ringed with white stones and hanging golden lanterns that provide a bright radiance. A few white stone houses, small but cozy-looking, lie just east and west, enjoying the luminescence. ~ 0 0 2 D0 ~ ~ 0 -1 16717 D1 ~ ~ 0 -1 16720 D3 ~ ~ 0 -1 16719 S #16719 A white stone dwelling~ A small dwelling has been fashioned from chalky-white stones and grey mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ 0 D 0 D1 ~ ~ 0 -1 16718 S #16720 A white stone dwelling~ A small dwelling has been fashioned from chalky-white stones and grey mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ 0 D 0 D3 ~ ~ 0 -1 16718 S #16721 A wide cart path~ The road outside the town of Sundhaven is well-travelled by vehicles of trade.... is it a path for wide carts, or a wide path for carts? Westwards, a dense forest is blurred with low-hanging clouds. ~ 0 0 2 D1 ~ gate ~ A 16679 16645 D3 ~ ~ 0 -1 16727 S #16722 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 0 0 2 D1 ~ ~ 0 -1 16715 D3 ~ ~ 0 -1 16723 S #16723 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 0 0 2 D0 ~ ~ 0 -1 16724 D1 ~ ~ 0 -1 16722 S #16724 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 0 0 2 D2 ~ ~ 0 -1 16723 D4 ~ ~ 0 -1 16725 S #16725 Climbing a small bluff~ A few gnarled, wind-tortured trees spread their meager limbs in hunched eastward arcs. There is little that is extraordinary about this place. It is deserted, it is lonely, yet a particularly green bluff forms a plateau just above you. It calls to you in an eerie way, yet emits a chaotic aura that might be best left alone. ~ 0 0 4 D4 ~ ~ 0 -1 16726 D5 ~ ~ 0 -1 16724 S #16726 Blind Man's Bluff~ The lonely hilltop is blanketed in a strange, rich green grass-cover, and the only sound is that of the wind whistling over the moors. A haunting, otherworldly presence has made this bluff its home, casting what malevolence it yet can on the mortal world, and giving the bluff its name. ~ 0 0 2 D5 ~ ~ 0 -1 16725 S #16727 A clearing circled by oaks and maples~ The stone-rimmed path opens out to a clearing of dirt, encircled by broad oaks and maples with leaves the color of honey. To the north a black gate is closed against the clamor of the world, and the road continues east to town, and west where it vanishes into a fog banked forest. ~ 0 0 3 D0 ~ ~ 0 -1 16728 D1 ~ ~ 0 -1 16721 D3 ~ ~ 0 -1 16748 S #16728 The black orchard gate~ A small gate wrought with black iron flowers and arches swings loosely in the shallow wind. Beyond, rows of brambles are stretching past the range of your vision. ~ 0 0 2 D0 ~ gate ~ AF 16679 16729 D2 ~ ~ 0 -1 16727 S #16729 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 0 0 2 D0 ~ ~ 0 -1 16730 D2 ~ gate ~ A -1 16728 D3 ~ ~ 0 -1 16732 S #16730 Under an oak dark and wet with rain~ A broad oak, knotted with the eons it has seen, stands amidst a circle of blackberry shrubs that seem to form a protective shroud of thorns about the area. Ivy vines hang loose from its many-cornered limbs. Some images have been carved into the oak. ~ 0 0 2 D0 ~ ~ 0 -1 16747 D2 ~ ~ 0 -1 16729 D3 ~ ~ 0 -1 16731 E oak~ The giant oak is covered in thick blue-green mosses and dark swaying ivy. Some images have been carved and charred in by a fiery touch, a sternly beautiful woman with a ruby dagger sheathed at her waist stands beside a man with the robe of the priesthood. The cold wind of the sea blows the sails of the rocking ship they ride upon. The rogue woman is imploring a second man to destroy a beast far too great for his strength, a cruel smile playing upon her lips. The image is frozen upon the bark, immobile, yet it is apparent she is winning the battle. Beneath the picture are engraved the words "Know thy limits". ~ S #16731 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 0 0 2 D1 ~ ~ 0 -1 16730 D2 ~ ~ 0 -1 16732 D3 ~ ~ 0 -1 16746 S #16732 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 0 0 2 D0 ~ ~ 0 -1 16731 D1 ~ ~ 0 -1 16729 S #16733 The southern path~ The soft mud of the path loosens and parts as it meets your heels, pulling you in slightly with each step. A rotten stench is filtering in from the west, repelling you in another direction automatically such that it takes a great conscious effort for you to turn that way. The path heads north into the town's mainstream, and south closer to the wildlands beyond it. ~ 0 0 1 D0 ~ ~ 0 -1 16627 D2 ~ ~ 0 -1 16735 D5 ~ stone ~ A -1 16734 S #16734 The House of Witches~ Dangling mirrors reflect your face a thousand times from the walls and ceiling of this supply house of witchcraft. Ingredients for the hexes of hags and the poisons of roguish assassins bubble and float in jars crowded onto shelves, and tinkling against each other from strings around the stone doorway. A voodoo doll pinned to one wall seems to be eyeing you. Let's hope you are not already earmarked for demise by someone. ~ 0 ACD 0 D4 ~ stone ~ A -1 16733 S #16735 The southern gate~ You stand before the southern gate,forged into ornaments of the triskelion in black iron and covered with ivy. Beyond it, days distant, the mountains of black glass rise shrouded in permanent night. Northwards lies the spread of the town of Sundhaven, hooded in wreaths of cooking smoke. ~ 0 0 1 D0 ~ ~ 0 -1 16733 D2 ~ gate ~ A 16679 16783 S #16736 A foul staircase~ A staircase littered with rubble descends into a passageway crawling with rats and smelling of.. your imagination needs no assistance here. The place gives you the creeps, particularly since there seem to be faint traces of recent footfalls outlined in the slime on the soiled floor.. ~ 0 AD 0 D0 ~ ~ 0 -1 16737 D4 ~ rubble ~ A -1 16625 S #16737 A dark passageway~ You slip cautiously along the passage. The wall is dotted with large holes, roomy enough for a large rat.. or something.. to pass through with ease, and are not just down by the ground but up near the ceiling. A fetid stench rolls over you from within the holes. The passage continues south and east into black. ~ 0 AD 0 D1 ~ ~ 0 -1 16738 D2 ~ ~ 0 -1 16736 S #16738 A dark passageway~ Your foot slides as your boot sinks into some unpleasant substance on the muddy floor.. mold? Only inspection in better light will tell. Eastwards the passage slants into a dark pool, and disappears to the west into blackness. ~ 0 AD 0 D1 ~ ~ 0 -1 16739 D3 ~ ~ 0 -1 16737 S #16739 Trudging through a pool of slime~ The dark passage slopes into a pool of drainage from the roads of town, seeping in through cracks above you and wetting your hair with slime. There is an eerie feeling about this place, as if only the few and priviledged are welcome here. ~ 0 AD 0 D1 ~ ~ 0 -1 16740 D3 ~ ~ 0 -1 16738 D4 ~ ~ 0 -1 16745 S #16740 A doorway hung with daggers~ The dark hall of the underground ends here before a tall, narrow door of sturdy oak, scarred with daggerpoints. The soil is wet with some dark fluid.. slime from the boots of passersby? Of course. A circular emblem is etched into the door. ~ 0 D 0 D1 ~ door ~ A -1 16741 D3 ~ ~ 0 -1 16739 E emblem~ An emblem of a black naga chasing its tail is engraved in a crimson border on the thick oaken door. Beneath, something has been scrawled by daggerpoint. ... Round the gallows, one-armed and bland We dance and dance, the devil's own band Of wary highwaymen. Let no rogue fail to keep his head. This is no monastery here, I say, you dead. ... ~ S #16741 A hall in the Assassins Guild~ You stand in a wide, dark hallway of the Assassins Guild. On the ceiling spreads a gigantic mural of the black serpentlike naga, a model of stealth and intelligence, in muted blue and black. An elegant table stands against the wall, laid with a simple black cloth and a few daggers. ~ 0 D 0 D0 ~ ~ 0 -1 16744 D1 ~ ~ 0 -1 16742 D3 ~ door ~ A -1 16740 D5 ~ rug ~ A 16681 16743 S #16742 The Assassin Hideout~ The hideout of rogues is surprisingly comfortable. Although no refuge from the blood and risk of their everyday existence, it is nevertheless a haven in which bounties can be split and repose taken by a warm fireplace hung with guild daggers, skillfully tapered and too hot from the flames to steal. A bar sunken into the far stone wall assists your dexterity.. so it is said..and bunks are layer the area to the east, hung with stolen tapestries and sheets. ~ 0 D 0 D0 ~ ~ 0 -1 16752 D3 ~ ~ 0 -1 16741 S #16743 A secret hideaway~ You slip down into the hideaway. A pleasant room encloses you, a windowless dugout hidden from the lawful population and furnished with kick-back chairs and half-full bottles of wine. No bounty hunter could find a lounging thief here, sheltered away from the executioners of town. No hunter, that is, except a rogue like yourself. ~ 0 AD 0 D4 ~ rug ~ A 16681 16741 S #16744 Beside a row of hanging spines~ This is where the rogues of Sundhaven come to gain and improve their skills of the trade. A hanging row of the spines of previous victims covers the east wall, scarred with the dagger twists of countless thieves perfecting their backstab. You may have to travel far in search of more fine-tuned skills, but the guildmistress is willing to give newcomers their start in the art of fiends. ~ 0 DS 0 D2 ~ ~ 0 -1 16741 S #16745 Slippery stone steps~ The darkness of a steep stairwell encloses you. The dripping and oozing sounds of slime creeping down the walls is barely detectable beneath the sounds of your own breathing. There seems to be tracks of footfalls in the slime coating the steps.. evidently this serves as a secret passageway, regularly used, for some individuals of a shady nature. ~ 0 AD 0 D4 ~ trapdoor ~ A 16681 16621 D5 ~ ~ 0 -1 16739 S #16746 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 0 0 2 D1 ~ ~ 0 -1 16731 S #16747 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 0 0 2 D2 ~ ~ 0 -1 16730 S #16748 A wide cart path~ The road outside the town of Sundhaven is well-travelled by vehicles of trade.... is it a path for wide carts, or a wide path for carts? Westwards, a dense forest is blurred with low-hanging clouds. ~ 0 0 2 D1 ~ ~ 0 -1 16727 S #16749 A dark corner of the tavern~ The loners of Sundhaven gather here (figure *that* one out) to mourn their losses over gallons of liquid spirits. Occasionally, one can be seen passed out on the floor, robbed by some thief slipping in from the Nightbreak, but generally the livers here are stout from long and weary experiences. ~ 0 AD 0 D3 ~ ~ 0 -1 16649 S #16750 The Lodge of Wrath~ The home lodge of warriors is a surprisingly comfortable place, furnished with a thick, hardy rug of a red so dark as to almost be black, beds shelved in bunks of hearty oak, a roaring fireplace in the corner. Several large chairs stuffed with coarse wool are situated round the fire for the rowdy telling of tales over inebriating brews. ~ 0 DS 0 D0 ~ ~ 0 -1 16751 D1 ~ ~ 0 -1 16652 S #16751 A red portal~ You stand in the shimmering glow of a portal of deep red light. This is the gift of the Archmage to the warriors guild, in return for other favors, of course. Beyond the glare is a vision of the temple courtyard, the center of town, to the west. ~ 0 D 0 D2 ~ ~ 0 -1 16750 D3 ~ ~ 0 -1 16601 S #16752 A black portal~ You stand in the shimmering glow of a portal of rogue-black light. This is the gift of the Archmage to the assassin's guild, in return for a few bounties performed, of course. Ever wonder who put the Earl of Sundhaven in power?..Nevermind. Beyond the dark glare is a vision of the temple courtyard, the center of town, above you. ~ 0 D 0 D2 ~ ~ 0 -1 16742 D4 ~ ~ 0 -1 16601 S #16753 The Sanctuary~ The walls of the sanctuary of those of a priestly bent are indefinite, seemingly rounded and blurred by a muted pale light that seems to come from nowhere. It is perhaps a product of the combined faiths of those who live here.. dark, alabaster, and every shade in between. All beliefs are accepted here, provided they are not discussed too often, lest blood should be spilt. There are several bookshelves of varying religious works, an altar without ornament, and numerous cots for clerics to take their rest in. ~ 0 DS 0 D0 ~ ~ 0 -1 16662 D1 ~ ~ 0 -1 16754 S #16754 A white portal~ You stand bathed in the glow of a portal of white light. This is the gift of the Archmage to the guild of the ministry, in return for certain blessings, of course. Beyond the pale glare is a vision of the temple courtyard, the center of town, below you. ~ 0 D 0 D3 ~ ~ 0 -1 16753 D5 ~ ~ 0 -1 16601 S #16755 The Den of Sorcery~ The den of sorcery for mages and witches and wizards is a comfortable place, well-lit by magical rose and violet faerie fires for the reading of tomes. There is a rug in guild colors of blue and violet which spans the stone floor, and hammocks hang in rows along the walls, where the mages take their repose. A series of bookshelves provide ample guild literature, and an oak coffee table before a couch dominates the room. ~ 0 DS 0 D0 ~ ~ 0 -1 16618 D5 ~ ~ 0 -1 16756 S #16756 A blue portal~ You stand in the faerie glow of a portal of brilliant blue light. This is the gift of the previous Archmage upon his own guild. He went on to fashion further portals all leading all over the known world, before the Lady Assassin extinguished his life. Beyond the blue glare is a vision of the temple courtyard, the center of town. ~ 0 D 0 D2 ~ ~ 0 -1 16601 D4 ~ ~ 0 -1 16755 S #16757 Some battered stone steps~ Broad, shallow stairs of dark stone descend into a hallway warm with the heat of sparring warriors. Above you the sounds of the alehouse distract you with bawdy laughter. A doorway is west, bruised with sword-points. ~ 0 D 0 D3 ~ ~ 0 -1 16652 D4 ~ ~ 0 -1 16648 S #16758 The town treasury~ With the exception of a few portraits of the founders of you-don't- know-what, the room is quite drab, and could benefit from some fresh air. A huge pile of the town's wealth lies on the tile floor, guarded from your meddling by a protective amber shield. ~ 0 CD 0 D1 ~ ~ 0 -1 16638 E pile~ You can't get near it. On attempting to reach in and partake of the wealth, a protective amber shield balks your hand as if it were a wall of steel. However, you can create your own account by depositing some money. If you want to know your balance, typing balance will do the job. If you'd care to see it again, type withdraw (amount). Then please put it back again. Your support is appreciated, we know the town's security rests with you. Have a nice day. ~ E gold~ You can't get near it. On attempting to reach in and partake of the wealth, a protective amber shield balks your hand as if it were a wall of steel. However, you can create your own account by depositing some money. If you want to know your balance, typing balance will do the job. If you'd care to see it again, type withdraw (amount). Then please put it back again. Your support is appreciated, we know the town's security rests with you. Have a nice day. ~ S #16759 The Tiger's Eye~ Three cases, locked and faced in glass, reveal their glittering contents along the walls. These selfsame jewels perhaps attracted you from the street... clouded pearls, white and blue diamonds, amethyst and golden tigers eyes. Using 'list' will allow you to peruse the goods available. ~ 0 CD 0 D1 ~ ~ 0 -1 16636 S #16760 A stone path~ You stand just outside the eastern gate of the town of Sundhaven. Fresh bread and cool drink await those within who are willing to pay for the service, and about the city, other willing merchants may also be found in abundance. Eastwards the land stretches in unmarred wilderness to the far horizon, and to the southeast you think you can catch glimpses of the thatched roofs of yet another village, this one smaller and more humble. A trail south along the cobblestone wall seems to head in that direction. ~ 0 0 2 D2 ~ ~ 0 -1 16761 D3 ~ gate ~ A 16679 16644 S #16761 Along the town wall~ You follow the thick wall of grey cobblestone that marks the outer border of Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall under its green tendrils. A stony path can be made out to the north, and the wall makes its way southwards to a corner. ~ 0 0 2 D0 ~ ~ 0 -1 16760 D2 ~ ~ 0 -1 16762 S #16762 Along the town wall~ You reach a bend in the town wall, and the trail follows it on both sides to the north and west. Ivy growing along the wall here brushes your arm as you pass. Dense shrubbery lining the path to the east renders that way unnavigable. ~ 0 0 2 D0 ~ ~ 0 -1 16761 D3 ~ ~ 0 -1 16763 S #16763 Along the town wall~ A small path lined with broad trees breaks off to the south from the cobblestone wall of Sundhaven, which runs eastwards to a corner. The gate of the town must be somewhere near. You can make out the buzz of city life, hushed by the stone barrier, from the north. ~ 0 0 2 D1 ~ ~ 0 -1 16762 D2 ~ ~ 0 -1 16764 S #16764 A path hung with moss~ A narrow path bordered with ancient, broad-trunked trees leads north to the town wall of Sundhaven and southwards to a short drop. Moss completely covers and overflows from the oaks, brushing the hair and helms of all but the shortest races of beings. ~ 0 A 3 D0 ~ ~ 0 -1 16763 D5 ~ ~ 0 -1 16765 S #16765 A short mossy cliff~ A four foot grey stone cliff, matted with clumps of green moss and overhung with tall bending trees, is easily scaled by handy footholds in the rock. The place looks well-travelled by some hardy population of small-footed creatures. One path continues in a north-south vein over the cliff, another breaks off and leads east. ~ 0 A 3 D2 ~ ~ 0 -1 16766 D4 ~ ~ 0 -1 16764 S #16766 A path hung with moss~ The slender trail winds its way north-south through bending trees laiden with spanish moss. (Except this was before Spain.) It comes to an end before the bubbling ebbs of a tiny stream, pouring gently forth from a hole in the rock on which you are poised, and flows southward. A large road is just visible through the trees to the south. ~ 0 A 3 D0 ~ ~ 0 -1 16765 D2 ~ ~ 0 -1 9783 D5 ~ ~ 0 -1 16767 S #16767 A stream~ A quietly flowing stream drifts down a slim riverbed, leading south from a small hole in the rock to the north. The water is clear and pure, and seems entirely empty of creatures.. It may be true this stream was taxed by heavy fishing long ago that long since cleaned it of all life. ~ 0 A 7 D2 ~ ~ 0 -1 16768 D4 ~ ~ 0 -1 16766 S #16768 A stream~ The clear waters begin to shift and curl and the current increase slightly. Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne from their stalks. A wind whistles in the leaves of the trees above and no sound can be made out from ahead. ~ 0 A 7 D0 ~ ~ 0 -1 16767 D2 ~ ~ 0 -1 16769 S #16769 A whirlpool~ A slowly churning blue whirlpool pulls you gently underwater, without sound and without breath. The tree-darkened sky disappears in a circular motion above your eyes as the world turns to water, and you cannot help but feel that what goes down, must continue down.. The waters engulf you and suck you downwards, where you awake with stars circling before your eyes. ~ 0 A 8 D0 ~ ~ 0 -1 16768 S #16770 A stairwell~ An old temple stairwell winds down in darkness into the inner, long abandoned recesses of the golden temple. It seems few have reason to travel this way. The dust that coats the steps lies mostly undisturbed, and an aura of desertion hangs about the place. Whoever does traverse these ancient halls may or may not have the light of goodness in their motivations. ~ 0 ACD 0 D1 ~ ~ 0 -1 16772 D4 ~ ~ 0 -1 16661 S #16771 A stairwell~ The old stairwell completes its descent here, and a single passage, shadowed in darkness black as ink, leads east. ~ 0 AD 0 D1 ~ ~ 0 -1 16773 D4 ~ ~ 0 -1 16772 S #16772 A dark landing~ A seatless landing creates a pause in the stairwell before its final descent. Angular shapes of lighter areas on the walls indicate this place may have once been hung with numerous paintings or tapestries, possibly comemorating the priests and gods of the past. ~ 0 AD 0 D3 ~ ~ 0 -1 16770 D5 ~ ~ 0 -1 16771 S #16773 A dark corridor~ Shadows seem to creep within the shadows already existing, clashing and clambering over one another before the approach of your footfalls, yet everything seems to indicate to you that this is not the sort of fun fairy-tale niche your mother liked to tell tales about by the fireside of your ancient home. Do you continue, or turn back? Sometimes shadows may form a bluff of great danger in the recesses of your imagination. ~ 0 AD 0 D1 ~ ~ 0 -1 16774 D3 ~ ~ 0 -1 16771 S #16774 A dark corridor~ The hallway bends sharply, leading off to the south and west. No light penetrates either one, so as always the question of where you want to go depends on where you've been. ~ 0 AD 0 D0 ~ stone ~ AF 16717 16784 D2 ~ ~ 0 -1 16775 D3 ~ ~ 0 -1 16773 E north~ You see nothing special. ~ E n~ You see nothing special. ~ S #16775 A dark corridor~ The corridor halts abruptly. A drop opens out at your feet, beneath which water shivers and shimmers, black against black. The pool is nearly still, only an occasional ripple moving across the surface gives any indication of life, or life in death, within. Northwards the hall disappears into the dark. ~ 0 AD 0 D0 ~ ~ 0 -1 16774 D5 ~ ~ 0 -1 16776 S #16776 Edge of a black-bottom pool~ You wade ankle-deep into the murky waters of a black-bottom pool. It appears this pool was once a nice pleasure bath for the priests and their guests, but has fallen into decay from recent lack of use. Who knows what creatures make their home beneath the dark surface. ~ 0 ACD 6 D2 ~ ~ 0 -1 16778 D4 ~ ~ 0 -1 16775 S #16777 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 0 AD 8 D0 ~ ~ 0 -1 16778 D1 ~ ~ 0 -1 16779 S #16778 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 0 AD 8 D0 ~ ~ 0 -1 16776 D1 ~ ~ 0 -1 16780 D2 ~ ~ 0 -1 16777 S #16779 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 0 AD 8 D0 ~ ~ 0 -1 16780 D3 ~ ~ 0 -1 16777 S #16780 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 0 AD 8 D2 ~ ~ 0 -1 16779 D3 ~ ~ 0 -1 16778 S #16781 The cartographers~ You are in a closely walled-in room with little air and much light; a glass-fronted bookcase displays a variety of map parchments, though as they are curled and bound with colored ribbon, it is difficult to discern their contents. ~ 0 CDS 0 D2 ~ ~ 0 -1 16635 S #16782 The corner store~ You enter a small, wooden-planked shop, in sore need of some repairs, but essentially kept very tidy by someone with little else to do but revel in her senility. A few crowded shelves hold items that may be of use to you in everyday living. ~ 0 D 0 D3 ~ ~ 0 -1 16634 S #16783 A cobblestone road~ You stand outside the southern gate of the town of Sundhaven. The walls are high enough to keep the town secure, and ringed with tendrils of lush green ivy. The busy murmur of citylife can be heard from beyond. Southwards, the cobblestone road crosses a meadow of sorts before disappearing into a line of dark woods. ~ 0 0 2 D0 ~ gate ~ A 16679 16735 S #16784 A crawlspace~ You slip into someone's private domain. Better leave without a trace before long, it could be dangerous to remain, should the dweller of this place return and claim what is theirs. ~ 0 CDJ 0 D2 ~ stone ~ AF 16717 16774 D4 ~ ~ 0 -1 16600 S #0 #RESETS D 0 16609 0 1 * The gate at the cliffs D 0 16658 2 1 * Standing at the brink D 0 16645 3 1 * The west gate of Sundhaven D 0 16721 1 1 * A wide cart path D 0 16728 0 1 * The black orchard gate D 0 16729 2 1 * The blackberry orchard D 0 16664 3 1 * At a swinging wooden gate D 0 16665 1 1 * A windy cliffside lane D 0 16621 5 2 * Nightbreak Cafe D 0 16745 4 2 * Slippery stone steps D 0 16741 5 2 * A hall in the Assassins Guild D 0 16743 4 2 * A secret hideaway D 0 16741 3 1 * A hall in the Assassins Guild D 0 16740 1 1 * A doorway hung with daggers D 0 16625 5 1 * The town dump D 0 16736 4 1 * A foul staircase D 0 16733 5 1 * The southern path D 0 16734 4 1 * The House of Witches D 0 16644 1 1 * The east gate of Sundhaven D 0 16760 3 1 * A stone path D 0 16774 0 2 * A dark corridor D 0 16784 2 2 * A crawlspace D 0 16783 0 1 * A cobblestone road D 0 16735 2 1 * The southern gate O 0 16609 1 16601 * a candelabra O 0 16612 1 16758 * a huge pile of gold O 0 16711 1 16776 * a blue bottle P 0 16712 1 16711 1 * a message O 0 16669 20 16743 * a black lounger O 0 16670 20 16743 * the Rogue's book of bartending O 0 16610 1 16600 * a black marble fountain O 0 16615 1 16606 * a golden rose with black leaves and stem O 0 16654 1 16603 * an altar carved from amber O 0 16652 1 16619 * the gallows platform O 0 16653 1 16620 * a cracked stone fountain O 0 16614 1 16621 * a coffee brewer O 0 16648 1 16660 * a glass chessboard O 0 16715 1 16784 * a wall P 0 16714 1 16715 1 * a mithril dagger O 0 16674 1 16781 * the cartographer's disclaimer O 0 16690 8 16778 * a white spotted mushroom O 0 16690 8 16779 * a white spotted mushroom O 0 16720 1 16661 * a guild message O 0 16721 1 16625 * a heap of refuse M 0 16664 1 16657 1 * a disgruntled courier M 0 16602 1 16619 1 * the town hangman G 0 16600 1 * a noose E 0 16611 1 16 * the axe of severance M 0 16649 4 16644 1 * the gate watchman E 0 16673 4 16 * a stone-hilted sword M 0 16621 1 16621 1 * a retired thief G 0 16616 2 * an iced cappuccino G 0 16617 2 * an irish cream latte G 0 16618 2 * a black cup G 0 16619 2 * a hot cup G 0 16620 2 * a rogue's brew G 0 16621 2 * the black adder special G 0 16623 2 * a victim sandwich M 0 16648 1 16642 1 * the butcher G 0 16675 1 * a leg of mutton G 0 16676 1 * a wild boar heart G 0 16677 1 * a bowl of little dragon wings G 0 16678 1 * a grilled troll sandwich E 0 16655 1 16 * a meat cleaver M 0 16649 4 16645 1 * the gate watchman E 0 16673 4 16 * a stone-hilted sword M 0 16633 1 16646 1 * the weaponsmaster G 0 16639 1 * a sword of quartz hilt G 0 16640 1 * a mithril dagger G 0 16641 1 * a fire-headed mace G 0 16642 1 * a rock crystal staff M 0 16649 4 16609 1 * the gate watchman E 0 16673 4 16 * a stone-hilted sword M 0 16632 1 16647 1 * the armourer G 0 16663 1 * a suit of chain mail G 0 16664 1 * a bright helm G 0 16665 1 * silver bracers G 0 16666 1 * a pair of sharp-toed boots G 0 16667 1 * a scale shield M 0 16649 4 16735 1 * the gate watchman E 0 16673 4 16 * a stone-hilted sword M 0 16620 1 16648 1 * the bartender G 0 16622 1 * a shot G 0 16625 1 * a cold mug G 0 16624 1 * a black mug filled with leaping flames G 0 16627 1 * a leather flask G 0 16628 1 * a rabbit roast G 0 16629 1 * a pot of dragon stew M 0 16611 1 16649 1 * a knight in bright armor M 0 16612 1 16649 1 * a squire M 0 16613 1 16649 1 * a foreign princess M 0 16618 1 16652 1 * the Knightmaster M 0 16665 4 16604 1 * a Sundhaven noble E 0 16713 7 16 * a heraldry sword E 0 16716 7 12 * a flowing taupe cloak M 0 16665 4 16606 1 * a Sundhaven noble E 0 16713 7 16 * a heraldry sword E 0 16716 7 12 * a flowing taupe cloak M 0 16665 4 16607 1 * a Sundhaven noble E 0 16713 7 16 * a heraldry sword E 0 16716 7 12 * a flowing taupe cloak M 0 16665 4 16608 1 * a Sundhaven noble E 0 16713 7 16 * a heraldry sword E 0 16716 7 12 * a flowing taupe cloak M 0 16631 1 16650 1 * Mekala G 0 16633 1 * a dish of pad tai G 0 16717 1 * a bowl of ma gung M 0 16628 1 16653 1 * the hobbit pastry chef G 0 16630 1 * a rye bread G 0 16631 1 * a cake baked from wild saffron G 0 16632 1 * a blackberry pastry M 0 16603 1 16601 1 * a black-robed priest E 0 16601 15 0 * a kaleidoscope M 0 16601 11 16608 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword E 0 16679 1 17 * a black and gold key M 0 16601 11 16634 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16628 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16641 1 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16613 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16608 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16613 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16638 1 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16634 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16632 1 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16601 11 16628 2 * a Sundhaven guard E 0 16643 30 11 * a black sandstone shield E 0 16644 30 5 * a guard's golden tunic E 0 16645 30 8 * sturdy black boots E 0 16646 30 16 * a silver broadsword M 0 16634 1 16782 1 * a little old lady G 0 16634 1 * a sack of deer leather G 0 16635 1 * a torch G 0 16636 1 * a black feather quill G 0 16637 1 * a piece of paper G 0 16638 1 * a copper lamp G 0 16668 1 * a waterskin M 0 16660 1 16619 1 * the Lord of the Black Watch G 0 16686 20 * a glass of scotch on the rocks E 0 16685 8 12 * a handsome black and gold cloak E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16640 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16613 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16665 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16608 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16648 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16630 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16735 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16659 8 16627 1 * a warrior of the Black Watch E 0 16684 20 5 * a plate of black steel E 0 16682 15 16 * a sword of the Black Watch E 0 16683 15 17 * an iron blade M 0 16606 15 16636 1 * a smoke rat M 0 16606 15 16628 1 * a smoke rat M 0 16606 15 16738 1 * a smoke rat M 0 16606 15 16626 2 * a smoke rat M 0 16606 15 16619 1 * a smoke rat M 0 16606 15 16631 1 * a smoke rat M 0 16606 15 16664 1 * a smoke rat M 0 16606 15 16763 1 * a smoke rat M 0 16606 15 16626 2 * a smoke rat M 0 16606 15 16737 1 * a smoke rat M 0 16606 15 16640 2 * a smoke rat M 0 16606 15 16640 2 * a smoke rat M 0 16606 15 16613 1 * a smoke rat M 0 16606 15 16607 1 * a smoke rat M 0 16606 15 16630 1 * a smoke rat M 0 16661 1 16726 1 * an old blind mage M 0 16638 2 16633 1 * a mischievious boy E 0 16647 5 17 * a set of marbles M 0 16638 2 16639 1 * a mischievious boy E 0 16647 5 17 * a set of marbles M 0 16605 3 16731 2 * a raven M 0 16605 3 16731 2 * a raven M 0 16662 10 16780 3 * a black lamprey M 0 16662 10 16780 3 * a black lamprey M 0 16662 10 16780 3 * a black lamprey M 0 16662 10 16778 4 * a black lamprey M 0 16662 10 16778 4 * a black lamprey M 0 16662 10 16778 4 * a black lamprey M 0 16662 10 16778 4 * a black lamprey M 0 16662 10 16779 3 * a black lamprey M 0 16662 10 16779 3 * a black lamprey M 0 16662 10 16779 3 * a black lamprey M 0 16663 3 16765 2 * a moth M 0 16663 3 16766 1 * a moth M 0 16663 3 16765 2 * a moth M 0 16653 1 16749 1 * Athos E 0 16726 5 16 * a thin fencing foil E 0 16725 5 17 * a bottle of Spanish wine M 0 16666 1 16608 1 * Stu M 0 16639 6 16604 2 * a dark-haired girl E 0 16649 8 6 * a velvet ribbon M 0 16639 6 16604 2 * a dark-haired girl E 0 16649 8 6 * a velvet ribbon M 0 16639 6 16607 2 * a dark-haired girl E 0 16649 8 6 * a velvet ribbon M 0 16639 6 16607 2 * a dark-haired girl E 0 16649 8 6 * a velvet ribbon M 0 16639 6 16608 1 * a dark-haired girl E 0 16649 8 6 * a velvet ribbon M 0 16639 6 16609 1 * a dark-haired girl E 0 16649 8 6 * a velvet ribbon M 0 16607 1 16638 1 * a thief M 0 16615 1 16628 1 * the village idiot M 0 16656 1 16757 1 * a guardian gryphon M 0 16642 1 16652 1 * a young warrior M 0 16625 1 16654 1 * the blacksmith M 0 16622 1 16655 1 * the falconer M 0 16647 2 16606 1 * a large white cat M 0 16657 1 16661 1 * a guardian basilisk M 0 16646 4 16640 1 * a grey cat M 0 16646 4 16607 1 * a grey cat M 0 16646 4 16625 1 * a grey cat M 0 16646 4 16626 1 * a grey cat M 0 16624 1 16758 1 * the town treasurer M 0 16640 1 16615 1 * a tabby cat M 0 16658 1 16616 1 * a guardian imp M 0 16655 1 16740 1 * a black naga guardian M 0 16617 1 16744 1 * the Mistress of Assassins M 0 16643 1 16743 1 * a wanted thief M 0 16623 1 16781 1 * the cartographer G 0 16707 1 * a map of Sundhaven M 0 16629 1 16611 1 * the old alchemist G 0 16708 1 * a crystal potion G 0 16722 1 * a white potion G 0 16723 1 * a bubbling potion M 0 16630 1 16612 1 * the magess G 0 16709 1 * a twisted staff G 0 16724 1 * a silver wand M 0 16626 1 16759 1 * the jeweller G 0 16656 1 * an amber stone G 0 16657 1 * an amethyst G 0 16658 1 * a diamond G 0 16659 1 * a sunstone G 0 16660 1 * a necklace of tiger eyes G 0 16661 1 * a black agate ring G 0 16662 1 * a shard of snowflake obsidian M 0 16636 1 16608 1 * a paranoid adventurer E 0 16650 5 16 * a shattered dagger E 0 16651 5 17 * a curse of ill luck M 0 16650 1 16656 1 * a little sparrow M 0 16651 1 16656 1 * a blackbird M 0 16652 1 16656 1 * a giant kestrel M 0 16614 5 16664 1 * a gypsy minstrel E 0 16687 10 7 * a colorful gypsy skirt E 0 16688 10 5 * a blood red blouse E 0 16689 10 17 * an old violin M 0 16614 5 16631 1 * a gypsy minstrel E 0 16687 10 7 * a colorful gypsy skirt E 0 16688 10 5 * a blood red blouse E 0 16689 10 17 * an old violin M 0 16614 5 16627 1 * a gypsy minstrel E 0 16687 10 7 * a colorful gypsy skirt E 0 16688 10 5 * a blood red blouse E 0 16689 10 17 * an old violin M 0 16614 5 16620 2 * a gypsy minstrel E 0 16687 10 7 * a colorful gypsy skirt E 0 16688 10 5 * a blood red blouse E 0 16689 10 17 * an old violin M 0 16614 5 16620 2 * a gypsy minstrel E 0 16687 10 7 * a colorful gypsy skirt E 0 16688 10 5 * a blood red blouse E 0 16689 10 17 * an old violin M 0 16637 3 16748 1 * a silk trader G 0 16703 5 * a pair of silk gloves G 0 16704 5 * a laced blue shawl G 0 16705 5 * a gown of indigo silk E 0 16706 10 17 * a glass of wine M 0 16637 3 16762 1 * a silk trader G 0 16703 5 * a pair of silk gloves G 0 16704 5 * a laced blue shawl G 0 16705 5 * a gown of indigo silk E 0 16706 10 17 * a glass of wine M 0 16637 3 16733 1 * a silk trader G 0 16703 5 * a pair of silk gloves G 0 16704 5 * a laced blue shawl G 0 16705 5 * a gown of indigo silk E 0 16706 10 17 * a glass of wine M 0 16608 4 16747 2 * a blackberry picker E 0 16718 10 17 * a basket P 0 16719 1 16718 1 * a handful of blackberries P 0 16719 1 16718 1 * a handful of blackberries M 0 16608 4 16747 2 * a blackberry picker E 0 16718 10 17 * a basket P 0 16719 1 16718 1 * a handful of blackberries P 0 16719 1 16718 1 * a handful of blackberries M 0 16609 3 16622 1 * a peddler E 0 16694 10 5 * a dusty red tunic E 0 16695 10 17 * a tray of goodies P 0 16696 1 16695 1 * a wooden pipe P 0 16697 1 16695 1 * a black candle P 0 16698 1 16695 1 * a stick of incense P 0 16699 1 16695 1 * a jar of honey P 0 16701 1 16695 1 * a white feather quill P 0 16702 1 16695 1 * a shard of broken crystal M 0 16609 3 16645 1 * a peddler E 0 16694 10 5 * a dusty red tunic E 0 16695 10 17 * a tray of goodies P 0 16696 1 16695 1 * a wooden pipe P 0 16697 1 16695 1 * a black candle P 0 16698 1 16695 1 * a stick of incense P 0 16699 1 16695 1 * a jar of honey P 0 16701 1 16695 1 * a white feather quill P 0 16702 1 16695 1 * a shard of broken crystal M 0 16609 3 16733 1 * a peddler E 0 16694 10 5 * a dusty red tunic E 0 16695 10 17 * a tray of goodies P 0 16696 1 16695 1 * a wooden pipe P 0 16697 1 16695 1 * a black candle P 0 16698 1 16695 1 * a stick of incense P 0 16699 1 16695 1 * a jar of honey P 0 16701 1 16695 1 * a white feather quill P 0 16702 1 16695 1 * a shard of broken crystal M 0 16605 3 16747 1 * a raven M 0 16608 4 16729 1 * a blackberry picker E 0 16718 10 17 * a basket P 0 16719 1 16718 1 * a handful of blackberries P 0 16719 1 16718 1 * a handful of blackberries M 0 16608 4 16731 1 * a blackberry picker E 0 16718 10 17 * a basket P 0 16719 1 16718 1 * a handful of blackberries P 0 16719 1 16718 1 * a handful of blackberries M 0 16610 3 16624 3 * a mendicant M 0 16610 3 16624 3 * a mendicant M 0 16610 3 16624 3 * a mendicant M 0 16635 2 16614 2 * a mockingbird M 0 16635 2 16614 2 * a mockingbird M 0 16600 1 16613 1 * the Earl of Sundhaven E 0 16672 5 13 * a silver scabbard E 0 16671 5 16 * a gilded fencing sword M 0 16647 2 16641 1 * a large white cat M 0 16619 1 16618 1 * the Archmage M 0 16641 2 16660 2 * an old mage M 0 16641 2 16660 2 * an old mage M 0 16627 1 16734 1 * Phadela G 0 16680 1 * a voodoo doll G 0 16691 1 * a red hibiscus blossom G 0 16692 1 * an eye of toad G 0 16693 1 * a mortar and pestle M 0 16604 1 16603 1 * a black-robed priestess M 0 16644 1 16663 1 * a sacrificial priestess M 0 16645 1 16663 1 * a black animal M 0 16616 1 16662 1 * the Priestess of the Ministry S #SHOPS 16626 8 0 0 0 0 100 100 6 22 * the jeweller 16627 12 0 0 0 0 20 120 6 22 * Phadela 16629 10 0 0 0 0 10 120 6 22 * the old alchemist 16630 2 3 4 0 0 10 120 6 22 * the magess 16632 9 0 0 0 0 20 120 6 22 * the armourer 16633 5 0 0 0 0 20 120 6 22 * the weaponsmaster 16634 15 16 17 21 0 20 120 6 22 * a little old lady 0 #SPECIALS S #$